├── .gitattributes ├── .gitignore ├── .vscode ├── launch.json └── settings.json ├── Assets ├── Editor.meta ├── Editor │ ├── ExecutionOrderAttributesEditor.cs │ └── ExecutionOrderAttributesEditor.cs.meta ├── Example.meta ├── Example │ ├── Script1.cs │ ├── Script1.cs.meta │ ├── Script2.cs │ ├── Script2.cs.meta │ ├── Script3.cs │ ├── Script3.cs.meta │ ├── Script4.cs │ ├── Script4.cs.meta │ ├── scene.unity │ └── scene.unity.meta ├── Scripts.meta └── Scripts │ ├── ExecutionOrderAttributes.cs │ └── ExecutionOrderAttributes.cs.meta ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md ├── UnityPackageManager └── manifest.json └── docs └── screenshot1.png /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | 4 | # Custom for Visual Studio 5 | *.cs diff=csharp 6 | 7 | # Standard to msysgit 8 | *.doc diff=astextplain 9 | *.DOC diff=astextplain 10 | *.docx diff=astextplain 11 | *.DOCX diff=astextplain 12 | *.dot diff=astextplain 13 | *.DOT diff=astextplain 14 | *.pdf diff=astextplain 15 | *.PDF diff=astextplain 16 | *.rtf diff=astextplain 17 | *.RTF diff=astextplain 18 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Tt]emp/ 2 | [Oo]bj/ 3 | [Bb]uilds/ 4 | [Ll]ibrary/ 5 | 6 | /*.userprefs 7 | /*.csproj 8 | /*.suo 9 | /*.sln* 10 | /*.user 11 | /*.unityproj 12 | /*.booproj 13 | 14 | /*.unitypackage 15 | 16 | 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-------------------------------------------------------------------------------- /Assets/Editor/ExecutionOrderAttributesEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | using UnityEditor; 4 | using System; 5 | 6 | public static class ExecutionOrderAttributeEditor 7 | { 8 | static class Graph 9 | { 10 | public struct Edge 11 | { 12 | public MonoScript node; 13 | public int weight; 14 | } 15 | 16 | public static Dictionary> Create(List definitions, List dependencies) 17 | { 18 | var graph = new Dictionary>(); 19 | 20 | foreach(var dependency in dependencies) 21 | { 22 | var source = dependency.firstScript; 23 | var dest = dependency.secondScript; 24 | List edges; 25 | if(!graph.TryGetValue(source, out edges)) 26 | { 27 | edges = new List(); 28 | graph.Add(source, edges); 29 | } 30 | edges.Add(new Edge() { node = dest, weight = dependency.orderDelta }); 31 | if(!graph.ContainsKey(dest)) 32 | { 33 | graph.Add(dest, new List()); 34 | } 35 | } 36 | 37 | foreach(var definition in definitions) 38 | { 39 | var node = definition.script; 40 | if(!graph.ContainsKey(node)) 41 | { 42 | graph.Add(node, new List()); 43 | } 44 | } 45 | 46 | return graph; 47 | } 48 | 49 | static bool IsCyclicRecursion(Dictionary> graph, MonoScript node, Dictionary visited, Dictionary inPath) 50 | { 51 | if(!visited[node]) 52 | { 53 | visited[node] = true; 54 | inPath[node] = true; 55 | 56 | foreach(var edge in graph[node]) 57 | { 58 | var succ = edge.node; 59 | if(IsCyclicRecursion(graph, succ, visited, inPath)) 60 | { 61 | inPath[node] = false; 62 | return true; 63 | } 64 | } 65 | 66 | inPath[node] = false; 67 | return false; 68 | } 69 | else if(inPath[node]) 70 | { 71 | return true; 72 | } 73 | else 74 | { 75 | return false; 76 | } 77 | } 78 | 79 | public static bool IsCyclic(Dictionary> graph) 80 | { 81 | var visited = new Dictionary(); 82 | var inPath = new Dictionary(); 83 | foreach(var node in graph.Keys) 84 | { 85 | visited.Add(node, false); 86 | inPath.Add(node, false); 87 | } 88 | 89 | foreach(var node in graph.Keys) 90 | if(IsCyclicRecursion(graph, node, visited, inPath)) 91 | return true; 92 | 93 | return false; 94 | } 95 | 96 | public static List GetRoots(Dictionary> graph) 97 | { 98 | var degrees = new Dictionary(); 99 | foreach(var node in graph.Keys) 100 | { 101 | degrees.Add(node, 0); 102 | } 103 | 104 | foreach(var kvp in graph) 105 | { 106 | var node = kvp.Key; 107 | var edges = kvp.Value; 108 | foreach(var edge in edges) 