├── .gitignore ├── .vscode └── settings.json ├── Assets ├── Graphics.meta ├── Graphics │ ├── Sprites.meta │ └── Sprites │ │ ├── 1pixel.png │ │ ├── 1pixel.png.meta │ │ ├── Dude.png │ │ ├── Dude.png.meta │ │ ├── DudesGun.png │ │ └── DudesGun.png.meta ├── Materials.meta ├── Materials │ ├── SpriteMaterial.mat │ └── SpriteMaterial.mat.meta ├── Prefabs.meta ├── Prefabs │ ├── Bomb.prefab │ ├── Bomb.prefab.meta │ ├── DebrisMark.prefab │ ├── DebrisMark.prefab.meta │ ├── DebrisParticle.prefab │ ├── DebrisParticle.prefab.meta │ ├── Dude.prefab │ ├── Dude.prefab.meta │ ├── Melon.prefab │ └── Melon.prefab.meta ├── Scenes.meta ├── Scenes │ ├── MainScene.unity │ └── MainScene.unity.meta ├── ScriptableObjects.meta ├── Scripts.meta └── Scripts │ ├── DebrisDispenser.cs │ ├── DebrisDispenser.cs.meta │ ├── Dude.cs │ ├── Dude.cs.meta │ ├── FakeHeightObject.cs │ ├── FakeHeightObject.cs.meta │ ├── PixelBoy.cs │ └── PixelBoy.cs.meta ├── Logs └── Packages-Update.log ├── Packages └── manifest.json └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset /.gitignore: -------------------------------------------------------------------------------- 1 | # =============== # 2 | # Unity generated # 3 | # =============== # 4 | [Tt]emp/ 5 | [Oo]bj/ 6 | [Bb]uild 7 | [Ll]ibrary/ 8 | sysinfo.txt 9 | *.stackdump 10 | *.apk 11 | 12 | # ===================================== # 13 | # Visual Studio / MonoDevelop generated # 14 | # ===================================== # 15 | [Ee]xported[Oo]bj/ 16 | .vs/ 17 | /*.userprefs 18 | /*.csproj 19 | /*.pidb 20 | /*.suo 21 | 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-------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using GD.MinMaxSlider; 4 | 5 | public class DebrisDispenser : MonoBehaviour { 6 | 7 | 8 | public GameObject debrisParticle; 9 | public GameObject debrisMark; 10 | 11 | public Color debrisParticleColor; 12 | public Color debrisMarkColor; 13 | 14 | [MinMaxSlider(0,300)] 15 | public Vector2 debrisGroundVelocityRange; 16 | [MinMaxSlider(0,300)] 17 | public Vector2 debrisVerticalVelocityRange; 18 | 19 | [MinMaxSlider(1,32)] 20 | public Vector2 debrisParticleSizeRange; 21 | [MinMaxSlider(1,64)] 22 | public Vector2 debrisMarkSizeRange; 23 | 24 | [MinMaxSlider(0,30)] 25 | public Vector2Int debrisAmountRange; 26 | 27 | public int debrisDispenseDegrees; 28 | 29 | public Vector2 moveDirection; 30 | public Vector2 lastPosition; 31 | private Vector2 debrisDirection = new Vector2(); 32 | 33 | void Update(){ 34 | moveDirection = ((Vector2)transform.position - lastPosition).normalized; 35 | } 36 | 37 | void LateUpdate(){ 38 | lastPosition = transform.position; 39 | } 40 | 41 | public void DispenseDebris(){ 42 | 43 | int debrisAmount = Random.Range(debrisAmountRange.x, debrisAmountRange.y); 44 | 45 | if(debrisMark != null){ 46 | GameObject instantiatedDebrisMark = Instantiate(debrisMark, transform.position, Quaternion.identity); 47 | instantiatedDebrisMark.GetComponent().color = debrisMarkColor; 48 | instantiatedDebrisMark.transform.localScale = Vector3.one * Random.Range(debrisMarkSizeRange.x, debrisMarkSizeRange.y); 49 | } 50 | 51 | 52 | for(int i = 0; i < debrisAmount; i++){ 53 | 54 | FakeHeightObject instantiatedDebrisParticle = Instantiate(debrisParticle, transform.position, Quaternion.identity).GetComponent(); 55 | instantiatedDebrisParticle.transform.localScale = Vector3.one * Random.Range(debrisParticleSizeRange.x, debrisParticleSizeRange.y); 56 | instantiatedDebrisParticle.trnsBody.GetComponent().color = debrisParticleColor; 57 | 58 | float randomizedDirectionAngle = Mathf.Atan2(moveDirection.y, moveDirection.x) + (Random.Range(-debrisDispenseDegrees / 2, debrisDispenseDegrees / 2) * Mathf.Deg2Rad); 59 | debrisDirection.x = Mathf.Cos(randomizedDirectionAngle); 60 | debrisDirection.y = Mathf.Sin(randomizedDirectionAngle); 61 | debrisDirection.Normalize(); 62 | 63 | instantiatedDebrisParticle.Initialize(debrisDirection * Random.Range(debrisGroundVelocityRange.x, debrisGroundVelocityRange.y), 64 | Random.Range(debrisVerticalVelocityRange.x, debrisVerticalVelocityRange.y)); 65 | 66 | } 67 | 68 | 69 | } 70 | 71 | 72 | } -------------------------------------------------------------------------------- /Assets/Scripts/DebrisDispenser.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2ae1a88b20afb9946b2bd6e5503ad186 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Dude.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Dude : MonoBehaviour 4 | { 5 | 6 | //Weaponry 7 | public GameObject melon; 8 | public Vector2 groundDispenseVelocity; 9 | public Vector2 verticalDispenseVelocity; 10 | 11 | //References 12 | public Transform trnsGun; 13 | public Transform trnsGunTip; 14 | public SpriteRenderer sprRndDude; 15 | public SpriteRenderer sprRndGun; 16 | 17 | //Movement 18 | public float movementSpeed; 19 | private Vector2 inputVector; 20 | 21 | //Animation 22 | private int curAnimIndex = 0; 23 | private float animTimer = 0; 24 | public int fps; 25 | public Sprite[] spritesRunAnim; 26 | public Sprite spriteIdle; 27 | 28 | private Vector2 mousePos; 29 | private Vector2 mouseWorldPos; 30 | 31 | 32 | void Update() 33 | { 34 | Movement(); 35 | RotateGun(); 36 | Animate(); 37 | FlipSprites(); 38 | Shoot(); 39 | } 40 | 41 | void Movement() 42 | { 43 | inputVector.x = Input.GetAxis("Horizontal"); 44 | inputVector.y = Input.GetAxis("Vertical"); 45 | 46 | if(inputVector != Vector2.zero) 47 | { 48 | transform.position += (Vector3)inputVector.normalized * movementSpeed * Time.deltaTime; 49 | } 50 | } 51 | 52 | void RotateGun() 53 | { 54 | mousePos = Input.mousePosition; 55 | 56 | Vector3 objectPos = Camera.main.WorldToScreenPoint(trnsGun.position); 57 | mousePos.x = mousePos.x - objectPos.x; 58 | mousePos.y = mousePos.y - objectPos.y; 59 | 60 | float angle = Mathf.Atan2(mousePos.y, mousePos.x) * Mathf.Rad2Deg; 61 | trnsGun.rotation = Quaternion.Euler(new Vector3(0, 0, angle)); 62 | } 63 | 64 | void Shoot(){ 65 | 66 | if(Input.GetMouseButtonDown(0)){ 67 | GameObject insantiatedMelon = Instantiate(melon, trnsGunTip.position, Quaternion.identity); 68 | insantiatedMelon.GetComponent().Initialize(trnsGun.right * Random.Range(groundDispenseVelocity.x, groundDispenseVelocity.y), Random.Range(verticalDispenseVelocity.x, verticalDispenseVelocity.y)); 69 | 70 | } 71 | 72 | } 73 | 74 | void Animate() 75 | { 76 | if(inputVector != Vector2.zero) 77 | { 78 | 79 | if (animTimer > 1f / fps) 80 | { 81 | sprRndDude.sprite = spritesRunAnim[curAnimIndex]; 82 | 83 | curAnimIndex++; 84 | 85 | if (curAnimIndex >= spritesRunAnim.Length) 86 | curAnimIndex = 0; 87 | 88 | animTimer = 0; 89 | } 90 | 91 | animTimer += Time.deltaTime; 92 | } 93 | else 94 | { 95 | sprRndDude.sprite = spriteIdle; 96 | curAnimIndex = 0; 97 | animTimer = 0; 98 | } 99 | } 100 | 101 | void FlipSprites() 102 | { 103 | 104 | mouseWorldPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); 105 | 106 | if(mouseWorldPos.x > transform.position.x) 107 | { 108 | sprRndDude.flipX = false; 109 | sprRndGun.flipY = false; 110 | } 111 | else 112 | { 113 | sprRndDude.flipX = true; 114 | sprRndGun.flipY = true; 115 | } 116 | } 117 | 118 | } 119 | -------------------------------------------------------------------------------- /Assets/Scripts/Dude.