├── Chapter1 ├── GettingStarted │ ├── GettingStarted.sln │ └── GettingStarted │ │ ├── GettingStarted.vcxproj │ │ ├── GettingStarted.vcxproj.filters │ │ └── main.cpp ├── ImageLoader │ ├── ImageLoader.sln │ └── ImageLoader │ │ ├── GLSLShader.cpp │ │ ├── GLSLShader.h │ │ ├── ImageLoader.vcxproj │ │ ├── ImageLoader.vcxproj.filters │ │ ├── main.cpp │ │ ├── media │ │ └── Lenna.png │ │ └── shaders │ │ ├── shader.frag │ │ └── shader.vert ├── RippleDeformer │ ├── RippleDeformer.sln │ └── RippleDeformer │ │ ├── GLSLShader.cpp │ │ ├── GLSLShader.h │ │ ├── RippleDeformer.vcxproj │ │ ├── RippleDeformer.vcxproj.filters │ │ ├── main.cpp │ │ └── shaders │ │ ├── shader.frag │ │ └── shader.vert ├── SimpleTriangle │ ├── SimpleTriangle.sln │ └── SimpleTriangle │ │ ├── GLSLShader.cpp │ │ ├── GLSLShader.h │ │ ├── SimpleTriangle.vcxproj │ │ ├── SimpleTriangle.vcxproj.filters │ │ ├── main.cpp │ │ └── shaders │ │ ├── shader.frag │ │ └── shader.vert ├── SubdivisionGeometryShader │ ├── SubdivisionGeometryShader.sln │ └── SubdivisionGeometryShader │ │ ├── GLSLShader.cpp │ │ ├── GLSLShader.h │ │ ├── SubdivisionGeometryShader.vcxproj │ │ ├── SubdivisionGeometryShader.vcxproj.filters │ │ ├── main.cpp │ │ └── shaders │ │ ├── shader.frag │ │ ├── shader.geom │ │ └── shader.vert └── SubdivisionGeometryShader_Instanced │ ├── SubdivisionGeometryShader_Instanced.sln │ └── SubdivisionGeometryShader_Instanced │ ├── GLSLShader.cpp │ ├── GLSLShader.h │ ├── SubdivisionGeometryShader_Instanced.vcxproj │ ├── SubdivisionGeometryShader_Instanced.vcxproj.filters │ ├── main.cpp │ └── shaders │ ├── shader.frag │ ├── shader.geom │ └── shader.vert ├── Chapter2 ├── FreeCamera │ ├── FreeCamera.sln │ └── FreeCamera │ │ ├── AbstractCamera.cpp │ │ ├── AbstractCamera.h │ │ ├── FreeCamera.cpp │ │ ├── FreeCamera.h │ │ ├── FreeCamera.vcxproj │ │ ├── FreeCamera.vcxproj.filters │ │ ├── GLSLShader.cpp │ │ ├── GLSLShader.h │ │ ├── main.cpp │ │ └── shaders │ │ ├── checker_shader.frag │ │ ├── checker_shader.vert │ │ ├── shader.frag │ │ └── shader.vert ├── Picking_ColorBuffer │ ├── Picking_ColorBuffer.sln │ └── Picking_ColorBuffer │ │ ├── Picking_ColorBuffer.vcxproj │ │ ├── Picking_ColorBuffer.vcxproj.filters │ │ ├── main.cpp │ │ └── shaders │ │ ├── cube_shader.frag │ │ ├── cube_shader.vert │ │ ├── shader.frag │ │ └── shader.vert ├── Picking_DepthBuffer │ ├── Picking_DepthBuffer.sln │ └── Picking_DepthBuffer │ │ ├── Picking_DepthBuffer.vcxproj │ │ ├── Picking_DepthBuffer.vcxproj.filters │ │ ├── main.cpp │ │ └── shaders │ │ ├── cube_shader.frag │ │ ├── cube_shader.vert │ │ ├── shader.frag │ │ └── shader.vert ├── Picking_SceneIntersection │ ├── Picking_SceneIntersection.sln │ └── Picking_SceneIntersection │ │ ├── Picking_SceneIntersection.vcxproj │ │ ├── Picking_SceneIntersection.vcxproj.filters │ │ ├── main.cpp │ │ └── shaders │ │ ├── cube_shader.frag │ │ ├── cube_shader.vert │ │ ├── shader.frag │ │ └── shader.vert ├── SimpleCamera │ ├── SimpleCamera.sln │ └── SimpleCamera │ │ ├── AbstractCamera.cpp │ │ ├── AbstractCamera.h │ │ ├── FreeCamera.cpp │ │ ├── FreeCamera.h │ │ ├── GLSLShader.cpp │ │ ├── GLSLShader.h │ │ ├── Grid.cpp │ │ ├── Grid.h │ │ ├── RenderableObject.cpp │ │ ├── RenderableObject.h │ │ ├── SimpleCamera.vcxproj │ │ ├── SimpleCamera.vcxproj.filters │ │ ├── TargetCamera.cpp │ │ ├── TargetCamera.h │ │ ├── main.cpp │ │ └── shaders │ │ ├── shader.frag │ │ └── shader.vert ├── TargetCamera │ ├── TargetCamera.sln │ └── TargetCamera │ │ ├── TargetCamera.vcxproj │ │ ├── TargetCamera.vcxproj.filters │ │ ├── main.cpp │ │ └── shaders │ │ ├── checker_shader.frag │ │ └── checker_shader.vert ├── ViewFrustumCulling │ ├── ViewFrustumCulling.sln │ └── ViewFrustumCulling │ │ ├── AbstractCamera.cpp │ │ ├── AbstractCamera.h │ │ ├── FreeCamera.cpp │ │ ├── FreeCamera.h │ │ ├── GLSLShader.cpp │ │ ├── GLSLShader.h │ │ ├── Plane.cpp │ │ ├── Plane.h │ │ ├── ViewFrustumCulling.vcxproj │ │ ├── ViewFrustumCulling.vcxproj.filters │ │ ├── main.cpp │ │ └── shaders │ │ ├── points.frag │ │ ├── points.geom │ │ ├── points.vert │ │ ├── shader.frag │ │ └── shader.vert └── src │ ├── AbstractCamera.cpp │ ├── AbstractCamera.h │ ├── FreeCamera.cpp │ ├── FreeCamera.h │ ├── GLSLShader.cpp │ ├── GLSLShader.h │ ├── Grid.cpp │ ├── Grid.h │ ├── Plane.cpp │ ├── Plane.h │ ├── RenderableObject.cpp │ ├── RenderableObject.h │ ├── TargetCamera.cpp │ ├── TargetCamera.h │ ├── TexturedPlane.cpp │ ├── TexturedPlane.h │ ├── UnitCube.cpp │ └── UnitCube.h ├── Chapter3 ├── Convolution │ ├── Convolution.sln │ └── Convolution │ │ ├── Convolution.vcxproj │ │ ├── Convolution.vcxproj.filters │ │ ├── GLSLShader.cpp │ │ ├── GLSLShader.h │ │ ├── main.cpp │ │ ├── media │ │ └── Lenna.png │ │ └── shaders │ │ ├── shader.frag │ │ ├── shader.vert │ │ └── shader_convolution.frag ├── DynamicCubemap │ ├── DynamicCubemap.sln │ ├── DynamicCubemap.vcxproj │ ├── DynamicCubemap.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── cube_shader.frag │ │ ├── cube_shader.vert │ │ ├── cubemap.frag │ │ ├── cubemap.vert │ │ ├── shader.frag │ │ └── shader.vert ├── Glow │ ├── Glow.sln │ ├── Glow.vcxproj │ ├── Glow.vcxproj.filters │ ├── OneNote Table Of Contents.onetoc2 │ ├── main.cpp │ └── shaders │ │ ├── cube_shader.frag │ │ ├── cube_shader.vert │ │ ├── full_screen_shader.frag │ │ ├── full_screen_shader.vert │ │ ├── particle.frag │ │ ├── particle.vert │ │ ├── shader.frag │ │ └── shader.vert ├── MirrorUsingFBO │ ├── MirrorUsingFBO.sln │ ├── MirrorUsingFBO │ │ ├── GLSLShader.cpp │ │ ├── GLSLShader.h │ │ ├── Grid.cpp │ │ ├── Grid.h │ │ ├── MirrorUsingFBO.vcxproj │ │ ├── MirrorUsingFBO.vcxproj.filters │ │ ├── Quad.cpp │ │ ├── Quad.h │ │ ├── RenderableObject.cpp │ │ ├── RenderableObject.h │ │ ├── ScreenSizeQuad.cpp │ │ ├── ScreenSizeQuad.h │ │ ├── UnitColorCube.cpp │ │ ├── UnitColorCube.h │ │ ├── main.cpp │ │ └── shaders │ │ │ ├── cube_shader.frag │ │ │ ├── cube_shader.vert │ │ │ ├── quad_shader.frag │ │ │ ├── quad_shader.vert │ │ │ ├── shader.frag │ │ │ └── shader.vert │ └── OneNote Table Of Contents.onetoc2 ├── Skybox │ ├── OneNote Table Of Contents.onetoc2 │ ├── Skybox.sln │ ├── Skybox.vcxproj │ ├── Skybox.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── skybox.frag │ │ └── skybox.vert ├── SkyboxWater │ ├── SkyboxWater.sln │ ├── SkyboxWater.vcxproj │ ├── SkyboxWater.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── skybox.frag │ │ ├── skybox.vert │ │ ├── water.frag │ │ └── water.vert ├── TwirlFilter │ ├── OneNote Table Of Contents.onetoc2 │ ├── TwirlFilter.sln │ └── TwirlFilter │ │ ├── GLSLShader.cpp │ │ ├── GLSLShader.h │ │ ├── TwirlFilter.vcxproj │ │ ├── TwirlFilter.vcxproj.filters │ │ ├── main.cpp │ │ ├── media │ │ └── Lenna.png │ │ └── shaders │ │ ├── shader.frag │ │ └── shader.vert ├── media │ ├── OneNote Table Of Contents.onetoc2 │ └── skybox │ │ └── ocean │ │ ├── negx.png │ │ ├── negy.png │ │ ├── negz.png │ │ ├── posx.png │ │ ├── posy.png │ │ └── posz.png └── src │ ├── AbstractCamera.cpp │ ├── AbstractCamera.h │ ├── FreeCamera.cpp │ ├── FreeCamera.h │ ├── GLSLShader.cpp │ ├── GLSLShader.h │ ├── Grid.cpp │ ├── Grid.h │ ├── OneNote Table Of Contents.onetoc2 │ ├── Plane.cpp │ ├── Plane.h │ ├── Quad.cpp │ ├── Quad.h │ ├── RenderableObject.cpp │ ├── RenderableObject.h │ ├── Skybox.cpp │ ├── Skybox.h │ ├── UnitColorCube.cpp │ ├── UnitColorCube.h │ ├── UnitCube.cpp │ ├── UnitCube.h │ ├── WaterSurface.cpp │ └── WaterSurface.h ├── Chapter4 ├── DirectionalLight │ ├── DirectionalLight.sln │ ├── DirectionalLight.vcxproj │ ├── DirectionalLight.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── DirectionalLight.frag │ │ ├── DirectionalLight.vert │ │ ├── shader.frag │ │ └── shader.vert ├── PerFragmentLighting │ ├── PerFragmentLighting.sln │ ├── PerFragmentLighting.vcxproj.filters │ ├── PerFragmentLighting.vcxproj.vcxproj │ ├── main.cpp │ └── shaders │ │ ├── perFragmentLighting.frag │ │ ├── perFragmentLighting.vert │ │ ├── shader.frag │ │ └── shader.vert ├── PerVertexLighting │ ├── PerVertexLighting.sln │ ├── PerVertexLighting.vcxproj │ ├── PerVertexLighting.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── perVertexLighting.frag │ │ ├── perVertexLighting.vert │ │ ├── shader.frag │ │ └── shader.vert ├── PointLight │ ├── PointLight.sln │ ├── PointLight.vcxproj │ ├── PointLight.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── PointLight.frag │ │ ├── PointLight.vert │ │ ├── shader.frag │ │ └── shader.vert ├── ShadowMapping │ ├── ShadowMapping.sln │ ├── ShadowMapping.vcxproj │ ├── ShadowMapping.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── PointLightShadowMapped.frag │ │ ├── PointLightShadowMapped.vert │ │ ├── shader.frag │ │ └── shader.vert ├── ShadowMappingPCF │ ├── ShadowMappingPCF.sln │ ├── ShadowMappingPCF.vcxproj │ ├── ShadowMappingPCF.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── PointLightShadowMapped_PCF.frag │ │ ├── PointLightShadowMapped_PCF.vert │ │ ├── shader.frag │ │ └── shader.vert ├── SpotLight │ ├── SpotLight.sln │ ├── SpotLight.vcxproj │ ├── SpotLight.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── SpotLight.frag │ │ ├── SpotLight.vert │ │ ├── shader.frag │ │ └── shader.vert ├── VarianceShadowMapping │ ├── VarianceShadowMapping.sln │ ├── VarianceShadowMapping.vcxproj │ ├── VarianceShadowMapping.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── GaussH.frag │ │ ├── GaussV.frag │ │ ├── Passthrough.frag │ │ ├── Passthrough.vert │ │ ├── VarianceShadowMapping.frag │ │ ├── VarianceShadowMapping.vert │ │ ├── firstStep.frag │ │ ├── firstStep.vert │ │ ├── shader.frag │ │ └── shader.vert └── src │ ├── GLSLShader.cpp │ ├── GLSLShader.h │ ├── Grid.cpp │ ├── Grid.h │ ├── Quad.cpp │ ├── Quad.h │ ├── RenderableObject.cpp │ ├── RenderableObject.h │ ├── UnitColorCube.cpp │ ├── UnitColorCube.h │ ├── UnitCube.cpp │ └── UnitCube.h ├── Chapter5 ├── 3dsViewer │ ├── 3ds.cpp │ ├── 3ds.h │ ├── 3dsViewer.sln │ ├── 3dsViewer.vcxproj │ ├── 3dsViewer.vcxproj.filters │ ├── MeshLoader.cpp │ ├── MeshLoader.h │ ├── freeglut.props │ ├── main.cpp │ └── shaders │ │ ├── flat.frag │ │ ├── flat.vert │ │ ├── shader.frag │ │ └── shader.vert ├── EZMeshViewer │ ├── 3rdParty │ │ └── pugi_xml │ │ │ ├── pugiconfig.hpp │ │ │ ├── pugixml.cpp │ │ │ └── pugixml.hpp │ ├── EZMeshViewer.sln │ ├── EZMeshViewer.vcxproj │ ├── EZMeshViewer.vcxproj.filters │ ├── Ezm.cpp │ ├── Ezm.h │ ├── MeshImport.cpp │ ├── MeshImport.h │ ├── MeshImportEzm_x86.dll │ ├── MeshImport_x86.dll │ ├── main.cpp │ └── shaders │ │ ├── flat.frag │ │ ├── flat.vert │ │ ├── shader.frag │ │ └── shader.vert ├── ObjViewer │ ├── Obj.cpp │ ├── Obj.h │ ├── ObjViewer.sln │ ├── ObjViewer.vcxproj │ ├── ObjViewer.