├── .gitattributes
├── .gitignore
├── LICENSE
├── Mouse_Orbit
├── App.config
├── BatuGL.cs
├── MainForm.Designer.cs
├── MainForm.cs
├── MainForm.resx
├── Mouse_Orbit.csproj
├── Mouse_Orbit.sln
├── Orbiter.cs
├── Program.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
└── bin
│ └── Debug
│ ├── Mouse_Orbit.exe.config
│ ├── OpenTK.Compatibility.dll
│ ├── OpenTK.GLControl.dll
│ └── OpenTK.dll
├── README.md
└── orbit_features.gif
/.gitattributes:
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1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
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/.gitignore:
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1 | ## Ignore Visual Studio temporary files, build results, and
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324 | *.nvuser
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326 | *.exe
327 | Mouse_Orbit/obj/
328 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | Copyright (c) 2023 Ali Batuhan KINDAN
2 |
3 | Permission is hereby granted, free of charge, to any person obtaining
4 | a copy of this software and associated documentation files (the
5 | "Software"), to deal in the Software without restriction, including
6 | without limitation the rights to use, copy, modify, merge, publish,
7 | distribute, sublicense, and/or sell copies of the Software, and to
8 | permit persons to whom the Software is furnished to do so, subject to
9 | the following conditions:
10 |
11 | The above copyright notice and this permission notice shall be
12 | included in all copies or substantial portions of the Software.
13 |
14 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17 | NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18 | LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19 | OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20 | WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--------------------------------------------------------------------------------
/Mouse_Orbit/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
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/Mouse_Orbit/BatuGL.cs:
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1 | /**
2 | ******************************************************************************
3 | * @file BatuGL.cs
4 | * @author Ali Batuhan KINDAN
5 | * @date 19.12.2019
6 | * @brief This file contains the methods for opengl graphics features
7 | ******************************************************************************
8 | */
9 |
10 | /*
11 | * Mouse Orbit - Quaternion Based Mouse Orbit Algorithm
12 | * Copyright (C) 2017, 2019 Ali Batuhan KINDAN
13 | *
14 | * This program is free software: you can redistribute it and/or modify
15 | * it under the terms of the GNU General Public License as published by
16 | * the Free Software Foundation, either version 3 of the License, or
17 | * (at your option) any later version.
18 | *
19 | * This program is distributed in the hope that it will be useful,
20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 | * GNU General Public License for more details.
23 | *
24 | * You should have received a copy of the GNU General Public License
25 | * along with this program. If not, see .
26 | */
27 |
28 | using OpenTK.Graphics.OpenGL;
29 | using System.Drawing;
30 |
31 | namespace Mouse_Orbit
32 | {
33 | public static class BatuGL
34 | {
35 | /**
36 | * @brief This function is using to make initial configuration to
37 | * GL Control element before drawing
38 | * @param refGLControl
39 | * @retval none
40 | */
41 | public static void Configure(OpenTK.GLControl refGLControl)
