├── .gitignore ├── COPYING.txt ├── README.md ├── hfinject.ini.example ├── hfinject.py ├── hfspoof_account.py ├── hfspoof_discovery.py ├── modlist_example.txt └── spoof_data ├── .gitignore ├── account_other.json ├── account_redir.html ├── authentication_response.json └── verification_response.json /.gitignore: -------------------------------------------------------------------------------- 1 | __pycache__ 2 | *.swp 3 | hfinject.ini 4 | -------------------------------------------------------------------------------- /COPYING.txt: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Borderlands 3 (and Wonderlands) Hotfix-Based Modding (Legacy/Linux) 2 | =================================================================== 3 | 4 | **Note:** You almost certainly want to be using 5 | [c0dycode's B3HM (Borderlands 3 Hotfix Merger)](https://www.nexusmods.com/borderlands3/mods/244) 6 | instead of this code! Check [borderlandsmodding.com](http://borderlandsmodding.com/bl3-running-mods/) 7 | for more information on setting up B3HM. 8 | 9 | This repo contains a [mitmproxy](https://mitmproxy.org/)-based method of 10 | hotfix injection for Borderlands 3 and Tiny Tina's Wonderlands. This was 11 | developed and primarily run on Linux, though it can be run on Windows 12 | with a bit of perseverance, too ([WSL](https://docs.microsoft.com/en-us/windows/wsl/install) 13 | is probably the easiest way to run it on Windows). It basically just 14 | listens for the game's request for hotfixes, and injects your own on 15 | the wire, as if they were sent by GBX. 16 | 17 | The main trouble with running this is related to certificate trust issues. 18 | When running BL3 on Linux, some basic system CA-cert manipulation is enough 19 | for the game to trust mitmproxy, but Windows users will likely run into 20 | trust issues. For Wonderlands, even Linux hosts will run into cert 21 | trust issues, too -- Wonderlands seems to do some more thorough cert 22 | pinning or something. This page won't go into details on how to bypass those 23 | problems (partially just because I don't *really* know how to do it, 24 | myself). So, be prepared for that, if you decide to use this. 25 | 26 | This page also won't really go into detail on the full setup required to 27 | run this, but in brief: 28 | 29 | 1. It's probably easiest to use an `/etc/hosts` entry to point the DNS 30 | name `discovery.services.gearboxsoftware.com` to your machine/VM/whatever 31 | running mitmproxy. Note that mitmproxy itself would need to know the 32 | correct IP for the host. 33 | 2. The most handy commandline to launch the script is: 34 | `mitmdump --certs yourcert.pem -m reverse:https://discovery.services.gearboxsoftware.com/ --listen-host x.x.x.x -p 443 -s hfinject.py` 35 | 36 | (you may want to use `-v` and/or `--showhost` as well, when running) 37 | 38 | Modifying the Hotfixes with hfinject.py 39 | --------------------------------------- 40 | 41 | mitmproxy provides a very handy programmatic API, in Python, which 42 | you can use to process streams that you've intercepted. That's what 43 | I ended up using to make injection pretty easy on myself, in the 44 | `hfinject.py` script. (See above for a commandline to use it via 45 | mitmproxy.) 46 | 47 | What `hfinject.py` does is it first looks for a file called 48 | `hfinject.ini`, which is pretty basic and should look like this: 49 | 50 | [main] 51 | moddir_bl3 = injectdata_bl3 52 | moddir_wl = injectdata_wl 53 | 54 | There's an example stored here as `hfinject.ini.example`. If 55 | `hfinject.ini` isn't found, the app will create one with those 56 | exact contents. It's fine if you don't have both defined, of 57 | course, if you're only going to use this for a single game. 58 | 59 | (**Note:** Prior to July 8, 2022, the file only contained a single 60 | `moddir` entry, which was used for Borderlands 3. On that date, 61 | though, the behavior was changed to have separate directories for 62 | BL3 and WL. You'll have to update your `hfinject.ini` with the 63 | new syntax, if you've been using this in the past and update to 64 | the new code.) 65 | 66 | Then, the app looks inside the directory specified by `moddir_bl3` 67 | or `moddir_wl` (depending on which game requested hotfixes) for a 68 | file named `modlist.txt`, which can look like this: 69 | 70 | # Gearbox Event Recreations 71 | better_rare_spawn_hunt.txt 72 | better_eridium_event.txt 73 | 74 | # Cheaper SDUs 75 | cheaper_sdus.txt 76 | 77 | # Better Loot, in a subdirectory 78 | other_mods/Apocalyptech/better_loot.txt 79 | 80 | # An absolute path 81 | /usr/local/even_more_mods/omega_mod.txt 82 | 83 | # If on Windows, you might have an absolute path like: 84 | C:\Mods\another_mod.txt 85 | 86 | # You can also include other files, if you want: 87 | !include other_modlist.txt 88 | 89 | # ... and use absolute paths there, too. 90 | !include C:\Mods\more_modlists.txt 91 | 92 | As you can see, lines can be commented using a hash (`#`) sign, 93 | and blank lines are ignored. Each other non-commented line 94 | should be a name of a mod that you want to load. If the mod 95 | file is given as a relative path (as it is for all but the last 96 | two in the example above), they will be loaded relative to the 97 | `modlist.txt` file itself. So in the above example, the mods 98 | `better_rare_spawn_hunt.txt`, `better_eridium_event.txt`, and 99 | `cheaper_sdus.txt` will be right alongside `modlist.txt`. There 100 | will also be an `other_mods` directory alongside that file, 101 | which will eventually lead to the Better Loot mod. 102 | 103 | As seen in the example, you can also just specify absolute paths 104 | to mod files, if you prefer. 