├── ARKitMeshTest
├── Assets.xcassets
│ ├── Contents.json
│ └── AppIcon.appiconset
│ │ └── Contents.json
├── art.scnassets
│ ├── scene.scn
│ ├── texture.png
│ └── uvtexturechecker.png
├── simd+Convenience.swift
├── ShaderModifiers.swift
├── Base.lproj
│ ├── LaunchScreen.storyboard
│ └── Main.storyboard
├── Info.plist
├── AppDelegate.swift
├── SCNGeometry+FromAnchor.swift
└── ViewController.swift
├── ARKitMeshTest.xcodeproj
├── project.xcworkspace
│ ├── contents.xcworkspacedata
│ └── xcshareddata
│ │ └── IDEWorkspaceChecks.plist
└── project.pbxproj
├── README.md
└── .gitignore
/ARKitMeshTest/Assets.xcassets/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "info" : {
3 | "author" : "xcode",
4 | "version" : 1
5 | }
6 | }
7 |
--------------------------------------------------------------------------------
/ARKitMeshTest/art.scnassets/scene.scn:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/apparata/ARKitMeshTest/HEAD/ARKitMeshTest/art.scnassets/scene.scn
--------------------------------------------------------------------------------
/ARKitMeshTest/art.scnassets/texture.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/apparata/ARKitMeshTest/HEAD/ARKitMeshTest/art.scnassets/texture.png
--------------------------------------------------------------------------------
/ARKitMeshTest/art.scnassets/uvtexturechecker.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/apparata/ARKitMeshTest/HEAD/ARKitMeshTest/art.scnassets/uvtexturechecker.png
--------------------------------------------------------------------------------
/ARKitMeshTest/simd+Convenience.swift:
--------------------------------------------------------------------------------
1 |
2 | import simd
3 |
4 | extension simd_float4x4 {
5 | var position: simd_float3 {
6 | return simd_float3(columns.3.x, columns.3.y, columns.3.z)
7 | }
8 | }
9 |
--------------------------------------------------------------------------------
/ARKitMeshTest.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
--------------------------------------------------------------------------------
1 |
2 |
4 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # ARKitMeshTest
2 |
3 | Simple test app for iPad Pro with LiDAR. Renders the LiDAR mesh in SceneKit.
4 |
5 | The triplanar shader modifier calculation is not entirely correct, but it's a step in the right direction for texture coordinates in world space.
6 |
--------------------------------------------------------------------------------
/ARKitMeshTest.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | IDEDidComputeMac32BitWarning
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/ARKitMeshTest/ShaderModifiers.swift:
--------------------------------------------------------------------------------
1 |
2 | import Foundation
3 |
4 | // Warning: This triplanar calculation is not entirely correct. 🙂
5 |
6 | let geometryShaderModifierMTL = """
7 | #pragma body
8 | float4 worldPosition = scn_node.modelTransform * _geometry.position;
9 | float3 worldNormal;
10 | worldNormal = _geometry.normal.xxx * scn_node.modelTransform[0].xyz;
11 | worldNormal += _geometry.normal.yyy * scn_node.modelTransform[1].xyz;
12 | worldNormal += _geometry.normal.zzz * scn_node.modelTransform[2].xyz;
13 | worldNormal = normalize(worldNormal.xyz);
14 |
15 | float2 uv;
16 | if (abs(worldNormal.x) > 0.5) {
17 | uv = float2((worldPosition.x), (worldPosition.z));
18 | } else if (abs(worldNormal.z) > 0.5) {
19 | uv = float2((worldPosition.y), (worldPosition.z));
20 | } else {
21 | uv = float2((worldPosition.x), (worldPosition.y));
22 | }
23 |
24 | _geometry.texcoords[0] = uv;
25 | """
26 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Xcode
2 | #
3 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
4 |
5 | ## Build generated
6 | build/
7 | DerivedData
8 |
9 | ## Various settings
10 | *.pbxuser
11 | !default.pbxuser
12 | *.mode1v3
13 | !default.mode1v3
14 | *.mode2v3
15 | !default.mode2v3
16 | *.perspectivev3
17 | !default.perspectivev3
18 | xcuserdata
19 |
20 | ## Other
21 | *.xccheckout
22 | *.moved-aside
23 | *.xcuserstate
24 | *.xcscmblueprint
25 |
26 | ## Obj-C/Swift specific
27 | *.hmap
28 | *.ipa
29 |
30 | # Swift Package Manager
31 | #
32 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
33 | Packages/
34 | .build/
35 | .swiftpm
36 |
37 | # CocoaPods
38 | #
39 | # We recommend against adding the Pods directory to your .gitignore. However
40 | # you should judge for yourself, the pros and cons are mentioned at:
41 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
42 | #
43 | # Pods/
44 |
45 | # Carthage
46 | #
47 | # Add this line if you want to avoid checking in source code from Carthage dependencies.
48 | Carthage/Carthage/Checkouts
49 | Carthage/Carthage/Build
50 |
51 | # fastlane
52 | #
53 | # It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
54 | # screenshots whenever they are needed.