42 | {
43 | GL.ClearColor(Color.Black);
44 | refGLControl.VSync = false;
45 | GL.Clear(ClearBufferMask.ColorBufferBit);
46 | GL.Enable(EnableCap.Blend);
47 | GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
48 |
49 | GL.ClearColor(Color.Gray);
50 | GL.MatrixMode(MatrixMode.Modelview);
51 | GL.LoadIdentity();
52 | GL.Viewport(refGLControl.Size);
53 | GL.Ortho(-refGLControl.Width / 2, refGLControl.Width / 2, -refGLControl.Height / 2, refGLControl.Height / 2, -20000, 20000);
54 |
55 | GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
56 | GL.ClearDepth(1.0f);
57 | GL.Enable(EnableCap.DepthTest);
58 | GL.DepthFunc(DepthFunction.Lequal);
59 |
60 | GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);
61 | GL.Enable(EnableCap.LineSmooth);
62 | GL.Hint(HintTarget.LineSmoothHint, HintMode.Nicest);
63 | GL.Enable(EnableCap.PolygonSmooth);
64 | GL.Hint(HintTarget.PolygonSmoothHint, HintMode.Nicest);
65 | }
66 |
67 | /**
68 | * @brief This function draws a cube around the origin with given size
69 | * @param size
70 | * @retval none
71 | */
72 | public static void DrawCube(int size)
73 | {
74 | /* draw unit cube then scale it with given size */
75 | GL.PushMatrix();
76 | GL.Scale(size, size, size);
77 |
78 | GL.Begin(PrimitiveType.Quads);
79 | GL.Color3(Color.Crimson);
80 | GL.Vertex3(0.5f, 0.5f, -0.5f);
81 | GL.Vertex3(-0.5f, 0.5f, -0.5f);
82 | GL.Vertex3(-0.5f, -0.5f, -0.5f);
83 | GL.Vertex3(0.5f, -0.5f, -0.5f);
84 | GL.End();
85 |
86 | GL.Begin(PrimitiveType.Quads);
87 | GL.Color3(Color.Yellow);
88 | GL.Vertex3(0.5f, 0.5f, 0.5f);
89 | GL.Vertex3(-0.5f, 0.5f, 0.5f);
90 | GL.Vertex3(-0.5f, -0.5f, 0.5f);
91 | GL.Vertex3(0.5f, -0.5f, 0.5f);
92 | GL.End();
93 |
94 | GL.Begin(PrimitiveType.Quads);
95 | GL.Color3(Color.DarkOrange);
96 | GL.Vertex3(0.5f, 0.5f, 0.5f);
97 | GL.Vertex3(0.5f, -0.5f, 0.5f);
98 | GL.Vertex3(0.5f, -0.5f, -0.5f);
99 | GL.Vertex3(0.5f, 0.5f, -0.5f);
100 | GL.End();
101 |
102 | GL.Begin(PrimitiveType.Quads);
103 | GL.Color3(Color.BlueViolet);
104 | GL.Vertex3(-0.5f, 0.5f, 0.5f);
105 | GL.Vertex3(-0.5f, -0.5f, 0.5f);
106 | GL.Vertex3(-0.5f, -0.5f, -0.5f);
107 | GL.Vertex3(-0.5f, 0.5f, -0.5f);
108 | GL.End();
109 |
110 | GL.Begin(PrimitiveType.Quads);
111 | GL.Color3(Color.Purple);
112 | GL.Vertex3(0.5f, 0.5f, 0.5f);
113 | GL.Vertex3(-0.5f, 0.5f, 0.5f);
114 | GL.Vertex3(-0.5f, 0.5f, -0.5f);
115 | GL.Vertex3(0.5f, 0.5f, -0.5f);
116 | GL.End();
117 |
118 | GL.Begin(PrimitiveType.Quads);
119 | GL.Color3(Color.LightSeaGreen);
120 | GL.Vertex3(0.5f, -0.5f, 0.5f);
121 | GL.Vertex3(-0.5f, -0.5f, 0.5f);
122 | GL.Vertex3(-0.5f, -0.5f, -0.5f);
123 | GL.Vertex3(0.5f, -0.5f, -0.5f);
124 | GL.End();
125 |
126 | GL.PopMatrix();
127 | }
128 |
129 |
130 | }
131 | }
132 |
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/Mouse_Orbit/MainForm.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace Mouse_Orbit
2 | {
3 | partial class MainForm
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.components = new System.ComponentModel.Container();
32 | this.GL_Monitor = new OpenTK.GLControl();
33 | this.DrawTimer = new System.Windows.Forms.Timer(this.components);
34 | this.SuspendLayout();
35 | //
36 | // GL_Monitor
37 | //
38 | this.GL_Monitor.BackColor = System.Drawing.Color.Black;
39 | this.GL_Monitor.Dock = System.Windows.Forms.DockStyle.Fill;
40 | this.GL_Monitor.Location = new System.Drawing.Point(0, 0);
41 | this.GL_Monitor.Margin = new System.Windows.Forms.Padding(4, 4, 4, 4);
42 | this.GL_Monitor.Name = "GL_Monitor";
43 | this.GL_Monitor.Size = new System.Drawing.Size(782, 553);
44 | this.GL_Monitor.TabIndex = 0;
