├── src
├── assets
│ ├── .gitkeep
│ ├── hit.wav
│ ├── bird.png
│ ├── empty.png
│ ├── enemy.png
│ ├── fire.jpg
│ ├── pong.png
│ ├── pong2.jpg
│ ├── colision.wav
│ ├── explode.wav
│ ├── fighter.png
│ ├── fire_icon.png
│ └── pong2_small.png
├── app
│ ├── games
│ │ ├── fire
│ │ │ ├── fire.component.css
│ │ │ ├── fire.component.html
│ │ │ ├── model
│ │ │ │ ├── Ship.ts
│ │ │ │ ├── Shot.ts
│ │ │ │ ├── Alien.ts
│ │ │ │ ├── Dot.ts
│ │ │ │ └── Health.ts
│ │ │ └── fire.component.ts
│ │ ├── pong
│ │ │ ├── pong.component.css
│ │ │ ├── pong.component.html
│ │ │ ├── model
│ │ │ │ ├── Paddle.ts
│ │ │ │ ├── Brick.ts
│ │ │ │ └── Ball.ts
│ │ │ └── pong.component.ts
│ │ ├── pong2
│ │ │ ├── pong2.component.css
│ │ │ ├── pong2.component.html
│ │ │ ├── model
│ │ │ │ ├── Paddle.ts
│ │ │ │ ├── Brick.ts
│ │ │ │ └── Ball.ts
│ │ │ └── pong2.component.ts
│ │ ├── freestyle
│ │ │ ├── freestyle.component.css
│ │ │ ├── freestyle.component.html
│ │ │ ├── model
│ │ │ │ ├── Ship.ts
│ │ │ │ ├── Shot.ts
│ │ │ │ ├── Alien.ts
│ │ │ │ ├── Dot.ts
│ │ │ │ └── Health.ts
│ │ │ └── freestyle.component.ts
│ │ ├── games.component.css
│ │ ├── games.component.ts
│ │ ├── games.component.html
│ │ └── games.ts
│ ├── app.component.html
│ ├── app.component.ts
│ ├── app.component.css
│ └── app.module.ts
├── styles.css
├── environments
│ ├── environment.prod.ts
│ └── environment.ts
├── favicon.ico
├── typings.d.ts
├── tsconfig.app.json
├── index.html
├── tsconfig.spec.json
├── main.ts
└── polyfills.ts
├── _config.yml
├── .editorconfig
├── README.md
├── tsconfig.json
├── .gitignore
├── protractor.conf.js
├── karma.conf.js
├── .angular-cli.json
├── package.json
└── tslint.json
/src/assets/.gitkeep:
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1 |
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/_config.yml:
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1 | theme: jekyll-theme-slate
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/src/app/games/fire/fire.component.css:
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1 |
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/src/app/games/pong/pong.component.css:
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/src/app/games/pong2/pong2.component.css:
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/src/app/games/freestyle/freestyle.component.css:
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1 |
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/src/app/app.component.html:
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1 |
2 |
3 |
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/src/styles.css:
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1 | /* You can add global styles to this file, and also import other style files */
2 |
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/src/environments/environment.prod.ts:
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1 | export const environment = {
2 | production: true,
3 | };
4 |
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/src/favicon.ico:
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https://raw.githubusercontent.com/avraampiperidis/excaliburJsAngular4/HEAD/src/favicon.ico
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/src/assets/hit.wav:
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https://raw.githubusercontent.com/avraampiperidis/excaliburJsAngular4/HEAD/src/assets/hit.wav
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/src/assets/bird.png:
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https://raw.githubusercontent.com/avraampiperidis/excaliburJsAngular4/HEAD/src/assets/bird.png
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/src/assets/empty.png:
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https://raw.githubusercontent.com/avraampiperidis/excaliburJsAngular4/HEAD/src/assets/empty.png
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/src/assets/enemy.png:
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https://raw.githubusercontent.com/avraampiperidis/excaliburJsAngular4/HEAD/src/assets/enemy.png
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/src/assets/fire.jpg:
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https://raw.githubusercontent.com/avraampiperidis/excaliburJsAngular4/HEAD/src/assets/fire.jpg
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/src/assets/pong.png:
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https://raw.githubusercontent.com/avraampiperidis/excaliburJsAngular4/HEAD/src/assets/pong.png
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/src/assets/pong2.jpg:
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https://raw.githubusercontent.com/avraampiperidis/excaliburJsAngular4/HEAD/src/assets/pong2.jpg
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/src/assets/colision.wav:
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https://raw.githubusercontent.com/avraampiperidis/excaliburJsAngular4/HEAD/src/assets/colision.wav
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/src/assets/explode.wav:
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https://raw.githubusercontent.com/avraampiperidis/excaliburJsAngular4/HEAD/src/assets/explode.wav
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/src/assets/fighter.png:
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https://raw.githubusercontent.com/avraampiperidis/excaliburJsAngular4/HEAD/src/assets/fighter.png
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/src/assets/fire_icon.png:
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https://raw.githubusercontent.com/avraampiperidis/excaliburJsAngular4/HEAD/src/assets/fire_icon.png
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/src/assets/pong2_small.png:
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https://raw.githubusercontent.com/avraampiperidis/excaliburJsAngular4/HEAD/src/assets/pong2_small.png
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/src/app/games/fire/fire.component.html:
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2 |
3 |
4 |
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/src/app/games/pong/pong.component.html:
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1 |
2 |
3 |
4 |
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/src/app/games/pong2/pong2.component.html:
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1 |
2 |
3 |
4 |
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/src/app/games/freestyle/freestyle.component.html:
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1 |
2 |
3 |
4 |
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/src/typings.d.ts:
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1 | /* SystemJS module definition */
2 | declare var module: NodeModule;
3 | interface NodeModule {
4 | id: string;
5 | }
6 |
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/src/app/games/games.component.css:
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1 | .example-card {
2 | width: 185px;
3 | }
4 |
5 | .example-header-image {
6 | background-size: cover;
7 | }
8 |
9 |
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/src/app/games/pong/model/Paddle.ts:
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1 |
2 |
3 | import * as ex from "excalibur/dist/excalibur";
4 |
5 | export class Paddle extends ex.Actor {
6 |
7 | constructor(x:number,y:number,width?:number,height?:number) {
8 | super(x,y,width,height);
9 | }
10 |
11 | }
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/src/app/games/fire/model/Ship.ts:
--------------------------------------------------------------------------------
1 | import * as ex from "excalibur";
2 |
3 |
4 | export class Ship extends ex.Actor {
5 | description:string;
6 |
7 | constructor(x:number,y:number,width?:number,height?:number) {
8 | super(x,y,width,height);
9 | }
10 | }
--------------------------------------------------------------------------------
/src/app/games/fire/model/Shot.ts:
--------------------------------------------------------------------------------
1 | import * as ex from "excalibur";
2 |
3 |
4 | export class Shot extends ex.Actor {
5 | description:string;
6 |
7 | constructor(x:number,y:number,width?:number,height?:number) {
8 | super(x,y,width,height);
9 | }
10 | }
--------------------------------------------------------------------------------
/src/app/games/pong2/model/Paddle.ts:
--------------------------------------------------------------------------------
1 |
2 |
3 | import * as ex from "excalibur/dist/excalibur";
4 |
