└── README.md /README.md: -------------------------------------------------------------------------------- 1 | 2 | # Awesome snõwkit 3 | 4 | ## Table of Contents 5 | 6 | * [snõwkit resources](#snõwkit-resources) 7 | * [Websites](#websites) 8 | * [Documentation](#documentation) 9 | * [Forums](#forums) 10 | * [Twitter](#twitter) 11 | * [Tools](#tools) 12 | * [Libraries](#libraries) 13 | * [Editor Support](#editor-support) 14 | * [Sublime Text](#sublime-text) 15 | * [FlashDevelop](#flashdevelop) 16 | * [flõw resources](#flõw-resources) 17 | * [Websites](#websites-1) 18 | * [Articles](#articles) 19 | * [Editor Integrations](#editor-integrations) 20 | * [snõw resources](#snõw-resources) 21 | * [Websites](#websites-2) 22 | * [Projects](#projects) 23 | * [luxe resources](#luxe-resources) 24 | * [Websites](#websites-3) 25 | * [Articles](#articles-1) 26 | * [Games](#games) 27 | * [Examples/Experiments](#examplesexperiments) 28 | * [Game Jams](#game-jams) 29 | * [Generators](#generators) 30 | * [Utilities](#utilities) 31 | * [Libraries](#libraries-1) 32 | * [Components](#components) 33 | * [Snippets](#snippets) 34 | * [Shaders](#shaders) 35 | * [Released Games](#released-games) 36 | * [hxsw resources](#hxsw-resources) 37 | * [Websites](#websites-4) 38 | * [mínt resources](#mínt-resources) 39 | * [Websites](#websites-5) 40 | * [Blog Posts](#blog-posts) 41 | * [Examples](#examples) 42 | * [Libraries](#libraries-2) 43 | * [linc resources](#linc-resources) 44 | * [Websites](#websites-6) 45 | * [Blog Posts](#blog-posts-1) 46 | * [Libraries](#libraries-3) 47 | * [scrìbe resources](#scrìbe-resources) 48 | * [Websites](#websites-7) 49 | * [deviše resources](#deviše-resources) 50 | 51 | 52 | # snõwkit resources 53 | 54 | 55 | 56 | A curated list of resources for the [snõwkit](http://snowkit.org/) collective. 57 | 58 | > **snowkit** is a _collective_, a group of libraries, tools and developers with a common set of goals toward a high quality eco system, for the [Haxe](http://haxe.org/) toolkit. 59 | 60 | ### Websites 61 | * [snowkit.org](http://snowkit.org): Official hub for all things snõwkit (flõw, snõw, luxe, etc.) 62 | * [snowkit.org/libs](http://snowkit.org/libs/): Officiel snõwkit libraries 63 | * [snowkit on GitHub](https://www.github.com/snowkit) 64 | 65 | ### Documentation 66 | * [snowkit docset](https://github.com/Marc010/Snowkit.docset): Offline API documention for snow, luxe, Gesluxe, Nape and the Haxe Standard Library 67 | 68 | ### Forums 69 | 70 | * [snõwkit gitter chat](https://gitter.im/snowkit/public) (public) 71 | 72 | ### Twitter 73 | * [@snowkitorg](https://twitter.com/snowkitorg): Official snõwkit twitter account 74 | * [snõwkit feed](https://twitter.com/hashtag/snowkitcommunity?f=realtime): Tweets containing #snowkitcommunity 75 | * [luxe feed](https://twitter.com/hashtag/luxeengine?f=realtime): Tweets containing #luxeengine 76 | 77 | ### Tools 78 | * [snowfall](https://github.com/underscorediscovery/snowfall): Simple tool to install and update luxe + snow more conveniently (see [blog post](http://snowkit.org/2016/02/17/snowfall/)). 79 | 80 | ### Libraries 81 | * [gif](https://github.com/snowkit/gif): A GIF format encoder without any dependencies. 82 | * [gifcapture](https://github.com/snowkit/gifcapture): A threaded GIF capture recording helper. 83 | 84 | ### Editor Support 85 | 86 | #### Sublime Text 87 | * [Project settings for Sublime Text](https://gist.github.com/anissen/3f05b614fc0483899fec) for quickly jumping into luxe/snõw/Haxe source code 88 | * [Templates for Sublime Text](http://snowkit.org/2015/04/07/snowkit-templates-for-sublime-text/) for auto-generating flow/snõw/luxe projects 89 | 90 | #### FlashDevelop 91 | * [Templates for FlashDevelop](https://github.com/Chman/Snowkit-FD) for auto-generating flow/snõw/luxe projects 92 | 93 | 114 | 115 | 116 | # flõw resources 117 | 118 | 119 | 120 | > **flow** is a project based build tool for [Haxe](http://haxe.org), taking a simple json based project description and converting it into a usable application, complete with icons, file templating, binary compression, built in server and more. 121 | 122 | ### Websites 123 | * [flõw website](http://underscorediscovery.github.io/flow/) 124 | * [flõw on GitHub](https://github.com/underscorediscovery/flow) 125 | 126 | ### Editor Integrations 127 | * [Sublime Text 3](http://underscorediscovery.github.io/flow/guide/sublimetext.html) 128 | * [FlashDevelop](http://underscorediscovery.github.io/flow/guide/flashdevelop.html) 129 | * [Atom](https://github.com/snowkit/atom-flow) 130 | 131 | ### Articles 132 | * [Using Hooks](http://stisa.space/articles/luxe-hooks/): Using hooks to set up scripts to run before/after flow 133 | 134 | 135 | # snõw resources 136 | 137 | 138 | 139 | > **snow** is a free, [open source](https://github.com/underscorediscovery/snow/blob/master/LICENSE.md) light, pure and clean toolkit for building frameworks, applications and games using [Haxe](http://haxe.org), targeting native platforms and web browser. 140 | 141 | ### Websites 142 | * [snõw website](http://underscorediscovery.github.io/snow/) 143 | * [API docs](http://underscorediscovery.github.io/snow/api/index.html) 144 | * [snõw on GitHub](https://github.com/underscorediscovery/snow) 145 | 146 | ### Projects 147 | 148 | * [BabylonHx](https://github.com/vujadin/BabylonHx): A direct port of Babylon.js 3D engine to snow. 149 | * [tusk](https://github.com/BlazingMammothGames/tusk): A game engine built on top of snõw 150 | * [ChopEngine](https://github.com/Ohmnivore/ChopEngine): A Haxe cross-platform 3D game engine built on top of snow and Lime. 151 | * [GPU-Fluid-Experiments](https://github.com/haxiomic/GPU-Fluid-Experiments/tree/snow): Cross-platform GPU fluid simulation. 152 | * [snow-8](https://github.com/FuzzyWuzzie/snow-8): A CHIP-8 emulator. 