45 | this.GL_Monitor.VSync = false;
46 | this.GL_Monitor.Load += new System.EventHandler(this.GL_Monitor_Load);
47 | this.GL_Monitor.Paint += new System.Windows.Forms.PaintEventHandler(this.GL_Monitor_Paint);
48 | //
49 | // DrawTimer
50 | //
51 | this.DrawTimer.Interval = 20;
52 | this.DrawTimer.Tick += new System.EventHandler(this.DrawTimer_Tick);
53 | //
54 | // MainForm
55 | //
56 | this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
57 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
58 | this.ClientSize = new System.Drawing.Size(782, 553);
59 | this.Controls.Add(this.GL_Monitor);
60 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
61 | this.Name = "MainForm";
62 | this.Text = "Mouse Orbit App";
63 | this.Load += new System.EventHandler(this.MainForm_Load);
64 | this.ResumeLayout(false);
65 |
66 | }
67 |
68 | #endregion
69 |
70 | private OpenTK.GLControl GL_Monitor;
71 | private System.Windows.Forms.Timer DrawTimer;
72 | }
73 | }
74 |
75 |
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/Mouse_Orbit/MainForm.cs:
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1 | /**
2 | ******************************************************************************
3 | * @file MainForm.cs
4 | * @author Ali Batuhan KINDAN
5 | * @date 17.12.2019
6 | * @brief This program performs the quaternion based mouse orbit algorithm. The
7 | * app is the re-make of my older mouse orbit implementation that I made
8 | * in 2017 with an older OpenGL API (Tao Framework).
9 | ******************************************************************************
10 | */
11 |
12 | /*
13 | * Mouse Orbit - Quaternion Based Mouse Orbit Algorithm
14 | * Copyright (C) 2017, 2019 Ali Batuhan KINDAN
15 | *
16 | * This program is free software: you can redistribute it and/or modify
17 | * it under the terms of the GNU General Public License as published by
18 | * the Free Software Foundation, either version 3 of the License, or
19 | * (at your option) any later version.
20 | *
21 | * This program is distributed in the hope that it will be useful,
22 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
23 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
24 | * GNU General Public License for more details.
25 | *
26 | * You should have received a copy of the GNU General Public License
27 | * along with this program. If not, see .
28 | */
29 |
30 | using System;
31 | using System.Collections.Generic;
32 | using System.ComponentModel;
33 | using System.Data;
34 | using System.Drawing;
35 | using System.Linq;
36 | using System.Text;
37 | using System.Threading.Tasks;
38 | using System.Windows.Forms;
39 | using OpenTK.Graphics.OpenGL;
40 |
41 | namespace Mouse_Orbit
42 | {
43 | public partial class MainForm : Form
44 | {
45 | bool monitorLoaded = false;
46 | Orbiter orb;
47 |
48 | public MainForm()
49 | {
50 | InitializeComponent();
51 | orb = new Orbiter();
52 | GL_Monitor.MouseDown += orb.Control_MouseDownEvent;
53 | GL_Monitor.MouseUp += orb.Control_MouseUpEvent;
54 | GL_Monitor.MouseWheel += orb.Control_MouseWheelEvent;
55 | GL_Monitor.KeyPress += orb.Control_KeyPress_Event;
56 | }
57 |
58 | private void GL_Monitor_Load(object sender, EventArgs e)
59 | {
60 | monitorLoaded = true;
61 | GL.ClearColor(Color.Black);
62 | DrawTimer.Enabled = true;
63 | }
64 |
65 | private void MainForm_Load(object sender, EventArgs e)
66 | {
67 | BatuGL.Configure(GL_Monitor);
68 | }
69 |
70 | private void GL_Monitor_Paint(object sender, PaintEventArgs e)
71 | {
72 | if (!monitorLoaded)
73 | return;
74 |
75 | BatuGL.Configure(GL_Monitor);
76 | GL.Translate(orb.PanX, orb.PanY, 0);
