├── .gitattributes ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── EditorBuildSettings.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── EditorSettings.asset ├── PackageManagerSettings.asset ├── DynamicsManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── SceneTemplateSettings.json ├── InputManager.asset └── QualitySettings.asset ├── .vsconfig ├── Assets ├── Scenes │ ├── Test.unity.meta │ └── Test.unity ├── Editor.meta ├── Scenes.meta ├── Scripts.meta ├── Shaders.meta ├── Materials.meta ├── ScriptableObjects.meta ├── Scripts │ ├── Utils.meta │ ├── Raymarcher.meta │ ├── Scriptable Objects.meta │ ├── Raymarcher │ │ ├── Helpers.cs.meta │ │ ├── Raymarcher.cs.meta │ │ ├── RaymarchRenderer.cs.meta │ │ ├── RaymarchRenderer.cs │ │ ├── Raymarcher.cs │ │ └── Helpers.cs │ ├── Utils │ │ ├── SceneViewFilter.cs.meta │ │ └── SceneViewFilter.cs │ └── Scriptable Objects │ │ ├── ShapeDimensions.cs.meta │ │ └── ShapeDimensions.cs ├── Shaders │ ├── Skybox.meta │ ├── Raymarcher.meta │ ├── Raymarcher │ │ ├── Include.meta │ │ ├── Include │ │ │ ├── MakraMathUtils.cginc.meta │ │ │ ├── DFs.cginc.meta │ │ │ ├── MakraMathUtils.cginc │ │ │ └── DFs.cginc │ │ ├── ImageEffectRaymarcher.shader.meta │ │ └── ImageEffectRaymarcher.shader │ └── Skybox │ │ ├── Skybox Gradient.shader.meta │ │ └── Skybox Gradient.shader ├── Materials │ ├── Skybox.mat.meta │ └── Skybox.mat ├── ScriptableObjects │ ├── New ShapeDimensions 1.asset.meta │ ├── New ShapeDimensions 2.asset.meta │ ├── New ShapeDimensions.asset.meta │ ├── New ShapeDimensions.asset │ ├── New ShapeDimensions 1.asset │ └── New ShapeDimensions 2.asset └── Editor │ ├── PropertiesEditor.cs.meta │ └── PropertiesEditor.cs ├── Logs ├── shadercompiler-AssetImportWorker0.log ├── shadercompiler-UnityShaderCompiler.exe0.log ├── Packages-Update.log ├── AssetImportWorker1.log ├── AssetImportWorker0.log └── ApiUpdaterCheck.txt ├── .gitignore ├── UserSettings └── EditorUserSettings.asset ├── Packages ├── manifest.json └── packages-lock.json └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2022.3.0f1 2 | m_EditorVersionWithRevision: 2022.3.0f1 (fb119bb0b476) 3 | -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | 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6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Shaders/Raymarcher.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d06911727b90fb649b66bb50c1a35c79 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Logs/shadercompiler-AssetImportWorker0.log: -------------------------------------------------------------------------------- 1 | Base path: 'C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data/PlaybackEngines' 2 | Cmd: initializeCompiler 3 | 4 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: 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-------------------------------------------------------------------------------- /Assets/Scripts/Utils/SceneViewFilter.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | #if UNITY_EDITOR 3 | using UnityEditor; 4 | #endif 5 | 6 | public class SceneViewFilter : MonoBehaviour 7 | { 8 | #if UNITY_EDITOR 9 | bool hasChanged = false; 10 | 11 | public virtual void OnValidate() 12 | { 13 | hasChanged = true; 14 | } 15 | 16 | static SceneViewFilter() 17 | { 18 | SceneView.duringSceneGui += CheckMe; 19 | } 20 | 21 | static void CheckMe(SceneView sv) 22 | { 23 | if (Event.current.type != EventType.Layout) 24 | return; 25 | if (!Camera.main) 26 | return; 27 | // Get a list of everything on the main camera that should be synced. 28 | SceneViewFilter[] cameraFilters = Camera.main.GetComponents(); 29 | SceneViewFilter[] sceneFilters = sv.camera.GetComponents(); 30 | 31 | // Let's see if the lists are different lengths or something like that. 32 | // If so, we simply destroy all scene filters and recreate from maincame 33 | if (cameraFilters.Length != sceneFilters.Length) 34 | { 35 | Recreate(sv); 36 | return; 37 | } 38 | for (int i = 0; i < cameraFilters.Length; i++) 39 | { 40 | if (cameraFilters[i].GetType() != sceneFilters[i].GetType()) 41 | { 42 | Recreate(sv); 43 | return; 44 | } 45 | } 46 | 47 | // Ok, WHICH filters, or their order hasn't changed. 48 | // Let's copy all settings for any filter that has changed. 49 | for (int i = 0; i < cameraFilters.Length; i++) 50 | if (cameraFilters[i].hasChanged || sceneFilters[i].enabled != cameraFilters[i].enabled) 51 | { 52 | EditorUtility.CopySerialized(cameraFilters[i], sceneFilters[i]); 53 | cameraFilters[i].hasChanged = false; 54 | } 55 | } 56 | 57 | static void Recreate(SceneView sv) 58 | { 59 | SceneViewFilter filter; 60 | while (filter = sv.camera.GetComponent()) 61 | DestroyImmediate(filter); 62 | 63 | foreach (SceneViewFilter f in Camera.main.GetComponents()) 64 | 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m_BuildTextureStacks: [] 84 | -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Sun Dec 26 15:42:17 2021 3 | 4 | Packages were changed. 5 | Update Mode: mergeDefaultDependencies 6 | 7 | The following packages were added: 8 | com.unity.collab-proxy@1.7.1 9 | com.unity.ide.rider@2.0.7 10 | com.unity.ide.visualstudio@2.0.11 11 | com.unity.ide.vscode@1.2.3 12 | com.unity.modules.ai@1.0.0 13 | com.unity.modules.androidjni@1.0.0 14 | com.unity.modules.animation@1.0.0 15 | com.unity.modules.assetbundle@1.0.0 16 | com.unity.modules.audio@1.0.0 17 | com.unity.modules.cloth@1.0.0 18 | com.unity.modules.director@1.0.0 19 | com.unity.modules.imageconversion@1.0.0 20 | com.unity.modules.imgui@1.0.0 21 | com.unity.modules.jsonserialize@1.0.0 22 | com.unity.modules.particlesystem@1.0.0 23 | com.unity.modules.physics@1.0.0 24 | com.unity.modules.physics2d@1.0.0 25 | com.unity.modules.screencapture@1.0.0 26 | com.unity.modules.terrain@1.0.0 27 | com.unity.modules.terrainphysics@1.0.0 28 | com.unity.modules.tilemap@1.0.0 29 | com.unity.modules.ui@1.0.0 30 | com.unity.modules.uielements@1.0.0 31 | com.unity.modules.umbra@1.0.0 32 | com.unity.modules.unityanalytics@1.0.0 33 | com.unity.modules.unitywebrequest@1.0.0 34 | com.unity.modules.unitywebrequestassetbundle@1.0.0 35 | com.unity.modules.unitywebrequestaudio@1.0.0 36 | com.unity.modules.unitywebrequesttexture@1.0.0 37 | com.unity.modules.unitywebrequestwww@1.0.0 38 | com.unity.modules.vehicles@1.0.0 39 | com.unity.modules.video@1.0.0 40 | com.unity.modules.vr@1.0.0 41 | com.unity.modules.wind@1.0.0 42 | com.unity.modules.xr@1.0.0 43 | com.unity.test-framework@1.1.27 44 | com.unity.textmeshpro@3.0.6 45 | com.unity.timeline@1.4.8 46 | com.unity.ugui@1.0.0 47 | 48 | === Fri Mar 11 23:44:15 2022 49 | 50 | Packages were changed. 51 | Update Mode: updateDependencies 52 | 53 | The following packages were updated: 54 | com.unity.collab-proxy from version 1.7.1 to 1.15.12 55 | com.unity.ide.vscode from version 1.2.3 to 1.2.4 56 | com.unity.test-framework from version 1.1.27 to 1.1.29 57 | 58 | === Fri Oct 13 21:14:23 2023 59 | 60 | Packages were changed. 61 | Update Mode: updateDependencies 62 | 63 | The following packages were added: 64 | com.unity.ai.navigation@1.1.3 65 | The following packages were updated: 66 | com.unity.collab-proxy from version 1.15.12 to 2.0.4 67 | com.unity.ide.rider from version 2.0.7 to 3.0.21 68 | com.unity.ide.visualstudio from version 2.0.14 to 2.0.18 69 | com.unity.ide.vscode from version 1.2.4 to 1.2.5 70 | com.unity.recorder from version 2.5.7 to 4.0.1 71 | com.unity.test-framework from version 1.1.29 to 1.1.33 72 | com.unity.timeline from version 1.4.8 to 1.7.4 73 | -------------------------------------------------------------------------------- /Assets/Scripts/Scriptable Objects/ShapeDimensions.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | [CreateAssetMenu(fileName = "Shape Dimensions", menuName = "Makra/Shape Dimensions")] 3 | public class ShapeDimensions : ScriptableObject 4 | { 5 | public float sphereRadius = .5f; 6 | public Vector2 torusThickness = new Vector2(.4f, .1f); 7 | public float cappedTorusRo = .25f; 8 | public float cappedTorusRi = .1f; 9 | public Vector2 cappedTorusThickness = new Vector2(.1f, .1f); 10 | public float linkSeparation = .13f; 11 | public float linkRadius = .2f; 12 | public float linkThickness = .09f; 13 | public Vector2 coneTan = new Vector2(1, 2); 14 | public float coneHeight = 1f; 15 | public Vector2 infConeTan = new Vector2(.1f, .1f); 16 | public Vector3 planeNormal = new Vector3(0, .5f, .5f); 17 | public float planeDistance = 1f; 18 | public Vector2 hexPrismH = new Vector2(.25f, .25f); 19 | public Vector2 triPrismH = new Vector2(.25f, .25f); 20 | public Vector3 capsuleA = new Vector3(.25f, .1f, .25f); 21 | public Vector3 capsuleB = new Vector3(.1f, .25f, .25f); 22 | public float capsuleR = .25f; 23 | public Vector3 infCylC = new Vector3(0, .25f, .25f); 24 | public float boxSize = .25f; 25 | public float roundBoxSize = .3f; 26 | public float roundBoxRoundFactor = .1f; 27 | public float roundCylRa = .25f; 28 | public float roundCylRb = .1f; 29 | public float roundCylH = .25f; 30 | public float capConeH = .5f; 31 | public float capConeR1 = .5f; 32 | public float capConeR2 = .2f; 33 | public Vector3 boxFrameSize = new Vector3(.5f, .3f, .2f); 34 | public float boxFrameCavity = .1f; 35 | public Vector2 solidAngleC = new Vector2(.25f, .25f); 36 | public float solidAngleRa = .5f; 37 | public float cutSphereR = .25f; 38 | public float cutSphereH = .1f; 39 | public float hollowSphereR = .35f; 40 | public float hollowSphereH = .05f; 41 | public float hollowSphereT = .05f; 42 | public float deathStarRa = .5f; 43 | public float deathStarRb = .35f; 44 | public float deathStarD = .5f; 45 | public float roundConeR1 = .1f; 46 | public float roundConeR2 = .25f; 47 | public float roundConeH = .4f; 48 | public Vector3 ellipsoidRadius = new Vector3(.18f, .3f, .1f); 49 | public float rhombusLa = .6f; 50 | public float rhombusLb = .2f; 51 | public float rhombusH = .02f; 52 | public float rhombusRa = .02f; 53 | public float octahedronSize = .5f; 54 | public float pyramidSize = .5f; 55 | public Vector3 triangleSideA = new Vector3(.3f, .5f, .15f); 56 | public Vector3 triangleSideB = new Vector3(.8f, .2f, .1f); 57 | public Vector3 triangleSideC = new Vector3(.7f, .3f, .5f); 58 | public Vector3 quadSideA = new Vector3(.3f, .5f, .15f); 59 | public Vector3 quadSideB = new Vector3(.8f, .2f, 0); 60 | public Vector3 quadSideC = new Vector3(.9f, .3f, .5f); 61 | public Vector3 quadSideD = new Vector3(.1f, .2f, .5f); 62 | public float fractalI = 10f; 63 | public float fractalS = 1.25f; 64 | public float fractalO = 2f; 65 | public Vector4 tesseractSize = new Vector4(.25f, .25f, .25f, .25f); 66 | public float hyperSphereRadius = .5f; 67 | public Vector2 duoCylR1R2 = new Vector2(.5f, .5f); 68 | public float vertCapsuleH = .5f; 69 | public float vertCapsuleR = .5f; 70 | public Vector4 fiveCellA = new Vector4(.5f, .5f, .5f, .5f); 71 | public float sixteenCellS = .5f; 72 | } 73 | -------------------------------------------------------------------------------- /Assets/Scripts/Raymarcher/RaymarchRenderer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | public class RaymarchRenderer : MonoBehaviour 6 | { 7 | [HideInInspector] public bool editorStateChange; 8 | public enum Shape 9 | { 10 | Shpere, 11 | Torus, 12 | CappedTorus, 13 | Link, 14 | Cone, 15 | InfCone, 16 | Plane, 17 | HexPrism, 18 | TriPrism, 19 | Capsule, 20 | InfiniteCylinder, 21 | Box, 22 | RoundBox, 23 | RoundedCylinder, 24 | CappedCone, 25 | BoxFrame, 26 | SolidAngle, 27 | CutSphere, 28 | CutHollowSphere, 29 | DeathStar, 30 | RoundCone, 31 | Ellipsoid, 32 | Rhombus, 33 | Octahedron, 34 | Pyramid, 35 | Triangle, 36 | Quad, 37 | Fractal, 38 | Tesseract 39 | }; 40 | public enum Operation 41 | { 42 | Union, 43 | Subtract, 44 | Intersect 45 | }; 46 | 47 | public Shape shape; 48 | public Operation operation; 49 | public Color color = Color.red; 50 | 51 | [Range(0, 100)] 52 | public float blendFactor; 53 | public ShapeDimensions dimensions; 54 | 55 | #if UNITY_EDITOR 56 | void CheckAndCreateAsset() 57 | { 58 | if (this == null || gameObject == null || !gameObject.activeInHierarchy) 