├── GIF
├── step1.gif
├── step2.gif
├── step3.gif
├── step4.gif
├── step5.gif
├── step6Fail.gif
├── step7Fail.gif
├── step6Success.gif
├── oneLoadingAnimation.gif
└── originLoadingAnimation.gif
├── OneLoadingAnimationStep1
├── OneLoadingAnimationStep1.xcodeproj
│ └── project.xcworkspace
│ │ └── contents.xcworkspacedata
└── OneLoadingAnimationStep1
│ ├── ViewController.h
│ ├── Src
│ └── OneLoadingAnimation
│ │ ├── OneLoadingAnimationView.h
│ │ ├── ArcToCircleLayer.h
│ │ ├── ArcToCircleLayer.m
│ │ └── OneLoadingAnimationView.m
│ ├── AppDelegate.h
│ ├── main.m
│ ├── ViewController.m
│ ├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ └── Contents.json
│ ├── Info.plist
│ ├── Base.lproj
│ ├── LaunchScreen.storyboard
│ └── Main.storyboard
│ └── AppDelegate.m
├── OneLoadingAnimationStep2
├── OneLoadingAnimationStep2.xcodeproj
│ └── project.xcworkspace
│ │ └── contents.xcworkspacedata
└── OneLoadingAnimationStep2
│ ├── ViewController.h
│ ├── Src
│ └── OneLoadingAnimation
│ │ ├── OneLoadingAnimationView.h
│ │ ├── ArcToCircleLayer.h
│ │ ├── ArcToCircleLayer.m
│ │ └── OneLoadingAnimationView.m
│ ├── AppDelegate.h
│ ├── main.m
│ ├── ViewController.m
│ ├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ └── Contents.json
│ ├── Info.plist
│ ├── Base.lproj
│ ├── LaunchScreen.storyboard
│ └── Main.storyboard
│ └── AppDelegate.m
├── OneLoadingAnimationStep3
├── OneLoadingAnimationStep3.xcodeproj
│ └── project.xcworkspace
│ │ └── contents.xcworkspacedata
└── OneLoadingAnimationStep3
│ ├── ViewController.h
│ ├── Src
│ └── OneLoadingAnimation
│ │ ├── OneLoadingAnimationView.h
│ │ ├── ArcToCircleLayer.h
│ │ ├── ArcToCircleLayer.m
│ │ └── OneLoadingAnimationView.m
│ ├── AppDelegate.h
│ ├── main.m
│ ├── ViewController.m
│ ├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ └── Contents.json
│ ├── Info.plist
│ ├── Base.lproj
│ ├── LaunchScreen.storyboard
│ └── Main.storyboard
│ └── AppDelegate.m
├── OneLoadingAnimationStep4
├── OneLoadingAnimationStep4.xcodeproj
│ └── project.xcworkspace
│ │ └── contents.xcworkspacedata
└── OneLoadingAnimationStep4
│ ├── ViewController.h
│ ├── Src
│ └── OneLoadingAnimation
│ │ ├── OneLoadingAnimationView.h
│ │ ├── ArcToCircleLayer.h
│ │ ├── ArcToCircleLayer.m
│ │ └── OneLoadingAnimationView.m
│ ├── AppDelegate.h
│ ├── main.m
│ ├── ViewController.m
│ ├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ └── Contents.json
│ ├── Info.plist
│ ├── Base.lproj
│ ├── LaunchScreen.storyboard
│ └── Main.storyboard
│ └── AppDelegate.m
├── OneLoadingAnimationStep5
├── OneLoadingAnimationStep5.xcodeproj
│ ├── project.xcworkspace
│ │ └── contents.xcworkspacedata
│ └── project.pbxproj
└── OneLoadingAnimationStep5
│ ├── ViewController.h
│ ├── Src
│ └── OneLoadingAnimation
│ │ ├── OneLoadingAnimationView.h
│ │ ├── ArcToCircleLayer.h
│ │ └── ArcToCircleLayer.m
│ ├── AppDelegate.h
│ ├── main.m
│ ├── ViewController.m
│ ├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ └── Contents.json
│ ├── Info.plist
│ ├── Base.lproj
│ ├── LaunchScreen.storyboard
│ └── Main.storyboard
│ └── AppDelegate.m
├── OneLoadingAnimationComplete
├── OneLoadingAnimationComplete.xcodeproj
│ └── project.xcworkspace
│ │ └── contents.xcworkspacedata
└── OneLoadingAnimationComplete
│ ├── ViewController.h
│ ├── Src
│ └── OneLoadingAnimation
│ │ ├── OneLoadingAnimationView.h
│ │ ├── ArcToCircleLayer.h
│ │ └── ArcToCircleLayer.m
│ ├── AppDelegate.h
│ ├── main.m
│ ├── ViewController.m
│ ├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ └── Contents.json
│ ├── Info.plist
│ ├── Base.lproj
│ ├── LaunchScreen.storyboard
│ └── Main.storyboard
│ └── AppDelegate.m
├── OneLoadingAnimationStep1Another
├── OneLoadingAnimationStep1Another.xcodeproj
│ └── project.xcworkspace
│ │ └── contents.xcworkspacedata
└── OneLoadingAnimationStep1Another
│ ├── ViewController.h
│ ├── Src
│ └── OneLoadingAnimation
│ │ ├── OneLoadingAnimationView.h
│ │ ├── ArcToCircleLayer.h
│ │ ├── ArcToCircleLayer.m
│ │ └── OneLoadingAnimationView.m
│ ├── AppDelegate.h
│ ├── main.m
│ ├── ViewController.m
│ ├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ └── Contents.json
│ ├── Info.plist
│ ├── Base.lproj
│ ├── LaunchScreen.storyboard
│ └── Main.storyboard
│ └── AppDelegate.m
├── OneLoadingAnimationCompleteSwift
├── OneLoadingAnimationCompleteSwift.xcodeproj
│ ├── project.xcworkspace
│ │ └── contents.xcworkspacedata
│ └── project.pbxproj
└── OneLoadingAnimationCompleteSwift
│ ├── ViewController.swift
│ ├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ └── Contents.json
│ ├── Info.plist
│ ├── Base.lproj
│ ├── LaunchScreen.storyboard
│ └── Main.storyboard
│ ├── AppDelegate.swift
│ └── Src
│ └── OneLoadingAnimation
│ └── ArcToCircleLayer.swift
├── README.md
└── .gitignore
/GIF/step1.gif:
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https://raw.githubusercontent.com/animations/OneLoadingAnimation/master/GIF/step1.gif
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/GIF/step2.gif:
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https://raw.githubusercontent.com/animations/OneLoadingAnimation/master/GIF/step2.gif
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/GIF/step3.gif:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/animations/OneLoadingAnimation/master/GIF/step3.gif
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/GIF/step4.gif:
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https://raw.githubusercontent.com/animations/OneLoadingAnimation/master/GIF/step4.gif
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/GIF/step5.gif:
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https://raw.githubusercontent.com/animations/OneLoadingAnimation/master/GIF/step5.gif
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/GIF/step6Fail.gif:
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https://raw.githubusercontent.com/animations/OneLoadingAnimation/master/GIF/step6Fail.gif
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/GIF/step7Fail.gif:
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https://raw.githubusercontent.com/animations/OneLoadingAnimation/master/GIF/step7Fail.gif
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/GIF/step6Success.gif:
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https://raw.githubusercontent.com/animations/OneLoadingAnimation/master/GIF/step6Success.gif
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/GIF/oneLoadingAnimation.gif:
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https://raw.githubusercontent.com/animations/OneLoadingAnimation/master/GIF/oneLoadingAnimation.gif
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/GIF/originLoadingAnimation.gif:
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https://raw.githubusercontent.com/animations/OneLoadingAnimation/master/GIF/originLoadingAnimation.gif
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/OneLoadingAnimationStep1/OneLoadingAnimationStep1.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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/OneLoadingAnimationStep2/OneLoadingAnimationStep2.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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/OneLoadingAnimationStep3/OneLoadingAnimationStep3.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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/OneLoadingAnimationStep4/OneLoadingAnimationStep4.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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/OneLoadingAnimationStep5/OneLoadingAnimationStep5.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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/OneLoadingAnimationComplete/OneLoadingAnimationComplete.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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/OneLoadingAnimationStep1Another/OneLoadingAnimationStep1Another.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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/OneLoadingAnimationCompleteSwift/OneLoadingAnimationCompleteSwift.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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/OneLoadingAnimationStep1/OneLoadingAnimationStep1/ViewController.h:
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1 | //
2 | // ViewController.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 |
14 | @end
15 |
16 |
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/OneLoadingAnimationStep2/OneLoadingAnimationStep2/ViewController.h:
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1 | //
2 | // ViewController.h
3 | // OneLoadingAnimationStep2
4 | //
5 | // Created by thatsoul on 15/11/21.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 |
14 | @end
15 |
16 |
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/OneLoadingAnimationStep3/OneLoadingAnimationStep3/ViewController.h:
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1 | //
2 | // ViewController.h
3 | // OneLoadingAnimationStep3
4 | //
5 | // Created by thatsoul on 15/11/29.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 |
14 | @end
15 |
16 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep4/OneLoadingAnimationStep4/ViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.h
3 | // OneLoadingAnimationStep3
4 | //
5 | // Created by thatsoul on 15/11/29.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 |
14 | @end
15 |
16 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep5/OneLoadingAnimationStep5/ViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.h
3 | // OneLoadingAnimationStep3
4 | //
5 | // Created by thatsoul on 15/11/29.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 |
14 | @end
15 |
16 |
--------------------------------------------------------------------------------
/OneLoadingAnimationComplete/OneLoadingAnimationComplete/ViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.h
3 | // OneLoadingAnimationStep3
4 | //
5 | // Created by thatsoul on 15/11/29.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 |
14 | @end
15 |
16 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1Another/OneLoadingAnimationStep1Another/ViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 |
14 | @end
15 |
16 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1/OneLoadingAnimationStep1/Src/OneLoadingAnimation/OneLoadingAnimationView.h:
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1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface OneLoadingAnimationView : UIView
12 | - (void)startAnimation;
13 | @end
14 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep2/OneLoadingAnimationStep2/Src/OneLoadingAnimation/OneLoadingAnimationView.h:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface OneLoadingAnimationView : UIView
12 | - (void)startAnimation;
13 | @end
14 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep3/OneLoadingAnimationStep3/Src/OneLoadingAnimation/OneLoadingAnimationView.h:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface OneLoadingAnimationView : UIView
12 | - (void)startAnimation;
13 | @end
14 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep4/OneLoadingAnimationStep4/Src/OneLoadingAnimation/OneLoadingAnimationView.h:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface OneLoadingAnimationView : UIView
12 | - (void)startAnimation;
13 | @end
14 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep5/OneLoadingAnimationStep5/Src/OneLoadingAnimation/OneLoadingAnimationView.h:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface OneLoadingAnimationView : UIView
12 | - (void)startAnimation;
13 | @end
14 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1Another/OneLoadingAnimationStep1Another/Src/OneLoadingAnimation/OneLoadingAnimationView.h:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface OneLoadingAnimationView : UIView
12 | - (void)startAnimation;
13 | @end
14 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1/OneLoadingAnimationStep1/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep2/OneLoadingAnimationStep2/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // OneLoadingAnimationStep2
4 | //
5 | // Created by thatsoul on 15/11/21.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep3/OneLoadingAnimationStep3/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // OneLoadingAnimationStep3
