├── .gitignore ├── Assets ├── Editor.meta ├── Editor │ ├── PackageTool.cs │ └── PackageTool.cs.meta ├── Sample.meta ├── Sample │ ├── Sample.unity │ ├── Sample.unity.meta │ ├── SpeechRecognizerSample.cs │ └── SpeechRecognizerSample.cs.meta ├── SpeechRecognizer.meta └── SpeechRecognizer │ ├── Editor.meta │ ├── Editor │ ├── PostProcessBuildIOS.cs │ └── PostProcessBuildIOS.cs.meta │ ├── Plugins.meta │ ├── Plugins │ ├── UnitySpeechRecognizerPlugin.h │ ├── UnitySpeechRecognizerPlugin.h.meta │ ├── UnitySpeechRecognizerPlugin.mm │ └── UnitySpeechRecognizerPlugin.mm.meta │ ├── Runtime.meta │ └── Runtime │ ├── SpeechRecognizer.cs │ └── SpeechRecognizer.cs.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── VFXManager.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | ### https://raw.github.com/github/gitignore/f731569cfcc1dbe475f2d160e1e1e582c7cfe2a6/Unity.gitignore 2 | 3 | [Ll]ibrary/ 4 | [Tt]emp/ 5 | [Oo]bj/ 6 | [Bb]uild/ 7 | [Bb]uilds/ 8 | [Ll]ogs/ 9 | 10 | # Never ignore Asset meta data 11 | ![Aa]ssets/**/*.meta 12 | 13 | # Uncomment this line if you wish to ignore the asset store tools plugin 14 | # [Aa]ssets/AssetStoreTools* 15 | 16 | # Visual Studio cache directory 17 | .vs/ 18 | 19 | # Gradle cache directory 20 | .gradle/ 21 | 22 | # Autogenerated VS/MD/Consulo solution and project files 23 | ExportedObj/ 24 | .consulo/ 25 | *.csproj 26 | *.unityproj 27 | *.sln 28 | *.suo 29 | *.tmp 30 | *.user 31 | *.userprefs 32 | *.pidb 33 | *.booproj 34 | *.svd 35 | *.pdb 36 | *.mdb 37 | *.opendb 38 | *.VC.db 39 | 40 | # Unity3D generated meta files 41 | *.pidb.meta 42 | *.pdb.meta 43 | *.mdb.meta 44 | 45 | # Unity3D generated file on crash reports 46 | sysinfo.txt 47 | 48 | # Builds 49 | *.apk 50 | *.unitypackage 51 | 52 | # Crashlytics generated file 53 | crashlytics-build.properties 54 | 55 | 56 | 57 | -------------------------------------------------------------------------------- /Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d3581de1f515e4e6ba3a148b27c20fed 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Editor/PackageTool.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | 4 | public class PackageTool 5 | { 6 | [MenuItem("Package/Update Package")] 7 | static void UpdatePackage() 8 | { 9 | AssetDatabase.ExportPackage("Assets/SpeechRecognizer", "SpeechRecognizer.unitypackage", ExportPackageOptions.Recurse); 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/Editor/PackageTool.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9d323ac39cb824fabb6314ec430737fc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Sample.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 613b2858b129d4ce39a4c78dc8fa8a51 3 | folderAsset: yes 4 | DefaultImporter: 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m_VerticalOverflow: 0 1006 | m_LineSpacing: 1 1007 | m_Text: Recognized Text... 1008 | --- !u!222 &1994062755 1009 | CanvasRenderer: 1010 | m_ObjectHideFlags: 0 1011 | m_CorrespondingSourceObject: {fileID: 0} 1012 | m_PrefabInstance: {fileID: 0} 1013 | m_PrefabAsset: {fileID: 0} 1014 | m_GameObject: {fileID: 1994062752} 1015 | m_CullTransparentMesh: 0 1016 | -------------------------------------------------------------------------------- /Assets/Sample/Sample.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 022950cbe6534499ea99a57224288ba7 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Sample/SpeechRecognizerSample.