59 | return; 60 | 61 | if (dimensions == null) 62 | dimensions = CreateShapeDimensionsAsset(); 63 | 64 | else if (!PrefabUtility.IsPartOfPrefabAsset(this)) 65 | { 66 | var allRenderers = FindObjectsOfType(); 67 | int sharedCount = 0; 68 | foreach (var renderer in allRenderers) 69 | { 70 | if (renderer != this && renderer.dimensions == dimensions) 71 | sharedCount++; 72 | } 73 | //print(sharedCount); 74 | if (sharedCount > 0) 75 | dimensions = CloneShapeDimensionsAsset(dimensions); 76 | } 77 | } 78 | 79 | ShapeDimensions CloneShapeDimensionsAsset(ShapeDimensions originalAsset) 80 | { 81 | ShapeDimensions clonedAsset = Instantiate(originalAsset); 82 | string folderPath = "Assets/5. ScriptableObject/GeneratedShape"; 83 | 84 | if (!System.IO.Directory.Exists(folderPath)) 85 | { 86 | AssetDatabase.CreateFolder("Assets", "ScriptableObjects"); 87 | } 88 | 89 | string clonedAssetPath = AssetDatabase.GenerateUniqueAssetPath(folderPath + "/Cloned " + typeof(ShapeDimensions).ToString() + ".asset"); 90 | AssetDatabase.CreateAsset(clonedAsset, clonedAssetPath); 91 | AssetDatabase.SaveAssets(); 92 | AssetDatabase.Refresh(); 93 | EditorUtility.FocusProjectWindow(); 94 | Selection.activeObject = clonedAsset; 95 | 96 | return clonedAsset; 97 | } 98 | 99 | ShapeDimensions CreateShapeDimensionsAsset() 100 | { 101 | ShapeDimensions asset = ScriptableObject.CreateInstance(); 102 | 103 | string folderPath = "Assets/5. ScriptableObject/GeneratedShape"; 104 | 105 | if (!System.IO.Directory.Exists(folderPath)) 106 | { 107 | AssetDatabase.CreateFolder("Assets", "ScriptableObjects"); 108 | } 109 | string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath(folderPath + "/New " + typeof(ShapeDimensions).ToString() + ".asset"); 110 | 111 | AssetDatabase.CreateAsset(asset, assetPathAndName); 112 | AssetDatabase.SaveAssets(); 113 | AssetDatabase.Refresh(); 114 | EditorUtility.FocusProjectWindow(); 115 | Selection.activeObject = asset; 116 | 117 | return asset; 118 | } 119 | /* private void OnDestroy() 120 | { 121 | if (!editorStateChange) 122 | { 123 | string path = AssetDatabase.GetAssetPath(dimensions); 124 | AssetDatabase.DeleteAsset(path); 125 | AssetDatabase.SaveAssets(); 126 | } 127 | }*/ 128 | #endif 129 | } 130 | -------------------------------------------------------------------------------- /ProjectSettings/SceneTemplateSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "templatePinStates": [], 3 | "dependencyTypeInfos": [ 4 | { 5 | "userAdded": false, 6 | "type": "UnityEngine.AnimationClip", 7 | "ignore": false, 8 | "defaultInstantiationMode": 0, 9 | "supportsModification": true 10 | }, 11 | { 12 | "userAdded": false, 13 | "type": "UnityEditor.Animations.AnimatorController", 14 | "ignore": false, 15 | "defaultInstantiationMode": 0, 16 | "supportsModification": true 17 | }, 18 | { 19 | "userAdded": false, 20 | "type": "UnityEngine.AnimatorOverrideController", 21 | "ignore": false, 22 | "defaultInstantiationMode": 0, 23 | "supportsModification": true 24 | }, 25 | { 26 | "userAdded": false, 27 | "type": "UnityEditor.Audio.AudioMixerController", 28 | "ignore": false, 29 | "defaultInstantiationMode": 0, 30 | "supportsModification": true 31 | }, 32 | { 33 | "userAdded": false, 34 | "type": "UnityEngine.ComputeShader", 35 | "ignore": true, 36 | "defaultInstantiationMode": 1, 37 | "supportsModification": true 38 | }, 39 | { 40 | "userAdded": false, 41 | "type": "UnityEngine.Cubemap", 42 | "ignore": false, 43 | "defaultInstantiationMode": 0, 44 | "supportsModification": true 45 | }, 46 | { 47 | "userAdded": false, 48 | "type": "UnityEngine.GameObject", 49 | "ignore": false, 50 | "defaultInstantiationMode": 0, 51 | "supportsModification": true 52 | }, 53 | { 54 | "userAdded": false, 55 | "type": "UnityEditor.LightingDataAsset", 56 | "ignore": false, 57 | "defaultInstantiationMode": 0, 58 | "supportsModification": false 59 | }, 60 | { 61 | "userAdded": false, 62 | "type": "UnityEngine.LightingSettings", 63 | "ignore": false, 64 | "defaultInstantiationMode": 0, 65 | "supportsModification": true 66 | }, 67 | { 68 | "userAdded": false, 69 | "type": "UnityEngine.Material", 70 | "ignore": false, 71 | "defaultInstantiationMode": 0, 72 | "supportsModification": true 73 | }, 74 | { 75 | "userAdded": false, 76 | "type": "UnityEditor.MonoScript", 77 | "ignore": true, 78 | "defaultInstantiationMode": 1, 79 | "supportsModification": true 80 | }, 81 | { 82 | "userAdded": false, 83 | "type": "UnityEngine.PhysicMaterial", 84 | "ignore": false, 85 | "defaultInstantiationMode": 0, 86 | "supportsModification": true 87 | }, 88 | { 89 | "userAdded": false, 90 | "type": "UnityEngine.PhysicsMaterial2D", 91 | "ignore": false, 92 | "defaultInstantiationMode": 0, 93 | "supportsModification": true 94 | }, 95 | { 96 | "userAdded": false, 97 | "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", 98 | "ignore": false, 99 | "defaultInstantiationMode": 0, 100 | "supportsModification": true 101 | }, 102 | { 103 | "userAdded": false, 104 | "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", 105 | "ignore": false, 106 | "defaultInstantiationMode": 0, 107 | "supportsModification": true 108 | }, 109 | { 110 | "userAdded": false, 111 | "type": "UnityEngine.Rendering.VolumeProfile", 112 | "ignore": false, 113 | "defaultInstantiationMode": 0, 114 | "supportsModification": true 115 | }, 116 | { 117 | "userAdded": false, 118 | "type": "UnityEditor.SceneAsset", 119 | "ignore": false, 120 | "defaultInstantiationMode": 0, 121 | "supportsModification": false 122 | }, 123 | { 124 | "userAdded": false, 125 | "type": "UnityEngine.Shader", 126 | "ignore": true, 127 | "defaultInstantiationMode": 1, 128 | "supportsModification": true 129 | }, 130 | { 131 | "userAdded": false, 132 | "type": "UnityEngine.ShaderVariantCollection", 133 | "ignore": true, 134 | "defaultInstantiationMode": 1, 135 | "supportsModification": true 136 | }, 137 | { 138 | "userAdded": false, 139 | "type": "UnityEngine.Texture", 140 | "ignore": false, 141 | "defaultInstantiationMode": 0, 142 | "supportsModification": true 143 | }, 144 | { 145 | "userAdded": false, 146 | "type": "UnityEngine.Texture2D", 147 | "ignore": false, 148 | "defaultInstantiationMode": 0, 149 | "supportsModification": true 150 | }, 151 | { 152 | "userAdded": false, 153 | "type": "UnityEngine.Timeline.TimelineAsset", 154 | "ignore": false, 155 | "defaultInstantiationMode": 0, 156 | "supportsModification": true 157 | } 158 | ], 159 | "defaultDependencyTypeInfo": { 160 | "userAdded": false, 161 | "type": "", 162 | "ignore": false, 163 | "defaultInstantiationMode": 1, 164 | "supportsModification": true 165 | }, 166 | "newSceneOverride": 0 167 | } -------------------------------------------------------------------------------- /Assets/Shaders/Skybox/Skybox Gradient.shader: -------------------------------------------------------------------------------- 1 | // Made with Amplify Shader Editor 2 | // Available at the Unity Asset Store - http://u3d.as/y3X 3 | Shader "Skybox Gradient" 4 | { 5 | Properties 6 | { 7 | _Top("Top", Color) = (1,1,1,0) 8 | _Bottom("Bottom", Color) = (0,0,0,0) 9 | _mult("mult", Float) = 1 10 | _pwer("pwer", Float) = 1 11 | [Toggle(_SCREENSPACE_ON)] _Screenspace("Screen space", Float) = 0 12 | 13 | } 14 | 15 | SubShader 16 | { 17 | 18 | 19 | Tags { "RenderType"="Opaque" } 20 | LOD 100 21 | 22 | CGINCLUDE 23 | #pragma target 3.0 24 | ENDCG 25 | Blend Off 26 | Cull Back 27 | ColorMask RGBA 28 | ZWrite On 29 | ZTest LEqual 30 | Offset 0 , 0 31 | 32 | 33 | 34 | Pass 35 | { 36 | Name "Unlit" 37 | Tags { "LightMode"="ForwardBase" } 38 | CGPROGRAM 39 | 40 | 41 | 42 | #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX 43 | //only defining to not throw compilation error over Unity 5.5 44 | #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input) 45 | #endif 46 | #pragma vertex vert 47 | #pragma fragment frag 48 | #pragma multi_compile_instancing 49 | #include "UnityCG.cginc" 50 | #pragma shader_feature_local _SCREENSPACE_ON 51 | 52 | 53 | struct appdata 54 | { 55 | float4 vertex : POSITION; 56 | float4 color : COLOR; 57 | UNITY_VERTEX_INPUT_INSTANCE_ID 58 | 59 | }; 60 | 61 | struct v2f 62 | { 63 | float4 vertex : SV_POSITION; 64 | #ifdef ASE_NEEDS_FRAG_WORLD_POSITION 65 | float3 worldPos : TEXCOORD0; 66 | #endif 67 | UNITY_VERTEX_INPUT_INSTANCE_ID 68 | UNITY_VERTEX_OUTPUT_STEREO 69 | float4 ase_texcoord1 : TEXCOORD1; 70 | float4 ase_texcoord2 : TEXCOORD2; 71 | }; 72 | 73 | uniform float4 _Bottom; 74 | uniform float4 _Top; 75 | uniform float _mult; 76 | uniform float _pwer; 77 | 78 | 79 | v2f vert ( appdata v ) 80 | { 81 | v2f o; 82 | UNITY_SETUP_INSTANCE_ID(v); 83 | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); 84 | UNITY_TRANSFER_INSTANCE_ID(v, o); 85 | 86 | float4 ase_clipPos = UnityObjectToClipPos(v.vertex); 87 | float4 screenPos = ComputeScreenPos(ase_clipPos); 88 | o.ase_texcoord2 = screenPos; 89 | 90 | o.ase_texcoord1 = v.vertex; 91 | float3 vertexValue = float3(0, 0, 0); 92 | #if ASE_ABSOLUTE_VERTEX_POS 93 | vertexValue = v.vertex.xyz; 94 | #endif 95 | vertexValue = vertexValue; 96 | #if ASE_ABSOLUTE_VERTEX_POS 97 | v.vertex.xyz = vertexValue; 98 | #else 99 | v.vertex.xyz += vertexValue; 100 | #endif 101 | o.vertex = UnityObjectToClipPos(v.vertex); 102 | 103 | #ifdef ASE_NEEDS_FRAG_WORLD_POSITION 104 | o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; 105 | #endif 106 | return o; 107 | } 108 | 109 | fixed4 frag (v2f i ) : SV_Target 110 | { 111 | UNITY_SETUP_INSTANCE_ID(i); 112 | UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); 113 | fixed4 finalColor; 114 | #ifdef ASE_NEEDS_FRAG_WORLD_POSITION 115 | float3 WorldPosition = i.worldPos; 116 | #endif 117 | float4 screenPos = i.ase_texcoord2; 118 | float4 ase_screenPosNorm = screenPos / screenPos.w; 119 | ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5; 120 | #ifdef _SCREENSPACE_ON 121 | float staticSwitch13 = ase_screenPosNorm.y; 122 | #else 123 | float staticSwitch13 = i.ase_texcoord1.xyz.y; 124 | #endif 125 | float4 lerpResult3 = lerp( _Bottom , _Top , pow( saturate( ( staticSwitch13 * _mult ) ) , _pwer )); 126 | 127 | 128 | finalColor = lerpResult3; 129 | return finalColor; 130 | } 131 | ENDCG 132 | } 133 | } 134 | CustomEditor "ASEMaterialInspector" 135 | 136 | 137 | } 138 | /*ASEBEGIN 139 | Version=17900 140 | 583;335;1337;674;1593.788;-18.25439;1;True;False 141 | Node;AmplifyShaderEditor.ScreenPosInputsNode;2;-1169.49,131.1642;Float;False;0;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 142 | Node;AmplifyShaderEditor.PosVertexDataNode;11;-1161.67,307.9635;Inherit;False;0;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 143 | Node;AmplifyShaderEditor.RangedFloatNode;7;-792.1788,414.5748;Inherit;False;Property;_mult;mult;2;0;Create;True;0;0;False;0;1;4.92;0;0;0;1;FLOAT;0 144 | Node;AmplifyShaderEditor.StaticSwitch;13;-889.7883,173.2544;Inherit;False;Property;_Screenspace;Screen space;4;0;Create;True;0;0;False;0;0;0;1;True;;Toggle;2;Key0;Key1;Create;True;9;1;FLOAT;0;False;0;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0 145 | 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157 | WireConnection;9;0;6;0 158 | WireConnection;8;0;9;0 159 | WireConnection;8;1;10;0 160 | WireConnection;3;0;5;0 161 | WireConnection;3;1;4;0 162 | WireConnection;3;2;8;0 163 | WireConnection;1;0;3;0 164 | ASEEND*/ 165 | //CHKSM=10A953E42BF3BDE16D41184C21492EC6476FED6F -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Raymarching-Engine-Unity 2 | A fast GPU-accelerated raymarching engine for Unity with support for over 28 primitives (including fractals, n-dimensional objects, volumetric clouds) and set operations (Union, Subtract, Intersect). Includes a custom interface for manipulating shader parameters through the editor.