153 | * [snowhxt](https://github.com/underscorediscovery/snowhxt): A convenience for using hxtelemetry with flow/snow based apps quickly. 154 | * [ceramic](https://github.com/ceramic-engine/ceramic): Minimal and portable cross-platform 2D game/multimedia engine. 155 | * [Flurry](https://github.com/Aidan63/Flurry): 2D focused, cross-platform Haxe game engine with multiple rendering backends (built on top of snow). 156 | 157 | # luxe resources 158 | 159 | 160 | 161 | > **luxe** is a high level, rapid development game engine for deploying games or applications across Mac, Windows, Linux, Android, iOS and WebGL. 162 | 163 | ### Websites 164 | * [luxe website](http://luxeengine.com/) 165 | * [Setup guide](http://luxeengine.com/docs/setup.html) 166 | * [Guides](http://luxeengine.com/docs/guide.html) 167 | * [API docs](http://luxeengine.com/docs/api/index.html) 168 | * [luxe on GitHub](https://github.com/underscorediscovery/luxe) 169 | 170 | ### Articles 171 | * [Luxe and Universal Windows Apps](http://stisa.space/articles/luxeengine-universal-windows-app/) 172 | * [Custom Web Layout](http://stisa.space/articles/custom-web-layout/) 173 | 174 | ### Templates 175 | * [luxeTpl](https://github.com/JunoNgx/luxeTpl): A state-centric template for the Luxe Engine. 176 | * [GreenTemplate](https://github.com/Zielak/GreenTemplate): Template for quickly prototyping Luxe games. 177 | * [Luxe Template](https://github.com/zollenz/luxe-template): Template for games made with the Luxe engine. 178 | * [LD Template](https://github.com/DjPale/LD-template-luxe): Simple Luxe template for Ludum Dare. 179 | * [Luxe Boilerplate](https://github.com/hypertrifle/LuxeBoilerplate): Simple boilerplate setup for new Luxe projects. 180 | * [\_empty](https://github.com/jonathanhirz/_empty): Default empty project folder. 181 | * [LD Template](https://github.com/RudenkoArts/ld_template): Ludum Dare template project for Luxe. 182 | * [Luxe Base](https://github.com/jscott1989/luxe_base): Template for Luxe game jam games including a gamepad setup screen. 183 | 184 | ### Games 185 | * [SQUARE](https://github.com/Eiyeron/-SQUARE-): Complete, but minimalistic, game. 186 | * [Collab](https://github.com/NicoM1/Collab): Shmup-like game collaboration between [NicoM1](https://github.com/NicoM1) and [Eiyeron](https://github.com/Eiyeron). 187 | * [Orbitantlers-Collab](https://github.com/NicoM1/Orbitantlers-Collab): Platformer game collaboration between [NicoM1](https://github.com/NicoM1) and [Orbitantlers](https://github.com/Absurditure). 188 | * [luxeout](https://github.com/desttinghim/luxeout): Simple breakout clone. 189 | * [spellhive](https://github.com/anissen/spellhive): Simple word game on a hexagonal grid. 190 | * [Tank Offense](https://github.com/desttinghim/tankoffense): A simple 3 lane strategy game made in Luxe. 191 | * [Dodger](https://github.com/Zielak/1Dodger): One Game a Week: #1, Dodger ([blog post](http://zielak.pl/1gaw-1-dodger)) 192 | * [Memory Puzzle](https://github.com/Zielak/2MemoryPuzzle): One Game a Week: #2, Memory Puzzle ([blog post](http://zielak.pl/1gaw-2-memory-puzzle)) 193 | * [Simon](https://github.com/Zielak/4Simon): One Game a Week: #4, Simon Says ([blog post](http://zielak.pl/1gaw-4-simon-says)) 194 | * [Snake](https://github.com/Zielak/5Snake): One Game a Week: #5, Snake 195 | * [Ruins](https://github.com/desttinghim/ruins-game): Exploration and puzzle focused platformer 196 | * [LuxePong](https://github.com/FuzzyWuzzie/LuxePong): A simple game of Pong. 197 | * [Dunjin Crul](https://github.com/cucumbur/dunjincrul): A simple dungeon crawling action-RPG. 198 | * [LD32 Warm-Up](https://github.com/DjPale/ld32-warmup): Warmup game prior to LD32. 199 | * [vshooter](https://github.com/jonathanhirz/vshooter): A vertical space, _shmup_ type, shooter. 200 | * [Celox Inpes](https://github.com/JunoNgx/celox-inpes): A very fast-pased _shmup_ type shooter. 201 | * [Backyard Roguelike](https://github.com/jonathanhirz/backyard-roguelike): Roguelike that takes place in a backyard. 202 | * [Seeker](https://github.com/userotti/seeker): Space shooter prototype. 203 | * [Shooting Desk](https://github.com/Zielak/ShootingDesk): Turn-based team shooting game. Imagine Counter-Strike played like the old Heroes games. 204 | * [Mobile Space](https://github.com/jonathanhirz/mobile_space): Space shooter game. 205 | * [Tetromonic](https://github.com/graphnode/tetromonic): A tetromino game under development. 206 | * [Territory](https://github.com/5Mixer/Territory): Unfinished roguelike game. 207 | * [CarrotPull](https://github.com/NicoM1/CarrotPull): Experimental game about talking to plants. 208 | * [yaarpg](https://github.com/jonathanhirz/yaarpg): Yet Another Action RPG. 209 | * [bnupe](https://github.com/jonathanhirz/bnupe): Platformer experiment. 210 | * [shooter](https://github.com/jonathanhirz/shooter): Top down zombie shooter. 211 | * [Joy of Flight](https://github.com/jonathanhirz/joy_of_flight): 2D side-scrolling flight game. 212 | * [Simple Jam](https://github.com/jonathanhirz/simple_jam): A simple game for a the [Simple Jam](https://itch.io/jam/simple). 213 | * [PaperBurger](https://github.com/sourcreme/PaperBurger): Unfinished physics-based game. 214 | * [Walkey-hittey](https://github.com/jonathanhirz/walkeyhittey): A Zelda-like; top-down walk about with melee combat. 215 | * [FCC-TicTacToe](https://github.com/desttinghim/fcc-tictactoe): TicTacToe game for Free Code Camp. 216 | * [TG-001](https://github.com/jonathanhirz/TG-001): Top down shooter. 217 | * [spaceRL](https://github.com/jonathanhirz/spaceRL): Space roguelike for mobile. 218 | * [Soil](https://github.com/ScottMakesGames/Soil): A multiplatform game that aims to provide a zenlike environment to cultivate and sell various plants. 