5 | export class Paddle extends ex.Actor {
6 |
7 | constructor(x:number,y:number,width?:number,height?:number) {
8 | super(x,y,width,height);
9 | }
10 |
11 | }
--------------------------------------------------------------------------------
/src/app/games/freestyle/model/Ship.ts:
--------------------------------------------------------------------------------
1 | import * as ex from "excalibur";
2 |
3 |
4 | export class Ship extends ex.Actor {
5 | description:string;
6 |
7 | constructor(x:number,y:number,width?:number,height?:number) {
8 | super(x,y,width,height);
9 | }
10 | }
--------------------------------------------------------------------------------
/src/app/games/freestyle/model/Shot.ts:
--------------------------------------------------------------------------------
1 | import * as ex from "excalibur";
2 |
3 |
4 | export class Shot extends ex.Actor {
5 | description:string;
6 |
7 | constructor(x:number,y:number,width?:number,height?:number) {
8 | super(x,y,width,height);
9 | }
10 | }
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/src/tsconfig.app.json:
--------------------------------------------------------------------------------
1 | {
2 | "extends": "../tsconfig.json",
3 | "compilerOptions": {
4 | "outDir": "../out-tsc/app",
5 | "baseUrl": "./",
6 | "module": "es2015",
7 | "types": []
8 | },
9 | "exclude": [
10 | "test.ts",
11 | "**/*.spec.ts"
12 | ]
13 | }
14 |
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/src/app/games/pong/model/Brick.ts:
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1 |
2 | import * as ex from "excalibur/dist/excalibur";
3 |
4 | export class Brick extends ex.Actor {
5 |
6 | constructor(x:number,y:number,width?:number,height?:number,color?:ex.Color) {
7 | super(x,y,width,height,color);
8 | }
9 |
10 |
11 | }
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/src/app/games/pong2/model/Brick.ts:
--------------------------------------------------------------------------------
1 |
2 | import * as ex from "excalibur/dist/excalibur";
3 |
4 | export class Brick extends ex.Actor {
5 |
6 | constructor(x:number,y:number,width?:number,height?:number,color?:ex.Color) {
7 | super(x,y,width,height,color);
8 | }
9 |
10 |
11 | }
--------------------------------------------------------------------------------
/src/app/games/fire/model/Alien.ts:
--------------------------------------------------------------------------------
1 | import * as ex from "excalibur";
2 |
3 |
4 | export class Alien extends ex.Actor {
5 |
6 | description:string;
7 |
8 | constructor(x:number,y:number,width?:number,height?:number) {
9 | super(x,y,width,height);
10 | }
11 |
12 | }
--------------------------------------------------------------------------------
/src/app/games/pong/model/Ball.ts:
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1 |
2 |
3 | import * as ex from "excalibur/dist/excalibur";
4 |
5 | export class Ball extends ex.Actor {
6 |
7 | description:string;
8 |
9 | constructor(x:number,y:number,width?:number,height?:number) {
10 | super(x,y,width,height);
11 | }
12 |
13 |
14 | }
--------------------------------------------------------------------------------
/src/app/games/pong2/model/Ball.ts:
--------------------------------------------------------------------------------
1 |
2 |
3 | import * as ex from "excalibur/dist/excalibur";
4 |
5 | export class Ball extends ex.Actor {
6 |
7 | description:string;
8 |
9 | constructor(x:number,y:number,width?:number,height?:number) {
10 | super(x,y,width,height);
11 | }
12 |
13 |
14 | }
--------------------------------------------------------------------------------
/.editorconfig:
--------------------------------------------------------------------------------
1 | # Editor configuration, see http://editorconfig.org
2 | root = true
3 |
4 | [*]
5 | charset = utf-8
6 | indent_style = space
7 | indent_size = 2
8 | insert_final_newline = true
9 | trim_trailing_whitespace = true
10 |
11 | [*.md]
12 | max_line_length = off
13 | trim_trailing_whitespace = false
14 |
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/src/app/games/fire/model/Dot.ts:
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1 | import * as ex from "excalibur";
2 |
3 |
4 |
5 | export class Dot extends ex.Actor {
6 |
7 | description:string;
8 |
9 | constructor(x:number,y:number,width?:number,height?:number) {
10 | super(x,y,width,height);
11 | }
12 |
13 | }
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/src/app/games/freestyle/model/Alien.ts:
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1 | import * as ex from "excalibur";
2 |
3 |
4 | export class Alien extends ex.Actor {
5 |
6 | description:string;
7 |
8 | constructor(x:number,y:number,width?:number,height?:number) {
9 | super(x,y,width,height);
10 | }
11 |
12 | }
--------------------------------------------------------------------------------
/src/app/games/freestyle/model/Dot.ts:
--------------------------------------------------------------------------------
1 | import * as ex from "excalibur";
2 |
3 |
4 |
5 | export class Dot extends ex.Actor {
6 |
7 | description:string;
8 |
9 | constructor(x:number,y:number,width?:number,height?:number) {
10 | super(x,y,width,height);
11 | }
12 |
13 | }
--------------------------------------------------------------------------------
/src/app/games/fire/model/Health.ts:
--------------------------------------------------------------------------------
1 | import * as ex from "excalibur";
2 |
3 |
4 |
5 | export class Health extends ex.Actor {
6 |
7 | description:string;
8 | health:number = 100;
9 |
10 | constructor(x:number,y:number,width?:number,height?:number) {
11 | super(x,y,width,height);
12 | }
13 |
14 |
15 |
16 | }
--------------------------------------------------------------------------------
/src/app/games/freestyle/model/Health.ts:
--------------------------------------------------------------------------------
1 | import * as ex from "excalibur";
2 |
3 |
4 |
5 | export class Health extends ex.Actor {
6 |
7 | description:string;
8 | health:number = 100;
9 |
10 | constructor(x:number,y:number,width?:number,height?:number) {
11 | super(x,y,width,height);
12 | }
13 |
14 |
15 |
16 | }
--------------------------------------------------------------------------------
/src/index.html:
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1 |
2 |
3 |
4 |
5 |
6 | Game
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
--------------------------------------------------------------------------------
/src/tsconfig.spec.json:
--------------------------------------------------------------------------------
1 | {
2 | "extends": "../tsconfig.json",
3 | "compilerOptions": {
4 | "outDir": "../out-tsc/spec",
5 | "baseUrl": "./",
6 | "module": "commonjs",
7 | "target": "es5",
8 | "types": [
9 | "jasmine",
10 | "node"
11 | ]
12 | },
13 | "files": [
14 | "test.ts"
15 | ],
16 | "include": [
17 | "**/*.spec.ts",
18 | "**/*.d.ts"
19 | ]
20 | }
21 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 |
2 | # Game
3 |
4 | Run `ng serve` for a dev server. Navigate to `http://localhost:4200/`. The app will automatically reload if you change any of the source files.
5 |
6 | ## Build
7 | Run `ng build` to build the project. The build artifacts will be stored in the `dist/` directory. Use the `-prod` flag for a production build.
8 |
9 | # excaliburJsAngular *for university course
10 | excaliburJs games in angular 4
11 |
--------------------------------------------------------------------------------
/src/main.ts:
--------------------------------------------------------------------------------
1 | import { enableProdMode } from '@angular/core';
2 | import { platformBrowserDynamic } from '@angular/platform-browser-dynamic';
3 |
4 | import { AppModule } from './app/app.module';
5 | import { environment } from './environments/environment';
6 |
7 | if (environment.production) {
8 | enableProdMode();
9 | }
10 |
11 | platformBrowserDynamic().bootstrapModule(AppModule)
12 | .catch(err => console.log(err));
13 |
--------------------------------------------------------------------------------
/src/environments/environment.ts:
--------------------------------------------------------------------------------
1 | // The file contents for the current environment will overwrite these during build.
2 | // The build system defaults to the dev environment which uses `environment.ts`, but if you do
3 | // `ng build --env=prod` then `environment.prod.ts` will be used instead.
4 | // The list of which env maps to which file can be found in `.angular-cli.json`.