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b70eaf39c12a8804ca679816ab54411d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/FakeHeightObject.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using UnityEngine.Events; 4 | 5 | public class FakeHeightObject : MonoBehaviour { 6 | 7 | public UnityEvent onGroundHitEvent; 8 | 9 | public Transform trnsObject; 10 | public Transform trnsBody; 11 | public Transform trnsShadow; 12 | 13 | public float gravity = -10; 14 | public Vector2 groundVelocity; 15 | public float verticalVelocity; 16 | private float lastIntialVerticalVelocity; 17 | 18 | public bool isGrounded; 19 | 20 | void Update(){ 21 | UpdatePosition(); 22 | CheckGroundHit(); 23 | } 24 | 25 | public void Initialize(Vector2 groundVelocity, float verticalVelocity){ 26 | 27 | isGrounded = false; 28 | this.groundVelocity = groundVelocity; 29 | this.verticalVelocity = verticalVelocity; 30 | lastIntialVerticalVelocity = verticalVelocity; 31 | 32 | } 33 | 34 | void UpdatePosition(){ 35 | 36 | if(!isGrounded){ 37 | verticalVelocity += gravity * Time.deltaTime; 38 | trnsBody.position += new Vector3(0, verticalVelocity, 0) * Time.deltaTime; 39 | } 40 | 41 | trnsObject.position += (Vector3)groundVelocity * Time.deltaTime; 42 | 43 | } 44 | 45 | void CheckGroundHit(){ 46 | 47 | if(trnsBody.position.y < trnsObject.position.y && !isGrounded){ 48 | 49 | trnsBody.position = trnsObject.position; 50 | isGrounded = true; 51 | GroundHit(); 52 | } 53 | 54 | } 55 | 56 | void GroundHit(){ 57 | onGroundHitEvent.Invoke(); 58 | } 59 | 60 | public void Stick(){ 61 | groundVelocity = Vector2.zero; 62 | } 63 | 64 | public void Bounce(float divisionFactor){ 65 | Initialize(groundVelocity, lastIntialVerticalVelocity / divisionFactor); 66 | } 67 | 68 | public void SlowDownGroundVelocity(float divisionFactor){ 69 | groundVelocity = groundVelocity / divisionFactor; 70 | } 71 | 72 | public void Destroy(float timeToDestruction){ 73 | 74 | Destroy(gameObject, timeToDestruction); 75 | 76 | } 77 | 78 | 79 | 80 | } -------------------------------------------------------------------------------- /Assets/Scripts/FakeHeightObject.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5661ddcd0d1afef4c93d42f2468520bf 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PixelBoy.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | [ExecuteInEditMode] 5 | [AddComponentMenu("Image Effects/PixelBoy")] 6 | public class PixelBoy : MonoBehaviour 7 | { 8 | public int w = 720; 9 | public int h; 10 | 11 | public Camera cam; 12 | 13 | protected void Start() 14 | { 15 | cam = GetComponent(); 16 | 17 | } 18 | void Update() { 19 | 20 | float ratio = ((float)cam.pixelHeight / (float)cam.pixelWidth); 21 | h = Mathf.RoundToInt(w * ratio); 22 | 23 | } 24 | void OnRenderImage(RenderTexture source, RenderTexture destination) 25 | { 26 | source.filterMode = FilterMode.Point; 27 | RenderTexture buffer = RenderTexture.GetTemporary(w, h, -1); 28 | buffer.filterMode = FilterMode.Point; 29 | Graphics.Blit(source, buffer); 30 | Graphics.Blit(buffer, destination); 31 | RenderTexture.ReleaseTemporary(buffer); 32 | } 33 | } -------------------------------------------------------------------------------- /Assets/Scripts/PixelBoy.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4c3b2210e4e14e04cadcf634b927bf9c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Thu Jan 16 12:57:18 2020 3 | 4 | Packages were changed. 5 | Update Mode: mergeDefaultDependencies 6 | 7 | The following packages were added: 8 | com.unity.package-manager-ui@2.2.0 9 | 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