└── README.md
/README.md:
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1 |
2 | # Awesome snõwkit
3 |
4 | ## Table of Contents
5 |
6 | * [snõwkit resources](#snõwkit-resources)
7 | * [Websites](#websites)
8 | * [Documentation](#documentation)
9 | * [Forums](#forums)
10 | * [Twitter](#twitter)
11 | * [Tools](#tools)
12 | * [Libraries](#libraries)
13 | * [Editor Support](#editor-support)
14 | * [Sublime Text](#sublime-text)
15 | * [FlashDevelop](#flashdevelop)
16 | * [flõw resources](#flõw-resources)
17 | * [Websites](#websites-1)
18 | * [Articles](#articles)
19 | * [Editor Integrations](#editor-integrations)
20 | * [snõw resources](#snõw-resources)
21 | * [Websites](#websites-2)
22 | * [Projects](#projects)
23 | * [luxe resources](#luxe-resources)
24 | * [Websites](#websites-3)
25 | * [Articles](#articles-1)
26 | * [Games](#games)
27 | * [Examples/Experiments](#examplesexperiments)
28 | * [Game Jams](#game-jams)
29 | * [Generators](#generators)
30 | * [Utilities](#utilities)
31 | * [Libraries](#libraries-1)
32 | * [Components](#components)
33 | * [Snippets](#snippets)
34 | * [Shaders](#shaders)
35 | * [Released Games](#released-games)
36 | * [hxsw resources](#hxsw-resources)
37 | * [Websites](#websites-4)
38 | * [mínt resources](#mínt-resources)
39 | * [Websites](#websites-5)
40 | * [Blog Posts](#blog-posts)
41 | * [Examples](#examples)
42 | * [Libraries](#libraries-2)
43 | * [linc resources](#linc-resources)
44 | * [Websites](#websites-6)
45 | * [Blog Posts](#blog-posts-1)
46 | * [Libraries](#libraries-3)
47 | * [scrìbe resources](#scrìbe-resources)
48 | * [Websites](#websites-7)
49 | * [deviše resources](#deviše-resources)
50 |
51 |
52 | # snõwkit resources
53 |
54 |
55 |
56 | A curated list of resources for the [snõwkit](http://snowkit.org/) collective.
57 |
58 | > **snowkit** is a _collective_, a group of libraries, tools and developers with a common set of goals toward a high quality eco system, for the [Haxe](http://haxe.org/) toolkit.
59 |
60 | ### Websites
61 | * [snowkit.org](http://snowkit.org): Official hub for all things snõwkit (flõw, snõw, luxe, etc.)
62 | * [snowkit.org/libs](http://snowkit.org/libs/): Officiel snõwkit libraries
63 | * [snowkit on GitHub](https://www.github.com/snowkit)
64 |
65 | ### Documentation
66 | * [snowkit docset](https://github.com/Marc010/Snowkit.docset): Offline API documention for snow, luxe, Gesluxe, Nape and the Haxe Standard Library
67 |
68 | ### Forums
69 |
70 | * [snõwkit gitter chat](https://gitter.im/snowkit/public) (public)
71 |
72 | ### Twitter
73 | * [@snowkitorg](https://twitter.com/snowkitorg): Official snõwkit twitter account
74 | * [snõwkit feed](https://twitter.com/hashtag/snowkitcommunity?f=realtime): Tweets containing #snowkitcommunity
75 | * [luxe feed](https://twitter.com/hashtag/luxeengine?f=realtime): Tweets containing #luxeengine
76 |
77 | ### Tools
78 | * [snowfall](https://github.com/underscorediscovery/snowfall): Simple tool to install and update luxe + snow more conveniently (see [blog post](http://snowkit.org/2016/02/17/snowfall/)).
79 |
80 | ### Libraries
81 | * [gif](https://github.com/snowkit/gif): A GIF format encoder without any dependencies.
82 | * [gifcapture](https://github.com/snowkit/gifcapture): A threaded GIF capture recording helper.
83 |
84 | ### Editor Support
85 |
86 | #### Sublime Text
87 | * [Project settings for Sublime Text](https://gist.github.com/anissen/3f05b614fc0483899fec) for quickly jumping into luxe/snõw/Haxe source code
88 | * [Templates for Sublime Text](http://snowkit.org/2015/04/07/snowkit-templates-for-sublime-text/) for auto-generating flow/snõw/luxe projects
89 |
90 | #### FlashDevelop
91 | * [Templates for FlashDevelop](https://github.com/Chman/Snowkit-FD) for auto-generating flow/snõw/luxe projects
92 |
93 |
114 |
115 |
116 | # flõw resources
117 |
118 |
119 |
120 | > **flow** is a project based build tool for [Haxe](http://haxe.org), taking a simple json based project description and converting it into a usable application, complete with icons, file templating, binary compression, built in server and more.
121 |
122 | ### Websites
123 | * [flõw website](http://underscorediscovery.github.io/flow/)
124 | * [flõw on GitHub](https://github.com/underscorediscovery/flow)
125 |
126 | ### Editor Integrations
127 | * [Sublime Text 3](http://underscorediscovery.github.io/flow/guide/sublimetext.html)
128 | * [FlashDevelop](http://underscorediscovery.github.io/flow/guide/flashdevelop.html)
129 | * [Atom](https://github.com/snowkit/atom-flow)
130 |
131 | ### Articles
132 | * [Using Hooks](http://stisa.space/articles/luxe-hooks/): Using hooks to set up scripts to run before/after flow
133 |
134 |
135 | # snõw resources
136 |
137 |
138 |
139 | > **snow** is a free, [open source](https://github.com/underscorediscovery/snow/blob/master/LICENSE.md) light, pure and clean toolkit for building frameworks, applications and games using [Haxe](http://haxe.org), targeting native platforms and web browser.
140 |
141 | ### Websites
142 | * [snõw website](http://underscorediscovery.github.io/snow/)
143 | * [API docs](http://underscorediscovery.github.io/snow/api/index.html)
144 | * [snõw on GitHub](https://github.com/underscorediscovery/snow)
145 |
146 | ### Projects
147 |
148 | * [BabylonHx](https://github.com/vujadin/BabylonHx): A direct port of Babylon.js 3D engine to snow.
149 | * [tusk](https://github.com/BlazingMammothGames/tusk): A game engine built on top of snõw
150 | * [ChopEngine](https://github.com/Ohmnivore/ChopEngine): A Haxe cross-platform 3D game engine built on top of snow and Lime.
