├── Inheritance example.cpp ├── Inheritance.cpp ├── LICENSE ├── Parameterized constructor.cpp ├── Shape and perimeter.cpp ├── callbyvalue_and_callbyrefence2.cpp ├── constructoranddestructor4.cpp ├── matrix_operations3.cpp └── palindromecheck1.cpp /Inheritance example.cpp: -------------------------------------------------------------------------------- 1 | // C++ program to demonstrate how to inherit a class 2 | #include 3 | using namespace std; 4 | 5 | // Base class that is to be inherited 6 | class Parent { 7 | public: 8 | // base class members 9 | int id_p; 10 | void printID_p() 11 | { 12 | cout << "Base ID: " << id_p << endl; 13 | } 14 | }; 15 | 16 | // Sub class or derived publicly inheriting from Base 17 | // Class(Parent) 18 | class Child : public Parent { 19 | public: 20 | // derived class members 21 | int id_c; 22 | void printID_c() 23 | { 24 | cout << "Child ID: " << id_c << endl; 25 | } 26 | }; 27 | 28 | // main function 29 | int main() 30 | { 31 | // creating a child class object 32 | Child obj1; 33 | 34 | // An object of class child has all data members 35 | // and member functions of class parent 36 | // so we try accessing the parents method and data from 37 | // the child class object. 38 | obj1.id_p = 7; 39 | obj1.printID_p(); 40 | 41 | // finally accessing the child class methods and data 42 | // too 43 | obj1.id_c = 91; 44 | obj1.printID_c(); 45 | 46 | return 0; 47 | } 48 | -------------------------------------------------------------------------------- /Inheritance.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | using namespace std; 3 | 4 | class Animal { 5 | public: 6 | void sound() { 7 | cout << "Some sound" << endl; 8 | } 9 | }; 10 | 11 | class Dog : public Animal { 12 | public: 13 | void sound() { 14 | cout << "Bark" << endl; 15 | } 16 | }; 17 | 18 | class Cat : public Animal { 19 | public: 20 | void sound() { 21 | cout << "Meow" << endl; 22 | } 23 | }; 24 | 25 | int main() { 26 | Dog d; 27 | Cat c; 28 | d.sound(); 29 | c.sound(); 30 | return 0; 31 | } 32 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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Name: " << name << ", Age: " << age << endl; 15 | } 16 | 17 | // Destructor 18 | ~Person() { 19 | cout << "Destructor called for " << name << endl; 20 | } 21 | 22 | // Method to display person details 23 | void display() { 24 | cout << "Name: " << name << ", Age: " << age << endl; 25 | } 26 | }; 27 | 28 | int main() { 29 | // Creating an object of Person using parameterized constructor 30 | Person person1("Anshuman", 21); 31 | person1.display(); 32 | 33 | return 0; 34 | } 35 | -------------------------------------------------------------------------------- /Shape and perimeter.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | using namespace std; 3 | 4 | class Shape { 5 | double radius, length, width; 6 | public: 7 | Shape(double r) : radius(r), length(0), width(0) {} 8 | Shape(double l, double w) : length(l), width(w), radius(0) {} 9 | double perimeterCircle() { return 2 * 3.14159 * radius; } 10 | double perimeterRectangle() { return 2 * (length + width); } 11 | ~Shape() {} 12 | }; 13 | 14 | int main() { 15 | Shape circle(5.0); 16 | cout << "Perimeter of circle: " << circle.perimeterCircle() << endl; 17 | 18 | Shape rectangle(10.0, 5.0); 19 | cout << "Perimeter of rectangle: " << rectangle.perimeterRectangle() << endl; 20 | 21 | return 0; 22 | } 23 | -------------------------------------------------------------------------------- /callbyvalue_and_callbyrefence2.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | using namespace std; 3 | 4 | void callByValue(int x) { 5 | x = 20; 6 | } 7 | 8 | void callByReference(int &x) { 9 | x = 20; 10 | } 11 | 12 | int main() { 13 | int a = 10; 14 | int b = 10; 15 | 16 | callByValue(a); 17 | cout << "a = " << a << endl; 18 | 19 | callByReference(b); 20 | cout << "b = " << b << endl; 21 | 22 | return 0; 23 | } 24 | -------------------------------------------------------------------------------- /constructoranddestructor4.