5 |
6 | export const environment = {
7 | production: false,
8 | };
9 |
--------------------------------------------------------------------------------
/tsconfig.json:
--------------------------------------------------------------------------------
1 | {
2 | "compileOnSave": false,
3 | "compilerOptions": {
4 | "outDir": "./dist/out-tsc",
5 | "sourceMap": true,
6 | "declaration": false,
7 | "moduleResolution": "node",
8 | "emitDecoratorMetadata": true,
9 | "experimentalDecorators": true,
10 | "target": "es5",
11 | "typeRoots": [
12 | "node_modules/@types"
13 | ],
14 | "lib": [
15 | "es2017",
16 | "dom"
17 | ]
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/src/app/app.component.ts:
--------------------------------------------------------------------------------
1 | import { Component,OnInit } from '@angular/core';
2 | import { Router } from "@angular/router";
3 |
4 | @Component({
5 | selector: 'app-root',
6 | templateUrl: './app.component.html',
7 | styleUrls: ['./app.component.css']
8 | })
9 | export class AppComponent implements OnInit {
10 |
11 | constructor(private router:Router) {
12 | router.navigate(['games']);
13 | }
14 |
15 | ngOnInit(): void {
16 | }
17 |
18 |
19 | }
20 |
--------------------------------------------------------------------------------
/src/app/app.component.css:
--------------------------------------------------------------------------------
1 | body {
2 | margin: 0%;
3 | }
4 |
5 | .container {
6 | display: flex;
7 | display: -ms-flexbox;
8 | display: -webkit-flex;
9 | -webkit-flex-flow: row wrap;
10 | flex-flow: row wrap;
11 | min-height: 10px;
12 | flex-direction: column;
13 | }
14 |
15 | .sidenav-container {
16 | width: 100%;
17 | height: 100%;
18 | border: 1px solid rgba(0, 0, 0, 0.5);
19 | }
20 |
21 | .sidenav-md {
22 | padding: 20px;
23 | }
24 |
25 | .side-nav-button {
26 | display: flex;
27 | height: 100%;
28 | align-items: flex-start;
29 | justify-content: flex-start;
30 | background-color: transparent;
31 | }
--------------------------------------------------------------------------------
/src/app/games/games.component.ts:
--------------------------------------------------------------------------------
1 | import { Component,OnInit } from '@angular/core';
2 | import { Router } from "@angular/router";
3 | import {games} from "./games"
4 | import {Message} from 'primeng/primeng';
5 |
6 | @Component({
7 | templateUrl: './games.component.html',
8 | styleUrls: ['./games.component.css']
9 | })
10 | export class GamesComponent implements OnInit {
11 |
12 | myGames = games;
13 | msg: Message[] = [];
14 |
15 | constructor(private router:Router) {
16 | }
17 |
18 | ngOnInit(): void {
19 | }
20 |
21 |
22 | loadGame(url:string) {
23 | if(url){
24 | this.router.navigate([url]);
25 | }
26 | }
27 |
28 |
29 | }
30 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # See http://help.github.com/ignore-files/ for more about ignoring files.
2 |
3 | # compiled output
4 | #/dist
5 | /tmp
6 | /out-tsc
7 |
8 | # dependencies
9 | /node_modules
10 |
11 | # IDEs and editors
12 | /.idea
13 | .project
14 | .classpath
15 | .c9/
16 | *.launch
17 | .settings/
18 | *.sublime-workspace
19 |
20 | # IDE - VSCode
21 | .vscode/*
22 | !.vscode/settings.json
23 | !.vscode/tasks.json
24 | !.vscode/launch.json
25 | !.vscode/extensions.json
26 |
27 | # misc
28 | /.sass-cache
29 | /connect.lock
30 | /coverage
31 | /libpeerconnection.log
32 | npm-debug.log
33 | testem.log
34 | /typings
35 |
36 | # e2e
37 | /e2e/*.js
38 | /e2e/*.map
39 |
40 | # System Files
41 | .DS_Store
42 | Thumbs.db
43 |
--------------------------------------------------------------------------------
/protractor.conf.js:
--------------------------------------------------------------------------------
1 | // Protractor configuration file, see link for more information
2 | // https://github.com/angular/protractor/blob/master/lib/config.ts
3 |
4 | const { SpecReporter } = require('jasmine-spec-reporter');
5 |
6 | exports.config = {
7 | allScriptsTimeout: 11000,
8 | specs: [
9 | './e2e/**/*.e2e-spec.ts'
10 | ],
11 | capabilities: {
12 | 'browserName': 'chrome'
13 | },
14 | directConnect: true,
15 | baseUrl: 'http://localhost:4200/',
16 | framework: 'jasmine',
17 | jasmineNodeOpts: {
18 | showColors: true,
19 | defaultTimeoutInterval: 30000,
20 | print: function() {}
21 | },
22 | onPrepare() {
23 | require('ts-node').register({
24 | project: 'e2e/tsconfig.e2e.json'
25 | });
26 | jasmine.getEnv().addReporter(new SpecReporter({ spec: { displayStacktrace: true } }));
27 | }
28 | };
29 |
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/src/app/games/games.component.html:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | {{game.title}}
9 | {{game.id}}
10 |
11 |
12 |
13 |
14 | {{game.description}}
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
--------------------------------------------------------------------------------
/karma.conf.js:
--------------------------------------------------------------------------------
1 | // Karma configuration file, see link for more information
2 | // https://karma-runner.github.io/1.0/config/configuration-file.html
3 |
4 | module.exports = function (config) {
5 | config.set({
6 | basePath: '',
7 | frameworks: ['jasmine', '@angular/cli'],
8 | plugins: [
9 | require('karma-jasmine'),
10 | require('karma-chrome-launcher'),
11 | require('karma-jasmine-html-reporter'),
12 | require('karma-coverage-istanbul-reporter'),
13 | require('@angular/cli/plugins/karma')
14 | ],
15 | client:{
16 | clearContext: false // leave Jasmine Spec Runner output visible in browser
17 | },
18 | coverageIstanbulReporter: {
19 | reports: [ 'html', 'lcovonly' ],
20 | fixWebpackSourcePaths: true
21 | },
22 | angularCli: {
23 | environment: 'dev'
24 | },
25 | reporters: ['progress', 'kjhtml'],
26 | port: 9876,
27 | colors: true,
28 | logLevel: config.LOG_INFO,
29 | autoWatch: true,
30 | browsers: ['Chrome'],
31 | singleRun: false
32 | });
33 | };
34 |
--------------------------------------------------------------------------------
/.angular-cli.json:
--------------------------------------------------------------------------------
1 | {
2 | "$schema": "./node_modules/@angular/cli/lib/config/schema.json",
3 | "project": {
4 | "name": "game"
5 | },
6 | "apps": [
7 | {
8 | "root": "src",
9 | "outDir": "dist",
10 | "assets": [
11 | "assets",
12 | "favicon.ico"
13 | ],
14 | "index": "index.html",
15 | "main": "main.ts",
16 | "polyfills": "polyfills.ts",
17 | "test": "test.ts",
18 | "tsconfig": "tsconfig.app.json",
19 | "testTsconfig": "tsconfig.spec.json",
20 | "prefix": "app",
21 | "styles": [
22 | "styles.css"
23 | ],
24 | "scripts": [],
25 | "environmentSource": "environments/environment.ts",
26 | "environments": {
27 | "dev": "environments/environment.ts",
