├── .clang-format ├── .clang-tidy ├── .gitignore ├── ArmASR.uplugin ├── CONTRIBUTING.md ├── Config └── FilterPlugin.ini ├── LICENSES └── MIT.txt ├── README.md ├── RELEASE-NOTES.md ├── Resources ├── Icon128.png ├── logo.png ├── plugin_enabled.png └── ui_settings.png ├── SECURITY.md ├── Shaders └── Private │ ├── AccumulatePass.usf │ ├── ComputeLuminancePyramidPass.usf │ ├── ConvertVelocity.usf │ ├── CopyExposure.usf │ ├── CreateReactiveMask.usf │ ├── DepthClipPass.usf │ ├── LockPass.usf │ ├── RCASPass.usf │ ├── ReconstructPrevDepthPass.usf │ └── fsr2 │ ├── ffxm_common_types.h │ ├── ffxm_core.h │ ├── ffxm_core_cpu.h │ ├── ffxm_core_gpu_common.h │ ├── ffxm_core_gpu_common_half.h │ ├── ffxm_core_hlsl.h │ ├── ffxm_core_portability.h │ ├── ffxm_fsr1.h │ ├── ffxm_fsr2_accumulate.h │ ├── ffxm_fsr2_accumulate_pass_fs.hlsl │ ├── ffxm_fsr2_autogen_reactive_pass_fs.hlsl │ ├── ffxm_fsr2_callbacks_hlsl.h │ ├── ffxm_fsr2_common.h │ ├── ffxm_fsr2_compute_luminance_pyramid.h │ ├── ffxm_fsr2_compute_luminance_pyramid_pass.hlsl │ ├── ffxm_fsr2_depth_clip.h │ ├── ffxm_fsr2_depth_clip_pass_fs.hlsl │ ├── ffxm_fsr2_lock.h │ ├── ffxm_fsr2_lock_pass.hlsl │ ├── ffxm_fsr2_postprocess_lock_status.h │ ├── ffxm_fsr2_rcas.h │ ├── ffxm_fsr2_rcas_pass_fs.hlsl │ ├── ffxm_fsr2_reconstruct_dilated_velocity_and_previous_depth.h │ ├── ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl │ ├── ffxm_fsr2_reproject.h │ ├── ffxm_fsr2_resources.h │ ├── ffxm_fsr2_sample.h │ ├── ffxm_fsr2_upsample.h │ └── ffxm_spd.h └── Source └── ArmASR ├── ArmASR.Build.cs ├── Private ├── ArmASR.cpp ├── ArmASRFXSystem.cpp ├── ArmASRFXSystem.h ├── ArmASRInfo.h ├── ArmASRPassthroughDenoiser.cpp ├── ArmASRPassthroughDenoiser.h ├── ArmASRSettings.cpp ├── ArmASRTemporalUpscaler.h ├── Shaders │ ├── ArmASRAccumulate.h │ ├── ArmASRComputeLuminancePyramid.h │ ├── ArmASRConvertVelocity.h │ ├── ArmASRCopyExposure.h │ ├── ArmASRCreateReactiveMask.h │ ├── ArmASRDepthClip.h │ ├── ArmASRLock.h │ ├── ArmASRRCAS.h │ ├── ArmASRReconstructPrevDepth.h │ ├── ArmASRShaderParameters.cpp │ ├── ArmASRShaderParameters.h │ └── ArmASRShaderUtils.h └── Tests │ └── SmokeTests.cpp └── Public ├── ArmASR.h └── ArmASRSettings.h /.clang-format: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/.clang-format -------------------------------------------------------------------------------- /.clang-tidy: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/.clang-tidy -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | Binaries/ 2 | Intermediate/ -------------------------------------------------------------------------------- /ArmASR.uplugin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/ArmASR.uplugin -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/CONTRIBUTING.md -------------------------------------------------------------------------------- /Config/FilterPlugin.ini: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Config/FilterPlugin.ini -------------------------------------------------------------------------------- /LICENSES/MIT.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/LICENSES/MIT.txt -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/README.md -------------------------------------------------------------------------------- /RELEASE-NOTES.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/RELEASE-NOTES.md -------------------------------------------------------------------------------- /Resources/Icon128.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Resources/Icon128.png -------------------------------------------------------------------------------- /Resources/logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Resources/logo.png -------------------------------------------------------------------------------- /Resources/plugin_enabled.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Resources/plugin_enabled.png -------------------------------------------------------------------------------- /Resources/ui_settings.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Resources/ui_settings.png -------------------------------------------------------------------------------- /SECURITY.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/SECURITY.md -------------------------------------------------------------------------------- /Shaders/Private/AccumulatePass.usf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/AccumulatePass.usf -------------------------------------------------------------------------------- /Shaders/Private/ComputeLuminancePyramidPass.usf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/ComputeLuminancePyramidPass.usf -------------------------------------------------------------------------------- /Shaders/Private/ConvertVelocity.usf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/ConvertVelocity.usf -------------------------------------------------------------------------------- /Shaders/Private/CopyExposure.usf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/CopyExposure.usf -------------------------------------------------------------------------------- /Shaders/Private/CreateReactiveMask.usf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/CreateReactiveMask.usf -------------------------------------------------------------------------------- /Shaders/Private/DepthClipPass.usf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/DepthClipPass.usf -------------------------------------------------------------------------------- /Shaders/Private/LockPass.usf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/LockPass.usf -------------------------------------------------------------------------------- /Shaders/Private/RCASPass.usf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/RCASPass.usf -------------------------------------------------------------------------------- /Shaders/Private/ReconstructPrevDepthPass.usf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/ReconstructPrevDepthPass.usf -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_common_types.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_common_types.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_core.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_core.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_core_cpu.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_core_cpu.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_core_gpu_common.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_core_gpu_common.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_core_gpu_common_half.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_core_gpu_common_half.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_core_hlsl.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_core_hlsl.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_core_portability.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_core_portability.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr1.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr1.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_accumulate.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_accumulate.