├── StrategyPattern ├── IFlyBehaviour.cs ├── IQuackBehaviour.cs ├── App.config ├── FlyNope.cs ├── FlyWings.cs ├── QuackNope.cs ├── QuackSqueak.cs ├── QuackNormal.cs ├── Program.cs ├── Properties │ └── AssemblyInfo.cs └── StrategyPattern.csproj ├── AdapterPattern ├── IDuck.cs ├── ITurkey.cs ├── App.config ├── Program.cs ├── MallardDuck.cs ├── WildTurkey.cs ├── TurkeyAdapter.cs ├── Properties │ └── AssemblyInfo.cs └── AdapterPattern.csproj ├── CommandPattern ├── ICommand.cs ├── OnOffStruct.cs ├── App.config ├── NoCommand.cs ├── LightOnCommand.cs ├── LightOffCommand.cs ├── GarageDoorOpenCommand.cs ├── GarageDoorCloseCommand.cs ├── Light.cs ├── Garage.cs ├── MacroCommand.cs ├── RemoteControl.cs ├── Properties │ └── AssemblyInfo.cs ├── Program.cs └── CommandPattern.csproj ├── StatePattern ├── Legacy │ ├── State.cs │ └── GumballMachine.cs ├── App.config ├── IState.cs ├── Program.cs ├── SoldOutState.cs ├── NoQuarterState.cs ├── SoldState.cs ├── HasQuarterState.cs ├── WinnerState.cs ├── GumballMachine.cs ├── Properties │ └── AssemblyInfo.cs └── StatePattern.csproj ├── FactoryPattern ├── Abstract Factory │ ├── Ingredients │ │ ├── Intefaces │ │ │ ├── IClam.cs │ │ │ ├── ICheese.cs │ │ │ ├── IDough.cs │ │ │ ├── ISauce.cs │ │ │ └── IVeggies.cs │ │ ├── Olive.cs │ │ ├── Cucumber.cs │ │ ├── DeepDish.cs │ │ ├── FreshClam.cs │ │ ├── Mozarella.cs │ │ ├── Parmesan.cs │ │ ├── ThinCrust.cs │ │ ├── FrozenClam.cs │ │ ├── Pepper.cs │ │ ├── PlumTomato.cs │ │ ├── CherryTomato.cs │ │ └── Onion.cs │ ├── IIngredientsFactory.cs │ ├── NYIngredientsFactory.cs │ └── ChicagoIngredientsFactory.cs ├── App.config ├── Factory Method │ ├── PizzaFactory.cs │ ├── NYPizzaFactory.cs │ └── ChicagoPizzaFactory.cs ├── Program.cs ├── Pizza │ ├── Pizza.cs │ ├── ClamPizza.cs │ ├── CheesePizza.cs │ └── VeggiePizza.cs ├── Properties │ └── AssemblyInfo.cs └── FactoryPattern.csproj ├── CompositePattern ├── App.config ├── Client.cs ├── MenuItem.cs ├── MenuComponent.cs ├── Menu.cs ├── Program.cs ├── Properties │ └── AssemblyInfo.cs └── CompositePattern.csproj ├── DecoratorPattern ├── App.config ├── CondimentDecorator.cs ├── Beverage.cs ├── Espresso.cs ├── DarkRoast.cs ├── HouseBlend.cs ├── MochaCondiment.cs ├── WhipCondiment.cs ├── Program.cs ├── Properties │ └── AssemblyInfo.cs └── DecoratorPattern.csproj ├── FacadePattern ├── App.config ├── Dvd.cs ├── Dimmer.cs ├── Program.cs ├── DvdPlayer.cs ├── HometheaterFacade.cs ├── Properties │ └── AssemblyInfo.cs └── FacadePattern.csproj ├── IteratorPattern ├── App.config ├── Program.cs ├── Menu.cs ├── DinnerMenuIterator.cs ├── BreakfastMenuIterator.cs ├── Client.cs ├── BreakfastMenu.cs ├── DinnerMenu.cs ├── BreakfastMenuEnum.cs ├── DinnerMenuEnum.cs ├── Properties │ └── AssemblyInfo.cs └── IteratorPattern.csproj ├── ObserverPattern ├── App.config ├── Weather.cs ├── Program.cs ├── Unsubscriber.cs ├── WeatherSupplier.cs ├── Properties │ └── AssemblyInfo.cs ├── WeatherMonitor.cs └── ObserverPattern.csproj ├── SingletonPattern ├── App.config ├── Status.cs ├── Program.cs ├── ChocolateBoiler.cs ├── Properties │ └── AssemblyInfo.cs └── SingletonPattern.csproj ├── TemplatePattern ├── App.config ├── Beverages │ ├── Coffee.cs │ ├── Tea.cs │ └── Beverage.cs ├── Comparable │ └── Person.cs ├── Program.cs ├── Properties │ └── AssemblyInfo.cs └── TemplatePattern.csproj ├── README.md ├── .gitattributes ├── .gitignore └── DesignPatterns.sln /StrategyPattern/IFlyBehaviour.cs: -------------------------------------------------------------------------------- 1 | namespace Ducks 2 | { 3 | internal interface IFlyBehaviour 4 | { 5 | void Fly(); 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /StrategyPattern/IQuackBehaviour.cs: -------------------------------------------------------------------------------- 1 | namespace Ducks 2 | { 3 | internal interface IQuackBehaviour 4 | { 5 | void Quack(); 6 | } 7 | } -------------------------------------------------------------------------------- /AdapterPattern/IDuck.cs: -------------------------------------------------------------------------------- 1 | namespace AdapterPattern 2 | { 3 | public interface IDuck 4 | { 5 | void Quack(); 6 | void Fly(); 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /AdapterPattern/ITurkey.cs: -------------------------------------------------------------------------------- 1 | namespace AdapterPattern 2 | { 3 | public interface ITurkey 4 | { 5 | void Gobble(); 6 | void Fly(); 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /CommandPattern/ICommand.cs: -------------------------------------------------------------------------------- 1 | namespace CommandPattern 2 | { 3 | internal interface ICommand 4 | { 5 | void Execute(); 6 | void Undo(); 7 | } 8 | } -------------------------------------------------------------------------------- /StatePattern/Legacy/State.cs: -------------------------------------------------------------------------------- 1 | namespace StatePattern.Legacy 2 | { 3 | public enum State 4 | { 5 | Sold, HasQuarters, NoQuarters, NoGumballs 6 | } 7 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/Intefaces/IClam.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | public interface IClam 4 | { 5 | string Name { get; } 6 | } 7 | } -------------------------------------------------------------------------------- /CommandPattern/OnOffStruct.cs: -------------------------------------------------------------------------------- 1 | namespace CommandPattern 2 | { 3 | internal struct OnOffStruct 4 | { 5 | public ICommand On; 6 | public ICommand Off; 7 | } 8 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/Intefaces/ICheese.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | public interface ICheese 4 | { 5 | string Name { get; } 6 | } 7 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/Intefaces/IDough.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | public interface IDough 4 | { 5 | string Name { get; } 6 | } 7 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/Intefaces/ISauce.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | public interface ISauce 4 | { 5 | string Name { get; } 6 | } 7 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/Intefaces/IVeggies.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | public interface IVeggies 4 | { 5 | string Name { get; } 6 | } 7 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/Olive.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | internal class Olive : IVeggies 4 | { 5 | public string Name => "Olives"; 6 | } 7 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/Cucumber.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | internal class Cucumber : IVeggies 4 | { 5 | public string Name => "Cucumber"; 6 | } 7 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/DeepDish.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | internal class DeepDish : IDough 4 | { 5 | public string Name => "Deep Dish"; 6 | } 7 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/FreshClam.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | internal class FreshClam : IClam 4 | { 5 | public string Name => "Fresh Clam"; 6 | } 7 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/Mozarella.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | internal class Mozarella : ICheese 4 | { 5 | public string Name => "Mozarella"; 6 | } 7 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/Parmesan.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | internal class Parmesan : ICheese 4 | { 5 | public string Name => "Parmesan"; 6 | } 7 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/ThinCrust.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | internal class ThinCrust : IDough 4 | { 5 | public string Name => "Thin Crust"; 6 | } 7 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/FrozenClam.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | internal class FrozenClam : IClam 4 | { 5 | public string Name => "Frozen Clam"; 6 | } 7 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/Pepper.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | internal class Pepper : IVeggies 4 | { 5 | 6 | public string Name => "Bell Peppers"; 7 | } 8 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/PlumTomato.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | internal class PlumTomato : ISauce 4 | { 5 | public string Name => "Plum Tomato"; 6 | } 7 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/CherryTomato.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | internal class CherryTomato : ISauce 4 | { 5 | public string Name => "Cherry Tomato"; 6 | } 7 | } -------------------------------------------------------------------------------- /CommandPattern/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /AdapterPattern/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /CompositePattern/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /DecoratorPattern/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /DecoratorPattern/CondimentDecorator.cs: -------------------------------------------------------------------------------- 1 | namespace DecoratorPattern 2 | { 3 | abstract class CondimentDecorator : Beverage 4 | { 5 | public abstract override string Description { get; } 6 | } 7 | 8 | } 9 | -------------------------------------------------------------------------------- /FacadePattern/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /FactoryPattern/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /IteratorPattern/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /ObserverPattern/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /SingletonPattern/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /StatePattern/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /StrategyPattern/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /TemplatePattern/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /StatePattern/IState.cs: -------------------------------------------------------------------------------- 1 | namespace StatePattern 2 | { 3 | public interface IState 4 | { 5 | void InsertQuarter(); 6 | void EjectQuarter(); 7 | void TurnCrank(); 8 | void Dispense(); 9 | } 10 | } -------------------------------------------------------------------------------- /FacadePattern/Dvd.cs: -------------------------------------------------------------------------------- 1 | namespace FacadePattern 2 | { 3 | public class Dvd 4 | { 5 | public Dvd(string name) 6 | { 7 | Movie = name; 8 | } 9 | public string Movie { get; set; } 10 | } 11 | } -------------------------------------------------------------------------------- /SingletonPattern/Status.cs: -------------------------------------------------------------------------------- 1 | namespace SingletonPattern 2 | { 3 | internal partial class ChocolateBoiler 4 | { 5 | private enum Status 6 | { 7 | Empty, InProgress, Boiled 8 | } 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/Ingredients/Onion.