├── plain ├── magic-items │ ├── Bracers Of Archery.md │ ├── Bracers Of Defense.md │ ├── Kytherian Cog.md │ ├── Hat Of Intellect.md │ ├── Bag Of Devouring.md │ ├── Amulet Of Vitality.md │ ├── Circlet Of Wisdom.md │ ├── Necklace Of Charm.md │ ├── Gauntlets Of Might.md │ ├── Gloves Of Agility.md │ ├── Pipe Of The Rolling Hills.md │ ├── Potion Of Flying.md │ ├── Potion Of Giant Strength.md │ ├── Hat Of The Hound.md │ ├── Jewel Of Barbalt.md │ ├── Ophidian Armor.md │ ├── Potion Of Legendary Deeds.md │ ├── Boots Of The Cat.md │ ├── Immovable Rod.md │ ├── Scarab Of Protection.md │ ├── Helm Of Mind Reading.md │ ├── Staff Of Healing.md │ ├── Hourglass Of The Black Sands.md │ ├── Nightcloak Armor.md │ ├── Silver Mace Of Wrath.md │ ├── Tome Of Hadebe.md │ ├── Dagger Of The Goblin Hero.md │ ├── Potion Of Polymorph.md │ ├── Shortsword Of The Thief.md │ ├── Goblin Bomb.md │ ├── Magic Ink.md │ ├── Potion Of Invisibility.md │ ├── Bead Of Force.md │ ├── Boots Of Dancing.md │ ├── Wraith Chain.md │ ├── Boots Of Hovering.md │ ├── Pearl Of Power.md │ ├── Potion Of Forgetfulness.md │ ├── True Name.md │ ├── Alabaster Destrier.md │ ├── Cloak Of Elvenkind.md │ ├── Onyx Destrier.md │ ├── Potion Of Healing.md │ ├── Amulet Of Secrecy.md │ ├── Egg Of The Cockatrice.md │ ├── Moonwrought Chainmail.md │ ├── Scimitar Of The Ash Moon.md │ ├── Trident Of The Seas.md │ ├── Spyglass Of True Sight.md │ ├── Bag Of Badgers.md │ ├── Crystal Ball.md │ ├── Shield Of The Crusader.md │ ├── Horned Helm Of Ramlaat.md │ ├── Genie Lamp.md │ ├── Bag Of Holding.md │ ├── Shield Of The Lion.md │ ├── Sword Of The Ancients.md │ ├── Well Of Many Worlds.md │ ├── Braks Book of Misspells.md │ ├── Flying Carpet.md │ ├── Ring Of Feather Falling.md │ ├── Obsidian Witchknife.md │ ├── Cloak Of The Bat.md │ ├── Pipes Of The Sewers.md │ ├── Ring Of Fireballs.md │ ├── War Horn Of The Angels.md │ ├── Armor Of The Oni.md │ ├── Potion Of Vitality.md │ ├── Wand Of Warding.md │ ├── The Malediction Infernal.md │ ├── Robe Of The Archmage.md │ ├── Ring Of Invisibility.md │ ├── Armor Of Saint Terragnis.md │ ├── Wand Of Unlife.md │ ├── Robe Of The Sorcerer.md │ ├── Greataxe Of The Horde.md │ ├── Longbow Of The Elven Kings.md │ ├── Tome Of Gehemna.md │ ├── Warhammer Of The Dwarf Lords.md │ ├── Portable Hole.md │ ├── Robe Of The Druid.md │ ├── Potion Of Extirpation.md │ ├── Ring Of Ramlaat.md │ ├── Tome Mordanticus.md │ └── Braks Cube of Perfection.md ├── spells │ ├── Bless.md │ ├── Mass Cure.md │ ├── Dispel Magic.md │ ├── Hold Person.md │ ├── Misty Step.md │ ├── Smite.md │ ├── Wrath.md │ ├── Sending.md │ ├── Zone of Truth.md │ ├── Dimension Door.md │ ├── Regenerate.md │ ├── Flame Strike.md │ ├── Acid Arrow.md │ ├── Light.md │ ├── Shield of Faith.md │ ├── Cleansing Weapon.md │ ├── Fireball.md │ ├── Heal.md │ ├── Fly.md │ ├── Silence.md │ ├── Holy Weapon.md │ ├── Restoration.md │ ├── Stoneskin.md │ ├── Blind-Deafen.md │ ├── Feather Fall.md │ ├── Invisibility.md │ ├── Levitate.md │ ├── Mage Armor.md │ ├── Control Water.md │ ├── Fixed Object.md │ ├── Magic Missile.md │ ├── Lay To Rest.md │ ├── Hold Monster.md │ ├── Hold Portal.md │ ├── Cure Wounds.md │ ├── Passwall.md │ ├── Telekinesis.md │ ├── Web.md │ ├── Alarm.md │ ├── Augury.md │ ├── Detect Magic.md │ ├── Lightning Bolt.md │ ├── Knock.md │ ├── Arcane Eye.md │ ├── Sleep.md │ ├── Floating Disk.md │ ├── Burning Hands.md │ ├── Protection From Energy.md │ ├── Alter Self.md │ ├── Power Word Kill.md │ ├── Resilient Sphere.md │ ├── Confusion.md │ ├── Fabricate.md │ ├── Pillar of Salt.md │ ├── Animate Dead.md │ ├── Disintegrate.md │ ├── Wall of Force.md │ ├── Wish.md │ ├── Commune.md │ ├── Teleport.md │ ├── Gaseous Form.md │ ├── Plane Shift.md │ ├── Divine Vengeance.md │ ├── Charm Person.md │ ├── Cloudkill.md │ ├── Create Undead.md │ ├── Prophecy.md │ ├── Detect Thoughts.md │ ├── Divination.md │ ├── Mirror Image.md │ ├── Shapechange.md │ ├── Command.md │ ├── Antimagic Shell.md │ └── Turn Undead.md └── monsters │ ├── monster-spells │ ├── int │ │ ├── Phase.md │ │ ├── Arcane Armor.md │ │ ├── Barkskin.md │ │ ├── Blast.md │ │ ├── Flight.md │ │ ├── Float.md │ │ ├── Shadow Leap.md │ │ ├── Mithralskin.md │ │ ├── True Name.md │ │ ├── Venom.md │ │ ├── Bind.md │ │ ├── Blast 2.md │ │ ├── Magic Bolt.md │ │ ├── Cancel.md │ │ ├── Conjure Flames.md │ │ ├── Hiss.md │ │ ├── Imbue.md │ │ ├── Levitate.md │ │ ├── Void Step.md │ │ ├── Enervate.md │ │ ├── Snare.md │ │ ├── Fireblast.md │ │ ├── Beguile.md │ │ ├── Wither.md │ │ ├── Death Bolt.md │ │ ├── Null.md │ │ ├── Sigil of Doom.md │ │ ├── Summon Bear.md │ │ ├── Summon Cobra.md │ │ ├── Whispers.md │ │ ├── Banish.md │ │ ├── Thunderclap.md │ │ └── Absorb.md │ ├── wis │ │ ├── Abolish.md │ │ ├── Skitter.md │ │ ├── Unmake.md │ │ ├── Omens.md │ │ ├── Deathtouch.md │ │ ├── Healing Touch.md │ │ ├── Abjure.md │ │ ├── Healing Touch 2.md │ │ ├── Riddle.md │ │ ├── Snuff.md │ │ ├── Time Bend.md │ │ ├── Anoint.md │ │ ├── Bug Brain.md │ │ ├── Rebuke.md │ │ ├── Stink Bomb.md │ │ ├── Holy Flame.md │ │ ├── Summon Spiders.md │ │ ├── Anchor.md │ │ ├── Portent.md │ │ ├── Gate.md │ │ ├── Web.md │ │ └── Time Stop.md │ └── cha │ │ ├── Agony.md │ │ ├── Fade.md │ │ ├── Invisibility.md │ │ ├── Hellfrost.md │ │ ├── Mist.md │ │ ├── Whispers.md │ │ ├── Hypnotize.md │ │ ├── Spider Swarm.md │ │ ├── Scorpion Sting.md │ │ ├── Fools Gold.md │ │ └── Illusion.md │ └── statblocks │ ├── Peasant.md │ ├── Gorilla.md │ ├── Thug.md │ ├── Bat, Giant.md │ ├── Bat, Swarm.md │ ├── Horse.md │ ├── Lion.md │ ├── Camel.md │ ├── Mastiff.md │ ├── Moose.md │ ├── Panther.md │ ├── Scarab, Swarm.md │ ├── Brachiosaurus.md │ ├── Shark.md │ ├── Ape.md │ ├── Crocodile.md │ ├── Pegasus.md │ ├── Tyrannosaurus.md │ ├── Merfolk.md │ ├── Smilodon.md │ ├── Worg.md │ ├── Ogre.md │ ├── Griffon.md │ ├── Guard.md │ ├── Hippogriff.md │ ├── Pirate.md │ ├── Spider, Swarm.md │ ├── Plesiosaurus.md │ ├── Violet Fungus.md │ ├── Wasp, Giant.md │ ├── Gladiator.md │ ├── Jellyfish.md │ ├── Scorpion.md │ ├── Shark, Megalodon.md │ ├── Soldier.md │ ├── Spider.md │ ├── Centipede, Swarm.md │ ├── Cockatrice.md │ ├── Ankheg.md │ ├── Bugbear.md │ ├── Crab, Giant.md │ ├── Cyclops.md │ ├── Goblin, Boss.md │ ├── Goblin.md │ ├── Mimic.md │ ├── Nightmare.md │ ├── Rot Flower.md │ ├── Snake, Cobra.md │ ├── Viperian.md │ ├── Wolf.md │ ├── Assassin.md │ ├── Badger.md │ ├── Fairy.md │ ├── Kobold.md │ ├── Lizardfolk.md │ ├── Piranha, Swarm.md │ ├── Snake, Swarm.md │ ├── Velociraptor.md │ ├── Centaur.md │ ├── Demon, Dretch.md │ ├── Dung Beetle, Giant.md │ ├── Roc.md │ ├── Animated Armor.md │ ├── Beastman.md │ ├── Boar.md │ ├── Orc, Chieftain.md │ ├── Orc.md │ ├── Unicorn.md │ ├── Vulture.md │ ├── Wolf, Dire.md │ ├── Angel, Seraph.md │ ├── Ape, Snow.md │ ├── Berserker.md │ ├── Chuul.md │ ├── Elf.md │ ├── Giant, Goat.md │ ├── Giant, Hill.md │ ├── Owlbear.md │ ├── Reaver.md │ ├── Acolyte.md │ ├── Bear, Brown.md │ ├── Frog, Giant.md │ ├── Skeleton.md │ ├── Darkmantle.md │ ├── Deep One.md │ ├── Elephant.md │ ├── Shadow.md │ ├── Bandit.md │ ├── Hippopotamus.md │ ├── Leech, Giant.md │ ├── Rhinoceros.md │ ├── Snake, Giant.md │ ├── Will-o'-wisp.md │ ├── Basilisk.md │ ├── Gargoyle.md │ ├── Knight.md │ ├── Naga, Bone.md │ ├── Angel, Domini.md │ ├── Azer.md │ ├── Pterodactyl.md │ ├── Wyvern.md │ ├── Giant, Fire.md │ ├── Gnoll.md │ ├── Ochre Jelly.md │ ├── Rust Monster.md │ ├── Manta Ray, Giant.md │ ├── Stingbat.md │ ├── Triceratops.md │ ├── Centipede, Giant.md │ ├── Demon, Glabrezu.md │ ├── Rat, Swarm.md │ ├── Rat.md │ ├── Spider, Giant.md │ ├── Black Pudding.md │ ├── Ettercap.md │ ├── Sahuagin.md │ ├── Ghoul.md │ ├── Hobgoblin.md │ ├── Rat, Giant.md │ ├── Scarecrow.md │ ├── Bear, Polar.md │ ├── Bulette.md │ ├── Cave Creeper.md │ ├── Elemental, Fire Greater.md │ ├── Elemental, Fire Lesser.md │ ├── Giant, Frost.md │ ├── Rat, Dire.md │ ├── Devil, Barbed.md │ ├── Drow.md │ ├── Mammoth.md │ ├── Troll.md │ ├── Zombie.md │ ├── Gnome, Deep.md │ ├── Gray Ooze.md │ ├── Mushroomfolk.md │ ├── Thief.md │ ├── Dragon, Swamp.md │ ├── Dryad.md │ ├── Giant, Cloud.md │ ├── Elemental, Air Greater.md │ ├── Elemental, Air Lesser.md │ ├── Scorpion, Giant.md │ ├── Strangler.md │ ├── Werewolf.md │ ├── Otyugh.md │ ├── Elemental, Earth Greater.md │ ├── Elemental, Earth Lesser.md │ ├── Manticore.md │ ├── Siren.md │ ├── Wererat.md │ ├── Chimera.md │ ├── Giant, Stone.md │ ├── Harpy.md │ ├── Minotaur.md │ ├── Primordial Slime.md │ ├── Demon, Marilith.md │ ├── Golem, Clay.md │ ├── Golem, Iron.md │ ├── Golem, Stone.md │ ├── Viperian, Ophid.md │ ├── Cultist.md │ ├── Drow, Drider.md │ ├── Void Spawn.md │ ├── Golem, Flesh.md │ ├── Grick.md │ ├── Hag, Sea.md │ ├── Rime Walker.md │ ├── Cave Brute.md │ ├── Treant.md │ ├── Devil, Horned.md │ ├── Hag, Night.md │ ├── Octopus, Giant.md │ └── Void Spider.md └── frontmatter ├── magic-items ├── Bracers Of Archery.md ├── Kytherian Cog.md ├── Bracers Of Defense.md ├── Hat Of Intellect.md ├── Bag Of Devouring.md ├── Circlet Of Wisdom.md ├── Amulet Of Vitality.md ├── Necklace Of Charm.md ├── Gauntlets Of Might.md ├── Gloves Of Agility.md ├── Potion Of Flying.md ├── Pipe Of The Rolling Hills.md ├── Potion Of Giant Strength.md ├── Hat Of The Hound.md ├── Potion Of Legendary Deeds.md ├── Jewel Of Barbalt.md ├── Ophidian Armor.md ├── Boots Of The Cat.md ├── Scarab Of Protection.md ├── Immovable Rod.md ├── Helm Of Mind Reading.md ├── Hourglass Of The Black Sands.md ├── Staff Of Healing.md ├── Nightcloak Armor.md ├── Silver Mace Of Wrath.md ├── Tome Of Hadebe.md ├── Dagger Of The Goblin Hero.md ├── Magic Ink.md ├── Potion Of Polymorph.md ├── Shortsword Of The Thief.md ├── Bead Of Force.md ├── Goblin Bomb.md ├── Potion Of Invisibility.md ├── Boots Of Dancing.md ├── Boots Of Hovering.md ├── Pearl Of Power.md ├── Wraith Chain.md ├── Potion Of Forgetfulness.md ├── True Name.md ├── Alabaster Destrier.md ├── Cloak Of Elvenkind.md ├── Onyx Destrier.md ├── Potion Of Healing.md ├── Amulet Of Secrecy.md ├── Egg Of The Cockatrice.md ├── Moonwrought Chainmail.md ├── Scimitar Of The Ash Moon.md ├── Trident Of The Seas.md ├── Crystal Ball.md ├── Spyglass Of True Sight.md ├── Bag Of Badgers.md ├── Shield Of The Crusader.md ├── Horned Helm Of Ramlaat.md ├── Genie Lamp.md ├── Bag Of Holding.md ├── Sword Of The Ancients.md └── Well Of Many Worlds.md ├── spells ├── Bless.md ├── Mass Cure.md ├── Dispel Magic.md ├── Hold Person.md ├── Misty Step.md ├── Smite.md ├── Wrath.md ├── Zone of Truth.md ├── Sending.md ├── Flame Strike.md ├── Regenerate.md ├── Acid Arrow.md ├── Fireball.md └── Shield of Faith.md └── monsters └── monster-spells ├── int ├── Blast.md ├── Phase.md ├── Barkskin.md ├── Float.md ├── Shadow Leap.md ├── Arcane Armor.md ├── Flight.md ├── Hiss.md ├── Mithralskin.md ├── True Name.md ├── Venom.md ├── Blast 2.md ├── Conjure Flames.md └── Magic Bolt.md ├── wis ├── Abolish.md ├── Unmake.md ├── Omens.md └── Skitter.md └── cha ├── Agony.md ├── Fade.md └── Invisibility.md /plain/magic-items/Bracers Of Archery.md: -------------------------------------------------------------------------------- 1 | *Leather bracers embossed with soaring hawks.* 2 | 3 | **Benefit.** You deal +1 damage with ranged weapons. 4 | -------------------------------------------------------------------------------- /plain/spells/Bless.md: -------------------------------------------------------------------------------- 1 | *Tier 2, priest* 2 | 3 | **Duration:** Instant 4 | **Range:** Close 5 | 6 | One creature you touch gains a luck token. 7 | 8 | -------------------------------------------------------------------------------- /plain/magic-items/Bracers Of Defense.md: -------------------------------------------------------------------------------- 1 | *Steel bracers traced with dwarvish runes of protection.* 2 | 3 | **Benefit.** You get a +1 bonus to your armor class. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Kytherian Cog.md: -------------------------------------------------------------------------------- 1 | *A coin-sized, toothed wheel buffed to a silvery shine.* 2 | 3 | **Benefit.** You start every session with a luck token. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Hat Of Intellect.md: -------------------------------------------------------------------------------- 1 | *A floppy, pointed hat with a wide brim.* 2 | 3 | **Benefit.** Your Intelligence stat becomes 18 (+4) while wearing this hat. 4 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Phase.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Self 5 | **Ability:** Int 6 | 7 | Teleport up to one mile. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Arcane Armor.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** 2d4 rounds 4 | **Range:** Self 5 | **Ability:** Int 6 | 7 | AC 16 for 2d4 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Barkskin.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Self 5 | **Ability:** Int 6 | 7 | AC becomes 15 for 5 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Blast.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Far 5 | **Ability:** Int 6 | 7 | Far, one target. 2d6 damage. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Flight.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Self 5 | **Ability:** Int 6 | 7 | Fly double near for 5 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Float.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Self 5 | **Ability:** Int 6 | 7 | Fly double near for 5 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Shadow Leap.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Self 5 | **Ability:** Int 6 | 7 | Teleport up to 100 miles. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Abolish.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** 4 | **Range:** Far 5 | **Ability:** Wis 6 | 7 | One target in far takes 5d8 damage. 8 | -------------------------------------------------------------------------------- /plain/spells/Mass Cure.md: -------------------------------------------------------------------------------- 1 | *Tier 3, priest* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | 6 | All allies within near range of you regain 2d6 hit points. 7 | 8 | 9 | -------------------------------------------------------------------------------- /plain/magic-items/Bag Of Devouring.md: -------------------------------------------------------------------------------- 1 | *A worn, leather pouch with tight drawstrings.* 2 | 3 | **Curse.** This bag devours and destroys anything placed inside it in 1d6 rounds. 4 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/cha/Agony.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | **Ability:** Cha 6 | 7 | One target in near takes 3d8 damage. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/cha/Fade.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** 1d4 rounds 4 | **Range:** Self 5 | **Ability:** Cha 6 | 7 | Become invisible for 1d4 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Mithralskin.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Self 5 | **Ability:** Int 6 | 7 | AC becomes 18 for 5 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/True Name.md: -------------------------------------------------------------------------------- 1 | *Tier 5, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | Learn the *True Name* of target. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Venom.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Far 5 | **Ability:** Int 6 | 7 | One target in far takes 2d8 damage. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Skitter.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Self 5 | **Ability:** Wis 6 | 7 | Climb like a spider for 5 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Unmake.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Far 5 | **Ability:** Wis 6 | 7 | One target in far takes 3d8 damage. 8 | -------------------------------------------------------------------------------- /plain/spells/Dispel Magic.md: -------------------------------------------------------------------------------- 1 | *Tier 3, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | 6 | End one spell that affects one target you can see in range. 7 | 8 | 9 | -------------------------------------------------------------------------------- /plain/magic-items/Amulet Of Vitality.md: -------------------------------------------------------------------------------- 1 | *A gold amulet with a red ruby teardrop at its center.* 2 | 3 | **Benefit.** Your Constitution stat becomes 18 (+4) while wearing this amulet. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Circlet Of Wisdom.md: -------------------------------------------------------------------------------- 1 | *A thin, silver circlet set with a shimmering, blue pearl.* 2 | 3 | **Benefit.** Your Wisdom stat becomes 18 (+4) while wearing this circlet. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Necklace Of Charm.md: -------------------------------------------------------------------------------- 1 | *A gold, fishbone chain that shimmers with subtle beauty.* 2 | 3 | **Benefit.** Your Charisma stat becomes 18 (+4) while wearing this necklace. 4 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/cha/Invisibility.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** 2d4 rounds 4 | **Range:** Self 5 | **Ability:** Cha 6 | 7 | Become invisible for 2d4 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Bind.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** 1d4 rounds 4 | **Range:** Far 5 | **Ability:** Int 6 | 7 | One humanoid in far paralyzed 1d4 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Blast 2.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | One creature in near takes 5d8 damage. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Magic Bolt.md: -------------------------------------------------------------------------------- 1 | *Tier 1, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Far 5 | **Ability:** Int 6 | 7 | 1d4 damage to one target within far. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Omens.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** 1d4 rounds 4 | **Range:** Self 5 | **Ability:** Wis 6 | 7 | ADV on all actions for 1d4 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Cancel.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | End one spell affecting a target within near. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Conjure Flames.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Far 5 | **Ability:** Int 6 | 7 | One target in far takes 2d6 damage. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Hiss.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** Instant 4 | 5 | **Range:** Far 6 | 7 | **Ability:** Int 8 | 9 | End one spell within far. 10 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Deathtouch.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Close 5 | **Ability:** Wis 6 | 7 | 2d4 damage to one creature within close. 8 | -------------------------------------------------------------------------------- /plain/spells/Hold Person.md: -------------------------------------------------------------------------------- 1 | *Tier 2, wizard* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | 6 | You magically paralyze one humanoid creature of LV 4 or less you can see within range. 7 | -------------------------------------------------------------------------------- /plain/spells/Misty Step.md: -------------------------------------------------------------------------------- 1 | *Tier 2, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Self 5 | 6 | In a puff of smoke, you teleport a near distance to an area you can see. 7 | 8 | 9 | -------------------------------------------------------------------------------- /plain/magic-items/Gauntlets Of Might.md: -------------------------------------------------------------------------------- 1 | *Heavy, bronze gauntlets with engravings of Herculean giants.* 2 | 3 | **Benefit.** Your Strength stat becomes 18 (+4) while wearing these gauntlets. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Gloves Of Agility.md: -------------------------------------------------------------------------------- 1 | *Thin, leather gloves that seem to meld with the wearer's hands.* 2 | 3 | **Benefit.** Your Dexterity stat becomes 18 (+4) while wearing these gloves. 4 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Imbue.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** 10 rounds 4 | **Range:** Self 5 | **Ability:** Int 6 | 7 | Staff becomes a +3 magic weapon for 10 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Levitate.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** Focus 4 | **Range:** Close 5 | **Ability:** Int 6 | 7 | Hover near for duration, vertical movement only. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Void Step.md: -------------------------------------------------------------------------------- 1 | *Tier 5, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Self and 4 willing targets 5 | **Ability:** Int 6 | 7 | Teleport up to 100 miles. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Healing Touch.md: -------------------------------------------------------------------------------- 1 | *Tier 1, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Close 5 | **Ability:** Wis 6 | 7 | Heal one creature within close for 1d4 HP. 8 | -------------------------------------------------------------------------------- /plain/spells/Smite.md: -------------------------------------------------------------------------------- 1 | *Tier 2, priest* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | 6 | You call down punishing flames on a creature you can see within range. It takes 1d6 damage. 7 | -------------------------------------------------------------------------------- /plain/spells/Wrath.md: -------------------------------------------------------------------------------- 1 | *Tier 4, priest* 2 | 3 | **Duration:** 10 rounds 4 | **Range:** Self 5 | 6 | Your weapons become magical +2 and deal an additional d8 damage for the spell's duration. 7 | -------------------------------------------------------------------------------- /plain/magic-items/Pipe Of The Rolling Hills.md: -------------------------------------------------------------------------------- 1 | *A long, curved pipe that smells of cloves and resin.* 2 | 3 | **Benefit.** Up to three times per day, regain 1d4 hit points when you smoke this pipe. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Potion Of Flying.md: -------------------------------------------------------------------------------- 1 | *A sunny liquid with bubbles that flash and pop like tiny stars.* 2 | 3 | **Benefit.** You can fly a near distance for 10 rounds when you drink this potion. 4 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Enervate.md: -------------------------------------------------------------------------------- 1 | *Tier 5, monster* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | One target within near is stupefied for the duration. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Snare.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | One humanoid target within near paralyzed for duration. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Abjure.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Self 5 | **Ability:** Wis 6 | 7 | End any hostile magical effects affecting Rathgamnon. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Healing Touch 2.md: -------------------------------------------------------------------------------- 1 | *Tier 1, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Close 5 | **Ability:** Wis 6 | 7 | Heal one creature within close for 2d4 HP. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Riddle.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** 1d4 rounds 4 | **Range:** Far 5 | **Ability:** Wis 6 | 7 | One target in far DC 15 INT or stupefied 1d4 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Snuff.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | **Ability:** Wis 6 | 7 | Extinguish all light sources (even magical) within near. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Time Bend.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** 1d4 rounds 4 | **Range:** Near 5 | **Ability:** Wis 6 | 7 | One target in near frozen in time for 1d4 rounds. 8 | -------------------------------------------------------------------------------- /plain/magic-items/Potion Of Giant Strength.md: -------------------------------------------------------------------------------- 1 | *A clay jar holding a stew of green, leafy sludge.* 2 | 3 | **Benefit.** Your Strength becomes 18 (+4) and you deal x2 damage on melee attacks for 10 rounds. 4 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/cha/Hellfrost.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | **Ability:** Cha 6 | 7 | All within near-sized cube extending from oni 3d6 damage. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/cha/Mist.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** 2d4 rounds 4 | **Range:** Self 5 | **Ability:** Cha 6 | 7 | Turn into mist that can fly double near. Lasts 2d4 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Fireblast.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Far 5 | **Ability:** Int 6 | 7 | 4d6 damage to all within a near- sized cube within far. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/cha/Whispers.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** 1d4 4 | **Range:** Near 5 | **Ability:** Cha 6 | 7 | Hostile spells cast on one target in near are DC 9 for 1d4 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Beguile.md: -------------------------------------------------------------------------------- 1 | *Tier 1, monster* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | One target in near of LV 2 or less is stupefied for the duration. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Wither.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | 4d8 damage to enemies within a near-sized cube centered on lich. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Anoint.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** 10 rounds 4 | **Range:** Close 5 | **Ability:** Wis 6 | 7 | One weapon or armor becomes a magic +2 version for 10 rounds. 8 | -------------------------------------------------------------------------------- /plain/spells/Sending.md: -------------------------------------------------------------------------------- 1 | *Tier 3, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Unlimited 5 | 6 | You send a brief, mental message to any creature with whom you are familiar who is on the same plane. 