77 | GL.Scale(orb.scaleVal, orb.scaleVal, orb.scaleVal);
78 | GL.Rotate(orb.orbitStr.angle, orb.orbitStr.ox, orb.orbitStr.oy, orb.orbitStr.oz);
79 | BatuGL.DrawCube(200);
80 | GL_Monitor.SwapBuffers();
81 | }
82 |
83 | private void DrawTimer_Tick(object sender, EventArgs e)
84 | {
85 | orb.UpdateOrbiter(MousePosition.X, MousePosition.Y);
86 | GL_Monitor.Invalidate();
87 | }
88 | }
89 | }
90 |
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/Mouse_Orbit/MainForm.resx:
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1 |
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106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 | 17, 17
122 |
123 |
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/Mouse_Orbit/Mouse_Orbit.csproj:
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1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {D1467661-449A-451E-9061-E7CC8C774FB0}
8 | WinExe
9 | Mouse_Orbit
10 | Mouse_Orbit
11 | v4.7.2
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38 | bin\Debug\OpenTK.dll
39 |
40 |
41 | False
42 | bin\Debug\OpenTK.Compatibility.dll
43 |
44 |
45 | False
46 | bin\Debug\OpenTK.GLControl.dll
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 | Form
65 |
66 |
67 | MainForm.cs
68 |
69 |
70 |
71 |
72 | MainForm.cs
73 |
74 |
75 | ResXFileCodeGenerator
76 | Resources.Designer.cs
77 | Designer
78 |
79 |
80 | True
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83 |
84 | SettingsSingleFileGenerator
85 | Settings.Designer.cs
86 |
87 |
88 | True
89 | Settings.settings
90 | True
91 |
92 |
93 |
94 |
95 |
96 |
97 |
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/Mouse_Orbit/Mouse_Orbit.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.29411.108
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mouse_Orbit", "Mouse_Orbit.csproj", "{D1467661-449A-451E-9061-E7CC8C774FB0}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {D1467661-449A-451E-9061-E7CC8C774FB0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {D1467661-449A-451E-9061-E7CC8C774FB0}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {D1467661-449A-451E-9061-E7CC8C774FB0}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {D1467661-449A-451E-9061-E7CC8C774FB0}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {2C270A8A-6DE5-41A4-A5CF-A94413FD2B86}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/Mouse_Orbit/Orbiter.cs:
--------------------------------------------------------------------------------
1 | /**
2 | ******************************************************************************
3 | * @file Orbiter.cs
4 | * @author Ali Batuhan KINDAN
5 | * @date 20.12.2019
6 | * @brief This file contains the classes and methods for handling the Mouse
7 | * Orbit calculation.
8 | ******************************************************************************
9 | */
10 |
11 | /*
12 | * Mouse Orbit - Quaternion Based Mouse Orbit Algorithm
13 | * Copyright (C) 2017, 2019 Ali Batuhan KINDAN
14 | *
15 | * This program is free software: you can redistribute it and/or modify
16 | * it under the terms of the GNU General Public License as published by
17 | * the Free Software Foundation, either version 3 of the License, or
18 | * (at your option) any later version.
19 | *
20 | * This program is distributed in the hope that it will be useful,
21 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
22 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
23 | * GNU General Public License for more details.
24 | *
25 | * You should have received a copy of the GNU General Public License
26 | * along with this program. If not, see .