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── flat.frag │ │ ├── flat.vert │ │ ├── shader.frag │ │ └── shader.vert ├── SimpleParticles │ ├── SimpleParticles.sln │ ├── SimpleParticles.vcxproj │ ├── SimpleParticles.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── shader.frag │ │ ├── shader.vert │ │ └── textured.frag ├── TerrainGeometryShader │ ├── TerrainGeometryShader.sln │ └── TerrainGeometryShader │ │ ├── GLSLShader.cpp │ │ ├── GLSLShader.h │ │ ├── TerrainGeometryShader.vcxproj │ │ ├── TerrainGeometryShader.vcxproj.filters │ │ ├── main.cpp │ │ ├── media │ │ └── heightmap512x512.png │ │ └── shaders │ │ ├── shader.frag │ │ ├── shader.geom │ │ └── shader.vert ├── TerrainLoading │ ├── TerrainLoading.sln │ └── TerrainLoading │ │ ├── GLSLShader.cpp │ │ ├── GLSLShader.h │ │ ├── TerrainLoading.vcxproj │ │ ├── TerrainLoading.vcxproj.filters │ │ ├── main.cpp │ │ ├── media │ │ └── heightmap512x512.png │ │ └── shaders │ │ ├── shader.frag │ │ └── shader.vert ├── media │ ├── A.png │ ├── B.png │ ├── C.png │ ├── D.png │ ├── E.png │ ├── F.png │ ├── Microsoft_Permissive_License.rtf │ ├── POLYSHIP.jpg │ ├── ball.3DS │ ├── block.3DS │ ├── blocks.3DS │ ├── blocks.mtl │ ├── blocks.obj │ ├── dudeMesh.ezm │ ├── head.jpg │ ├── heightmap512x512.png │ ├── jacket.jpg │ ├── pants.jpg │ ├── particle.dds │ ├── spaceship.3DS │ └── upBodyC.jpg └── src │ ├── GLSLShader.cpp │ └── GLSLShader.h ├── Chapter6 ├── DualDepthPeeling │ ├── DualDepthPeeling.sln │ ├── DualDepthPeeling.vcxproj │ ├── DualDepthPeeling.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── blend.frag │ │ ├── blend.vert │ │ ├── cube_shader.frag │ │ ├── cube_shader.vert │ │ ├── dual_init.frag │ │ ├── dual_peel.frag │ │ ├── dual_peel.vert │ │ ├── final.frag │ │ ├── shader.frag │ │ └── shader.vert ├── FrontToBackPeeling │ ├── FrontToBackPeeling.sln │ ├── FrontToBackPeeling.vcxproj │ ├── FrontToBackPeeling.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── blend.frag │ │ ├── blend.vert │ │ ├── cube_shader.frag │ │ ├── cube_shader.vert │ │ ├── final.frag │ │ ├── front_peel.frag │ │ ├── front_peel.vert │ │ ├── shader.frag │ │ └── shader.vert ├── GPUPathtracing │ ├── GPUPathtracing.sln │ ├── GPUPathtracing.vcxproj │ ├── GPUPathtracing.vcxproj.filters │ ├── Obj.cpp │ ├── Obj.h │ ├── main.cpp │ └── shaders │ │ ├── flat.frag │ │ ├── flat.vert │ │ ├── pathtracer.frag │ │ ├── pathtracer.vert │ │ ├── shader.frag │ │ └── shader.vert ├── GPURaytracing │ ├── GPURaytracing.sln │ ├── GPURaytracing.vcxproj │ ├── GPURaytracing.vcxproj.filters │ ├── Obj.cpp │ ├── Obj.h │ ├── main.cpp │ └── shaders │ │ ├── flat.frag │ │ ├── flat.vert │ │ ├── raytracer.frag │ │ ├── raytracer.vert │ │ ├── shader.frag │ │ └── shader.vert ├── SSAO │ ├── Obj.cpp │ ├── Obj.h │ ├── SSAO.sln │ ├── SSAO.vcxproj │ ├── SSAO.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── GaussH.frag │ │ ├── GaussV.frag │ │ ├── Passthrough.vert │ │ ├── SSAO_FirstStep.frag │ │ ├── SSAO_FirstStep.vert │ │ ├── SSAO_SecondStep.frag │ │ ├── final.frag │ │ ├── flat.frag │ │ ├── flat.vert │ │ ├── shader.frag │ │ └── shader.vert ├── SphericalHarmonics │ ├── Obj.cpp │ ├── Obj.h │ ├── SphericalHarmonics.sln │ ├── SphericalHarmonics.vcxproj │ ├── SphericalHarmonics.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── flat.frag │ │ ├── flat.vert │ │ ├── sh_shader.frag │ │ ├── sh_shader.vert │ │ └── shader.vert ├── media │ ├── A.png │ ├── B.png │ ├── C.png │ ├── D.png │ ├── E.png │ ├── F.png │ ├── blocks.mtl │ └── blocks.obj └── src │ ├── GLSLShader.cpp │ ├── GLSLShader.h │ ├── Grid.cpp │ ├── Grid.h │ ├── RenderableObject.cpp │ └── RenderableObject.h ├── Chapter7 ├── 3DTextureSlicing │ ├── 3DTextureSlicing.sln │ ├── 3DTextureSlicing.vcxproj │ ├── 3DTextureSlicing.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── shader.frag │ │ ├── shader.vert │ │ ├── textureSlicer.frag │ │ └── textureSlicer.vert ├── 3DTextureSlicingClassification │ ├── 3DTextureSlicingClassification.sln │ ├── 3DTextureSlicingClassification.vcxproj │ ├── 3DTextureSlicingClassification.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── shader.frag │ │ ├── shader.vert │ │ ├── textureSlicer.frag │ │ └── textureSlicer.vert ├── GPURaycasting │ ├── GPURaycasting.sln │ ├── GPURaycasting.vcxproj │ ├── GPURaycasting.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── raycaster.frag │ │ ├── raycaster.vert │ │ ├── shader.frag │ │ └── shader.vert ├── GPURaycastingIsosurface │ ├── GPURaycastingIsosurface.sln │ ├── GPURaycastingIsosurface.vcxproj │ ├── GPURaycastingIsosurface.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── raycaster.frag │ │ ├── raycaster.vert │ │ ├── shader.frag │ │ └── shader.vert ├── HalfAngleSlicing │ ├── HalfAngleSlicing.sln │ ├── HalfAngleSlicing.vcxproj │ ├── HalfAngleSlicing.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── quad_shader.frag │ │ ├── quad_shader.vert │ │ ├── shader.frag │ │ ├── shader.vert │ │ ├── slicerShadow.frag │ │ ├── slicerShadow.vert │ │ ├── textureSlicer.frag │ │ └── textureSlicer.vert ├── MarchingTetrahedra │ ├── MarchingTetrahedra.sln │ ├── MarchingTetrahedra.vcxproj │ ├── MarchingTetrahedra.vcxproj.filters │ ├── Tables.h │ ├── TetrahedraMarcher.cpp │ ├── TetrahedraMarcher.h │ ├── main.cpp │ └── shaders │ │ ├── marcher.frag │ │ ├── marcher.vert │ │ ├── shader.frag │ │ └── shader.vert ├── Splatting │ ├── Splatting.sln │ ├── Splatting.vcxproj │ ├── Splatting.vcxproj.filters │ ├── Tables.h │ ├── VolumeSplatter.cpp │ ├── VolumeSplatter.h │ ├── main.cpp │ └── shaders │ │ ├── GaussH.frag │ │ ├── GaussV.frag │ │ ├── Passthrough.vert │ │ ├── quad_shader.frag │ │ ├── quad_shader.vert │ │ ├── splatShader.frag │ │ └── splatShader.vert ├── media │ ├── Engine256.raw │ └── Readme.txt └── src │ ├── GLSLShader.cpp │ ├── GLSLShader.h │ ├── Grid.cpp │ ├── Grid.h │ ├── RenderableObject.cpp │ └── RenderableObject.h ├── Chapter8 ├── DualQuaternionSkinning │ ├── 3rdParty │ │ └── pugi_xml │ │ │ ├── pugiconfig.hpp │ │ │ ├── pugixml.cpp │ │ │ └── pugixml.hpp │ ├── DualQuaternionSkinning.sln │ ├── DualQuaternionSkinning.vcxproj │ ├── DualQuaternionSkinning.vcxproj.filters │ ├── Ezm.cpp │ ├── Ezm.h │ ├── MeshImport.cpp │ ├── MeshImport.h │ ├── MeshImportEzm_x86.dll │ ├── MeshImport_x86.dll │ ├── main.cpp │ └── shaders │ │ ├── flat.frag │ │ ├── flat.vert │ │ ├── shader.frag │ │ └── shader.vert ├── MatrixPaletteSkinning │ ├── 3rdParty │ │ └── pugi_xml │ │ │ ├── pugiconfig.hpp │ │ │ ├── pugixml.cpp │ │ │ └── pugixml.hpp │ ├── Ezm.cpp │ ├── Ezm.h │ ├── MatrixPaletteSkinning.sln │ ├── MatrixPaletteSkinning.vcxproj │ ├── MatrixPaletteSkinning.vcxproj.filters │ ├── MeshImport.cpp │ ├── MeshImport.h │ ├── MeshImportEzm_x86.dll │ ├── MeshImport_x86.dll │ ├── main.cpp │ └── shaders │ │ ├── flat.frag │ │ ├── flat.vert │ │ ├── shader.frag │ │ └── shader.vert ├── TransformFeedbackCloth │ ├── TransformFeedbackCloth.sln │ ├── TransformFeedbackCloth.vcxproj │ ├── TransformFeedbackCloth.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── Basic.fp │ │ ├── Basic.frag │ │ ├── Basic.vert │ │ ├── Basic.vp │ │ ├── Passthrough.fp │ │ ├── Passthrough.frag │ │ ├── Passthrough.vert │ │ ├── Passthrough.vp │ │ ├── Spring.vert │ │ └── Spring.vp ├── TransformFeedbackClothCollision │ ├── TransformFeedbackClothCollision.sln │ ├── TransformFeedbackClothCollision.vcxproj │ ├── TransformFeedbackClothCollision.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── Basic.fp │ │ ├── Basic.frag │ │ ├── Basic.vert │ │ ├── Basic.vp │ │ ├── Passthrough.fp │ │ ├── Passthrough.frag │ │ ├── Passthrough.vert │ │ ├── Passthrough.vp │ │ ├── Spring.vert │ │ └── Spring.vp ├── TransformFeedbackParticles │ ├── TransformFeedbackParticles.sln │ ├── TransformFeedbackParticles.vcxproj │ ├── TransformFeedbackParticles.vcxproj.filters │ ├── main.cpp │ └── shaders │ │ ├── Particle.vert │ │ ├── Particle.vp │ │ ├── Passthrough.fp │ │ ├── Passthrough.frag │ │ ├── Passthrough.vert │ │ ├── Passthrough.vp │ │ ├── Render.fp │ │ ├── Render.frag │ │ ├── Render.vert │ │ └── Render.vp ├── media │ ├── BODY03_color.dds │ ├── HEAD03_color.dds │ ├── LEG03_color.dds │ ├── License.txt │ ├── Microsoft_Permissive_License.rtf │ ├── dude.ezm │ ├── dwarf.txt │ ├── dwarf_anim.ezm │ ├── head.jpg │ ├── jacket.jpg │ ├── pants.jpg │ └── upBodyC.jpg └── src │ ├── GLSLShader.cpp │ └── GLSLShader.h ├── OpenGL Development Cookbook.sln ├── README.md ├── external_libs.props ├── externals ├── Simple OpenGL Image Library │ ├── field_128_cube.dds │ ├── img_cheryl.jpg │ ├── img_test.bmp │ ├── img_test.dds │ ├── img_test.png │ ├── img_test.tga │ ├── img_test_indexed.tga │ ├── projects │ │ ├── VC10 │ │ │ ├── SOIL.sln │ │ │ ├── SOIL.vcproj │ │ │ ├── SOIL.vcxproj │ │ │ └── SOIL.vcxproj.filters │ │ ├── VC6 │ │ │ ├── SOIL.dsp │ │ │ └── SOIL.dsw │ │ ├── VC7.1 │ │ │ ├── SOIL.sln │ │ │ └── SOIL.vcproj │ │ ├── VC8 │ │ │ ├── SOIL.sln │ │ │ └── SOIL.vcproj │ │ ├── VC9 │ │ │ ├── SOIL.sln │ │ │ └── SOIL.vcproj │ │ ├── codeblocks │ │ │ └── SOIL.cbp │ │ └── makefile │ │ │ ├── alternate Makefile.txt │ │ │ └── makefile │ ├── soil.html │ ├── src │ │ ├── SOIL.c │ │ ├── SOIL.h │ │ ├── image_DXT.c │ │ ├── image_DXT.h │ │ ├── image_helper.c │ │ ├── image_helper.h │ │ ├── original │ │ │ ├── stb_image-1.09.c │ │ │ └── stb_image-1.16.c │ │ ├── stb_image_aug.c │ │ ├── stb_image_aug.h │ │ ├── stbi_DDS_aug.h │ │ ├── stbi_DDS_aug_c.h │ │ └── test_SOIL.cpp │ ├── support │ │ └── FreeBasic │ │ │ └── SOIL.bi │ └── test_rect.png ├── freeglut-2.8.1 │ ├── AUTHORS │ ├── COPYING │ ├── ChangeLog │ ├── FrequentlyAskedQuestions │ ├── INSTALL │ ├── LISEZMOI.cygwin_mingw │ ├── LISEZ_MOI │ ├── Makefile.am │ ├── Makefile.in │ ├── Makefile.wat │ ├── NEWS │ ├── README │ ├── README.cygwin_mingw │ ├── README.mac │ ├── README.win32 │ ├── TODO │ ├── VisualStudio │ │ ├── 2008 │ │ │ ├── CallbackMaker │ │ │ │ └── CallbackMaker.vcproj │ │ │ ├── Fractals │ │ │ │ └── Fractals.vcproj │ │ │ ├── Fractals_random │ │ │ │ └── Fractals_random.vcproj │ │ │ ├── Lorenz │ │ │ │ └── Lorenz.vcproj │ │ │ ├── One │ │ │ │ └── One.vcproj │ │ │ ├── Resizer │ │ │ │ └── Resizer.vcproj │ │ │ ├── freeglut.sln │ │ │ ├── freeglut.vcproj │ │ │ ├── shapes │ │ │ │ └── shapes.vcproj │ │ │ ├── smooth_opengl3 │ │ │ │ └── smooth_opengl3.vcproj │ │ │ └── subwin │ │ │ │ └── subwin.vcproj │ │ ├── 2010 │ │ │ ├── CallbackMaker │ │ │ │ ├── CallbackMaker.vcxproj │ │ │ │ └── CallbackMaker.vcxproj.filters │ │ │ ├── Fractals │ │ │ │ ├── Fractals.vcxproj │ │ │ │ └── Fractals.vcxproj.filters │ │ │ ├── Fractals_random │ │ │ │ ├── Fractals_random.vcxproj │ │ │ │ └── Fractals_random.vcxproj.filters │ │ │ ├── Lorenz │ │ │ │ ├── Lorenz.vcxproj │ │ │ │ └── Lorenz.vcxproj.filters │ │ │ ├── One │ │ │ │ ├── One.vcxproj │ │ │ │ └── One.vcxproj.filters │ │ │ ├── Resizer │ │ │ │ ├── Resizer.vcxproj │ │ │ │ └── Resizer.vcxproj.filters │ │ │ ├── freeglut.sln │ │ │ ├── freeglut.vcxproj │ │ │ ├── freeglut.vcxproj.filters │ │ │ ├── shapes │ │ │ │ ├── shapes.vcxproj │ │ │ │ └── shapes.vcxproj.filters │ │ │ ├── smooth_opengl3 │ │ │ │ ├── smooth_opengl3.vcxproj │ │ │ │ └── smooth_opengl3.vcxproj.filters │ │ │ └── subwin │ │ │ │ ├── subwin.vcxproj │ │ │ │ └── subwin.vcxproj.filters │ │ └── 2012 │ │ │ ├── CallbackMaker │ │ │ ├── CallbackMaker.vcxproj │ │ │ └── CallbackMaker.vcxproj.filters │ │ │ ├── Fractals │ │ │ ├── Fractals.vcxproj │ │ │ └── Fractals.vcxproj.filters │ │ │ ├── Fractals_random │ │ │ ├── Fractals_random.vcxproj │ │ │ └── Fractals_random.vcxproj.filters │ │ │ ├── Lorenz │ │ │ ├── Lorenz.vcxproj │ │ │ └── Lorenz.vcxproj.filters │ │ │ ├── One │ │ │ ├── One.vcxproj │ │ │ └── One.vcxproj.filters │ │ │ ├── Resizer │ │ │ ├── Resizer.vcxproj │ │ │ └── Resizer.vcxproj.filters │ │ │ ├── freeglut.sln │ │ │ ├── freeglut.vcxproj │ │ │ ├── freeglut.vcxproj.filters │ │ │ ├── shapes │ │ │ ├── shapes.vcxproj │ │ │ └── shapes.vcxproj.filters │ │ │ ├── smooth_opengl3 │ │ │ ├── smooth_opengl3.vcxproj │ │ │ └── smooth_opengl3.vcxproj.filters │ │ │ └── subwin │ │ │ ├── subwin.vcxproj │ │ │ └── subwin.vcxproj.filters │ ├── aclocal.m4 │ ├── autogen.sh │ ├── autom4te.cache │ │ ├── output.0 │ │ ├── output.1 │ │ ├── requests │ │ ├── traces.0 │ │ └── traces.1 │ ├── compile │ ├── config.guess │ ├── config.h.in │ ├── config.sub │ ├── configure │ ├── configure.ac │ ├── depcomp │ ├── doc │ │ ├── Makefile.am │ │ ├── Makefile.in │ │ ├── download.html │ │ ├── freeglut.html │ │ ├── freeglut_logo.png │ │ ├── freeglut_user_interface.html │ │ ├── index.html │ │ ├── ogl_sm.png │ │ ├── progress.html │ │ └── structure.html │ ├── freeglut.dep │ ├── freeglut.dsp │ ├── freeglut.dsw │ ├── freeglut.kdevelop │ ├── freeglut.kdevprj │ ├── freeglut.lsm │ ├── freeglut.mak │ ├── freeglut.rc │ ├── freeglut.spec │ ├── freeglut_evc4.vcp │ ├── freeglut_evc4.vcw │ ├── freeglut_static.dep │ ├── freeglut_static.dsp │ ├── freeglut_static.mak │ ├── include │ │ ├── GL │ │ │ ├── Makefile.am │ │ │ ├── Makefile.in │ │ │ ├── freeglut.h │ │ │ ├── freeglut_ext.h │ │ │ ├── freeglut_std.h │ │ │ └── glut.h │ │ ├── Makefile.am │ │ └── Makefile.in │ ├── install-sh │ ├── ltmain.sh │ ├── missing │ ├── progs │ │ ├── Makefile.am │ │ ├── Makefile.in │ │ └── demos │ │ │ ├── CallbackMaker │ │ │ ├── CallbackMaker.c │ │ │ ├── CallbackMaker.dsp │ │ │ ├── CallbackMakerStatic.dsp │ │ │ ├── Makefile.am │ │ │ └── Makefile.in │ │ │ ├── Fractals │ │ │ ├── Fractals.dsp │ │ │ ├── FractalsStatic.dsp │ │ │ ├── Makefile.am │ │ │ ├── Makefile.in │ │ │ ├── fractals.c │ │ │ └── fractals.dat │ │ │ ├── Fractals_random │ │ │ ├── Fractals_random.dsp │ │ │ ├── Fractals_randomStatic.dsp │ │ │ ├── Makefile.am │ │ │ ├── Makefile.in │ │ │ ├── fractals.dat │ │ │ └── fractals_random.c │ │ │ ├── Lorenz │ │ │ ├── Makefile.am │ │ │ ├── Makefile.in │ │ │ ├── lorenz.c │ │ │ ├── lorenz.dsp │ │ │ └── lorenzStatic.dsp │ │ │ ├── Makefile.am │ │ │ ├── Makefile.in │ │ │ ├── One │ │ │ ├── Makefile.am │ │ │ ├── Makefile.in │ │ │ ├── one.c │ │ │ ├── one.dsp │ │ │ └── oneStatic.dsp │ │ │ ├── Resizer │ │ │ ├── Resizer.cpp │ │ │ └── Resizer.dsp │ │ │ ├── demos.dsw │ │ │ ├── shapes │ │ │ ├── Makefile.am │ │ │ ├── Makefile.in │ │ │ ├── shapes.c │ │ │ ├── shapes.dsp │ │ │ └── shapesStatic.dsp │ │ │ ├── smooth_opengl3 │ │ │ ├── Makefile.am │ │ │ ├── Makefile.in │ │ │ ├── smooth_opengl3.c │ │ │ ├── smooth_opengl3.dsp │ │ │ └── smooth_opengl3Static.dsp │ │ │ ├── spaceball │ │ │ ├── Makefile.am │ │ │ ├── Makefile.in │ │ │ ├── spaceball.c │ │ │ ├── spaceball.dsp │ │ │ ├── spaceball_static.dsp │ │ │ ├── vmath.c │ │ │ ├── vmath.h │ │ │ └── vmath.inl │ │ │ └── subwin │ │ │ ├── Makefile.am │ │ │ ├── Makefile.in │ │ │ ├── subwin.c │ │ │ ├── subwin.dsp │ │ │ └── subwinStatic.dsp │ └── src │ │ ├── Makefile.am │ │ ├── Makefile.in │ │ ├── freeglut_callbacks.c │ │ ├── freeglut_cursor.c │ │ ├── freeglut_display.c │ │ ├── freeglut_ext.c │ │ ├── freeglut_font.c │ │ ├── freeglut_font_data.c │ │ ├── freeglut_gamemode.c │ │ ├── freeglut_geometry.c │ │ ├── freeglut_glutfont_definitions.c │ │ ├── freeglut_init.c │ │ ├── freeglut_input_devices.c │ │ ├── freeglut_internal.h │ │ ├── freeglut_joystick.c │ │ ├── freeglut_main.c │ │ ├── freeglut_menu.c │ │ ├── freeglut_misc.c │ │ ├── freeglut_overlay.c │ │ ├── freeglut_spaceball.c │ │ ├── freeglut_state.c │ │ ├── freeglut_stroke_mono_roman.c │ │ ├── freeglut_stroke_roman.c │ │ ├── freeglut_structure.c │ │ ├── freeglut_teapot.c │ │ ├── freeglut_teapot_data.h │ │ ├── freeglut_videoresize.c │ │ ├── freeglut_window.c │ │ ├── freeglut_xinput.c │ │ ├── freeglutdll.def │ │ └── templates │ │ ├── cpp_template │ │ └── header_template ├── glew-1.10.0 │ ├── LICENSE.txt │ ├── Makefile │ ├── README.txt │ ├── TODO.txt │ ├── auto │ │ ├── Makefile │ │ ├── bin │ │ │ ├── filter_gl_ext.sh │ │ │ ├── filter_gles_ext.sh │ │ │ ├── make.pl │ │ │ ├── make_def_fun.pl │ │ │ ├── make_def_var.pl │ │ │ ├── make_header.pl │ │ │ ├── make_html.pl │ │ │ ├── make_info.pl │ │ │ ├── make_info_list.pl │ │ │ ├── make_init.pl │ │ │ ├── make_list.pl │ │ │ ├── make_str.pl │ │ │ ├── make_struct_fun.pl │ │ │ ├── make_struct_var.pl │ │ │ ├── parse_spec.pl │ │ │ └── update_ext.sh │ │ ├── blacklist │ │ ├── core │ │ │ └── gl │ │ │ │ ├── GLX_AMD_gpu_association │ │ │ │ ├── GLX_ARB_get_proc_address │ │ │ │ ├── GLX_ATI_pixel_format_float │ │ │ │ ├── GLX_ATI_render_texture │ │ │ │ ├── GLX_EXT_create_context_es2_profile │ │ │ │ ├── GLX_EXT_create_context_es_profile │ │ │ │ ├── GLX_EXT_fbconfig_packed_float │ │ │ │ ├── GLX_EXT_framebuffer_sRGB │ │ │ │ ├── GLX_MESA_swap_control │ │ │ │ ├── GLX_NV_float_buffer │ │ │ │ ├── GLX_NV_vertex_array_range │ │ │ │ ├── GLX_SGIS_shared_multisample │ │ │ │ ├── GLX_SGIX_hyperpipe │ │ │ │ ├── GLX_SGIX_swap_barrier │ │ │ │ ├── GLX_SGIX_swap_group │ │ │ │ ├── GLX_SGI_video_sync │ │ │ │ ├── GLX_SUN_video_resize │ │ │ │ ├── GLX_VERSION_1_2 │ │ │ │ ├── GLX_VERSION_1_3 │ │ │ │ ├── GLX_VERSION_1_4 │ │ │ │ ├── GL_APPLE_float_pixels │ │ │ │ ├── GL_APPLE_pixel_buffer │ │ │ │ ├── GL_APPLE_texture_range │ │ │ │ ├── GL_ARB_draw_instanced │ │ │ │ ├── GL_ARB_imaging │ │ │ │ ├── GL_ARB_instanced_arrays │ │ │ │ ├── GL_ARB_internalformat_query2 │ │ │ │ ├── GL_ARB_matrix_palette │ │ │ │ ├── GL_ARB_multitexture │ │ │ │ ├── GL_ARB_robustness │ │ │ │ ├── GL_ARB_separate_shader_objects │ │ │ │ ├── GL_ARB_vertex_attrib_64bit │ │ │ │ ├── GL_ARB_vertex_blend │ │ │ │ ├── GL_ATIX_point_sprites │ │ │ │ ├── GL_ATIX_texture_env_combine3 │ │ │ │ ├── GL_ATIX_texture_env_route │ │ │ │ ├── GL_ATIX_vertex_shader_output_point_size │ │ │ │ ├── GL_ATI_envmap_bumpmap │ │ │ │ ├── GL_ATI_map_object_buffer │ │ │ │ ├── GL_ATI_pn_triangles │ │ │ │ ├── GL_ATI_separate_stencil │ │ │ │ ├── GL_ATI_shader_texture_lod │ │ │ │ ├── GL_ATI_texture_compression_3dc │ │ │ │ ├── GL_ATI_vertex_streams │ │ │ │ ├── GL_EXT_Cg_shader │ │ │ │ ├── GL_EXT_bindable_uniform │ │ │ │ ├── GL_EXT_debug_marker │ │ │ │ ├── GL_EXT_depth_bounds_test │ │ │ │ ├── GL_EXT_draw_instanced │ │ │ │ ├── GL_EXT_draw_range_elements │ │ │ │ ├── GL_EXT_fog_coord │ │ │ │ ├── GL_EXT_framebuffer_sRGB │ │ │ │ ├── GL_EXT_geometry_shader4 │ │ │ │ ├── GL_EXT_gpu_program_parameters │ │ │ │ ├── GL_EXT_gpu_shader4 │ │ │ │ ├── GL_EXT_packed_float │ │ │ │ ├── GL_EXT_pixel_buffer_object │ │ │ │ ├── GL_EXT_secondary_color │ │ │ │ ├── GL_EXT_texture_array │ │ │ │ ├── GL_EXT_texture_buffer_object │ │ │ │ ├── GL_EXT_texture_compression_latc │ │ │ │ ├── GL_EXT_texture_compression_rgtc │ │ │ │ ├── GL_EXT_texture_cube_map │ │ │ │ ├── GL_EXT_texture_edge_clamp │ │ │ │ ├── GL_EXT_texture_integer │ │ │ │ ├── GL_EXT_texture_rectangle │ │ │ │ ├── GL_EXT_texture_shared_exponent │ │ │ │ ├── GL_EXT_timer_query │ │ │ │ ├── GL_EXT_vertex_shader │ │ │ │ ├── GL_KTX_buffer_region │ │ │ │ ├── GL_NVX_gpu_memory_info │ │ │ │ ├── GL_NV_depth_buffer_float │ │ │ │ ├── GL_NV_depth_range_unclamped │ │ │ │ ├── GL_NV_fragment_program2 │ │ │ │ ├── GL_NV_fragment_program4 │ │ │ │ ├── GL_NV_fragment_program_option │ │ │ │ ├── GL_NV_framebuffer_multisample_coverage │ │ │ │ ├── GL_NV_geometry_program4 │ │ │ │ ├── GL_NV_geometry_shader4 │ │ │ │ ├── GL_NV_gpu_program4 │ │ │ │ ├── GL_NV_gpu_program5 │ │ │ │ ├── GL_NV_parameter_buffer_object │ │ │ │ ├── GL_NV_path_rendering │ │ │ │ ├── GL_NV_present_video │ │ │ │ ├── GL_NV_tessellation_program5 │ │ │ │ ├── GL_NV_transform_feedback │ │ │ │ ├── GL_NV_vdpau_interop │ │ │ │ ├── GL_NV_vertex_program2_option │ │ │ │ ├── GL_NV_vertex_program3 │ │ │ │ ├── GL_NV_vertex_program4 │ │ │ │ ├── GL_SGIX_shadow │ │ │ │ ├── GL_SUN_read_video_pixels │ │ │ │ ├── GL_VERSION_1_2 │ │ │ │ ├── GL_VERSION_1_2_1 │ │ │ │ ├── GL_VERSION_1_3 │ │ │ │ ├── GL_VERSION_1_4 │ │ │ │ ├── GL_VERSION_1_5 │ │ │ │ ├── GL_VERSION_2_0 │ │ │ │ ├── GL_VERSION_2_1 │ │ │ │ ├── GL_VERSION_3_0 │ │ │ │ ├── GL_VERSION_3_1 │ │ │ │ ├── GL_VERSION_3_2 │ │ │ │ ├── GL_VERSION_3_3 │ │ │ │ ├── GL_VERSION_4_0 │ │ │ │ ├── GL_VERSION_4_1 │ │ │ │ ├── GL_VERSION_4_2 │ │ │ │ ├── GL_VERSION_4_3 │ │ │ │ ├── GL_VERSION_4_4 │ │ │ │ ├── GL_WIN_swap_hint │ │ │ │ ├── WGL_ARB_create_context │ │ │ │ ├── WGL_ATI_render_texture_rectangle │ │ │ │ ├── WGL_EXT_create_context_es2_profile │ │ │ │ ├── WGL_EXT_create_context_es_profile │ │ │ │ ├── WGL_EXT_framebuffer_sRGB │ │ │ │ ├── WGL_EXT_pixel_format_packed_float │ │ │ │ ├── WGL_NV_gpu_affinity │ │ │ │ └── WGL_NV_vertex_array_range │ │ ├── custom.txt │ │ ├── doc │ │ │ ├── advanced.html │ │ │ ├── basic.html │ │ │ ├── build.html │ │ │ ├── credits.html │ │ │ ├── index.html │ │ │ ├── install.html │ │ │ └── log.html │ │ ├── extensions │ │ │ └── gl │ │ │ │ ├── .dummy │ │ │ │ ├── GLX_3DFX_multisample │ │ │ │ ├── GLX_AMD_gpu_association │ │ │ │ ├── GLX_ARB_create_context │ │ │ │ ├── GLX_ARB_create_context_profile │ │ │ │ ├── GLX_ARB_create_context_robustness │ │ │ │ ├── GLX_ARB_fbconfig_float │ │ │ │ ├── GLX_ARB_framebuffer_sRGB │ │ │ │ ├── GLX_ARB_get_proc_address │ │ │ │ ├── GLX_ARB_multisample │ │ │ │ ├── GLX_ARB_robustness_application_isolation │ │ │ │ ├── GLX_ARB_robustness_share_group_isolation │ │ │ │ ├── GLX_ARB_vertex_buffer_object │ │ │ │ ├── GLX_ATI_pixel_format_float │ │ │ │ ├── GLX_ATI_render_texture │ │ │ │ ├── GLX_EXT_buffer_age │ │ │ │ ├── GLX_EXT_create_context_es2_profile │ │ │ │ ├── GLX_EXT_create_context_es_profile │ │ │ │ ├── GLX_EXT_fbconfig_packed_float │ │ │ │ ├── GLX_EXT_framebuffer_sRGB │ │ │ │ ├── GLX_EXT_import_context │ │ │ │ ├── GLX_EXT_scene_marker │ │ │ │ ├── GLX_EXT_swap_control │ │ │ │ ├── GLX_EXT_swap_control_tear │ │ │ │ ├── GLX_EXT_texture_from_pixmap │ │ │ │ ├── GLX_EXT_visual_info │ │ │ │ ├── GLX_EXT_visual_rating │ │ │ │ ├── GLX_INTEL_swap_event │ │ │ │ ├── GLX_MESA_agp_offset │ │ │ │ ├── GLX_MESA_copy_sub_buffer │ │ │ │ ├── GLX_MESA_pixmap_colormap │ │ │ │ ├── GLX_MESA_release_buffers │ │ │ │ ├── GLX_MESA_set_3dfx_mode │ │ │ │ ├── GLX_MESA_swap_control │ │ │ │ ├── GLX_NV_copy_image │ │ │ │ ├── GLX_NV_float_buffer │ │ │ │ ├── GLX_NV_multisample_coverage │ │ │ │ ├── GLX_NV_present_video │ │ │ │ ├── GLX_NV_swap_group │ │ │ │ ├── GLX_NV_vertex_array_range │ │ │ │ ├── GLX_NV_video_capture │ │ │ │ ├── GLX_NV_video_output │ │ │ │ ├── GLX_OML_swap_method │ │ │ │ ├── GLX_OML_sync_control │ │ │ │ ├── GLX_SGIS_blended_overlay │ │ │ │ ├── GLX_SGIS_color_range │ │ │ │ ├── GLX_SGIS_multisample │ │ │ │ ├── GLX_SGIS_shared_multisample │ │ │ │ ├── GLX_SGIX_fbconfig │ │ │ │ ├── GLX_SGIX_hyperpipe │ │ │ │ ├── GLX_SGIX_pbuffer │ │ │ │ ├── GLX_SGIX_swap_barrier │ │ │ │ ├── GLX_SGIX_swap_group │ │ │ │ ├── GLX_SGIX_video_resize │ │ │ │ ├── GLX_SGIX_visual_select_group │ │ │ │ ├── GLX_SGI_cushion │ │ │ │ ├── GLX_SGI_make_current_read │ │ │ │ ├── GLX_SGI_swap_control │ │ │ │ ├── GLX_SGI_video_sync │ │ │ │ ├── GLX_SUN_get_transparent_index │ │ │ │ ├── GLX_SUN_video_resize │ │ │ │ ├── GL_3DFX_multisample │ │ │ │ ├── GL_3DFX_tbuffer │ │ │ │ ├── GL_3DFX_texture_compression_FXT1 │ │ │ │ ├── GL_AMD_blend_minmax_factor │ │ │ │ ├── GL_AMD_conservative_depth │ │ │ │ ├── GL_AMD_debug_output │ │ │ │ ├── GL_AMD_depth_clamp_separate │ │ │ │ ├── GL_AMD_draw_buffers_blend │ │ │ │ ├── GL_AMD_interleaved_elements │ │ │ │ ├── GL_AMD_multi_draw_indirect │ │ │ │ ├── GL_AMD_name_gen_delete │ │ │ │ ├── GL_AMD_performance_monitor │ │ │ │ ├── GL_AMD_pinned_memory │ │ │ │ ├── GL_AMD_query_buffer_object │ │ │ │ ├── GL_AMD_sample_positions │ │ │ │ ├── GL_AMD_seamless_cubemap_per_texture │ │ │ │ ├── GL_AMD_shader_stencil_export │ │ │ │ ├── GL_AMD_shader_trinary_minmax │ │ │ │ ├── GL_AMD_sparse_texture │ │ │ │ ├── GL_AMD_stencil_operation_extended │ │ │ │ ├── GL_AMD_texture_texture4 │ │ │ │ ├── GL_AMD_transform_feedback3_lines_triangles │ │ │ │ ├── GL_AMD_vertex_shader_layer │ │ │ │ ├── GL_AMD_vertex_shader_tessellator │ │ │ │ ├── GL_AMD_vertex_shader_viewport_index │ │ │ │ ├── GL_ANGLE_depth_texture │ │ │ │ ├── GL_ANGLE_framebuffer_blit │ │ │ │ ├── GL_ANGLE_framebuffer_multisample │ │ │ │ ├── GL_ANGLE_instanced_arrays │ │ │ │ ├── GL_ANGLE_pack_reverse_row_order │ │ │ │ ├── GL_ANGLE_program_binary │ │ │ │ ├── GL_ANGLE_texture_compression_dxt1 │ │ │ │ ├── GL_ANGLE_texture_compression_dxt3 │ │ │ │ ├── GL_ANGLE_texture_compression_dxt5 │ │ │ │ ├── GL_ANGLE_texture_usage │ │ │ │ ├── GL_ANGLE_timer_query │ │ │ │ ├── GL_ANGLE_translated_shader_source │ │ │ │ ├── GL_APPLE_aux_depth_stencil │ │ │ │ ├── GL_APPLE_client_storage │ │ │ │ ├── GL_APPLE_element_array │ │ │ │ ├── GL_APPLE_fence │ │ │ │ ├── GL_APPLE_float_pixels │ │ │ │ ├── GL_APPLE_flush_buffer_range │ │ │ │ ├── GL_APPLE_object_purgeable │ │ │ │ ├── GL_APPLE_pixel_buffer │ │ │ │ ├── GL_APPLE_rgb_422 │ │ │ │ ├── GL_APPLE_row_bytes │ │ │ │ ├── GL_APPLE_specular_vector │ │ │ │ ├── GL_APPLE_texture_range │ │ │ │ ├── GL_APPLE_transform_hint │ │ │ │ ├── GL_APPLE_vertex_array_object │ │ │ │ ├── GL_APPLE_vertex_array_range │ │ │ │ ├── GL_APPLE_vertex_program_evaluators │ │ │ │ ├── GL_APPLE_ycbcr_422 │ │ │ │ ├── GL_ARB_ES2_compatibility │ │ │ │ ├── GL_ARB_ES3_compatibility │ │ │ │ ├── GL_ARB_arrays_of_arrays │ │ │ │ ├── GL_ARB_base_instance │ │ │ │ ├── GL_ARB_bindless_texture │ │ │ │ ├── GL_ARB_blend_func_extended │ │ │ │ ├── GL_ARB_buffer_storage │ │ │ │ ├── GL_ARB_cl_event │ │ │ │ ├── GL_ARB_clear_buffer_object │ │ │ │ ├── GL_ARB_clear_texture │ │ │ │ ├── GL_ARB_color_buffer_float │ │ │ │ ├── GL_ARB_compatibility │ │ │ │ ├── GL_ARB_compressed_texture_pixel_storage │ │ │ │ ├── GL_ARB_compute_shader │ │ │ │ ├── GL_ARB_compute_variable_group_size │ │ │ │ ├── GL_ARB_conservative_depth │ │ │ │ ├── GL_ARB_copy_buffer │ │ │ │ ├── GL_ARB_copy_image │ │ │ │ ├── GL_ARB_debug_output │ │ │ │ ├── GL_ARB_depth_buffer_float │ │ │ │ ├── GL_ARB_depth_clamp │ │ │ │ ├── GL_ARB_depth_texture │ │ │ │ ├── GL_ARB_draw_buffers │ │ │ │ ├── GL_ARB_draw_buffers_blend │ │ │ │ ├── GL_ARB_draw_elements_base_vertex │ │ │ │ ├── GL_ARB_draw_indirect │ │ │ │ ├── GL_ARB_draw_instanced │ │ │ │ ├── GL_ARB_enhanced_layouts │ │ │ │ ├── GL_ARB_explicit_attrib_location │ │ │ │ ├── GL_ARB_explicit_uniform_location │ │ │ │ ├── GL_ARB_fragment_coord_conventions │ │ │ │ ├── GL_ARB_fragment_layer_viewport │ │ │ │ ├── GL_ARB_fragment_program │ │ │ │ ├── GL_ARB_fragment_program_shadow │ │ │ │ ├── GL_ARB_fragment_shader │ │ │ │ ├── GL_ARB_framebuffer_no_attachments │ │ │ │ ├── GL_ARB_framebuffer_object │ │ │ │ ├── GL_ARB_framebuffer_sRGB │ │ │ │ ├── GL_ARB_geometry_shader4 │ │ │ │ ├── GL_ARB_get_program_binary │ │ │ │ ├── GL_ARB_gpu_shader5 │ │ │ │ ├── GL_ARB_gpu_shader_fp64 │ │ │ │ ├── GL_ARB_half_float_pixel │ │ │ │ ├── GL_ARB_half_float_vertex │ │ │ │ ├── GL_ARB_imaging │ │ │ │ ├── GL_ARB_indirect_parameters │ │ │ │ ├── GL_ARB_instanced_arrays │ │ │ │ ├── GL_ARB_internalformat_query │ │ │ │ ├── GL_ARB_internalformat_query2 │ │ │ │ ├── GL_ARB_invalidate_subdata │ │ │ │ ├── GL_ARB_map_buffer_alignment │ │ │ │ ├── GL_ARB_map_buffer_range │ │ │ │ ├── GL_ARB_matrix_palette │ │ │ │ ├── GL_ARB_multi_bind │ │ │ │ ├── GL_ARB_multi_draw_indirect │ │ │ │ ├── GL_ARB_multisample │ │ │ │ ├── GL_ARB_multitexture │ │ │ │ ├── GL_ARB_occlusion_query │ │ │ │ ├── GL_ARB_occlusion_query2 │ │ │ │ ├── GL_ARB_pixel_buffer_object │ │ │ │ ├── GL_ARB_point_parameters │ │ │ │ ├── GL_ARB_point_sprite │ │ │ │ ├── GL_ARB_program_interface_query │ │ │ │ ├── GL_ARB_provoking_vertex │ │ │ │ ├── GL_ARB_query_buffer_object │ │ │ │ ├── GL_ARB_robust_buffer_access_behavior │ │ │ │ ├── GL_ARB_robustness │ │ │ │ ├── GL_ARB_robustness_application_isolation │ │ │ │ ├── GL_ARB_robustness_share_group_isolation │ │ │ │ ├── GL_ARB_sample_shading │ │ │ │ ├── GL_ARB_sampler_objects │ │ │ │ ├── GL_ARB_seamless_cube_map │ │ │ │ ├── GL_ARB_seamless_cubemap_per_texture │ │ │ │ ├── GL_ARB_separate_shader_objects │ │ │ │ ├── GL_ARB_shader_atomic_counters │ │ │ │ ├── GL_ARB_shader_bit_encoding │ │ │ │ ├── GL_ARB_shader_draw_parameters │ │ │ │ ├── GL_ARB_shader_group_vote │ │ │ │ ├── GL_ARB_shader_image_load_store │ │ │ │ ├── GL_ARB_shader_image_size │ │ │ │ ├── GL_ARB_shader_objects │ │ │ │ ├── GL_ARB_shader_precision │ │ │ │ ├── GL_ARB_shader_stencil_export │ │ │ │ ├── GL_ARB_shader_storage_buffer_object │ │ │ │ ├── GL_ARB_shader_subroutine │ │ │ │ ├── GL_ARB_shader_texture_lod │ │ │ │ ├── GL_ARB_shading_language_100 │ │ │ │ ├── GL_ARB_shading_language_420pack │ │ │ │ ├── GL_ARB_shading_language_include │ │ │ │ ├── GL_ARB_shading_language_packing │ │ │ │ ├── GL_ARB_shadow │ │ │ │ ├── GL_ARB_shadow_ambient │ │ │ │ ├── GL_ARB_sparse_texture │ │ │ │ ├── GL_ARB_stencil_texturing │ │ │ │ ├── GL_ARB_sync │ │ │ │ ├── GL_ARB_tessellation_shader │ │ │ │ ├── GL_ARB_texture_border_clamp │ │ │ │ ├── GL_ARB_texture_buffer_object │ │ │ │ ├── GL_ARB_texture_buffer_object_rgb32 │ │ │ │ ├── GL_ARB_texture_buffer_range │ │ │ │ ├── GL_ARB_texture_compression │ │ │ │ ├── GL_ARB_texture_compression_bptc │ │ │ │ ├── GL_ARB_texture_compression_rgtc │ │ │ │ ├── GL_ARB_texture_cube_map │ │ │ │ ├── GL_ARB_texture_cube_map_array │ │ │ │ ├── GL_ARB_texture_env_add │ │ │ │ ├── GL_ARB_texture_env_combine │ │ │ │ ├── GL_ARB_texture_env_crossbar │ │ │ │ ├── GL_ARB_texture_env_dot3 │ │ │ │ ├── GL_ARB_texture_float │ │ │ │ ├── GL_ARB_texture_gather │ │ │ │ ├── GL_ARB_texture_mirror_clamp_to_edge │ │ │ │ ├── GL_ARB_texture_mirrored_repeat │ │ │ │ ├── GL_ARB_texture_multisample │ │ │ │ ├── GL_ARB_texture_non_power_of_two │ │ │ │ ├── GL_ARB_texture_query_levels │ │ │ │ ├── GL_ARB_texture_query_lod │ │ │ │ ├── GL_ARB_texture_rectangle │ │ │ │ ├── GL_ARB_texture_rg │ │ │ │ ├── GL_ARB_texture_rgb10_a2ui │ │ │ │ ├── GL_ARB_texture_stencil8 │ │ │ │ ├── GL_ARB_texture_storage │ │ │ │ ├── GL_ARB_texture_storage_multisample │ │ │ │ ├── GL_ARB_texture_swizzle │ │ │ │ ├── GL_ARB_texture_view │ │ │ │ ├── GL_ARB_timer_query │ │ │ │ ├── GL_ARB_transform_feedback2 │ │ │ │ ├── GL_ARB_transform_feedback3 │ │ │ │ ├── GL_ARB_transform_feedback_instanced │ │ │ │ ├── GL_ARB_transpose_matrix │ │ │ │ ├── GL_ARB_uniform_buffer_object │ │ │ │ ├── GL_ARB_vertex_array_bgra │ │ │ │ ├── GL_ARB_vertex_array_object │ │ │ │ ├── GL_ARB_vertex_attrib_64bit │ │ │ │ ├── GL_ARB_vertex_attrib_binding │ │ │ │ ├── GL_ARB_vertex_blend │ │ │ │ ├── GL_ARB_vertex_buffer_object │ │ │ │ ├── GL_ARB_vertex_program │ │ │ │ ├── GL_ARB_vertex_shader │ │ │ │ ├── GL_ARB_vertex_type_10f_11f_11f_rev │ │ │ │ ├── GL_ARB_vertex_type_2_10_10_10_rev │ │ │ │ ├── GL_ARB_viewport_array │ │ │ │ ├── GL_ARB_window_pos │ │ │ │ ├── GL_ATIX_point_sprites │ │ │ │ ├── GL_ATIX_texture_env_combine3 │ │ │ │ ├── GL_ATIX_texture_env_route │ │ │ │ ├── GL_ATIX_vertex_shader_output_point_size │ │ │ │ ├── GL_ATI_draw_buffers │ │ │ │ ├── GL_ATI_element_array │ │ │ │ ├── GL_ATI_envmap_bumpmap │ │ │ │ ├── GL_ATI_fragment_shader │ │ │ │ ├── GL_ATI_map_object_buffer │ │ │ │ ├── GL_ATI_meminfo │ │ │ │ ├── GL_ATI_pn_triangles │ │ │ │ ├── GL_ATI_separate_stencil │ │ │ │ ├── GL_ATI_shader_texture_lod │ │ │ │ ├── GL_ATI_text_fragment_shader │ │ │ │ ├── GL_ATI_texture_compression_3dc │ │ │ │ ├── GL_ATI_texture_env_combine3 │ │ │ │ ├── GL_ATI_texture_float │ │ │ │ ├── GL_ATI_texture_mirror_once │ │ │ │ ├── GL_ATI_vertex_array_object │ │ │ │ ├── GL_ATI_vertex_attrib_array_object │ │ │ │ ├── GL_ATI_vertex_streams │ │ │ │ ├── GL_EXT_422_pixels │ │ │ │ ├── GL_EXT_Cg_shader │ │ │ │ ├── GL_EXT_abgr │ │ │ │ ├── GL_EXT_bgra │ │ │ │ ├── GL_EXT_bindable_uniform │ │ │ │ ├── GL_EXT_blend_color │ │ │ │ ├── GL_EXT_blend_equation_separate │ │ │ │ ├── GL_EXT_blend_func_separate │ │ │ │ ├── GL_EXT_blend_logic_op │ │ │ │ ├── GL_EXT_blend_minmax │ │ │ │ ├── GL_EXT_blend_subtract │ │ │ │ ├── GL_EXT_clip_volume_hint │ │ │ │ ├── GL_EXT_cmyka │ │ │ │ ├── GL_EXT_color_subtable │ │ │ │ ├── GL_EXT_compiled_vertex_array │ │ │ │ ├── GL_EXT_convolution │ │ │ │ ├── GL_EXT_coordinate_frame │ │ │ │ ├── GL_EXT_copy_texture │ │ │ │ ├── GL_EXT_cull_vertex │ │ │ │ ├── GL_EXT_debug_marker │ │ │ │ ├── GL_EXT_depth_bounds_test │ │ │ │ ├── GL_EXT_direct_state_access │ │ │ │ ├── GL_EXT_draw_buffers2 │ │ │ │ ├── GL_EXT_draw_instanced │ │ │ │ ├── GL_EXT_draw_range_elements │ │ │ │ ├── GL_EXT_fog_coord │ │ │ │ ├── GL_EXT_fragment_lighting │ │ │ │ ├── GL_EXT_framebuffer_blit │ │ │ │ ├── GL_EXT_framebuffer_multisample │ │ │ │ ├── GL_EXT_framebuffer_multisample_blit_scaled │ │ │ │ ├── GL_EXT_framebuffer_object │ │ │ │ ├── GL_EXT_framebuffer_sRGB │ │ │ │ ├── GL_EXT_geometry_shader4 │ │ │ │ ├── GL_EXT_gpu_program_parameters │ │ │ │ ├── GL_EXT_gpu_shader4 │ │ │ │ ├── GL_EXT_histogram │ │ │ │ ├── GL_EXT_index_array_formats │ │ │ │ ├── GL_EXT_index_func │ │ │ │ ├── GL_EXT_index_material │ │ │ │ ├── GL_EXT_index_texture │ │ │ │ ├── GL_EXT_light_texture │ │ │ │ ├── GL_EXT_misc_attribute │ │ │ │ ├── GL_EXT_multi_draw_arrays │ │ │ │ ├── GL_EXT_multisample │ │ │ │ ├── GL_EXT_packed_depth_stencil │ │ │ │ ├── GL_EXT_packed_float │ │ │ │ ├── GL_EXT_packed_pixels │ │ │ │ ├── GL_EXT_paletted_texture │ │ │ │ ├── GL_EXT_pixel_buffer_object │ │ │ │ ├── GL_EXT_pixel_transform │ │ │ │ ├── GL_EXT_pixel_transform_color_table │ │ │ │ ├── GL_EXT_point_parameters │ │ │ │ ├── GL_EXT_polygon_offset │ │ │ │ ├── GL_EXT_provoking_vertex │ │ │ │ ├── GL_EXT_rescale_normal │ │ │ │ ├── GL_EXT_scene_marker │ │ │ │ ├── GL_EXT_secondary_color │ │ │ │ ├── GL_EXT_separate_shader_objects │ │ │ │ ├── GL_EXT_separate_specular_color │ │ │ │ ├── GL_EXT_shader_image_load_store │ │ │ │ ├── GL_EXT_shadow_funcs │ │ │ │ ├── GL_EXT_shared_texture_palette │ │ │ │ ├── GL_EXT_stencil_clear_tag │ │ │ │ ├── GL_EXT_stencil_two_side │ │ │ │ ├── GL_EXT_stencil_wrap │ │ │ │ ├── GL_EXT_subtexture │ │ │ │ ├── GL_EXT_texture │ │ │ │ ├── GL_EXT_texture3D │ │ │ │ ├── GL_EXT_texture_array │ │ │ │ ├── GL_EXT_texture_buffer_object │ │ │ │ ├── GL_EXT_texture_compression_dxt1 │ │ │ │ ├── GL_EXT_texture_compression_latc │ │ │ │ ├── GL_EXT_texture_compression_rgtc │ │ │ │ ├── GL_EXT_texture_compression_s3tc │ │ │ │ ├── GL_EXT_texture_cube_map │ │ │ │ ├── GL_EXT_texture_edge_clamp │ │ │ │ ├── GL_EXT_texture_env │ │ │ │ ├── GL_EXT_texture_env_add │ │ │ │ ├── GL_EXT_texture_env_combine │ │ │ │ ├── GL_EXT_texture_env_dot3 │ │ │ │ ├── GL_EXT_texture_filter_anisotropic │ │ │ │ ├── GL_EXT_texture_integer │ │ │ │ ├── GL_EXT_texture_lod_bias │ │ │ │ ├── GL_EXT_texture_mirror_clamp │ │ │ │ ├── GL_EXT_texture_object │ │ │ │ ├── GL_EXT_texture_perturb_normal │ │ │ │ ├── GL_EXT_texture_rectangle │ │ │ │ ├── GL_EXT_texture_sRGB │ │ │ │ ├── GL_EXT_texture_sRGB_decode │ │ │ │ ├── GL_EXT_texture_shared_exponent │ │ │ │ ├── GL_EXT_texture_snorm │ │ │ │ ├── GL_EXT_texture_swizzle │ │ │ │ ├── GL_EXT_timer_query │ │ │ │ ├── GL_EXT_transform_feedback │ │ │ │ ├── GL_EXT_vertex_array │ │ │ │ ├── GL_EXT_vertex_array_bgra │ │ │ │ ├── GL_EXT_vertex_attrib_64bit │ │ │ │ ├── GL_EXT_vertex_shader │ │ │ │ ├── GL_EXT_vertex_weighting │ │ │ │ ├── GL_EXT_x11_sync_object │ │ │ │ ├── GL_GREMEDY_frame_terminator │ │ │ │ ├── GL_GREMEDY_string_marker │ │ │ │ ├── GL_HP_convolution_border_modes │ │ │ │ ├── GL_HP_image_transform │ │ │ │ ├── GL_HP_occlusion_test │ │ │ │ ├── GL_HP_texture_lighting │ │ │ │ ├── GL_IBM_cull_vertex │ │ │ │ ├── GL_IBM_multimode_draw_arrays │ │ │ │ ├── GL_IBM_rasterpos_clip │ │ │ │ ├── GL_IBM_static_data │ │ │ │ ├── GL_IBM_texture_mirrored_repeat │ │ │ │ ├── GL_IBM_vertex_array_lists │ │ │ │ ├── GL_INGR_color_clamp │ │ │ │ ├── GL_INGR_interlace_read │ │ │ │ ├── GL_INTEL_map_texture │ │ │ │ ├── GL_INTEL_parallel_arrays │ │ │ │ ├── GL_INTEL_texture_scissor │ │ │ │ ├── GL_KHR_debug │ │ │ │ ├── GL_KHR_texture_compression_astc_ldr │ │ │ │ ├── GL_KTX_buffer_region │ │ │ │ ├── GL_MESAX_texture_stack │ │ │ │ ├── GL_MESA_pack_invert │ │ │ │ ├── GL_MESA_resize_buffers │ │ │ │ ├── GL_MESA_window_pos │ │ │ │ ├── GL_MESA_ycbcr_texture │ │ │ │ ├── GL_NVX_conditional_render │ │ │ │ ├── GL_NVX_gpu_memory_info │ │ │ │ ├── GL_NV_bindless_multi_draw_indirect │ │ │ │ ├── GL_NV_bindless_texture │ │ │ │ ├── GL_NV_blend_equation_advanced │ │ │ │ ├── GL_NV_blend_equation_advanced_coherent │ │ │ │ ├── GL_NV_blend_square │ │ │ │ ├── GL_NV_compute_program5 │ │ │ │ ├── GL_NV_conditional_render │ │ │ │ ├── GL_NV_copy_depth_to_color │ │ │ │ ├── GL_NV_copy_image │ │ │ │ ├── GL_NV_deep_texture3D │ │ │ │ ├── GL_NV_depth_buffer_float │ │ │ │ ├── GL_NV_depth_clamp │ │ │ │ ├── GL_NV_depth_range_unclamped │ │ │ │ ├── GL_NV_draw_texture │ │ │ │ ├── GL_NV_evaluators │ │ │ │ ├── GL_NV_explicit_multisample │ │ │ │ ├── GL_NV_fence │ │ │ │ ├── GL_NV_float_buffer │ │ │ │ ├── GL_NV_fog_distance │ │ │ │ ├── GL_NV_fragment_program │ │ │ │ ├── GL_NV_fragment_program2 │ │ │ │ ├── GL_NV_fragment_program4 │ │ │ │ ├── GL_NV_fragment_program_option │ │ │ │ ├── GL_NV_framebuffer_multisample_coverage │ │ │ │ ├── GL_NV_geometry_program4 │ │ │ │ ├── GL_NV_geometry_shader4 │ │ │ │ ├── GL_NV_gpu_program4 │ │ │ │ ├── GL_NV_gpu_program5 │ │ │ │ ├── GL_NV_gpu_program5_mem_extended │ │ │ │ ├── GL_NV_gpu_program_fp64 │ │ │ │ ├── GL_NV_gpu_shader5 │ │ │ │ ├── GL_NV_half_float │ │ │ │ ├── GL_NV_light_max_exponent │ │ │ │ ├── GL_NV_multisample_coverage │ │ │ │ ├── GL_NV_multisample_filter_hint │ │ │ │ ├── GL_NV_occlusion_query │ │ │ │ ├── GL_NV_packed_depth_stencil │ │ │ │ ├── GL_NV_parameter_buffer_object │ │ │ │ ├── GL_NV_parameter_buffer_object2 │ │ │ │ ├── GL_NV_path_rendering │ │ │ │ ├── GL_NV_pixel_data_range │ │ │ │ ├── GL_NV_point_sprite │ │ │ │ ├── GL_NV_present_video │ │ │ │ ├── GL_NV_primitive_restart │ │ │ │ ├── GL_NV_register_combiners │ │ │ │ ├── GL_NV_register_combiners2 │ │ │ │ ├── GL_NV_shader_atomic_counters │ │ │ │ ├── GL_NV_shader_atomic_float │ │ │ │ ├── GL_NV_shader_buffer_load │ │ │ │ ├── GL_NV_shader_storage_buffer_object │ │ │ │ ├── GL_NV_tessellation_program5 │ │ │ │ ├── GL_NV_texgen_emboss │ │ │ │ ├── GL_NV_texgen_reflection │ │ │ │ ├── GL_NV_texture_barrier │ │ │ │ ├── GL_NV_texture_compression_vtc │ │ │ │ ├── GL_NV_texture_env_combine4 │ │ │ │ ├── GL_NV_texture_expand_normal │ │ │ │ ├── GL_NV_texture_multisample │ │ │ │ ├── GL_NV_texture_rectangle │ │ │ │ ├── GL_NV_texture_shader │ │ │ │ ├── GL_NV_texture_shader2 │ │ │ │ ├── GL_NV_texture_shader3 │ │ │ │ ├── GL_NV_transform_feedback │ │ │ │ ├── GL_NV_transform_feedback2 │ │ │ │ ├── GL_NV_vdpau_interop │ │ │ │ ├── GL_NV_vertex_array_range │ │ │ │ ├── GL_NV_vertex_array_range2 │ │ │ │ ├── GL_NV_vertex_attrib_integer_64bit │ │ │ │ ├── GL_NV_vertex_buffer_unified_memory │ │ │ │ ├── GL_NV_vertex_program │ │ │ │ ├── GL_NV_vertex_program1_1 │ │ │ │ ├── GL_NV_vertex_program2 │ │ │ │ ├── GL_NV_vertex_program2_option │ │ │ │ ├── GL_NV_vertex_program3 │ │ │ │ ├── GL_NV_vertex_program4 │ │ │ │ ├── GL_NV_video_capture │ │ │ │ ├── GL_OES_byte_coordinates │ │ │ │ ├── GL_OES_compressed_paletted_texture │ │ │ │ ├── GL_OES_read_format │ │ │ │ ├── GL_OES_single_precision │ │ │ │ ├── GL_OML_interlace │ │ │ │ ├── GL_OML_resample │ │ │ │ ├── GL_OML_subsample │ │ │ │ ├── GL_PGI_misc_hints │ │ │ │ ├── GL_PGI_vertex_hints │ │ │ │ ├── GL_REGAL_ES1_0_compatibility │ │ │ │ ├── GL_REGAL_ES1_1_compatibility │ │ │ │ ├── GL_REGAL_enable │ │ │ │ ├── GL_REGAL_error_string │ │ │ │ ├── GL_REGAL_extension_query │ │ │ │ ├── GL_REGAL_log │ │ │ │ ├── GL_REND_screen_coordinates │ │ │ │ ├── GL_S3_s3tc │ │ │ │ ├── GL_SGIS_color_range │ │ │ │ ├── GL_SGIS_detail_texture │ │ │ │ ├── GL_SGIS_fog_function │ │ │ │ ├── GL_SGIS_generate_mipmap │ │ │ │ ├── GL_SGIS_multisample │ │ │ │ ├── GL_SGIS_pixel_texture │ │ │ │ ├── GL_SGIS_point_line_texgen │ │ │ │ ├── GL_SGIS_sharpen_texture │ │ │ │ ├── GL_SGIS_texture4D │ │ │ │ ├── GL_SGIS_texture_border_clamp │ │ │ │ ├── GL_SGIS_texture_edge_clamp │ │ │ │ ├── GL_SGIS_texture_filter4 │ │ │ │ ├── GL_SGIS_texture_lod │ │ │ │ ├── GL_SGIS_texture_select │ │ │ │ ├── GL_SGIX_async │ │ │ │ ├── GL_SGIX_async_histogram │ │ │ │ ├── GL_SGIX_async_pixel │ │ │ │ ├── GL_SGIX_blend_alpha_minmax │ │ │ │ ├── GL_SGIX_clipmap │ │ │ │ ├── GL_SGIX_convolution_accuracy │ │ │ │ ├── GL_SGIX_depth_texture │ │ │ │ ├── GL_SGIX_flush_raster │ │ │ │ ├── GL_SGIX_fog_offset │ │ │ │ ├── GL_SGIX_fog_texture │ │ │ │ ├── GL_SGIX_fragment_specular_lighting │ │ │ │ ├── GL_SGIX_framezoom │ │ │ │ ├── GL_SGIX_interlace │ │ │ │ ├── GL_SGIX_ir_instrument1 │ │ │ │ ├── GL_SGIX_list_priority │ │ │ │ ├── GL_SGIX_pixel_texture │ │ │ │ ├── GL_SGIX_pixel_texture_bits │ │ │ │ ├── GL_SGIX_reference_plane │ │ │ │ ├── GL_SGIX_resample │ │ │ │ ├── GL_SGIX_shadow │ │ │ │ ├── GL_SGIX_shadow_ambient │ │ │ │ ├── GL_SGIX_sprite │ │ │ │ ├── GL_SGIX_tag_sample_buffer │ │ │ │ ├── GL_SGIX_texture_add_env │ │ │ │ ├── GL_SGIX_texture_coordinate_clamp │ │ │ │ ├── GL_SGIX_texture_lod_bias │ │ │ │ ├── GL_SGIX_texture_multi_buffer │ │ │ │ ├── GL_SGIX_texture_range │ │ │ │ ├── GL_SGIX_texture_scale_bias │ │ │ │ ├── GL_SGIX_vertex_preclip │ │ │ │ ├── GL_SGIX_vertex_preclip_hint │ │ │ │ ├── GL_SGIX_ycrcb │ │ │ │ ├── GL_SGI_color_matrix │ │ │ │ ├── GL_SGI_color_table │ │ │ │ ├── GL_SGI_texture_color_table │ │ │ │ ├── GL_SUNX_constant_data │ │ │ │ ├── GL_SUN_convolution_border_modes │ │ │ │ ├── GL_SUN_global_alpha │ │ │ │ ├── GL_SUN_mesh_array │ │ │ │ ├── GL_SUN_read_video_pixels │ │ │ │ ├── GL_SUN_slice_accum │ │ │ │ ├── GL_SUN_triangle_list │ │ │ │ ├── GL_SUN_vertex │ │ │ │ ├── GL_WIN_phong_shading │ │ │ │ ├── GL_WIN_specular_fog │ │ │ │ ├── GL_WIN_swap_hint │ │ │ │ ├── WGL_3DFX_multisample │ │ │ │ ├── WGL_3DL_stereo_control │ │ │ │ ├── WGL_AMD_gpu_association │ │ │ │ ├── WGL_ARB_buffer_region │ │ │ │ ├── WGL_ARB_create_context │ │ │ │ ├── WGL_ARB_create_context_profile │ │ │ │ ├── WGL_ARB_create_context_robustness │ │ │ │ ├── WGL_ARB_extensions_string │ │ │ │ ├── WGL_ARB_framebuffer_sRGB │ │ │ │ ├── WGL_ARB_make_current_read │ │ │ │ ├── WGL_ARB_multisample │ │ │ │ ├── WGL_ARB_pbuffer │ │ │ │ ├── WGL_ARB_pixel_format │ │ │ │ ├── WGL_ARB_pixel_format_float │ │ │ │ ├── WGL_ARB_render_texture │ │ │ │ ├── WGL_ARB_robustness_application_isolation │ │ │ │ ├── WGL_ARB_robustness_share_group_isolation │ │ │ │ ├── WGL_ATI_pixel_format_float │ │ │ │ ├── WGL_ATI_render_texture_rectangle │ │ │ │ ├── WGL_EXT_create_context_es2_profile │ │ │ │ ├── WGL_EXT_create_context_es_profile │ │ │ │ ├── WGL_EXT_depth_float │ │ │ │ ├── WGL_EXT_display_color_table │ │ │ │ ├── WGL_EXT_extensions_string │ │ │ │ ├── WGL_EXT_framebuffer_sRGB │ │ │ │ ├── WGL_EXT_make_current_read │ │ │ │ ├── WGL_EXT_multisample │ │ │ │ ├── WGL_EXT_pbuffer │ │ │ │ ├── WGL_EXT_pixel_format │ │ │ │ ├── WGL_EXT_pixel_format_packed_float │ │ │ │ ├── WGL_EXT_swap_control │ │ │ │ ├── WGL_EXT_swap_control_tear │ │ │ │ ├── WGL_I3D_digital_video_control │ │ │ │ ├── WGL_I3D_gamma │ │ │ │ ├── WGL_I3D_genlock │ │ │ │ ├── WGL_I3D_image_buffer │ │ │ │ ├── WGL_I3D_swap_frame_lock │ │ │ │ ├── WGL_I3D_swap_frame_usage │ │ │ │ ├── WGL_NV_DX_interop │ │ │ │ ├── WGL_NV_DX_interop2 │ │ │ │ ├── WGL_NV_copy_image │ │ │ │ ├── WGL_NV_float_buffer │ │ │ │ ├── WGL_NV_gpu_affinity │ │ │ │ ├── WGL_NV_multisample_coverage │ │ │ │ ├── WGL_NV_present_video │ │ │ │ ├── WGL_NV_render_depth_texture │ │ │ │ ├── WGL_NV_render_texture_rectangle │ │ │ │ ├── WGL_NV_swap_group │ │ │ │ ├── WGL_NV_vertex_array_range │ │ │ │ ├── WGL_NV_video_capture │ │ │ │ ├── WGL_NV_video_output │ │ │ │ └── WGL_OML_sync_control │ │ ├── lib │ │ │ └── OpenGL │ │ │ │ └── Spec.pm │ │ └── src │ │ │ ├── footer.html │ │ │ ├── glew.rc │ │ │ ├── glew_head.c │ │ │ ├── glew_head.h │ │ │ ├── glew_init_gl.c │ │ │ ├── glew_init_glx.c │ │ │ ├── glew_init_tail.c │ │ │ ├── glew_init_wgl.c │ │ │ ├── glew_license.h │ │ │ ├── glew_str_glx.c │ │ │ ├── glew_str_head.c │ │ │ ├── glew_str_tail.c │ │ │ ├── glew_str_wgl.c │ │ │ ├── glew_tail.h │ │ │ ├── glew_utils.c │ │ │ ├── glew_utils.h │ │ │ ├── glewinfo.rc │ │ │ ├── glewinfo_gl.c │ │ │ ├── glewinfo_glx.c │ │ │ ├── glewinfo_head.c │ │ │ ├── glewinfo_tail.c │ │ │ ├── glewinfo_wgl.c │ │ │ ├── glxew_head.h │ │ │ ├── glxew_mid.h │ │ │ ├── glxew_tail.h │ │ │ ├── header.html │ │ │ ├── khronos_license.h │ │ │ ├── mesa_license.h │ │ │ ├── visualinfo.rc │ │ │ ├── wglew_head.h │ │ │ ├── wglew_mid.h │ │ │ └── wglew_tail.h │ ├── build │ │ ├── glew.rc │ │ ├── glewinfo.rc │ │ ├── vc10 │ │ │ ├── common.props │ │ │ ├── glew.sln │ │ │ ├── glew_shared.vcxproj │ │ │ ├── glew_static.vcxproj │ │ │ ├── glewinfo.vcxproj │ │ │ └── visualinfo.vcxproj │ │ ├── vc6 │ │ │ ├── Makefile │ │ │ ├── glew.dsw │ │ │ ├── glew_shared.dsp │ │ │ ├── glew_static.dsp │ │ │ ├── glewinfo.dsp │ │ │ └── visualinfo.dsp │ │ └── visualinfo.rc │ ├── config │ │ ├── Makefile.cygming │ │ ├── Makefile.cygwin │ │ ├── Makefile.darwin │ │ ├── Makefile.darwin-ppc │ │ ├── Makefile.darwin-x86_64 │ │ ├── Makefile.fedora-mingw32 │ │ ├── Makefile.freebsd │ │ ├── Makefile.gnu │ │ ├── Makefile.irix │ │ ├── Makefile.kfreebsd │ │ ├── Makefile.linux │ │ ├── Makefile.linux-mingw32 │ │ ├── Makefile.linux-mingw64 │ │ ├── Makefile.mingw │ │ ├── Makefile.nacl-32 │ │ ├── Makefile.nacl-64 │ │ ├── Makefile.netbsd │ │ ├── Makefile.openbsd │ │ ├── Makefile.solaris │ │ ├── Makefile.solaris-gcc │ │ ├── config.guess │ │ └── version │ ├── doc │ │ ├── advanced.html │ │ ├── basic.html │ │ ├── build.html │ │ ├── credits.html │ │ ├── glew.css │ │ ├── glew.html │ │ ├── glew.png │ │ ├── glew.txt │ │ ├── glxew.html │ │ ├── gpl.txt │ │ ├── index.html │ │ ├── install.html │ │ ├── khronos.txt │ │ ├── log.html │ │ ├── mesa.txt │ │ ├── new.png │ │ ├── ogl_sm.jpg │ │ └── wglew.html │ ├── glew.pc.in │ ├── include │ │ └── GL │ │ │ ├── glew.h │ │ │ ├── glxew.h │ │ │ └── wglew.h │ └── src │ │ ├── glew.c │ │ ├── glewinfo.c │ │ └── visualinfo.c └── glm │ ├── CMakeLists.txt │ ├── CTestConfig.cmake │ ├── cmake │ └── GNUInstallDirs.cmake │ ├── copying.txt │ ├── doc │ ├── api │ │ ├── a00001.html │ │ ├── a00001_source.html │ │ ├── a00002.html │ │ ├── a00002_source.html │ │ ├── a00003.html │ │ ├── a00003_source.html │ │ ├── a00004.html │ │ ├── a00004_source.html │ │ ├── a00005.html │ │ ├── a00005_source.html │ │ ├── a00006.html │ │ ├── a00006_source.html │ │ ├── a00007.html │ │ ├── a00007_source.html │ │ ├── a00008.html │ │ ├── a00008_source.html │ │ ├── a00009.html │ │ ├── a00009_source.html │ │ ├── a00010.html │ │ ├── a00010_source.html │ │ ├── a00011.html │ │ ├── a00011_source.html │ │ ├── a00012.html │ │ ├── a00012_source.html │ │ ├── a00013.html │ │ ├── a00013_source.html │ │ ├── a00014.html │ │ ├── a00014_source.html │ │ ├── a00015.html │ │ ├── a00015_source.html │ │ ├── a00016.html │ │ ├── a00016_source.html │ │ ├── a00017.html │ │ ├── a00017_source.html │ │ ├── a00018.html │ │ ├── a00018_source.html │ │ ├── a00019.html │ │ ├── a00019_source.html │ │ ├── a00020.html │ │ ├── a00020_source.html │ │ ├── a00021.html │ │ ├── a00021_source.html │ │ ├── a00022.html │ │ ├── a00022_source.html │ │ ├── a00023.html │ │ ├── a00023_source.html │ │ ├── a00024.html │ │ ├── a00024_source.html │ │ ├── a00025.html │ │ ├── a00025_source.html │ │ ├── a00026.html │ │ ├── a00026_source.html │ │ ├── a00027.html │ │ ├── a00027_source.html │ │ ├── a00028.html │ │ ├── a00028_source.html │ │ ├── a00029.html │ │ ├── a00029_source.html │ │ ├── a00030.html │ │ ├── a00030_source.html │ │ ├── a00031.html │ │ ├── a00031_source.html │ │ ├── a00032.html │ │ ├── a00032_source.html │ │ ├── a00033.html │ │ ├── a00033_source.html │ │ ├── a00034.html │ │ ├── a00034_source.html │ │ ├── a00035.html │ │ ├── a00035_source.html │ │ ├── a00036.html │ │ ├── a00036_source.html │ │ ├── a00037.html │ │ ├── a00037_source.html │ │ ├── a00038.html │ │ ├── a00038_source.html │ │ ├── a00039.html │ │ ├── a00039_source.html │ │ ├── a00040.html │ │ ├── a00040_source.html │ │ ├── a00041.html │ │ ├── a00041_source.html │ │ ├── a00042.html │ │ ├── a00042_source.html │ │ ├── a00043.html │ │ ├── a00043_source.html │ │ ├── a00044.html │ │ ├── a00044_source.html │ │ ├── a00045.html │ │ ├── a00045_source.html │ │ ├── a00046.html │ │ ├── a00046_source.html │ │ ├── a00047.html │ │ ├── a00047_source.html │ │ ├── a00048.html │ │ ├── a00048_source.html │ │ ├── a00049.html │ │ ├── a00049_source.html │ │ ├── a00050.html │ │ ├── a00050_source.html │ │ ├── a00051.html │ │ ├── a00051_source.html │ │ ├── a00052.html │ │ ├── a00052_source.html │ │ ├── a00053.html │ │ ├── a00053_source.html │ │ ├── a00054.html │ │ ├── a00054_source.html │ │ ├── a00055.html │ │ ├── a00055_source.html │ │ ├── a00056.html │ │ ├── a00056_source.html │ │ ├── a00057.html │ │ ├── a00057_source.html │ │ ├── a00058.html │ │ ├── a00058_source.html │ │ ├── a00059.html │ │ ├── a00059_source.html │ │ ├── a00060.html │ │ ├── a00060_source.html │ │ ├── a00061.html │ │ ├── a00061_source.html │ │ ├── a00062.html │ │ ├── a00062_source.html │ │ ├── a00063.html │ │ ├── a00063_source.html │ │ ├── a00064.html │ │ ├── a00064_source.html │ │ ├── a00065.html │ │ ├── a00065_source.html │ │ ├── a00066.html │ │ ├── a00066_source.html │ │ ├── a00067.html │ │ ├── a00067_source.html │ │ ├── a00068.html │ │ ├── a00068_source.html │ │ ├── a00069.html │ │ ├── a00069_source.html │ │ ├── a00070.html │ │ ├── a00070_source.html │ │ ├── a00071.html │ │ ├── a00071_source.html │ │ ├── a00072.html │ │ ├── a00072_source.html │ │ ├── a00073.html │ │ ├── a00073_source.html │ │ ├── a00074.html │ │ ├── a00074_source.html │ │ ├── a00075.html │ │ ├── a00075_source.html │ │ ├── a00076.html │ │ ├── a00076_source.html │ │ ├── a00077.html │ │ ├── a00077_source.html │ │ ├── a00078.html │ │ ├── a00078_source.html │ │ ├── a00079.html │ │ ├── a00079_source.html │ │ ├── a00080.html │ │ ├── a00080_source.html │ │ ├── a00081.html │ │ ├── a00081_source.html │ │ ├── a00082.html │ │ ├── a00082_source.html │ │ ├── a00083.html │ │ ├── a00083_source.html │ │ ├── a00084.html │ │ ├── a00084_source.html │ │ ├── a00085.html │ │ ├── a00085_source.html │ │ ├── a00086.html │ │ ├── a00086_source.html │ │ ├── a00087.html │ │ ├── a00087_source.html │ │ ├── a00088.html │ │ ├── a00088_source.html │ │ ├── a00089.html │ │ ├── a00089_source.html │ │ ├── a00090.html │ │ ├── a00090_source.html │ │ ├── a00091.html │ │ ├── a00091_source.html │ │ ├── a00092.html │ │ ├── a00092_source.html │ │ ├── a00093.html │ │ ├── a00093_source.html │ │ ├── a00094.html │ │ ├── a00094_source.html │ │ ├── a00095.html │ │ ├── a00095_source.html │ │ ├── a00096.html │ │ ├── a00096_source.html │ │ ├── a00097.html │ │ ├── a00097_source.html │ │ ├── a00098.html │ │ ├── a00098_source.html │ │ ├── a00099.html │ │ ├── a00099_source.html │ │ ├── a00100.html │ │ ├── a00100_source.html │ │ ├── a00101.html │ │ ├── a00101_source.html │ │ ├── a00102.html │ │ ├── a00102_source.html │ │ ├── a00103.html │ │ ├── a00103_source.html │ │ ├── a00104.html │ │ ├── a00104_source.html │ │ ├── a00105.html │ │ ├── a00105_source.html │ │ ├── a00106.html │ │ ├── a00106_source.html │ │ ├── a00107.html │ │ ├── a00107_source.html │ │ ├── a00108.html │ │ ├── a00108_source.html │ │ ├── a00109.html │ │ ├── a00109_source.html │ │ ├── a00110.html │ │ ├── a00110_source.html │ │ ├── a00111.html │ │ ├── a00111_source.html │ │ ├── a00112.html │ │ ├── a00112_source.html │ │ ├── a00113.html │ │ ├── a00113_source.html │ │ ├── a00114.html │ │ ├── a00114_source.html │ │ ├── a00115.html │ │ ├── a00115_source.html │ │ ├── a00116.html │ │ ├── a00116_source.html │ │ ├── a00117.html │ │ ├── a00117_source.html │ │ ├── a00118.html │ │ ├── a00118_source.html │ │ ├── a00119.html │ │ ├── a00119_source.html │ │ ├── a00120.html │ │ ├── a00120_source.html │ │ ├── a00121.html │ │ ├── a00121_source.html │ │ ├── a00122.html │ │ ├── a00122_source.html │ │ ├── a00123.html │ │ ├── a00123_source.html │ │ ├── a00124.html │ │ ├── a00124_source.html │ │ ├── a00125.html │ │ ├── a00125_source.html │ │ ├── a00126.html │ │ ├── a00126_source.html │ │ ├── a00127.html │ │ ├── a00127_source.html │ │ ├── a00128.html │ │ ├── a00128_source.html │ │ ├── a00129.html │ │ ├── a00129_source.html │ │ ├── a00130.html │ │ ├── a00130_source.html │ │ ├── a00131.html │ │ ├── a00131_source.html │ │ ├── a00132.html │ │ ├── a00132_source.html │ │ ├── a00133.html │ │ ├── a00133_source.html │ │ ├── a00134.html │ │ ├── a00134_source.html │ │ ├── a00135.html │ │ ├── a00135_source.html │ │ ├── a00136.html │ │ ├── a00136_source.html │ │ ├── a00137.html │ │ ├── a00137_source.html │ │ ├── a00138.html │ │ ├── a00138_source.html │ │ ├── a00139.html │ │ ├── a00139_source.html │ │ ├── a00140.html │ │ ├── a00140_source.html │ │ ├── a00141.html │ │ ├── a00141_source.html │ │ ├── a00142.html │ │ ├── a00142_source.html │ │ ├── a00143.html │ │ ├── a00143_source.html │ │ ├── a00144.html │ │ ├── a00144_source.html │ │ ├── a00145.html │ │ ├── a00146.html │ │ ├── a00147.html │ │ ├── a00148.html │ │ ├── a00149.html │ │ ├── a00150.html │ │ ├── a00151.html │ │ ├── a00152.html │ │ ├── a00153.html │ │ ├── a00154.html │ │ ├── a00155.html │ │ ├── a00156.html │ │ ├── a00157.html │ │ ├── a00158.html │ │ ├── a00159.html │ │ ├── a00160.html │ │ ├── a00161.html │ │ ├── a00162.html │ │ ├── a00163.html │ │ ├── a00164.html │ │ ├── a00165.html │ │ ├── a00166.html │ │ ├── a00167.html │ │ ├── a00168.html │ │ ├── a00169.html │ │ ├── a00170.html │ │ ├── a00171.html │ │ ├── a00172.html │ │ ├── a00173.html │ │ ├── a00174.html │ │ ├── a00175.html │ │ ├── a00176.html │ │ ├── a00177.html │ │ ├── a00178.html │ │ ├── a00179.html │ │ ├── a00180.html │ │ ├── a00181.html │ │ ├── a00182.html │ │ ├── a00183.html │ │ ├── a00184.html │ │ ├── a00185.html │ │ ├── a00186.html │ │ ├── a00187.html │ │ ├── a00188.html │ │ ├── a00189.html │ │ ├── a00190.html │ │ ├── a00191.html │ │ ├── a00192.html │ │ ├── a00193.html │ │ ├── a00194.html │ │ ├── a00195.html │ │ ├── a00196.html │ │ ├── a00197.html │ │ ├── a00198.html │ │ ├── a00199.html │ │ ├── a00200.html │ │ ├── a00201.html │ │ ├── a00202.html │ │ ├── a00203.html │ │ ├── a00204.html │ │ ├── a00205.html │ │ ├── a00206.html │ │ ├── a00207.html │ │ ├── a00208.html │ │ ├── a00209.html │ │ ├── a00210.html │ │ ├── a00211.html │ │ ├── a00212.html │ │ ├── a00213.html │ │ ├── a00214.html │ │ ├── a00215.html │ │ ├── a00216.html │ │ ├── a00217.html │ │ ├── a00218.html │ │ ├── a00219.html │ │ ├── a00220.html │ │ ├── a00221.html │ │ ├── a00222.html │ │ ├── a00223.html │ │ ├── a00224.html │ │ ├── a00225.html │ │ ├── a00226.html │ │ ├── a00227.html │ │ ├── a00228.html │ │ ├── a00229.html │ │ ├── a00230.html │ │ ├── a00231.html │ │ ├── a00232.html │ │ ├── a00233.html │ │ ├── a00234.html │ │ ├── a00235.html │ │ ├── a00236.html │ │ ├── a00237.html │ │ ├── a00238.html │ │ ├── background.jpg │ │ ├── bc_s.png │ │ ├── bdwn.png │ │ ├── closed.png │ │ ├── dir_0c6652232a835be54bedd6cfd7502504.html │ │ ├── dir_153b03dd71a7bff437c38ec53cb2e014.html │ │ ├── dir_1a190e7f93f4503d85aaef18e89b9041.html │ │ ├── dir_4cc70906cceed54662c805106db410fc.html │ │ ├── dir_5cf96241cdcf6779b80e104875f9716f.html │ │ ├── dir_5d3642ea3c7f2dae4a957f2cf472c9ae.html │ │ ├── dir_61748fa02e1156ca28a06d1638c8a86e.html │ │ ├── dir_885cc87fac2d91e269af0a5a959fa5f6.html │ │ ├── dir_8aa733b201d3a9f98631fbccc86ae6c7.html │ │ ├── dir_934f46a345653ef2b3014a1b37a162c1.html │ │ ├── dir_9b22c367036d391e575f56d067c9855b.html │ │ ├── dir_a844bf6d5a07b8853f8463b41029861e.html │ │ ├── dir_abb3ddac8d2c26e45fecc003279ba790.html │ │ ├── dir_bf513233250988b6ff3b72f8482c1597.html │ │ ├── dir_d0b7d2b076d3071c16656cd994e0cf09.html │ │ ├── dir_e217bba5d90990da93f61f0ea8b942dc.html │ │ ├── dir_e2c7faa62a52820b5be8795affd6e495.html │ │ ├── dir_e6d11964c5662039c68343b35ca5648c.html │ │ ├── doxygen.css │ │ ├── doxygen.png │ │ ├── dynsections.js │ │ ├── files.html │ │ ├── ftv2blank.png │ │ ├── ftv2cl.png │ │ ├── ftv2doc.png │ │ ├── ftv2folderclosed.png │ │ ├── ftv2folderopen.png │ │ ├── ftv2lastnode.png │ │ ├── ftv2link.png │ │ ├── ftv2mlastnode.png │ │ ├── ftv2mnode.png │ │ ├── ftv2mo.png │ │ ├── ftv2node.png │ │ ├── ftv2ns.png │ │ ├── ftv2plastnode.png │ │ ├── ftv2pnode.png │ │ ├── ftv2splitbar.png │ │ ├── ftv2vertline.png │ │ ├── index.html │ │ ├── jquery.js │ │ ├── logo.png │ │ ├── modules.html │ │ ├── nav_f.png │ │ ├── nav_g.png │ │ ├── nav_h.png │ │ ├── open.png │ │ ├── pages.html │ │ ├── sync_off.png │ │ ├── sync_on.png │ │ ├── tab_a.png │ │ ├── tab_b.png │ │ ├── tab_h.png │ │ ├── tab_s.png │ │ └── tabs.css │ ├── glm.docx │ ├── glm.pdf │ ├── logo.png │ ├── man.doxy │ ├── pages.doxy │ └── theme │ │ ├── background.jpg │ │ ├── doxygen.css │ │ └── tabs.css │ ├── glm │ ├── CMakeLists.txt │ ├── common.hpp │ ├── core │ │ ├── _detail.hpp │ │ ├── _fixes.hpp │ │ ├── _swizzle.hpp │ │ ├── _swizzle_func.hpp │ │ ├── _vectorize.hpp │ │ ├── dummy.cpp │ │ ├── func_common.hpp │ │ ├── func_common.inl │ │ ├── func_exponential.hpp │ │ ├── func_exponential.inl │ │ ├── func_geometric.hpp │ │ ├── func_geometric.inl │ │ ├── func_integer.hpp │ │ ├── func_integer.inl │ │ ├── func_matrix.hpp │ │ ├── func_matrix.inl │ │ ├── func_noise.hpp │ │ ├── func_noise.inl │ │ ├── func_packing.hpp │ │ ├── func_packing.inl │ │ ├── func_trigonometric.hpp │ │ ├── func_trigonometric.inl │ │ ├── func_vector_relational.hpp │ │ ├── func_vector_relational.inl │ │ ├── hint.hpp │ │ ├── intrinsic_common.hpp │ │ ├── intrinsic_common.inl │ │ ├── intrinsic_exponential.hpp │ │ ├── intrinsic_exponential.inl │ │ ├── intrinsic_geometric.hpp │ │ ├── intrinsic_geometric.inl │ │ ├── intrinsic_matrix.hpp │ │ ├── intrinsic_matrix.inl │ │ ├── intrinsic_trigonometric.hpp │ │ ├── intrinsic_trigonometric.inl │ │ ├── intrinsic_vector_relational.hpp │ │ ├── intrinsic_vector_relational.inl │ │ ├── setup.hpp │ │ ├── type.hpp │ │ ├── type_float.hpp │ │ ├── type_gentype.hpp │ │ ├── type_gentype.inl │ │ ├── type_half.hpp │ │ ├── type_half.inl │ │ ├── type_int.hpp │ │ ├── type_mat.hpp │ │ ├── type_mat.inl │ │ ├── type_mat2x2.hpp │ │ ├── type_mat2x2.inl │ │ ├── type_mat2x3.hpp │ │ ├── type_mat2x3.inl │ │ ├── type_mat2x4.hpp │ │ ├── type_mat2x4.inl │ │ ├── type_mat3x2.hpp │ │ ├── type_mat3x2.inl │ │ ├── type_mat3x3.hpp │ │ ├── type_mat3x3.inl │ │ ├── type_mat3x4.hpp │ │ ├── type_mat3x4.inl │ │ ├── type_mat4x2.hpp │ │ ├── type_mat4x2.inl │ │ ├── type_mat4x3.hpp │ │ ├── type_mat4x3.inl │ │ ├── type_mat4x4.hpp │ │ ├── type_mat4x4.inl │ │ ├── type_size.hpp │ │ ├── type_vec.hpp │ │ ├── type_vec.inl │ │ ├── type_vec1.hpp │ │ ├── type_vec1.inl │ │ ├── type_vec2.hpp │ │ ├── type_vec2.inl │ │ ├── type_vec3.hpp │ │ ├── type_vec3.inl │ │ ├── type_vec4.hpp │ │ └── type_vec4.inl │ ├── detail │ │ ├── _features.hpp │ │ ├── _fixes.hpp │ │ ├── _noise.hpp │ │ ├── _swizzle.hpp │ │ ├── _swizzle_func.hpp │ │ ├── _vectorize.hpp │ │ ├── dummy.cpp │ │ ├── func_common.hpp │ │ ├── func_common.inl │ │ ├── func_exponential.hpp │ │ ├── func_exponential.inl │ │ ├── func_geometric.hpp │ │ ├── func_geometric.inl │ │ ├── func_integer.hpp │ │ ├── func_integer.inl │ │ ├── func_matrix.hpp │ │ ├── func_matrix.inl │ │ ├── func_noise.hpp │ │ ├── func_noise.inl │ │ ├── func_packing.hpp │ │ ├── func_packing.inl │ │ ├── func_trigonometric.hpp │ │ ├── func_trigonometric.inl │ │ ├── func_vector_relational.hpp │ │ ├── func_vector_relational.inl │ │ ├── glm.cpp │ │ ├── intrinsic_common.hpp │ │ ├── intrinsic_common.inl │ │ ├── intrinsic_exponential.hpp │ │ ├── intrinsic_exponential.inl │ │ ├── intrinsic_geometric.hpp │ │ ├── intrinsic_geometric.inl │ │ ├── intrinsic_integer.hpp │ │ ├── intrinsic_integer.inl │ │ ├── intrinsic_matrix.hpp │ │ ├── intrinsic_matrix.inl │ │ ├── intrinsic_trigonometric.hpp │ │ ├── intrinsic_trigonometric.inl │ │ ├── intrinsic_vector_relational.hpp │ │ ├── intrinsic_vector_relational.inl │ │ ├── precision.hpp │ │ ├── setup.hpp │ │ ├── type_float.hpp │ │ ├── type_gentype.hpp │ │ ├── type_gentype.inl │ │ ├── type_half.hpp │ │ ├── type_half.inl │ │ ├── type_int.hpp │ │ ├── type_mat.hpp │ │ ├── type_mat.inl │ │ ├── type_mat2x2.hpp │ │ ├── type_mat2x2.inl │ │ ├── type_mat2x3.hpp │ │ ├── type_mat2x3.inl │ │ ├── type_mat2x4.hpp │ │ ├── type_mat2x4.inl │ │ ├── type_mat3x2.hpp │ │ ├── type_mat3x2.inl │ │ ├── type_mat3x3.hpp │ │ ├── type_mat3x3.inl │ │ ├── type_mat3x4.hpp │ │ ├── type_mat3x4.inl │ │ ├── type_mat4x2.hpp │ │ ├── type_mat4x2.inl │ │ ├── type_mat4x3.hpp │ │ ├── type_mat4x3.inl │ │ ├── type_mat4x4.hpp │ │ ├── type_mat4x4.inl │ │ ├── type_vec.hpp │ │ ├── type_vec.inl │ │ ├── type_vec1.hpp │ │ ├── type_vec1.inl │ │ ├── type_vec2.hpp │ │ ├── type_vec2.inl │ │ ├── type_vec3.hpp │ │ ├── type_vec3.inl │ │ ├── type_vec4.hpp │ │ ├── type_vec4.inl │ │ ├── type_vec4_avx.inl │ │ ├── type_vec4_avx2.inl │ │ └── type_vec4_sse2.inl │ ├── exponential.hpp │ ├── ext.hpp │ ├── fwd.hpp │ ├── geometric.hpp │ ├── glm.hpp │ ├── gtc │ │ ├── bitfield.hpp │ │ ├── bitfield.inl │ │ ├── constants.hpp │ │ ├── constants.inl │ │ ├── epsilon.hpp │ │ ├── epsilon.inl │ │ ├── half_float.hpp │ │ ├── half_float.