3 | 4 | https://user-images.githubusercontent.com/58925008/155891674-fdb4e1e8-3e80-447b-9439-aec03d8f34eb.mp4 5 | 6 | ## Updates 7 | #### v002 8 | * The engine now stores the dimensions of the shapes as scriptable objects, to keep multiple instances of same shape persistant across sessions. 9 | * Added support for Ambient Occlussion, Hard/Soft Shadows and various render setting exposed for the users to play around with. 10 | * Download the `.unitypackage` [here](https://github.com/aniketrajnish/Raymarching-Engine-Unity/releases/tag/v002). 11 | 12 | ## Rendering the shapes provided 13 | * Attach `Raymarcher.cs` to the Main Camera and `RaymarchRenderer.cs` to an empty gameobject. 14 | * Drag the `ImageEffectRaymarcher.shader` in Shader field of `Raymarcher.cs` in inspector and direction light to the Sun's transform field. 15 | * Click on `Create New Dimensions` in the `RaymarchRenderer.cs` to create a scriptable object to hold the dimesnion data of the shapes. 16 | * You can control the following settings for the raymarching using the `Raymarcher` component- 17 | | Category | Variable | Description | 18 | |----------------------|------------------|------------------------------------------------------------------------------| 19 | | **General Settings** | Shader | Shader used for raymarching. | 20 | | | Sun | Directional light in the scene. | 21 | | | Loop | Repetition of structures in the raymarching shader. | 22 | | **Light Settings** | Is Lit | Toggle lighting calculations on/off. | 23 | | | Is Shadow Hard | Toggle between hard and soft shadows. | 24 | | | Is AO | Enable or disable Ambient Occlusion. | 25 | | | Light Col | Color of the light. | 26 | | | Light Intensity | Intensity of the light. | 27 | | | Shadow Intensity | Intensity of shadows. | 28 | | | Shadow Min | Minimum shadow distance. | 29 | | | Shadow Max | Maximum shadow distance. | 30 | | | Shadow Smooth | Smoothness of shadow edges. | 31 | | | AO Step | Step size for AO calculation. | 32 | | | AO Intensity | Intensity of AO. | 33 | | | AO Iteration | Number of iterations for AO calculation. | 34 | | **Render Settings** | Max Steps | Maximum number of steps for raymarching. | 35 | | | Max Dist | Maximum distance to raymarch before considering a hit. | 36 | | | Surf Dist | Threshold for considering a hit in raymarching. | 37 | * You can control the following properties of the individual shapes using the `RaymarchRenderer` componnent- 38 | | Category | Variable | Description | 39 | |-----------------------|------------------|---------------------------------------------------------------------------| 40 | | **Default Inspector** | Shape | Shape to be rendered. | 41 | | | Operation | Operation to be performed (union, subtraction, intersection). | 42 | | | Color | Color of the shape. | 43 | | | Create New Dimensions | Button to create new dimenion scriptable object for the shape | 44 | | | Dimensions | Scriptable Object holding the shape's dimension data. | 45 | | **Shape Dimensions** | Dimension Props | The dimension properties based on the chosen 4D shape. | 46 | 47 | ## Rendering a custom shape 48 | * Append the distance function of the shape in `DFs.cginc` like 49 | ``` 50 | float sdShape(float3 p, // dimension parameters) 51 | { 52 | // distance function here 53 | } 54 | ``` 55 | * Append the distance function created above in `GetDist()` in the `ImageEffectRaymarcher.shader`. 56 | ``` 57 | float GetDist(Shape shape, float3 p) { 58 | switch (shape.shapeIndex) { 59 | case n: 60 | return sdShape(float3 p, // dimension parameters); 61 | } 62 | } 63 | ``` 64 | * Add the shape data in the scriptable object `ShapeDimensions.cs` 65 | ``` 66 | public float shapeDimension = default dimenison 67 | ``` 68 | * Add the shape in Shape enum in `RaymarchRenderer.cs` 69 | ``` 70 | public enum Shape { 71 | // shape name 72 | }; 73 | ``` 74 | * Make the dimension array in `Helpers.cs` to be sent as a compute buffer to the Raymarching shader. 75 | ``` 76 | public static vector12 GetDimensionVectors(int i) 77 | { 78 | //dimension vector12 object 79 | } 80 | ``` 81 | * Finally make a custom editor for your shape in the `PropertiesEditor.cs` 82 | ``` 83 | public override void OnInspectorGUI() 84 | { 85 | base.OnInspectorGUI(); 86 | RaymarchRenderer renderer = (RaymarchRenderer)target; 87 | 88 | if (GUILayout.Button("Create New Dimensions")) 89 | renderer.dimensions = CreateShapeDimensionsAsset(); 90 | 91 | if (renderer.dimensions == null) 92 | return; 93 | 94 | switch (renderer.shape) 95 | { 96 | //property editor here 97 | } 98 | } 99 | ``` 100 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | 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shadowDistance: 150 192 | shadowNearPlaneOffset: 3 193 | shadowCascade2Split: 0.33333334 194 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 195 | shadowmaskMode: 1 196 | blendWeights: 4 197 | textureQuality: 0 198 | anisotropicTextures: 2 199 | antiAliasing: 2 200 | softParticles: 1 201 | softVegetation: 1 202 | realtimeReflectionProbes: 1 203 | billboardsFaceCameraPosition: 1 204 | vSyncCount: 1 205 | lodBias: 2 206 | maximumLODLevel: 0 207 | streamingMipmapsActive: 0 208 | streamingMipmapsAddAllCameras: 1 209 | streamingMipmapsMemoryBudget: 512 210 | streamingMipmapsRenderersPerFrame: 512 211 | streamingMipmapsMaxLevelReduction: 2 212 | streamingMipmapsMaxFileIORequests: 1024 213 | particleRaycastBudget: 4096 214 | asyncUploadTimeSlice: 2 215 | asyncUploadBufferSize: 16 216 | asyncUploadPersistentBuffer: 1 217 | resolutionScalingFixedDPIFactor: 1 218 | excludedTargetPlatforms: [] 219 | m_PerPlatformDefaultQuality: 220 | Android: 2 221 | Lumin: 5 222 | Nintendo 3DS: 5 223 | Nintendo Switch: 5 224 | PS4: 5 225 | PSP2: 2 226 | Stadia: 5 227 | Standalone: 5 228 | WebGL: 3 229 | Windows Store Apps: 5 230 | XboxOne: 5 231 | iPhone: 2 232 | tvOS: 2 233 | -------------------------------------------------------------------------------- /Assets/Scripts/Raymarcher/Raymarcher.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEditor; 6 | 7 | [ExecuteInEditMode] 8 | public class Raymarcher : SceneViewFilter 9 | { 10 | List disposable = new List(); 11 | [HideInInspector] public List renderers; 12 | public Properties shapeProperties; 13 | ComputeBuffer shapeBuffer; 14 | Material raymarchMaterial; 15 | private Camera _cam; 16 | [Header("General Settings")] 17 | [SerializeField] Shader shader; 18 | [SerializeField] Light sun; 19 | [SerializeField] public Vector3 loop; 20 | [Header("Light Settings")] 21 | [SerializeField] bool isLit = true; 22 | [SerializeField] bool isShadowHard; 23 | [SerializeField] bool isAO = true; 24 | [SerializeField] Color lightCol = Color.white; 25 | [SerializeField] public float lightIntensity = 1.2f, shadowIntensity = 1, shadowMin = 1, shadowMax = 50, shadowSmooth = 12.5f, AOStep = .08f, AOIntensity = .5f; 26 | [SerializeField] int AOIteration = 1; 27 | [Header("Render Settings")] 28 | [SerializeField] float maxSteps = 225; 29 | [SerializeField] float maxDist = 1000; 30 | [SerializeField] float surfDist = .01f; 31 | public Material _raymarchMaterial 32 | { 33 | get 34 | { 35 | if (!raymarchMaterial && shader) 36 | { 37 | raymarchMaterial = new Material(shader); 38 | raymarchMaterial.hideFlags = HideFlags.HideAndDontSave; 39 | } 40 | 41 | return raymarchMaterial; 42 | } 43 | } 44 | public Camera _camera 45 | { 46 | get 47 | { 48 | if (!_cam) 49 | { 50 | _cam = GetComponent(); 51 | } 52 | return _cam; 53 | } 54 | } 55 | private void OnRenderImage(RenderTexture source, RenderTexture destination) 56 | { 57 | if (!raymarchMaterial) 58 | { 59 | Graphics.Blit(source, destination); 60 | } 61 | 62 | RaymarchRender(); 63 | 64 | RenderTexture.active = destination; 65 | _raymarchMaterial.SetTexture("_MainTex", source); 66 | 67 | GL.PushMatrix(); 68 | GL.LoadOrtho(); 69 | _raymarchMaterial.SetPass(0); 70 | GL.Begin(GL.QUADS); 71 | 72 | //BL 73 | GL.MultiTexCoord2(0, 0.0f, 0.0f); 74 | GL.Vertex3(0.0f, 0.0f, 3.0f); 75 | 76 | //BR 77 | GL.MultiTexCoord2(0, 1.0f, 0.0f); 78 | GL.Vertex3(1.0f, 0.0f, 2.0f); 79 | 80 | //TR 81 | GL.MultiTexCoord2(0, 1.0f, 1.0f); 82 | GL.Vertex3(1.0f, 1.0f, 1.0f); 83 | 84 | //TL 85 | GL.MultiTexCoord2(0, 0.0f, 1.0f); 86 | GL.Vertex3(0.0f, 1.0f, 0.0f); 87 | 88 | GL.End(); 89 | GL.PopMatrix(); 90 | 91 | foreach (var buffer in disposable) 92 | buffer.Dispose(); 93 | 94 | } 95 | void RaymarchRender() 96 | { 97 | renderers = new List(FindObjectsOfType()); 98 | 99 | if (renderers.Count != 0) 100 | { 101 | Properties[] properties = new Properties[renderers.Count]; 102 | 103 | for (int i = 0; i < renderers.Count; i++) 104 | { 105 | var s = renderers[i]; 106 | 107 | s.transform.localScale = Vector3.one; 108 | Vector3 color = new Vector3(s.color.r, s.color.g, s.color.b); 109 | 110 | Properties p = new Properties() 111 | { 112 | pos = s.transform.position, 113 | rot = s.transform.eulerAngles * Mathf.Deg2Rad, 114 | col = color, 115 | blendFactor = s.blendFactor * 100, 116 | shapeIndex = (int)s.shape, 117 | opIndex = (int)s.operation, 118 | dimensions = Helpers.GetDimensionVectors((int)s.shape, s.dimensions) 119 | }; 120 | properties[i] = p; 121 | 122 | //_raymarchMaterial.SetFloat("_BlendFactor", s.blendFactor * 10); 123 | 124 | if (renderers[i] == GetComponent()) 125 | _raymarchMaterial.SetInt("_Rank", i); 126 | } 127 | 128 | shapeBuffer = new ComputeBuffer(renderers.Count, 96); 129 | shapeBuffer.SetData(properties); 130 | 131 | _raymarchMaterial.SetInt("_Count", renderers.Count); 132 | _raymarchMaterial.SetBuffer("shapes", shapeBuffer); 133 | _raymarchMaterial.SetMatrix("_CamFrustrum", CamFrustrum(_camera)); 134 | _raymarchMaterial.SetMatrix("_CamToWorld", _camera.cameraToWorldMatrix); 135 | _raymarchMaterial.SetVector("_Loop", loop); 136 | _raymarchMaterial.SetVector("_LightDir", sun ? sun.transform.forward : Vector3.down); 137 | _raymarchMaterial.SetFloat("max_steps", maxSteps); 138 | _raymarchMaterial.SetFloat("max_dist", maxDist); 139 | _raymarchMaterial.SetFloat("surf_dist", surfDist); 140 | _raymarchMaterial.SetColor("_LightCol", lightCol); 141 | _raymarchMaterial.SetFloat("_LightIntensity", lightIntensity); 142 | _raymarchMaterial.SetFloat("_ShadowIntensity", shadowIntensity); 143 | _raymarchMaterial.SetFloat("_ShadowMin", shadowMin); 144 | _raymarchMaterial.SetFloat("_ShadowMax", shadowMax); 145 | _raymarchMaterial.SetFloat("_ShadowSmooth", shadowSmooth); 146 | _raymarchMaterial.SetFloat("_AOStep", AOStep); 147 | _raymarchMaterial.SetFloat("_AOIntensity", AOIntensity); 148 | _raymarchMaterial.SetInt("_AOIteration", AOIteration); 149 | 150 | if (isLit) 151 | _raymarchMaterial.SetInt("_isLit", 1); 152 | else 153 | _raymarchMaterial.SetInt("_isLit", 0); 154 | 155 | if (isShadowHard) 156 | _raymarchMaterial.SetInt("_isShadowHard", 1); 157 | else 158 | _raymarchMaterial.SetInt("_isShadowHard", 0); 159 | 160 | if (isAO) 161 | _raymarchMaterial.SetInt("_isAO", 1); 162 | else 163 | _raymarchMaterial.SetInt("_isAO", 0); 164 | 165 | disposable.Add(shapeBuffer); 166 | } 167 | } 168 | private Matrix4x4 CamFrustrum(Camera cam) 169 | { 170 | Matrix4x4 frustrum = Matrix4x4.identity; 171 | float fov = Mathf.Tan((cam.fieldOfView * .5f) * Mathf.Deg2Rad); 172 | 173 | Vector3 goUp = Vector3.up * fov; 174 | Vector3 goRight = Vector3.right * fov * cam.aspect; 175 | 176 | Vector3 TL = (-Vector3.forward - goRight + goUp); 177 | Vector3 TR = (-Vector3.forward + goRight + goUp); 178 | Vector3 BL = (-Vector3.forward - goRight - goUp); 179 | Vector3 BR = (-Vector3.forward + goRight - goUp); 180 | 181 | frustrum.SetRow(0, TL); 182 | frustrum.SetRow(1, TR); 183 | frustrum.SetRow(2, BR); 184 | frustrum.SetRow(3, BL); 185 | 186 | return frustrum; 187 | } 188 | } 189 | public struct Properties 190 | { 191 | public Vector3 pos; 192 | public Vector3 rot; 193 | public Vector3 col; 194 | public float blendFactor; 195 | public int shapeIndex; 196 | public int opIndex; 197 | public vector12 dimensions; 198 | } 199 | public struct vector12 200 | { 201 | float a; 202 | float b; 203 | float c; 204 | float d; 205 | float e; 206 | float f; 207 | float g; 208 | float h; 209 | float i; 210 | float j; 211 | float k; 212 | float l; 213 | 214 | public vector12(float _a, float _b, float _c, float _d, float _e, float _f, float _g, float _h, float _i, float _j, float _k, float _l) 215 | { 216 | this.a = _a; 217 | this.b = _b; 218 | this.c = _c; 219 | this.d = _d; 220 | this.e = _e; 221 | this.f = _f; 222 | this.g = _g; 223 | this.h = _h; 224 | this.i = _i; 225 | this.j = _j; 226 | this.k = _k; 227 | this.l = _l; 228 | } 229 | } -------------------------------------------------------------------------------- /Assets/Scripts/Raymarcher/Helpers.