├── .gitattributes
├── .gitignore
├── .gitmodules
├── .idea
└── .idea.GoldbergGUI
│ ├── .idea
│ ├── codeStyles
│ │ └── codeStyleConfig.xml
│ ├── encodings.xml
│ ├── indexLayout.xml
│ ├── modules.xml
│ ├── projectSettingsUpdater.xml
│ └── vcs.xml
│ └── riderModule.iml
├── COPYING
├── GoldbergGUI.Core
├── App.cs
├── Configs
│ ├── configs.overlay.ini.template
│ └── generate_emu_config-win.7z
├── GoldbergGUI.Core.csproj
├── Media
│ ├── fonts
│ │ └── Roboto-Medium.ttf
│ └── glyphs
│ │ ├── button_a.png
│ │ ├── button_b.png
│ │ ├── button_x.png
│ │ ├── button_y.png
│ │ ├── shoulder_l.png
│ │ ├── shoulder_r.png
│ │ ├── stick_dpad_e.png
│ │ ├── stick_dpad_n.png
│ │ ├── stick_dpad_s.png
│ │ ├── stick_dpad_w.png
│ │ ├── stick_l_click.png
│ │ ├── stick_l_move.png
│ │ ├── stick_r_click.png
│ │ ├── stick_r_move.png
│ │ ├── trigger_l_click.png
│ │ ├── trigger_l_pull.png
│ │ ├── trigger_r_click.png
│ │ ├── trigger_r_pull.png
│ │ ├── xbox_button_dpad_e.png
│ │ ├── xbox_button_dpad_move.png
│ │ ├── xbox_button_dpad_n.png
│ │ ├── xbox_button_dpad_s.png
│ │ ├── xbox_button_dpad_w.png
│ │ ├── xbox_button_select.png
│ │ └── xbox_button_start.png
├── Models
│ ├── GoldbergModel.cs
│ └── SteamAppModel.cs
├── PromptDialog.xaml
├── PromptDialog.xaml.cs
├── Services
│ ├── GoldbergService.cs
│ └── SteamService.cs
├── Utils
│ ├── CustomMvxAppStart.cs
│ ├── Extensions.cs
│ ├── ISecrets.cs
│ └── Misc.cs
└── ViewModels
│ ├── MainViewModel.cs
│ └── SearchResultViewModel.cs
├── GoldbergGUI.WPF
├── App.xaml
├── App.xaml.cs
├── AssemblyInfo.cs
├── GoldbergGUI.WPF.csproj
├── MainWindow.xaml
├── MainWindow.xaml.cs
├── Setup.cs
└── Views
│ ├── MainView.xaml
│ ├── MainView.xaml.cs
│ ├── SearchResultView.xaml
│ └── SearchResultView.xaml.cs
├── GoldbergGUI.sln
├── LICENSE.txt
└── README.md
/.gitattributes:
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544 | /GoldbergGUI.Core/Utils/Secrets.cs
545 | /README.bbcode
546 |
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/.gitmodules:
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1 | [submodule "SteamStorefrontAPI"]
2 | path = SteamStorefrontAPI
3 | url = https://git.jeddunk.xyz/jeddunk/SteamStorefrontAPI.git
4 |
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/COPYING:
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1 | GNU GENERAL PUBLIC LICENSE
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58 | stand ready to extend this provision to those domains in future versions
59 | of the GPL, as needed to protect the freedom of users.
60 |
61 | Finally, every program is threatened constantly by software patents.
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66 | patents cannot be used to render the program non-free.
67 |
68 | The precise terms and conditions for copying, distribution and
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70 |
71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
76 |
77 | "Copyright" also means copyright-like laws that apply to other kinds of
78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
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92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
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112 | 1. Source Code.
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150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
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158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
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161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
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175 | Conveying under any other circumstances is permitted solely under
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179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
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192 | users, your or third parties' legal rights to forbid circumvention of
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195 | 4. Conveying Verbatim Copies.
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197 | You may convey verbatim copies of the Program's source code as you
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202 | keep intact all notices of the absence of any warranty; and give all
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205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
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208 | 5. Conveying Modified Source Versions.
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211 | produce it from the Program, in the form of source code under the
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214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
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220 | "keep intact all notices".
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222 | c) You must license the entire work, as a whole, under this
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229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
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233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
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238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
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244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
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250 | in one of these ways:
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252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
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262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
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279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
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285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
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303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
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307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
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375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
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379 | e) Declining to grant rights under trademark law for use of some
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381 |
382 | f) Requiring indemnification of licensors and authors of that
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386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
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401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/GoldbergGUI.Core/App.cs:
--------------------------------------------------------------------------------
1 | using GoldbergGUI.Core.Utils;
2 | using GoldbergGUI.Core.ViewModels;
3 | using MvvmCross.IoC;
4 | using MvvmCross.ViewModels;
5 |
6 | namespace GoldbergGUI.Core
7 | {
8 | public class App : MvxApplication
9 | {
10 | public override void Initialize()
11 | {
12 | CreatableTypes()
13 | .EndingWith("Service")
14 | .AsInterfaces()
15 | .RegisterAsLazySingleton();
16 | //RegisterAppStart();
17 | RegisterCustomAppStart>();
18 | }
19 | }
20 | }
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/GoldbergGUI.Core/Configs/configs.overlay.ini.template:
--------------------------------------------------------------------------------
1 | [overlay::appearance]
2 | Font_Override=Roboto-Medium.ttf
3 | Font_Size=20.0
4 | Icon_Size=64.0
5 | Font_Glyph_Extra_Spacing_x=1.0
6 | Font_Glyph_Extra_Spacing_y=0.0
7 | Notification_R=0.12
8 | Notification_G=0.14
9 | Notification_B=0.21
10 | Notification_A=1.0
11 | Notification_Rounding=10.0
12 | Notification_Margin_x=5.0
13 | Notification_Margin_y=5.0
14 | Notification_Animation=0.35
15 | Notification_Duration_Progress=6.0
16 | Notification_Duration_Achievement=7.0
17 | Notification_Duration_Invitation=8.0
18 | Notification_Duration_Chat=4.0
19 | Achievement_Unlock_Datetime_Format=%Y/%m/%d - %H:%M:%S
20 | Background_R=0.12
21 | Background_G=0.11
22 | Background_B=0.11
23 | Background_A=0.55
24 | Element_R=0.30
25 | Element_G=0.32
26 | Element_B=0.40
27 | Element_A=1.0
28 | ElementHovered_R=0.278
29 | ElementHovered_G=0.393
30 | ElementHovered_B=0.602
31 | ElementHovered_A=1.0
32 | ElementActive_R=-1.0
33 | ElementActive_G=-1.0
34 | ElementActive_B=-1.0
35 | ElementActive_A=-1.0
36 | PosAchievement=bot_right
37 | PosInvitation=top_right
38 | PosChatMsg=top_center
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/GoldbergGUI.Core/Configs/generate_emu_config-win.7z:
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/GoldbergGUI.Core/GoldbergGUI.Core.csproj:
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1 |
2 |
3 |
4 | net8.0-windows
5 | 0.3.0
6 | true
7 | Jeddunk
8 | AnyCPU;x86;x64
9 |
10 |
11 |
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38 |
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40 |
41 |
42 |
43 |
44 | tlbimp
45 | 4
46 | 2
47 | 215d64d2-031c-33c7-96e3-61794cd1ee61
48 |
49 |
50 |
51 |
52 |
53 | PreserveNewest
54 |
55 |
56 | PreserveNewest
57 |
58 |
59 | PreserveNewest
60 |
61 |
62 | PreserveNewest
63 |
64 |
65 | PreserveNewest
66 |
67 |
68 | PreserveNewest
69 |
70 |
71 | PreserveNewest
72 |
73 |
74 | PreserveNewest
75 |
76 |
77 | PreserveNewest
78 |
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80 | PreserveNewest
81 |
82 |
83 | PreserveNewest
84 |
85 |
86 | PreserveNewest
87 |
88 |
89 | PreserveNewest
90 |
91 |
92 | PreserveNewest
93 |
94 |
95 | PreserveNewest
96 |
97 |
98 | PreserveNewest
99 |
100 |
101 | PreserveNewest
102 |
103 |
104 | PreserveNewest
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106 |
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108 |
109 |
110 | PreserveNewest
111 |
112 |
113 | PreserveNewest
114 |
115 |
116 | PreserveNewest
117 |
118 |
119 | PreserveNewest
120 |
121 |
122 | PreserveNewest
123 |
124 |
125 | PreserveNewest
126 |
127 |
128 | PreserveNewest
129 |
130 |
131 | PreserveNewest
132 |
133 |
134 | PreserveNewest
135 |
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149 |
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/GoldbergGUI.Core/Models/GoldbergModel.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text.Json.Serialization;
4 | // ReSharper disable ClassNeverInstantiated.Global
5 | // ReSharper disable UnusedMember.Global
6 |
7 | namespace GoldbergGUI.Core.Models
8 | {
9 | public class GoldbergGlobalConfiguration
10 | {
11 | ///
12 | /// Name of the user
13 | ///
14 | public string AccountName { get; set; }
15 | ///
16 | /// Steam64ID of the user
17 | ///
18 | public long UserSteamId { get; set; }
19 | ///
20 | /// language to be used
21 | ///
22 | public string Language { get; set; }
23 | ///
24 | /// Use the experimental client
25 | ///
26 | public bool Experimental { get; set; }
27 | ///
28 | /// Custom broadcast addresses (IPv4 or domain addresses)
29 | ///
30 | public List CustomBroadcastIps { get; set; }
31 | }
32 | public class GoldbergConfiguration
33 | {
34 | ///
35 | /// App ID of the game
36 | ///
37 | public int AppId { get; set; }
38 | ///
39 | /// List of DLC
40 | ///
41 | public List DlcList { get; set; }
42 |
43 | public List Depots { get; set; }
44 |
45 | public List SubscribedGroups { get; set; }
46 |
47 | //public List AppPaths { get; set; }
48 |
49 | public List Achievements { get; set; }
50 |
51 | public List Items { get; set; }
52 |
53 | public List Leaderboards { get; set; }
54 |
55 | public List Stats { get; set; }
56 |
57 | ///
58 | /// Set experimental.