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | namespace SpeechRecognizerPlugin 7 | { 8 | public class SpeechRecognizerSample : MonoBehaviour 9 | { 10 | [SerializeField] Text resultText = null; 11 | [SerializeField] Text buttonLabel = null; 12 | [SerializeField] string locale = "en-US"; 13 | 14 | string result = null; 15 | 16 | void OnEnable() 17 | { 18 | SpeechRecognizer.OnAuthorization += OnAuthorization; 19 | SpeechRecognizer.OnResult += OnResult; 20 | } 21 | 22 | void OnDisable() 23 | { 24 | SpeechRecognizer.OnAuthorization -= OnAuthorization; 25 | SpeechRecognizer.OnResult -= OnResult; 26 | } 27 | 28 | void Start() 29 | { 30 | SpeechRecognizer.SetLocale(locale); 31 | SpeechRecognizer.RequestAuthorization(); 32 | } 33 | 34 | void Update() 35 | { 36 | if (!string.IsNullOrEmpty(result)) 37 | { 38 | resultText.text = result; 39 | result = null; 40 | } 41 | } 42 | 43 | public void OnClickStartButton() 44 | { 45 | // Invoked from UI 46 | 47 | if (SpeechRecognizer.IsRunning) 48 | { 49 | SpeechRecognizer.Stop(); 50 | buttonLabel.text = "Start"; 51 | } 52 | else 53 | { 54 | SpeechRecognizer.Start(); 55 | buttonLabel.text = "Stop"; 56 | } 57 | } 58 | 59 | void OnAuthorization(SpeechRecognizer.AuthorizationStatus status) 60 | { 61 | Debug.LogFormat("status : {0}", status); 62 | } 63 | 64 | void OnResult(string result) 65 | { 66 | // this comes from the different thread 67 | this.result = result; 68 | } 69 | } 70 | } 71 | 72 | -------------------------------------------------------------------------------- /Assets/Sample/SpeechRecognizerSample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 67c722147b5eb4033a889127a904c213 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SpeechRecognizer.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 143e3fb7d7f954bbc928475ffc79c023 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/SpeechRecognizer/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 795d9e92012b84884be0862ddbbe1645 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/SpeechRecognizer/Editor/PostProcessBuildIOS.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using UnityEngine; 3 | using UnityEditor; 4 | using UnityEditor.Callbacks; 5 | using UnityEditor.iOS.Xcode; 6 | 7 | namespace SpeechRecognizerPlugin.Editor 8 | { 9 | 10 | 11 | public static class PostProcessBuildIOS 12 | { 13 | 14 | [PostProcessBuild] 15 | public static void ChangeXcodePlist(BuildTarget buildTarget, string pathToBuiltProject) 16 | { 17 | if (buildTarget != BuildTarget.iOS) 18 | { 19 | return; 20 | } 21 | 22 | EditInfoPlist(Path.Combine(pathToBuiltProject, "Info.plist")); 23 | AddFrameworks(PBXProject.GetPBXProjectPath(pathToBuiltProject)); 24 | } 25 | 26 | static void EditInfoPlist(string plistPath) 27 | { 28 | PlistDocument plist = new PlistDocument(); 29 | plist.ReadFromString(File.ReadAllText(plistPath)); 30 | 31 | // Get root 32 | PlistElementDict rootDict = plist.root; 33 | rootDict.SetString("NSMicrophoneUsageDescription", "To use speech recognization."); 34 | rootDict.SetString("NSSpeechRecognitionUsageDescription", "To use speech recognization."); 35 | 36 | // Save updated 37 | File.WriteAllText(plistPath, plist.WriteToString()); 38 | } 39 | 40 | static void AddFrameworks(string projectPath) 41 | { 42 | PBXProject project = new PBXProject(); 43 | project.ReadFromString(File.ReadAllText(projectPath)); 44 | string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName()); 45 | 46 | project.AddFrameworkToProject(targetGUID, "Speech.framework", false); 47 | 48 | File.WriteAllText(projectPath, project.WriteToString()); 49 | } 50 | } 51 | } -------------------------------------------------------------------------------- /Assets/SpeechRecognizer/Editor/PostProcessBuildIOS.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2849e7bf7c08a4573bf2706b789df1e1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SpeechRecognizer/Plugins.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ebfb92f66a7454636b6111017f244c1d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/SpeechRecognizer/Plugins/UnitySpeechRecognizerPlugin.h: -------------------------------------------------------------------------------- 1 | // 2 | // UnitySpeechRecognizerPlugin.h 3 | // SpeechRecognizerNative 4 | // 5 | // Created by Koki Ibukuro on 2019/02/07. 