├── Assets ├── Models │ ├── tank.fbx │ ├── suzanne.fbx │ ├── suzanne.fbx.meta │ └── tank.fbx.meta ├── Graphs.meta ├── Models.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity.meta │ ├── SampleScene.meta │ ├── SampleScene │ │ ├── Global Volume Profile.asset.meta │ │ ├── Box Volume Profile.asset.meta │ │ ├── Box Volume Profile.asset │ │ └── Global Volume Profile.asset │ ├── SampleSceneSettings.lighting.meta │ ├── SampleSceneSettings.lighting │ └── SampleScene.unity ├── URP.meta ├── Materials.meta ├── Materials │ ├── Shore.mat.meta │ ├── Surface.mat.meta │ ├── Suzanne.mat.meta │ ├── Tank.mat.meta │ ├── Submerged.mat.meta │ ├── DistortionMat.mat.meta │ ├── DistortionMat.mat │ ├── Shore.mat │ ├── Suzanne.mat │ ├── Submerged.mat │ ├── Tank.mat │ └── Surface.mat ├── URP │ ├── UniversalRenderPipelineAsset.asset.meta │ ├── UniversalRenderPipelineAsset_Renderer.asset.meta │ ├── UniversalRenderPipelineGlobalSettings.asset.meta │ ├── UniversalRenderPipelineGlobalSettings.asset │ ├── UniversalRenderPipelineAsset.asset │ └── UniversalRenderPipelineAsset_Renderer.asset └── Graphs │ ├── Caustics.shadersubgraph.meta │ ├── WaterUnder.shadergraph.meta │ ├── WaterDistortion.shadergraph.meta │ └── WaterSurface.shadergraph.meta ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── EditorBuildSettings.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── URPProjectSettings.asset ├── AudioManager.asset ├── ShaderGraphSettings.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── PackageManagerSettings.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── SceneTemplateSettings.json ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── .vsconfig ├── LICENSE ├── .gitignore ├── Packages ├── manifest.json └── packages-lock.json └── README.md /Assets/Models/tank.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/aniruddhahar/URP-WaterShaders/HEAD/Assets/Models/tank.fbx -------------------------------------------------------------------------------- /Assets/Models/suzanne.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/aniruddhahar/URP-WaterShaders/HEAD/Assets/Models/suzanne.fbx -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2022.2.5f1 2 | m_EditorVersionWithRevision: 2022.2.5f1 (551d45108343) 3 | -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreReleasePackages: 0 16 | m_AdvancedSettingsExpanded: 1 17 | m_ScopedRegistriesSettingsExpanded: 1 18 | m_SeeAllPackageVersions: 0 19 | m_DismissPreviewPackagesInUse: 0 20 | oneTimeWarningShown: 0 21 | m_Registries: 22 | - m_Id: main 23 | m_Name: 24 | m_Url: https://packages.unity.com 25 | m_Scopes: [] 26 | m_IsDefault: 1 27 | m_Capabilities: 7 28 | m_ConfigSource: 0 29 | m_UserSelectedRegistryName: 30 | m_UserAddingNewScopedRegistry: 0 31 | m_RegistryInfoDraft: 32 | m_Modified: 0 33 | m_ErrorMessage: 34 | m_UserModificationsInstanceId: -868 35 | m_OriginalInstanceId: -870 36 | m_LoadAssets: 0 37 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 aniruddhahar 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 9 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 0 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 0 30 | m_AssetPipelineMode: 1 31 | m_CacheServerMode: 0 32 | m_CacheServerEndpoint: 33 | m_CacheServerNamespacePrefix: default 34 | m_CacheServerEnableDownload: 1 35 | m_CacheServerEnableUpload: 1 36 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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All shadergraphs are meant to be used as templates for your own shaders. 5 | 6 | ### Demo Video 7 | URP-WaterShaders

8 | https://youtu.be/1XAbvmTKjJI 9 | 10 | #### NOTE: In order to use the graphs in your own projects, export them as a unitypackage, rather than copying the shadergraph files. This will ensure the subgraph references are not lost 11 | 12 | ### Instructions 13 | 1. Open the project with Unity (2022.2.5f1 and URP/Shadergraph 14 or later recommended) and open SampleScene.unity in the Scenes folder 14 | 2. Make sure the render pipeline is set to URP in Project Settings> Graphics 15 | 3. Select the UniversalRenderPipelineAsset and make sure Opaque Texture and Depth Texture are both enabled. 16 | 4. Under Player settings, select Linear color space for best color representation 17 | 5. In the Asset>Graphs folder you can find two separate shadergraphs for Underwater Caustics and Water surface 18 | 6. These graphs have several customization options, such as: 19 | 1. Adjustable Shorelines using the depth texture 20 | 2. Water clarity, opacity, refraction (through distortion) 21 | 3. Triplanar Underwater caustics 22 | 4. Adjustable flow speeds for surface as well as caustics 23 | 7. A full screen render feature is added for underwater tint and distortion. With URP 14+ You can also use a local volume for tint, but it will not include distortion. 24 | 25 | ### Instructions for HDRP 26 | 1. Make sure the project is properly set up and all graphs are working. 27 | 2. Remove URP completely from the project. 28 | 3. Install HDRP from the package manager. Use the HDRP wizard to fix any issues during setup. 29 | 4. In the WaterSurface Shadergraph, change the 'Scene Color' Node to 'HD Scene Color'. This will fix the overexposed water . 30 | 5. In the WaterUnder Shadergraph, find the Position node, and change the space to Absolute World. 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