├── .gitignore ├── Assets ├── Materials.meta ├── Materials │ ├── Alignment.mat │ ├── Alignment.mat.meta │ ├── Skybox.mat │ └── Skybox.mat.meta ├── Prefabs.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Scripts.meta ├── Scripts │ ├── Projection.meta │ └── Projection │ │ ├── AutoMoveTracker.cs │ │ ├── AutoMoveTracker.cs.meta │ │ ├── BasicMovement.cs │ │ ├── BasicMovement.cs.meta │ │ ├── KeyboardTracker.cs │ │ ├── KeyboardTracker.cs.meta │ │ ├── ProjectionPlane.cs │ │ ├── ProjectionPlane.cs.meta │ │ ├── ProjectionPlaneCamera.cs │ │ ├── ProjectionPlaneCamera.cs.meta │ │ ├── TrackerBase.cs │ │ └── TrackerBase.cs.meta ├── Textures.meta └── Textures │ ├── alignment.jpg │ ├── alignment.jpg.meta │ ├── skybox-back.png │ ├── skybox-back.png.meta │ ├── skybox-bottom.png │ ├── skybox-bottom.png.meta │ ├── skybox-front.png │ ├── skybox-front.png.meta │ ├── skybox-left.png │ ├── skybox-left.png.meta │ ├── skybox-right.png │ ├── skybox-right.png.meta │ ├── skybox-top.png │ └── skybox-top.png.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── VFXManager.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | 2 | # Created by https://www.gitignore.io/api/unity 3 | # Edit at https://www.gitignore.io/?templates=unity 4 | 5 | ### Unity ### 6 | [Ll]ibrary/ 7 | [Tt]emp/ 8 | [Oo]bj/ 9 | [Bb]uild/ 10 | [Bb]uilds/ 11 | [Ll]ogs/ 12 | 13 | # Never ignore Asset meta data 14 | ![Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # [Aa]ssets/AssetStoreTools* 18 | 19 | # TextMesh Pro files 20 | [Aa]ssets/TextMesh*Pro/ 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | 62 | # End of https://www.gitignore.io/api/unity 63 | 64 | -------------------------------------------------------------------------------- /Assets/Materials.meta: 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4fa335ebcd2898446a93cba81cba424d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Projection.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 257c6c997b95ba0428dc5be49a8e8291 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Projection/AutoMoveTracker.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace Apt.Unity.Projection 6 | { 7 | public class AutoMoveTracker : TrackerBase 8 | { 9 | [Min(0.001f)] 10 | public float BoundsSize = 2; 11 | 12 | [Range(0, 1)] 13 | public float XMovement = 0.5f; 14 | [Range(0, 1)] 15 | public float YMovement = 0.3f; 16 | [Range(0, 1)] 17 | public float ZMovement = 0; 18 | 19 | private float HalfBoundSize => BoundsSize * 0.5f; 20 | 21 | void Start() 22 | { 23 | IsTracking = true; 24 | } 25 | 26 | void Update() 27 | { 28 | if(Input.GetKeyUp(KeyCode.A) && (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))) 29 | { 30 | IsTracking = !IsTracking; 31 | SecondsHasBeenTracked = 0; 32 | } 33 | 34 | if(IsTracking) 35 | { 36 | SecondsHasBeenTracked += Time.deltaTime; 37 | float xSize = XMovement * HalfBoundSize; 38 | float ySize = YMovement * HalfBoundSize; 39 | float zSize = ZMovement * HalfBoundSize; 40 | translation.x = Mathf.Sin(SecondsHasBeenTracked) * xSize; 41 | translation.y = Mathf.Sin(SecondsHasBeenTracked - (Mathf.PI * 2 / 3)) * ySize; 42 | translation.z = Mathf.Sin(SecondsHasBeenTracked) * zSize; 43 | } 44 | 45 | } 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /Assets/Scripts/Projection/AutoMoveTracker.