├── .gitignore ├── index.html ├── package.json ├── README.md ├── src └── bonfire.js └── LICENSE /.gitignore: -------------------------------------------------------------------------------- 1 | .DS_Store 2 | *.swp 3 | .idea 4 | *.pid 5 | contrib/compiler/ 6 | out/* 7 | src/deps.js 8 | *.swo 9 | node_modules -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Anychart Graphics Flame 6 | 17 | 18 | 19 | 20 |
21 | 22 | 23 | 24 | 25 | 26 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "anychart-bonfire-solution", 3 | "version": "1.0.0", 4 | "description": "[\"AnyChart](https://www.anychart.com)", 5 | "main": "index.js", 6 | "scripts": { 7 | "test": "echo \"Error: no test specified\" && exit 1" 8 | }, 9 | "repository": { 10 | "type": "git", 11 | "url": "git+https://github.com/anychart-solutions/anychart-bonfire-solution.git" 12 | }, 13 | "keywords": [], 14 | "author": "", 15 | "license": "ISC", 16 | "bugs": { 17 | "url": "https://github.com/anychart-solutions/anychart-bonfire-solution/issues" 18 | }, 19 | "homepage": "https://github.com/anychart-solutions/anychart-bonfire-solution#readme", 20 | "dependencies": { 21 | "anychart": "^8.0.0" 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | [AnyChart - Robust JavaScript/HTML5 Chart library for any project](https://www.anychart.com) 2 | 3 | ## AnyChart Bonfire 4 | This sample is created to show you the power of [GraphicsJS Library](http://www.graphicsjs.org/) which is a free part of AnyChart JavaScript Charts Library and can be used to vizualize virtually anthing. In this case it is a bonfire. A few lines of code and, due to the flexibility of our framework, you see an animated flame on your page: it may seem like a joke, but this goes anywhere: you can use AnyChart to create infographics, customize the smallest parts of your charts or create your own chart types. 5 | 6 | [Bonfire | AnyChart](http://www.anychart.com/solutions/bonfire/) 7 | 8 | ## Run the demo 9 | 1) Clone this demo from [GitHub](https://github.com/anychart-solutions/anychart-bonfire-solution). 10 | 2) Install all dependencies with `npm install` command from the root directory. 11 | 3) Open `index.html` file. 12 | 13 | ## Links 14 | * [Bonfire Sample at AnyChart.Com](https://www.anychart.com/solutions/bonfire/) 15 | * [Documentation](https://docs.anychart.com) 16 | * [JavaScript API Reference](https://api.anychart.com) 17 | * [Code Playground](https://playground.anychart.com) 18 | * [Technical Support](https://www.anychart.com/support) 19 | 20 | ## License 21 | AnyChart Bonfire solution includes two parts: 22 | - code of the solution that allows to use Javascript library (in this case, AnyChart). 23 | You can use, edit, modify it, use it with other Javascript libraries without any 24 | restrictions. It is released under [Apache 2.0 License](LICENSE). 25 | - AnyChart JavaScript library. It is released under Commercial license. 26 | You can test this solution with the trial version of AnyChart. 27 | Our trial version is not limited by time and doesn't contain any feature limitations. 