├── .gitattributes ├── .gitignore ├── Assets ├── Editor.meta ├── Editor │ ├── SceneViewerEditor.cs │ └── SceneViewerEditor.cs.meta ├── Scenes.meta ├── Scenes │ ├── Level 1.unity │ ├── Level 1.unity.meta │ ├── Level 2.unity │ ├── Level 2.unity.meta │ ├── Level 3.unity │ ├── Level 3.unity.meta │ ├── MainScene.unity │ └── MainScene.unity.meta ├── Sprites.meta └── Sprites │ ├── Icons.meta │ └── Icons │ ├── scene.png │ ├── scene.png.meta │ ├── unity_scene.png │ └── unity_scene.png.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages │ └── com.unity.testtools.codecoverage │ │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /Recordings/ 7 | /[Tt]emp/ 8 | /[Oo]bj/ 9 | /[Bb]uild/ 10 | /[Bb]uilds/ 11 | /[Ll]ogs/ 12 | /[Mm]emoryCaptures/ 13 | 14 | # Asset meta data should only be ignored when the corresponding asset is also ignored 15 | !/[Aa]ssets/**/*.meta 16 | 17 | # Uncomment this line if you wish to ignore the asset store tools plugin 18 | # /[Aa]ssets/AssetStoreTools* 19 | 20 | # Autogenerated Jetbrains Rider plugin 21 | [Aa]ssets/Plugins/Editor/JetBrains* 22 | 23 | # Visual Studio cache directory 24 | .vs/ 25 | 26 | # Gradle cache directory 27 | .gradle/ 28 | 29 | .idea 30 | .DS_Store 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.unitypackage 61 | 62 | # Crashlytics generated file 63 | crashlytics-build.properties 64 | 65 | UserSettings 66 | -------------------------------------------------------------------------------- /Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ec7917744f13c724d92dea46b73bd646 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Editor/SceneViewerEditor.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using UnityEditor; 3 | using UnityEditor.Overlays; 4 | using UnityEditor.SceneManagement; 5 | using UnityEngine; 6 | using UnityEngine.SceneManagement; 7 | using UnityEngine.UIElements; 8 | 9 | [Overlay(typeof(SceneView), id: ID_SCENE_VIEWER_OVERLAY, displayName: "Scene Viewer")] 10 | [Icon("Assets/Sprites/Icons/unity_scene.png")] 11 | public class SceneViewerEditor : Overlay 12 | { 13 | private const string ID_SCENE_VIEWER_OVERLAY = "sceneViewerOverlay"; 14 | private VisualElement root; 15 | 16 | public override VisualElement CreatePanelContent() 17 | { 18 | root = new VisualElement 19 | { 20 | style = 21 | { 22 | width = new StyleLength(new Length(120, LengthUnit.Pixel)), 23 | backgroundColor = new StyleColor(Color.black), 24 | opacity = new StyleFloat(0.85f), 25 | fontSize = 14 26 | } 27 | }; 28 | 29 | CreateSceneButtons(); 30 | 31 | return root; 32 | } 33 | 34 | public override void OnCreated() 35 | { 36 | EditorBuildSettings.sceneListChanged += CreateSceneButtons; 37 | } 38 | 39 | public override void OnWillBeDestroyed() 40 | { 41 | base.OnWillBeDestroyed(); 42 | EditorBuildSettings.sceneListChanged -= CreateSceneButtons; 43 | } 44 | 45 | private void CreateSceneButtons() 46 | { 47 | root.Clear(); 48 | 49 | if (EditorSceneManager.sceneCountInBuildSettings == 0) 50 | { 51 | var warningText = new TextElement(); 52 | warningText.text = "No Scenes in Build Settings"; 53 | warningText.style.fontSize = 12; 54 | warningText.style.color = new StyleColor(Color.red); 55 | 56 | root.Add(warningText); 57 | return; 58 | } 59 | 60 | for (int i = 0; i < EditorSceneManager.sceneCountInBuildSettings; i++) 61 | { 62 | int tempIndex = i; 63 | 64 | var sceneButton = new Button(() => ButtonCallback(tempIndex)); 65 | 66 | string fileName = Path.GetFileName(SceneUtility.GetScenePathByBuildIndex(tempIndex)); 67 | 68 | //Removes the extension part of the file name (e.g: "MainScene.unity" -> "MainScene") 69 | sceneButton.text = fileName.Substring(0, fileName.Length - 6); 70 | 71 | root.Add(sceneButton); 72 | } 73 | } 74 | 75 | private void ButtonCallback(int index) 76 | { 77 | if (EditorSceneManager.GetActiveScene().isDirty) 78 | { 79 | int dialogResult = EditorUtility.DisplayDialogComplex( 80 | "Scene has been modified", 81 | "Do you want to save the changes you made in the current scene?", 82 | "Save", "Don't Save", "Cancel"); 83 | 84 | switch (dialogResult) 85 | { 86 | case 0: //Save and open the new scene 87 | EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene()); 88 | EditorSceneManager.OpenScene(SceneUtility.GetScenePathByBuildIndex(index)); 89 | break; 90 | case 1: //Open the new scene without saving current. 91 | EditorSceneManager.OpenScene(SceneUtility.GetScenePathByBuildIndex(index)); 92 | break; 93 | case 2: //Cancel process (Basically do nothing for now.) 94 | break; 95 | default: 96 | Debug.LogWarning("Something went wrong when switching scenes."); 97 | break; 98 | } 99 | } 100 | else 101 | { 102 | EditorSceneManager.OpenScene(SceneUtility.GetScenePathByBuildIndex(index)); 103 | } 104 | } 105 | } -------------------------------------------------------------------------------- /Assets/Editor/SceneViewerEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7157fcf49a92ca042934853dbef4c1e6 3 | MonoImporter: 4 | externalObjects: {} 5 | 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-------------------------------------------------------------------------------- /ProjectSettings/boot.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/batuhank1997/UnitySceneSwitcherEditor/1ca1b17fbe93df4887eced15fa7e662c6f279dbc/ProjectSettings/boot.config -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # SceneSwitcherEditor 2 | 3 | --------------------------------------------------------------------------------