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 24ddd906ba2aa4a48b112edb03d96a99 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Projection/BasicMovement.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace Apt.Unity.Projection 6 | { 7 | [RequireComponent(typeof(ProjectionPlaneCamera))] 8 | public class BasicMovement : MonoBehaviour 9 | { 10 | public TrackerBase Tracker; 11 | 12 | private ProjectionPlaneCamera projectionCamera; 13 | private Vector3 initialLocalPosition; 14 | 15 | void Start() 16 | { 17 | projectionCamera = GetComponent(); 18 | initialLocalPosition = projectionCamera.transform.localPosition; 19 | } 20 | 21 | void Update() 22 | { 23 | if (Tracker == null) 24 | return; 25 | 26 | if(Tracker.IsTracking) 27 | { 28 | projectionCamera.transform.localPosition = initialLocalPosition + Tracker.Translation; 29 | } 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Assets/Scripts/Projection/BasicMovement.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c66c1ba4823a6e8449cd0c646e6b75e9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Projection/KeyboardTracker.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace Apt.Unity.Projection 6 | { 7 | public class KeyboardTracker : TrackerBase 8 | { 9 | [Min(0.001f)] 10 | public float BoundsSize = 2; 11 | [Tooltip("How much of the bounds size to move each second")] 12 | [Range(0, 1)] 13 | public float MoveAmountPerSecond = 0.2f; 14 | 15 | private Bounds bounds; 16 | 17 | void Start() 18 | { 19 | bounds = new Bounds(Vector3.zero, new Vector3(BoundsSize, BoundsSize, BoundsSize)); 20 | } 21 | 22 | void Update() 23 | { 24 | if(Input.GetKeyUp(KeyCode.Space)) 25 | { 26 | IsTracking = !IsTracking; 27 | SecondsHasBeenTracked = 0; 28 | } 29 | 30 | if(IsTracking) 31 | { 32 | SecondsHasBeenTracked += Time.deltaTime; 33 | 34 | float MovedThisFrame = MoveAmountPerSecond * BoundsSize * Time.deltaTime; 35 | if (Input.GetKey(KeyCode.A)) 36 | { 37 | translation.x = Mathf.Max(bounds.min.x, translation.x - MovedThisFrame); 38 | } 39 | if (Input.GetKey(KeyCode.D)) 40 | { 41 | translation.x = Mathf.Min(bounds.max.x, translation.x + MovedThisFrame); 42 | } 43 | if (Input.GetKey(KeyCode.W)) 44 | { 45 | translation.y = Mathf.Min(bounds.max.y, translation.y + MovedThisFrame); 46 | } 47 | if (Input.GetKey(KeyCode.S)) 48 | { 49 | translation.y = Mathf.Max(bounds.min.y, translation.y - MovedThisFrame); 50 | } 51 | if (Input.GetKey(KeyCode.Q)) 52 | { 53 | translation.z = Mathf.Max(bounds.min.z, translation.z - MovedThisFrame); 54 | } 55 | if (Input.GetKey(KeyCode.E)) 56 | { 57 | translation.z = Mathf.Min(bounds.max.z, translation.z + MovedThisFrame); 58 | } 59 | 60 | if (Input.GetKey(KeyCode.R)) 61 | { 62 | translation.Set(0, 0, 0); 63 | } 64 | 65 | if(Input.GetKey(KeyCode.N)) 66 | { 67 | TrackedId++; 68 | } 69 | } 70 | 71 | } 72 | } 73 | } 74 | -------------------------------------------------------------------------------- /Assets/Scripts/Projection/KeyboardTracker.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6bff47128029eb343a189a24782a6925 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Projection/ProjectionPlane.