├── .gitignore ├── Assets ├── Audio │ ├── drop_002.ogg │ ├── drop_002.ogg.import │ ├── drop_003.ogg │ ├── drop_003.ogg.import │ ├── glitch_001.ogg │ ├── glitch_001.ogg.import │ ├── glitch_002.ogg │ ├── glitch_002.ogg.import │ └── loops │ │ ├── mixkit-sports-highlights-51.mp3 │ │ └── mixkit-sports-highlights-51.mp3.import ├── Fonts │ └── no_virus │ │ ├── Khurasan Read Me.pdf │ │ ├── More Info.txt │ │ ├── No Virus.jpg │ │ ├── No Virus.jpg.import │ │ ├── No Virus.otf │ │ └── No Virus.ttf └── Graphics │ ├── Icons │ ├── Draft.png │ ├── Draft.png.import │ ├── exitLeft.png │ ├── exitLeft.png.import │ ├── fastForward.png │ ├── fastForward.png.import │ ├── gear.png │ ├── gear.png.import │ └── reset_icons │ │ ├── reset_disabled.png │ │ ├── reset_disabled.png.import │ │ ├── reset_focused.png │ │ ├── reset_focused.png.import │ │ ├── reset_hover.png │ │ ├── reset_hover.png.import │ │ ├── reset_normal.png │ │ ├── reset_normal.png.import │ │ ├── reset_pressed.png │ │ └── reset_pressed.png.import │ ├── Map │ ├── Borders │ │ ├── Afghanistan.png │ │ ├── Afghanistan.png.import │ │ ├── Alaska.png │ │ ├── Alaska.png.import │ │ ├── Alberta.png │ │ ├── Alberta.png.import │ │ ├── Argentina.png │ │ ├── Argentina.png.import │ │ ├── Brazil.png │ │ ├── Brazil.png.import │ │ ├── CentralAmerica.png │ │ ├── CentralAmerica.png.import │ │ ├── China.png │ │ ├── China.png.import │ │ ├── Congo.png │ │ ├── Congo.png.import │ │ ├── EastAfrica.png │ │ ├── EastAfrica.png.import │ │ ├── EasternAustralia.png │ │ ├── EasternAustralia.png.import │ │ ├── EasternUnitedStates.png │ │ ├── EasternUnitedStates.png.import │ │ ├── Egypt.png │ │ ├── Egypt.png.import │ │ ├── GreatBritain.png │ │ ├── GreatBritain.png.import │ │ ├── Greenland.png │ │ ├── Greenland.png.import │ │ ├── Iceland.png │ │ ├── Iceland.png.import │ │ ├── India.png │ │ ├── India.png.import │ │ ├── Indonesia.png │ │ ├── Indonesia.png.import │ │ ├── Irkutsk.png │ │ ├── Irkutsk.png.import │ │ ├── Japan.png │ │ ├── Japan.png.import │ │ ├── Kamchatka.png │ │ ├── Kamchatka.png.import │ │ ├── Madagascar.png │ │ ├── Madagascar.png.import │ │ ├── MiddleEast.png │ │ ├── MiddleEast.png.import │ │ ├── Mongolia.png │ │ ├── Mongolia.png.import │ │ ├── NewGuinea.png │ │ ├── NewGuinea.png.import │ │ ├── NorthAfrica.png │ │ ├── NorthAfrica.png.import │ │ ├── NorthernEurope.png │ │ ├── NorthernEurope.png.import │ │ ├── NorthwestTerritory.png │ │ ├── NorthwestTerritory.png.import │ │ ├── Ontario.png │ │ ├── Ontario.png.import │ │ ├── Peru.png │ │ ├── Peru.png.import │ │ ├── Quebec.png │ │ ├── Quebec.png.import │ │ ├── Scandinavia.png │ │ ├── Scandinavia.png.import │ │ ├── Siam.png │ │ ├── Siam.png.import │ │ ├── Siberia.png │ │ ├── Siberia.png.import │ │ ├── SouthAfrica.png │ │ ├── SouthAfrica.png.import │ │ ├── SouthernEurope.png │ │ ├── SouthernEurope.png.import │ │ ├── Ukraine.png │ │ ├── Ukraine.png.import │ │ ├── Ural.png │ │ ├── Ural.png.import │ │ ├── Venezuela.png │ │ ├── Venezuela.png.import │ │ ├── WesternAustralia.png │ │ ├── WesternAustralia.png.import │ │ ├── WesternEurope.png │ │ ├── WesternEurope.png.import │ │ ├── WesternUnitedStates.png │ │ ├── WesternUnitedStates.png.import │ │ ├── Yakutsk.png │ │ └── Yakutsk.png.import │ ├── Countries │ │ ├── Afghanistan.png │ │ ├── Afghanistan.png.import │ │ ├── Alaska.png │ │ ├── Alaska.png.import │ │ ├── Alberta.png │ │ ├── Alberta.png.import │ │ ├── Argentina.png │ │ ├── Argentina.png.import │ │ ├── Brazil.png │ │ ├── Brazil.png.import │ │ ├── CentralAmerica.png │ │ ├── CentralAmerica.png.import │ │ ├── China.png │ │ ├── China.png.import │ │ ├── Congo.png │ │ ├── Congo.png.import │ │ ├── EastAfrica.png │ │ ├── EastAfrica.png.import │ │ ├── EasternAustralia.png │ │ ├── EasternAustralia.png.import │ │ ├── EasternUnitedStates.png │ │ ├── EasternUnitedStates.png.import │ │ ├── Egypt.png │ │ ├── Egypt.png.import │ │ ├── GreatBritain.png │ │ ├── GreatBritain.png.import │ │ ├── Greenland.png │ │ ├── Greenland.png.import │ │ ├── Iceland.png │ │ ├── Iceland.png.import │ │ ├── India.png │ │ ├── India.png.import │ │ ├── Indonesia.png │ │ ├── Indonesia.png.import │ │ ├── Irkutsk.png │ │ ├── Irkutsk.png.import │ │ ├── Japan.png │ │ ├── Japan.png.import │ │ ├── Kamchatka.png │ │ ├── Kamchatka.png.import │ │ ├── Madagascar.png │ │ ├── Madagascar.png.import │ │ ├── MiddleEast.png │ │ ├── MiddleEast.png.import │ │ ├── Mongolia.png │ │ ├── Mongolia.png.import │ │ ├── NewGuinea.png │ │ ├── NewGuinea.png.import │ │ ├── NorthAfrica.png │ │ ├── NorthAfrica.png.import │ │ ├── NorthernEurope.png │ │ ├── NorthernEurope.png.import │ │ ├── NorthwestTerritory.png │ │ ├── NorthwestTerritory.png.import │ │ ├── Ontario.png │ │ ├── Ontario.png.import │ │ ├── Peru.png │ │ ├── Peru.png.import │ │ ├── Quebec.png │ │ ├── Quebec.png.import │ │ ├── Scandinavia.png │ │ ├── Scandinavia.png.import │ │ ├── Siam.png │ │ ├── Siam.png.import │ │ ├── Siberia.png │ │ ├── Siberia.png.import │ │ ├── SouthAfrica.png │ │ ├── SouthAfrica.png.import │ │ ├── SouthernEurope.png │ │ ├── SouthernEurope.png.import │ │ ├── Test │ │ │ ├── TestBorder.png │ │ │ ├── TestBorder.png.import │ │ │ ├── TestCountry.png │ │ │ └── TestCountry.png.import │ │ ├── Ukraine.png │ │ ├── Ukraine.png.import │ │ ├── Ural.png │ │ ├── Ural.png.import │ │ ├── Venezuela.png │ │ ├── Venezuela.png.import │ │ ├── WesternAustralia.png │ │ ├── WesternAustralia.png.import │ │ ├── WesternEurope.png │ │ ├── WesternEurope.png.import │ │ ├── WesternUnitedStates.png │ │ ├── WesternUnitedStates.png.import │ │ ├── Yakutsk.png │ │ └── Yakutsk.png.import │ ├── full map.png │ ├── full map.png.import │ ├── map drawing.png │ └── map drawing.png.import │ └── Textures │ ├── old_paper.png │ └── old_paper.png.import ├── Images ├── AllPlaced.PNG ├── AllPlaced.PNG.import ├── Attack.PNG ├── Attack.PNG.import ├── Deploy.PNG ├── Deploy.PNG.import ├── GameStarted.PNG ├── GameStarted.PNG.import ├── Lobby.png ├── Lobby.png.import ├── MainMenu.png ├── MainMenu.png.import ├── Move.PNG ├── Move.PNG.import ├── QuitGame.PNG ├── QuitGame.PNG.import ├── Settings.PNG ├── Settings.PNG.import ├── SomePlaced.PNG ├── SomePlaced.PNG.import ├── StartGame.PNG └── StartGame.PNG.import ├── LICENSE ├── README.md ├── Source ├── Background │ └── Background.tscn ├── Button │ ├── Button.gd │ └── Button.tscn ├── Gameplay │ ├── Game │ │ ├── Game.gd │ │ └── Game.tscn │ ├── HUD │ │ ├── ActivePlayerHUD.gd │ │ ├── ActivePlayerHUD.tscn │ │ ├── AttackingMenu.gd │ │ ├── AttackingMenu.tscn │ │ ├── DeployMenu.gd │ │ ├── DeployMenu.tscn │ │ ├── GameOverMenu.gd │ │ ├── GameOverMenu.tscn │ │ ├── HostGameMenu.gd │ │ ├── HostGameMenu.tscn │ │ ├── JoinCodeMenu.gd │ │ ├── JoinCodeMenu.tscn │ │ ├── JoinGameMenu.gd │ │ ├── JoinGameMenu.tscn │ │ ├── Lobby.gd │ │ ├── Lobby.tscn │ │ ├── LobbySearchInstance.gd │ │ ├── LobbySearchInstance.tscn │ │ ├── MessageInstance.gd │ │ ├── MessageInstance.tscn │ │ ├── MoveMenu.gd │ │ ├── MoveMenu.tscn │ │ ├── OptionsMenu.gd │ │ ├── OptionsMenu.tscn │ │ ├── PlayerActivity.gd │ │ ├── PlayerActivity.tscn │ │ ├── PlayerListInstance.gd │ │ ├── PlayerListInstance.tscn │ │ ├── QuitGameMenu.gd │ │ ├── QuitGameMenu.tscn │ │ ├── SameDeviceMenu.gd │ │ ├── SameDeviceMenu.tscn │ │ ├── StartGameMenu.gd │ │ └── StartGameMenu.tscn │ ├── Map │ │ ├── Country │ │ │ ├── Countries │ │ │ │ ├── Afghanistan.tscn │ │ │ │ ├── Alaska.tscn │ │ │ │ ├── Alberta.tscn │ │ │ │ ├── Argentina.tscn │ │ │ │ ├── Brazil.tscn │ │ │ │ ├── CentralAmerica.tscn │ │ │ │ ├── China.tscn │ │ │ │ ├── Congo.tscn │ │ │ │ ├── EastAfrica.tscn │ │ │ │ ├── EasternAustralia.tscn │ │ │ │ ├── EasternUnitedStates.tscn │ │ │ │ ├── Egypt.tscn │ │ │ │ ├── GreatBritain.tscn │ │ │ │ ├── Greenland.tscn │ │ │ │ ├── Iceland.tscn │ │ │ │ ├── India.tscn │ │ │ │ ├── Indonesia.tscn │ │ │ │ ├── Irkutsk.tscn │ │ │ │ ├── Japan.tscn │ │ │ │ ├── Kamchatka.tscn │ │ │ │ ├── Madagascar.tscn │ │ │ │ ├── MiddleEast.tscn │ │ │ │ ├── Mongolia.tscn │ │ │ │ ├── NewGuinea.tscn │ │ │ │ ├── NorthAfrica.tscn │ │ │ │ ├── NorthernEurope.tscn │ │ │ │ ├── NorthwestTerritory.tscn │ │ │ │ ├── Ontario.tscn │ │ │ │ ├── Peru.tscn │ │ │ │ ├── Quebec.tscn │ │ │ │ ├── Scandinavia.tscn │ │ │ │ ├── Siam.tscn │ │ │ │ ├── Siberia.tscn │ │ │ │ ├── SouthAfrica.tscn │ │ │ │ ├── SouthernEurope.tscn │ │ │ │ ├── Ukraine.tscn │ │ │ │ ├── Ural.tscn │ │ │ │ ├── Venezuela.tscn │ │ │ │ ├── WesternAustralia.tscn │ │ │ │ ├── WesternEurope.tscn │ │ │ │ ├── WesternUnitedStates.tscn │ │ │ │ └── Yakutsk.tscn │ │ │ ├── Country.gd │ │ │ └── Country.tscn │ │ └── Map.tscn │ ├── Player │ │ ├── Player.gd │ │ └── Player.tscn │ ├── PlayersQueue │ │ ├── PlayersQueue.gd │ │ └── PlayersQueue.tscn │ ├── StateMachine │ │ ├── CountryStates │ │ │ ├── ActiveState.gd │ │ │ ├── CountryState.gd │ │ │ ├── InActiveState.gd │ │ │ └── SelectedState.gd │ │ ├── PlayerStates │ │ │ ├── AttackState.gd │ │ │ ├── DraftState.gd │ │ │ ├── FortifyState.gd │ │ │ ├── PlacementState.gd │ │ │ └── PlayerState.gd │ │ └── state_machine.gd │ └── game_play.gd ├── Main │ ├── Main.gd │ ├── Main.tscn │ ├── Menu.gd │ └── Menu.tscn ├── Menu │ ├── HMenu.gd │ ├── HMenu.tscn │ ├── VMenu.gd │ └── VMenu.tscn └── Server │ ├── HighLevelServer.gd │ ├── HighLevelServer.tscn │ ├── Server.gd │ ├── WebSocketsServer.gd │ └── WebSocketsServer.tscn ├── default_env.tres ├── icon.png ├── icon.png.import └── project.godot /.gitignore: -------------------------------------------------------------------------------- 1 | # Godot-specific ignores 2 | .import/ 3 | export.cfg 4 | export_presets.cfg 5 | 6 | # Mono-specific ignores 7 | .mono/ 8 | data_*/ 9 | 10 | # Godot 4+ specific ignores 11 | .godot/ 12 | 13 | # Godot-specific ignores 14 | .import/ 15 | export.cfg 16 | export_presets.cfg 17 | 18 | # Imported translations (automatically generated from CSV files) 19 | *.translation 20 | 21 | # Mono-specific ignores 22 | .mono/ 23 | data_*/ 24 | mono_crash.*.json 25 | -------------------------------------------------------------------------------- /Assets/Audio/drop_002.ogg: 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No Name.otf 10 | 11 | More Info : 12 | khurasantype@gmail.com 13 | 14 | For Donation: 15 | paypal.me/jalembe 16 | 17 | My OnlineShop: 18 | https://creativemarket.com/khurasan?u=khurasan 19 | 20 | My Portofolio: 21 | https://www.behance.net/khurasan 22 | 23 | My web: 24 | www.khurasan.net -------------------------------------------------------------------------------- /Assets/Fonts/no_virus/No Virus.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/argosopentech/Conquest/d0dbaa8fb50ef9348a8910cac2c80e453c99bd0a/Assets/Fonts/no_virus/No Virus.jpg -------------------------------------------------------------------------------- /Assets/Fonts/no_virus/No Virus.jpg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="texture" 4 | type="StreamTexture" 5 | path="res://.import/No Virus.jpg-040176ff29c86751ca1dd3cf69c7d667.stex" 6 | metadata={ 7 | 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-------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 Argos Open Tech 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Conquest 2 | 3 | ### [Live Demo http://conquestgame.online/](http://conquestgame.online) 4 | 5 | Conquest is an open source strategy game similar to Risk and written in Godot 3. 