├── .gitignore ├── LICENSE ├── README.md ├── README_img └── map_importer_apdm3.PNG └── io_mesh_qmap ├── __init__.py └── map_importer.py /.gitignore: -------------------------------------------------------------------------------- 1 | # Byte-compiled / optimized / DLL files 2 | __pycache__/ 3 | *.py[cod] 4 | *$py.class 5 | 6 | # C extensions 7 | *.so 8 | 9 | # Distribution / packaging 10 | .Python 11 | build/ 12 | develop-eggs/ 13 | dist/ 14 | downloads/ 15 | eggs/ 16 | .eggs/ 17 | lib/ 18 | lib64/ 19 | parts/ 20 | sdist/ 21 | var/ 22 | wheels/ 23 | *.egg-info/ 24 | .installed.cfg 25 | *.egg 26 | MANIFEST 27 | 28 | # PyInstaller 29 | # Usually these files are written by a python script from a template 30 | # before PyInstaller builds the exe, so as to inject date/other infos into it. 31 | *.manifest 32 | *.spec 33 | 34 | # Installer logs 35 | pip-log.txt 36 | pip-delete-this-directory.txt 37 | 38 | # Unit test / coverage reports 39 | htmlcov/ 40 | .tox/ 41 | .coverage 42 | .coverage.* 43 | .cache 44 | nosetests.xml 45 | coverage.xml 46 | *.cover 47 | .hypothesis/ 48 | .pytest_cache/ 49 | 50 | # Translations 51 | *.mo 52 | *.pot 53 | 54 | # Django stuff: 55 | *.log 56 | local_settings.py 57 | db.sqlite3 58 | 59 | # Flask stuff: 60 | instance/ 61 | .webassets-cache 62 | 63 | # Scrapy stuff: 64 | .scrapy 65 | 66 | # Sphinx documentation 67 | docs/_build/ 68 | 69 | # PyBuilder 70 | target/ 71 | 72 | # Jupyter Notebook 73 | .ipynb_checkpoints 74 | 75 | # pyenv 76 | .python-version 77 | 78 | # celery beat schedule file 79 | celerybeat-schedule 80 | 81 | # SageMath parsed files 82 | *.sage.py 83 | 84 | # Environments 85 | .env 86 | .venv 87 | env/ 88 | venv/ 89 | ENV/ 90 | env.bak/ 91 | venv.bak/ 92 | 93 | # Spyder project settings 94 | .spyderproject 95 | .spyproject 96 | 97 | # Rope project settings 98 | .ropeproject 99 | 100 | # mkdocs documentation 101 | /site 102 | 103 | # mypy 104 | .mypy_cache/ 105 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Quake MAP File Importer for Blender 2 | 3 | [![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=S3GTZ2J938U6Y&lc=GB&item_name=Andrew%20Palmer¤cy_code=GBP&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted) 4 | 5 | An add-on for [Blender](https://www.blender.org/) that makes it possible to import 6 | Quake MAP files, which are used by Quake level editors such as Trenchbroom to define 7 | the level geometry using convex volumes known as brushes. These volumes can be 8 | imported into Blender and used for convex collision meshes for other game engines. 9 | 10 | __Note:__ You will need Blender 2.80 or above (tested up to 3.3 alpha) to use this add-on. 11 | Get the latest version of Blender [here](https://www.blender.org). 12 | 13 | ![Imported level (apdm3)](https://raw.githubusercontent.com/andyp123/blender_io_mesh_qmap/master/README_img/map_importer_apdm3.PNG) 14 | 15 | ## Installation 16 | 1. Download the latest release from GitHub by clicking [here](https://github.com/andyp123/blender_io_mesh_qmap/releases). 17 | 2. In Blender, open Preferences (Edit > Preferences) and switch to the Add-ons section. 18 | 3. Select 'Install Add-on from file...' and select the file that you downloaded. 19 | 4. Search for the add-on in the list (enter 'map' to quickly find it) and enable it. 20 | 5. Save the preferences if you would like the script to always be enabled. 21 | 22 | ## Usage 23 | Once the add-on has been installed, you will be able to import Quake MAP files from 24 | File > Import > Quake MAP (.map). Selecting this option will open the file browser 25 | and allow you to select a file to load. Before loading the file, you can tweak some 26 | options to change how the MAP will be imported into Blender. 