├── Documentation ├── Lua │ ├── html │ │ ├── js │ │ │ └── docs.js │ │ ├── css │ │ │ └── docs.css │ │ └── images │ │ │ └── docs_header.png │ ├── xml │ │ └── README │ └── scripts │ │ ├── site_footer.html │ │ └── local_footer.html ├── Doxygen │ ├── output │ │ ├── web │ │ │ └── README.txt │ │ └── standalone │ │ │ └── README.txt │ ├── tags │ │ └── README.txt │ └── index.dox └── Misc │ └── binary_object.txt ├── Assets ├── Templates │ ├── Lua │ │ ├── PolycodeTemplate.lua │ │ ├── polycode_logo.png │ │ └── PolycodeTemplate.xml │ ├── C++ │ │ ├── Xcode │ │ │ └── PolycodeTemplate │ │ │ │ ├── en.lproj │ │ │ │ └── InfoPlist.strings │ │ │ │ ├── main_icon.icns │ │ │ │ ├── PolycodeTemplate-Prefix.pch │ │ │ │ ├── main.m │ │ │ │ └── PolycodeTemplateApp.h │ │ ├── Linux │ │ │ ├── main.cpp │ │ │ └── HelloPolycodeApp.h │ │ └── Windows │ │ │ └── PolycodeTemplateApp.h │ └── CMakeLists.txt ├── UIThemes.pak ├── Icons │ ├── icons.ai │ ├── Icon_base.psd │ ├── main_icon.icns │ ├── main_icon.ico │ ├── main_icon.png │ ├── app_file_icon.ico │ ├── app_file_icon.png │ ├── player_icon.icns │ ├── player_icon.ico │ ├── player_icon.png │ ├── app_file_icon.icns │ ├── file_icon_base.psd │ ├── polycode_project.icns │ ├── polycode_project.ico │ └── polycode_project.png ├── UIThemes │ ├── dark │ │ ├── file.png │ │ ├── boxIcon.png │ │ ├── button.png │ │ ├── folder.png │ │ ├── menuBg.png │ │ ├── treeBg.png │ │ ├── arrowIcon.png │ │ ├── closeIcon.png │ │ ├── colorboxBg.png │ │ ├── comboBoxBg.png │ │ ├── hsliderBg.png │ │ ├── scrollBg.png │ │ ├── selector.png │ │ ├── textfield.png │ │ ├── treeCellBg.png │ │ ├── windowBg.png │ │ ├── comboBoxDrop.png │ │ ├── menuSelector.png │ │ ├── scrollHandle.png │ │ ├── buttonFocused.png │ │ ├── checkboxChecked.png │ │ ├── colorPickerHue.png │ │ ├── colorboxFrame.png │ │ ├── hsliderHandle.png │ │ ├── iconSelectorBg.png │ │ ├── textfieldMulti.png │ │ ├── checkboxUnchecked.png │ │ ├── colorPickerMainBg.png │ │ ├── colorPickerMainFrame.png │ │ ├── colorPickerHueSelector.png │ │ ├── colorPickerMainTarget.png │ │ └── iconSelectorSelection.png │ ├── default │ │ ├── file.png │ │ ├── boxIcon.png │ │ ├── button.png │ │ ├── folder.png │ │ ├── menuBg.png │ │ ├── treeBg.png │ │ ├── arrowIcon.png │ │ ├── closeIcon.png │ │ ├── hsliderBg.png │ │ ├── scrollBg.png │ │ ├── selector.png │ │ ├── textfield.png │ │ ├── windowBg.png │ │ ├── colorboxBg.png │ │ ├── comboBoxBg.png │ │ ├── comboBoxDrop.png │ │ ├── menuSelector.png │ │ ├── scrollHandle.png │ │ ├── treeCellBg.png │ │ ├── buttonFocused.png │ │ ├── colorPickerHue.png │ │ ├── colorboxFrame.png │ │ ├── hsliderHandle.png │ │ ├── iconSelectorBg.png │ │ ├── textfieldMulti.png │ │ ├── checkboxChecked.png │ │ ├── checkboxUnchecked.png │ │ ├── colorPickerMainBg.png │ │ ├── colorPickerHueSelector.png │ │ ├── colorPickerMainFrame.png │ │ ├── colorPickerMainTarget.png │ │ └── iconSelectorSelection.png │ ├── dark_retina │ │ ├── file.png │ │ ├── boxIcon.png │ │ ├── button.png │ │ ├── folder.png │ │ ├── menuBg.png │ │ ├── scrollBg.png │ │ ├── selector.png │ │ ├── treeBg.png │ │ ├── windowBg.png │ │ ├── arrowIcon.png │ │ ├── closeIcon.png │ │ ├── colorboxBg.png │ │ ├── comboBoxBg.png │ │ ├── hsliderBg.png │ │ ├── textfield.png │ │ ├── treeCellBg.png │ │ ├── buttonFocused.png │ │ ├── colorboxFrame.png │ │ ├── comboBoxDrop.png │ │ ├── hsliderHandle.png │ │ ├── menuSelector.png │ │ ├── scrollHandle.png │ │ ├── checkboxChecked.png │ │ ├── colorPickerHue.png │ │ ├── iconSelectorBg.png │ │ ├── textfieldMulti.png │ │ ├── checkboxUnchecked.png │ │ ├── colorPickerMainBg.png │ │ ├── colorPickerMainFrame.png │ │ ├── colorPickerHueSelector.png │ │ ├── colorPickerMainTarget.png │ │ └── iconSelectorSelection.png │ └── default_retina │ │ ├── file.png │ │ ├── boxIcon.png │ │ ├── button.png │ │ ├── folder.png │ │ ├── menuBg.png │ │ ├── treeBg.png │ │ ├── arrowIcon.png │ │ ├── closeIcon.png │ │ ├── colorboxBg.png │ │ ├── comboBoxBg.png │ │ ├── hsliderBg.png │ │ ├── scrollBg.png │ │ ├── selector.png │ │ ├── textfield.png │ │ ├── treeCellBg.png │ │ ├── windowBg.png │ │ ├── comboBoxDrop.png │ │ ├── menuSelector.png │ │ ├── scrollHandle.png │ │ ├── buttonFocused.png │ │ ├── checkboxChecked.png │ │ ├── colorPickerHue.png │ │ ├── colorboxFrame.png │ │ ├── hsliderHandle.png │ │ ├── iconSelectorBg.png │ │ ├── textfieldMulti.png │ │ ├── checkboxUnchecked.png │ │ ├── colorPickerMainBg.png │ │ ├── colorPickerMainFrame.png │ │ ├── colorPickerHueSelector.png │ │ ├── colorPickerMainTarget.png │ │ └── iconSelectorSelection.png ├── Default asset pack │ ├── hdr.pak │ ├── default.pak │ ├── default │ │ ├── mono.ttf │ │ ├── sans.ttf │ │ ├── default.png │ │ ├── default.wav │ │ ├── serif.ttf │ │ ├── UnlitUntextured.frag │ │ ├── default.entity2d │ │ ├── PassThrough.frag │ │ ├── Unlit.vert │ │ ├── Unlit.frag │ │ ├── ScreenShader.vert │ │ ├── default.sprite │ │ └── DefaultShader.vert │ ├── CMakeLists.txt │ └── hdr │ │ ├── HDRProcess.frag │ │ └── ExtractBloom.frag └── SamplePolyapp │ └── main.polyapp ├── IDE ├── Contents │ └── Resources │ │ ├── FileTemplates │ │ ├── Scripts │ │ │ └── Lua Script.lua │ │ ├── Materials and Shaders │ │ │ ├── Material Library.mat │ │ │ ├── GLSL Fragment Shader.frag │ │ │ └── GLSL Vertex Shader.vert │ │ └── Graphics │ │ │ ├── Sprite Set.sprites │ │ │ └── Entity.entity │ │ ├── ProjectTemplates │ │ └── Basic │ │ │ ├── Empty Project │ │ │ ├── Scripts │ │ │ │ └── Main.lua │ │ │ └── template.polyproject │ │ │ ├── 2D Project │ │ │ └── Scripts │ │ │ │ └── Main.lua │ │ │ └── 3D Project │ │ │ └── Scripts │ │ │ └── Main.lua │ │ ├── Fonts │ │ ├── Roboto-Thin.ttf │ │ └── RobotoCondensed-Bold.ttf │ │ ├── Images │ │ ├── main │ │ │ ├── about.png │ │ │ ├── expand.png │ │ │ ├── tab_bg.png │ │ │ ├── barClose.png │ │ │ ├── barLogo.png │ │ │ ├── collapse.png │ │ │ ├── stipple.png │ │ │ ├── welcome.png │ │ │ ├── grid_dark.png │ │ │ ├── grid_light.png │ │ │ ├── play_button.png │ │ │ ├── play_icon.png │ │ │ ├── remove_icon.png │ │ │ ├── stop_button.png │ │ │ ├── corner_resize.png │ │ │ ├── editor_hsplit.png │ │ │ ├── editor_vsplit.png │ │ │ ├── function_icon.png │ │ │ ├── new_tab_button.png │ │ │ ├── tab_close_button.png │ │ │ ├── clear_buffer_icon.png │ │ │ ├── editor_mergesplit.png │ │ │ └── console_hide_button.png │ │ ├── treeIcons │ │ │ ├── entity.png │ │ │ ├── font.png │ │ │ ├── image.png │ │ │ ├── mesh.png │ │ │ ├── shader.png │ │ │ ├── sound.png │ │ │ ├── sprite.png │ │ │ ├── state.png │ │ │ ├── project.png │ │ │ ├── skeleton.png │ │ │ ├── sprites.png │ │ │ ├── animation.png │ │ │ └── materials.png │ │ ├── entityEditor │ │ │ ├── snap_off.png │ │ │ ├── snap_on.png │ │ │ ├── add_entity.png │ │ │ ├── curve_icon.png │ │ │ ├── empty_icon.png │ │ │ ├── hide_icons.png │ │ │ ├── icon_cam_x.png │ │ │ ├── icon_cam_y.png │ │ │ ├── icon_cam_z.png │ │ │ ├── icon_tree.png │ │ │ ├── light_icon.png │ │ │ ├── move_gizmo.png │ │ │ ├── shade_full.png │ │ │ ├── shade_wire.png │ │ │ ├── show_icons.png │ │ │ ├── sound_icon.png │ │ │ ├── button_more.png │ │ │ ├── camera_icon.png │ │ │ ├── emitter_icon.png │ │ │ ├── grid_button.png │ │ │ ├── icon_cam_2d.png │ │ │ ├── icon_cam_3d.png │ │ │ ├── lights_icon.png │ │ │ ├── median_center.png │ │ │ ├── nolights_icon.png │ │ │ ├── rotate_gizmo.png │ │ │ ├── scale_gizmo.png │ │ │ ├── settings_icon.png │ │ │ ├── shade_solid.png │ │ │ ├── button_move_top.png │ │ │ ├── button_move_up.png │ │ │ ├── button_selector.png │ │ │ ├── properties_icon.png │ │ │ ├── visible_button.png │ │ │ ├── button_move_bottom.png │ │ │ ├── button_move_down.png │ │ │ ├── individual_centers.png │ │ │ └── invisible_button.png │ │ ├── spriteEditor │ │ │ ├── divider.png │ │ │ ├── button_add.png │ │ │ ├── frame_grip.png │ │ │ ├── button_more.png │ │ │ ├── button_remove.png │ │ │ ├── pause_button.png │ │ │ ├── play_button.png │ │ │ ├── grid_icon_dark.png │ │ │ ├── grid_icon_light.png │ │ │ ├── sprite_frame_bg.png │ │ │ ├── transform_corner.png │ │ │ └── transform_offset.png │ │ ├── browserIcons │ │ │ ├── font_icon.png │ │ │ ├── mesh_icon.png │ │ │ ├── sound_icon.png │ │ │ ├── camera_icon.png │ │ │ ├── entity_icon.png │ │ │ ├── reload_icon.png │ │ │ ├── shader_icon.png │ │ │ ├── sprite_icon.png │ │ │ ├── large_selector.png │ │ │ ├── materials_icon.png │ │ │ └── material_resource_icon.png │ │ └── materialEditor │ │ │ ├── box_icon.png │ │ │ ├── new_cubemap.png │ │ │ ├── new_shader.png │ │ │ ├── plane_icon.png │ │ │ ├── shader_icon.png │ │ │ ├── sphere_icon.png │ │ │ ├── torus_icon.png │ │ │ ├── cubemap_icon.png │ │ │ ├── material_grid.png │ │ │ ├── material_icon.png │ │ │ ├── new_material.png │ │ │ ├── new_screenshader.png │ │ │ ├── small_selector.png │ │ │ └── screenshader_icon.png │ │ ├── UIThemes │ │ ├── dark │ │ │ ├── file.png │ │ │ ├── button.png │ │ │ ├── folder.png │ │ │ ├── menuBg.png │ │ │ ├── treeBg.png │ │ │ ├── arrowIcon.png │ │ │ ├── boxIcon.png │ │ │ ├── closeIcon.png │ │ │ ├── hsliderBg.png │ │ │ ├── scrollBg.png │ │ │ ├── selector.png │ │ │ ├── textfield.png │ │ │ ├── windowBg.png │ │ │ ├── colorboxBg.png │ │ │ ├── comboBoxBg.png │ │ │ ├── treeCellBg.png │ │ │ ├── buttonFocused.png │ │ │ ├── colorPickerHue.png │ │ │ ├── colorboxFrame.png │ │ │ ├── comboBoxDrop.png │ │ │ ├── hsliderHandle.png │ │ │ ├── iconSelectorBg.png │ │ │ ├── menuSelector.png │ │ │ ├── scrollHandle.png │ │ │ ├── textfieldMulti.png │ │ │ ├── checkboxChecked.png │ │ │ ├── checkboxUnchecked.png │ │ │ ├── colorPickerMainBg.png │ │ │ ├── colorPickerMainFrame.png │ │ │ ├── colorPickerMainTarget.png │ │ │ ├── iconSelectorSelection.png │ │ │ └── colorPickerHueSelector.png │ │ ├── default │ │ │ ├── button.png │ │ │ ├── file.png │ │ │ ├── folder.png │ │ │ ├── menuBg.png │ │ │ ├── treeBg.png │ │ │ ├── boxIcon.png │ │ │ ├── scrollBg.png │ │ │ ├── selector.png │ │ │ ├── windowBg.png │ │ │ ├── arrowIcon.png │ │ │ ├── closeIcon.png │ │ │ ├── colorboxBg.png │ │ │ ├── comboBoxBg.png │ │ │ ├── hsliderBg.png │ │ │ ├── textfield.png │ │ │ ├── treeCellBg.png │ │ │ ├── buttonFocused.png │ │ │ ├── colorboxFrame.png │ │ │ ├── comboBoxDrop.png │ │ │ ├── hsliderHandle.png │ │ │ ├── menuSelector.png │ │ │ ├── scrollHandle.png │ │ │ ├── checkboxChecked.png │ │ │ ├── colorPickerHue.png │ │ │ ├── iconSelectorBg.png │ │ │ ├── textfieldMulti.png │ │ │ ├── checkboxUnchecked.png │ │ │ ├── colorPickerMainBg.png │ │ │ ├── colorPickerMainFrame.png │ │ │ ├── colorPickerMainTarget.png │ │ │ ├── iconSelectorSelection.png │ │ │ └── colorPickerHueSelector.png │ │ ├── dark_retina │ │ │ ├── file.png │ │ │ ├── boxIcon.png │ │ │ ├── button.png │ │ │ ├── folder.png │ │ │ ├── menuBg.png │ │ │ ├── treeBg.png │ │ │ ├── arrowIcon.png │ │ │ ├── closeIcon.png │ │ │ ├── hsliderBg.png │ │ │ ├── scrollBg.png │ │ │ ├── selector.png │ │ │ ├── textfield.png │ │ │ ├── windowBg.png │ │ │ ├── colorboxBg.png │ │ │ ├── comboBoxBg.png │ │ │ ├── comboBoxDrop.png │ │ │ ├── menuSelector.png │ │ │ ├── scrollHandle.png │ │ │ ├── treeCellBg.png │ │ │ ├── buttonFocused.png │ │ │ ├── colorPickerHue.png │ │ │ ├── colorboxFrame.png │ │ │ ├── hsliderHandle.png │ │ │ ├── iconSelectorBg.png │ │ │ ├── textfieldMulti.png │ │ │ ├── checkboxChecked.png │ │ │ ├── checkboxUnchecked.png │ │ │ ├── colorPickerMainBg.png │ │ │ ├── colorPickerHueSelector.png │ │ │ ├── colorPickerMainFrame.png │ │ │ ├── colorPickerMainTarget.png │ │ │ └── iconSelectorSelection.png │ │ └── default_retina │ │ │ ├── file.png │ │ │ ├── button.png │ │ │ ├── folder.png │ │ │ ├── menuBg.png │ │ │ ├── treeBg.png │ │ │ ├── arrowIcon.png │ │ │ ├── boxIcon.png │ │ │ ├── closeIcon.png │ │ │ ├── hsliderBg.png │ │ │ ├── scrollBg.png │ │ │ ├── selector.png │ │ │ ├── textfield.png │ │ │ ├── windowBg.png │ │ │ ├── colorboxBg.png │ │ │ ├── comboBoxBg.png │ │ │ ├── treeCellBg.png │ │ │ ├── buttonFocused.png │ │ │ ├── colorPickerHue.png │ │ │ ├── colorboxFrame.png │ │ │ ├── comboBoxDrop.png │ │ │ ├── hsliderHandle.png │ │ │ ├── iconSelectorBg.png │ │ │ ├── menuSelector.png │ │ │ ├── scrollHandle.png │ │ │ ├── textfieldMulti.png │ │ │ ├── checkboxChecked.png │ │ │ ├── checkboxUnchecked.png │ │ │ ├── colorPickerMainBg.png │ │ │ ├── colorPickerMainFrame.png │ │ │ ├── colorPickerMainTarget.png │ │ │ ├── iconSelectorSelection.png │ │ │ └── colorPickerHueSelector.png │ │ ├── ImagesRetina │ │ ├── main │ │ │ ├── about.png │ │ │ ├── arrow.png │ │ │ ├── barLogo.png │ │ │ ├── expand.png │ │ │ ├── stipple.png │ │ │ ├── tab_bg.png │ │ │ ├── welcome.png │ │ │ ├── arrow_add.png │ │ │ ├── barClose.png │ │ │ ├── collapse.png │ │ │ ├── curve_icon.png │ │ │ ├── grid_dark.png │ │ │ ├── grid_light.png │ │ │ ├── play_icon.png │ │ │ ├── selector.png │ │ │ ├── arrow_remove.png │ │ │ ├── play_button.png │ │ │ ├── remove_icon.png │ │ │ ├── stop_button.png │ │ │ ├── corner_resize.png │ │ │ ├── editor_hsplit.png │ │ │ ├── editor_vsplit.png │ │ │ ├── function_icon.png │ │ │ ├── new_tab_button.png │ │ │ ├── stipple_small.png │ │ │ ├── clear_buffer_icon.png │ │ │ ├── editor_mergesplit.png │ │ │ ├── tab_close_button.png │ │ │ └── console_hide_button.png │ │ ├── treeIcons │ │ │ ├── font.png │ │ │ ├── image.png │ │ │ ├── mesh.png │ │ │ ├── sound.png │ │ │ ├── state.png │ │ │ ├── entity.png │ │ │ ├── project.png │ │ │ ├── shader.png │ │ │ ├── sprite.png │ │ │ ├── sprites.png │ │ │ ├── animation.png │ │ │ ├── materials.png │ │ │ └── skeleton.png │ │ ├── entityEditor │ │ │ ├── grid.png │ │ │ ├── snap_on.png │ │ │ ├── icon_tree.png │ │ │ ├── snap_off.png │ │ │ ├── add_entity.png │ │ │ ├── button_more.png │ │ │ ├── camera_icon.png │ │ │ ├── curve_icon.png │ │ │ ├── emitter_icon.png │ │ │ ├── empty_icon.png │ │ │ ├── grid_button.png │ │ │ ├── hide_icons.png │ │ │ ├── icon_cam_2d.png │ │ │ ├── icon_cam_3d.png │ │ │ ├── icon_cam_x.png │ │ │ ├── icon_cam_y.png │ │ │ ├── icon_cam_z.png │ │ │ ├── light_icon.png │ │ │ ├── lights_icon.png │ │ │ ├── move_gizmo.png │ │ │ ├── rotate_gizmo.png │ │ │ ├── scale_gizmo.png │ │ │ ├── shade_full.png │ │ │ ├── shade_solid.png │ │ │ ├── shade_wire.png │ │ │ ├── show_icons.png │ │ │ ├── sound_icon.png │ │ │ ├── button_move_up.png │ │ │ ├── median_center.png │ │ │ ├── nolights_icon.png │ │ │ ├── settings_icon.png │ │ │ ├── visible_button.png │ │ │ ├── button_move_down.png │ │ │ ├── button_move_top.png │ │ │ ├── button_selector.png │ │ │ ├── invisible_button.png │ │ │ ├── properties_icon.png │ │ │ ├── button_move_bottom.png │ │ │ └── individual_centers.png │ │ ├── spriteEditor │ │ │ ├── divider.png │ │ │ ├── button_add.png │ │ │ ├── button_more.png │ │ │ ├── frame_grip.png │ │ │ ├── pause_button.png │ │ │ ├── play_button.png │ │ │ ├── button_remove.png │ │ │ ├── grid_icon_dark.png │ │ │ ├── grid_icon_light.png │ │ │ ├── sprite_frame_bg.png │ │ │ ├── transform_corner.png │ │ │ └── transform_offset.png │ │ ├── browserIcons │ │ │ ├── font_icon.png │ │ │ ├── mesh_icon.png │ │ │ ├── entity_icon.png │ │ │ ├── reload_icon.png │ │ │ ├── shader_icon.png │ │ │ ├── sound_icon.png │ │ │ ├── sprite_icon.png │ │ │ ├── large_selector.png │ │ │ ├── materials_icon.png │ │ │ └── material_resource_icon.png │ │ └── materialEditor │ │ │ ├── box_icon.png │ │ │ ├── new_shader.png │ │ │ ├── plane_icon.png │ │ │ ├── torus_icon.png │ │ │ ├── cubemap_icon.png │ │ │ ├── new_cubemap.png │ │ │ ├── new_material.png │ │ │ ├── shader_icon.png │ │ │ ├── sphere_icon.png │ │ │ ├── material_grid.png │ │ │ ├── material_icon.png │ │ │ ├── small_selector.png │ │ │ ├── new_screenshader.png │ │ │ └── screenshader_icon.png │ │ └── Materials │ │ └── OneSidedLine.frag ├── Assets │ ├── about.ai │ ├── welcome.png │ ├── welcome.psd │ ├── ide_icons.ai │ ├── toolbar_bg.png │ ├── play_button.png │ ├── toolbar_logo.png │ ├── ui_theme_dark.ai │ └── ui_theme_light.ai └── Build │ ├── Mac OS X │ ├── English.lproj │ │ └── InfoPlist.strings │ ├── Polycode_Prefix.pch │ └── main.m │ ├── Windows │ ├── Polycode.rc │ ├── resource.h │ └── Polycode.vcxproj.user │ ├── Windows2013 │ ├── resource.h │ └── Polycode.rc │ └── Linux │ └── main.cpp ├── Tools └── Contents │ ├── CMakeLists.txt │ └── polybuild │ └── Include │ └── polybuild.h ├── Player ├── Contents │ ├── Platform │ │ ├── Darwin │ │ │ ├── InfoPlist.strings │ │ │ ├── Standalone │ │ │ │ ├── InfoPlist.strings │ │ │ │ └── main.m │ │ │ ├── app_file_icon.icns │ │ │ └── player_icon.icns │ │ └── Linux │ │ │ ├── Standalone │ │ │ └── main.cpp │ │ │ └── main.cpp │ └── Include │ │ ├── Polycode.rc │ │ └── resource.h └── Build │ ├── Mac OS X │ ├── English.lproj │ │ └── InfoPlist.strings │ ├── Polycode Player.xcodeproj │ │ ├── xcuserdata │ │ │ └── ivansafrin.xcuserdatad │ │ │ │ └── xcdebugger │ │ │ │ └── Breakpoints.xcbkptlist │ │ └── project.xcworkspace │ │ │ ├── contents.xcworkspacedata │ │ │ └── xcuserdata │ │ │ └── ivansafrin.xcuserdatad │ │ │ └── UserInterfaceState.xcuserstate │ └── Polycode_Player_Prefix.pch │ ├── MSVC │ └── PolycodePlayer │ │ ├── api.pak │ │ ├── default.pak │ │ ├── Debug │ │ ├── api.pak │ │ ├── default.pak │ │ ├── pink_texture.png │ │ ├── green_texture.png │ │ ├── polycode_logo.png │ │ └── ExampleProject.lua │ │ ├── green_texture.png │ │ ├── pink_texture.png │ │ ├── player_icon.ico │ │ ├── polycode_logo.png │ │ ├── resource.h │ │ └── ExampleProject.lua │ ├── Mac OS X Standalone │ └── StandalonePlayer │ │ ├── StandalonePlayer │ │ ├── en.lproj │ │ │ └── InfoPlist.strings │ │ ├── StandalonePlayer-Prefix.pch │ │ └── main.m │ │ └── StandalonePlayer.xcodeproj │ │ └── project.xcworkspace │ │ └── contents.xcworkspacedata │ └── Linux │ └── main.cpp ├── Bindings └── CMakeLists.txt ├── Examples ├── C++ │ ├── Resources │ │ ├── hit.wav │ │ ├── dummy.png │ │ ├── idle.anim │ │ ├── run.anim │ │ ├── test.wav │ │ ├── default.pak │ │ ├── dummy.mesh │ │ ├── particle.png │ │ ├── dummy.skeleton │ │ ├── LeagueScript.otf │ │ ├── green_texture.png │ │ ├── pink_texture.png │ │ ├── polycode_logo.png │ │ └── sprite_sheet.png │ ├── Build │ │ ├── Darwin │ │ │ └── PolycodeExample │ │ │ │ ├── en.lproj │ │ │ │ └── InfoPlist.strings │ │ │ │ ├── PolycodeExample-Prefix.pch │ │ │ │ └── main.m │ │ ├── Windows │ │ │ └── PolycodeExamples │ │ │ │ └── PolycodeExamples.vcxproj.user │ │ └── Linux │ │ │ └── main.cpp │ └── Contents │ │ ├── 3DBasics │ │ └── HelloPolycodeApp.h │ │ ├── ParticleSystems │ │ └── HelloPolycodeApp.h │ │ ├── BasicText │ │ └── HelloPolycodeApp.h │ │ ├── BasicImage │ │ └── HelloPolycodeApp.h │ │ ├── SceneSprites │ │ └── HelloPolycodeApp.h │ │ ├── Transforms │ │ └── HelloPolycodeApp.h │ │ ├── UpdateLoop │ │ └── HelloPolycodeApp.h │ │ ├── 2DPhysics_Basic │ │ └── HelloPolycodeApp.h │ │ ├── 3DPhysics_Basic │ │ └── HelloPolycodeApp.h │ │ ├── 2DPhysics_Joints │ │ └── HelloPolycodeApp.h │ │ ├── PositionalSounds │ │ └── HelloPolycodeApp.h │ │ ├── SkeletalAnimation │ │ └── HelloPolycodeApp.h │ │ ├── 2DPhysics_PointCollision │ │ └── HelloPolycodeApp.h │ │ ├── PlayingSounds │ │ └── HelloPolycodeApp.h │ │ ├── EventHandling │ │ └── HelloPolycodeApp.h │ │ ├── MouseInput │ │ └── HelloPolycodeApp.h │ │ ├── KeyboardInput │ │ └── HelloPolycodeApp.h │ │ ├── MaterialsAndLights │ │ └── HelloPolycodeApp.h │ │ ├── 2DPhysics_CollisionOnly │ │ └── HelloPolycodeApp.h │ │ ├── 3DPhysics_CollisionOnly │ │ └── HelloPolycodeApp.h │ │ ├── 2DPhysics_Contacts │ │ └── HelloPolycodeApp.h │ │ ├── SceneEntities │ │ └── HelloPolycodeApp.h │ │ └── 3DPhysics_Contacts │ │ └── HelloPolycodeApp.h └── Lua │ ├── Game_Demos │ ├── Pong │ │ ├── Resources │ │ │ ├── hit.wav │ │ │ └── score.wav │ │ └── Pong.polyproject │ └── DemoPlatformer │ │ └── Resources │ │ ├── music │ │ └── level1.ogg │ │ ├── sounds │ │ ├── jump.ogg │ │ └── shot.ogg │ │ └── textures │ │ ├── bg.png │ │ └── spritesheet1.png │ ├── Audio │ ├── PlayingSounds │ │ ├── Resources │ │ │ └── test.wav │ │ ├── Scripts │ │ │ └── PlayingSounds.lua │ │ └── PlayingSounds.polyproject │ └── PositionalAudio │ │ ├── Resources │ │ └── test.wav │ │ └── PositionalAudio.polyproject │ ├── Graphics │ ├── 3DBasics │ │ ├── Resources │ │ │ ├── pink_texture.png │ │ │ └── green_texture.png │ │ └── 3DBasics.polyproject │ ├── BasicImage │ │ ├── Resources │ │ │ └── polycode_logo.png │ │ ├── Scripts │ │ │ └── BasicImage.lua │ │ └── BasicImage.polyproject │ ├── Transforms │ │ ├── Resources │ │ │ └── polycode_logo.png │ │ └── Transforms.polyproject │ ├── MaterialsAndLighting │ │ └── Resources │ │ │ ├── green_texture.png │ │ │ └── pink_texture.png │ ├── BasicText │ │ ├── Scripts │ │ │ └── BasicText.lua │ │ └── BasicText.polyproject │ └── SceneEntities │ │ └── SceneEntities.polyproject │ ├── Input │ ├── MouseInput │ │ ├── Resources │ │ │ └── polycode_logo.png │ │ └── MouseInput.polyproject │ └── KeyboardInput │ │ └── Resources │ │ └── polycode_logo.png │ └── 2D_Physics │ ├── 2DPhysics_Contacts │ └── Resources │ │ └── collision.wav │ ├── 2DPhysics_Basic │ └── 2DPhysics_Basic.polyproject │ ├── 2DPhysics_Joints │ └── 2DPhysics_Joints.polyproject │ ├── 2DPhysics_CollisionOnly │ └── 2DPhysics_CollisionOnly.polyproject │ └── 2DPhysics_PointCollision │ └── 2DPhysics_PointCollision.polyproject ├── Core └── Contents │ ├── Source │ └── tinystr.cpp │ └── PolycodeView │ ├── Linux │ ├── .Makefile.am.swn │ ├── PolycodeView.cpp │ └── PolycodeView.h │ └── MSVC │ └── PolycodeView.h └── Modules ├── Contents └── 2DPhysics │ └── Include │ └── Polycode2DPhysics.h └── Bindings └── CMakeLists.txt /Documentation/Lua/html/js/docs.js: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Assets/Templates/Lua/PolycodeTemplate.lua: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /IDE/Contents/Resources/FileTemplates/Scripts/Lua Script.lua: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Documentation/Lua/xml/README: -------------------------------------------------------------------------------- 1 | This directory empty by default. 2 | 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How is your day going? 