6 | 7 | # Install 8 | To play: install and run [Godot 3](https://godotengine.org/download/archive/3.0-stable/), download the project code from GitHub, and import and run from Godot. 9 | 10 | # Online Multiplayer 11 | There is a public multiplayer server running at `conquestgame.online`. 12 | 13 | ![Conquest](Images/SomePlaced.PNG) 14 | ![Conquest](Images/MainMenu.png) 15 | ![Conquest](Images/Lobby.png) 16 | ![Conquest](Images/AllPlaced.PNG) 17 | 18 | # Links 19 | - [Server code and documentation](https://github.com/argosopentech/Conquest-server) 20 | - Videos ([Gameplay](https://www.youtube.com/watch?v=zNjZFWyaR-M), [Multiplayer](https://www.youtube.com/watch?v=PQDjDbVymX0), [Overview](https://youtube.com/watch?v=fHXHZIT2gQU)) 21 | 22 | # About 23 | Produced by [Argos Open Technologies, LLC](https://www.argosopentech.com) and developed by [Wamiq Ur Rehman](https://wamiqurrehman.wordpress.com/). 24 | 25 | ### [Video Intro](https://www.youtube.com/watch?v=fHXHZIT2gQU) 26 | 27 | # License 28 | Licensed under either the MIT license or CC0, [donations](https://github.com/sponsors/argosopentech) appreciated. 29 | -------------------------------------------------------------------------------- /Source/Background/Background.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://Assets/Graphics/Textures/old_paper.png" type="Texture" id=1] 4 | 5 | [node name="Background" type="CanvasLayer"] 6 | layer = -10 7 | 8 | [node name="ColorRect" type="ColorRect" parent="."] 9 | anchor_right = 1.0 10 | anchor_bottom = 1.0 11 | mouse_filter = 2 12 | __meta__ = { 13 | "_edit_use_anchors_": false 14 | } 15 | 16 | [node name="TextureRect" type="TextureRect" parent="."] 17 | anchor_right = 1.0 18 | anchor_bottom = 1.0 19 | texture = ExtResource( 1 ) 20 | expand = true 21 | __meta__ = { 22 | "_edit_use_anchors_": false 23 | } 24 | -------------------------------------------------------------------------------- /Source/Button/Button.gd: -------------------------------------------------------------------------------- 1 | extends Button 2 | 3 | class_name SmartButton 4 | 5 | onready var pressed_audio = $Pressed 6 | onready var focused_audio = $Focused 7 | 8 | func button_pressed(): 9 | if GamePlay.interface_sound: 10 | pressed_audio.play() 11 | 12 | func focus_entered(): 13 | pass 14 | #focused_audio.play() 15 | -------------------------------------------------------------------------------- /Source/Gameplay/HUD/ActivePlayerHUD.gd: -------------------------------------------------------------------------------- 1 | extends HBoxContainer 2 | 3 | class_name ActivePlayerHUD 4 | 5 | onready var icon = $IconBorder/Icon 6 | onready var name_label = $InfoBorder/Info/Name 7 | onready var state_label = $InfoBorder/Info/State 8 | onready var reinforcement_label = $DraftIcon/Reinforcements 9 | onready var draft_icon = $DraftIcon 10 | onready var go_button = $GoButton 11 | onready var focused_audio = $GoButton/Go/Focused 12 | onready var pressed_audio = $GoButton/Go/Pressed 13 | 14 | signal go_pressed 15 | 16 | func set_icon_color(color): 17 | icon.color = color 18 | 19 | func set_player_name(player_name, player_number): 20 | name_label.text = player_name 21 | var color = Color.white 22 | if GamePlay.online: 23 | if Server.my_lobby.players[player_number].id == Server.player_id: 24 | color = Server.my_lobby.players[player_number].color 25 | else: 26 | color = GamePlay.players_data[str(player_number)].color 27 | name_label.set("custom_colors/font_color", color) 28 | 29 | func set_player_state(state): 30 | state_label.text = state 31 | 32 | func set_reinforcement_label(reinforcement): 33 | reinforcement_label.text = str(reinforcement) 34 | 35 | func hide_draft_icon(): 36 | draft_icon.hide() 37 | 38 | func show_draft_icon(): 39 | draft_icon.show() 40 | 41 | func hide_go_button(): 42 | go_button.hide() 43 | 44 | func show_go_button(): 45 | go_button.show() 46 | 47 | func go_pressed(): 48 | if GamePlay.interface_sound: 49 | pressed_audio.play() 50 | emit_signal("go_pressed") 51 | -------------------------------------------------------------------------------- /Source/Gameplay/HUD/DeployMenu.gd: -------------------------------------------------------------------------------- 1 | extends TextureRect 2 | 3 | class_name DeployMenu 4 | 5 | onready var troops_range = $Info/TroopsRange 6 | onready var country_label = $Info/Country 7 | 8 | var country: Country = null 9 | 10 | signal deployed 11 | 12 | func _ready(): 13 | add_troops(7) 14 | 15 | func add_troops(troops: int, c: Country = null): 16 | troops_range.max_value = troops 17 | troops_range.value = troops 18 | country = c 19 | if troops == 1: 20 | troops_range.suffix = "troop" 21 | else: 22 | troops_range.suffix = "troops" 23 | if country: 24 | country_label.text = "To " + country.get_name() 25 | 26 | func cancel(): 27 | GamePlay.game.active_player.overlay.hide() 28 | hide() 29 | 30 | func deploy(): 31 | emit_signal("deployed", troops_range.value, country) 32 | country = null 33 | hide() 34 | 35 | func value_changed(value): 36 | if value == 1: 37 | troops_range.suffix = "troop" 38 | else: 39 | troops_range.suffix = "troops" 40 | 41 | -------------------------------------------------------------------------------- /Source/Gameplay/HUD/GameOverMenu.gd: -------------------------------------------------------------------------------- 1 | extends TextureRect 2 | 3 | class_name GameoverMenu 4 | 5 | onready var player_label = $Info/Player 6 | onready var back_label = $Info/HMenu/Back 7 | onready var timer = $Timer 