6 | // Copyright © 2019 Koki Ibukuro. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | NS_ASSUME_NONNULL_BEGIN 12 | 13 | @interface UnitySpeechRecognizerPlugin : NSObject 14 | 15 | @property (nonatomic, readonly) BOOL isRunning; 16 | 17 | + (UnitySpeechRecognizerPlugin*) shared; 18 | 19 | - (void)setLocale: (NSString*)locale; 20 | - (void)start:(void(^)(NSString *))callback; 21 | - (void)stop; 22 | 23 | @end 24 | 25 | NS_ASSUME_NONNULL_END 26 | -------------------------------------------------------------------------------- /Assets/SpeechRecognizer/Plugins/UnitySpeechRecognizerPlugin.h.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 19d49721a94344900af55b204527f41e 3 | PluginImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | iconMap: {} 7 | executionOrder: {} 8 | defineConstraints: [] 9 | isPreloaded: 0 10 | isOverridable: 0 11 | isExplicitlyReferenced: 0 12 | platformData: 13 | - first: 14 | '': Any 15 | second: 16 | enabled: 0 17 | settings: 18 | Exclude Android: 1 19 | Exclude Editor: 1 20 | Exclude Linux: 1 21 | Exclude Linux64: 1 22 | Exclude LinuxUniversal: 1 23 | Exclude OSXUniversal: 1 24 | Exclude WebGL: 1 25 | Exclude Win: 1 26 | Exclude Win64: 1 27 | Exclude iOS: 0 28 | - first: 29 | Android: Android 30 | second: 31 | enabled: 0 32 | settings: 33 | CPU: ARMv7 34 | - first: 35 | Any: 36 | second: 37 | enabled: 0 38 | settings: {} 39 | - first: 40 | Editor: Editor 41 | second: 42 | enabled: 0 43 | settings: 44 | CPU: AnyCPU 45 | DefaultValueInitialized: true 46 | OS: AnyOS 47 | - first: 48 | Facebook: Win 49 | second: 50 | enabled: 0 51 | settings: 52 | CPU: AnyCPU 53 | - first: 54 | Facebook: Win64 55 | second: 56 | enabled: 0 57 | settings: 58 | CPU: AnyCPU 59 | - first: 60 | Standalone: Linux 61 | second: 62 | enabled: 0 63 | settings: 64 | CPU: x86 65 | - first: 66 | Standalone: Linux64 67 | second: 68 | enabled: 0 69 | settings: 70 | CPU: x86_64 71 | - first: 72 | Standalone: LinuxUniversal 73 | second: 74 | enabled: 0 75 | settings: 76 | CPU: None 77 | - first: 78 | Standalone: OSXUniversal 79 | second: 80 | enabled: 0 81 | settings: 82 | CPU: AnyCPU 83 | - first: 84 | Standalone: Win 85 | second: 86 | enabled: 0 87 | settings: 88 | CPU: AnyCPU 89 | - first: 90 | Standalone: Win64 91 | second: 92 | enabled: 0 93 | settings: 94 | CPU: AnyCPU 95 | - first: 96 | iPhone: iOS 97 | second: 98 | enabled: 1 99 | settings: 100 | AddToEmbeddedBinaries: false 101 | CompileFlags: 102 | FrameworkDependencies: 103 | userData: 104 | assetBundleName: 105 | assetBundleVariant: 106 | -------------------------------------------------------------------------------- /Assets/SpeechRecognizer/Plugins/UnitySpeechRecognizerPlugin.mm: -------------------------------------------------------------------------------- 1 | // 2 | // UnitySpeechRecognizerPlugin.m 3 | // SpeechRecognizerNative 4 | // 5 | // Created by Koki Ibukuro on 2019/02/07. 6 | // Copyright © 2019 Koki Ibukuro. All rights reserved. 7 | // 8 | 9 | #import "UnitySpeechRecognizerPlugin.h" 10 | #import 11 | 12 | #define MakeStringCopy( _x_ ) ( _x_ != NULL && [_x_ isKindOfClass:[NSString class]] ) ? strdup( [_x_ UTF8String] ) : NULL 13 | 14 | 15 | @interface UnitySpeechRecognizerPlugin () { 16 | SFSpeechRecognizer* speechRecognizer; 17 | SFSpeechAudioBufferRecognitionRequest* recognitionRequest; 18 | SFSpeechRecognitionTask* recognitionTask; 19 | AVAudioEngine *audioEngine; 20 | 21 | BOOL _isRunning; 22 | } 23 | @end 24 | 25 | @implementation UnitySpeechRecognizerPlugin 26 | 27 | static UnitySpeechRecognizerPlugin * _shared; 28 | 29 | + (UnitySpeechRecognizerPlugin*) shared { 30 | @synchronized(self) { 31 | if(_shared == nil) { 32 | _shared = [[self alloc] init]; 33 | } 34 | } 35 | return _shared; 36 | } 37 | 38 | - (id) init { 39 | if (self = [super init]) 40 | { 41 | audioEngine = [[AVAudioEngine alloc] init]; 42 | if(audioEngine.inputNode == nil) { 43 | [NSException raise:@"Initialize error" format:@"No audio engine input"]; 44 | return nil; 45 | } 46 | recognitionRequest = [[SFSpeechAudioBufferRecognitionRequest alloc]init]; 47 | recognitionRequest.shouldReportPartialResults = YES; 48 | } 49 | return self; 50 | } 51 | 52 | - (void) dealloc { 53 | if(self.isRunning) { 54 | [self stop]; 55 | } 56 | } 57 | 58 | - (void)setLocale: (NSString*)locale { 59 | speechRecognizer = [[SFSpeechRecognizer alloc]initWithLocale:[NSLocale localeWithLocaleIdentifier:locale]]; 60 | speechRecognizer.delegate = self; 61 | } 62 | 63 | - (void)start:(void(^)(NSString *))callback { 64 | // Error checks 65 | if(!speechRecognizer) { 66 | [NSException raise:@"Initialize error" format:@"Call SetLocale before start"]; 67 | return; 68 | } 69 | if(_isRunning) { 70 | return; 71 | } 72 | _isRunning = YES; 73 | 74 | // Make audio session 75 | NSError *err; 76 | AVAudioSession* audioSession = [AVAudioSession sharedInstance]; 77 | [audioSession setCategory:AVAudioSessionCategoryRecord error:&err]; 78 | assert(err == nil); 79 | [audioSession setMode:AVAudioSessionModeMeasurement error:&err]; 80 | assert(err == nil); 81 | [audioSession setActive:YES 82 | withOptions:AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation 83 | error:&err]; 84 | assert(err == nil); 85 | 86 | recognitionTask = [speechRecognizer recognitionTaskWithRequest:recognitionRequest resultHandler:^(SFSpeechRecognitionResult *result, NSError * error) 87 | { 88 | BOOL isFinal = NO; 89 | if(result) { 90 | callback(result.bestTranscription.formattedString); 91 | isFinal = result.isFinal; 92 | } 93 | if(error || isFinal) { 94 | if(error.code != 216) { 95 | NSLog(@"error: %@ %@", error, error.localizedDescription); 96 | } 97 | [self stop]; 98 | } 99 | }]; 100 | 101 | // Start audio engine 102 | // Have to change audio format for recognition : 24000 Hz, 1channels 103 | // AVAudioFormat* recordingFormat = [audioEngine.inputNode outputFormatForBus:0]; 104 | AVAudioFormat* recordingFormat = [[AVAudioFormat alloc] initStandardFormatWithSampleRate:24000 channels:1]; 105 | [audioEngine.inputNode installTapOnBus:0 106 | bufferSize:1024 107 | format:recordingFormat 108 | block:^(AVAudioPCMBuffer* buffer, AVAudioTime* when) { 109 | [self->recognitionRequest appendAudioPCMBuffer:buffer]; 110 | }]; 111 | [audioEngine prepare]; 112 | [audioEngine startAndReturnError:nil]; 113 | } 114 | 115 | - (void)stop { 116 | if(!_isRunning) { 117 | return; 118 | } 119 | _isRunning = NO; 120 | 121 | [recognitionTask cancel]; 122 | [audioEngine stop]; 123 | [recognitionRequest endAudio]; 124 | [audioEngine.inputNode removeTapOnBus:0]; 125 | recognitionTask = nil; 126 | } 127 | 128 | - (BOOL) isRunning { 129 | return _isRunning; 130 | } 131 | 132 | - (void)speechRecognizer:(SFSpeechRecognizer *)speechRecognizer availabilityDidChange:(BOOL)available { 133 | NSLog(@"available did change: %i", available); 134 | } 135 | 136 | @end 137 | 138 | #pragma mark - Unity Bridge 139 | 140 | extern "C" { 141 | typedef void (*SpeechRecognizerRequestCallback)(int status); 142 | typedef void (*SpeechRecognizerResultCallback)(const char *); 143 | 144 | void _unitySpeechRecognizerRequestAuthorization(SpeechRecognizerRequestCallback callback) { 145 | [SFSpeechRecognizer requestAuthorization:^(SFSpeechRecognizerAuthorizationStatus status) { 146 | callback(status); 147 | }]; 148 | } 149 | 150 | int _unitySpeechRecognizerAuthorizationStatus() { 