7 | -------------------------------------------------------------------------------- /plain/spells/Zone of Truth.md: -------------------------------------------------------------------------------- 1 | *Tier 2, priest* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | 6 | You compel a creature you can see to speak truth. It can’t utter a deliberate lie while within range. 7 | -------------------------------------------------------------------------------- /plain/magic-items/Hat Of The Hound.md: -------------------------------------------------------------------------------- 1 | *A rounded, jaunty bowler hat.* 2 | 3 | **Benefit.** You can transform into a mastiff each day for up to 10 rounds total. Your clothing and possessions transform with you. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Jewel Of Barbalt.md: -------------------------------------------------------------------------------- 1 | *A coconut-sized ruby cut with a thousand facets.* 2 | 3 | **Benefit.** You roll a critical success on an 18-20. 4 | 5 | **Curse.** You roll a critical failure on a 1-3. 6 | -------------------------------------------------------------------------------- /plain/magic-items/Ophidian Armor.md: -------------------------------------------------------------------------------- 1 | *Glistening, smooth leather of dappled emerald scales.* 2 | 3 | **Bonus.** +1 leather armor. 4 | 5 | **Benefit.** You have advantage on checks to avoid the effects of poison. 6 | -------------------------------------------------------------------------------- /plain/magic-items/Potion Of Legendary Deeds.md: -------------------------------------------------------------------------------- 1 | *A golden elixir that resonates with a faint, angelic chord.* 2 | 3 | **Benefit.** When you drink this potion, you gain one level and your XP total resets to zero. 4 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Death Bolt.md: -------------------------------------------------------------------------------- 1 | *Tier 5, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | One target of LV 9 or less within near DC 15 CON or go to 0 HP. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Null.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** 1d4 Rounds 4 | **Range:** Self 5 | **Ability:** Int 6 | 7 | Hostile spells targeting lich are DC 18 to cast. Lasts 1d4 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Sigil of Doom.md: -------------------------------------------------------------------------------- 1 | *Tier 5, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | One target of LV 9 or less within near DC 15 CON or go to 0 HP. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Bug Brain.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** 1d4 rounds 4 | **Range:** Near 5 | **Ability:** Wis 6 | 7 | Near range, one target. Target's INT drops to 1 for 1d4 rounds. 8 | -------------------------------------------------------------------------------- /plain/magic-items/Boots Of The Cat.md: -------------------------------------------------------------------------------- 1 | *Gray, doeskin boots as thin and soft as slippers.* 2 | 3 | **Benefit.** You can jump up to a near distance from a standstill. Your checks to move silently are always easy (DC 9). 4 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Rebuke.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | **Ability:** Wis 6 | 7 | Chaotic creatures cannot attack priest or come within near range for duration. 8 | -------------------------------------------------------------------------------- /plain/spells/Dimension Door.md: -------------------------------------------------------------------------------- 1 | *Tier 4, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Self 5 | 6 | You teleport yourself and up to one other willing creature within close to any point you can see. 7 | 8 | 9 | -------------------------------------------------------------------------------- /plain/spells/Regenerate.md: -------------------------------------------------------------------------------- 1 | *Tier 4, priest* 2 | 3 | **Duration:** Focus 4 | **Range:** Close 5 | 6 | A creature you touch regains 1d4 hit points on your turn for the duration. This spell also regrows lost body parts. 7 | -------------------------------------------------------------------------------- /plain/magic-items/Immovable Rod.md: -------------------------------------------------------------------------------- 1 | *A short, iron rod with a button on one end.* 2 | 3 | **Benefit.** When you click the button, the rod becomes fixed in space (holds 5,000 lbs). Clicking the button again ends the effect. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Scarab Of Protection.md: -------------------------------------------------------------------------------- 1 | *A brooch made from a horned scarab beetle dipped in gold.* 2 | 3 | **Benefit.** If you die, make a DC 18 Constitution check. If you succeed, you are unconscious instead of dead. 4 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/cha/Hypnotize.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | **Ability:** Cha 6 | 7 | One target in near range who can see naga is helplessly stupefied for duration. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Summon Bear.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | Summon a loyal brown bear that appears within near. It stays for 5 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Stink Bomb.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Far 5 | **Ability:** Wis 6 | 7 | One target within far 2d4 damage and DC 12 CON or DISADV on next check/attack. 8 | -------------------------------------------------------------------------------- /plain/spells/Flame Strike.md: -------------------------------------------------------------------------------- 1 | *Tier 4, priest* 2 | 3 | **Duration:** Instant 4 | **Range:** Far 5 | 6 | You call down a holy pillar of fire, immolating one creature you can see within range. The target takes 2d6 damage. 7 | -------------------------------------------------------------------------------- /plain/magic-items/Helm Of Mind Reading.md: -------------------------------------------------------------------------------- 1 | *A helm carved with brain ridges, a spinal neck-guard, and octopus-like tentacles.* 2 | 3 | **Benefit.** You can cast the detect thoughts spell (pg. 58) three times per day (+4 bonus). 4 | -------------------------------------------------------------------------------- /plain/magic-items/Staff Of Healing.md: -------------------------------------------------------------------------------- 1 | *A knotted, oak stave with a heavy knurl on one end.* 2 | 3 | **Bonus.** +1 staff. 4 | 5 | **Benefit.** Once per day, you can touch a creature with the staff to heal it for 1d6 hit points. 6 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Summon Cobra.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** 1d4 Rounds 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | Summon 1d4 loyal cobras that appear within near. They leave in 1d4 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Whispers.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | All enemies within near of caster have DISADV on spellcasting checks for the duration. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Holy Flame.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Self 5 | **Ability:** Wis 6 | 7 | Weapons ignite in magic flames and deal an additional 1d6 damage for 5 rounds. 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Peasant.md: -------------------------------------------------------------------------------- 1 | 2 | _A commoner in worn clothes._ 3 | 4 | **AC** 10, **HP** 4, **ATK** 1 club +0 (1d4), **MV** near, **S** +0, **D** +0, **C** +0, **I** +0, **W** +0, **Ch** +0, **AL** L, **LV** 1 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/magic-items/Hourglass Of The Black Sands.md: -------------------------------------------------------------------------------- 1 | *An ancient hourglass running with obsidian sand.* 2 | 3 | **Benefit.** Once per day, you can turn the hourglass when you cast a spell. The spell's effects last 1d4 rounds longer. 4 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/cha/Spider Swarm.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** 1d4 Rounds 4 | **Range:** Near 5 | **Ability:** Cha 6 | 7 | A spider swarm appears within near. Stays 1d4 rounds. Follows sorcerer's commands. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Banish.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | All extradimensional creatures within near DC 15 CHA or sent back to their home planes. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Summon Spiders.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Near 5 | **Ability:** Wis 6 | 7 | Summon 2d4 loyal giant spiders that appear within near. They stay for 5 rounds. 8 | -------------------------------------------------------------------------------- /plain/spells/Acid Arrow.md: -------------------------------------------------------------------------------- 1 | *Tier 2, wizard* 2 | 3 | **Duration:** Focus 4 | **Range:** Far 5 | 6 | You conjure a corrosive bolt that hits one foe, dealing 1d6 damage a round. The bolt remains in the target for as long as you focus. 7 | -------------------------------------------------------------------------------- /plain/spells/Light.md: -------------------------------------------------------------------------------- 1 | *Tier 1, priest, wizard* 2 | 3 | **Duration:** 1 hour real time 4 | **Range:** Close 5 | 6 | One object you touch glows with bright, heatless light, illuminating out to a near distance for 1 hour of real time. 7 | -------------------------------------------------------------------------------- /plain/spells/Shield of Faith.md: -------------------------------------------------------------------------------- 1 | *Tier 1, priest* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Self 5 | 6 | A protective force wrought of your holy conviction surrounds you. You gain a +2 bonus to your armor class for the duration. 7 | -------------------------------------------------------------------------------- /plain/magic-items/Nightcloak Armor.md: -------------------------------------------------------------------------------- 1 | *Matte black leathers enchanted to deepen and darken shadows.* 2 | 3 | **Bonus.** +1 leather armor. 4 | 5 | **Benefit.** Once per day, you may choose to automatically pass a Dexterity check to hide. 6 | -------------------------------------------------------------------------------- /plain/magic-items/Silver Mace Of Wrath.md: -------------------------------------------------------------------------------- 1 | *A tarnished, silver mace with seven flanges in the shape of crescent moons.* 2 | 3 | **Bonus.** +1 mace. 4 | 5 | **Benefit.** This weapon deals double damage against creatures with lycanthropy. 6 | -------------------------------------------------------------------------------- /plain/magic-items/Tome Of Hadebe.md: -------------------------------------------------------------------------------- 1 | *A brass-plated book with pages of etched copper leaf.* 2 | 3 | **Benefit.** The tome contains one each of the following scrolls: burning hands (pg. 56), fireball (pg. 60), and prismatic orb (pg. 67). 4 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/cha/Scorpion Sting.md: -------------------------------------------------------------------------------- 1 | *Tier 1, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | **Ability:** Cha 6 | 7 | Near range, one target. 1d6 damage and target has DISADV on next attack roll or check. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Anchor.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** 1d4 rounds 4 | **Range:** Far 5 | **Ability:** Wis 6 | 7 | One target in far DC 18 STR or bound and anchored by chains of golden runes for 1d4 rounds. 8 | -------------------------------------------------------------------------------- /plain/spells/Cleansing Weapon.md: -------------------------------------------------------------------------------- 1 | *Tier 2, priest* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Close 5 | 6 | One weapon you touch is wreathed in purifying flames. It deals an additional 1d4 damage (1d6 vs. undead) for the duration. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Fireball.md: -------------------------------------------------------------------------------- 1 | *Tier 3, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Far 5 | 6 | You hurl a small flame that erupts into a fiery blast. All creatures in a near-sized cube around where the flame lands take 4d6 damage. 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Gorilla.md: -------------------------------------------------------------------------------- 1 | 2 | _Mighty, jungle-dwelling apes._ 3 | 4 | **AC** 12, **HP** 20, **ATK** 2 rend +5 (2d6), **MV** near (climb), **S** +4, **D** +2, **C** +2, **I** -1, **W** +1, **Ch** -1, **AL** N, **LV** 4 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/spells/Heal.md: -------------------------------------------------------------------------------- 1 | *Tier 5, priest* 2 | 3 | **Duration:** Instant 4 | **Range:** Close 5 | 6 | One creature you touch is healed to full hit points. 7 | 8 | You cannot cast this spell again until you complete a rest. 9 | 10 | 11 | -------------------------------------------------------------------------------- /plain/magic-items/Dagger Of The Goblin Hero.md: -------------------------------------------------------------------------------- 1 | *A curved dagger with a half- moon notch at the blade's base.* 2 | 3 | **Bonus.** +1 dagger. 4 | 5 | **Benefit.** You can speak Goblin. All goblinoid creatures react to you with a friendly attitude. 6 | -------------------------------------------------------------------------------- /plain/magic-items/Potion Of Polymorph.md: -------------------------------------------------------------------------------- 1 | *A pickled newt floats in this lavender flask of clear liquid.* 2 | 3 | **Benefit.** When you drink this potion, it casts the polymorph spell (pg. 67) on you with a duration of 1 hour instead of 10 rounds. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Shortsword Of The Thief.md: -------------------------------------------------------------------------------- 1 | *A stubby, gray blade riddled with notches and scars.* 2 | 3 | **Bonus.** +1 shortsword. +2 if wielded by a halfling or thief. 4 | 5 | **Benefit.** Once per day, regain a luck token you just spent. 6 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Portent.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** 2d4 rounds 4 | **Range:** Near 5 | **Ability:** Wis 6 | 7 | Lasts 2d4 rounds. One target in near has advantage or disadvantage on all attack rolls and checks. 8 | -------------------------------------------------------------------------------- /plain/spells/Fly.md: -------------------------------------------------------------------------------- 1 | *Tier 3, wizard* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Self 5 | 6 | Your feet lift from the ground, and you take to the air like a hummingbird. You can fly near for the spell's duration and are able to hover in place. 7 | -------------------------------------------------------------------------------- /plain/spells/Silence.md: -------------------------------------------------------------------------------- 1 | *Tier 2, wizard* 2 | 3 | **Duration:** Focus 4 | **Range:** Far 5 | 6 | You magically mute sound in a near cube within the spell’s range. Creatures inside the area are deafened, and any sounds they create cannot be heard. 7 | -------------------------------------------------------------------------------- /plain/magic-items/Goblin Bomb.md: -------------------------------------------------------------------------------- 1 | *A preserved rat stuffed with an explosive charge and a fuse.* 2 | 3 | **Benefit.** You can light the bomb's fuse and throw it a near distance. It explodes in 1d4 rounds, dealing 2d8 damage to everything in near range. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Magic Ink.md: -------------------------------------------------------------------------------- 1 | *A pot of glossy, black ink that disappears as it dries.* 2 | 3 | **Benefit.** The ink's writing is invisible when cool and can only be seen when warmed up by a nearby source of strong heat. There's enough for 1d4 uses. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Potion Of Invisibility.md: -------------------------------------------------------------------------------- 1 | *This glass vial appears to be empty, but a liquid audibly splashes around inside it.* 2 | 3 | **Benefit.** When you drink this potion, you become invisible for 10 rounds or until you attack or cast a spell. 4 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/cha/Fools Gold.md: -------------------------------------------------------------------------------- 1 | *Tier 2, monster* 2 | 3 | **Duration:** 1 Day 4 | **Range:** Close 5 | **Ability:** Cha 6 | 7 | One small object or small group of similar objects. Turn objects into silver or gold pieces. Lasts 1 day. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/cha/Illusion.md: -------------------------------------------------------------------------------- 1 | *Tier 1, monster* 2 | 3 | **Duration:** Lasts until dismissed. 4 | **Range:** Near 5 | **Ability:** Cha 6 | 7 | Create a convincing visual and/ or auditory illusion within near. Lasts until dismissed. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Thunderclap.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | Fills a near-sized cube extending from druid. Creatures within are thrown 2d20 feet in a random direction. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Gate.md: -------------------------------------------------------------------------------- 1 | *Tier 4, monster* 2 | 3 | **Duration:** 1d6 rounds 4 | **Range:** Near 5 | **Ability:** Wis 6 | 7 | Open a portal at a point within near to another location on any plane. Lasts 1d6 rounds or until dismissed. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Web.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Near 5 | **Ability:** Wis 6 | 7 | A near- sized cube of webs within far immobilizes all inside it for 5 rounds. DC 15 STR on turn to break free. 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Thug.md: -------------------------------------------------------------------------------- 1 | 2 | _A bruised and boorish ruffian._ 3 | 4 | **AC** 13 (leather + shield), **HP** 4, **ATK** 1 shortsword +1 (1d6), **MV** near, **S** +1, **D** +0, **C** +0, **I** -1, **W** +1, **Ch** -1, **AL** C, **LV** 1 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/spells/Holy Weapon.md: -------------------------------------------------------------------------------- 1 | *Tier 1, priest* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Close 5 | 6 | One weapon you touch is imbued with a sacred blessing. 7 | 8 | The weapon becomes magical and has +1 to attack and damage rolls for the duration. 9 | -------------------------------------------------------------------------------- /plain/spells/Restoration.md: -------------------------------------------------------------------------------- 1 | *Tier 3, priest* 2 | 3 | **Duration:** Instant 4 | **Range:** Close 5 | 6 | With the touch of your hands, you expunge curses and illnesses. One curse, illness, or affliction of your choice affecting the target creature ends. 7 | -------------------------------------------------------------------------------- /plain/spells/Stoneskin.md: -------------------------------------------------------------------------------- 1 | *Tier 4, wizard* 2 | 3 | **Duration:** 10 rounds 4 | **Range:** Self 5 | 6 | Your skin becomes like granite. 7 | 8 | For the spell's duration, your armor class becomes 17 (20 on a critical spellcasting check). 9 | 10 | -------------------------------------------------------------------------------- /plain/magic-items/Bead Of Force.md: -------------------------------------------------------------------------------- 1 | *A marble with a blue ring of light glowing softly inside it.* 2 | 3 | **Benefit.** You can throw this bead at one target up to a near distance. If you hit, the target becomes caught in a resilient sphere spell (pg. 69). 4 | -------------------------------------------------------------------------------- /plain/magic-items/Boots Of Dancing.md: -------------------------------------------------------------------------------- 1 | *Fine, supple boots of sheepskin.* 2 | 3 | **Curse.** As soon as you don these boots, you begin cavorting and dancing uncontrollably. You move randomly each turn and must pass a DC 15 Dexterity check to remove the boots. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Wraith Chain.md: -------------------------------------------------------------------------------- 1 | *A chainmail shirt of black, mithral links that trails a long cloak of writhing shadows.* 2 | 3 | **Bonus.** +1 mithral chainmail. 4 | 5 | **Benefit.** Once per day, you may cause an attack that hits you to miss instead. 6 | -------------------------------------------------------------------------------- /plain/spells/Blind-Deafen.md: -------------------------------------------------------------------------------- 1 | *Tier 2, priest* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | 6 | You utter a divine censure, blinding or deafening one creature you can see in range. The creature has disadvantage on tasks requiring the lost sense. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Feather Fall.md: -------------------------------------------------------------------------------- 1 | *Tier 1, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Self 5 | 6 | You may make an attempt to cast this spell when you fall. 7 | 8 | Your rate of descent slows so that you land safely on your feet. 9 | 10 | 11 | -------------------------------------------------------------------------------- /plain/spells/Invisibility.md: -------------------------------------------------------------------------------- 1 | *Tier 2, wizard* 2 | 3 | **Duration:** 10 rounds 4 | **Range:** Close 5 | 6 | A creature you touch becomes invisible for the spell’s duration. 7 | 8 | The spell ends if the target attacks or casts a spell. 9 | 10 | 11 | -------------------------------------------------------------------------------- /plain/spells/Levitate.md: -------------------------------------------------------------------------------- 1 | *Tier 2, wizard* 2 | 3 | **Duration:** Focus 4 | **Range:** Self 5 | 6 | You can float a near distance vertically per round on your turn. 7 | 8 | You can also push against solid objects to move horizontally. 9 | 10 | 11 | -------------------------------------------------------------------------------- /plain/spells/Mage Armor.md: -------------------------------------------------------------------------------- 1 | *Tier 1, wizard* 2 | 3 | **Duration:** 10 rounds 4 | **Range:** Self 5 | 6 | An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell’s duration. 7 | -------------------------------------------------------------------------------- /plain/magic-items/Boots Of Hovering.md: -------------------------------------------------------------------------------- 1 | *Brown, sturdy boots polished to a sheen. Small, silver wings adorn the heels.* 2 | 3 | **Benefit.** You can walk on an insubstantial surface for 1 turn at a time. You fall through the surface if you end your turn on it. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Pearl Of Power.md: -------------------------------------------------------------------------------- 1 | *A fat, opalescent pearl glowing with an inner radiance.* 2 | 3 | **Benefit.** Once per day, you may regain the ability to cast a spell you have lost. This cannot restore a spell lost due to a critical spellcasting failure. 4 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Bat, Giant.md: -------------------------------------------------------------------------------- 1 | 2 | _Leathery, eagle-sized mammal with a taste for flesh._ 3 | 4 | **AC** 12, **HP** 9, **ATK** 1 bite +2 (1d6), **MV** near (fly), **S** -1, **D** +2, **C** +0, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 2 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Bat, Swarm.md: -------------------------------------------------------------------------------- 1 | 2 | _A whirling cloud of screeching, bloodthirsty bats._ 3 | 4 | **AC** 12, **HP** 18, **ATK** 3 bite +2 (1d6), **MV** near (fly), **S** -3, **D** +2, **C** +0, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 4 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Horse.md: -------------------------------------------------------------------------------- 1 | 2 | _Powerful, swift herd animals that roam open plains._ 3 | 4 | **AC** 11, **HP** 11, **ATK** 1 hooves +3 (1d6), **MV** double near, **S** +3, **D** +1, **C** +2, **I** -3, **W** +1, **Ch** -2, **AL** N, **LV** 2 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Lion.md: -------------------------------------------------------------------------------- 1 | 2 | _Tawny great cats that hunt in open plains. Males have manes._ 3 | 4 | **AC** 12, **HP** 15, **ATK** 2 rend +4 (1d8), **MV** near, **S** +4, **D** +2, **C** +2, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 3 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/magic-items/Potion Of Forgetfulness.md: -------------------------------------------------------------------------------- 1 | *A pink draught that swirls with a counter-clockwise current.* 2 | 3 | **Benefit.** If you serve this potion to an intelligent being and that being drinks it, the imbiber permanently forgets one memory of your choosing. 