219 | * [RUSH](https://github.com/Zielak/rush): Continuation of a GBJAM 4 game. 220 | 221 | ### Examples/Experiments 222 | * [Kitchensink Test](https://gist.github.com/anissen/2e809b502708db273357): Compact example that demonstrates a lot of features of Luxe. 223 | * [Luxe Projects](https://github.com/Rostiger/Luxe_Projects): Different tests projects. 224 | * [starField](https://github.com/jonathanhirz/starField): Star field experiment. 225 | * [snowkitTests](https://github.com/JosePedroDias/snowkitTests): Endeavors with snowkit. 226 | * [liquid-luxe](https://github.com/chronosyndrome/liquid-luxe): 2D liquid simulation using snowkit and Luxe. 227 | * [hxDaedalus examples](https://github.com/hxDaedalus/hxDaedalus-luxe-examples): Luxe examples of [hxDaedalus](https://github.com/hxDaedalus/hxDaedalus) (2D environment modeling and pathfinding) 228 | * [PhysicsEngine](https://gist.github.com/KeyMaster-/4aa297d2842b03ece36b): Basic Luxe rectangles physics engine. 229 | * [CustomLuxePhysics](https://github.com/FuzzyWuzzie/CustomLuxePhysics): A simple demo showing how to write your own physics engine for Luxe. 230 | * [CustomLuxePreloader](https://github.com/FuzzyWuzzie/CustomLuxePreloader): A simple demo showing a custom preloader in Haxe. 231 | * [LuxeLights](https://github.com/FuzzyWuzzie/LuxeLights): A simple demo showing how to use render textures and shaders to create a basic 2D lighting effect. 232 | * [LuxeSightLights](https://github.com/FuzzyWuzzie/LuxeSightLights): Luxe implementation of [Sight & Light](http://ncase.me/sight-and-light/). 233 | * [LuxeBloom](https://github.com/FuzzyWuzzie/LuxeBloom): A demo for Luxe showing one way to use shaders and rendertextures to apply a bloom effect to the screen. 234 | * [Luxe hscript reload](https://github.com/DjPale/luxe-hscript-reload): Live reloading of hscript to make gameplay logic in luxe ([blog post](http://snowkit.org/2015/06/20/using-hscript-to-program-entity-behaviors-in-luxe-with-auto-reload/)). 235 | * [Foldable](https://github.com/josuigoa/experiments/tree/master/luxe/foldable): Experiment in creating foldable geometry ([screenshot](https://raw.githubusercontent.com/josuigoa/experiments/master/luxe/foldable/folding_paper.gif)). 236 | * [Normal Mapping](https://github.com/josuigoa/experiments/tree/master/luxe/normal_mapping): Experiment in creating normal mapped texture ([screenshot](https://raw.githubusercontent.com/josuigoa/experiments/master/luxe/normal_mapping/normal_mapping.gif)). 237 | * [Perlin Clouds](https://github.com/josuigoa/experiments/tree/master/luxe/perlin_clouds): Experiment in creating a texture with Perlin noise ([screenshot](https://github.com/josuigoa/experiments/raw/master/luxe/perlin_clouds/perlin_clouds.gif)). 238 | * [Luxe3D](https://github.com/FuzzyWuzzie/Luxe3D): Experiments in 3D in Luxe. 239 | * [Dancefloor](https://github.com/Zielak/dancefloor): Dance floor simulator! 240 | * [LuxePixelPerfect](https://github.com/MicUurloon/LuxePixelPerfect): Luxe example of a pixel perfect zoom. 241 | * [RegisAgro](https://github.com/FuzzyWuzzie/RegisAgro): An unfinished implementation of hnefatafl ("Kings Table"). Demonstrates shader effects setup. 242 | * [Luxe Net Test](https://github.com/stisa/luxe-net-test): Example of a multiplayer game, using node.js as the game server and luxe as client. 243 | * [Mazes](https://github.com/stisa/mazes): Depth First Search mazes implemented in luxe. 244 | * [AdventurEr](https://github.com/le-doux/AdventurEr): Test client for scrolling adventure game. 245 | * [Voxel Load](https://github.com/DjPale/voxel-load-luxe): Test for loading and displaying MagicaVoxel models. 246 | * [AdventurePathfinding](https://github.com/MicUurloon/AdventurePathfinding): Example code of a pathfinding method for 2d point and click adventure game. 247 | * [Euclido](https://github.com/zollenz/euclido): A euclidian rhythm generator. 248 | * [PlatformerLuxe](https://github.com/Scanix/PlatformerLuxe): A test of platformer physic, tilemap, sprite, camera and some others concepts. 249 | * [Luxe Stuff](https://github.com/hypertrifle/luxe-stuff): Code helpers, boilerplate and useful components for Luxe. 250 | * [Frog Tiles](https://github.com/hypertrifle/frogTiles): Frog tiles game prototype. 251 | * [Raster Road Generation](https://github.com/hypertrifle/raster-road-generation): Experimentation with creating an Outrun-style scrolling road. 252 | * [ChickensFlightLuxeDemo](https://github.com/octocake1/ChickensFlightLuxeDemo): Example of using a sprite sheet. 253 | * [Entity Component](https://github.com/jonathanhirz/entity_component): An example of how to set up entities. 254 | * [Platformer test](https://github.com/jonathanhirz/luxe_platformer): Luxe platformer test ground. 255 | * [Isometric Experiments](https://github.com/hypertrifle/isometric-artwork-experiments): Some isometric artwork experiments. 256 | * [justTriangles Example](https://github.com/nanjizal/justTrianglesLuxe): Example of using the "justTriangles" vector shape generation library with Luxe. 257 | * [chickens](https://github.com/wimcake/chickens): Example of using Echo framework with Luxe game engine, Nape physics engine. 258 | * [HKOSCon2017 Haxe Game Workshop](https://github.com/kevinresol/hkoscon2017-haxe-game): A cross-platform multiplayer agar.io clone. 259 | * [Kisrhombille experiments](https://github.com/hypertrifle/Kisrhombille-experiments): Kisrhombille geometry tessellation. 