4 | //
5 | // Created by thatsoul on 15/11/29.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep4/OneLoadingAnimationStep4/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // OneLoadingAnimationStep4
4 | //
5 | // Created by thatsoul on 15/11/29.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep5/OneLoadingAnimationStep5/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // OneLoadingAnimationStep5
4 | //
5 | // Created by thatsoul on 15/12/1.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
--------------------------------------------------------------------------------
/OneLoadingAnimationComplete/OneLoadingAnimationComplete/Src/OneLoadingAnimation/OneLoadingAnimationView.h:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface OneLoadingAnimationView : UIView
12 | - (void)startSuccess;
13 | - (void)startFail;
14 | @end
15 |
--------------------------------------------------------------------------------
/OneLoadingAnimationComplete/OneLoadingAnimationComplete/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // OneLoadingAnimationComplete
4 | //
5 | // Created by thatsoul on 15/12/13.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1/OneLoadingAnimationStep1/Src/OneLoadingAnimation/ArcToCircleLayer.h:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright (c) 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 | #import
11 |
12 | @interface ArcToCircleLayer : CALayer
13 | @property (nonatomic) CGFloat progress;
14 | @end
15 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1Another/OneLoadingAnimationStep1Another/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // OneLoadingAnimationStep1Another
4 | //
5 | // Created by thatsoul on 15/12/13.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep2/OneLoadingAnimationStep2/Src/OneLoadingAnimation/ArcToCircleLayer.h:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright (c) 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 | #import
11 |
12 | @interface ArcToCircleLayer : CALayer
13 | @property (nonatomic) CGFloat progress;
14 | @end
15 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep3/OneLoadingAnimationStep3/Src/OneLoadingAnimation/ArcToCircleLayer.h:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright (c) 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 | #import
11 |
12 | @interface ArcToCircleLayer : CALayer
13 | @property (nonatomic) CGFloat progress;
14 | @end
15 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1Another/OneLoadingAnimationStep1Another/Src/OneLoadingAnimation/ArcToCircleLayer.h:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright (c) 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 | #import
11 |
12 | @interface ArcToCircleLayer : CALayer
13 | @property (nonatomic) CGFloat progress;
14 | @end
15 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1/OneLoadingAnimationStep1/main.m:
--------------------------------------------------------------------------------
1 | //
2 | // main.m
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 | #import "AppDelegate.h"
11 |
12 | int main(int argc, char * argv[]) {
13 | @autoreleasepool {
14 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep2/OneLoadingAnimationStep2/main.m:
--------------------------------------------------------------------------------
1 | //
2 | // main.m
3 | // OneLoadingAnimationStep2
4 | //
5 | // Created by thatsoul on 15/11/21.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 | #import "AppDelegate.h"
11 |
12 | int main(int argc, char * argv[]) {
13 | @autoreleasepool {
14 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep3/OneLoadingAnimationStep3/main.m:
--------------------------------------------------------------------------------
1 | //
2 | // main.m
3 | // OneLoadingAnimationStep3
4 | //
5 | // Created by thatsoul on 15/11/29.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 | #import "AppDelegate.h"
11 |
12 | int main(int argc, char * argv[]) {
13 | @autoreleasepool {
14 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep4/OneLoadingAnimationStep4/main.m:
--------------------------------------------------------------------------------
1 | //
2 | // main.m
3 | // OneLoadingAnimationStep4
4 | //
5 | // Created by thatsoul on 15/11/29.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 | #import "AppDelegate.h"
11 |
12 | int main(int argc, char * argv[]) {
13 | @autoreleasepool {
14 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep5/OneLoadingAnimationStep5/main.m:
--------------------------------------------------------------------------------
1 | //
2 | // main.m
3 | // OneLoadingAnimationStep5
4 | //
5 | // Created by thatsoul on 15/12/1.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 | #import "AppDelegate.h"
11 |
12 | int main(int argc, char * argv[]) {
13 | @autoreleasepool {
14 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/OneLoadingAnimationComplete/OneLoadingAnimationComplete/main.m:
--------------------------------------------------------------------------------
1 | //
2 | // main.m
3 | // OneLoadingAnimationComplete
4 | //
5 | // Created by thatsoul on 15/12/13.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 | #import "AppDelegate.h"
11 |
12 | int main(int argc, char * argv[]) {
13 | @autoreleasepool {
14 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1Another/OneLoadingAnimationStep1Another/main.m:
--------------------------------------------------------------------------------
1 | //
2 | // main.m
3 | // OneLoadingAnimationStep1Another
4 | //
5 | // Created by thatsoul on 15/12/13.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 | #import "AppDelegate.h"
11 |
12 | int main(int argc, char * argv[]) {
13 | @autoreleasepool {
14 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep4/OneLoadingAnimationStep4/Src/OneLoadingAnimation/ArcToCircleLayer.h:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright (c) 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 | #import
11 |
12 | @interface ArcToCircleLayer : CALayer
13 | @property (nonatomic) CGFloat progress;
14 | @property (nonatomic) UIColor *color;
15 | @property (nonatomic) CGFloat lineWidth;
16 | @end
17 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep5/OneLoadingAnimationStep5/Src/OneLoadingAnimation/ArcToCircleLayer.h:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright (c) 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 | #import
11 |
12 | @interface ArcToCircleLayer : CALayer
13 | @property (nonatomic) CGFloat progress;
14 | @property (nonatomic) UIColor *color;
15 | @property (nonatomic) CGFloat lineWidth;
16 | @end
17 |
--------------------------------------------------------------------------------
/OneLoadingAnimationComplete/OneLoadingAnimationComplete/Src/OneLoadingAnimation/ArcToCircleLayer.h:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright (c) 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import
10 | #import
11 |
12 | @interface ArcToCircleLayer : CALayer
13 | @property (nonatomic) CGFloat progress;
14 | @property (nonatomic) UIColor *color;
15 | @property (nonatomic) CGFloat lineWidth;
16 | @end
17 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # 一款Loading动画的实现思路
2 |
3 | #### 这是原版动画
4 | 
5 |
6 | #### 这是我简化后的实现
7 | 
8 |
9 | #### 实现思路
10 | - [一款Loading动画的实现思路(一)](http://www.jianshu.com/p/1c6a2de68753)
11 | - [一款Loading动画的实现思路(二)](http://www.jianshu.com/p/0dac1208a7ad)
12 | - [一款Loading动画的实现思路(三)](http://www.jianshu.com/p/56448d3d3596)
13 | - [一款Loading动画的实现思路(四·完结篇)](http://www.jianshu.com/p/41f277682c91)
14 |
15 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep2/OneLoadingAnimationStep2/ViewController.m:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.m
3 | // OneLoadingAnimationStep2
4 | //
5 | // Created by thatsoul on 15/11/21.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "ViewController.h"
10 | #import "OneLoadingAnimationView.h"
11 |
12 | @interface ViewController ()
13 | @property (weak, nonatomic) IBOutlet OneLoadingAnimationView *animationView;
14 | @end
15 |
16 | @implementation ViewController
17 |
18 | - (void)viewDidLoad {
19 | [super viewDidLoad];
20 | // Do any additional setup after loading the view, typically from a nib.
21 | }
22 |
23 | - (void)didReceiveMemoryWarning {
24 | [super didReceiveMemoryWarning];
25 | // Dispose of any resources that can be recreated.
26 | }
27 |
28 | #pragma mark - user event
29 | - (IBAction)onTapStartAnimation:(id)sender {
30 | [self.animationView startAnimation];
31 | }
32 | @end
33 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1/OneLoadingAnimationStep1/ViewController.m:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.m
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "ViewController.h"
10 | #import "OneLoadingAnimationView.h"
11 |
12 | @interface ViewController ()
13 | @property (weak, nonatomic) IBOutlet OneLoadingAnimationView *animationView;
14 | @end
15 |
16 | @implementation ViewController
17 |
18 | - (void)viewDidLoad {
19 | [super viewDidLoad];
20 | // Do any additional setup after loading the view, typically from a nib.
21 | }
22 |
23 | - (void)didReceiveMemoryWarning {
24 | [super didReceiveMemoryWarning];
25 | // Dispose of any resources that can be recreated.
26 | }
27 |
28 | #pragma mark - user event
29 | - (IBAction)onTapStartAnimation:(id)sender {
30 | [self.animationView startAnimation];
31 | }
32 |
33 |
34 | @end
35 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep3/OneLoadingAnimationStep3/ViewController.m:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.m
3 | // OneLoadingAnimationStep3
4 | //
5 | // Created by thatsoul on 15/11/29.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "ViewController.h"
10 | #import "OneLoadingAnimationView.h"
11 |
12 | @interface ViewController ()
13 | @property (weak, nonatomic) IBOutlet OneLoadingAnimationView *animationView;
14 |
15 | @end
16 |
17 | @implementation ViewController
18 |
19 | - (void)viewDidLoad {
20 | [super viewDidLoad];
21 | // Do any additional setup after loading the view, typically from a nib.
22 | }
23 |
24 | - (void)didReceiveMemoryWarning {
25 | [super didReceiveMemoryWarning];
26 | // Dispose of any resources that can be recreated.
27 | }
28 |
29 | #pragma mark - user event
30 | - (IBAction)onTapStartAnimation:(id)sender {
31 | [self.animationView startAnimation];
32 | }
33 |
34 | @end
35 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep4/OneLoadingAnimationStep4/ViewController.m:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.m
3 | // OneLoadingAnimationStep3
4 | //
5 | // Created by thatsoul on 15/11/29.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "ViewController.h"
10 | #import "OneLoadingAnimationView.h"
11 |
12 | @interface ViewController ()
13 | @property (weak, nonatomic) IBOutlet OneLoadingAnimationView *animationView;
14 |
15 | @end
16 |
17 | @implementation ViewController
18 |
19 | - (void)viewDidLoad {
20 | [super viewDidLoad];
21 | // Do any additional setup after loading the view, typically from a nib.
22 | }
23 |
24 | - (void)didReceiveMemoryWarning {
25 | [super didReceiveMemoryWarning];
26 | // Dispose of any resources that can be recreated.
27 | }
28 |
29 | #pragma mark - user event
30 | - (IBAction)onTapStartAnimation:(id)sender {
31 | [self.animationView startAnimation];
32 | }
33 |
34 | @end
35 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep5/OneLoadingAnimationStep5/ViewController.m:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.m
3 | // OneLoadingAnimationStep3
4 | //
5 | // Created by thatsoul on 15/11/29.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "ViewController.h"
10 | #import "OneLoadingAnimationView.h"
11 |
12 | @interface ViewController ()
13 | @property (weak, nonatomic) IBOutlet OneLoadingAnimationView *animationView;
14 |
15 | @end
16 |
17 | @implementation ViewController
18 |
19 | - (void)viewDidLoad {
20 | [super viewDidLoad];
21 | // Do any additional setup after loading the view, typically from a nib.
22 | }
23 |
24 | - (void)didReceiveMemoryWarning {
25 | [super didReceiveMemoryWarning];
26 | // Dispose of any resources that can be recreated.