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_accumulate_pass_fs.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_accumulate_pass_fs.hlsl -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_autogen_reactive_pass_fs.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_autogen_reactive_pass_fs.hlsl -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_callbacks_hlsl.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_callbacks_hlsl.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_common.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_common.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_compute_luminance_pyramid.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_compute_luminance_pyramid.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_compute_luminance_pyramid_pass.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_compute_luminance_pyramid_pass.hlsl -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_depth_clip.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_depth_clip.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_depth_clip_pass_fs.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_depth_clip_pass_fs.hlsl -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_lock.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_lock.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_lock_pass.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_lock_pass.hlsl -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_postprocess_lock_status.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_postprocess_lock_status.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_rcas.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_rcas.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_rcas_pass_fs.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_rcas_pass_fs.hlsl -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_reconstruct_dilated_velocity_and_previous_depth.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_reconstruct_dilated_velocity_and_previous_depth.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_reproject.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_reproject.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_resources.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_resources.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_sample.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_sample.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_fsr2_upsample.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_fsr2_upsample.h -------------------------------------------------------------------------------- /Shaders/Private/fsr2/ffxm_spd.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Shaders/Private/fsr2/ffxm_spd.h -------------------------------------------------------------------------------- /Source/ArmASR/ArmASR.Build.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/ArmASR.Build.cs -------------------------------------------------------------------------------- /Source/ArmASR/Private/ArmASR.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/ArmASR.cpp -------------------------------------------------------------------------------- /Source/ArmASR/Private/ArmASRFXSystem.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/ArmASRFXSystem.cpp -------------------------------------------------------------------------------- /Source/ArmASR/Private/ArmASRFXSystem.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/ArmASRFXSystem.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/ArmASRInfo.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/ArmASRInfo.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/ArmASRPassthroughDenoiser.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/ArmASRPassthroughDenoiser.cpp -------------------------------------------------------------------------------- /Source/ArmASR/Private/ArmASRPassthroughDenoiser.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/ArmASRPassthroughDenoiser.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/ArmASRSettings.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/ArmASRSettings.cpp -------------------------------------------------------------------------------- /Source/ArmASR/Private/ArmASRTemporalUpscaler.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/ArmASRTemporalUpscaler.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/Shaders/ArmASRAccumulate.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/Shaders/ArmASRAccumulate.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/Shaders/ArmASRComputeLuminancePyramid.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/Shaders/ArmASRComputeLuminancePyramid.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/Shaders/ArmASRConvertVelocity.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/Shaders/ArmASRConvertVelocity.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/Shaders/ArmASRCopyExposure.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/Shaders/ArmASRCopyExposure.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/Shaders/ArmASRCreateReactiveMask.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/Shaders/ArmASRCreateReactiveMask.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/Shaders/ArmASRDepthClip.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/Shaders/ArmASRDepthClip.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/Shaders/ArmASRLock.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/Shaders/ArmASRLock.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/Shaders/ArmASRRCAS.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/Shaders/ArmASRRCAS.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/Shaders/ArmASRReconstructPrevDepth.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/Shaders/ArmASRReconstructPrevDepth.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/Shaders/ArmASRShaderParameters.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/Shaders/ArmASRShaderParameters.cpp -------------------------------------------------------------------------------- /Source/ArmASR/Private/Shaders/ArmASRShaderParameters.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/Shaders/ArmASRShaderParameters.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/Shaders/ArmASRShaderUtils.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/Shaders/ArmASRShaderUtils.h -------------------------------------------------------------------------------- /Source/ArmASR/Private/Tests/SmokeTests.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Private/Tests/SmokeTests.cpp -------------------------------------------------------------------------------- /Source/ArmASR/Public/ArmASR.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Public/ArmASR.h -------------------------------------------------------------------------------- /Source/ArmASR/Public/ArmASRSettings.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/arm/accuracy-super-resolution-for-unreal/HEAD/Source/ArmASR/Public/ArmASRSettings.h --------------------------------------------------------------------------------