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | internal class Onion : IVeggies 4 | { 5 | public Onion() 6 | { 7 | } 8 | 9 | public string Name => "Onions"; 10 | } 11 | } -------------------------------------------------------------------------------- /StrategyPattern/FlyNope.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ducks 4 | { 5 | class FlyNope : IFlyBehaviour 6 | { 7 | public void Fly() 8 | { 9 | Console.WriteLine("I can't fly"); 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /StrategyPattern/FlyWings.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ducks 4 | { 5 | class FlyWings : IFlyBehaviour 6 | { 7 | public void Fly() 8 | { 9 | Console.WriteLine("Flap Flap"); 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /StrategyPattern/QuackNope.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ducks 4 | { 5 | internal class QuackNope : IQuackBehaviour 6 | { 7 | public void Quack() 8 | { 9 | Console.WriteLine("..."); 10 | } 11 | } 12 | } -------------------------------------------------------------------------------- /StrategyPattern/QuackSqueak.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ducks 4 | { 5 | class QuackSqueak : IQuackBehaviour 6 | { 7 | public void Quack() 8 | { 9 | Console.WriteLine("Squeeeak"); 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /StrategyPattern/QuackNormal.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ducks 4 | { 5 | class QuackNormal : IQuackBehaviour 6 | { 7 | public void Quack() 8 | { 9 | Console.WriteLine("Quack Quack"); 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /DecoratorPattern/Beverage.cs: -------------------------------------------------------------------------------- 1 | namespace DecoratorPattern 2 | { 3 | abstract class Beverage 4 | { 5 | protected string _description = "No Description"; 6 | public abstract string Description { get; } 7 | public abstract double Cost(); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /CommandPattern/NoCommand.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace CommandPattern 4 | { 5 | internal class NoCommand : ICommand 6 | { 7 | public void Execute() 8 | { 9 | Console.WriteLine("No Command Assigned"); 10 | } 11 | 12 | public void Undo() 13 | { 14 | Execute(); 15 | } 16 | } 17 | } -------------------------------------------------------------------------------- /CompositePattern/Client.cs: -------------------------------------------------------------------------------- 1 | namespace CompositePattern 2 | { 3 | public class Client 4 | { 5 | private readonly MenuComponent _menus; 6 | 7 | public Client(MenuComponent menus) 8 | { 9 | _menus = menus; 10 | } 11 | 12 | public void Print() 13 | { 14 | _menus.Print(); 15 | } 16 | } 17 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/IIngredientsFactory.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace FactoryPattern 4 | { 5 | interface IIngredientsFactory 6 | { 7 | IDough CreateDough(); 8 | IEnumerable CreateVeggies(); 9 | ISauce CreateSauce(); 10 | ICheese CreateCheese(); 11 | IClam CreateClam(); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /IteratorPattern/Program.cs: -------------------------------------------------------------------------------- 1 | namespace IteratorPattern 2 | { 3 | static class Program 4 | { 5 | private static void Main() 6 | { 7 | var breakfast = new BreakfastMenu(); 8 | var dinner = new DinnerMenu(); 9 | var waiter = new Client(breakfast,dinner); 10 | waiter.PrintMenu(); 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /DecoratorPattern/Espresso.cs: -------------------------------------------------------------------------------- 1 | namespace DecoratorPattern 2 | { 3 | class Espresso : Beverage 4 | { 5 | public Espresso() 6 | { 7 | _description = "Espresso"; 8 | } 9 | 10 | public override string Description => _description; 11 | 12 | public override double Cost() 13 | { 14 | return 1.99; 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /DecoratorPattern/DarkRoast.cs: -------------------------------------------------------------------------------- 1 | namespace DecoratorPattern 2 | { 3 | internal class DarkRoast : Beverage 4 | { 5 | public DarkRoast() 6 | { 7 | _description = "Dark Roast"; 8 | } 9 | 10 | public override string Description => _description; 11 | 12 | public override double Cost() 13 | { 14 | return 1.49; 15 | } 16 | } 17 | } -------------------------------------------------------------------------------- /DecoratorPattern/HouseBlend.cs: -------------------------------------------------------------------------------- 1 | namespace DecoratorPattern 2 | { 3 | class HouseBlend : Beverage 4 | { 5 | public HouseBlend() 6 | { 7 | _description = "House Blend"; 8 | } 9 | 10 | public override string Description => _description; 11 | 12 | public override double Cost() 13 | { 14 | return 2.49; 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /TemplatePattern/Beverages/Coffee.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TemplatePattern 4 | { 5 | class Coffee : Beverage 6 | { 7 | protected override void Brew() 8 | { 9 | Console.WriteLine("Add Coffe Grounds to water and boil"); 10 | } 11 | 12 | protected override void AddCondiments() 13 | { 14 | Console.WriteLine("Add Milk and Sugar"); 15 | } 16 | 17 | } 18 | } -------------------------------------------------------------------------------- /ObserverPattern/Weather.cs: -------------------------------------------------------------------------------- 1 | namespace ObserverPattern 2 | { 3 | class Weather 4 | { 5 | public double Pressure { get; } 6 | 7 | public double Humidity { get; } 8 | 9 | public double Temperature { get; } 10 | 11 | public Weather(double humd, double pres, double temp) 12 | { 13 | Temperature = temp; 14 | Pressure = pres; 15 | Humidity = humd; 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /FactoryPattern/Factory Method/PizzaFactory.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | abstract class PizzaFactory 4 | { 5 | public Pizza Order(string type) 6 | { 7 | var pizza = Create(type); 8 | pizza.Prepare(); 9 | pizza.Bake(); 10 | pizza.Cut(); 11 | pizza.Box(); 12 | return pizza; 13 | } 14 | 15 | protected abstract Pizza Create(string type); 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /AdapterPattern/Program.cs: -------------------------------------------------------------------------------- 1 | namespace AdapterPattern 2 | { 3 | internal static class Program 4 | { 5 | private static void Main() 6 | { 7 | var turkey = new WildTurkey(); 8 | var adapter = new TurkeyAdapter(turkey); 9 | 10 | Tester(adapter); 11 | } 12 | 13 | private static void Tester(IDuck duck) 14 | { 15 | duck.Fly(); 16 | duck.Quack(); 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /CommandPattern/LightOnCommand.cs: -------------------------------------------------------------------------------- 1 | namespace CommandPattern 2 | { 3 | internal class LightOnCommand : ICommand 4 | { 5 | private readonly Light _light; 6 | 7 | public LightOnCommand(Light l) 8 | { 9 | _light = l; 10 | } 11 | 12 | public void Execute() 13 | { 14 | _light.On(); 15 | } 16 | 17 | public void Undo() 18 | { 19 | _light.Off(); 20 | } 21 | } 22 | } -------------------------------------------------------------------------------- /CommandPattern/LightOffCommand.cs: -------------------------------------------------------------------------------- 1 | namespace CommandPattern 2 | { 3 | internal class LightOffCommand : ICommand 4 | { 5 | private readonly Light _light; 6 | 7 | public LightOffCommand(Light l) 8 | { 9 | _light = l; 10 | } 11 | 12 | public void Execute() 13 | { 14 | _light.Off(); 15 | } 16 | 17 | public void Undo() 18 | { 19 | _light.On(); 20 | } 21 | } 22 | } -------------------------------------------------------------------------------- /FacadePattern/Dimmer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace FacadePattern 8 | { 9 | public class Dimmer 10 | { 11 | internal void Dim(int val) 12 | { 13 | Console.WriteLine(val == 10 ? "Turning Lights On" : $"Dimming lights to {val}"); 14 | } 15 | 16 | internal void Off() => Console.WriteLine("Switching off lights"); 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /AdapterPattern/MallardDuck.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace AdapterPattern 8 | { 9 | class MallardDuck : IDuck 10 | { 11 | public void Quack() 12 | { 13 | Console.WriteLine("Quack Quack Quack"); 14 | } 15 | 16 | public void Fly() 17 | { 18 | Console.WriteLine("Flies 500 Metres"); 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /AdapterPattern/WildTurkey.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace AdapterPattern 8 | { 9 | class WildTurkey : ITurkey 10 | { 11 | public void Gobble() 12 | { 13 | Console.WriteLine("Gobble Gobble Gobble"); 14 | } 15 | 16 | public void Fly() 17 | { 18 | Console.WriteLine("Flies 100 Metres"); 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /CommandPattern/GarageDoorOpenCommand.cs: -------------------------------------------------------------------------------- 1 | namespace CommandPattern 2 | { 3 | internal class GarageDoorOpenCommand : ICommand 4 | { 5 | private readonly Garage _garage; 6 | 7 | public GarageDoorOpenCommand(Garage g) 8 | { 9 | _garage = g; 10 | } 11 | 12 | public void Execute() 13 | { 14 | _garage.Open(); 15 | } 16 | 17 | public void Undo() 18 | { 19 | _garage.Close(); 20 | } 21 | } 22 | } -------------------------------------------------------------------------------- /CommandPattern/GarageDoorCloseCommand.cs: -------------------------------------------------------------------------------- 1 | namespace CommandPattern 2 | { 3 | internal class GarageDoorCloseCommand : ICommand 4 | { 5 | private readonly Garage _garage; 6 | 7 | public GarageDoorCloseCommand(Garage g) 8 | { 9 | _garage = g; 10 | } 11 | 12 | public void Execute() 13 | { 14 | _garage.Close(); 15 | } 16 | 17 | public void Undo() 18 | { 19 | _garage.Open(); 20 | } 21 | } 22 | } -------------------------------------------------------------------------------- /CommandPattern/Light.