├── .gitattributes ├── .gitignore ├── .vscode ├── launch.json └── settings.json ├── Assets ├── Scripts.meta ├── Scripts │ ├── SetDirty.cs │ ├── SetDirty.cs.meta │ ├── UICornersGradient.cs │ ├── UICornersGradient.cs.meta │ ├── UIGradient.cs │ ├── UIGradient.cs.meta │ ├── UIGradientUtils.cs │ ├── UIGradientUtils.cs.meta │ ├── UITextCornersGradient.cs │ ├── UITextCornersGradient.cs.meta │ ├── UITextGradient.cs │ └── UITextGradient.cs.meta ├── scene.unity └── scene.unity.meta ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md └── docs ├── screenshot1.png ├── screenshot2.png ├── screenshot3.png └── screenshot4.png /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | 4 | # Custom for Visual Studio 5 | *.cs diff=csharp 6 | 7 | # Standard to msysgit 8 | *.doc diff=astextplain 9 | *.DOC diff=astextplain 10 | *.docx diff=astextplain 11 | *.DOCX diff=astextplain 12 | *.dot diff=astextplain 13 | *.DOT diff=astextplain 14 | *.pdf diff=astextplain 15 | *.PDF diff=astextplain 16 | *.rtf diff=astextplain 17 | *.RTF diff=astextplain 18 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Autogenerated VS/MD solution and project files 9 | ExportedObj/ 10 | *.csproj 11 | *.unityproj 12 | *.sln 13 | *.suo 14 | *.tmp 15 | *.user 16 | *.userprefs 17 | *.pidb 18 | *.booproj 19 | *.svd 20 | 21 | 22 | # Unity3D generated meta files 23 | *.pidb.meta 24 | 25 | # Unity3D Generated File On Crash Reports 26 | sysinfo.txt 27 | 28 | # Builds 29 | *.apk 30 | *.unitypackage 31 | 32 | # ========================= 33 | # Operating System Files 34 | # ========================= 35 | 36 | # OSX 37 | # ========================= 38 | 39 | .DS_Store 40 | .AppleDouble 41 | .LSOverride 42 | 43 | # Thumbnails 44 | ._* 45 | 46 | # Files that might appear in the root of a volume 47 | .DocumentRevisions-V100 48 | .fseventsd 49 | .Spotlight-V100 50 | .TemporaryItems 51 | .Trashes 52 | .VolumeIcon.icns 53 | 54 | # Directories potentially created on remote AFP share 55 | .AppleDB 56 | .AppleDesktop 57 | Network Trash Folder 58 | Temporary Items 59 | .apdisk 60 | 61 | # Windows 62 | # ========================= 63 | 64 | # Windows image file caches 65 | Thumbs.db 66 | ehthumbs.db 67 | 68 | # Folder config file 69 | Desktop.ini 70 | 71 | # Recycle Bin used on file shares 72 | $RECYCLE.BIN/ 73 | 74 | # Windows Installer files 75 | *.cab 76 | *.msi 77 | *.msm 78 | *.msp 79 | 80 | # Windows shortcuts 81 | *.lnk 82 | -------------------------------------------------------------------------------- /.vscode/launch.json: -------------------------------------------------------------------------------- 1 | { 2 | "version": "0.2.0", 3 | "configurations": [ 4 | { 5 | "name": "Unity Editor", 6 | "type": "unity", 7 | "request": "launch" 8 | }, 9 | { 10 | "name": "Windows Player", 11 | "type": "unity", 12 | "request": "launch" 13 | }, 14 | { 15 | "name": "OSX Player", 16 | "type": "unity", 17 | "request": "launch" 18 | }, 19 | { 20 | "name": "Linux Player", 21 | "type": "unity", 22 | "request": "launch" 23 | }, 24 | { 25 | "name": "iOS Player", 26 | "type": "unity", 27 | "request": "launch" 28 | }, 29 | { 30 | "name": "Android Player", 31 | "type": "unity", 32 | "request": "launch" 33 | } 34 | ] 35 | } 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"**/*.OBJ":true, 39 | "**/*.asset":true, 40 | "**/*.cubemap":true, 41 | "**/*.flare":true, 42 | "**/*.mat":true, 43 | "**/*.meta":true, 44 | "**/*.prefab":true, 45 | "**/*.unity":true, 46 | "build/":true, 47 | "Build/":true, 48 | "Library/":true, 49 | "library/":true, 50 | "obj/":true, 51 | "Obj/":true, 52 | "ProjectSettings/":true, 53 | "temp/":true, 54 | "Temp/":true 55 | } 56 | } -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 94f284e50bfc1bf4d9b999090150dbea 3 | folderAsset: yes 4 | timeCreated: 1495219417 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/SetDirty.