28 | Check details [here](https://www.anychart.com/buy/) 29 | 30 | If you have any questions regarding licensing - please contact us. 31 | 32 | [![Analytics](https://ga-beacon.appspot.com/UA-228820-4/Solutions/anychart-bonfire-solution?pixel&useReferer)](https://github.com/igrigorik/ga-beacon) 33 | -------------------------------------------------------------------------------- /src/bonfire.js: -------------------------------------------------------------------------------- 1 | var stage; 2 | var fireLayer, smokeLayer, fireplaceLayer; 3 | var stones, stoneHighlightPath; 4 | 5 | var NUMBER_OF_FIRES = 60; 6 | var NUMBER_OF_SMOKES = 60; 7 | var TOP_Z_INDEX = 100; 8 | var FIRE_LIFETIME = 2000; //ms 9 | var SMOKE_LIFETIME = 2000; 10 | var FIRES_PERIOD = 33; //ms 11 | var SMOKE_PERIOD = 50; 12 | var FIRE_RECT_SIDE; 13 | var SMOKE_RECT_SIDE; 14 | var fires = []; 15 | var smokes = []; 16 | var DEFAULT_FRAME_INTERVAL = 16; 17 | 18 | 19 | var allowFire = true; 20 | var allowSmoke = true; 21 | 22 | var g = acgraph; 23 | 24 | function lockFire() { 25 | if (allowFire) { 26 | allowFire = false; 27 | setTimeout(function() { 28 | allowFire = true; 29 | }, FIRES_PERIOD) 30 | } 31 | } 32 | 33 | 34 | function lockSmoke() { 35 | if (allowSmoke) { 36 | allowSmoke = false; 37 | setTimeout(function() { 38 | allowSmoke = true; 39 | }, SMOKE_PERIOD) 40 | } 41 | } 42 | 43 | 44 | function GraphicsWrapper(path, itemsScope, initialSize, red, green, blue, redConverter, greenConverter, blueConverter, 45 | startPointGetter, deltaXGetter, deltaYGetter, positionGetter, opacityGetter, scaleGetter) { 46 | this.path = path; 47 | this.itemsScope = itemsScope; 48 | this.initialSize = initialSize; 49 | 50 | this.red = red; 51 | this.green = green; 52 | this.blue = blue; 53 | 54 | this.getRedColor = redConverter; 55 | this.getGreenColor = greenConverter; 56 | this.getBlueColor = blueConverter; 57 | this.getStartPoint = startPointGetter; 58 | this.getDeltaX = deltaXGetter; 59 | this.getDeltaY = deltaYGetter; 60 | this.getPosition = positionGetter; 61 | this.getOpacity = opacityGetter; 62 | this.getScale = scaleGetter; 63 | 64 | this.reset(); 65 | } 66 | 67 | 68 | GraphicsWrapper.prototype.reset = function() { 69 | this.position = 0; 70 | this.opacityPosition = 0; 71 | this.color = rgbToHex(this.red, this.green, this.blue); 72 | 73 | var startCoord = this.getStartPoint(); 74 | 75 | this.startX = startCoord.x; 76 | this.startY = startCoord.y; 77 | 78 | this.zIndex = TOP_Z_INDEX; 79 | 80 | reduceZIndex(this.itemsScope, this); 81 | 82 | this.deltaX = this.getDeltaX(); 83 | this.deltaY = this.getDeltaY(); 84 | 85 | this.path 86 | .clear() 87 | .moveTo(this.startX, this.startY - this.initialSize) 88 | .lineTo(this.startX + this.initialSize, this.startY) 89 | .lineTo(this.startX, this.startY + this.initialSize) 90 | .lineTo(this.startX - this.initialSize, this.startY) 91 | .close(); 92 | 93 | this.numericPos = 0; 94 | }; 95 | 96 | 97 | GraphicsWrapper.prototype.stepPosition = function(add) { 98 | var lifetime = this.isFire ? FIRE_LIFETIME : SMOKE_LIFETIME; 99 | this.numericPos += add; 100 | var timeRatio = Math.min(1, this.numericPos / lifetime); 101 | this.position = this.getPosition(timeRatio); 102 | this.opacityPosition = this.getOpacity(timeRatio); 103 | }; 104 | 105 | 106 | GraphicsWrapper.prototype.drawCurrentState = function() { 107 | var scale = this.getScale(this.position); 108 | var size = this.initialSize * scale; 109 | 110 | var trX = this.startX + this.position * this.deltaX; 111 | var trY = this.startY + this.position * this.deltaY; 112 | 113 | var red = this.getRedColor(this.red, this.position); 114 | var green = this.getGreenColor(this.green, this.position); 115 | var blue = this.getBlueColor(this.blue, this.position); 116 | this.color = rgbToHex(red, green, blue); 117 | 118 | this.path 119 | .clear() 120 | .moveTo(trX, trY - size) 121 | .lineTo(trX + size, trY) 122 | .lineTo(trX, trY + size) 123 | .lineTo(trX - size, trY) 124 | .close() 125 | .fill({color: this.color, opacity: 1 - this.opacityPosition}) 126 | .zIndex(this.zIndex); 127 | 128 | if (this.position == 1) this.reset(); 129 | }; 130 | 131 | 132 | window.requestAnimationFrame = window.requestAnimationFrame || 133 | window.webkitRequestAnimationFrame || 134 | window.mozRequestAnimationFrame || 135 | window.oRequestAnimationFrame || 136 | window.msRequestAnimationFrame || 137 | function(callback) { 138 | console.log('Warn: old browser'); 139 | setTimeout(callback, DEFAULT_FRAME_INTERVAL); 140 | }; 141 | 142 | stage = g.create('container'); 143 | smokeLayer = stage.layer(); 144 | fireLayer = stage.layer(); 145 | fireplaceLayer = stage.layer(); 146 | stoneHighlightPath = fireplaceLayer.path(); 147 | stones = fireplaceLayer.path(); 148 | 149 | stage.listen('stageresize', decorateFireplace, false, this); 150 | 151 | stage.suspend(); 152 | decorateFireplace(); 153 | draw(); 154 | stage.resume(); 155 | 156 | function draw() { 157 | if (fires.length < NUMBER_OF_FIRES) addFire(); 158 | if (smokes.length < NUMBER_OF_SMOKES) addSmoke(); 159 | runStage(); 160 | window.requestAnimationFrame(draw); 161 | } 162 | 163 | 164 | function decorateFireplace() { 165 | var bounds = stage.getBounds(); 166 | 167 | FIRE_RECT_SIDE = Math.round(bounds.height / 20); 168 | SMOKE_RECT_SIDE = Math.round(0.8 * FIRE_RECT_SIDE); 169 | 170 | var centerX = bounds.left + bounds.width / 2; 171 | var bottom = bounds.top + bounds.height; 172 | var top = bounds.top + Math.round(bounds.height / 1.7); 173 | stones.clear(); 174 | stoneHighlightPath.clear(); 175 | 176 | stones.fill('#000'); 177 | 178 | var w = FIRE_RECT_SIDE * 5; 179 | var count = 20; 180 | var step = 2 * w / count; 181 | var left = centerX + w; 182 | stones.moveTo(centerX - w, bottom) 183 | .lineTo(left, bottom) 184 | .lineTo(left, top); 185 | stoneHighlightPath.moveTo(left, top); 186 | var mult = 1; 187 | 188 | for (var i = 0; i < count; i++) { 189 | left -= step; 190 | var t = top + (mult * 2); 191 | mult = -mult; 192 | stones.lineTo(left, t); 193 | stoneHighlightPath.lineTo(left, t); 194 | } 195 | 196 | stones.close(); 197 | } 198 | 199 | function addFire() { 200 | if (allowFire) { 201 | var firePath = fireLayer.path().stroke(null); 202 | var fire = new GraphicsWrapper(firePath, fires, FIRE_RECT_SIDE, 255, 255, 0, fireRedConverter, fireGreenConverter, 203 | fireBlueConverter, getFireStartPoint, fireDeltaXGetter, fireDeltaYGetter, animateFire, animateFireOpacity, 204 | fireScaleGetter); 205 | fire.isFire = true; 206 | fires.push(fire); 207 | lockFire(); 208 | } 209 | } 210 | 211 | function addSmoke() { 212 | if (allowSmoke) { 213 | var smokePath = smokeLayer.path().stroke(null); 214 | var smoke = new GraphicsWrapper(smokePath, smokes, SMOKE_RECT_SIDE, 80, 80, 80, smokeRedConverter, smokeGreenConverter, 215 | smokeBlueConverter, getSmokeStartPoint, smokeDeltaXGetter, smokeDeltaYGetter, animateSmoke, animateSmokeOpacity, 216 | smokeScaleGetter); 217 | smoke.isFire = false; 218 | smokes.push(smoke); 219 | lockSmoke(); 220 | } 221 | } 222 | 223 | 224 | function runStage() { 225 | stage.suspend(); 226 | for (var i = 0; i < fires.length; i++) { 227 | var fireWrapper = fires[i]; 228 | fireWrapper.stepPosition(DEFAULT_FRAME_INTERVAL); 229 | fireWrapper.drawCurrentState(); 230 | } 231 | 232 | for (i = 0; i < smokes.length; i++) { 