59 | ///
60 | public bool ExperimentalNow { get; set; }
61 | ///
62 | /// Get Controller config.
63 | ///
64 | public bool ProcessController { get; set; }
65 | ///
66 | /// Set offline mode.
67 | ///
68 | public bool Offline { get; set; }
69 | ///
70 | /// Disable networking (game is set to online, however all outgoing network connectivity will be disabled).
71 | ///
72 | public bool DisableNetworking { get; set; }
73 | ///
74 | /// Disable overlay (experimental only).
75 | ///
76 | public bool DisableOverlay { get; set; }
77 |
78 |
79 | public GoldbergGlobalConfiguration OverwrittenGlobalConfiguration { get; set; }
80 | }
81 |
82 | public class DlcApp : SteamApp
83 | {
84 | public DlcApp() { }
85 |
86 | public DlcApp(SteamApp steamApp)
87 | {
88 | AppId = steamApp.AppId;
89 | Name = steamApp.Name;
90 | ComparableName = steamApp.ComparableName;
91 | AppType = steamApp.AppType;
92 | LastModified = steamApp.LastModified;
93 | PriceChangeNumber = steamApp.PriceChangeNumber;
94 | }
95 |
96 | ///
97 | /// Path to DLC (relative to Steam API DLL) (optional)
98 | ///
99 | public string AppPath { get; set; }
100 | }
101 |
102 | public class Group
103 | {
104 | ///
105 | /// ID of group (https://steamcommunity.com/gid/103582791433980119/memberslistxml/?xml=1).
106 | ///
107 | public int GroupId { get; set; }
108 | ///
109 | /// Name of group.
110 | ///
111 | public string GroupName { get; set; }
112 | ///
113 | /// App ID of game associated with group (https://steamcommunity.com/games/218620/memberslistxml/?xml=1).
114 | ///
115 | public int AppId { get; set; }
116 | }
117 |
118 | public class Achievement
119 | {
120 | ///
121 | /// Achievement description.
122 | ///
123 | [JsonPropertyName("description")]
124 | public string Description { get; set; }
125 |
126 | ///
127 | /// Human readable name, as shown on webpage, game library, overlay, etc.
128 | ///
129 | [JsonPropertyName("displayName")]
130 | public string DisplayName { get; set; }
131 |
132 | ///
133 | /// Is achievement hidden? 0 = false, else true.
134 | ///
135 | [JsonPropertyName("hidden")]
136 | public int Hidden { get; set; }
137 |
138 | ///
139 | /// Path to icon when unlocked (colored).
140 | ///
141 | [JsonPropertyName("icon")]
142 | public string Icon { get; set; }
143 |
144 | ///
145 | /// Path to icon when locked (grayed out).
146 | ///
147 | // ReSharper disable once StringLiteralTypo
148 | [JsonPropertyName("icongray")]
149 | public string IconGray { get; set; }
150 |
151 | ///
152 | /// Internal name.
153 | ///
154 | [JsonPropertyName("name")]
155 | public string Name { get; set; }
156 | }
157 |
158 | public class Item
159 | {
160 | [JsonPropertyName("Timestamp")]
161 | public DateTimeOffset Timestamp { get; set; }
162 |
163 | [JsonPropertyName("modified")]
164 | public string Modified { get; set; }
165 |
166 | [JsonPropertyName("date_created")]
167 | public string DateCreated { get; set; }
168 |
169 | [JsonPropertyName("type")]
170 | public string Type { get; set; }
171 |
172 | [JsonPropertyName("display_type")]
173 | public string DisplayType { get; set; }
174 |
175 | [JsonPropertyName("name")]
176 | public string Name { get; set; }
177 |
178 | [JsonPropertyName("bundle")]
179 | public string Bundle { get; set; }
180 |
181 | [JsonPropertyName("description")]
182 | public string Description { get; set; }
183 |
184 | [JsonPropertyName("background_color")]
185 | public string BackgroundColor { get; set; }
186 |
187 | [JsonPropertyName("icon_url")]
188 | public Uri IconUrl { get; set; }
189 |
190 | [JsonPropertyName("icon_url_large")]
191 | public Uri IconUrlLarge { get; set; }
192 |
193 | [JsonPropertyName("name_color")]
194 | public string NameColor { get; set; }
195 |
196 | [JsonPropertyName("tradable")]
197 | // [JsonConverter(typeof(PurpleParseStringConverter))]
198 | public bool Tradable { get; set; }
199 |
200 | [JsonPropertyName("marketable")]
201 | // [JsonConverter(typeof(PurpleParseStringConverter))]
202 | public bool Marketable { get; set; }
203 |
204 | [JsonPropertyName("commodity")]
205 | // [JsonConverter(typeof(PurpleParseStringConverter))]
206 | public bool Commodity { get; set; }
207 |
208 | [JsonPropertyName("drop_interval")]
209 | // [JsonConverter(typeof(FluffyParseStringConverter))]
210 | public long DropInterval { get; set; }
211 |
212 | [JsonPropertyName("drop_max_per_window")]
213 | // [JsonConverter(typeof(FluffyParseStringConverter))]
214 | public long DropMaxPerWindow { get; set; }
215 |
216 | // ReSharper disable once StringLiteralTypo
217 | [JsonPropertyName("workshopid")]
218 | // [JsonConverter(typeof(FluffyParseStringConverter))]
219 | public long WorkshopId { get; set; }
220 |
221 | [JsonPropertyName("tw_unique_to_own")]
222 | // [JsonConverter(typeof(PurpleParseStringConverter))]
223 | public bool TwUniqueToOwn { get; set; }
224 |
225 | [JsonPropertyName("item_quality")]
226 | // [JsonConverter(typeof(FluffyParseStringConverter))]
227 | public long ItemQuality { get; set; }
228 |
229 | [JsonPropertyName("tw_price")]
230 | public string TwPrice { get; set; }
231 |
232 | [JsonPropertyName("tw_type")]
233 | public string TwType { get; set; }
234 |
235 | [JsonPropertyName("tw_client_visible")]
236 | // [JsonConverter(typeof(FluffyParseStringConverter))]
237 | public long TwClientVisible { get; set; }
238 |
239 | [JsonPropertyName("tw_icon_small")]
240 | public string TwIconSmall { get; set; }
241 |
242 | [JsonPropertyName("tw_icon_large")]
243 | public string TwIconLarge { get; set; }
244 |
245 | [JsonPropertyName("tw_description")]
246 | public string TwDescription { get; set; }
247 |
248 | [JsonPropertyName("tw_client_name")]
249 | public string TwClientName { get; set; }
250 |
251 | [JsonPropertyName("tw_client_type")]
252 | public string TwClientType { get; set; }
253 |
254 | [JsonPropertyName("tw_rarity")]
255 | public string TwRarity { get; set; }
256 | }
257 |
258 | public class Leaderboard
259 | {
260 | public string Name { get; set; }
261 | public SortMethod SortMethodSetting { get; set; }
262 | public DisplayType DisplayTypeSetting { get; set; }
263 |
264 | public enum SortMethod
265 | {
266 | None,
267 | Ascending,
268 | Descending
269 | }
270 | public enum DisplayType
271 | {
272 | None,
273 | Numeric,
274 | TimeSeconds,
275 | TimeMilliseconds
276 | }
277 | }
278 |
279 | public class Stat
280 | {
281 | public string Name { get; set; }
282 | public StatType StatTypeSetting { get; set; }
283 | public string Value { get; set; }
284 |
285 | public enum StatType
286 | {
287 | Int,
288 | Float,
289 | AvgRate
290 | }
291 | }
292 | }
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/GoldbergGUI.Core/Models/SteamAppModel.cs:
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1 | using SQLite;
2 | using System.Collections.Generic;
3 | using System.Text.Json.Serialization;
4 |
5 | // ReSharper disable UnusedMember.Global
6 | // ReSharper disable ClassNeverInstantiated.Global