151 | * [GPU-Fluid-Experiments](https://github.com/haxiomic/GPU-Fluid-Experiments/tree/snow): Cross-platform GPU fluid simulation.
152 | * [snow-8](https://github.com/FuzzyWuzzie/snow-8): A CHIP-8 emulator.
153 | * [snowhxt](https://github.com/underscorediscovery/snowhxt): A convenience for using hxtelemetry with flow/snow based apps quickly.
154 | * [ceramic](https://github.com/ceramic-engine/ceramic): Minimal and portable cross-platform 2D game/multimedia engine.
155 | * [Flurry](https://github.com/Aidan63/Flurry): 2D focused, cross-platform Haxe game engine with multiple rendering backends (built on top of snow).
156 |
157 | # luxe resources
158 |
159 |
160 |
161 | > **luxe** is a high level, rapid development game engine for deploying games or applications across Mac, Windows, Linux, Android, iOS and WebGL.
162 |
163 | ### Websites
164 | * [luxe website](http://luxeengine.com/)
165 | * [Setup guide](http://luxeengine.com/docs/setup.html)
166 | * [Guides](http://luxeengine.com/docs/guide.html)
167 | * [API docs](http://luxeengine.com/docs/api/index.html)
168 | * [luxe on GitHub](https://github.com/underscorediscovery/luxe)
169 |
170 | ### Articles
171 | * [Luxe and Universal Windows Apps](http://stisa.space/articles/luxeengine-universal-windows-app/)
172 | * [Custom Web Layout](http://stisa.space/articles/custom-web-layout/)
173 |
174 | ### Templates
175 | * [luxeTpl](https://github.com/JunoNgx/luxeTpl): A state-centric template for the Luxe Engine.
176 | * [GreenTemplate](https://github.com/Zielak/GreenTemplate): Template for quickly prototyping Luxe games.
177 | * [Luxe Template](https://github.com/zollenz/luxe-template): Template for games made with the Luxe engine.
178 | * [LD Template](https://github.com/DjPale/LD-template-luxe): Simple Luxe template for Ludum Dare.
179 | * [Luxe Boilerplate](https://github.com/hypertrifle/LuxeBoilerplate): Simple boilerplate setup for new Luxe projects.
180 | * [\_empty](https://github.com/jonathanhirz/_empty): Default empty project folder.
181 | * [LD Template](https://github.com/RudenkoArts/ld_template): Ludum Dare template project for Luxe.
182 | * [Luxe Base](https://github.com/jscott1989/luxe_base): Template for Luxe game jam games including a gamepad setup screen.
183 |
184 | ### Games
185 | * [SQUARE](https://github.com/Eiyeron/-SQUARE-): Complete, but minimalistic, game.
186 | * [Collab](https://github.com/NicoM1/Collab): Shmup-like game collaboration between [NicoM1](https://github.com/NicoM1) and [Eiyeron](https://github.com/Eiyeron).
187 | * [Orbitantlers-Collab](https://github.com/NicoM1/Orbitantlers-Collab): Platformer game collaboration between [NicoM1](https://github.com/NicoM1) and [Orbitantlers](https://github.com/Absurditure).
188 | * [luxeout](https://github.com/desttinghim/luxeout): Simple breakout clone.
189 | * [spellhive](https://github.com/anissen/spellhive): Simple word game on a hexagonal grid.
190 | * [Tank Offense](https://github.com/desttinghim/tankoffense): A simple 3 lane strategy game made in Luxe.
191 | * [Dodger](https://github.com/Zielak/1Dodger): One Game a Week: #1, Dodger ([blog post](http://zielak.pl/1gaw-1-dodger))
192 | * [Memory Puzzle](https://github.com/Zielak/2MemoryPuzzle): One Game a Week: #2, Memory Puzzle ([blog post](http://zielak.pl/1gaw-2-memory-puzzle))
193 | * [Simon](https://github.com/Zielak/4Simon): One Game a Week: #4, Simon Says ([blog post](http://zielak.pl/1gaw-4-simon-says))
194 | * [Snake](https://github.com/Zielak/5Snake): One Game a Week: #5, Snake
195 | * [Ruins](https://github.com/desttinghim/ruins-game): Exploration and puzzle focused platformer
196 | * [LuxePong](https://github.com/FuzzyWuzzie/LuxePong): A simple game of Pong.
197 | * [Dunjin Crul](https://github.com/cucumbur/dunjincrul): A simple dungeon crawling action-RPG.
198 | * [LD32 Warm-Up](https://github.com/DjPale/ld32-warmup): Warmup game prior to LD32.
199 | * [vshooter](https://github.com/jonathanhirz/vshooter): A vertical space, _shmup_ type, shooter.
200 | * [Celox Inpes](https://github.com/JunoNgx/celox-inpes): A very fast-pased _shmup_ type shooter.
201 | * [Backyard Roguelike](https://github.com/jonathanhirz/backyard-roguelike): Roguelike that takes place in a backyard.
202 | * [Seeker](https://github.com/userotti/seeker): Space shooter prototype.
203 | * [Shooting Desk](https://github.com/Zielak/ShootingDesk): Turn-based team shooting game. Imagine Counter-Strike played like the old Heroes games.
204 | * [Mobile Space](https://github.com/jonathanhirz/mobile_space): Space shooter game.
205 | * [Tetromonic](https://github.com/graphnode/tetromonic): A tetromino game under development.
206 | * [Territory](https://github.com/5Mixer/Territory): Unfinished roguelike game.
207 | * [CarrotPull](https://github.com/NicoM1/CarrotPull): Experimental game about talking to plants.
208 | * [yaarpg](https://github.com/jonathanhirz/yaarpg): Yet Another Action RPG.
209 | * [bnupe](https://github.com/jonathanhirz/bnupe): Platformer experiment.
210 | * [shooter](https://github.com/jonathanhirz/shooter): Top down zombie shooter.
211 | * [Joy of Flight](https://github.com/jonathanhirz/joy_of_flight): 2D side-scrolling flight game.
212 | * [Simple Jam](https://github.com/jonathanhirz/simple_jam): A simple game for a the [Simple Jam](https://itch.io/jam/simple).
213 | * [PaperBurger](https://github.com/sourcreme/PaperBurger): Unfinished physics-based game.
214 | * [Walkey-hittey](https://github.com/jonathanhirz/walkeyhittey): A Zelda-like; top-down walk about with melee combat.
215 | * [FCC-TicTacToe](https://github.com/desttinghim/fcc-tictactoe): TicTacToe game for Free Code Camp.
216 | * [TG-001](https://github.com/jonathanhirz/TG-001): Top down shooter.