233 | var smokeWrapper = smokes[i]; 234 | smokeWrapper.stepPosition(DEFAULT_FRAME_INTERVAL); 235 | smokeWrapper.drawCurrentState(); 236 | } 237 | stage.resume(); 238 | } 239 | 240 | 241 | function animateFire(timeRatio) { 242 | return Math.pow(timeRatio, 2); 243 | //return Math.pow(timeRatio, 5); 244 | //return 1 - Math.sin(Math.acos(timeRatio)); 245 | } 246 | 247 | 248 | function animateSmoke(timeRatio) { 249 | return timeRatio; 250 | } 251 | 252 | 253 | function animateFireOpacity(timeRatio) { 254 | //return Math.pow(timeRatio, 2); 255 | //return Math.pow(timeRatio, 5); 256 | return 1 - Math.sin(Math.acos(timeRatio)); 257 | } 258 | 259 | 260 | function animateSmokeOpacity(timeRatio) { 261 | return Math.pow(timeRatio, 2); 262 | } 263 | 264 | 265 | function fireRedConverter(red, position) { 266 | return red; 267 | } 268 | 269 | 270 | function smokeRedConverter(red, position) { 271 | return red * (1 - .5 * position); 272 | } 273 | 274 | 275 | function fireGreenConverter(green, position) { 276 | return 55 + 200 * (1 - position); 277 | } 278 | 279 | 280 | function smokeGreenConverter(green, position) { 281 | return green * (1 - .5 * position); 282 | } 283 | 284 | 285 | function fireBlueConverter(blue, position) { 286 | return blue; 287 | } 288 | 289 | 290 | function smokeBlueConverter(blue, position) { 291 | return blue * (1 - .5 * position); 292 | } 293 | 294 | 295 | function rgbToHex(r, g, b) { 296 | return "#" + ((1 << 24) + (Math.round(r) << 16) + (Math.round(g) << 8) + Math.round(b)).toString(16).slice(1); 297 | } 298 | 299 | 300 | function plusMinusRandom(val) { 301 | return Math.round(val - 2 * val * Math.random()); 302 | } 303 | 304 | 305 | function reduceZIndex(scope, source) { 306 | for (var i = 0; i < scope.length; i++) { 307 | var item = scope[i]; 308 | if (source != item) { 309 | item.zIndex = item.zIndex - 1; 310 | } else { 311 | stoneHighlightPath.stroke('#ffaa55', .3 + .7 * Math.random()); //Here we will get pretty random highlighting. 312 | } 313 | } 314 | } 315 | 316 | 317 | function getFireStartPoint() { 318 | var bounds = stage.getBounds(); 319 | var x = FIRE_RECT_SIDE * 2; 320 | var y = FIRE_RECT_SIDE; 321 | var left = bounds.left + Math.round(bounds.width / 2 + plusMinusRandom(x)); 322 | var top = bounds.top + Math.round(bounds.height / 1.7 + y * Math.random()); 323 | return new g.math.Coordinate(left, top); 324 | } 325 | 326 | 327 | function getSmokeStartPoint() { 328 | var bounds = stage.getBounds(); 329 | var x = SMOKE_RECT_SIDE * 2; 330 | var y = SMOKE_RECT_SIDE * 2; 331 | var left = bounds.left + Math.round(bounds.width / 2 + plusMinusRandom(x)); 332 | var top = bounds.top + Math.round(bounds.height / 1.7 - y * Math.random()); 333 | return new g.math.Coordinate(left, top); 334 | } 335 | 336 | 337 | function fireDeltaXGetter() { 338 | return plusMinusRandom(FIRE_RECT_SIDE * 2); 339 | } 340 | 341 | 342 | function smokeDeltaXGetter() { 343 | return plusMinusRandom(SMOKE_RECT_SIDE * 4); 344 | } 345 | 346 | 347 | function fireDeltaYGetter() { 348 | return -5 * FIRE_RECT_SIDE; 349 | } 350 | 351 | 352 | function smokeDeltaYGetter() { 353 | return fireDeltaYGetter(); 354 | } 355 | 356 | 357 | function fireScaleGetter(position) { 358 | return .3 + .7 * (1 - position); 359 | } 360 | 361 | 362 | function smokeScaleGetter(position) { 363 | return 1 + position; 364 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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