27 | }
28 |
29 | #pragma mark - user event
30 | - (IBAction)onTapStartAnimation:(id)sender {
31 | [self.animationView startAnimation];
32 | }
33 |
34 | @end
35 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1Another/OneLoadingAnimationStep1Another/ViewController.m:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.m
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "ViewController.h"
10 | #import "OneLoadingAnimationView.h"
11 |
12 | @interface ViewController ()
13 | @property (weak, nonatomic) IBOutlet OneLoadingAnimationView *animationView;
14 | @end
15 |
16 | @implementation ViewController
17 |
18 | - (void)viewDidLoad {
19 | [super viewDidLoad];
20 | // Do any additional setup after loading the view, typically from a nib.
21 | }
22 |
23 | - (void)didReceiveMemoryWarning {
24 | [super didReceiveMemoryWarning];
25 | // Dispose of any resources that can be recreated.
26 | }
27 |
28 | #pragma mark - user event
29 | - (IBAction)onTapStartAnimation:(id)sender {
30 | [self.animationView startAnimation];
31 | }
32 |
33 |
34 | @end
35 |
--------------------------------------------------------------------------------
/OneLoadingAnimationCompleteSwift/OneLoadingAnimationCompleteSwift/ViewController.swift:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.swift
3 | // OneLoadingAnimationCompleteSwift
4 | //
5 | // Created by thatsoul on 15/12/13.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class ViewController: UIViewController {
12 | // MARK: - property
13 | @IBOutlet weak var animationView: OneLoadingAnimationView!
14 |
15 | // MARK: - life cycle
16 | override func viewDidLoad() {
17 | super.viewDidLoad()
18 | // Do any additional setup after loading the view, typically from a nib.
19 | self.view.backgroundColor = UIColor(red: 0xf0/255.0, green: 0xf4/255.0, blue: 0xf5/255.0, alpha: 1.0)
20 | }
21 |
22 | // MARK: - user event
23 | @IBAction func onTapStart(sender: AnyObject) {
24 | self.animationView.startSuccess()
25 | }
26 | @IBAction func onTapFail(sender: AnyObject) {
27 | self.animationView.startFail()
28 | }
29 |
30 | }
31 |
32 |
--------------------------------------------------------------------------------
/OneLoadingAnimationComplete/OneLoadingAnimationComplete/ViewController.m:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.m
3 | // OneLoadingAnimationStep3
4 | //
5 | // Created by thatsoul on 15/11/29.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "ViewController.h"
10 | #import "OneLoadingAnimationView.h"
11 |
12 | @interface ViewController ()
13 | @property (weak, nonatomic) IBOutlet OneLoadingAnimationView *animationView;
14 |
15 | @end
16 |
17 | @implementation ViewController
18 |
19 | - (void)viewDidLoad {
20 | [super viewDidLoad];
21 | // Do any additional setup after loading the view, typically from a nib.
22 | self.view.backgroundColor = [UIColor colorWithRed:0xf0/255.0 green:0xf4/255.0 blue:0xf5/255.0 alpha:1.0];
23 | }
24 |
25 | - (void)didReceiveMemoryWarning {
26 | [super didReceiveMemoryWarning];
27 | // Dispose of any resources that can be recreated.
28 | }
29 |
30 | #pragma mark - user event
31 | - (IBAction)onTapSuccessAnimation:(id)sender {
32 | [self.animationView startSuccess];
33 | }
34 |
35 | - (IBAction)onTapFailAnimation:(id)sender {
36 | [self.animationView startFail];
37 | }
38 |
39 | @end
40 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1/OneLoadingAnimationStep1/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "ipad",
35 | "size" : "29x29",
36 | "scale" : "1x"
37 | },
38 | {
39 | "idiom" : "ipad",
40 | "size" : "29x29",
41 | "scale" : "2x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "40x40",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "40x40",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "76x76",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "76x76",
61 | "scale" : "2x"
62 | }
63 | ],
64 | "info" : {
65 | "version" : 1,
66 | "author" : "xcode"
67 | }
68 | }
--------------------------------------------------------------------------------
/OneLoadingAnimationStep2/OneLoadingAnimationStep2/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "ipad",
35 | "size" : "29x29",
36 | "scale" : "1x"
37 | },
38 | {
39 | "idiom" : "ipad",
40 | "size" : "29x29",
41 | "scale" : "2x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "40x40",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "40x40",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "76x76",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "76x76",
61 | "scale" : "2x"
62 | }
63 | ],
64 | "info" : {
65 | "version" : 1,
66 | "author" : "xcode"
67 | }
68 | }
--------------------------------------------------------------------------------
/OneLoadingAnimationStep3/OneLoadingAnimationStep3/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "ipad",
35 | "size" : "29x29",
36 | "scale" : "1x"
37 | },
38 | {
39 | "idiom" : "ipad",
40 | "size" : "29x29",
41 | "scale" : "2x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "40x40",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "40x40",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "76x76",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "76x76",
61 | "scale" : "2x"
62 | }
63 | ],
64 | "info" : {
65 | "version" : 1,
66 | "author" : "xcode"
67 | }
68 | }
--------------------------------------------------------------------------------
/OneLoadingAnimationStep4/OneLoadingAnimationStep4/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "ipad",
35 | "size" : "29x29",
36 | "scale" : "1x"
37 | },
38 | {
39 | "idiom" : "ipad",
40 | "size" : "29x29",
41 | "scale" : "2x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "40x40",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "40x40",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "76x76",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "76x76",
61 | "scale" : "2x"
62 | }
63 | ],
64 | "info" : {
65 | "version" : 1,
66 | "author" : "xcode"
67 | }
68 | }
--------------------------------------------------------------------------------
/OneLoadingAnimationStep5/OneLoadingAnimationStep5/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "ipad",
35 | "size" : "29x29",
36 | "scale" : "1x"
37 | },
38 | {
39 | "idiom" : "ipad",
40 | "size" : "29x29",
41 | "scale" : "2x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "40x40",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "40x40",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "76x76",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "76x76",
61 | "scale" : "2x"
62 | }
63 | ],
64 | "info" : {
65 | "version" : 1,
66 | "author" : "xcode"
67 | }
68 | }
--------------------------------------------------------------------------------
/OneLoadingAnimationComplete/OneLoadingAnimationComplete/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "ipad",
35 | "size" : "29x29",
36 | "scale" : "1x"
37 | },
38 | {
39 | "idiom" : "ipad",
40 | "size" : "29x29",
41 | "scale" : "2x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "40x40",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "40x40",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "76x76",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "76x76",
61 | "scale" : "2x"
62 | }
63 | ],
64 | "info" : {
65 | "version" : 1,
66 | "author" : "xcode"
67 | }
68 | }
--------------------------------------------------------------------------------
/OneLoadingAnimationCompleteSwift/OneLoadingAnimationCompleteSwift/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "ipad",
35 | "size" : "29x29",
36 | "scale" : "1x"
37 | },
38 | {
39 | "idiom" : "ipad",
40 | "size" : "29x29",
41 | "scale" : "2x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "40x40",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "40x40",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "76x76",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "76x76",
61 | "scale" : "2x"
62 | }
63 | ],
64 | "info" : {
65 | "version" : 1,
66 | "author" : "xcode"
67 | }
68 | }
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1Another/OneLoadingAnimationStep1Another/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "ipad",
35 | "size" : "29x29",
36 | "scale" : "1x"
37 | },
38 | {
39 | "idiom" : "ipad",
40 | "size" : "29x29",
41 | "scale" : "2x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "40x40",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "40x40",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "76x76",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "76x76",
61 | "scale" : "2x"
62 | }
63 | ],
64 | "info" : {
65 | "version" : 1,
66 | "author" : "xcode"
67 | }
68 | }
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1/OneLoadingAnimationStep1/Src/OneLoadingAnimation/ArcToCircleLayer.m:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright (c) 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "ArcToCircleLayer.h"
10 |
11 | static CGFloat const kLineWidth = 6;
12 |
13 | @implementation ArcToCircleLayer
14 |
15 | @dynamic progress;
16 |
17 | + (BOOL)needsDisplayForKey:(NSString *)key {
18 | if ([key isEqualToString:@"progress"]) {
19 | return YES;
20 | }
21 |
22 | return [super needsDisplayForKey:key];
23 | }
24 |
25 | - (void)drawInContext:(CGContextRef)ctx {
26 | UIBezierPath *path = [UIBezierPath bezierPath];
27 |
28 | CGFloat radius = MIN(CGRectGetWidth(self.bounds), CGRectGetHeight(self.bounds)) / 2 - kLineWidth / 2;
29 | CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
30 |
31 | // O
32 | CGFloat originStart = M_PI * 7 / 2;
33 | CGFloat originEnd = M_PI * 2;
34 | CGFloat currentOrigin = originStart - (originStart - originEnd) * self.progress;
35 |
36 | // D
37 | CGFloat destStart = M_PI * 3;
38 | CGFloat destEnd = 0;
39 | CGFloat currentDest = destStart - (destStart - destEnd) * self.progress;
40 |
41 | [path addArcWithCenter:center radius:radius startAngle: currentOrigin endAngle:currentDest clockwise:NO];
42 | CGContextAddPath(ctx, path.CGPath);
43 | CGContextSetLineWidth(ctx, kLineWidth);
44 | CGContextSetStrokeColorWithColor(ctx, [UIColor blueColor].CGColor);
45 | CGContextStrokePath(ctx);
46 | }
47 |
48 | @end
49 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep2/OneLoadingAnimationStep2/Src/OneLoadingAnimation/ArcToCircleLayer.m:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright (c) 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "ArcToCircleLayer.h"
10 |
11 | static CGFloat const kLineWidth = 6;
12 |
13 | @implementation ArcToCircleLayer
14 |
15 | @dynamic progress;
16 |
17 | + (BOOL)needsDisplayForKey:(NSString *)key {
18 | if ([key isEqualToString:@"progress"]) {
19 | return YES;
20 | }
21 |
22 | return [super needsDisplayForKey:key];
23 | }
24 |
25 | - (void)drawInContext:(CGContextRef)ctx {
26 | UIBezierPath *path = [UIBezierPath bezierPath];
27 |
28 | CGFloat radius = MIN(CGRectGetWidth(self.bounds), CGRectGetHeight(self.bounds)) / 2 - kLineWidth / 2;
29 | CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
30 |
31 | // O
32 | CGFloat originStart = M_PI * 7 / 2;
33 | CGFloat originEnd = M_PI * 2;
34 | CGFloat currentOrigin = originStart - (originStart - originEnd) * self.progress;
35 |
36 | // D
37 | CGFloat destStart = M_PI * 3;
38 | CGFloat destEnd = 0;
39 | CGFloat currentDest = destStart - (destStart - destEnd) * self.progress;
40 |
41 | [path addArcWithCenter:center radius:radius startAngle: currentOrigin endAngle:currentDest clockwise:NO];
42 | CGContextAddPath(ctx, path.CGPath);
43 | CGContextSetLineWidth(ctx, kLineWidth);
44 | CGContextSetStrokeColorWithColor(ctx, [UIColor lightGrayColor].CGColor);
45 | CGContextStrokePath(ctx);
46 | }
47 |
48 | @end
49 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep3/OneLoadingAnimationStep3/Src/OneLoadingAnimation/ArcToCircleLayer.m:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright (c) 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "ArcToCircleLayer.h"
10 |
11 | static CGFloat const kLineWidth = 6;