27 | */
28 | using System;
29 | using System.Windows.Forms;
30 |
31 | namespace Mouse_Orbit
32 | {
33 |
34 | public class Orbiter
35 | {
36 | public float scaleVal = 1.0f;
37 | float maxScale = 10.0f;
38 | public int PanX = 0;
39 | public int PanY = 0;
40 | public Orbit orbitStr;
41 |
42 | const double deg2Rad = Math.PI / 180.0;
43 | const double rad2Deg = 180.0 / Math.PI;
44 | Quaternion qdMouse = new Quaternion(1, 0, 0, 0);
45 | Quaternion qGlobal_E = new Quaternion(1, 0, 0, 0);
46 | Quaternion qGlobal = new Quaternion(1, 0, 0, 0);
47 | Vector3 vdMouse = new Vector3(0, 0, 0);
48 | float ortbitSensitivity = 0.2f;
49 | bool enableOrbit = false;
50 | bool enablePan = false;
51 | int mouseX_Old = 0;
52 | int mouseY_Old = 0;
53 | int difX = 0;
54 | int difY = 0;
55 |
56 | public struct Orbit
57 | {
58 | public float angle, ox, oy, oz;
59 | public void Reset()
60 | {
61 | angle = 0;
62 | ox = 0;
63 | oy = 0;
64 | oz = 0;
65 | }
66 | public Orbit(float angleDeg = 0, float x = 0, float y = 0, float z = 0)
67 | {
68 | angle = angleDeg;
69 | ox = x;
70 | oy = y;
71 | oz = z;
72 | }
73 | }
74 |
75 | private struct Quaternion
76 | {
77 | public float qw, qx, qy, qz;
78 | public void Reset()
79 | {
80 | qw = 1;
81 | qx = 0;
82 | qy = 0;
83 | qz = 0;
84 | }
85 | public Quaternion(float w = 1, float x = 0, float y = 0, float z = 0)
86 | {
87 | qw = w;
88 | qx = x;
89 | qy = y;
90 | qz = z;
91 | }
92 | }
93 |
94 | private struct Vector3
95 | {
96 | public float vx, vy, vz;
97 | public void Reset()
98 | {
99 | vx = 0;
100 | vy = 0;
101 | vz = 0;
102 | }
103 | public Vector3(float x = 0, float y = 0, float z = 0)
104 | {
105 | vx = x;
106 | vy = y;
107 | vz = z;
108 | }
109 | }
110 |
111 | /**
112 | * @brief This function is using to make a rotation quaternion with
113 | * given vector and rotation amount in radians
114 | * @param radTheta
115 | * @param v
116 | * @retval Quaternion
117 | */
118 | private Quaternion Quat_Make(float radTheta, Vector3 v)
119 | {
120 | Quaternion q = new Quaternion
121 | {
122 | qw = (float)Math.Cos(radTheta / 2.0f),
123 | qx = v.vx * (float)Math.Sin(radTheta / 2.0f),
124 | qy = v.vy * (float)Math.Sin(radTheta / 2.0f),
125 | qz = v.vz * (float)Math.Sin(radTheta / 2.0f)
126 | };
127 |
128 | return q;
129 | }
130 |
131 | /**
132 | * @brief This function is using to normalize quaternions
133 | * We need to normaize the quaternions before the multiplication
134 | * they must be unit quaternions
135 | * @param qN
136 | * @retval none
137 | */
138 | private void Quat_Normalize(ref Quaternion qN)
139 | {
140 | /* add very small value to avoid divide by zero error */
141 | float R = (float)Math.Sqrt(qN.qw * qN.qw + qN.qx * qN.qx + qN.qy * qN.qy + qN.qz * qN.qz) + 0.0000001f;
142 | qN.qw /= R;
143 | qN.qx /= R;
144 | qN.qy /= R;
145 | qN.qz /= R;
146 | }
147 |
148 | /**
149 | * @brief This function is using to multiply quaternions (Hamilton Product)
150 | * @param q1
151 | * @param q2
152 | * @retval Quaternion
153 | */
154 | private Quaternion Quat_Multiply(Quaternion q1, Quaternion q2)
155 | {
156 | Quaternion q3 = new Quaternion
157 | {
158 | /* Hamilton Product Assemble Routine */
159 | qw = (q1.qw * q2.qw - q1.qx * q2.qx - q1.qy * q2.qy - q1.qz * q2.qz),
160 | qx = (q1.qw * q2.qx + q1.qx * q2.qw + q1.qy * q2.qz - q1.qz * q2.qy),
161 | qy = (q1.qw * q2.qy - q1.qx * q2.qz + q1.qy * q2.qw + q1.qz * q2.qx),
162 | qz = (q1.qw * q2.qz + q1.qx * q2.qy - q1.qy * q2.qx + q1.qz * q2.qw)
163 | };
164 |
165 | return q3;
166 | }
167 |
168 | /**
169 | * @brief This function is using to calculate current raotation quaternion from
170 | * mouse coordinates that are updated from Update_Coordinates function.