8 | var time = 5 9 | 10 | func _ready(): 11 | back_label.text = "Back to menu in 5(s)" 12 | if GamePlay.online: 13 | back_label.text = "Back to lobby in 5(s)" 14 | 15 | func set_player_name(player_name): 16 | player_label.text = player_name 17 | 18 | func play_again(): 19 | get_tree().change_scene("res://Source/Gameplay/Game/Game.tscn") 20 | 21 | func main_menu(): 22 | get_tree().change_scene("res://Source/Main/Main.tscn") 23 | 24 | func _on_Timer_timeout(): 25 | time -= 1 26 | back_label.text = "Back to menu in " + str(time) + "(s)" 27 | if GamePlay.online: 28 | back_label.text = "Back to lobby in " + str(time) + "(s)" 29 | if time == 0: 30 | if GamePlay.online: 31 | get_tree().change_scene("res://Source/Gameplay/HUD/Lobby.tscn") 32 | else: 33 | get_tree().change_scene("res://Source/Main/Main.tscn") 34 | 35 | func _on_GameoverMenu_visibility_changed(): 36 | if visible: 37 | timer.start() 38 | -------------------------------------------------------------------------------- /Source/Gameplay/HUD/HostGameMenu.gd: -------------------------------------------------------------------------------- 1 | extends Control 2 | 3 | onready var host_button = $Host/Info/HMenu/Host 4 | onready var cancel_button = $Host/Info/HMenu/Cancel 5 | 6 | onready var lobby_name = $Host/Info/LobbyName 7 | onready var lobby_players = $Host/Info/PlayersRange 8 | onready var lobby_pass = $Host/Info/LobbyPassword 9 | 10 | func _ready(): 11 | Server.connect("lobby_created_signal", self, "lobby_created") 12 | 13 | func lobby_created(lobby_data): 14 | get_tree().change_scene("res://Source/Gameplay/HUD/Lobby.tscn") 15 | 16 | func _on_Cancel_pressed(): 17 | get_tree().change_scene("res://Source/Main/Main.tscn") 18 | 19 | func _on_Host_pressed(): 20 | host_button.disabled = true 21 | cancel_button.disabled = true 22 | 23 | var players_list = {} 24 | 25 | var player_dictionary = { 26 | "id": null, 27 | "name": null, 28 | "color": null, 29 | "host": true 30 | } 31 | 32 | for i in range(lobby_players.value): 33 | players_list[Server.player_id] = player_dictionary 34 | 35 | var lobby_data = { 36 | "code": null, 37 | "name": lobby_name.text, 38 | "pass": lobby_pass.text, 39 | "max_players": lobby_players.value, 40 | "current_players": 0, 41 | "players": players_list 42 | } 43 | 44 | Server.create_lobby(lobby_data) 45 | -------------------------------------------------------------------------------- /Source/Gameplay/HUD/JoinCodeMenu.gd: -------------------------------------------------------------------------------- 1 | extends ColorRect 2 | 3 | onready var code_edit = $Background/Info/HBoxContainer/LobbyCode 4 | onready var pass_edit = $Background/Info/HBoxContainer2/LobbyPass 5 | 6 | signal joining_lobby 7 | 8 | func _on_Cancel_pressed(): 9 | hide() 10 | 11 | func _on_Join_pressed(): 12 | Server.join_lobby(int(code_edit.text), pass_edit.text) 13 | emit_signal("joining_lobby") 14 | -------------------------------------------------------------------------------- /Source/Gameplay/HUD/LobbySearchInstance.gd: -------------------------------------------------------------------------------- 1 | extends VBoxContainer 2 | 3 | class_name LobbySearchInstance 4 | 5 | onready var code_label = $HBox/Code 6 | onready var name_label = $HBox/Name 7 | onready var players_label = $HBox/Players 8 | onready var pass_edit = $HBox/Password 9 | onready var join_button = $HBox/Join 10 | 11 | signal joining 12 | 13 | func _on_Join_pressed(): 14 | Server.join_lobby(int(code_label.text), pass_edit.text) 15 | emit_signal("joining") 16 | 17 | func disable_join_button(): 18 | join_button.disabled = true 19 | 20 | func enable_join_button(): 21 | join_button.disabled = false 22 | -------------------------------------------------------------------------------- /Source/Gameplay/HUD/MessageInstance.gd: -------------------------------------------------------------------------------- 1 | extends HBoxContainer 2 | 3 | onready var color_rect = $Color 4 | onready var message_label = $Chat/Message 5 | onready var sender_label = $Chat/Sender 6 | -------------------------------------------------------------------------------- /Source/Gameplay/HUD/MoveMenu.gd: -------------------------------------------------------------------------------- 1 | extends TextureRect 2 | 3 | class_name MoveMenu 4 | 5 | onready var troops_range = $Info/TroopsRange 6 | onready var source_country_label = $Info/SourceCountry 7 | onready var destination_country_label = $Info/DestinationCountry 8 | onready var left_margin = $Info/HMenu/MarginLeft 9 | onready var cancel_button = $Info/HMenu/Cancel 10 | 11 | var source_country: Country = null 12 | var destination_country: Country = null 13 | 14 | signal moved 15 | 16 | func _ready(): 17 | move_troops() 18 | 19 | func move_troops(c1: Country = null, c2: Country = null, state = ""): 20 | if state == "Attack": 21 | left_margin.hide() 22 | cancel_button.hide() 23 | elif state == "Fortify": 24 | left_margin.show() 25 | cancel_button.show() 26 | source_country = c1 27 | destination_country = c2 28 | if source_country: 29 | troops_range.max_value = c1.troops - 1 30 | troops_range.value = troops_range.max_value 31 | value_changed(troops_range.value) 32 | source_country_label.text = "from " + source_country.get_name() 33 | if destination_country: 34 | destination_country_label.text = "to " + destination_country.get_name() 35 | 36 | func cancel(): 37 | GamePlay.game.active_player.overlay.hide() 38 | hide() 39 | 40 | func move(): 41 | emit_signal("moved", troops_range.value, source_country, destination_country) 42 | source_country = null 43 | destination_country = null 44 | hide() 45 | 46 | func value_changed(value): 47 | if value == 1: 48 | troops_range.suffix = "troop" 49 | else: 50 | troops_range.suffix = "troops" 51 | 52 | -------------------------------------------------------------------------------- /Source/Gameplay/HUD/PlayerActivity.gd: -------------------------------------------------------------------------------- 1 | extends TextureRect 2 | 3 | class_name PlayerActivity 4 | 5 | onready var activity_label = $Label 6 | 7 | signal queue_freed 8 | 9 | func _ready(): 10 | yield(get_tree().create_timer(3), "timeout") 11 | emit_signal("queue_freed") 12 | queue_free() 13 | 14 | func set_activity(activity): 15 | var activity_size_before = activity_label.rect_size 16 | activity_label.text = activity 17 | var activity_size_difference = activity_label.rect_size - activity_size_before 18 | rect_size += activity_size_difference 19 | rect_min_size = rect_size 20 | 21 | func get_activity(): 22 | return activity_label.text 23 | 24 | -------------------------------------------------------------------------------- /Source/Gameplay/HUD/PlayerActivity.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=5 format=2] 2 | 3 | [ext_resource path="res://Assets/Fonts/no_virus/No Virus.ttf" type="DynamicFontData" id=1] 4 | [ext_resource path="res://Assets/Graphics/Textures/old_paper.png" type="Texture" id=2] 5 | [ext_resource path="res://Source/Gameplay/HUD/PlayerActivity.gd" type="Script" id=3] 6 | 7 | [sub_resource type="DynamicFont" id=1] 8 | size = 36 9 | outline_size = 3 10 | outline_color = Color( 0, 0, 0, 1 ) 11 | use_filter = true 12 | font_data = ExtResource( 1 ) 13 | 14 | [node name="PlayerActivity" type="TextureRect"] 15 | anchor_left = 1.0 16 | anchor_right = 1.0 17 | margin_left = -780.0 18 | margin_top = 72.0 19 | margin_bottom = 142.0 20 | grow_horizontal = 0 21 | mouse_filter = 2 22 | texture = ExtResource( 2 ) 23 | expand = true 24 | script = ExtResource( 3 ) 25 | __meta__ = { 26 | "_edit_use_anchors_": false 27 | } 28 | 29 | [node name="Label" type="Label" parent="."] 30 | anchor_right = 1.0 31 | anchor_bottom = 1.0 32 | grow_horizontal = 0 33 | size_flags_horizontal = 8 34 | custom_fonts/font = SubResource( 1 ) 35 | text = "Player 4 gets 2 troops for occupying 11 countries." 36 | align = 1 37 | valign = 1 38 | __meta__ = { 39 | "_edit_use_anchors_": false 40 | } 41 | -------------------------------------------------------------------------------- /Source/Gameplay/HUD/PlayerListInstance.gd: -------------------------------------------------------------------------------- 1 | extends VBoxContainer 2 | 3 | class_name PlayerListInstance 4 | 5 | onready var color_rect = $Details/Color 6 | onready var name_label = $Details/Name 7 | onready var kick_button = $Details/Kick 8 | 9 | func _on_Kick_pressed(): 10 | Server.kick_player_from_lobby(Server.my_lobby.code, int(name)) 11 | -------------------------------------------------------------------------------- /Source/Gameplay/HUD/QuitGameMenu.gd: -------------------------------------------------------------------------------- 1 | extends TextureRect 2 | 3 | class_name QuitGameMenu 4 | 5 | func cancel(): 6 | GamePlay.game.overlay.hide() 7 | hide() 8 | 9 | func quit_game(): 10 | if get_owner().name == "Game" and GamePlay.online: 11 | Server.leave_lobby() 12 | get_tree().change_scene("res://Source/Main/Main.tscn") 13 | -------------------------------------------------------------------------------- /Source/Gameplay/HUD/SameDeviceMenu.gd: -------------------------------------------------------------------------------- 1 | extends Control 2 | 3 | -------------------------------------------------------------------------------- /Source/Gameplay/HUD/StartGameMenu.gd: -------------------------------------------------------------------------------- 1 | extends TextureRect 2 | 3 | class_name StartGameMenu 4 | 5 | #onready var players = $Info/PlayersRange 6 | 7 | func cancel(): 8 | if get_parent() is ColorRect: 9 | get_parent().hide() 10 | 11 | func start_game(): 12 | #GamePlay.players = players.value 13 | get_tree().change_scene("res://Source/Gameplay/Game/Game.tscn") 14 | 15 | func _on_Join_pressed(): 16 | get_tree().change_scene("res://Source/Gameplay/HUD/JoinGameMenu.tscn") 17 | 18 | func _on_Create_pressed(): 19 | get_tree().change_scene("res://Source/Gameplay/HUD/HostGameMenu.tscn") 20 | -------------------------------------------------------------------------------- /Source/Gameplay/Map/Country/Countries/Afghanistan.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://Source/Gameplay/Map/Country/Country.tscn" type="PackedScene" id=1] 4 | 5 | [node name="Afghanistan" groups=[ 6 | "Asia", 7 | ] instance=ExtResource( 1 )] 8 | 9 | [node name="CollisionPolygon2D" parent="." index="2"] 10 | polygon = PoolVector2Array( -186.288, -91.3193, -155.675, -129.057, -54.4833, -137.766, -26.4217, -183.245, 77.3209, -79.7076, 152.152, -82.6105, 178.513, -48.7432, 184.465, 0.606484, 165.757, 35.4415, 141.948, 58.6649, 135.145, 83.8235, 154.703, 118.659, 138.546, 130.27, 87.5251, 146.72, 23.7489, 179.62, -16.2176, 152.526, -74.0414, 148.655, -75.742, 110.917, -153.974, 9.31523, -153.124, -15.8434, -187.988, -50.6784 ) 11 | -------------------------------------------------------------------------------- /Source/Gameplay/Map/Country/Countries/Alaska.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=2] 2 | 3 | [ext_resource path="res://Source/Gameplay/Map/Country/Country.