260 | 261 | ### Game Jams 262 | 263 | #### Bacon Jam 264 | 265 | * [Alien invasion X-00004](https://bacongamejam.org/jams/bacongamejam-08/302/): Aliens are invading us, millions of them. [Source (GitHub)](https://github.com/Dvergar/BaconJam) 266 | 267 | #### Ludum Dare 31 268 | 269 | 270 | 271 | 272 | 273 | * [Train of Thought](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=30512): Colourful and action-packed word game. [Source (GitHub)](https://github.com/anissen/ld31) 274 | * [Leviathan](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34): Leviathan is a card-battling tower defensey thing. [Source (Google Code)](https://code.google.com/p/ld48jovoc/source/browse/#svn%2Fld31_onescreen%2Fsrc) 275 | * [Scarecrow](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=3012): Scare away crows. [Source (zip)](http://www.elcoino.de/LD31src.zip) 276 | * [LiliLight](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=7279): Lili is stuck in her Nightmare, help her to chase her Demons in order to wake up! (No source) 277 | 278 | #### Ludum Dare 32 279 | 280 | 281 | 282 | 283 | 284 | 285 | * [Food Fight](http://ludumdare.com/compo/ludum-dare-32/?action=rate&uid=34): 3D top-down pea shooter. [Source (GitHub)](https://github.com/joeld42/ld48jovoc/tree/ld32-compoversion/ld32_foodfight) 286 | * [Censored](http://ludumdare.com/compo/ludum-dare-32/?action=rate&uid=50305): Armed with your pencils, you must throw pencils to draw on all free papers. You must not draw on censored papers! [Source (GitHub)](https://github.com/jeremyfa/ludumdare-32) 287 | * [BOOMBOX](http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=38590): Save people from sadness WITH MUSIC! [Source (GitHub)](https://github.com/Zielak/ld32) 288 | * [Symmetric Torpedo](http://ludumdare.com/compo/ludum-dare-32/?action=rate&uid=23363): Kill or be killed in a submarine-on-submarine battle. [Source (DropBox)](https://www.dropbox.com/s/nchmotd1bz1cri9/symmetric-torpedo.zip?dl=0) 289 | * [FEATHERROCK](http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=22923): Play as a magical weapon; a rock with feathers. [Source (GitHub)](http://github.com/FuzzyWuzzie/FeatherRock) 290 | 291 | #### GBJam 4 292 | 293 | 294 | * [Where's My Dog](http://gamejolt.com/games/where-s-my-dog/87073): Atmospheric platformer. [No source] 295 | * [Rush](http://gamejolt.com/games/rush/85421): Arcade runner game about love and throwing crates. [Source (GitHub)](https://github.com/Zielak/gbjam4) 296 | 297 | #### Ludum Dare 33 298 | 299 | 300 | 301 | 302 | 303 | 304 | * [Blobby Monster](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=23611): You must attack people while they're travelling from house to house. [Source (zip)](http://imdeity.com/ludum/33/Source.zip) 305 | * [Hugzilla](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=34): Hug everything to death in this cute colorful 3D game. [Source (GitHub)](https://github.com/joeld42/ld48jovoc) 306 | * [I'm not a monster](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=41337): You play as a good monster trying to convience people of your good intentions. [Source (GitHub)](https://github.com/EduardoLopes/LD33) 307 | * [Monster's Ball](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=30512): Participate in the monsters' favorite pasttime where you throw rubber balls at things. [Source (GitHub)](https://github.com/anissen/ld33) 308 | * [The monster](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25271): Visual novel where you play as a monster. [Source (GitHub)](https://github.com/mrcdk/ld33) 309 | 310 | #### Ludum Dare 34 311 | 312 | 313 | 314 | 315 | 316 | 317 | 318 | 319 | * [Eat and Run](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=47736): Eat ants. Beware of ants. [Source (GitHub)](https://github.com/RudenkoArts/LD34) 320 | * [Hungry Spider](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=38590): You're a spider! Eat, but not too much. Avoid Spikes. [Source (GitHub)](https://github.com/Zielak/LDJAM34) 321 | * [Infinite Tower](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=41337): Climb the infinite tower. [Source (GitHub)](https://github.com/EduardoLopes/LD34) 322 | * [A Life in a Year](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=30512): You guide a young tree in its first year of life. Collect items to grow and prosper. [Source (GitHub)](https://github.com/anissen/ld34) 323 | * [Ludum Party!](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=22923): Challenge a friend or CPU to a series of minigames! Made with [tusk](https://github.com/BlazingMammothGames/tusk). [Source (GitHub)](https://github.com/FuzzyWuzzie/LD34) 324 | * [Santa Rush](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=41073): In this game you must deliver presents to igloos as fast as possible. Good luck! [Source (GitHub)](https://github.com/Dohxis/LD34) 325 | * [Two Trees](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=7956): A game about growing trees. You and another fine young tree are on a hill, growing away. [Source (zip)](http://www.mediafire.com/download/lqsflxzfmv718kw/twotrees.zip) 326 | 327 | #### Global Game Jam 2016 328 | 329 | 330 | * [Alien Growth](http://globalgamejam.org/2016/games/alien-growth): Watch procedurally generated, alien plants grow. Perform rituals to alter your plant. [Source (GitHub)](https://github.com/KeyMaster-/AlienGrowth) 331 | * [Le précheur](http://globalgamejam.org/2016/games/le-pr%C3%A9cheur): Watch people's habits and choose the correct action to help convert people to your faith. [Source (zip)](http://ggj.s3.amazonaws.com/games/2016/01/31/1632/le_precheur_sources.zip) 332 | 333 | #### LOWREZ Jam 2016 334 | 335 | * [LZRS](https://itch.io/jam/lowrezjam2016/rate/61784): A laser-dodging game. 336 | 337 | #### Ludum Dare 35 338 | 339 | 340 | 341 | 342 | 343 | 344 | 345 | 346 | 347 | * [Geometry Ninja](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=30512): Slice geometry in evenly sized pieces in an ever-increasing rush against time. [Source (GitHub)](https://github.com/anissen/ld35) 348 | * [OUROBOROS](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=35189): Play as an infinitely long snakething trying to eat its own tail. [Source (GitHub)](https://github.com/undefinist/ld35) 349 | * [Pink](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=41337): Change the shape of the player to collect as many rectangles or circles as you can. [Source (GitHub)](https://github.com/EduardoLopes/LD35) 