217 | * [spaceRL](https://github.com/jonathanhirz/spaceRL): Space roguelike for mobile.
218 | * [Soil](https://github.com/ScottMakesGames/Soil): A multiplatform game that aims to provide a zenlike environment to cultivate and sell various plants.
219 | * [RUSH](https://github.com/Zielak/rush): Continuation of a GBJAM 4 game.
220 |
221 | ### Examples/Experiments
222 | * [Kitchensink Test](https://gist.github.com/anissen/2e809b502708db273357): Compact example that demonstrates a lot of features of Luxe.
223 | * [Luxe Projects](https://github.com/Rostiger/Luxe_Projects): Different tests projects.
224 | * [starField](https://github.com/jonathanhirz/starField): Star field experiment.
225 | * [snowkitTests](https://github.com/JosePedroDias/snowkitTests): Endeavors with snowkit.
226 | * [liquid-luxe](https://github.com/chronosyndrome/liquid-luxe): 2D liquid simulation using snowkit and Luxe.
227 | * [hxDaedalus examples](https://github.com/hxDaedalus/hxDaedalus-luxe-examples): Luxe examples of [hxDaedalus](https://github.com/hxDaedalus/hxDaedalus) (2D environment modeling and pathfinding)
228 | * [PhysicsEngine](https://gist.github.com/KeyMaster-/4aa297d2842b03ece36b): Basic Luxe rectangles physics engine.
229 | * [CustomLuxePhysics](https://github.com/FuzzyWuzzie/CustomLuxePhysics): A simple demo showing how to write your own physics engine for Luxe.
230 | * [CustomLuxePreloader](https://github.com/FuzzyWuzzie/CustomLuxePreloader): A simple demo showing a custom preloader in Haxe.
231 | * [LuxeLights](https://github.com/FuzzyWuzzie/LuxeLights): A simple demo showing how to use render textures and shaders to create a basic 2D lighting effect.
232 | * [LuxeSightLights](https://github.com/FuzzyWuzzie/LuxeSightLights): Luxe implementation of [Sight & Light](http://ncase.me/sight-and-light/).
233 | * [LuxeBloom](https://github.com/FuzzyWuzzie/LuxeBloom): A demo for Luxe showing one way to use shaders and rendertextures to apply a bloom effect to the screen.
234 | * [Luxe hscript reload](https://github.com/DjPale/luxe-hscript-reload): Live reloading of hscript to make gameplay logic in luxe ([blog post](http://snowkit.org/2015/06/20/using-hscript-to-program-entity-behaviors-in-luxe-with-auto-reload/)).
235 | * [Foldable](https://github.com/josuigoa/experiments/tree/master/luxe/foldable): Experiment in creating foldable geometry ([screenshot](https://raw.githubusercontent.com/josuigoa/experiments/master/luxe/foldable/folding_paper.gif)).
236 | * [Normal Mapping](https://github.com/josuigoa/experiments/tree/master/luxe/normal_mapping): Experiment in creating normal mapped texture ([screenshot](https://raw.githubusercontent.com/josuigoa/experiments/master/luxe/normal_mapping/normal_mapping.gif)).
237 | * [Perlin Clouds](https://github.com/josuigoa/experiments/tree/master/luxe/perlin_clouds): Experiment in creating a texture with Perlin noise ([screenshot](https://github.com/josuigoa/experiments/raw/master/luxe/perlin_clouds/perlin_clouds.gif)).
238 | * [Luxe3D](https://github.com/FuzzyWuzzie/Luxe3D): Experiments in 3D in Luxe.
239 | * [Dancefloor](https://github.com/Zielak/dancefloor): Dance floor simulator!
240 | * [LuxePixelPerfect](https://github.com/MicUurloon/LuxePixelPerfect): Luxe example of a pixel perfect zoom.
241 | * [RegisAgro](https://github.com/FuzzyWuzzie/RegisAgro): An unfinished implementation of hnefatafl ("Kings Table"). Demonstrates shader effects setup.
242 | * [Luxe Net Test](https://github.com/stisa/luxe-net-test): Example of a multiplayer game, using node.js as the game server and luxe as client.
243 | * [Mazes](https://github.com/stisa/mazes): Depth First Search mazes implemented in luxe.
244 | * [AdventurEr](https://github.com/le-doux/AdventurEr): Test client for scrolling adventure game.
245 | * [Voxel Load](https://github.com/DjPale/voxel-load-luxe): Test for loading and displaying MagicaVoxel models.
246 | * [AdventurePathfinding](https://github.com/MicUurloon/AdventurePathfinding): Example code of a pathfinding method for 2d point and click adventure game.
247 | * [Euclido](https://github.com/zollenz/euclido): A euclidian rhythm generator.
248 | * [PlatformerLuxe](https://github.com/Scanix/PlatformerLuxe): A test of platformer physic, tilemap, sprite, camera and some others concepts.
249 | * [Luxe Stuff](https://github.com/hypertrifle/luxe-stuff): Code helpers, boilerplate and useful components for Luxe.
250 | * [Frog Tiles](https://github.com/hypertrifle/frogTiles): Frog tiles game prototype.
251 | * [Raster Road Generation](https://github.com/hypertrifle/raster-road-generation): Experimentation with creating an Outrun-style scrolling road.
252 | * [ChickensFlightLuxeDemo](https://github.com/octocake1/ChickensFlightLuxeDemo): Example of using a sprite sheet.
253 | * [Entity Component](https://github.com/jonathanhirz/entity_component): An example of how to set up entities.
254 | * [Platformer test](https://github.com/jonathanhirz/luxe_platformer): Luxe platformer test ground.
255 | * [Isometric Experiments](https://github.com/hypertrifle/isometric-artwork-experiments): Some isometric artwork experiments.
256 | * [justTriangles Example](https://github.com/nanjizal/justTrianglesLuxe): Example of using the "justTriangles" vector shape generation library with Luxe.
257 | * [chickens](https://github.com/wimcake/chickens): Example of using Echo framework with Luxe game engine, Nape physics engine.
258 | * [HKOSCon2017 Haxe Game Workshop](https://github.com/kevinresol/hkoscon2017-haxe-game): A cross-platform multiplayer agar.io clone.
259 | * [Kisrhombille experiments](https://github.com/hypertrifle/Kisrhombille-experiments): Kisrhombille geometry tessellation.