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace CommandPattern 4 | { 5 | public class Light 6 | { 7 | private readonly string _name; 8 | 9 | public Light(string name) 10 | { 11 | _name = name; 12 | } 13 | 14 | internal void On() 15 | { 16 | Console.WriteLine($"{_name} Light On"); 17 | } 18 | 19 | internal void Off() 20 | { 21 | Console.WriteLine($"{_name} Light Off"); 22 | } 23 | } 24 | } -------------------------------------------------------------------------------- /FactoryPattern/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FactoryPattern 4 | { 5 | static class Program 6 | { 7 | static void Main() 8 | { 9 | Console.WriteLine("Yankees fan orders:"); 10 | var yankees = new NyPizzaFactory(); 11 | yankees.Order("Cheese"); 12 | Console.WriteLine(); 13 | Console.WriteLine("Cubs fan orders:"); 14 | var cubs = new ChicagoPizzaFactory(); 15 | cubs.Order("Clam"); 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /CommandPattern/Garage.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace CommandPattern 4 | { 5 | internal class Garage 6 | { 7 | private readonly string _name; 8 | 9 | public Garage(string name) 10 | { 11 | _name = name; 12 | } 13 | 14 | internal void Open() 15 | { 16 | Console.WriteLine($"{_name} Garage Opened"); 17 | } 18 | 19 | internal void Close() 20 | { 21 | Console.WriteLine($"{_name} Garage Closed"); 22 | } 23 | } 24 | } -------------------------------------------------------------------------------- /IteratorPattern/Menu.cs: -------------------------------------------------------------------------------- 1 | namespace IteratorPattern 2 | { 3 | public class Menu 4 | { 5 | public string Name { get; } 6 | public string Description { get; } 7 | public bool Vegetarian { get; } 8 | public double Price { get; } 9 | 10 | public Menu(string name, string description, double price, bool vegetarian) 11 | { 12 | Name = name; 13 | Description = description; 14 | Price = price; 15 | Vegetarian = vegetarian; 16 | } 17 | 18 | } 19 | } -------------------------------------------------------------------------------- /SingletonPattern/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace SingletonPattern 4 | { 5 | static class Program 6 | { 7 | static void Main() 8 | { 9 | try 10 | { 11 | var chocoEggs = ChocolateBoiler.GetInstance(); 12 | chocoEggs.Fill(); 13 | chocoEggs.Boil(); 14 | chocoEggs.Drain(); 15 | } 16 | catch (Exception) 17 | { 18 | Console.Write("Oops"); 19 | } 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /CommandPattern/MacroCommand.cs: -------------------------------------------------------------------------------- 1 | namespace CommandPattern 2 | { 3 | internal class MacroCommand : ICommand 4 | { 5 | private readonly ICommand[] _commands; 6 | 7 | public MacroCommand(ICommand[] commands) 8 | { 9 | _commands = commands; 10 | } 11 | 12 | public void Execute() 13 | { 14 | foreach (var item in _commands) 15 | item.Execute(); 16 | } 17 | 18 | public void Undo() 19 | { 20 | foreach (var item in _commands) 21 | item.Undo(); 22 | } 23 | } 24 | } -------------------------------------------------------------------------------- /ObserverPattern/Program.cs: -------------------------------------------------------------------------------- 1 | namespace ObserverPattern 2 | { 3 | static class Program 4 | { 5 | static void Main() 6 | { 7 | var provider = new WeatherSupplier(); 8 | var observer1 = new WeatherMonitor("TP"); 9 | var observer2 = new WeatherMonitor("H"); 10 | provider.WeatherConditions(32.0, 0.05, 1.5); 11 | observer1.Subscribe(provider); 12 | provider.WeatherConditions(33.5, 0.04, 1.7); 13 | observer2.Subscribe(provider); 14 | provider.WeatherConditions(37.5, 0.07, 1.2); 15 | 16 | 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /IteratorPattern/DinnerMenuIterator.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | 4 | namespace IteratorPattern 5 | { 6 | class DinnerMenuIterator : IEnumerable 7 | { 8 | private int _count = 0; 9 | private Menu[] _items; 10 | 11 | public DinnerMenuIterator(Menu[] items) 12 | { 13 | _items = items; 14 | } 15 | 16 | IEnumerator IEnumerable.GetEnumerator() 17 | { 18 | return GetEnumerator(); 19 | } 20 | 21 | public IEnumerator GetEnumerator() 22 | { 23 | return new DinnerMenuEnum(_items); 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /IteratorPattern/BreakfastMenuIterator.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | 5 | namespace IteratorPattern 6 | { 7 | class BreakfastMenuIterator : IEnumerable 8 | { 9 | private int _count = 0; 10 | private ArrayList _items; 11 | 12 | public BreakfastMenuIterator(ArrayList items) 13 | { 14 | _items = items; 15 | } 16 | 17 | IEnumerator IEnumerable.GetEnumerator() 18 | { 19 | return GetEnumerator(); 20 | } 21 | 22 | public IEnumerator GetEnumerator() 23 | { 24 | return new BreakfastMenuEnum(_items); 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /AdapterPattern/TurkeyAdapter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | 5 | namespace AdapterPattern 6 | { 7 | public class TurkeyAdapter : IDuck 8 | { 9 | private readonly ITurkey _turkey; 10 | 11 | public TurkeyAdapter(ITurkey turkey) 12 | { 13 | _turkey = turkey; 14 | } 15 | public void Quack() 16 | { 17 | _turkey.Gobble(); 18 | } 19 | 20 | public void Fly() 21 | { 22 | for (var i = 0; i < 5; i++) 23 | { 24 | _turkey.Fly(); 25 | Console.WriteLine("Resting.."); 26 | } 27 | } 28 | } 29 | } -------------------------------------------------------------------------------- /FactoryPattern/Pizza/Pizza.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FactoryPattern 4 | { 5 | abstract class Pizza 6 | { 7 | public string Color; 8 | 9 | internal abstract void Prepare(); 10 | internal void Bake() 11 | { 12 | Console.WriteLine("Baking at 135 degree Celsius for 20 minutes"); 13 | } 14 | internal void Cut() 15 | { 16 | Console.WriteLine("Cutting into diagonal pieces"); 17 | } 18 | internal void Box() 19 | { 20 | Console.WriteLine("Putting pizza in " + Color + " coloured box"); 21 | } 22 | 23 | public string Name { protected get; set; } 24 | 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /TemplatePattern/Beverages/Tea.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TemplatePattern 4 | { 5 | class Tea : Beverage 6 | { 7 | protected override void Brew() 8 | { 9 | Console.WriteLine("Adding tea leaves to water and boil"); 10 | } 11 | 12 | protected override void AddCondiments() 13 | { 14 | Console.WriteLine("Adding Lemon and Sugar"); 15 | Sugar(); 16 | } 17 | 18 | private new void Sugar() 19 | { 20 | Console.WriteLine($"adding {_sugar} spoons of sugar"); 21 | } 22 | 23 | public new int AddSugar 24 | { 25 | set { _sugar = value; } 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /ObserverPattern/Unsubscriber.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace ObserverPattern 5 | { 6 | internal class Unsubscriber : IDisposable 7 | { 8 | private readonly List> _observers; 9 | private readonly IObserver _observer; 10 | 11 | internal Unsubscriber(List> observers, IObserver observer) 12 | { 13 | _observers = observers; 14 | _observer = observer; 15 | } 16 | 17 | public void Dispose() 18 | { 19 | if (_observers.Contains(_observer)) 20 | _observers.Remove(_observer); 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /FacadePattern/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FacadePattern 4 | { 5 | internal static class Program 6 | { 7 | private static void Main() 8 | { 9 | var dimmer = new Dimmer(); 10 | var dvdPlayer = new DvdPlayer(); 11 | var dvd = new Dvd("Gone with the Wind 2 : Electric Bugaloo"); 12 | var homeTheater = new HomeTheatreFacade(dimmer,dvd,dvdPlayer); 13 | 14 | homeTheater.WatchMovie(); 15 | Console.WriteLine(); 16 | homeTheater.Pause(); 17 | Console.WriteLine(); 18 | homeTheater.Resume(); 19 | Console.WriteLine(); 20 | homeTheater.Pause(); 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /FactoryPattern/Pizza/ClamPizza.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FactoryPattern 4 | { 5 | class ClamPizza : Pizza 6 | { 7 | readonly IIngredientsFactory _ingredients; 8 | 9 | public ClamPizza(IIngredientsFactory ing) 10 | { 11 | _ingredients = ing; 12 | } 13 | 14 | internal override void Prepare() 15 | { 16 | Console.WriteLine("Preparing " + Name + " Using"); 17 | Console.Write("Dough: " + _ingredients.CreateDough().Name + ", Clam: " + _ingredients.CreateClam().Name + ", Sauce: " + _ingredients.CreateSauce().Name + ", Cheese: " + _ingredients.CreateCheese().Name); 18 | Console.WriteLine(); 19 | 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /DecoratorPattern/MochaCondiment.cs: -------------------------------------------------------------------------------- 1 | namespace DecoratorPattern 2 | { 3 | class MochaCondiment : CondimentDecorator 4 | { 5 | Beverage _beverage; 6 | 7 | public MochaCondiment(Beverage beverage) 8 | { 9 | this._beverage = beverage; 10 | } 11 | 12 | public override string Description { 13 | get 14 | { 15 | if (_beverage.Description.StartsWith("Mocha")){ 16 | return "Double " + _beverage.Description; 17 | } 18 | else 19 | return "Mocha " + _beverage.Description; 20 | } 21 | } 22 | 23 | public override double Cost() 24 | { 25 | return 0.2 + _beverage.Cost(); 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /CompositePattern/MenuItem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace CompositePattern 4 | { 5 | public class MenuItem : MenuComponent 6 | { 7 | public MenuItem(string name, string description, double price, bool isveg) 8 | { 9 | Name = name; 10 | Description = description; 11 | Price = price; 12 | Vegetarian = isveg; 13 | } 14 | 15 | public override string Name { get; } 16 | 17 | public override string Description { get; } 18 | 19 | public override double Price { get; } 20 | 21 | public override bool Vegetarian { get; } 22 | 23 | public override void Print() 24 | { 25 | Console.WriteLine($"{Name} : {Price} {(Vegetarian ? '+' : '*')} \n {Description}"); 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /DecoratorPattern/WhipCondiment.cs: -------------------------------------------------------------------------------- 1 | namespace DecoratorPattern 2 | { 3 | class WhipCondiment : CondimentDecorator 4 | { 5 | Beverage _beverage; 6 | 7 | public WhipCondiment(Beverage beverage) 8 | { 9 | this._beverage = beverage; 10 | } 11 | 12 | public override string Description 13 | { 14 | get 15 | { 16 | if (_beverage.Description.StartsWith("Whip")) 