7 | // ReSharper disable CollectionNeverUpdated.Global
8 | // ReSharper disable UnusedAutoPropertyAccessor.Global
9 | // ReSharper disable StringLiteralTypo
10 | // ReSharper disable InconsistentNaming
11 | namespace GoldbergGUI.Core.Models
12 | {
13 | [Table("steamapp")]
14 | public class SteamApp
15 | {
16 | [JsonPropertyName("appid")]
17 | [Column("appid")]
18 | [PrimaryKey]
19 | public int AppId { get; set; }
20 |
21 | ///
22 | /// Name of Steam app
23 | ///
24 | [JsonPropertyName("name")]
25 | [Column("name")]
26 | public string Name { get; set; }
27 |
28 | [Column("comparable_name")]
29 | public string ComparableName { get; set; }
30 |
31 | ///
32 | /// App type (Game, DLC, ...)
33 | ///
34 | [Column("type")]
35 | public string AppType { get; set; }
36 |
37 | public override string ToString()
38 | {
39 | return $"{AppId}={Name}";
40 | }
41 |
42 | [JsonPropertyName("last_modified")]
43 | [Ignore]
44 | public long LastModified { get; set; }
45 |
46 | [JsonPropertyName("price_change_number")]
47 | [Ignore]
48 | public long PriceChangeNumber { get; set; }
49 | }
50 |
51 | public class AppList
52 | {
53 | [JsonPropertyName("apps")] public List Apps { get; set; }
54 |
55 | [JsonPropertyName("have_more_results")]
56 | public bool HaveMoreResults { get; set; }
57 |
58 | [JsonPropertyName("last_appid")] public long LastAppid { get; set; }
59 | }
60 |
61 | public class SteamApps
62 | {
63 | public virtual AppList AppList { get; set; }
64 | }
65 |
66 | public class SteamAppsV2 : SteamApps
67 | {
68 | [JsonPropertyName("applist")] public override AppList AppList { get; set; }
69 | }
70 |
71 | public class SteamAppsV1 : SteamApps
72 | {
73 | [JsonPropertyName("response")] public override AppList AppList { get; set; }
74 | }
75 | }
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/GoldbergGUI.Core/PromptDialog.xaml:
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9 |
10 |
11 |
12 |
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14 |
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17 |
18 |
19 |
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/GoldbergGUI.Core/PromptDialog.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 | using System.Windows;
7 | using System.Windows.Controls;
8 | using System.Windows.Data;
9 | using System.Windows.Documents;
10 | using System.Windows.Input;
11 | using System.Windows.Media;
12 | using System.Windows.Media.Imaging;
13 | using System.Windows.Shapes;
14 |
15 | namespace GoldbergGUI.Core
16 | {
17 | ///
18 | /// Interaction logic for PromptDialog.xaml
19 | ///
20 | public partial class PromptDialog : Window
21 | {
22 | public enum InputType
23 | {
24 | Text,
25 | Password
26 | }
27 |
28 | private InputType _inputType = InputType.Text;
29 |
30 | public PromptDialog(string prompt, string title, string info, string defaultValue = "", InputType inputType = InputType.Text)
31 | {
32 | InitializeComponent();
33 | this.Loaded += new RoutedEventHandler(PromptDialog_Loaded);
34 | txtPrompt.Text = prompt;
35 | Title = title;
36 | txtResponse.Text = defaultValue;
37 | txtInfo.Text = info;
38 | _inputType = inputType;
39 | if (_inputType == InputType.Password)
40 | txtResponse.Visibility = Visibility.Collapsed;
41 | else
42 | txtPasswordResponse.Visibility = Visibility.Collapsed;
43 | }
44 |
45 | void PromptDialog_Loaded(object sender, RoutedEventArgs e)
46 | {
47 | if (_inputType == InputType.Password)
48 | txtPasswordResponse.Focus();
49 | else
50 | txtResponse.Focus();
51 | }
52 |
53 | public static string Prompt(string prompt, string title, string info = "", string defaultValue = "", InputType inputType = InputType.Text)
54 | {
55 | PromptDialog inst = new PromptDialog(prompt, title, info, defaultValue, inputType);
56 | inst.ShowDialog();
57 | if (inst.DialogResult == true)
58 | return inst.ResponseText;
59 | return null;
60 | }
61 |
62 | public string ResponseText
63 | {
64 | get
65 | {
66 | if (_inputType == InputType.Password)
67 | return txtPasswordResponse.Password;
68 | else
69 | return txtResponse.Text;
70 | }
71 | }
72 |
73 | private void btnOk_Click(object sender, RoutedEventArgs e)
74 | {
75 | DialogResult = true;
76 | Close();
77 | }
78 |
79 | private void btnCancel_Click(object sender, RoutedEventArgs e)
80 | {
81 | Close();
82 | }
83 | }
84 | }
85 |
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/GoldbergGUI.Core/Services/SteamService.cs:
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1 | using AngleSharp.Dom;
2 | using AngleSharp.Html.Parser;
3 | using GoldbergGUI.Core.Models;
4 | using GoldbergGUI.Core.Utils;
5 | using GoldbergGUI.Core.ViewModels;
6 | using MvvmCross.Logging;
7 | using NinjaNye.SearchExtensions;
8 | using SQLite;
9 | using SteamStorefrontAPI;
10 | using System;
11 | using System.Collections.Generic;
12 | using System.IO;
13 | using System.Net.Http;
14 | using System.Text.Json;
15 | using System.Text.RegularExpressions;
16 | using System.Threading.Tasks;
17 |
18 | namespace GoldbergGUI.Core.Services
19 | {
20 | // gets info from steam api
21 | public interface ISteamService
22 | {
23 | public Task Initialize(IMvxLog log, GoldbergGlobalConfiguration globalConfiguration);
24 | public Task> GetListOfAppsByName(string name);
25 | public Task GetAppByName(string name);
26 | public Task GetAppById(int appid);
27 | public Task> GetListOfAchievements(SteamApp steamApp);
28 | public Task> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
29 | }
30 |
31 | class SteamCache
32 | {
33 | public string SteamUri { get; }
34 | public Type ApiVersion { get; }
35 | public string SteamAppType { get; }
36 |
37 | public SteamCache(string uri, Type apiVersion, string steamAppType)
38 | {
39 | SteamUri = uri;
40 | ApiVersion = apiVersion;
41 | SteamAppType = steamAppType;
42 | }
43 | }
44 |
45 | // ReSharper disable once UnusedType.Global
46 | // ReSharper disable once ClassNeverInstantiated.Global
47 | public class SteamService : ISteamService
48 | {
49 | private static string Key()
50 | {
51 | string apiKey = "";
52 | string _keyPath = Path.Combine(Directory.GetCurrentDirectory(), "key");
53 | if (File.Exists(_keyPath))
54 | {
55 | return File.ReadAllText(_keyPath);
56 | }
57 | else
58 | {
59 | apiKey = Secrets.SteamWebApiKey();
60 | File.WriteAllText(_keyPath, apiKey);
61 | return apiKey;
62 | }
63 |
64 | }
65 | // ReSharper disable StringLiteralTypo
66 | private readonly Dictionary _caches =
67 | new Dictionary
68 | {
69 | {
70 | AppTypeGame,
71 | new SteamCache(
72 | "https://api.steampowered.com/IStoreService/GetAppList/v1/" +
73 | "?max_results=50000" +
74 | "&include_games=1" +
75 | "&key=" + Key(),
76 | typeof(SteamAppsV1),
77 | AppTypeGame
78 | )
79 | },
80 | {
81 | AppTypeDlc,
82 | new SteamCache(
83 | "https://api.steampowered.com/IStoreService/GetAppList/v1/" +
84 | "?max_results=50000" +
85 | "&include_games=0" +
86 | "&include_dlc=1" +
87 | "&key=" + Key(),
88 | typeof(SteamAppsV1),
89 | AppTypeDlc
90 | )
91 | }