151 | return [SFSpeechRecognizer authorizationStatus]; 152 | } 153 | 154 | void _unitySpeechRecognizerSetLocale(const char* locale) { 155 | [UnitySpeechRecognizerPlugin.shared setLocale:[NSString stringWithUTF8String:locale]]; 156 | } 157 | 158 | void _unitySpeechRecognizerStart(SpeechRecognizerResultCallback callback) { 159 | [UnitySpeechRecognizerPlugin.shared start:^(NSString * _Nonnull result) { 160 | // callback(MakeStringCopy(result)); 161 | callback(result.UTF8String); 162 | }]; 163 | } 164 | 165 | void _unitySpeechRecognizerStop() { 166 | [UnitySpeechRecognizerPlugin.shared stop]; 167 | } 168 | } 169 | -------------------------------------------------------------------------------- /Assets/SpeechRecognizer/Plugins/UnitySpeechRecognizerPlugin.mm.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fc54dc3c8d5d450baf4dde020ff2f45 3 | PluginImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | iconMap: {} 7 | executionOrder: {} 8 | defineConstraints: [] 9 | isPreloaded: 0 10 | isOverridable: 0 11 | isExplicitlyReferenced: 0 12 | platformData: 13 | - first: 14 | Any: 15 | second: 16 | enabled: 0 17 | settings: {} 18 | - first: 19 | Editor: Editor 20 | second: 21 | enabled: 0 22 | settings: 23 | DefaultValueInitialized: true 24 | - first: 25 | iPhone: iOS 26 | second: 27 | enabled: 1 28 | settings: {} 29 | - first: 30 | tvOS: tvOS 31 | second: 32 | enabled: 1 33 | settings: {} 34 | userData: 35 | assetBundleName: 36 | assetBundleVariant: 37 | -------------------------------------------------------------------------------- /Assets/SpeechRecognizer/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 915a0331853c4452f926f08ca7f60b77 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/SpeechRecognizer/Runtime/SpeechRecognizer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | 4 | namespace SpeechRecognizerPlugin 5 | { 6 | public class MonoPInvokeCallbackAttribute : Attribute 7 | { 8 | private Type type; 9 | public MonoPInvokeCallbackAttribute(Type t) 10 | { 11 | type = t; 12 | } 13 | } 14 | 15 | 16 | public class SpeechRecognizer 17 | { 18 | 19 | public enum AuthorizationStatus 20 | { 21 | NotDetermined = 0, 22 | Denied = 1, 23 | Restricted = 2, 24 | Authorized = 3, 25 | } 26 | 27 | public delegate void RequestCallback(int status); 28 | public delegate void ResultCallback(string result); 29 | 30 | 31 | public static Action OnAuthorization = null; 32 | public static Action OnResult = null; 33 | public static bool IsRunning { get; private set; } 34 | 35 | public static void RequestAuthorization() 36 | { 37 | _unitySpeechRecognizerRequestAuthorization(_OnAuthorization); 38 | } 39 | 40 | public static AuthorizationStatus GetAuthorizationStatus() 41 | { 42 | int status = _unitySpeechRecognizerAuthorizationStatus(); 43 | return (AuthorizationStatus)status; 44 | } 45 | 46 | public static void SetLocale(string locale) 47 | { 48 | _unitySpeechRecognizerSetLocale(locale); 49 | } 50 | 51 | public static void Start() 52 | { 53 | IsRunning = true; 54 | _unitySpeechRecognizerStart(_OnResult); 55 | } 56 | 57 | public static void Stop() 58 | { 59 | IsRunning = false; 60 | _unitySpeechRecognizerStop(); 61 | } 62 | 63 | [MonoPInvokeCallback(typeof(RequestCallback))] 64 | private static void _OnAuthorization(int status) 65 | { 66 | UnityEngine.Debug.LogFormat("_OnAuthorization: {0}", status); 67 | if (OnAuthorization != null) 68 | { 69 | OnAuthorization((AuthorizationStatus)status); 70 | } 71 | } 72 | 73 | [MonoPInvokeCallback(typeof(RequestCallback))] 74 | private static void _OnResult(string result) 75 | { 76 | UnityEngine.Debug.LogFormat("_OnResult: {0}", result); 77 | if (OnResult != null) 78 | { 79 | OnResult(result); 80 | } 81 | } 82 | 83 | #region DllImports 84 | 85 | #if UNITY_IPHONE && !UNITY_EDITOR 86 | [DllImport("__Internal")] 87 | private static extern void _unitySpeechRecognizerRequestAuthorization(RequestCallback callback); 88 | [DllImport("__Internal")] 89 | private static extern int _unitySpeechRecognizerAuthorizationStatus(); 90 | [DllImport("__Internal")] 91 | private static extern void _unitySpeechRecognizerSetLocale(string locale); 92 | [DllImport("__Internal")] 93 | private static extern void _unitySpeechRecognizerStart(ResultCallback callback); 94 | [DllImport("__Internal")] 95 | private static extern void _unitySpeechRecognizerStop(); 96 | #else 97 | private static void _unitySpeechRecognizerRequestAuthorization(RequestCallback callback) { UnityEngine.Debug.Log("SpeechRecognizer RequestAuth"); } 98 | private static int _unitySpeechRecognizerAuthorizationStatus() { return 0; } 99 | private static void _unitySpeechRecognizerSetLocale(string locale) { UnityEngine.Debug.LogFormat("SpeechRecognizer SetLocale: {0}", locale); } 100 | private static void _unitySpeechRecognizerStart(ResultCallback callback) { UnityEngine.Debug.Log("SpeechRecognizer Start"); } 101 | private static void _unitySpeechRecognizerStop() { UnityEngine.Debug.Log("SpeechRecognizer Stop"); } 102 | #endif 103 | 104 | #endregion // DllImport 105 | } 106 | } 107 | 108 | -------------------------------------------------------------------------------- /Assets/SpeechRecognizer/Runtime/SpeechRecognizer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e4baf28b7dc2d4b2eb45d6ad454b5963 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Koki Ibukuro 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.package-manager-ui": "2.0.3", 4 | "com.unity.modules.ai": "1.0.0", 5 | "com.unity.modules.animation": "1.0.0", 6 | "com.unity.modules.assetbundle": "1.0.0", 7 | "com.unity.modules.audio": "1.0.0", 8 | "com.unity.modules.cloth": "1.0.0", 9 | "com.unity.modules.director": "1.0.0", 10 | "com.unity.modules.imageconversion": "1.0.0", 11 | "com.unity.modules.imgui": "1.0.0", 12 | "com.unity.modules.jsonserialize": "1.0.0", 13 | "com.unity.modules.particlesystem": "1.0.0", 14 | "com.unity.modules.physics": "1.0.0", 15 | "com.unity.modules.physics2d": "1.0.0", 16 | "com.unity.modules.screencapture": "1.0.0", 17 | "com.unity.modules.terrain": "1.0.0", 18 | "com.unity.modules.terrainphysics": "1.0.0", 19 | "com.unity.modules.tilemap": "1.0.0", 20 | "com.unity.modules.ui": "1.0.0", 21 | "com.unity.modules.uielements": "1.0.0", 22 | "com.unity.modules.umbra": "1.0.0", 23 | "com.unity.modules.unityanalytics": "1.0.0", 24 | "com.unity.modules.unitywebrequest": "1.0.0", 25 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 26 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 27 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 28 | "com.unity.modules.unitywebrequestwww": "1.0.0", 29 | "com.unity.modules.vehicles": "1.0.0", 30 | "com.unity.modules.video": "1.0.0", 31 | "com.unity.modules.vr": "1.0.0", 32 | "com.unity.modules.wind": "1.0.0", 33 | "com.unity.modules.xr": "1.0.0" 34 | } 35 | } 36 | 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Unity. 5 | 6 | ## Requirement 7 | 8 | - Works only on iOS Device. Not on UnityEditor 9 | - iOS Version 10.0 or more. 10 | 11 | 12 | 13 | ## Installaiton 14 | 15 | ### - Unity Package 16 | Download the latest SpeechRecognizer.unitypackage from [Releases](https://github.com/asus4/unity-speech-recognizer/releases) 17 | 18 | ### - Package Manager 19 | If you are using Unity Package Manager, 20 | Open `Packages/manifest.json` and add following line into `dependencies`. 21 | 22 | `"com.github.asus4.unity-speech-recognizer": "https://github.com/asus4/unity-speech-recognizer.git#upm"` 23 | --------------------------------------------------------------------------------