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | public class SetDirty : MonoBehaviour { 7 | public Graphic m_graphic; 8 | // Use this for initialization 9 | void Reset () { 10 | m_graphic = GetComponent(); 11 | } 12 | 13 | // Update is called once per frame 14 | void Update () { 15 | m_graphic.SetVerticesDirty(); 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Scripts/SetDirty.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 47070d20b80905244bf531c97a2ee4c1 3 | timeCreated: 1498769180 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/UICornersGradient.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | [AddComponentMenu("UI/Effects/4 Corners Gradient")] 7 | public class UICornersGradient : BaseMeshEffect { 8 | public Color m_topLeftColor = Color.white; 9 | public Color m_topRightColor = Color.white; 10 | public Color m_bottomRightColor = Color.white; 11 | public Color m_bottomLeftColor = Color.white; 12 | 13 | public override void ModifyMesh(VertexHelper vh) 14 | { 15 | if(enabled) 16 | { 17 | Rect rect = graphic.rectTransform.rect; 18 | UIGradientUtils.Matrix2x3 localPositionMatrix = UIGradientUtils.LocalPositionMatrix(rect, Vector2.right); 19 | 20 | UIVertex vertex = default(UIVertex); 21 | for (int i = 0; i < vh.currentVertCount; i++) { 22 | vh.PopulateUIVertex (ref vertex, i); 23 | Vector2 normalizedPosition = localPositionMatrix * vertex.position; 24 | vertex.color *= UIGradientUtils.Bilerp(m_bottomLeftColor, m_bottomRightColor, m_topLeftColor, m_topRightColor, normalizedPosition); 25 | vh.SetUIVertex (vertex, i); 26 | } 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Assets/Scripts/UICornersGradient.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e91321310d01dd24ebfc8b4b17c50cf5 3 | timeCreated: 1495138307 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/UIGradient.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | [AddComponentMenu("UI/Effects/Gradient")] 7 | public class UIGradient : BaseMeshEffect 8 | { 9 | public Color m_color1 = Color.white; 10 | public Color m_color2 = Color.white; 11 | [Range(-180f, 180f)] 12 | public float m_angle = 0f; 13 | public bool m_ignoreRatio = true; 14 | 15 | public override void ModifyMesh(VertexHelper vh) 16 | { 17 | if(enabled) 18 | { 19 | Rect rect = graphic.rectTransform.rect; 20 | Vector2 dir = UIGradientUtils.RotationDir(m_angle); 21 | 22 | if (!m_ignoreRatio) 23 | dir = UIGradientUtils.CompensateAspectRatio(rect, dir); 24 | 25 | UIGradientUtils.Matrix2x3 localPositionMatrix = UIGradientUtils.LocalPositionMatrix(rect, dir); 26 | 27 | UIVertex vertex = default(UIVertex); 28 | for (int i = 0; i < vh.currentVertCount; i++) { 29 | vh.PopulateUIVertex (ref vertex, i); 30 | Vector2 localPosition = localPositionMatrix * vertex.position; 31 | vertex.color *= Color.Lerp(m_color2, m_color1, localPosition.y); 32 | vh.SetUIVertex (vertex, i); 33 | } 34 | } 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /Assets/Scripts/UIGradient.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 29a488aaa16f707479c065ca1ca3c37d 3 | timeCreated: 1495138750 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/UIGradientUtils.