28 | "prod": "environments/environment.prod.ts"
29 | }
30 | }
31 | ],
32 | "e2e": {
33 | "protractor": {
34 | "config": "./protractor.conf.js"
35 | }
36 | },
37 | "lint": [
38 | {
39 | "project": "src/tsconfig.app.json",
40 | "exclude": "**/node_modules/**"
41 | },
42 | {
43 | "project": "src/tsconfig.spec.json",
44 | "exclude": "**/node_modules/**"
45 | },
46 | {
47 | "project": "e2e/tsconfig.e2e.json",
48 | "exclude": "**/node_modules/**"
49 | }
50 | ],
51 | "test": {
52 | "karma": {
53 | "config": "./karma.conf.js"
54 | }
55 | },
56 | "defaults": {
57 | "styleExt": "css",
58 | "component": {}
59 | }
60 | }
61 |
--------------------------------------------------------------------------------
/package.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "game",
3 | "version": "0.0.0",
4 | "license": "MIT",
5 | "scripts": {
6 | "ng": "ng",
7 | "start": "ng serve",
8 | "build": "ng build",
9 | "test": "ng test",
10 | "lint": "ng lint",
11 | "e2e": "ng e2e"
12 | },
13 | "private": true,
14 | "dependencies": {
15 | "@angular/animations": "^4.4.3",
16 | "@angular/cdk": "^2.0.0-beta.12",
17 | "@angular/common": "^4.2.4",
18 | "@angular/compiler": "^4.2.4",
19 | "@angular/core": "^4.2.4",
20 | "@angular/forms": "^4.2.4",
21 | "@angular/http": "^4.2.4",
22 | "@angular/material": "^2.0.0-beta.12",
23 | "@angular/platform-browser": "^4.2.4",
24 | "@angular/platform-browser-dynamic": "^4.2.4",
25 | "@angular/router": "^4.2.4",
26 | "core-js": "^2.4.1",
27 | "primeng": "^4.2.1",
28 | "rxjs": "^5.4.2",
29 | "zone.js": "^0.8.14"
30 | },
31 | "devDependencies": {
32 | "@angular/cli": "1.4.3",
33 | "@angular/compiler-cli": "^4.2.4",
34 | "@angular/language-service": "^4.2.4",
35 | "@types/jasmine": "~2.5.53",
36 | "@types/jasminewd2": "~2.0.2",
37 | "codelyzer": "~3.1.1",
38 | "jasmine-core": "~2.6.2",
39 | "jasmine-spec-reporter": "~4.1.0",
40 | "karma": "~1.7.0",
41 | "karma-chrome-launcher": "~2.1.1",
42 | "karma-cli": "~1.0.1",
43 | "karma-coverage-istanbul-reporter": "^1.2.1",
44 | "karma-jasmine": "~1.1.0",
45 | "karma-jasmine-html-reporter": "^0.2.2",
46 | "protractor": "~5.1.2",
47 | "tslint": "~5.3.2",
48 | "concurrently": "^3.0.0",
49 | "excalibur": "^0.12.1",
50 | "typescript": "~2.3.3"
51 | }
52 | }
53 |
--------------------------------------------------------------------------------
/src/app/games/games.ts:
--------------------------------------------------------------------------------
1 |
2 | //Mock Game Data
3 | export const games = [
4 | {
5 | title:'Pong',
6 | description:'This is a sample brick breaking game.',
7 | icon:'/assets/pong.png',
8 | iconAlt:'/assets/pong.png',
9 | iconSmall:'/assets/pong.png',
10 | url:'/pong',
11 | extra:'',
12 | id:1
13 | },
14 | {
15 | title:'Pong2Ball',
16 | description:'Pong with a multiplier brick ball',
17 | icon:'/assets/pong2.jpg',
18 | iconAlt:'/assets/pong2.jpg',
19 | iconSmall:'/assets/pong2_small.png',
20 | url:'/pong2',
21 | extra:'',
22 | id:2
23 | },
24 | {
25 | title:'Fire Shot!',
26 | description:'Kill the aliens Arcade!',
27 | icon:'/assets/fire.jpg',
28 | iconAlt:'/assets/fire_icon.png',
29 | iconSmall:'/assets/fire_icon.png',
30 | url:'/fire',
31 | extra:'',
32 | id:3
33 | },
34 | {
35 | title:'Freestyle',
36 | description:'Game Description goes here',
37 | icon:'/assets/pong.png',
38 | iconAlt:'/assets/pong.png',
39 | iconSmall:'/assets/empty.png',
40 | url:'/freestyle',
41 | extra:'',
42 | id:4
43 | },
44 | {
45 | title:'Empty',
46 | description:'Game Description goes here',
47 | icon:'/assets/pong.png',
48 | iconAlt:'/assets/pong.png',
49 | iconSmall:'/assets/empty.png',
50 | url:'',
51 | extra:'',
52 | id:5
53 | },
54 | {
55 | title:'Empty',
56 | description:'Game Description goes here',
57 | icon:'/assets/pong.png',
58 | iconAlt:'/assets/pong.png',
59 | iconSmall:'/assets/empty.png',
60 | url:'',
61 | extra:'',
62 | id:6
63 | }
64 | ];
--------------------------------------------------------------------------------
/src/app/app.module.ts:
--------------------------------------------------------------------------------
1 | import { BrowserModule } from '@angular/platform-browser';
2 | import { NgModule } from '@angular/core';
3 | import {HttpClientModule} from '@angular/common/http';
4 | import { RouterModule, Routes } from '@angular/router';
5 | import {BrowserAnimationsModule} from '@angular/platform-browser/animations';
6 | import {MatButtonModule,MatDialogModule, MatCheckboxModule , MatCardModule , MatGridListModule, MatSnackBarModule } from '@angular/material';
7 |
8 | //main components
9 | import { AppComponent } from './app.component';
10 | import { PongComponent } from "./games/pong/pong.component";
11 | import { GamesComponent } from "./games/games.component";
12 | import { PongComponent2 } from './games/pong2/pong2.component';
13 | import { FireComponent } from './games/fire/fire.component';
14 | import { FreestyleComponent } from './games/freestyle/freestyle.component';
15 |
16 | const routes: Routes = [
17 | {
18 | path: 'pong',
19 | component: PongComponent,
20 | },
21 | {
22 | path: 'pong2',
23 | component:PongComponent2
24 | },
25 | {
26 | path: 'fire',
27 | component:FireComponent
28 | },
29 | {
30 | path: 'freestyle',
31 | component:FreestyleComponent
32 | },
33 | {
34 | path:'games',
35 | component:GamesComponent
36 | }
37 | ];
38 |
39 | @NgModule({
40 | declarations: [
41 | AppComponent,
42 | PongComponent,
43 | PongComponent2,
44 | FireComponent,
45 | FreestyleComponent,
46 | GamesComponent
47 | ],
48 | imports: [
49 | BrowserModule,
50 | HttpClientModule,
51 | RouterModule,
52 | RouterModule.forRoot(routes),
53 | BrowserAnimationsModule,
54 | MatButtonModule,
55 | MatCheckboxModule,
56 | MatCardModule,
57 | MatGridListModule,
58 | MatDialogModule,
59 | ],
60 | providers: [],
61 | bootstrap: [AppComponent],
62 | exports:[RouterModule]
63 | })
64 |
65 | export class AppModule {
66 | }
67 |
--------------------------------------------------------------------------------
/src/polyfills.ts:
--------------------------------------------------------------------------------
1 | /**
2 | * This file includes polyfills needed by Angular and is loaded before the app.
3 | * You can add your own extra polyfills to this file.
4 | *
5 | * This file is divided into 2 sections:
6 | * 1. Browser polyfills. These are applied before loading ZoneJS and are sorted by browsers.
7 | * 2. Application imports. Files imported after ZoneJS that should be loaded before your main
8 | * file.
9 | *
10 | * The current setup is for so-called "evergreen" browsers; the last versions of browsers that
11 | * automatically update themselves. This includes Safari >= 10, Chrome >= 55 (including Opera),
12 | * Edge >= 13 on the desktop, and iOS 10 and Chrome on mobile.