105 | 106 | Also as seen in the example, you can use `!include` to also read 107 | in other mod listings, to make it easier to enable/disable groups 108 | of mods all at once. You can comment out those `!include` 109 | lines as per usual with a hash (`#`) mark. 110 | 111 | For the mod files themselves, I didn't care enough to do too 112 | much abstraction, so they are very nearly just the raw hotfix 113 | format. For instance, `cheaper_sdus.txt` just starts like this: 114 | 115 | ### 116 | ### Name: Cheaper SDUs 117 | ### Version: 1.0.0 118 | ### Author: Apocalyptech 119 | ### Categories: cheat, economy 120 | ### 121 | ### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) 122 | ### License URL: https://creativecommons.org/licenses/by-sa/4.0/ 123 | ### 124 | 125 | ### 126 | ### Makes the purchaseable SDUs in the game significantly cheaper. 127 | ### 128 | ### Generated by gen_cheaper_sdus.py 129 | ### 130 | 131 | SparkPatchEntry,(1,2,0,),/Game/Pickups/SDU/Table_SDU_AssaultRifle.Table_SDU_AssaultRifle,Lv1,SDUPrice,0,,500 132 | 133 | As you can see, the hotfix line itself is practically identically 134 | identical to the "raw" hotfix format, though it's prefixed by 135 | an additional field, which is `SparkPatchEntry` for this one. 136 | 137 | As with `modlist.txt`, if a mod file itself changes, `hfinject.py` 138 | will automatically re-load it when the next hotfix verification 139 | happens. 140 | 141 | Note that you should **not** escape quote marks in the hotfixes 142 | you put in the mod files -- if you look at the raw JSON data, 143 | you'll see that quotes are escaped, since they're inside of 144 | JSON strings, but `hfinject.py` will take care of doing that 145 | escpaing for you. 146 | 147 | Triggering Hotfix Reloads 148 | ------------------------- 149 | 150 | The quickest way to have the game re-load hotfixes from the server 151 | is to head out to the main menu, hit `Quit`, and then select 152 | `Title Screen` rather than `Desktop`. That'll cause the main 153 | menu to revert back to showing the Borderlands/Wonderlands logo, logging you 154 | back in to Shift, and then panning down to the usual waiting screen. 155 | Within a few seconds the game should have reloaded hotfixes. 156 | (If using mitmproxy, it's easy to look at its output to know for 157 | sure whether or not the hotfixes have been requested.) 158 | 159 | Note that when re-loading hotfixes like that, the game tends to 160 | disconnect from shift within a few seconds, after getting the 161 | hotfix data. If you look at your mitmdump console output, you'll 162 | see a couple of log lines like: 163 | 164 | x.x.x.x:41818: serverdisconnect 165 | x.x.x.x:41818: clientdisconnect 166 | 167 | If you **don't** see those lines after a few seconds, it 168 | sometimes means that you've screwed up some hotfix syntax 169 | somewhere, and the hotfixes which were sent over to the game 170 | haven't been fully loaded in yet. So I'll often wait to see 171 | those disconnect notices before proceeding to testing the mods. 172 | Note that Wonderlands seems to take longer before disconnecting 173 | than BL3 did. 174 | 175 | Note that that quick disconnect generally does *not* happen 176 | on the very first hotfix load, though. Or at least not nearly 177 | as quickly. 178 | 179 | Mods 180 | ---- 181 | 182 | A shared collection of BL3 Hotfix mods is now becoming available 183 | at: https://github.com/BLCM/bl3mods - There is not currently any 184 | public mod collection for Wonderlands. 185 | 186 | An easier way to browse that collection is with the Borderlands 3 187 | ModCabinet wiki, which lets you browse mods by type: 188 | https://github.com/BLCM/bl3mods/wiki 189 | 190 | Some Hotfix Details 191 | ------------------- 192 | 193 | If you take a look at the data being sent over from GBX to the game, it's just 194 | [JSON](https://en.wikipedia.org/wiki/JSON), and there's basically 195 | just one big array which would need to be added to, if you want 196 | to add your own hotfixes. Each hotfix has a unique `key`, which 197 | also defines when exactly the hotfix will be run, and a `value`, 198 | which is the hotfix itself. 199 | 200 | If you already know how BL2/TPS hotfixes work on the backend, 201 | the BL3 hotfixes will seem reasonably familiar. Some documentation 202 | on the BL2/TPS hotfixes can be found on the BLCMods wiki on a 203 | few pages: [Tutorial: Hotfix Data](https://github.com/BLCM/BLCMods/wiki/Tutorial:-Hotfix-Data#internal-structure) 204 | and [Anatomy of a Mod File](https://github.com/BLCM/BLCMods/wiki/Anatomy-of-a-Mod-File#hotfixes). 205 | 206 | There's definitely some differences for the BL3 versions, though, 207 | and I've been starting to document those on the BLCMods wiki as 208 | well: [Borderlands 3 Hotfixes](https://github.com/BLCM/BLCMods/wiki/Borderlands-3-Hotfixes). 209 | You'll want to take a look through there to get a feel for what 210 | hotfixes look like, because if you're constructing them by hand 211 | you'll need to know what they look like. 212 | 213 | As for actually writing mods for Borderlands 3, there's a few 214 | newish pages on the BLCM wiki which goes into looking at BL3 215 | data and what we currently know about writing these hotfixes: 216 | 217 | - [Accessing Borderlands 3 Data](https://github.com/BLCM/BLCMods/wiki/Accessing-Borderlands-3-Data) 218 | - [Borderlands 3 Hotfix Modding](https://github.com/BLCM/BLCMods/wiki/Borderlands-3-Hotfix-Modding) 219 | 220 | When Shift Is Down 221 | ------------------ 222 | 223 | I've taken some initial stabs at "fully" pretending to be GBX, so that I could 224 | still have hotfixes even in the absence of GBX's services (such as during a 225 | Shift outage). You can check those attempts out at `hfspoof_discovery.py` and 226 | `hfspoof_account.py`, though I didn't actually get them working. The game 227 | seems to make/receive all the proper calls, but just hangs there forever at the 228 | logging-in step. Perhaps I'll get around to dusting that off at some point... 