12 |
13 | @implementation ArcToCircleLayer
14 |
15 | @dynamic progress;
16 |
17 | + (BOOL)needsDisplayForKey:(NSString *)key {
18 | if ([key isEqualToString:@"progress"]) {
19 | return YES;
20 | }
21 |
22 | return [super needsDisplayForKey:key];
23 | }
24 |
25 | - (void)drawInContext:(CGContextRef)ctx {
26 | UIBezierPath *path = [UIBezierPath bezierPath];
27 |
28 | CGFloat radius = MIN(CGRectGetWidth(self.bounds), CGRectGetHeight(self.bounds)) / 2 - kLineWidth / 2;
29 | CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
30 |
31 | // O
32 | CGFloat originStart = M_PI * 7 / 2;
33 | CGFloat originEnd = M_PI * 2;
34 | CGFloat currentOrigin = originStart - (originStart - originEnd) * self.progress;
35 |
36 | // D
37 | CGFloat destStart = M_PI * 3;
38 | CGFloat destEnd = 0;
39 | CGFloat currentDest = destStart - (destStart - destEnd) * self.progress;
40 |
41 | [path addArcWithCenter:center radius:radius startAngle: currentOrigin endAngle:currentDest clockwise:NO];
42 | CGContextAddPath(ctx, path.CGPath);
43 | CGContextSetLineWidth(ctx, kLineWidth);
44 | CGContextSetStrokeColorWithColor(ctx, [UIColor lightGrayColor].CGColor);
45 | CGContextStrokePath(ctx);
46 | }
47 |
48 | @end
49 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1Another/OneLoadingAnimationStep1Another/Src/OneLoadingAnimation/ArcToCircleLayer.m:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright (c) 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "ArcToCircleLayer.h"
10 |
11 | static CGFloat const kLineWidth = 6;
12 |
13 | @implementation ArcToCircleLayer
14 |
15 | @dynamic progress;
16 |
17 | + (BOOL)needsDisplayForKey:(NSString *)key {
18 | if ([key isEqualToString:@"progress"]) {
19 | return YES;
20 | }
21 |
22 | return [super needsDisplayForKey:key];
23 | }
24 |
25 | - (void)drawInContext:(CGContextRef)ctx {
26 | UIBezierPath *path = [UIBezierPath bezierPath];
27 |
28 | CGFloat radius = MIN(CGRectGetWidth(self.bounds), CGRectGetHeight(self.bounds)) / 2 - kLineWidth / 2;
29 | CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
30 |
31 | // O
32 | CGFloat originStart = M_PI * 7 / 2;
33 | CGFloat originEnd = M_PI * 2;
34 | CGFloat currentOrigin = originStart - (originStart - originEnd) * self.progress;
35 |
36 | // D
37 | CGFloat destStart = M_PI * 3;
38 | CGFloat destEnd = 0;
39 | CGFloat currentDest = destStart - (destStart - destEnd) * self.progress;
40 |
41 | [path addArcWithCenter:center radius:radius startAngle: currentOrigin endAngle:currentDest clockwise:NO];
42 | CGContextAddPath(ctx, path.CGPath);
43 | CGContextSetLineWidth(ctx, kLineWidth);
44 | CGContextSetStrokeColorWithColor(ctx, [UIColor blueColor].CGColor);
45 | CGContextStrokePath(ctx);
46 | }
47 |
48 | @end
49 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1/OneLoadingAnimationStep1/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 | UISupportedInterfaceOrientations~ipad
40 |
41 | UIInterfaceOrientationPortrait
42 | UIInterfaceOrientationPortraitUpsideDown
43 | UIInterfaceOrientationLandscapeLeft
44 | UIInterfaceOrientationLandscapeRight
45 |
46 |
47 |
48 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep2/OneLoadingAnimationStep2/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 | UISupportedInterfaceOrientations~ipad
40 |
41 | UIInterfaceOrientationPortrait
42 | UIInterfaceOrientationPortraitUpsideDown
43 | UIInterfaceOrientationLandscapeLeft
44 | UIInterfaceOrientationLandscapeRight
45 |
46 |
47 |
48 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep3/OneLoadingAnimationStep3/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 | UISupportedInterfaceOrientations~ipad
40 |
41 | UIInterfaceOrientationPortrait
42 | UIInterfaceOrientationPortraitUpsideDown
43 | UIInterfaceOrientationLandscapeLeft
44 | UIInterfaceOrientationLandscapeRight
45 |
46 |
47 |
48 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep4/OneLoadingAnimationStep4/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 | UISupportedInterfaceOrientations~ipad
40 |
41 | UIInterfaceOrientationPortrait
42 | UIInterfaceOrientationPortraitUpsideDown
43 | UIInterfaceOrientationLandscapeLeft
44 | UIInterfaceOrientationLandscapeRight
45 |
46 |
47 |
48 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep5/OneLoadingAnimationStep5/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 | UISupportedInterfaceOrientations~ipad
40 |
41 | UIInterfaceOrientationPortrait
42 | UIInterfaceOrientationPortraitUpsideDown
43 | UIInterfaceOrientationLandscapeLeft
44 | UIInterfaceOrientationLandscapeRight
45 |
46 |
47 |
48 |
--------------------------------------------------------------------------------
/OneLoadingAnimationComplete/OneLoadingAnimationComplete/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 | UISupportedInterfaceOrientations~ipad
40 |
41 | UIInterfaceOrientationPortrait
42 | UIInterfaceOrientationPortraitUpsideDown
43 | UIInterfaceOrientationLandscapeLeft
44 | UIInterfaceOrientationLandscapeRight
45 |
46 |
47 |
48 |
--------------------------------------------------------------------------------
/OneLoadingAnimationCompleteSwift/OneLoadingAnimationCompleteSwift/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 | UISupportedInterfaceOrientations~ipad
40 |
41 | UIInterfaceOrientationPortrait
42 | UIInterfaceOrientationPortraitUpsideDown
43 | UIInterfaceOrientationLandscapeLeft
44 | UIInterfaceOrientationLandscapeRight
45 |
46 |
47 |
48 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1Another/OneLoadingAnimationStep1Another/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 | UISupportedInterfaceOrientations~ipad
40 |
41 | UIInterfaceOrientationPortrait
42 | UIInterfaceOrientationPortraitUpsideDown
43 | UIInterfaceOrientationLandscapeLeft
44 | UIInterfaceOrientationLandscapeRight
45 |
46 |
47 |
48 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1/OneLoadingAnimationStep1/Src/OneLoadingAnimation/OneLoadingAnimationView.m:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.m
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "OneLoadingAnimationView.h"
10 | #import "ArcToCircleLayer.h"
11 |
12 | static CGFloat const kRadius = 40;
13 | static CGFloat const kLineWidth = 6;
14 | static CGFloat const kStep1Duration = 5.0;
15 |
16 | @interface OneLoadingAnimationView ()
17 | @property (nonatomic) ArcToCircleLayer *arcToCircleLayer;
18 | @end
19 |
20 | @implementation OneLoadingAnimationView
21 |
22 | - (void)awakeFromNib {
23 | [super awakeFromNib];
24 | }
25 |
26 | #pragma mark - public
27 | - (void)startAnimation {
28 | [self reset];
29 | [self doStep1];
30 | }
31 |
32 | #pragma mark - animation
33 | - (void)reset {
34 | [self.arcToCircleLayer removeFromSuperlayer];
35 | }
36 |
37 | - (void)doStep1 {
38 | self.arcToCircleLayer = [ArcToCircleLayer layer];
39 | self.arcToCircleLayer.contentsScale = [UIScreen mainScreen].scale;
40 | [self.layer addSublayer:self.arcToCircleLayer];
41 |
42 | self.arcToCircleLayer.bounds = CGRectMake(0, 0, kRadius * 2 + kLineWidth, kRadius * 2 + kLineWidth);
43 | self.arcToCircleLayer.position = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
44 |
45 | // animation
46 | self.arcToCircleLayer.progress = 1; // end status
47 |
48 | CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"progress"];
49 | animation.duration = kStep1Duration;
50 | animation.fromValue = @0.0;
51 | animation.toValue = @1.0;
52 | [self.arcToCircleLayer addAnimation:animation forKey:nil];
53 | }
54 |
55 | @end
56 |
--------------------------------------------------------------------------------
/OneLoadingAnimationComplete/OneLoadingAnimationComplete/Src/OneLoadingAnimation/ArcToCircleLayer.m:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright (c) 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "ArcToCircleLayer.h"
10 |
11 | @implementation ArcToCircleLayer
12 |
13 | @dynamic progress;
14 | @dynamic color;
15 | @dynamic lineWidth;
16 |
17 | + (BOOL)needsDisplayForKey:(NSString *)key {
18 | if ([key isEqualToString:@"progress"]) {
19 | return YES;
20 | } else if ([key isEqualToString:@"color"]) {
21 | return YES;
22 | } else if ([key isEqualToString:@"lineWidth"]) {
23 | return YES;
24 | }
25 |
26 | return [super needsDisplayForKey:key];
27 | }
28 |
29 | - (void)drawInContext:(CGContextRef)ctx {
30 | UIBezierPath *path = [UIBezierPath bezierPath];
31 |
32 | CGFloat radius = MIN(CGRectGetWidth(self.bounds), CGRectGetHeight(self.bounds)) / 2 - self.lineWidth / 2;
33 | CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
34 |
35 | // O
36 | CGFloat originStart = M_PI * 7 / 2;
37 | CGFloat originEnd = M_PI * 2;
38 | CGFloat currentOrigin = originStart - (originStart - originEnd) * self.progress;
39 |
40 | // D
41 | CGFloat destStart = M_PI * 3;
42 | CGFloat destEnd = 0;
43 | CGFloat currentDest = destStart - (destStart - destEnd) * self.progress;
44 |
45 | [path addArcWithCenter:center radius:radius startAngle: currentOrigin endAngle:currentDest clockwise:NO];
46 | CGContextAddPath(ctx, path.CGPath);
47 | CGContextSetLineWidth(ctx, self.lineWidth);
48 | CGContextSetStrokeColorWithColor(ctx, self.color.CGColor);
49 | CGContextStrokePath(ctx);
50 | }
51 |
52 | @end
53 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1/OneLoadingAnimationStep1/Base.lproj/LaunchScreen.storyboard:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
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/OneLoadingAnimationStep2/OneLoadingAnimationStep2/Base.lproj/LaunchScreen.storyboard:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
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/OneLoadingAnimationStep4/OneLoadingAnimationStep4/Src/OneLoadingAnimation/ArcToCircleLayer.m:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright (c) 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "ArcToCircleLayer.h"
10 |
11 | static CGFloat const kLineWidth = 6;
12 |
13 | @implementation ArcToCircleLayer
14 |
15 | @dynamic progress;
16 | @dynamic color;
17 | @dynamic lineWidth;
18 |
19 | + (BOOL)needsDisplayForKey:(NSString *)key {
20 | if ([key isEqualToString:@"progress"]) {
21 | return YES;
22 | } else if ([key isEqualToString:@"color"]) {
23 | return YES;
24 | } else if ([key isEqualToString:@"lineWidth"]) {
25 | return YES;
26 | }
27 |
28 | return [super needsDisplayForKey:key];
29 | }
30 |
31 | - (void)drawInContext:(CGContextRef)ctx {
32 | UIBezierPath *path = [UIBezierPath bezierPath];
33 |
34 | CGFloat radius = MIN(CGRectGetWidth(self.bounds), CGRectGetHeight(self.bounds)) / 2 - kLineWidth / 2;
35 | CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
36 |
37 | // O
38 | CGFloat originStart = M_PI * 7 / 2;
39 | CGFloat originEnd = M_PI * 2;
40 | CGFloat currentOrigin = originStart - (originStart - originEnd) * self.progress;
41 |
42 | // D
43 | CGFloat destStart = M_PI * 3;
44 | CGFloat destEnd = 0;
45 | CGFloat currentDest = destStart - (destStart - destEnd) * self.progress;
46 |
47 | [path addArcWithCenter:center radius:radius startAngle: currentOrigin endAngle:currentDest clockwise:NO];
48 | CGContextAddPath(ctx, path.CGPath);
49 | CGContextSetLineWidth(ctx, self.lineWidth);
50 | CGContextSetStrokeColorWithColor(ctx, self.color.CGColor);
51 | CGContextStrokePath(ctx);
52 | }
53 |
54 | @end
55 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep5/OneLoadingAnimationStep5/Src/OneLoadingAnimation/ArcToCircleLayer.m:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.h
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright (c) 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "ArcToCircleLayer.h"
10 |
11 | static CGFloat const kLineWidth = 6;
12 |
13 | @implementation ArcToCircleLayer
14 |
15 | @dynamic progress;
16 | @dynamic color;
17 | @dynamic lineWidth;
18 |
19 | + (BOOL)needsDisplayForKey:(NSString *)key {
20 | if ([key isEqualToString:@"progress"]) {
21 | return YES;
22 | } else if ([key isEqualToString:@"color"]) {
23 | return YES;
24 | } else if ([key isEqualToString:@"lineWidth"]) {