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | using namespace std; 3 | 4 | class Shape { 5 | private: 6 | double radius; 7 | double length; 8 | double width; 9 | 10 | public: 11 | // Constructor for Circle (radius) 12 | Shape(double r) : radius(r), length(0), width(0) { 13 | cout << "Circle created with radius: " << radius << endl; 14 | } 15 | 16 | // Constructor for Rectangle (length, width) 17 | Shape(double l, double w) : radius(0), length(l), width(w) { 18 | cout << "Rectangle created with length: " << length << " and width: " << width << endl; 19 | } 20 | 21 | // Destructor 22 | ~Shape() { 23 | cout << "Shape destroyed." << endl; 24 | } 25 | 26 | // Function to calculate the perimeter of the circle 27 | double perimeterCircle() { 28 | return 2 * 3.14159 * radius; 29 | } 30 | 31 | // Function to calculate the perimeter of the rectangle 32 | double perimeterRectangle() { 33 | return 2 * (length + width); 34 | } 35 | }; 36 | 37 | int main() { 38 | // Create a circle with radius 5 39 | Shape circle(5); 40 | cout << "Perimeter of Circle: " << circle.perimeterCircle() << endl; 41 | 42 | // Create a rectangle with length 10 and width 5 43 | Shape rectangle(10, 5); 44 | cout << "Perimeter of Rectangle: " << rectangle.perimeterRectangle() << endl; 45 | 46 | return 0; 47 | } 48 | -------------------------------------------------------------------------------- /matrix_operations3.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | using namespace std; 3 | 4 | const int SIZE = 3; // For simplicity, using 3x3 matrices 5 | 6 | void inputMatrix(int matrix[SIZE][SIZE]) { 7 | for (int i = 0; i < SIZE; i++) 8 | for (int j = 0; j < SIZE; j++) 9 | cin >> matrix[i][j]; 10 | } 11 | 12 | void printMatrix(int matrix[SIZE][SIZE]) { 13 | for (int i = 0; i < SIZE; i++) { 14 | for (int j = 0; j < SIZE; j++) 15 | cout << matrix[i][j] << " "; 16 | cout << endl; 17 | } 18 | } 19 | 20 | void addMatrix(int a[SIZE][SIZE], int b[SIZE][SIZE], int result[SIZE][SIZE]) { 21 | for (int i = 0; i < SIZE; i++) 22 | for (int j = 0; j < SIZE; j++) 23 | result[i][j] = a[i][j] + b[i][j]; 24 | } 25 | 26 | void subtractMatrix(int a[SIZE][SIZE], int b[SIZE][SIZE], int result[SIZE][SIZE]) { 27 | for (int i = 0; i < SIZE; i++) 28 | for (int j = 0; j < SIZE; j++) 29 | result[i][j] = a[i][j] - b[i][j]; 30 | } 31 | 32 | void multiplyMatrix(int a[SIZE][SIZE], int b[SIZE][SIZE], int result[SIZE][SIZE]) { 33 | for (int i = 0; i < SIZE; i++) 34 | for (int j = 0; j < SIZE; j++) { 35 | result[i][j] = 0; 36 | for (int k = 0; k < SIZE; k++) 37 | result[i][j] += a[i][j] * b[i][j]; 38 | } 39 | } 40 | 41 | void transposeMatrix(int matrix[SIZE][SIZE], int result[SIZE][SIZE]) { 42 | for (int i = 0; i < SIZE; i++) 43 | for (int j = 0; j < SIZE; j++) 44 | result[j][i] = matrix[i][j]; 45 | } 46 | 47 | int main() { 48 | int a[SIZE][SIZE], b[SIZE][SIZE], result[SIZE][SIZE], choice; 49 | 50 | cout << "Enter elements of first matrix (3x3):" << endl; 51 | inputMatrix(a); 52 | cout << "Enter elements of second matrix (3x3):" << endl; 53 | inputMatrix(b); 54 | 55 | cout << "Choose operation: 1. Addition 2. Subtraction 3. Multiplication 4. Transpose" << endl; 56 | cin >> choice; 57 | 58 | switch (choice) { 59 | case 1: 60 | addMatrix(a, b, result); 61 | cout << "Resultant Matrix (Addition):" << endl; 62 | printMatrix(result); 63 | break; 64 | case 2: 65 | subtractMatrix(a, b, result); 66 | cout << "Resultant Matrix (Subtraction):" << endl; 67 | printMatrix(result); 68 | break; 69 | case 3: 70 | multiplyMatrix(a, b, result); 71 | cout << "Resultant Matrix (Multiplication):" << endl; 72 | printMatrix(result); 73 | break; 74 | case 4: 75 | transposeMatrix(a, result); 76 | cout << "Transpose of First Matrix:" << endl; 77 | printMatrix(result); 78 | break; 79 | default: 80 | cout << "Invalid choice!" << endl; 81 | } 82 | 83 | return 0; 84 | } 85 | -------------------------------------------------------------------------------- /palindromecheck1.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | using namespace std; 4 | 5 | // Function to check if a number is a palindrome 6 | int isNumberPalindrome(int num) { 7 | int original = num, reversed = 0; 8 | while (num > 0) { 9 | int digit = num % 10; 10 | reversed = reversed * 10 + digit; 11 | num /= 10; 12 | } 13 | if (original == reversed) return 1; 14 | return 0; 15 | } 16 | 17 | // Function to check if a string is a palindrome 18 | int isStringPalindrome(string str) { 19 | int len = str.length(); 20 | for (int i = 0; i < len / 2; i++) { 21 | if (str[i] != str[len - i - 1]) { 22 | return 0; 23 | } 24 | } 25 | return 1; 26 | } 27 | 28 | int main() { 29 | int number, numResult, strResult; 30 | string text; 31 | 32 | // Checking number palindrome 33 | cout << "Enter a number: "; 34 | cin >> number; 35 | numResult = isNumberPalindrome(number); 36 | if (numResult == 1) { 37 | cout << number << " is a palindrome number." << endl; 38 | } else { 39 | cout << number << " is not a palindrome number." << endl; 40 | } 41 | 42 | // Checking string palindrome 43 | cout << "Enter a string: "; 44 | cin >> text; 45 | strResult = isStringPalindrome(text); 46 | if (strResult == 1) { 47 | cout << text << " is a palindrome string." << endl; 48 | } else { 49 | cout << text << " is not a palindrome string." << endl; 50 | } 51 | 52 | return 0; 53 | } 54 | --------------------------------------------------------------------------------