229 | 230 | License 231 | ------- 232 | 233 | All the code in this project is licensed under the 234 | [GPLv3 or later](https://www.gnu.org/licenses/quick-guide-gplv3.html). 235 | See [COPYING.txt](COPYING.txt) for the full text of the license. 236 | 237 | -------------------------------------------------------------------------------- /hfinject.ini.example: -------------------------------------------------------------------------------- 1 | [main] 2 | moddir_bl3 = injectdata_bl3 3 | moddir_wl = injectdata_wl 4 | 5 | -------------------------------------------------------------------------------- /hfinject.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env python3 2 | # vim: set expandtab tabstop=4 shiftwidth=4: 3 | 4 | # Copyright 2019-2022 Christopher J. Kucera 5 | # 6 | # 7 | # 8 | # Borderlands 3 / Wonderlands Hotfix Injector is free software: you can redistribute it 9 | # and/or modify it under the terms of the GNU General Public License 10 | # as published by the Free Software Foundation, either version 3 of 11 | # the License, or (at your option) any later version. 12 | # 13 | # Borderlands 3 / Wonderlands Hotfix Injector is distributed in the hope that it will 14 | # be useful, but WITHOUT ANY WARRANTY; without even the implied 15 | # warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 16 | # See the GNU General Public License for more details. 17 | # 18 | # You should have received a copy of the GNU General Public License 19 | # along with Borderlands 3 / Wonderlands Hotfix Injector. If not, see 20 | # . 21 | 22 | import os 23 | import re 24 | import sys 25 | import gzip 26 | import json 27 | import string 28 | import configparser 29 | 30 | class GameInjector: 31 | """ 32 | Generic class to describe how to inject hotfixes for a generic game. 33 | Requires that a few attributes be filled in for implementing classes, 34 | namely `shortname`, `codename`, and `default_micropatch_name. 35 | 36 | This was originally abstracted out because we needed to handle type-11 37 | hotfixing pretty differently between BL3 and Wonderlands, but in August 38 | 2022 I figured out some alternate objects to use which work identically 39 | between both games. As it stands right now, it's a bit stupid to even 40 | bother subclassing these things -- should maybe just pass those three 41 | required attributes into the constructor or something. But whatever, will 42 | leave it for now. 43 | """ 44 | 45 | # Game identifiers 46 | shortname = None 47 | codename = None 48 | 49 | # Default micropatch service name 50 | default_micropatch_name = None 51 | 52 | # Type-11 Hotfix parameters. We need an object+attr to inject into, and a default mesh 53 | # to restore it to at the end. 54 | type_11_obj = '/Game/Pickups/Ammo/BPAmmoItem_Pistol.Default__BPAmmoItem_Pistol_C' 55 | type_11_attr = 'ItemMeshComponent.Object..StaticMesh' 56 | type_11_default = '/Game/Pickups/Ammo/Model/Meshes/SM_ammo_pistol.SM_ammo_pistol' 57 | 58 | # Meshes to use for type-11 delays 59 | type_11_delay_meshes = [ 60 | '/Engine/EditorMeshes/Camera/SM_CraneRig_Arm.SM_CraneRig_Arm', 61 | '/Engine/EditorMeshes/Camera/SM_CraneRig_Base.SM_CraneRig_Base', 62 | '/Engine/EditorMeshes/Camera/SM_CraneRig_Body.SM_CraneRig_Body', 63 | '/Engine/EditorMeshes/Camera/SM_CraneRig_Mount.SM_CraneRig_Mount', 64 | '/Engine/EditorMeshes/Camera/SM_RailRig_Mount.SM_RailRig_Mount', 65 | '/Engine/EditorMeshes/Camera/SM_RailRig_Track.SM_RailRig_Track', 66 | ] 67 | 68 | # How many delay statements per map should we inject? 69 | type_11_delay_count = 2 70 | 71 | # Regex to detect type-11 hotfixes. We can use string .startswith() and 72 | # some splitting/slicing to run this ~40% faster, but it honestly doesn't 73 | # seem worth it; it's still down in the hundredths of seconds for my 74 | # entire mod set. 75 | type_11_re = re.compile(r'^SparkEarlyLevelPatchEntry,\(1,11,[01],(?P[A-Za-z0-9_]+)\),.*') 76 | 77 | def __init__(self, config): 78 | 79 | # Vars given to the initializers 80 | self.upper = self.shortname.upper() 81 | self.verification_end = f'/pc/{self.codename}/verification' 82 | moddir_param = f'moddir_{self.shortname}' 83 | 84 | # Various bits of data 85 | self.mtimes = {} 86 | self.file_includes = set() 87 | self.mod_data = {} 88 | self.to_load = [] 89 | self.next_prefix = 0 90 | self.mod_dir = None 91 | self.modlist_pathname = None 92 | self.initialized = False 93 | 94 | if 'main' in config and moddir_param in config['main']: 95 | self.mod_dir = config['main'][moddir_param] 96 | self.modlist_pathname = os.path.join(self.mod_dir, 'modlist.txt') 97 | if os.path.exists(self.modlist_pathname): 98 | self.initialized = True 99 | self.output('-'*80) 100 | self.output(f'Initialized with mod directory: {self.mod_dir}') 101 | self.output(f'Path to modlist.txt: {self.modlist_pathname}') 102 | self.output('-'*80) 103 | else: 104 | self.output('-'*80) 105 | self.output(f'ERROR: {self.modlist_pathname} was not found -- either update your moddir setting in') 106 | self.output('hfinject.ini or make sure that your modlist file is set up properly.') 