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://Assets/Graphics/Map/Countries/Alaska.png" type="Texture" id=2] 5 | [ext_resource path="res://Assets/Graphics/Map/Borders/Alaska.png" type="Texture" id=3] 6 | 7 | [node name="Alaska" groups=[ 8 | "NorthAmerica", 9 | ] instance=ExtResource( 1 )] 10 | 11 | [node name="Country" parent="." index="0"] 12 | texture = ExtResource( 2 ) 13 | 14 | [node name="Border" parent="." index="1"] 15 | texture = ExtResource( 3 ) 16 | 17 | [node name="CollisionPolygon2D" parent="." index="2"] 18 | polygon = PoolVector2Array( -140.746, 7.71442, -66.3804, -47.6162, -50.6492, -75.2814, 30.8672, -128.985, 109.523, -128.985, 139.556, -114.338, 106.663, -2.04978, 135.265, 22.3608, 136.696, 100.475, 102.373, 133.022, 83.7814, 80.946, 56.6092, 54.9081, 2.26496, 56.5355, -42.0685, 90.7102, -53.5094, 51.6534, -82.1117, 51.6534 ) 19 | -------------------------------------------------------------------------------- /Source/Gameplay/Map/Country/Countries/Alberta.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=2] 2 | 3 | [ext_resource path="res://Source/Gameplay/Map/Country/Country.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://Assets/Graphics/Map/Borders/Alberta.png" type="Texture" id=2] 5 | [ext_resource path="res://Assets/Graphics/Map/Countries/Alberta.png" type="Texture" id=3] 6 | 7 | [node name="Alberta" groups=[ 8 | "NorthAmerica", 9 | ] instance=ExtResource( 1 )] 10 | 11 | [node name="Country" parent="." index="0"] 12 | texture = ExtResource( 3 ) 13 | 14 | [node name="Border" parent="." index="1"] 15 | texture = ExtResource( 2 ) 16 | 17 | [node name="CollisionPolygon2D" parent="." index="2"] 18 | polygon = PoolVector2Array( -155.566, 15.5172, -132.684, 88.7489, 91.8436, 92.0036, 154.769, -91.8891, -121.243, -93.5165, -122.673, -30.0491, -129.824, -7.26592 ) 19 | -------------------------------------------------------------------------------- /Source/Gameplay/Map/Country/Countries/Argentina.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=2] 2 | 3 | [ext_resource path="res://Source/Gameplay/Map/Country/Country.tscn" 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path="res://Source/Gameplay/Map/Country/Country.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://Assets/Graphics/Map/Countries/Ural.png" type="Texture" id=2] 5 | [ext_resource path="res://Assets/Graphics/Map/Borders/Ural.png" type="Texture" id=3] 6 | 7 | [node name="Ural" groups=[ 8 | "Asia", 9 | ] instance=ExtResource( 1 )] 10 | 11 | [node name="Country" parent="." index="0"] 12 | texture = ExtResource( 2 ) 13 | 14 | [node name="Border" parent="." index="1"] 15 | texture = ExtResource( 3 ) 16 | 17 | [node name="CollisionPolygon2D" parent="." index="2"] 18 | polygon = PoolVector2Array( -110.181, -115.306, -148.794, -198.302, -128.772, -252.005, -75.8582, -232.477, -64.4173, -185.283, -17.2236, -152.735, -11.5031, -118.561, 41.411, -33.9375, 58.5723, 62.0773, 150.1, 177.621, 111.487, 249.225, 52.8519, 211.795, -1.49236, 211.795, -97.3099, 119.035, -94.4497, 40.9215, -138.783, -29.0554, -124.482, -84.386 ) 19 | -------------------------------------------------------------------------------- /Source/Gameplay/Map/Country/Countries/Venezuela.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=2] 2 | 3 | [ext_resource path="res://Source/Gameplay/Map/Country/Country.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://Assets/Graphics/Map/Countries/Venezuela.png" type="Texture" id=2] 5 | [ext_resource path="res://Assets/Graphics/Map/Borders/Venezuela.png" type="Texture" id=3] 6 | 7 | [node name="Venezuela" groups=[ 8 | "SouthAmerica", 9 | ] instance=ExtResource( 1 )] 10 | 11 | [node name="Country" parent="." index="0"] 12 | texture = ExtResource( 2 ) 13 | 14 | [node name="Border" parent="." index="1"] 15 | texture = ExtResource( 3 ) 16 | 17 | [node name="CollisionPolygon2D" parent="." index="2"] 18 | polygon = PoolVector2Array( -218.071, 6.17186, -155.467, -68.7212, -33.468, -112.561, 101.373, -77.8545, 168.793, -37.668, 221.766, -13.9214, 178.425, 37.2251, -70.3887, 50.0117, -99.2831, 106.638, -128.178, 112.118, -137.809, 95.6782, -213.256, 75.585 ) 19 | -------------------------------------------------------------------------------- /Source/Gameplay/Map/Country/Countries/WesternAustralia.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=2] 2 | 3 | [ext_resource path="res://Source/Gameplay/Map/Country/Country.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://Assets/Graphics/Map/Countries/WesternAustralia.png" type="Texture" id=2] 5 | [ext_resource path="res://Assets/Graphics/Map/Borders/WesternAustralia.png" type="Texture" id=3] 6 | 7 | [node name="WesternAustralia" groups=[ 8 | "Australia", 9 | ] instance=ExtResource( 1 )] 10 | 11 | [node name="Country" parent="." index="0"] 12 | texture = ExtResource( 2 ) 13 | 14 | [node name="Border" parent="." index="1"] 15 | texture = ExtResource( 3 ) 16 | 17 | [node name="CollisionPolygon2D" parent="." index="2"] 18 | polygon = PoolVector2Array( -146.14, 231.324, 5.54597, 187.597, 56.108, 118.553, 141.052, 166.884, 242.177, 288.86, 252.289, 189.898, 219.929, -26.4381, 43.9731, -40.2467, 15.6584, -293.406, -162.32, -139.209, -239.175, -102.386, -239.175, -21.8352, -208.837, 173.788 ) 19 | -------------------------------------------------------------------------------- /Source/Gameplay/Map/Country/Countries/WesternEurope.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=2] 2 | 3 | [ext_resource path="res://Source/Gameplay/Map/Country/Country.