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Apt.Unity.Projection 4 | { 5 | [ExecuteInEditMode] 6 | public class ProjectionPlane : MonoBehaviour 7 | { 8 | //Code based on https://csc.lsu.edu/~kooima/pdfs/gen-perspective.pdf 9 | //and https://forum.unity.com/threads/vr-cave-projection.76051/ 10 | [Header("Size")] 11 | public Vector2 Size = new Vector2(8, 4.5f); 12 | public Vector2 AspectRatio = new Vector2(16, 9); 13 | public bool LockAspectRatio = true; 14 | [Header("Visualization")] 15 | public bool DrawGizmo = true; 16 | [Header("Alignment")] 17 | public bool ShowAlignmentCube = false; 18 | public float AlignmentDepth = 5; 19 | public Material AlignmentMaterial; 20 | 21 | //Bottom-left, Bottom-right top-left, top-right corners of plane respectively 22 | public Vector3 BottomLeft { get; private set; } 23 | public Vector3 BottomRight { get; private set; } 24 | public Vector3 TopLeft { get; private set; } 25 | public Vector3 TopRight { get; private set; } 26 | 27 | //Vector right, up, normal from center of plane 28 | public Vector3 DirRight { get; private set; } 29 | public Vector3 DirUp { get; private set; } 30 | public Vector3 DirNormal { get; private set; } 31 | 32 | private Vector2 previousSize = new Vector2(8, 4.5f); 33 | private Vector2 previousAspectRatio = new Vector2(16, 9); 34 | 35 | private GameObject alignmentCube; 36 | private Transform backTrans; 37 | private Transform leftTrans; 38 | private Transform rightTrans; 39 | private Transform topTrans; 40 | private Transform bottomTrans; 41 | 42 | Matrix4x4 m; 43 | public Matrix4x4 M { get => m; } 44 | 45 | private void OnDrawGizmos() 46 | { 47 | if (DrawGizmo) 48 | { 49 | Gizmos.color = Color.red; 50 | Gizmos.DrawLine(BottomLeft, BottomRight); 51 | Gizmos.DrawLine(BottomLeft, TopLeft); 52 | Gizmos.DrawLine(TopRight, BottomRight); 53 | Gizmos.DrawLine(TopLeft, TopRight); 54 | 55 | //Draw direction towards eye 56 | Gizmos.color = Color.cyan; 57 | var planeCenter = BottomLeft + ((TopRight - BottomLeft) * 0.5f); 58 | Gizmos.DrawLine(planeCenter, planeCenter + DirNormal); 59 | } 60 | } 61 | 62 | void Start() 63 | { 64 | if(Application.isPlaying) 65 | { 66 | alignmentCube = new GameObject("AlignmentCube"); 67 | alignmentCube.transform.SetParent(transform, false); 68 | 69 | alignmentCube.transform.localPosition = Vector3.zero; 70 | alignmentCube.transform.rotation = transform.rotation; 71 | 72 | GameObject back = CreateAlignmentQuad(); 73 | backTrans = back.transform; 74 | GameObject left = CreateAlignmentQuad(); 75 | leftTrans = left.transform; 76 | GameObject right = CreateAlignmentQuad(); 77 | rightTrans = right.transform; 78 | GameObject top = CreateAlignmentQuad(); 79 | topTrans = top.transform; 80 | GameObject bottom = CreateAlignmentQuad(); 81 | bottomTrans = bottom.transform; 82 | 83 | } 84 | } 85 | 86 | private GameObject CreateAlignmentQuad() 87 | { 88 | GameObject quad = GameObject.CreatePrimitive(PrimitiveType.Quad); 89 | quad.transform.parent = alignmentCube.transform; 90 | quad.GetComponent().material = AlignmentMaterial; 91 | return quad; 92 | } 93 | 94 | public void UpdateAlignmentCube() 95 | { 96 | Vector2 halfSize = Size * 0.5f; 97 | UpdateAlignmentQuad(backTrans, new Vector3(0, 0, AlignmentDepth), new Vector3(Size.x, Size.y), Quaternion.identity); 98 | UpdateAlignmentQuad(leftTrans, 99 | new Vector3(-halfSize.x, 0, AlignmentDepth * 0.5f), 100 | new Vector3(AlignmentDepth, Size.y, 