92 | };
93 |
94 | private static readonly Secrets Secrets = new Secrets();
95 |
96 | private const string UserAgent =
97 | "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
98 | "Chrome/87.0.4280.88 Safari/537.36";
99 | private const string AppTypeGame = "game";
100 | private const string AppTypeDlc = "dlc";
101 | private const string Database = "steamapps.cache";
102 | private const string GameSchemaUrl = "https://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/";
103 |
104 | private IMvxLog _log;
105 | private string _language;
106 | private SQLiteAsyncConnection _db;
107 |
108 | public async Task Initialize(IMvxLog log, GoldbergGlobalConfiguration globalConfiguration)
109 | {
110 | static SteamApps DeserializeSteamApps(Type type, string cacheString)
111 | {
112 | return type == typeof(SteamAppsV2)
113 | ? (SteamApps)JsonSerializer.Deserialize(cacheString)
114 | : JsonSerializer.Deserialize(cacheString);
115 | }
116 |
117 | _log = log;
118 | _language = globalConfiguration.Language;
119 | _db = new SQLiteAsyncConnection(Database);
120 | //_db.CreateTable();
121 | await _db.CreateTableAsync()
122 | //.ContinueWith(x => _log.Debug("Table success!"))
123 | .ConfigureAwait(false);
124 |
125 | var countAsync = await _db.Table().CountAsync().ConfigureAwait(false);
126 | if (DateTime.Now.Subtract(File.GetLastWriteTimeUtc(Database)).TotalDays >= 1 || countAsync == 0)
127 | {
128 | foreach (var (appType, steamCache) in _caches)
129 | {
130 | _log.Info($"Updating cache ({appType})...");
131 | bool haveMoreResults;
132 | long lastAppId = 0;
133 | var client = new HttpClient();
134 | var cacheRaw = new HashSet();
135 | do
136 | {
137 | var response = lastAppId > 0
138 | ? await client.GetAsync($"{steamCache.SteamUri}&last_appid={lastAppId}")
139 | .ConfigureAwait(false)
140 | : await client.GetAsync(steamCache.SteamUri).ConfigureAwait(false);
141 | var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
142 | var steamApps = DeserializeSteamApps(steamCache.ApiVersion, responseBody);
143 | foreach (var appListApp in steamApps.AppList.Apps) cacheRaw.Add(appListApp);
144 | haveMoreResults = steamApps.AppList.HaveMoreResults;
145 | lastAppId = steamApps.AppList.LastAppid;
146 | } while (haveMoreResults);
147 |
148 | var cache = new HashSet();
149 | foreach (var steamApp in cacheRaw)
150 | {
151 | steamApp.AppType = steamCache.SteamAppType;
152 | steamApp.ComparableName = PrepareStringToCompare(steamApp.Name);
153 | cache.Add(steamApp);
154 | }
155 |
156 | await _db.InsertAllAsync(cache, "OR IGNORE").ConfigureAwait(false);
157 | }
158 | }
159 | }
160 |
161 | public async Task> GetListOfAppsByName(string name)
162 | {
163 | var query = await _db.Table()
164 | .Where(x => x.AppType == AppTypeGame).ToListAsync().ConfigureAwait(false);
165 | var listOfAppsByName = query.Search(x => x.Name)
166 | .SetCulture(StringComparison.OrdinalIgnoreCase)
167 | .ContainingAll(name.Split(' '));
168 | return listOfAppsByName;
169 | }
170 |
171 | public async Task GetAppByName(string name)
172 | {
173 | _log.Info($"Trying to get app {name}");
174 | var comparableName = PrepareStringToCompare(name);
175 | var app = await _db.Table()
176 | .FirstOrDefaultAsync(x => x.AppType == AppTypeGame && x.ComparableName.Equals(comparableName))
177 | .ConfigureAwait(false);
178 | if (app != null) _log.Info($"Successfully got app {app}");
179 | return app;
180 | }
181 |
182 | public async Task GetAppById(int appid)
183 | {
184 | _log.Info($"Trying to get app with ID {appid}");
185 | var app = await _db.Table().Where(x => x.AppType == AppTypeGame)
186 | .FirstOrDefaultAsync(x => x.AppId.Equals(appid)).ConfigureAwait(false);
187 | if (app != null) _log.Info($"Successfully got app {app}");
188 | return app;
189 | }
190 |
191 | public async Task> GetListOfAchievements(SteamApp steamApp)
192 | {
193 | var achievementList = new List();
194 | if (steamApp == null)
195 | {
196 | return achievementList;
197 | }
198 |
199 | _log.Info($"Getting achievements for App {steamApp}");
200 |
201 | var client = new HttpClient();
202 | client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
203 |
204 | var apiUrl = $"{GameSchemaUrl}?key={Key()}&appid={steamApp.AppId}&l={_language}";
205 |
206 | var response = await client.GetAsync(apiUrl);
207 | var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
208 |
209 | var jsonResponse = JsonDocument.Parse(responseBody);
210 | if (jsonResponse.RootElement.TryGetProperty("game", out JsonElement gameElement) &&
211 | gameElement.TryGetProperty("availableGameStats", out JsonElement statsElement) &&
212 | statsElement.TryGetProperty("achievements", out JsonElement achievementData))
213 | {
214 | achievementList = JsonSerializer.Deserialize>(achievementData.GetRawText());
215 | }
216 | else
217 | {
218 | _log.Error("Required properties not found in the JSON response.");
219 | }
220 | return achievementList;
221 | }
222 |
223 | public async Task> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
224 | {
225 | var dlcList = new List();
226 | if (steamApp != null)
227 | {
228 | _log.Info($"Get DLC for App {steamApp}");
229 | var task = AppDetails.GetAsync(steamApp.AppId);
230 | var steamAppDetails = await task.ConfigureAwait(true);
231 | if (steamAppDetails.Type == AppTypeGame)
232 | {
233 | steamAppDetails.DLC.ForEach(async x =>
234 | {
235 | var result = await _db.Table().Where(z => z.AppType == AppTypeDlc)
236 | .FirstOrDefaultAsync(y => y.AppId.Equals(x)).ConfigureAwait(true)
237 | ?? new SteamApp() { AppId = x, Name = $"Unknown DLC {x}", ComparableName = $"unknownDlc{x}", AppType = AppTypeDlc };
238 | dlcList.Add(new DlcApp(result));
239 | _log.Debug($"{result.AppId}={result.Name}");
240 | });
241 |
242 | _log.Info("Got DLC successfully...");
243 |
244 | // Get DLC from SteamDB
245 | // Get Cloudflare cookie (not implemented)
246 | // Scrape and parse HTML page
247 | // Add missing to DLC list
248 |
249 | // Return current list if we don't intend to use SteamDB
250 | if (!useSteamDb) return dlcList;
251 |
252 | try
253 | {
254 | var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/");
255 |
256 | var client = new HttpClient();
257 | client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
258 |
259 | _log.Info($"Get SteamDB App {steamApp}");
260 | var httpCall = client.GetAsync(steamDbUri);
261 | var response = await httpCall.ConfigureAwait(false);
262 | _log.Debug(httpCall.Status.ToString());
263 | _log.Debug(response.EnsureSuccessStatusCode().ToString());
264 |
265 | var readAsStringAsync = response.Content.ReadAsStringAsync();
266 | var responseBody = await readAsStringAsync.ConfigureAwait(false);
267 | _log.Debug(readAsStringAsync.Status.ToString());
268 |
269 | var parser = new HtmlParser();
270 | var doc = parser.ParseDocument(responseBody);
271 |
272 | var query1 = doc.QuerySelector("#dlc");
273 | if (query1 != null)
274 | {
275 | _log.Info("Got list of DLC from SteamDB.");