4 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Camel.md: -------------------------------------------------------------------------------- 1 | 2 | _Ornery, tan-furred desert beasts._ 3 | 4 | **AC** 10, **HP** 12, **ATK** 1 hoof +3 (1d6) or 1 spit (near) +0 (1d4), **MV** double near, **S** +3, **D** +0, **C** +3, **I** -2, **W** +1, **Ch** -3, **AL** N, **LV** 2 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Mastiff.md: -------------------------------------------------------------------------------- 1 | 2 | _Muscled guard dogs with fierce loyalty to their pack or owners._ 3 | 4 | **AC** 11, **HP** 4, **ATK** 1 bite +1 (1d6), **MV** near, **S** +1, **D** +1, **C** +0, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 1 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Moose.md: -------------------------------------------------------------------------------- 1 | 2 | _A towering, brown-haired grazer with weighty, flat antlers._ 3 | 4 | **AC** 11, **HP** 19, **ATK** 2 antler +3 (1d6), **MV** double near, **S** +3, **D** +0, **C** +1, **I** -2, **W** +0, **Ch** -2, **AL** N, **LV** 4 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Panther.md: -------------------------------------------------------------------------------- 1 | 2 | _Supple large cats with blue- black fur. Stealthy hunters._ 3 | 4 | **AC** 14, **HP** 14, **ATK** 2 rend +3 (1d6), **MV** near (climb), **S** +3, **D** +4, **C** +1, **I** -2, **W** +1, **Ch** -3, **AL** N, **LV** 3 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Scarab, Swarm.md: -------------------------------------------------------------------------------- 1 | 2 | _A chittering cloud of iridescent, oval-shaped beetles._ 3 | 4 | **AC** 13, **HP** 14, **ATK** 2 bite +3 (1d6), **MV** near (fly), **S** -1, **D** +3, **C** +1, **I** -3, **W** +0, **Ch** -3, **AL** N, **LV** 3 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Brachiosaurus.md: -------------------------------------------------------------------------------- 1 | 2 | _Colossal, long-necked tree grazers. Slow and peaceful._ 3 | 4 | **AC** 13, **HP** 57, **ATK** 3 stomp +7 (2d10), **MV** double near, **S** +6, **D** -1, **C** +3, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 12 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Shark.md: -------------------------------------------------------------------------------- 1 | 2 | _Bloodthirsty apex predators of the sea. Gray, torpedo-like body._ 3 | 4 | **AC** 11, **HP** 15, **ATK** 1 bite +3 (1d10), **MV** near (swim), **S** +3, **D** +1, **C** +2, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 3 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/magic-items/True Name.md: -------------------------------------------------------------------------------- 1 | *The secret, unique name borne by a creature and documented in The Covenant. Few creatures know their own True Names.* 2 | 3 | **Benefit.** You have advantage on attack rolls and spellcasting checks targeting a creature whose True Name you utter. 4 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Ape.md: -------------------------------------------------------------------------------- 1 | 2 | _Hooting, omnivorous apes that live in trees._ 3 | 4 | **AC** 12, **HP** 10, **ATK** 1 fist +2 (1d6) or 1 rock (far) +2 (1d4), **MV** near (climb), **S** +2, **D** +2, **C** +1, **I** -2, **W** +1, **Ch** +0, **AL** N, **LV** 2 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Crocodile.md: -------------------------------------------------------------------------------- 1 | 2 | _Fat, scaly reptiles with stumpy legs and long, thrashing tails._ 3 | 4 | **AC** 14, **HP** 20, **ATK** 2 bite +3 (1d8), **MV** near (swim), **S** +3, **D** +1, **C** +2, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 4 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Pegasus.md: -------------------------------------------------------------------------------- 1 | 2 | _Winged horses with noble bearings and pearly white coats._ 3 | 4 | **AC** 12, **HP** 15, **ATK** 2 hooves +3 (1d6), **MV** double near (fly), **S** +3, **D** +2, **C** +2, **I** -3, **W** +1, **Ch** +0, **AL** N, **LV** 3 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Tyrannosaurus.md: -------------------------------------------------------------------------------- 1 | 2 | _Towering, bipedal lizards with a massive head, jaws, and neck._ 3 | 4 | **AC** 13, **HP** 44, **ATK** 3 bite +8 (2d12), **MV** double near, **S** +5, **D** +1, **C** +4, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 9 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/spells/Control Water.md: -------------------------------------------------------------------------------- 1 | *Tier 4, priest, wizard* 2 | 3 | **Duration:** Focus 4 | **Range:** Far 5 | 6 | You move and shape water. You can cause a section of water up to 100 feet in width and depth to change shape, defy gravity, or flow in a different direction. 7 | 8 | 9 | -------------------------------------------------------------------------------- /plain/spells/Fixed Object.md: -------------------------------------------------------------------------------- 1 | *Tier 2, wizard* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Close 5 | 6 | An object you touch that weighs no more than 5 pounds becomes fixed in its current location. It can support up to 5,000 pounds of weight for the duration of the spell. 7 | -------------------------------------------------------------------------------- /plain/spells/Magic Missile.md: -------------------------------------------------------------------------------- 1 | *Tier 1, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Far 5 | 6 | You have advantage on your check to cast this spell. 7 | 8 | A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target. 9 | 10 | 11 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Merfolk.md: -------------------------------------------------------------------------------- 1 | 2 | _Ocean dwellers with human upper bodies and long fish tails._ 3 | 4 | **AC** 11, **HP** 9, **ATK** 1 spear (close/ near) +2 (1d6), **MV** near (swim), **S** +1, **D** +1, **C** +0, **I** +0, **W** +1, **Ch** +1, **AL** L, **LV** 2 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/spells/Lay To Rest.md: -------------------------------------------------------------------------------- 1 | *Tier 3, priest* 2 | 3 | **Duration:** Instant 4 | **Range:** Close 5 | 6 | You instantly send an undead creature you touch to its final afterlife, destroying it utterly. 7 | 8 | You can target an undead creature of LV 9 or less. 9 | 10 | 11 | -------------------------------------------------------------------------------- /plain/magic-items/Alabaster Destrier.md: -------------------------------------------------------------------------------- 1 | *A smooth, pearly statuette of a running horse.* 2 | 3 | **Benefit.** Once per day, the wielder can speak the command word to turn the statuette into a pegasus that accepts neutral or lawful riders. The statuette remains in this form for 1 hour. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Cloak Of Elvenkind.md: -------------------------------------------------------------------------------- 1 | *A hooded, billowing cloak that shifts colors to match its surroundings.* 2 | 3 | **Benefit.** Your checks to hide are always easy (DC 9). Once per day, you can become invisible for 5 rounds. The invisibility ends if you attack or cast a spell. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Onyx Destrier.md: -------------------------------------------------------------------------------- 1 | *A polished, ebony statuette of a running horse.* 2 | 3 | **Benefit.** Once per day, the wielder can speak the command word to turn the statuette into a nightmare that accepts neutral or chaotic riders. The statuette remains in this form for 1 hour. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Potion Of Healing.md: -------------------------------------------------------------------------------- 1 | *A glass bottle with a fizzy, lemon-vanilla liquid inside.* 2 | 3 | **Benefit.** The imbiber of this potion regains hit points based on their level. LV 0-3: 1d6 hit points. LV 4-6: 2d8 hit points. LV 7-9: 3d10 hit points. LV 10+: 4d12 hit points. 4 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Smilodon.md: -------------------------------------------------------------------------------- 1 | 2 | _Prehistoric tigers with long canine fangs. They hunt in grasslands and ice fields._ 3 | 4 | **AC** 12, **HP** 14, **ATK** 2 bite +3 (1d6), **MV** near, **S** +3, **D** +2, **C** +1, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 3 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Worg.md: -------------------------------------------------------------------------------- 1 | 2 | _Bat-faced wolves that speak Goblin and often serve as war mounts for goblinkind._ 3 | 4 | **AC** 11, **HP** 14, **ATK** 1 bite +3 (1d6), **MV** double near, **S** +2, **D** +1, **C** +1, **I** -2, **W** +1, **Ch** -2, **AL** C, **LV** 3 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/spells/Hold Monster.md: -------------------------------------------------------------------------------- 1 | *Tier 5, wizard* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | 6 | You paralyze one creature you can see within range. 7 | 8 | If the target is LV 9+, it may make a STR check vs. your last spellcasting check at the start of its turn to end the spell. 9 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Bracers Of Archery.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *Leather bracers embossed with soaring hawks.* 8 | 9 | **Benefit.** You deal +1 damage with ranged weapons. 10 | -------------------------------------------------------------------------------- /plain/spells/Hold Portal.md: -------------------------------------------------------------------------------- 1 | *Tier 1, wizard* 2 | 3 | **Duration:** 10 rounds 4 | **Range:** Near 5 | 6 | You magically hold a portal closed for the duration. 7 | 8 | A creature must make a successful STR check vs. your spellcasting check to open the portal. The knock spell ends this spell. 9 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Kytherian Cog.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A coin-sized, toothed wheel buffed to a silvery shine.* 8 | 9 | **Benefit.** You start every session with a luck token. 10 | -------------------------------------------------------------------------------- /plain/magic-items/Amulet Of Secrecy.md: -------------------------------------------------------------------------------- 1 | *A heavy, flat pendant carved with a lidded eye.* 2 | 3 | **Benefit.** You can't be detected by divination magic such as the scrying spell or a Crystal Ball while wearing this amulet. 4 | 5 | **Curse.** You constantly have the sensation of being watched. 6 | -------------------------------------------------------------------------------- /plain/magic-items/Egg Of The Cockatrice.md: -------------------------------------------------------------------------------- 1 | *A blue, hard egg as big as a coconut and heavy as a stone.* 2 | 3 | **Benefit.** Once per week, you can speak a command word that causes a cockatrice to hatch and follow your commands for 5 rounds before flying away. The egg repairs itself over one week. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Moonwrought Chainmail.md: -------------------------------------------------------------------------------- 1 | *A luminous jacket of chainmail as lightweight as a silk shirt.* 2 | 3 | **Bonus.** +1 mithral chainmail. 4 | 5 | **Benefit.** Once per day, you can speak the armor's command word. You gain a +1 bonus to your next spellcasting check or ranged attack. 6 | -------------------------------------------------------------------------------- /plain/magic-items/Scimitar Of The Ash Moon.md: -------------------------------------------------------------------------------- 1 | *This wide, curved blade has a snarling efreeti head on the bronze pommel.* 2 | 3 | **Bonus.** +3 greatsword. 4 | 5 | **Benefit.** If you roll a critical hit with this weapon, the target is beheaded. It dies instantly if decapitation would kill it. 6 | -------------------------------------------------------------------------------- /plain/magic-items/Trident Of The Seas.md: -------------------------------------------------------------------------------- 1 | *A three-pronged, mithral harpoon studded with pearls.* 2 | 3 | **Bonus.** +2 spear. 4 | 5 | **Benefit.** You can breathe underwater, as well as speak to and understand wild sea creatures. Once per day, you can cast control water (pg. 57) with a +4 bonus. 6 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/int/Absorb.md: -------------------------------------------------------------------------------- 1 | *Tier 3, monster* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | **Ability:** Int 6 | 7 | Near, one target. Target loses the ability to cast one random spell until completing a rest, and Mordanticus regains a lost spell of the same tier or less. 8 | -------------------------------------------------------------------------------- /plain/monsters/monster-spells/wis/Time Stop.md: -------------------------------------------------------------------------------- 1 | *Tier 5, monster* 2 | 3 | **Duration:** 1d4 rounds 4 | **Range:** Self 5 | **Ability:** Wis 6 | 7 | Time freezes for everyone except Rathgamnon for 1d4 rounds. Everything that occurs during the time freeze happens simultaneously when the spell ends. 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Ogre.md: -------------------------------------------------------------------------------- 1 | 2 | _A massive, dim-witted brute with tusks and a heavy frame. Often lords over goblins or orcs._ 3 | 4 | **AC** 9, **HP** 30, **ATK** 2 greatclub +6 (2d6), **MV** near, **S** +4, **D** -1, **C** +3, **I** -2, **W** -2, **Ch** -2, **AL** C, **LV** 6 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/spells/Cure Wounds.md: -------------------------------------------------------------------------------- 1 | *Tier 1, priest* 2 | 3 | **Duration:** Instant 4 | **Range:** Close 5 | 6 | Your touch restores ebbing life. 7 | 8 | Roll a number of d6s equal to 1 + half your level (rounded down). 9 | 10 | One target you touch regains that many hit points. 11 | 12 | 13 | -------------------------------------------------------------------------------- /plain/spells/Passwall.md: -------------------------------------------------------------------------------- 1 | *Tier 4, wizard* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Close 5 | 6 | A tunnel of your height opens in a barrier you touch and lasts for the duration. 7 | 8 | The passage can be up to near distance in length and must be in a straight line. 9 | 10 | 11 | -------------------------------------------------------------------------------- /plain/spells/Telekinesis.md: -------------------------------------------------------------------------------- 1 | *Tier 4, wizard* 2 | 3 | **Duration:** Focus 4 | **Range:** Far 5 | 6 | You lift a creature or object with your mind. Choose a target that weighs 1,000 pounds or less. 7 | 8 | You can move it a near distance in any direction and hold it in place. 9 | 10 | 11 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Bracers Of Defense.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *Steel bracers traced with dwarvish runes of protection.* 8 | 9 | **Benefit.** You get a +1 bonus to your armor class. 10 | -------------------------------------------------------------------------------- /plain/magic-items/Spyglass Of True Sight.md: -------------------------------------------------------------------------------- 1 | *A brass, telescoping lens with magical runes carved on it.* 2 | 3 | **Benefit.** When you look through the spyglass, you can see invisible creatures and objects. 4 | 5 | **Curse.** The wielder feels a compulsion to look at everything through the spyglass. 6 | -------------------------------------------------------------------------------- /plain/spells/Web.md: -------------------------------------------------------------------------------- 1 | *Tier 2, wizard* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Far 5 | 6 | You create a near-sized cube of sticky, dense spider web within the spell’s range. A creature stuck in the web can’t move and must succeed on a Strength check vs. your spellcasting check to free itself. 7 | 8 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Hat Of Intellect.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A floppy, pointed hat with a wide brim.* 8 | 9 | **Benefit.** Your Intelligence stat becomes 18 (+4) while wearing this hat. 10 | -------------------------------------------------------------------------------- /plain/magic-items/Bag Of Badgers.md: -------------------------------------------------------------------------------- 1 | *A gray, fraying sack matted with white, bristly hair.* 2 | 3 | **Benefit.** Once per day, you can reach inside the bag and pull out an angry badger. You can throw the badger up to a near distance. The badger attacks the nearest creature for 3 rounds before waddling away. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Crystal Ball.md: -------------------------------------------------------------------------------- 1 | *A flawless glass orb with roiling images swirling inside it.* 2 | 3 | **Benefit.** Only wizards can use a Crystal Ball. You can use it to cast the scrying spell (pg. 70). If you fail the spellcasting check to cast scrying, the Crystal Ball ceases to function for a day. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Shield Of The Crusader.md: -------------------------------------------------------------------------------- 1 | *A weighty kite shield painted with a faded, crimson cross.* 2 | 3 | **Bonus.** +1 shield. Can only be wielded by a lawful being. 4 | 5 | **Benefit.** Once per day, you can speak a prayer to wreathe the shield in holy flames, granting +2 to your AC for 3 rounds. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Griffon.md: -------------------------------------------------------------------------------- 1 | 2 | _Winged hunters with the head of an eagle and body of a lion. Their favored food is horses._ 3 | 4 | **AC** 12, **HP** 19, **ATK** 2 rend +4 (1d10), **MV** double near (fly), **S** +4, **D** +2, **C** +1, **I** -3, **W** +1, **Ch** -1, **AL** N, **LV** 4 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Guard.md: -------------------------------------------------------------------------------- 1 | 2 | _A sentry equipped with sturdy weapons and armor._ 3 | 4 | **AC** 15 (chainmail + shield), **HP** 4, **ATK** 1 spear (close/near) +1 (1d6) or 1 longsword +1 (1d8), **MV** near, **S** +1, **D** +0, **C** +0, **I** +0, **W** +1, **Ch** +0, **AL** L, **LV** 1 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Hippogriff.md: -------------------------------------------------------------------------------- 1 | 2 | _Fierce, winged creatures with the lower body of a horse and upper body of a giant eagle._ 3 | 4 | **AC** 13, **HP** 14, **ATK** 2 rend +3 (1d8), **MV** double near (fly), **S** +3, **D** +3, **C** +1, **I** -3, **W** +1, **Ch** -2, **AL** N, **LV** 3 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Pirate.md: -------------------------------------------------------------------------------- 1 | 2 | _Seafaring scoundrels who live to steal and hoard treasure._ 3 | 4 | **AC** 12 (leather), **HP** 4, **ATK** 1 cutlass +1 (1d6) or 1 dagger (close/ near) +1 (1d4), **MV** near, **S** +1, **D** +1, **C** +0, **I** +0, **W** +0, **Ch** +0, **AL** C, **LV** 1 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Spider, Swarm.md: -------------------------------------------------------------------------------- 1 | 2 | _A scurrying carpet of spiders._ 3 | 4 | **AC** 13, **HP** 9, **ATK** 1 bite +3 (1d4 + poison), **MV** near (climb), **S** -1, **D** +3, **C** +0, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 2 5 | 6 | **Poison**. DC 12 CON or paralyzed 1d4 rounds. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Alarm.md: -------------------------------------------------------------------------------- 1 | *Tier 1, wizard* 2 | 3 | **Duration:** 1 day 4 | **Range:** Close 5 | 6 | You touch one object, such as a door threshold, setting a magical alarm on it. If any creature you do not designate while casting the spell touches or crosses past the object, a magical bell sounds in your head. 7 | -------------------------------------------------------------------------------- /plain/spells/Augury.md: -------------------------------------------------------------------------------- 1 | *Tier 2, priest* 2 | 3 | **Duration:** Instant 4 | **Range:** Self 5 | 6 | You interpret the meaning of supernatural portents and omens. 7 | 8 | Ask the GM one question about a specific course of action. The GM says whether the action will lead to “weal” or “woe.” 9 | 10 | -------------------------------------------------------------------------------- /plain/spells/Detect Magic.md: -------------------------------------------------------------------------------- 1 | *Tier 1, wizard* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | 6 | You can sense the presence of magic within near range for the spell's duration. If you focus for two rounds, you discern its general properties. Full barriers block this spell. 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /plain/spells/Lightning Bolt.md: -------------------------------------------------------------------------------- 1 | *Tier 3, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Far 5 | 6 | You shoot a blue-white ray of lightning from your hands, hitting all creatures in a straight line out to a far distance. 7 | 8 | Creatures struck by the lightning take 3d6 damage. 9 | 10 | 11 | -------------------------------------------------------------------------------- /plain/magic-items/Horned Helm Of Ramlaat.md: -------------------------------------------------------------------------------- 1 | *A bloodstained helm made of a ram's skull.* 2 | 3 | **Benefit.** This helm grants you a +1 bonus to your armor class. You have advantage on any check you make to knock down creatures or objects. 4 | 5 | **Curse.** You feel compelled to headbutt delicate objects. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Plesiosaurus.md: -------------------------------------------------------------------------------- 1 | 2 | _Aquatic reptiles as big as elephants. Flat flippers and narrow, toothy maws on long necks._ 3 | 4 | **AC** 13, **HP** 30, **ATK** 2 bite +5 (2d8), **MV** double near (swim), **S** +4, **D** +3, **C** +3, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 6 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Violet Fungus.md: -------------------------------------------------------------------------------- 1 | 2 | _Child-sized, creeping fungi with neon purple caps. Their whiplike roots decompose living flesh._ 3 | 4 | **AC** 7, **HP** 9, **ATK** 2 tendril (near) +0 (1d4), **MV** close, **S** -3, **D** -2, **C** +0, **I** -4, **W** -3, **Ch** -4, **AL** N, **LV** 2 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Wasp, Giant.md: -------------------------------------------------------------------------------- 1 | 2 | _Man-sized wasps with glossy, yellow-striped abdomens._ 3 | 4 | **AC** 13, **HP** 9, **ATK** 1 sting +3 (1d6 + venom), **MV** near (fly), **S** +1, **D** +3, **C** +0, **I** -3, **W** +0, **Ch** -3, **AL** N, **LV** 2 5 | 6 | **Venom**. DC 9 CON or go to 0 HP. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Knock.md: -------------------------------------------------------------------------------- 1 | *Tier 2, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | 6 | A door, window, gate, chest, or portal you can see within range instantly opens, defeating all mundane locks and barriers. 7 | 8 | This spell creates a loud knock audible to all within earshot. 9 | 10 | 11 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Bag Of Devouring.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A worn, leather pouch with tight drawstrings.* 8 | 9 | **Curse.** This bag devours and destroys anything placed inside it in 1d6 rounds. 10 | -------------------------------------------------------------------------------- /plain/magic-items/Genie Lamp.md: -------------------------------------------------------------------------------- 1 | *A tarnished, brass oil lamp.* 2 | 3 | **Benefit.** Rubbing the lamp causes its resident djinni (50% chance) or efreeti (50% chance) to emerge. A djinni grants its summoner one wish spell (pg. 73) before disappearing. An efreeti does the same, but only after being defeated in combat. 4 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Gladiator.md: -------------------------------------------------------------------------------- 1 | 2 | _Veteran warriors seasoned in arena fights to the death._ 3 | 4 | **AC** 16 (chainmail + shield), **HP** 15, **ATK** 2 longsword +3 (1d8) or 1 spear (close/near) +3 (1d6), **MV** near, **S** +2, **D** +1, **C** +2, **I** +0, **W** +0, **Ch** +1, **AL** N, **LV** 3 5 | 6 | 7 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Circlet Of Wisdom.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A thin, silver circlet set with a shimmering, blue pearl.* 8 | 9 | **Benefit.** Your Wisdom stat becomes 18 (+4) while wearing this circlet. 10 | -------------------------------------------------------------------------------- /plain/magic-items/Bag Of Holding.md: -------------------------------------------------------------------------------- 1 | *A worn, leather pouch with tight drawstrings.* 2 | 3 | **Benefit.** This bag has an interdimensional space inside that can hold up to 10 gear slots. 4 | 5 | **Curse.** Placing this item inside another Bag of Holding or a Portable Hole destroys both items and all held inside them. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Jellyfish.md: -------------------------------------------------------------------------------- 1 | 2 | _Hand-sized, purple sea jellies with stinging tentacles._ 3 | 4 | **AC** 11, **HP** 1, **ATK** 1 sting +1 (1 + toxin), **MV** close (swim), **S** -4, **D** +1, **C** +0, **I** -4, **W** +1, **Ch** -4, **AL** N, **LV** 0 5 | 6 | **Toxin**. DC 9 CON or paralyzed 1d4 rounds. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Scorpion.md: -------------------------------------------------------------------------------- 1 | 2 | _Desert-dwelling arachnids with pincers and curved tail stingers._ 3 | 4 | **AC** 11, **HP** 1, **ATK** 1 sting +1 (1 + poison), **MV** near (climb), **S** -4, **D** +1, **C** +0, **I** -4, **W** +0, **Ch** -4, **AL** N, **LV** 0 5 | 6 | **Poison**. DC 9 CON or go to 0 HP. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Shark, Megalodon.md: -------------------------------------------------------------------------------- 1 | 2 | _Primordial sharks the size of whales. Savage hunters._ 3 | 4 | **AC** 13, **HP** 38, **ATK** 3 bite +7 (2d8), **MV** double near (swim), **S** +5, **D** +1, **C** +2, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 8 5 | 6 | **Fearless**. Immune to morale checks. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Soldier.md: -------------------------------------------------------------------------------- 1 | 2 | _An armed footsoldier trained in the ways of battlefield combat._ 3 | 4 | **AC** 15 (chainmail + shield), **HP** 10, **ATK** 1 longsword +2 (1d8) or 1 crossbow (far) +1 (1d6), **MV** near, **S** +1, **D** +0, **C** +1, **I** +0, **W** +0, **Ch** +0, **AL** L, **LV** 2 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Spider.md: -------------------------------------------------------------------------------- 1 | 2 | _Silent, web-weaving arachnids with a flesh-dissolving venom._ 3 | 4 | **AC** 11, **HP** 1, **ATK** 2 bite +1 (1 + poison), **MV** near (climb), **S** -4, **D** +1, **C** +0, **I** -4, **W** +0, **Ch** -4, **AL** N, **LV** 0 5 | 6 | **Poison**. DC 9 CON or take 1d4 damage. 7 | 8 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Amulet Of Vitality.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A gold amulet with a red ruby teardrop at its center.* 8 | 9 | **Benefit.** Your Constitution stat becomes 18 (+4) while wearing this amulet. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Necklace Of Charm.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A gold, fishbone chain that shimmers with subtle beauty.* 8 | 9 | **Benefit.** Your Charisma stat becomes 18 (+4) while wearing this necklace. 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Centipede, Swarm.md: -------------------------------------------------------------------------------- 1 | 2 | _A crawling mass of weaving, sinuous centipedes._ 3 | 4 | **AC** 11, **HP** 18, **ATK** 3 bite +1 (1d4 + poison), **MV** near (climb), **S** -3, **D** +1, **C** +0, **I** -4, **W** -3, **Ch** -4, **AL** N, **LV** 4 5 | 6 | **Poison**. DC 12 CON or paralyzed 1d4 rounds. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Cockatrice.md: -------------------------------------------------------------------------------- 1 | 2 | _A molting, lizard-chicken hybrid with a crimson, razorlike crest._ 3 | 4 | **AC** 11, **HP** 14, **ATK** 1 bite +1 (1d4 + petrify), **MV** near (fly), **S** -2, **D** +1, **C** +1, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 3 5 | 6 | **Petrify**. DC 12 CON or petrified. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Arcane Eye.md: -------------------------------------------------------------------------------- 1 | *Tier 4, wizard* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | 6 | You conjure an invisible, grape-sized eye within range. 7 | 8 | You can see through the eye. It can see in the dark out to near range, fly near on your turn, and squeeze through openings as narrow as a keyhole. 9 | 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Gauntlets Of Might.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *Heavy, bronze gauntlets with engravings of Herculean giants.* 8 | 9 | **Benefit.** Your Strength stat becomes 18 (+4) while wearing these gauntlets. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Gloves Of Agility.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *Thin, leather gloves that seem to meld with the wearer's hands.* 8 | 9 | **Benefit.** Your Dexterity stat becomes 18 (+4) while wearing these gloves. 10 | -------------------------------------------------------------------------------- /plain/magic-items/Shield Of The Lion.md: -------------------------------------------------------------------------------- 1 | *This shield is carved as a roaring lion's face with a flowing mane.* 2 | 3 | **Bonus.** +1 shield. 4 | 5 | **Benefit.** Once per day, you can command the lion to animate and bellow a ferocious roar. All hostile creatures within near range must immediately make a morale check. 6 | 7 | 8 | -------------------------------------------------------------------------------- /plain/magic-items/Sword Of The Ancients.md: -------------------------------------------------------------------------------- 1 | *A chipped and rusting blade with an oiled leather grip.* 2 | 3 | **Bonus.** +2 longsword. 4 | 5 | **Benefit.** The sword is unbreakable and can carve through any material. The owner can summon the sword to their hand if it's on the same plane. 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /plain/magic-items/Well Of Many Worlds.md: -------------------------------------------------------------------------------- 1 | *A dark circle of cloth that seems to create a tunnel through the surface it lies upon.* 2 | 3 | **Benefit.** The Well of Many Worlds folds open on a flat surface into a 6-foot wide hole. Creatures can jump into the hole once per day each to be transported to a random plane of existence. 4 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Ankheg.md: -------------------------------------------------------------------------------- 1 | 2 | _Horse-sized, rust-brown insects. They burrow vast, underground warrens into the bedrock._ 3 | 4 | **AC** 14, **HP** 14, **ATK** 1 bite +4 (1d6) or 1 acid spray (near) +4 (2d6), **MV** near (burrow), **S** +2, **D** +2, **C** +1, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 3 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Bugbear.md: -------------------------------------------------------------------------------- 1 | 2 | _Brutish, bat-eared goblinoids covered in brown fur._ 3 | 4 | **AC** 13 (leather + shield), **HP** 14, **ATK** 2 spiked mace +3 (1d6), **MV** near, **S** +3, **D** +0, **C** +1, **I** -1, **W** +0, **Ch** -2, **AL** C, **LV** 3 5 | 6 | **Stealthy**. ADV on checks to sneak and hide. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Crab, Giant.md: -------------------------------------------------------------------------------- 1 | 2 | _A wagon-sized, armored crab with two crushing pincers._ 3 | 4 | **AC** 15, **HP** 24, **ATK** 2 pincer +4 (1d8 + crush), **MV** near (swim), **S** +3, **D** +0, **C** +2, **I** -3, **W** +0, **Ch** -3, **AL** N, **LV** 5 5 | 6 | **Crush**. DC 15 STR or target takes 1d8 damage. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Cyclops.md: -------------------------------------------------------------------------------- 1 | 2 | _Reclusive, one-eyed giants towering 20' high. They live simply on remote farmlands._ 3 | 4 | **AC** 11 (leather), **HP** 38, **ATK** 2 greatclub +7 (2d8) or 1 rock (far) +5 (1d12), **MV** double near, **S** +5, **D** +0, **C** +2, **I** -1, **W** -2, **Ch** +0, **AL** C, **LV** 8 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Goblin, Boss.md: -------------------------------------------------------------------------------- 1 | 2 | _A scarred goblin with knotted muscles and a crown of iron._ 3 | 4 | **AC** 14 (chainmail), **HP** 20, **ATK** 1 spear (close/near) +3 (1d6), **MV** near, **S** +2, **D** +1, **C** +2, **I** -1, **W** +0, **Ch** +1, **AL** C, **LV** 4 5 | 6 | **Keen Senses**. Can't be surprised. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Goblin.md: -------------------------------------------------------------------------------- 1 | 2 | _A short, hairless humanoid with green skin and pointy ears._ 3 | 4 | **AC** 11, **HP** 5, **ATK** 1 club +0 (1d4) or 1 shortbow (far) +1 (1d4), **MV** near, **S** +0, **D** +1, **C** +1, **I** -1, **W** -1, **Ch** -2, **AL** C, **LV** 1 5 | 6 | **Keen Senses**. Can't be surprised. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Mimic.md: -------------------------------------------------------------------------------- 1 | 2 | _Beasts that look like objects._ 3 | 4 | **AC** 12, **HP** 23, **ATK** 2 bite +5 (1d8 + stick), **MV** near, **S** +2, **D** +0, **C** +1, **I** -2, **W** +0, **Ch** -3, **AL** N, **LV** 5 5 | 6 | **Stick**. DC 15 STR or adhere to target; auto-hit with bite. DC 15 STR on turn to remove. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Nightmare.md: -------------------------------------------------------------------------------- 1 | 2 | _Black warhorses with flaming manes, hooves, and eyes._ 3 | 4 | **AC** 13, **HP** 29, **ATK** 2 hooves +5 (1d8), **MV** double near (fly), **S** +3, **D** +3, **C** +2, **I** -1, **W** +1, **Ch** -2, **AL** C, **LV** 6 5 | 6 | **Impervious**. Nightmare and its rider immune to fire. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Rot Flower.md: -------------------------------------------------------------------------------- 1 | 2 | _Carnivorous flowers as large as a human. They reek of carrion._ 3 | 4 | **AC** 9, **HP** 10, **ATK** 1 bite +1 (1d4 + toxin), **MV** none, **S** +1, **D** -3, **C** +1, **I** -4, **W** -3, **Ch** -4, **AL** N, **LV** 2 5 | 6 | **Toxin**. DC 12 CON or unconscious for 1d4 rounds. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Snake, Cobra.md: -------------------------------------------------------------------------------- 1 | 2 | _A weaving serpent with a neck hood and lethal venom._ 3 | 4 | **AC** 12, **HP** 4, **ATK** 1 bite +2 (1 + poison), **MV** near, **S** -3, **D** +2, **C** +0, **I** -3, **W** +0, **Ch** -3, **AL** N, **LV** 1 5 | 6 | **Poison**. DC 18 CON or go to 0 HP with a death timer of 1. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Viperian.md: -------------------------------------------------------------------------------- 1 | 2 | _Lithe, snake-headed people with cobra hoods and emerald green scales covering their bodies._ 3 | 4 | **AC** 13, **HP** 13, **ATK** 2 scimitar +2 (1d6) or 1 javelin (close/far) +2 (1d4), **MV** near, **S** +1, **D** +1, **C** +0, **I** +0, **W** +1, **Ch** +0, **AL** C, **LV** 3 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Wolf.md: -------------------------------------------------------------------------------- 1 | 2 | _A giant canine with a gray pelt, yellow eyes, and dripping jaws._ 3 | 4 | **AC** 12, **HP** 10, **ATK** 1 bite +2 (1d6), **MV** double near, **S** +2, **D** +2, **C** +1, **I** -2, **W** +1, **Ch** +0, **AL** N, **LV** 2 5 | 6 | **Pack Hunter**. Deals +1 damage while an ally is close. 7 | 8 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Potion Of Flying.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A sunny liquid with bubbles that flash and pop like tiny stars.* 8 | 9 | **Benefit.** You can fly a near distance for 10 rounds when you drink this potion. 10 | -------------------------------------------------------------------------------- /plain/magic-items/Braks Book of Misspells.md: -------------------------------------------------------------------------------- 1 | *A tome bound in ratskin that bears a jagged, glowing rune.* 2 | 3 | **Curse.** This spellbook contains one scroll each of acid arrow (pg. 54), fireball (pg. 60), and sleep (pg. 71). When a wizard tries to cast or learn a spell from these scrolls, the spell targets the caster on a success. 4 | -------------------------------------------------------------------------------- /plain/magic-items/Flying Carpet.md: -------------------------------------------------------------------------------- 1 | *A richly woven, red carpet with gold tassels.* 2 | 3 | **Benefit.** The carpet fits two riders (one is the driver). It can fly double near on the driver's turn. 4 | 5 | **Personality.** Neutral. Playful, mischievous. Enjoys visiting new places and gets restless without a frequent change in location. 6 | -------------------------------------------------------------------------------- /plain/magic-items/Ring Of Feather Falling.md: -------------------------------------------------------------------------------- 1 | *A pearly ring carved in the likeness of an owl feather.* 2 | 3 | **Benefit.** Once per day, the ring can cast feather fall (pg. 60) on you when you fall. 4 | 5 | **Personality.** Neutral. Fearful of heights. Mentally hoots in an owl-like voice to stay away from the edge of cliffs and pits. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Assassin.md: -------------------------------------------------------------------------------- 1 | 2 | _A black-cloaked, skulking killer._ 3 | 4 | **AC** 15 (leather), **HP** 38, **ATK** 2 poisoned dagger (close/near) +6 (2d4), **MV** near (climb), **S** +2, **D** +4, **C** +2, **I** +2, **W** +3, **Ch** +3, **AL** C, **LV** 8 5 | 6 | **Execute**. Deals x3 damage against surprised targets. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Badger.md: -------------------------------------------------------------------------------- 1 | 2 | _Fierce, clawed burrowers with black-and-white face stripes._ 3 | 4 | **AC** 11, **HP** 5, **ATK** 2 claw +2 (1d4), **MV** near (burrow), **S** +2, **D** +0, **C** +1, **I** -3, **W** +1, **Ch** -2, **AL** N, **LV** 1 5 | 6 | **Rage**. 1/day, immune to morale checks, +1d4 damage (3 rounds). 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Fairy.md: -------------------------------------------------------------------------------- 1 | 2 | _Miniature fey folk with fluttering moth or butterfly wings._ 3 | 4 | **AC** 13, **HP** 4, **ATK** 1 needle +3 (1 + poison), **MV** near (fly), **S** -2, **D** +3, **C** +0, **I** +1, **W** +0, **Ch** +1, **AL** N, **LV** 1 5 | 6 | **Poison**. DC 12 CON or fall into deep sleep for 1d4 hours. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Kobold.md: -------------------------------------------------------------------------------- 1 | 2 | _Puny, scaled coyote-lizards that dwell underground._ 3 | 4 | **AC** 13 (leather), **HP** 1, **ATK** 1 spear (close/near) +0 (1d6), **MV** near, **S** -2, **D** +2, **C** +0, **I** -1, **W** +0, **Ch** -1, **AL** C, **LV** 0 5 | 6 | **Dodge**. 1/day, an attack that would hit misses instead. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Lizardfolk.md: -------------------------------------------------------------------------------- 1 | 2 | _Crocodilian humanoids with scaly faces, claws, and tails. They dwell in swamps and rivers._ 3 | 4 | **AC** 14 (leather + shield), **HP** 11, **ATK** 1 spear (close/near) +2 (1d6), **MV** near (swim), **S** +1, **D** +1, **C** +2, **I** -1, **W** +1, **Ch** -2, **AL** C, **LV** 2 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Piranha, Swarm.md: -------------------------------------------------------------------------------- 1 | 2 | _A school of flat, silvery fish with vicious fangs._ 3 | 4 | **AC** 12, **HP** 13, **ATK** 2 bite +2 (1d6), **MV** near (swim), **S** -2, **D** +2, **C** +0, **I** -3, **W** +0, **Ch** -3, **AL** N, **LV** 3 5 | 6 | **Savage**. ADV on attacks against creatures below half their HP. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Snake, Swarm.md: -------------------------------------------------------------------------------- 1 | 2 | _A roiling wave of snakes darting and flowing across the ground._ 3 | 4 | **AC** 12, **HP** 19, **ATK** 3 bite +2 (1d4 + poison), **MV** near, **S** -3, **D** +2, **C** +1, **I** -3, **W** +0, **Ch** -3, **AL** N, **LV** 4 5 | 6 | **Poison**. DC 12 CON or go to 0 HP in 1d4 rounds. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Velociraptor.md: -------------------------------------------------------------------------------- 1 | 2 | _Fast, turkey-sized raptors with vicious toe claws. Pack hunters._ 3 | 4 | **AC** 13, **HP** 10, **ATK** 1 claw +3 (1d6), **MV** double near, **S** -1, **D** +3, **C** +1, **I** -2, **W** +1, **Ch** -3, **AL** N, **LV** 2 5 | 6 | **Clever**. +1d4 damage when attacking with surprise. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Sleep.md: -------------------------------------------------------------------------------- 1 | *Tier 1, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | 6 | You weave a lulling spell that fills a near-sized cube extending from you. Living creatures in the area of effect fall into a deep sleep if they are LV 2 or less. 7 | 8 | Vigorous shaking or being injured wakes them. 9 | 10 | 11 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Pipe Of The Rolling Hills.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A long, curved pipe that smells of cloves and resin.* 8 | 9 | **Benefit.** Up to three times per day, regain 1d4 hit points when you smoke this pipe. 10 | -------------------------------------------------------------------------------- /plain/magic-items/Obsidian Witchknife.md: -------------------------------------------------------------------------------- 1 | *A glinting, obsidian blade that trails black smoke in thin curls.* 2 | 3 | **Bonus.** +2 dagger. Cannot be wielded by a lawful being. 4 | 5 | **Benefit.** When you cast a spell while holding this dagger, you may wound yourself with it. Add the amount of damage you take to your spellcasting check. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Centaur.md: -------------------------------------------------------------------------------- 1 | 2 | _Herd-dwelling beings with the upper body of a human and lower body of a horse._ 3 | 4 | **AC** 12 (leather), **HP** 14, **ATK** 2 spear (close/near) +2 (1d6) or 1 longbow (far) +1 (1d8), **MV** double near, **S** +2, **D** +1, **C** +1, **I** +0, **W** +2, **Ch** +1, **AL** N, **LV** 3 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Demon, Dretch.md: -------------------------------------------------------------------------------- 1 | 2 | _Green, pig-faced demons with thick claws and an oily stench._ 3 | 4 | **AC** 12, **HP** 11, **ATK** 1 claw +2 (1d6) or 1 gas, **MV** near, **S** +2, **D** +0, **C** +2, **I** -2, **W** -1, **Ch** -3, **AL** C, **LV** 2 5 | 6 | **Gas**. All in near DC 12 CON or blinded for 1d4 rounds. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Dung Beetle, Giant.md: -------------------------------------------------------------------------------- 1 | 2 | _A trundling, barrel-sized beetle with a T-shaped horn._ 3 | 4 | **AC** 13, **HP** 10, **ATK** 1 horn +1 (1d4 + knock), **MV** near, **S** +1, **D** -1, **C** +1, **I** -3, **W** -1, **Ch** -3, **AL** N, **LV** 2 5 | 6 | **Knock**. DC 9 STR or pushed a close distance and fall down. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Roc.md: -------------------------------------------------------------------------------- 1 | 2 | _Dragon-sized hawks that nest in remote mountains._ 3 | 4 | **AC** 15, **HP** 69, **ATK** 4 rend +9 (2d10 + grab), **MV** double near (fly), **S** +5, **D** +3, **C** +2, **I** -2, **W** +2, **Ch** -2, **AL** N, **LV** 15 5 | 6 | **Grab**. DC 18 STR or target held. DC 18 STR on turn to break free. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Floating Disk.md: -------------------------------------------------------------------------------- 1 | *Tier 1, wizard* 2 | 3 | **Duration:** 10 rounds 4 | **Range:** Near 5 | 6 | You create a floating, circular disk of force with a concave center. It can carry up to 20 gear slots. It hovers at waist level and automatically stays within near of you. It can’t cross over drop- offs or pits taller than a human. 7 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Potion Of Giant Strength.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A clay jar holding a stew of green, leafy sludge.* 8 | 9 | **Benefit.** Your Strength becomes 18 (+4) and you deal x2 damage on melee attacks for 10 rounds. 10 | -------------------------------------------------------------------------------- /plain/magic-items/Cloak Of The Bat.md: -------------------------------------------------------------------------------- 1 | *A leathery, black cloak that has a ragged hem and a hood with pointed ears.* 2 | 3 | **Benefit.** You can fly a near distance as your movement while in a shadowy area. 4 | 5 | **Curse.** Each time you use the cloak to fly, roll a d20. On a result of 1, you and your gear turn into a small bat for 3 rounds. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Animated Armor.md: -------------------------------------------------------------------------------- 1 | 2 | _An old suit of armor magically animated by a vengeful spirit._ 3 | 4 | **AC** 15, **HP** 11, **ATK** 1 longsword +3 (1d8), **MV** near, **S** +3, **D** -1, **C** +2, **I** -1, **W** +1, **Ch** +0, **AL** C, **LV** 2 5 | 6 | **Statue**. When standing still, looks exactly like a suit of armor. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Beastman.md: -------------------------------------------------------------------------------- 1 | 2 | _A cave hominid with scraggly fur and a stone-tipped spear._ 3 | 4 | **AC** 12 (leather), **HP** 5, **ATK** 1 spear (close/near) +2 (1d6 + 1), **MV** near, **S** +2, **D** +1, **C** +1, **I** -2, **W** +1, **Ch** -1, **AL** C, **LV** 1 5 | 6 | **Brutal**. +1 damage with melee weapons (included). 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Boar.md: -------------------------------------------------------------------------------- 1 | 2 | _Ornery wild pig with bristly, russet hair and yellowed tusks._ 3 | 4 | **AC** 12, **HP** 14, **ATK** 2 tusk +3 (1d6), **MV** near, **S** +3, **D** +0, **C** +1, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 3 5 | 6 | **Gore**. Deals an extra die of damage if it hits the same target with both tusks. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Orc, Chieftain.md: -------------------------------------------------------------------------------- 1 | 2 | _An imposing orc with scars crisscrossing its body._ 3 | 4 | **AC** 14 (chainmail), **HP** 19, **ATK** 2 greataxe +4 (1d10), **MV** near, **S** +2, **D** +1, **C** +1, **I** -1, **W** +0, **Ch** -1, **AL** C, **LV** 4 5 | 6 | **Rage**. 1/day, immune to morale checks, +1d4 damage (3 rounds). 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Orc.md: -------------------------------------------------------------------------------- 1 | 2 | _A tusked, tall humanoid with gray skin and pointed ears._ 3 | 4 | **AC** 15 (chainmail + shield), **HP** 4, **ATK** 1 greataxe +2 (1d8), **MV** near, **S** +2, **D** +0, **C** +0, **I** -1, **W** +0, **Ch** -1, **AL** C, **LV** 1 5 | 6 | **Rage**. 1/day, immune to morale checks, +1d4 damage (3 rounds). 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Unicorn.md: -------------------------------------------------------------------------------- 1 | 2 | _A silvery horse with a flowing mane and a single spiral horn._ 3 | 4 | **AC** 12, **HP** 20, **ATK** 1 hooves +3 (1d6), **MV** double near, **S** +3, **D** +2, **C** +2, **I** +1, **W** +2, **Ch** +3, **AL** L, **LV** 4 5 | 6 | **Healing Horn**. A touch heals 2d6 HP or ends one curse or disease. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Vulture.md: -------------------------------------------------------------------------------- 1 | 2 | _Scavenger birds with black feathers, hunched backs, and bald heads._ 3 | 4 | **AC** 10, **HP** 5, **ATK** 1 tear +1 (1d4), **MV** near (fly), **S** +1, **D** +0, **C** +1, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 1 5 | 6 | **Carrion Tracker**. Can track dead flesh unerringly within a mile. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Wolf, Dire.md: -------------------------------------------------------------------------------- 1 | 2 | _A massive wolf with spines of black bone along its brow ridge and back._ 3 | 4 | **AC** 12, **HP** 19, **ATK** 2 bite +4 (1d8), **MV** double near, **S** +3, **D** +2, **C** +1, **I** -1, **W** +1, **Ch** +0, **AL** N, **LV** 4 5 | 6 | **Pack Hunter**. Deals +1 damage while an ally is close. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Burning Hands.md: -------------------------------------------------------------------------------- 1 | *Tier 1, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Close 5 | 6 | You spread your fingers with thumbs touching, unleashing a circle of flame that roars out to a close area around where you stand. 7 | 8 | Creatures within the area of effect take 1d6 damage, and flammable objects catch fire. 9 | 10 | -------------------------------------------------------------------------------- /plain/spells/Protection From Energy.md: -------------------------------------------------------------------------------- 1 | *Tier 3, wizard* 2 | 3 | **Duration:** Focus 4 | **Range:** Close 5 | 6 | One creature you touch becomes impervious to the wild fury of the elements. 7 | 8 | Choose fire, cold, or electricity. 9 | 10 | For the spell's duration, the target is immune to harm from energy of the chosen type. 11 | 12 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Hat Of The Hound.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A rounded, jaunty bowler hat.* 8 | 9 | **Benefit.** You can transform into a mastiff each day for up to 10 rounds total. Your clothing and possessions transform with you. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Potion Of Legendary Deeds.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A golden elixir that resonates with a faint, angelic chord.* 8 | 9 | **Benefit.** When you drink this potion, you gain one level and your XP total resets to zero. 10 | -------------------------------------------------------------------------------- /plain/magic-items/Pipes Of The Sewers.md: -------------------------------------------------------------------------------- 1 | *A set of tarnished, brass pan pipes with seven cylinders.* 2 | 3 | **Benefit.** Once per day, you can play these pipes to summon 2d6 giant rats. The rats obey you for d6 rounds, and then they scatter and flee. 4 | 5 | **Curse.** If you stop playing while the rats are present, they turn on you and attack. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Angel, Seraph.md: -------------------------------------------------------------------------------- 1 | 2 | _Beautiful, luminous humanoids with white-feathered wings._ 3 | 4 | **AC** 14 (chainmail), **HP** 14, **ATK** 2 longsword +3 (1d8), **MV** near (fly), **S** +3, **D** +1, **C** +1, **I** +2, **W** +3, **Ch** +3, **AL** L, **LV** 3 5 | 6 | **Bless**. 3/day, touch one target to give it a luck token. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Ape, Snow.md: -------------------------------------------------------------------------------- 1 | 2 | _White-haired, carnivorous gorillas that stalk the high mountains and live in caves._ 3 | 4 | **AC** 13, **HP** 19, **ATK** 2 fist +4 (1d6) or 1 rock (far) +4 (2d6), **MV** near (climb), **S** +3, **D** +1, **C** +1, **I** -2, **W** +1, **Ch** +0, **AL** N, **LV** 4 5 | 6 | **Thick Fur**. Cold immune. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Berserker.md: -------------------------------------------------------------------------------- 1 | 2 | _Howling, battleraging warriors._ 3 | 4 | **AC** 12 (leather), **HP** 10, **ATK** 1 greataxe +2 (1d10) or 1 spear (close/near) +2 (1d6), **MV** near, **S** +2, **D** +1, **C** +1, **I** +0, **W** +1, **Ch** +0, **AL** N, **LV** 2 5 | 6 | **Rage**. 1/day, immune to morale checks, +1d4 damage (3 rounds). 