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | public static class UIGradientUtils 5 | { 6 | public struct Matrix2x3 7 | { 8 | public float m00, m01, m02, m10, m11, m12; 9 | public Matrix2x3(float m00, float m01, float m02, float m10, float m11, float m12) 10 | { 11 | this.m00 = m00; 12 | this.m01 = m01; 13 | this.m02 = m02; 14 | this.m10 = m10; 15 | this.m11 = m11; 16 | this.m12 = m12; 17 | } 18 | 19 | public static Vector2 operator*(Matrix2x3 m, Vector2 v) 20 | { 21 | float x = (m.m00 * v.x) - (m.m01 * v.y) + m.m02; 22 | float y = (m.m10 * v.x) + (m.m11 * v.y) + m.m12; 23 | return new Vector2(x, y); 24 | } 25 | } 26 | 27 | public static Matrix2x3 LocalPositionMatrix(Rect rect, Vector2 dir) 28 | { 29 | float cos = dir.x; 30 | float sin = dir.y; 31 | Vector2 rectMin = rect.min; 32 | Vector2 rectSize = rect.size; 33 | float c = 0.5f; 34 | float ax = rectMin.x / rectSize.x + c; 35 | float ay = rectMin.y / rectSize.y + c; 36 | float m00 = cos / rectSize.x; 37 | float m01 = sin / rectSize.y; 38 | float m02 = -(ax * cos - ay * sin - c); 39 | float m10 = sin / rectSize.x; 40 | float m11 = cos / rectSize.y; 41 | float m12 = -(ax * sin + ay * cos - c); 42 | return new Matrix2x3(m00, m01, m02, m10, m11, m12); 43 | } 44 | 45 | static Vector2[] ms_verticesPositions = new Vector2[] { Vector2.up, Vector2.one, Vector2.right, Vector2.zero }; 46 | public static Vector2[] VerticePositions 47 | { 48 | get { return ms_verticesPositions; } 49 | } 50 | 51 | public static Vector2 RotationDir(float angle) 52 | { 53 | float angleRad = angle * Mathf.Deg2Rad; 54 | float cos = Mathf.Cos(angleRad); 55 | float sin = Mathf.Sin(angleRad); 56 | return new Vector2(cos, sin); 57 | } 58 | 59 | public static Vector2 CompensateAspectRatio(Rect rect, Vector2 dir) 60 | { 61 | float ratio = rect.height / rect.width; 62 | dir.x *= ratio; 63 | return dir.normalized; 64 | } 65 | 66 | public static float InverseLerp (float a, float b, float v) 67 | { 68 | return a != b ? (v - a) / (b - a) : 0f; 69 | } 70 | 71 | public static Color Bilerp(Color a1, Color a2, Color b1, Color b2, Vector2 t) 72 | { 73 | Color a = Color.LerpUnclamped(a1, a2, t.x); 74 | Color b = Color.LerpUnclamped(b1, b2, t.x); 75 | return Color.LerpUnclamped(a, b, t.y); 76 | } 77 | 78 | public static void Lerp(UIVertex a, UIVertex b, float t, ref UIVertex c) 79 | { 80 | c.position = Vector3.LerpUnclamped(a.position, b.position, t); 81 | c.normal = Vector3.LerpUnclamped(a.normal, b.normal, t); 82 | c.color = Color32.LerpUnclamped(a.color, b.color, t); 83 | c.tangent = Vector3.LerpUnclamped(a.tangent, b.tangent, t); 84 | c.uv0 = Vector3.LerpUnclamped(a.uv0, b.uv0, t); 85 | c.uv1 = Vector3.LerpUnclamped(a.uv1, b.uv1, t); 86 | // c.uv2 = Vector3.LerpUnclamped(a.uv2, b.uv2, t); 87 | // c.uv3 = Vector3.LerpUnclamped(a.uv3, b.uv3, t); 88 | } 89 | } 90 | -------------------------------------------------------------------------------- /Assets/Scripts/UIGradientUtils.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 206576b20273cef4d8ce47730f1f623a 3 | timeCreated: 1495826616 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/UITextCornersGradient.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | [AddComponentMenu("UI/Effects/Text 4 Corners Gradient")] 7 | public class UITextCornersGradient : BaseMeshEffect { 8 | public Color m_topLeftColor = Color.white; 9 | public Color m_topRightColor = Color.white; 10 | public Color m_bottomRightColor = Color.white; 11 | public Color m_bottomLeftColor = Color.white; 12 | 13 | public override void ModifyMesh(VertexHelper vh) 14 | { 15 | if(enabled) 16 | { 17 | Rect rect = graphic.rectTransform.rect; 18 | 19 | UIVertex vertex = default(UIVertex); 20 | for (int i = 0; i < vh.currentVertCount; i++) { 21 | vh.PopulateUIVertex (ref vertex, i); 22 | Vector2 normalizedPosition = UIGradientUtils.VerticePositions[i % 4]; 23 | vertex.color *= UIGradientUtils.Bilerp(m_bottomLeftColor, m_bottomRightColor, m_topLeftColor, m_topRightColor, normalizedPosition); 24 | vh.SetUIVertex (vertex, i); 25 | } 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/Scripts/UITextCornersGradient.