350 | * [The Tale of Lapkovius](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=24822): Find treasure in the dungeon and make your way out. And don't get discovered! [Source (zip)](https://ziege.itch.io/lapkovius) 351 | * [ShiftSnap](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=16241): Plays like a 2D Rubik's cube [Source (GitHub)](https://github.com/5Mixer/LD35) 352 | * [Slime Tech](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=36186): Manipulate slime using attractors to charge up shapes and archieve science. [Source (GitHub)](https://github.com/foolmoron/slimysquad) 353 | * [Space Shift](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=9921): Small space shmup where your ship changes with different abilities every 3 seconds. [Source (GitHub)](https://github.com/DjPale/LD-template-luxe/tree/ld35-shapeshift) 354 | * [Strata: The Shapeshifting Microworld](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=89547): Find your way out of a shapeshifting microworld. [Source (GitHub)](http://github.com/AtomicPair/ld35) 355 | * [vertex.](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=46201): Resolve all line intersections before the time runs out. [Source (zip)](https://helyx.itch.io/vertex) 356 | 357 | #### Simple Jam 358 | 359 | * [Kryce](https://keymaster.itch.io/kryce): Kryce is bullethell game controlled directly with the analog stick. [Source (GitHub)](https://github.com/KeyMaster-/Kryce) 360 | 361 | #### [One Button Jam](https://itch.io/jam/one-button-to-rule-all-jam) 362 | 363 | 364 | * [Flappy Joust](https://jtruher.itch.io/flappy-joust): It's, uh, Flappy Bird meets Joust! 365 | * [Rocket Hop](https://hexdie.itch.io/rocket-hop): An infinite-runner/platformer. [Source (Bitbucket)](https://bitbucket.org/hexdie/onebuttonjam16/src) 366 | 367 | #### [365 Indies Jam](http://gamejolt.com/tag/365indiesjam) 368 | 369 | * [Super 365 Quest](http://gamejolt.com/games/super-365-quest/181301): Game inspired by Super Crate Box. 370 | 371 | #### [Ludum Dare 36](http://ludumdare.com/compo/2016/08/24/welcome-to-ludum-dare-36/) 372 | 373 | * [Four](http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=47736): Puzzle game where you need to collect all elements to complete the level. [Source (GitHub)](https://github.com/RudenkoArts/ld36) 374 | 375 | #### [GBJAM 5](https://itch.io/jam/gbjam-5) 376 | 377 | * [Lode Jogger](https://jtruher.itch.io/lode-jogger): Lode Runner inspired game. 378 | * [T-Temple](https://eduardo.itch.io/t-tempel): Stylized platformer. 379 | 380 | #### [Procedural Generation Jam 2016](https://itch.io/jam/procjam) 381 | 382 | * [trace](https://itch.io/jam/procjam/rate/108942): Hack the network. Avoid detection. Evade the TRACE. Get the data. [Source (GitHub)](https://github.com/anissen/trace) 383 | 384 | #### [Ludum Dare 37](https://ldjam.com/welcome-to-ludum-dare-37) 385 | 386 | * [Battle Room](http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=47736): Battle room where two players duke it out in local multiplayer. 387 | 388 | #### [Global Game Jam 2017](http://globalgamejam.org) 389 | 390 | * [Wave the surfer](http://globalgamejam.org/2017/games/wave-surfer-2): Control wave with mouse to make some cool tricks with surfer. [Source (zip)](http://ggj.s3.amazonaws.com/games/2017/01/22/1727/wave_the_surfer.zip) 391 | 392 | #### [Ludum Dare 38](https://ldjam.com/events/ludum-dare/38) 393 | 394 | 395 | * [Landshift](https://ldjam.com/events/ludum-dare/38/landshift): A small puzzler made about connecting roads and rivers. [Source (GitHub)](https://github.com/undefinist/ld38) 396 | * [MAXIMUM CLENCH](https://ldjam.com/events/ludum-dare/38/maximum-clench): A 2 player competitive mini game. [Source (GitHub)](https://github.com/hypertrifle/LD38) 397 | 398 | #### [Ludum Dare 39](https://ldjam.com/events/ludum-dare/39) 399 | 400 | 401 | 402 | * [Airship Climb](https://ldjam.com/events/ludum-dare/39/airship-climb): Collect fuel to “don’t run out of climbing power”. [Source (GitHub)](https://github.com/RudenkoArts/ld39) 403 | * [Laser Dodgy](https://ldjam.com/events/ludum-dare/39/laser-dodgy): Run around and collect all of the little powerup squares to go through the green warp square for the next level! 404 | * [RESISTANCE](https://ldjam.com/events/ludum-dare/39/resistance): You play as a resistor-wielding LED fighting for energy. Fight enemies and collect batteries to keep your energy levels high. [Source (GitHub)](https://github.com/azlen/LD39) 405 | 406 | #### [LOW REZ JAM 2017](https://itch.io/jam/lowrezjam2017) 407 | 408 | * [slower than light](https://jtruher.itch.io/lowrezjam2017): Explore your derelict ship, try to warp out of danger, or stand and fight and try not to blow up. 409 | 410 | #### [Jogabili Jam 2](http://jams.gamejolt.io/jogabilijam2) 411 | 412 | * [Varginha UFO Incident](https://gamejolt.com/games/UFO_incident/286963): Megaman-esque platformer. 413 | 414 | #### [Summer Slow Jams June 2018](https://itch.io/jam/ssjminigames) 415 | 416 | * [The World Is Alive(?)](https://jtruher.itch.io/ssj-june-2018): A silly little game about a dormant, recovering world. 417 | 418 | #### [Summer Slow Jams August 2018: Parody Games](https://itch.io/jam/ssjparody) 419 | 420 | * [Pongish](https://jtruher.itch.io/pongish): It's Pong, sort of! You can't actually miss, though, because the ball always seeks the player. 421 | 422 | 426 | 427 | ### Generators 428 | * [Slush Generator](https://github.com/Clever-Coding/slush-luxe): Tool for generating new luxe projects, states, entities, components and more 429 | * [Parcel Generator](https://github.com/Clever-Coding/parcel-cli): Tool for auto-generating a `parcel.json`-file from a directory 430 | * [Yeoman Generator](https://github.com/artbit/generator-luxe): Tool for generating luxe projects, states, entities and components 431 | 432 | ### Utilities 433 | * [PyxelEdit Map Importer](https://github.com/Dvergar/PyxelEdit-Map-Importer): Haxe map importer for Pyxel Edit for the free & paid version. Includes helper for luxe. 434 | * [Pixel Sprite Generator](https://github.com/Zielak/pixel-sprite-generator-luxe): Pixel sprite generator prepared for Luxe engine. 