2 | 3 | This is just a dummy file so this folder gets auto-generated. -------------------------------------------------------------------------------- /Assets/Default asset pack/default/default.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/apples/Polycode/master/Assets/Default asset pack/default/default.png -------------------------------------------------------------------------------- /Assets/Default asset pack/default/default.wav: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/apples/Polycode/master/Assets/Default asset pack/default/default.wav -------------------------------------------------------------------------------- /Assets/Default asset pack/default/serif.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/apples/Polycode/master/Assets/Default 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/Examples/Lua/Game_Demos/DemoPlatformer/Resources/textures/spritesheet1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/apples/Polycode/master/Examples/Lua/Game_Demos/DemoPlatformer/Resources/textures/spritesheet1.png -------------------------------------------------------------------------------- /IDE/Contents/Resources/ImagesRetina/browserIcons/material_resource_icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/apples/Polycode/master/IDE/Contents/Resources/ImagesRetina/browserIcons/material_resource_icon.png -------------------------------------------------------------------------------- /IDE/Contents/Resources/UIThemes/default_retina/colorPickerHueSelector.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/apples/Polycode/master/IDE/Contents/Resources/UIThemes/default_retina/colorPickerHueSelector.png -------------------------------------------------------------------------------- /IDE/Contents/Resources/FileTemplates/Graphics/Sprite Set.sprites: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Player/Build/MSVC/PolycodePlayer/resource.h: -------------------------------------------------------------------------------- 1 | #define IDR_MYMENU 101 2 | #define IDI_MYICON 201 3 | 4 | #define ID_FILE_EXIT 9001 5 | #define ID_SHOW_CONSOLE 9002 6 | #define ID_FILE_OPEN 9003 7 | 8 | -------------------------------------------------------------------------------- /IDE/Build/Mac OS X/Polycode_Prefix.pch: -------------------------------------------------------------------------------- 1 | // 2 | // Prefix header for all source files of the 'Polycode' target in the 'Polycode' project 3 | // 4 | 5 | #ifdef __OBJC__ 6 | #import 7 | #endif 8 | -------------------------------------------------------------------------------- /Assets/Default asset pack/default/Unlit.vert: -------------------------------------------------------------------------------- 1 | 2 | varying vec4 vertexColor; 3 | void main() 4 | { 5 | gl_TexCoord[0] = gl_MultiTexCoord0; 6 | vertexColor = gl_Color; 7 | gl_Position = ftransform(); 8 | } -------------------------------------------------------------------------------- /Documentation/Lua/scripts/site_footer.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Examples/Lua/Audio/PlayingSounds/Scripts/PlayingSounds.lua: -------------------------------------------------------------------------------- 1 | 2 | -- Simple sound loading and playing example 3 | 4 | sound = Sound("Resources/test.wav") 5 | 6 | function onMouseDown(x,y) 7 | sound:Play() 8 | end 9 | -------------------------------------------------------------------------------- /IDE/Contents/Resources/ProjectTemplates/Basic/2D Project/Scripts/Main.lua: -------------------------------------------------------------------------------- 1 | 2 | scene = Scene(Scene.SCENE_2D) 3 | sceneEntity = SceneEntityInstance(scene, "Resources/scene.entity") 4 | scene:addChild(sceneEntity) 5 | -------------------------------------------------------------------------------- /Examples/C++/Build/Windows/PolycodeExamples/PolycodeExamples.vcxproj.user: -------------------------------------------------------------------------------- 1 | 2 | 3 | -------------------------------------------------------------------------------- /Player/Build/Mac OS X/Polycode Player.xcodeproj/xcuserdata/ivansafrin.xcuserdatad/xcdebugger/Breakpoints.xcbkptlist: -------------------------------------------------------------------------------- 1 | 2 | 5 | 6 | -------------------------------------------------------------------------------- /Player/Build/Mac OS X/Polycode_Player_Prefix.pch: -------------------------------------------------------------------------------- 1 | // 2 | // Prefix header for all source files of the 'Polycode Player' target in the 'Polycode Player' project 3 | // 4 | 5 | #ifdef __OBJC__ 6 | #import 7 | #endif 8 | -------------------------------------------------------------------------------- /Assets/Default asset pack/default/Unlit.frag: -------------------------------------------------------------------------------- 1 | 2 | uniform sampler2D diffuse; 3 | varying vec4 vertexColor; 4 | 5 | void main() 6 | { 7 | vec4 texColor = texture2D(diffuse, gl_TexCoord[0].st); 8 | gl_FragColor = texColor*vertexColor; 9 | } -------------------------------------------------------------------------------- /Assets/Default asset pack/default/ScreenShader.vert: -------------------------------------------------------------------------------- 1 | varying vec2 vTexCoord; 2 | void main(void) 3 | { 4 | gl_TexCoord[0] = gl_MultiTexCoord0; 5 | // vec2 Pos; 6 | // Pos = sign(); 7 | gl_Position = vec4(gl_Vertex.xy, 0.0, 1.0); 8 | } -------------------------------------------------------------------------------- /Examples/Lua/Graphics/BasicText/Scripts/BasicText.lua: -------------------------------------------------------------------------------- 1 | -- Simple text label example. 2 | 3 | scene = Scene(Scene.SCENE_2D) 4 | scene:getActiveCamera():setOrthoSize(640, 480) 5 | label = SceneLabel("Hello, Polycode!", 32) 6 | scene:addChild(label) 7 | -------------------------------------------------------------------------------- /Examples/C++/Build/Darwin/PolycodeExample/PolycodeExample-Prefix.pch: -------------------------------------------------------------------------------- 1 | // 2 | // Prefix header for all source files of the 'PolycodeExample' target in the 'PolycodeExample' project 3 | // 4 | 5 | #ifdef __OBJC__ 6 | #import 7 | #endif 8 | -------------------------------------------------------------------------------- /IDE/Contents/Resources/FileTemplates/Materials and Shaders/GLSL Vertex Shader.vert: -------------------------------------------------------------------------------- 1 | 2 | varying vec4 vertexColor; 3 | void main() 4 | { 5 | gl_TexCoord[0] = gl_MultiTexCoord0; 6 | vertexColor = gl_Color; 7 | gl_Position = ftransform(); 8 | } -------------------------------------------------------------------------------- /Assets/Templates/C++/Xcode/PolycodeTemplate/PolycodeTemplate-Prefix.pch: -------------------------------------------------------------------------------- 1 | // 2 | // Prefix header for all source files of the 'PolycodeTemplate' target in the 'PolycodeTemplate' project 3 | // 4 | 5 | #ifdef __OBJC__ 6 | #import 7 | #endif 8 | -------------------------------------------------------------------------------- /Assets/Default asset pack/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | #TODO: actually build the pak