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Chuul.md: -------------------------------------------------------------------------------- 1 | 2 | _Brown, horse-sized lobster bugs with tentacles and pincers._ 3 | 4 | **AC** 15, **HP** 25, **ATK** 2 pincer +4 (1d8 + grab), **MV** near (swim), **S** +3, **D** -1, **C** +3, **I** -1, **W** +1, **Ch** -2, **AL** C, **LV** 5 5 | 6 | **Grab**. DC 15 STR or held in pincer. DC 15 STR on turn to break free. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Elf.md: -------------------------------------------------------------------------------- 1 | 2 | _Ethereal, ageless fey-people infused with ancient magic._ 3 | 4 | **AC** 13, **HP** 9, **ATK** 1 longbow (far) +3 (1d8) or 1 longsword +1 (1d8), **MV** near, **S** +0, **D** +3, **C** +0, **I** +1, **W** +1, **Ch** +1, **AL** L, **LV** 2 5 | 6 | **Feyblood**. ADV on DEX checks while in the natural wilds. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Giant, Goat.md: -------------------------------------------------------------------------------- 1 | 2 | _Highland-dwelling, barbaric giants with goatlike legs, horns, and horizontal pupils._ 3 | 4 | **AC** 12 (leather), **HP** 39, **ATK** 2 greatclub +7 (2d8) or 1 boulder (far) +7 (2d10), **MV** double near (climb), **S** +4, **D** +1, **C** +3, **I** -2, **W** +0, **Ch** -2, **AL** C, **LV** 8 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Giant, Hill.md: -------------------------------------------------------------------------------- 1 | 2 | _Fleshy hulks with leathery skin and broad, sloping foreheads. Cruel, boorish, and dim-witted._ 3 | 4 | **AC** 11 (leather), **HP** 34, **ATK** 2 greatclub +6 (2d8) or 1 boulder (far) +6 (2d10), **MV** double near, **S** +4, **D** +0, **C** +3, **I** -2, **W** -2, **Ch** -2, **AL** C, **LV** 7 5 | 6 | 7 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Owlbear.md: -------------------------------------------------------------------------------- 1 | 2 | _Cantankerous bears with owl eyes, beaks, and feathers._ 3 | 4 | **AC** 13, **HP** 30, **ATK** 2 claw +5 (1d10), **MV** near (climb), **S** +4, **D** +1, **C** +3, **I** -2, **W** +2, **Ch** -3, **AL** N, **LV** 6 5 | 6 | **Crush**. Deals an extra die of damage if it hits the same target with both claws. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Reaver.md: -------------------------------------------------------------------------------- 1 | 2 | _A knight in blackened armor riddled with cruel barbs._ 3 | 4 | **AC** 17 (plate mail + shield), **HP** 28, **ATK** 3 bastard sword +4 (1d8 + 2), **MV** near, **S** +3, **D** +0, **C** +1, **I** +0, **W** +0, **Ch** +2, **AL** C, **LV** 6 5 | 6 | **Bloodlust**. +2 damage with melee weapons (included). 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Alter Self.md: -------------------------------------------------------------------------------- 1 | *Tier 2, wizard* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Self 5 | 6 | You magically change your physical form, gaining one feature that modifies your existing anatomy. 7 | 8 | For example, you can grow functional gills on your neck or bear claws on your fingers. This spell can’t grow wings or limbs. 9 | 10 | -------------------------------------------------------------------------------- /plain/spells/Power Word Kill.md: -------------------------------------------------------------------------------- 1 | *Tier 5, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | 6 | You utter the Word of Doom. 7 | 8 | One creature you target of LV 9 or less dies if it hears you. 9 | 10 | Treat a failed spellcasting check for this spell as a critical failure, and roll the mishap with disadvantage. 11 | 12 | 13 | -------------------------------------------------------------------------------- /plain/spells/Resilient Sphere.md: -------------------------------------------------------------------------------- 1 | *Tier 4, wizard* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Close 5 | 6 | You conjure a weightless, glassy sphere around you that extends out to close range. 7 | 8 | For the spell's duration, nothing can pass through or crush the sphere. 9 | 10 | You can roll the sphere a near distance on your turn. 11 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Jewel Of Barbalt.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A coconut-sized ruby cut with a thousand facets.* 8 | 9 | **Benefit.** You roll a critical success on an 18-20. 10 | 11 | **Curse.** You roll a critical failure on a 1-3. 12 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Ophidian Armor.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *Glistening, smooth leather of dappled emerald scales.* 8 | 9 | **Bonus.** +1 leather armor. 10 | 11 | **Benefit.** You have advantage on checks to avoid the effects of poison. 12 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Acolyte.md: -------------------------------------------------------------------------------- 1 | 2 | _A religious trainee who knows basic rites and rituals._ 3 | 4 | **AC** 12, **HP** 4, **ATK** 1 mace +1 (1d6) or 1 spell +2, **MV** near, **S** +1, **D** -1, **C** +0, **I** -1, **W** +2, **Ch** +0, **AL** L, **LV** 1 5 | 6 | **Healing Touch (WIS Spell)**. DC 11. Heal one creature within close for 1d4 HP. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Bear, Brown.md: -------------------------------------------------------------------------------- 1 | 2 | _A hulking, swaying brute with claws as long as a finger._ 3 | 4 | **AC** 13, **HP** 25, **ATK** 2 claw +4 (1d8), **MV** near (climb), **S** +4, **D** +1, **C** +3, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 5 5 | 6 | **Crush**. Deals an extra die of damage if it hits the same target with both claws. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Frog, Giant.md: -------------------------------------------------------------------------------- 1 | 2 | _Human-sized frogs with warty skin and long, sticky tongues._ 3 | 4 | **AC** 12, **HP** 10, **ATK** 1 tongue and 1 bite +2 (1d6), **MV** near (swim), **S** +2, **D** +2, **C** +1, **I** -3, **W** +0, **Ch** -3, **AL** N, **LV** 2 5 | 6 | **Tongue**. 1 creature in near DC 12 DEX or pulled to close range. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Skeleton.md: -------------------------------------------------------------------------------- 1 | 2 | _A bleach-boned skeleton with red pinpoints of light in its eyes._ 3 | 4 | **AC** 13 (chainmail), **HP** 11, **ATK** 1 shortsword +1 (1d6) or 1 shortbow (far) +0 (1d4), **MV** near, **S** +1, **D** +0, **C** +2, **I** -2, **W** +0, **Ch** -1, **AL** C, **LV** 2 5 | 6 | **Undead**. Immune to morale checks. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Confusion.md: -------------------------------------------------------------------------------- 1 | *Tier 4, wizard* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | 6 | You mesmerize one creature you can see in range. The target can't take actions, and it moves in a random direction on its turn. If the target is LV 9+, it may make a WIS check vs. your last spellcasting check at the start of its turn to end the spell. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Fabricate.md: -------------------------------------------------------------------------------- 1 | *Tier 3, wizard* 2 | 3 | **Duration:** 10 rounds 4 | **Range:** Near 5 | 6 | This spell can't target creatures. 7 | 8 | You turn a tree-sized collection of raw materials into a finished work. For example, you convert a pile of bricks or rocks into a bridge. The finished work converts back to raw materials when the spell ends. 9 | -------------------------------------------------------------------------------- /plain/spells/Pillar of Salt.md: -------------------------------------------------------------------------------- 1 | *Tier 4, priest* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | 6 | A creature you target turns into a statue made of hardened salt. 7 | 8 | You can target a creature you can see of LV 5 or less. 9 | 10 | If you successfully focus on this spell for 3 rounds in a row, the transformation becomes permanent. 11 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Boots Of The Cat.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *Gray, doeskin boots as thin and soft as slippers.* 8 | 9 | **Benefit.** You can jump up to a near distance from a standstill. Your checks to move silently are always easy (DC 9). 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Scarab Of Protection.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A brooch made from a horned scarab beetle dipped in gold.* 8 | 9 | **Benefit.** If you die, make a DC 18 Constitution check. If you succeed, you are unconscious instead of dead. 10 | -------------------------------------------------------------------------------- /plain/magic-items/Ring Of Fireballs.md: -------------------------------------------------------------------------------- 1 | *A bronze loop with claws holding a red marble. A fiery miasma swirls inside the glass.* 2 | 3 | **Benefit.** You can pluck the glass marble from the ring and throw it up to a far distance, causing a fireball spell (pg. 60) to bloom at the site of impact. The glass marble regrows after you successfully complete a rest. 4 | -------------------------------------------------------------------------------- /plain/magic-items/War Horn Of The Angels.md: -------------------------------------------------------------------------------- 1 | *An opalescent ox horn capped with a golden mouthpiece.* 2 | 3 | **Benefit.** Only a lawful being can wield the horn. Once per day, you can blow the horn to cast rebuke unholy (pg. 69) with a +4 bonus. A demon or devil who hears the horn has disadvantage on its Charisma check vs. your rebuke unholy spellcasting check. 4 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Darkmantle.md: -------------------------------------------------------------------------------- 1 | 2 | _A floating, black octopus with rows of red eyes and a webbed skirt of tentacles._ 3 | 4 | **AC** 13, **HP** 4, **ATK** 1 bite +3 (1d4) or 1 darkness, **MV** near (fly), **S** -2, **D** +3, **C** +0, **I** -3, **W** +0, **Ch** -3, **AL** N, **LV** 1 5 | 6 | **Darkness**. Extinguish all light sources in near. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Deep One.md: -------------------------------------------------------------------------------- 1 | 2 | _Cultish, amphibious fish-people with bulbous eyes. They lurk in deep water and sunless caverns._ 3 | 4 | **AC** 13, **HP** 10, **ATK** 2 spear (close/ near) +2 (1d6), **MV** near (swim), **S** +2, **D** +1, **C** +1, **I** -2, **W** +0, **Ch** -2, **AL** C, **LV** 2 5 | 6 | **Sunblind**. Blinded in bright light. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Elephant.md: -------------------------------------------------------------------------------- 1 | 2 | _Mighty mammals with tough hide, flappy ears, and a trunk._ 3 | 4 | **AC** 14, **HP** 34, **ATK** 2 tusks +6 (1d8), **MV** near, **S** +5, **D** +0, **C** +3, **I** -2, **W** +1, **Ch** +0, **AL** N, **LV** 7 5 | 6 | **Charge**. Move up to double near in straight line and make 1 tusks attack. If hit, x3 damage. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Shadow.md: -------------------------------------------------------------------------------- 1 | 2 | _Flitting, sentient shadows in the vague shape of a human._ 3 | 4 | **AC** 12, **HP** 15, **ATK** 2 touch +2 (1d4 + drain), **MV** near (fly), **S** -4, **D** +2, **C** +2, **I** -2, **W** +0, **Ch** -1, **AL** C, **LV** 3 5 | 6 | **Drain**. Target takes 1 STR damage. At 0 STR, target dies and becomes a shadow. 7 | 8 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Immovable Rod.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A short, iron rod with a button on one end.* 8 | 9 | **Benefit.** When you click the button, the rod becomes fixed in space (holds 5,000 lbs). Clicking the button again ends the effect. 10 | -------------------------------------------------------------------------------- /plain/magic-items/Armor Of The Oni.md: -------------------------------------------------------------------------------- 1 | *Black plate mail of lacquered, ironwood panels. The helm's visor is the face of a snarling oni.* 2 | 3 | **Bonus.** +1 plate mail. 4 | 5 | **Benefit.** You can speak and understand Diabolic. Your melee weapon attacks deal +1 damage. 6 | 7 | **Curse.** You have disadvantage on attacks and spellcasting checks against demons. 8 | -------------------------------------------------------------------------------- /plain/magic-items/Potion Of Vitality.md: -------------------------------------------------------------------------------- 1 | *A crimson elixir that gently thumps with a heartbeat.* 2 | 3 | **Benefit.** When you drink this potion, roll your class's hit points die. You permanently gain that many HP. 4 | 5 | **Curse.** If you drink more than one Potion of Vitality in your lifetime, you must pass a DC 18 Constitution check each time or die instantly. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Bandit.md: -------------------------------------------------------------------------------- 1 | 2 | _Hard-bitten rogue in tattered leathers and a hooded cloak._ 3 | 4 | **AC** 13 (leather + shield), **HP** 4, **ATK** 1 club +1 (1d4) or 1 shortbow (far) +0 (1d4), **MV** near, **S** +1, **D** +0, **C** +0, **I** -1, **W** +0, **Ch** -1, **AL** C, **LV** 1 5 | 6 | **Ambush**. Deal an extra die of damage when undetected. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Hippopotamus.md: -------------------------------------------------------------------------------- 1 | 2 | _Ornery river-beasts as large as cows with round, purple bodies and bulbous snouts._ 3 | 4 | **AC** 12, **HP** 24, **ATK** 2 bite +4 (1d10), **MV** near (swim), **S** +4, **D** +0, **C** +2, **I** -3, **W** +0, **Ch** -3, **AL** N, **LV** 5 5 | 6 | **Stumpy**. ADV on STR checks to grab or drag other creatures. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Leech, Giant.md: -------------------------------------------------------------------------------- 1 | 2 | _A glossy black, blood-drinking slug as large as a cat._ 3 | 4 | **AC** 9, **HP** 10, **ATK** 1 bite +1 (1d4 + attach), **MV** near (swim), **S** +1, **D** -1, **C** +1, **I** -3, **W** -1, **Ch** -3, **AL** N, **LV** 2 5 | 6 | **Attach**. Attach to target; bite auto-hits next round. DC 12 STR on turn to tear off. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Rhinoceros.md: -------------------------------------------------------------------------------- 1 | 2 | _Gray-skinned bulls with single nose horns. Dwell in grasslands._ 3 | 4 | **AC** 14, **HP** 25, **ATK** 2 horn +4 (1d8), **MV** near, **S** +4, **D** -1, **C** +3, **I** -3, **W** +0, **Ch** -3, **AL** N, **LV** 5 5 | 6 | **Charge**. Move up to double near in straight line and make 1 horn attack. If hit, x3 damage. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Snake, Giant.md: -------------------------------------------------------------------------------- 1 | 2 | _An enormous, mottled serpent that can swallow a cow whole._ 3 | 4 | **AC** 12, **HP** 23, **ATK** 2 bite +4 (1d6) and 1 constrict (near), **MV** near (climb), **S** +3, **D** +2, **C** +1, **I** -2, **W** +0, **Ch** -2, **AL** N, **LV** 5 5 | 6 | **Constrict**. Contested STR to hold target immobile for one round. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Will-o'-wisp.md: -------------------------------------------------------------------------------- 1 | 2 | _A bobbing marsh light animated by an evil spirit. It tries to lead the living into danger._ 3 | 4 | **AC** 13, **HP** 10, **ATK** 1 life drain +3, **MV** near (fly), **S** -3, **D** +3, **C** +1, **I** -1, **W** -1, **Ch** -2, **AL** C, **LV** 2 5 | 6 | **Life Drain**. 1d4 CON damage. Death if reduced to 0 CON. 7 | 8 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Helm Of Mind Reading.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A helm carved with brain ridges, a spinal neck-guard, and octopus-like tentacles.* 8 | 9 | **Benefit.** You can cast the detect thoughts spell (pg. 58) three times per day (+4 bonus). 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Hourglass Of The Black Sands.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *An ancient hourglass running with obsidian sand.* 8 | 9 | **Benefit.** Once per day, you can turn the hourglass when you cast a spell. The spell's effects last 1d4 rounds longer. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Staff Of Healing.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A knotted, oak stave with a heavy knurl on one end.* 8 | 9 | **Bonus.** +1 staff. 10 | 11 | **Benefit.** Once per day, you can touch a creature with the staff to heal it for 1d6 hit points. 12 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Basilisk.md: -------------------------------------------------------------------------------- 1 | 2 | _Massive, muscled lizards with six legs and gray, tough hide._ 3 | 4 | **AC** 14, **HP** 25, **ATK** 2 bite +4 (2d6 + petrify), **MV** near, **S** +3, **D** +1, **C** +3, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 5 5 | 6 | **Petrify**. Any creature that touches the basilisk or meets its gaze, DC 15 CON or petrified. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Gargoyle.md: -------------------------------------------------------------------------------- 1 | 2 | _Leering, winged fiends that look like stone statues. They can hold perfectly still for long stretches of time._ 3 | 4 | **AC** 16, **HP** 20, **ATK** 2 claw +3 (1d6), **MV** near (fly), **S** +3, **D** +1, **C** +2, **I** +0, **W** +1, **Ch** -1, **AL** C, **LV** 4 5 | 6 | **Impervious**. Only damaged by magical sources. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Knight.md: -------------------------------------------------------------------------------- 1 | 2 | _A warrior in shining plate mail and the surcoat of a knightly order._ 3 | 4 | **AC** 17 (plate mail + shield), **HP** 14, **ATK** 2 bastard sword +3 (1d8), **MV** near, **S** +3, **D** +0, **C** +1, **I** +0, **W** +0, **Ch** +1, **AL** L, **LV** 3 5 | 6 | **Oath**. 3/day, ADV on a roll made in service of knight's order. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Naga, Bone.md: -------------------------------------------------------------------------------- 1 | 2 | _Mindless, skeletal husks of nagas reanimated by sorcery._ 3 | 4 | **AC** 13, **HP** 31, **ATK** 2 bite +5 (2d6), **MV** near (burrow, climb), **S** +3, **D** +2, **C** +4, **I** -3, **W** +0, **Ch** +4, **AL** C, **LV** 6 5 | 6 | **Greater Undead**. Immune to morale checks. Only damaged by silver or magical sources. 7 | 8 | -------------------------------------------------------------------------------- /plain/magic-items/Wand Of Warding.md: -------------------------------------------------------------------------------- 1 | *A thin, weighty rod of dark iron inscribed with spiraling runes.* 2 | 3 | **Benefit.** This wand contains the spells dispel magic (pg. 59) and protection from energy (pg. 68). 4 | 5 | **Curse.** Each time you fail a spellcasting check with this wand, you also lose the ability to cast a random spell you know until you complete a rest. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Angel, Domini.md: -------------------------------------------------------------------------------- 1 | 2 | _Winged, flawless humans glowing with bronze sunlight._ 3 | 4 | **AC** 17 (plate mail + shield), **HP** 42, **ATK** 3 bastard sword +7 (1d8) or 1 horn, **MV** near (fly), **S** +4, **D** +1, **C** +2, **I** +3, **W** +4, **Ch** +4, **AL** L, **LV** 9 5 | 6 | **Horn**. All enemies in near DC 15 CHA or paralyzed 1d4 rounds. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Azer.md: -------------------------------------------------------------------------------- 1 | 2 | _Dwarves with bronze, metallic skin and flames in place of hair. Gifted blacksmiths._ 3 | 4 | **AC** 15, **HP** 15, **ATK** 2 flaming warhammer +3 (1d10, ignites flammables) or 1 crossbow (far) +0 (1d6), **MV** near, **S** +3, **D** +0, **C** +2, **I** +0, **W** +0, **Ch** +0, **AL** L, **LV** 3 5 | 6 | **Impervious**. Fire immune. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Pterodactyl.md: -------------------------------------------------------------------------------- 1 | 2 | _Long-beaked beasts with wide, triangular wings. Large enough to carry off a human._ 3 | 4 | **AC** 14, **HP** 20, **ATK** 2 beak +4 (1d8 + grab), **MV** double near (fly), **S** +2, **D** +4, **C** +2, **I** -2, **W** +1, **Ch** -3, **AL** N, **LV** 4 5 | 6 | **Grab**. DC 15 STR or held. DC 15 STR on turn to break free. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Wyvern.md: -------------------------------------------------------------------------------- 1 | 2 | _Dragon-cousins with a large tail stinger, mottled lizard skin, and leathery wings._ 3 | 4 | **AC** 15, **HP** 37, **ATK** 2 rend +6 (1d8) and 1 stinger +6 (1d6 + poison), **MV** double near (fly), **S** +4, **D** +2, **C** +1, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 8 5 | 6 | **Poison**. DC 15 CON or take 2d10 damage. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Animate Dead.md: -------------------------------------------------------------------------------- 1 | *Tier 3, wizard* 2 | 3 | **Duration:** 1 day 4 | **Range:** Close 5 | 6 | You touch one humanoid’s remains, and it rises as a zombie or skeleton under your control. The remains must have at least three limbs and its head intact. 7 | 8 | The undead creature acts on your turn. After 1 day, the creature collapses into grave dust. 9 | 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Nightcloak Armor.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *Matte black leathers enchanted to deepen and darken shadows.* 8 | 9 | **Bonus.** +1 leather armor. 10 | 11 | **Benefit.** Once per day, you may choose to automatically pass a Dexterity check to hide. 12 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Silver Mace Of Wrath.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A tarnished, silver mace with seven flanges in the shape of crescent moons.* 8 | 9 | **Bonus.** +1 mace. 10 | 11 | **Benefit.** This weapon deals double damage against creatures with lycanthropy. 12 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Tome Of Hadebe.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A brass-plated book with pages of etched copper leaf.* 8 | 9 | **Benefit.** The tome contains one each of the following scrolls: burning hands (pg. 56), fireball (pg. 60), and prismatic orb (pg. 67). 10 | -------------------------------------------------------------------------------- /frontmatter/spells/Bless.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - "Shadowdark Core Rules" 5 | tags: 6 | - "ttrpg/spell" 7 | tier: 2 8 | duration: Instant 9 | range: Close 10 | class: 11 | - priest 12 | --- 13 | *Tier 2, priest* 14 | 15 | **Duration:** Instant 16 | **Range:** Close 17 | 18 | One creature you touch gains a luck token. 19 | 20 | -------------------------------------------------------------------------------- /plain/magic-items/The Malediction Infernal.md: -------------------------------------------------------------------------------- 1 | *A black, leatherbound tome with a grinning demon face embossed on the cover.* 2 | 3 | **Benefit.** A chaotic being who reads this tome gains a level and learns the Diabolic language. A non-chaotic being who reads this book must pass a DC 18 Wisdom check or lose one level. After being read, the tome teleports to a far-flung location. 4 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Giant, Fire.md: -------------------------------------------------------------------------------- 1 | 2 | _Bulky, muscled giants with coppery skin and red hair. Heavily armored in iron plate mail studded with bronze rivets._ 3 | 4 | **AC** 15 (plate mail), **HP** 44, **ATK** 3 greatsword +9 (2d12), **MV** double near, **S** +6, **D** +0, **C** +4, **I** +1, **W** +2, **Ch** +1, **AL** C, **LV** 9 5 | 6 | **Fireblood**. Fire immune. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Gnoll.md: -------------------------------------------------------------------------------- 1 | 2 | _Barbaric, opportunistic hyena- folk who range in large packs._ 3 | 4 | **AC** 12 (leather), **HP** 10, **ATK** 1 spear (close/near) +1 (1d6) or 1 longbow (far) +1 (1d8), **MV** near, **S** +1, **D** +1, **C** +1, **I** -1, **W** +0, **Ch** -1, **AL** C, **LV** 2 5 | 6 | **Rage**. 1/day, immune to morale checks, +1d4 damage (3 rounds). 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Ochre Jelly.md: -------------------------------------------------------------------------------- 1 | 2 | _An orange puddle of quivering slime._ 3 | 4 | **AC** 9, **HP** 20, **ATK** 2 tentacle +3 (1d6), **MV** near (climb), **S** +2, **D** -1, **C** +2, **I** -4, **W** -3, **Ch** -4, **AL** N, **LV** 4 5 | 6 | **Split**. If cut or chopped, split into two smaller oozes (divide remaining HP between both). Can split up to four times. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Rust Monster.md: -------------------------------------------------------------------------------- 1 | 2 | _A mud-brown insect as big as a wolf with two feathery antennae. Consumes metal._ 3 | 4 | **AC** 13, **HP** 19, **ATK** 2 claw +3 (1d6), **MV** near (climb), **S** +2, **D** +3, **C** +1, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 4 5 | 6 | **Corrosive**. Metal that touches the rust monster is destroyed on a d6 roll of 1-3. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Disintegrate.md: -------------------------------------------------------------------------------- 1 | *Tier 5, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Far 5 | 6 | A green ray shoots from your finger and turns a creature or object into ash. 7 | 8 | A target creature of LV 5 or less instantly dies. If it is LV 6+, it takes 3d8 damage instead. 9 | 10 | A non-magical object up to the size of a large tree is destroyed. 11 | 12 | 13 | -------------------------------------------------------------------------------- /plain/spells/Wall of Force.md: -------------------------------------------------------------------------------- 1 | *Tier 4, wizard* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Near 5 | 6 | You lift your hands, conjuring a transparent wall of force. 7 | 8 | The thin wall must be contiguous and can cover a near-sized area in width and length. You choose its shape. 9 | 10 | Nothing on the same plane can physically pass through the wall. 11 | 12 | 13 | -------------------------------------------------------------------------------- /plain/spells/Wish.md: -------------------------------------------------------------------------------- 1 | *Tier 5, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Self 5 | 6 | This mighty spell alters reality. 