435 | * [IsometricEdit](https://github.com/DjPale/IsometricEdit): Simple graphical tile editor for isometric spritesheets 436 | * [zame-haxe-particles](https://github.com/restorer/zame-haxe-particles): Particle system for OpenFL and Luxe. Compatible with Particle Designer. 437 | * [hxDaedalus](https://github.com/hxDaedalus/hxDaedalus): 2D environment modeling and pathfinding. 438 | * [LuxeParticleDesigner](https://github.com/FuzzyWuzzie/LuxeParticleDesigner): A tool for quickly designing / tweaking particle systems in Luxe. 439 | * [AutoTerrainGen](https://github.com/Zielak/AutoTerrainGen): Generate terrain maps for Tiled by providing 2 or more tilesets. 440 | * [LuxePolygonDraw](https://github.com/le-doux/LuxePolygonDraw): Vector level editor. 441 | * [AdventurEd](https://github.com/le-doux/AdventurEd): Level editor for an adventure game. 442 | * [Map Generator](https://github.com/zollenz/map-generator): A 2D map generator made with the Luxe Engine. 443 | * [Assetpacker](https://github.com/underscorediscovery/luxe-assetpacker): A visual asset packing tool for creating bundles of assets. 444 | * [LuxeTrackCreator](https://github.com/Aidan63/LuxeTrackCreator): Track editor created in Haxe using the Luxe engine. 445 | 446 | ### Libraries 447 | * [Gesluxe](https://github.com/josuigoa/Gesluxe): Gesture library. 448 | * [Rainbow](https://github.com/Dvergar/rainbow): Text coloring/sizing per character. 449 | * [Rainbow*](https://github.com/impactfulloneliness/rainbow): Updated fork of Rainbow. 450 | * [Behavior Trees](https://github.com/whuop/hxbt): Behavior Tree implementation with Luxe sample. 451 | * [Maze Generator](https://github.com/whuop/MazeGen): Library of algorithms for generating mazes. 452 | * [L-System](https://github.com/whuop/L-System): Lindenmayer system for generating trees. 453 | * [WhuopLib](https://github.com/whuop/WhuopLib): A set of helper classes, such as loading Entities/Sprites from json. 454 | * [Spatial Hash](https://gist.github.com/RudenkoArts/2bc27bb7af9338699cda): Broad-phase algorithm for collision detection on uniform grids. 455 | * [Pincushion](https://github.com/le-doux/pincushion): Vector game editor & animation tool. [Test game](https://github.com/le-doux/Star-Gazer) for Pincushion. 456 | * [hxGameJolt](https://github.com/Zielak/hxGameJolt): [Game Jolt](http://gamejolt.com/) API for Haxe users. Includes Luxe example. 457 | * [DConsole](https://github.com/ProG4mr/dconsole): In-game drop-down console that provides runtime acess to methods, variables and more. 458 | * [gessie](https://github.com/kevinresol/gessie): Gesture recognition library with support for Luxe and OpenFL. 459 | * [SpriterHaxeEngine](https://github.com/loudoweb/SpriterHaxeEngine): Use animations from Brashmonkey's Spriter SCML in Luxe and OpenFL. 460 | * [Luxe ASCII](https://github.com/mattj1/luxe_ascii): ASCII Rendering for Luxe. 461 | * [MpHx](https://github.com/5Mixer/mphx): A library that facilitates the creation of multiplayer games. Includes Luxe examples. 462 | * [hxNoise](https://github.com/whuop/hxNoise): A collection of noise functions for Haxe. Includes Luxe examples. 463 | * [Luxe Atlas](https://github.com/undefinist/luxe_atlas): Runtime atlas/texture packer for Luxe. 464 | * [EmojiKit](https://github.com/le-doux/EmojiKit): A prototyping tool that makes it easy to use emoji in games made with Luxe engine. 465 | * [Overlap Runtime](https://github.com/sourcreme/luxeOverlapRuntime): Library for integrating [Overlap2D](http://overlap2d.com/) scenes into Luxe. 466 | * [Trog's Interactive Dialogue Engine](https://github.com/groebelsloot/haxe-interactive-dialogue-engine): Interactive dialogue engine made for a 2D point'n'click adventure. 467 | * [luxe gifcapture](https://github.com/underscorediscovery/luxe-gifcapture): A library to capture realtime gifs from luxe games. 468 | * [oni](https://github.com/impactfulloneliness/Oni): A text implementation supporting animations and colors. 469 | * [clay](https://github.com/RudenkoArts/clay): Entity-Component System and nodes for Luxe. 470 | * [Gamepad Haxe](https://github.com/josuigoa/Gamepad-Haxe): Simulates an analog joystick input using the keyboard. Support for different engines, e.g. luxe. 471 | * [sparkler](https://github.com/RudenkoArts/sparkler): Modular particle system for Luxe. 472 | * [ecs](https://github.com/kevinresol/ecs): Experimental macro-powered Entity-Component-System game engine. Includes luxe sample game. 473 | 474 | ### Components 475 | * [Gradient](https://gist.github.com/AbelToy/6e28392bc0bec79876d5): Gradient component for Luxe. 476 | * [Hover Alpha](https://gist.github.com/underscorediscovery/2c53d1d0bf9b9732c38b): Basic hover alpha button component. 477 | * [Camera Drag](https://gist.github.com/underscorediscovery/2cd52a89470421c51301): Simple camera drag + zoom script. 478 | * [Trail Renderer](https://gist.github.com/le-doux/d9ac94af66c2b9a86238): A trail renderer component using a triangle mesh. 479 | * [Player Team](https://gist.github.com/underscorediscovery/34536d5e6dab31e1286e): Example of making a flag/team component. 480 | * [FPS](https://gist.github.com/underscorediscovery/effb9014eb0de75b64c5): Frames per second text component. 481 | * [SpriteAnimation](https://gist.github.com/RudenkoArts/6ebff39903a6ef83926259c88944338b): Component for to playing animations. 482 | 483 | ### Snippets 484 | * [Ply Importer](https://gist.github.com/KeyMaster-/247fee525cf73d086dc3): Importer for PLY files from Blender into Luxe. 485 | * [Input Macro](https://github.com/NicoM1/InputMacro): Simple, remappable, macro-based input handling. 