file 2 | IF(POLYCODE_INSTALL_FRAMEWORK) 3 | INSTALL(FILES default.pak DESTINATION Core/Assets) 4 | INSTALL(FILES hdr.pak DESTINATION Core/Assets) 5 | ENDIF(POLYCODE_INSTALL_FRAMEWORK) 6 | -------------------------------------------------------------------------------- /Examples/Lua/Graphics/BasicImage/Scripts/BasicImage.lua: -------------------------------------------------------------------------------- 1 | -- Simple example of displaying an image 2 | 3 | scene = Scene(Scene.SCENE_2D) 4 | scene:getActiveCamera():setOrthoSize(640, 480) 5 | image = SceneImage("Resources/polycode_logo.png") 6 | scene:addChild(image) 7 | -------------------------------------------------------------------------------- /IDE/Contents/Resources/Materials/OneSidedLine.frag: -------------------------------------------------------------------------------- 1 | varying vec4 vertexColor; 2 | varying vec3 normal; 3 | varying vec4 pos; 4 | 5 | void main() 6 | { 7 | if(dot(pos.xyz * -1.0, normal) < 0.0) { 8 | discard; 9 | } 10 | 11 | gl_FragColor = vertexColor; 12 | } -------------------------------------------------------------------------------- /Documentation/Lua/scripts/local_footer.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 |
5 | 8 |
9 | 10 | -------------------------------------------------------------------------------- /Player/Build/Mac OS X Standalone/StandalonePlayer/StandalonePlayer/StandalonePlayer-Prefix.pch: -------------------------------------------------------------------------------- 1 | // 2 | // Prefix header for all source files of the 'StandalonePlayer' target in the 'StandalonePlayer' project 3 | // 4 | 5 | #ifdef __OBJC__ 6 | #import 7 | #endif 8 | -------------------------------------------------------------------------------- /Player/Build/Mac OS X/Polycode Player.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Assets/Default asset pack/default/default.sprite: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Player/Build/Mac OS X Standalone/StandalonePlayer/StandalonePlayer.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Player/Build/Mac OS X/Polycode Player.xcodeproj/project.xcworkspace/xcuserdata/ivansafrin.xcuserdatad/UserInterfaceState.xcuserstate: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/apples/Polycode/master/Player/Build/Mac OS X/Polycode Player.xcodeproj/project.xcworkspace/xcuserdata/ivansafrin.xcuserdatad/UserInterfaceState.xcuserstate -------------------------------------------------------------------------------- /IDE/Contents/Resources/ProjectTemplates/Basic/3D Project/Scripts/Main.lua: -------------------------------------------------------------------------------- 1 | 2 | scene = Scene(Scene.SCENE_3D) 3 | 4 | sceneEntity = SceneEntityInstance(scene, "Resources/scene.entity") 5 | scene:addChild(sceneEntity) 6 | 7 | camera = safe_cast(sceneEntity:getEntityById("main_camera", true), Camera) 8 | scene:setActiveCamera(camera) -------------------------------------------------------------------------------- /IDE/Contents/Resources/ProjectTemplates/Basic/Empty Project/template.polyproject: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Scripts/Main.lua 5 | 6 | -------------------------------------------------------------------------------- /Examples/C++/Build/Linux/main.cpp: -------------------------------------------------------------------------------- 1 | #include "Polycode.h" 2 | #include "PolycodeView.h" 3 | #include "HelloPolycodeApp.h" 4 | 5 | int main(int argc, char *argv[]) { 6 | PolycodeView *view = new PolycodeView("Hello Polycode!"); 7 | HelloPolycodeApp *app = new HelloPolycodeApp(view); 8 | while(app->Update()) {} 9 | return 0; 10 | } 11 | -------------------------------------------------------------------------------- /Examples/C++/Contents/3DBasics/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | bool Update(); 11 | 12 | private: 13 | Core *core; 14 | }; 15 | -------------------------------------------------------------------------------- /IDE/Build/Mac OS X/main.m: -------------------------------------------------------------------------------- 1 | // 2 | // main.m 3 | // Polycode 4 | // 5 | // Created by Ivan Safrin on 11/28/10. 6 | // Copyright 2010 Local Projects. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | int main(int argc, char *argv[]) 12 | { 13 | return NSApplicationMain(argc, (const char **) argv); 14 | } 15 | -------------------------------------------------------------------------------- /Assets/Templates/C++/Linux/main.cpp: -------------------------------------------------------------------------------- 1 | #include "Polycode.h" 2 | #include "PolycodeView.h" 3 | #include "HelloPolycodeApp.h" 4 | 5 | int main(int argc, char *argv[]) { 6 | PolycodeView *view = new PolycodeView("Hello Polycode!"); 7 | HelloPolycodeApp *app = new HelloPolycodeApp(view); 8 | while(app->Update()) {} 9 | return 0; 10 | } 11 | -------------------------------------------------------------------------------- /Assets/Templates/Lua/PolycodeTemplate.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | PolycodeTemplate.lua 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Examples/C++/Contents/ParticleSystems/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | bool Update(); 11 | 12 | private: 13 | Core *core; 14 | }; 15 | -------------------------------------------------------------------------------- /Modules/Bindings/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | ADD_SUBDIRECTORY(2DPhysics) 2 | 3 | # Note that FindBullet requires CMake >= 2.8.4 to find Bullet >= 2.77 4 | # due to Bullet's header install directory location changing. 5 | FIND_PACKAGE(Bullet) 6 | IF(BULLET_FOUND) 7 | ADD_SUBDIRECTORY(3DPhysics) 8 | ENDIF(BULLET_FOUND) 9 | 10 | ADD_SUBDIRECTORY(UI) -------------------------------------------------------------------------------- /Assets/Default asset pack/hdr/HDRProcess.frag: -------------------------------------------------------------------------------- 1 | uniform sampler2D screenColorBuffer; 2 | uniform float exposure; 3 | 4 | void main(void) 5 | { 6 | float brightMax = 1.0; 7 | float YD = exposure * (exposure/brightMax + 1.0) / (exposure + 1.0); 8 | gl_FragColor = texture2D(screenColorBuffer,gl_TexCoord[0].st) * YD; 9 | gl_FragColor.a = 1.0; 10 | } -------------------------------------------------------------------------------- /Assets/Templates/C++/Linux/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp : public EventHandler { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | bool Update(); 11 | 12 | private: 13 | Core *core; 14 | }; 15 | -------------------------------------------------------------------------------- /Assets/Templates/C++/Windows/PolycodeTemplateApp.h: -------------------------------------------------------------------------------- 1 | #include "PolycodeView.h" 2 | #include "Polycode.h" 3 | 4 | using namespace Polycode; 5 | 6 | class PolycodeTemplateApp { 7 | public: 8 | PolycodeTemplateApp(PolycodeView *view); 9 | ~PolycodeTemplateApp(); 10 | 11 | bool Update(); 12 | 13 | private: 14 | Core *core; 15 | }; -------------------------------------------------------------------------------- /IDE/Build/Linux/main.cpp: -------------------------------------------------------------------------------- 1 | #include "Polycode.h" 2 | #include "PolycodeView.h" 3 | #include "PolycodeIDEApp.h" 4 | 5 | int main(int argc, char *argv[]) { 6 | PolycodeView *view = new PolycodeView("Polycode", true); 7 | PolycodeIDEApp *app = new PolycodeIDEApp(view); 8 | while(app->Update()) {} 9 | app->saveConfigFile(); 10 | return 0; 11 | } 12 | -------------------------------------------------------------------------------- /Assets/Templates/C++/Xcode/PolycodeTemplate/main.m: -------------------------------------------------------------------------------- 1 | // 2 | // main.m 3 | // PolycodeTemplate 4 | // 5 | // Created by Ivan Safrin on 5/7/11. 