109 | { 110 | var succ = edge.node; 111 | degrees[succ]++; 112 | } 113 | } 114 | 115 | var roots = new List(); 116 | foreach(var kvp in degrees) 117 | { 118 | var node = kvp.Key; 119 | int degree = kvp.Value; 120 | if(degree == 0) 121 | roots.Add(node); 122 | } 123 | return roots; 124 | } 125 | 126 | public static void PropagateValues(Dictionary> graph, Dictionary values) 127 | { 128 | var queue = new Queue(); 129 | 130 | foreach(var node in values.Keys) 131 | queue.Enqueue(node); 132 | 133 | while(queue.Count > 0) 134 | { 135 | var node = queue.Dequeue(); 136 | int currentValue = values[node]; 137 | 138 | foreach(var edge in graph[node]) 139 | { 140 | var succ = edge.node; 141 | var newValue = currentValue + edge.weight; 142 | int prevValue; 143 | bool hasPrevValue = values.TryGetValue(succ, out prevValue); 144 | bool newValueBeyond = (edge.weight > 0) ? (newValue > prevValue) : (newValue < prevValue); 145 | if(!hasPrevValue || newValueBeyond) 146 | { 147 | values[succ] = newValue; 148 | queue.Enqueue(succ); 149 | } 150 | } 151 | } 152 | } 153 | } 154 | 155 | struct ScriptExecutionOrderDefinition 156 | { 157 | public MonoScript script { get; set; } 158 | public int order { get; set; } 159 | } 160 | 161 | struct ScriptExecutionOrderDependency 162 | { 163 | public MonoScript firstScript { get; set; } 164 | public MonoScript secondScript { get; set; } 165 | public int orderDelta { get; set; } 166 | } 167 | 168 | static Dictionary GetTypeDictionary() 169 | { 170 | var types = new Dictionary(); 171 | 172 | var scripts = MonoImporter.GetAllRuntimeMonoScripts(); 173 | foreach(var script in scripts) 174 | { 175 | var type = script.GetClass(); 176 | if(IsTypeValid(type)) 177 | { 178 | if(!types.ContainsKey(type)) 179 | types.Add(type, script); 180 | } 181 | } 182 | 183 | return types; 184 | } 185 | 186 | static bool IsTypeValid(Type type) 187 | { 188 | if(type != null) 189 | return type.IsSubclassOf(typeof(MonoBehaviour)) || type.IsSubclassOf(typeof(ScriptableObject)); 190 | else 191 | return false; 192 | } 193 | 194 | static List GetExecutionOrderDependencies(Dictionary types) 195 | { 196 | var list = new List(); 197 | 198 | foreach(var kvp in types) 199 | { 200 | var type = kvp.Key; 201 | var script = kvp.Value; 202 | bool hasExecutionOrderAttribute = Attribute.IsDefined(type, typeof(ExecutionOrderAttribute)); 203 | bool hasExecuteAfterAttribute = Attribute.IsDefined(type, typeof(ExecuteAfterAttribute)); 204 | bool hasExecuteBeforeAttribute = Attribute.IsDefined(type, typeof(ExecuteBeforeAttribute)); 205 | 206 | if(hasExecuteAfterAttribute) 207 | { 208 | if(hasExecutionOrderAttribute) 209 | { 210 | Debug.LogError(string.Format("Script {0} has both [ExecutionOrder] and [ExecuteAfter] attributes. Ignoring the [ExecuteAfter] attribute.", script.name), script); 211 | continue; 212 | } 213 | 214 | var attributes = (ExecuteAfterAttribute[])Attribute.GetCustomAttributes(type, typeof(ExecuteAfterAttribute)); 215 | foreach(var attribute in attributes) 216 | { 217 | if(attribute.orderIncrease < 0) 218 | { 219 | Debug.LogError(string.Format("Script {0} has an [ExecuteAfter] attribute with a negative orderIncrease. Use the [ExecuteBefore] attribute instead. Ignoring this [ExecuteAfter] attribute.", script.name), script); 220 | continue; 221 | } 222 | 223 | if(!attribute.targetType.IsSubclassOf(typeof(MonoBehaviour)) && !attribute.targetType.IsSubclassOf(typeof(ScriptableObject))) 224 | { 225 | Debug.LogError(string.Format("Script {0} has an [ExecuteAfter] attribute with targetScript={1} which is not a MonoBehaviour nor a ScriptableObject. Ignoring this [ExecuteAfter] attribute.", script.name, attribute.targetType.Name), script); 226 | continue; 227 | } 228 | 229 | MonoScript targetScript = types[attribute.targetType]; 230 | ScriptExecutionOrderDependency dependency = new