17 | { 18 | return "Double " + _beverage.Description; 19 | } 20 | else 21 | return "Whip " + _beverage.Description; 22 | } 23 | } 24 | 25 | public override double Cost() 26 | { 27 | return 0.15 + _beverage.Cost(); 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /FacadePattern/DvdPlayer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FacadePattern 4 | { 5 | public class DvdPlayer 6 | { 7 | private Dvd _dvd; 8 | private int _time = 0; 9 | public void On() => Console.WriteLine("DVD Player powered on"); 10 | 11 | public void Insert(Dvd dvd) 12 | { 13 | _dvd = dvd; 14 | Console.WriteLine($"Inserting {dvd.Movie}"); 15 | 16 | } 17 | 18 | public void Play() => Console.WriteLine($"Playing {_dvd.Movie}"); 19 | 20 | public void Pause() 21 | { 22 | Console.WriteLine($"Pausing at {_time = (new Random()).Next(_time,_time + 120)}"); 23 | } 24 | 25 | public void Resume() 26 | { 27 | Console.WriteLine($"Resuming from {_time}"); 28 | } 29 | } 30 | } -------------------------------------------------------------------------------- /StatePattern/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace StatePattern 4 | { 5 | static class Program 6 | { 7 | public static void Main() 8 | { 9 | LegacyTest(); 10 | Console.WriteLine(); 11 | var gumballmachine = new GumballMachine(5); 12 | gumballmachine.InsertQuarter(); 13 | gumballmachine.TurnCrank(); 14 | gumballmachine.InsertQuarter(); 15 | gumballmachine.TurnCrank(); 16 | } 17 | 18 | private static void LegacyTest() 19 | { 20 | var machine = new Legacy.GumballMachine(2); 21 | machine.InsertQuarter(); 22 | machine.TurnCrank(); 23 | machine.InsertQuarter(); 24 | machine.EjectQuarter(); 25 | machine.InsertQuarter(); 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /FactoryPattern/Factory Method/NYPizzaFactory.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | class NyPizzaFactory : PizzaFactory 4 | { 5 | protected override Pizza Create(string type) 6 | { 7 | Pizza pizza; 8 | IIngredientsFactory ingredients = new NyIngredientsFactory(); 9 | 10 | if (type.Equals("Cheese")) 11 | { 12 | pizza = new CheesePizza(ingredients) {Name = "NY Style Cheese"}; 13 | } 14 | else if (type.Equals("Clam")) 15 | { 16 | pizza = new ClamPizza(ingredients) {Name = "NY Style Clam"}; 17 | } 18 | else 19 | { 20 | pizza = new VeggiePizza(ingredients) {Name = "NY Style Veggie"}; 21 | } 22 | pizza.Color = "blue"; 23 | return pizza; 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /StatePattern/SoldOutState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace StatePattern 4 | { 5 | public class SoldOutState : IState 6 | { 7 | public GumballMachine Machine { get; } 8 | 9 | public SoldOutState(GumballMachine gumballMachine) 10 | { 11 | Machine = gumballMachine; 12 | } 13 | 14 | public void InsertQuarter() 15 | { 16 | Console.WriteLine("Sorry! Sold Out"); 17 | } 18 | 19 | public void EjectQuarter() 20 | { 21 | Console.WriteLine("Can't eject when sold out"); 22 | } 23 | 24 | public void TurnCrank() 25 | { 26 | Console.WriteLine("turning crank achieves nothing"); 27 | } 28 | 29 | public void Dispense() 30 | { 31 | Console.WriteLine("Can't dispense when out of stock"); 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /TemplatePattern/Comparable/Person.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TemplatePattern.Comparable 4 | { 5 | class Person : IComparable 6 | { 7 | public string Name { get; } 8 | public int Age { get; } 9 | 10 | public Person(string name, int age) 11 | { 12 | Name = name; 13 | Age = age; 14 | } 15 | 16 | public int CompareTo(object obj) 17 | { 18 | var other = (Person)obj; 19 | if (String.Compare(Name, other.Name, StringComparison.Ordinal) == 0) 20 | { 21 | return Age.CompareTo(other.Age); 22 | } 23 | return String.Compare(Name, other.Name, StringComparison.Ordinal); 24 | } 25 | 26 | public override string ToString() 27 | { 28 | return $"{Name} : {Age} < "; 29 | } 30 | 31 | } 32 | } -------------------------------------------------------------------------------- /FactoryPattern/Pizza/CheesePizza.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FactoryPattern 4 | { 5 | class CheesePizza : Pizza 6 | { 7 | readonly IIngredientsFactory _ingredients; 8 | 9 | public CheesePizza(IIngredientsFactory ing) 10 | { 11 | _ingredients = ing; 12 | } 13 | internal override void Prepare() 14 | { 15 | Console.WriteLine("Preparing " + Name + " Using"); 16 | Console.Write("Dough: " + _ingredients.CreateDough().Name + ", Cheese: " + _ingredients.CreateCheese().Name + ", Sauce: " + _ingredients.CreateSauce().Name + ", Veggies: "); 17 | Console.WriteLine(); 18 | foreach (var val in _ingredients.CreateVeggies()) 19 | { 20 | Console.Write(val.Name + " "); 21 | } 22 | Console.WriteLine(); 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /FactoryPattern/Pizza/VeggiePizza.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FactoryPattern 4 | { 5 | class VeggiePizza : Pizza 6 | { 7 | readonly IIngredientsFactory _ingredients; 8 | 9 | public VeggiePizza(IIngredientsFactory ing) 10 | { 11 | _ingredients = ing; 12 | } 13 | internal override void Prepare() 14 | { 15 | Console.WriteLine("Preparing " + Name + " Using"); 16 | Console.Write("Dough: " + _ingredients.CreateDough().Name + ", Cheese: " + _ingredients.CreateCheese().Name + ", Sauce: " + _ingredients.CreateSauce().Name + ", Veggies: "); 17 | Console.WriteLine(); 18 | foreach (var val in _ingredients.CreateVeggies()) 19 | { 20 | Console.Write(val.Name + " "); 21 | } 22 | Console.WriteLine(); 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /StatePattern/NoQuarterState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace StatePattern 4 | { 5 | public class NoQuarterState : IState 6 | { 7 | public GumballMachine Machine { get; } 8 | 9 | public NoQuarterState(GumballMachine machine) 10 | { 11 | Machine = machine; 12 | } 13 | public void InsertQuarter() 14 | { 15 | Console.WriteLine("Inserted a quarter"); 16 | Machine.State = Machine.HasQuarterState; 17 | } 18 | 19 | public void EjectQuarter() 20 | { 21 | Console.Write("Can't eject anything"); 22 | } 23 | 24 | public void TurnCrank() 25 | { 26 | Console.WriteLine("Can't turn crank without a quarter"); 27 | } 28 | 29 | public void Dispense() 30 | { 31 | Console.WriteLine("Can't dispense"); 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /DecoratorPattern/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace DecoratorPattern 4 | { 5 | static class Program 6 | { 7 | static void Main() 8 | { 9 | Beverage beverage = new Espresso(); 10 | Console.WriteLine(beverage.Description + " $" + beverage.Cost()); 11 | 12 | Beverage beverage2 = new DarkRoast(); 13 | beverage2 = new MochaCondiment(beverage2); 14 | beverage2 = new MochaCondiment(beverage2); 15 | beverage2 = new WhipCondiment(beverage2); 16 | Console.WriteLine(beverage2.Description + " $" + beverage2.Cost()); 17 | 18 | Beverage beverage3 = new HouseBlend(); 19 | beverage3 = new MochaCondiment(beverage3); 20 | beverage3 = new WhipCondiment(beverage3); 21 | Console.WriteLine(beverage3.Description + " $" + beverage3.Cost()); 22 | } 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /CompositePattern/MenuComponent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace CompositePattern 4 | { 5 | public class MenuComponent 6 | { 7 | public virtual void Add(MenuComponent component) 8 | { 9 | throw new NotImplementedException(); 10 | } 11 | 12 | public virtual void Remove(MenuComponent component) 13 | { 14 | throw new NotImplementedException(); 15 | } 16 | 17 | public virtual MenuComponent GetChild(int i) 18 | { 19 | throw new NotImplementedException(); 20 | } 21 | 22 | public virtual string Name { get; } 23 | public virtual string Description { get; } 24 | public virtual bool Vegetarian { get; } 25 | public virtual double Price { get; } 26 | 27 | public virtual void Print() 28 | { 29 | throw new NotImplementedException(); 30 | } 31 | } 32 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/NYIngredientsFactory.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace FactoryPattern 4 | { 5 | internal class NyIngredientsFactory : IIngredientsFactory 6 | { 7 | ICheese IIngredientsFactory.CreateCheese() 8 | { 9 | return new Mozarella(); 10 | } 11 | 12 | IClam IIngredientsFactory.CreateClam() 13 | { 14 | return new FrozenClam(); 15 | } 16 | 17 | IDough IIngredientsFactory.CreateDough() 18 | { 19 | return new ThinCrust(); 20 | } 21 | 22 | ISauce IIngredientsFactory.CreateSauce() 23 | { 24 | return new CherryTomato(); 25 | } 26 | 27 | IEnumerable IIngredientsFactory.CreateVeggies() 28 | { 29 | IVeggies[] arr = { new Onion(), new Pepper(), new Olive() }; 30 | return arr; 31 | } 32 | } 33 | } -------------------------------------------------------------------------------- /FacadePattern/HometheaterFacade.cs: -------------------------------------------------------------------------------- 1 | namespace FacadePattern 2 | { 3 | public class HomeTheatreFacade 4 | { 5 | private Dimmer _dimmer; 6 | private Dvd _dvd; 7 | private DvdPlayer _dvdPlayer; 8 | 9 | public HomeTheatreFacade(Dimmer dimmer,Dvd dvd, DvdPlayer dvdPlayer) 10 | { 11 | _dvd = dvd; 12 | _dimmer = dimmer; 13 | _dvdPlayer = dvdPlayer; 14 | } 15 | 16 | public void WatchMovie() 17 | { 18 | _dimmer.Dim(5); 19 | _dvdPlayer.On(); 20 | _dvdPlayer.Insert(_dvd); 21 | _dvdPlayer.Play(); 22 | } 23 | 24 | public void Pause() 25 | { 26 | _dimmer.Dim(10); 27 | _dvdPlayer.Pause(); 28 | } 29 | 30 | public void Resume() 31 | { 32 | _dimmer.Dim(5); 33 | _dvdPlayer.Resume(); 34 | } 35 | } 36 | } -------------------------------------------------------------------------------- /TemplatePattern/Beverages/Beverage.