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | public class Helpers : MonoBehaviour 4 | { 5 | public static vector12 GetDimensionVectors(int i, ShapeDimensions shapeDimensions) 6 | { 7 | int len = Enum.GetNames(typeof(RaymarchRenderer.Shape)).Length; 8 | 9 | vector12[] dimensions = new vector12[len]; 10 | 11 | if (shapeDimensions == null) 12 | return new vector12(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); ; 13 | 14 | //sphere 15 | dimensions[0] = new vector12(shapeDimensions.sphereRadius, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); 16 | 17 | //torus 18 | dimensions[1] = new vector12(shapeDimensions.torusThickness.x, shapeDimensions.torusThickness.y, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); 19 | 20 | //capped torus 21 | dimensions[2] = new vector12(shapeDimensions.cappedTorusRo, shapeDimensions.cappedTorusRi, shapeDimensions.cappedTorusThickness.x, shapeDimensions.cappedTorusThickness.y, 0, 0, 0, 0, 0, 0, 0, 0); 22 | 23 | //link 24 | dimensions[3] = new vector12(shapeDimensions.linkSeparation, shapeDimensions.linkRadius, shapeDimensions.linkThickness, 0, 0, 0, 0, 0, 0, 0, 0, 0); 25 | 26 | //cone 27 | dimensions[4] = new vector12(shapeDimensions.coneTan.x, shapeDimensions.coneTan.y, shapeDimensions.coneHeight, 0, 0, 0, 0, 0, 0, 0, 0, 0); 28 | 29 | //infinite cone 30 | dimensions[5] = new vector12(shapeDimensions.infConeTan.x, shapeDimensions.infConeTan.y, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); 31 | 32 | //plane 33 | dimensions[6] = new vector12(shapeDimensions.planeNormal.x, shapeDimensions.planeNormal.y, shapeDimensions.planeNormal.z, shapeDimensions.planeDistance, 0, 0, 0, 0, 0, 0, 0, 0); 34 | 35 | //hexagonal prism 36 | dimensions[7] = new vector12(shapeDimensions.hexPrismH.x, shapeDimensions.hexPrismH.y, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); 37 | 38 | //triangular prism 39 | dimensions[8] = new vector12(shapeDimensions.triPrismH.x, shapeDimensions.triPrismH.y, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); 40 | 41 | //capsule 42 | dimensions[9] = new vector12(shapeDimensions.capsuleA.x, shapeDimensions.capsuleA.y, shapeDimensions.capsuleA.z, shapeDimensions.capsuleB.x, shapeDimensions.capsuleB.y, shapeDimensions.capsuleB.z, shapeDimensions.capsuleR, 0, 0, 0, 0, 0); 43 | 44 | //infinite cylinder 45 | dimensions[10] = new vector12(shapeDimensions.infCylC.x, shapeDimensions.infCylC.y, shapeDimensions.infCylC.z, 0, 0, 0, 0, 0, 0, 0, 0, 0); 46 | 47 | //box 48 | dimensions[11] = new vector12(shapeDimensions.boxSize, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); 49 | 50 | //round box 51 | dimensions[12] = new vector12(shapeDimensions.roundBoxSize, shapeDimensions.roundBoxRoundFactor, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); 52 | 53 | //rounded cylinder 54 | dimensions[13] = new vector12(shapeDimensions.roundCylRa, shapeDimensions.roundCylRb, shapeDimensions.roundCylH, 0, 0, 0, 0, 0, 0, 0, 0, 0); 55 | 56 | //capped cone 57 | dimensions[14] = new vector12(shapeDimensions.capConeH, shapeDimensions.capConeR1, shapeDimensions.capConeR2, 0, 0, 0, 0, 0, 0, 0, 0, 0); 58 | 59 | //box frame 60 | dimensions[15] = new vector12(shapeDimensions.boxFrameSize.x, shapeDimensions.boxFrameSize.y, shapeDimensions.boxFrameSize.z, shapeDimensions.boxFrameCavity, 0, 0, 0, 0, 0, 0, 0, 0); 61 | 62 | //solid angle 63 | dimensions[16] = new vector12(shapeDimensions.solidAngleC.x, shapeDimensions.solidAngleC.y, shapeDimensions.solidAngleRa, 0, 0, 0, 0, 0, 0, 0, 0, 0); 64 | 65 | //cut sphere 66 | dimensions[17] = new vector12(shapeDimensions.cutSphereR, shapeDimensions.cutSphereH, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); 67 | 68 | //hollow sphere 69 | dimensions[18] = new vector12(shapeDimensions.hollowSphereR, shapeDimensions.hollowSphereH, shapeDimensions.hollowSphereT, 0, 0, 0, 0, 0, 0, 0, 0, 0); 70 | 71 | //death star 72 | dimensions[19] = new vector12(shapeDimensions.deathStarRa, shapeDimensions.deathStarRb, shapeDimensions.deathStarD, 0, 0, 0, 0, 0, 0, 0, 0, 0); 73 | 74 | //round cone 75 | dimensions[20] = new vector12(shapeDimensions.roundConeR1, shapeDimensions.roundConeR2, shapeDimensions.roundConeH, 0, 0, 0, 0, 0, 0, 0, 0, 0); 76 | 77 | //ellipsoid 78 | dimensions[21] = new vector12(shapeDimensions.ellipsoidRadius.x, shapeDimensions.ellipsoidRadius.y, shapeDimensions.ellipsoidRadius.z, 0, 0, 0, 0, 0, 0, 0, 0, 0); 79 | 80 | //rhombus 81 | dimensions[22] = new vector12(shapeDimensions.rhombusLa, shapeDimensions.rhombusLb, shapeDimensions.rhombusH, shapeDimensions.rhombusRa, 0, 0, 0, 0, 0, 0, 0, 0); 82 | 83 | //octahedron 84 | dimensions[23] = new vector12(shapeDimensions.octahedronSize, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); 85 | 86 | //pyramid 87 | dimensions[24] = new vector12(shapeDimensions.pyramidSize, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); 88 | 89 | //triangle 90 | dimensions[25] = new vector12(shapeDimensions.triangleSideA.x, shapeDimensions.triangleSideA.y, shapeDimensions.triangleSideA.z, shapeDimensions.triangleSideB.x, shapeDimensions.triangleSideB.y, shapeDimensions.triangleSideB.z, shapeDimensions.triangleSideC.x, shapeDimensions.triangleSideC.y, shapeDimensions.triangleSideC.z, 0, 0, 0); 91 | 92 | //quad 93 | dimensions[26] = new vector12(shapeDimensions.quadSideA.x, shapeDimensions.quadSideA.y, shapeDimensions.quadSideA.z, shapeDimensions.quadSideB.x, shapeDimensions.quadSideB.y, shapeDimensions.quadSideB.z, shapeDimensions.quadSideC.x, shapeDimensions.quadSideC.y, shapeDimensions.quadSideC.z, shapeDimensions.quadSideD.x, shapeDimensions.quadSideD.y, shapeDimensions.quadSideD.z); 94 | 95 | //fractals 96 | dimensions[27] = new vector12(shapeDimensions.fractalI, shapeDimensions.fractalS, shapeDimensions.fractalO, 0, 0, 0, 0, 0, 0, 0, 0, 0); 97 | 98 | //tesseract 99 | dimensions[28] = new vector12(shapeDimensions.tesseractSize.x, shapeDimensions.tesseractSize.y, shapeDimensions.tesseractSize.z, shapeDimensions.tesseractSize.w, 0, 0, 0, 0, 0, 0, 0, 0); 100 | 101 | return dimensions[i]; 102 | } 103 | /*public static float[] GetDimensionArray(int i) 104 | { 105 | int len = Enum.GetNames(typeof(RaymarchRenderer.Shape)).Length; 106 | 107 | float[][] dimensions = new float[len][]; 108 | 109 | //sphere 110 | dimensions[0] = new float[] { .5f }; 111 | 112 | //torus 113 | dimensions[1] = new float[] { .25f, .5f }; 114 | 115 | //capped torus 116 | dimensions[2] = new float[] { .5f, .1f, .25f, .25f }; 117 | 118 | //link 119 | dimensions[3] = new float[] { .13f, .2f, .09f }; 120 | 121 | //cone 122 | dimensions[4] = new float[] { .25f, .25f, .5f }; 123 | 124 | //infinte cone 125 | dimensions[5] = new float[] { .25f, .25f }; 126 | 127 | //plane 128 | dimensions[6] = new float[] { 0, 1, 0, .25f }; 129 | 130 | //hexagonal prism 131 | dimensions[7] = new float[] { .25f, .25f }; 132 | 133 | //triangular prism 134 | dimensions[8] = new float[] { .25f, .25f }; 135 | 136 | //capsule 137 | dimensions[9] = new float[] { .25f, .25f, .25f, .3f, .3f, .3f, .2f }; 138 | 139 | //infinite cylinder 140 | dimensions[10] = new float[] { 1, 1, 1 }; 141 | 142 | //box 143 | dimensions[11] = new float[] { .5f }; 144 | 145 | //round box 146 | dimensions[12] = new float[] { .5f, .1f }; 147 | 148 | //rounded cylinder 149 | dimensions[13] = new float[] { .5f, .1f, .5f }; 150 | 151 | //capped cone 152 | dimensions[14] = new float[] { .5f, .5f, .1f }; 153 | 154 | //box frame 155 | dimensions[15] = new float[] { .5f, .3f }; 156 | 157 | //solid angle 158 | dimensions[16] = new float[] { .25f, .25f, .5f }; 159 | 160 | //cut sphere 161 | dimensions[17] = new float[] { .5f, .1f }; 162 | 163 | //hollow sphere 164 | dimensions[18] = new float[] { .5f, .5f, .1f }; 165 | 166 | //death star 167 | dimensions[19] = new float[] { .5f, .35f, .5f }; 168 | 169 | //round cone 170 | dimensions[20] = new float[] { .4f, .2f, .1f }; 171 | 172 | //ellipsoid 173 | dimensions[21] = new float[] { .18f, .3f, .02f }; 174 | 175 | //rhombus 176 | dimensions[22] = new float[] { .6f, .2f, .02f, .02f }; 177 | 178 | //octahedron 179 | dimensions[23] = new float[] { .5f }; 180 | 181 | //pyramid 182 | dimensions[24] = new float[] { .5f }; 183 | 184 | //triangle 185 | dimensions[25] = new float[] { .1f, .1f, .1f, .2f, .2f, .2f, .3f, .3f, .3f }; 186 | 187 | //quad 188 | dimensions[26] = new float[] { .1f, .1f, .1f, .2f, .2f, .2f, .3f, .3f, .3f, .4f, .4f, .4f }; 189 | 190 | return dimensions[i]; 191 | }*/ 192 | } -------------------------------------------------------------------------------- /Logs/AssetImportWorker1.log: -------------------------------------------------------------------------------- 1 | Using pre-set license 2 | Built from '2022.3/release' branch; Version is '2022.3.0f1 (fb119bb0b476) revision 16454043'; Using compiler version '192829333'; Build Type 'Release' 3 | OS: 'Windows 11 (10.0.22631) 64bit Education' Language: 'en' Physical Memory: 32524 MB 4 | BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 5 | 6 | COMMAND LINE ARGUMENTS: 7 | C:\Program Files\Unity\Hub\Editor\2022.3.0f1\Editor\Unity.exe 8 | -adb2 9 | -batchMode 10 | -noUpm 11 | -name 12 | AssetImportWorker1 13 | -projectPath 14 | E:/Personal Projects/Raymarching-Engine-Unity 15 | -logFile 16 | Logs/AssetImportWorker1.log 17 | -srvPort 18 | 51395 19 | Successfully changed project path to: E:/Personal Projects/Raymarching-Engine-Unity 20 | E:/Personal Projects/Raymarching-Engine-Unity 21 | [UnityMemory] Configuration Parameters - Can be set up in boot.config 22 | "memorysetup-bucket-allocator-granularity=16" 23 | "memorysetup-bucket-allocator-bucket-count=8" 24 | "memorysetup-bucket-allocator-block-size=33554432" 25 | "memorysetup-bucket-allocator-block-count=8" 26 | "memorysetup-main-allocator-block-size=16777216" 27 | "memorysetup-thread-allocator-block-size=16777216" 28 | "memorysetup-gfx-main-allocator-block-size=16777216" 29 | "memorysetup-gfx-thread-allocator-block-size=16777216" 30 | "memorysetup-cache-allocator-block-size=4194304" 31 | "memorysetup-typetree-allocator-block-size=2097152" 32 | "memorysetup-profiler-bucket-allocator-granularity=16" 33 | "memorysetup-profiler-bucket-allocator-bucket-count=8" 34 | "memorysetup-profiler-bucket-allocator-block-size=33554432" 35 | "memorysetup-profiler-bucket-allocator-block-count=8" 36 | "memorysetup-profiler-allocator-block-size=16777216" 37 | "memorysetup-profiler-editor-allocator-block-size=1048576" 38 | "memorysetup-temp-allocator-size-main=16777216" 39 | "memorysetup-job-temp-allocator-block-size=2097152" 40 | "memorysetup-job-temp-allocator-block-size-background=1048576" 41 | "memorysetup-job-temp-allocator-reduction-small-platforms=262144" 42 | "memorysetup-allocator-temp-initial-block-size-main=262144" 43 | "memorysetup-allocator-temp-initial-block-size-worker=262144" 44 | "memorysetup-temp-allocator-size-background-worker=32768" 45 | "memorysetup-temp-allocator-size-job-worker=262144" 46 | "memorysetup-temp-allocator-size-preload-manager=33554432" 47 | "memorysetup-temp-allocator-size-nav-mesh-worker=65536" 48 | "memorysetup-temp-allocator-size-audio-worker=65536" 49 | "memorysetup-temp-allocator-size-cloud-worker=32768" 50 | "memorysetup-temp-allocator-size-gi-baking-worker=262144" 51 | "memorysetup-temp-allocator-size-gfx=262144" 52 | Player connection [8296] Host "[IP] 172.20.11.155 [Port] 0 [Flags] 2 [Guid] 626520790 [EditorId] 626520790 [Version] 1048832 [Id] WindowsEditor(7,ARAJNISHCH20) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... 53 | 54 | Player connection [8296] Host "[IP] 172.20.11.155 [Port] 0 [Flags] 2 [Guid] 626520790 [EditorId] 626520790 [Version] 1048832 [Id] WindowsEditor(7,ARAJNISHCH20) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... 