├── .gitattributes ├── .gitignore ├── Assets ├── Sandbox.meta ├── Sandbox │ ├── NumberText.cs │ ├── NumberText.cs.meta │ ├── Sandbox.unity │ └── Sandbox.unity.meta ├── UnityProgressBar.meta └── UnityProgressBar │ ├── Editor.meta │ ├── Editor │ ├── DefaultAssets.meta │ ├── DefaultAssets │ │ ├── 9Sliced.png │ │ ├── 9Sliced.png.meta │ │ ├── Circular Progress Bar.prefab │ │ ├── Circular Progress Bar.prefab.meta │ │ ├── Progress Bar - Fill.prefab │ │ ├── Progress Bar - Fill.prefab.meta │ │ ├── Progress Bar - Stretch.prefab │ │ ├── Progress Bar - Stretch.prefab.meta │ │ ├── Ring.png │ │ ├── Ring.png.meta │ │ ├── Square.png │ │ └── Square.png.meta │ ├── Icons.meta │ ├── Icons │ │ ├── ProgressBar Icon.png │ │ └── ProgressBar Icon.png.meta │ ├── MenuItems.cs │ ├── MenuItems.cs.meta │ ├── MixedValueScope.cs │ ├── MixedValueScope.cs.meta │ ├── ProgressBarEditor.cs │ ├── ProgressBarEditor.cs.meta │ ├── ProgressBarEditorBase.cs │ ├── ProgressBarEditorBase.cs.meta │ ├── UnityProgressBar.Editor.asmdef │ └── UnityProgressBar.Editor.asmdef.meta │ ├── Runtime.meta │ ├── Runtime │ ├── ProgressBar.cs │ ├── ProgressBar.cs.meta │ ├── ProgressBarBase.cs │ ├── ProgressBarBase.cs.meta │ ├── UnityProgressBar.asmdef │ └── UnityProgressBar.asmdef.meta │ ├── package.json │ └── package.json.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_Android.json ├── BurstAotSettings_StandaloneOSX.json ├── BurstAotSettings_WebGL.json ├── BurstAotSettings_iOS.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── TimelineSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md ├── README_JA.md └── docs └── images ├── header.png ├── img-create.png └── img-inspector.png /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Recordings can get excessive in size 18 | /[Rr]ecordings/ 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Visual Studio Code cache directory 30 | .vscode/ 31 | 32 | # Gradle cache directory 33 | .gradle/ 34 | 35 | # Autogenerated VS/MD/Consulo solution and project files 36 | ExportedObj/ 37 | .consulo/ 38 | *.csproj 39 | *.unityproj 40 | *.sln 41 | *.suo 42 | *.tmp 43 | *.user 44 | *.userprefs 45 | *.pidb 46 | *.booproj 47 | *.svd 48 | *.pdb 49 | *.mdb 50 | *.opendb 51 | *.VC.db 52 | 53 | # Unity3D generated meta files 54 | *.pidb.meta 55 | *.pdb.meta 56 | *.mdb.meta 57 | 58 | # Unity3D generated file on crash reports 59 | sysinfo.txt 60 | 61 | # Builds 62 | *.apk 63 | *.aab 64 | *.unitypackage 65 | *.app 66 | 67 | # Crashlytics generated file 68 | crashlytics-build.properties 69 | 70 | # Packed Addressables 71 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 72 | 73 | # Temporary auto-generated Android Assets 74 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 75 | /[Aa]ssets/[Ss]treamingAssets/aa/* 76 | 77 | # DS_Store 78 | *.DS_Store -------------------------------------------------------------------------------- /Assets/Sandbox.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb022af08b3dd490baaa8419c4471f39 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sandbox/NumberText.