486 | * [Isometric view](https://gist.github.com/KeyMaster-/80e6f31e580e1186061e): Code snippet for setting on the camera for isometric view. 487 | * [Physics Bodies](https://gist.github.com/KeyMaster-/4aa297d2842b03ece36b): Basic rectangles physics engine. 488 | * [Wave Physics](https://gist.github.com/KeyMaster-/9d6898d686c24f6f5f62): Code sample for doing wave spring physics. 489 | * [Image From URL](https://gist.github.com/bmfs/18caf119cfc6bfeff5fd): Example of loading an image from an URL. 490 | * [Loading Splash Screen](https://gist.github.com/otapliger/ba48bf7588c8b25adeacb29b03481643): A custom ParcelProgress for Luxe that shows a splash screen. 491 | * [Asset Importer Macro](https://gist.github.com/kevinresol/86e2746ea8701060feb8): Macro to read and auto-import all assets from the assets path. 492 | * [Pixel Perfect Camera Scale](https://gist.github.com/EduardoLopes/8c835698586bd275e81e): Example of how to resize the viewport to preserve a pixel perfect camera scaling. 493 | * [Accelerometer](https://gist.github.com/josuigoa/bd94fdb32c2b946bdf2fed027798a893): Getting accelerometer values. 494 | 495 | ### Shaders 496 | * [Polar Wrap](https://gist.github.com/KeyMaster-/2bb5e20f824241f3caef): Luxe polar warp shader. 497 | * [Tilt Shift](https://gist.github.com/underscorediscovery/10324388): Tilt shift shader. 498 | 499 | ### Released Games 500 | * [3720](http://jtruher.itch.io/3720-1) (Mac/Windows, free¹): Space shooter/dodger from a pigsquad game jam. 501 | * [Marballs](http://jtruher.itch.io/marballs) (Mac/Windows, free¹): It's marbles, bumping into each other. 502 | * [Zombie Shooter](http://jonathanhirz.itch.io/unnamed-shooter) (Mac, free¹): An in-development top down shooter. 503 | * [BYRL](http://jonathanhirz.itch.io/byrl) (Mac/Windows, free¹): Backyard roguelike. 504 | * [Widgeteer](http://brodybrooks.com/widget) (Web, free): Connect components to from complex machines. Uses Luxe and Mint. 505 | * [profectus.4](http://junongx.itch.io/profectus4) (Android, free¹): Minimalistic geometry shooter. 506 | * [Kung Fu Kid](http://dj_pale.itch.io/kung-fu-kid) (Web/Linux, free¹): Retro arcade game inspired by the old classic "Kung Fu" on Arcade and multiple 8-bit machines. 507 | * [Anchorverse](http://ziege.itch.io/anchorverse) (Windows/Linux/Source, free¹): Become a hero! Go save the Anchorverse! 508 | * [Threes!](http://play.threesgame.com) (Web, free): Threes is tiny puzzle that grows on you. 509 | * [Fargerfight Arque](http://junongx.itch.io/fargerfight-arque) (Android/iOS/Source, free¹): Local-multiplayer smartphone violence. 510 | * [The Westport Independent](http://www.doublezeroonezero.com/westport.html) (Mac/Windows/Linux/Android/iOS, price depending on platform): _A game about corruption and newspapers_ 511 | * [Topsoil](https://topsoilgame.com) (Android/iOS, free with paid unlocks): _Grow plants and work your garden’s soil._ 512 | * [Stoneset](https://play.google.com/store/apps/details?id=com.anissen.stoneset) (Android, free): _Forge gemstones and complete sets to collect riches!_ 513 | 514 | ¹ Name your own price (can be free). 515 | 516 | # hxsw resources 517 | 518 | 519 | 520 | > **hxsw** is Haxe Shader Wrangler, a string manipulation library, that offers a simple structured effect file format for managing variations of shaders, with line and directive injection and quasi pathing through an effect key. 521 | 522 | ### Websites 523 | 524 | * [hxsw on GitHub](https://github.com/underscorediscovery/hxsw) 525 | 526 | 527 | # mínt resources 528 | 529 | 530 | 531 | > **mint** is a game focused UI library with a focus on simplicitly and ease of use. 532 | 533 | ### Websites 534 | 535 | * [mint on GitHub](https://github.com/snowkit/mint) 536 | 537 | ### Blog Posts 538 | 539 | * [Development log, part 1](http://snowkit.org/2015/01/25/mint-details-part-1/) 540 | * [Alpha release annoncement](http://snowkit.org/2015/08/21/mint-alpha-release/) 541 | 542 | ### Examples 543 | 544 | * [Mint example](https://github.com/stisa/mint-example): Basic example using Window and Label. 545 | * [Mint/Kha package](https://github.com/sh-dave/mint-kha-package): Tests to see how well mint and Kha work together. 546 | 547 | ### Libraries 548 | 549 | * [mint-json](https://github.com/FuzzyWuzzie/mint-json): A JSON loading system for the Mint UI. 550 | 551 | 552 | # linc resources 553 | 554 | 555 | 556 | > **linc** is collection of libraries for the Haxe c++ target. 557 | 558 | ### Websites 559 | 560 | * [linc website](https://snowkit.github.io/linc/index.html) 561 | * [linc on GitHub](https://github.com/snowkit/linc) 562 | 563 | ### Blog Posts 564 | 565 | * [Announcing linc: SDL & more with Haxe only](http://snowkit.org/2015/08/24/announcing-linc/) 566 | 567 | ### Libraries 568 | 569 | #### Official 570 | * [linc_empty](https://github.com/snowkit/linc_empty): An empty linc library. 571 | * [linc_stb](https://github.com/snowkit/linc_stb): Bindings for [stb](https://github.com/nothings/stb) libraries. 572 | * [linc_icloud](https://github.com/snowkit/linc_icloud): Bindings for [iCloud](http://www.apple.com/icloud/). 573 | * [linc_sdl](https://github.com/snowkit/linc_sdl): Bindings for [SDL](https://www.libsdl.org/). 574 | * [linc_opengl](https://github.com/snowkit/linc_opengl): Bindings for [OpenGL](https://www.opengl.org/). 575 | * [linc_filewatch](https://github.com/snowkit/linc_filewatch): Bindings for OS file change notifications. 576 | * [linc_dialogs](https://github.com/snowkit/linc_dialogs): Bindings for Open, Folder, and Save dialogs. 577 | * [linc_glew](https://github.com/snowkit/linc_glew): Bindings for [GLEW](http://glew.sourceforge.net/). 578 | * [linc_enet](https://github.com/snowkit/linc_enet): Bindings for [ENet](http://enet.bespin.org/) networking. 579 | * [linc_openal](https://github.com/snowkit/linc_openal): Bindings for [OpenAL](https://www.openal.org/). 