25 | return YES;
26 | }
27 |
28 | return [super needsDisplayForKey:key];
29 | }
30 |
31 | - (void)drawInContext:(CGContextRef)ctx {
32 | UIBezierPath *path = [UIBezierPath bezierPath];
33 |
34 | CGFloat radius = MIN(CGRectGetWidth(self.bounds), CGRectGetHeight(self.bounds)) / 2 - kLineWidth / 2;
35 | CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
36 |
37 | // O
38 | CGFloat originStart = M_PI * 7 / 2;
39 | CGFloat originEnd = M_PI * 2;
40 | CGFloat currentOrigin = originStart - (originStart - originEnd) * self.progress;
41 |
42 | // D
43 | CGFloat destStart = M_PI * 3;
44 | CGFloat destEnd = 0;
45 | CGFloat currentDest = destStart - (destStart - destEnd) * self.progress;
46 |
47 | [path addArcWithCenter:center radius:radius startAngle: currentOrigin endAngle:currentDest clockwise:NO];
48 | CGContextAddPath(ctx, path.CGPath);
49 | CGContextSetLineWidth(ctx, self.lineWidth);
50 | CGContextSetStrokeColorWithColor(ctx, self.color.CGColor);
51 | CGContextStrokePath(ctx);
52 | }
53 |
54 | @end
55 |
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1 | Skip to content
2 | This repository
3 | Search
4 | Pull requests
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7 | @iamim2
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14 | @natestedman natestedman Add Swift Package Manager to Swift.gitignore
15 | 7 contributors @KrauseFx @martinblech @natestedman @nrbrook @nwest @modocache @bbodenmiller
16 | RawBlameHistory 60 lines (49 sloc) 1.29 KB
17 | # Xcode
18 | #
19 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
20 |
21 | ## Build generated
22 | build/
23 | DerivedData
24 |
25 | ## Various settings
26 | *.pbxuser
27 | !default.pbxuser
28 | *.mode1v3
29 | !default.mode1v3
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31 | !default.mode2v3
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33 | !default.perspectivev3
34 | xcuserdata
35 |
36 | ## Other
37 | *.xccheckout
38 | *.moved-aside
39 | *.xcuserstate
40 | *.xcscmblueprint
41 |
42 | ## Obj-C/Swift specific
43 | *.hmap
44 | *.ipa
45 |
46 | # Swift Package Manager
47 | #
48 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
49 | # Packages/
50 | .build/
51 |
52 | # CocoaPods
53 | #
54 | # We recommend against adding the Pods directory to your .gitignore. However
55 | # you should judge for yourself, the pros and cons are mentioned at:
56 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
57 | #
58 | # Pods/
59 |
60 | # Carthage
61 | #
62 | # Add this line if you want to avoid checking in source code from Carthage dependencies.
63 | # Carthage/Checkouts
64 |
65 | Carthage/Build
66 |
67 | # fastlane
68 | #
69 | # It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
70 | # screenshots whenever they are needed.
71 | # For more information about the recommended setup visit:
72 | # https://github.com/fastlane/fastlane/blob/master/docs/Gitignore.md
73 |
74 | fastlane/report.xml
75 | fastlane/screenshots
76 | Status API Training Shop Blog About Pricing
77 | © 2015 GitHub, Inc. Terms Privacy Security Contact Help
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/OneLoadingAnimationStep5/OneLoadingAnimationStep5/AppDelegate.m:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.m
3 | // OneLoadingAnimationStep5
4 | //
5 | // Created by thatsoul on 15/12/1.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "AppDelegate.h"
10 |
11 | @interface AppDelegate ()
12 |
13 | @end
14 |
15 | @implementation AppDelegate
16 |
17 |
18 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
19 | // Override point for customization after application launch.
20 | return YES;
21 | }
22 |
23 | - (void)applicationWillResignActive:(UIApplication *)application {
24 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
25 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
26 | }
27 |
28 | - (void)applicationDidEnterBackground:(UIApplication *)application {
29 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
30 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
31 | }
32 |
33 | - (void)applicationWillEnterForeground:(UIApplication *)application {
34 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
35 | }
36 |
37 | - (void)applicationDidBecomeActive:(UIApplication *)application {
38 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
39 | }
40 |
41 | - (void)applicationWillTerminate:(UIApplication *)application {
42 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
43 | }
44 |
45 | @end
46 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1/OneLoadingAnimationStep1/AppDelegate.m:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.m
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "AppDelegate.h"
10 |
11 | @interface AppDelegate ()
12 |
13 | @end
14 |
15 | @implementation AppDelegate
16 |
17 |
18 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
19 | // Override point for customization after application launch.
20 | return YES;
21 | }
22 |
23 | - (void)applicationWillResignActive:(UIApplication *)application {
24 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
25 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
26 | }
27 |
28 | - (void)applicationDidEnterBackground:(UIApplication *)application {
29 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
30 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
31 | }
32 |
33 | - (void)applicationWillEnterForeground:(UIApplication *)application {
34 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
35 | }
36 |
37 | - (void)applicationDidBecomeActive:(UIApplication *)application {
38 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
39 | }
40 |
41 | - (void)applicationWillTerminate:(UIApplication *)application {
42 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
43 | }
44 |
45 | @end
46 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep2/OneLoadingAnimationStep2/AppDelegate.m:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.m
3 | // OneLoadingAnimationStep2
4 | //
5 | // Created by thatsoul on 15/11/21.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "AppDelegate.h"
10 |
11 | @interface AppDelegate ()
12 |
13 | @end
14 |
15 | @implementation AppDelegate
16 |
17 |
18 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
19 | // Override point for customization after application launch.
20 | return YES;
21 | }
22 |
23 | - (void)applicationWillResignActive:(UIApplication *)application {
24 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
25 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
26 | }
27 |
28 | - (void)applicationDidEnterBackground:(UIApplication *)application {
29 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
30 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
31 | }
32 |
33 | - (void)applicationWillEnterForeground:(UIApplication *)application {
34 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
35 | }
36 |
37 | - (void)applicationDidBecomeActive:(UIApplication *)application {
38 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
39 | }
40 |
41 | - (void)applicationWillTerminate:(UIApplication *)application {
42 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
43 | }
44 |
45 | @end
46 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep3/OneLoadingAnimationStep3/AppDelegate.m:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.m
3 | // OneLoadingAnimationStep3
4 | //
5 | // Created by thatsoul on 15/11/29.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "AppDelegate.h"
10 |
11 | @interface AppDelegate ()
12 |
13 | @end
14 |
15 | @implementation AppDelegate
16 |
17 |
18 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
19 | // Override point for customization after application launch.
20 | return YES;
21 | }
22 |
23 | - (void)applicationWillResignActive:(UIApplication *)application {
24 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
25 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
26 | }
27 |
28 | - (void)applicationDidEnterBackground:(UIApplication *)application {
29 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
30 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
31 | }
32 |
33 | - (void)applicationWillEnterForeground:(UIApplication *)application {
34 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
35 | }
36 |
37 | - (void)applicationDidBecomeActive:(UIApplication *)application {
38 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
39 | }
40 |
41 | - (void)applicationWillTerminate:(UIApplication *)application {
42 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
43 | }
44 |
45 | @end
46 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep4/OneLoadingAnimationStep4/AppDelegate.m:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.m
3 | // OneLoadingAnimationStep4
4 | //
5 | // Created by thatsoul on 15/11/29.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "AppDelegate.h"
10 |
11 | @interface AppDelegate ()
12 |
13 | @end
14 |
15 | @implementation AppDelegate
16 |
17 |
18 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
19 | // Override point for customization after application launch.
20 | return YES;
21 | }
22 |
23 | - (void)applicationWillResignActive:(UIApplication *)application {
24 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
25 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
26 | }
27 |
28 | - (void)applicationDidEnterBackground:(UIApplication *)application {
29 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
30 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
31 | }
32 |
33 | - (void)applicationWillEnterForeground:(UIApplication *)application {
34 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
35 | }
36 |
37 | - (void)applicationDidBecomeActive:(UIApplication *)application {
38 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
39 | }
40 |
41 | - (void)applicationWillTerminate:(UIApplication *)application {
42 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
43 | }
44 |
45 | @end
46 |
--------------------------------------------------------------------------------
/OneLoadingAnimationComplete/OneLoadingAnimationComplete/AppDelegate.m:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.m
3 | // OneLoadingAnimationComplete
4 | //
5 | // Created by thatsoul on 15/12/13.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "AppDelegate.h"
10 |
11 | @interface AppDelegate ()
12 |
13 | @end
14 |
15 | @implementation AppDelegate
16 |
17 |
18 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
19 | // Override point for customization after application launch.
20 | return YES;
21 | }
22 |
23 | - (void)applicationWillResignActive:(UIApplication *)application {
24 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
25 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
26 | }
27 |
28 | - (void)applicationDidEnterBackground:(UIApplication *)application {
29 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
30 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
31 | }
32 |
33 | - (void)applicationWillEnterForeground:(UIApplication *)application {
34 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
35 | }
36 |
37 | - (void)applicationDidBecomeActive:(UIApplication *)application {
38 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
39 | }
40 |
41 | - (void)applicationWillTerminate:(UIApplication *)application {
42 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
43 | }
44 |
45 | @end
46 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep1Another/OneLoadingAnimationStep1Another/AppDelegate.m:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.m
3 | // OneLoadingAnimationStep1Another
4 | //
5 | // Created by thatsoul on 15/12/13.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "AppDelegate.h"
10 |
11 | @interface AppDelegate ()
12 |
13 | @end
14 |
15 | @implementation AppDelegate
16 |
17 |
18 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
19 | // Override point for customization after application launch.