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using 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buildTarget: Server 137 | maxTextureSize: 2048 138 | resizeAlgorithm: 0 139 | textureFormat: -1 140 | textureCompression: 1 141 | compressionQuality: 50 142 | crunchedCompression: 0 143 | allowsAlphaSplitting: 0 144 | overridden: 0 145 | ignorePlatformSupport: 0 146 | androidETC2FallbackOverride: 0 147 | forceMaximumCompressionQuality_BC6H_BC7: 0 148 | spriteSheet: 149 | serializedVersion: 2 150 | sprites: [] 151 | outline: [] 152 | physicsShape: [] 153 | bones: [] 154 | spriteID: 5e97eb03825dee720800000000000000 155 | internalID: 0 156 | vertices: [] 157 | indices: 158 | edges: [] 159 | weights: [] 160 | secondaryTextures: [] 161 | nameFileIdTable: {} 162 | mipmapLimitGroupName: 163 | pSDRemoveMatte: 0 164 | userData: 165 | assetBundleName: 166 | assetBundleVariant: 167 | -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Editor/MenuItems.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using UnityEngine.EventSystems; 4 | using UnityEngine.UI; 5 | 6 | namespace UnityProgressBar.Editor 7 | { 8 | static class MenuItems 9 | { 10 | [MenuItem("GameObject/UI/Progress Bar/Progress Bar - Fill")] 11 | public static void CreateFillProgressBar() 12 | { 13 | var path = "Packages/com.annulusgames.ugui-progress-bar/Editor/DefaultAssets/Progress Bar - Fill.prefab"; 14 | CreateUIItem(path, "Progress Bar"); 15 | } 16 | 17 | [MenuItem("GameObject/UI/Progress Bar/Circular Progress Bar")] 18 | public static void CreateCircularFillProgressBar() 19 | { 20 | var path = "Packages/com.annulusgames.ugui-progress-bar/Editor/DefaultAssets/Circular Progress Bar.prefab"; 21 | CreateUIItem(path, "Circular Progress Bar"); 22 | } 23 | 24 | [MenuItem("GameObject/UI/Progress Bar/Progress Bar - Stretch")] 25 | public static void CreateStretchProgressBar() 26 | { 27 | var path = "Packages/com.annulusgames.ugui-progress-bar/Editor/DefaultAssets/Progress Bar - Stretch.prefab"; 28 | CreateUIItem(path, "Progress Bar"); 29 | } 30 | 31 | static void CreateUIItem(string assetPath, string objectName) 32 | { 33 | var obj = Object.Instantiate(AssetDatabase.LoadAssetAtPath(assetPath)); 34 | 35 | var canvas = Object.FindObjectOfType(); 36 | if (canvas == null) 37 | { 38 | canvas = new GameObject("Canvas").AddComponent(); 39 | canvas.renderMode = RenderMode.ScreenSpaceOverlay; 40 | canvas.gameObject.AddComponent(); 41 | canvas.gameObject.AddComponent(); 42 | 43 | if (Object.FindObjectOfType() == null) 44 | { 45 | _ = new GameObject("EventSystem", typeof(EventSystem), typeof(StandaloneInputModule)); 46 | } 47 | } 48 | 49 | obj.name = objectName; 50 | obj.transform.SetParent(canvas.transform); 51 | obj.transform.localPosition = Vector3.zero; 52 | obj.transform.localScale = Vector3.one; 53 | 54 | Undo.RegisterCreatedObjectUndo(obj, "Create " + objectName); 55 | Selection.activeGameObject = obj; 56 | } 57 | } 58 | } -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Editor/MenuItems.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cf63aa2f8aef4776bda9042a8af4081 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Editor/MixedValueScope.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEditor; 3 | 4 | namespace UnityProgressBar.Editor 5 | { 6 | public struct MixedValueScope : IDisposable 7 | { 8 | bool isDisposed; 9 | bool prevMixedValue; 10 | 11 | public MixedValueScope(bool showMixedValue) 12 | { 13 | isDisposed = false; 14 | prevMixedValue = EditorGUI.showMixedValue; 15 | EditorGUI.showMixedValue = showMixedValue; 16 | } 17 | 18 | public void Dispose() 19 | { 20 | if (!isDisposed) 21 | { 22 | isDisposed = true; 23 | EditorGUI.showMixedValue = prevMixedValue; 24 | } 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Editor/MixedValueScope.