27 | 28 | ### Scale (default: 0.03125) 29 | Changes the size of the imported geometry. The size of a unit in Quake is not the 30 | same as in Blender. Scale is set so that 32 units in Quake is 1m in Blender, so setting 31 | scale to 1 will make everything huge. 32 | 33 | ### Worldspawn Only (default: Off) 34 | Worldspawn is the name given to the entity representing the world in Quake. It is 35 | always the very first entity defined in a MAP or BSP file. If this option is enabled 36 | only the first entity will be imported. 37 | 38 | ### Group Entities (default: On) 39 | This will create an empty for each entity, and parent its brushes to the empty. Disable 40 | this option if you want all the brushes to be imported into the root of the map's collection. 41 | 42 | ### Ignore Triggers (default: On) 43 | Triggers are also composed of brushes, so can be imported into Blender with this add-on, 44 | however, they can get in the way, so by default they are not imported. Disable this 45 | option if you would like to import triggers. 46 | 47 | ### Ignore Clip (default: On) 48 | Clip is the name of a texture applied to brushes in all Quake engine games in order 49 | to simplify the collision mesh and iron out parts on which the player could get stuck. 50 | Disable this option to import them 51 | 52 | ### Ignore Hint (default: On) 53 | Hint is the name of a texture applied to brushes in some Quake engine games in order 54 | to give the BSP compiler a hint as to where to create portals. Disable this option to 55 | import them. 56 | 57 | ## Tips for Working with Imported Data 58 | Materials are created when importing a map for various geometry types, so by using 59 | Blender's 'Select Linked' feature (Shift+L), you can select all geometry of a certain type. 60 | For example, to select all the sky in an imported map, click on one part of the sky, hit 61 | 'Shift+L' and select 'Material'. 62 | 63 | By default, all brushes in the MAP file are imported with origins at (0,0,0). If you would 64 | like to move the origin of all brushes to their center, the easiest way is to select everything 65 | and use the 'Set Origin' function. 66 | -------------------------------------------------------------------------------- /README_img/map_importer_apdm3.PNG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/andyp123/blender_io_mesh_qmap/69587998a1004332ad3c2373d0170b369ba40560/README_img/map_importer_apdm3.PNG -------------------------------------------------------------------------------- /io_mesh_qmap/__init__.py: -------------------------------------------------------------------------------- 1 | # ***** GPL LICENSE BLOCK ***** 2 | # 3 | # This program is free software: you can redistribute it and/or modify 4 | # it under the terms of the GNU General Public License as published by 5 | # the Free Software Foundation, either version 3 of the License, or 6 | # (at your option) any later version. 7 | # 8 | # This program is distributed in the hope that it will be useful, 9 | # but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | # GNU General Public License for more details. 12 | # 13 | # You should have received a copy of the GNU General Public License 14 | # along with this program. If not, see . 15 | # All rights reserved. 