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TemplatePattern 4 | { 5 | public abstract class Beverage 6 | { 7 | // ReSharper disable once InconsistentNaming 8 | protected int _sugar; 9 | public void Prepare() 10 | { 11 | Boil(); 12 | Brew(); 13 | Pour(); 14 | if (WantsCondiments) 15 | AddCondiments(); 16 | 17 | } 18 | 19 | public bool WantsCondiments { private get; set; } 20 | 21 | 22 | protected abstract void Brew(); 23 | 24 | private void Boil() 25 | { 26 | Console.WriteLine("Boling Water"); 27 | } 28 | 29 | private void Pour() 30 | { 31 | Console.WriteLine("Pouring in Cup"); 32 | } 33 | 34 | protected abstract void AddCondiments(); 35 | 36 | public int AddSugar { get; set; } 37 | 38 | protected void Sugar() { } 39 | } 40 | } -------------------------------------------------------------------------------- /FactoryPattern/Factory Method/ChicagoPizzaFactory.cs: -------------------------------------------------------------------------------- 1 | namespace FactoryPattern 2 | { 3 | class ChicagoPizzaFactory : PizzaFactory 4 | { 5 | protected override Pizza Create(string type) 6 | { 7 | Pizza pizza; 8 | IIngredientsFactory ingredients = new ChicagoIngredientsFactory(); 9 | 10 | if (type.Equals("Cheese")) 11 | { 12 | pizza = new CheesePizza(ingredients); 13 | pizza.Name = "Chicago Cheese"; 14 | } 15 | else if (type.Equals("Clam")) 16 | { 17 | pizza = new ClamPizza(ingredients); 18 | pizza.Name = "Chicago Clam"; 19 | } 20 | else 21 | { 22 | pizza = new VeggiePizza(ingredients); 23 | pizza.Name = "Chicago Veggie"; 24 | } 25 | pizza.Color = "red"; 26 | return pizza; 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /IteratorPattern/Client.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | 4 | namespace IteratorPattern 5 | { 6 | public class Client 7 | { 8 | private IEnumerable _breakfast; 9 | private IEnumerable _dinner; 10 | 11 | public Client(BreakfastMenu breakfast, DinnerMenu dinner) 12 | { 13 | this._breakfast = breakfast.Items; 14 | this._dinner = dinner.Items; 15 | } 16 | 17 | public void PrintMenu() 18 | { 19 | var breakfast = _breakfast; 20 | PrintMenu(breakfast); 21 | var dinner = _dinner; 22 | PrintMenu(dinner); 23 | } 24 | 25 | private void PrintMenu(IEnumerable iter) 26 | { 27 | foreach (var item in iter) 28 | { 29 | var i = (Menu) item; 30 | Console.WriteLine($"{i.Name} Rs. {i.Price} { (i.Vegetarian ? "*" : "x") } \n {i.Description} "); 31 | 32 | } 33 | } 34 | } 35 | } -------------------------------------------------------------------------------- /FactoryPattern/Abstract Factory/ChicagoIngredientsFactory.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace FactoryPattern 4 | { 5 | internal class ChicagoIngredientsFactory : IIngredientsFactory 6 | { 7 | ICheese IIngredientsFactory.CreateCheese() 8 | { 9 | return new Parmesan(); 10 | } 11 | 12 | IClam IIngredientsFactory.CreateClam() 13 | { 14 | return new FreshClam(); 15 | } 16 | 17 | IDough IIngredientsFactory.CreateDough() 18 | { 19 | return new DeepDish(); 20 | } 21 | 22 | ISauce IIngredientsFactory.CreateSauce() 23 | { 24 | return new PlumTomato(); 25 | } 26 | 27 | IEnumerable IIngredientsFactory.CreateVeggies() 28 | { 29 | var oni = new Onion(); 30 | var ccm = new Cucumber(); 31 | var ppr = new Pepper(); 32 | IVeggies[] arr = { oni, ccm, ppr }; 33 | return arr; 34 | } 35 | } 36 | } -------------------------------------------------------------------------------- /IteratorPattern/BreakfastMenu.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | 3 | namespace IteratorPattern 4 | { 5 | public class BreakfastMenu 6 | { 7 | private ArrayList _items; 8 | 9 | public IEnumerable Items 10 | { 11 | get 12 | { 13 | return new BreakfastMenuIterator(_items); 14 | } 15 | } 16 | 17 | public BreakfastMenu() 18 | { 19 | _items = new ArrayList(); 20 | 21 | AddItem("Waffle", "Blueberry Sauce topped breakfast Waffles", 125, false); 22 | AddItem("Sandwich", "Veggie Sandwich with tomato and cucumber", 75, true); 23 | AddItem("Pankcakes", "Maple syrup Pancakes",110,false); 24 | AddItem("Corn Flakes", "Cornflakes with fruits and nuts",60,true); 25 | } 26 | 27 | private void AddItem(string name, string description, int price, bool veg) 28 | { 29 | var item = new Menu(name,description,price,veg); 30 | _items.Add(item); 31 | } 32 | 33 | 34 | } 35 | } -------------------------------------------------------------------------------- /TemplatePattern/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using TemplatePattern.Comparable; 4 | 5 | namespace TemplatePattern 6 | { 7 | internal static class Program 8 | { 9 | static void Main() 10 | { 11 | var tea = new Tea(); 12 | var coffee = new Coffee(); 13 | tea.WantsCondiments = true; 14 | tea.AddSugar = 5; 15 | tea.Prepare(); 16 | 17 | Console.WriteLine(); 18 | coffee.WantsCondiments = true; 19 | coffee.Prepare(); 20 | 21 | var people = new List { new Person("Ram", 25), new Person("Abishek", 12), new Person("Ram", 18), new Person("Abishek", 18) }; 22 | foreach (var person in people) 23 | { 24 | Console.Write(person); 25 | } 26 | people.Sort(); 27 | Console.WriteLine(); 28 | foreach (var person in people) 29 | { 30 | Console.Write(person); 31 | } 32 | } 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /IteratorPattern/DinnerMenu.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | 4 | namespace IteratorPattern 5 | { 6 | public class DinnerMenu 7 | { 8 | private const int Max = 1; 9 | 10 | private int _count; 11 | private Menu[] _items; 12 | 13 | public IEnumerable Items 14 | { 15 | get 16 | { 17 | return new DinnerMenuIterator(_items); 18 | } 19 | } 20 | 21 | public DinnerMenu() 22 | { 23 | _items = new Menu[Max]; 24 | 25 | AddItems("Hamburger", "Hamburger with cheese and onions", 160, false); 26 | 27 | } 28 | 29 | private void AddItems(string name, string description, int price, bool veg) 30 | { 31 | var item = new Menu(name,description,price,veg); 32 | 33 | if (_count <= Max) 34 | { 35 | _items[_count] = item; 36 | _count++; 37 | } 38 | else 39 | { 40 | throw new IndexOutOfRangeException(); 41 | } 42 | } 43 | } 44 | } -------------------------------------------------------------------------------- /StatePattern/SoldState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace StatePattern 4 | { 5 | public class SoldState : IState 6 | { 7 | private GumballMachine Machine { get; } 8 | 9 | public SoldState(GumballMachine gumballMachine) 10 | { 11 | Machine = gumballMachine; 12 | } 13 | 14 | public void InsertQuarter() 15 | { 16 | Console.WriteLine("Please wait, already in progress"); 17 | } 18 | 19 | public void EjectQuarter() 20 | { 21 | Console.WriteLine("Can't eject, already turned the crank"); 22 | } 23 | 24 | public void TurnCrank() 25 | { 26 | Console.WriteLine("Turning twice achieves nothing"); 27 | } 28 | 29 | public void Dispense() 30 | { 31 | Machine.ReleaseBall(); 32 | if (Machine.Count > 0) 33 | { 34 | Machine.State = Machine.NoQuarterState; 35 | } 36 | else 37 | { 38 | Console.WriteLine("Oops! No more gumballs"); 39 | Machine.State = Machine.SoldOutState; 40 | } 41 | } 42 | } 43 | } -------------------------------------------------------------------------------- /IteratorPattern/BreakfastMenuEnum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | 4 | namespace IteratorPattern 5 | { 6 | public class BreakfastMenuEnum : IEnumerator 7 | { 8 | private readonly ArrayList _items; 9 | private int _position = -1; 10 | 11 | public BreakfastMenuEnum(ArrayList items) 12 | { 13 | _items = items; 14 | } 15 | 16 | public void Dispose() 17 | { 18 | throw new System.NotImplementedException(); 19 | } 20 | 21 | public bool MoveNext() 22 | { 23 | _position++; 24 | return (_position < _items.Count); 25 | } 26 | 27 | public void Reset() 28 | { 29 | _position = -1; 30 | } 31 | 32 | object IEnumerator.Current => Current; 33 | 34 | public Menu Current 35 | { 36 | get 37 | { 38 | try 39 | { 40 | return (Menu) _items[_position]; 41 | } 42 | catch (IndexOutOfRangeException) 43 | { 44 | throw new InvalidOperationException(); 45 | } 46 | } 47 | } 48 | } 49 | } -------------------------------------------------------------------------------- /IteratorPattern/DinnerMenuEnum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | 5 | namespace IteratorPattern 6 | { 7 | public class DinnerMenuEnum : IEnumerator 8 | { 9 | private readonly Menu[] _items; 10 | private int _position = -1; 11 | public DinnerMenuEnum(Menu[] items) 12 | { 13 | _items = items; 14 | } 15 | 16 | public void Dispose() 17 | { 18 | throw new System.NotImplementedException(); 19 | } 20 | 21 | public bool MoveNext() 22 | { 23 | _position++; 24 | return (_position < _items.Length); 25 | } 26 | 27 | public void Reset() 28 | { 29 | _position = -1; 30 | } 31 | 32 | object IEnumerator.Current => Current; 33 | 34 | public Menu Current 35 | { 36 | get 37 | { 38 | try 39 | { 40 | return _items[_position]; 41 | } 42 | catch (IndexOutOfRangeException) 43 | { 44 | throw new InvalidOperationException(); 45 | } 46 | } 47 | } 48 | } 49 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # DesignPatterns 2 | Design patterns are solutions to recurring problems; guidelines on how to tackle certain problems 3 | I have included implementations of some design patterns in C# to help beginners like me get their feet wet. 4 | There are better alternatives available for some of them in the .NET Framework, so this is by no means a comprehensive tutorial 5 | 6 | Any comments and suggestions are welcome. If you want to add a new design pattern implementation, just follow the naming conversation, fork my repo and submit a pull request. Same goes for any improvements and modifications. 7 | 8 | ## Types of Design Patterns 9 | --------------------------- 10 | There are three kinds of Design Patterns 11 | 12 | * Creational 13 | * Structural 14 | * Behavioral 15 | 16 | ## List of Design Pattern Implementations 17 | ----------------------------------------- 18 | 19 | * [Adapter](/AdapterPattern) 20 | * [Command](/CommandPattern) 21 | * [Composite](/CompositePattern) 22 | * [Decorator](/DecoratorPattern) 23 | * [Facade](/FacadePattern) 24 | * [Factory](/FactoryPattern) 25 | * [Iterator](/IteratorPattern) 26 | * [Observer](/ObserverPattern) 27 | * [Singleton](/SingletonPattern) 28 | * [State](/StatePattern) 29 | * [Strategy](/StrategyPattern) 30 | * [Template](/TemplatePattern) 31 | -------------------------------------------------------------------------------- /StatePattern/HasQuarterState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace StatePattern 4 | { 5 | public class HasQuarterState : IState 6 | { 7 | private GumballMachine Machine { get; } 8 | readonly Random _random = new Random(DateTime.Now.Millisecond); 9 | 10 | public HasQuarterState(GumballMachine gumballMachine) 11 | { 12 | Machine = gumballMachine; 13 | } 14 | 15 | public void InsertQuarter() 16 | { 17 | Console.WriteLine("Can't insert more than one"); 18 | } 19 | 20 | public void EjectQuarter() 21 | { 22 | Console.WriteLine("Quarter returned"); 23 | Machine.State = Machine.NoQuarterState; 24 | } 25 | 26 | public void TurnCrank() 27 | { 28 | Console.WriteLine("You turned the crank"); 29 | var winner = _random.Next(10); 30 | if ((winner == 5) && (Machine.Count > 1)) 31 | Machine.State = Machine.WinnerState; 32 | else 33 | { 34 | Machine.State = Machine.SoldState; 35 | } 36 | } 37 | 38 | public void Dispense() 39 | { 40 | Console.WriteLine("Can't do that"); 41 | } 42 | } 43 | } -------------------------------------------------------------------------------- /CompositePattern/Menu.