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a1a4ddc7d0ece4c46ae74ddb2f84c0e8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Editor/ProgressBarEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | 3 | namespace UnityProgressBar.Editor 4 | { 5 | [CustomEditor(typeof(ProgressBar))] 6 | [CanEditMultipleObjects] 7 | public sealed class ProgressBarEditor : ProgressBarEditorBase 8 | { 9 | public override void OnInspectorGUI() 10 | { 11 | serializedObject.Update(); 12 | 13 | DrawValueFields(); 14 | 15 | EditorGUILayout.Space(); 16 | 17 | var fillModeProperty = serializedObject.FindProperty("fillMode"); 18 | EditorGUILayout.PropertyField(fillModeProperty); 19 | if (fillModeProperty.enumValueIndex == 0) 20 | { 21 | EditorGUILayout.PropertyField(serializedObject.FindProperty("fillImage")); 22 | } 23 | else 24 | { 25 | EditorGUILayout.PropertyField(serializedObject.FindProperty("fillRect")); 26 | EditorGUILayout.PropertyField(serializedObject.FindProperty("direction")); 27 | } 28 | 29 | EditorGUILayout.Space(); 30 | 31 | DrawOnValueChangedEvent(); 32 | 33 | serializedObject.ApplyModifiedProperties(); 34 | } 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Editor/ProgressBarEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c2f4fafc7af394b87ab1c81a253a4e61 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Editor/ProgressBarEditorBase.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using UnityEditor; 3 | 4 | namespace UnityProgressBar.Editor 5 | { 6 | public abstract class ProgressBarEditorBase : UnityEditor.Editor 7 | { 8 | const string UndoMessage_MinValue = "Change ProgressBar Min Value"; 9 | const string UndoMessage_MaxValue = "Change ProgressBar Max Value"; 10 | const string UndoMessage_Value = "Change ProgressBar Value"; 11 | 12 | void OnEnable() 13 | { 14 | Notify(); 15 | Undo.undoRedoEvent += OnUndo; 16 | } 17 | 18 | void OnDisable() 19 | { 20 | Undo.undoRedoEvent -= OnUndo; 21 | } 22 | 23 | void OnUndo(in UndoRedoInfo info) 24 | { 25 | if (info.undoName is UndoMessage_MinValue or UndoMessage_MaxValue or UndoMessage_Value) 26 | { 27 | Notify(); 28 | } 29 | } 30 | 31 | public override void OnInspectorGUI() 32 | { 33 | serializedObject.Update(); 34 | 35 | DrawValueFields(); 36 | EditorGUILayout.Space(); 37 | DrawOnValueChangedEvent(); 38 | 39 | serializedObject.ApplyModifiedProperties(); 40 | } 41 | 42 | protected void DrawOnValueChangedEvent() 43 | { 44 | EditorGUILayout.PropertyField(serializedObject.FindProperty("onValueChanged")); 45 | } 46 | 47 | protected void DrawValueFields() 48 | { 49 | var minValueProperty = serializedObject.FindProperty("minValue"); 50 | using (var changeCheck = new EditorGUI.ChangeCheckScope()) 51 | { 52 | using (new MixedValueScope(minValueProperty.hasMultipleDifferentValues)) 53 | { 54 | var fieldValue = EditorGUILayout.DelayedFloatField("Min Value", minValueProperty.floatValue); 55 | if (changeCheck.changed) 56 | { 57 | Undo.RecordObjects(targets, UndoMessage_MinValue); 58 | foreach (var target in targets.Select(x => (ProgressBarBase)x)) 59 | { 60 | if (fieldValue <= target.MaxValue) target.MinValue = fieldValue; 61 | } 62 | } 63 | } 64 | } 65 | 66 | var maxValueProperty = serializedObject.FindProperty("maxValue"); 67 | using (var changeCheck = new EditorGUI.ChangeCheckScope()) 68 | { 69 | using (new MixedValueScope(maxValueProperty.hasMultipleDifferentValues)) 70 | { 71 | var fieldValue = EditorGUILayout.DelayedFloatField("Max Value", maxValueProperty.floatValue); 72 | if (changeCheck.changed) 73 | { 74 | Undo.RecordObjects(targets, UndoMessage_MaxValue); 75 | foreach (var target