55 | # For more information about the recommended setup visit:
56 | # https://github.com/fastlane/fastlane/blob/master/docs/Gitignore.md
57 |
58 | fastlane/report.xml
59 | fastlane/screenshots
60 |
--------------------------------------------------------------------------------
/ARKitMeshTest/Base.lproj/LaunchScreen.storyboard:
--------------------------------------------------------------------------------
1 |
2 |
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6 |
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11 |
12 |
13 |
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15 |
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18 |
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21 |
22 |
23 |
24 |
25 |
26 |
--------------------------------------------------------------------------------
/ARKitMeshTest/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | $(DEVELOPMENT_LANGUAGE)
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | $(PRODUCT_BUNDLE_PACKAGE_TYPE)
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 | LSRequiresIPhoneOS
22 |
23 | NSCameraUsageDescription
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 | arkit
33 |
34 | UIStatusBarHidden
35 |
36 | UISupportedInterfaceOrientations
37 |
38 | UIInterfaceOrientationPortrait
39 | UIInterfaceOrientationLandscapeLeft
40 | UIInterfaceOrientationLandscapeRight
41 |
42 | UISupportedInterfaceOrientations~ipad
43 |
44 | UIInterfaceOrientationPortrait
45 | UIInterfaceOrientationPortraitUpsideDown
46 | UIInterfaceOrientationLandscapeLeft
47 | UIInterfaceOrientationLandscapeRight
48 |
49 |
50 |
51 |
--------------------------------------------------------------------------------
/ARKitMeshTest/AppDelegate.swift:
--------------------------------------------------------------------------------
1 |
2 | import UIKit
3 |
4 | @UIApplicationMain
5 | class AppDelegate: UIResponder, UIApplicationDelegate {
6 |
7 | var window: UIWindow?
8 |
9 |
10 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
11 | // Override point for customization after application launch.
12 | return true
13 | }
14 |
15 | func applicationWillResignActive(_ application: UIApplication) {
16 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
17 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
18 | }
19 |
20 | func applicationDidEnterBackground(_ application: UIApplication) {
21 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
22 | }
23 |
24 | func applicationWillEnterForeground(_ application: UIApplication) {
25 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
26 | }
27 |
28 | func applicationDidBecomeActive(_ application: UIApplication) {
29 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
30 | }
31 |
32 |
33 | }
34 |
35 |
--------------------------------------------------------------------------------
/ARKitMeshTest/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "scale" : "2x",
6 | "size" : "20x20"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "scale" : "3x",
11 | "size" : "20x20"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "scale" : "2x",
16 | "size" : "29x29"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "scale" : "3x",
21 | "size" : "29x29"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "scale" : "2x",
26 | "size" : "40x40"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "scale" : "3x",
31 | "size" : "40x40"
32 | },
33 | {
34 | "idiom" : "iphone",
35 | "scale" : "2x",
36 | "size" : "60x60"
37 | },
38 | {
39 | "idiom" : "iphone",
40 | "scale" : "3x",
41 | "size" : "60x60"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "scale" : "1x",
46 | "size" : "20x20"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "scale" : "2x",
51 | "size" : "20x20"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "scale" : "1x",
56 | "size" : "29x29"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "scale" : "2x",
61 | "size" : "29x29"
62 | },
63 | {
64 | "idiom" : "ipad",
65 | "scale" : "1x",
66 | "size" : "40x40"
67 | },
68 | {
69 | "idiom" : "ipad",
70 | "scale" : "2x",
71 | "size" : "40x40"
72 | },
73 | {
74 | "idiom" : "ipad",
75 | "scale" : "1x",
76 | "size" : "76x76"
77 | },
78 | {
79 | "idiom" : "ipad",
80 | "scale" : "2x",
81 | "size" : "76x76"
82 | },
83 | {
84 | "idiom" : "ipad",
85 | "scale" : "2x",
86 | "size" : "83.5x83.5"
87 | },
88 | {
89 | "idiom" : "ios-marketing",
90 | "scale" : "1x",
91 | "size" : "1024x1024"
92 | }
93 | ],
94 | "info" : {
95 | "author" : "xcode",
96 | "version" : 1
97 | }
98 | }
99 |
--------------------------------------------------------------------------------
/ARKitMeshTest/SCNGeometry+FromAnchor.swift:
--------------------------------------------------------------------------------
1 |
2 | import SceneKit
3 | import ARKit
4 |
5 | extension SCNGeometry {
6 |
7 | public static func makeFromMeshAnchor(_ meshAnchor: ARMeshAnchor, materials: [SCNMaterial]) -> SCNGeometry {
8 | let vertices = meshAnchor.geometry.vertices