20 | return YES;
21 | }
22 |
23 | - (void)applicationWillResignActive:(UIApplication *)application {
24 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
25 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
26 | }
27 |
28 | - (void)applicationDidEnterBackground:(UIApplication *)application {
29 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
30 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
31 | }
32 |
33 | - (void)applicationWillEnterForeground:(UIApplication *)application {
34 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
35 | }
36 |
37 | - (void)applicationDidBecomeActive:(UIApplication *)application {
38 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
39 | }
40 |
41 | - (void)applicationWillTerminate:(UIApplication *)application {
42 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
43 | }
44 |
45 | @end
46 |
--------------------------------------------------------------------------------
/OneLoadingAnimationCompleteSwift/OneLoadingAnimationCompleteSwift/AppDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.swift
3 | // OneLoadingAnimationCompleteSwift
4 | //
5 | // Created by thatsoul on 15/12/13.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 | var window: UIWindow?
15 |
16 |
17 | func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
18 | // Override point for customization after application launch.
19 | return true
20 | }
21 |
22 | func applicationWillResignActive(application: UIApplication) {
23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
24 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
25 | }
26 |
27 | func applicationDidEnterBackground(application: UIApplication) {
28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
30 | }
31 |
32 | func applicationWillEnterForeground(application: UIApplication) {
33 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
34 | }
35 |
36 | func applicationDidBecomeActive(application: UIApplication) {
37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
38 | }
39 |
40 | func applicationWillTerminate(application: UIApplication) {
41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
42 | }
43 |
44 |
45 | }
46 |
47 |
--------------------------------------------------------------------------------
/OneLoadingAnimationCompleteSwift/OneLoadingAnimationCompleteSwift/Src/OneLoadingAnimation/ArcToCircleLayer.swift:
--------------------------------------------------------------------------------
1 | //
2 | // ArcToCircleLayer.swift
3 | // OneLoadingAnimationCompleteSwift
4 | //
5 | // Created by thatsoul on 15/12/13.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class ArcToCircleLayer: CALayer {
12 | // MARK: - property
13 | var lineWidth: NSNumber?
14 | var color: UIColor?
15 | var progress: NSNumber? = 0
16 |
17 | // MARK: - override
18 | override class func needsDisplayForKey(key: String) -> Bool{
19 | switch key {
20 | case "lineWidth", "color", "progress":
21 | return true
22 | default:
23 | break
24 | }
25 |
26 | return super.needsDisplayForKey(key)
27 | }
28 |
29 | // 这个方法是CA系统调用的,比如创建presentationLayer时,看上去自定义的属性值要手动赋值。
30 | override init(layer: AnyObject) {
31 | super.init(layer: layer) // TODO: 这个位置对吗?
32 |
33 | let theLayer: ArcToCircleLayer = layer as! ArcToCircleLayer
34 | self.progress = theLayer.progress
35 | self.color = theLayer.color
36 | self.lineWidth = theLayer.lineWidth
37 |
38 | // print("layer: \(layer) self: \(self)") // 打开这一句,看看log很有趣
39 | }
40 |
41 | // 看上去,如果override init(layer: AnyObject),必须 override init() 和 init?(coder aDecoder: NSCoder)
42 | override init() {
43 | super.init() // TODO: 这样OK吗?
44 | }
45 |
46 | required init?(coder aDecoder: NSCoder) {
47 | super.init(coder: aDecoder) // TODO: 这样OK吗?
48 | }
49 |
50 | override func drawInContext(ctx: CGContext) {
51 | // print("lineWidth: \(lineWidth) color: \(color)")
52 | if lineWidth == nil || color == nil {
53 | return
54 | }
55 |
56 | let path = UIBezierPath()
57 |
58 | let radius = min(CGRectGetWidth(bounds), CGRectGetHeight(bounds)) / 2 - CGFloat(lineWidth!.doubleValue) / 2
59 | let center = CGPointMake(CGRectGetMidX(bounds), CGRectGetMidY(bounds))
60 |
61 | // O
62 | let originStart = M_PI * 7 / 2
63 | let originEnd = M_PI * 2
64 | let currentOrigin = originStart - (originStart - originEnd) * (progress?.doubleValue)!
65 |
66 | // D
67 | let destStart = M_PI * 3
68 | let destEnd = 0.0
69 | let currentDest = destStart - (destStart - destEnd) * (progress?.doubleValue)!
70 |
71 | path.addArcWithCenter(center, radius: radius, startAngle: CGFloat(currentOrigin), endAngle: CGFloat(currentDest), clockwise: false)
72 |
73 | CGContextAddPath(ctx, path.CGPath)
74 | CGContextSetLineWidth(ctx, CGFloat(lineWidth!.doubleValue))
75 |
76 | CGContextSetStrokeColorWithColor(ctx, color!.CGColor)
77 | CGContextStrokePath(ctx)
78 | }
79 | }
80 |
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/OneLoadingAnimationStep1Another/OneLoadingAnimationStep1Another/Src/OneLoadingAnimation/OneLoadingAnimationView.m:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.m
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "OneLoadingAnimationView.h"
10 | #import "ArcToCircleLayer.h"
11 |
12 | static CGFloat const kRadius = 40;
13 | static CGFloat const kLineWidth = 6;
14 | static CGFloat const kStep1Duration = 2;
15 |
16 | @interface OneLoadingAnimationView ()
17 | @property (nonatomic) CAShapeLayer *arcToCircleLayer;
18 | @end
19 |
20 | @implementation OneLoadingAnimationView
21 |
22 | - (void)awakeFromNib {
23 | [super awakeFromNib];
24 | }
25 |
26 | #pragma mark - public
27 | - (void)startAnimation {
28 | [self reset];
29 | [self doStep1];
30 | }
31 |
32 | #pragma mark - animation
33 | - (void)reset {
34 | [self.arcToCircleLayer removeFromSuperlayer];
35 | }
36 |
37 | - (void)doStep1 {
38 | self.arcToCircleLayer = [CAShapeLayer layer];
39 | self.arcToCircleLayer.bounds = CGRectMake(0, 0, kRadius * 2 + kLineWidth, kRadius * 2 + kLineWidth);
40 | self.arcToCircleLayer.position = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
41 |
42 | UIBezierPath *path = [UIBezierPath bezierPath];
43 | CGPoint point = CGPointMake(CGRectGetMidX(self.arcToCircleLayer.bounds), CGRectGetMidY(self.arcToCircleLayer.bounds));
44 | [path addArcWithCenter:point radius:kRadius startAngle:0 endAngle:M_PI * 2 clockwise:NO];
45 | self.arcToCircleLayer.path = path.CGPath;
46 | self.arcToCircleLayer.lineWidth = kLineWidth;
47 | self.arcToCircleLayer.strokeColor = [UIColor blueColor].CGColor;
48 | self.arcToCircleLayer.fillColor = nil;
49 |
50 | [self.layer addSublayer:self.arcToCircleLayer];
51 |
52 | // end status
53 | // SS(strokeStart)
54 | CGFloat SSFrom = 0.25;
55 | CGFloat SSTo = 0;
56 |
57 | // SE(strokeEnd)
58 | CGFloat SEFrom = 0.5;
59 | CGFloat SETo = 1.0;
60 |
61 | // transform status
62 | self.arcToCircleLayer.transform = CATransform3DIdentity;
63 |
64 | // animation
65 | CABasicAnimation *ssAnima = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
66 | ssAnima.fromValue = @(SSFrom);
67 | ssAnima.toValue = @(SSTo);
68 |
69 | CABasicAnimation *seAnima = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
70 | seAnima.fromValue = @(SEFrom);
71 | seAnima.toValue = @(SETo);
72 |
73 | CABasicAnimation *rotateAnima = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
74 | rotateAnima.fromValue = @0;
75 | rotateAnima.toValue = @(-M_PI * 2);
76 |
77 | CAAnimationGroup *animation = [CAAnimationGroup animation];
78 | animation.animations = @[ssAnima, seAnima, rotateAnima];
79 | animation.duration = kStep1Duration;
80 | [self.arcToCircleLayer addAnimation:animation forKey:nil];
81 | }
82 |
83 | @end
84 |
--------------------------------------------------------------------------------
/OneLoadingAnimationStep2/OneLoadingAnimationStep2/Src/OneLoadingAnimation/OneLoadingAnimationView.m:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.m
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "OneLoadingAnimationView.h"
10 | #import "ArcToCircleLayer.h"
11 |
12 | static NSString * const kName = @"name";
13 |
14 | static CGFloat const kRadius = 40;
15 | static CGFloat const kLineWidth = 6;
16 | static CGFloat const kStep1Duration = 1.0;
17 | static CGFloat const kStep2Duration = 3.0;
18 |
19 | @interface OneLoadingAnimationView ()
20 | @property (nonatomic) ArcToCircleLayer *arcToCircleLayer;
21 | @property (nonatomic) CAShapeLayer *moveArcLayer;
22 | @end
23 |
24 | @implementation OneLoadingAnimationView
25 |
26 | - (void)awakeFromNib {
27 | [super awakeFromNib];
28 | }
29 |
30 | #pragma mark - public
31 | - (void)startAnimation {
32 | [self reset];
33 | [self doStep1];
34 | }
35 |
36 | #pragma mark - animation
37 | - (void)reset {
38 | [self.arcToCircleLayer removeFromSuperlayer];
39 | [self.moveArcLayer removeFromSuperlayer];
40 | }
41 |
42 | // 第1阶段
43 | - (void)doStep1 {
44 | self.arcToCircleLayer = [ArcToCircleLayer layer];
45 | self.arcToCircleLayer.contentsScale = [UIScreen mainScreen].scale;
46 | [self.layer addSublayer:self.arcToCircleLayer];