16 | # ***** GPL LICENSE BLOCK ***** 17 | 18 | # reload submodules if the addon is reloaded 19 | if "bpy" in locals(): 20 | import importlib 21 | importlib.reload(map_importer) 22 | 23 | # addon information 24 | bl_info = { 25 | "name": "Import Quake MAP format", 26 | "author": "Andrew Palmer", 27 | "version": (0,2), 28 | "blender": (2, 80, 0), 29 | "location": "File > Import > Quake MAP (.map)", 30 | "description": "Import geometry from a Quake 1 MAP file.", 31 | "wiki_url": "https://github.com/andyp123/blender_io_mesh_qmap", 32 | "category": "Import-Export", 33 | } 34 | 35 | # imports 36 | import bpy 37 | from bpy_extras.io_utils import ImportHelper 38 | from bpy.props import StringProperty, BoolProperty, FloatProperty 39 | from bpy.types import Operator 40 | from . import map_importer 41 | import time 42 | 43 | # main code 44 | class MAPImporter(bpy.types.Operator, ImportHelper): 45 | bl_idname = "map_importer.map" 46 | bl_description = "Import geometry from Quake MAP file format (.map)" 47 | bl_label = "Quake MAP Importer" 48 | bl_options = {'UNDO'} 49 | 50 | filename_ext = ".map" 51 | filter_glob: StringProperty( 52 | default="*.map", 53 | options={'HIDDEN'}, 54 | ) 55 | 56 | scale: FloatProperty( 57 | name="Scale", 58 | description="Adjust the size of the imported geometry", 59 | min=0.0, max=1.0, 60 | soft_min=0.0, soft_max=1.0, 61 | default=0.03125, # 1 Meter = 32 Quake units 62 | ) 63 | 64 | worldspawn_only: BoolProperty( 65 | name="Worldspawn Only", 66 | description="Import only the main map geometry and ignore other models, such as doors, etc", 67 | default=False, 68 | ) 69 | 70 | group_entities: BoolProperty( 71 | name="Group Entities", 72 | description="Group imported geometry by entity, or just import everything into a single collection", 73 | default=True 74 | ) 75 | 76 | ignore_triggers: BoolProperty( 77 | name="Ignore Triggers", 78 | description="Ignore trigger entities", 79 | default=True, 80 | ) 81 | 82 | ignore_clip: BoolProperty( 83 | name="Ignore Clip Brushes", 84 | description="Ignore clip brushes", 85 | default=True, 86 | ) 87 | 88 | ignore_hint: BoolProperty( 89 | name="Ignore Hint Brushes", 90 | description="Ignore hint brushes", 91 | default=True, 92 | ) 93 | 94 | def execute(self, context): 95 | time_start = time.time() 96 | options = { 97 | 'scale' : self.scale, 98 | 'worldspawn_only' : self.worldspawn_only, 99 | 'group_entities' : self.group_entities, 100 | 'ignore_triggers' : self.ignore_triggers, 101 | 'ignore_clip' : self.ignore_clip, 102 | 'ignore_hint' : self.ignore_hint, 103 | } 104 | map_importer.import_map(context, self.filepath, options) 105 | print("Elapsed time: %.2fs" % (time.time() - time_start)) 106 | return {'FINISHED'} 107 | 108 | 109 | classes = ( 110 | MAPImporter, 111 | ) 112 | 113 | def menu_func(self, context): 114 | self.layout.operator(MAPImporter.bl_idname, text="Quake MAP (.map)") 115 | 116 | 117 | def register(): 118 | for c in classes: 119 | bpy.utils.register_class(c) 120 | 121 | bpy.types.TOPBAR_MT_file_import.append(menu_func) 122 | 123 | 124 | def unregister(): 125 | bpy.types.TOPBAR_MT_file_import.remove(menu_func) 126 | 127 | for c in classes: 128 | bpy.utils.unregister_class(c) 129 | 130 | 131 | if __name__ == "__main__": 132 | register() 133 | -------------------------------------------------------------------------------- /io_mesh_qmap/map_importer.py: -------------------------------------------------------------------------------- 1 | # ***** GPL LICENSE BLOCK ***** 2 | # 3 | # This program is free software: you can redistribute it and/or modify 4 | # it under the terms of the GNU General Public License as published by 5 | # the Free Software Foundation, either version 3 of the License, or 6 | # (at your option) any later version. 7 | # 8 | # This program is distributed in the hope that it will be useful, 9 | # but WITHOUT ANY WARRANTY; without even the implied warranty of 10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 | # GNU General Public License for more details. 12 | # 13 | # You should have received a copy of the GNU General Public License 14 | # along with this program. If not, see . 15 | # All rights reserved. 