├── Benders_Shader_Collection_v3_-_Final.unitypackage └── README.md /Benders_Shader_Collection_v3_-_Final.unitypackage: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/bendertherobo/Shader-Collection/4c6d24d2a395b6b73779a0796705ef81c2705df9/Benders_Shader_Collection_v3_-_Final.unitypackage -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Shader-Collection 2 | (File now uploaded directly to GitHub, download Benders_Shader_Collection_V3 at top of page) https://github.com/bendertherobo/Shader-Collection/blob/master/Benders_Shader_Collection_v3_-_Final.unitypackage 3 | Collection of shaders i've made with documentation to explain some of the effects with videos. 4 | Notes- 5 | 1) A grabpass shader is a shader that renders a texture or effect over a players camera while in the object the shader is on, these shaders DO NOT go on your model, but on an shape, usually a sphere around your model. 6 | 2) Any shader marked with a ** needs a directional light attatched to the object the shader is on, the directional light needs to have intensity at .001 and hard shadows set. all other options should be default. 7 | 8 | AfterImage shader - Grabpass 9 | A simple shader that quadruples everything you see, contains a slider to increse the strength. 10 | 11 | Video:https://streamable.com/08pc5 12 | 13 | ArrowTravel Shader (icludes transparent version) 14 | A shader that causes mesh particles to allign to velocity when rendered in world space simulation. 15 | 16 | Video:https://streamable.com/cys5p 17 | 18 | Blur and pixel shader - Grabpass 19 | A shader that blurs or pixelates everything in the area, can adjust the strength of both effects, 20 | 21 | Video:https://streamable.com/yjbn6 22 | 23 | Cloth Particle Dissolve 24 | A shader that emulates dissolving into particles, can adjust dissolve strength, noise texture of the dissolve,and the edge color for the dissolve, best when used with black and white flow textures. 25 | 26 | Video:https://streamable.com/9z6h8 27 | 28 | Configurable UI - Grabpass 29 | a UI set up shader with 9 texture slots that can all be completely adjusted placement wise, textures for this should be 1920 x 1080 black backgrounds with white ui elements in the rough places you want them on screen, any texture slots you dont need keep filled with a full black texture. Certain texture slots support fading and increasing or decreasing opacity. 30 | 31 | Video:https://streamable.com/8v88b 32 | 33 | Disentigrate shader 34 | A shader that disentigrates a mesh over a noise texture with noise warping, slider adjusts the dissolve amount. 35 | 36 | Video:https://streamable.com/e8g17 37 | 38 | Grabpass- Grabpass 39 | A grabpass shader that can apply noise textures over the screen, can also desaturate and greyscale. 40 | 41 | Video:https://streamable.com/pdc6k / https://streamable.com/xunuh 42 | 43 | Screenfade - Grabpass 44 | A simple shader that fades out the screen. Shader Edited 45 | 46 | Video:https://streamable.com/c1oss 47 | 48 | Texture Swap 49 | A shader that can dissolve between two scrollable textures based on a noise profile, also supports outlines, good for transformation effects. 50 | 51 | Video: https://streamable.com/sbrru 52 | 53 | Wireframe - ** 54 | A shader that displays the polys of models. Shader edited. 