47 |
48 | self.arcToCircleLayer.bounds = CGRectMake(0, 0, kRadius * 2 + kLineWidth, kRadius * 2 + kLineWidth);
49 | self.arcToCircleLayer.position = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
50 |
51 | // animation
52 | self.arcToCircleLayer.progress = 1; // end status
53 |
54 | CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"progress"];
55 | animation.duration = kStep1Duration;
56 | animation.fromValue = @0.0;
57 | animation.toValue = @1.0;
58 | animation.delegate = self;
59 | [animation setValue:@"step1" forKey:kName];
60 | [self.arcToCircleLayer addAnimation:animation forKey:nil];
61 | }
62 |
63 | // 第2阶段
64 | - (void)doStep2 {
65 | self.moveArcLayer = [CAShapeLayer layer];
66 | [self.layer addSublayer:self.moveArcLayer];
67 | self.moveArcLayer.frame = self.layer.bounds;
68 | // 弧的path
69 | UIBezierPath *moveArcPath = [UIBezierPath bezierPath];
70 | // 小圆圆心
71 | CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
72 | // d(x轴上弧圆心与小圆左边缘的距离)
73 | CGFloat d = kRadius / 2;
74 | // 弧圆心
75 | CGPoint arcCenter = CGPointMake(center.x - kRadius - d, center.y);
76 | // 弧半径
77 | CGFloat arcRadius = kRadius * 2 + d;
78 | // O(origin)
79 | CGFloat origin = M_PI * 2;
80 | // D(dest)
81 | CGFloat dest = M_PI * 2 - asin(kRadius * 2 / arcRadius);
82 | [moveArcPath addArcWithCenter:arcCenter radius:arcRadius startAngle:origin endAngle:dest clockwise:NO];
83 | self.moveArcLayer.path = moveArcPath.CGPath;
84 | self.moveArcLayer.lineWidth = 3;
85 | self.moveArcLayer.strokeColor = [UIColor blueColor].CGColor;
86 | self.moveArcLayer.fillColor = nil;
87 |
88 | // SS(strokeStart)
89 | CGFloat SSFrom = 0;
90 | CGFloat SSTo = 0.9;
91 |
92 | // SE(strokeEnd)
93 | CGFloat SEFrom = 0.1;
94 | CGFloat SETo = 1;
95 |
96 | // end status
97 | self.moveArcLayer.strokeStart = SSTo;
98 | self.moveArcLayer.strokeEnd = SETo;
99 |
100 | // animation
101 | CABasicAnimation *startAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
102 | startAnimation.fromValue = @(SSFrom);
103 | startAnimation.toValue = @(SSTo);
104 |
105 | CABasicAnimation *endAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
106 | endAnimation.fromValue = @(SEFrom);
107 | endAnimation.toValue = @(SETo);
108 |
109 | CAAnimationGroup *step2 = [CAAnimationGroup animation];
110 | step2.animations = @[startAnimation, endAnimation];
111 | step2.duration = kStep2Duration;
112 | step2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
113 |
114 | [self.moveArcLayer addAnimation:step2 forKey:nil];
115 | }
116 |
117 | #pragma mark - animation step stop
118 | - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag {
119 | if ([[anim valueForKey:kName] isEqualToString:@"step1"]) {
120 | [self doStep2];
121 | }
122 | }
123 |
124 | @end
125 |
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/OneLoadingAnimationStep3/OneLoadingAnimationStep3/Src/OneLoadingAnimation/OneLoadingAnimationView.m:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.m
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "OneLoadingAnimationView.h"
10 | #import "ArcToCircleLayer.h"
11 |
12 | static NSString * const kName = @"name";
13 |
14 | static CGFloat const kRadius = 40;
15 | static CGFloat const kLineWidth = 6;
16 | static CGFloat const kStep1Duration = 1.0;
17 | static CGFloat const kStep2Duration = 0.5;
18 | static CGFloat const kStep3Duration = 2.0;
19 | static CGFloat const kVerticalThinLayerWidth = 3;
20 | static CGFloat const kVerticalMoveLayerLength = 15;
21 |
22 | @interface OneLoadingAnimationView ()
23 | @property (nonatomic) ArcToCircleLayer *arcToCircleLayer;
24 | @property (nonatomic) CAShapeLayer *moveArcLayer;
25 | @property (nonatomic) CALayer *verticalMoveLayer;
26 | @end
27 |
28 | @implementation OneLoadingAnimationView
29 |
30 | - (void)awakeFromNib {
31 | [super awakeFromNib];
32 | }
33 |
34 | #pragma mark - public
35 | - (void)startAnimation {
36 | [self reset];
37 | [self doStep1];
38 | }
39 |
40 | #pragma mark - animation
41 | - (void)reset {
42 | [self.arcToCircleLayer removeFromSuperlayer];
43 | [self.moveArcLayer removeFromSuperlayer];
44 | [self.verticalMoveLayer removeFromSuperlayer];
45 | }
46 |
47 | // 第1阶段
48 | - (void)doStep1 {
49 | self.arcToCircleLayer = [ArcToCircleLayer layer];
50 | self.arcToCircleLayer.contentsScale = [UIScreen mainScreen].scale;
51 | [self.layer addSublayer:self.arcToCircleLayer];
52 |
53 | self.arcToCircleLayer.bounds = CGRectMake(0, 0, kRadius * 2 + kLineWidth, kRadius * 2 + kLineWidth);
54 | self.arcToCircleLayer.position = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
55 |
56 | // animation
57 | self.arcToCircleLayer.progress = 1; // end status
58 |
59 | CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"progress"];
60 | animation.duration = kStep1Duration;
61 | animation.fromValue = @0.0;
62 | animation.toValue = @1.0;
63 | animation.delegate = self;
64 | [animation setValue:@"step1" forKey:kName];
65 | [self.arcToCircleLayer addAnimation:animation forKey:nil];
66 | }
67 |
68 | // 第2阶段
69 | - (void)doStep2 {
70 | self.moveArcLayer = [CAShapeLayer layer];
71 | [self.layer addSublayer:self.moveArcLayer];
72 | self.moveArcLayer.frame = self.layer.bounds;
73 | // 弧的path
74 | UIBezierPath *moveArcPath = [UIBezierPath bezierPath];
75 | // 小圆圆心
76 | CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
77 | // d(x轴上弧圆心与小圆左边缘的距离)
78 | CGFloat d = kRadius / 2;
79 | // 弧圆心
80 | CGPoint arcCenter = CGPointMake(center.x - kRadius - d, center.y);
81 | // 弧半径
82 | CGFloat arcRadius = kRadius * 2 + d;
83 | // O(origin)
84 | CGFloat origin = M_PI * 2;
85 | // D(dest)
86 | CGFloat dest = M_PI * 2 - asin(kRadius * 2 / arcRadius);
87 | [moveArcPath addArcWithCenter:arcCenter radius:arcRadius startAngle:origin endAngle:dest clockwise:NO];
88 | self.moveArcLayer.path = moveArcPath.CGPath;
89 | self.moveArcLayer.lineWidth = 3;
90 | self.moveArcLayer.strokeColor = [UIColor lightGrayColor].CGColor;
91 | self.moveArcLayer.fillColor = nil;
92 |
93 | // SS(strokeStart)
94 | CGFloat SSFrom = 0;
95 | CGFloat SSTo = 0.9;
96 |
97 | // SE(strokeEnd)
98 | CGFloat SEFrom = 0.1;
99 | CGFloat SETo = 1;
100 |
101 | // end status
102 | self.moveArcLayer.strokeStart = SSTo;
103 | self.moveArcLayer.strokeEnd = SETo;
104 |
105 | // animation
106 | CABasicAnimation *startAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
107 | startAnimation.fromValue = @(SSFrom);
108 | startAnimation.toValue = @(SSTo);
109 |
110 | CABasicAnimation *endAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
111 | endAnimation.fromValue = @(SEFrom);
112 | endAnimation.toValue = @(SETo);
113 |
114 | CAAnimationGroup *step2 = [CAAnimationGroup animation];
115 | step2.animations = @[startAnimation, endAnimation];
116 | step2.duration = kStep2Duration;
117 | step2.delegate = self;
118 | [step2 setValue:@"step2" forKey:kName];
119 | step2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
120 |
121 | [self.moveArcLayer addAnimation:step2 forKey:nil];
122 | }
123 |
124 | // 第3阶段
125 | - (void)doStep3 {
126 | // remove not useful
127 | [self.moveArcLayer removeFromSuperlayer];
128 |
129 | // step3 layer
130 | self.verticalMoveLayer = [CALayer layer];
131 | self.verticalMoveLayer.contentsScale = [UIScreen mainScreen].scale;
132 | [self.layer addSublayer:self.verticalMoveLayer];
133 |
134 | CGFloat height = kVerticalMoveLayerLength;
135 | self.verticalMoveLayer.bounds = CGRectMake(0, 0, kVerticalThinLayerWidth, height);
136 | self.verticalMoveLayer.position = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds) - kRadius * 2 + height / 2);
137 | self.verticalMoveLayer.backgroundColor = [UIColor blueColor].CGColor;
138 |
139 | // position
140 | CGPoint originPosition = self.verticalMoveLayer.position;
141 | CGPoint destPosition = CGPointMake(originPosition.x, CGRectGetMidY(self.bounds) - kRadius - height / 2);
142 |
143 | // end status
144 | self.verticalMoveLayer.position = destPosition;
145 |
146 | // animation
147 | CABasicAnimation *step3 = [CABasicAnimation animationWithKeyPath:@"position.y"];
148 | step3.fromValue = @(originPosition.y);
149 | step3.toValue = @(destPosition.y);
150 | step3.duration = kStep3Duration;
151 | [self.verticalMoveLayer addAnimation:step3 forKey:nil];
152 | }
153 |
154 | #pragma mark - animation step stop
155 | - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag {
156 | if ([[anim valueForKey:kName] isEqualToString:@"step1"]) {
157 | [self doStep2];
158 | } else if ([[anim valueForKey:kName] isEqualToString:@"step2"]) {
159 | [self doStep3];
160 | }
161 | }
162 |
163 | @end
164 |
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/OneLoadingAnimationStep4/OneLoadingAnimationStep4/Src/OneLoadingAnimation/OneLoadingAnimationView.m:
--------------------------------------------------------------------------------
1 | //
2 | // OneLoadingAnimation.m
3 | // OneLoadingAnimationStep1
4 | //
5 | // Created by thatsoul on 15/11/15.
6 | // Copyright © 2015年 chenms.m2. All rights reserved.