260 |
261 | ### Game Jams
262 |
263 | #### Bacon Jam
264 |
265 | * [Alien invasion X-00004](https://bacongamejam.org/jams/bacongamejam-08/302/): Aliens are invading us, millions of them. [Source (GitHub)](https://github.com/Dvergar/BaconJam)
266 |
267 | #### Ludum Dare 31
268 |
269 |
270 |
271 |
272 |
273 | * [Train of Thought](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=30512): Colourful and action-packed word game. [Source (GitHub)](https://github.com/anissen/ld31)
274 | * [Leviathan](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34): Leviathan is a card-battling tower defensey thing. [Source (Google Code)](https://code.google.com/p/ld48jovoc/source/browse/#svn%2Fld31_onescreen%2Fsrc)
275 | * [Scarecrow](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=3012): Scare away crows. [Source (zip)](http://www.elcoino.de/LD31src.zip)
276 | * [LiliLight](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=7279): Lili is stuck in her Nightmare, help her to chase her Demons in order to wake up! (No source)
277 |
278 | #### Ludum Dare 32
279 |
280 |
281 |
282 |
283 |
284 |
285 | * [Food Fight](http://ludumdare.com/compo/ludum-dare-32/?action=rate&uid=34): 3D top-down pea shooter. [Source (GitHub)](https://github.com/joeld42/ld48jovoc/tree/ld32-compoversion/ld32_foodfight)
286 | * [Censored](http://ludumdare.com/compo/ludum-dare-32/?action=rate&uid=50305): Armed with your pencils, you must throw pencils to draw on all free papers. You must not draw on censored papers! [Source (GitHub)](https://github.com/jeremyfa/ludumdare-32)
287 | * [BOOMBOX](http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=38590): Save people from sadness WITH MUSIC! [Source (GitHub)](https://github.com/Zielak/ld32)
288 | * [Symmetric Torpedo](http://ludumdare.com/compo/ludum-dare-32/?action=rate&uid=23363): Kill or be killed in a submarine-on-submarine battle. [Source (DropBox)](https://www.dropbox.com/s/nchmotd1bz1cri9/symmetric-torpedo.zip?dl=0)
289 | * [FEATHERROCK](http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=22923): Play as a magical weapon; a rock with feathers. [Source (GitHub)](http://github.com/FuzzyWuzzie/FeatherRock)
290 |
291 | #### GBJam 4
292 |
293 |
294 | * [Where's My Dog](http://gamejolt.com/games/where-s-my-dog/87073): Atmospheric platformer. [No source]
295 | * [Rush](http://gamejolt.com/games/rush/85421): Arcade runner game about love and throwing crates. [Source (GitHub)](https://github.com/Zielak/gbjam4)
296 |
297 | #### Ludum Dare 33
298 |
299 |
300 |
301 |
302 |
303 |
304 | * [Blobby Monster](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=23611): You must attack people while they're travelling from house to house. [Source (zip)](http://imdeity.com/ludum/33/Source.zip)
305 | * [Hugzilla](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=34): Hug everything to death in this cute colorful 3D game. [Source (GitHub)](https://github.com/joeld42/ld48jovoc)
306 | * [I'm not a monster](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=41337): You play as a good monster trying to convience people of your good intentions. [Source (GitHub)](https://github.com/EduardoLopes/LD33)
307 | * [Monster's Ball](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=30512): Participate in the monsters' favorite pasttime where you throw rubber balls at things. [Source (GitHub)](https://github.com/anissen/ld33)
308 | * [The monster](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25271): Visual novel where you play as a monster. [Source (GitHub)](https://github.com/mrcdk/ld33)
309 |
310 | #### Ludum Dare 34
311 |
312 |
313 |
314 |
315 |
316 |
317 |
318 |
319 | * [Eat and Run](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=47736): Eat ants. Beware of ants. [Source (GitHub)](https://github.com/RudenkoArts/LD34)
320 | * [Hungry Spider](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=38590): You're a spider! Eat, but not too much. Avoid Spikes. [Source (GitHub)](https://github.com/Zielak/LDJAM34)
321 | * [Infinite Tower](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=41337): Climb the infinite tower. [Source (GitHub)](https://github.com/EduardoLopes/LD34)
322 | * [A Life in a Year](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=30512): You guide a young tree in its first year of life. Collect items to grow and prosper. [Source (GitHub)](https://github.com/anissen/ld34)
323 | * [Ludum Party!](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=22923): Challenge a friend or CPU to a series of minigames! Made with [tusk](https://github.com/BlazingMammothGames/tusk). [Source (GitHub)](https://github.com/FuzzyWuzzie/LD34)
324 | * [Santa Rush](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=41073): In this game you must deliver presents to igloos as fast as possible. Good luck! [Source (GitHub)](https://github.com/Dohxis/LD34)
325 | * [Two Trees](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=7956): A game about growing trees. You and another fine young tree are on a hill, growing away. [Source (zip)](http://www.mediafire.com/download/lqsflxzfmv718kw/twotrees.zip)
326 |
327 | #### Global Game Jam 2016
328 |
329 |
330 | * [Alien Growth](http://globalgamejam.org/2016/games/alien-growth): Watch procedurally generated, alien plants grow. Perform rituals to alter your plant. [Source (GitHub)](https://github.com/KeyMaster-/AlienGrowth)
331 | * [Le précheur](http://globalgamejam.org/2016/games/le-pr%C3%A9cheur): Watch people's habits and choose the correct action to help convert people to your faith. [Source (zip)](http://ggj.s3.amazonaws.com/games/2016/01/31/1632/le_precheur_sources.zip)
332 |
333 | #### LOWREZ Jam 2016
334 |
335 | * [LZRS](https://itch.io/jam/lowrezjam2016/rate/61784): A laser-dodging game.