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://Assets/Graphics/Map/Borders/WesternEurope.png" type="Texture" id=2] 5 | [ext_resource path="res://Assets/Graphics/Map/Countries/WesternEurope.png" type="Texture" id=3] 6 | 7 | [node name="WesternEurope" groups=[ 8 | "Europe", 9 | ] instance=ExtResource( 1 )] 10 | 11 | [node name="Country" parent="." index="0"] 12 | texture = ExtResource( 3 ) 13 | 14 | [node name="Border" parent="." index="1"] 15 | texture = ExtResource( 2 ) 16 | 17 | [node name="CollisionPolygon2D" parent="." index="2"] 18 | polygon = PoolVector2Array( -49.0523, 173.502, 54.3693, 117.396, 85.6363, 12.0252, 120.511, 17.499, 144.563, -64.608, 131.334, -149.452, 91.6492, -187.768, 49.559, -143.978, 9.87396, -145.346, -0.949235, -116.609, -44.242, -122.083, -75.5089, -102.925, -12.975, -60.5026, -38.2291, -16.7123, -116.397, -16.7123, -127.22, 14.7621, -116.397, 55.8155, -151.271, 118.764, -103.168, 173.502 ) 19 | -------------------------------------------------------------------------------- /Source/Gameplay/Map/Country/Countries/WesternUnitedStates.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=2] 2 | 3 | [ext_resource path="res://Source/Gameplay/Map/Country/Country.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://Assets/Graphics/Map/Countries/WesternUnitedStates.png" type="Texture" id=2] 5 | [ext_resource path="res://Assets/Graphics/Map/Borders/WesternUnitedStates.png" type="Texture" id=3] 6 | 7 | [node name="WesternUnitedStates" groups=[ 8 | "NorthAmerica", 9 | ] instance=ExtResource( 1 )] 10 | 11 | [node name="Country" parent="." index="0"] 12 | texture = ExtResource( 2 ) 13 | 14 | [node name="Border" parent="." index="1"] 15 | texture = ExtResource( 3 ) 16 | 17 | [node name="CollisionPolygon2D" parent="." index="2"] 18 | polygon = PoolVector2Array( -165.152, -43.1035, -96.9697, -141.379, 178.788, -141.379, 133.333, -6.89655, 48.4848, 48.2759, 4.54545, 144.828, -96.9697, 132.759, -127.273, 89.6552, -174.242, 75.8621 ) 19 | -------------------------------------------------------------------------------- /Source/Gameplay/Map/Country/Countries/Yakutsk.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=2] 2 | 3 | [ext_resource path="res://Source/Gameplay/Map/Country/Country.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://Assets/Graphics/Map/Countries/Yakutsk.png" type="Texture" id=2] 5 | [ext_resource path="res://Assets/Graphics/Map/Borders/Yakutsk.png" type="Texture" id=3] 6 | 7 | [node name="Yakutsk" groups=[ 8 | "Asia", 9 | ] instance=ExtResource( 1 )] 10 | 11 | [node name="Country" parent="." index="0"] 12 | texture = ExtResource( 2 ) 13 | 14 | [node name="Border" parent="." index="1"] 15 | texture = ExtResource( 3 ) 16 | 17 | [node name="CollisionPolygon2D" parent="." index="2"] 18 | polygon = PoolVector2Array( -101.412, -109.677, -51.7223, -118.376, -22.4183, -90.8297, 108.813, -102.428, 144.487, -54.5842, 127.924, 0.509039, 131.746, 49.803, 69.3159, 45.4535, -18.596, 88.9481, -89.9448, 122.294, -148.553, 7.75815, -88.6707, -42.9856 ) 19 | -------------------------------------------------------------------------------- /Source/Gameplay/Map/Map.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://Assets/Graphics/Map/map drawing.png" type="Texture" id=1] 4 | 5 | [node name="Map" type="Control"] 6 | anchor_right = 1.0 7 | anchor_bottom = 1.0 8 | rect_pivot_offset = Vector2( -431.021, -239.49 ) 9 | __meta__ = { 10 | "_edit_use_anchors_": false 11 | } 12 | 13 | [node name="Image" type="TextureRect" parent="."] 14 | modulate = Color( 0.694118, 0.211765, 0.211765, 1 ) 15 | anchor_left = 0.5 16 | anchor_right = 0.5 17 | margin_left = -576.0 18 | margin_right = 576.0 19 | margin_bottom = 648.0 20 | mouse_filter = 2 21 | texture = ExtResource( 1 ) 22 | expand = true 23 | __meta__ = { 24 | "_edit_use_anchors_": false 25 | } 26 | 27 | [node name="Overlay" type="ColorRect" parent="."] 28 | anchor_right = 1.0 29 | anchor_bottom = 1.0 30 | color = Color( 0, 0, 0, 0.156863 ) 31 | __meta__ = { 32 | "_edit_use_anchors_": false 33 | } 34 | -------------------------------------------------------------------------------- /Source/Gameplay/PlayersQueue/PlayersQueue.gd: -------------------------------------------------------------------------------- 1 | extends Node2D 2 | 3 | class_name PlayersQueue 4 | 5 | var active_player = null 6 | var active_index = -1 7 | 8 | signal active_player_changed(active_index, active_player) 9 | 10 | func _ready(): 11 | setup() 12 | 13 | func setup(): 14 | connect_signals() 15 | play_first_turn() 16 | 17 | func connect_signals(): 18 | for child in get_children(): 19 | if child.has_signal("turn_completed"): 20 | child.connect("turn_completed", self, "next_turn") 21 | 22 | func play_first_turn(): 23 | if get_child_count() > 0: 24 | next_turn(true) 25 | 26 | func next_turn(net_call = false): 27 | active_index += 1 28 | if active_index >= get_child_count(): 29 | active_index = 0 30 | active_player = get_child(active_index) 31 | while active_player.eliminated: 32 | active_index += 1 33 | if active_index >= get_child_count(): 34 | active_index = 0 35 | active_player = get_child(active_index) 36 | active_player.set_active(true) 37 | emit_signal("active_player_changed", active_index, active_player) 38 | if net_call: 39 | return 40 | if not GamePlay.online: return 41 | Server.send_node_func_call(get_path(), "next_turn") 42 | -------------------------------------------------------------------------------- /Source/Gameplay/PlayersQueue/PlayersQueue.