├── .gitignore ├── Config ├── DefaultEditor.ini ├── DefaultEngine.ini ├── DefaultGame.ini └── DefaultInput.ini ├── Content ├── Demo │ ├── Blueprints │ │ ├── BP_DemoCharacter.uasset │ │ ├── BP_DemoDragDrop.uasset │ │ ├── BP_DemoGI.uasset │ │ ├── BP_DemoPlayerController.uasset │ │ ├── BP_DemoShop.uasset │ │ ├── BP_DemoStorage.uasset │ │ └── Items │ │ │ ├── BP_Bag.uasset │ │ │ ├── BP_BiggerBag.uasset │ │ │ ├── BP_Boots.uasset │ │ │ ├── BP_CardboardChest.uasset │ │ │ ├── BP_EquipmentRing.uasset │ │ │ ├── BP_Ham.uasset │ │ │ ├── BP_HealthPotion.uasset │ │ │ ├── BP_Helmet.uasset │ │ │ ├── BP_MagicCrystal.uasset │ │ │ ├── BP_Map.uasset │ │ │ ├── BP_OldBook.uasset │ │ │ ├── BP_QuestRing.uasset │ │ │ ├── BP_Shield.uasset │ │ │ ├── BP_Sword.uasset │ │ │ └── BP_Wood.uasset │ ├── Items │ │ ├── Icons │ │ │ ├── 128x128 │ │ │ │ ├── 1.uasset │ │ │ │ ├── 10.uasset │ │ │ │ ├── 11.uasset │ │ │ │ ├── 12.uasset │ │ │ │ ├── 13.uasset │ │ │ │ ├── 14.uasset │ │ │ │ ├── 15.uasset │ │ │ │ ├── 16.uasset │ │ │ │ ├── 17.uasset │ │ │ │ ├── 18.uasset │ │ │ │ ├── 19.uasset │ │ │ │ ├── 2.uasset │ │ │ │ ├── 20.uasset │ │ │ │ ├── 21.uasset │ │ │ │ ├── 22.uasset │ │ │ │ ├── 23.uasset │ │ │ │ ├── 24.uasset │ │ │ │ ├── 25.uasset │ │ │ │ ├── 26.uasset │ │ │ │ ├── 27.uasset │ │ │ │ ├── 28.uasset │ │ │ │ ├── 29.uasset │ │ │ │ ├── 3.uasset │ │ │ │ ├── 30.uasset │ │ │ │ ├── 31.uasset │ │ │ │ ├── 32.uasset │ │ │ │ ├── 33.uasset │ │ │ │ ├── 34.uasset │ │ │ │ ├── 35.uasset │ │ │ │ ├── 36.uasset │ │ │ │ ├── 37.uasset │ │ │ │ ├── 4.uasset │ │ │ │ ├── 5.uasset │ │ │ │ ├── 6.uasset │ │ │ │ ├── 7.uasset │ │ │ │ ├── 8.uasset │ │ │ │ ├── 9.uasset │ │ │ │ ├── item_1.uasset │ │ │ │ ├── item_10.uasset │ │ │ │ ├── item_11.uasset │ │ │ │ ├── item_12.uasset │ │ │ │ ├── item_13.uasset │ │ │ │ ├── item_14.uasset │ │ │ │ ├── item_15.uasset │ │ │ │ ├── item_16.uasset │ │ │ │ ├── item_17.uasset │ │ │ │ ├── item_18.uasset │ │ │ │ ├── item_19.uasset │ │ │ │ ├── item_2.uasset │ │ │ │ ├── item_20.uasset │ │ │ │ ├── item_21.uasset │ │ │ │ ├── item_22.uasset │ │ │ │ ├── item_23.uasset │ │ │ │ ├── item_24.uasset │ │ │ │ ├── item_25.uasset │ │ │ │ ├── item_26.uasset │ │ │ │ ├── item_27.uasset │ │ │ │ ├── item_28.uasset │ │ │ │ ├── item_29.uasset │ │ │ │ ├── item_3.uasset │ │ │ │ ├── item_30.uasset │ │ │ │ ├── item_4.uasset │ │ │ │ ├── item_5.uasset │ │ │ │ ├── item_6.uasset │ │ │ │ ├── item_7.uasset │ │ │ │ ├── item_8.uasset │ │ │ │ └── item_9.uasset │ │ │ ├── T_ICON_Armor_Cardboard_Chest.uasset │ │ │ ├── T_ICON_Armor_Cardboard_Helmet.uasset │ │ │ └── T_ICON_Armor_Leather_Boots.uasset │ │ ├── Materials │ │ │ ├── CubeMaterial.uasset │ │ │ ├── M_Armor_Cardboard.uasset │ │ │ └── M_Armor_Leather.uasset │ │ ├── Meshes │ │ │ ├── ItemDefaultMesh.uasset │ │ │ ├── SK_Armor_Cardboard_Chest.uasset │ │ │ ├── SK_Armor_Cardboard_Chest_PhysicsAsset.uasset │ │ │ ├── SK_Armor_Cardboard_Helmet.uasset │ │ │ ├── SK_Armor_Cardboard_Helmet_PhysicsAsset.uasset │ │ │ ├── SK_Armor_Leather_Boots.uasset │ │ │ ├── SK_Armor_Leather_Boots_PhysicsAsset.uasset │ │ │ ├── SM_Armor_Cardboard_Chest.uasset │ │ │ ├── SM_Armor_Cardboard_Helm.uasset │ │ │ └── SM_Armor_Leather_Boots.uasset │ │ └── Textures │ │ │ ├── T_Armor_Cardboard_D.uasset │ │ │ ├── T_Armor_Cardboard_N.uasset │ │ │ ├── T_Armor_Cardboard_Skin_Mask.uasset │ │ │ ├── T_Armor_Leather_D.uasset │ │ │ ├── T_Armor_Leather_Metal_Mask.uasset │ │ │ └── T_Armor_Leather_N.uasset │ ├── ThirdPersonStuff │ │ ├── Mannequin │ │ │ ├── Animations │ │ │ │ ├── ThirdPersonIdle.uasset │ │ │ │ ├── ThirdPersonJump_End.uasset │ │ │ │ ├── ThirdPersonJump_Loop.uasset │ │ │ │ ├── ThirdPersonJump_Start.uasset │ │ │ │ ├── ThirdPersonRun.uasset │ │ │ │ ├── ThirdPersonWalk.uasset │ │ │ │ ├── ThirdPerson_AnimBP.uasset │ │ │ │ ├── ThirdPerson_IdleRun_2D.uasset │ │ │ │ └── ThirdPerson_Jump.uasset │ │ │ └── Character │ │ │ │ ├── Materials │ │ │ │ ├── M_UE4Man_Body.uasset │ │ │ │ ├── M_UE4Man_ChestLogo.uasset │ │ │ │ └── MaterialLayers │ │ │ │ │ ├── ML_GlossyBlack_Latex_UE4.uasset │ │ │ │ │ ├── ML_Plastic_Shiny_Beige.uasset │ │ │ │ │ ├── ML_Plastic_Shiny_Beige_LOGO.uasset │ │ │ │ │ ├── ML_SoftMetal_UE4.uasset │ │ │ │ │ ├── T_ML_Aluminum01.uasset │ │ │ │ │ ├── T_ML_Aluminum01_N.uasset │ │ │ │ │ ├── T_ML_Rubber_Blue_01_D.uasset │ │ │ │ │ └── T_ML_Rubber_Blue_01_N.uasset │ │ │ │ ├── Mesh │ │ │ │ ├── SK_Mannequin.uasset │ │ │ │ ├── SK_Mannequin_PhysicsAsset.uasset │ │ │ │ └── UE4_Mannequin_Skeleton.uasset │ │ │ │ └── Textures │ │ │ │ ├── UE4Man_Logo_N.uasset │ │ │ │ ├── UE4_LOGO_CARD.uasset │ │ │ │ ├── UE4_Mannequin_MAT_MASKA.uasset │ │ │ │ └── UE4_Mannequin__normals.uasset │ │ └── ThirdPersonBP │ │ │ ├── Blueprints │ │ │ └── ThirdPersonGameMode.uasset │ │ │ └── Maps │ │ │ ├── StarterContent │ │ │ ├── Materials │ │ │ │ └── M_Concrete_Tiles.uasset │ │ │ └── Textures │ │ │ │ ├── T_Concrete_Tiles_D.uasset │ │ │ │ ├── T_Concrete_Tiles_M.uasset │ │ │ │ ├── T_Concrete_Tiles_N.uasset │ │ │ │ ├── T_Concrete_Tiles_Variation_M.uasset │ │ │ │ └── T_MacroVariation.uasset │ │ │ ├── ThirdPersonExampleMap.umap │ │ │ └── ThirdPersonExampleMap_BuiltData.uasset │ └── Widgets │ │ ├── WB_DemoEquipmentWindow.uasset │ │ ├── WB_DemoInteractText.uasset │ │ ├── WB_DemoInventoryWindow.uasset │ │ ├── WB_DemoMain.uasset │ │ └── WB_DemoWindow.uasset ├── OpenRPG_Equipment │ ├── Blueprints │ │ ├── Components │ │ │ └── BPC_Equipment.uasset │ │ ├── Interfaces │ │ │ ├── BPI_Equipment.uasset │ │ │ ├── BPI_EquipmentSave.uasset │ │ │ └── BPI_EquipmentWidgets.uasset │ │ ├── Library │ │ │ └── BPL_Equipment.uasset │ │ └── Saving │ │ │ └── EquipmentSave.uasset │ ├── Datatables │ │ └── DT_Equipment.uasset │ ├── Enums │ │ └── e_EquipmentType.uasset │ ├── Structs │ │ ├── s_EquipmentData.uasset │ │ └── s_EquipmentSaveData.uasset │ └── Widgets │ │ ├── WB_EquipmentSlot.uasset │ │ └── WB_EquipmentSlotsContainer.uasset └── OpenRPG_Inventory │ ├── Blueprints │ ├── BP_WorldItem.uasset │ ├── BaseItemClasses │ │ ├── BP_BaseConsumable.uasset │ │ ├── BP_BaseEquipment.uasset │ │ ├── BP_BaseItem.uasset │ │ ├── BP_BaseLoot.uasset │ │ ├── BP_BaseMaterial.uasset │ │ ├── BP_BaseMiscellaneous.uasset │ │ └── BP_BaseQuestItem.uasset │ ├── Components │ │ ├── BPC_ItemsContainer.uasset │ │ ├── BPC_PlayerInventory.uasset │ │ ├── BPC_Shop.uasset │ │ └── BPC_Storage.uasset │ ├── Interfaces │ │ ├── BPI_ContainerSave.uasset │ │ ├── BPI_ContainerWidgets.uasset │ │ ├── BPI_PlayerInventory.uasset │ │ ├── BPI_PlayerInventorySave.uasset │ │ ├── BPI_SaveManager.uasset │ │ └── BPI_WorldInteraction.uasset │ ├── Library │ │ └── BPL_Inventory.uasset │ └── Save │ │ └── InventorySave.uasset │ ├── Datatables │ ├── DT_Items.uasset │ └── DT_ItemsList.uasset │ ├── Enums │ ├── e_ContainerType.uasset │ ├── e_ItemRarity.uasset │ └── e_ItemType.uasset │ ├── Structs │ ├── s_ContainerSaveData.uasset │ ├── s_InventoryItem.uasset │ ├── s_ItemData.uasset │ ├── s_Loot.uasset │ └── s_PlayerInventorySaveData.uasset │ └── Widgets │ ├── Textures │ ├── Frame.uasset │ └── MoneyIcon.uasset │ ├── WB_DraggedItem.uasset │ ├── WB_ItemContainerSlot.uasset │ ├── WB_ItemToolTip.uasset │ └── WB_ItemsContainerGrid.uasset ├── InventorySystem.uproject ├── LICENSE ├── README.md └── docs ├── Makefile ├── assets_ref.rst ├── changelog.rst ├── conf.py ├── equipment.rst ├── features.rst ├── index.rst ├── inventory.rst ├── migration.rst ├── project_structure.rst └── save_load.rst /.gitignore: -------------------------------------------------------------------------------- 1 | .vscode/ 2 | Intermediate/ 3 | Saved/ -------------------------------------------------------------------------------- /Config/DefaultEditor.ini: -------------------------------------------------------------------------------- 1 | 2 | 3 | -------------------------------------------------------------------------------- /Config/DefaultEngine.ini: -------------------------------------------------------------------------------- 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