6 | // Copyright 2011 Tomatogon. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | int main(int argc, char *argv[]) 12 | { 13 | return NSApplicationMain(argc, (const char **)argv); 14 | } 15 | -------------------------------------------------------------------------------- /Examples/C++/Build/Darwin/PolycodeExample/main.m: -------------------------------------------------------------------------------- 1 | // 2 | // main.m 3 | // PolycodeExample 4 | // 5 | // Created by Ivan Safrin on 8/2/11. 6 | // Copyright 2011 Tomatogon. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | int main(int argc, char *argv[]) 12 | { 13 | return NSApplicationMain(argc, (const char **)argv); 14 | } 15 | -------------------------------------------------------------------------------- /Examples/C++/Contents/BasicText/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp : public EventHandler { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | bool Update(); 11 | 12 | private: 13 | Core *core; 14 | }; 15 | -------------------------------------------------------------------------------- /Player/Contents/Platform/Darwin/Standalone/main.m: -------------------------------------------------------------------------------- 1 | // 2 | // main.m 3 | // StandalonePlayer 4 | // 5 | // Created by Ivan Safrin on 5/25/11. 6 | // Copyright 2011 Tomatogon. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | int main(int argc, char *argv[]) 12 | { 13 | return NSApplicationMain(argc, (const char **)argv); 14 | } 15 | -------------------------------------------------------------------------------- /Examples/C++/Contents/BasicImage/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp : public EventHandler { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | bool Update(); 11 | 12 | private: 13 | Core *core; 14 | }; 15 | -------------------------------------------------------------------------------- /Examples/C++/Contents/SceneSprites/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp : public EventHandler { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | bool Update(); 11 | 12 | private: 13 | Core *core; 14 | }; 15 | -------------------------------------------------------------------------------- /Examples/C++/Contents/Transforms/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp : public EventHandler { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | bool Update(); 11 | 12 | private: 13 | Core *core; 14 | }; 15 | -------------------------------------------------------------------------------- /Examples/C++/Contents/UpdateLoop/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | 11 | bool Update(); 12 | 13 | private: 14 | 15 | SceneImage *image; 16 | Core *core; 17 | }; -------------------------------------------------------------------------------- /Player/Build/Linux/main.cpp: -------------------------------------------------------------------------------- 1 | #include "Polycode.h" 2 | #include "PolycodeView.h" 3 | #include "PolycodeLinuxPlayer.h" 4 | 5 | int main(int argc, char *argv[]) { 6 | PolycodeView *view = new PolycodeView("Polycode Player"); 7 | PolycodeLinuxPlayer *player = new PolycodeLinuxPlayer(view, "main.polyapp", false); 8 | player->runPlayer(); 9 | return 0; 10 | } 11 | -------------------------------------------------------------------------------- /Examples/C++/Contents/2DPhysics_Basic/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | #include "Polycode2DPhysics.h" 4 | 5 | using namespace Polycode; 6 | 7 | class HelloPolycodeApp { 8 | public: 9 | HelloPolycodeApp(PolycodeView *view); 10 | ~HelloPolycodeApp(); 11 | bool Update(); 12 | 13 | private: 14 | Core *core; 15 | }; 16 | -------------------------------------------------------------------------------- /Examples/C++/Contents/3DPhysics_Basic/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | #include "Polycode3DPhysics.h" 4 | 5 | using namespace Polycode; 6 | 7 | class HelloPolycodeApp { 8 | public: 9 | HelloPolycodeApp(PolycodeView *view); 10 | ~HelloPolycodeApp(); 11 | bool Update(); 12 | 13 | private: 14 | Core *core; 15 | }; 16 | -------------------------------------------------------------------------------- /Examples/C++/Contents/2DPhysics_Joints/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | #include "Polycode2DPhysics.h" 4 | 5 | using namespace Polycode; 6 | 7 | class HelloPolycodeApp { 8 | public: 9 | HelloPolycodeApp(PolycodeView *view); 10 | ~HelloPolycodeApp(); 11 | bool Update(); 12 | 13 | private: 14 | Core *core; 15 | }; 16 | -------------------------------------------------------------------------------- /Player/Build/Mac OS X Standalone/StandalonePlayer/StandalonePlayer/main.m: -------------------------------------------------------------------------------- 1 | // 2 | // main.m 3 | // StandalonePlayer 4 | // 5 | // Created by Ivan Safrin on 5/25/11. 6 | // Copyright 2011 Tomatogon. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | int main(int argc, char *argv[]) 12 | { 13 | return NSApplicationMain(argc, (const char **)argv); 14 | } 15 | -------------------------------------------------------------------------------- /Assets/Templates/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | IF(POLYCODE_INSTALL_TEMPLATE) 2 | 3 | IF(APPLE) 4 | INSTALL(DIRECTORY "C++/Xcode" 5 | DESTINATION "Template/") 6 | ELSEIF(MSVC) 7 | INSTALL(DIRECTORY "C++/Windows" 8 | DESTINATION "Template/") 9 | ELSE(APPLE) 10 | INSTALL(DIRECTORY "C++/Linux" 11 | DESTINATION "Template/") 12 | ENDIF(APPLE) 13 | 14 | ENDIF(POLYCODE_INSTALL_TEMPLATE) 15 | -------------------------------------------------------------------------------- /Core/Contents/PolycodeView/Linux/PolycodeView.cpp: -------------------------------------------------------------------------------- 1 | #include "PolycodeView.h" 2 | 3 | namespace Polycode { 4 | 5 | PolycodeView::PolycodeView(const char *title, bool resizable) : PolycodeViewBase() { 6 | windowTitle = title; 7 | windowData = &windowTitle; 8 | this->resizable = resizable; 9 | } 10 | 11 | PolycodeView::~PolycodeView() { 12 | 13 | } 14 | 15 | } 16 | 17 | -------------------------------------------------------------------------------- /Core/Contents/PolycodeView/Linux/PolycodeView.