├── .gitignore ├── Config ├── DefaultEditor.ini ├── DefaultEditorPerProjectUserSettings.ini ├── DefaultEngine.ini └── DefaultGame.ini ├── Content ├── Cinematics │ └── YoutubeVideo.uasset ├── Mannequin │ └── Character │ │ ├── Materials │ │ ├── M_UE4Man_Body.uasset │ │ ├── M_UE4Man_ChestLogo.uasset │ │ └── MaterialLayers │ │ │ ├── ML_GlossyBlack_Latex_UE4.uasset │ │ │ ├── ML_Plastic_Shiny_Beige.uasset │ │ │ ├── ML_Plastic_Shiny_Beige_LOGO.uasset │ │ │ ├── ML_SoftMetal_UE4.uasset │ │ │ ├── T_ML_Aluminum01.uasset │ │ │ ├── T_ML_Aluminum01_N.uasset │ │ │ ├── T_ML_Rubber_Blue_01_D.uasset │ │ │ └── T_ML_Rubber_Blue_01_N.uasset │ │ ├── Mesh │ │ ├── SK_Mannequin.uasset │ │ ├── SK_Mannequin_PhysicsAsset.uasset │ │ └── UE4_Mannequin_Skeleton.uasset │ │ └── Textures │ │ ├── UE4Man_Logo_N.uasset │ │ ├── UE4_LOGO_CARD.uasset │ │ ├── UE4_Mannequin_MAT_MASKA.uasset │ │ └── UE4_Mannequin__normals.uasset ├── Maps │ └── Map.umap ├── Materials │ ├── Functions │ │ ├── MF_GroundWetness.uasset │ │ ├── MF_Slums_Concrete.uasset │ │ ├── MF_Switch.uasset │ │ ├── MF_WET_RunningWater.uasset │ │ └── MF_WorldAlignedPanner.uasset │ ├── MI_FogSheet_Cheap.uasset │ ├── MI_Glow.uasset │ ├── MI_Slums_Concrete_Tiles.uasset │ ├── M_Fogsheet_cheap.uasset │ ├── M_Glow.uasset │ ├── M_Slums_Concrete.uasset │ └── Textures │ │ ├── T_EV_DustPanner_01.uasset │ │ ├── T_Environment_Materials_Wet_TilingFlow02_N.uasset │ │ ├── T_RainPuddleMask.uasset │ │ ├── T_RainStreaming_N.uasset │ │ ├── T_SandStorm_Mask.uasset │ │ ├── T_Slums_TilingNOise_M.uasset │ │ ├── T_Slums_Wall_D.uasset │ │ ├── T_Slums_Wall_N.uasset │ │ └── T_Soul_Water01_N.uasset ├── Meshes │ ├── BP_simpleFogSheet.uasset │ ├── SM_SimpleFogSheet.uasset │ ├── SM_Slums_Wall_02k.uasset │ └── SM_Slums_Wall_02l.uasset ├── Robot │ ├── ThirdPersonCharacter.uasset │ ├── ThirdPerson_AnimBP.uasset │ └── TowrAnimations │ │ ├── README.txt │ │ ├── anymal_block9.uasset │ │ ├── anymal_gap6.uasset │ │ ├── anymal_sequence.uasset │ │ ├── anymal_slope1.uasset │ │ ├── anymal_stairs3.uasset │ │ ├── anymal_stairs4.uasset │ │ ├── anymal_wall2.uasset │ │ └── anymal_wall_new3.uasset └── TowrTrajectories │ ├── README.txt │ ├── anymal_block9.txt │ ├── anymal_chimney.txt │ ├── anymal_gap6.txt │ ├── anymal_sequence.txt │ ├── anymal_slope1.txt │ ├── anymal_slope4_180.txt │ ├── anymal_stairs3.txt │ ├── anymal_stairs4.txt │ ├── anymal_wall2.txt │ ├── anymal_wall_new3.txt │ ├── biped_chimney3.txt │ ├── biped_gap.txt │ ├── biped_sequence.txt │ └── monoped_chimney2.txt ├── LICENSE ├── README.md ├── Source ├── MyProject3.Target.cs ├── MyProject3 │ ├── MyProject3.Build.cs │ ├── MyProject3.cpp │ ├── MyProject3.h │ ├── MyProject3Character.cpp │ └── MyProject3Character.h └── MyProject3Editor.Target.cs └── towr.uproject /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/awinkler/ue4_towr/HEAD/.gitignore -------------------------------------------------------------------------------- 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