171 | * @param mouseX
172 | * @param mouseY
173 | * @retval Quaternion
174 | */
175 | public Orbit Get_Orbit(int mouseDifX, int mouseDifY)
176 | {
177 | if(mouseDifX != 0 || mouseDifY != 0)
178 | {
179 | /* rotate mouse derivative vector 90 degrees and assign to mouse vector
180 | in order to assemble the rotation shaft. to rotate -90 degrees CCW we
181 | need to multiply coordinate values with "-i". if v = x + yi , v' = -i * v
182 | so v' = y - xi which is the rotated vector. This rotation vector calculated
183 | by assuming that we are using Orthographic Projection (GL.Ortho) with Z settings
184 | of Z-Near = negative max value and Z-Far = positive max value. If you change Ortho
185 | config you will need to revert orbit vector by multiplying X and Y part by -1.*/
186 | vdMouse.vx = mouseDifY * ortbitSensitivity;
187 | vdMouse.vy = -mouseDifX * ortbitSensitivity;
188 | vdMouse.vz = 0;
189 |
190 | float dTheta = -(float)Math.Sqrt(vdMouse.vx * vdMouse.vx + vdMouse.vy * vdMouse.vy);
191 | qdMouse = Quat_Make((float)(dTheta * deg2Rad), vdMouse);
192 | Quat_Normalize(ref qdMouse); /* normalize before rotation */
193 | qGlobal = Quat_Multiply(qdMouse, qGlobal_E); /* inverse rotation */
194 | Quat_Normalize(ref qGlobal); /* normalize after rotation */
195 | qGlobal_E = qGlobal; /* update old value to use it in the next iteration */
196 | }
197 |
198 | return new Orbit((float)(2 * Math.Acos(qGlobal.qw) * rad2Deg), qGlobal.qx, qGlobal.qy, qGlobal.qz);
199 | }
200 |
201 | /**
202 | * @brief This function resets all features; orientaion, pan and zoom
203 | * So instrad of calling all of them just call this method
204 | * @param none
205 | * @retval none
206 | */
207 | public void Reset_All()
208 | {
209 | Reset_Orientation();
210 | Reset_Pan();
211 | Reset_Scale();
212 | }
213 |
214 | /**
215 | * @brief This function resets the current orientation to the default
216 | * @param none
217 | * @retval none
218 | */
219 | public void Reset_Orientation()
220 | {
221 | qdMouse.Reset();
222 | qGlobal_E.Reset();
223 | qGlobal.Reset();
224 | vdMouse.Reset();
225 | orbitStr.Reset();
226 | }
227 |
228 | /**
229 | * @brief This function resets the current Pan value to default
230 | * @param none
231 | * @retval none
232 | */
233 | public void Reset_Pan()
234 | {
235 | PanX = 0;
236 | PanY = 0;
237 | }
238 |
239 | /**
240 | * @brief This function resets the current Scale value to default
241 | * @param none
242 | * @retval none
243 | */
244 | public void Reset_Scale()
245 | {
246 | scaleVal = 1.0f;
247 | }
248 |
249 | /**
250 | * @brief This function gets the scale limit
251 | * @param maxScale
252 | * @retval none
253 | */
254 | public float Get_Max_Scale()
255 | {
256 | return maxScale;
257 | }
258 |
259 | /**
260 | * @brief This function sets the scale limit
261 | * @param value
262 | * @retval none
263 | */
264 | public void Set_Max_Scale(float value)
265 | {
266 | maxScale = value;
267 | }
268 |
269 | /**
270 | * @brief Setter function for orbit mouse sensitivity. Parameter must
271 | * be between 1 and 100.