107 | self.output('-'*80) 108 | else: 109 | self.output('-'*80) 110 | self.output(f'ERROR: hfinject.ini did not contain a {moddir_param} attribute inside the') 111 | self.output('"main" section. Make sure that hfinject.ini is populated!') 112 | self.output('-'*80) 113 | 114 | def output(self, line): 115 | print(f'{self.upper} | {line}') 116 | 117 | def _get_mod_path(self, filename): 118 | """ 119 | Returns a valid path to the given `filename`, dealing with relative dir 120 | names if need be. 121 | """ 122 | if os.path.isabs(filename): 123 | return filename 124 | else: 125 | return os.path.join(self.mod_dir, filename) 126 | 127 | def _get_modfiles(self, filename): 128 | """ 129 | Reads a list of modfiles to load from the given `filename`. Will 130 | recurse through `!include` statements, if found. Will also update 131 | our mtime cache for this file 132 | """ 133 | 134 | self.mtimes[filename] = os.path.getmtime(filename) 135 | 136 | to_load = [] 137 | with open(filename) as df: 138 | for line in df: 139 | line = line.strip() 140 | if line == '': 141 | continue 142 | if line[0] == '#': 143 | continue 144 | 145 | if line.lower().startswith('!include'): 146 | split_include = line.split(maxsplit=1) 147 | if len(split_include) == 2: 148 | included_filename = self._get_mod_path(split_include[1]) 149 | if os.path.exists(included_filename): 150 | self.output(f'{filename} includes file {included_filename}') 151 | to_load.extend(self._get_modfiles(included_filename)) 152 | self.file_includes.add(included_filename) 153 | else: 154 | self.output(f'WARNING: Included file {included_filename} not found') 155 | else: 156 | self.output(f'WARNING: Invalid !include found: {line}') 157 | else: 158 | # We got a modfile line, so add it to our list 159 | mod_path = self._get_mod_path(line) 160 | if os.path.exists(mod_path): 161 | to_load.append(mod_path) 162 | else: 163 | self.output(f'WARNING: {mod_path} not found') 164 | 165 | return to_load 166 | 167 | def load_modlist(self): 168 | """ 169 | Loads our modlist, if needed 170 | """ 171 | 172 | # Get a list of files to check. Ordinarily this'll just be the single main 173 | # modfile, but if we've processed any `!include` statements, we might have 174 | # more than one. If *any* file mtime isn't present in our `self.mtimes`, or 175 | # if its mtime doesn't match, we'll re-load the whole lot. 176 | files_to_check = [self.modlist_pathname] 177 | files_to_check.extend(list(self.file_includes)) 178 | 179 | # Now do that mtime check. 180 | do_load = False 181 | for file_to_check in files_to_check: 182 | cur_mtime = os.path.getmtime(file_to_check) 183 | if file_to_check in self.mtimes: 184 | if self.mtimes[file_to_check] != cur_mtime: 185 | self.output(f'{file_to_check} has been updated, loading modlist...') 186 | do_load = True 187 | break 188 | else: 189 | self.output(f'{file_to_check} has never been read, loading modlist...') 190 | do_load = True 191 | break 192 | if not do_load: 193 | self.output('No changes to modlist, skipping modlist parsing.') 194 | return 195 | 196 | # Clear out our `!include` cache, since we're re-reading from the start. 197 | self.file_includes = set() 198 | 199 | # ... and get going. 200 | self.to_load = self._get_modfiles(self.modlist_pathname) 201 | self.output('Set {} mod(s) to load'.format(len(self.to_load))) 202 | 203 | def process_mod(self, pathname): 204 | 205 | # Make sure the mod file exists, and fail gracefully rather than allowing 206 | # an exception 207 | if not os.path.exists(pathname): 208 | if pathname in self.mtimes: 209 | del self.mtimes[pathname] 210 | self.output(f'WARNING: {pathname} not found') 211 | return ([], [], set()) 212 | 213 | # Now continue on 214 | hf_counter = 0 215 | cur_mtime = os.path.getmtime(pathname) 216 | if pathname in self.mtimes and self.mtimes[pathname] == cur_mtime: 217 | return self.mod_data[pathname] 218 | self.output(f'Processing {pathname}') 219 | self.mtimes[pathname] = cur_mtime 220 | statements = [] 221 | type_11s = [] 222 | type_11_maps = set() 223 | 224 | # We're generating our own prefixes now. Just start at 0 and keep adding 1, 225 | # encoding as hex. (I'd like to actually encode in base 36 or whatever, but 226 | # I don't care enough to implement that.) 227 | prefix = '{:X}'.format(self.next_prefix) 228 | self.next_prefix += 1 229 | 230 | # Read the file 231 | if pathname.endswith('.gz'): 232 | df = gzip.open(pathname, mode='rt') 233 | else: 234 | df = open(pathname) 235 | for line in df: 236 | line = line.strip() 237 | if line == '': 238 | continue 239 | if line[0] == '#': 240 | continue 241 | if line[0] == '@': 242 | # ignore BLIMP tags 243 | continue 244 | 245 | # Turn this into "official" hotfix JSON 246 | try: 247 | (hftype, hf) = line.split(',', 1) 248 | except ValueError as e: 249 | self.output(f'ERROR: Line could not be processed as hotfix, aborting this mod: {line}') 250 | return [] 251 | hotfix_struct = { 252 | 'key': '{}-Apoc{}-{}'.format(hftype, prefix, hf_counter), 253 | 'value': hf, 254 | } 255 | hf_counter += 1 256 | 257 | # Check to see if this is a Type-11 hotfix 258 | match = self.type_11_re.match(line) 259 | if match: 260 | # Found a type-11; process it specially 261 | type_11s.append(hotfix_struct) 262 | type_11_maps.add(match.group('map_name')) 263 | else: 264 | # Regular hotfix 265 | statements.append(hotfix_struct) 266 | 267 | df.close() 268 | 269 | self.mod_data[pathname] = (statements, type_11s, type_11_maps) 270 | return self.mod_data[pathname] 271 | 272 | def can_handle_response(self, request_path): 273 | return request_path.startswith('/v2/client/') and request_path.endswith(self.verification_end) 274 | 275 | def handle_response(self, flow): 