16 | # ***** GPL LICENSE BLOCK ***** 17 | 18 | 19 | # Author 20 | # Andrew Palmer 21 | # Github: https://github.com/andyp123/blender_io_mesh_qmap 22 | 23 | import bpy, bmesh 24 | from mathutils import ( 25 | Vector, 26 | geometry, 27 | # Matrix, 28 | ) 29 | import math 30 | import time 31 | import os 32 | 33 | 34 | # 1/32 to convert Quake scale to meters 35 | # This will be overriden by importer options 36 | map_scale = 0.03125 37 | 38 | # Dictionary of materials properties 39 | material_definitions = { 40 | # entity type 41 | "worldspawn": { "color": (1.0, 1.0, 1.0, 1.0) }, 42 | "detail": { "color": (0.5, 0.5, 0.7, 1.0) }, 43 | "solident": { "color": (0.5, 0.5, 0.5, 1.0) }, 44 | "trigger": { "color": (0.7, 0.4, 0.8, 0.5) }, 45 | # brush type (overrides entity type, except for triggers) 46 | "clip": { "color": (1.0, 0.0, 0.0, 0.5) }, 47 | "water": { "color": (0.0, 0.7, 1.0, 0.7) }, 48 | "lava": { "color": (1.0, 0.3, 0.0, 0.8) }, 49 | "slime": { "color": (0.1, 0.8, 0.2, 0.8) }, 50 | "sky": { "color": (0.2, 0.5, 1.0, 1.0) }, 51 | "hint": { "color": (1.0, 1.0, 0.0, 0.5) }, 52 | } 53 | 54 | # Actual materials stored here 55 | materials = {} 56 | 57 | def create_materials(): 58 | for name, matdef in material_definitions.items(): 59 | mat = bpy.data.materials.new(name) 60 | mat.diffuse_color = matdef["color"] 61 | mat.use_backface_culling = True 62 | materials[name] = mat 63 | 64 | 65 | def get_material_from_texname(texname, entity_type): 66 | key = entity_type 67 | 68 | if entity_type != 'trigger': 69 | if texname == 'clip': 70 | key = 'clip' 71 | elif texname.startswith('sky'): 72 | key = 'sky' 73 | elif texname.startswith('hint'): 74 | key = 'hint' 75 | elif texname.startswith('*'): 76 | if texname.startswith('*lava'): 77 | key = 'lava' 78 | elif texname.startswith('*slime'): 79 | key = 'slime' 80 | else: 81 | key = 'water' 82 | 83 | return materials.get(key, materials['worldspawn']) 84 | 85 | 86 | class MapFace: 87 | def __init__(self, plane_co, plane_no): 88 | self.plane_co = plane_co 89 | self.plane_no = plane_no 90 | 91 | 92 | def get_plane(face_str): 93 | # get vectors that define the plane 94 | i0 = face_str.find('(') 95 | i1 = face_str.find(')') 96 | v1 = Vector([float(f) for f in face_str[i0+1:i1].split(' ') if f != '']) 97 | i0 = face_str.find('(', i1) 98 | i1 = face_str.find(')', i0) 99 | v2 = Vector([float(f) for f in face_str[i0+1:i1].split(' ') if f != '']) 100 | i0 = face_str.find('(', i1) 101 | i1 = face_str.find(')', i0) 102 | v3 = Vector([float(f) for f in face_str[i0+1:i1].split(' ') if f != '']) 103 | # return plane_coord, plane_normal 104 | return (v1, (v1-v2).cross(v3-v2).normalized()) 105 | 106 | 107 | def get_min_max(bounds): 108 | min = [999999.0, 999999.0, 999999.0] 109 | max = [-999999.0, -999999.0, -999999.0] 110 | 111 | for co in bounds: 112 | if co[0] < min[0]: min[0] = co[0] 113 | elif co[0] > max[0]: max[0] = co[0] 114 | if co[1] < min[1]: min[1] = co[1] 115 | elif co[1] > max[1]: max[1] = co[1] 116 | if co[2] < min[2]: min[2] = co[2] 117 | elif co[2] > max[2]: max[2] = co[2] 118 | 119 | return [min, max] 120 | 121 | 122 | def update_min_max(co, min_max): 123 | min = min_max[0] 124 | max = min_max[1] 125 | 126 | if co[0] < min[0]: min[0] = co[0] 127 | elif co[0] > max[0]: max[0] = co[0] 128 | if co[1] < min[1]: min[1] = co[1] 129 | elif co[1] > max[1]: max[1] = co[1] 130 | if co[2] < min[2]: min[2] = co[2] 131 | elif co[2] > max[2]: max[2] = co[2] 132 | 133 | return min_max 134 | 135 | 136 | def intersect_plane_plane_plane(p1c, p1n, p2c, p2n, p3c, p3n): 137 | point = None 138 | line = geometry.intersect_plane_plane(p1c, p1n, p2c, p2n) 139 | if line is not None and line[0] is not None: 140 | point = geometry.intersect_line_plane(line[0], line[0] + line[1], p3c, p3n) 141 | return point 142 | 143 | 144 | def get_texname_from_face(face_str): 