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace CompositePattern 5 | { 6 | public class Menu : MenuComponent 7 | { 8 | List _components = new List(); 9 | 10 | public Menu(string name, string description) 11 | { 12 | Name = name; 13 | Description = description; 14 | 15 | } 16 | 17 | public override void Add(MenuComponent component) 18 | { 19 | _components.Add(component); 20 | } 21 | 22 | public override void Remove(MenuComponent component) 23 | { 24 | _components.Remove(component); 25 | } 26 | 27 | public override MenuComponent GetChild(int i) 28 | { 29 | return _components[i]; 30 | } 31 | 32 | public override string Name { get; } 33 | 34 | public override string Description { get; } 35 | 36 | public override void Print() 37 | { 38 | Console.WriteLine(Name); 39 | Console.WriteLine("___________"); 40 | foreach (var menuComponent in _components) 41 | { 42 | menuComponent.Print(); 43 | } 44 | Console.WriteLine(); 45 | } 46 | } 47 | } -------------------------------------------------------------------------------- /StatePattern/WinnerState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace StatePattern 4 | { 5 | public class WinnerState : IState 6 | { 7 | private GumballMachine Machine { get; } 8 | 9 | public WinnerState(GumballMachine gumballMachine) 10 | { 11 | Machine = gumballMachine; 12 | } 13 | 14 | public void InsertQuarter() 15 | { 16 | Console.WriteLine("Please wait, already in progress"); 17 | } 18 | 19 | public void EjectQuarter() 20 | { 21 | Console.WriteLine("Can't eject, already turned the crank"); 22 | } 23 | 24 | public void TurnCrank() 25 | { 26 | Console.WriteLine("Turning twice achieves nothing"); 27 | } 28 | 29 | 30 | public void Dispense() 31 | { 32 | Console.WriteLine("You Won!! 2 gumballs for the price of one"); 33 | Machine.ReleaseBall(); 34 | if (Machine.Count == 0) 35 | { 36 | Machine.State = Machine.SoldOutState; 37 | Console.WriteLine("Oops! No more gumballs"); 38 | } 39 | else 40 | { 41 | Machine.ReleaseBall(); 42 | Machine.State = Machine.NoQuarterState; 43 | } 44 | } 45 | } 46 | } -------------------------------------------------------------------------------- /SingletonPattern/ChocolateBoiler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace SingletonPattern 4 | { 5 | internal partial class ChocolateBoiler 6 | { 7 | private static readonly Lazy _singleton = new Lazy(() => new ChocolateBoiler()); 8 | 9 | public static ChocolateBoiler GetInstance() => _singleton.Value; 10 | 11 | private Status _boiler; 12 | 13 | private ChocolateBoiler() 14 | { 15 | Console.WriteLine("Starting"); 16 | _boiler = Status.Empty; 17 | } 18 | 19 | public void Fill() 20 | { 21 | if (!IsEmpty) return; 22 | Console.WriteLine("Filling..."); 23 | _boiler = Status.InProgress; 24 | } 25 | 26 | public void Drain() 27 | { 28 | if (!IsBoiled) return; 29 | Console.WriteLine("Draining..."); 30 | _boiler = Status.Empty; 31 | } 32 | 33 | public void Boil() 34 | { 35 | if (IsBoiled || IsEmpty) return; 36 | Console.WriteLine("Boiling..."); 37 | _boiler = Status.Boiled; 38 | } 39 | 40 | private bool IsEmpty => (_boiler == Status.Empty); 41 | 42 | private bool IsBoiled => (_boiler == Status.Boiled); 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /ObserverPattern/WeatherSupplier.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace ObserverPattern 5 | { 6 | class WeatherSupplier : IObservable 7 | { 8 | private readonly List> _observers; 9 | private List Screens { get; } 10 | 11 | private List GetScreens() 12 | { 13 | return Screens; 14 | } 15 | 16 | public WeatherSupplier() 17 | { 18 | _observers = new List>(); 19 | Screens = new List(); 20 | } 21 | 22 | public IDisposable Subscribe(IObserver observer) 23 | { 24 | if (!_observers.Contains(observer)) 25 | { 26 | _observers.Add(observer); 27 | foreach (var item in GetScreens()) 28 | { 29 | observer.OnNext(item); 30 | } 31 | } 32 | return new Unsubscriber(_observers, observer); 33 | } 34 | 35 | public void WeatherConditions(double temp = 0, double humd = 0, double pres = 0) 36 | { 37 | var conditions = new Weather(humd, pres, temp); 38 | foreach (var item in _observers) 39 | item.OnNext(conditions); 40 | } 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /CommandPattern/RemoteControl.cs: -------------------------------------------------------------------------------- 1 | namespace CommandPattern 2 | { 3 | internal class RemoteControl 4 | { 5 | private readonly ICommand[] _offCommand; 6 | private readonly ICommand[] _onCommand; 7 | private ICommand _undoCommand; 8 | 9 | public RemoteControl(int slots) 10 | { 11 | _onCommand = new ICommand[slots]; 12 | _offCommand = new ICommand[slots]; 13 | 14 | var none = new NoCommand(); 15 | _undoCommand = none; 16 | for (var i = 0; i < slots; i++) 17 | { 18 | _onCommand[i] = none; 19 | _offCommand[i] = none; 20 | } 21 | } 22 | 23 | 24 | public OnOffStruct this[int i] 25 | { 26 | set 27 | { 28 | _onCommand[i] = value.On; 29 | _offCommand[i] = value.Off; 30 | } 31 | } 32 | 33 | public void PushOn(int slot) 34 | { 35 | _onCommand[slot].Execute(); 36 | _undoCommand = _offCommand[slot]; 37 | } 38 | 39 | public void PushOff(int slot) 40 | { 41 | _offCommand[slot].Execute(); 42 | _undoCommand = _onCommand[slot]; 43 | } 44 | 45 | public void PushUndo() 46 | { 47 | _undoCommand.Execute(); 48 | } 49 | } 50 | } -------------------------------------------------------------------------------- /CompositePattern/Program.cs: -------------------------------------------------------------------------------- 1 | namespace CompositePattern 2 | { 3 | static class Program 4 | { 5 | public static void Main() 6 | { 7 | 8 | var breakfast = new Menu("Breakfast", "Pancake House"); 9 | var lunch = new Menu("Lunch", "Deli Diner"); 10 | var dinner = new Menu("Dinner","Dinneroni"); 11 | 12 | var dessert = new Menu("Dessert", "Ice Cream"); 13 | 14 | var menu = new Menu("All", "McDonalds"); 15 | 16 | breakfast.Add(new MenuItem("Waffles","Butterscotch waffles",140,false)); 17 | breakfast.Add(new MenuItem("Corn Flakes","Kellogs",80,true)); 18 | 19 | lunch.Add(new MenuItem("Burger", "Cheese and Onion Burger", 250, true)); 20 | lunch.Add(new MenuItem("Sandwich", "Chicken Sandwich", 280, false)); 21 | 22 | dinner.Add(new MenuItem("Pizza", "Cheese and Tomato Pizza", 210, true)); 23 | dinner.Add(new MenuItem("Pasta", "Chicken Pasta", 280, false)); 24 | 25 | dessert.Add(new MenuItem("Ice Cream", "Vanilla and Chocolate", 120, true)); 26 | dessert.Add(new MenuItem("Cake", "Choclate Cake Slice",180, false)); 27 | 28 | dinner.Add(dessert); 29 | menu.Add(breakfast); 30 | menu.Add(lunch); 31 | menu.Add(dinner); 32 | 33 | menu.Print(); 34 | 35 | } 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /StrategyPattern/Program.cs: -------------------------------------------------------------------------------- 1 | namespace Ducks 2 | { 3 | internal class Duck 4 | { 5 | private IQuackBehaviour _quacker; 6 | private IFlyBehaviour _flyer; 7 | 8 | 9 | public IQuackBehaviour Quacker { 10 | set 11 | { 12 | _quacker = value; 13 | } 14 | } 15 | 16 | public IFlyBehaviour Flyer 17 | { 18 | set 19 | { 20 | _flyer = value; 21 | } 22 | } 23 | 24 | 25 | protected void PerformQuack() 26 | { 27 | _quacker.Quack(); 28 | } 29 | 30 | protected void PerformFly() 31 | { 32 | _flyer.Fly(); 33 | } 34 | } 35 | 36 | internal class MallardDuck : Duck 37 | { 38 | public MallardDuck() 39 | { 40 | Flyer = new FlyNope(); 41 | Quacker = new QuackNope(); 42 | } 43 | 44 | public void Display() 45 | { 46 | PerformFly(); 47 | PerformQuack(); 48 | } 49 | } 50 | 51 | internal static class Program 52 | { 53 | private static void Main() 54 | { 55 | var mallard = new MallardDuck {Quacker = new QuackNormal()}; 56 | mallard.Display(); 57 | mallard.Flyer = new FlyWings(); 58 | mallard.Display(); 59 | 60 | } 61 | } 62 | } 63 | -------------------------------------------------------------------------------- /StrategyPattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("Ducks")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("")] 11 | [assembly: AssemblyProduct("Ducks")] 12 | [assembly: AssemblyCopyright("Copyright © 2017")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("1f52949e-3569-44ec-8c1c-870d5b263694")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] 36 | -------------------------------------------------------------------------------- /StatePattern/GumballMachine.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace StatePattern 4 | { 5 | public class GumballMachine 6 | { 7 | public int Count { get; private set; } 8 | 9 | public IState SoldOutState; 10 | public IState NoQuarterState; 11 | public IState HasQuarterState; 12 | public IState SoldState; 13 | public IState WinnerState; 14 | 15 | public IState State { get; set; } 16 | 17 | public GumballMachine(int count) 18 | { 19 | Count = count; 20 | SoldOutState = new SoldOutState(this); 21 | NoQuarterState = new NoQuarterState(this); 22 | HasQuarterState = new HasQuarterState(this); 23 | SoldState = new SoldState(this); 24 | WinnerState = new WinnerState(this); 25 | if (Count > 0) 26 | { 27 | State = NoQuarterState; 28 | } 29 | } 30 | 31 | public void InsertQuarter() 32 | { 33 | State.InsertQuarter(); 34 | } 35 | 36 | public void EjectQuarter() 37 | { 38 | State.EjectQuarter(); 39 | } 40 | 41 | public void TurnCrank() 42 | { 43 | State.TurnCrank(); 44 | State.Dispense(); 45 | } 46 | 47 | public void ReleaseBall() 48 | { 49 | Console.WriteLine("A ball comes rolling down"); 50 | if (Count == 0) return; 51 | Count--; 52 | } 53 | } 54 | } -------------------------------------------------------------------------------- /StatePattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("StatePattern")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("")] 11 | [assembly: AssemblyProduct("StatePattern")] 12 | [assembly: AssemblyCopyright("Copyright © 2017")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("974fe8e8-7379-4dcc-9d4f-763d60f5e708")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] 36 | -------------------------------------------------------------------------------- /AdapterPattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("AdapterPattern")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("")] 