9 | let normals = meshAnchor.geometry.normals
10 | let faces = meshAnchor.geometry.faces
11 |
12 | let vertexSource = SCNGeometrySource(buffer: vertices.buffer,
13 | vertexFormat: vertices.format,
14 | semantic: .vertex,
15 | vertexCount: vertices.count,
16 | dataOffset: vertices.offset,
17 | dataStride: vertices.stride)
18 |
19 | let normalSource = SCNGeometrySource(buffer: normals.buffer,
20 | vertexFormat: normals.format,
21 | semantic: .normal,
22 | vertexCount: normals.count,
23 | dataOffset: normals.offset,
24 | dataStride: normals.stride)
25 |
26 | let uvSource = SCNGeometrySource(buffer: vertices.buffer,
27 | vertexFormat: MTLVertexFormat.float2,
28 | semantic: .texcoord,
29 | vertexCount: vertices.count,
30 | dataOffset: vertices.offset,
31 | dataStride: vertices.stride)
32 |
33 | let triangleData = Data(bytesNoCopy: faces.buffer.contents(),
34 | count: faces.buffer.length,
35 | deallocator: .none)
36 |
37 | let geometryElement = SCNGeometryElement(data: triangleData,
38 | primitiveType: .triangles,
39 | primitiveCount: faces.count,
40 | bytesPerIndex: faces.bytesPerIndex)
41 |
42 | let sources = [vertexSource, normalSource, uvSource]
43 | let geometry = SCNGeometry(sources: sources, elements: [geometryElement])
44 |
45 | geometry.materials = materials
46 |
47 | return geometry;
48 | }
49 | }
50 |
--------------------------------------------------------------------------------
/ARKitMeshTest/Base.lproj/Main.storyboard:
--------------------------------------------------------------------------------
1 |
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3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
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21 |
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41 |
--------------------------------------------------------------------------------
/ARKitMeshTest/ViewController.swift:
--------------------------------------------------------------------------------
1 |
2 | import UIKit
3 | import SceneKit
4 | import ARKit
5 |
6 | class ViewController: UIViewController, ARSCNViewDelegate {
7 |
8 | @IBOutlet var sceneView: ARSCNView!
9 |
10 | private var knownAnchors = Dictionary()
11 |
12 | private let meshMaterial = SCNMaterial()
13 |
14 | override func viewDidLoad() {
15 | super.viewDidLoad()
16 |
17 | sceneView.delegate = self
18 | sceneView.showsStatistics = true
19 |
20 | let scene = SCNScene(named: "art.scnassets/scene.scn")!
21 | sceneView.scene = scene
22 |
23 | meshMaterial.shaderModifiers = [
24 | .geometry: geometryShaderModifierMTL
25 | ]
26 |
27 | //meshMaterial.fillMode = .lines
28 | let image = UIImage(named: "art.scnassets/uvtexturechecker.png")!
29 | meshMaterial.diffuse.contents = image
30 | meshMaterial.diffuse.wrapS = .repeat
31 | meshMaterial.diffuse.wrapT = .repeat
32 | meshMaterial.emission.contents = UIColor.black
33 | meshMaterial.lightingModel = .constant
34 | meshMaterial.blendMode = .alpha
35 | }
36 |
37 | override func viewWillAppear(_ animated: Bool) {
38 | super.viewWillAppear(animated)
39 |
40 | let configuration = ARWorldTrackingConfiguration()
41 | configuration.sceneReconstruction = .mesh
42 |
43 | sceneView.session.run(configuration)
44 |
45 | sceneView.session.delegate = self
46 | }
47 |
48 | override func viewWillDisappear(_ animated: Bool) {
49 | super.viewWillDisappear(animated)
50 |
51 | sceneView.session.pause()
52 | }
53 | }
54 |
55 | // MARK: - ARSessionDelegate
56 |
57 | extension ViewController: ARSessionDelegate {
58 |
59 | func session(_ session: ARSession, didAdd anchors: [ARAnchor]) {
60 | for anchor in anchors {
61 | var sceneNode: SCNNode?
62 |
63 | if let meshAnchor = anchor as? ARMeshAnchor {
64 | let geometry = SCNGeometry.makeFromMeshAnchor(meshAnchor, materials: [meshMaterial])
65 | sceneNode = SCNNode(geometry: geometry)
66 | }
67 |
68 | if let node = sceneNode {
69 | node.simdTransform = anchor.transform
70 | knownAnchors[anchor.identifier] = node
71 | sceneView.scene.rootNode.addChildNode(node)
72 | }
73 | }
74 | }
75 |
76 | func session(_ session: ARSession, didUpdate anchors: [ARAnchor]) {
77 | for anchor in anchors {
78 | if let node = knownAnchors[anchor.identifier] {
79 | if let meshAnchor = anchor as? ARMeshAnchor {
80 | node.geometry = SCNGeometry.makeFromMeshAnchor(meshAnchor, materials: [meshMaterial])
81 | }
82 | node.simdTransform = anchor.transform
83 | }
84 | }
85 | }
86 |
87 | func session(_ session: ARSession, didRemove anchors: [ARAnchor]) {
88 | for anchor in anchors {
89 | if let meshAnchor = anchor as? ARMeshAnchor,
90 | let node = knownAnchors[meshAnchor.identifier] {
91 | node.removeFromParentNode()
92 | knownAnchors.removeValue(forKey: meshAnchor.identifier)
93 | }
94 | }
95 | }
96 | }
97 |
--------------------------------------------------------------------------------
/ARKitMeshTest.xcodeproj/project.pbxproj:
--------------------------------------------------------------------------------
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