336 |
337 | #### Ludum Dare 35
338 |
339 |
340 |
341 |
342 |
343 |
344 |
345 |
346 |
347 | * [Geometry Ninja](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=30512): Slice geometry in evenly sized pieces in an ever-increasing rush against time. [Source (GitHub)](https://github.com/anissen/ld35)
348 | * [OUROBOROS](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=35189): Play as an infinitely long snakething trying to eat its own tail. [Source (GitHub)](https://github.com/undefinist/ld35)
349 | * [Pink](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=41337): Change the shape of the player to collect as many rectangles or circles as you can. [Source (GitHub)](https://github.com/EduardoLopes/LD35)
350 | * [The Tale of Lapkovius](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=24822): Find treasure in the dungeon and make your way out. And don't get discovered! [Source (zip)](https://ziege.itch.io/lapkovius)
351 | * [ShiftSnap](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=16241): Plays like a 2D Rubik's cube [Source (GitHub)](https://github.com/5Mixer/LD35)
352 | * [Slime Tech](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=36186): Manipulate slime using attractors to charge up shapes and archieve science. [Source (GitHub)](https://github.com/foolmoron/slimysquad)
353 | * [Space Shift](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=9921): Small space shmup where your ship changes with different abilities every 3 seconds. [Source (GitHub)](https://github.com/DjPale/LD-template-luxe/tree/ld35-shapeshift)
354 | * [Strata: The Shapeshifting Microworld](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=89547): Find your way out of a shapeshifting microworld. [Source (GitHub)](http://github.com/AtomicPair/ld35)
355 | * [vertex.](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=46201): Resolve all line intersections before the time runs out. [Source (zip)](https://helyx.itch.io/vertex)
356 |
357 | #### Simple Jam
358 |
359 | * [Kryce](https://keymaster.itch.io/kryce): Kryce is bullethell game controlled directly with the analog stick. [Source (GitHub)](https://github.com/KeyMaster-/Kryce)
360 |
361 | #### [One Button Jam](https://itch.io/jam/one-button-to-rule-all-jam)
362 |
363 |
364 | * [Flappy Joust](https://jtruher.itch.io/flappy-joust): It's, uh, Flappy Bird meets Joust!
365 | * [Rocket Hop](https://hexdie.itch.io/rocket-hop): An infinite-runner/platformer. [Source (Bitbucket)](https://bitbucket.org/hexdie/onebuttonjam16/src)
366 |
367 | #### [365 Indies Jam](http://gamejolt.com/tag/365indiesjam)
368 |
369 | * [Super 365 Quest](http://gamejolt.com/games/super-365-quest/181301): Game inspired by Super Crate Box.
370 |
371 | #### [Ludum Dare 36](http://ludumdare.com/compo/2016/08/24/welcome-to-ludum-dare-36/)
372 |
373 | * [Four](http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=47736): Puzzle game where you need to collect all elements to complete the level. [Source (GitHub)](https://github.com/RudenkoArts/ld36)
374 |
375 | #### [GBJAM 5](https://itch.io/jam/gbjam-5)
376 |
377 | * [Lode Jogger](https://jtruher.itch.io/lode-jogger): Lode Runner inspired game.
378 | * [T-Temple](https://eduardo.itch.io/t-tempel): Stylized platformer.
379 |
380 | #### [Procedural Generation Jam 2016](https://itch.io/jam/procjam)
381 |
382 | * [trace](https://itch.io/jam/procjam/rate/108942): Hack the network. Avoid detection. Evade the TRACE. Get the data. [Source (GitHub)](https://github.com/anissen/trace)
383 |
384 | #### [Ludum Dare 37](https://ldjam.com/welcome-to-ludum-dare-37)
385 |
386 | * [Battle Room](http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=47736): Battle room where two players duke it out in local multiplayer.
387 |
388 | #### [Global Game Jam 2017](http://globalgamejam.org)
389 |
390 | * [Wave the surfer](http://globalgamejam.org/2017/games/wave-surfer-2): Control wave with mouse to make some cool tricks with surfer. [Source (zip)](http://ggj.s3.amazonaws.com/games/2017/01/22/1727/wave_the_surfer.zip)
391 |
392 | #### [Ludum Dare 38](https://ldjam.com/events/ludum-dare/38)
393 |
394 |
395 | * [Landshift](https://ldjam.com/events/ludum-dare/38/landshift): A small puzzler made about connecting roads and rivers. [Source (GitHub)](https://github.com/undefinist/ld38)
396 | * [MAXIMUM CLENCH](https://ldjam.com/events/ludum-dare/38/maximum-clench): A 2 player competitive mini game. [Source (GitHub)](https://github.com/hypertrifle/LD38)
397 |
398 | #### [Ludum Dare 39](https://ldjam.com/events/ludum-dare/39)
399 |
400 |
401 |
402 | * [Airship Climb](https://ldjam.com/events/ludum-dare/39/airship-climb): Collect fuel to “don’t run out of climbing power”. [Source (GitHub)](https://github.com/RudenkoArts/ld39)
403 | * [Laser Dodgy](https://ldjam.com/events/ludum-dare/39/laser-dodgy): Run around and collect all of the little powerup squares to go through the green warp square for the next level!
404 | * [RESISTANCE](https://ldjam.com/events/ludum-dare/39/resistance): You play as a resistor-wielding LED fighting for energy. Fight enemies and collect batteries to keep your energy levels high. [Source (GitHub)](https://github.com/azlen/LD39)
405 |
406 | #### [LOW REZ JAM 2017](https://itch.io/jam/lowrezjam2017)
407 |
408 | * [slower than light](https://jtruher.itch.io/lowrezjam2017): Explore your derelict ship, try to warp out of danger, or stand and fight and try not to blow up.
409 |
410 | #### [Jogabili Jam 2](http://jams.gamejolt.io/jogabilijam2)
411 |
412 | * [Varginha UFO Incident](https://gamejolt.com/games/UFO_incident/286963): Megaman-esque platformer.
413 |
414 | #### [Summer Slow Jams June 2018](https://itch.io/jam/ssjminigames)
415 |
416 | * [The World Is Alive(?)](https://jtruher.itch.io/ssj-june-2018): A silly little game about a dormant, recovering world.
417 |
418 | #### [Summer Slow Jams August 2018: Parody Games](https://itch.io/jam/ssjparody)
419 |
420 | * [Pongish](https://jtruher.itch.io/pongish): It's Pong, sort of! You can't actually miss, though, because the ball always seeks the player.
421 |
422 |
426 |
427 | ### Generators
428 | * [Slush Generator](https://github.com/Clever-Coding/slush-luxe): Tool for generating new luxe projects, states, entities, components and more
429 | * [Parcel Generator](https://github.com/Clever-Coding/parcel-cli): Tool for auto-generating a `parcel.json`-file from a directory
430 | * [Yeoman Generator](https://github.com/artbit/generator-luxe): Tool for generating luxe projects, states, entities and components
431 |
432 | ### Utilities
433 | * [PyxelEdit Map Importer](https://github.com/Dvergar/PyxelEdit-Map-Importer): Haxe map importer for Pyxel Edit for the free & paid version. Includes helper for luxe.
434 | * [Pixel Sprite Generator](https://github.com/Zielak/pixel-sprite-generator-luxe): Pixel sprite generator prepared for Luxe engine.