276 | var query2 = query1.QuerySelectorAll(".app");
277 | foreach (var element in query2)
278 | {
279 | var dlcId = element.GetAttribute("data-appid");
280 | var query3 = element.QuerySelectorAll("td");
281 | var dlcName = query3 != null
282 | ? query3[1].Text().Replace("\n", "").Trim()
283 | : $"Unknown DLC {dlcId}";
284 | var dlcApp = new DlcApp { AppId = Convert.ToInt32(dlcId), Name = dlcName };
285 | var i = dlcList.FindIndex(x => x.AppId.Equals(dlcApp.AppId));
286 | if (i > -1)
287 | {
288 | if (dlcList[i].Name.Contains("Unknown DLC")) dlcList[i] = dlcApp;
289 | }
290 | else
291 | {
292 | dlcList.Add(dlcApp);
293 | }
294 | }
295 |
296 | dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
297 | _log.Info("Got DLC from SteamDB successfully...");
298 | }
299 | else
300 | {
301 | _log.Error("Could not get DLC from SteamDB!");
302 | }
303 | }
304 | catch (Exception e)
305 | {
306 | _log.Error("Could not get DLC from SteamDB! Skipping...");
307 | _log.Error(e.ToString);
308 | }
309 | }
310 | else
311 | {
312 | _log.Error("Could not get DLC: Steam App is not of type \"game\"");
313 | }
314 | }
315 | else
316 | {
317 | _log.Error("Could not get DLC: Invalid Steam App");
318 | }
319 |
320 | return dlcList;
321 | }
322 |
323 | private static string PrepareStringToCompare(string name)
324 | {
325 | return Regex.Replace(name, Misc.AlphaNumOnlyRegex, "").ToLower();
326 | }
327 | }
328 | }
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/GoldbergGUI.Core/Utils/CustomMvxAppStart.cs:
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1 | using MvvmCross.Exceptions;
2 | using MvvmCross.Navigation;
3 | using MvvmCross.ViewModels;
4 | using System.Threading.Tasks;
5 |
6 | namespace GoldbergGUI.Core.Utils
7 | {
8 | // ReSharper disable once ClassNeverInstantiated.Global
9 | public class CustomMvxAppStart : MvxAppStart where TViewModel : IMvxViewModel
10 | {
11 | public CustomMvxAppStart(IMvxApplication application, IMvxNavigationService navigationService) : base(application, navigationService)
12 | {
13 | }
14 |
15 | protected override async Task NavigateToFirstViewModel(object hint = null)
16 | {
17 | //return base.NavigateToFirstViewModel(hint);
18 | try
19 | {
20 | await NavigationService.Navigate().ConfigureAwait(false);
21 | }
22 | catch (System.Exception exception)
23 | {
24 | throw exception.MvxWrap("Problem navigating to ViewModel {0}", typeof(TViewModel).Name);
25 | }
26 | }
27 | }
28 | }
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/GoldbergGUI.Core/Utils/Extensions.cs:
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1 | using System.IO;
2 | using System.Net.Http;
3 | using System.Threading;
4 | using System.Threading.Tasks;
5 |
6 | namespace GoldbergGUI.Core.Utils
7 | {
8 | public static class Extensions
9 | {
10 | public static async Task GetFileAsync(this HttpClient client, string requestUri, Stream destination,
11 | CancellationToken cancelToken = default)
12 | {
13 | var response = await client.GetAsync(requestUri, HttpCompletionOption.ResponseHeadersRead, cancelToken)
14 | .ConfigureAwait(false);
15 | await using var download = await response.Content.ReadAsStreamAsync().ConfigureAwait(false);
16 | await download.CopyToAsync(destination, cancelToken).ConfigureAwait(false);
17 | if (destination.CanSeek) destination.Position = 0;
18 | }
19 | }
20 | }
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/GoldbergGUI.Core/Utils/ISecrets.cs:
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1 | using System;
2 | using System.IO;
3 | using System.Windows;
4 |
5 | namespace GoldbergGUI.Core.Utils
6 | {
7 | public class Secrets : ISecrets
8 | {
9 | public string SteamWebApiKey()
10 | {
11 | string apiKey = PromptDialog.Prompt("Enter your Steam Web API Key below:", "Steam Web API Key", "You can get a Steam Web API Key at https://steamcommunity.com/dev/apikey");
12 | if (string.IsNullOrEmpty(apiKey))
13 | {
14 | MessageBox.Show("You must enter a Steam Web API Key to use this application.", "Steam Web API Key Required", MessageBoxButton.OK, MessageBoxImage.Error);
15 | Environment.Exit(1);
16 | return null;
17 | }
18 | else
19 | {
20 | return apiKey;
21 | }
22 |
23 | }
24 | }
25 | }
26 |
27 | namespace GoldbergGUI.Core.Utils
28 | {
29 | public interface ISecrets
30 | {
31 | public string SteamWebApiKey();
32 | }
33 | }
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/GoldbergGUI.Core/Utils/Misc.cs:
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1 | namespace GoldbergGUI.Core.Utils
2 | {
3 | public static class Misc
4 | {
5 | public const string AlphaNumOnlyRegex = "[^0-9a-zA-Z]+";
6 | }
7 |
8 | public class GlobalHelp
9 | {
10 | public static string Header =>
11 | "Information\n";
12 |
13 | public static string TextPreLink =>
14 | "Usually these settings are saved under";
15 |
16 | public static string Link => "%APPDATA%\\Goldberg SteamEmu Saves\\settings";
17 |
18 | public static string TextPostLink =>
19 | ", which makes these " +
20 | "available for every game that uses the Goldberg Emulator. However, if you want to set specific settings " +
21 | "for certain games (e.g. different language), you can remove the \"Global\" checkmark next to the option " +
22 | "and then change it. If you want to remove that setting, just empty the field while \"Global\" is " +
23 | "unchecked. (Not implemented yet!)";
24 | }
25 | }
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/GoldbergGUI.Core/ViewModels/MainViewModel.cs:
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1 | using GoldbergGUI.Core.Models;
2 | using GoldbergGUI.Core.Services;
3 | using GoldbergGUI.Core.Utils;
4 | using MvvmCross.Commands;
5 | using MvvmCross.Logging;
6 | using MvvmCross.Navigation;
7 | using MvvmCross.ViewModels;
8 | using System;
9 | using System.Collections.Generic;
10 | using System.Collections.ObjectModel;
11 | using System.Diagnostics;
12 | using System.IO;
13 | using System.Linq;
14 | using System.Reflection;
15 | using System.Runtime.InteropServices;
16 | using System.Text.RegularExpressions;
17 | using System.Threading.Tasks;
18 | using Microsoft.Win32;
19 | using System.Windows;
20 |
21 |
22 | namespace GoldbergGUI.Core.ViewModels
23 | {
24 | // ReSharper disable once ClassNeverInstantiated.Global
25 | public class MainViewModel : MvxNavigationViewModel
26 | {
27 | private readonly IMvxNavigationService _navigationService;
28 | private string _dllPath;
29 | private string _gameName;
30 |
31 | private int _appId;
32 |
33 | //private SteamApp _currentGame;
34 | private ObservableCollection _achievements;
35 | private ObservableCollection _dlcs;
36 | private string _accountName;
37 | private long _steamId;
38 | private bool _experimental;
39 | private bool _experimentalnow;
40 | private bool _processcontroller;
41 | private bool _offline;
42 | private bool _disableNetworking;
43 | private bool _disableOverlay;
44 |
45 | private string _statusText;
46 |
47 | private readonly ISteamService _steam;
