├── .gitattributes ├── .github └── workflows │ └── msbuild.yml ├── .gitignore ├── LICENSE ├── README.md ├── Spirit - Readme.md ├── Trinity - BSP Renderer.md ├── Trinity - Creating Decals.md ├── Trinity - Entities.md ├── Trinity - Mirror Manager.md ├── Trinity - Particle Engine.md ├── Trinity - Prop Manager.md ├── Trinity - Studiomodels.md ├── Trinity - Water Shader.md ├── _ModFiles ├── differences │ ├── cl_dlls │ │ └── client.dll │ ├── delta.lst │ ├── dlls │ │ └── opfor.dll │ ├── events │ │ ├── crossbow1.sc │ │ ├── crossbow2.sc │ │ ├── crowbar.sc │ │ ├── egon_fire.sc │ │ ├── egon_stop.sc │ │ ├── firehornet.sc │ │ ├── gauss.sc │ │ ├── gaussspin.sc │ │ ├── generic1.sc │ │ ├── generic2.sc │ │ ├── generic3.sc │ │ ├── glock1.sc │ │ ├── glock2.sc │ │ ├── mirror.sc │ │ ├── mp5.sc │ │ ├── mp52.sc │ │ ├── python.sc │ │ ├── rpg.sc │ │ ├── shotgun1.sc │ │ ├── shotgun2.sc │ │ ├── snarkfire.sc │ │ ├── train.sc │ │ └── tripfire.sc │ ├── gfx │ │ ├── shell │ │ │ ├── Colors.lst │ │ │ ├── Splash.bmp │ │ │ ├── Thumbs.db │ │ │ ├── btns_main.bmp │ │ │ ├── head_advanced.BMP │ │ │ ├── head_advoptions.BMP │ │ │ ├── head_audio.BMP │ │ │ ├── head_base.BMP │ │ │ ├── head_config.BMP │ │ │ ├── head_controls.BMP │ │ │ ├── head_creategame.BMP │ │ │ ├── head_createroom.BMP │ │ │ ├── head_custom.bmp │ │ │ ├── head_customize.BMP │ │ │ ├── head_filter.BMP │ │ │ ├── head_gore.BMP │ │ │ ├── head_inetgames.BMP │ │ │ ├── head_lan.BMP │ │ │ ├── head_load.BMP │ │ │ ├── head_multi.BMP │ │ │ ├── head_newgame.BMP │ │ │ ├── head_readme.BMP │ │ │ ├── head_room.BMP │ │ │ ├── head_rooms.BMP │ │ │ ├── head_save.BMP │ │ │ ├── head_saveload.BMP │ │ │ ├── head_specgames.BMP │ │ │ ├── head_video.BMP │ │ │ ├── head_vidmodes.BMP │ │ │ ├── head_vidoptions.BMP │ │ │ ├── kb_act.lst │ │ │ └── kb_def.lst │ │ └── textures │ │ │ ├── decals │ │ │ ├── Blood1.DDS │ │ │ ├── Blood2.DDS │ │ │ ├── Blood3.DDS │ │ │ ├── Blood4.DDS │ │ │ ├── Blood5.DDS │ │ │ ├── Blood6.DDS │ │ │ ├── Blood7.DDS │ │ │ ├── Yblood1.DDS │ │ │ ├── Yblood2.DDS │ │ │ ├── Yblood3.DDS │ │ │ ├── Yblood4.DDS │ │ │ ├── Yblood5.DDS │ │ │ ├── Yblood6.DDS │ │ │ ├── alienshot1.DDS │ │ │ ├── alienshot2.DDS │ │ │ ├── alienshot3.DDS │ │ │ ├── alienshot4.DDS │ │ │ ├── alienshot5.DDS │ │ │ ├── alienshot6.DDS │ │ │ ├── bloodbigsplat.DDS │ │ │ ├── bloodbigsplat2.DDS │ │ │ ├── bloodhands.DDS │ │ │ ├── bloodstains.DDS │ │ │ ├── brains.DDS │ │ │ ├── decalinfo.txt │ │ │ ├── expscorch1.tga │ │ │ ├── glass_shot1.DDS │ │ │ ├── glass_shot2.DDS │ │ │ ├── glass_shot3.DDS │ │ │ ├── glass_shot4.DDS │ │ │ ├── glass_shot5.DDS │ │ │ ├── hands.DDS │ │ │ ├── hblood1.DDS │ │ │ ├── hblood2.DDS │ │ │ ├── hblood3.DDS │ │ │ ├── hblood3.png │ │ │ ├── hblood4.DDS │ │ │ ├── hblood5.DDS │ │ │ ├── metal_shot1.DDS │ │ │ ├── metal_shot2.DDS │ │ │ ├── metal_shot3.DDS │ │ │ ├── metal_shot4.DDS │ │ │ ├── metal_shot5.DDS │ │ │ ├── scorch0.DDS │ │ │ ├── scorch1.DDS │ │ │ ├── scorch2.DDS │ │ │ ├── scorch3.DDS │ │ │ ├── semen1.tga │ │ │ ├── shot.DDS │ │ │ ├── shot1.DDS │ │ │ ├── shot2.DDS │ │ │ ├── shot3.DDS │ │ │ ├── shot4.DDS │ │ │ ├── shot5.DDS │ │ │ ├── squidspit1.tga │ │ │ ├── wood_shot1.DDS │ │ │ ├── wood_shot2.DDS │ │ │ ├── wood_shot3.DDS │ │ │ ├── wood_shot4.DDS │ │ │ └── wood_shot5.DDS │ │ │ ├── details │ │ │ ├── arbrick.DDS │ │ │ ├── arcement.DDS │ │ │ ├── arcement2.DDS │ │ │ ├── arfloor.DDS │ │ │ ├── argrass.DDS │ │ │ ├── argrd.DDS │ │ │ ├── armetal.DDS │ │ │ ├── arside.DDS │ │ │ ├── arside2.DDS │ │ │ ├── arstone.DDS │ │ │ ├── arstucco.DDS │ │ │ ├── arwall.DDS │ │ │ ├── arwood.DDS │ │ │ ├── brick2.DDS │ │ │ ├── caen_plaster2.DDS │ │ │ ├── cratediag.DDS │ │ │ ├── cratetop.DDS │ │ │ ├── cratetopv.DDS │ │ │ ├── detail-concrete-shlw.DDS │ │ │ ├── detail-concrete.DDS │ │ │ ├── detail-crystal.DDS │ │ │ ├── detail-moss-deep.DDS │ │ │ ├── detail-moss.DDS │ │ │ ├── dt_brick.DDS │ │ │ ├── dt_carpet1.DDS │ │ │ ├── dt_conc.DDS │ │ │ ├── dt_fabric1.DDS │ │ │ ├── dt_fabric2.DDS │ │ │ ├── dt_grass1.DDS │ │ │ ├── dt_ground1.DDS │ │ │ ├── dt_ground2.DDS │ │ │ ├── dt_ground3.DDS │ │ │ ├── dt_ground4.DDS │ │ │ ├── dt_ground5.DDS │ │ │ ├── dt_leather1.DDS │ │ │ ├── dt_metal1.DDS │ │ │ ├── dt_metal2.DDS │ │ │ ├── dt_plaster1.DDS │ │ │ ├── dt_plaster2.DDS │ │ │ ├── dt_rock1.DDS │ │ │ ├── dt_rough1.DDS │ │ │ ├── dt_smooth1.DDS │ │ │ ├── dt_smooth2.DDS │ │ │ ├── dt_snow.DDS │ │ │ ├── dt_snow1.DDS │ │ │ ├── dt_snow2.DDS │ │ │ ├── dt_ssteel1.DDS │ │ │ ├── dt_stone1.DDS │ │ │ ├── dt_stone2.DDS │ │ │ ├── dt_stone3.DDS │ │ │ ├── dt_stone4.DDS │ │ │ ├── dt_wood.DDS │ │ │ ├── dt_wood1.DDS │ │ │ ├── dt_wood2.DDS │ │ │ ├── dt_wood3.DDS │ │ │ ├── merd_dirt.DDS │ │ │ ├── merd_rubble.DDS │ │ │ ├── mountain1.DDS │ │ │ ├── speckle.DDS │ │ │ ├── sturm_dirt.DDS │ │ │ ├── sturm_rubble.DDS │ │ │ ├── swe_bark1.DDS │ │ │ ├── swe_brick1.DDS │ │ │ ├── swe_brick2.DDS │ │ │ ├── swe_cement2.DDS │ │ │ ├── swe_cement3.DDS │ │ │ ├── swe_cloth.DDS │ │ │ ├── swe_cobble.DDS │ │ │ ├── swe_cobble1.DDS │ │ │ ├── swe_cracked2.DDS │ │ │ ├── swe_generic1.DDS │ │ │ ├── swe_ground1.DDS │ │ │ ├── swe_maderosa1.DDS │ │ │ ├── swe_maderosa2.DDS │ │ │ ├── swe_metal1.DDS │ │ │ ├── swe_metal2.DDS │ │ │ ├── swe_metal3.DDS │ │ │ ├── swe_metal4.DDS │ │ │ ├── swe_paper1.DDS │ │ │ ├── swe_plaster1.DDS │ │ │ ├── swe_plaster2.DDS │ │ │ ├── swe_rock1.DDS │ │ │ ├── swe_rock2.DDS │ │ │ ├── swe_rock3.DDS │ │ │ ├── swe_rust1.DDS │ │ │ ├── swe_sandbag.DDS │ │ │ ├── swe_shine1.DDS │ │ │ ├── swe_stone2.DDS │ │ │ ├── swe_thatch.DDS │ │ │ ├── swe_wood1.DDS │ │ │ ├── swe_wood2.DDS │ │ │ ├── swe_wood22.DDS │ │ │ ├── swe_wood3.DDS │ │ │ ├── swe_woodv.DDS │ │ │ ├── wall1.DDS │ │ │ ├── wall2.DDS │ │ │ ├── weave.DDS │ │ │ ├── willow_bark1.DDS │ │ │ ├── willow_bark2.DDS │ │ │ ├── willow_rock1.DDS │ │ │ ├── willow_wall1.DDS │ │ │ └── willow_wood1.DDS │ │ │ ├── flashlight.tga │ │ │ ├── models │ │ │ └── v_9mmar │ │ │ │ ├── m4_reference.DDS │ │ │ │ └── m4_reference.DDS.tga │ │ │ ├── particles │ │ │ ├── blood.DDS │ │ │ ├── blood_core.DDS │ │ │ ├── blood_drop.DDS │ │ │ ├── blood_gore.DDS │ │ │ ├── explo01.DDS │ │ │ ├── explo02.DDS │ │ │ ├── flames.DDS │ │ │ ├── fleck_carpet.DDS │ │ │ ├── fleck_cement1.DDS │ │ │ ├── fleck_cement2.DDS │ │ │ ├── fleck_dirt.DDS │ │ │ ├── fleck_glass1.DDS │ │ │ ├── fleck_glass2.DDS │ │ │ ├── fleck_glass3.DDS │ │ │ ├── fleck_wood1.DDS │ │ │ ├── fleck_wood2.DDS │ │ │ ├── glow1.DDS │ │ │ ├── leaf01.DDS │ │ │ ├── leaf02.DDS │ │ │ ├── leaf03.DDS │ │ │ ├── leaf05.DDS │ │ │ ├── leaf06.DDS │ │ │ ├── leaf07.DDS │ │ │ ├── leaf08.DDS │ │ │ ├── leaf09.DDS │ │ │ ├── particle_black.DDS │ │ │ ├── particle_brown.DDS │ │ │ ├── particle_green.DDS │ │ │ ├── particle_grey.DDS │ │ │ ├── particle_smoke.DDS │ │ │ ├── particle_white.DDS │ │ │ ├── particle_wood.DDS │ │ │ ├── rain.DDS │ │ │ ├── rainsplash.DDS │ │ │ ├── redflare.DDS │ │ │ ├── ripples.DDS │ │ │ ├── shockwave.DDS │ │ │ ├── smoke02.DDS │ │ │ ├── smoke03.DDS │ │ │ ├── snow.DDS │ │ │ ├── snowflake.DDS │ │ │ ├── splash1.DDS │ │ │ ├── splash2.DDS │ │ │ ├── splash3.DDS │ │ │ ├── splash4.DDS │ │ │ ├── water_drop.DDS │ │ │ ├── water_highlight.DDS │ │ │ └── yellowflare.DDS │ │ │ ├── texture_flags.txt_backup │ │ │ └── watershader.tga │ ├── liblist.gam │ ├── maps │ │ ├── ParticleTest.bsp │ │ ├── ShinyWaterTest.bsp │ │ ├── cogwheeldemo.bsp │ │ ├── dynlight_test.bsp │ │ ├── garagedoordemo.bsp │ │ ├── gatlinggundemo.bsp │ │ ├── gruntbattledemo.bsp │ │ ├── locusdemo.bsp │ │ ├── migrainedemo.bsp │ │ ├── retinalscannerdemo.bsp │ │ ├── seamlessteleportdemo.bsp │ │ ├── shinyfloordemo.bsp │ │ ├── spiritdemo.bsp │ │ ├── test_dynlight.bsp │ │ ├── test_mirrorfloor.bsp │ │ └── utskytest.bsp │ ├── media │ │ ├── launch_deny1.wav │ │ ├── launch_deny2.wav │ │ ├── launch_dnmenu1.wav │ │ ├── launch_glow1.wav │ │ ├── launch_select1.wav │ │ ├── launch_select2.wav │ │ └── launch_upmenu1.wav │ ├── models │ │ ├── agrunt.mdl │ │ ├── bloodpuddle.mdl │ │ ├── controller.mdl │ │ ├── garg.mdl │ │ ├── icky.mdl │ │ ├── null.mdl │ │ ├── p_crossbow.mdl │ │ ├── p_gauss.mdl │ │ ├── p_satchel.mdl │ │ ├── p_tripmine.mdl │ │ ├── readme.txt │ │ ├── sentry.mdl │ │ ├── sink.mdl │ │ ├── v_gauss.mdl │ │ ├── v_hgun.mdl │ │ ├── w_camera.mdl │ │ ├── w_crossbow.mdl │ │ ├── w_gauss.mdl │ │ ├── w_longjump.mdl │ │ ├── w_portablemed.mdl │ │ ├── w_portablemedt.mdl │ │ ├── w_satchel.mdl │ │ └── w_weaponbox.mdl │ ├── scripts │ │ ├── particles │ │ │ ├── angel.txt │ │ │ ├── blood_effects_cluster.txt │ │ │ ├── carpet_impact_cluster.txt │ │ │ ├── coldhaze.txt │ │ │ ├── coldhaze_big.txt │ │ │ ├── concrete_impact_cluster.txt │ │ │ ├── dirt_impact_cluster.txt │ │ │ ├── engine_blood_core.txt │ │ │ ├── engine_blood_drops.txt │ │ │ ├── engine_blood_ground.txt │ │ │ ├── engine_carpet_cloud.txt │ │ │ ├── engine_carpet_flecks.txt │ │ │ ├── engine_concrete_cloud.txt │ │ │ ├── engine_concrete_flecks1.txt │ │ │ ├── engine_concrete_flecks2.txt │ │ │ ├── engine_dirt_cloud.txt │ │ │ ├── engine_dirt_flecks.txt │ │ │ ├── engine_explosion_cloud.txt │ │ │ ├── engine_explosion_clouds.txt │ │ │ ├── engine_explosion_flames.txt │ │ │ ├── engine_explosion_flecks.txt │ │ │ ├── engine_explosion_wave.txt │ │ │ ├── engine_glass_cloud.txt │ │ │ ├── engine_glass_flecks1.txt │ │ │ ├── engine_glass_flecks2.txt │ │ │ ├── engine_glass_flecks3.txt │ │ │ ├── engine_muzzle_smoke.txt │ │ │ ├── engine_shotgun_puff.txt │ │ │ ├── engine_snow_flecks.txt │ │ │ ├── engine_water_droplets.txt │ │ │ ├── engine_water_funnel.txt │ │ │ ├── engine_water_splashes1.txt │ │ │ ├── engine_water_splashes2.txt │ │ │ ├── engine_wood_cloud.txt │ │ │ ├── engine_wood_flecks1.txt │ │ │ ├── engine_wood_flecks2.txt │ │ │ ├── explosion.txt │ │ │ ├── explosion_cluster.txt │ │ │ ├── fireworks.txt │ │ │ ├── flames.txt │ │ │ ├── fogparticles.txt │ │ │ ├── fogparticlesdense.txt │ │ │ ├── fogparticlesxp.txt │ │ │ ├── fountain.txt │ │ │ ├── fountain_splash.txt │ │ │ ├── fountain_splashes1.txt │ │ │ ├── fountain_splashes2.txt │ │ │ ├── glass_impact_cluster.txt │ │ │ ├── gravel_impact_cluster.txt │ │ │ ├── groundleaf.txt │ │ │ ├── leaves.txt │ │ │ ├── mushroom_cloud.txt │ │ │ ├── nuke_pillar.txt │ │ │ ├── particlepuff.txt │ │ │ ├── puff.txt │ │ │ ├── rain.txt │ │ │ ├── rain_nm.txt │ │ │ ├── rain_simple.txt │ │ │ ├── rain_splash.txt │ │ │ ├── rain_splashes1.txt │ │ │ ├── rainxp.txt │ │ │ ├── rainxpfade.txt │ │ │ ├── ripples.txt │ │ │ ├── smokechute.txt │ │ │ ├── smokecloud.txt │ │ │ ├── snow.txt │ │ │ ├── snow_impact_cluster.txt │ │ │ ├── testsystem.txt │ │ │ ├── tracerparticle.txt │ │ │ ├── water_impact_cluster.txt │ │ │ ├── wateremission.txt │ │ │ ├── waterfall.txt │ │ │ ├── waterfunnel.txt │ │ │ └── wood_impact_cluster.txt │ │ ├── water_default.txt │ │ ├── water_of1a3.txt │ │ ├── water_of1a4b.txt │ │ └── water_shinywatertest.txt │ ├── spirinity_default.cfg │ ├── sprites │ │ ├── 320_camera.spr │ │ ├── 320_logo.spr │ │ ├── 320_pain.spr │ │ ├── 320_train.spr │ │ ├── 320hud1.spr │ │ ├── 320hud2.spr │ │ ├── 320hud3.spr │ │ ├── 320hud4.spr │ │ ├── 320hudof01.spr │ │ ├── 640_camera.spr │ │ ├── 640_camera_rect.spr │ │ ├── 640_logo.spr │ │ ├── 640_pain.spr │ │ ├── 640_train.spr │ │ ├── 640hud1.spr │ │ ├── 640hud2.spr │ │ ├── 640hud3.spr │ │ ├── 640hud4.spr │ │ ├── 640hud5.spr │ │ ├── 640hud6.spr │ │ ├── 640hud7.spr │ │ ├── 640hud8.spr │ │ ├── 640hud9.spr │ │ ├── 640hudof01.spr │ │ ├── 640hudof02.spr │ │ ├── 640hudof03.spr │ │ ├── 640hudof04.spr │ │ ├── 640hudof05.spr │ │ ├── 640hudof06.spr │ │ ├── BenSky.spr │ │ ├── GameCfg.wc │ │ ├── _tongue.spr │ │ ├── bgspr.spr │ │ ├── biggun.spr │ │ ├── billow_01.spr │ │ ├── billow_02.spr │ │ ├── blacksmoke.spr │ │ ├── blood_chnk.spr │ │ ├── blueglow.spr │ │ ├── boss_glow.spr │ │ ├── calc.spr │ │ ├── camnoise.spr │ │ ├── comp_a01.spr │ │ ├── comp_a02.spr │ │ ├── comp_b01.spr │ │ ├── comp_b02.spr │ │ ├── comp_c01.spr │ │ ├── comp_c02.spr │ │ ├── comp_c03.spr │ │ ├── cp_hud.spr │ │ ├── crosshairs.spr │ │ ├── ctf_hud1.spr │ │ ├── ctf_hud2.spr │ │ ├── disp_ring.spr │ │ ├── env.spr │ │ ├── envbeam.spr │ │ ├── exp_a.spr │ │ ├── exp_b.spr │ │ ├── exp_c.spr │ │ ├── game.spr │ │ ├── glow_bg.spr │ │ ├── glow_blu.spr │ │ ├── glow_grn.spr │ │ ├── glow_org.spr │ │ ├── glow_prp.spr │ │ ├── glow_red.spr │ │ ├── glow_ylo.spr │ │ ├── gworm_beam.spr │ │ ├── gworm_beam_02.spr │ │ ├── hi_rain.spr │ │ ├── hud.txt │ │ ├── info.spr │ │ ├── invisible.spr │ │ ├── laserdot.spr │ │ ├── multimanager.spr │ │ ├── muzzle_shock.spr │ │ ├── nuke_a_1.spr │ │ ├── nuke_a_2.spr │ │ ├── nuke_a_3.spr │ │ ├── null.spr │ │ ├── of_nv.spr │ │ ├── of_nv_a.spr │ │ ├── of_nv_b.spr │ │ ├── of_nv_int.spr │ │ ├── ofch1.spr │ │ ├── ofch2.spr │ │ ├── parkhud.spr │ │ ├── pathcorner.spr │ │ ├── rain.spr │ │ ├── redglow.spr │ │ ├── scriptedsequence.spr │ │ ├── smoke_blk.spr │ │ ├── snowflake.spr │ │ ├── spike_trail.spr │ │ ├── spore_exp_01.spr │ │ ├── spore_exp_b_01.spr │ │ ├── spore_exp_c_01.spr │ │ ├── sprite_01.spr │ │ ├── sprite_a_1.spr │ │ ├── sprite_b_1.spr │ │ ├── sprite_c_1.spr │ │ ├── sun_flare.spr │ │ ├── tinyspit.spr │ │ ├── tongue.spr │ │ ├── trigger.spr │ │ ├── waterring.spr │ │ ├── weapon_debug.txt │ │ ├── weapon_displacer.txt │ │ ├── weapon_eagle.txt │ │ ├── weapon_grapple.txt │ │ ├── weapon_knife.txt │ │ ├── weapon_m249.txt │ │ ├── weapon_penguin.txt │ │ ├── weapon_pipewrench.txt │ │ ├── weapon_shockrifle.txt │ │ ├── weapon_sniperrifle.txt │ │ ├── weapon_sporelauncher.txt │ │ ├── wep_smoke_01.spr │ │ └── xpl_001.spr │ └── user.scr ├── installation instructions.txt ├── op4_1.jpg ├── op4_2.jpg ├── op4_3.jpg ├── op4_4.jpg └── op4_5.jpg ├── cl_dll ├── Exports.h ├── GameStudioModelRenderer.cpp ├── GameStudioModelRenderer.h ├── GameStudioModelRenderer_Sample.cpp ├── GameStudioModelRenderer_Sample.h ├── MOTD.cpp ├── StudioModelRenderer.cpp ├── StudioModelRenderer.h ├── ammo.cpp ├── ammo.h ├── ammo_secondary.cpp ├── ammohistory.cpp ├── ammohistory.h ├── battery.cpp ├── bench.h ├── bloom.cpp ├── blur.cpp ├── blur.h ├── bsprenderer.cpp ├── bsprenderer.h ├── camera.h ├── cdll_int.cpp ├── cl_dll.h ├── cl_util.h ├── com_weapons.cpp ├── com_weapons.h ├── death.cpp ├── demo.cpp ├── demo.h ├── discord_manager.cpp ├── entity.cpp ├── ev_common.cpp ├── ev_hldm.cpp ├── ev_hldm.h ├── events.cpp ├── eventscripts.h ├── flashlight.cpp ├── fmod.h ├── fmod_errors.h ├── frustum.cpp ├── frustum.h ├── geiger.cpp ├── glInclude.h ├── global_consts.h ├── health.cpp ├── health.h ├── hl │ ├── hl_baseentity.cpp │ ├── hl_events.cpp │ ├── hl_objects.cpp │ └── hl_weapons.cpp ├── hud.cpp ├── hud.h ├── hud_bench.cpp ├── hud_benchtrace.cpp ├── hud_benchtrace.h ├── hud_flagicons.cpp ├── hud_msg.cpp ├── hud_playerbrowse.cpp ├── hud_redraw.cpp ├── hud_spectator.cpp ├── hud_spectator.h ├── hud_update.cpp ├── imgui_manager.cpp ├── in_camera.cpp ├── in_defs.h ├── input.cpp ├── inputw32.cpp ├── interpolation.cpp ├── interpolation.h ├── kbutton.h ├── lensflare.cpp ├── menu.cpp ├── message.cpp ├── mirrormanager.cpp ├── mirrormanager.h ├── mp3.cpp ├── mp3.h ├── overview.cpp ├── overview.h ├── particle_engine.cpp ├── particle_engine.h ├── particlemgr.cpp ├── particlemgr.h ├── particlemsg.cpp ├── particlesys.cpp ├── particlesys.h ├── player_info.h ├── postprocess.cpp ├── postprocess.h ├── propmanager.cpp ├── propmanager.h ├── rain.cpp ├── rain.h ├── readme.txt ├── regs │ ├── reGS_enginehook.cpp │ ├── reGS_enginehook.h │ └── reGS_patterns.hpp ├── rendererdefs.cpp ├── rendererdefs.h ├── saytext.cpp ├── scoreboard.cpp ├── status_icons.cpp ├── statusbar.cpp ├── studio_util.cpp ├── studio_util.h ├── svd_render.cpp ├── svd_render.h ├── svdformat.cpp ├── svdformat.h ├── text_message.cpp ├── textureloader.cpp ├── textureloader.h ├── tf_defs.h ├── train.cpp ├── tri.cpp ├── tri.h ├── util.cpp ├── vgui_ClassMenu.cpp ├── vgui_CustomObjects.cpp ├── vgui_MOTDWindow.cpp ├── vgui_SchemeManager.cpp ├── vgui_SchemeManager.h ├── vgui_ScorePanel.cpp ├── vgui_ScorePanel.h ├── vgui_SpectatorPanel.cpp ├── vgui_SpectatorPanel.h ├── vgui_StatsMenuPanel.cpp ├── vgui_StatsMenuPanel.h ├── vgui_TeamFortressViewport.cpp ├── vgui_TeamFortressViewport.h ├── vgui_int.cpp ├── vgui_int.h ├── vgui_teammenu.cpp ├── view.cpp ├── view.h ├── voice_status.cpp ├── voice_status.h ├── watershader.cpp ├── watershader.h └── wrect.h ├── common ├── FranUtils.hpp ├── Platform.h ├── PlatformHeaders.h ├── Sequence.h ├── beamdef.h ├── cg │ ├── cg.lib │ └── cgGL.lib ├── cl_entity.h ├── com_model.h ├── con_nprint.h ├── const.h ├── crc.h ├── cvardef.h ├── demo_api.h ├── director_cmds.h ├── dlight.h ├── dll_state.h ├── entity_state.h ├── entity_types.h ├── enums.h ├── event_api.h ├── event_args.h ├── event_flags.h ├── gl │ ├── eglew.h │ ├── gl.h │ ├── glew.c │ ├── glew.h │ ├── glext.h │ ├── glu.h │ ├── glut.h │ ├── glxew.h │ └── wglew.h ├── hltv.h ├── in_buttons.h ├── interface.cpp ├── interface.h ├── ivoicetweak.h ├── mathlib.cpp ├── mathlib.h ├── net_api.h ├── netadr.h ├── nowin.h ├── parsemsg.cpp ├── parsemsg.h ├── particledef.h ├── pmtrace.h ├── port.h ├── qfont.h ├── r_efx.h ├── r_studioint.h ├── ref_params.h ├── screenfade.h ├── stb_image.h ├── studio_event.h ├── triangleapi.h ├── usercmd.h ├── weaponinfo.h ├── winsani_in.h └── winsani_out.h ├── copy-client.bat ├── copy-server.bat ├── dlls ├── AI_BaseNPC_Schedule.cpp ├── CDrillSergeant.cpp ├── COFAllyMonster.cpp ├── COFAllyMonster.h ├── COFSquadTalkMonster.cpp ├── COFSquadTalkMonster.h ├── CRecruit.cpp ├── Makefile ├── UserMessages.cpp ├── UserMessages.h ├── Wxdebug.cpp ├── activity.h ├── activitymap.h ├── aflock.cpp ├── agrunt.cpp ├── airtank.cpp ├── alias.cpp ├── animating.cpp ├── animation.cpp ├── animation.h ├── apache.cpp ├── baby_voltigore.cpp ├── barnacle.cpp ├── barney.cpp ├── basemonster.h ├── bigmomma.cpp ├── blkop_apache.cpp ├── blkop_osprey.cpp ├── bloater.cpp ├── bloodpuddle.cpp ├── blowercannon.cpp ├── bmodels.cpp ├── boneworks.cpp ├── bullsquid.cpp ├── buttons.cpp ├── cbase.cpp ├── cbase.h ├── cdll_dll.h ├── cleansuit_scientist.cpp ├── client.cpp ├── client.h ├── combat.cpp ├── controller.cpp ├── coopplay_gamerules.cpp ├── coopplay_gamerules.h ├── crossbow.cpp ├── crowbar.cpp ├── ctf │ ├── CHUDIconTrigger.cpp │ ├── CHUDIconTrigger.h │ ├── CItemAcceleratorCTF.cpp │ ├── CItemAcceleratorCTF.h │ ├── CItemBackpackCTF.cpp │ ├── CItemBackpackCTF.h │ ├── CItemCTF.cpp │ ├── CItemCTF.h │ ├── CItemLongJumpCTF.cpp │ ├── CItemLongJumpCTF.h │ ├── CItemPortableHEVCTF.cpp │ ├── CItemPortableHEVCTF.h │ ├── CItemRegenerationCTF.cpp │ ├── CItemRegenerationCTF.h │ ├── CItemSpawnCTF.cpp │ ├── CItemSpawnCTF.h │ ├── CTFDefs.h │ ├── CTFDetect.cpp │ ├── CTFDetect.h │ ├── CTFGoal.cpp │ ├── CTFGoal.h │ ├── CTFGoalBase.cpp │ ├── CTFGoalBase.h │ ├── CTFGoalFlag.cpp │ ├── CTFGoalFlag.h │ ├── CTFSpawn.cpp │ ├── CTFSpawn.h │ ├── ctfplay_gamerules.cpp │ └── ctfplay_gamerules.h ├── debugger.cpp ├── decals.h ├── defaultai.cpp ├── defaultai.h ├── doors.cpp ├── doors.h ├── effects.cpp ├── effects.h ├── egon.cpp ├── ehandle.cpp ├── enginecallback.h ├── explode.cpp ├── explode.h ├── extdll.h ├── flyingmonster.cpp ├── flyingmonster.h ├── func_break.cpp ├── func_break.h ├── func_tank.cpp ├── func_tank_of.cpp ├── game.cpp ├── game.h ├── gamerules.cpp ├── gamerules.h ├── gargantua.cpp ├── gauss.cpp ├── genericmonster.cpp ├── geneworm.cpp ├── ggrenade.cpp ├── globals.cpp ├── glock.cpp ├── gman.cpp ├── gonome.cpp ├── h_ai.cpp ├── h_battery.cpp ├── h_cine.cpp ├── h_cycler.cpp ├── h_export.cpp ├── handgrenade.cpp ├── hassassin.cpp ├── headcrab.cpp ├── healthkit.cpp ├── hfgrunt.cpp ├── hgrunt.cpp ├── hgrunt_ally.cpp ├── hgrunt_medic.cpp ├── hgrunt_torch.cpp ├── hl.def ├── hornet.cpp ├── hornet.h ├── hornetgun.cpp ├── houndeye.cpp ├── ichthyosaur.cpp ├── islave.cpp ├── item_generic.cpp ├── items.cpp ├── items.h ├── leech.cpp ├── lights.cpp ├── loader.cpp ├── locus.cpp ├── locus.h ├── male_assassin.cpp ├── maprules.cpp ├── maprules.h ├── monsterevent.h ├── monstermaker.cpp ├── monsters.cpp ├── monsters.h ├── monsterstate.cpp ├── mortar.cpp ├── movewith.cpp ├── movewith.h ├── mp5.cpp ├── mpstubb.cpp ├── multiplay_gamerules.cpp ├── nihilanth.cpp ├── nodes.cpp ├── nodes.h ├── nuclearbomb.cpp ├── observer.cpp ├── op4mortar.cpp ├── osprey.cpp ├── otis.cpp ├── pathcorner.cpp ├── penguin_grenade.cpp ├── pitdrone.cpp ├── pitworm_up.cpp ├── plane.cpp ├── plane.h ├── plats.cpp ├── player.cpp ├── player.h ├── playermonster.cpp ├── prop_physics.cpp ├── python.cpp ├── rat.cpp ├── roach.cpp ├── rope │ ├── CElectrifiedWire.cpp │ ├── CElectrifiedWire.h │ ├── CRope.cpp │ ├── CRope.h │ ├── CRopeSample.cpp │ ├── CRopeSample.h │ ├── CRopeSegment.cpp │ └── CRopeSegment.h ├── rpg.cpp ├── satchel.cpp ├── saverestore.h ├── schedule.cpp ├── schedule.h ├── scientist.cpp ├── scripted.cpp ├── scripted.h ├── scriptevent.h ├── shockroach.cpp ├── shocktrooper.cpp ├── shotgun.cpp ├── singleplay_gamerules.cpp ├── skeleton.cpp ├── skill.cpp ├── skill.h ├── sound.cpp ├── soundent.cpp ├── soundent.h ├── spectator.cpp ├── spectator.h ├── squad.h ├── squadmonster.cpp ├── squadmonster.h ├── squeakgrenade.cpp ├── stats.cpp ├── subs.cpp ├── talkmonster.cpp ├── talkmonster.h ├── teamplay_gamerules.cpp ├── teamplay_gamerules.h ├── tempmonster.cpp ├── tentacle.cpp ├── trains.h ├── triggers.cpp ├── tripmine.cpp ├── turret.cpp ├── util.cpp ├── util.h ├── vector.h ├── voltigore.cpp ├── weapons.cpp ├── weapons.h ├── weapons │ ├── CDisplacer.cpp │ ├── CDisplacer.h │ ├── CDisplacerBall.cpp │ ├── CDisplacerBall.h │ ├── CEagle.cpp │ ├── CEagle.h │ ├── CEagleLaser.cpp │ ├── CEagleLaser.h │ ├── CGrapple.cpp │ ├── CGrapple.h │ ├── CGrappleTip.cpp │ ├── CGrappleTip.h │ ├── CKnife.cpp │ ├── CKnife.h │ ├── CM249.cpp │ ├── CM249.h │ ├── CPenguin.cpp │ ├── CPenguin.h │ ├── CPipewrench.cpp │ ├── CPipewrench.h │ ├── CShockBeam.cpp │ ├── CShockBeam.h │ ├── CShockRifle.cpp │ ├── CShockRifle.h │ ├── CSniperRifle.cpp │ ├── CSniperRifle.h │ ├── CSpore.cpp │ ├── CSpore.h │ ├── CSporeLauncher.cpp │ └── CSporeLauncher.h ├── weapons_shared.cpp ├── world.cpp ├── world.h ├── wpn_shared │ └── hl_wpn_glock.cpp ├── wxdebug.h ├── xen.cpp ├── zombie.cpp ├── zombie_barney.cpp └── zombie_soldier.cpp ├── engine ├── APIProxy.h ├── anorms.h ├── cdll_int.h ├── custom.h ├── customentity.h ├── edict.h ├── eiface.h ├── progdefs.h ├── progs.h ├── shake.h └── studio.h ├── external ├── GL │ ├── eglew.h │ ├── glew.c │ ├── glew.h │ ├── glxew.h │ └── wglew.h ├── SDL2 │ ├── SDL.h │ ├── SDL_assert.h │ ├── SDL_atomic.h │ ├── SDL_audio.h │ ├── SDL_bits.h │ ├── SDL_blendmode.h │ ├── SDL_clipboard.h │ ├── SDL_config.h │ ├── SDL_config_android.h │ ├── SDL_config_iphoneos.h │ ├── SDL_config_macosx.h │ ├── SDL_config_minimal.h │ ├── SDL_config_nintendods.h │ ├── SDL_config_pandora.h │ ├── SDL_config_windows.h │ ├── SDL_config_wiz.h │ ├── SDL_copying.h │ ├── SDL_cpuinfo.h │ ├── SDL_endian.h │ ├── SDL_error.h │ ├── SDL_events.h │ ├── SDL_gamecontroller.h │ ├── SDL_gesture.h │ ├── SDL_haptic.h │ ├── SDL_hints.h │ ├── SDL_input.h │ ├── SDL_joystick.h │ ├── SDL_keyboard.h │ ├── SDL_keycode.h │ ├── SDL_loadso.h │ ├── SDL_log.h │ ├── SDL_main.h │ ├── SDL_messagebox.h │ ├── SDL_mouse.h │ ├── SDL_mutex.h │ ├── SDL_name.h │ ├── SDL_opengl.h │ ├── SDL_opengles.h │ ├── SDL_opengles2.h │ ├── SDL_pixels.h │ ├── SDL_platform.h │ ├── SDL_power.h │ ├── SDL_quit.h │ ├── SDL_rect.h │ ├── SDL_render.h │ ├── SDL_revision.h │ ├── SDL_rwops.h │ ├── SDL_scancode.h │ ├── SDL_shape.h │ ├── SDL_stdinc.h │ ├── SDL_surface.h │ ├── SDL_system.h │ ├── SDL_syswm.h │ ├── SDL_test.h │ ├── SDL_test_assert.h │ ├── SDL_test_common.h │ ├── SDL_test_compare.h │ ├── SDL_test_crc32.h │ ├── SDL_test_font.h │ ├── SDL_test_fuzzer.h │ ├── SDL_test_harness.h │ ├── SDL_test_images.h │ ├── SDL_test_log.h │ ├── SDL_test_md5.h │ ├── SDL_test_random.h │ ├── SDL_thread.h │ ├── SDL_timer.h │ ├── SDL_touch.h │ ├── SDL_types.h │ ├── SDL_version.h │ ├── SDL_video.h │ ├── begin_code.h │ ├── close_code.h │ └── merge_sdl2.sh ├── discord_sdk │ ├── include │ │ ├── discord_register.h │ │ └── discord_rpc.h │ └── src │ │ ├── CMakeLists.txt │ │ ├── backoff.h │ │ ├── connection.h │ │ ├── connection_win.cpp │ │ ├── discord_register_win.cpp │ │ ├── discord_rpc.cpp │ │ ├── dllmain.cpp │ │ ├── msg_queue.h │ │ ├── rapidjson │ │ ├── allocators.h │ │ ├── cursorstreamwrapper.h │ │ ├── document.h │ │ ├── encodedstream.h │ │ ├── encodings.h │ │ ├── error │ │ │ ├── en.h │ │ │ └── error.h │ │ ├── filereadstream.h │ │ ├── filewritestream.h │ │ ├── fwd.h │ │ ├── internal │ │ │ ├── biginteger.h │ │ │ ├── diyfp.h │ │ │ ├── dtoa.h │ │ │ ├── ieee754.h │ │ │ ├── itoa.h │ │ │ ├── meta.h │ │ │ ├── pow10.h │ │ │ ├── regex.h │ │ │ ├── stack.h │ │ │ ├── strfunc.h │ │ │ ├── strtod.h │ │ │ └── swap.h │ │ ├── istreamwrapper.h │ │ ├── memorybuffer.h │ │ ├── memorystream.h │ │ ├── msinttypes │ │ │ ├── inttypes.h │ │ │ └── stdint.h │ │ ├── ostreamwrapper.h │ │ ├── pointer.h │ │ ├── prettywriter.h │ │ ├── rapidjson.h │ │ ├── reader.h │ │ ├── schema.h │ │ ├── stream.h │ │ ├── stringbuffer.h │ │ └── writer.h │ │ ├── rpc_connection.cpp │ │ ├── rpc_connection.h │ │ ├── serialization.cpp │ │ └── serialization.h ├── imgui │ ├── .editorconfig │ ├── .gitattributes │ ├── .github │ │ ├── FUNDING.yml │ │ ├── issue_template.md │ │ ├── pull_request_template.md │ │ └── workflows │ │ │ ├── build.yml │ │ │ ├── scheduled.yml │ │ │ └── static-analysis.yml │ ├── .gitignore │ ├── LICENSE.txt │ ├── backends │ │ ├── imgui_impl_opengl2.cpp │ │ ├── imgui_impl_opengl2.h │ │ ├── imgui_impl_opengl3.cpp │ │ ├── imgui_impl_opengl3.h │ │ ├── imgui_impl_opengl3_loader.h │ │ ├── imgui_impl_sdl.cpp │ │ ├── imgui_impl_sdl.h │ │ └── vulkan │ │ │ ├── generate_spv.sh │ │ │ ├── glsl_shader.frag │ │ │ └── glsl_shader.vert │ ├── docs │ │ ├── BACKENDS.md │ │ ├── CHANGELOG.txt │ │ ├── EXAMPLES.md │ │ ├── FAQ.md │ │ ├── FONTS.md │ │ ├── README.md │ │ └── TODO.txt │ ├── imconfig.h │ ├── imgui.cpp │ ├── imgui.h │ ├── imgui_demo.cpp │ ├── imgui_draw.cpp │ ├── imgui_internal.h │ ├── imgui_tables.cpp │ ├── imgui_widgets.cpp │ ├── imstb_rectpack.h │ ├── imstb_textedit.h │ ├── imstb_truetype.h │ └── misc │ │ ├── README.txt │ │ ├── cpp │ │ ├── README.txt │ │ ├── imgui_stdlib.cpp │ │ └── imgui_stdlib.h │ │ ├── debuggers │ │ ├── README.txt │ │ ├── imgui.gdb │ │ ├── imgui.natstepfilter │ │ └── imgui.natvis │ │ ├── fonts │ │ ├── Cousine-Regular.ttf │ │ ├── DroidSans.ttf │ │ ├── Karla-Regular.ttf │ │ ├── ProggyClean.ttf │ │ ├── ProggyTiny.ttf │ │ ├── Roboto-Medium.ttf │ │ └── binary_to_compressed_c.cpp │ │ ├── freetype │ │ ├── README.md │ │ ├── imgui_freetype.cpp │ │ └── imgui_freetype.h │ │ └── single_file │ │ └── imgui_single_file.h ├── minhook │ ├── MinHook.h │ ├── buffer.c │ ├── buffer.h │ ├── hde │ │ ├── hde32.c │ │ ├── hde32.h │ │ ├── hde64.c │ │ ├── hde64.h │ │ ├── pstdint.h │ │ ├── table32.h │ │ └── table64.h │ ├── hook.c │ ├── trampoline.c │ └── trampoline.h └── sptlib │ ├── DetoursUtils.cpp │ ├── DetoursUtils.hpp │ ├── MemUtils.h │ ├── Utils.hpp │ ├── patterns.hpp │ ├── patterns_macros.hpp │ └── sptlib-stdafx.hpp ├── filecopy.bat ├── game_shared ├── GameEvent.h ├── bitvec.h ├── bot │ ├── bot.cpp │ ├── bot.h │ ├── bot_constants.h │ ├── bot_manager.cpp │ ├── bot_manager.h │ ├── bot_profile.cpp │ ├── bot_profile.h │ ├── bot_util.cpp │ ├── bot_util.h │ ├── improv.h │ ├── nav.h │ ├── nav_area.cpp │ ├── nav_area.h │ ├── nav_file.cpp │ ├── nav_node.cpp │ ├── nav_node.h │ ├── nav_path.cpp │ ├── nav_path.h │ └── simple_state_machine.h ├── perf_counter.h ├── shared_util.cpp ├── shared_util.h ├── simple_checksum.h ├── steam_util.h ├── vgui_checkbutton2.cpp ├── vgui_checkbutton2.h ├── vgui_defaultinputsignal.h ├── vgui_grid.cpp ├── vgui_grid.h ├── vgui_helpers.cpp ├── vgui_helpers.h ├── vgui_listbox.cpp ├── vgui_listbox.h ├── vgui_loadtga.cpp ├── vgui_loadtga.h ├── vgui_scrollbar2.cpp ├── vgui_scrollbar2.h ├── vgui_slider2.cpp ├── vgui_slider2.h ├── voice_banmgr.cpp ├── voice_banmgr.h ├── voice_common.h ├── voice_gamemgr.cpp ├── voice_gamemgr.h ├── voice_status.cpp ├── voice_status.h ├── voice_status_hud.cpp ├── voice_status_hud.h ├── voice_vgui_tweakdlg.cpp └── voice_vgui_tweakdlg.h ├── lib └── public │ ├── SDL2.lib │ └── game_controls.lib ├── linux ├── .gitignore ├── Makefile ├── Makefile.hl_cdll ├── Makefile.hldll ├── gendbg.sh ├── libCg.so ├── libCgGL.so ├── libSDL2-2.0.0.dylib ├── libSDL2-2.0.0.dylib.dSYM │ └── Contents │ │ ├── Info.plist │ │ └── Resources │ │ └── DWARF │ │ └── libsdl2-2.0.0.dylib ├── libSDL2-2.0.so.0 ├── libSDL2-2.0.so.0.dbg ├── libSDL2.dylib ├── libSDL2.so ├── release │ ├── vgui.dylib │ └── vgui.so └── vgui.so ├── network ├── Delta.txt └── delta.lst ├── pm_shared ├── pm_debug.cpp ├── pm_debug.h ├── pm_defs.h ├── pm_info.h ├── pm_materials.h ├── pm_math.cpp ├── pm_movevars.h ├── pm_shared.cpp ├── pm_shared.h └── pm_structs.h ├── projects ├── .gitignore ├── readme.txt └── vs2019 │ ├── bspinfo.vcxproj │ ├── bspinfo.vcxproj.filters │ ├── hl_cdll.vcxproj │ ├── hl_cdll.vcxproj.filters │ ├── hldll.vcxproj │ ├── hldll.vcxproj.filters │ ├── light.vcxproj │ ├── light.vcxproj.filters │ ├── makefont.vcxproj │ ├── makefont.vcxproj.filters │ ├── makels.vcxproj │ ├── makels.vcxproj.filters │ ├── mdlviewer.vcxproj │ ├── mdlviewer.vcxproj.filters │ ├── mkmovie.vcxproj │ ├── mkmovie.vcxproj.filters │ ├── procinfo.vcxproj │ ├── procinfo.vcxproj.filters │ ├── projects.sln │ ├── qbsp2.vcxproj │ ├── qbsp2.vcxproj.filters │ ├── qcsg.vcxproj │ ├── qcsg.vcxproj.filters │ ├── qlumpy.vcxproj │ ├── qlumpy.vcxproj.filters │ ├── qrad.vcxproj │ ├── qrad.vcxproj.filters │ ├── readme.txt │ ├── serverctrl.vcxproj │ ├── serverctrl.vcxproj.filters │ ├── smdlexp.vcxproj │ ├── smdlexp.vcxproj.filters │ ├── sprgen.vcxproj │ ├── sprgen.vcxproj.filters │ ├── steam_appid.txt │ ├── studiomdl.vcxproj │ ├── studiomdl.vcxproj.filters │ ├── utils.sln │ ├── vis.vcxproj │ ├── vis.vcxproj.filters │ ├── xwad.vcxproj │ └── xwad.vcxproj.filters ├── public ├── FileSystem.h ├── archtypes.h ├── cl_dll │ └── IGameClientExports.h ├── interface.cpp ├── interface.h ├── keydefs.h ├── particleman.h ├── pman_particlemem.h ├── pman_triangleffect.h └── steam │ └── steamtypes.h ├── spirit.fgd └── utils ├── bspinfo ├── bspinfo.c ├── bspinfo.dsp └── bspinfo.dsw ├── common ├── bspfile.c ├── bspfile.h ├── bsplib.c ├── bsplib.h ├── cmdlib.c ├── cmdlib.h ├── l3dslib.c ├── l3dslib.h ├── lbmlib.c ├── lbmlib.h ├── mathlib.c ├── mathlib.h ├── meter.c ├── meter.h ├── movie.h ├── polylib.c ├── polylib.h ├── scriplib.c ├── scriplib.h ├── threads.c ├── threads.h ├── trilib.c ├── trilib.h ├── wadlib.c └── wadlib.h ├── light ├── light.c ├── light.dsp ├── light.h ├── ltface.c ├── new │ ├── light.c │ ├── light.h │ ├── ltface.c │ └── trace.c └── trace.c ├── makefont ├── makefont.cpp ├── makefont.dsp └── makefont.dsw ├── makels ├── makels.cpp ├── makels.dsp ├── makels.dsw └── makels.mak ├── mdlviewer ├── mdlviewer.cpp ├── mdlviewer.dsp ├── mdlviewer.dsw ├── mdlviewer.h ├── studio_render.cpp └── studio_utils.cpp ├── mkmovie ├── mkmovie.c └── mkmovie.dsp ├── procinfo ├── lib │ └── win32_vc6 │ │ └── procinfo.lib ├── procinfo.cpp ├── procinfo.dsp └── procinfo.h ├── qbsp2 ├── bsp5.h ├── cull.c ├── gldraw.c ├── makefile ├── merge.c ├── nodraw.c ├── outside.c ├── portals.c ├── qbsp.c ├── qbsp2.dsp ├── qbsp2.dsw ├── solidbsp.c ├── surfaces.c ├── tjunc.c └── writebsp.c ├── qcsg ├── brush.c ├── csg.h ├── gldraw.c ├── hullfile.c ├── hulls.txt ├── map.c ├── qcsg.c ├── qcsg.dsp ├── qcsg.dsw ├── source.p0 ├── source.p1 ├── source.p2 └── textures.c ├── qlumpy ├── qlumpy.c ├── qlumpy.doc ├── qlumpy.dsp ├── qlumpy.dsw ├── qlumpy.h └── quakegrb.c ├── qrad ├── lightmap.c ├── qrad.c ├── qrad.dsp ├── qrad.dsw ├── qrad.h ├── qrad.txt ├── trace.c └── vismat.c ├── serverctrl ├── ServerCtrl.cpp ├── ServerCtrl.h ├── ServerCtrl.rc ├── ServerCtrlDlg.cpp ├── ServerCtrlDlg.h ├── StdAfx.cpp ├── StdAfx.h ├── res │ ├── serverctrl.ico │ └── serverctrl.rc2 ├── resource.h └── serverctrl.dsp ├── smdlexp ├── smdlexp.cpp ├── smdlexp.def ├── smdlexp.dsp ├── smdlexp.dsw ├── smdlexp.rc ├── smedefs.h └── smexprc.h ├── sprgen ├── s_bubble.spr ├── s_explod.spr ├── s_light.spr ├── sprgen.c ├── sprgen.dsp ├── sprgen.dsw └── spritegn.h ├── studiomdl ├── bmpread.c ├── studiomdl.c ├── studiomdl.dsp ├── studiomdl.dsw ├── studiomdl.h ├── tristrip.c └── write.c ├── vgui ├── include │ ├── VGUI.h │ ├── VGUI_ActionSignal.h │ ├── VGUI_App.h │ ├── VGUI_Bitmap.h │ ├── VGUI_BitmapTGA.h │ ├── VGUI_Border.h │ ├── VGUI_BorderLayout.h │ ├── VGUI_BorderPair.h │ ├── VGUI_BuildGroup.h │ ├── VGUI_Button.h │ ├── VGUI_ButtonController.h │ ├── VGUI_ButtonGroup.h │ ├── VGUI_ChangeSignal.h │ ├── VGUI_CheckButton.h │ ├── VGUI_Color.h │ ├── VGUI_ComboKey.h │ ├── VGUI_ConfigWizard.h │ ├── VGUI_Cursor.h │ ├── VGUI_Dar.h │ ├── VGUI_DataInputStream.h │ ├── VGUI_Desktop.h │ ├── VGUI_DesktopIcon.h │ ├── VGUI_EditPanel.h │ ├── VGUI_EtchedBorder.h │ ├── VGUI_FileInputStream.h │ ├── VGUI_FlowLayout.h │ ├── VGUI_FocusChangeSignal.h │ ├── VGUI_FocusNavGroup.h │ ├── VGUI_Font.h │ ├── VGUI_Frame.h │ ├── VGUI_FrameSignal.h │ ├── VGUI_GridLayout.h │ ├── VGUI_HeaderPanel.h │ ├── VGUI_Image.h │ ├── VGUI_ImagePanel.h │ ├── VGUI_InputSignal.h │ ├── VGUI_InputStream.h │ ├── VGUI_IntChangeSignal.h │ ├── VGUI_IntLabel.h │ ├── VGUI_KeyCode.h │ ├── VGUI_Label.h │ ├── VGUI_Layout.h │ ├── VGUI_LayoutInfo.h │ ├── VGUI_LineBorder.h │ ├── VGUI_ListPanel.h │ ├── VGUI_LoweredBorder.h │ ├── VGUI_Menu.h │ ├── VGUI_MenuItem.h │ ├── VGUI_MenuSeparator.h │ ├── VGUI_MessageBox.h │ ├── VGUI_MiniApp.h │ ├── VGUI_MouseCode.h │ ├── VGUI_Panel.h │ ├── VGUI_Point.h │ ├── VGUI_PopupMenu.h │ ├── VGUI_ProgressBar.h │ ├── VGUI_RadioButton.h │ ├── VGUI_RaisedBorder.h │ ├── VGUI_RepaintSignal.h │ ├── VGUI_Scheme.h │ ├── VGUI_ScrollBar.h │ ├── VGUI_ScrollPanel.h │ ├── VGUI_Slider.h │ ├── VGUI_StackLayout.h │ ├── VGUI_String.h │ ├── VGUI_Surface.h │ ├── VGUI_SurfaceBase.h │ ├── VGUI_SurfaceGL.h │ ├── VGUI_TabPanel.h │ ├── VGUI_TablePanel.h │ ├── VGUI_TaskBar.h │ ├── VGUI_TextEntry.h │ ├── VGUI_TextGrid.h │ ├── VGUI_TextImage.h │ ├── VGUI_TextPanel.h │ ├── VGUI_TickSignal.h │ ├── VGUI_ToggleButton.h │ ├── VGUI_TreeFolder.h │ └── VGUI_WizardPanel.h └── lib │ └── win32_vc6 │ └── vgui.lib ├── visx2 ├── flow.c ├── soundpvs.c ├── vis.c ├── vis.dsp ├── vis.dsw 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