276 | 277 | # Don't do anything if we're not initialized 278 | if not self.initialized: 279 | self.output('-'*80) 280 | self.output('modlist.txt was not found; check your hfinject.ini file and re-load') 281 | self.output('-'*80) 282 | return 283 | 284 | # Get the raw data 285 | gzipped = False 286 | if 'Content-Encoding' in flow.response.headers and flow.response.headers['Content-Encoding'] == 'gzip': 287 | raw_data = gzip.decompress(flow.response.data.content) 288 | gzipped = True 289 | else: 290 | raw_data = flow.response.data.content 291 | 292 | # Parse the existing services data 293 | have_json = False 294 | try: 295 | cur_data = json.loads(raw_data.decode('utf8')) 296 | if type(cur_data) == dict and 'services' in cur_data: 297 | have_json = True 298 | except json.decoder.JSONDecodeError as e: 299 | pass 300 | 301 | # If we didn't get JSON, or the JSON isn't formatted how we expect, just pass through the data. 302 | if not have_json: 303 | if gzipped: 304 | flow.response.data.content = gzip.compress(raw_data) 305 | else: 306 | flow.response.data.content = raw_data 307 | return 308 | 309 | # Find our Micropatch service, or create a new one 310 | micropath_service = None 311 | for service in cur_data['services']: 312 | if service['service_name'] == 'Micropatch': 313 | micropatch_service = service 314 | break 315 | if not micropatch_service: 316 | micropatch_service = { 317 | 'service_name': 'Micropatch', 318 | 'configuration_group': self.default_micropatch_name, 319 | 'configuration_version': '42', 320 | 'parameters': [], 321 | } 322 | cur_data['services'].append(micropatch_service) 323 | 324 | # Load our mod list 325 | self.load_modlist() 326 | regulars = [] 327 | type_11_maps = set() 328 | 329 | # Load each mod (or read from cache) 330 | type_11_count = 0 331 | for pathname in self.to_load: 332 | new_regulars, new_type_11s, new_type_11_maps = self.process_mod(pathname) 333 | regulars.extend(new_regulars) 334 | micropatch_service['parameters'].extend(new_type_11s) 335 | type_11_count += len(new_type_11s) 336 | type_11_maps |= new_type_11_maps 337 | 338 | # If we have any type-11 hotfixes, introduce some artificial delay statements. 339 | # We're keeping track of used lowercase names just in case we see mixed case 340 | if type_11_count > 0: 341 | seen_levels = set() 342 | delay_idx = 0 343 | for map_name in type_11_maps: 344 | map_name_lower = map_name.lower() 345 | if map_name_lower in seen_levels: 346 | continue 347 | used_delays = 0 348 | for letter_mesh in self.type_11_delay_meshes: 349 | micropatch_service['parameters'].append({ 350 | 'key': f'SparkEarlyLevelPatchEntry-Delay-{delay_idx}', 351 | 'value': f'(1,1,0,{map_name}),{self.type_11_obj},{self.type_11_attr},0,,StaticMesh\'"{letter_mesh}"\'', 352 | }) 353 | delay_idx += 1 354 | used_delays += 1 355 | if used_delays >= self.type_11_delay_count: 356 | break 357 | micropatch_service['parameters'].append({ 358 | 'key': f'SparkEarlyLevelPatchEntry-Delay-{delay_idx}', 359 | 'value': f'(1,1,0,{map_name}),{self.type_11_obj},{self.type_11_attr},0,,StaticMesh\'"{self.type_11_default}"\'', 360 | }) 361 | delay_idx += 1 362 | 363 | # Now concat everything and do the injection 364 | micropatch_service['parameters'].extend(regulars) 365 | injected = json.dumps(cur_data, 366 | ensure_ascii=False, 367 | separators=(',', ':'), 368 | ) 369 | if gzipped: 370 | flow.response.data.content = gzip.compress(injected.encode('utf8')) 371 | else: 372 | flow.response.data.content = injected.encode('utf8') 373 | #if 'Content-Length' in flow.response.headers: 374 | # # This isn't actually the case for GBX 375 | # flow.response.headers['Content-Length'] = str(len(flow.response.data.content)) 376 | 377 | class BL3(GameInjector): 378 | 379 | # Game identifiers 380 | shortname = 'bl3' 381 | codename = 'oak' 382 | 383 | # Default micropatch service name 384 | default_micropatch_name = 'Oak_Crossplay_Default' 385 | 386 | class WL(GameInjector): 387 | 388 | # Game identifiers 389 | shortname = 'wl' 390 | codename = 'daffodil' 391 | 392 | # Default micropatch service name 393 | default_micropatch_name = 'DaffodilLaneA' 394 | 395 | class InjectHotfix: 396 | 397 | def __init__(self): 398 | 399 | # This happens if you're running mitmproxy via docker -- do a chdir to get to 400 | # where we're supposed to be, in that case. 401 | if os.getcwd() == '/': 402 | os.chdir(os.path.dirname(os.path.realpath(__file__))) 403 | 404 | # Create a default `hfinject.ini` if it doesn't already exist 405 | if not os.path.exists('hfinject.ini'): 406 | config = configparser.ConfigParser() 407 | config['main'] = { 408 | 'moddir_bl3': 'injectdata_bl3', 409 | 'moddir_wl': 'injectdata_wl', 410 | } 411 | try: 412 | with open('hfinject.ini', 'w') as df: 413 | config.write(df) 414 | print('-'*80) 415 | print('NOTICE: hfinject.ini created with the default values. Look it over to make') 416 | print('sure that you\'re happy with the default mod location!') 417 | print('') 418 | print('File contents:') 419 | print('') 420 | with open('hfinject.ini') as df: 421 | sys.stdout.write(df.read()) 422 | print('-'*80) 423 | except Exception as e: 424 | print('-'*80) 425 | print('ERROR: Could not write out example hfinject.ini file!') 426 | print('-'*80) 427 | return 428 | 429 | # Now read in the ini file 430 | config = configparser.ConfigParser() 431 | config.read('hfinject.ini') 432 | self.handlers = [ 433 | BL3(config), 434 | WL(config), 435 | ] 436 | 437 | def response(self, flow): 438 | 439 | for handler in self.handlers: 440 | if handler.can_handle_response(flow.request.path): 441 | handler.handle_response(flow) 442 | break 443 | 444 | addons = [ 445 | InjectHotfix() 446 | ] 447 | -------------------------------------------------------------------------------- /hfspoof_account.