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://Source/Gameplay/PlayersQueue/PlayersQueue.gd" type="Script" id=1] 4 | 5 | [node name="PlayersQueue" type="Node2D"] 6 | script = ExtResource( 1 ) 7 | -------------------------------------------------------------------------------- /Source/Gameplay/StateMachine/PlayerStates/PlacementState.gd: -------------------------------------------------------------------------------- 1 | extends PlayerState 2 | 3 | class_name PlacementState 4 | 5 | func enter(player: Player): 6 | .enter(player) 7 | player.hud.set_player_state(get_class()) 8 | player.hud.hide_go_button() 9 | player.hud.show_draft_icon() 10 | 11 | func handle_input(player: Player, input: InputEvent): 12 | return null 13 | 14 | func update(player: Player): 15 | pass 16 | 17 | func exit(player: Player): 18 | .exit(player) 19 | 20 | func country_clicked(player: Player, country: Country): 21 | if not country.occupier or (country.occupier == player and GamePlay.game.occupied_countries == GamePlay.game.total_countries): 22 | if not country.occupier: 23 | country.set_occupier(player) 24 | GamePlay.game.increment_occupied_countries() 25 | player.occupy_country(country) 26 | country.increment_troops() 27 | player.decrement_initial_troops() 28 | country.update() 29 | player.emit_signal("turn_completed") 30 | 31 | func get_class(): 32 | return "Claim" 33 | 34 | func all_troops_placed(player: Player): 35 | return player_states.draft.new() 36 | 37 | func change_player_state(player: Player, state_name = ""): 38 | if state_name == "draft": 39 | return player_states.draft.new() 40 | if state_name == "fortify": 41 | return player_states.fortify.new() 42 | if state_name == "attack": 43 | return player_states.attack.new() 44 | 45 | func get_state_name(): 46 | return "placement" 47 | -------------------------------------------------------------------------------- /Source/Gameplay/StateMachine/PlayerStates/PlayerState.gd: -------------------------------------------------------------------------------- 1 | extends StateMachine 2 | 3 | class_name PlayerState 4 | 5 | var player_states = { 6 | "placement": load("res://Source/Gameplay/StateMachine/PlayerStates/PlacementState.gd"), 7 | "attack": load("res://Source/Gameplay/StateMachine/PlayerStates/AttackState.gd"), 8 | "draft": load("res://Source/Gameplay/StateMachine/PlayerStates/DraftState.gd"), 9 | "fortify": load("res://Source/Gameplay/StateMachine/PlayerStates/FortifyState.gd"), 10 | } 11 | 12 | func enter(player: Player): 13 | .enter(player) 14 | 15 | func handle_input(player: Player, input: InputEvent): 16 | return null 17 | 18 | func update(player: Player): 19 | pass 20 | 21 | func exit(player: Player): 22 | .exit(player) 23 | 24 | func country_clicked(player: Player, country: Country): 25 | pass 26 | 27 | func all_troops_placed(player: Player): 28 | pass 29 | 30 | func go_pressed(player: Player): 31 | pass 32 | 33 | func player_attacked(player: Player, win_chance_percentage, troops: int, player_country: Country, opponent_country: Country): 34 | pass 35 | 36 | func troops_moved(player: Player, troops: int, source_country: Country, destination_country: Country): 37 | pass 38 | 39 | func change_player_state(player: Player, state_name = ""): 40 | pass 41 | 42 | func get_state_name(): 43 | return "player_state" 44 | -------------------------------------------------------------------------------- /Source/Gameplay/StateMachine/state_machine.gd: -------------------------------------------------------------------------------- 1 | extends Node 2 | 3 | class_name StateMachine 4 | 5 | func enter(player): 6 | pass 7 | #print("New state: ", get_class()) 8 | 9 | func handle_input(player, input: InputEvent): 10 | return null 11 | 12 | func update(player): 13 | pass 14 | 15 | func exit(player): 16 | pass 17 | #print("Previous state: ", get_class().) 18 | -------------------------------------------------------------------------------- /Source/Menu/HMenu.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://Source/Menu/HMenu.gd" type="Script" id=1] 4 | 5 | [node name="HMenu" type="HBoxContainer"] 6 | margin_right = 40.0 7 | margin_bottom = 40.0 8 | custom_constants/separation = 20 9 | script = ExtResource( 1 ) 10 | __meta__ = { 11 | "_edit_use_anchors_": false 12 | } 13 | -------------------------------------------------------------------------------- /Source/Menu/VMenu.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://Source/Menu/VMenu.gd" type="Script" id=1] 4 | 5 | [node name="VMenu" type="VBoxContainer"] 6 | margin_right = 40.0 7 | margin_bottom = 40.0 8 | custom_constants/separation = 20 9 | script = ExtResource( 1 ) 10 | __meta__ = { 11 | "_edit_use_anchors_": false 12 | } 13 | -------------------------------------------------------------------------------- /Source/Server/HighLevelServer.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://Source/Server/HighLevelServer.gd" type="Script" id=1] 4 | 5 | [node name="HighLevelServer" type="Node"] 6 | script = ExtResource( 1 ) 7 | -------------------------------------------------------------------------------- /Source/Server/WebSocketsServer.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://Source/Server/WebSocketsServer.gd" type="Script" id=1] 4 | 5 | [node name="WebSocketsServer" type="Node"] 6 | script = ExtResource( 1 ) 7 | -------------------------------------------------------------------------------- /default_env.tres: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/argosopentech/Conquest/d0dbaa8fb50ef9348a8910cac2c80e453c99bd0a/icon.png -------------------------------------------------------------------------------- /icon.png.import: 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--------------------------------------------------------------------------------