55 | 56 | Refreshing native plugins compatible for Editor in 2.32 ms, found 5 plugins. 57 | Preloading 0 native plugins for Editor in 0.00 ms. 58 | Initialize engine version: 2022.3.0f1 (fb119bb0b476) 59 | [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data/Resources/UnitySubsystems 60 | [Subsystems] Discovering subsystems at path E:/Personal Projects/Raymarching-Engine-Unity/Assets 61 | GfxDevice: creating device client; threaded=0; jobified=0 62 | Direct3D: 63 | Version: Direct3D 11.0 [level 11.1] 64 | Renderer: NVIDIA GeForce RTX 4070 Laptop GPU (ID=0x2860) 65 | Vendor: NVIDIA 66 | VRAM: 7963 MB 67 | Driver: 31.0.15.4633 68 | Initialize mono 69 | Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data/Managed' 70 | Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' 71 | Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data/MonoBleedingEdge/etc' 72 | Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56348 73 | Begin MonoManager ReloadAssembly 74 | Registering precompiled unity dll's ... 75 | Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll 76 | Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll 77 | Registered in 0.004267 seconds. 78 | - Loaded All Assemblies, in 0.214 seconds 79 | Native extension for WindowsStandalone target not found 80 | Native extension for Android target not found 81 | Android Extension - Scanning For ADB Devices 251 ms 82 | Mono: successfully reloaded assembly 83 | - Finished resetting the current domain, in 0.488 seconds 84 | Domain Reload Profiling: 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Loaded Objects now: 2025. 164 | Memory consumption went from 90.8 MB to 90.8 MB. 165 | Total: 4.485700 ms (FindLiveObjects: 0.119200 ms CreateObjectMapping: 0.035400 ms MarkObjects: 4.248400 ms DeleteObjects: 0.080400 ms) 166 | 167 | AssetImportParameters requested are different than current active one (requested -> active): 168 | custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 169 | custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 170 | custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 -> 171 | custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> 172 | custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 173 | custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 174 | custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 175 | custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 176 | custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 177 | custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 178 | custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 179 | -------------------------------------------------------------------------------- /Logs/AssetImportWorker0.log: -------------------------------------------------------------------------------- 1 | Using pre-set license 2 | Built from '2022.3/release' branch; 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"com.unity.modules.physics": "1.0.0" 306 | } 307 | }, 308 | "com.unity.modules.video": { 309 | "version": "1.0.0", 310 | "depth": 0, 311 | "source": "builtin", 312 | "dependencies": { 313 | "com.unity.modules.audio": "1.0.0", 314 | "com.unity.modules.ui": "1.0.0", 315 | "com.unity.modules.unitywebrequest": "1.0.0" 316 | } 317 | }, 318 | "com.unity.modules.vr": { 319 | "version": "1.0.0", 320 | "depth": 0, 321 | "source": "builtin", 322 | "dependencies": { 323 | "com.unity.modules.jsonserialize": "1.0.0", 324 | "com.unity.modules.physics": "1.0.0", 325 | "com.unity.modules.xr": "1.0.0" 326 | } 327 | }, 328 | "com.unity.modules.wind": { 329 | "version": "1.0.0", 330 | "depth": 0, 331 | "source": "builtin", 332 | "dependencies": {} 333 | }, 334 | "com.unity.modules.xr": { 335 | "version": "1.0.0", 336 | "depth": 0, 337 | "source": "builtin", 338 | "dependencies": { 339 | "com.unity.modules.physics": "1.0.0", 340 | "com.unity.modules.jsonserialize": "1.0.0", 341 | "com.unity.modules.subsystems": "1.0.0" 342 | } 343 | } 344 | } 345 | } 346 | -------------------------------------------------------------------------------- /Assets/Shaders/Raymarcher/Include/DFs.cginc: -------------------------------------------------------------------------------- 1 | #include "MakraMathUtils.cginc" 2 | 3 | //sphere 4 | float sdSphere(float3 p, float r) 5 | { 6 | return length(p) - r; 7 | } 8 | 9 | //torus 10 | float sdTorus(float3 p, float2 s) 11 | { 12 | p = float3(p.x, p.z, -p.y); 13 | float2 w = float2(length(p.xz) - s.x, p.y); 14 | return length(w) - s.y; 15 | } 16 | 17 | //capped torus 18 | float sdCappedTorus(float3 p, float ro, float ri, float2 t) 19 | { 20 | p.x = abs(p.x); 21 | float x = (t.y * p.x > t.x * p.y) ? dot(p.xy, t) : length(p.xy); 22 | return sqrt(dot(p, p) + ro * ro - 2 * ro * x) - ri; 23 | } 24 | 25 | //link 26 | float sdLink(float3 p, float s, float ro, float ri) 27 | { 28 | float3 q = float3(p.x, max(abs(p.y) - s, 0), p.z); 29 | return length(float2(length(q.xy) - ro, q.z)) - ri; 30 | } 31 | 32 | //cone 33 | float sdCone(float3 p, float2 c, float h) 34 | { 35 | p -= float3(0, h / 2, 0); 36 | float2 q = h * float2(c.x / c.y, -1.0); 37 | 38 | float2 w = float2(length(p.xz), p.y); 39 | float2 a = w - q * clamp(dot(w, q) / dot(q, q), 0.0, 1.0); 40 | float2 b = w - q * float2(clamp(w.x / q.x, 0.0, 1.0), 1.0); 41 | float k = sign(q.y); 42 | float d = min(dot(a, a), dot(b, b)); 43 | float s = max(k * (w.x * q.y - w.y * q.x), k * (w.y - q.y)); 44 | return sqrt(d) * sign(s); 45 | } 46 | 47 | //infinite cone 48 | float sdInfCone(float3 p, float2 c) 49 | { 50 | float2 q = float2(length(p.xz), -p.y); 51 | float d = length(q - c * max(dot(q, c), 0)); 52 | return d * ((q.x * c.y - q.y * c.x < 0) ? -1 : 1); 53 | } 54 | 55 | //plane 56 | float sdPlane(float3 p, float3 n, float h) 57 | { 58 | return dot(p, n) + h; 59 | } 60 | 61 | //hexagonal prism 62 | float sdHexPrism(float3 p, float2 h) 63 | { 64 | const float3 k = float3(-0.8660254, 0.5, 0.57735); 65 | p = abs(p); 66 | p.xy -= 2.0 * min(dot(k.xy, p.xy), 0.0) * k.xy; 67 | float2 d = float2( 68 | length(p.xy - float2(clamp(p.x, -k.z * h.x, k.z * h.x), h.x)) * sign(p.y - h.x), 69 | p.z - h.y); 70 | return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)); 71 | } 72 | 73 | //triangular prism 74 | float sdTriPrism(float3 p, float2 h) 75 | { 76 | float3 q = abs(p); 77 | return max(q.z - h.y, max(q.x * 0.866025 + p.y * 0.5, -p.y) - h.x * 0.5); 78 | } 79 | 80 | //capsule 81 | float sdCapsule(float3 p, float3 a, float3 b, float r) 82 | { 83 | float3 pa = p - a, ba = b - a; 84 | float h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0); 85 | return length(pa - ba * h) - r; 86 | } 87 | 88 | //infinite cylinder 89 | float sdInfiniteCylinder(float3 p, float3 c) 90 | { 91 | return length(p.xz - c.xy) - c.z; 92 | } 93 | 94 | 95 | //box 96 | float sdBox(float3 p, float s) 97 | { 98 | float3 q = abs(p) - s; 99 | return length(max(q, 0)) + min(max(q.x, max(q.y, q.z)), 0); 100 | } 101 | 102 | //round box 103 | float sdRoundBox(float3 p, float s, float t) 104 | { 105 | float3 q = abs(p) - s; 106 | return length(max(q, 0.0)) + min(max(q.x, max(q.y, q.z)), 0.0) - t; 107 | } 108 | 109 | 110 | //rounded cylinder 111 | float sdRoundedCylinder(float3 p, float ra, float rb, float h) 112 | { 113 | float2 d = float2(length(p.xz) - 2.0 * ra + rb, abs(p.y) - h); 114 | return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - rb; 115 | } 116 | 117 | //capped cone 118 | float sdCappedCone(float3 p, float h, float r1, float r2) 119 | { 120 | p -= float3(0, h / 2, 0); 121 | float2 q = float2(length(p.xz), p.y); 122 | float2 k1 = float2(r2, h); 123 | float2 k2 = float2(r2 - r1, 2.0 * h); 124 | float2 ca = float2(q.x - min(q.x, (q.y < 0.0) ? r1 : r2), abs(q.y) - h); 125 | float2 cb = q - k1 + k2 * clamp(dot(k1 - q, k2) / dot2(k2), 0.0, 1.0); 126 | float s = (cb.x < 0.0 && ca.y < 0.0) ? -1.0 : 1.0; 127 | return s * sqrt(min(dot2(ca), dot2(cb))); 128 | } 129 | 130 | //box frame 131 | float sdBoxFrame(float3 p, float3 s, float t) 132 | { 133 | p = abs(p) - s; 134 | float3 q = abs(p + t) - t; 135 | return min(min( 136 | length(max(float3(p.x, q.y, q.z), 0.0)) + min(max(p.x, max(q.y, q.z)), 0.0), 137 | length(max(float3(q.x, p.y, q.z), 0.0)) + min(max(q.x, max(p.y, q.z)), 0.0)), 138 | length(max(float3(q.x, q.y, p.z), 0.0)) + min(max(q.x, max(q.y, p.z)), 0.0)); 139 | } 140 | 141 | //solid angle 142 | float sdSolidAngle(float3 p, float2 c, float ra) 143 | { 144 | float2 q = float2(length(p.xz), p.y); 145 | float l = length(q) - ra; 146 | float m = length(q - c * clamp(dot(q, c), 0.0, ra)); 147 | return max(l, m * sign(c.y * q.x - c.x * q.y)); 148 | } 149 | 150 | //cut sphere 151 | float sdCutSphere(float3 p, float r, float h) 152 | { 153 | float w = sqrt(r * r - h * h); 154 | 155 | float2 q = float2(length(p.xz), p.y); 156 | float s = max((h - r) * q.x * q.x + w * w * (h + r - 2.0 * q.y), h * q.x - w * q.y); 157 | return (s < 0.0) ? length(q) - r : 158 | (q.x < w) ? h - q.y : 159 | length(q - float2(w, h)); 160 | } 161 | 162 | //cut hollow sphere 163 | float sdCutHollowSphere(float3 p, float r, float h, float t) 164 | { 165 | float w = sqrt(r * r - h * h); 166 | float2 q = float2(length(p.xz), p.y); 167 | return ((h * q.x < w * q.y) ? length(q - float2(w, h)) : 168 | abs(length(q) - r)) - t; 169 | } 170 | 171 | //death star 172 | float sdDeathStar(float3 p, float ra, float rb, float d) 173 | { 174 | float a = (ra * ra - rb * rb + d * d) / (2.0 * d); 175 | float b = sqrt(max(ra * ra - a * a, 0.0)); 176 | 177 | float2 p2 = float2(p.x, length(p.yz)); 178 | if (p2.x * b - p2.y * a > d * max(b - p2.y, 0.0)) 179 | return length(p2 - float2(a, b)); 180 | else 181 | return max((length(p2) - ra), 182 | -(length(p2 - float2(d, 0)) - rb)); 183 | } 184 | 185 | //round cone 186 | float sdRoundCone(float3 p, float r1, float r2, float h) 187 | { 188 | float b = (r1 - r2) / h; 189 | float a = sqrt(1.0 - b * b); 190 | float2 q = float2(length(p.xz), p.y); 191 | float k = dot(q, float2(-b, a)); 192 | if (k < 0.0) 193 | return length(q) - r1; 194 | if (k > a * h) 195 | return length(q - float2(0.0, h)) - r2; 196 | return dot(q, float2(a, b)) - r1; 197 | } 198 | 199 | //ellipsoid 200 | float sdEllipsoid(float3 p, float3 r) 201 | { 202 | float k0 = length(p / r); 203 | float k1 = length(p / (r * r)); 204 | return k0 * (k0 - 1.0) / k1; 205 | } 206 | 207 | //rhombus 208 | float sdRhombus(float3 p, float la, float lb, float h, float ra) 209 | { 210 | p = float3(p.x, p.z, -p.y); 211 | p = abs(p); 212 | float2 b = float2(la, lb); 213 | float f = clamp((ndot(b, b - 2.0 * p.xz)) / dot(b, b), -1.0, 1.0); 214 | float2 q = float2(length(p.xz - 0.5 * b * float2(1.0 - f, 1.0 + f)) * sign(p.x * b.y + p.z * b.x - b.x * b.y) - ra, p.y - h); 215 | return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)); 216 | } 217 | 218 | //octahedron 219 | float sdOctahedron(float3 p, float s) 220 | { 221 | p = abs(p); 222 | float m = p.x + p.y + p.z - s; 223 | float3 q; 224 | if (3.0 * p.x < m) 225 | q = p.xyz; 226 | else if (3.0 * p.y < m) 227 | q = p.yzx; 228 | else if (3.0 * p.z < m) 229 | q = p.zxy; 230 | else 231 | return m * 0.57735027; 232 | 233 | float k = clamp(0.5 * (q.z - q.y + s), 0.0, s); 234 | return length(float3(q.x, q.y - s + k, q.z - k)); 235 | } 236 | 237 | //pyramid 238 | float sdPyramid(float3 p, float h) 239 | { 240 | p += float3(0, h / 2, 0); 241 | float m2 = h * h + 0.25; 242 | 243 | p.xz = abs(p.xz); 244 | p.xz = (p.z > p.x) ? p.zx : p.xz; 245 | p.xz -= 0.5; 246 | 247 | float3 q = float3(p.z, h * p.y - 0.5 * p.x, h * p.x + 0.5 * p.y); 248 | 249 | float s = max(-q.x, 0.0); 250 | float t = clamp((q.y - 0.5 * p.z) / (m2 + 0.25), 0.0, 1.0); 251 | 252 | float a = m2 * (q.x + s) * (q.x + s) + q.y * q.y; 253 | float b = m2 * (q.x + 0.5 * t) * (q.x + 0.5 * t) + (q.y - m2 * t) * (q.y - m2 * t); 254 | 255 | float d2 = min(q.y, -q.x * m2 - q.y * 0.5) > 0.0 ? 