ScriptExecutionOrderDependency() { firstScript = targetScript, secondScript = script, orderDelta = attribute.orderIncrease }; 231 | list.Add(dependency); 232 | } 233 | } 234 | 235 | if (hasExecuteBeforeAttribute) 236 | { 237 | if(hasExecutionOrderAttribute) 238 | { 239 | Debug.LogError(string.Format("Script {0} has both [ExecutionOrder] and [ExecuteBefore] attributes. Ignoring the [ExecuteBefore] attribute.", script.name), script); 240 | continue; 241 | } 242 | 243 | if(hasExecuteAfterAttribute) 244 | { 245 | Debug.LogError(string.Format("Script {0} has both [ExecuteAfter] and [ExecuteBefore] attributes. Ignoring the [ExecuteBefore] attribute.", script.name), script); 246 | continue; 247 | } 248 | 249 | var attributes = (ExecuteBeforeAttribute[])Attribute.GetCustomAttributes(type, typeof(ExecuteBeforeAttribute)); 250 | foreach(var attribute in attributes) 251 | { 252 | if(attribute.orderDecrease < 0) 253 | { 254 | Debug.LogError(string.Format("Script {0} has an [ExecuteBefore] attribute with a negative orderDecrease. Use the [ExecuteAfter] attribute instead. Ignoring this [ExecuteBefore] attribute.", script.name), script); 255 | continue; 256 | } 257 | 258 | if(!attribute.targetType.IsSubclassOf(typeof(MonoBehaviour)) && !attribute.targetType.IsSubclassOf(typeof(ScriptableObject))) 259 | { 260 | Debug.LogError(string.Format("Script {0} has an [ExecuteBefore] attribute with targetScript={1} which is not a MonoBehaviour nor a ScriptableObject. Ignoring this [ExecuteBefore] attribute.", script.name, attribute.targetType.Name), script); 261 | continue; 262 | } 263 | 264 | MonoScript targetScript = types[attribute.targetType]; 265 | ScriptExecutionOrderDependency dependency = new ScriptExecutionOrderDependency() { firstScript = targetScript, secondScript = script, orderDelta = -attribute.orderDecrease }; 266 | list.Add(dependency); 267 | } 268 | } 269 | } 270 | 271 | return list; 272 | } 273 | 274 | static List GetExecutionOrderDefinitions(Dictionary types) 275 | { 276 | var list = new List(); 277 | 278 | foreach(var kvp in types) 279 | { 280 | var type = kvp.Key; 281 | var script = kvp.Value; 282 | if(Attribute.IsDefined(type, typeof(ExecutionOrderAttribute))) 283 | { 284 | var attribute = (ExecutionOrderAttribute)Attribute.GetCustomAttribute(type, typeof(ExecutionOrderAttribute)); 285 | ScriptExecutionOrderDefinition definition = new ScriptExecutionOrderDefinition() { script = script, order = attribute.order }; 286 | list.Add(definition); 287 | } 288 | } 289 | 290 | return list; 291 | } 292 | 293 | static Dictionary GetInitalExecutionOrder(List definitions, List graphRoots) 294 | { 295 | var orders = new Dictionary(); 296 | foreach(var definition in definitions) 297 | { 298 | var script = definition.script; 299 | var order = definition.order; 300 | orders.Add(script, order); 301 | } 302 | 303 | foreach(var script in graphRoots) 304 | { 305 | if(!orders.ContainsKey(script)) 306 | { 307 | int order = MonoImporter.GetExecutionOrder(script); 308 | orders.Add(script, order); 309 | } 310 | } 311 | 312 | return orders; 313 | } 314 | 315 | static void UpdateExecutionOrder(Dictionary orders) 316 | { 317 | bool startedEdit = false; 318 | 319 | foreach(var kvp in orders) 320 | { 321 | var script = kvp.Key; 322 | var order = kvp.Value; 323 | 324 | if(MonoImporter.GetExecutionOrder(script) != order) 325 | { 326 | if(!startedEdit) 327 | { 328 | AssetDatabase.StartAssetEditing(); 329 | startedEdit = true; 330 | } 331 | MonoImporter.SetExecutionOrder(script, order); 332 | } 333 | } 334 | 335 | if(startedEdit) 336 | { 337 | AssetDatabase.StopAssetEditing(); 338 | } 339 | } 340 | 341 | [UnityEditor.Callbacks.DidReloadScripts] 342 | static void OnDidReloadScripts() 343 | { 344 | var types = GetTypeDictionary(); 345 | var definitions = GetExecutionOrderDefinitions(types); 346 | var dependencies = GetExecutionOrderDependencies(types); 347 | var graph = Graph.Create(definitions, dependencies); 348 | 349 | if(Graph.IsCyclic(graph)) 350 | { 351 | Debug.LogError("Circular script execution order definitions"); 352 | return; 353 | } 354 | 355 | var roots = Graph.GetRoots(graph); 356 | var orders = GetInitalExecutionOrder(definitions, roots); 357 | Graph.PropagateValues(graph, orders); 358 | 359 | UpdateExecutionOrder(orders); 360 | } 361 | } 362 | -------------------------------------------------------------------------------- /Assets/Editor/ExecutionOrderAttributesEditor.cs.meta: 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-------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | // Let's say that this script has an execution order of 50 6 | // set from the Script Execution Order inspector in Unity 7 | public class Script1 : MonoBehaviour { 8 | void Start () { 9 | Debug.Log("Second"); 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/Example/Script1.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 92293e159e840f743b96ac01fcf86c8f 3 | timeCreated: 1508613003 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 50 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Example/Script2.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | // this script will have an execution order of 40 (50-10) 6 | [ExecuteBefore(typeof(Script1))] 7 | public class Script2 : MonoBehaviour { 8 | void Start () { 9 | Debug.Log("First"); 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/Example/Script2.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bbee589d2a5c2c049a24cbd585aaef9f 3 | timeCreated: 1508679485 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 40 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Example/Script3.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | // this script will have an execution order of 100 6 | [ExecutionOrder(100)] 7 | public class Script3 : MonoBehaviour { 8 | void Start () { 9 | Debug.Log("Third"); 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/Example/Script3.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 54db2485246a82a44b60dd4075fb5e14 3 | timeCreated: 1508612990 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 100 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Example/Script4.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | // this script will have an execution order of 120 (max(40+10, 100+20)) 6 | [ExecuteAfter(typeof(Script2)), ExecuteAfter(typeof(Script3), orderIncrease = 20)] 7 | public class Script4 : MonoBehaviour { 8 | void Start () { 9 | Debug.Log("Fourth"); 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/Example/Script4.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8a74091b0a5780d48a89d0f199829916 3 | timeCreated: 1508679485 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 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-------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f9f6c45756ffcb74fb6d9f4d5a4d405f 3 | folderAsset: yes 4 | timeCreated: 1508679630 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Scripts/ExecutionOrderAttributes.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = true)] 4 | public class ExecutionOrderAttribute : System.Attribute 5 | { 6 | public int order; 7 | 8 | public ExecutionOrderAttribute(int order) 9 | { 10 | this.order = order; 11 | } 12 | } 13 | 14 | [AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = true)] 15 | public class ExecuteAfterAttribute : System.Attribute 16 | { 17 | public Type targetType; 18 | public int orderIncrease; 19 | 20 | public ExecuteAfterAttribute(Type targetType) 21 | { 22 | this.targetType = targetType; 23 | this.orderIncrease = 10; 24 | } 25 | } 26 | 27 | [AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = true)] 28 | public class ExecuteBeforeAttribute : System.Attribute 29 | { 30 | public Type targetType; 31 | public int orderDecrease; 32 | 33 | public ExecuteBeforeAttribute(Type targetType) 34 | { 35 | this.targetType = targetType; 36 | this.orderDecrease = 10; 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Assets/Scripts/ExecutionOrderAttributes.