7 | 8 | Make a single wish, stating it as exactly as possible. Your wish occurs, as interpreted by the GM. 9 | 10 | Treat a failed spellcasting check for this spell as a critical failure, and roll the mishap with disadvantage. 11 | 12 | 13 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Manta Ray, Giant.md: -------------------------------------------------------------------------------- 1 | 2 | _Swooping manta rays as large as longboats. Gentle and intelligent enough to be trained._ 3 | 4 | **AC** 13, **HP** 37, **ATK** 2 sting +5 (1d12 + poison), **MV** double near (swim), **S** +3, **D** +3, **C** +1, **I** -2, **W** +1, **Ch** -3, **AL** N, **LV** 8 5 | 6 | **Poison**. DC 15 CON or drop to 0 hit points in 1d4 rounds. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Stingbat.md: -------------------------------------------------------------------------------- 1 | 2 | _Darting, orange insect-bat with four wings and needlelike beak._ 3 | 4 | **AC** 12, **HP** 4, **ATK** 1 beak +2 (1d4 + blood drain), **MV** near (fly), **S** -2, **D** +2, **C** +0, **I** -2, **W** +0, **Ch** -2, **AL** N, **LV** 1 5 | 6 | **Blood Drain**. Attach to bitten target; auto-hit the next round. DC 9 STR on turn to remove. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Triceratops.md: -------------------------------------------------------------------------------- 1 | 2 | _Plodding herbivores with a wide, bony skull frill and three horns._ 3 | 4 | **AC** 17, **HP** 35, **ATK** 2 horns +6 (1d10) or 1 charge, **MV** near, **S** +4, **D** -1, **C** +4, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 7 5 | 6 | **Charge**. Move up to double near in straight line and make 1 horn attack. If hit, x3 damage. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Commune.md: -------------------------------------------------------------------------------- 1 | *Tier 4, priest* 2 | 3 | **Duration:** Instant 4 | **Range:** Self 5 | 6 | You seek your god's counsel. 7 | 8 | Ask the GM up to three yes or no questions. The GM truthfully answers "yes" or "no" to each. 9 | 10 | If you cast this spell more than once in 24 hours, treat a failed spellcasting check for it as a critical failure instead. 11 | 12 | 13 | -------------------------------------------------------------------------------- /plain/spells/Teleport.md: -------------------------------------------------------------------------------- 1 | *Tier 5, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Close 5 | 6 | You and any willing creatures you choose within close range teleport to a location you specify on your same plane. 7 | 8 | You can travel to a known teleportation sigil or to a location you've been before. Otherwise, you have a 50% chance of arriving off-target. 9 | 10 | 11 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Dagger Of The Goblin Hero.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A curved dagger with a half- moon notch at the blade's base.* 8 | 9 | **Bonus.** +1 dagger. 10 | 11 | **Benefit.** You can speak Goblin. All goblinoid creatures react to you with a friendly attitude. 12 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Magic Ink.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A pot of glossy, black ink that disappears as it dries.* 8 | 9 | **Benefit.** The ink's writing is invisible when cool and can only be seen when warmed up by a nearby source of strong heat. There's enough for 1d4 uses. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Potion Of Polymorph.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A pickled newt floats in this lavender flask of clear liquid.* 8 | 9 | **Benefit.** When you drink this potion, it casts the polymorph spell (pg. 67) on you with a duration of 1 hour instead of 10 rounds. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Shortsword Of The Thief.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A stubby, gray blade riddled with notches and scars.* 8 | 9 | **Bonus.** +1 shortsword. +2 if wielded by a halfling or thief. 10 | 11 | **Benefit.** Once per day, regain a luck token you just spent. 12 | -------------------------------------------------------------------------------- /plain/magic-items/Robe Of The Archmage.md: -------------------------------------------------------------------------------- 1 | *A red silk robe with a wide, gold- hemmed mantle. Golden eyes and moons dust its sleeves.* 2 | 3 | **Benefit.** Only a wizard with the Archmage title can wear this robe. Your unarmored AC becomes 15 plus your Dexterity modifier. Choose three spells you know. Their spellcasting DC is always 11. You have advantage on casting the disintegrate spell. 4 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Centipede, Giant.md: -------------------------------------------------------------------------------- 1 | 2 | _Blood-red, feathery centipedes the size of a human arm. Their bite injects a burning poison that cramps muscles._ 3 | 4 | **AC** 11, **HP** 4, **ATK** 1 bite +1 (1d4 + poison), **MV** near (climb), **S** -3, **D** +1, **C** +0, **I** -4, **W** -3, **Ch** -4, **AL** N, **LV** 1 5 | 6 | **Poison**. DC 12 CON or paralyzed 1d4 rounds. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Demon, Glabrezu.md: -------------------------------------------------------------------------------- 1 | 2 | _Horse-headed, fanged creatures who walk upright and have four arms; two shriveled, and two ending in hulking pincers._ 3 | 4 | **AC** 15, **HP** 40, **ATK** 2 pincer +7 (2d8 + crush), **MV** near, **S** +4, **D** +1, **C** +4, **I** +3, **W** +2, **Ch** +2, **AL** C, **LV** 8 5 | 6 | **Crush**. DC 15 STR or target takes 2d8 damage. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Rat, Swarm.md: -------------------------------------------------------------------------------- 1 | 2 | _A screeching tidal wave of clawing and biting rats._ 3 | 4 | **AC** 10, **HP** 28, **ATK** 4 bite +0 (1 + disease), **MV** near, **S** -3, **D** +0, **C** +1, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 6 5 | 6 | **Disease**. DC 9 CON or 1d4 CON damage (can't heal while ill). Repeat check once per day; ends on success. Die at 0 CON. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Rat.md: -------------------------------------------------------------------------------- 1 | 2 | _Rangy, plague-carrying rodents that infest underground places._ 3 | 4 | **AC** 10, **HP** 1, **ATK** 1 bite +0 (1 + disease), **MV** near, **S** -3, **D** +0, **C** +1, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 0 5 | 6 | **Disease**. DC 9 CON or 1d4 CON damage (can't heal while ill). Repeat check once per day; ends on success. Die at 0 CON. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Spider, Giant.md: -------------------------------------------------------------------------------- 1 | 2 | _Bulbous abdomen and eight, spindly legs. Dwells high in trees or caves and ambushes prey, capturing them to eat later._ 3 | 4 | **AC** 13, **HP** 13, **ATK** 1 bite +3 (1d4 + poison), **MV** near (climb), **S** +2, **D** +3, **C** +0, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 3 5 | 6 | **Poison**. DC 12 CON or paralyzed 1d4 hours. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Gaseous Form.md: -------------------------------------------------------------------------------- 1 | *Tier 3, wizard* 2 | 3 | **Duration:** 10 rounds 4 | **Range:** Self 5 | 6 | You and your gear turn into a cloud of smoke for the spell's duration. 7 | 8 | You can fly and pass through any gap that smoke could. You can sense the terrain and any movement around you out to a near distance. 9 | 10 | You can't cast spells while in this form. 11 | 12 | 13 | -------------------------------------------------------------------------------- /plain/spells/Plane Shift.md: -------------------------------------------------------------------------------- 1 | *Tier 5, priest, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Close 5 | 6 | You fold space and time, transporting yourself and all willing creatures within close range to a location on another plane of your choice. 7 | 8 | Unless you have been to your intended location before, you appear in a random place on the destination plane. 9 | 10 | 11 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Bead Of Force.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A marble with a blue ring of light glowing softly inside it.* 8 | 9 | **Benefit.** You can throw this bead at one target up to a near distance. If you hit, the target becomes caught in a resilient sphere spell (pg. 69). 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Goblin Bomb.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A preserved rat stuffed with an explosive charge and a fuse.* 8 | 9 | **Benefit.** You can light the bomb's fuse and throw it a near distance. It explodes in 1d4 rounds, dealing 2d8 damage to everything in near range. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Potion Of Invisibility.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *This glass vial appears to be empty, but a liquid audibly splashes around inside it.* 8 | 9 | **Benefit.** When you drink this potion, you become invisible for 10 rounds or until you attack or cast a spell. 10 | -------------------------------------------------------------------------------- /plain/magic-items/Ring Of Invisibility.md: -------------------------------------------------------------------------------- 1 | *A simple, gold band polished to a warm shine.* 2 | 3 | **Benefit.** Once per day, the ring can cast the invisibility spell (pg. 63) on you. 4 | 5 | **Curse.** There is a cumulative 1% chance each time you rest that your sleep is ruined by apocalyptic nightmares, and you gain no benefit from resting. This resets to a 1% chance each time it triggers. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Black Pudding.md: -------------------------------------------------------------------------------- 1 | 2 | _A black, ice-cold mass of sludge._ 3 | 4 | **AC** 9, **HP** 30, **ATK** 3 tentacle +4 (2d6), **MV** near (climb), **S** +2, **D** -1, **C** +3, **I** -4, **W** -3, **Ch** -4, **AL** N, **LV** 6 5 | 6 | **Impervious**. Only damaged by fire. 7 | 8 | **Corrosive.** Wood or metal that touches the ooze dissolves on a d6 roll of 1-3. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Ettercap.md: -------------------------------------------------------------------------------- 1 | 2 | _Bipedal, eight-eyed spiderfolk with spindly legs and purple fur._ 3 | 4 | **AC** 12, **HP** 14, **ATK** 2 bite +2 (1d6) or 1 poison web (near) +2, **MV** near (climb), **S** +0, **D** +2, **C** +1, **I** +0, **W** +0, **Ch** -1, **AL** C, **LV** 3 5 | 6 | **Poison Web**. One target stuck in place and 1d4 damage/round. DC 12 DEX on turn to escape. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Sahuagin.md: -------------------------------------------------------------------------------- 1 | 2 | _Humanoids with sea-green skin, webbed limbs, and shark teeth. Vicious hunters._ 3 | 4 | **AC** 14 (leather + shield), **HP** 9, **ATK** 2 trident (near) +1 (1d6), **MV** near (swim), **S** +1, **D** +1, **C** +0, **I** -1, **W** +0, **Ch** -1, **AL** C, **LV** 2 5 | 6 | **Half-Amphibious**. Must be submerged in water every 4 hours or suffocates. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Divine Vengeance.md: -------------------------------------------------------------------------------- 1 | *Tier 5, priest* 2 | 3 | **Duration:** 10 rounds 4 | **Range:** Self 5 | 6 | You become the divine avatar of your god's wrath, wreathed in holy flames or a black aura of smoldering corruption. 7 | 8 | For the spell's duration, you can fly a near distance, your weapons are magical, and you have a +4 bonus to your weapon attacks and damage. 9 | 10 | 11 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Boots Of Dancing.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *Fine, supple boots of sheepskin.* 8 | 9 | **Curse.** As soon as you don these boots, you begin cavorting and dancing uncontrollably. You move randomly each turn and must pass a DC 15 Dexterity check to remove the boots. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Boots Of Hovering.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *Brown, sturdy boots polished to a sheen. Small, silver wings adorn the heels.* 8 | 9 | **Benefit.** You can walk on an insubstantial surface for 1 turn at a time. You fall through the surface if you end your turn on it. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Pearl Of Power.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A fat, opalescent pearl glowing with an inner radiance.* 8 | 9 | **Benefit.** Once per day, you may regain the ability to cast a spell you have lost. This cannot restore a spell lost due to a critical spellcasting failure. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Wraith Chain.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A chainmail shirt of black, mithral links that trails a long cloak of writhing shadows.* 8 | 9 | **Bonus.** +1 mithral chainmail. 10 | 11 | **Benefit.** Once per day, you may cause an attack that hits you to miss instead. 12 | -------------------------------------------------------------------------------- /plain/magic-items/Armor Of Saint Terragnis.md: -------------------------------------------------------------------------------- 1 | *Golden plate mail carved from head to toe with warrior angels.* 2 | 3 | **Bonus.** +3 plate mail. Only a lawful worshipper of Saint Terragnis can wear this armor. 4 | 5 | **Benefit.** Hostile spells that target you are DC 18 to cast. Once per month, you can summon an Avatar of Saint Terragnis (treat as an archangel) to fight by your side for 10 rounds. 6 | -------------------------------------------------------------------------------- /plain/magic-items/Wand Of Unlife.md: -------------------------------------------------------------------------------- 1 | *The knobby finger-bone of a swamp troll steeped in acrid embalming fluid.* 2 | 3 | **Benefit.** This wand contains the spells animate dead (pg. 54) and create undead (pg. 58). 4 | 5 | **Curse.** Each time you use the wand to cast a spell, you take 1d4 points of Constitution damage. If you reach 0 Constitution from this effect, you die and turn into a zombie. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Ghoul.md: -------------------------------------------------------------------------------- 1 | 2 | _Gray-skinned, slavering undead with whipping tongues and flat, reptilian faces._ 3 | 4 | **AC** 11, **HP** 11, **ATK** 1 claw +2 (1d6 + paralyze), **MV** near, **S** +2, **D** +1, **C** +2, **I** -3, **W** -1, **Ch** +0, **AL** C, **LV** 2 5 | 6 | **Undead**. Immune to morale checks. 7 | 8 | **Paralyze.** DC 12 CON or paralyzed 1d4 rounds. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Hobgoblin.md: -------------------------------------------------------------------------------- 1 | 2 | _A sturdy, tall goblin with russet skin. Militant and strategic._ 3 | 4 | **AC** 15 (chainmail + shield), **HP** 10, **ATK** 1 longsword +3 (1d8) or 1 longbow (far) +0 (1d8), **MV** near, **S** +3, **D** +0, **C** +1, **I** +2, **W** +1, **Ch** +1, **AL** C, **LV** 2 5 | 6 | **Phalanx**. +1 to attacks and AC when in close range of an allied hobgoblin. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Rat, Giant.md: -------------------------------------------------------------------------------- 1 | 2 | _Cunning rats as large as cats. Mangy fur and wormlike tails._ 3 | 4 | **AC** 11, **HP** 5, **ATK** 1 bite +1 (1d4 + disease), **MV** near, **S** -2, **D** +1, **C** +1, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 1 5 | 6 | **Disease**. DC 12 CON or 1d4 CON damage (can't heal while ill). Repeat check once per day; ends on success. Die at 0 CON. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Scarecrow.md: -------------------------------------------------------------------------------- 1 | 2 | _Ragged clothes and a painted burlap head stuffed with straw. Possessed by a malicious spirit._ 3 | 4 | **AC** 12, **HP** 15, **ATK** 2 claws +2 (1d6) or 1 scream, **MV** near, **S** +2, **D** +2, **C** +2, **I** +0, **W** +0, **Ch** +2, **AL** C, **LV** 3 5 | 6 | **Scream**. Creatures who hear in double near DC 12 CHA or paralyzed for 1d4 rounds. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Charm Person.md: -------------------------------------------------------------------------------- 1 | *Tier 1, wizard* 2 | 3 | **Duration:** 1d8 days 4 | **Range:** Near 5 | 6 | You magically beguile one humanoid of level 2 or less within near range, who regards you as a friend for the duration. 7 | 8 | The spell ends if you or your allies do anything to hurt it that it notices. 9 | 10 | The target knows you magically enchanted it after the spell ends. 11 | 12 | -------------------------------------------------------------------------------- /plain/spells/Cloudkill.md: -------------------------------------------------------------------------------- 1 | *Tier 4, wizard* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Far 5 | 6 | A putrid cloud of yellow poison fills a near-sized cube within range. It spreads around corners. 7 | 8 | Creatures inside the cloud are blinded and take 2d6 damage at the beginning of their turns. 9 | 10 | A creature of LV 9 or less that ends its turn fully inside the cloud dies. 11 | 12 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Potion Of Forgetfulness.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A pink draught that swirls with a counter-clockwise current.* 8 | 9 | **Benefit.** If you serve this potion to an intelligent being and that being drinks it, the imbiber permanently forgets one memory of your choosing. 10 | -------------------------------------------------------------------------------- /frontmatter/spells/Mass Cure.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - "Shadowdark Core Rules" 5 | tags: 6 | - "ttrpg/spell" 7 | tier: 3 8 | duration: Instant 9 | range: Near 10 | class: 11 | - priest 12 | --- 13 | *Tier 3, priest* 14 | 15 | **Duration:** Instant 16 | **Range:** Near 17 | 18 | All allies within near range of you regain 2d6 hit points. 19 | 20 | 21 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Bear, Polar.md: -------------------------------------------------------------------------------- 1 | 2 | _A mighty, white bear that thrives in arctic environments._ 3 | 4 | **AC** 13, **HP** 34, **ATK** 2 claw +6 (2d6), **MV** near (climb), **S** +4, **D** +1, **C** +3, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 7 5 | 6 | **Crush**. Deals an extra die of damage if it hits the same target with both claws. 7 | 8 | **Thick Fur.** Cold immune. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Bulette.md: -------------------------------------------------------------------------------- 1 | 2 | _A hulking, shark-sized lizard with a steely, arrow-shaped carapace and a massive gullet._ 3 | 4 | **AC** 17, **HP** 40, **ATK** 3 bite +5 (2d6) or 1 leap, **MV** near (burrow), **S** +5, **D** +1, **C** +4, **I** -3, **W** +1, **Ch** -2, **AL** N, **LV** 8 5 | 6 | **Leap**. Jump up to near in height and double near in distance, then make 2 bite attacks. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Cave Creeper.md: -------------------------------------------------------------------------------- 1 | 2 | _Chittering, green centipedes the size of horses. Their grasping tentacles are coated in a paralytic venom._ 3 | 4 | **AC** 12, **HP** 18, **ATK** 1 bite +3 (1d6) and 1 tentacles +3 (1d8 + toxin), **MV** near (climb), **S** +2, **D** +2, **C** +0, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 4 5 | 6 | **Toxin**. DC 12 CON or paralyzed 1d4 rounds. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Elemental, Fire Greater.md: -------------------------------------------------------------------------------- 1 | 2 | _A roaring column of flames._ 3 | 4 | **AC** 15, **HP** 43, **ATK** 3 slam +6 (3d10) or 1 inferno, **MV** near (fly), **S** +4, **D** +3, **C** +3, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 9 5 | 6 | **Impervious**. Only damaged by magical sources. Fire immune. 7 | 8 | **Inferno.** All within near DC 15 DEX or 3d8 damage. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Elemental, Fire Lesser.md: -------------------------------------------------------------------------------- 1 | 2 | _A roaring column of flames._ 3 | 4 | **AC** 15, **HP** 30, **ATK** 3 slam +6 (2d10) or 1 inferno, **MV** near (fly), **S** +4, **D** +3, **C** +3, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 6 5 | 6 | **Impervious**. Only damaged by magical sources. Fire immune. 7 | 8 | **Inferno.** All within near DC 15 DEX or 3d8 damage. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Giant, Frost.md: -------------------------------------------------------------------------------- 1 | 2 | _Blue-skinned warriors with broad shoulders and braided hair. They sound war horns during their frequent raids to pillage nearby settlements._ 3 | 4 | **AC** 14 (chainmail), **HP** 44, **ATK** 3 greataxe +8 (2d10), **MV** double near, **S** +5, **D** +1, **C** +4, **I** +2, **W** +3, **Ch** +2, **AL** C, **LV** 9 5 | 6 | **Frostblood**. Cold immune. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Rat, Dire.md: -------------------------------------------------------------------------------- 1 | 2 | _Child-sized, savage rats bristling with bony face and spine ridges._ 3 | 4 | **AC** 12, **HP** 10, **ATK** 1 bite +2 (1d6 + disease), **MV** near, **S** +1, **D** +2, **C** +1, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 2 5 | 6 | **Disease**. DC 12 CON or 1d4 CON damage (can't heal while ill). Repeat check once per day; ends on success. Die at 0 CON. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Create Undead.md: -------------------------------------------------------------------------------- 1 | *Tier 5, wizard* 2 | 3 | **Duration:** 1 day 4 | **Range:** Close 5 | 6 | You conjure a vengeful undead creature to do your bidding. 7 | 8 | When you cast this spell, you choose to summon either a wight or wraith. It appears next to you and is under your control. 9 | 10 | The undead creature acts on your turn. After 1 day, it melts away into smoke. 11 | 12 | 13 | -------------------------------------------------------------------------------- /plain/spells/Prophecy.md: -------------------------------------------------------------------------------- 1 | *Tier 5, priest* 2 | 3 | **Duration:** Instant 4 | **Range:** Self 5 | 6 | You commune directly with your god for guidance. 7 | 8 | Ask the GM one question. 9 | 10 | The GM answers the question truthfully using the knowledge your god possesses. Deities are mighty, but not omniscient. 11 | 12 | You cannot cast this spell again until you complete penance. 13 | 14 | 15 | -------------------------------------------------------------------------------- /frontmatter/spells/Dispel Magic.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - "Shadowdark Core Rules" 5 | tags: 6 | - ttrpg/spell 7 | tier: 3 8 | duration: Instant 9 | range: Near 10 | class: 11 | - wizard 12 | --- 13 | *Tier 3, wizard* 14 | 15 | **Duration:** Instant 16 | **Range:** Near 17 | 18 | End one spell that affects one target you can see in range. 19 | 20 | 21 | -------------------------------------------------------------------------------- /plain/magic-items/Robe Of The Sorcerer.md: -------------------------------------------------------------------------------- 1 | *A black leather robe with a shadowed cowl and clawed clasps on thin, mithral chains.* 2 | 3 | **Benefit.** Only a wizard with the Sorcerer title can wear this robe. Your unarmored AC becomes 15 plus your Dexterity modifier. When you cast a spell that deals damage, add your Intelligence modifier to the total. You have advantage on casting the power word kill spell. 4 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Devil, Barbed.md: -------------------------------------------------------------------------------- 1 | 2 | _Lanky, green-mottled fiends bristling with hooked spines._ 3 | 4 | **AC** 13, **HP** 14, **ATK** 2 spine (near) +3 (1d6 + barb) or 1 fire blast (far) +3 (1d8), **MV** near, **S** +2, **D** +3, **C** +1, **I** +1, **W** +1, **Ch** +1, **AL** C, **LV** 3 5 | 6 | **Barb**. Each spine sticks, dealing 1d4 damage each round. DC 12 STR check on turn to remove. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Drow.md: -------------------------------------------------------------------------------- 1 | 2 | _A graceful, shadowy elf that pounces like a spider._ 3 | 4 | **AC** 16 (mithral chainmail), **HP** 9, **ATK** 1 poison dart (near) +3 (1d4 + poison) or 1 longsword +1 (1d8), **MV** near, **S** +0, **D** +3, **C** +0, **I** +1, **W** +1, **Ch** +1, **AL** C, **LV** 2 5 | 6 | **Poison**. DC 15 CON or sleep. 7 | 8 | **Sunblind.** Blinded in bright light. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Mammoth.md: -------------------------------------------------------------------------------- 1 | 2 | _Massive, shaggy elephants with tusks that reach the ground._ 3 | 4 | **AC** 15, **HP** 44, **ATK** 2 tusks +7 (1d12), **MV** near, **S** +5, **D** +0, **C** +4, **I** -2, **W** +1, **Ch** +0, **AL** N, **LV** 9 5 | 6 | **Thick Fur**. Cold immune. 7 | 8 | **Charge.** Move up to double near in straight line and make 1 tusks attack. If hit, x3 damage. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Troll.md: -------------------------------------------------------------------------------- 1 | 2 | _Green, lanky giants with warty skin and territorial rage. Lair in deep forests and swamps._ 3 | 4 | **AC** 12, **HP** 24, **ATK** 2 claw +4 (1d6) and 1 bite +4 (1d10), **MV** near, **S** +3, **D** +2, **C** +2, **I** -1, **W** +0, **Ch** -1, **AL** C, **LV** 5 5 | 6 | **Regenerate**. Regains 2d6 HP on its turn unless its wounds are cauterized with fire or acid. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Zombie.md: -------------------------------------------------------------------------------- 1 | 2 | _Lurching and decomposed undead that hunt in mobs._ 3 | 4 | **AC** 8, **HP** 11, **ATK** 1 slam +2 (1d6), **MV** near, **S** +2, **D** -2, **C** +2, **I** -2, **W** -2, **Ch** -3, **AL** C, **LV** 2 5 | 6 | **Undead**. Immune to morale checks. 7 | 8 | **Relentless.** If zombie reduced to 0 HP by a non-magical source, DC 15 CON to go to 1 HP instead. 