145 | i0 = face_str.rfind(')') + 2 146 | i1 = face_str.find(' ', i0) 147 | texname = face_str.substring(i0, i1) 148 | 149 | 150 | # Convert brush string into a new mesh object 151 | def brush_to_mesh(brush_str, entity_num = -1, brush_num = -1): 152 | # Parse planes from brush_str 153 | faces = [] 154 | for face_str in brush_str.splitlines(): 155 | plane = get_plane(face_str) 156 | face = MapFace(plane[0], plane[1]) 157 | faces.append(face) 158 | 159 | if len(faces) < 4: 160 | print("ERROR (Entity {}, Brush {}): Number of planes is < 4".format(entity_num, brush_num)) 161 | print(brush_str) 162 | return 163 | 164 | # For every possible plane intersection, get vertices 165 | all_verts = [] 166 | for i1, f1 in enumerate(faces[:-2]): 167 | for i2, f2 in enumerate(faces[i1+1:-1]): 168 | for f3 in faces[i2+2:]: 169 | vert = intersect_plane_plane_plane( 170 | f1.plane_co, f1.plane_no, 171 | f2.plane_co, f2.plane_no, 172 | f3.plane_co, f3.plane_no 173 | ) 174 | if vert is not None: 175 | all_verts.append(vert) 176 | 177 | # Check each vert is on or inside the convex volume 178 | valid_verts = [] 179 | epsilon = 0.1 # TODO: What is the optimal value for epsilon? 180 | for i, vert in enumerate(all_verts): 181 | add_vert = True 182 | for face in faces: 183 | dis = vert - face.plane_co 184 | dot = dis.dot(face.plane_no) 185 | if dot > epsilon: 186 | add_vert = False 187 | # print("dot [X]: " + str(dot)) 188 | break 189 | # print("dot [ ]: " + str(dot)) 190 | if add_vert: 191 | valid_verts.append(vert) 192 | 193 | if len(valid_verts) < 4: 194 | print("ERROR (Entity {2}, Brush {3}): Only {0} valid vertices found of {1} total".format( 195 | len(valid_verts), len(all_verts), entity_num, brush_num)) 196 | print(brush_str) 197 | return 198 | 199 | # Add valid verts to a bmesh and run convex operation on them 200 | bm = bmesh.new() 201 | for vert in valid_verts: 202 | v = bm.verts.new(vert * map_scale) 203 | bmesh.ops.convex_hull(bm, input=bm.verts, use_existing_faces=False) 204 | 205 | # This seems to leave some loose vertices, so delete them 206 | non_manifold_verts = [v for v in bm.verts if not v.is_manifold] 207 | bmesh.ops.delete(bm, geom=non_manifold_verts, context='VERTS') 208 | 209 | # Recalculate the mesh and clean up the bmesh 210 | # Name of the object is the same format as that used by Trenchbroom obj exporter 211 | dataname = "entity{}_brush{}".format(entity_num, brush_num) 212 | me = bpy.data.meshes.new(dataname) 213 | bm.to_mesh(me) 214 | bm.free() 215 | ob = bpy.data.objects.new(dataname, me) 216 | 217 | return ob 218 | 219 | 220 | def map_to_mesh(map_str, map_name, options): 221 | worldspawn_only = options['worldspawn_only'] 222 | ignore_clip = options['ignore_clip'] 223 | ignore_hint = options['ignore_hint'] 224 | ignore_triggers = options['ignore_triggers'] 225 | 226 | # Find first entity 227 | i0 = map_str.find('{') 228 | 229 | entities = [] 230 | entity_num = 0 231 | 232 | while i0 != -1: 233 | # Is there a brush? 234 | i1 = map_str.find('}', i0 + 1) 235 | i2 = map_str.find('{', i0 + 1) 236 | 237 | brushes = [] 238 | brush_num = 0 239 | 240 | # Add all brushes for the current entity to the mesh, ignoring triggers 241 | # Get the classname (ni = name index) 242 | ni0 = map_str.find('"classname" "', i0, i2) 243 | ni1 = map_str.find('"', ni0 + 13) # ["classname" "] is 13 chars 244 | classname = "" if (ni0 == -1 or ni1 == -1) else map_str[ni0 + 13 : ni1] 245 | # func_detail and func_group are basically just part of the worldspawn 246 | entity_type = 'worldspawn' 247 | if entity_num != 0: 248 | if classname.startswith('trigger'): 249 | entity_type = 'trigger' 250 | elif classname == 'func_detail': 251 | entity_type = 'detail' 252 | else: # elif classname != 'func_group': 