55 | 56 | Video: https://streamable.com/2kfjr 57 | 58 | World based dissolve (zelda dissolve) 59 | A version of the disentigrate shader that uses world based motion instead of mesh warping 60 | 61 | Video:https://streamable.com/f0vx2 62 | 63 | Flat-lit mesh warp (bender's all-in-one shader) 64 | A shader that supports: 65 | Main texture that is 66 | 67 | -Scrollable 68 | 69 | -rotatable 70 | 71 | -pixalate 72 | 73 | -Cellshadable 74 | 75 | -Scrolling noise texture UV warpable 76 | 77 | -Scaleable 78 | 79 | Normal Emission mapping 80 | 81 | Custom Waveform Emission with 82 | 83 | -Waveform amount control 84 | 85 | -Waveform type control (vert/horizon) 86 | 87 | -Emission strength 88 | 89 | -Two colors 90 | 91 | -Moving emission 92 | 93 | -Warping the mesh based on these waveforms 94 | 95 | Mesh warping based on a scrollable Noise texture 96 | 97 | Heightmapping supporting 98 | 99 | -Scrolling 100 | 101 | -Pulsing based on a min and max 102 | 103 | -Rotation 104 | 105 | Animated Tessalation 106 | 107 | Fur tessalation (just intensifies the tessalation) 108 | 109 | Outline supporting 110 | 111 | -Scrolling 112 | 113 | -Color 114 | 115 | -Texture outlines 116 | 117 | -Noise warping of the outline 118 | 119 | Overlays supporting 120 | 121 | -Transparency 122 | 123 | -scrolling 124 | 125 | -scrollable UV noise warping 126 | 127 | -pixellation 128 | 129 | -World space overlay 130 | 131 | -Screenspace overlay 132 | 133 | Edge glow with adjustable size, hardness, and color. 134 | 135 | Videos:https://streamable.com/zzwqp 136 | 137 | https://streamable.com/ygf7i 138 | 139 | https://streamable.com/rj8zt 140 | 141 | https://streamable.com/as48m 142 | 143 | https://streamable.com/98qvg 144 | 145 | https://streamable.com/4rr94 146 | 147 | https://streamable.com/zv0il 148 | 149 | https://streamable.com/uplic 150 | 151 | 152 | NEW AS OF V2 153 | 154 | Custom Animated Outline 155 | 156 | A standard flatlit shader with a highly customizable outline. 157 | 158 | Video: https://streamable.com/fqegn 159 | 160 | 161 | CubeMap Skybox 162 | 163 | Just a shader that fixes the inverted skybox when using a cubemap 164 | 165 | Video: https://streamable.com/k6czm 166 | 167 | 168 | Black Hole 169 | 170 | A customizable black hole shader that fits most mesh types. 171 | 172 | Video: https://streamable.com/d0478 173 | 174 | 175 | Fur Shader 176 | Uses Tesselation and rotation to create a fur look 177 | 178 | Video: https://streamable.com/zuc1e 179 | 180 | 181 | BlackandWhite+inversion 182 | 183 | Grabpass a few screenspace effects in one shader 184 | 185 | Video: https://streamable.com/cbklk 186 | 187 | 188 | Holo Shield 189 | 190 | Video: https://streamable.com/hlz59 191 | 192 | 193 | Glitch Shader 194 | 195 | Video: https://streamable.com/rylv4 196 | 197 | 198 | NEW AS OF V3 -Geometry Shaders!- 199 | 200 | Aura Dissolve - Geometry 201 | --https://streamable.com/qocbp 202 | 203 | Clone - Geometry 204 | --https://streamable.com/gp5tm 205 | 206 | Fog ** 207 | --https://streamable.com/s5v8e 208 | 209 | Fractal Expand - Geometry 210 | --https://streamable.com/eh6k8 211 | 212 | Geometry Burn - Geometry 213 | --https://streamable.com/m05lx 214 | 215 | Invis Fade 216 | --https://streamable.com/pn30w 217 | 218 | Materialize 219 | --https://streamable.com/3xges 220 | 221 | Mesh Assembly - Geometry 222 | --https://streamable.com/99npv 223 | 224 | Night Vision - With and Without Camera Versions 225 | --https://streamable.com/82g69 226 | 227 | Normal Reflective - good for toon metal 228 | --https://streamable.com/5kmdo 229 | 230 | Point Dissolve/Vertex Cloud - Geometry 231 | --https://streamable.com/kbmkn 232 | 233 | ScreenWarp/Shake - Grabpass 234 | --https://streamable.com/dyw5f 235 | 236 | Water Sim 237 | --https://streamable.com/z3u2i 238 | 239 | Water 240 | --https://streamable.com/0cbn0 241 | 242 | Wire Outline - Geometry 243 | --https://streamable.com/yx74t 244 | --------------------------------------------------------------------------------