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env python3 2 | # vim: set expandtab tabstop=4 shiftwidth=4: 3 | 4 | # Copyright 2019 Christopher J. Kucera 5 | # 6 | # 7 | # 8 | # Borderlands 3 Hotfix Injector is free software: you can redistribute it 9 | # and/or modify it under the terms of the GNU General Public License 10 | # as published by the Free Software Foundation, either version 3 of 11 | # the License, or (at your option) any later version. 12 | # 13 | # Borderlands 3 Hotfix Injector is distributed in the hope that it will 14 | # be useful, but WITHOUT ANY WARRANTY; without even the implied 15 | # warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 16 | # See the GNU General Public License for more details. 17 | # 18 | # You should have received a copy of the GNU General Public License 19 | # along with Borderlands 3 Hotfix Injector. If not, see 20 | # . 21 | 22 | import os 23 | import uuid 24 | import json 25 | import datetime 26 | from mitmproxy import http 27 | 28 | class SpoofHotfix: 29 | 30 | def __init__(self): 31 | 32 | # Various bits of data 33 | self.mtimes = {} 34 | self.pages = {} 35 | self.uuid = uuid.uuid4() 36 | initial_data = { 37 | 'archway': { 38 | 'in_progress': True, 39 | 'request_id': str(self.uuid), 40 | }, 41 | 'messages': [], 42 | 'success': True, 43 | } 44 | self.initial_response = json.dumps(initial_data, separators=(',', ':')).encode('utf8') 45 | print('Started with request UUID of: {}'.format(self.uuid)) 46 | 47 | def log_msg(self, message): 48 | print('{} - {}'.format(datetime.datetime.now(), message)) 49 | 50 | def get_page(self, path): 51 | cur_mtime = os.path.getmtime(path) 52 | if path not in self.mtimes or self.mtimes[path] != cur_mtime: 53 | print('Reading page: {}'.format(path)) 54 | with open(path) as df: 55 | self.pages[path] = df.read().encode('utf8') 56 | self.mtimes[path] = cur_mtime 57 | return self.pages[path] 58 | 59 | def request(self, flow): 60 | 61 | # A redirect happens here, I guess... 62 | if flow.request.path == '/' or flow.request.path == '': 63 | self.log_msg('Handling redirect to shift') 64 | flow.response = http.HTTPResponse.make( 65 | 301, 66 | self.get_page('spoof_data/account_redir.html'), 67 | {'Location': 'https://shift.gearboxsoftware.com'}, 68 | ) 69 | 70 | # Initial auth post 71 | elif flow.request.path.startswith('/v1/auth/oak/pc/'): 72 | self.log_msg('Handling initial auth post') 73 | flow.response = http.HTTPResponse.make( 74 | 200, 75 | self.initial_response, 76 | {'Content-Type': 'application/json; charset=utf-8'}, 77 | ) 78 | 79 | # Now some kind of followup request 80 | elif flow.request.path.startswith('/v1/verify/oak/pc/'): 81 | self.log_msg('Handling auth followup request') 82 | flow.response = http.HTTPResponse.make( 83 | 200, 84 | # Data in here's been all randomized 85 | self.get_page('spoof_data/account_other.json'), 86 | {'Content-Type': 'application/json; charset=utf-8'}, 87 | ) 88 | 89 | # Unknown? 90 | else: 91 | self.log_msg('Passing through unknown URL: {}'.format(flow.request.path)) 92 | 93 | addons = [ 94 | SpoofHotfix() 95 | ] 96 | -------------------------------------------------------------------------------- /hfspoof_discovery.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env python3 2 | # vim: set expandtab tabstop=4 shiftwidth=4: 3 | 4 | # Copyright 2019 Christopher J. Kucera 5 | # 6 | # 7 | # 8 | # Borderlands 3 Hotfix Injector is free software: you can redistribute it 9 | # and/or modify it under the terms of the GNU General Public License 10 | # as published by the Free Software Foundation, either version 3 of 11 | # the License, or (at your option) any later version. 12 | # 13 | # Borderlands 3 Hotfix Injector is distributed in the hope that it will 14 | # be useful, but WITHOUT ANY WARRANTY; without even the implied 15 | # warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 16 | # See the GNU General Public License for more details. 17 | # 18 | # You should have received a copy of the GNU General Public License 19 | # along with Borderlands 3 Hotfix Injector. If not, see 20 | # . 21 | 22 | import os 23 | import gzip 24 | import json 25 | from mitmproxy import http 26 | 27 | class SpoofHotfix: 28 | 29 | def __init__(self): 30 | 31 | # Various bits of data 32 | self.mtimes = {} 33 | self.mod_data = {} 34 | self.to_load = [] 35 | self.next_prefix = 0 36 | self.modlist_pathname = 'injectdata/modlist.txt' 37 | self.base_hotfixes_file = '/home/pez/git/b2patching/bl3hotfixes/point_in_time/hotfixes_2020_06_11_-_16_10_03_-_guardian_takedown.json' 38 | with open(self.base_hotfixes_file) as df: 39 | # Do a little dance here to un-prettify the JSON, since I save it in a more 40 | # human-friendly format on disk. 41 | base_hotfixes = json.load(df) 42 | self.base_hotfixes = json.dumps(base_hotfixes, separators=(',', ':')) 43 | 44 | def load_modlist(self): 45 | cur_mtime = os.path.getmtime(self.modlist_pathname) 46 | if self.modlist_pathname in self.mtimes and self.mtimes[self.modlist_pathname] == cur_mtime: 47 | return 48 | print('Updating mod list...') 49 | self.mtimes[self.modlist_pathname] = cur_mtime 50 | self.to_load = [] 51 | 52 | with open(self.modlist_pathname) as df: 53 | for line in df: 54 | line = line.strip() 55 | if line == '': 56 | continue 57 | if line[0] == '#': 58 | continue 59 | 60 | if line[0] == '/': 61 | mod_path = '{}.txt'.format(line) 62 | else: 63 | mod_path = 'injectdata/{}.txt'.format(line) 