435 | * [IsometricEdit](https://github.com/DjPale/IsometricEdit): Simple graphical tile editor for isometric spritesheets
436 | * [zame-haxe-particles](https://github.com/restorer/zame-haxe-particles): Particle system for OpenFL and Luxe. Compatible with Particle Designer.
437 | * [hxDaedalus](https://github.com/hxDaedalus/hxDaedalus): 2D environment modeling and pathfinding.
438 | * [LuxeParticleDesigner](https://github.com/FuzzyWuzzie/LuxeParticleDesigner): A tool for quickly designing / tweaking particle systems in Luxe.
439 | * [AutoTerrainGen](https://github.com/Zielak/AutoTerrainGen): Generate terrain maps for Tiled by providing 2 or more tilesets.
440 | * [LuxePolygonDraw](https://github.com/le-doux/LuxePolygonDraw): Vector level editor.
441 | * [AdventurEd](https://github.com/le-doux/AdventurEd): Level editor for an adventure game.
442 | * [Map Generator](https://github.com/zollenz/map-generator): A 2D map generator made with the Luxe Engine.
443 | * [Assetpacker](https://github.com/underscorediscovery/luxe-assetpacker): A visual asset packing tool for creating bundles of assets.
444 | * [LuxeTrackCreator](https://github.com/Aidan63/LuxeTrackCreator): Track editor created in Haxe using the Luxe engine.
445 |
446 | ### Libraries
447 | * [Gesluxe](https://github.com/josuigoa/Gesluxe): Gesture library.
448 | * [Rainbow](https://github.com/Dvergar/rainbow): Text coloring/sizing per character.
449 | * [Rainbow*](https://github.com/impactfulloneliness/rainbow): Updated fork of Rainbow.
450 | * [Behavior Trees](https://github.com/whuop/hxbt): Behavior Tree implementation with Luxe sample.
451 | * [Maze Generator](https://github.com/whuop/MazeGen): Library of algorithms for generating mazes.
452 | * [L-System](https://github.com/whuop/L-System): Lindenmayer system for generating trees.
453 | * [WhuopLib](https://github.com/whuop/WhuopLib): A set of helper classes, such as loading Entities/Sprites from json.
454 | * [Spatial Hash](https://gist.github.com/RudenkoArts/2bc27bb7af9338699cda): Broad-phase algorithm for collision detection on uniform grids.
455 | * [Pincushion](https://github.com/le-doux/pincushion): Vector game editor & animation tool. [Test game](https://github.com/le-doux/Star-Gazer) for Pincushion.
456 | * [hxGameJolt](https://github.com/Zielak/hxGameJolt): [Game Jolt](http://gamejolt.com/) API for Haxe users. Includes Luxe example.
457 | * [DConsole](https://github.com/ProG4mr/dconsole): In-game drop-down console that provides runtime acess to methods, variables and more.
458 | * [gessie](https://github.com/kevinresol/gessie): Gesture recognition library with support for Luxe and OpenFL.
459 | * [SpriterHaxeEngine](https://github.com/loudoweb/SpriterHaxeEngine): Use animations from Brashmonkey's Spriter SCML in Luxe and OpenFL.
460 | * [Luxe ASCII](https://github.com/mattj1/luxe_ascii): ASCII Rendering for Luxe.
461 | * [MpHx](https://github.com/5Mixer/mphx): A library that facilitates the creation of multiplayer games. Includes Luxe examples.
462 | * [hxNoise](https://github.com/whuop/hxNoise): A collection of noise functions for Haxe. Includes Luxe examples.
463 | * [Luxe Atlas](https://github.com/undefinist/luxe_atlas): Runtime atlas/texture packer for Luxe.
464 | * [EmojiKit](https://github.com/le-doux/EmojiKit): A prototyping tool that makes it easy to use emoji in games made with Luxe engine.
465 | * [Overlap Runtime](https://github.com/sourcreme/luxeOverlapRuntime): Library for integrating [Overlap2D](http://overlap2d.com/) scenes into Luxe.
466 | * [Trog's Interactive Dialogue Engine](https://github.com/groebelsloot/haxe-interactive-dialogue-engine): Interactive dialogue engine made for a 2D point'n'click adventure.
467 | * [luxe gifcapture](https://github.com/underscorediscovery/luxe-gifcapture): A library to capture realtime gifs from luxe games.
468 | * [oni](https://github.com/impactfulloneliness/Oni): A text implementation supporting animations and colors.
469 | * [clay](https://github.com/RudenkoArts/clay): Entity-Component System and nodes for Luxe.
470 | * [Gamepad Haxe](https://github.com/josuigoa/Gamepad-Haxe): Simulates an analog joystick input using the keyboard. Support for different engines, e.g. luxe.
471 | * [sparkler](https://github.com/RudenkoArts/sparkler): Modular particle system for Luxe.
472 | * [ecs](https://github.com/kevinresol/ecs): Experimental macro-powered Entity-Component-System game engine. Includes luxe sample game.
473 |
474 | ### Components
475 | * [Gradient](https://gist.github.com/AbelToy/6e28392bc0bec79876d5): Gradient component for Luxe.
476 | * [Hover Alpha](https://gist.github.com/underscorediscovery/2c53d1d0bf9b9732c38b): Basic hover alpha button component.
477 | * [Camera Drag](https://gist.github.com/underscorediscovery/2cd52a89470421c51301): Simple camera drag + zoom script.
478 | * [Trail Renderer](https://gist.github.com/le-doux/d9ac94af66c2b9a86238): A trail renderer component using a triangle mesh.
479 | * [Player Team](https://gist.github.com/underscorediscovery/34536d5e6dab31e1286e): Example of making a flag/team component.
480 | * [FPS](https://gist.github.com/underscorediscovery/effb9014eb0de75b64c5): Frames per second text component.
481 | * [SpriteAnimation](https://gist.github.com/RudenkoArts/6ebff39903a6ef83926259c88944338b): Component for to playing animations.
482 |
483 | ### Snippets
484 | * [Ply Importer](https://gist.github.com/KeyMaster-/247fee525cf73d086dc3): Importer for PLY files from Blender into Luxe.
485 | * [Input Macro](https://github.com/NicoM1/InputMacro): Simple, remappable, macro-based input handling.
486 | * [Isometric view](https://gist.github.com/KeyMaster-/80e6f31e580e1186061e): Code snippet for setting on the camera for isometric view.
487 | * [Physics Bodies](https://gist.github.com/KeyMaster-/4aa297d2842b03ece36b): Basic rectangles physics engine.
488 | * [Wave Physics](https://gist.github.com/KeyMaster-/9d6898d686c24f6f5f62): Code sample for doing wave spring physics.