0.0 : min(a, b); 256 | 257 | return sqrt((d2 + q.z * q.z) / m2) * sign(max(q.z, -p.y)); 258 | } 259 | 260 | //triangle 261 | float udTriangle(float3 p, float3 a, float3 b, float3 c) 262 | { 263 | float3 ba = b - a; 264 | float3 pa = p - a; 265 | float3 cb = c - b; 266 | float3 pb = p - b; 267 | float3 ac = a - c; 268 | float3 pc = p - c; 269 | float3 nor = cross(ba, ac); 270 | 271 | return sqrt( 272 | (sign(dot(cross(ba, nor), pa)) + 273 | sign(dot(cross(cb, nor), pb)) + 274 | sign(dot(cross(ac, nor), pc)) < 2.0) 275 | ? 276 | min(min( 277 | dot2(ba * clamp(dot(ba, pa) / dot2(ba), 0.0, 1.0) - pa), 278 | dot2(cb * clamp(dot(cb, pb) / dot2(cb), 0.0, 1.0) - pb)), 279 | dot2(ac * clamp(dot(ac, pc) / dot2(ac), 0.0, 1.0) - pc)) 280 | : 281 | dot(nor, pa) * dot(nor, pa) / dot2(nor)); 282 | } 283 | 284 | //quad 285 | float udQuad(float3 p, float3 a, float3 b, float3 c, float3 d) 286 | { 287 | float3 ba = b - a; 288 | float3 pa = p - a; 289 | float3 cb = c - b; 290 | float3 pb = p - b; 291 | float3 dc = d - c; 292 | float3 pc = p - c; 293 | float3 ad = a - d; 294 | float3 pd = p - d; 295 | float3 nor = cross(ba, ad); 296 | 297 | return sqrt( 298 | (sign(dot(cross(ba, nor), pa)) + 299 | sign(dot(cross(cb, nor), pb)) + 300 | sign(dot(cross(dc, nor), pc)) + 301 | sign(dot(cross(ad, nor), pd)) < 3.0) 302 | ? 303 | min(min(min( 304 | dot2(ba * clamp(dot(ba, pa) / dot2(ba), 0.0, 1.0) - pa), 305 | dot2(cb * clamp(dot(cb, pb) / dot2(cb), 0.0, 1.0) - pb)), 306 | dot2(dc * clamp(dot(dc, pc) / dot2(dc), 0.0, 1.0) - pc)), 307 | dot2(ad * clamp(dot(ad, pd) / dot2(ad), 0.0, 1.0) - pd)) 308 | : 309 | dot(nor, pa) * dot(nor, pa) / dot2(nor)); 310 | } 311 | 312 | //fractal 313 | float sdFractal(float3 z, float i, float s, float o) 314 | { 315 | int n = 0; 316 | while (n < i) 317 | { 318 | if (z.x + z.y < 0) 319 | z.xy = -z.yx; 320 | if (z.x + z.z < 0) 321 | z.xz = -z.zx; 322 | if (z.y + z.z < 0) 323 | z.zy = -z.yz; 324 | z = z * s - o * (s - 1.0); 325 | n++; 326 | } 327 | return (length(z)) * pow(s, -float(n)); 328 | } 329 | 330 | //tesseract 331 | float sdTesseract(float3 p, float wPos, float4 s, float3 wRot) 332 | { 333 | float4 p4 = float4(p, wPos); 334 | 335 | p4.xz = mul(p4.xz, float2x2(cos(wRot.y), sin(wRot.y), -sin(wRot.y), cos(wRot.y))); 336 | p4.yz = mul(p4.yz, float2x2(cos(wRot.x), -sin(wRot.x), sin(wRot.x), cos(wRot.x))); 337 | p4.xy = mul(p4.xy, float2x2(cos(wRot.z), -sin(wRot.z), sin(wRot.z), cos(wRot.z))); 338 | p4.xw = mul(p4.xw, float2x2(cos(wRot.x), sin(wRot.x), -sin(wRot.x), cos(wRot.x))); 339 | p4.zw = mul(p4.zw, float2x2(cos(wRot.z), -sin(wRot.z), sin(wRot.z), cos(wRot.z))); 340 | p4.yw = mul(p4.yw, float2x2(cos(wRot.y), -sin(wRot.y), sin(wRot.y), cos(wRot.y))); 341 | 342 | float4 d = abs(p4) - s; 343 | return min(max(d.x, max(d.y, max(d.z, d.w))), 0.0) + length(max(d, 0.0)); 344 | } 345 | 346 | 347 | 348 | 349 | 350 | 351 | -------------------------------------------------------------------------------- /Assets/Editor/PropertiesEditor.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | [CustomEditor(typeof(RaymarchRenderer))] 6 | [CanEditMultipleObjects] 7 | public class PropertiesEditor : Editor 8 | { 9 | public override void OnInspectorGUI() 10 | { 11 | base.OnInspectorGUI(); 12 | 13 | RaymarchRenderer renderer = (RaymarchRenderer)target; 14 | 15 | /*if (renderer.dimensions == null) 16 | return;*/ 17 | if (GUILayout.Button("Create New Dimensions")) 18 | renderer.dimensions = CreateShapeDimensionsAsset(); 19 | 20 | if (renderer.dimensions == null) 21 | return; 22 | 23 | EditorGUILayout.Space(); 24 | EditorGUILayout.LabelField("Shape Dimensions", EditorStyles.boldLabel); 25 | 26 | switch (renderer.shape) 27 | { 28 | case RaymarchRenderer.Shape.Shpere: 29 | renderer.dimensions.sphereRadius = EditorGUILayout.FloatField("Radius", renderer.dimensions.sphereRadius); 30 | break; 31 | case RaymarchRenderer.Shape.Torus: 32 | renderer.dimensions.torusThickness = EditorGUILayout.Vector2Field("Thickness", renderer.dimensions.torusThickness); 33 | break; 34 | case RaymarchRenderer.Shape.CappedTorus: 35 | renderer.dimensions.cappedTorusRo = EditorGUILayout.FloatField("Ro", renderer.dimensions.cappedTorusRo); 36 | renderer.dimensions.cappedTorusRi = EditorGUILayout.FloatField("Ri", renderer.dimensions.cappedTorusRi); 37 | renderer.dimensions.cappedTorusThickness = EditorGUILayout.Vector2Field("Thickness", renderer.dimensions.cappedTorusThickness); 38 | break; 39 | case RaymarchRenderer.Shape.Link: 40 | renderer.dimensions.linkSeparation = EditorGUILayout.FloatField("Separation", renderer.dimensions.linkSeparation); 41 | renderer.dimensions.linkRadius = EditorGUILayout.FloatField("Radius", renderer.dimensions.linkRadius); 42 | renderer.dimensions.linkThickness = EditorGUILayout.FloatField("Thickness", renderer.dimensions.linkThickness); 43 | break; 44 | case RaymarchRenderer.Shape.Cone: 45 | renderer.dimensions.coneTan = EditorGUILayout.Vector2Field("Tan", renderer.dimensions.coneTan); 46 | renderer.dimensions.coneHeight = EditorGUILayout.FloatField("Height", renderer.dimensions.coneHeight); 47 | break; 48 | case RaymarchRenderer.Shape.InfCone: 49 | renderer.dimensions.infConeTan = EditorGUILayout.Vector2Field("Tan", renderer.dimensions.infConeTan); 50 | break; 51 | case RaymarchRenderer.Shape.Plane: 52 | renderer.dimensions.planeNormal = EditorGUILayout.Vector3Field("Normal", renderer.dimensions.planeNormal); 53 | renderer.dimensions.planeDistance = EditorGUILayout.FloatField("Distance", renderer.dimensions.planeDistance); 54 | break; 55 | case RaymarchRenderer.Shape.HexPrism: 56 | renderer.dimensions.hexPrismH = EditorGUILayout.Vector2Field("H", renderer.dimensions.hexPrismH); 57 | break; 58 | case RaymarchRenderer.Shape.TriPrism: 59 | renderer.dimensions.triPrismH = EditorGUILayout.Vector2Field("H", renderer.dimensions.triPrismH); 60 | break; 61 | case RaymarchRenderer.Shape.Capsule: 62 | renderer.dimensions.capsuleA = EditorGUILayout.Vector3Field("A", renderer.dimensions.capsuleA); 63 | renderer.dimensions.capsuleB = EditorGUILayout.Vector3Field("B", renderer.dimensions.capsuleB); 64 | renderer.dimensions.capsuleR = EditorGUILayout.FloatField("R", renderer.dimensions.capsuleR); 65 | break; 66 | case RaymarchRenderer.Shape.InfiniteCylinder: 67 | renderer.dimensions.infCylC = EditorGUILayout.Vector3Field("C", renderer.dimensions.infCylC); 68 | break; 69 | case RaymarchRenderer.Shape.Box: 70 | renderer.dimensions.boxSize = EditorGUILayout.FloatField("Size", renderer.dimensions.boxSize); 71 | break; 72 | case RaymarchRenderer.Shape.RoundBox: 73 | renderer.dimensions.roundBoxSize = EditorGUILayout.FloatField("Size", renderer.dimensions.roundBoxSize); 74 | renderer.dimensions.roundBoxRoundFactor = EditorGUILayout.FloatField("Round Factor", renderer.dimensions.roundBoxRoundFactor); 75 | break; 76 | case RaymarchRenderer.Shape.RoundedCylinder: 77 | renderer.dimensions.roundCylRa = EditorGUILayout.FloatField("Ra", renderer.dimensions.roundCylRa); 78 | renderer.dimensions.roundCylRb = EditorGUILayout.FloatField("Ra", renderer.dimensions.roundCylRb); 79 | renderer.dimensions.roundCylH = EditorGUILayout.FloatField("Ra", renderer.dimensions.roundCylH); 80 | break; 81 | case RaymarchRenderer.Shape.CappedCone: 82 | renderer.dimensions.capConeH = EditorGUILayout.FloatField("H", renderer.dimensions.capConeH); 83 | renderer.dimensions.capConeR1 = EditorGUILayout.FloatField("R1", renderer.dimensions.capConeR1); 84 | renderer.dimensions.capConeR1 = EditorGUILayout.FloatField("R2", renderer.dimensions.capConeR2); 85 | break; 86 | case RaymarchRenderer.Shape.BoxFrame: 87 | renderer.dimensions.boxFrameSize = EditorGUILayout.Vector3Field("Size", renderer.dimensions.boxFrameSize); 88 | renderer.dimensions.boxFrameCavity = EditorGUILayout.FloatField("Cavity", renderer.dimensions.boxFrameCavity); 89 | break; 90 | case RaymarchRenderer.Shape.SolidAngle: 91 | renderer.dimensions.solidAngleC = EditorGUILayout.Vector2Field("C", renderer.dimensions.solidAngleC); 92 | renderer.dimensions.solidAngleRa = EditorGUILayout.FloatField("Ra", renderer.dimensions.solidAngleRa); 93 | break; 94 | case RaymarchRenderer.Shape.CutSphere: 95 | renderer.dimensions.cutSphereR = EditorGUILayout.FloatField("R", renderer.dimensions.cutSphereR); 96 | renderer.dimensions.cutSphereH = EditorGUILayout.FloatField("H", renderer.dimensions.cutSphereH); 97 | break; 98 | case RaymarchRenderer.Shape.CutHollowSphere: 99 | renderer.dimensions.cutSphereR = EditorGUILayout.FloatField("R", renderer.dimensions.cutSphereR); 100 | renderer.dimensions.cutSphereH = EditorGUILayout.FloatField("H", renderer.dimensions.cutSphereH); 101 | break; 102 | case RaymarchRenderer.Shape.DeathStar: 103 | renderer.dimensions.deathStarRa = EditorGUILayout.FloatField("Ra", renderer.dimensions.deathStarRa); 104 | renderer.dimensions.deathStarRb = EditorGUILayout.FloatField("Rb", renderer.dimensions.deathStarRb); 105 | renderer.dimensions.deathStarD = EditorGUILayout.FloatField("D", renderer.dimensions.deathStarD); 106 | break; 107 | case RaymarchRenderer.Shape.RoundCone: 108 | renderer.dimensions.roundConeR1 = EditorGUILayout.FloatField("R1", renderer.dimensions.roundConeR1); 109 | renderer.dimensions.roundConeR2 = EditorGUILayout.FloatField("R2", renderer.dimensions.roundConeR2); 110 | renderer.dimensions.roundConeH = EditorGUILayout.FloatField("H", renderer.dimensions.roundConeH); 111 | break; 112 | case RaymarchRenderer.Shape.Ellipsoid: 113 | renderer.dimensions.ellipsoidRadius = EditorGUILayout.Vector3Field("Radius", renderer.dimensions.ellipsoidRadius); 114 | break; 115 | case RaymarchRenderer.Shape.Rhombus: 116 | renderer.dimensions.rhombusLa = EditorGUILayout.FloatField("La", renderer.dimensions.rhombusLa); 117 | renderer.dimensions.rhombusLb = EditorGUILayout.FloatField("Lb", renderer.dimensions.rhombusLb); 118 | renderer.dimensions.rhombusH = EditorGUILayout.FloatField("H", renderer.dimensions.rhombusH); 119 | renderer.dimensions.rhombusRa = EditorGUILayout.FloatField("Ra", renderer.dimensions.rhombusRa); 120 | break; 121 | case RaymarchRenderer.Shape.Octahedron: 122 | renderer.dimensions.octahedronSize = EditorGUILayout.FloatField("Size", renderer.dimensions.octahedronSize); 123 | break; 124 | case RaymarchRenderer.Shape.Pyramid: 125 | renderer.dimensions.pyramidSize = EditorGUILayout.FloatField("Size", renderer.dimensions.pyramidSize); 126 | break; 127 | case RaymarchRenderer.Shape.Triangle: 128 | renderer.dimensions.triangleSideA = EditorGUILayout.Vector3Field("Side A", renderer.dimensions.triangleSideA); 129 | renderer.dimensions.triangleSideB = EditorGUILayout.Vector3Field("Side B", renderer.dimensions.triangleSideB); 130 | renderer.dimensions.triangleSideC = EditorGUILayout.Vector3Field("Side C", renderer.dimensions.triangleSideC); 131 | break; 132 | case RaymarchRenderer.Shape.Quad: 133 | renderer.dimensions.quadSideA = EditorGUILayout.Vector3Field("Side A", renderer.dimensions.quadSideA); 134 | renderer.dimensions.quadSideB = EditorGUILayout.Vector3Field("Side B", renderer.dimensions.quadSideB); 135 | renderer.dimensions.quadSideC = EditorGUILayout.Vector3Field("Side C", renderer.dimensions.quadSideC); 136 | renderer.dimensions.quadSideD = EditorGUILayout.Vector3Field("Side D", renderer.dimensions.quadSideD); 137 | break; 138 | case RaymarchRenderer.Shape.Fractal: 139 | renderer.dimensions.fractalI = EditorGUILayout.FloatField("I", renderer.dimensions.fractalI); 140 | renderer.dimensions.fractalS = EditorGUILayout.FloatField("S", renderer.dimensions.fractalS); 141 | renderer.dimensions.fractalO = EditorGUILayout.FloatField("O", renderer.dimensions.fractalO); 142 | break; 143 | case RaymarchRenderer.Shape.Tesseract: 144 | renderer.dimensions.tesseractSize = EditorGUILayout.Vector4Field("Size", renderer.dimensions.tesseractSize); 145 | break; 146 | default: 147 | EditorGUILayout.HelpBox("Select a shape to see properties", MessageType.Info); 148 | break; 149 | } 150 | 151 | if (!PrefabUtility.IsPartOfPrefabAsset(renderer)) 152 | { 153 | EditorUtility.SetDirty(renderer); 154 | EditorUtility.SetDirty(renderer.dimensions); 155 | } 156 | } 157 | 158 | void OnEnable() 159 | { 160 | EditorApplication.playModeStateChanged += OnPlayModeStateChanged; 