0), 101 | Quaternion.Euler(0, -90, 0)); 102 | UpdateAlignmentQuad(rightTrans, 103 | new Vector3(halfSize.x, 0, AlignmentDepth * 0.5f), 104 | new Vector3(AlignmentDepth, Size.y, 0), 105 | Quaternion.Euler(0, 90, 0)); 106 | UpdateAlignmentQuad(topTrans, 107 | new Vector3(0, halfSize.y, AlignmentDepth * 0.5f), 108 | new Vector3(Size.x, AlignmentDepth, 0), 109 | Quaternion.Euler(-90, 0, 0)); 110 | 111 | UpdateAlignmentQuad(bottomTrans, 112 | new Vector3(0, -halfSize.y, AlignmentDepth * 0.5f), 113 | new Vector3(Size.x, AlignmentDepth, 0), 114 | Quaternion.Euler(90, 0, 0)); 115 | 116 | } 117 | 118 | private void UpdateAlignmentQuad(Transform t, Vector3 pos, Vector3 scale, Quaternion rotation) 119 | { 120 | t.localPosition = pos; 121 | t.localScale = scale; 122 | t.localRotation = rotation; 123 | } 124 | 125 | void Update() 126 | { 127 | if(Application.isPlaying) 128 | { 129 | alignmentCube.SetActive(ShowAlignmentCube); 130 | if(alignmentCube.activeInHierarchy) 131 | { 132 | UpdateAlignmentCube(); 133 | } 134 | } 135 | 136 | 137 | //Do aspect ratio constraints 138 | if(LockAspectRatio) 139 | { 140 | if(AspectRatio.x != previousAspectRatio.x) 141 | { 142 | Size.y = Size.x / AspectRatio.x * AspectRatio.y; 143 | //make X dominant axis - i.e. if both change, X takes precedence 144 | previousAspectRatio.y = AspectRatio.y; 145 | } 146 | 147 | if(AspectRatio.y != previousAspectRatio.y) 148 | { 149 | Size.x = Size.y / AspectRatio.y * AspectRatio.x; 150 | } 151 | 152 | if(Size.x != previousSize.x) 153 | { 154 | Size.y = Size.x / AspectRatio.x * AspectRatio.y; 155 | //make X dominant axis - i.e. if both change, X takes precedence 156 | previousSize.y = Size.y; 157 | } 158 | 159 | if(Size.y != previousSize.y) 160 | { 161 | Size.x = Size.y / AspectRatio.y * AspectRatio.x; 162 | } 163 | } 164 | 165 | //Make sure we don't crash unity 166 | Size.x = Mathf.Max(1, Size.x); 167 | Size.y = Mathf.Max(1, Size.y); 168 | AspectRatio.x = Mathf.Max(1, AspectRatio.x); 169 | AspectRatio.y = Mathf.Max(1, AspectRatio.y); 170 | 171 | previousSize = Size; 172 | previousAspectRatio = AspectRatio; 173 | 174 | BottomLeft = transform.TransformPoint(new Vector3(-Size.x, -Size.y) * 0.5f); 175 | BottomRight = transform.TransformPoint(new Vector3(Size.x, -Size.y) * 0.5f); 176 | TopLeft = transform.TransformPoint(new Vector3(-Size.x, Size.y) * 0.5f); 177 | TopRight = transform.TransformPoint(new Vector3(Size.x, Size.y) * 0.5f); 178 | 179 | DirRight = (BottomRight - BottomLeft).normalized; 180 | DirUp = (TopLeft - BottomLeft).normalized; 181 | DirNormal = -Vector3.Cross(DirRight, DirUp).normalized; 182 | 183 | m = Matrix4x4.zero; 184 | m[0, 0] = DirRight.x; 185 | m[0, 1] = DirRight.y; 186 | m[0, 2] = DirRight.z; 187 | 188 | m[1, 0] = DirUp.x; 189 | m[1, 1] = DirUp.y; 190 | m[1, 2] = DirUp.z; 191 | 192 | m[2, 0] = DirNormal.x; 193 | m[2, 1] = DirNormal.y; 194 | m[2, 2] = DirNormal.z; 195 | 196 | m[3, 3] = 1.0f; 197 | 198 | } 199 | 200 | private void OnApplicationQuit() 201 | { 202 | if (Application.isPlaying && alignmentCube != null) 203 | DestroyImmediate(alignmentCube); 204 | } 205 | } 206 | } 207 | -------------------------------------------------------------------------------- /Assets/Scripts/Projection/ProjectionPlane.