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── matrix_access.hpp │ │ ├── matrix_access.inl │ │ ├── matrix_integer.hpp │ │ ├── matrix_inverse.hpp │ │ ├── matrix_inverse.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── noise.hpp │ │ ├── noise.inl │ │ ├── packing.hpp │ │ ├── packing.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── random.hpp │ │ ├── random.inl │ │ ├── reciprocal.hpp │ │ ├── reciprocal.inl │ │ ├── round.hpp │ │ ├── round.inl │ │ ├── swizzle.hpp │ │ ├── swizzle.inl │ │ ├── type_precision.hpp │ │ ├── type_precision.inl │ │ ├── type_ptr.hpp │ │ ├── type_ptr.inl │ │ ├── ulp.hpp │ │ ├── ulp.inl │ │ ├── vec1.hpp │ │ └── vec1.inl │ ├── gtx │ │ ├── associated_min_max.hpp │ │ ├── associated_min_max.inl │ │ ├── bit.hpp │ │ ├── bit.inl │ │ ├── closest_point.hpp │ │ ├── closest_point.inl │ │ ├── color_cast.hpp │ │ ├── color_cast.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── color_space_YCoCg.hpp │ │ ├── color_space_YCoCg.inl │ │ ├── common.hpp │ │ ├── common.inl │ │ ├── compatibility.hpp │ │ ├── compatibility.inl │ │ ├── component_wise.hpp │ │ ├── component_wise.inl │ │ ├── constants.hpp │ │ ├── dual_quaternion.hpp │ │ ├── dual_quaternion.inl │ │ ├── epsilon.hpp │ │ ├── euler_angles.hpp │ │ ├── euler_angles.inl │ │ ├── extend.hpp │ │ ├── extend.inl │ │ ├── extented_min_max.hpp │ │ ├── extented_min_max.inl │ │ ├── fast_exponential.hpp │ │ ├── fast_exponential.inl │ │ ├── fast_square_root.hpp │ │ ├── fast_square_root.inl │ │ ├── fast_trigonometry.hpp │ │ ├── fast_trigonometry.inl │ │ ├── gradient_paint.hpp │ │ ├── gradient_paint.inl │ │ ├── handed_coordinate_space.hpp │ │ ├── handed_coordinate_space.inl │ │ ├── inertia.hpp │ │ ├── inertia.inl │ │ ├── int_10_10_10_2.hpp │ │ ├── int_10_10_10_2.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── intersect.hpp │ │ ├── intersect.inl │ │ ├── io.hpp │ │ ├── io.inl │ │ ├── log_base.hpp │ │ ├── log_base.inl │ │ ├── matrix_cross_product.hpp │ │ ├── matrix_cross_product.inl │ │ ├── matrix_decompose.hpp │ │ ├── matrix_decompose.inl │ │ ├── matrix_interpolation.hpp │ │ ├── matrix_interpolation.inl │ │ ├── matrix_major_storage.hpp │ │ ├── matrix_major_storage.inl │ │ ├── matrix_operation.hpp │ │ ├── matrix_operation.inl │ │ ├── matrix_query.hpp │ │ ├── matrix_query.inl │ │ ├── matrix_transform_2d.hpp │ │ ├── matrix_transform_2d.inl │ │ ├── mixed_product.hpp │ │ ├── mixed_product.inl │ │ ├── multiple.hpp │ │ ├── multiple.inl │ │ ├── noise.hpp │ │ ├── norm.hpp │ │ ├── norm.inl │ │ ├── normal.hpp │ │ ├── normal.inl │ │ ├── normalize_dot.hpp │ │ ├── normalize_dot.inl │ │ ├── number_precision.hpp │ │ ├── number_precision.inl │ │ ├── ocl_type.hpp │ │ ├── ocl_type.inl │ │ ├── optimum_pow.hpp │ │ ├── optimum_pow.inl │ │ ├── orthonormalize.hpp │ │ ├── orthonormalize.inl │ │ ├── perpendicular.hpp │ │ ├── perpendicular.inl │ │ ├── polar_coordinates.hpp │ │ ├── polar_coordinates.inl │ │ ├── projection.hpp │ │ ├── projection.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── random.hpp │ │ ├── range.hpp │ │ ├── raw_data.hpp │ │ ├── raw_data.inl │ │ ├── reciprocal.hpp │ │ ├── rotate_normalized_axis.hpp │ │ ├── rotate_normalized_axis.inl │ │ ├── rotate_vector.hpp │ │ ├── rotate_vector.inl │ │ ├── scalar_multiplication.hpp │ │ ├── scalar_relational.hpp │ │ ├── scalar_relational.inl │ │ ├── simd_mat4.hpp │ │ ├── simd_mat4.inl │ │ ├── simd_quat.hpp │ │ ├── simd_quat.inl │ │ ├── simd_vec4.hpp │ │ ├── simd_vec4.inl │ │ ├── spline.hpp │ │ ├── spline.inl │ │ ├── std_based_type.hpp │ │ ├── std_based_type.inl │ │ ├── string_cast.hpp │ │ ├── string_cast.inl │ │ ├── transform.hpp │ │ ├── transform.inl │ │ ├── transform2.hpp │ │ ├── transform2.inl │ │ ├── type_aligned.hpp │ │ ├── type_aligned.inl │ │ ├── ulp.hpp │ │ ├── unsigned_int.hpp │ │ ├── unsigned_int.inl │ │ ├── vec1.hpp │ │ ├── vec1.inl │ │ ├── vector_access.hpp │ │ ├── vector_access.inl │ │ ├── vector_angle.hpp │ │ ├── vector_angle.inl │ │ ├── vector_query.hpp │ │ ├── vector_query.inl │ │ ├── verbose_operator.hpp │ │ ├── verbose_operator.inl │ │ ├── wrap.hpp │ │ └── wrap.inl │ ├── integer.hpp │ ├── mat2x2.hpp │ ├── mat2x3.hpp │ ├── mat2x4.hpp │ ├── mat3x2.hpp │ ├── mat3x3.hpp │ ├── mat3x4.hpp │ ├── mat4x2.hpp │ ├── mat4x3.hpp │ ├── mat4x4.hpp │ ├── matrix.hpp │ ├── packing.hpp │ ├── trigonometric.hpp │ ├── vec2.hpp │ ├── vec3.hpp │ ├── vec4.hpp │ ├── vector_relational.hpp │ └── virtrev │ │ └── xstream.hpp │ ├── readme.txt │ ├── test │ ├── .DS_Store │ ├── CMakeLists.txt │ ├── bug │ │ └── CMakeLists.txt │ ├── core │ │ ├── CMakeLists.txt │ │ ├── core_func_common.cpp │ │ ├── core_func_exponential.cpp │ │ ├── core_func_geometric.cpp │ │ ├── core_func_integer.cpp │ │ ├── core_func_integer_bit_count.cpp │ │ ├── core_func_integer_find_lsb.cpp │ │ ├── core_func_integer_find_msb.cpp │ │ ├── core_func_matrix.cpp │ │ ├── core_func_noise.cpp │ │ ├── core_func_packing.cpp │ │ ├── core_func_swizzle.cpp │ │ ├── core_func_trigonometric.cpp │ │ ├── core_func_vector_relational.cpp │ │ ├── core_setup_force_cxx98.cpp │ │ ├── core_setup_message.cpp │ │ ├── core_setup_precision.cpp │ │ ├── core_type_cast.cpp │ │ ├── core_type_float.cpp │ │ ├── core_type_half.cpp │ │ ├── core_type_int.cpp │ │ ├── core_type_length.cpp │ │ ├── core_type_length_size.cpp │ │ ├── core_type_mat2x2.cpp │ │ ├── core_type_mat2x3.cpp │ │ ├── core_type_mat2x4.cpp │ │ ├── core_type_mat3x2.cpp │ │ ├── core_type_mat3x3.cpp │ │ ├── core_type_mat3x4.cpp │ │ ├── core_type_mat4x2.cpp │ │ ├── core_type_mat4x3.cpp │ │ ├── core_type_mat4x4.cpp │ │ ├── core_type_vec1.cpp │ │ ├── core_type_vec2.cpp │ │ ├── core_type_vec3.cpp │ │ └── core_type_vec4.cpp │ ├── external │ │ └── gli │ │ │ ├── CMakeLists.txt │ │ │ ├── core │ │ │ ├── dummy.cpp │ │ │ ├── generate_mipmaps.hpp │ │ │ ├── generate_mipmaps.inl │ │ │ ├── image2d.hpp │ │ │ ├── image2d.inl │ │ │ ├── operation.hpp │ │ │ ├── operation.inl │ │ │ ├── operator.hpp │ │ │ ├── operator.inl │ │ │ ├── shared_array.hpp │ │ │ ├── shared_array.inl │ │ │ ├── shared_ptr.hpp │ │ │ ├── shared_ptr.inl │ │ │ ├── size.hpp │ │ │ ├── size.inl │ │ │ ├── texture2d.hpp │ │ │ ├── texture2d.inl │ │ │ ├── texture2d_array.hpp │ │ │ ├── texture2d_array.inl │ │ │ ├── texture_cube.hpp │ │ │ ├── texture_cube.inl │ │ │ ├── texture_cube_array.hpp │ │ │ └── texture_cube_array.inl │ │ │ ├── gli.hpp │ │ │ └── gtx │ │ │ ├── compression.hpp │ │ │ ├── compression.inl │ │ │ ├── fetch.hpp │ │ │ ├── fetch.inl │ │ │ ├── gl_texture2d.hpp │ │ │ ├── gl_texture2d.inl │ │ │ ├── gradient.hpp │ │ │ ├── gradient.inl │ │ │ ├── loader.hpp │ │ │ ├── loader.inl │ │ │ ├── loader_dds10.hpp │ │ │ ├── loader_dds10.inl │ │ │ ├── loader_dds9.hpp │ │ │ ├── loader_dds9.inl │ │ │ ├── loader_tga.hpp │ │ │ ├── loader_tga.inl │ │ │ ├── wavelet.hpp │ │ │ └── wavelet.inl │ ├── glm.cppcheck │ ├── gtc │ │ ├── CMakeLists.txt │ │ ├── gtc_bitfield.cpp │ │ ├── gtc_constants.cpp │ │ ├── gtc_epsilon.cpp │ │ ├── gtc_half_float.cpp │ │ ├── gtc_integer.cpp │ │ ├── gtc_matrix_access.cpp │ │ ├── gtc_matrix_integer.cpp │ │ ├── gtc_matrix_inverse.cpp │ │ ├── gtc_matrix_transform.cpp │ │ ├── gtc_noise.cpp │ │ ├── gtc_packing.cpp │ │ ├── gtc_quaternion.cpp │ │ ├── gtc_random.cpp │ │ ├── gtc_reciprocal.cpp │ │ ├── gtc_round.cpp │ │ ├── gtc_swizzle.cpp │ │ ├── gtc_type_precision.cpp │ │ ├── gtc_type_ptr.cpp │ │ ├── gtc_ulp.cpp │ │ ├── gtc_user_defined_types.cpp │ │ └── gtc_vec1.cpp │ └── gtx │ │ ├── CMakeLists.txt │ │ ├── gtx_associated_min_max.cpp │ │ ├── gtx_bit.cpp │ │ ├── gtx_closest_point.cpp │ │ ├── gtx_color_space.cpp │ │ ├── gtx_color_space_YCoCg.cpp │ │ ├── gtx_common.cpp │ │ ├── gtx_compatibility.cpp │ │ ├── gtx_component_wise.cpp │ │ ├── gtx_dual_quaternion.cpp │ │ ├── gtx_euler_angle.cpp │ │ ├── gtx_extend.cpp │ │ ├── gtx_extented_min_max.cpp │ │ ├── gtx_fast_exponential.cpp │ │ ├── gtx_fast_square_root.cpp │ │ ├── gtx_fast_trigonometry.cpp │ │ ├── gtx_gradient_paint.cpp │ │ ├── gtx_handed_coordinate_space.cpp │ │ ├── gtx_int_10_10_10_2.cpp │ │ ├── gtx_integer.cpp │ │ ├── gtx_intersect.cpp │ │ ├── gtx_io.cpp │ │ ├── gtx_log_base.cpp │ │ ├── gtx_matrix_cross_product.cpp │ │ ├── gtx_matrix_decompose.cpp │ │ ├── gtx_matrix_interpolation.cpp │ │ ├── gtx_matrix_major_storage.cpp │ │ ├── gtx_matrix_operation.cpp │ │ ├── gtx_matrix_query.cpp │ │ ├── gtx_matrix_transform_2d.cpp │ │ ├── gtx_mixed_product.cpp │ │ ├── gtx_multiple.cpp │ │ ├── gtx_norm.cpp │ │ ├── gtx_normal.cpp │ │ ├── gtx_normalize_dot.cpp │ │ ├── gtx_number_precision.cpp │ │ ├── gtx_optimum_pow.cpp │ │ ├── gtx_orthonormalize.cpp │ │ ├── gtx_perpendicular.cpp │ │ ├── gtx_polar_coordinates.cpp │ │ ├── gtx_projection.cpp │ │ ├── gtx_quaternion.cpp │ │ ├── gtx_random.cpp │ │ ├── gtx_range.cpp │ │ ├── gtx_rotate_normalized_axis.cpp │ │ ├── gtx_rotate_vector.cpp │ │ ├── gtx_scalar_multiplication.cpp │ │ ├── gtx_scalar_relational.cpp │ │ ├── gtx_simd_mat4.cpp │ │ ├── gtx_simd_vec4.cpp │ │ ├── gtx_spline.cpp │ │ ├── gtx_string_cast.cpp │ │ ├── gtx_type_aligned.cpp │ │ ├── gtx_vector_angle.cpp │ │ └── gtx_vector_query.cpp │ └── util │ ├── CMakeLists.txt │ ├── FindGLM.cmake │ ├── autoexp.txt │ ├── autoexp.vc2010.dat │ ├── glm.natvis │ └── usertype.dat └── media ├── Microsoft_Permissive_License.rtf ├── Thumbs.db ├── dude.ezm ├── head.jpg ├── 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