in targets.Select(x => (ProgressBarBase)x)) 76 | { 77 | if (fieldValue >= target.MinValue) target.MaxValue = fieldValue; 78 | } 79 | } 80 | } 81 | } 82 | 83 | var valueProperty = serializedObject.FindProperty("value"); 84 | using (var changeCheck = new EditorGUI.ChangeCheckScope()) 85 | { 86 | using (new MixedValueScope(valueProperty.hasMultipleDifferentValues)) 87 | { 88 | var fieldValue = EditorGUILayout.Slider("Value", valueProperty.floatValue, minValueProperty.floatValue, maxValueProperty.floatValue); 89 | if (changeCheck.changed) 90 | { 91 | Undo.RecordObjects(targets, UndoMessage_Value); 92 | foreach (var target in targets.Select(x => (ProgressBarBase)x)) 93 | { 94 | target.Value = fieldValue; 95 | } 96 | } 97 | } 98 | } 99 | } 100 | 101 | void Notify() 102 | { 103 | foreach (var target in targets.Select(x => (ProgressBarBase)x)) 104 | { 105 | target.ForceNotify(); 106 | } 107 | } 108 | } 109 | } 110 | -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Editor/ProgressBarEditorBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5e0d89d62ede143e8a40a622439e1154 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Editor/UnityProgressBar.Editor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "UnityProgressBar.Editor", 3 | "rootNamespace": "", 4 | "references": [ 5 | "GUID:8a20ec49e3c2946d0822fb504f6b5a7e" 6 | ], 7 | "includePlatforms": [ 8 | "Editor" 9 | ], 10 | "excludePlatforms": [], 11 | "allowUnsafeCode": false, 12 | "overrideReferences": false, 13 | "precompiledReferences": [], 14 | "autoReferenced": true, 15 | "defineConstraints": [], 16 | "versionDefines": [], 17 | "noEngineReferences": false 18 | } -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Editor/UnityProgressBar.Editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 433543dbdfae04d47be6938de45d72d4 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 86d9b062d5cae4038a15482a201df189 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Runtime/ProgressBar.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | namespace UnityProgressBar 5 | { 6 | [AddComponentMenu("UI/Progress Bar")] 7 | [SelectionBase] 8 | public sealed class ProgressBar : ProgressBarBase 9 | { 10 | public enum FillMode 11 | { 12 | FillAmount, 13 | Stretch 14 | } 15 | 16 | enum Direction 17 | { 18 | LeftToRight, 19 | RightToLeft, 20 | BottomToTop, 21 | TopToBottom 22 | } 23 | 24 | enum Axis 25 | { 26 | Horizontal, 27 | Vertical 28 | } 29 | 30 | 31 | [SerializeField] FillMode fillMode; 32 | [SerializeField] Image fillImage; 33 | [SerializeField] Direction direction; 34 | [SerializeField] RectTransform fillRect; 35 | 36 | public RectTransform FillRect 37 | { 38 | get => fillRect; 39 | set => fillRect = value; 40 | } 41 | 42 | public Image FillImage 43 | { 44 | get => fillImage; 45 | set => fillImage = value; 46 | } 47 | 48 | protected override void OnValueChangedCore(float value) 49 | { 50 | switch (fillMode) 51 | { 52 | case FillMode.FillAmount: 53 | fillImage.fillAmount = GetNormalizedValue(); 54 | break; 55 | case FillMode.Stretch: 56 | var zero = Vector2.zero; 57 | var one = Vector2.one; 58 | 59 | if (direction == Direction.RightToLeft || direction == Direction.TopToBottom) 60 | { 61 | zero[(int)DirectionToAxis()] = 1f - GetNormalizedValue(); 62 | } 63 | else 64 | { 65 | one[(int)DirectionToAxis()] = GetNormalizedValue(); 66 | } 67 | 68 | fillRect.anchorMin = zero; 69 | fillRect.anchorMax = one; 70 | break; 71 | } 72 | } 73 | 74 | Axis DirectionToAxis() 75 | { 76 | return (direction != Direction.LeftToRight && direction != Direction.RightToLeft) ? Axis.Vertical : Axis.Horizontal; 77 | } 78 | } 79 | } 80 | -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Runtime/ProgressBar.