├── .gitignore ├── .gitmodules ├── Assets ├── Examples.meta └── Examples │ ├── Common.meta │ ├── Common │ ├── Floor.mat │ ├── Floor.mat.meta │ ├── LightweightAsset.asset │ ├── LightweightAsset.asset.meta │ ├── Rotate.cs │ ├── Rotate.cs.meta │ ├── Textures.meta │ └── Textures │ │ ├── UVCheckerMap11-1024.png │ │ └── UVCheckerMap11-1024.png.meta │ ├── Dissolve.meta │ ├── Dissolve │ ├── Demo.unity │ ├── Demo.unity.meta │ ├── Dissolve.ShaderGraph │ ├── Dissolve.ShaderGraph.meta │ ├── Dissolve.mat │ ├── Dissolve.mat.meta │ ├── PP.asset │ ├── PP.asset.meta │ ├── Skybox.mat │ ├── Skybox.mat.meta │ ├── TropicalRuins_Env.hdr │ └── TropicalRuins_Env.hdr.meta │ ├── Fire.meta │ ├── Fire │ ├── Fire.ShaderGraph │ ├── Fire.ShaderGraph.meta │ ├── Fire.mat │ ├── Fire.mat.meta │ ├── Fire.unity │ ├── Fire.unity.meta │ ├── PP.asset │ └── PP.asset.meta │ ├── Flag.meta │ ├── Flag │ ├── Demo.unity │ ├── Demo.unity.meta │ ├── Flag.ShaderGraph │ ├── Flag.ShaderGraph.meta │ ├── Flag.mat │ ├── Flag.mat.meta │ ├── Flag.png │ └── Flag.png.meta │ ├── Hologram.meta │ ├── Hologram │ ├── Hologram.ShaderGraph │ ├── Hologram.ShaderGraph.meta │ ├── Hologram.mat │ ├── Hologram.mat.meta │ ├── Hologram.unity │ ├── Hologram.unity.meta │ ├── PP.asset │ └── PP.asset.meta │ ├── Pixelate.meta │ ├── Pixelate │ ├── Box.png │ ├── Box.png.meta │ ├── Pixelate.ShaderGraph │ ├── Pixelate.ShaderGraph.meta │ ├── Pixelate.mat │ ├── Pixelate.mat.meta │ ├── Pixelate.unity │ ├── Pixelate.unity.meta │ ├── PixelateController.cs │ └── PixelateController.cs.meta │ ├── Toon.meta │ └── Toon │ ├── Outline Post Effect.meta │ ├── PP.asset │ ├── PP.asset.meta │ ├── SimpleToonDiffSpec.ShaderGraph │ ├── SimpleToonDiffSpec.ShaderGraph.meta │ ├── Toon.unity │ ├── Toon.unity.meta │ ├── Toon01.mat │ ├── Toon01.mat.meta │ ├── Toon02.mat │ ├── Toon02.mat.meta │ ├── Toon03.mat │ └── Toon03.mat.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Visual Studio 2015 cache directory 9 | /.vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | 26 | # Unity3D generated meta files 27 | *.pidb.meta 28 | 29 | # Unity3D Generated File On 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assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Examples/Pixelate/PixelateController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [RequireComponent(typeof(Renderer))] 6 | public class PixelateController : MonoBehaviour 7 | { 8 | Material _material; 9 | 10 | // This property name is generated by ShaderGraph, in order to set it in the material you need to put the .ShaderGraph in Debug mode. 11 | // In "Parsed Form -> Prop Info -> Props and find the corresponding property. 12 | string _resolution_property_name = "Vector1_47CCBCA7"; 13 | 14 | void Start () 15 | { 16 | Renderer renderer = GetComponent(); 17 | _material = renderer.sharedMaterial; 18 | } 19 | 20 | void Update () 21 | { 22 | var s = (Mathf.Sin(Time.time * 1.25f) + 1.0f) / 2.0f; 23 | var r = Mathf.Lerp(32, 512, s); 24 | 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-------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 Andy Duboc 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "3.3.2", 5 | "com.unity.collab-proxy": "1.2.16", 6 | "com.unity.multiplayer-hlapi": "1.0.2", 7 | "com.unity.package-manager-ui": "2.1.2", 8 | "com.unity.postprocessing": "2.1.6", 9 | "com.unity.purchasing": "2.0.6", 10 | "com.unity.render-pipelines.core": "5.7.2", 11 | "com.unity.render-pipelines.lightweight": "5.7.2", 12 | "com.unity.shadergraph": "5.7.2", 13 | "com.unity.textmeshpro": "2.0.0", 14 | "com.unity.timeline": "1.0.0", 15 | 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/ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ShaderGraph examples and demos [![License](https://img.shields.io/badge/License-MIT-lightgrey.svg?style=flat)](http://mit-license.org) [![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.me/andyduboc/5usd) 2 | 3 | A comprehensive collection of shaders examples for the new [ShaderGraph](https://github.com/Unity-Technologies/ScriptableRenderPipeline/tree/master/com.unity.shadergraph). The node-based shader creation tool made by Unity 4 | 5 | 6 | 7 | ## Cloning 8 | 9 | This repository contains submodules for external dependencies, so when doing a fresh clone you need to clone recursively: 10 | 11 | ``` 12 | git clone --recursive https://github.com/andydbc/unity-shadergraph-sandbox.git 13 | ``` 14 | 15 | Existing repositories can be updated manually: 16 | 17 | ``` 18 | git submodule init 19 | git submodule update 20 | ``` 21 | 22 | ## Examples 23 | 24 | * Dissolve 25 | 26 | ![Dissolve](https://user-images.githubusercontent.com/31256170/41510401-077a570c-7232-11e8-8c89-2bff3e814f96.png) 27 | 28 | * Fire 29 | 30 | ![Fire](https://user-images.githubusercontent.com/31256170/41510402-0832d822-7232-11e8-8c7e-0244db9706a5.png) 31 | 32 | * Hologram 33 | 34 | ![Hologram](https://user-images.githubusercontent.com/31256170/41510403-083fe9f4-7232-11e8-93d8-5c5f8b3ab5b1.png) 35 | 36 | * Pixelate 37 | 38 | ![Pixelate](https://user-images.githubusercontent.com/31256170/41510405-08936ab6-7232-11e8-892d-a12803b84bb6.png) 39 | 40 | * Toon 41 | 42 | ![Toon](https://user-images.githubusercontent.com/31256170/41510404-086873a6-7232-11e8-98f5-6f0ddb322a2a.png) 43 | 44 | * Simple Flag 45 | 46 | ![Flag](https://user-images.githubusercontent.com/31256170/44661992-69ee7500-a9da-11e8-90aa-d70f9b6f1ece.png) 47 | 48 | ## Requirements 49 | 50 | Require [Unity 2019.1.0f2](https://unity3d.com/fr/unity/beta/2018.1b) or newer. 51 | 52 | ## License 53 | 54 | Licensed under the [Open Source MIT license](http://en.wikipedia.org/wiki/MIT_License). 55 | --------------------------------------------------------------------------------