272 | * @param val
273 | * @retval none
274 | */
275 | public void Set_Orbit_Sensitivity(float val)
276 | {
277 | val /= 100.0f;
278 | if(val < 1)
279 | {
280 | ortbitSensitivity = 0.01f;
281 | }
282 | else if(val > 1.0f)
283 | {
284 | ortbitSensitivity = 1.0f;
285 | }
286 | else
287 | {
288 | ortbitSensitivity = val;
289 | }
290 | }
291 |
292 | /**
293 | * @brief Getter function for orbit mouse sensitivity.
294 | * @param none
295 | * @retval ortbitSensitivity
296 | */
297 | public float Get_Orbit_Sensitivity()
298 | {
299 | return ortbitSensitivity * 100.0f;
300 | }
301 |
302 | /**
303 | * @brief This function is using to update Pan and Orbit values.
304 | * This function needs to be called periodically during the
305 | * runtime in a timer or thread. Scale feature is working
306 | * event based (Mouse Wheel) so its not part of this function.
307 | * @param mouseX
308 | * @param mouseY
309 | * @retval none
310 | */
311 | public void UpdateOrbiter(int mouseX, int mouseY)
312 | {
313 | difX = mouseX - mouseX_Old;
314 | difY = -(mouseY - mouseY_Old); /* set origin point to bottom left from top left */
315 | mouseX_Old = mouseX;
316 | mouseY_Old = mouseY;
317 | if (enableOrbit)
318 | {
319 | orbitStr = Get_Orbit(difX, difY);
320 | }
321 | else if (enablePan)
322 | {
323 | PanX += difX;
324 | PanY += difY;
325 | }
326 | }
327 |
328 | /**
329 | * @brief This function is using to update Scale value whenever
330 | * mouse wheel event triggered on defined Control element.
331 | * This function needs to be added to selected form control
332 | * elements MouseWheel event as event function.
333 | * @param sender
334 | * @param e
335 | * @retval none
336 | */
337 | public void Control_MouseWheelEvent(object sender, MouseEventArgs e)
338 | {
339 | scaleVal += (e.Delta > 0) ? 0.1f : -0.1f;
340 | if (scaleVal < 0.1f)
341 | {
342 | scaleVal = 0.1f;
343 | }
344 | else if (scaleVal > maxScale)
345 | {
346 | scaleVal = maxScale;
347 | }
348 | }
349 |
350 | /**
351 | * @brief This function is using to update Pan and Orbit enable flags.
352 | * This function needs to be added to selected form control
353 | * elements MouseDown event as event function.
354 | * @param sender
355 | * @param e
356 | * @retval none
357 | */
358 | public void Control_MouseDownEvent(object sender, MouseEventArgs e)
359 | {
360 | enableOrbit = (e.Button == MouseButtons.Right);
361 | enablePan = (e.Button == MouseButtons.Left);
362 | }
363 |
364 | /**
365 | * @brief This function is using to update Pan and Orbit enable flags.
366 | * This function needs to be added to selected form control
367 | * elements MouseUp event as event function.
368 | * @param sender
369 | * @param e
370 | * @retval none
371 | */
372 | public void Control_MouseUpEvent(object sender, MouseEventArgs e)
373 | {
374 | enableOrbit = (e.Button == MouseButtons.Right) ? false : enableOrbit;
375 | enablePan = (e.Button == MouseButtons.Left) ? false : enablePan;
376 | }
377 |
378 | /**
379 | * @brief This function is using to reset view to default when R key pressed.
380 | * This function needs to be added to selected form control
381 | * elements KeyPress event as event function.