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0a21bea5eb36f47c9967bc407d0c0faf 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: c34299c09c04148f3a5519c82184e6b3, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Runtime/ProgressBarBase.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Events; 3 | 4 | namespace UnityProgressBar 5 | { 6 | public abstract class ProgressBarBase : MonoBehaviour 7 | { 8 | [SerializeField] float minValue = 0f; 9 | [SerializeField] float maxValue = 1f; 10 | [SerializeField] float value = 0f; 11 | [SerializeField] UnityEvent onValueChanged; 12 | 13 | public float MinValue 14 | { 15 | get => minValue; 16 | set 17 | { 18 | minValue = value; 19 | if (Value < minValue) Value = minValue; 20 | } 21 | } 22 | 23 | public float MaxValue 24 | { 25 | get => maxValue; 26 | set 27 | { 28 | maxValue = value; 29 | if (Value > maxValue) Value = maxValue; 30 | } 31 | } 32 | 33 | public float Value 34 | { 35 | get 36 | { 37 | return value; 38 | } 39 | set 40 | { 41 | SetValueCore(value); 42 | } 43 | } 44 | 45 | public UnityEvent OnValueChanged => onValueChanged; 46 | 47 | protected virtual void OnValueChangingCore(ref float value) { } 48 | protected virtual void OnValueChangedCore(float value) { } 49 | 50 | public void SetValueWithoutNotify(float value) 51 | { 52 | OnValueChangingCore(ref value); 53 | this.value = value; 54 | OnValueChangedCore(value); 55 | } 56 | 57 | public void ForceNotify() 58 | { 59 | SetValueCore(value); 60 | } 61 | 62 | void SetValueCore(float value) 63 | { 64 | OnValueChangingCore(ref value); 65 | this.value = value; 66 | OnValueChangedCore(value); 67 | 68 | onValueChanged.Invoke(value); 69 | } 70 | 71 | protected float GetNormalizedValue() 72 | { 73 | return Mathf.InverseLerp(MinValue, MaxValue, value); 74 | } 75 | } 76 | } -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Runtime/ProgressBarBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb43c747fd61247e6960f5d9d4e87c20 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Runtime/UnityProgressBar.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "UnityProgressBar", 3 | "rootNamespace": "", 4 | "references": [ 5 | "GUID:2bafac87e7f4b9b418d9448d219b01ab" 6 | ], 7 | "includePlatforms": [], 8 | "excludePlatforms": [], 9 | "allowUnsafeCode": false, 10 | "overrideReferences": false, 11 | "precompiledReferences": [], 12 | "autoReferenced": true, 13 | "defineConstraints": [], 14 | "versionDefines": [], 15 | "noEngineReferences": false 16 | } -------------------------------------------------------------------------------- /Assets/UnityProgressBar/Runtime/UnityProgressBar.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8a20ec49e3c2946d0822fb504f6b5a7e 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnityProgressBar/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "com.annulusgames.ugui-progress-bar", 3 | "version": "1.0.0", 4 | "displayName": "Progress Bar", 5 | "description": "Simple and robust progress bar components for Unity uGUI.", 6 | "unity": "2019.1", 7 | "dependencies": { 8 | "com.unity.ugui": "1.0.0" 9 | }, 10 | "keywords": [ 11 | "UI", 12 | "ugui", 13 | "Unity UI", 14 | "Progress Bar" 15 | ], 16 | "author": { 17 | "name": "Annulus Games", 18 | "url": "https://annulusgames.com/" 