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5c5a0ff712237dd459967dbe6d2ca0f1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Projection/ProjectionPlaneCamera.cs: -------------------------------------------------------------------------------- 1 | //NOTE: Undefine this if you need to move the plane at runtime 2 | //#define PRECALC_PLANE 3 | using System.Collections; 4 | using UnityEngine; 5 | 6 | namespace Apt.Unity.Projection 7 | { 8 | [ExecuteInEditMode] 9 | [RequireComponent(typeof(Camera))] 10 | public class ProjectionPlaneCamera : MonoBehaviour 11 | { 12 | 13 | //Code based on https://csc.lsu.edu/~kooima/pdfs/gen-perspective.pdf 14 | //and https://forum.unity.com/threads/vr-cave-projection.76051/ 15 | 16 | [Header("Projection plane")] 17 | public ProjectionPlane ProjectionScreen; 18 | public bool ClampNearPlane = true; 19 | [Header("Helpers")] 20 | public bool DrawGizmos = true; 21 | 22 | 23 | private Vector3 eyePos; 24 | //From eye to projection screen corners 25 | private float n, f; 26 | 27 | Vector3 va, vb, vc, vd; 28 | 29 | //Extents of perpendicular projection 30 | float l, r, b, t; 31 | 32 | Vector3 viewDir; 33 | 34 | private Camera cam; 35 | 36 | private void Awake() 37 | { 38 | cam = GetComponent(); 39 | 40 | } 41 | 42 | 43 | private void OnDrawGizmos() 44 | { 45 | if (ProjectionScreen == null) 46 | return; 47 | 48 | if (DrawGizmos) 49 | { 50 | var pos = transform.position; 51 | Gizmos.color = Color.green; 52 | Gizmos.DrawLine(pos, pos + va); 53 | Gizmos.DrawLine(pos, pos + vb); 54 | Gizmos.DrawLine(pos, pos + vc); 55 | Gizmos.DrawLine(pos, pos + vd); 56 | 57 | Vector3 pa = ProjectionScreen.BottomLeft; 58 | Vector3 vr = ProjectionScreen.DirRight; 59 | Vector3 vu = ProjectionScreen.DirUp; 60 | 61 | Gizmos.color = Color.white; 62 | Gizmos.DrawLine(pos, viewDir); 63 | } 64 | } 65 | 66 | 67 | private void LateUpdate() 68 | { 69 | if(ProjectionScreen != null) 70 | { 71 | Vector3 pa = ProjectionScreen.BottomLeft; 72 | Vector3 pb = ProjectionScreen.BottomRight; 73 | Vector3 pc = ProjectionScreen.TopLeft; 74 | Vector3 pd = ProjectionScreen.TopRight; 75 | 76 | Vector3 vr = ProjectionScreen.DirRight; 77 | Vector3 vu = ProjectionScreen.DirUp; 78 | Vector3 vn = ProjectionScreen.DirNormal; 79 | 80 | Matrix4x4 M = ProjectionScreen.M; 81 | 82 | eyePos = transform.position; 83 | 84 | //From eye to projection screen corners 85 | va = pa - eyePos; 86 | vb = pb - eyePos; 87 | vc = pc - eyePos; 88 | vd = pd - eyePos; 89 | 90 | viewDir = eyePos + va + vb + vc + vd; 91 | 92 | //distance from eye to projection screen plane 93 | float d = -Vector3.Dot(va, vn); 94 | if (ClampNearPlane) 95 | cam.nearClipPlane = d; 96 | n = cam.nearClipPlane; 97 | f = cam.farClipPlane; 98 | 99 | float nearOverDist = n / d; 100 | l = Vector3.Dot(vr, va) * nearOverDist; 101 | r = Vector3.Dot(vr, vb) * nearOverDist; 102 | b = Vector3.Dot(vu, va) * nearOverDist; 103 | t = Vector3.Dot(vu, vc) * nearOverDist; 104 | Matrix4x4 P = Matrix4x4.Frustum(l, r, b, t, n, f); 105 | 106 | //Translation to eye position 107 | Matrix4x4 T = Matrix4x4.Translate(-eyePos); 108 | 109 | 110 | Matrix4x4 R = Matrix4x4.Rotate(Quaternion.Inverse(transform.rotation) * ProjectionScreen.transform.rotation); 111 | cam.worldToCameraMatrix = M * R * T; 112 | 113 | cam.projectionMatrix = P; 114 | } 115 | } 116 | 117 | } 118 | } 119 | -------------------------------------------------------------------------------- /Assets/Scripts/Projection/ProjectionPlaneCamera.