13 | *
14 | * Learn more in https://angular.io/docs/ts/latest/guide/browser-support.html
15 | */
16 |
17 | /***************************************************************************************************
18 | * BROWSER POLYFILLS
19 | */
20 |
21 | /** IE9, IE10 and IE11 requires all of the following polyfills. **/
22 | // import 'core-js/es6/symbol';
23 | // import 'core-js/es6/object';
24 | // import 'core-js/es6/function';
25 | // import 'core-js/es6/parse-int';
26 | // import 'core-js/es6/parse-float';
27 | // import 'core-js/es6/number';
28 | // import 'core-js/es6/math';
29 | // import 'core-js/es6/string';
30 | // import 'core-js/es6/date';
31 | // import 'core-js/es6/array';
32 | // import 'core-js/es6/regexp';
33 | // import 'core-js/es6/map';
34 | // import 'core-js/es6/weak-map';
35 | // import 'core-js/es6/set';
36 |
37 | /** IE10 and IE11 requires the following for NgClass support on SVG elements */
38 | // import 'classlist.js'; // Run `npm install --save classlist.js`.
39 |
40 | /** Evergreen browsers require these. **/
41 | import 'core-js/es6/reflect';
42 | import 'core-js/es7/reflect';
43 |
44 |
45 | /**
46 | * Required to support Web Animations `@angular/platform-browser/animations`.
47 | * Needed for: All but Chrome, Firefox and Opera. http://caniuse.com/#feat=web-animation
48 | **/
49 | // import 'web-animations-js'; // Run `npm install --save web-animations-js`.
50 |
51 |
52 |
53 | /***************************************************************************************************
54 | * Zone JS is required by Angular itself.
55 | */
56 | import 'zone.js/dist/zone'; // Included with Angular CLI.
57 |
58 |
59 |
60 | /***************************************************************************************************
61 | * APPLICATION IMPORTS
62 | */
63 |
64 | /**
65 | * Date, currency, decimal and percent pipes.
66 | * Needed for: All but Chrome, Firefox, Edge, IE11 and Safari 10
67 | */
68 | // import 'intl'; // Run `npm install --save intl`.
69 | /**
70 | * Need to import at least one locale-data with intl.
71 | */
72 | // import 'intl/locale-data/jsonp/en';
73 |
--------------------------------------------------------------------------------
/tslint.json:
--------------------------------------------------------------------------------
1 | {
2 | "rulesDirectory": [
3 | "node_modules/codelyzer"
4 | ],
5 | "rules": {
6 | "arrow-return-shorthand": true,
7 | "callable-types": true,
8 | "class-name": true,
9 | "comment-format": [
10 | true,
11 | "check-space"
12 | ],
13 | "curly": true,
14 | "eofline": true,
15 | "forin": true,
16 | "import-blacklist": [
17 | true,
18 | "rxjs"
19 | ],
20 | "import-spacing": true,
21 | "indent": [
22 | true,
23 | "spaces"
24 | ],
25 | "interface-over-type-literal": true,
26 | "label-position": true,
27 | "max-line-length": [
28 | true,
29 | 140
30 | ],
31 | "member-access": false,
32 | "member-ordering": [
33 | true,
34 | {
35 | "order": [
36 | "static-field",
37 | "instance-field",
38 | "static-method",
39 | "instance-method"
40 | ]
41 | }
42 | ],
43 | "no-arg": true,
44 | "no-bitwise": true,
45 | "no-console": [
46 | true,
47 | "debug",
48 | "info",
49 | "time",
50 | "timeEnd",
51 | "trace"
52 | ],
53 | "no-construct": true,
54 | "no-debugger": true,
55 | "no-duplicate-super": true,
56 | "no-empty": false,
57 | "no-empty-interface": true,
58 | "no-eval": true,
59 | "no-inferrable-types": [
60 | true,
61 | "ignore-params"
62 | ],
63 | "no-misused-new": true,
64 | "no-non-null-assertion": true,
65 | "no-shadowed-variable": true,
66 | "no-string-literal": false,
67 | "no-string-throw": true,
68 | "no-switch-case-fall-through": true,
69 | "no-trailing-whitespace": true,
70 | "no-unnecessary-initializer": true,
71 | "no-unused-expression": true,
72 | "no-use-before-declare": true,
73 | "no-var-keyword": true,
74 | "object-literal-sort-keys": false,
75 | "one-line": [
76 | true,
77 | "check-open-brace",
78 | "check-catch",
79 | "check-else",
80 | "check-whitespace"
81 | ],
82 | "prefer-const": true,
83 | "quotemark": [
84 | true,
85 | "single"
86 | ],
87 | "radix": true,
88 | "semicolon": [
89 | true,
90 | "always"
91 | ],
92 | "triple-equals": [
93 | true,
94 | "allow-null-check"
95 | ],
96 | "typedef-whitespace": [
97 | true,
98 | {
99 | "call-signature": "nospace",
100 | "index-signature": "nospace",
101 | "parameter": "nospace",
102 | "property-declaration": "nospace",
103 | "variable-declaration": "nospace"
104 | }
105 | ],
106 | "typeof-compare": true,
107 | "unified-signatures": true,
108 | "variable-name": false,
109 | "whitespace": [
110 | true,
111 | "check-branch",
112 | "check-decl",
113 | "check-operator",
114 | "check-separator",
115 | "check-type"
116 | ],
117 | "directive-selector": [
118 | true,
119 | "attribute",
120 | "app",
121 | "camelCase"
122 | ],
123 | "component-selector": [
124 | true,
125 | "element",
126 | "app",
127 | "kebab-case"
128 | ],
129 | "use-input-property-decorator": true,
130 | "use-output-property-decorator": true,
131 | "use-host-property-decorator": true,
132 | "no-input-rename": true,
133 | "no-output-rename": true,
134 | "use-life-cycle-interface": true,
135 | "use-pipe-transform-interface": true,
136 | "component-class-suffix": true,
137 | "directive-class-suffix": true,
138 | "invoke-injectable": true
139 | }
140 | }
141 |
--------------------------------------------------------------------------------
/src/app/games/freestyle/freestyle.component.ts:
--------------------------------------------------------------------------------
1 | import { Component, OnInit } from "@angular/core";
2 | import { Ship } from "./model/Ship";
3 | import { Shot } from "./model/Shot";
4 | import { Alien } from "./model/Alien";
5 | import * as ex from "excalibur";
6 | import { PointerButton } from "Input/Index";
7 | import { Dot } from "./model/Dot";
8 | import { Health } from "./model/Health";
9 |
10 |
11 |
12 |
13 | @Component({
14 | templateUrl: 'freestyle.component.html',
15 | styleUrls: ['freestyle.component.css']
16 | })
17 | export class FreestyleComponent implements OnInit {
18 |
19 | title = 'kill the aliens Game!';
20 | game:ex.Engine;
21 | ship:Ship;
22 | shots:Shot;
23 | aliens:Alien[] = [];
24 | health:Health;
25 | message:string;
26 |
27 | randomeAlienSpaceFrom:number = 550;
28 | randomeAlienSpaceTo:number = 1500;
29 | alienSpeedStar:number = 100;
30 |
31 | constructor() {
32 | }
33 |
34 | goHome() {
35 | window.location.href = '/';