489 | * [Image From URL](https://gist.github.com/bmfs/18caf119cfc6bfeff5fd): Example of loading an image from an URL.
490 | * [Loading Splash Screen](https://gist.github.com/otapliger/ba48bf7588c8b25adeacb29b03481643): A custom ParcelProgress for Luxe that shows a splash screen.
491 | * [Asset Importer Macro](https://gist.github.com/kevinresol/86e2746ea8701060feb8): Macro to read and auto-import all assets from the assets path.
492 | * [Pixel Perfect Camera Scale](https://gist.github.com/EduardoLopes/8c835698586bd275e81e): Example of how to resize the viewport to preserve a pixel perfect camera scaling.
493 | * [Accelerometer](https://gist.github.com/josuigoa/bd94fdb32c2b946bdf2fed027798a893): Getting accelerometer values.
494 |
495 | ### Shaders
496 | * [Polar Wrap](https://gist.github.com/KeyMaster-/2bb5e20f824241f3caef): Luxe polar warp shader.
497 | * [Tilt Shift](https://gist.github.com/underscorediscovery/10324388): Tilt shift shader.
498 |
499 | ### Released Games
500 | * [3720](http://jtruher.itch.io/3720-1) (Mac/Windows, free¹): Space shooter/dodger from a pigsquad game jam.
501 | * [Marballs](http://jtruher.itch.io/marballs) (Mac/Windows, free¹): It's marbles, bumping into each other.
502 | * [Zombie Shooter](http://jonathanhirz.itch.io/unnamed-shooter) (Mac, free¹): An in-development top down shooter.
503 | * [BYRL](http://jonathanhirz.itch.io/byrl) (Mac/Windows, free¹): Backyard roguelike.
504 | * [Widgeteer](http://brodybrooks.com/widget) (Web, free): Connect components to from complex machines. Uses Luxe and Mint.
505 | * [profectus.4](http://junongx.itch.io/profectus4) (Android, free¹): Minimalistic geometry shooter.
506 | * [Kung Fu Kid](http://dj_pale.itch.io/kung-fu-kid) (Web/Linux, free¹): Retro arcade game inspired by the old classic "Kung Fu" on Arcade and multiple 8-bit machines.
507 | * [Anchorverse](http://ziege.itch.io/anchorverse) (Windows/Linux/Source, free¹): Become a hero! Go save the Anchorverse!
508 | * [Threes!](http://play.threesgame.com) (Web, free): Threes is tiny puzzle that grows on you.
509 | * [Fargerfight Arque](http://junongx.itch.io/fargerfight-arque) (Android/iOS/Source, free¹): Local-multiplayer smartphone violence.
510 | * [The Westport Independent](http://www.doublezeroonezero.com/westport.html) (Mac/Windows/Linux/Android/iOS, price depending on platform): _A game about corruption and newspapers_
511 | * [Topsoil](https://topsoilgame.com) (Android/iOS, free with paid unlocks): _Grow plants and work your garden’s soil._
512 | * [Stoneset](https://play.google.com/store/apps/details?id=com.anissen.stoneset) (Android, free): _Forge gemstones and complete sets to collect riches!_
513 |
514 | ¹ Name your own price (can be free).
515 |
516 | # hxsw resources
517 |
518 |
519 |
520 | > **hxsw** is Haxe Shader Wrangler, a string manipulation library, that offers a simple structured effect file format for managing variations of shaders, with line and directive injection and quasi pathing through an effect key.
521 |
522 | ### Websites
523 |
524 | * [hxsw on GitHub](https://github.com/underscorediscovery/hxsw)
525 |
526 |
527 | # mínt resources
528 |
529 |
530 |
531 | > **mint** is a game focused UI library with a focus on simplicitly and ease of use.
532 |
533 | ### Websites
534 |
535 | * [mint on GitHub](https://github.com/snowkit/mint)
536 |
537 | ### Blog Posts
538 |
539 | * [Development log, part 1](http://snowkit.org/2015/01/25/mint-details-part-1/)
540 | * [Alpha release annoncement](http://snowkit.org/2015/08/21/mint-alpha-release/)
541 |
542 | ### Examples
543 |
544 | * [Mint example](https://github.com/stisa/mint-example): Basic example using Window and Label.
545 | * [Mint/Kha package](https://github.com/sh-dave/mint-kha-package): Tests to see how well mint and Kha work together.
546 |
547 | ### Libraries
548 |
549 | * [mint-json](https://github.com/FuzzyWuzzie/mint-json): A JSON loading system for the Mint UI.
550 |
551 |
552 | # linc resources
553 |
554 |
555 |
556 | > **linc** is collection of libraries for the Haxe c++ target.
557 |
558 | ### Websites
559 |
560 | * [linc website](https://snowkit.github.io/linc/index.html)
561 | * [linc on GitHub](https://github.com/snowkit/linc)
562 |
563 | ### Blog Posts
564 |
565 | * [Announcing linc: SDL & more with Haxe only](http://snowkit.org/2015/08/24/announcing-linc/)
566 |
567 | ### Libraries
568 |
569 | #### Official
570 | * [linc_empty](https://github.com/snowkit/linc_empty): An empty linc library.
571 | * [linc_stb](https://github.com/snowkit/linc_stb): Bindings for [stb](https://github.com/nothings/stb) libraries.
572 | * [linc_icloud](https://github.com/snowkit/linc_icloud): Bindings for [iCloud](http://www.apple.com/icloud/).
573 | * [linc_sdl](https://github.com/snowkit/linc_sdl): Bindings for [SDL](https://www.libsdl.org/).
574 | * [linc_opengl](https://github.com/snowkit/linc_opengl): Bindings for [OpenGL](https://www.opengl.org/).
575 | * [linc_filewatch](https://github.com/snowkit/linc_filewatch): Bindings for OS file change notifications.
576 | * [linc_dialogs](https://github.com/snowkit/linc_dialogs): Bindings for Open, Folder, and Save dialogs.
577 | * [linc_glew](https://github.com/snowkit/linc_glew): Bindings for [GLEW](http://glew.sourceforge.net/).
578 | * [linc_enet](https://github.com/snowkit/linc_enet): Bindings for [ENet](http://enet.bespin.org/) networking.
579 | * [linc_openal](https://github.com/snowkit/linc_openal): Bindings for [OpenAL](https://www.openal.org/).
580 | * [linc_timestamp](https://github.com/snowkit/linc_timestamp): Bindings for high precision timestamp.
581 | * [linc_ogg](https://github.com/snowkit/linc_ogg): Bindings for [Ogg vorbis](http://www.vorbis.com/) decoding.