11 | [assembly: AssemblyProduct("AdapterPattern")] 12 | [assembly: AssemblyCopyright("Copyright © 2017")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("68b119d1-3527-4356-946f-cea179084c91")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] 36 | -------------------------------------------------------------------------------- /FactoryPattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("FactoryPattern")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("")] 11 | [assembly: AssemblyProduct("FactoryPattern")] 12 | [assembly: AssemblyCopyright("Copyright © 2017")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("d154b3a3-1c97-4b70-ad4f-dc4db8f52300")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] 36 | -------------------------------------------------------------------------------- /TemplatePattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("TemplatePattern")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("")] 11 | [assembly: AssemblyProduct("TemplatePattern")] 12 | [assembly: AssemblyCopyright("Copyright © 2017")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("fce8a301-ee20-42db-82dd-47ab0b569bc9")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] 36 | -------------------------------------------------------------------------------- /DecoratorPattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("DecoratorPattern")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("")] 11 | [assembly: AssemblyProduct("DecoratorPattern")] 12 | [assembly: AssemblyCopyright("Copyright © 2017")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("6e63bdd0-01a4-4a88-8a89-9b45d51b526d")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] 36 | -------------------------------------------------------------------------------- /SingletonPattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("SingletonPattern")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("")] 11 | [assembly: AssemblyProduct("SingletonPattern")] 12 | [assembly: AssemblyCopyright("Copyright © 2017")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("df749ac5-3277-45b6-b39e-61e7d842b1ba")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] 36 | -------------------------------------------------------------------------------- /CommandPattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | 8 | [assembly: AssemblyTitle("CommandPattern")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("CommandPattern")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | 21 | [assembly: ComVisible(false)] 22 | 23 | // The following GUID is for the ID of the typelib if this project is exposed to COM 24 | 25 | [assembly: Guid("8f58357d-c54f-4c07-a951-8a93b0520187")] 26 | 27 | // Version information for an assembly consists of the following four values: 28 | // 29 | // Major Version 30 | // Minor Version 31 | // Build Number 32 | // Revision 33 | // 34 | // You can specify all the values or you can default the Build and Revision Numbers 35 | // by using the '*' as shown below: 36 | // [assembly: AssemblyVersion("1.0.*")] 37 | 38 | [assembly: AssemblyVersion("1.0.0.0")] 39 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /FacadePattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("FacadePattern")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("FacadePattern")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("c5cb5821-cc3b-4440-9cb9-a571a5d7b872")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /CompositePattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("CompositePattern")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("CompositePattern")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("0d5aa731-03f0-4cf6-aea3-254f06472911")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /IteratorPattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("IteratorPattern")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("IteratorPattern")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("a3b8c12f-5dac-4cea-b039-c2cbd7a5c9ad")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /ObserverPattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("ObserverPattern")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("ObserverPattern")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("678581c4-15dc-4a01-93cd-76acbd5b7462")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /CommandPattern/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace CommandPattern 4 | { 5 | internal static class Program 6 | { 7 | private static void Main() 8 | { 9 | var remote = new RemoteControl(3); 10 | 11 | 12 | var bike = new Garage("Bike"); 13 | var bikeDoorClose = new GarageDoorCloseCommand(bike); 14 | var bikeDoorOpen = new GarageDoorOpenCommand(bike); 15 | 16 | var car = new Garage("Car"); 17 | var carDoorClose = new GarageDoorCloseCommand(car); 18 | var carDoorOpen = new GarageDoorOpenCommand(car); 19 | 20 | var garageButton = new OnOffStruct 21 | { 22 | On = bikeDoorOpen, 23 | Off = bikeDoorClose 24 | }; 25 | 26 | remote[0] = garageButton; 27 | remote.PushOn(0); 28 | remote.PushUndo(); 29 | remote.PushUndo(); 30 | remote.PushOff(0); 31 | 32 | 33 | Console.WriteLine(); 34 | var light = new Light("Hall"); 35 | 36 | ICommand[] partyOn = {new LightOffCommand(light), bikeDoorOpen, carDoorOpen}; 37 | ICommand[] partyOff = {new LightOnCommand(light), bikeDoorClose, carDoorClose}; 38 | 39 | 40 | remote[2] = new OnOffStruct {On = new MacroCommand(partyOn), Off = new MacroCommand(partyOff)}; 41 | 42 | try 43 | { 44 | remote.PushOn(2); 45 | Console.WriteLine(); 46 | remote.PushOff(2); 47 | } 48 | catch (Exception) 49 | { 50 | Console.WriteLine("Oops"); 51 | } 52 | } 53 | } 54 | } -------------------------------------------------------------------------------- /ObserverPattern/WeatherMonitor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ObserverPattern 4 | { 5 | sealed class WeatherMonitor : IObserver 6 | { 7 | private IDisposable _cancellation; 8 | private readonly string _name; 9 | 10 | public void Subscribe(WeatherSupplier provider) 11 | { 12 | _cancellation = provider.Subscribe(this); 13 | } 14 | 15 | public void Unsubscribe() 16 | { 17 | _cancellation.Dispose(); 18 | } 19 | 20 | public WeatherMonitor(string name) 21 | { 22 | _name = name; 23 | } 24 | 25 | public void OnCompleted() 26 | { 27 | throw new NotImplementedException(); 28 | } 29 | 30 | public void OnError(Exception error) 31 | { 32 | Console.WriteLine("Error has occured"); 33 | } 34 | 35 | public void OnNext(Weather value) 36 | { 37 | Console.WriteLine(_name); 38 | if (_name.Contains("T")) 39 | { 40 | string op = $"| Temperature : {value.Temperature} Celsius |"; 41 | Console.Write(op); 42 | 43 | } 44 | if (_name.Contains("P")) 45 | { 46 | string op = $"| Pressure : {value.Pressure} atm |"; 47 | Console.Write(op); 48 | } 49 | if (_name.Contains("H")) 50 | { 51 | string op = $"| Humidity : {value.Humidity*100} % |"; 52 | Console.Write(op); 53 | } 54 | if (!(_name.Contains("T") || _name.Contains("P") || _name.Contains("H"))) 55 | { 56 | OnError(new Exception()); 57 | } 58 | Console.WriteLine(); 59 | } 60 | } 61 | } 62 | -------------------------------------------------------------------------------- /SingletonPattern/SingletonPattern.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {DF749AC5-3277-45B6-B39E-61E7D842B1BA} 8 | Exe 9 | SingletonPattern 10 | SingletonPattern 11 | v4.5.2 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | -------------------------------------------------------------------------------- /FacadePattern/FacadePattern.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {C5CB5821-CC3B-4440-9CB9-A571A5D7B872} 8 | Exe 9 | FacadePattern 10 | FacadePattern 11 | v4.5.2 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | -------------------------------------------------------------------------------- /CompositePattern/CompositePattern.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {0D5AA731-03F0-4CF6-AEA3-254F06472911} 8 | Exe 9 | CompositePattern 10 | CompositePattern 11 | v4.5.2 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | -------------------------------------------------------------------------------- /ObserverPattern/ObserverPattern.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {678581C4-15DC-4A01-93CD-76ACBD5B7462} 8 | Exe 9 | ObserverPattern 10 | ObserverPattern 11 | v4.5.2 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | -------------------------------------------------------------------------------- /TemplatePattern/TemplatePattern.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {FCE8A301-EE20-42DB-82DD-47AB0B569BC9} 8 | Exe 9 | TemplatePattern 10 | TemplatePattern 11 | v4.5.2 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | -------------------------------------------------------------------------------- /AdapterPattern/AdapterPattern.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {68B119D1-3527-4356-946F-CEA179084C91} 8 | Exe 9 | AdapterPattern 10 | AdapterPattern 11 | v4.5.2 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | -------------------------------------------------------------------------------- /CommandPattern/CommandPattern.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {8F58357D-C54F-4C07-A951-8A93B0520187} 8 | Exe 9 | CommandPattern 10 | CommandPattern 11 | v4.5.2 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /StrategyPattern/StrategyPattern.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {1F52949E-3569-44EC-8C1C-870D5B263694} 8 | Exe 9 | StrategyPattern 10 | StrategyPattern 11 | v4.5.2 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | -------------------------------------------------------------------------------- /DecoratorPattern/DecoratorPattern.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {6E63BDD0-01A4-4A88-8A89-9B45D51B526D} 8 | Exe 9 | DecoratorPattern 10 | DecoratorPattern 11 | v4.5.2 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | -------------------------------------------------------------------------------- /IteratorPattern/IteratorPattern.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {A3B8C12F-5DAC-4CEA-B039-C2CBD7A5C9AD} 8 | Exe 9 | IteratorPattern 10 | IteratorPattern 11 | v4.5.2 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | -------------------------------------------------------------------------------- /StatePattern/StatePattern.