36 | }
37 |
38 | ngOnInit(): void {
39 | this.game = new ex.Engine({
40 | width: window.screen.width/1.5,
41 | height: window.screen.height/1.5
42 | });
43 | this.game.backgroundColor = ex.Color.fromHex('06032c');
44 |
45 | this.game.start();
46 |
47 | this.addSpaceShip();
48 | this.setSpaceShipMovement();
49 | this.setHealthBar();
50 | this.addAliens();
51 | this.setSpaceBackgroundMovement();
52 | }
53 |
54 | setHealthBar() {
55 | this.health = new Health(this.game.getDrawWidth()-110,20, 200, 20);
56 | this.health.color = ex.Color.Cyan;
57 | this.health.collisionType = ex.CollisionType.PreventCollision;
58 | this.game.add(this.health);
59 | }
60 |
61 | addSpaceShip() {
62 | this.ship = new Ship(150,this.game.getDrawHeight()-40,30,40);
63 | this.ship.color = ex.Color.Red;
64 | this.ship.collisionType = ex.CollisionType.Fixed;
65 | this.game.add(this.ship);
66 | }
67 |
68 | setSpaceShipMovement() {
69 | this.game.input.pointers.primary.on('move',(event:PointerEvent)=> {
70 | this.ship.pos.x = event.x;
71 | });
72 |
73 | this.game.input.pointers.primary.on('down',(event:PointerEvent)=> {
74 | this.shotFire(event.x);
75 | });
76 | }
77 |
78 |
79 | async addAliens() {
80 | while(true) {
81 | await this.sleep(this.getRandomeBetween(this.randomeAlienSpaceFrom,this.randomeAlienSpaceTo));
82 |
83 | // if(this.randomeAlienSpaceFrom > 0) {
84 | // this.randomeAlienSpaceFrom = --this.randomeAlienSpaceFrom -20;
85 | // this.randomeAlienSpaceTo = --this.randomeAlienSpaceTo - 40;
86 | // }
87 |
88 | let alien = new Alien(this.getRandomeBetween(50,600),0,30,30);
89 | alien.color = ex.Color.Orange;
90 | alien.vel.setTo(0,this.alienSpeedStar);
91 | alien.collisionType = ex.CollisionType.Active;
92 | alien.on('collision',(event:any)=> {
93 | if(event.other instanceof Shot) {
94 | alien.kill();
95 | alien.remove;
96 | } else if(event.other instanceof Ship) {
97 |
98 | }
99 | });
100 | this.alienSpeedStar += 10;
101 | this.game.add(alien);
102 | }
103 | }
104 |
105 | shotFire(x:number) {
106 | let shot = new Shot(x,this.game.getDrawHeight(),10,10);
107 | shot.color = ex.Color.Red;
108 | shot.vel.setTo(0,-1000);
109 | shot.collisionType = ex.CollisionType.Passive;
110 | this.game.add(shot);
111 | }
112 |
113 |
114 | async setSpaceBackgroundMovement() {
115 | while(true) {
116 |
117 | //apo Dot(0-500,0,4,4)
118 | //Dot(0,500,4,4)
119 | for(let x =1; x <= 650; x = x+4){
120 | await this.sleep(20);
121 | let rand = 0;
122 | if((x*2) > 750) {
123 | rand = this.getRandomeBetween(0,x);
124 | } else {
125 | rand = this.getRandomeBetween(x,x*2);
126 | }
127 | let dotx = new Dot(rand,this.getRandomeBetween(1,50),3,3);
128 | dotx.color = ex.Color.DarkGray;
129 | dotx.vel.setTo(550,550);
130 | dotx.collisionType = ex.CollisionType.PreventCollision;
131 | this.game.add(dotx);
132 |
133 | await this.sleep(20);
134 | let doty = new Dot(this.getRandomeBetween(1,50),rand,3,3);
135 | doty.color = ex.Color.DarkGray;
136 | doty.vel.setTo(450,450);
137 | doty.collisionType = ex.CollisionType.PreventCollision;
138 | this.game.add(doty);
139 | }
140 |
141 | }
142 | }
143 |
144 | sleep(ms) {
145 | return new Promise(resolve => setTimeout(resolve, ms));
146 | }
147 |
148 | getRandomeBetween(first:number,sec:number) {
149 | return Math.floor(Math.random() * sec) + first;
150 | }
151 |
152 | }
--------------------------------------------------------------------------------
/src/app/games/pong/pong.component.ts:
--------------------------------------------------------------------------------
1 | import { Component,OnInit } from '@angular/core';
2 | import * as ex from 'excalibur';
3 | import { Ball } from "./model/Ball";
4 | import { Brick } from "./model/Brick";
5 | import { Events } from "excalibur";
6 | import { Paddle } from "./model/Paddle";
7 | import { delay } from "q";
8 |
9 | @Component({
10 | templateUrl: 'pong.component.html',
11 | styleUrls: ['pong.component.css']
12 | })
13 | export class PongComponent implements OnInit {
14 |
15 | title = 'My Pong Game!';
16 | game:ex.Engine;
17 | paddle:Paddle;
18 | balls:Ball[] = [];
19 | bricks:Brick[] = [];
20 | message:string;
21 |
22 | constructor() {
23 | }
24 |
25 | goHome() {
26 | window.location.href = '/';
27 | }
28 |
29 |
30 |
31 | ngOnInit(): void {
32 | this.game = new ex.Engine({
33 | width: window.screen.width/1.5,
34 | height: window.screen.height/1.5
35 | });
36 |
37 | this.game.start();
38 | this.addPaddle();
39 | this.setPaddleMovement();
40 | this.addBricks();
41 | let ball = this.addBall();
42 | ball.description = "a simple ball";
43 | this.game.add(this.setBallEvents(ball));
44 | }
45 |
46 |
47 | addPaddle() {
48 | this.paddle = new Paddle(150, this.game.getDrawHeight() - 40, 200, 20);
49 | this.paddle.color = ex.Color.Chartreuse;
50 | this.paddle.collisionType = ex.CollisionType.Fixed;
51 | this.game.add(this.paddle);
52 | }
53 |
54 | setPaddleMovement() {
55 | this.game.input.pointers.primary.on('move',(event:PointerEvent)=> {
56 | //pad.pos.x = event.x;
57 | this.paddle.pos.x = event.x;
58 | });
59 | }
60 |
61 | addBall() : Ball {
62 | let ball = new Ball(this.getRandomStartPosition(),300,15,15);
63 | ball.color = this.getRandomColor();
64 | ball.vel.setTo(150,150);
65 | ball.collisionType = ex.CollisionType.Passive;
66 | return ball;
67 | }
68 |
69 | addBricks() {
70 | // Padding between bricks
71 | let padding = 5; // px
72 | let xoffset = 35; // x-offset
73 | let yoffset = 20; // y-offset
74 | let columns = 10;
75 | let rows = 5;
76 | let brickColor = [ex.Color.Violet, ex.Color.Orange, ex.Color.Yellow];
77 | // Individual brick width with padding factored in
78 | let brickWidth = this.game.getDrawWidth() / columns - padding - padding/columns; // px
79 | let brickHeight = 10; // px
80 | for (let j = 0; j < rows; j++) {
81 | for (let i = 0; i < columns; i++) {
82 | this.bricks.push(new ex.Actor(xoffset + i * (brickWidth + padding) + padding, yoffset + j * (brickHeight + padding) + padding, brickWidth, brickHeight, brickColor[j % brickColor.length]));
83 | }
84 | }
85 |
86 | this.bricks.forEach((brick) => {
87 | // Make sure that bricks can participate in collisions
88 | brick.collisionType = ex.CollisionType.Active;
89 | // Add the brick to the current scene to be drawn
90 | this.game.add(brick);
91 | });
92 | }
93 |
94 | setBallEvents(ball:Ball) {
95 | ball.on('update',(event:any) => {
96 | if(event.other instanceof Ball){
97 | return;
98 | }
99 | if (event.target.pos.x < (event.target.getWidth() / 2)) {