48 | private readonly IGoldbergService _goldberg;
49 | private readonly IMvxLog _log;
50 | private bool _mainWindowEnabled;
51 | private bool _goldbergApplied;
52 | private ObservableCollection _steamLanguages;
53 | private string _selectedLanguage;
54 | private readonly IMvxLogProvider _logProvider;
55 |
56 | public MainViewModel(ISteamService steam, IGoldbergService goldberg, IMvxLogProvider logProvider,
57 | IMvxNavigationService navigationService) : base(logProvider, navigationService)
58 | {
59 | _steam = steam;
60 | _goldberg = goldberg;
61 | _logProvider = logProvider;
62 | _log = logProvider.GetLogFor();
63 | _navigationService = navigationService;
64 | }
65 |
66 | public override void Prepare()
67 | {
68 | #if DEBUG
69 | if(!Debugger.IsAttached) Debugger.Launch();
70 | #endif
71 | base.Prepare();
72 | Task.Run(async () =>
73 | {
74 | //var errorDuringInit = false;
75 | MainWindowEnabled = false;
76 | StatusText = "Initializing! Please wait...";
77 | try
78 | {
79 | SteamLanguages = new ObservableCollection(_goldberg.Languages());
80 | ResetForm();
81 | var steamLog = _logProvider.GetLogFor();
82 | var goldbergLog = _logProvider.GetLogFor();
83 | await _goldberg.Initialize(goldbergLog).ConfigureAwait(false);
84 | var globalConfiguration = await _goldberg.GetGlobalSettings().ConfigureAwait(false);
85 |
86 | AccountName = globalConfiguration.AccountName;
87 | SteamId = globalConfiguration.UserSteamId;
88 | SelectedLanguage = globalConfiguration.Language;
89 | Experimental = globalConfiguration.Experimental;
90 | await _steam.Initialize(steamLog, globalConfiguration).ConfigureAwait(false);
91 | }
92 | catch (Exception e)
93 | {
94 | Console.WriteLine(e);
95 | _log.Error(e.Message);
96 | //throw;
97 | }
98 |
99 | MainWindowEnabled = true;
100 | StatusText = "Ready.";
101 | });
102 | }
103 |
104 | public override async Task Initialize()
105 | {
106 | await base.Initialize().ConfigureAwait(false);
107 | }
108 |
109 | // PROPERTIES //
110 |
111 | public string DllPath
112 | {
113 | get => _dllPath;
114 | set
115 | {
116 | _dllPath = value;
117 | RaisePropertyChanged(() => DllPath);
118 | RaisePropertyChanged(() => DllSelected);
119 | RaisePropertyChanged(() => SteamInterfacesTxtExists);
120 | }
121 | }
122 |
123 | public string GameName
124 | {
125 | get => _gameName;
126 | set
127 | {
128 | _gameName = value;
129 | RaisePropertyChanged(() => GameName);
130 | }
131 | }
132 |
133 | public int AppId
134 | {
135 | get => _appId;
136 | set
137 | {
138 | _appId = value;
139 | RaisePropertyChanged(() => AppId);
140 | Task.Run(async () => await GetNameById().ConfigureAwait(false));
141 | }
142 | }
143 |
144 | // ReSharper disable once InconsistentNaming
145 | public ObservableCollection DLCs
146 | {
147 | get => _dlcs;
148 | set
149 | {
150 | _dlcs = value;
151 | RaisePropertyChanged(() => DLCs);
152 | /*RaisePropertyChanged(() => DllSelected);
153 | RaisePropertyChanged(() => SteamInterfacesTxtExists);*/
154 | }
155 | }
156 |
157 | public ObservableCollection Achievements
158 | {
159 | get => _achievements;
160 | set
161 | {
162 | _achievements = value;
163 | RaisePropertyChanged(() => Achievements);
164 | }
165 | }
166 |
167 | public string AccountName
168 | {
169 | get => _accountName;
170 | set
171 | {
172 | _accountName = value;
173 | RaisePropertyChanged(() => AccountName);
174 | }
175 | }
176 |
177 | public long SteamId
178 | {
179 | get => _steamId;
180 | set
181 | {
182 | _steamId = value;
183 | RaisePropertyChanged(() => SteamId);
184 | }
185 | }
186 |
187 | public bool Experimental
188 | {
189 | get => _experimental;
190 | set
191 | {
192 | _experimental = value;
193 | RaisePropertyChanged(() => Experimental);
194 | }
195 | }
196 |
197 | public bool ExperimentalNow
198 | {
199 | get => _experimentalnow;
200 | set
201 | {
202 | _experimentalnow = value;
203 | RaisePropertyChanged(() => ExperimentalNow);
204 | }
205 | }
206 |
207 | public bool ProcessController
208 | {
209 | get => _processcontroller;
210 | set
211 | {
212 | _processcontroller = value;
213 | RaisePropertyChanged(() => ProcessController);
214 | }
215 | }
216 |
217 | public bool Offline
218 | {
219 | get => _offline;
220 | set
221 | {
222 | _offline = value;
223 | RaisePropertyChanged(() => Offline);
224 | }
225 | }
226 |
227 | public bool DisableNetworking
228 | {
229 | get => _disableNetworking;
230 | set
231 | {
232 | _disableNetworking = value;
233 | RaisePropertyChanged(() => DisableNetworking);
234 | }
235 | }
236 |
237 | public bool DisableOverlay
238 | {
239 | get => _disableOverlay;
240 | set
241 | {
242 | _disableOverlay = value;
243 | RaisePropertyChanged(() => DisableOverlay);
244 | }
245 | }
246 |
247 | public bool MainWindowEnabled
248 | {
249 | get => _mainWindowEnabled;
250 | set
251 | {
252 | _mainWindowEnabled = value;
253 | RaisePropertyChanged(() => MainWindowEnabled);
254 | }
255 | }
256 |
257 | public bool GoldbergApplied
258 | {
259 | get => _goldbergApplied;
260 | set
261 | {
262 | _goldbergApplied = value;
263 | RaisePropertyChanged(() => GoldbergApplied);
264 | }
265 | }
266 |
267 | public bool SteamInterfacesTxtExists
268 | {
269 | get
270 | {
271 | var dllPathDirExists = GetDllPathDir(out var dirPath);
272 | return dllPathDirExists && !File.Exists(Path.Combine(dirPath, "steam_interfaces.txt"));
273 | }
274 | }
275 |
276 | public bool DllSelected
277 | {
278 | get
279 | {
280 | var value = !DllPath.Contains("Path to game's steam_api(64).dll");
281 | if (!value) _log.Warn("No DLL selected! Skipping...");
282 | return value;
283 | }
284 | }
285 |
286 | public ObservableCollection SteamLanguages
287 | {
288 | get => _steamLanguages;
289 | set
290 | {
291 | _steamLanguages = value;
292 | RaisePropertyChanged(() => SteamLanguages);
293 | }
294 | }
295 |
296 | public string SelectedLanguage
297 | {
298 | get => _selectedLanguage;
299 | set
300 | {
301 | _selectedLanguage = value;
302 | RaisePropertyChanged(() => SelectedLanguage);
303 | //MyLogger.Log.Debug($"Lang: {value}");
304 | }
305 | }
306 |
307 | public string StatusText
308 | {
309 | get => _statusText;
310 | set
311 | {
312 | _statusText = value;
313 | RaisePropertyChanged(() => StatusText);
314 | }
315 | }
316 |
317 | public static string AboutVersionText =>
318 | FileVersionInfo.GetVersionInfo(Assembly.GetExecutingAssembly().Location).FileVersion;
319 |
320 | public static GlobalHelp G => new GlobalHelp();
321 |
322 | // COMMANDS //
323 |
324 | public IMvxCommand OpenFileCommand => new MvxAsyncCommand(() => OpenFile());
325 |
326 | public async Task OpenFile(string filePath = null)
327 | {
328 | MainWindowEnabled = false;
329 | StatusText = "Please choose a file...";
330 |
331 | if (string.IsNullOrEmpty(filePath))
332 | {
333 | var dialog = new OpenFileDialog
334 | {
335 | Filter = "SteamAPI DLL|steam_api.dll;steam_api64.dll|" +
336 | "All files (*.*)|*.*",
337 | Multiselect = false,
338 | Title = "Select SteamAPI DLL..."