161 | EditorApplication.quitting += OnQuitting; 162 | } 163 | 164 | void OnDisable() 165 | { 166 | EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; 167 | EditorApplication.quitting -= OnQuitting; 168 | } 169 | 170 | private void OnPlayModeStateChanged(PlayModeStateChange state) 171 | { 172 | if (state == PlayModeStateChange.ExitingEditMode || state == PlayModeStateChange.ExitingPlayMode) 173 | ((RaymarchRenderer)target).editorStateChange = true; 174 | } 175 | 176 | private void OnQuitting() 177 | { 178 | ((RaymarchRenderer)target).editorStateChange = true; 179 | } 180 | 181 | ShapeDimensions CreateShapeDimensionsAsset() 182 | { 183 | ShapeDimensions asset = ScriptableObject.CreateInstance(); 184 | 185 | string folderPath = "Assets/ScriptableObjects"; 186 | 187 | if (!System.IO.Directory.Exists(folderPath)) 188 | { 189 | AssetDatabase.CreateFolder("Assets", "ScriptableObjects"); 190 | } 191 | Debug.Log(folderPath); 192 | string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath(folderPath + "/New " + typeof(ShapeDimensions).ToString() + ".asset"); 193 | 194 | AssetDatabase.CreateAsset(asset, assetPathAndName); 195 | AssetDatabase.SaveAssets(); 196 | AssetDatabase.Refresh(); 197 | EditorUtility.FocusProjectWindow(); 198 | Selection.activeObject = asset; 199 | 200 | return asset; 201 | } 202 | } 203 | #endif -------------------------------------------------------------------------------- /Logs/ApiUpdaterCheck.txt: -------------------------------------------------------------------------------- 1 | [api-updater (non-obsolete-error-filter)] 1/17/2022 5:48:44 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 2 | [api-updater (non-obsolete-error-filter)] 3 | ---------------------------------- 4 | jit/startup time : 915.2231ms 5 | moved types parse time: 53ms 6 | candidates parse time : 1ms 7 | C# parse time : 593ms 8 | candidates check time : 46ms 9 | console write time : 1ms 10 | 11 | [api-updater (non-obsolete-error-filter)] 1/17/2022 5:49:31 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 12 | [api-updater (non-obsolete-error-filter)] 13 | ---------------------------------- 14 | jit/startup time : 76.0151ms 15 | moved types parse time: 46ms 16 | candidates parse time : 1ms 17 | C# parse time : 185ms 18 | candidates check time : 43ms 19 | console write time : 0ms 20 | 21 | [api-updater (non-obsolete-error-filter)] 1/17/2022 5:49:37 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 22 | [api-updater (non-obsolete-error-filter)] 23 | ---------------------------------- 24 | jit/startup time : 65.022ms 25 | moved types parse time: 45ms 26 | candidates parse time : 1ms 27 | C# parse time : 178ms 28 | candidates check time : 39ms 29 | console write time : 0ms 30 | 31 | [api-updater (non-obsolete-error-filter)] 1/17/2022 5:51:59 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 32 | [api-updater (non-obsolete-error-filter)] 33 | ---------------------------------- 34 | jit/startup time : 82.0332ms 35 | moved types parse time: 46ms 36 | candidates parse time : 1ms 37 | C# parse time : 169ms 38 | candidates check time : 28ms 39 | console write time : 0ms 40 | 41 | [api-updater (non-obsolete-error-filter)] 1/17/2022 6:08:47 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 42 | [api-updater (non-obsolete-error-filter)] 43 | ---------------------------------- 44 | jit/startup time : 81.027ms 45 | moved types parse time: 44ms 46 | candidates parse time : 1ms 47 | C# parse time : 168ms 48 | candidates check time : 25ms 49 | console write time : 0ms 50 | 51 | [api-updater (non-obsolete-error-filter)] 1/19/2022 9:00:50 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 52 | [api-updater (non-obsolete-error-filter)] 53 | ---------------------------------- 54 | jit/startup time : 276.0628ms 55 | moved types parse time: 89ms 56 | candidates parse time : 2ms 57 | C# parse time : 349ms 58 | candidates check time : 43ms 59 | console write time : 2ms 60 | 61 | [api-updater (non-obsolete-error-filter)] 1/26/2022 10:58:54 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 62 | [api-updater (non-obsolete-error-filter)] 63 | ---------------------------------- 64 | jit/startup time : 805.1857ms 65 | moved types parse time: 63ms 66 | candidates parse time : 1ms 67 | C# parse time : 645ms 68 | candidates check time : 37ms 69 | console write time : 2ms 70 | 71 | [api-updater (non-obsolete-error-filter)] 1/26/2022 11:00:20 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 72 | [api-updater (non-obsolete-error-filter)] 73 | ---------------------------------- 74 | jit/startup time : 114.1526ms 75 | moved types parse time: 47ms 76 | candidates parse time : 1ms 77 | C# parse time : 175ms 78 | candidates check time : 27ms 79 | console write time : 0ms 80 | 81 | [api-updater (non-obsolete-error-filter)] 1/26/2022 11:01:25 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 82 | [api-updater (non-obsolete-error-filter)] 83 | ---------------------------------- 84 | jit/startup time : 70.9778ms 85 | moved types parse time: 44ms 86 | candidates parse time : 1ms 87 | C# parse time : 157ms 88 | candidates check time : 31ms 89 | console write time : 0ms 90 | 91 | [api-updater (non-obsolete-error-filter)] 1/26/2022 11:11:49 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 92 | [api-updater (non-obsolete-error-filter)] 93 | ---------------------------------- 94 | jit/startup time : 66.6755ms 95 | moved types parse time: 43ms 96 | candidates parse time : 1ms 97 | C# parse time : 170ms 98 | candidates check time : 41ms 99 | console write time : 0ms 100 | 101 | [api-updater (non-obsolete-error-filter)] 1/27/2022 11:49:06 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 102 | [api-updater (non-obsolete-error-filter)] 103 | ---------------------------------- 104 | jit/startup time : 896.3784ms 105 | moved types parse time: 51ms 106 | candidates parse time : 1ms 107 | C# parse time : 669ms 108 | candidates check time : 52ms 109 | console write time : 0ms 110 | 111 | [api-updater (non-obsolete-error-filter)] 2/1/2022 7:58:40 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 112 | [api-updater (non-obsolete-error-filter)] 113 | ---------------------------------- 114 | jit/startup time : 1251.2976ms 115 | moved types parse time: 64ms 116 | candidates parse time : 1ms 117 | C# parse time : 771ms 118 | candidates check time : 56ms 119 | console write time : 0ms 120 | 121 | [api-updater (non-obsolete-error-filter)] 2/3/2022 8:17:47 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 122 | [api-updater (non-obsolete-error-filter)] 123 | ---------------------------------- 124 | jit/startup time : 922.222ms 125 | moved types parse time: 59ms 126 | candidates parse time : 0ms 127 | C# parse time : 662ms 128 | candidates check time : 48ms 129 | console write time : 1ms 130 | 131 | [api-updater (non-obsolete-error-filter)] 2/3/2022 8:18:04 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 132 | [api-updater (non-obsolete-error-filter)] 133 | ---------------------------------- 134 | jit/startup time : 70.0168ms 135 | moved types parse time: 46ms 136 | candidates parse time : 0ms 137 | C# parse time : 192ms 138 | candidates check time : 39ms 139 | console write time : 0ms 140 | 141 | [api-updater (non-obsolete-error-filter)] 2/3/2022 8:18:13 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 142 | [api-updater (non-obsolete-error-filter)] 143 | ---------------------------------- 144 | jit/startup time : 75.0357ms 145 | moved types parse time: 53ms 146 | candidates parse time : 1ms 147 | C# parse time : 193ms 148 | candidates check time : 37ms 149 | console write time : 0ms 150 | 151 | [api-updater (non-obsolete-error-filter)] 2/3/2022 8:18:56 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 152 | [api-updater (non-obsolete-error-filter)] 153 | ---------------------------------- 154 | jit/startup time : 70.0299ms 155 | moved types parse time: 50ms 156 | candidates parse time : 1ms 157 | C# parse time : 199ms 158 | candidates check time : 39ms 159 | console write time : 0ms 160 | 161 | [api-updater (non-obsolete-error-filter)] 2/3/2022 8:19:08 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 162 | [api-updater (non-obsolete-error-filter)] 163 | ---------------------------------- 164 | jit/startup time : 74.0156ms 165 | moved types parse time: 46ms 166 | candidates parse time : 1ms 167 | C# parse time : 186ms 168 | candidates check time : 47ms 169 | console write time : 0ms 170 | 171 | [api-updater (non-obsolete-error-filter)] 2/3/2022 8:19:10 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 172 | [api-updater (non-obsolete-error-filter)] 173 | ---------------------------------- 174 | jit/startup time : 72.0103ms 175 | moved types parse time: 45ms 176 | candidates parse time : 0ms 177 | C# parse time : 178ms 178 | candidates check time : 38ms 179 | console write time : 0ms 180 | 181 | [api-updater (non-obsolete-error-filter)] 2/3/2022 8:19:16 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 182 | [api-updater (non-obsolete-error-filter)] 183 | ---------------------------------- 184 | jit/startup time : 103.0347ms 185 | moved types parse time: 44ms 186 | candidates parse time : 1ms 187 | C# parse time : 191ms 188 | candidates check time : 41ms 189 | console write time : 0ms 190 | 191 | [api-updater (non-obsolete-error-filter)] 2/3/2022 8:19:52 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 192 | [api-updater (non-obsolete-error-filter)] 193 | ---------------------------------- 194 | jit/startup time : 69.0218ms 195 | moved types parse time: 52ms 196 | candidates parse time : 1ms 197 | C# parse time : 191ms 198 | candidates check time : 40ms 199 | console write time : 0ms 200 | 201 | [api-updater (non-obsolete-error-filter)] 2/3/2022 8:20:34 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 202 | [api-updater (non-obsolete-error-filter)] 203 | ---------------------------------- 204 | jit/startup time : 68.0146ms 205 | moved types parse time: 47ms 206 | candidates parse time : 1ms 207 | C# parse time : 168ms 208 | candidates check time : 39ms 209 | console write time : 0ms 210 | 211 | [api-updater (non-obsolete-error-filter)] 2/3/2022 8:20:47 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 212 | [api-updater (non-obsolete-error-filter)] 213 | ---------------------------------- 214 | jit/startup time : 68.0305ms 215 | moved types parse time: 45ms 216 | candidates parse time : 1ms 217 | C# parse time : 191ms 218 | candidates check time : 40ms 219 | console write time : 0ms 220 | 221 | [api-updater (non-obsolete-error-filter)] 2/5/2022 4:51:52 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 222 | [api-updater (non-obsolete-error-filter)] 223 | ---------------------------------- 224 | jit/startup time : 960.2138ms 225 | moved types parse time: 56ms 226 | candidates parse time : 1ms 227 | C# parse time : 628ms 228 | candidates check time : 20ms 229 | console write time : 1ms 230 | 231 | [api-updater (non-obsolete-error-filter)] 2/5/2022 5:07:28 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 232 | [api-updater (non-obsolete-error-filter)] 233 | ---------------------------------- 234 | jit/startup time : 88.4502ms 235 | moved types parse time: 53ms 236 | candidates parse time : 1ms 237 | C# parse time : 172ms 238 | candidates check time : 20ms 239 | console write time : 0ms 240 | 241 | [api-updater (non-obsolete-error-filter)] 2/18/2022 2:27:48 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 242 | [api-updater (non-obsolete-error-filter)] 243 | ---------------------------------- 244 | jit/startup time : 1006.003ms 245 | moved types parse time: 51ms 246 | candidates parse time : 1ms 247 | C# parse time : 667ms 248 | candidates check time : 35ms 249 | console write time : 0ms 250 | 251 | [api-updater (non-obsolete-error-filter)] 2/18/2022 2:28:02 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 252 | [api-updater (non-obsolete-error-filter)] 253 | ---------------------------------- 254 | jit/startup time : 70.3238ms 255 | moved types parse time: 45ms 