9 | 10 | -------------------------------------------------------------------------------- /plain/magic-items/Greataxe Of The Horde.md: -------------------------------------------------------------------------------- 1 | *A jagged greataxe carved from a weighty dragon bone.* 2 | 3 | **Bonus.** +2 greataxe. 4 | 5 | **Benefit.** Once per day, you can turn a regular hit with this weapon into a critical hit. 6 | 7 | **Curse.** Each time you go below half your hit points, make a DC 12 Charisma check. On a failure, you enter a battle rage for 1d4 rounds and must attack the nearest creature. 8 | -------------------------------------------------------------------------------- /plain/magic-items/Longbow Of The Elven Kings.md: -------------------------------------------------------------------------------- 1 | *A deeply curved longbow with deer antler reinforcements.* 2 | 3 | **Bonus.** +1 longbow. 4 | 5 | **Benefit.** You have advantage on attacks with this bow against unnatural creatures and outsiders. 6 | 7 | **Personality.** Neutral. Proud, timeless. Believes protecting the natural order is the highest calling. Demands all unnatural creatures be found and slain. 8 | -------------------------------------------------------------------------------- /plain/magic-items/Tome Of Gehemna.md: -------------------------------------------------------------------------------- 1 | *A sturdy, russet volume held by metal clasps. A golden eye in a circle adorns the cover.* 2 | 3 | **Benefit.** Each day, a random wizard spell scroll appears inside the tome, replacing the spell scroll from the prior day. 4 | 5 | **Personality.** Neutral. Instructive, technical. Drones on about the obscure points of spellcasting and has an opinion on every wizard's technique. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Gnome, Deep.md: -------------------------------------------------------------------------------- 1 | 2 | _Gray-skinned, white-haired fey the size of halflings. They hunt for gems and rare cave flora._ 3 | 4 | **AC** 14 (leather + shield), **HP** 14, **ATK** 1 pick +3 (1d6) or 1 dart (near) +2 (1d4), **MV** near, **S** +2, **D** +1, **C** +1, **I** +1, **W** +1, **Ch** +1, **AL** L, **LV** 3 5 | 6 | **Stone Meld**. 2/day, underground only. Turn invisible for 3 rounds. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Gray Ooze.md: -------------------------------------------------------------------------------- 1 | 2 | _Slick puddles the color of stone._ 3 | 4 | **AC** 11, **HP** 9, **ATK** 1 tentacle +2 (1d6), **MV** near (climb), **S** +1, **D** +1, **C** +0, **I** -4, **W** -3, **Ch** -4, **AL** N, **LV** 2 5 | 6 | **Impervious**. Immune to damage from acid, cold, or fire. 7 | 8 | **Corrosive.** Nonmagical metal that touches the ooze dissolves on a d6 roll of 1-3. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Mushroomfolk.md: -------------------------------------------------------------------------------- 1 | 2 | _Lumbering humanoids with spongy, elongated bodies and toadstools on their heads._ 3 | 4 | **AC** 13, **HP** 15, **ATK** 2 slam +2 (1d6), **MV** near, **S** +2, **D** -1, **C** +2, **I** +0, **W** +1, **Ch** +0, **AL** N, **LV** 3 5 | 6 | **Sunblind**. Blinded in bright light. 7 | 8 | **Telepathic.** Speak mentally with creatures within double near. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Thief.md: -------------------------------------------------------------------------------- 1 | 2 | _A cat burglar in a black cloak._ 3 | 4 | **AC** 13 (leather), **HP** 13, **ATK** 1 dagger (close/near) +2 (1d4) or 1 shortsword +0 (1d6), **MV** near, **S** +0, **D** +2, **C** +0, **I** +0, **W** +0, **Ch** +1, **AL** N, **LV** 3 5 | 6 | **Stealthy**. ADV on DEX checks to sneak and hide. 7 | 8 | **Backstab.** Deal x2 damage against surprised creatures. 9 | 10 | -------------------------------------------------------------------------------- /plain/spells/Detect Thoughts.md: -------------------------------------------------------------------------------- 1 | *Tier 2, wizard* 2 | 3 | **Duration:** Focus 4 | **Range:** Near 5 | 6 | You peer into the mind of one creature you can see within range. Each round, you learn the target’s immediate thoughts. 7 | 8 | On its turn, the target makes a Wisdom check vs. your last spellcasting check. If the target succeeds, it notices your presence in its mind and the spell ends. 9 | 10 | 11 | -------------------------------------------------------------------------------- /frontmatter/magic-items/True Name.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *The secret, unique name borne by a creature and documented in The Covenant. Few creatures know their own True Names.* 8 | 9 | **Benefit.** You have advantage on attack rolls and spellcasting checks targeting a creature whose True Name you utter. 10 | -------------------------------------------------------------------------------- /frontmatter/spells/Hold Person.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - "Shadowdark Core Rules" 5 | tags: 6 | - "ttrpg/spell" 7 | tier: 2 8 | duration: Focus 9 | range: Near 10 | class: 11 | - wizard 12 | --- 13 | *Tier 2, wizard* 14 | 15 | **Duration:** Focus 16 | **Range:** Near 17 | 18 | You magically paralyze one humanoid creature of LV 4 or less you can see within range. 19 | -------------------------------------------------------------------------------- /frontmatter/spells/Misty Step.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - "Shadowdark Core Rules" 5 | tags: 6 | - "ttrpg/spell" 7 | tier: 2 8 | duration: Instant 9 | range: Self 10 | class: 11 | - wizard 12 | --- 13 | *Tier 2, wizard* 14 | 15 | **Duration:** Instant 16 | **Range:** Self 17 | 18 | In a puff of smoke, you teleport a near distance to an area you can see. 19 | 20 | 21 | -------------------------------------------------------------------------------- /plain/magic-items/Warhammer Of The Dwarf Lords.md: -------------------------------------------------------------------------------- 1 | *A boxy hammer with a stout handle and leather throwing strap. It hums with a baritone resonance when spun.* 2 | 3 | **Bonus.** +1 warhammer. +2 if wielded by a dwarf. 4 | 5 | **Benefit.** This weapon has the thrown property (pg. 37) to a near distance. It always returns to your hand after being thrown. Your attacks with this weapon deal double damage against giants. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Dragon, Swamp.md: -------------------------------------------------------------------------------- 1 | 2 | _This black, wingless beast slithers through dank swamps._ 3 | 4 | **AC** 16, **HP** 58, **ATK** 3 rend +8 (2d10) or 1 smog breath, **MV** double near (burrow, swim), **S** +5, **D** +3, **C** +4, **I** +4, **W** +3, **Ch** +3, **AL** C, **LV** 12 5 | 6 | **Smog Breath**. Fills a near-sized cube extending from dragon. DC 15 CON or 2d10 damage and blinded for 1 round. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Dryad.md: -------------------------------------------------------------------------------- 1 | 2 | _A coy, emerald-skinned fey covered in leaves. It bonds with and protects a tree._ 3 | 4 | **AC** 13, **HP** 19, **ATK** 1 staff -1 (1d4) or 1 charm, **MV** near, **S** -1, **D** +2, **C** +1, **I** +1, **W** +3, **Ch** +4, **AL** N, **LV** 4 5 | 6 | **Charm**. Near, one creature, DC 14 CHA or friendship for 1d8 days. 7 | 8 | **Meld.** Step inside bonded tree. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Giant, Cloud.md: -------------------------------------------------------------------------------- 1 | 2 | _Pale, angular giants with blue-gray hair, light eyes, and silk robes. They do not allow outsiders into their enclaves._ 3 | 4 | **AC** 15 (leather), **HP** 48, **ATK** 3 morningstar +9 (2d10), **MV** double near, **S** +5, **D** +4, **C** +3, **I** +3, **W** +3, **Ch** +3, **AL** N, **LV** 10 5 | 6 | **Alert**. ADV on checks to detect sneaking or hiding creatures. 7 | 8 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Alabaster Destrier.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A smooth, pearly statuette of a running horse.* 8 | 9 | **Benefit.** Once per day, the wielder can speak the command word to turn the statuette into a pegasus that accepts neutral or lawful riders. The statuette remains in this form for 1 hour. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Cloak Of Elvenkind.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A hooded, billowing cloak that shifts colors to match its surroundings.* 8 | 9 | **Benefit.** Your checks to hide are always easy (DC 9). Once per day, you can become invisible for 5 rounds. The invisibility ends if you attack or cast a spell. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Onyx Destrier.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A polished, ebony statuette of a running horse.* 8 | 9 | **Benefit.** Once per day, the wielder can speak the command word to turn the statuette into a nightmare that accepts neutral or chaotic riders. The statuette remains in this form for 1 hour. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Potion Of Healing.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A glass bottle with a fizzy, lemon-vanilla liquid inside.* 8 | 9 | **Benefit.** The imbiber of this potion regains hit points based on their level. LV 0-3: 1d6 hit points. LV 4-6: 2d8 hit points. LV 7-9: 3d10 hit points. LV 10+: 4d12 hit points. 10 | -------------------------------------------------------------------------------- /frontmatter/spells/Smite.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - "Shadowdark Core Rules" 5 | tags: 6 | - "ttrpg/spell" 7 | tier: 2 8 | duration: Instant 9 | range: Near 10 | class: 11 | - priest 12 | --- 13 | *Tier 2, priest* 14 | 15 | **Duration:** Instant 16 | **Range:** Near 17 | 18 | You call down punishing flames on a creature you can see within range. It takes 1d6 damage. 19 | -------------------------------------------------------------------------------- /frontmatter/spells/Wrath.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - "Shadowdark Core Rules" 5 | tags: 6 | - "ttrpg/spell" 7 | tier: 4 8 | duration: 10 rounds 9 | range: Self 10 | class: 11 | - priest 12 | --- 13 | *Tier 4, priest* 14 | 15 | **Duration:** 10 rounds 16 | **Range:** Self 17 | 18 | Your weapons become magical +2 and deal an additional d8 damage for the spell's duration. 19 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Elemental, Air Greater.md: -------------------------------------------------------------------------------- 1 | 2 | _A howling tornado of wind._ 3 | 4 | **AC** 16, **HP** 42, **ATK** 3 slam +7 (3d6) or 1 whirlwind, **MV** double near (fly), **S** +3, **D** +5, **C** +2, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 9 5 | 6 | **Impervious**. Only damaged by magical sources. 7 | 8 | **Whirlwind.** All within close DC 15 DEX or flung 2d20 feet in random direction. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Elemental, Air Lesser.md: -------------------------------------------------------------------------------- 1 | 2 | _A howling tornado of wind._ 3 | 4 | **AC** 16, **HP** 29, **ATK** 3 slam +7 (2d6) or 1 whirlwind, **MV** double near (fly), **S** +3, **D** +5, **C** +2, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 6 5 | 6 | **Impervious**. Only damaged by magical sources. 7 | 8 | **Whirlwind.** All within close DC 15 DEX or flung 2d20 feet in random direction. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Scorpion, Giant.md: -------------------------------------------------------------------------------- 1 | 2 | _Chitin-plated scorpions as big as camels._ 3 | 4 | **AC** 14, **HP** 13, **ATK** 1 claw +2 (1d6 + grab) and 1 sting +2 (1d4 + poison), **MV** near (climb), **S** +2, **D** +2, **C** +0, **I** -4, **W** +0, **Ch** -4, **AL** N, **LV** 3 5 | 6 | **Grab**. DC 12 STR or target held. DC 12 STR on turn to break free. 7 | 8 | **Poison.** DC 12 CON or go to 0 HP. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Strangler.md: -------------------------------------------------------------------------------- 1 | 2 | _A gray-skinned, gaunt creature with four ropy limbs tipped in sucker-lined claws._ 3 | 4 | **AC** 12, **HP** 14, **ATK** 2 claws +2 (1d6), **MV** near (climb), **S** -2, **D** +2, **C** +1, **I** -2, **W** +0, **Ch** -2, **AL** C, **LV** 3 5 | 6 | **Stealthy**. ADV on DEX checks to sneak and hide. 7 | 8 | **Strangle.** Deals x2 damage against surprised creatures. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Werewolf.md: -------------------------------------------------------------------------------- 1 | 2 | _A bipedal, wolf-faced humanoid covered in brown fur._ 3 | 4 | **AC** 12, **HP** 20, **ATK** 2 rend +3 (1d6), **MV** double near, **S** +3, **D** +2, **C** +2, **I** +0, **W** +1, **Ch** +0, **AL** C, **LV** 4 5 | 6 | **Impervious**. Only damaged by silver or magic sources. 7 | 8 | **Lycanthropy.** If 12 or more damage from the same werewolf, contract lycanthropy. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Otyugh.md: -------------------------------------------------------------------------------- 1 | 2 | _Stumpy, three-legged beasts with barbed tentacles and vast mouths. Drawn by rot and filth._ 3 | 4 | **AC** 13, **HP** 35, **ATK** 2 tentacle +5 (1d8) and 1 bite +5 (1d10 + disease), **MV** near, **S** +4, **D** -1, **C** +4, **I** -2, **W** +0, **Ch** -3, **AL** N, **LV** 7 5 | 6 | **Disease**. DC 15 CON or infected. DC 15 CON each day or lose 1d6 HP (can't heal). Ends on success. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Divination.md: -------------------------------------------------------------------------------- 1 | *Tier 4, wizard* 2 | 3 | **Duration:** Instant 4 | **Range:** Self 5 | 6 | You throw the divining bones or peer into the blackness between the stars, seeking a portent. 7 | 8 | You can ask the GM one yes or no question. The GM truthfully answers "yes" or "no." If you cast this spell more than once in 24 hours, treat a failed spellcasting check for it as a critical failure instead. 9 | 10 | 11 | -------------------------------------------------------------------------------- /frontmatter/spells/Zone of Truth.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - "Shadowdark Core Rules" 5 | tags: 6 | - "ttrpg/spell" 7 | tier: 2 8 | duration: Focus 9 | range: Near 10 | class: 11 | - priest 12 | --- 13 | *Tier 2, priest* 14 | 15 | **Duration:** Focus 16 | **Range:** Near 17 | 18 | You compel a creature you can see to speak truth. It can’t utter a deliberate lie while within range. 19 | -------------------------------------------------------------------------------- /plain/magic-items/Portable Hole.md: -------------------------------------------------------------------------------- 1 | *A black, velvet square of cloth that unfolds into a wide circle.* 2 | 3 | **Benefit.** The Portable Hole folds open on a flat surface into a 6-foot wide, 6-foot deep hole. It has 20 gear slots of storage. The hole closes when you fold the cloth into a small square. 4 | 5 | **Curse.** Placing this item inside a Bag of Holding or another Portable Hole destroys both items and all held inside them. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Elemental, Earth Greater.md: -------------------------------------------------------------------------------- 1 | 2 | _A thundering pillar of earth._ 3 | 4 | **AC** 17, **HP** 44, **ATK** 3 slam +7 (3d8) or 1 avalanche, **MV** near (burrow), **S** +5, **D** +0, **C** +4, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 9 5 | 6 | **Impervious**. Only damaged by magical sources. 7 | 8 | **Avalanche.** All within close DC 15 STR or entombed for 1d4 rounds under mounds of earth. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Elemental, Earth Lesser.md: -------------------------------------------------------------------------------- 1 | 2 | _A thundering pillar of earth._ 3 | 4 | **AC** 17, **HP** 31, **ATK** 3 slam +7 (2d8) or 1 avalanche, **MV** near (burrow), **S** +5, **D** +0, **C** +4, **I** -2, **W** +1, **Ch** -2, **AL** N, **LV** 6 5 | 6 | **Impervious**. Only damaged by magical sources. 7 | 8 | **Avalanche.** All within close DC 15 STR or entombed for 1d4 rounds under mounds of earth. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Manticore.md: -------------------------------------------------------------------------------- 1 | 2 | _Human-faced lions with bat wings and cruelly spiked tails. They speak halting Thanian and love devouring human flesh._ 3 | 4 | **AC** 14, **HP** 29, **ATK** 2 rend +6 (2d6) or 2 tail spike (far) +4 (1d8), **MV** double near (fly), **S** +4, **D** +2, **C** +2, **I** -2, **W** +1, **Ch** -2, **AL** C, **LV** 6 5 | 6 | **Spikes**. Manticores have 4d6 tail spikes. They regrow each day. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Siren.md: -------------------------------------------------------------------------------- 1 | 2 | _Baleful fey with dove wings and iridescent fish scales. Their singing entrances listeners._ 3 | 4 | **AC** 12, **HP** 18, **ATK** 2 claw +2 (1d6) or 1 song, **MV** near (swim, fly), **S** +0, **D** +2, **C** +0, **I** +2, **W** +2, **Ch** +4, **AL** C, **LV** 4 5 | 6 | **Song**. Enemies who can hear within double near DC 15 CHA or paralyzed 1d4 rounds. Immune for 1 day if passed check. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Wererat.md: -------------------------------------------------------------------------------- 1 | 2 | _A slinking, rat-faced humanoid covered in mangy fur._ 3 | 4 | **AC** 13 (leather), **HP** 14, **ATK** 2 bite +2 (1d6), **MV** near (climb), **S** +1, **D** +2, **C** +1, **I** -1, **W** +1, **Ch** -1, **AL** C, **LV** 3 5 | 6 | **Impervious**. Only damaged by silver or magic sources. 7 | 8 | **Lycanthropy.** If 12 or more damage from the same wererat, contract lycanthropy. 9 | 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Amulet Of Secrecy.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A heavy, flat pendant carved with a lidded eye.* 8 | 9 | **Benefit.** You can't be detected by divination magic such as the scrying spell or a Crystal Ball while wearing this amulet. 10 | 11 | **Curse.** You constantly have the sensation of being watched. 12 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Egg Of The Cockatrice.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A blue, hard egg as big as a coconut and heavy as a stone.* 8 | 9 | **Benefit.** Once per week, you can speak a command word that causes a cockatrice to hatch and follow your commands for 5 rounds before flying away. The egg repairs itself over one week. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Moonwrought Chainmail.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A luminous jacket of chainmail as lightweight as a silk shirt.* 8 | 9 | **Bonus.** +1 mithral chainmail. 10 | 11 | **Benefit.** Once per day, you can speak the armor's command word. You gain a +1 bonus to your next spellcasting check or ranged attack. 12 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Scimitar Of The Ash Moon.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *This wide, curved blade has a snarling efreeti head on the bronze pommel.* 8 | 9 | **Bonus.** +3 greatsword. 10 | 11 | **Benefit.** If you roll a critical hit with this weapon, the target is beheaded. It dies instantly if decapitation would kill it. 12 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Trident Of The Seas.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A three-pronged, mithral harpoon studded with pearls.* 8 | 9 | **Bonus.** +2 spear. 10 | 11 | **Benefit.** You can breathe underwater, as well as speak to and understand wild sea creatures. Once per day, you can cast control water (pg. 57) with a +4 bonus. 12 | -------------------------------------------------------------------------------- /plain/magic-items/Robe Of The Druid.md: -------------------------------------------------------------------------------- 1 | *A green velvet robe with a deep hood and hems embroidered with silver leaves and vines.* 2 | 3 | **Benefit.** Only a wizard with the Druid title can wear this robe. Your unarmored AC becomes 15 plus your Dexterity modifier. Twice per day, you can regain the ability to cast one lost spell. You have advantage on casting the shapechange spell. When you cast it, its duration is 1 hour instead of focus. 4 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Chimera.md: -------------------------------------------------------------------------------- 1 | 2 | _A monstrous beast with a half-goat, half-lion body, wide dragon wings, and the heads of a goat, lion, and dragon._ 3 | 4 | **AC** 16, **HP** 49, **ATK** 4 rend +7 (2d8) and 1 fire breath, **MV** double near (fly), **S** +5, **D** +4, **C** +4, **I** -3, **W** +2, **Ch** -1, **AL** C, **LV** 10 5 | 6 | **Fire Breath**. Fills a near-sized cube extending from chimera. DC 15 DEX or 4d6 damage. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Giant, Stone.md: -------------------------------------------------------------------------------- 1 | 2 | _Lean, sinewy giants with stony skin and deep-set eyes. They are quiet and poised, often sitting motionless for days at a time._ 3 | 4 | **AC** 17, **HP** 40, **ATK** 2 greatclub +7 (2d8) or 1 boulder (far) +7 (2d10), **MV** double near, **S** +4, **D** +2, **C** +4, **I** +1, **W** +1, **Ch** -1, **AL** N, **LV** 8 5 | 6 | **Stone Hide**. Half damage from stabbing and cutting weapons. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Harpy.md: -------------------------------------------------------------------------------- 1 | 2 | _Horrific, winged women with vulture-like lower bodies. They keen a hypnotic song._ 3 | 4 | **AC** 13, **HP** 14, **ATK** 2 claw +3 (1d6) or 1 song, **MV** near (fly), **S** +1, **D** +3, **C** +1, **I** +0, **W** +0, **Ch** +1, **AL** C, **LV** 3 5 | 6 | **Song**. Enemies who can hear within double near DC 12 CHA or dazed and drawn to harpy for 1d4 rounds. Immune for 1 day if passed check. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Minotaur.md: -------------------------------------------------------------------------------- 1 | 2 | _Ferocious bull-men with hooves and curved horns. They live in mazelike tunnels._ 3 | 4 | **AC** 14 (chainmail), **HP** 34, **ATK** 2 greataxe +6 (1d10) and 1 horns +6 (1d12), **MV** near, **S** +4, **D** +1, **C** +3, **I** +1, **W** +2, **Ch** +1, **AL** C, **LV** 7 5 | 6 | **Charge**. In place of attacks, move up to double near in a straight line and make 1 horn attack. If hit, x2 damage. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Primordial Slime.md: -------------------------------------------------------------------------------- 1 | 2 | _A mass of clear ooze strobing with sick pulses of violet light._ 3 | 4 | **AC** 9, **HP** 30, **ATK** 2 tentacle +4 (1d10 + dissolve), **MV** near (climb), **S** +3, **D** +2, **C** +3, **I** -4, **W** -3, **Ch** -4, **AL** C, **LV** 6 5 | 6 | **Impervious**. Only harmed by fire. 7 | 8 | **Dissolve.** One random piece of non-magical gear the target carries is destroyed. 9 | 10 | -------------------------------------------------------------------------------- /plain/spells/Mirror Image.md: -------------------------------------------------------------------------------- 1 | *Tier 2, wizard* 2 | 3 | **Duration:** 5 rounds 4 | **Range:** Self 5 | 6 | You create a number of illusory duplicates of yourself equal to half your level rounded down (minimum 1). The duplicates surround you and mimic you. 7 | 8 | Each time a creature attacks you, the attack misses and causes one of the duplicates to evaporate. If all of the illusions have disappeared, the spell ends. 9 | 10 | 11 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Crystal Ball.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A flawless glass orb with roiling images swirling inside it.* 8 | 9 | **Benefit.** Only wizards can use a Crystal Ball. You can use it to cast the scrying spell (pg. 70). If you fail the spellcasting check to cast scrying, the Crystal Ball ceases to function for a day. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Spyglass Of True Sight.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A brass, telescoping lens with magical runes carved on it.* 8 | 9 | **Benefit.** When you look through the spyglass, you can see invisible creatures and objects. 10 | 11 | **Curse.** The wielder feels a compulsion to look at everything through the spyglass. 12 | -------------------------------------------------------------------------------- /frontmatter/spells/Sending.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - "Shadowdark Core Rules" 5 | tags: 6 | - "ttrpg/spell" 7 | tier: 3 8 | duration: Instant 9 | range: Unlimited 10 | class: 11 | - wizard 12 | --- 13 | *Tier 3, wizard* 14 | 15 | **Duration:** Instant 16 | **Range:** Unlimited 17 | 18 | You send a brief, mental message to any creature with whom you are familiar who is on the same plane. 19 | -------------------------------------------------------------------------------- /plain/magic-items/Potion Of Extirpation.md: -------------------------------------------------------------------------------- 1 | *An acrid, tarry substance in an iron flask with a lead stopper.* 2 | 3 | **Benefit.** You can pour the potion on one object or creature filling up to a close area. The target is utterly removed from reality and cannot be returned by anything short of a wish spell. 4 | 5 | **Personality.** Chaotic. Protests loudly while being used and never agrees that the target is the right choice for extirpation. 6 | -------------------------------------------------------------------------------- /plain/magic-items/Ring Of Ramlaat.md: -------------------------------------------------------------------------------- 1 | *A bone-carved ring with a ram skull. Its horns twist forward and red lights glow in its eye sockets.* 2 | 3 | **Benefit.** Once per day, you can enter a rage where you deal double damage for 5 rounds. During the rage, you can't cast spells and enemies have advantage on melee attacks against you. 4 | 5 | **Personality.** Chaotic. Aggressive, overconfident. Seeks to provoke you and your enemies into battle. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Demon, Marilith.md: -------------------------------------------------------------------------------- 1 | 2 | _Hissing, armored women with six limbs and the lower bodies of giant snakes. Six whirling blades flash in their hands._ 3 | 4 | **AC** 17 (plate mail), **HP** 43, **ATK** 6 longsword +7 (1d8), **MV** near (climb), **S** +5, **D** +4, **C** +3, **I** +3, **W** +3, **Ch** +4, **AL** C, **LV** 9 5 | 6 | **Parry**. Trade 2 longsword attacks next round to deflect a melee attack that would hit. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Golem, Clay.md: -------------------------------------------------------------------------------- 1 | 2 | _A towering, faceless humanoid shaped from glistening clay._ 3 | 4 | **AC** 14, **HP** 40, **ATK** 3 slam +6 (1d8), **MV** near, **S** +4, **D** +0, **C** +4, **I** -2, **W** +0, **Ch** -2, **AL** N, **LV** 8 5 | 6 | **Golem**. Immune to damage from fire, cold, electricity, or non-magical sources. Healed by acid. 7 | 8 | **Curse.** Slam damage can only be healed by level 5+ priest. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Golem, Iron.md: -------------------------------------------------------------------------------- 1 | 2 | _A bulky iron suit that squeals and sparks with each step._ 3 | 4 | **AC** 19, **HP** 49, **ATK** 3 slam +8 (2d8) or 1 poison breath, **MV** near, **S** +5, **D** -1, **C** +4, **I** -2, **W** +0, **Ch** -2, **AL** N, **LV** 10 5 | 6 | **Golem**. Immune to damage from cold or non-magical sources. Healed by fire. 7 | 8 | **Poison Breath.** All within near, DC 15 CON or 8d6 damage. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Golem, Stone.md: -------------------------------------------------------------------------------- 1 | 2 | _A wide-limbed, lumbering statue that shakes the ground._ 3 | 4 | **AC** 18, **HP** 40, **ATK** 3 slam +6 (1d10) and 1 slow, **MV** near, **S** +4, **D** -1, **C** +4, **I** -2, **W** +0, **Ch** -2, **AL** N, **LV** 8 5 | 6 | **Golem**. Immune to damage from fire, cold, electricity, or non-magical sources. 7 | 8 | **Slow.** Far range, one target. DC 15 CON or speed halved 1d4 rds. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Viperian, Ophid.md: -------------------------------------------------------------------------------- 1 | 2 | _A giant anaconda body merges into a humanoid torso with a large snake head. It wears golden torcs and strings of glittering moonstones._ 3 | 4 | **AC** 14, **HP** 28, **ATK** 3 falchion +5 (1d10) or 2 longbow (far) +3 (1d8), **MV** near (climb), **S** +4, **D** +2, **C** +1, **I** +1, **W** +1, **Ch** +1, **AL** C, **LV** 6 5 | 6 | **Impervious**. Can only be harmed by magical sources. 7 | 8 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Bag Of Badgers.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A gray, fraying sack matted with white, bristly hair.* 8 | 9 | **Benefit.** Once per day, you can reach inside the bag and pull out an angry badger. You can throw the badger up to a near distance. The badger attacks the nearest creature for 3 rounds before waddling away. 10 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Shield Of The Crusader.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A weighty kite shield painted with a faded, crimson cross.* 8 | 9 | **Bonus.** +1 shield. Can only be wielded by a lawful being. 10 | 11 | **Benefit.** Once per day, you can speak a prayer to wreathe the shield in holy flames, granting +2 to your AC for 3 rounds. 12 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/int/Blast.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Int 9 | duration: Instant 10 | range: Far 11 | tier: 2 12 | class: 13 | - monster 14 | --- 15 | *Tier 2, monster* 16 | 17 | **Duration:** Instant 18 | **Range:** Far 19 | **Ability:** Int 20 | 21 | Far, one target. 2d6 damage. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/int/Phase.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Int 9 | duration: Instant 10 | range: Self 11 | tier: 3 12 | class: 13 | - monster 14 | --- 15 | *Tier 3, monster* 16 | 17 | **Duration:** Instant 18 | **Range:** Self 19 | **Ability:** Int 20 | 21 | Teleport up to one mile. 22 | -------------------------------------------------------------------------------- /frontmatter/spells/Flame Strike.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - "Shadowdark Core Rules" 5 | tags: 6 | - "ttrpg/spell" 7 | tier: 4 8 | duration: Instant 9 | range: Far 10 | class: 11 | - priest 12 | --- 13 | *Tier 4, priest* 14 | 15 | **Duration:** Instant 16 | **Range:** Far 17 | 18 | You call down a holy pillar of fire, immolating one creature you can see within range. The target takes 2d6 damage. 19 | -------------------------------------------------------------------------------- /frontmatter/spells/Regenerate.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - "Shadowdark Core Rules" 5 | tags: 6 | - "ttrpg/spell" 7 | tier: 4 8 | duration: Focus 9 | range: Close 10 | class: 11 | - priest 12 | --- 13 | *Tier 4, priest* 14 | 15 | **Duration:** Focus 16 | **Range:** Close 17 | 18 | A creature you touch regains 1d4 hit points on your turn for the duration. This spell also regrows lost body parts. 19 | -------------------------------------------------------------------------------- /plain/magic-items/Tome Mordanticus.md: -------------------------------------------------------------------------------- 1 | *A hand-drawn bestiary of the multiverse's most notable creatures and people.* 2 | 3 | **Benefit.** When you read the tome, you learn three True Names (pg. 319) of three beings you choose. Your True Name also appears in the book after reading it. 4 | 5 | **Personality.** Neutral. Pedantic, fussy. The book constantly tries to escape its owner and can telepathically reach out a near distance to any creature. 6 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Cultist.md: -------------------------------------------------------------------------------- 1 | 2 | _A cloaked, wild-eyed zealot chanting the guttural prayers of a dark god._ 3 | 4 | **AC** 14 (chainmail + shield), **HP** 9, **ATK** 1 longsword +1 (1d8) or 1 spell +2, **MV** near, **S** +1, **D** -1, **C** +0, **I** -1, **W** +2, **Ch** +0, **AL** C, **LV** 2 5 | 6 | **Fearless**. Immune to morale checks. 7 | 8 | **Deathtouch (WIS Spell).** DC 12. 2d4 damage to one creature within close. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Drow, Drider.md: -------------------------------------------------------------------------------- 1 | 2 | _A monstrosity with the body of a giant spider and torso of a drow._ 3 | 4 | **AC** 16 (mithral chainmail), **HP** 29, **ATK** 3 longsword +3 (1d8) or 2 longbow (far) +3 (1d8 + poison), **MV** near (climb), **S** +3, **D** +3, **C** +2, **I** +2, **W** +2, **Ch** +0, **AL** C, **LV** 6 5 | 6 | **Poison**. DC 15 CON or paralyzed 1d4 rounds. 7 | 8 | **Sunblind.** Blinded in bright light. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Void Spawn.md: -------------------------------------------------------------------------------- 1 | 2 | _Scythe-like limbs jut from a purple bulb as big as an ogre. Its lower half is a nest of tentacles._ 3 | 4 | **AC** 13, **HP** 34, **ATK** 2 scythe +6 (1d10) and 1 tentacles +6 (1d12 + toxin), **MV** near (fly), **S** +4, **D** +1, **C** +3, **I** +0, **W** +1, **Ch** -1, **AL** C, **LV** 7 5 | 6 | **Impervious**. Immune to cold. 7 | 8 | **Toxin.** DC 12 CON or paralyzed for 1d4 rounds. 9 | 10 | -------------------------------------------------------------------------------- /plain/spells/Shapechange.md: -------------------------------------------------------------------------------- 1 | *Tier 5, wizard* 2 | 3 | **Duration:** Focus 4 | **Range:** Self 5 | 6 | You transform yourself and any gear you carry into another natural creature you've seen of level 10 or less. You assume the creature's physical stats and features, but you retain your non-physical stats and features (including INT, WIS, and CHA). 7 | 8 | If you go to 0 HP while under the effects of this spell, you revert to your true form at 1 HP. 9 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Horned Helm Of Ramlaat.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A bloodstained helm made of a ram's skull.* 8 | 9 | **Benefit.** This helm grants you a +1 bonus to your armor class. You have advantage on any check you make to knock down creatures or objects. 10 | 11 | **Curse.** You feel compelled to headbutt delicate objects. 12 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/int/Barkskin.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Int 9 | duration: 5 rounds 10 | range: Self 11 | tier: 2 12 | class: 13 | - monster 14 | --- 15 | *Tier 2, monster* 16 | 17 | **Duration:** 5 rounds 18 | **Range:** Self 19 | **Ability:** Int 20 | 21 | AC becomes 15 for 5 rounds. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/int/Float.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Int 9 | duration: 5 rounds 10 | range: Self 11 | tier: 4 12 | class: 13 | - monster 14 | --- 15 | *Tier 4, monster* 16 | 17 | **Duration:** 5 rounds 18 | **Range:** Self 19 | **Ability:** Int 20 | 21 | Fly double near for 5 rounds. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/int/Shadow Leap.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Int 9 | duration: Instant 10 | range: Self 11 | tier: 4 12 | class: 13 | - monster 14 | --- 15 | *Tier 4, monster* 16 | 17 | **Duration:** Instant 18 | **Range:** Self 19 | **Ability:** Int 20 | 21 | Teleport up to 100 miles. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/wis/Abolish.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Wis 9 | duration: Instant 10 | range: Far 11 | tier: 3 12 | class: 13 | - monster 14 | --- 15 | *Tier 3, monster* 16 | 17 | **Duration:** 18 | **Range:** Far 19 | **Ability:** Wis 20 | 21 | One target in far takes 5d8 damage. 22 | -------------------------------------------------------------------------------- /plain/magic-items/Braks Cube of Perfection.md: -------------------------------------------------------------------------------- 1 | *A tiny cube with paintings of goblins on each face, each one depicting transcendence in a physical or mental trait.* 2 | 3 | **Benefit.** Roll the cube by rolling a d6. Your corresponding stat permanently increases to 18 (+4). 1. Strength. 2. Dexterity. 3. Constitution. 4. Intelligence. 5. Wisdom. 6. Charisma. After being rolled, Brak's Cube of Perfection teleports to a random location in the multiverse. 4 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Golem, Flesh.md: -------------------------------------------------------------------------------- 1 | 2 | _A ghastly monstrosity made of sewn-together corpses._ 3 | 4 | **AC** 9, **HP** 35, **ATK** 3 slam +6 (1d8), **MV** near, **S** +4, **D** -1, **C** +4, **I** -1, **W** +1, **Ch** -3, **AL** N, **LV** 7 5 | 6 | **Golem**. Immune to damage from fire, cold, or non-magical sources. Healed by electricity. 7 | 8 | **Berserk.** When at or below 20 HP, +1 slam attack and slams deal double damage. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Grick.md: -------------------------------------------------------------------------------- 1 | 2 | _A huge worm with four suckered tentacles and a snapping beak._ 3 | 4 | **AC** 14, **HP** 19, **ATK** 1 beak +3 (1d8) and 1 tentacle +3 (1d6 + grab), **MV** near (climb), **S** +3, **D** +2, **C** +1, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 4 5 | 6 | **Camouflage**. Hard to see in cave terrain or rocks. 7 | 8 | **Grab.** Target is immobilized. DC 15 Strength check on turn to break free. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Hag, Sea.md: -------------------------------------------------------------------------------- 1 | 2 | _A green, sunken-faced woman. Seaweed hair and oozing flesh._ 3 | 4 | **AC** 15, **HP** 28, **ATK** 2 claw +4 (1d8), **MV** near (swim), **S** +2, **D** +3, **C** +1, **I** +1, **W** +2, **Ch** +2, **AL** C, **LV** 6 5 | 6 | **Shapechange**. Instantly change to look like any other humanoid. 7 | 8 | **Terrify.** A creature who first sees her true form DC 15 CHA or DISADV on attacks 1d4 rounds. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Rime Walker.md: -------------------------------------------------------------------------------- 1 | 2 | _Human-shaped beings formed from black space ice. Their eyes are two flickering, white lights._ 3 | 4 | **AC** 16, **HP** 43, **ATK** 4 claw +8 (1d12), **MV** near (fly), **S** +4, **D** +4, **C** +3, **I** +2, **W** +2, **Ch** +2, **AL** C, **LV** 9 5 | 6 | **Impervious**. Immune to cold. 7 | 8 | **Ice Aura.** Enemies within near of rime walker DC 12 CON at start of turn or lose action. 9 | 10 | -------------------------------------------------------------------------------- /plain/spells/Command.md: -------------------------------------------------------------------------------- 1 | *Tier 3, priest* 2 | 3 | **Duration:** Focus 4 | **Range:** Far 5 | 6 | You issue a verbal command to one creature in range who can understand you. The command must be one word, such as “kneel.” The target obeys the command for as long as you focus. 7 | 8 | If your command is ever directly harmful to the creature, it may make a Charisma check vs. your last spellcasting check. On a success, the spell ends. 9 | 10 | 11 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Genie Lamp.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A tarnished, brass oil lamp.* 8 | 9 | **Benefit.** Rubbing the lamp causes its resident djinni (50% chance) or efreeti (50% chance) to emerge. A djinni grants its summoner one wish spell (pg. 73) before disappearing. An efreeti does the same, but only after being defeated in combat. 10 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/cha/Agony.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Cha 9 | duration: Instant 10 | range: Near 11 | tier: 4 12 | class: 13 | - monster 14 | --- 15 | *Tier 4, monster* 16 | 17 | **Duration:** Instant 18 | **Range:** Near 19 | **Ability:** Cha 20 | 21 | One target in near takes 3d8 damage. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/int/Arcane Armor.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Int 9 | duration: 2d4 rounds 10 | range: Self 11 | tier: 2 12 | class: 13 | - monster 14 | --- 15 | *Tier 2, monster* 16 | 17 | **Duration:** 2d4 rounds 18 | **Range:** Self 19 | **Ability:** Int 20 | 21 | AC 16 for 2d4 rounds. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/int/Flight.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Int 9 | duration: 5 rounds 10 | range: Self 11 | tier: 3 12 | class: 13 | - monster 14 | --- 15 | *Tier 3, monster* 16 | 17 | **Duration:** 5 rounds 18 | **Range:** Self 19 | **Ability:** Int 20 | 21 | Fly double near for 5 rounds. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/int/Hiss.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | duration: Instant 9 | range: Far 10 | spell-ability: Int 11 | tier: 2 12 | class: 13 | - monster 14 | --- 15 | *Tier 2, monster* 16 | 17 | **Duration:** Instant 18 | 19 | **Range:** Far 20 | 21 | **Ability:** Int 22 | 23 | End one spell within far. 24 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/int/Mithralskin.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Int 9 | duration: 5 rounds 10 | range: Self 11 | tier: 4 12 | class: 13 | - monster 14 | --- 15 | *Tier 4, monster* 16 | 17 | **Duration:** 5 rounds 18 | **Range:** Self 19 | **Ability:** Int 20 | 21 | AC becomes 18 for 5 rounds. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/int/True Name.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Int 9 | duration: Instant 10 | range: Near 11 | tier: 5 12 | class: 13 | - monster 14 | --- 15 | *Tier 5, monster* 16 | 17 | **Duration:** Instant 18 | **Range:** Near 19 | **Ability:** Int 20 | 21 | Learn the *True Name* of target. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/int/Venom.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Int 9 | duration: Instant 10 | range: Far 11 | tier: 2 12 | class: 13 | - monster 14 | --- 15 | *Tier 2, monster* 16 | 17 | **Duration:** Instant 18 | **Range:** Far 19 | **Ability:** Int 20 | 21 | One target in far takes 2d8 damage. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/wis/Unmake.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Wis 9 | duration: Instant 10 | range: Far 11 | tier: 3 12 | class: 13 | - monster 14 | --- 15 | *Tier 3, monster* 16 | 17 | **Duration:** Instant 18 | **Range:** Far 19 | **Ability:** Wis 20 | 21 | One target in far takes 3d8 damage. 22 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Cave Brute.md: -------------------------------------------------------------------------------- 1 | 2 | _A hulking, insectoid beast with long mandibles, four eyes, and thick arms covered in bristles._ 3 | 4 | **AC** 14, **HP** 28, **ATK** 2 claw +5 (1d8) and 1 mandible +5 (1d10), **MV** near (burrow), **S** +4, **D** +1, **C** +1, **I** -3, **W** +1, **Ch** -3, **AL** N, **LV** 6 5 | 6 | **Bewilder**. Creatures within near that see the cave brute's eyes, DC 12 CHA at start of their turn or dazed and no action. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Treant.md: -------------------------------------------------------------------------------- 1 | 2 | _Peaceful, slow-moving trees with merry eyes and tremulous voices. They protect the forest._ 3 | 4 | **AC** 14, **HP** 38, **ATK** 3 slam +8 (1d10) or 1 rock (far) +8 (2d12), **MV** near, **S** +4, **D** -1, **C** +2, **I** +2, **W** +3, **Ch** +1, **AL** N, **LV** 8 5 | 6 | **Animate Tree**. 2/day. In place of attacks, one tree within near awakens as a treant ally without this ability. Reverts back in 1 day. 7 | 8 | -------------------------------------------------------------------------------- /plain/spells/Antimagic Shell.md: -------------------------------------------------------------------------------- 1 | *Tier 5, wizard* 2 | 3 | **Duration:** Focus 4 | **Range:** Self 5 | 6 | An invisible, near-sized cube of null-magic appears centered on you. 7 | 8 | Within the cube, no spells can be cast. Magic items and spells have no effect in the zone, and no magic can enter. 9 | 10 | The cube moves with you. Spells such as dispel magic have no effect on it. 11 | 12 | Another antimagic shell does not affect this one. 13 | 14 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Bag Of Holding.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A worn, leather pouch with tight drawstrings.* 8 | 9 | **Benefit.** This bag has an interdimensional space inside that can hold up to 10 gear slots. 10 | 11 | **Curse.** Placing this item inside another Bag of Holding or a Portable Hole destroys both items and all held inside them. 12 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/cha/Fade.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Cha 9 | duration: 1d4 rounds 10 | range: Self 11 | tier: 3 12 | class: 13 | - monster 14 | --- 15 | *Tier 3, monster* 16 | 17 | **Duration:** 1d4 rounds 18 | **Range:** Self 19 | **Ability:** Cha 20 | 21 | Become invisible for 1d4 rounds. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/int/Blast 2.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Int 9 | duration: Instant 10 | range: Near 11 | tier: 4 12 | class: 13 | - monster 14 | --- 15 | *Tier 4, monster* 16 | 17 | **Duration:** Instant 18 | **Range:** Near 19 | **Ability:** Int 20 | 21 | One creature in near takes 5d8 damage. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/int/Conjure Flames.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Int 9 | duration: Instant 10 | range: Far 11 | tier: 2 12 | class: 13 | - monster 14 | --- 15 | *Tier 2, monster* 16 | 17 | **Duration:** Instant 18 | **Range:** Far 19 | **Ability:** Int 20 | 21 | One target in far takes 2d6 damage. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/int/Magic Bolt.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Int 9 | duration: Instant 10 | range: Far 11 | tier: 1 12 | class: 13 | - monster 14 | --- 15 | *Tier 1, monster* 16 | 17 | **Duration:** Instant 18 | **Range:** Far 19 | **Ability:** Int 20 | 21 | 1d4 damage to one target within far. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/wis/Omens.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Wis 9 | duration: 1d4 rounds 10 | range: Self 11 | tier: 2 12 | class: 13 | - monster 14 | --- 15 | *Tier 2, monster* 16 | 17 | **Duration:** 1d4 rounds 18 | **Range:** Self 19 | **Ability:** Wis 20 | 21 | ADV on all actions for 1d4 rounds. 22 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/wis/Skitter.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Wis 9 | duration: 5 rounds 10 | range: Self 11 | tier: 2 12 | class: 13 | - monster 14 | --- 15 | *Tier 2, monster* 16 | 17 | **Duration:** 5 rounds 18 | **Range:** Self 19 | **Ability:** Wis 20 | 21 | Climb like a spider for 5 rounds. 22 | -------------------------------------------------------------------------------- /frontmatter/spells/Acid Arrow.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - "Shadowdark Core Rules" 5 | tags: 6 | - "ttrpg/spell" 7 | tier: 2 8 | duration: Focus 9 | range: Far 10 | class: 11 | - wizard 12 | --- 13 | *Tier 2, wizard* 14 | 15 | **Duration:** Focus 16 | **Range:** Far 17 | 18 | You conjure a corrosive bolt that hits one foe, dealing 1d6 damage a round. The bolt remains in the target for as long as you focus. 19 | -------------------------------------------------------------------------------- /frontmatter/spells/Fireball.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - "Shadowdark Core Rules" 5 | tags: 6 | - ttrpg/spell 7 | tier: 3 8 | duration: Instant 9 | range: Far 10 | class: 11 | - wizard 12 | --- 13 | *Tier 3, wizard* 14 | 15 | **Duration:** Instant 16 | **Range:** Far 17 | 18 | You hurl a small flame that erupts into a fiery blast. All creatures in a near-sized cube around where the flame lands take 4d6 damage. 19 | -------------------------------------------------------------------------------- /frontmatter/spells/Shield of Faith.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - "Shadowdark Core Rules" 5 | tags: 6 | - "ttrpg/spell" 7 | tier: 1 8 | duration: 5 rounds 9 | range: Self 10 | class: 11 | - priest 12 | --- 13 | *Tier 1, priest* 14 | 15 | **Duration:** 5 rounds 16 | **Range:** Self 17 | 18 | A protective force wrought of your holy conviction surrounds you. You gain a +2 bonus to your armor class for the duration. 19 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Devil, Horned.md: -------------------------------------------------------------------------------- 1 | 2 | _Iron-scaled hellions as big as ogres with weighty ram horns, lashing tails, and leathery wings. They are opportunistic and craven in battle._ 3 | 4 | **AC** 16, **HP** 35, **ATK** 2 burning trident (near) +7 (2d6) or 1 fire blast (far) +4 (2d8), **MV** double near (fly), **S** +5, **D** +2, **C** +4, **I** +2, **W** +1, **Ch** +2, **AL** C, **LV** 7 5 | 6 | **Iron Hide**. Half damage from non-magical weapons. 7 | 8 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Hag, Night.md: -------------------------------------------------------------------------------- 1 | 2 | _A purple-skinned, stooped woman with stringy, white hair and a mouth full of iron teeth._ 3 | 4 | **AC** 14, **HP** 37, **ATK** 2 bite +6 (1d10) and 1 blind, **MV** near, **S** +4, **D** +2, **C** +1, **I** +2, **W** +3, **Ch** +3, **AL** C, **LV** 8 5 | 6 | **Blind**. One target within near DC 15 CHA or blinded for 1d4 days. 7 | 8 | **Shapechange.** Instantly change to look like any other humanoid. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Octopus, Giant.md: -------------------------------------------------------------------------------- 1 | 2 | _Octopi as large as sailing skiffs._ 3 | 4 | **AC** 13, **HP** 23, **ATK** 2 tentacle (near) +4 (1d8 + grab), **MV** near (swim), **S** +3, **D** +3, **C** +1, **I** -2, **W** +1, **Ch** -3, **AL** N, **LV** 5 5 | 6 | **Grab**. DC 15 STR or immobilized. Tentacle auto-hits each round. DC 15 STR on turn to break free. 7 | 8 | **Ink.** In place of attacks, ink cloud blinds all in near for 1d4 rounds. 9 | 10 | -------------------------------------------------------------------------------- /plain/monsters/statblocks/Void Spider.md: -------------------------------------------------------------------------------- 1 | 2 | _Pale, horse-sized arachnids that become ghostly and intangible._ 3 | 4 | **AC** 13, **HP** 23, **ATK** 2 bite +4 (1d8 + poison), **MV** near (climb), **S** +3, **D** +3, **C** +1, **I** -1, **W** +1, **Ch** -2, **AL** C, **LV** 5 5 | 6 | **Impervious**. Immune to cold. 7 | 8 | **Phase.** Once per round, become corporeal or incorporeal. 9 | 10 | **Poison.** DC 12 CON or drop to 0 HP in 1d4 rounds. 11 | 12 | -------------------------------------------------------------------------------- /plain/spells/Turn Undead.md: -------------------------------------------------------------------------------- 1 | *Tier 1, priest* 2 | 3 | **Duration:** Instant 4 | **Range:** Near 5 | 6 | You rebuke undead creatures, forcing them to flee. You must present a holy symbol to cast this spell. 7 | 8 | Undead creatures within near of you must make a CHA check vs. your spellcasting check. If a creature fails by 10+ points and is equal to or less than your level, it is destroyed. Otherwise, on a fail, it flees from you for 5 rounds. 9 | 10 | 11 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Sword Of The Ancients.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A chipped and rusting blade with an oiled leather grip.* 8 | 9 | **Bonus.** +2 longsword. 10 | 11 | **Benefit.** The sword is unbreakable and can carve through any material. The owner can summon the sword to their hand if it's on the same plane. 12 | 13 | 14 | 15 | 16 | 17 | 18 | -------------------------------------------------------------------------------- /frontmatter/magic-items/Well Of Many Worlds.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: "Shadowdark Core Rules" 4 | tags: 5 | - ttrpg/magicitem 6 | --- 7 | *A dark circle of cloth that seems to create a tunnel through the surface it lies upon.* 8 | 9 | **Benefit.** The Well of Many Worlds folds open on a flat surface into a 6-foot wide hole. Creatures can jump into the hole once per day each to be transported to a random plane of existence. 10 | -------------------------------------------------------------------------------- /frontmatter/monsters/monster-spells/cha/Invisibility.md: -------------------------------------------------------------------------------- 1 | --- 2 | ttrpg-system: "[[Shadowdark]]" 3 | ttrpg-source: 4 | - Shadowdark Core Rules 5 | tags: 6 | - ttrpg/spell 7 | - ttrpg/monster-spell 8 | spell-ability: Cha 9 | duration: 2d4 rounds 10 | range: Self 11 | tier: 2 12 | class: 13 | - monster 14 | --- 15 | *Tier 2, monster* 16 | 17 | **Duration:** 2d4 rounds 18 | **Range:** Self 19 | **Ability:** Cha 20 | 21 | Become invisible for 2d4 rounds. 22 | --------------------------------------------------------------------------------