100 | event.target.vel.x *= -1;
101 | }
102 | // If the ball collides with the right side
103 | // of the screen reverse the x velocity
104 | if (event.target.pos.x + (event.target.getWidth() / 2) > this.game.getDrawWidth()) {
105 | event.target.vel.x *= -1;
106 | }
107 | // If the ball collides with the top
108 | // of the screen reverse the y velocity
109 | if (event.target.pos.y < (event.target.getHeight() / 2)) {
110 | event.target.vel.y *= -1;
111 | }
112 | });
113 |
114 | ball.on('collision',(event:any) => {
115 | if(event.other instanceof Ball){
116 | return;
117 | }
118 |
119 |
120 | if(this.bricks.indexOf(event.other) > -1) {
121 | // kill removes an actor from the current scene
122 | // therefore it will no longer be drawn or updated
123 | if(!event.other.isKilled()) {
124 | event.other.kill();
125 | }
126 | }
127 |
128 | let intersection =event.intersection.normalize();
129 | // The largest component of intersection is our axis to flip
130 | if (Math.abs(intersection.x) > Math.abs(intersection.y)) {
131 | ball.vel.x *= -1;
132 | } else {
133 |
134 | ball.vel.y *= -1;
135 | }
136 | });
137 |
138 | ball.on('exitviewport', () =>{
139 | //alert('You lose!');
140 | //do stuff
141 | ball.kill();
142 | });
143 |
144 | return ball;
145 | }
146 |
147 |
148 |
149 |
150 | getRandomColor():ex.Color {
151 | let rand = Math.floor(Math.random() * 4) +1;
152 | if(rand == 1){
153 | return ex.Color.Red;
154 | } else if(rand == 2){
155 | return ex.Color.Green;
156 | } else if(rand == 3){
157 | return ex.Color.Yellow;
158 | } else{
159 | return ex.Color.Cyan;
160 | }
161 | }
162 |
163 | getRandomStartPosition() {
164 | let rand = Math.floor(Math.random() * 400) +50;
165 | return rand;
166 | }
167 |
168 | }
169 |
--------------------------------------------------------------------------------
/src/app/games/pong2/pong2.component.ts:
--------------------------------------------------------------------------------
1 | import { Component,OnInit } from '@angular/core';
2 | import * as ex from 'excalibur';
3 | import { Ball } from "./model/Ball";
4 | import { Brick } from "./model/Brick";
5 | import { Events } from "excalibur";
6 | import { Paddle } from "./model/Paddle";
7 | import { delay } from "q";
8 |
9 | @Component({
10 | templateUrl: 'pong2.component.html',
11 | styleUrls: ['pong2.component.css']
12 | })
13 | export class PongComponent2 implements OnInit {
14 |
15 | title = 'My Game!';
16 | game:ex.Engine;
17 | paddle:Paddle;
18 | balls:Ball[];
19 | bricks:Brick[] = [];
20 | message:string;
21 |
22 | constructor() {
23 | }
24 |
25 | goHome() {
26 | window.location.href = '/';
27 | }
28 |
29 |
30 |
31 | ngOnInit(): void {
32 | this.balls = [];
33 | this.game = new ex.Engine({
34 | width: window.screen.width/1.5,
35 | height: window.screen.height/1.5
36 | });
37 |
38 | this.game.start();
39 | this.addPaddle();
40 | this.setPaddleMovement();
41 | this.addBricks();
42 | for(let i =0; i < 20; i++){
43 | let ball = this.addBall();
44 | ball.description = "a simple ball";
45 | this.balls.push(ball);
46 | }
47 |
48 | this.game.add(this.setBallEvents(this.balls.pop()));
49 | //let ball = this.addBall();
50 | //this.setBallEvents(this.addBall());
51 | }
52 |
53 |
54 | addPaddle() {
55 | this.paddle = new Paddle(150, this.game.getDrawHeight() - 40, 200, 20);
56 | this.paddle.color = ex.Color.Chartreuse;
57 | this.paddle.collisionType = ex.CollisionType.Fixed;
58 | this.game.add(this.paddle);
59 | }
60 |
61 | setPaddleMovement() {
62 | this.game.input.pointers.primary.on('move',(event:PointerEvent)=> {
63 | //pad.pos.x = event.x;
64 | this.paddle.pos.x = event.x;
65 | });
66 | }
67 |
68 | addBall() : Ball {
69 | let ball = new Ball(this.getRandomStartPosition(),300,15,15);
70 | ball.color = this.getRandomColor();
71 | ball.vel.setTo(150,150);
72 | ball.collisionType = ex.CollisionType.Passive;
73 | return ball;
74 | }
75 |
76 | addBricks() {
77 | // Padding between bricks
78 | let padding = 5; // px
79 | let xoffset = 35; // x-offset
80 | let yoffset = 20; // y-offset
81 | let columns = 10;
82 | let rows = 5;
83 | let brickColor = [ex.Color.Violet, ex.Color.Orange, ex.Color.Yellow];
84 | // Individual brick width with padding factored in
85 | let brickWidth = this.game.getDrawWidth() / columns - padding - padding/columns; // px
86 | let brickHeight = 10; // px
87 | for (let j = 0; j < rows; j++) {
88 | for (let i = 0; i < columns; i++) {
89 | this.bricks.push(new ex.Actor(xoffset + i * (brickWidth + padding) + padding, yoffset + j * (brickHeight + padding) + padding, brickWidth, brickHeight, brickColor[j % brickColor.length]));
90 | }
91 | }
92 |
93 | this.bricks.forEach((brick) => {
94 | // Make sure that bricks can participate in collisions
95 | brick.collisionType = ex.CollisionType.Active;
96 | // Add the brick to the current scene to be drawn
97 | this.game.add(brick);
98 | });
99 | }
100 |
101 | setBallEvents(ball:Ball) {
102 | ball.on('update',(event:any) => {
103 | if(event.other instanceof Ball){
104 | return;
105 | }
106 | if (event.target.pos.x < (event.target.getWidth() / 2)) {
107 | event.target.vel.x *= -1;
108 | }
109 | // If the ball collides with the right side
110 | // of the screen reverse the x velocity
111 | if (event.target.pos.x + (event.target.getWidth() / 2) > this.game.getDrawWidth()) {
112 | event.target.vel.x *= -1;
113 | }
114 | // If the ball collides with the top
115 | // of the screen reverse the y velocity
116 | if (event.target.pos.y < (event.target.getHeight() / 2)) {
117 | event.target.vel.y *= -1;
118 | }
119 | });
120 |
121 | ball.on('collision',(event:any) => {
122 | if(event.other instanceof Ball){
123 | return;
124 | }
125 |
126 |
127 | if(this.bricks.indexOf(event.other) > -1) {
128 | // kill removes an actor from the current scene
129 | // therefore it will no longer be drawn or updated
130 | if(!event.other.isKilled()) {
131 | event.other.kill();
132 | if(event.other.isKilled()) {
133 | if(this.balls.length > 0){
134 |
135 | this.game.add(this.setBallEvents(this.balls.pop()));
136 | }
137 | }
138 | }
139 |
140 | if(ball.vel.x > 0){
141 | ball.vel.x += 15;
142 | } else {
143 | ball.vel.x -= 15;
144 | }
145 | if(ball.vel.y > 0){
146 | ball.vel.y += 15;
147 | } else {
148 | ball.vel.y -=15;
149 | }
150 |
151 | //this.game.add(this.balls.pop());
152 | // if(this.balls.length <= 5){
153 | // this.setBallEvents(this.addBall());
154 | // }
155 |
156 | }
157 |