64 | if os.path.exists(mod_path): 65 | self.to_load.append(mod_path) 66 | else: 67 | print('WARNING: {} not found'.format(mod_path)) 68 | 69 | print('Set {} mod(s) to load'.format(len(self.to_load))) 70 | 71 | def process_mod(self, pathname): 72 | 73 | # Make sure the mod file exists, and fail gracefully rather than allowing 74 | # an exception 75 | if not os.path.exists(pathname): 76 | if pathname in self.mtimes: 77 | del self.mtimes[pathname] 78 | print('WARNING: {} not found'.format(pathname)) 79 | return [] 80 | 81 | # Now continue on 82 | hf_counter = 0 83 | cur_mtime = os.path.getmtime(pathname) 84 | if pathname in self.mtimes and self.mtimes[pathname] == cur_mtime: 85 | return self.mod_data[pathname] 86 | print('Processing {}'.format(pathname)) 87 | self.mtimes[pathname] = cur_mtime 88 | statements = [] 89 | 90 | # We're generating our own prefixes now. Just start at 0 and keep adding 1, 91 | # encoding as hex. (I'd like to actually encode in base 36 or whatever, but 92 | # I don't care enough to implement that.) 93 | prefix = '{:X}'.format(self.next_prefix) 94 | self.next_prefix += 1 95 | 96 | # Read the file 97 | with open(pathname) as df: 98 | for line in df: 99 | line = line.strip() 100 | if line == '': 101 | continue 102 | if line[0] == '#': 103 | continue 104 | 105 | # Process the hotfix 106 | hf_counter += 1 107 | try: 108 | (hftype, hf) = line.split(',', 1) 109 | except ValueError as e: 110 | print('ERROR: Line could not be processed as hotfix, aborting this mod: {}'.format(line)) 111 | return [] 112 | statements.append('{{"key":"{}-Apoc{}-{}","value":"{}"}}'.format( 113 | hftype, 114 | prefix, 115 | hf_counter, 116 | hf.replace('"', '\\"'), 117 | )) 118 | 119 | self.mod_data[pathname] = statements 120 | return statements 121 | 122 | def request(self, flow): 123 | if flow.request.path.startswith('/v2/client/'): 124 | 125 | # Initial "authentication" request 126 | if flow.request.path.endswith('/pc/oak/authentication'): 127 | with open('spoof_data/authentication_response.json') as df: 128 | flow.response = http.HTTPResponse.make( 129 | 200, 130 | df.read().encode('utf8'), 131 | {'Content-Type': 'application/json; charset=utf-8'}, 132 | ) 133 | 134 | # Now the "verification" request (this is what sends the hotfixes, among other service info) 135 | elif flow.request.path.endswith('/pc/oak/verification'): 136 | 137 | with open('spoof_data/verification_response.json') as df: 138 | 139 | cur_data = df.read().strip() 140 | 141 | # Make sure that the data we read is primed to accept a new Micropatch stanza at 142 | # the end 143 | assert(cur_data.endswith(']}')) 144 | 145 | self.load_modlist() 146 | statements = [''] 147 | for pathname in self.to_load: 148 | statements.extend(self.process_mod(pathname)) 149 | if len(statements) > 1: 150 | to_inject = ','.join(statements) 151 | else: 152 | to_inject = '' 153 | cur_data = '{},{}{}{}{}'.format( 154 | cur_data[:-2], 155 | self.base_hotfixes[:-2], 156 | to_inject, 157 | self.base_hotfixes[-2:], 158 | cur_data[-2:], 159 | ) 160 | flow.response = http.HTTPResponse.make( 161 | 200, 162 | # Looks like mitmproxy will automatically do the compression for us, I guess? 163 | # If I manually gzip, it ends up double-gzipped. 164 | cur_data.encode('utf8'), 165 | #gzip.compress(cur_data.encode('utf8')), 166 | { 167 | 'Content-Encoding': 'gzip', 168 | 'Content-Type': 'application/json; charset=utf-8', 169 | }, 170 | ) 171 | 172 | addons = [ 173 | SpoofHotfix() 174 | ] 175 | -------------------------------------------------------------------------------- /modlist_example.txt: -------------------------------------------------------------------------------- 1 | ### 2 | ### Modlist for Borderlands 3 Hotfix Injection 3 | ### 4 | ### This file is used with the mitmproxy-based hotfix injection system 5 | ### available at https://github.com/apocalyptech/bl3hotfixmodding 6 | ### 7 | ### This is the only method of BL3 Modding that's available to Linux 8 | ### users, but Windows users will probably be better off using 9 | ### c0dycode's B3HM project, which does *not* use this file at all. 10 | ### Information on that can be found at: 11 | ### 12 | ### http://borderlandsmodding.com/bl3-running-mods/ 13 | ### 14 | ### For any Linux users out there, though, here's the file syntax: 15 | ### 16 | ### Any line with a # in front of it is ignored, so you can use those 17 | ### to comment the file however you like. (There is nothing special 18 | ### about using three of them; it just makes it more noticeable so I 19 | ### use it for section headings.) 20 | ### 21 | ### Any line that *doesn't* start with a # mark will be loaded in as 22 | ### a mod. If you specify an absolute path (starting with something 23 | ### like `C:\` on Windows, or `/` on Linux), that full path will be 24 | ### used. If not, the file will be loaded relative to this file. 25 | ### In the examples below, for instance, a bunch of mods from both 26 | ### `Apocalyptech` and `SSpyR` are being loaded. 27 | ### 28 | ### To disable a mod (but keep it in the file in case you want to 29 | ### enable it again later), just prefix the filename with a # mark, 30 | ### to turn the line into a comment (you'll see plenty of examples 31 | ### of that, below, too). 