├── Magic 8 Ball ├── Assets.xcassets │ ├── Contents.json │ ├── AppIcon.appiconset │ │ ├── 29.png │ │ ├── 40.png │ │ ├── 57.png │ │ ├── 58.png │ │ ├── 60.png │ │ ├── 80.png │ │ ├── 87.png │ │ ├── 1024.png │ │ ├── 114.png │ │ ├── 120.png │ │ ├── 180.png │ │ └── Contents.json │ ├── ball1.imageset │ │ ├── ball1.png │ │ ├── ball1@2x.png │ │ ├── ball1@3x.png │ │ └── Contents.json │ ├── ball2.imageset │ │ ├── ball2.png │ │ ├── ball2@2x.png │ │ ├── ball2@3x.png │ │ └── Contents.json │ ├── ball3.imageset │ │ ├── ball3.png │ │ ├── ball3@2x.png │ │ ├── ball3@3x.png │ │ └── Contents.json │ ├── ball4.imageset │ │ ├── ball4.png │ │ ├── ball4@2x.png │ │ ├── ball4@3x.png │ │ └── Contents.json │ └── ball5.imageset │ │ ├── ball5.png │ │ ├── ball5@2x.png │ │ ├── ball5@3x.png │ │ └── Contents.json ├── ViewController.swift ├── Base.lproj │ ├── LaunchScreen.storyboard │ └── Main.storyboard ├── AppDelegate.swift ├── Info.plist └── SceneDelegate.swift ├── Documentation ├── AppBreweryBanner.png └── readme-end-banner.png ├── Magic 8 Ball.xcodeproj ├── .xcodesamplecode.plist ├── project.xcworkspace │ ├── contents.xcworkspacedata │ └── xcshareddata │ │ └── IDEWorkspaceChecks.plist ├── xcuserdata │ └── angelayu.xcuserdatad │ │ └── xcschemes │ │ └── xcschememanagement.plist └── project.pbxproj └── README.md /Magic 8 Ball/Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /Documentation/AppBreweryBanner.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/appbrewery/Magic-8-Ball-iOS13-Completed/HEAD/Documentation/AppBreweryBanner.png -------------------------------------------------------------------------------- /Documentation/readme-end-banner.png: 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-------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Magic 8 Ball.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Magic 8 Ball.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Magic 8 Ball.xcodeproj/xcuserdata/angelayu.xcuserdatad/xcschemes/xcschememanagement.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | SchemeUserState 6 | 7 | Magic 8 Ball.xcscheme_^#shared#^_ 8 | 9 | orderHint 10 | 0 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /Magic 8 Ball/Assets.xcassets/ball1.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "ball1.png", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "filename" : "ball1@2x.png", 11 | "scale" : "2x" 12 | }, 13 | { 14 | "idiom" : "universal", 15 | "filename" : "ball1@3x.png", 16 | "scale" : "3x" 17 | } 18 | ], 19 | "info" : { 20 | "version" : 1, 21 | "author" : "xcode" 22 | } 23 | } -------------------------------------------------------------------------------- /Magic 8 Ball/Assets.xcassets/ball2.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "ball2.png", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "filename" : "ball2@2x.png", 11 | "scale" : "2x" 12 | }, 13 | { 14 | "idiom" : "universal", 15 | "filename" : "ball2@3x.png", 16 | "scale" : "3x" 17 | } 18 | ], 19 | "info" : { 20 | "version" : 1, 21 | "author" : "xcode" 22 | } 23 | } -------------------------------------------------------------------------------- /Magic 8 Ball/Assets.xcassets/ball3.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "ball3.png", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "filename" : "ball3@2x.png", 11 | "scale" : "2x" 12 | }, 13 | { 14 | "idiom" : "universal", 15 | "filename" : "ball3@3x.png", 16 | "scale" : "3x" 17 | } 18 | ], 19 | "info" : { 20 | "version" : 1, 21 | "author" : "xcode" 22 | } 23 | } -------------------------------------------------------------------------------- /Magic 8 Ball/Assets.xcassets/ball4.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "ball4.png", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "filename" : "ball4@2x.png", 11 | "scale" : "2x" 12 | }, 13 | { 14 | "idiom" : "universal", 15 | "filename" : "ball4@3x.png", 16 | "scale" : "3x" 17 | } 18 | ], 19 | "info" : { 20 | "version" : 1, 21 | "author" : "xcode" 22 | } 23 | } -------------------------------------------------------------------------------- /Magic 8 Ball/Assets.xcassets/ball5.