256 | candidates parse time : 1ms 257 | C# parse time : 200ms 258 | candidates check time : 33ms 259 | console write time : 0ms 260 | 261 | [api-updater (non-obsolete-error-filter)] 2/19/2022 2:39:24 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 262 | [api-updater (non-obsolete-error-filter)] 263 | ---------------------------------- 264 | jit/startup time : 1580.5654ms 265 | moved types parse time: 83ms 266 | candidates parse time : 1ms 267 | C# parse time : 1282ms 268 | candidates check time : 101ms 269 | console write time : 1ms 270 | 271 | [api-updater (non-obsolete-error-filter)] 2/22/2022 12:47:02 AM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.17f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 272 | [api-updater (non-obsolete-error-filter)] 273 | ---------------------------------- 274 | jit/startup time : 205.0467ms 275 | moved types parse time: 49ms 276 | candidates parse time : 1ms 277 | C# parse time : 245ms 278 | candidates check time : 44ms 279 | console write time : 0ms 280 | 281 | -------------------------------------------------------------------------------- /Assets/Shaders/Raymarcher/ImageEffectRaymarcher.shader: -------------------------------------------------------------------------------- 1 | Shader "Makra/ImageEffectRaymarcher" 2 | { 3 | Properties 4 | { 5 | _MainTex ("Texture", 2D) = "white" {} 6 | } 7 | SubShader 8 | { 9 | // No culling or depth 10 | Cull Off ZWrite Off ZTest Always 11 | 12 | Pass 13 | { 14 | CGPROGRAM 15 | 16 | #pragma vertex vert 17 | #pragma fragment frag 18 | #pragma target 3.0 19 | 20 | #include"UnityCG.cginc" 21 | 22 | 23 | #include"Include/DFs.cginc" 24 | 25 | struct vector12 { 26 | float a; 27 | float b; 28 | float c; 29 | float d; 30 | float e; 31 | float f; 32 | float g; 33 | float h; 34 | float i; 35 | float j; 36 | float k; 37 | float l; 38 | }; 39 | 40 | struct Shape 41 | { 42 | float3 pos; 43 | float3 rot; 44 | float3 col; 45 | float blendFactor; 46 | int shapeIndex; 47 | int opIndex; 48 | vector12 dimensions; 49 | }; 50 | 51 | float max_steps, max_dist, surf_dist; 52 | StructuredBuffer shapes; 53 | int _Rank, _Count, _isLit, _isAO, _isShadowHard, _AOIteration; 54 | sampler2D _MainTex; 55 | uniform float4x4 _CamFrustrum, _CamToWorld; 56 | sampler2D _CameraDepthTexture; 57 | float3 _LightDir, _WRot, _Loop, _LightCol; 58 | float _WPos, _LightIntensity, _ShadowMin, _ShadowMax, _ShadowIntensity, _ShadowSmooth, _AOStep, _AOIntensity; 59 | 60 | struct appdata 61 | { 62 | float4 vertex : POSITION; 63 | float2 uv : TEXCOORD0; 64 | }; 65 | 66 | struct v2f 67 | { 68 | float2 uv : TEXCOORD0; 69 | float4 vertex : SV_POSITION; 70 | float3 ray : TEXCOORD1; 71 | }; 72 | 73 | v2f vert (appdata v) 74 | { 75 | v2f o; 76 | half index = v.vertex.z; 77 | v.vertex.z = 0; 78 | o.vertex = UnityObjectToClipPos(v.vertex); 79 | o.uv = v.uv.xy; 80 | o.ray = _CamFrustrum[(int)index].xyz; 81 | o.ray /= abs(o.ray.z); 82 | o.ray = mul(_CamToWorld, o.ray); 83 | return o; 84 | } 85 | 86 | float GetDist(Shape shape, float3 p) { 87 | 88 | float d = 0; 89 | 90 | p -= shape.pos; 91 | 92 | p.xz = mul(p.xz, float2x2(cos(shape.rot.y), sin(shape.rot.y), -sin(shape.rot.y), cos(shape.rot.y))); 93 | p.yz = mul(p.yz, float2x2(cos(shape.rot.x), -sin(shape.rot.x), sin(shape.rot.x), cos(shape.rot.x))); 94 | p.xy = mul(p.xy, float2x2(cos(shape.rot.z), -sin(shape.rot.z), sin(shape.rot.z), cos(shape.rot.z))); 95 | 96 | switch (shape.shapeIndex) { 97 | case 0: 98 | d = sdSphere(p, shape.dimensions.a); 99 | break; 100 | case 1: 101 | d = sdTorus(p, float2(shape.dimensions.a, shape.dimensions.b)); 102 | break; 103 | case 2: 104 | d = sdCappedTorus(p, shape.dimensions.a, shape.dimensions.b, shape.dimensions.c); 105 | break; 106 | case 3: 107 | d = sdLink(p, shape.dimensions.a, shape.dimensions.b, shape.dimensions.c); 108 | break; 109 | case 4: 110 | d = sdCone(p, float2(shape.dimensions.a, shape.dimensions.b), shape.dimensions.c); 111 | break; 112 | case 5: 113 | d = sdInfCone(p, float2(shape.dimensions.a, shape.dimensions.b)); 114 | break; 115 | case 6: 116 | d = sdPlane(p, float3(shape.dimensions.a, shape.dimensions.b, shape.dimensions.c), shape.dimensions.d); 117 | break; 118 | case 7: 119 | d = sdHexPrism(p, float2(shape.dimensions.a, shape.dimensions.b)); 120 | break; 121 | case 8: 122 | d = sdTriPrism(p, float2(shape.dimensions.a, shape.dimensions.b)); 123 | break; 124 | case 9: 125 | d = sdCapsule(p, float3(shape.dimensions.a, shape.dimensions.b, shape.dimensions.c), 126 | float3(shape.dimensions.d, shape.dimensions.e, shape.dimensions.f), 127 | shape.dimensions.g); 128 | break; 129 | case 10: 130 | d = sdInfiniteCylinder(p, float3(shape.dimensions.a, shape.dimensions.b, shape.dimensions.c)); 131 | break; 132 | case 11: 133 | d = sdBox(p, shape.dimensions.a); 134 | break; 135 | case 12: 136 | d = sdRoundBox(p, shape.dimensions.a, shape.dimensions.b); 137 | break; 138 | case 13: 139 | d = sdRoundedCylinder(p, shape.dimensions.a, shape.dimensions.b, shape.dimensions.c); 140 | break; 141 | case 14: 142 | d = sdCappedCone(p, shape.dimensions.a, shape.dimensions.b, shape.dimensions.c); 143 | break; 144 | case 15: 145 | d = sdBoxFrame(p, float3(shape.dimensions.a, shape.dimensions.b, shape.dimensions.c), shape.dimensions.d); 146 | break; 147 | case 16: 148 | d = sdSolidAngle(p, float2(shape.dimensions.a, shape.dimensions.b), shape.dimensions.c); 149 | break; 150 | case 17: 151 | d = sdCutSphere(p, shape.dimensions.a, shape.dimensions.b); 152 | break; 153 | case 18: 154 | d = sdCutHollowSphere(p, shape.dimensions.a, shape.dimensions.b, shape.dimensions.c); 155 | break; 156 | case 19: 157 | d = sdDeathStar(p, shape.dimensions.a, shape.dimensions.b, shape.dimensions.c); 158 | break; 159 | case 20: 160 | d = sdRoundCone(p, shape.dimensions.a, shape.dimensions.b, shape.dimensions.c); 161 | break; 162 | case 21: 163 | d = sdEllipsoid(p, float3(shape.dimensions.a, shape.dimensions.b, shape.dimensions.c)); 164 | break; 165 | case 22: 166 | d = sdRhombus(p, shape.dimensions.a, shape.dimensions.b, shape.dimensions.c, shape.dimensions.d); 167 | break; 168 | case 23: 169 | d = sdOctahedron(p, shape.dimensions.a); 170 | break; 171 | case 24: 172 | d = sdPyramid(p, shape.dimensions.a); 173 | break; 174 | case 25: 175 | d = udTriangle(p, float3(shape.dimensions.a, shape.dimensions.b, shape.dimensions.c), 176 | float3(shape.dimensions.d, shape.dimensions.e, shape.dimensions.f), 177 | float3(shape.dimensions.g, shape.dimensions.h, shape.dimensions.i)); 178 | break; 179 | case 26: 180 | d = udQuad(p, float3(shape.dimensions.a, shape.dimensions.b, shape.dimensions.c), 181 | float3(shape.dimensions.d, shape.dimensions.e, shape.dimensions.f), 182 | float3(shape.dimensions.g, shape.dimensions.h, shape.dimensions.i), 183 | float3(shape.dimensions.j, shape.dimensions.k, shape.dimensions.l)); 184 | break; 185 | case 27: 186 | d = sdFractal(p, shape.dimensions.a, shape.dimensions.b, shape.dimensions.c); 187 | break; 188 | case 28: 189 | d = sdTesseract(p, _WPos, float4(shape.dimensions.a, shape.dimensions.b, shape.dimensions.c, shape.dimensions.d), _WRot); 190 | break; 191 | } 192 | return d; 193 | } 194 | 195 | float distanceField(float3 p) { 196 | 197 | if (_Loop.x != 0) 198 | float modx = sdFMod(p.x, _Loop.x); 199 | if (_Loop.y != 0) 200 | float mody = sdFMod(p.y, _Loop.y); 201 | if (_Loop.z != 0) 202 | float modz = sdFMod(p.z, _Loop.z); 203 | 204 | float sigmaDist = max_dist; 205 | 206 | for (int i = 0; i < _Count; i++) { 207 | Shape _shape = shapes[i]; 208 | 209 | float deltaDist = GetDist(_shape, p); 210 | switch (_shape.opIndex) 211 | { 212 | case 0: 213 | sigmaDist = sdUnion(sigmaDist, deltaDist); 214 | break; 215 | case 1: 216 | sigmaDist = sdIntersection(sigmaDist, deltaDist); 217 | break; 218 | case 2: 219 | sigmaDist = sdSubtraction(sigmaDist, deltaDist); 220 | break; 221 | } 222 | } 223 | return sigmaDist; 224 | } 225 | 226 | float3 sigmaColor(float3 p) { 227 | float3 sigmaCol = 1; 228 | float sigmaDist = max_dist; 229 | 230 | for (int i = 0; i < _Count; i++) 231 | { 232 | Shape _shape = shapes[i]; 233 | 234 | float deltaDist = GetDist(_shape, p); 235 | float3 deltaCol = _shape.col; 236 | float h = clamp(0.5 + 25 * (sigmaDist - deltaDist) / _shape.blendFactor, 0.0, 1.0); 237 | sigmaCol = lerp(sigmaCol, deltaCol, h); 238 | switch (_shape.opIndex) 239 | { 240 | case 0: 241 | sigmaDist = sdUnion(sigmaDist, deltaDist); 242 | break; 243 | case 1: 244 | sigmaDist = sdIntersection(sigmaDist, deltaDist); 245 | break; 246 | case 2: 247 | sigmaDist = sdSubtraction(sigmaDist, deltaDist); 248 | break; 249 | } 250 | } 251 | return sigmaCol; 252 | } 253 | 254 | float3 getNormal(float3 p) 255 | { 256 | float d = distanceField(p).x; 257 | const float2 e = float2(.01, 0); 258 | 259 | float3 n = d - float3( 260 | distanceField(p - e.xyy).x, 261 | distanceField(p - e.yxy).x, 262 | distanceField(p - e.yyx).x); 263 | 264 | return normalize(n); 265 | } 266 | 267 | float hardShadow(float3 ro, float3 rd, float minDist, float maxDist) 268 | { 269 | for (float dist = minDist; dist < maxDist;) 270 | { 271 | float h = distanceField(ro + rd * dist); 272 | 273 | if (h < surf_dist) 274 | return 0; 275 | 276 | dist += h; 277 | } 278 | return 1; 279 | } 280 | 281 | float softShadow(float3 ro, float3 rd, float minDist, float maxDist, float k) 282 | { 283 | float result = 1; 284 | for (float dist = minDist; dist < maxDist;) 285 | { 286 | float h = distanceField(ro + rd * dist); 287 | 288 | if (h < surf_dist) 289 | return 0; 290 | 291 | result = min(result, k * h / dist); 292 | dist += h; 293 | } 294 | return result; 295 | } 296 | 297 | float AO(float3 p, float3 n) 298 | { 299 | float step = _AOStep; 300 | float ao = 0; 301 | float dist; 302 | 303 | for (int i = 1; i <= _AOIteration; i++) 304 | { 305 | dist = step * i; 306 | ao += max(0, (dist - distanceField(p + n * dist)) / dist); 307 | } 308 | return (1 - ao * _AOIntensity); 309 | } 310 | 311 | float3 Shading(float3 p, float3 n) 312 | { 313 | float3 result; 314 | float3 rgbVal = sigmaColor(p); 315 | float shadow = 1; 316 | float3 light = float3(1, 1, 1); 317 | 318 | if (_isLit == 1) 319 | { 320 | light = normalizeF3(_LightCol * dot(-_LightDir, n)) * _LightIntensity; 321 | 322 | if (_isShadowHard == 1) 323 | shadow = normalizeF3(hardShadow(p, -_LightDir, _ShadowMin, _ShadowMax)); 324 | else if (_isShadowHard == 0) 325 | shadow = normalizeF3(softShadow(p, -_LightDir, _ShadowMin, _ShadowMax, _ShadowSmooth)); 326 | shadow = max(0, pow(shadow, _ShadowIntensity)); 327 | } 328 | 329 | float ao = 1; 330 | if (_isAO == 1) 331 | ao = AO(p, n); 332 | 333 | result = rgbVal * light * shadow * ao; 334 | 335 | return result; 336 | } 337 | 338 | fixed4 raymarching(float3 ro, float3 rd, float depth) 339 | { 340 | fixed4 result; 341 | float dist = 0; 342 | 343 | for (int i = 0; i < max_steps; i++) 344 | { 345 | if (dist > max_dist || dist >= depth) 346 | { 347 | result = fixed4(rd, 0); 348 | break; 349 | } 350 | 351 | float3 p = ro + rd * dist; 352 | 353 | float d = distanceField(p); 354 | 355 | if (d < surf_dist) 356 | { 357 | float3 n = getNormal(p); 358 | float3 s = Shading(p, n); 359 | fixed3 rgbVal = sigmaColor(p); 360 | 361 | //if (_isLit == 1) 362 | //rgbVal = rgbVal * s; 363 | 364 | result = fixed4(s, 1); 365 | break; 366 | } 367 | 368 | dist += d; 369 | } 370 | 371 | return result; 372 | } 373 | 374 | fixed4 frag (v2f i) : SV_Target 375 | { 376 | float depth = LinearEyeDepth(tex2D(_CameraDepthTexture, i.uv).r); 377 | depth *= length(i.ray); 378 | fixed3 col = tex2D(_MainTex, i.uv); 379 | float3 rayDirection = normalize(i.ray.xyz); 380 | float3 rayOrigin = _WorldSpaceCameraPos; 381 | fixed4 finalRay = raymarching(rayOrigin, rayDirection, depth); 382 | return fixed4(col * (1.0 - finalRay.w) + finalRay.xyz * finalRay.w ,1.0); 383 | } 384 | ENDCG 385 | } 386 | } 387 | } 388 | -------------------------------------------------------------------------------- /Assets/Scenes/Test.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 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