32 | ### 33 | ### You can also include other modlist files, if you wanted to be able 34 | ### to easily enable/disable groups of mods all at once. To do so, 35 | ### start a line with `!include` -- see an example at the end of this 36 | ### file. 37 | ### 38 | ### NOTE: This file is just an example! Feel free to edit this 39 | ### however you like; the mods you might want to use are entirely up 40 | ### to you! We've just included a few mods which provide bugfixes 41 | ### and Quality-of-Life improvements, and left out the majority of 42 | ### mods available in this repo. 43 | ### 44 | 45 | ### 46 | ### Bugfixes 47 | ### 48 | 49 | # Fix Shield drops on standard enemies in DLC2+DLC4 50 | Apocalyptech/loot_changes/fix_dlc_shield_drops/fix_dlc_shield_drops.bl3hotfix 51 | 52 | # Fixes the blank parts that Siren COMs can sometimes roll 53 | Apocalyptech/gear_changes/fix_siren_com_blank_parts/fix_siren_com_blank_parts.bl3hotfix 54 | 55 | # Fix P2P Networker's missing second element 56 | Apocalyptech/gear_changes/p2p_networker_element_fix/p2p_networker_element_fix.bl3hotfix 57 | 58 | # Green Monster Click Click Points Fix 59 | SSpyR/bugfix/green_monster_clickclick_fix.bl3hotfix 60 | 61 | ### 62 | ### QOL Type Improvements 63 | ### 64 | 65 | # ECHO Log loot bar is bigger 66 | Apocalyptech/qol/more_visible_echo_logs/more_visible_echo_logs.bl3hotfix 67 | 68 | # Photo Mode Unlock 69 | Apocalyptech/qol/photo_mode_unlock/photo_mode_unlock.bl3hotfix 70 | 71 | ### 72 | ### Gear Changes 73 | ### 74 | 75 | # Red Text Explainer 76 | Apocalyptech/gear_changes/red_text_explainer/red_text_explainer.bl3hotfix 77 | 78 | # Add anoints to weapons which don't ordinarily have them 79 | Apocalyptech/gear_changes/all_weapons_can_anoint/all_weapons_can_anoint.bl3hotfix 80 | 81 | ### 82 | ### Loot Changes 83 | ### 84 | 85 | # Only get COMs/Skins/Heads/Anoints for chars actively in the game 86 | Apocalyptech/loot_changes/no_wasted_equipment/no_wasted_equipment.bl3hotfix 87 | 88 | ### 89 | ### Include Other Files 90 | ### 91 | 92 | !include modlist_other.txt 93 | 94 | -------------------------------------------------------------------------------- /spoof_data/.gitignore: -------------------------------------------------------------------------------- 1 | make_verify.py 2 | verification-full.json 3 | account_other.json.* 4 | -------------------------------------------------------------------------------- /spoof_data/account_other.json: -------------------------------------------------------------------------------- 1 | {"messages":[],"success":true,"session_id":"ssid-8130-826e52fd-485b-401e-a130-0658feaf40d1","session_expires_at":2000000000,"cross_id":"x_epic_31ef6f116f822917d30db69684c6844c1d5ecc614a34a7f470160c3ea655c87788fde00185d9dc5d331fb678b7016d7e0cb13cff36c667aa31e49e749323d96c","archway":{"is_confirmed":true,"has_shift_account":true,"shift_platform_id":"2037560234754882734","shift_service_id":"2037560234754882734","display_name":"mitmproxy","account_uid":"ZARG9FUG","registration_nonce":"81c0166f-219c-4449-960e-faa9d2be37d4","in_progress":false},"sign_agreements":"NO_AGREEMENTS_TO_SIGN","warning":false,"nat_type":"moderate","in_queue":false,"entitlements":[],"user_offers":[]} 2 | -------------------------------------------------------------------------------- /spoof_data/account_redir.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | You are being 4 | redirected 5 | . 6 | 7 | 8 | -------------------------------------------------------------------------------- /spoof_data/authentication_response.json: -------------------------------------------------------------------------------- 1 | {"services":[{"service_name":"Verify","configuration_group":"Oak_Crossplay_Default","configuration_version":"1.131.149","parameters":[{"key":"EndpointUrl","value":"https://account.services.gearboxsoftware.com"},{"key":"BaseRetrySeconds","value":"10"},{"key":"MaxRetryAttempts","value":"3"},{"key":"RetryMultiplier","value":"3"},{"key":"Verify.FirstAttemptDelay","value":"4"},{"key":"Verify.BaseRetrySeconds","value":"5"},{"key":"Verify.MaxRetryAttempts","value":"3"},{"key":"Verify.RetryMultiplier","value":"2"},{"key":"HttpTimeout","value":"25"}]}]} 2 | -------------------------------------------------------------------------------- /spoof_data/verification_response.json: -------------------------------------------------------------------------------- 1 | {"services":[{"service_name":"Account","configuration_group":"Oak_Crossplay_Default","configuration_version":"1.87.69","parameters":[{"key":"MaxRetryAttempts","value":"3"},{"key":"EndpointUrl","value":"https://account.services.gearboxsoftware.com"},{"key":"HttpTimeout","value":"25"},{"key":"BaseRetrySeconds","value":"5"},{"key":"RetryMultiplier","value":"1"},{"key":"InteractionMinWaitSeconds","value":"30"},{"key":"InteractionGraceTries","value":"3"},{"key":"InteractionPunishmentMinWaitSeconds","value":"45"},{"key":"ShiftUrl","value":"https://shift.gearboxsoftware.com"}]},{"service_name":"ShiftMenuText","configuration_group":"Oak_Crossplay_Default","configuration_version":"1.127.145","parameters":[{"key":"SignedInStatus","value":"Using mitmproxy replacer!"},{"key":"NotSignedInStatus","value":"Using mitmproxy replacer!"}]},{"service_name":"Archway","configuration_group":"Oak_Crossplay_Default","configuration_version":"1.141.159","parameters":[{"key":"MaxRetryAttempts","value":"1"},{"key":"EndpointUrl","value":"https://account.services.gearboxsoftware.com"},{"key":"HttpTimeout","value":"25"},{"key":"BaseRetrySeconds","value":"5"},{"key":"RetryMultiplier","value":"1"},{"key":"InteractionMinWaitSeconds","value":"30"},{"key":"InteractionGraceTries","value":"3"},{"key":"InteractionPunishmentMinWaitSeconds","value":"45"},{"key":"ShiftUrl","value":"https://shift.gearboxsoftware.com"},{"key":"Environment","value":"production"},{"key":"confirmation_poll_seconds","value":"15"}]}]} 2 | --------------------------------------------------------------------------------