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "ball5.png", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "filename" : "ball5@2x.png", 11 | "scale" : "2x" 12 | }, 13 | { 14 | "idiom" : "universal", 15 | "filename" : "ball5@3x.png", 16 | "scale" : "3x" 17 | } 18 | ], 19 | "info" : { 20 | "version" : 1, 21 | "author" : "xcode" 22 | } 23 | } -------------------------------------------------------------------------------- /Magic 8 Ball/ViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.swift 3 | // Magic 8 Ball 4 | // 5 | // Created by Angela Yu on 14/06/2019. 6 | // Copyright © 2019 The App Brewery. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | class ViewController: UIViewController { 12 | 13 | let ballArray = [#imageLiteral(resourceName: "ball1.png"),#imageLiteral(resourceName: "ball2.png"),#imageLiteral(resourceName: "ball3.png"),#imageLiteral(resourceName: "ball4.png"),#imageLiteral(resourceName: "ball5.png")] 14 | 15 | @IBOutlet weak var imageView: UIImageView! 16 | 17 | @IBAction func askButtonPressed(_ sender: UIButton) { 18 | 19 | imageView.image = ballArray[Int.random(in: 0...4)] 20 | } 21 | } 22 | 23 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ![App Brewery Banner](Documentation/AppBreweryBanner.png) 2 | 3 | # Magic 8 Ball 4 | 5 | ## Our Goal 6 | 7 | The objective of this challenge is to apply the skills you learned in the Dicee tutorial and get you making an app with functionality all by yourself. There’s no new concepts here. But you’re flyin’ solo this time! Most of the programming skills are gained in the challenges rather than the tutorials. It’s when you’re using your new-found programming skills to bend the app to your will that you’re truly levelling up as a developer. 8 | 9 | ## What you will create 10 | 11 | We’re going to make a Magic 8 Ball app. You can ask the app to make all your hard decisions! With this app in your pocket, you’ll always have an answer to life’s many conundrums! 12 | 13 | 14 | 15 | >This is a companion project to The App Brewery's Complete App Development Bootcamp, check out the full course at [www.appbrewery.co](https://www.appbrewery.co/) 16 | 17 | ![End Banner](Documentation/readme-end-banner.png) 18 | 19 | -------------------------------------------------------------------------------- /Magic 8 Ball/Base.lproj/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | -------------------------------------------------------------------------------- /Magic 8 Ball/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // Magic 8 Ball 4 | // 5 | // Created by Angela Yu on 14/06/2019. 6 | // Copyright © 2019 The App Brewery. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | 15 | 16 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { 17 | // Override point for customization after application launch. 18 | return true 19 | } 20 | 21 | func applicationWillTerminate(_ application: UIApplication) { 22 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 23 | } 24 | 25 | // MARK: UISceneSession Lifecycle 26 | 27 | func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { 28 | // Called when a new scene session is being created. 29 | // Use this method to select a configuration to create the new scene with. 30 | return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) 31 | } 32 | 33 | func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) { 34 | // Called when the user discards a scene session. 35 | // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. 36 | // Use this method to release any resources that were specific to the discarded scenes, as they will not return. 37 | } 38 | 39 | 40 | } 41 | 42 | -------------------------------------------------------------------------------- /Magic 8 Ball/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "size" : "20x20", 5 | "idiom" : "iphone", 6 | "filename" : "40.png", 7 | "scale" : "2x" 8 | }, 9 | { 10 | "size" : "20x20", 11 | "idiom" : "iphone", 12 | "filename" : "60.png", 13 | "scale" : "3x" 14 | }, 15 | { 16 | "size" : "29x29", 17 | "idiom" : "iphone", 18 | "filename" : "29.png", 19 | "scale" : "1x" 20 | }, 21 | { 22 | "size" : "29x29", 23 | "idiom" : "iphone", 24 | "filename" : "58.png", 25 | "scale" : "2x" 26 | }, 27 | { 28 | "size" : "29x29", 29 | "idiom" : "iphone", 30 | "filename" : "87.png", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "size" : "40x40", 35 | "idiom" : "iphone", 36 | "filename" : "80.png", 37 | "scale" : "2x" 38 | }, 39 | { 40 | "size" : "40x40", 41 | "idiom" : "iphone", 42 | "filename" : "120.png", 