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "PolySDLCore.h" 4 | 5 | namespace Polycode { 6 | 7 | class PolycodeView : public PolycodeViewBase { 8 | public: 9 | PolycodeView(const char *title, bool resizable = false); 10 | ~PolycodeView(); 11 | 12 | String windowTitle; 13 | bool resizable; 14 | }; 15 | 16 | } 17 | -------------------------------------------------------------------------------- /Examples/C++/Contents/PositionalSounds/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | bool Update(); 11 | 12 | private: 13 | Number positionValue; 14 | Core *core; 15 | SceneEntity *sourceEntity; 16 | }; 17 | 18 | -------------------------------------------------------------------------------- /IDE/Build/Windows/Polycode.vcxproj.user: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | WindowsLocalDebugger 5 | .. 6 | 7 | -------------------------------------------------------------------------------- /Assets/Default asset pack/default/DefaultShader.vert: -------------------------------------------------------------------------------- 1 | varying vec3 normal; 2 | varying vec4 pos; 3 | varying vec4 rawpos; 4 | varying vec4 vertexColor; 5 | 6 | void main() { 7 | normal = gl_NormalMatrix * gl_Normal; 8 | gl_Position = ftransform(); 9 | pos = gl_ModelViewMatrix * gl_Vertex; 10 | rawpos = gl_Vertex; 11 | vertexColor = gl_Color; 12 | gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; 13 | } -------------------------------------------------------------------------------- /Assets/Default asset pack/hdr/ExtractBloom.frag: -------------------------------------------------------------------------------- 1 | uniform sampler2D screenColorBuffer; 2 | uniform float brightThreshold; 3 | 4 | void main(void) 5 | { 6 | vec4 color = texture2D(screenColorBuffer,gl_TexCoord[0].st); 7 | float lum = dot(vec4(0.30, 0.59, 0.11, 0.0), color); 8 | if (lum > brightThreshold) 9 | gl_FragColor = color; 10 | else 11 | gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0); 12 | } -------------------------------------------------------------------------------- /Examples/C++/Contents/SkeletalAnimation/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp : public EventHandler { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | bool Update(); 11 | 12 | private: 13 | 14 | Number blendSinVal; 15 | SceneMesh *mesh; 16 | Core *core; 17 | }; 18 | -------------------------------------------------------------------------------- /Assets/Templates/C++/Xcode/PolycodeTemplate/PolycodeTemplateApp.h: -------------------------------------------------------------------------------- 1 | // 2 | // Polycode template. Write your code here. 3 | // 4 | 5 | #import "PolycodeView.h" 6 | #include "Polycode.h" 7 | 8 | using namespace Polycode; 9 | 10 | class PolycodeTemplateApp { 11 | public: 12 | PolycodeTemplateApp(PolycodeView *view); 13 | ~PolycodeTemplateApp(); 14 | 15 | bool Update(); 16 | 17 | private: 18 | Core *core; 19 | }; -------------------------------------------------------------------------------- /Examples/C++/Contents/2DPhysics_PointCollision/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | #include "Polycode2DPhysics.h" 4 | 5 | using namespace Polycode; 6 | 7 | class HelloPolycodeApp { 8 | public: 9 | HelloPolycodeApp(PolycodeView *view); 10 | ~HelloPolycodeApp(); 11 | bool Update(); 12 | 13 | private: 14 | Core *core; 15 | PhysicsScene2D *scene; 16 | SceneEntity *lastEntity; 17 | }; -------------------------------------------------------------------------------- /Player/Contents/Platform/Linux/Standalone/main.cpp: -------------------------------------------------------------------------------- 1 | #include "Polycode.h" 2 | #include "PolycodeView.h" 3 | #include "PolycodeLinuxPlayer.h" 4 | 5 | int main(int argc, char *argv[]) { 6 | PolycodeView *view = new PolycodeView("Polycode Player"); 7 | PolycodeLinuxPlayer *player = new PolycodeLinuxPlayer(view, "main.polyapp", false); 8 | player->runPlayer(); 9 | while(player->Update()) {} 10 | delete player; 11 | return 0; 12 | } 13 | -------------------------------------------------------------------------------- /Documentation/Doxygen/index.dox: -------------------------------------------------------------------------------- 1 | // This file defines the index page for the doxygen documentation generated. 2 | 3 | /** 4 | \mainpage Polycode 5 | 6 | \section Modules 7 | Core
8 | UI Module
9 | Physics2D
10 | Physics3D
11 | 12 | */ 13 | -------------------------------------------------------------------------------- /Examples/C++/Contents/PlayingSounds/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp : public EventHandler { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | 11 | bool Update(); 12 | void handleEvent(Event *e); 13 | 14 | private: 15 | Core *core; 16 | Sound *testSound; 17 | }; 18 | 19 | 20 | -------------------------------------------------------------------------------- /Examples/Lua/Graphics/BasicText/BasicText.polyproject: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Examples/C++/Contents/EventHandling/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp : public EventHandler { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | 11 | void handleEvent(Event *e); 12 | 13 | bool Update(); 14 | 15 | private: 16 | 17 | SceneImage *image; 18 | Core *core; 19 | Timer *rotateTimer; 20 | }; -------------------------------------------------------------------------------- /Examples/Lua/Graphics/SceneEntities/SceneEntities.polyproject: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /IDE/Contents/Resources/FileTemplates/Graphics/Entity.entity: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /Examples/C++/Contents/MouseInput/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp : public EventHandler { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | 11 | void handleEvent(Event *e); 12 | bool Update(); 13 | 14 | private: 15 | 16 | Scene *scene; 17 | SceneImage *image; 18 | Core *core; 19 | }; 20 | -------------------------------------------------------------------------------- /Examples/C++/Contents/KeyboardInput/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp : public EventHandler { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | 11 | void handleEvent(Event *e); 12 | bool Update(); 13 | 14 | private: 15 | 16 | Number rotationSpeed; 17 | SceneImage *image; 18 | Core *core; 19 | }; 20 | -------------------------------------------------------------------------------- /Documentation/Misc/binary_object.txt: -------------------------------------------------------------------------------- 1 | 2 | // STRUCTURES 3 | 4 | KEY { 5 | 16 STRING_LEN 6 | STRING_LEN STRING 7 | } 8 | 9 | ENTRY { 10 | 16 KEY_INDEX 11 | 8 TYPE 12 | 32 DATA 13 | DATA STRING (ONLY IF TYPE IS STRING) 14 | 32 NUM_CHILDREN 15 | NUM_CHILDREN*SIZEOF(ENTRY) CHILDREN 16 | } 17 | 18 | // FILE STRUCTURE 19 | 20 | 32 HEADER = "PBOF" 21 | 16 NUMKEYS 22 | NUMKEYS * SIZEOF(KEY) KEYS 23 | 24 | 32 NUMENTRIES 25 | NUMENTRIES * SIZEOF(ENTRY) ENTRIES 26 | 27 | -------------------------------------------------------------------------------- /Tools/Contents/polybuild/Include/polybuild.h: -------------------------------------------------------------------------------- 1 | 2 | #pragma once 3 | 4 | #include "stdio.h" 5 | #include "PolyString.h" 6 | #include "PolyObject.h" 7 | #include "OSBasics.h" 8 | 9 | #ifdef _WINDOWS 10 | #include 11 | #include 12 | #endif 13 | 14 | extern "C" { 15 | #include "lua.h" 16 | #include "lualib.h" 17 | #include "lauxlib.h" 18 | } 19 | 20 | using namespace Polycode; 21 | 22 | class BuildArg { 23 | public: 