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 817a6ae5162f475488718141885f06cb 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Projection/TrackerBase.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace Apt.Unity.Projection 6 | { 7 | public class TrackerBase : MonoBehaviour 8 | { 9 | [HideInInspector] 10 | public bool IsTracking { get; protected set; } 11 | [HideInInspector] 12 | public ulong TrackedId { get; protected set; } 13 | [HideInInspector] 14 | public Vector3 Translation { get => translation; } 15 | [HideInInspector] 16 | public float SecondsHasBeenTracked { get; protected set; } 17 | 18 | protected Vector3 translation; 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Assets/Scripts/Projection/TrackerBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 71f6201dc5205474ba36ea269473dc70 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | 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38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spritePixelsToUnits: 100 49 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 50 | spriteGenerateFallbackPhysicsShape: 1 51 | alphaUsage: 1 52 | alphaIsTransparency: 0 53 | spriteTessellationDetail: -1 54 | textureType: 0 55 | textureShape: 1 56 | singleChannelComponent: 0 57 | maxTextureSizeSet: 0 58 | compressionQualitySet: 0 59 | textureFormatSet: 0 60 | platformSettings: 61 | - serializedVersion: 2 62 | buildTarget: DefaultTexturePlatform 63 | maxTextureSize: 2048 64 | resizeAlgorithm: 0 65 | textureFormat: -1 66 | textureCompression: 1 67 | compressionQuality: 50 68 | crunchedCompression: 0 69 | allowsAlphaSplitting: 0 70 | overridden: 0 71 | androidETC2FallbackOverride: 0 72 | spriteSheet: 73 | serializedVersion: 2 74 | sprites: [] 75 | outline: [] 76 | physicsShape: [] 77 | bones: [] 78 | spriteID: 79 | vertices: [] 80 | indices: 81 | edges: [] 82 | weights: [] 83 | spritePackingTag: 84 | pSDRemoveMatte: 0 85 | pSDShowRemoveMatteOption: 0 86 | userData: 87 | assetBundleName: 88 | assetBundleVariant: 89 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Try Apt AS 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.package-manager-ui": "2.0.7", 4 | "com.unity.textmeshpro": "1.3.0", 5 | "com.unity.modules.ai": "1.0.0", 6 | "com.unity.modules.animation": "1.0.0", 7 | "com.unity.modules.assetbundle": "1.0.0", 8 | "com.unity.modules.audio": "1.0.0", 9 | "com.unity.modules.cloth": "1.0.0", 10 | "com.unity.modules.director": "1.0.0", 11 | "com.unity.modules.imageconversion": "1.0.0", 12 | "com.unity.modules.imgui": "1.0.0", 13 | "com.unity.modules.jsonserialize": "1.0.0", 14 | 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m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Off-axis projection in Unity 2 | 3 | A bare-minimum example project for getting off-axis projection up and running in Unity 4 | 5 | An article guiding you through the code can be found [here](https://medium.com/@michel.brisis/off-axis-projection-in-unity-1572d826541e?source=friends_link&sk=1884d03651947a41cd553168714cbfb6) 6 | --------------------------------------------------------------------------------