43 | "scale" : "3x" 44 | }, 45 | { 46 | "size" : "57x57", 47 | "idiom" : "iphone", 48 | "filename" : "57.png", 49 | "scale" : "1x" 50 | }, 51 | { 52 | "size" : "57x57", 53 | "idiom" : "iphone", 54 | "filename" : "114.png", 55 | "scale" : "2x" 56 | }, 57 | { 58 | "size" : "60x60", 59 | "idiom" : "iphone", 60 | "filename" : "120.png", 61 | "scale" : "2x" 62 | }, 63 | { 64 | "size" : "60x60", 65 | "idiom" : "iphone", 66 | "filename" : "180.png", 67 | "scale" : "3x" 68 | }, 69 | { 70 | "size" : "1024x1024", 71 | "idiom" : "ios-marketing", 72 | "filename" : "1024.png", 73 | "scale" : "1x" 74 | } 75 | ], 76 | "info" : { 77 | "version" : 1, 78 | "author" : "xcode" 79 | } 80 | } -------------------------------------------------------------------------------- /Magic 8 Ball/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | $(PRODUCT_BUNDLE_PACKAGE_TYPE) 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | LSRequiresIPhoneOS 22 | 23 | UIApplicationSceneManifest 24 | 25 | UIApplicationSupportsMultipleScenes 26 | 27 | UISceneConfigurations 28 | 29 | UIWindowSceneSessionRoleApplication 30 | 31 | 32 | UILaunchStoryboardName 33 | LaunchScreen 34 | UISceneConfigurationName 35 | Default Configuration 36 | UISceneDelegateClassName 37 | $(PRODUCT_MODULE_NAME).SceneDelegate 38 | UISceneStoryboardFile 39 | Main 40 | 41 | 42 | 43 | 44 | UILaunchStoryboardName 45 | LaunchScreen 46 | UIMainStoryboardFile 47 | Main 48 | UIRequiredDeviceCapabilities 49 | 50 | armv7 51 | 52 | UISupportedInterfaceOrientations 53 | 54 | UIInterfaceOrientationPortrait 55 | 56 | UISupportedInterfaceOrientations~ipad 57 | 58 | UIInterfaceOrientationPortrait 59 | UIInterfaceOrientationPortraitUpsideDown 60 | UIInterfaceOrientationLandscapeLeft 61 | UIInterfaceOrientationLandscapeRight 62 | 63 | 64 | 65 | -------------------------------------------------------------------------------- /Magic 8 Ball/SceneDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // SceneDelegate.swift 3 | // Magic 8 Ball 4 | // 5 | // Created by Angela Yu on 14/06/2019. 6 | // Copyright © 2019 The App Brewery. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | class SceneDelegate: UIResponder, UIWindowSceneDelegate { 12 | 13 | var window: UIWindow? 14 | 15 | 16 | func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { 17 | // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. 18 | // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. 19 | // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). 20 | guard let _ = (scene as? UIWindowScene) else { return } 21 | } 22 | 23 | func sceneDidDisconnect(_ scene: UIScene) { 24 | // Called as the scene is being released by the system. 25 | // This occurs shortly after the scene enters the background, or when its session is discarded. 26 | // Release any resources associated with this scene that can be re-created the next time the scene connects. 27 | // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead). 28 | } 29 | 30 | func sceneDidBecomeActive(_ scene: UIScene) { 31 | // Called when the scene has moved from an inactive state to an active state. 32 | // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. 33 | } 34 | 35 | func sceneWillResignActive(_ scene: UIScene) { 36 | // Called when the scene will move from an active state to an inactive state. 37 | // This may occur due to temporary interruptions (ex. an incoming phone call). 38 | } 39 | 40 | func sceneWillEnterForeground(_ scene: UIScene) { 41 | // Called as the scene transitions from the background to the foreground. 42 | // Use this method to undo the changes made on entering the background. 43 | } 44 | 45 | func sceneDidEnterBackground(_ scene: UIScene) { 46 | // Called as the scene transitions from the foreground to the background. 47 | // Use this method to save data, release shared resources, and store enough scene-specific state information 48 | // to restore the scene back to its current state. 49 | } 50 | 51 | 52 | } 53 | 54 | -------------------------------------------------------------------------------- /Magic 8 Ball/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | -------------------------------------------------------------------------------- /Magic 8 Ball.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 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