├── Assets
├── Models
│ ├── tank.fbx
│ ├── suzanne.fbx
│ ├── suzanne.fbx.meta
│ └── tank.fbx.meta
├── Graphs.meta
├── Models.meta
├── Scenes.meta
├── Scenes
│ ├── SampleScene.unity.meta
│ ├── SampleScene.meta
│ ├── SampleScene
│ │ ├── Global Volume Profile.asset.meta
│ │ ├── Box Volume Profile.asset.meta
│ │ ├── Box Volume Profile.asset
│ │ └── Global Volume Profile.asset
│ ├── SampleSceneSettings.lighting.meta
│ ├── SampleSceneSettings.lighting
│ └── SampleScene.unity
├── URP.meta
├── Materials.meta
├── Materials
│ ├── Shore.mat.meta
│ ├── Surface.mat.meta
│ ├── Suzanne.mat.meta
│ ├── Tank.mat.meta
│ ├── Submerged.mat.meta
│ ├── DistortionMat.mat.meta
│ ├── DistortionMat.mat
│ ├── Shore.mat
│ ├── Suzanne.mat
│ ├── Submerged.mat
│ ├── Tank.mat
│ └── Surface.mat
├── URP
│ ├── UniversalRenderPipelineAsset.asset.meta
│ ├── UniversalRenderPipelineAsset_Renderer.asset.meta
│ ├── UniversalRenderPipelineGlobalSettings.asset.meta
│ ├── UniversalRenderPipelineGlobalSettings.asset
│ ├── UniversalRenderPipelineAsset.asset
│ └── UniversalRenderPipelineAsset_Renderer.asset
└── Graphs
│ ├── Caustics.shadersubgraph.meta
│ ├── WaterUnder.shadergraph.meta
│ ├── WaterDistortion.shadergraph.meta
│ └── WaterSurface.shadergraph.meta
├── ProjectSettings
├── ProjectVersion.txt
├── ClusterInputManager.asset
├── PresetManager.asset
├── EditorBuildSettings.asset
├── XRSettings.asset
├── VersionControlSettings.asset
├── TimeManager.asset
├── VFXManager.asset
├── URPProjectSettings.asset
├── AudioManager.asset
├── ShaderGraphSettings.asset
├── TagManager.asset
├── UnityConnectSettings.asset
├── PackageManagerSettings.asset
├── EditorSettings.asset
├── DynamicsManager.asset
├── MemorySettings.asset
├── NavMeshAreas.asset
├── Physics2DSettings.asset
├── GraphicsSettings.asset
├── SceneTemplateSettings.json
├── QualitySettings.asset
├── InputManager.asset
└── ProjectSettings.asset
├── .vsconfig
├── LICENSE
├── .gitignore
├── Packages
├── manifest.json
└── packages-lock.json
└── README.md
/Assets/Models/tank.fbx:
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https://raw.githubusercontent.com/aniruddhahar/URP-WaterShaders/HEAD/Assets/Models/tank.fbx
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/Assets/Models/suzanne.fbx:
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https://raw.githubusercontent.com/aniruddhahar/URP-WaterShaders/HEAD/Assets/Models/suzanne.fbx
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/LICENSE:
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1 | MIT License
2 |
3 | Copyright (c) 2020 aniruddhahar
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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51 | *.pidb.meta
52 | *.pdb.meta
53 | *.mdb.meta
54 |
55 | # Unity3D generated file on crash reports
56 | sysinfo.txt
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64 | # Crashlytics generated file
65 | crashlytics-build.properties
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1 | # URP-WaterShaders
2 | ## Procedural Water Surface and Underwater Caustics with distortion for Unity URP
3 |
4 | ### This project demonstrates three procedural shadergraphs, for creating immersive underwater caustics and water surface with distortion. All shadergraphs are meant to be used as templates for your own shaders.
5 |
6 | ### Demo Video
7 | 
8 | https://youtu.be/1XAbvmTKjJI
9 |
10 | #### NOTE: In order to use the graphs in your own projects, export them as a unitypackage, rather than copying the shadergraph files. This will ensure the subgraph references are not lost
11 |
12 | ### Instructions
13 | 1. Open the project with Unity (2022.2.5f1 and URP/Shadergraph 14 or later recommended) and open SampleScene.unity in the Scenes folder
14 | 2. Make sure the render pipeline is set to URP in Project Settings> Graphics
15 | 3. Select the UniversalRenderPipelineAsset and make sure Opaque Texture and Depth Texture are both enabled.
16 | 4. Under Player settings, select Linear color space for best color representation
17 | 5. In the Asset>Graphs folder you can find two separate shadergraphs for Underwater Caustics and Water surface
18 | 6. These graphs have several customization options, such as:
19 | 1. Adjustable Shorelines using the depth texture
20 | 2. Water clarity, opacity, refraction (through distortion)
21 | 3. Triplanar Underwater caustics
22 | 4. Adjustable flow speeds for surface as well as caustics
23 | 7. A full screen render feature is added for underwater tint and distortion. With URP 14+ You can also use a local volume for tint, but it will not include distortion.
24 |
25 | ### Instructions for HDRP
26 | 1. Make sure the project is properly set up and all graphs are working.
27 | 2. Remove URP completely from the project.
28 | 3. Install HDRP from the package manager. Use the HDRP wizard to fix any issues during setup.
29 | 4. In the WaterSurface Shadergraph, change the 'Scene Color' Node to 'HD Scene Color'. This will fix the overexposed water .
30 | 5. In the WaterUnder Shadergraph, find the Position node, and change the space to Absolute World. This will fix caustics moving with the camera.
31 |
32 |
33 |
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