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {974FE8E8-7379-4DCC-9D4F-763D60F5E708} 8 | Exe 9 | StatePattern 10 | StatePattern 11 | v4.5.2 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | -------------------------------------------------------------------------------- /StatePattern/Legacy/GumballMachine.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace StatePattern.Legacy 4 | { 5 | public class GumballMachine 6 | { 7 | private int _count; 8 | private State _state = State.NoQuarters; 9 | 10 | public GumballMachine(int count) 11 | { 12 | _count = count; 13 | } 14 | 15 | public void InsertQuarter() 16 | { 17 | switch (_state) 18 | { 19 | case State.NoQuarters: 20 | _state = State.HasQuarters; 21 | Console.WriteLine("Inserted a quarter"); 22 | break; 23 | case State.Sold: 24 | Console.WriteLine("Please wait for current gumball to come out"); 25 | break; 26 | case State.HasQuarters: 27 | Console.WriteLine("Can't add more quarters"); 28 | break; 29 | case State.NoGumballs: 30 | Console.WriteLine("Out of Stock"); 31 | break; 32 | default: 33 | throw new ArgumentOutOfRangeException(); 34 | } 35 | } 36 | 37 | public void EjectQuarter() 38 | { 39 | switch (_state) 40 | { 41 | case State.NoQuarters: 42 | Console.WriteLine("Nothing to eject"); 43 | break; 44 | case State.Sold: 45 | Console.WriteLine("Sorry, you have already turned the crank"); 46 | break; 47 | case State.HasQuarters: 48 | Console.WriteLine("Ejecting.."); 49 | _state = State.NoQuarters; 50 | break; 51 | case State.NoGumballs: 52 | Console.WriteLine("Can't eject, never accepted quarters"); 53 | break; 54 | default: 55 | throw new ArgumentOutOfRangeException(); 56 | } 57 | } 58 | 59 | public void TurnCrank() 60 | { 61 | switch (_state) 62 | { 63 | case State.NoQuarters: 64 | Console.WriteLine("Insert quarter First"); 65 | break; 66 | case State.Sold: 67 | Console.WriteLine("Turning twice won't get you a gumball"); 68 | break; 69 | case State.HasQuarters: 70 | Console.WriteLine("Getting gumball..."); 71 | _state = State.Sold; 72 | Dispense(); 73 | break; 74 | case State.NoGumballs: 75 | Console.WriteLine("Out of Stock"); 76 | break; 77 | default: 78 | throw new ArgumentOutOfRangeException(); 79 | } 80 | } 81 | 82 | private void Dispense() 83 | { 84 | switch (_state) 85 | { 86 | case State.NoQuarters: 87 | Console.WriteLine("You need to pay first"); 88 | break; 89 | case State.Sold: 90 | Console.WriteLine("A Gumball comes rolling out"); 91 | _count--; 92 | _state = _count == 0 ? _state = State.NoGumballs : State.NoQuarters; 93 | break; 94 | case State.HasQuarters: 95 | case State.NoGumballs: 96 | Console.WriteLine("Can't dispense"); 97 | break; 98 | default: 99 | throw new ArgumentOutOfRangeException(); 100 | } 101 | } 102 | } 103 | } -------------------------------------------------------------------------------- /FactoryPattern/FactoryPattern.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {D154B3A3-1C97-4B70-AD4F-DC4DB8F52300} 8 | Exe 9 | FactoryPattern 10 | FactoryPattern 11 | v4.5.2 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | bld/ 21 | [Bb]in/ 22 | [Oo]bj/ 23 | [Ll]og/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | project.fragment.lock.json 46 | artifacts/ 47 | 48 | *_i.c 49 | *_p.c 50 | *_i.h 51 | *.ilk 52 | *.meta 53 | *.obj 54 | *.pch 55 | *.pdb 56 | *.pgc 57 | *.pgd 58 | *.rsp 59 | *.sbr 60 | *.tlb 61 | *.tli 62 | *.tlh 63 | *.tmp 64 | *.tmp_proj 65 | *.log 66 | *.vspscc 67 | *.vssscc 68 | .builds 69 | *.pidb 70 | *.svclog 71 | *.scc 72 | 73 | # Chutzpah Test files 74 | _Chutzpah* 75 | 76 | # Visual C++ cache files 77 | ipch/ 78 | *.aps 79 | *.ncb 80 | *.opendb 81 | *.opensdf 82 | *.sdf 83 | *.cachefile 84 | *.VC.db 85 | *.VC.VC.opendb 86 | 87 | # Visual Studio profiler 88 | *.psess 89 | *.vsp 90 | *.vspx 91 | *.sap 92 | 93 | # TFS 2012 Local Workspace 94 | $tf/ 95 | 96 | # Guidance Automation Toolkit 97 | *.gpState 98 | 99 | # ReSharper is a .NET coding add-in 100 | _ReSharper*/ 101 | *.[Rr]e[Ss]harper 102 | *.DotSettings.user 103 | 104 | # JustCode is a .NET coding add-in 105 | .JustCode 106 | 107 | # TeamCity is a build add-in 108 | _TeamCity* 109 | 110 | # DotCover is a Code Coverage Tool 111 | *.dotCover 112 | 113 | # NCrunch 114 | _NCrunch_* 115 | .*crunch*.local.xml 116 | nCrunchTemp_* 117 | 118 | # MightyMoose 119 | *.mm.* 120 | AutoTest.Net/ 121 | 122 | # Web workbench (sass) 123 | .sass-cache/ 124 | 125 | # Installshield output folder 126 | [Ee]xpress/ 127 | 128 | # DocProject is a documentation generator add-in 129 | DocProject/buildhelp/ 130 | DocProject/Help/*.HxT 131 | DocProject/Help/*.HxC 132 | DocProject/Help/*.hhc 133 | DocProject/Help/*.hhk 134 | DocProject/Help/*.hhp 135 | DocProject/Help/Html2 136 | DocProject/Help/html 137 | 138 | # Click-Once directory 139 | publish/ 140 | 141 | # Publish Web Output 142 | *.[Pp]ublish.xml 143 | *.azurePubxml 144 | # TODO: Comment the next line if you want to checkin your web deploy settings 145 | # but database connection strings (with potential passwords) will be unencrypted 146 | #*.pubxml 147 | *.publishproj 148 | 149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 150 | # checkin your Azure Web App publish settings, but sensitive information contained 151 | # in these scripts will be unencrypted 152 | PublishScripts/ 153 | 154 | # NuGet Packages 155 | *.nupkg 156 | # The packages folder can be ignored because of Package Restore 157 | **/packages/* 158 | # except build/, which is used as an MSBuild target. 159 | !**/packages/build/ 160 | # Uncomment if necessary however generally it will be regenerated when needed 161 | #!**/packages/repositories.config 162 | # NuGet v3's project.json files produces more ignoreable files 163 | *.nuget.props 164 | *.nuget.targets 165 | 166 | # Microsoft Azure Build Output 167 | csx/ 168 | *.build.csdef 169 | 170 | # Microsoft Azure Emulator 171 | ecf/ 172 | rcf/ 173 | 174 | # Windows Store app package directories and files 175 | AppPackages/ 176 | BundleArtifacts/ 177 | Package.StoreAssociation.xml 178 | _pkginfo.txt 179 | 180 | # Visual Studio cache files 181 | # files ending in .cache can be ignored 182 | *.[Cc]ache 183 | # but keep track of directories ending in .cache 184 | !*.[Cc]ache/ 185 | 186 | # Others 187 | ClientBin/ 188 | ~$* 189 | *~ 190 | *.dbmdl 191 | *.dbproj.schemaview 192 | *.jfm 193 | *.pfx 194 | *.publishsettings 195 | node_modules/ 196 | orleans.codegen.cs 197 | 198 | # Since there are multiple workflows, uncomment next line to ignore bower_components 199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 200 | #bower_components/ 201 | 202 | # RIA/Silverlight projects 203 | Generated_Code/ 204 | 205 | # Backup & report files from converting an old project file 206 | # to a newer Visual Studio version. Backup files are not needed, 207 | # because we have git ;-) 208 | _UpgradeReport_Files/ 209 | Backup*/ 210 | UpgradeLog*.XML 211 | UpgradeLog*.htm 212 | 213 | # SQL Server files 214 | *.mdf 215 | *.ldf 216 | 217 | # Business Intelligence projects 218 | *.rdl.data 219 | *.bim.layout 220 | *.bim_*.settings 221 | 222 | # Microsoft Fakes 223 | FakesAssemblies/ 224 | 225 | # GhostDoc plugin setting file 226 | *.GhostDoc.xml 227 | 228 | # Node.js Tools for Visual Studio 229 | .ntvs_analysis.dat 230 | 231 | # Visual Studio 6 build log 232 | *.plg 233 | 234 | # Visual Studio 6 workspace options file 235 | *.opt 236 | 237 | # Visual Studio LightSwitch build output 238 | **/*.HTMLClient/GeneratedArtifacts 239 | **/*.DesktopClient/GeneratedArtifacts 240 | **/*.DesktopClient/ModelManifest.xml 241 | **/*.Server/GeneratedArtifacts 242 | **/*.Server/ModelManifest.xml 243 | _Pvt_Extensions 244 | 245 | # Paket dependency manager 246 | .paket/paket.exe 247 | paket-files/ 248 | 249 | # FAKE - F# Make 250 | .fake/ 251 | 252 | # JetBrains Rider 253 | .idea/ 254 | *.sln.iml 255 | 256 | # CodeRush 257 | .cr/ 258 | 259 | # Python Tools for Visual Studio (PTVS) 260 | __pycache__/ 261 | *.pyc -------------------------------------------------------------------------------- /DesignPatterns.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.26228.10 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ObserverPattern", "ObserverPattern\ObserverPattern.csproj", "{678581C4-15DC-4A01-93CD-76ACBD5B7462}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StrategyPattern", "StrategyPattern\StrategyPattern.csproj", "{1F52949E-3569-44EC-8C1C-870D5B263694}" 9 | EndProject 10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DecoratorPattern", "DecoratorPattern\DecoratorPattern.csproj", "{6E63BDD0-01A4-4A88-8A89-9B45D51B526D}" 11 | EndProject 12 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FactoryPattern", "FactoryPattern\FactoryPattern.csproj", "{D154B3A3-1C97-4B70-AD4F-DC4DB8F52300}" 13 | EndProject 14 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SingletonPattern", "SingletonPattern\SingletonPattern.csproj", "{DF749AC5-3277-45B6-B39E-61E7D842B1BA}" 15 | EndProject 16 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CommandPattern", "CommandPattern\CommandPattern.csproj", "{8F58357D-C54F-4C07-A951-8A93B0520187}" 17 | EndProject 18 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AdapterPattern", "AdapterPattern\AdapterPattern.csproj", "{68B119D1-3527-4356-946F-CEA179084C91}" 19 | EndProject 20 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FacadePattern", "FacadePattern\FacadePattern.csproj", "{C5CB5821-CC3B-4440-9CB9-A571A5D7B872}" 21 | EndProject 22 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TemplatePattern", "TemplatePattern\TemplatePattern.csproj", "{FCE8A301-EE20-42DB-82DD-47AB0B569BC9}" 23 | EndProject 24 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IteratorPattern", "IteratorPattern\IteratorPattern.csproj", "{A3B8C12F-5DAC-4CEA-B039-C2CBD7A5C9AD}" 25 | EndProject 26 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CompositePattern", "CompositePattern\CompositePattern.csproj", "{0D5AA731-03F0-4CF6-AEA3-254F06472911}" 27 | EndProject 28 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StatePattern", "StatePattern\StatePattern.csproj", "{974FE8E8-7379-4DCC-9D4F-763D60F5E708}" 29 | EndProject 30 | Global 31 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 32 | Debug|Any CPU = Debug|Any CPU 33 | Release|Any CPU = Release|Any CPU 34 | EndGlobalSection 35 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 36 | {678581C4-15DC-4A01-93CD-76ACBD5B7462}.Debug|Any CPU.ActiveCfg = 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