158 | let intersection =event.intersection.normalize();
159 | // The largest component of intersection is our axis to flip
160 | if (Math.abs(intersection.x) > Math.abs(intersection.y)) {
161 | ball.vel.x *= -1;
162 | } else {
163 |
164 | ball.vel.y *= -1;
165 | }
166 | });
167 |
168 | ball.on('exitviewport', () =>{
169 | //alert('You lose!');
170 | //do stuff
171 | ball.kill();
172 | });
173 |
174 | return ball;
175 | }
176 |
177 |
178 |
179 |
180 |
181 |
182 | getRandomColor():ex.Color {
183 | let rand = Math.floor(Math.random() * 4) +1;
184 | if(rand == 1){
185 | return ex.Color.Red;
186 | } else if(rand == 2){
187 | return ex.Color.Green;
188 | } else if(rand == 3){
189 | return ex.Color.Yellow;
190 | } else{
191 | return ex.Color.Cyan;
192 | }
193 | }
194 |
195 | getRandomStartPosition() {
196 | let rand = Math.floor(Math.random() * 400) +50;
197 | return rand;
198 | }
199 |
200 | }
201 |
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/src/app/games/fire/fire.component.ts:
--------------------------------------------------------------------------------
1 | import { Component, OnInit, Inject } from "@angular/core";
2 | import { Ship } from "./model/Ship";
3 | import { Shot } from "./model/Shot";
4 | import { Alien } from "./model/Alien";
5 | import * as ex from "excalibur";
6 | import { PointerButton } from "Input/Index";
7 | import { Dot } from "./model/Dot";
8 | import { Health } from "./model/Health";
9 |
10 |
11 | @Component({
12 | templateUrl: 'fire.component.html',
13 | styleUrls: ['fire.component.css']
14 | })
15 | export class FireComponent implements OnInit {
16 |
17 | title = 'kill the aliens Game!';
18 | game:ex.Engine;
19 | ship:Ship;
20 | shots:Shot;
21 | aliens:Alien[] = [];
22 | health:Health;
23 | message:string;
24 |
25 | enemyTexture:ex.Texture = new ex.Texture('assets/enemy.png');
26 | fighterTexture = new ex.Texture('assets/fighter.png');
27 | birdTexture = new ex.Texture('assets/bird.png');
28 | explodeSound = new ex.Sound('assets/explode.wav');
29 | hitSound = new ex.Sound('assets/hit.wav');
30 | colisionSound = new ex.Sound('assets/colision.wav');
31 | loader:ex.Loader = new ex.Loader([this.enemyTexture,this.fighterTexture,this.birdTexture,this.explodeSound,this.hitSound,this.colisionSound]);
32 |
33 | randomeAlienSpaceFrom:number = 550;
34 | randomeAlienSpaceTo:number = 1500;
35 | alienSpeedStar:number = 100;
36 |
37 | constructor() {
38 | }
39 |
40 | goHome() {
41 | window.location.href = '/';
42 | }
43 |
44 | ngOnInit(): void {
45 | console.log(this.fighterTexture);
46 | this.game = new ex.Engine({
47 | width: window.screen.width/1.5,
48 | height: window.screen.height/1.5
49 | });
50 | this.game.backgroundColor = ex.Color.fromHex('06032c');
51 | this.game.start(this.loader);
52 |
53 | this.addSpaceShip();
54 | this.setSpaceShipMovement();
55 | this.setHealthBar();
56 | this.addAliens();
57 | this.setSpaceBackgroundMovement();
58 | }
59 |
60 | setHealthBar() {
61 | this.health = new Health(this.game.getDrawWidth()-110,20, 200, 20);
62 | this.health.color = ex.Color.Cyan;
63 | this.health.collisionType = ex.CollisionType.PreventCollision;
64 | this.game.add(this.health);
65 | }
66 |
67 | addSpaceShip() {
68 | this.ship = new Ship(150,this.game.getDrawHeight()-40,40,40);
69 | this.ship.color = ex.Color.Red;
70 | this.ship.collisionType = ex.CollisionType.Fixed;
71 | this.ship.addDrawing(this.fighterTexture);
72 | this.game.add(this.ship);
73 | }
74 |
75 | setSpaceShipMovement() {
76 | this.game.input.pointers.primary.on('move',(event:PointerEvent)=> {
77 | this.ship.pos.x = event.x;
78 | });
79 |
80 | this.game.input.pointers.primary.on('down',(event:PointerEvent)=> {
81 | this.shotFire(event.x);
82 | });
83 | }
84 |
85 |
86 | async addAliens() {
87 | while(true) {
88 | await this.sleep(this.getRandomeBetween(this.randomeAlienSpaceFrom,this.randomeAlienSpaceTo));
89 |
90 | if(this.randomeAlienSpaceFrom > 0) {
91 | this.randomeAlienSpaceFrom = --this.randomeAlienSpaceFrom -20;
92 | this.randomeAlienSpaceTo = --this.randomeAlienSpaceTo - 40;
93 | }
94 |
95 |
96 | let alien = new Alien(this.getRandomeBetween(50,600),0,40,40);
97 | alien.color = ex.Color.Orange;
98 | alien.vel.setTo(0,this.alienSpeedStar);
99 | alien.collisionType = ex.CollisionType.Active;
100 | if(this.getRandomeBetween(2,4) == 3) {
101 | alien.addDrawing(this.birdTexture);
102 | } else {
103 | alien.addDrawing(this.enemyTexture);
104 | }
105 | alien.on('collision',(event:any)=> {
106 | if(event.other instanceof Shot) {
107 | this.health.x -= 2;
108 | if(this.health.x < 30) {
109 | confirm("YOU WON!!! :)");
110 | this.goHome();
111 | }
112 | this.explodeSound.play();
113 | } else if(event.other instanceof Ship) {
114 | this.colisionSound.play();
115 | this.health.setWidth(this.health.getWidth()-10);
116 | if(this.health.getWidth() <= 0) {
117 | confirm("YOU LOST! :(");
118 | this.goHome();
119 | }
120 | }
121 | alien.kill();
122 | alien.remove;
123 | });
124 | this.alienSpeedStar += 10;
125 | this.game.add(alien);
126 | }
127 | }
128 |
129 | shotFire(x:number) {
130 | let shot = new Shot(x,this.game.getDrawHeight(),5,5);
131 | shot.color = ex.Color.Red;
132 | shot.vel.setTo(0,-1000);
133 | shot.collisionType = ex.CollisionType.Passive;
134 | this.game.add(shot);
135 | this.hitSound.play();
136 | }
137 |
138 |
139 | async setSpaceBackgroundMovement() {
140 | while(true) {
141 |
142 | //apo Dot(0-500,0,4,4)
143 | //Dot(0,500,4,4)
144 | for(let x =1; x <= 650; x = x+4){
145 | await this.sleep(20);
146 | let rand = 0;
147 | if((x*2) > 750) {
148 | rand = this.getRandomeBetween(0,x);
149 | } else {
150 | rand = this.getRandomeBetween(x,x*2);
151 | }
152 | let dotx = new Dot(rand,this.getRandomeBetween(1,50),3,3);
153 | dotx.color = ex.Color.DarkGray;
154 | dotx.vel.setTo(550,550);
155 | dotx.collisionType = ex.CollisionType.PreventCollision;
156 | this.game.add(dotx);
157 |
158 | await this.sleep(20);
159 | let doty = new Dot(this.getRandomeBetween(1,50),rand,3,3);
160 | doty.color = ex.Color.DarkGray;
161 | doty.vel.setTo(450,450);
162 | doty.collisionType = ex.CollisionType.PreventCollision;
163 | this.game.add(doty);
164 | }
165 |
166 | }
167 | }
168 |
169 | sleep(ms) {
170 | return new Promise(resolve => setTimeout(resolve, ms));
171 | }
172 |
173 | getRandomeBetween(first:number,sec:number) {
174 | return Math.floor(Math.random() * sec) + first;
175 | }
176 |
177 | }
178 |
179 |
180 |
181 |
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