339 | };
340 | if (dialog.ShowDialog() != true)
341 | {
342 | MainWindowEnabled = true;
343 | _log.Warn("File selection canceled.");
344 | StatusText = "No file selected! Ready.";
345 | return;
346 | }
347 | filePath = dialog.FileName;
348 | }
349 |
350 | DllPath = filePath;
351 | await ReadConfig().ConfigureAwait(false);
352 | if (!GoldbergApplied) await GetListOfDlc().ConfigureAwait(false);
353 | MainWindowEnabled = true;
354 | StatusText = "Ready.";
355 | }
356 |
357 | public IMvxCommand FindIdCommand => new MvxAsyncCommand(FindId);
358 |
359 | private async Task FindId()
360 | {
361 | async Task FindIdInList(SteamApp[] steamApps)
362 | {
363 | var navigateTask = _navigationService
364 | .Navigate, SteamApp>(steamApps);
365 | var navigateResult = await navigateTask.ConfigureAwait(false);
366 | if (navigateResult != null)
367 | {
368 | GameName = navigateResult.Name;
369 | AppId = navigateResult.AppId;
370 | }
371 | }
372 |
373 | if (GameName.Contains("Game name..."))
374 | {
375 | _log.Error("No game name entered!");
376 | return;
377 | }
378 |
379 | MainWindowEnabled = false;
380 | StatusText = "Trying to find AppID...";
381 | var appByName = await _steam.GetAppByName(_gameName).ConfigureAwait(false);
382 | if (appByName != null)
383 | {
384 | GameName = appByName.Name;
385 | AppId = appByName.AppId;
386 | }
387 | else
388 | {
389 | var list = await _steam.GetListOfAppsByName(GameName).ConfigureAwait(false);
390 | var steamApps = list as SteamApp[] ?? list.ToArray();
391 | if (steamApps.Length == 1)
392 | {
393 | var steamApp = steamApps[0];
394 | if (steamApp != null)
395 | {
396 | GameName = steamApp.Name;
397 | AppId = steamApp.AppId;
398 | }
399 | else
400 | {
401 | await FindIdInList(steamApps).ConfigureAwait(false);
402 | }
403 | }
404 | else
405 | {
406 | await FindIdInList(steamApps).ConfigureAwait(false);
407 | }
408 | }
409 | await GetListOfDlc().ConfigureAwait(false);
410 | MainWindowEnabled = true;
411 | StatusText = "Ready.";
412 | }
413 |
414 | //public IMvxCommand GetNameByIdCommand => new MvxAsyncCommand(GetNameById);
415 |
416 | private async Task GetNameById()
417 | {
418 | if (AppId <= 0)
419 | {
420 | _log.Error("Invalid Steam App!");
421 | return;
422 | }
423 |
424 | var steamApp = await _steam.GetAppById(AppId).ConfigureAwait(false);
425 | if (steamApp != null) GameName = steamApp.Name;
426 | }
427 |
428 | public IMvxCommand GetListOfAchievementsCommand => new MvxAsyncCommand(GetListOfAchievements);
429 |
430 | private async Task GetListOfAchievements()
431 | {
432 | if (AppId <= 0)
433 | {
434 | _log.Error("Invalid Steam App!");
435 | return;
436 | }
437 |
438 | MainWindowEnabled = false;
439 | StatusText = "Trying to get list of achievements...";
440 | var listOfAchievements = await _steam.GetListOfAchievements(new SteamApp { AppId = AppId, Name = GameName });
441 | Achievements = new MvxObservableCollection(listOfAchievements);
442 | MainWindowEnabled = true;
443 |
444 | if (Achievements.Count > 0)
445 | {
446 | var empty = Achievements.Count == 1 ? "" : "s";
447 | StatusText = $"Successfully got {Achievements.Count} achievement{empty}! Ready.";
448 | }
449 | else
450 | {
451 | StatusText = "No achievements found! Ready.";
452 | }
453 | }
454 |
455 | public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
456 |
457 | private async Task GetListOfDlc()
458 | {
459 | if (AppId <= 0)
460 | {
461 | _log.Error("Invalid Steam App!");
462 | return;
463 | }
464 |
465 | MainWindowEnabled = false;
466 | StatusText = "Trying to get list of DLCs...";
467 | var listOfDlc = await _steam.GetListOfDlc(new SteamApp { AppId = AppId, Name = GameName }, true)
468 | .ConfigureAwait(false);
469 | DLCs = new MvxObservableCollection(listOfDlc);
470 | MainWindowEnabled = true;
471 | if (DLCs.Count > 0)
472 | {
473 | var empty = DLCs.Count == 1 ? "" : "s";
474 | StatusText = $"Successfully got {DLCs.Count} DLC{empty}! Ready.";
475 | }
476 | else
477 | {
478 | StatusText = "No DLC found! Ready.";
479 | }
480 | }
481 |
482 | public IMvxCommand SaveConfigCommand => new MvxAsyncCommand(SaveConfig);
483 |
484 | private async Task SaveConfig()
485 | {
486 | _log.Info("Saving global settings...");
487 | var globalConfiguration = new GoldbergGlobalConfiguration
488 | {
489 | AccountName = AccountName,
490 | UserSteamId = SteamId,
491 | Language = SelectedLanguage,
492 | Experimental = Experimental
493 | };
494 | await _goldberg.SetGlobalSettings(globalConfiguration).ConfigureAwait(false);
495 | if (!DllSelected) return;
496 |
497 | _log.Info("Saving Goldberg settings...");
498 | if (!GetDllPathDir(out var dirPath)) return;
499 | MainWindowEnabled = false;
500 | StatusText = "Saving...";
501 | await _goldberg.Save(dirPath, globalConfiguration, new GoldbergConfiguration
502 | {
503 | AppId = AppId,
504 | Achievements = Achievements.ToList(),
505 | DlcList = DLCs.ToList(),
506 | Offline = Offline,
507 | ExperimentalNow = ExperimentalNow,
508 | ProcessController = ProcessController,
509 | DisableNetworking = DisableNetworking,
510 | DisableOverlay = DisableOverlay
511 | }
512 | ).ConfigureAwait(false);
513 | GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
514 | MainWindowEnabled = true;
515 | StatusText = "Ready.";
516 | }
517 |
518 | public IMvxCommand ResetConfigCommand => new MvxAsyncCommand(ResetConfig);
519 |
520 | private async Task ResetConfig()
521 | {
522 | var globalConfiguration = await _goldberg.GetGlobalSettings().ConfigureAwait(false);
523 | AccountName = globalConfiguration.AccountName;
524 | SteamId = globalConfiguration.UserSteamId;
525 | SelectedLanguage = globalConfiguration.Language;
526 | Experimental = globalConfiguration.Experimental;
527 | if (!DllSelected) return;
528 |
529 | _log.Info("Reset form...");
530 | MainWindowEnabled = false;
531 | StatusText = "Resetting...";
532 | await ReadConfig().ConfigureAwait(false);
533 | MainWindowEnabled = true;
534 | StatusText = "Ready.";
535 | }
536 |