382 | * @param sender
383 | * @param e
384 | * @retval none
385 | */
386 | public void Control_KeyPress_Event(object sender, KeyPressEventArgs e)
387 | {
388 | if (e.KeyChar == 'r')
389 | {
390 | /* reset Orbit, Pan and Scale to default values */
391 | Reset_All();
392 | }
393 | }
394 |
395 | }
396 | }
397 |
--------------------------------------------------------------------------------
/Mouse_Orbit/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 |
7 | namespace Mouse_Orbit
8 | {
9 | static class Program
10 | {
11 | ///
12 | /// The main entry point for the application.
13 | ///
14 | [STAThread]
15 | static void Main()
16 | {
17 | Application.EnableVisualStyles();
18 | Application.SetCompatibleTextRenderingDefault(false);
19 | Application.Run(new MainForm());
20 | }
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/Mouse_Orbit/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("Mouse_Orbit")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("Mouse_Orbit")]
13 | [assembly: AssemblyCopyright("Copyright © 2019")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("d1467661-449a-451e-9061-e7cc8c774fb0")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
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/Mouse_Orbit/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace Mouse_Orbit.Properties
12 | {
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources
26 | {
27 |
28 | private static global::System.Resources.ResourceManager resourceMan;
29 |
30 | private static global::System.Globalization.CultureInfo resourceCulture;
31 |
32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 | internal Resources()
34 | {
35 | }
36 |
37 | ///
38 | /// Returns the cached ResourceManager instance used by this class.
39 | ///
40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 | internal static global::System.Resources.ResourceManager ResourceManager
42 | {
43 | get
44 | {
45 | if ((resourceMan == null))
46 | {
47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Mouse_Orbit.Properties.Resources", typeof(Resources).Assembly);
48 | resourceMan = temp;
49 | }
50 | return resourceMan;
51 | }
52 | }
53 |
54 | ///
55 | /// Overrides the current thread's CurrentUICulture property for all
56 | /// resource lookups using this strongly typed resource class.
57 | ///
58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 | internal static global::System.Globalization.CultureInfo Culture
60 | {
61 | get
62 | {
63 | return resourceCulture;
64 | }
65 | set
66 | {
67 | resourceCulture = value;
68 | }
69 | }
70 | }
71 | }
72 |
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/Mouse_Orbit/Properties/Resources.resx:
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1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
--------------------------------------------------------------------------------
/Mouse_Orbit/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace Mouse_Orbit.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
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/Mouse_Orbit/Properties/Settings.settings:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/Mouse_Orbit/bin/Debug/Mouse_Orbit.exe.config:
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1 |
2 |
3 |
4 |
5 |
6 |
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/Mouse_Orbit/bin/Debug/OpenTK.Compatibility.dll:
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/Mouse_Orbit/bin/Debug/OpenTK.GLControl.dll:
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https://raw.githubusercontent.com/batu92k/Mouse-Orbit/98249777da1d8113c419f702bfcf4b25ee0730dd/Mouse_Orbit/bin/Debug/OpenTK.GLControl.dll
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/Mouse_Orbit/bin/Debug/OpenTK.dll:
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https://raw.githubusercontent.com/batu92k/Mouse-Orbit/98249777da1d8113c419f702bfcf4b25ee0730dd/Mouse_Orbit/bin/Debug/OpenTK.dll
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/README.md:
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1 | # Mouse Orbit
2 | This application performs **Mouse Orbit** (**quaternion based**), **Mouse Pan** and **Mouse Zoom** features to rotate, scale and move 3D objects similar like in the CAD programs.
3 |
4 | 
5 |
6 | ## How to Use
7 | A Cube is drawn on the screen to visualize the features of the application. You can perform the mentioned features by following:
8 | * Hold right mouse button and move the mouse to rotate the Cube
9 | * Hold left mouse button and move the mouse to move the Cube
10 | * Use mouse wheel to scale the Cube
11 | * Press "R" to reset view
12 |
13 |
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/orbit_features.gif:
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https://raw.githubusercontent.com/batu92k/Mouse-Orbit/98249777da1d8113c419f702bfcf4b25ee0730dd/orbit_features.gif
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