582 | * [linc_nanovg](https://github.com/snowkit/linc_nanovg): Bindings for [nanovg](https://github.com/memononen/nanovg) vector graphics rendering.
583 |
584 | #### Community Created
585 | * [linc_box2d](https://github.com/DanielUranga/box2d-linc): Bindings for [Box2D](http://box2d.org/).
586 | * [linc_rtmidi](https://github.com/KeyMaster-/linc_rtmidi): Bindings for [RtMidi](https://github.com/thestk/rtmidi).
587 | * [linc_squirrel](https://github.com/RudenkoArts/linc_squirrel): Bindings for the [Squirrel](http://www.squirrel-lang.org/) language.
588 | * [linc_clipboard](https://github.com/josuigoa/linc_clipboard): Bindings for the system clipboard.
589 | * [linc_luajit](https://github.com/RudenkoArts/linc_luajit): Bindings for [LuaJIT](http://luajit.org/) ([wrapper](https://github.com/RudenkoArts/linc_lua_wrapper) also available).
590 | * [linc_libvpx](https://github.com/mrcdk/linc_libvpx): Bindings for [libvpx](http://www.webmproject.org/code/) (experimental).
591 | * [linc_linenoise](https://github.com/vrescobar/linc_linenoise): Bindings for [linenoise](https://github.com/antirez/linenoise).
592 | * [linc_ffmpeg](https://github.com/delahee/linc_ffmpeg): Bindings for [ffmpeg](https://ffmpeg.org/) (experimental).
593 | * [linc_socketio](https://github.com/arturocastro/linc_socketio): Bindings for [socket.io](http://socket.io/) client.
594 | * [linc_chartboost](https://github.com/kevinresol/linc_chartboost): Bindings for [Chartboost](https://www.chartboost.com/).
595 | * [linc_stempad](https://github.com/BluShine/linc_stempad): Bindings for [libstem_gamepad](https://github.com/ThemsAllTook/libstem_gamepad).
596 | * [linc_wren](https://github.com/RudenkoArts/linc_wren): Bindings for the [Wren](http://wren.io/) scripting language.
597 | * [linc_steam_api](https://github.com/Yanrishatum/linc_steam_api): Bindings for the [Steamworks SDK](https://partner.steamgames.com/) (work in progress).
598 | * [linc_uv](https://github.com/darmie/linc_uv): Bindings for [libuv](https://github.com/libuv/libuv).
599 | * [linc_gvr](https://github.com/kevinresol/linc_gvr): Bindings for [Google VR](https://developers.google.com/vr/) (luxe [wrapper](https://github.com/kevinresol/luxe_gvr) and [usage example](https://github.com/kevinresol/luxe-gvr-example) also available).
600 | * [linc_imgui](https://github.com/Aidan63/linc_imgui): Bindings for [ImGui](https://github.com/ocornut/imgui).
601 | * [faxe](https://github.com/AaronShea/faxe): Bindings for [FMOD](https://www.fmod.com/).
602 | * [linc_kinect](https://github.com/kevinresol/linc_kinect): An example Kinect project to start a linc library.
603 | * [linc_bass](https://github.com/Sunjammer/linc_bass): Bindings for the [BASS](http://www.un4seen.com/) audio library.
604 | * [linc_cegui](https://github.com/Sunjammer/linc_cegui): Bindings for [CEGUI](http://cegui.org.uk/).
605 | * [linc_glfw](https://github.com/Sunjammer/linc_glfw): Bindings for [GLFW](http://www.glfw.org/).
606 | * [linc_glfw](https://github.com/ntrf/linc_glfw): Bindings for [GLFW](http://www.glfw.org/).
607 | * [linc_tinyosc](https://github.com/Sunjammer/linc_tinyosc): Bindings for [tinyosc](https://github.com/mhroth/tinyosc) (Open Sound Control library).
608 | * [linc_lua](https://github.com/kevinresol/linc_lua): Bindings for [Lua](https://www.lua.org/).
609 | * [linc_duktape](https://github.com/troyedwardsjr/linc_duktape): Bindings for [Duktape](http://duktape.org/).
610 | * [linc_opengl](https://github.com/Aidan63/linc_opengl): Bindings for DXGI, D3D11, and D3DCompiler.
611 | * [linc_directx](https://github.com/Aidan63/linc_directx): Bindings for OpenGL (fork).
612 | * [linc_yoga](https://github.com/darmie/linc_yoga): Bindings for the [Yoga](https://yogalayout.com/) layout engine.
613 | * [linc_assimp](https://github.com/Sunjammer/linc_assimp): Bindings for the [Open Asset Import Library](https://github.com/assimp/assimp).
614 | * [linc_rocket](https://github.com/Sunjammer/linc_rocket): Bindings for the [Rocket](https://github.com/rocket/rocket/) sync-tracker library.
615 | * [linc_syslog](https://github.com/emugel/linc_syslog): Bindings for the `syslog` utility on Unix-based systems.
616 | * [wrenegade](https://github.com/darmie/wrenegade): Bindings for the [Wren](http://wren.io/) scripting language.
617 | * [linc_vulkan](https://github.com/darmie/linc_vulkan): Bindings for the [Vulkan](https://www.khronos.org/vulkan/) API.
618 | * [linc_theorafile](https://github.com/delahee/linc_theorafile): Bindings for the [Theora](https://www.theora.org/) video compression format.
619 | * [linc_opus](https://github.com/darmie/linc_opus): Bindings for the [opus](https://github.com/xiph/opus) web audio compression library.
620 | * [linc_skeleton](https://github.com/darmie/linc_skeleton): A library for reading and writing Ogg Skeleton data.
621 | * [linc_vpx](https://github.com/darmie/linc_vpx): Bindings for libvpx.
622 | * [linc_nestegg](https://github.com/darmie/linc_nestegg): Bindings for the [nestegg](https://github.com/mozilla/nestegg) WebM demuxer.
623 | * [linc_oggz](https://github.com/darmie/linc_oggz): Bindings for the [oggz](https://github.com/kfish/liboggz) Ogg library.
624 |
625 | # scrìbe resources
626 |
627 |
628 |
629 | > **scribe** is a documentation generator for the xml documentation files that Haxe outputs.
630 |
631 | ### Websites
632 | * [scríbe on GitHub](https://github.com/underscorediscovery/scribe)
633 |
634 |
635 | # deviše resources
636 |
637 |
638 |
639 | > **devise** is a cross platform editor interface for building media content.
640 |
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