580 | * [linc_timestamp](https://github.com/snowkit/linc_timestamp): Bindings for high precision timestamp. 581 | * [linc_ogg](https://github.com/snowkit/linc_ogg): Bindings for [Ogg vorbis](http://www.vorbis.com/) decoding. 582 | * [linc_nanovg](https://github.com/snowkit/linc_nanovg): Bindings for [nanovg](https://github.com/memononen/nanovg) vector graphics rendering. 583 | 584 | #### Community Created 585 | * [linc_box2d](https://github.com/DanielUranga/box2d-linc): Bindings for [Box2D](http://box2d.org/). 586 | * [linc_rtmidi](https://github.com/KeyMaster-/linc_rtmidi): Bindings for [RtMidi](https://github.com/thestk/rtmidi). 587 | * [linc_squirrel](https://github.com/RudenkoArts/linc_squirrel): Bindings for the [Squirrel](http://www.squirrel-lang.org/) language. 588 | * [linc_clipboard](https://github.com/josuigoa/linc_clipboard): Bindings for the system clipboard. 589 | * [linc_luajit](https://github.com/RudenkoArts/linc_luajit): Bindings for [LuaJIT](http://luajit.org/) ([wrapper](https://github.com/RudenkoArts/linc_lua_wrapper) also available). 590 | * [linc_libvpx](https://github.com/mrcdk/linc_libvpx): Bindings for [libvpx](http://www.webmproject.org/code/) (experimental). 591 | * [linc_linenoise](https://github.com/vrescobar/linc_linenoise): Bindings for [linenoise](https://github.com/antirez/linenoise). 592 | * [linc_ffmpeg](https://github.com/delahee/linc_ffmpeg): Bindings for [ffmpeg](https://ffmpeg.org/) (experimental). 593 | * [linc_socketio](https://github.com/arturocastro/linc_socketio): Bindings for [socket.io](http://socket.io/) client. 594 | * [linc_chartboost](https://github.com/kevinresol/linc_chartboost): Bindings for [Chartboost](https://www.chartboost.com/). 595 | * [linc_stempad](https://github.com/BluShine/linc_stempad): Bindings for [libstem_gamepad](https://github.com/ThemsAllTook/libstem_gamepad). 596 | * [linc_wren](https://github.com/RudenkoArts/linc_wren): Bindings for the [Wren](http://wren.io/) scripting language. 597 | * [linc_steam_api](https://github.com/Yanrishatum/linc_steam_api): Bindings for the [Steamworks SDK](https://partner.steamgames.com/) (work in progress). 598 | * [linc_uv](https://github.com/darmie/linc_uv): Bindings for [libuv](https://github.com/libuv/libuv). 599 | * [linc_gvr](https://github.com/kevinresol/linc_gvr): Bindings for [Google VR](https://developers.google.com/vr/) (luxe [wrapper](https://github.com/kevinresol/luxe_gvr) and [usage example](https://github.com/kevinresol/luxe-gvr-example) also available). 600 | * [linc_imgui](https://github.com/Aidan63/linc_imgui): Bindings for [ImGui](https://github.com/ocornut/imgui). 601 | * [faxe](https://github.com/AaronShea/faxe): Bindings for [FMOD](https://www.fmod.com/). 602 | * [linc_kinect](https://github.com/kevinresol/linc_kinect): An example Kinect project to start a linc library. 603 | * [linc_bass](https://github.com/Sunjammer/linc_bass): Bindings for the [BASS](http://www.un4seen.com/) audio library. 604 | * [linc_cegui](https://github.com/Sunjammer/linc_cegui): Bindings for [CEGUI](http://cegui.org.uk/). 605 | * [linc_glfw](https://github.com/Sunjammer/linc_glfw): Bindings for [GLFW](http://www.glfw.org/). 606 | * [linc_glfw](https://github.com/ntrf/linc_glfw): Bindings for [GLFW](http://www.glfw.org/). 607 | * [linc_tinyosc](https://github.com/Sunjammer/linc_tinyosc): Bindings for [tinyosc](https://github.com/mhroth/tinyosc) (Open Sound Control library). 608 | * [linc_lua](https://github.com/kevinresol/linc_lua): Bindings for [Lua](https://www.lua.org/). 609 | * [linc_duktape](https://github.com/troyedwardsjr/linc_duktape): Bindings for [Duktape](http://duktape.org/). 610 | * [linc_opengl](https://github.com/Aidan63/linc_opengl): Bindings for DXGI, D3D11, and D3DCompiler. 611 | * [linc_directx](https://github.com/Aidan63/linc_directx): Bindings for OpenGL (fork). 612 | * [linc_yoga](https://github.com/darmie/linc_yoga): Bindings for the [Yoga](https://yogalayout.com/) layout engine. 613 | * [linc_assimp](https://github.com/Sunjammer/linc_assimp): Bindings for the [Open Asset Import Library](https://github.com/assimp/assimp). 614 | * [linc_rocket](https://github.com/Sunjammer/linc_rocket): Bindings for the [Rocket](https://github.com/rocket/rocket/) sync-tracker library. 615 | * [linc_syslog](https://github.com/emugel/linc_syslog): Bindings for the `syslog` utility on Unix-based systems. 616 | * [wrenegade](https://github.com/darmie/wrenegade): Bindings for the [Wren](http://wren.io/) scripting language. 617 | * [linc_vulkan](https://github.com/darmie/linc_vulkan): Bindings for the [Vulkan](https://www.khronos.org/vulkan/) API. 618 | * [linc_theorafile](https://github.com/delahee/linc_theorafile): Bindings for the [Theora](https://www.theora.org/) video compression format. 619 | * [linc_opus](https://github.com/darmie/linc_opus): Bindings for the [opus](https://github.com/xiph/opus) web audio compression library. 620 | * [linc_skeleton](https://github.com/darmie/linc_skeleton): A library for reading and writing Ogg Skeleton data. 621 | * [linc_vpx](https://github.com/darmie/linc_vpx): Bindings for libvpx. 622 | * [linc_nestegg](https://github.com/darmie/linc_nestegg): Bindings for the [nestegg](https://github.com/mozilla/nestegg) WebM demuxer. 623 | * [linc_oggz](https://github.com/darmie/linc_oggz): Bindings for the [oggz](https://github.com/kfish/liboggz) Ogg library. 624 | 625 | # scrìbe resources 626 | 627 | 628 | 629 | > **scribe** is a documentation generator for the xml documentation files that Haxe outputs. 630 | 631 | ### Websites 632 | * [scríbe on GitHub](https://github.com/underscorediscovery/scribe) 633 | 634 | 635 | # deviše resources 636 | 637 | 638 | 639 | > **devise** is a cross platform editor interface for building media content. 640 | --------------------------------------------------------------------------------