24 | String name; 25 | String value; 26 | }; 27 | -------------------------------------------------------------------------------- /Examples/C++/Contents/MaterialsAndLights/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp : public EventHandler { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | bool Update(); 11 | 12 | private: 13 | 14 | Entity *lights; 15 | ScenePrimitive *torus; 16 | Core *core; 17 | Scene *scene; 18 | Number cameraRotation; 19 | }; 20 | -------------------------------------------------------------------------------- /Examples/C++/Contents/2DPhysics_CollisionOnly/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | #include "Polycode2DPhysics.h" 4 | 5 | using namespace Polycode; 6 | 7 | class HelloPolycodeApp : EventHandler { 8 | public: 9 | HelloPolycodeApp(PolycodeView *view); 10 | ~HelloPolycodeApp(); 11 | bool Update(); 12 | void handleEvent(Event *e); 13 | 14 | private: 15 | Core *core; 16 | PhysicsScene2D *scene; 17 | ScenePrimitive *checkShape; 18 | }; -------------------------------------------------------------------------------- /Examples/C++/Contents/3DPhysics_CollisionOnly/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | #include "Polycode3DPhysics.h" 4 | 5 | using namespace Polycode; 6 | 7 | class HelloPolycodeApp { 8 | public: 9 | HelloPolycodeApp(PolycodeView *view); 10 | ~HelloPolycodeApp(); 11 | bool Update(); 12 | 13 | private: 14 | Core *core; 15 | ScenePrimitive *box; 16 | ScenePrimitive *bigBox; 17 | Number swingValue; 18 | CollisionScene *scene; 19 | }; 20 | -------------------------------------------------------------------------------- /Examples/Lua/2D_Physics/2DPhysics_Basic/2DPhysics_Basic.polyproject: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Examples/Lua/2D_Physics/2DPhysics_Joints/2DPhysics_Joints.polyproject: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Core/Contents/PolycodeView/MSVC/PolycodeView.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | #include 5 | #include "PolyCore.h" 6 | 7 | using namespace Polycode; 8 | 9 | namespace Polycode { 10 | 11 | class _PolyExport PolycodeView : public PolycodeViewBase { 12 | public: 13 | PolycodeView(HINSTANCE hInstance, int nCmdShow, LPCTSTR windowTitle, bool resizable=false, bool showDebugConsole = false); 14 | ~PolycodeView(); 15 | 16 | HWND hwnd; 17 | }; 18 | 19 | } -------------------------------------------------------------------------------- /Examples/C++/Contents/2DPhysics_Contacts/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | #include "Polycode2DPhysics.h" 4 | 5 | using namespace Polycode; 6 | 7 | class HelloPolycodeApp : public EventHandler { 8 | public: 9 | HelloPolycodeApp(PolycodeView *view); 10 | ~HelloPolycodeApp(); 11 | bool Update(); 12 | 13 | void handleEvent(Event *e); 14 | 15 | private: 16 | Core *core; 17 | Sound *collisionSound; 18 | PhysicsScene2D *scene; 19 | }; -------------------------------------------------------------------------------- /Examples/C++/Contents/SceneEntities/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | 4 | using namespace Polycode; 5 | 6 | class HelloPolycodeApp { 7 | public: 8 | HelloPolycodeApp(PolycodeView *view); 9 | ~HelloPolycodeApp(); 10 | 11 | bool Update(); 12 | 13 | private: 14 | 15 | ScenePrimitive *sun; 16 | ScenePrimitive *planet; 17 | ScenePrimitive *moon; 18 | 19 | Number planetRoll; 20 | Number moonRoll; 21 | 22 | Core *core; 23 | }; 24 | -------------------------------------------------------------------------------- /Player/Build/MSVC/PolycodePlayer/ExampleProject.lua: -------------------------------------------------------------------------------- 1 | scene = PhysicsScene() 2 | ground = ScenePrimitive(TYPE_PLANE, 5,5) 3 | ground:loadTexture("green_texture.png") 4 | scene:addPhysicsChild(ground,SHAPE_BOX) 5 | 6 | box = ScenePrimitive(TYPE_BOX, 1,1,1) 7 | box:loadTexture("pink_texture.png") 8 | box:setPosition(0.0, 0.5, 0.0) 9 | scene:addPhysicsChild(box,SHAPE_BOX,10) 10 | 11 | scene:getDefaultCamera():setPosition(7,7,7) 12 | scene:getDefaultCamera():lookAt(Vector3(0,0,0), Vector3(0,1,0)) 13 | 14 | -------------------------------------------------------------------------------- /Examples/Lua/2D_Physics/2DPhysics_CollisionOnly/2DPhysics_CollisionOnly.polyproject: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Examples/Lua/Game_Demos/Pong/Pong.polyproject: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Examples/Lua/Graphics/3DBasics/3DBasics.polyproject: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Examples/Lua/Input/MouseInput/MouseInput.polyproject: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Player/Build/MSVC/PolycodePlayer/Debug/ExampleProject.lua: -------------------------------------------------------------------------------- 1 | scene = PhysicsScene() 2 | ground = ScenePrimitive(TYPE_PLANE, 5,5) 3 | ground:loadTexture("green_texture.png") 4 | scene:addPhysicsChild(ground,SHAPE_BOX) 5 | 6 | box = ScenePrimitive(TYPE_BOX, 1,1,1) 7 | box:loadTexture("pink_texture.png") 8 | box:setPosition(0.0, 0.5, 0.0) 9 | scene:addPhysicsChild(box,SHAPE_BOX,10) 10 | 11 | scene:getDefaultCamera():setPosition(7,7,7) 12 | scene:getDefaultCamera():lookAt(Vector3(0,0,0), Vector3(0,1,0)) 13 | 14 | -------------------------------------------------------------------------------- /Player/Contents/Platform/Linux/main.cpp: -------------------------------------------------------------------------------- 1 | #include "Polycode.h" 2 | #include "PolycodeView.h" 3 | #include "PolycodeLinuxPlayer.h" 4 | 5 | int main(int argc, char *argv[]) { 6 | PolycodeView *view = new PolycodeView("Polycode Player"); 7 | if(argc < 2) { 8 | printf("Filename required!\n"); 9 | return 1; 10 | } 11 | PolycodeLinuxPlayer *player = new PolycodeLinuxPlayer(view, argv[1], false, true); 12 | player->runPlayer(); 13 | while(player->Update()) {} 14 | delete player; 15 | return 0; 16 | } 17 | -------------------------------------------------------------------------------- /Examples/C++/Contents/3DPhysics_Contacts/HelloPolycodeApp.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include "PolycodeView.h" 3 | #include "Polycode3DPhysics.h" 4 | 5 | using namespace Polycode; 6 | 7 | class HelloPolycodeApp : public EventHandler { 8 | public: 9 | HelloPolycodeApp(PolycodeView *view); 10 | ~HelloPolycodeApp(); 11 | bool Update(); 12 | 13 | void handleEvent(Event *event); 14 | 15 | private: 16 | 17 | Core *core; 18 | PhysicsScene *scene; 19 | Sound *collisionSound; 20 | }; 21 | -------------------------------------------------------------------------------- /Examples/Lua/2D_Physics/2DPhysics_PointCollision/2DPhysics_PointCollision.polyproject: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Examples/Lua/Graphics/BasicImage/BasicImage.polyproject: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Examples/Lua/Graphics/Transforms/Transforms.polyproject: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Examples/Lua/Audio/PlayingSounds/PlayingSounds.polyproject: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Examples/Lua/Audio/PositionalAudio/PositionalAudio.polyproject: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | --------------------------------------------------------------------------------