253 | entity_type = 'solident' 254 | entity_min_max = [[999999.0, 999999.0, 999999.0], [-999999.0, -999999.0, -999999.0]] 255 | 256 | if not entity_type is 'trigger' or ignore_triggers is False: 257 | # i2 < i1 means i1 is the end of a brush 258 | # i2 > i1 means i1 is the end of an entity 259 | while i2 < i1 and i2 != -1: 260 | brush_str = map_str[i2 + 1 : i1].strip() 261 | # Get the texture name 262 | ni0 = brush_str.find('\n') # get end of first line 263 | ni0 = brush_str.rfind(')', 0, ni0 - 1) 264 | ni1 = brush_str.find(' ', ni0 + 2) 265 | texname = "" if (ni0 == -1 or ni1 == 1) else brush_str[ni0 + 2: ni1] 266 | 267 | # Convert brush to mesh, ignoring clip brushes 268 | if (texname != 'clip' or ignore_clip is False) and (not texname.startswith('hint') or ignore_hint is False): 269 | brush = brush_to_mesh(brush_str, entity_num, brush_num) 270 | if brush is not None: 271 | # Update entity extents 272 | brush_min_max = get_min_max(brush.bound_box) 273 | update_min_max(brush_min_max[0], entity_min_max) 274 | update_min_max(brush_min_max[1], entity_min_max) 275 | # Assign material 276 | mat = get_material_from_texname(texname, entity_type) 277 | brush.color = mat.diffuse_color 278 | brush.data.materials.append(mat) 279 | brushes.append(brush) 280 | 281 | i2 = map_str.find('{', i1 + 1) 282 | i1 = map_str.find('}', i1 + 1) 283 | brush_num += 1 284 | 285 | if len(brushes) > 0: 286 | min = entity_min_max[0] 287 | max = entity_min_max[1] 288 | loc = ((min[0] + max[0]) * 0.5, (min[1] + max[1]) * 0.5, (min[2] + max[2]) * 0.5) 289 | entity = {"classname": classname, "brushes": brushes, "extents": entity_min_max, "center": loc} 290 | entities.append(entity) 291 | 292 | # Move to next entity 293 | if worldspawn_only: 294 | break 295 | i0 = map_str.find('{', i1 + 1) 296 | entity_num += 1 297 | 298 | # Create collection and link created objects to the scene 299 | if len(entities) > 0: 300 | collection = bpy.data.collections.new(map_name) 301 | bpy.context.scene.collection.children.link(collection) 302 | 303 | if options['group_entities']: 304 | for i, entity in enumerate(entities): 305 | # Create a parent entity 306 | classname = entity["classname"] 307 | brushes = entity["brushes"] 308 | root = bpy.data.objects.new("entity{} ({})".format(str(i), classname), object_data=None) 309 | loc = (0,0,0) if (classname == "worldspawn" or classname == "func_detail") else entity["center"] 310 | loc_inv = (-loc[0], -loc[1], -loc[2]) 311 | root.location = loc 312 | # Parent brushes to entity for easy grouping 313 | for brush in brushes: 314 | brush.parent = root 315 | brush.location = loc_inv 316 | collection.objects.link(brush) 317 | collection.objects.link(root) 318 | else: 319 | for entity in entities: 320 | for brush in entity["brushes"]: 321 | collection.objects.link(brush) 322 | 323 | 324 | def import_map(context, filepath, options): 325 | with open(filepath, 'rt') as file: 326 | map_scale = options['scale'] 327 | 328 | print("-- IMPORTING MAP --") 329 | print("Source file: %s" % (filepath)) 330 | 331 | # Clear selection and reset cursor to prevent weirdness 332 | if bpy.context.active_object: 333 | bpy.ops.object.mode_set(mode='OBJECT') 334 | bpy.ops.object.select_all(action='DESELECT') 335 | bpy.context.scene.cursor.location = ((0,0,0)) 336 | bpy.context.scene.cursor.rotation_euler = ((0,0,0)) 337 | 338 | map_name = os.path.basename(filepath).split('.')[0] + "_map" 339 | 340 | time_start = time.time() 341 | create_materials() 342 | entity_meshes = map_to_mesh(file.read(), map_name, options) 343 | print("Mesh conversion complete: %.2fs" % (time.time() - time_start)) 344 | 345 | print("-- IMPORT COMPLETE --") 346 | --------------------------------------------------------------------------------