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f9c9533d920395f499d9508dd0b33fd2 3 | timeCreated: 1508000878 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Mathieu Le Ber 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- 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https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 0 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Execution Order 2 | 3 | A collection of attributes to control the execution order of your scripts in Unity from your source code. 4 | 5 | ## Use 6 | Add one of these attribute to your script's class definition to change its script execution order : 7 | - `[ExecutionOrder()]` : The script execution order is set to `order` 8 | - `[ExecuteAfter([, orderIncrease = ])]` : The script execution order is set to a value greater than the one of the script `type`, ensuring that your script will be executed after this script. By default, the script execution order is increased by 10 but this can be changed by adding the `orderIncrease` argument. 9 | - `[ExecuteBefore([, orderDecrease = ])]` : Same as `ExecuteAfter` except that the execution order will be lowered, ensuring that your script will be executed before this script. 10 | 11 | A script can have multiple `ExecuteAfter` attributes and will be executed after all the scripts given in parameters. It is the same for the `ExecuteBefore` attibutes except it will be executed before all the scripts given in parameters. 12 | 13 | A script can only have one type of these attributes and cannot mix the `ExecutionOrder`, `ExecuteAfter` and `ExecuteBefore` attributes. 14 | 15 | Changing the execution order of a script with one of these attributes in the *Script Execution Order* inspector from Unity will have no effect. The order will be reset to the one defined by the attributes. 16 | 17 | Changing a script execution order, either from the inspector or with an attribute, will cause a recompilation of the scripts. 18 | 19 | ## Example 20 | ```csharp 21 | // Let's say that this script has an execution order of 50 22 | // set from the Script Execution Order inspector in Unity 23 | public class Script1 : MonoBehaviour { 24 | void Start () { 25 | Debug.Log("Second"); 26 | } 27 | } 28 | ``` 29 | ```csharp 30 | // this script will have an execution order of 40 (50-10) 31 | [ExecuteBefore(typeof(Script1))] 32 | public class Script2 : MonoBehaviour { 33 | void Start () { 34 | Debug.Log("First"); 35 | } 36 | } 37 | ``` 38 | ```csharp 39 | // this script will have an execution order of 100 40 | [ExecutionOrder(100)] 41 | public class Script3 : MonoBehaviour { 42 | void Start () { 43 | Debug.Log("Third"); 44 | } 45 | } 46 | ``` 47 | ```csharp 48 | // this script will have an execution order of 120 (max(40+10, 100+20)) 49 | [ExecuteAfter(typeof(Script2)), ExecuteAfter(typeof(Script3), orderIncrease = 20)] 50 | public class Script4 : MonoBehaviour { 51 | void Start () { 52 | Debug.Log("Fourth"); 53 | } 54 | } 55 | ``` 56 | The resulting script execution orders in the inspector: 57 | 58 | ![Script Execution Order inspector screenshot](/docs/screenshot1.png) 59 | -------------------------------------------------------------------------------- /UnityPackageManager/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /docs/screenshot1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/azixMcAze/Unity-ExecutionOrder/69bf8a1389d5dcaa147b0e081d2ec2468dd3c26e/docs/screenshot1.png --------------------------------------------------------------------------------