19 | } 20 | } -------------------------------------------------------------------------------- /Assets/UnityProgressBar/package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7c7cb78eeb08b4c0083b5dcc9ae7a264 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2024 Annulus Games 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "2.2.0", 4 | "com.unity.feature.2d": "2.0.0", 5 | "com.unity.ide.rider": "3.0.24", 6 | "com.unity.ide.visualstudio": "2.0.22", 7 | "com.unity.test-framework": "1.1.33", 8 | "com.unity.textmeshpro": "3.0.6", 9 | "com.unity.timeline": "1.7.5", 10 | "com.unity.toolchain.macos-arm64-linux-x86_64": "2.0.0", 11 | "com.unity.ugui": "1.0.0", 12 | "com.unity.modules.ai": "1.0.0", 13 | "com.unity.modules.androidjni": "1.0.0", 14 | "com.unity.modules.animation": "1.0.0", 15 | "com.unity.modules.assetbundle": "1.0.0", 16 | "com.unity.modules.audio": "1.0.0", 17 | "com.unity.modules.cloth": "1.0.0", 18 | "com.unity.modules.director": "1.0.0", 19 | "com.unity.modules.imageconversion": "1.0.0", 20 | "com.unity.modules.imgui": "1.0.0", 21 | "com.unity.modules.jsonserialize": "1.0.0", 22 | "com.unity.modules.particlesystem": "1.0.0", 23 | "com.unity.modules.physics": "1.0.0", 24 | "com.unity.modules.physics2d": "1.0.0", 25 | "com.unity.modules.screencapture": "1.0.0", 26 | "com.unity.modules.terrain": "1.0.0", 27 | "com.unity.modules.terrainphysics": "1.0.0", 28 | "com.unity.modules.tilemap": "1.0.0", 29 | "com.unity.modules.ui": "1.0.0", 30 | "com.unity.modules.uielements": "1.0.0", 31 | "com.unity.modules.umbra": "1.0.0", 32 | "com.unity.modules.unityanalytics": "1.0.0", 33 | "com.unity.modules.unitywebrequest": "1.0.0", 34 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 35 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 36 | 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/ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Progress Bar 2 | Simple and robust progress bar components for Unity uGUI. 3 | 4 | 5 | 6 | [![license](https://img.shields.io/badge/LICENSE-MIT-green.svg)](LICENSE) 7 | ![unity-version](https://img.shields.io/badge/unity-2019.1+-000.svg) 8 | [![releases](https://img.shields.io/github/release/AnnulusGames/UnityProgressBar.svg)](https://github.com/AnnulusGames/UnityProgressBar/releases) 9 | 10 | [日本語版READMEはこちら](README_JA.md) 11 | 12 | Unity Progress Bar is a library that adds a `ProgressBar` component to Unity UI (uGUI). It is designed to be simple and easy to use, avoiding unnecessary complexity, and allows for easy creation of custom progress bars by inheriting from `ProgressBarBase`. 13 | 14 | ## Setup 15 | 16 | ### Requirements 17 | 18 | * Unity 2019.1 or later 19 | * Unity UI 1.0.0 or later 20 | 21 | ### Installation 22 | 23 | 1. Open the Package Manager from Window > Package Manager. 24 | 2. Click the "+" button > Add package from git URL. 25 | 3. Enter the following URL: 26 | 27 | ``` 28 | https://github.com/AnnulusGames/UnityProgressBar.git?path=Assets/UnityProgressBar 29 | ``` 30 | 31 | Alternatively, open Packages/manifest.json and add the following to the dependencies block: 32 | 33 | ```json 34 | { 35 | "dependencies": { 36 | "com.annulusgames.ugui-progress-bar": "https://github.com/AnnulusGames/UnityProgressBar.git?path=Assets/UnityProgressBar" 37 | } 38 | } 39 | ``` 40 | 41 | ## Usage 42 | 43 | Once Unity Progress Bar is installed, you can create a Progress Bar from the Create menu. 44 | 45 | 46 | 47 | ## Properties 48 | 49 | 50 | 51 | | Property | Description | 52 | | - | - | 53 | | Min Value | Minimum value of the progress bar | 54 | | Max Value | Maximum value of the progress bar | 55 | | Value | Current value of the progress bar | 56 | | Fill Mode | Specifies how the fill is displayed | 57 | | Fill Image | (Only for FillMode.FillAmount) Image used for the fill portion | 58 | | Fill Rect | (Only for FillMode.Stretch) RectTransform used for the fill portion | 59 | | Direction | (Only for FillMode.Stretch) Direction in which the fill is stretched | 60 | | On Value Changed | Event executed when the value changes | 61 | 62 | ## License 63 | 64 | [MIT License](LICENSE) 65 | -------------------------------------------------------------------------------- /README_JA.md: -------------------------------------------------------------------------------- 1 | # Unity Progress Bar 2 | Simple and robust progress bar components for Unity uGUI. 3 | 4 | 5 | 6 | [![license](https://img.shields.io/badge/LICENSE-MIT-green.svg)](LICENSE) 7 | ![unity-version](https://img.shields.io/badge/unity-2019.1+-000.svg) 8 | [![releases](https://img.shields.io/github/release/AnnulusGames/UnityProgressBar.svg)](https://github.com/AnnulusGames/UnityProgressBar/releases) 9 | 10 | [English README is here.](README.md) 11 | 12 | Unity Progress Barは`ProgressBar`コンポーネントをUntiy UI (uGUI)に追加するライブラリです。不必要な複雑さを避けシンプルで扱いやすい構成となっているほか、`ProgressBarBase`を継承することで独自のプログレスバーを簡単に作成することも可能になります。 13 | 14 | ## セットアップ 15 | 16 | ### 要件 17 | 18 | * Unity 2019.1 以上 19 | * Unity UI 1.0.0 以上 20 | 21 | ### インストール 22 | 23 | 1. Window > Package ManagerからPackage Managerを開く 24 | 2. 「+」ボタン > Add package from git URL 25 | 3. 以下のURLを入力する 26 | 27 | ``` 28 | https://github.com/AnnulusGames/UnityProgressBar.git?path=Assets/UnityProgressBar 29 | ``` 30 | 31 | またはPackages/manifest.jsonを開き、dependenciesブロックに以下を追記 32 | 33 | ```json 34 | { 35 | "dependencies": { 36 | "com.annulusgames.ugui-progress-bar": "https://github.com/AnnulusGames/UnityProgressBar.git?path=Assets/UnityProgressBar" 37 | } 38 | } 39 | ``` 40 | 41 | ## 使い方 42 | 43 | Unity Progress Barを導入すると、CreateメニューからProgress Barが作成可能になります。 44 | 45 | 46 | 47 | ## プロパティ 48 | 49 | 50 | 51 | | プロパティ | 説明 | 52 | | - | - | 53 | | Min Value | プログレスバーの最小値 | 54 | | Max Value | プログレスバーの最大値 | 55 | | Value | プログレスバーの現在値 | 56 | | Fill Mode | Fillの表示方法を指定 | 57 | | Fill Image | (FillMode.FillAmountのみ) Fill部分に使用されるImage | 58 | | Fill Rect | (FillMode.Stretchのみ) Fill部分に使用されるRectTransform | 59 | | Direction | (FillMode.Stretchのみ) Fillを引き伸ばす方向 | 60 | | On Value Changed | 値が変更された際に実行されるイベント | 61 | 62 | ## ライセンス 63 | 64 | [MIT License](LICENSE) -------------------------------------------------------------------------------- /docs/images/header.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/annulusgames/UnityProgressBar/3c1940038b542134dd5a873bcaf46a6feeef6d85/docs/images/header.png -------------------------------------------------------------------------------- /docs/images/img-create.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/annulusgames/UnityProgressBar/3c1940038b542134dd5a873bcaf46a6feeef6d85/docs/images/img-create.png -------------------------------------------------------------------------------- /docs/images/img-inspector.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/annulusgames/UnityProgressBar/3c1940038b542134dd5a873bcaf46a6feeef6d85/docs/images/img-inspector.png --------------------------------------------------------------------------------