7 | //
8 |
9 | #import "OneLoadingAnimationView.h"
10 | #import "ArcToCircleLayer.h"
11 |
12 | static NSString * const kName = @"name";
13 |
14 | static CGFloat const kRadius = 40;
15 | static CGFloat const kLineWidth = 6;
16 | static CGFloat const kStep1Duration = 1.0;
17 | static CGFloat const kStep2Duration = 0.5;
18 | static CGFloat const kStep3Duration = 0.15;
19 | static CGFloat const kStep4Duration = 5.0;
20 | static CGFloat const kVerticalMoveLayerHeight = 15;
21 | static CGFloat const kVerticalThinLayerWidth = 3;
22 | static CGFloat const kYScale = 0.8;
23 | static CGFloat const kVerticalFatLayerWidth = 6;
24 |
25 | @interface OneLoadingAnimationView ()
26 | @property (nonatomic) ArcToCircleLayer *arcToCircleLayer;
27 | @property (nonatomic) CAShapeLayer *moveArcLayer;
28 | @property (nonatomic) CALayer *verticalMoveLayer;
29 | @property (nonatomic) CAShapeLayer *verticalDisappearLayer;
30 | @property (nonatomic) CAShapeLayer *verticalAppearLayer;
31 | @end
32 |
33 | @implementation OneLoadingAnimationView
34 |
35 | - (void)awakeFromNib {
36 | [super awakeFromNib];
37 | }
38 |
39 | #pragma mark - public
40 | - (void)startAnimation {
41 | [self reset];
42 | [self doStep1];
43 | }
44 |
45 | #pragma mark - animation
46 | - (void)reset {
47 | [self.arcToCircleLayer removeFromSuperlayer];
48 | [self.moveArcLayer removeFromSuperlayer];
49 | [self.verticalMoveLayer removeFromSuperlayer];
50 | [self.verticalDisappearLayer removeFromSuperlayer];
51 | [self.verticalAppearLayer removeFromSuperlayer];
52 | }
53 |
54 | // 第1阶段
55 | - (void)doStep1 {
56 | self.arcToCircleLayer = [ArcToCircleLayer layer];
57 | self.arcToCircleLayer.contentsScale = [UIScreen mainScreen].scale;
58 | self.arcToCircleLayer.color = [UIColor lightGrayColor];
59 | self.arcToCircleLayer.lineWidth = kLineWidth;
60 | [self.layer addSublayer:self.arcToCircleLayer];
61 |
62 | self.arcToCircleLayer.bounds = CGRectMake(0, 0, kRadius * 2 + kLineWidth, kRadius * 2 + kLineWidth);
63 | self.arcToCircleLayer.bounds = CGRectMake(0, 0, kRadius * 2 + kLineWidth, kRadius * 2 + kLineWidth);
64 | self.arcToCircleLayer.position = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
65 |
66 | // animation
67 | self.arcToCircleLayer.progress = 1; // end status
68 |
69 | CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"progress"];
70 | animation.duration = kStep1Duration;
71 | animation.fromValue = @0.0;
72 | animation.toValue = @1.0;
73 | animation.delegate = self;
74 | [animation setValue:@"step1" forKey:kName];
75 | [self.arcToCircleLayer addAnimation:animation forKey:nil];
76 | }
77 |
78 | // 第2阶段
79 | - (void)doStep2 {
80 | self.moveArcLayer = [CAShapeLayer layer];
81 | [self.layer addSublayer:self.moveArcLayer];
82 | self.moveArcLayer.frame = self.layer.bounds;
83 | // 弧的path
84 | UIBezierPath *moveArcPath = [UIBezierPath bezierPath];
85 | // 小圆圆心
86 | CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
87 | // d(x轴上弧圆心与小圆左边缘的距离)
88 | CGFloat d = kRadius / 2;
89 | // 弧圆心
90 | CGPoint arcCenter = CGPointMake(center.x - kRadius - d, center.y);
91 | // 弧半径
92 | CGFloat arcRadius = kRadius * 2 + d;
93 | // O(origin)
94 | CGFloat origin = M_PI * 2;
95 | // D(dest)
96 | CGFloat dest = M_PI * 2 - asin(kRadius * 2 / arcRadius);
97 | [moveArcPath addArcWithCenter:arcCenter radius:arcRadius startAngle:origin endAngle:dest clockwise:NO];
98 | self.moveArcLayer.path = moveArcPath.CGPath;
99 | self.moveArcLayer.lineWidth = 3;
100 | self.moveArcLayer.strokeColor = [UIColor lightGrayColor].CGColor;
101 | self.moveArcLayer.fillColor = nil;
102 |
103 | // SS(strokeStart)
104 | CGFloat SSFrom = 0;
105 | CGFloat SSTo = 0.9;
106 |
107 | // SE(strokeEnd)
108 | CGFloat SEFrom = 0.1;
109 | CGFloat SETo = 1;
110 |
111 | // end status
112 | self.moveArcLayer.strokeStart = SSTo;
113 | self.moveArcLayer.strokeEnd = SETo;
114 |
115 | // animation
116 | CABasicAnimation *startAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
117 | startAnimation.fromValue = @(SSFrom);
118 | startAnimation.toValue = @(SSTo);
119 |
120 | CABasicAnimation *endAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
121 | endAnimation.fromValue = @(SEFrom);
122 | endAnimation.toValue = @(SETo);
123 |
124 | CAAnimationGroup *step2 = [CAAnimationGroup animation];
125 | step2.animations = @[startAnimation, endAnimation];
126 | step2.duration = kStep2Duration;
127 | step2.delegate = self;
128 | [step2 setValue:@"step2" forKey:kName];
129 | step2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
130 |
131 | [self.moveArcLayer addAnimation:step2 forKey:nil];
132 | }
133 |
134 | // 第3阶段
135 | - (void)doStep3 {
136 | // remove not useful
137 | [self.moveArcLayer removeFromSuperlayer];
138 |
139 | // step3 layer
140 | self.verticalMoveLayer = [CALayer layer];
141 | self.verticalMoveLayer.contentsScale = [UIScreen mainScreen].scale;
142 | [self.layer addSublayer:self.verticalMoveLayer];
143 |
144 | CGFloat height = kVerticalMoveLayerHeight;
145 | self.verticalMoveLayer.bounds = CGRectMake(0, 0, kVerticalThinLayerWidth, height);
146 | self.verticalMoveLayer.position = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds) - kRadius * 2 + height / 2);
147 | self.verticalMoveLayer.backgroundColor = [UIColor lightGrayColor].CGColor;
148 |
149 | // position
150 | CGPoint originPosition = self.verticalMoveLayer.position;
151 | CGPoint destPosition = CGPointMake(originPosition.x, CGRectGetMidY(self.bounds) - kRadius - height / 2);
152 |
153 | // end status
154 | self.verticalMoveLayer.position = destPosition;
155 |
156 | // animation
157 | CABasicAnimation *step3 = [CABasicAnimation animationWithKeyPath:@"position.y"];
158 | step3.fromValue = @(originPosition.y);
159 | step3.toValue = @(destPosition.y);
160 | step3.duration = kStep3Duration;
161 | step3.delegate = self;
162 | [step3 setValue:@"step3" forKey:kName];
163 | [self.verticalMoveLayer addAnimation:step3 forKey:nil];
164 | }
165 |
166 | // 第4阶段
167 | - (void)doStep4 {
168 | [self doStep4a];
169 | [self doStep4b];
170 | [self doStep4c];
171 | }
172 | // 4阶段a:小圆变形
173 | - (void)doStep4a {
174 | CGRect frame = self.arcToCircleLayer.frame;
175 | self.arcToCircleLayer.anchorPoint = CGPointMake(0.5, 1);
176 | self.arcToCircleLayer.frame = frame;
177 | self.arcToCircleLayer.color = [UIColor redColor];
178 |
179 | // y scale
180 | CGFloat yFromScale = 1.0;
181 | CGFloat yToScale = kYScale;
182 |
183 | // x scale
184 | CGFloat xFromScale = 1.0;
185 | CGFloat xToScale = 1.1;
186 |
187 | // end status
188 | self.arcToCircleLayer.transform = CATransform3DMakeScale(xToScale, yToScale, 1);
189 |
190 | // animation
191 | CABasicAnimation *yAnima = [CABasicAnimation animationWithKeyPath:@"transform.scale.y"];
192 | yAnima.fromValue = @(yFromScale);
193 | yAnima.toValue = @(yToScale);
194 |
195 | CABasicAnimation *xAnima = [CABasicAnimation animationWithKeyPath:@"transform.scale.x"];
196 | xAnima.fromValue = @(xFromScale);
197 | xAnima.toValue = @(xToScale);
198 |
199 | CAAnimationGroup *anima = [CAAnimationGroup animation];
200 | anima.animations = @[yAnima, xAnima];
201 | anima.duration = kStep4Duration;
202 | anima.delegate = self;
203 | [anima setValue:@"step4" forKey:@"name"];
204 |
205 | [self.arcToCircleLayer addAnimation:anima forKey:nil];
206 | }
207 |
208 | // 4阶段b:逐渐消失的竖线
209 | - (void)doStep4b {
210 | // remove
211 | [self.verticalMoveLayer removeFromSuperlayer];
212 |
213 | // new
214 | self.verticalDisappearLayer = [CAShapeLayer layer];
215 | self.verticalDisappearLayer.frame = self.bounds;
216 | [self.layer addSublayer:self.verticalDisappearLayer];
217 |
218 | UIBezierPath *path = [UIBezierPath bezierPath];
219 | CGFloat height = kVerticalMoveLayerHeight;
220 | CGFloat originY = CGRectGetMidY(self.bounds) - kRadius - height;
221 | CGFloat pathHeight = height + kRadius * 2 * (1 - kYScale);
222 | CGFloat destY = originY + pathHeight;
223 | [path moveToPoint:CGPointMake(CGRectGetMidX(self.bounds), originY)];
224 | [path addLineToPoint:CGPointMake(CGRectGetMidX(self.bounds), destY)];
225 | self.verticalDisappearLayer.path = path.CGPath;
226 | self.verticalDisappearLayer.lineWidth = kVerticalThinLayerWidth;
227 | self.verticalDisappearLayer.strokeColor = [UIColor greenColor].CGColor;
228 | self.verticalDisappearLayer.fillColor = nil;
229 |
230 | // SS(strokeStart)
231 | CGFloat SSFrom = 0;
232 | CGFloat SSTo = 1.0;
233 |
234 | // SE(strokeEnd)
235 | CGFloat SEFrom = height / pathHeight;
236 | CGFloat SETo = 1.0;
237 |
238 | // end status
239 | self.verticalDisappearLayer.strokeStart = SSTo;
240 | self.verticalDisappearLayer.strokeEnd = SETo;
241 |
242 | // animation
243 | CABasicAnimation *startAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
244 | startAnimation.fromValue = @(SSFrom);
245 | startAnimation.toValue = @(SSTo);
246 |
247 | CABasicAnimation *endAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
248 | endAnimation.fromValue = @(SEFrom);
249 | endAnimation.toValue = @(SETo);
250 |
251 | CAAnimationGroup *anima = [CAAnimationGroup animation];
252 | anima.animations = @[startAnimation, endAnimation];
253 | anima.duration = kStep4Duration;
254 | [self.verticalDisappearLayer addAnimation:anima forKey:nil];
255 | }
256 |
257 | // 4阶段c:逐渐出现的竖线
258 | - (void)doStep4c {
259 | self.verticalAppearLayer = [CAShapeLayer layer];
260 | [self.layer addSublayer:self.verticalAppearLayer];
261 | self.verticalAppearLayer.frame = self.bounds;
262 |
263 | UIBezierPath *step4cPath = [UIBezierPath bezierPath];
264 | CGFloat originY = CGRectGetMidY(self.bounds) - kRadius;
265 | CGFloat destY = CGRectGetMidY(self.bounds);
266 | [step4cPath moveToPoint:CGPointMake(CGRectGetMidX(self.bounds), originY)];
267 | [step4cPath addLineToPoint:CGPointMake(CGRectGetMidX(self.bounds), destY)];
268 | self.verticalAppearLayer.path = step4cPath.CGPath;
269 | self.verticalAppearLayer.lineWidth = kVerticalFatLayerWidth;
270 | self.verticalAppearLayer.strokeColor = [UIColor blueColor].CGColor;
271 | self.verticalAppearLayer.fillColor = nil;
272 |
273 |
274 | // SS(strokeStart)
275 | CGFloat SSFrom = 0;
276 | CGFloat SSTo = (1 - kYScale) * 2;
277 |
278 | // SE(strokeEnd)
279 | CGFloat SEFrom = 0;
280 | CGFloat SETo = 1;
281 |
282 | // end status
283 | self.verticalAppearLayer.strokeStart = SSTo;
284 | self.verticalAppearLayer.strokeEnd = SETo;
285 |
286 | // animation
287 | CABasicAnimation *startAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
288 | startAnimation.fromValue = @(SSFrom);
289 | startAnimation.toValue = @(SSTo);
290 |
291 | CABasicAnimation *endAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
292 | endAnimation.fromValue = @(SEFrom);
293 | endAnimation.toValue = @(SETo);
294 |
295 | CAAnimationGroup *anima = [CAAnimationGroup animation];
296 | anima.animations = @[startAnimation, endAnimation];
297 | anima.duration = kStep4Duration;
298 | [self.verticalAppearLayer addAnimation:anima forKey:nil];
299 |
300 | }
301 |
302 | #pragma mark - animation step stop
303 | - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag {
304 | if ([[anim valueForKey:kName] isEqualToString:@"step1"]) {
305 | [self doStep2];
306 | } else if ([[anim valueForKey:kName] isEqualToString:@"step2"]) {
307 | [self doStep3];
308 | } else if ([[anim valueForKey:kName] isEqualToString:@"step3"]) {
309 | [self doStep4];
310 | }
311 | }
312 |
313 |
314 | @end
315 |
--------------------------------------------------------------------------------
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