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3dd9a1b8e8612de4899052f7c750536a 3 | timeCreated: 1495138307 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/UITextGradient.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | [AddComponentMenu("UI/Effects/Text Gradient")] 7 | public class UITextGradient : BaseMeshEffect 8 | { 9 | public Color m_color1 = Color.white; 10 | public Color m_color2 = Color.white; 11 | [Range(-180f, 180f)] 12 | public float m_angle = 0f; 13 | 14 | public override void ModifyMesh(VertexHelper vh) 15 | { 16 | if(enabled) 17 | { 18 | Rect rect = graphic.rectTransform.rect; 19 | Vector2 dir = UIGradientUtils.RotationDir(m_angle); 20 | UIGradientUtils.Matrix2x3 localPositionMatrix = UIGradientUtils.LocalPositionMatrix(new Rect(0f, 0f, 1f, 1f), dir); 21 | 22 | UIVertex vertex = default(UIVertex); 23 | for (int i = 0; i < vh.currentVertCount; i++) { 24 | 25 | vh.PopulateUIVertex (ref vertex, i); 26 | Vector2 position = UIGradientUtils.VerticePositions[i % 4]; 27 | Vector2 localPosition = localPositionMatrix * position; 28 | vertex.color *= Color.Lerp(m_color2, m_color1, localPosition.y); 29 | vh.SetUIVertex (vertex, i); 30 | } 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Assets/Scripts/UITextGradient.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 807e8069b1d3f5945bd4b7f6a7a71c39 3 | timeCreated: 1495138750 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- 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copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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m_Enabled: 0 14 | m_CaptureEditorExceptions: 1 15 | UnityPurchasingSettings: 16 | m_Enabled: 0 17 | m_TestMode: 0 18 | UnityAnalyticsSettings: 19 | m_Enabled: 0 20 | m_InitializeOnStartup: 1 21 | m_TestMode: 0 22 | m_TestEventUrl: 23 | m_TestConfigUrl: 24 | UnityAdsSettings: 25 | m_Enabled: 0 26 | m_InitializeOnStartup: 1 27 | m_TestMode: 0 28 | m_EnabledPlatforms: 4294967295 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | PerformanceReportingSettings: 32 | m_Enabled: 0 33 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UI Gradient 2 | A small collections of scripts to add gradient effects to UGUI elements 3 | 4 | - UIGradient : A simple two-colors gradient 5 | ![screenshot UIGradient](https://azixmcaze.github.io/Unity-UIGradient/screenshot1.png) 6 | - UICornersGradient : A gradient with a color on each corner of the UI element 7 | ![screenshot UICornersGradient](https://azixmcaze.github.io/Unity-UIGradient/screenshot2.png) 8 | - UITextGradient : A simple two-colors gradient on each letter of a text 9 | ![screenshot UITextGradient](https://azixmcaze.github.io/Unity-UIGradient/screenshot3.png) 10 | - UITextCornersGradient : A gradient with a color on each corner of each letter of a text 11 | ![screenshot UITextCornersGradient](https://azixmcaze.github.io/Unity-UIGradient/screenshot4.png) 12 | -------------------------------------------------------------------------------- /docs/screenshot1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/azixMcAze/Unity-UIGradient/2bd93858253cacb19a4f980ee255b15764781e98/docs/screenshot1.png -------------------------------------------------------------------------------- /docs/screenshot2.png: -------------------------------------------------------------------------------- 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