537 | public IMvxCommand GenerateSteamInterfacesCommand => new MvxAsyncCommand(GenerateSteamInterfaces);
538 |
539 | private async Task GenerateSteamInterfaces()
540 | {
541 | if (!DllSelected) return;
542 |
543 | _log.Info("Generate steam_interfaces.txt...");
544 | MainWindowEnabled = false;
545 | StatusText = @"Generating ""steam_interfaces.txt"".";
546 | GetDllPathDir(out var dirPath);
547 | if (File.Exists(Path.Combine(dirPath, "steam_api_o.dll")))
548 | await _goldberg.GenerateInterfacesFile(Path.Combine(dirPath, "steam_api_o.dll")).ConfigureAwait(false);
549 | else if (File.Exists(Path.Combine(dirPath, "steam_api64_o.dll")))
550 | await _goldberg.GenerateInterfacesFile(Path.Combine(dirPath, "steam_api64_o.dll"))
551 | .ConfigureAwait(false);
552 | else await _goldberg.GenerateInterfacesFile(DllPath).ConfigureAwait(false);
553 | await RaisePropertyChanged(() => SteamInterfacesTxtExists).ConfigureAwait(false);
554 | MainWindowEnabled = true;
555 | StatusText = "Ready.";
556 | }
557 |
558 | public IMvxCommand PasteDlcCommand => new MvxCommand(() =>
559 | {
560 | if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) return;
561 | _log.Info("Trying to paste DLC list...");
562 | if (!(Clipboard.ContainsText(TextDataFormat.UnicodeText) || Clipboard.ContainsText(TextDataFormat.Text)))
563 | {
564 | _log.Warn("Invalid DLC list!");
565 | }
566 | else
567 | {
568 | var result = Clipboard.GetText();
569 | var expression = new Regex(@"(?.*) *= *(?.*)");
570 | var pastedDlc = (from line in result.Split(new[] { "\n", "\r\n" },
571 | StringSplitOptions.RemoveEmptyEntries)
572 | select expression.Match(line) into match
573 | where match.Success
574 | select new DlcApp
575 | {
576 | AppId = Convert.ToInt32(match.Groups["id"].Value),
577 | Name = match.Groups["name"].Value
578 | }).ToList();
579 | if (pastedDlc.Count > 0)
580 | {
581 | DLCs.Clear();
582 | DLCs = new ObservableCollection(pastedDlc);
583 | //var empty = DLCs.Count == 1 ? "" : "s";
584 | //StatusText = $"Successfully got {DLCs.Count} DLC{empty} from clipboard! Ready.";
585 | var statusTextCount = DLCs.Count == 1 ? "one DLC" : $"{DLCs.Count} DLCs";
586 | StatusText = $"Successfully got {statusTextCount} from clipboard! Ready.";
587 | }
588 | else
589 | {
590 | StatusText = "No DLC found in clipboard! Ready.";
591 | }
592 | }
593 | });
594 |
595 | public IMvxCommand OpenGlobalSettingsFolderCommand => new MvxCommand(OpenGlobalSettingsFolder);
596 |
597 | private void OpenGlobalSettingsFolder()
598 | {
599 | if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
600 | {
601 | StatusText = "Can't open folder (Windows only)! Ready.";
602 | return;
603 | }
604 |
605 | var path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
606 | "Goldberg SteamEmu Saves", "settings");
607 | var start = Process.Start("explorer.exe", path);
608 | start?.Dispose();
609 | }
610 |
611 | // OTHER METHODS //
612 |
613 | private void ResetForm()
614 | {
615 | DllPath = "Path to game's steam_api(64).dll...";
616 | GameName = "Game name...";
617 | AppId = -1;
618 | Achievements = new ObservableCollection();
619 | DLCs = new ObservableCollection();
620 | AccountName = "Account name...";
621 | SteamId = -1;
622 | Experimental = false;
623 | Offline = false;
624 | DisableNetworking = false;
625 | DisableOverlay = false;
626 | }
627 |
628 | private async Task ReadConfig()
629 | {
630 | if (!GetDllPathDir(out var dirPath)) return;
631 | var config = await _goldberg.Read(dirPath).ConfigureAwait(false);
632 | SetFormFromConfig(config);
633 | GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
634 | await RaisePropertyChanged(() => SteamInterfacesTxtExists).ConfigureAwait(false);
635 | }
636 |
637 | private void SetFormFromConfig(GoldbergConfiguration config)
638 | {
639 | AppId = config.AppId;
640 | Achievements = new ObservableCollection(config.Achievements);
641 | DLCs = new ObservableCollection(config.DlcList);
642 | ExperimentalNow = Experimental;
643 | ProcessController = config.ProcessController;
644 | Offline = config.Offline;
645 | DisableNetworking = config.DisableNetworking;
646 | DisableOverlay = config.DisableOverlay;
647 | }
648 |
649 | private bool GetDllPathDir(out string dirPath)
650 | {
651 | if (!DllSelected)
652 | {
653 | dirPath = null;
654 | return false;
655 | }
656 |
657 | dirPath = Path.GetDirectoryName(DllPath);
658 | if (dirPath != null) return true;
659 |
660 | _log.Error($"Invalid directory for {DllPath}.");
661 | return false;
662 | }
663 | }
664 | }
--------------------------------------------------------------------------------
/GoldbergGUI.Core/ViewModels/SearchResultViewModel.cs:
--------------------------------------------------------------------------------
1 | using GoldbergGUI.Core.Models;
2 | using MvvmCross.Commands;
3 | using MvvmCross.Logging;
4 | using MvvmCross.Navigation;
5 | using MvvmCross.ViewModels;
6 | using System.Collections.Generic;
7 | using System.Threading.Tasks;
8 |
9 | namespace GoldbergGUI.Core.ViewModels
10 | {
11 | public class SearchResultViewModel : MvxNavigationViewModel>, IMvxViewModel, SteamApp>
12 | {
13 | private readonly IMvxNavigationService _navigationService;
14 | private readonly IMvxLog _log;
15 | private IEnumerable _apps;
16 |
17 | public SearchResultViewModel(IMvxLogProvider logProvider, IMvxNavigationService navigationService) :
18 | base(logProvider, navigationService)
19 | {
20 | _log = logProvider.GetLogFor(typeof(SearchResultViewModel));
21 | _navigationService = navigationService;
22 | }
23 |
24 | public override void Prepare(IEnumerable parameter)
25 | {
26 | Apps = parameter;
27 | }
28 |
29 | public IEnumerable Apps
30 | {
31 | get => _apps;
32 | set
33 | {
34 | _apps = value;
35 | RaisePropertyChanged(() => Apps);
36 | }
37 | }
38 |
39 | public SteamApp Selected
40 | {
41 | get;
42 | set;
43 | }
44 |
45 | public IMvxCommand SaveCommand => new MvxAsyncCommand(Save);
46 |
47 | public IMvxCommand CloseCommand => new MvxAsyncCommand(Close);
48 |
49 | public TaskCompletionSource