├── .gitignore
├── Eventual2PC.code-workspace
├── LICENSE
├── Makefile
├── README.md
├── doc
└── images
│ ├── 2pc-1.png
│ ├── 2pc-2.png
│ └── tcc-1.png
├── package.png
└── src
├── Eventual2PC.sln
└── Eventual2PC
├── Commands
├── ITransactionInitiatorAddCommittedParticipantCommand.cs
├── ITransactionInitiatorAddPreCommitFailedParticipantCommand.cs
├── ITransactionInitiatorAddPreCommitSucceedParticipantCommand.cs
├── ITransactionInitiatorAddRolledbackParticipantCommand.cs
├── ITransactionParticipantCommitCommand.cs
├── ITransactionParticipantPreCommitCommand.cs
└── ITransactionParticipantRollbackCommand.cs
├── Events
├── ITransactionInitiatorAllParticipantPreCommitSucceed.cs
├── ITransactionInitiatorAnyParticipantPreCommitFailed.cs
├── ITransactionInitiatorCommittedParticipantAdded.cs
├── ITransactionInitiatorPreCommitFailedParticipantAdded.cs
├── ITransactionInitiatorPreCommitSucceedParticipantAdded.cs
├── ITransactionInitiatorRolledbackParticipantAdded.cs
├── ITransactionInitiatorTransactionCompleted.cs
├── ITransactionInitiatorTransactionStarted.cs
├── ITransactionParticipantCommitted.cs
├── ITransactionParticipantPreCommitFailed.cs
├── ITransactionParticipantPreCommitSucceed.cs
└── ITransactionParticipantRolledback.cs
├── Eventual2PC.csproj
├── ITransactionInitiator.cs
├── ITransactionParticipant.cs
├── ITransactionPreparation.cs
├── TransactionParticipantInfo.cs
├── TransactionPreparationBase.cs
└── TransactionPreparationInfo.cs
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Mono auto generated files
17 | mono_crash.*
18 |
19 | # Build results
20 | [Dd]ebug/
21 | [Dd]ebugPublic/
22 | [Rr]elease/
23 | [Rr]eleases/
24 | x64/
25 | x86/
26 | [Aa][Rr][Mm]/
27 | [Aa][Rr][Mm]64/
28 | bld/
29 | [Bb]in/
30 | [Oo]bj/
31 | [Ll]og/
32 | [Ll]ogs/
33 |
34 | # Visual Studio 2015/2017 cache/options directory
35 | .vs/
36 | # Uncomment if you have tasks that create the project's static files in wwwroot
37 | #wwwroot/
38 |
39 | # Visual Studio 2017 auto generated files
40 | Generated\ Files/
41 |
42 | # MSTest test Results
43 | [Tt]est[Rr]esult*/
44 | [Bb]uild[Ll]og.*
45 |
46 | # NUnit
47 | *.VisualState.xml
48 | TestResult.xml
49 | nunit-*.xml
50 |
51 | # Build Results of an ATL Project
52 | [Dd]ebugPS/
53 | [Rr]eleasePS/
54 | dlldata.c
55 |
56 | # Benchmark Results
57 | BenchmarkDotNet.Artifacts/
58 |
59 | # .NET Core
60 | project.lock.json
61 | project.fragment.lock.json
62 | artifacts/
63 |
64 | # StyleCop
65 | StyleCopReport.xml
66 |
67 | # Files built by Visual Studio
68 | *_i.c
69 | *_p.c
70 | *_h.h
71 | *.ilk
72 | *.meta
73 | *.obj
74 | *.iobj
75 | *.pch
76 | *.pdb
77 | *.ipdb
78 | *.pgc
79 | *.pgd
80 | *.rsp
81 | *.sbr
82 | *.tlb
83 | *.tli
84 | *.tlh
85 | *.tmp
86 | *.tmp_proj
87 | *_wpftmp.csproj
88 | *.log
89 | *.vspscc
90 | *.vssscc
91 | .builds
92 | *.pidb
93 | *.svclog
94 | *.scc
95 |
96 | # Chutzpah Test files
97 | _Chutzpah*
98 |
99 | # Visual C++ cache files
100 | ipch/
101 | *.aps
102 | *.ncb
103 | *.opendb
104 | *.opensdf
105 | *.sdf
106 | *.cachefile
107 | *.VC.db
108 | *.VC.VC.opendb
109 |
110 | # Visual Studio profiler
111 | *.psess
112 | *.vsp
113 | *.vspx
114 | *.sap
115 |
116 | # Visual Studio Trace Files
117 | *.e2e
118 |
119 | # TFS 2012 Local Workspace
120 | $tf/
121 |
122 | # Guidance Automation Toolkit
123 | *.gpState
124 |
125 | # ReSharper is a .NET coding add-in
126 | _ReSharper*/
127 | *.[Rr]e[Ss]harper
128 | *.DotSettings.user
129 |
130 | # TeamCity is a build add-in
131 | _TeamCity*
132 |
133 | # DotCover is a Code Coverage Tool
134 | *.dotCover
135 |
136 | # AxoCover is a Code Coverage Tool
137 | .axoCover/*
138 | !.axoCover/settings.json
139 |
140 | # Visual Studio code coverage results
141 | *.coverage
142 | *.coveragexml
143 |
144 | # NCrunch
145 | _NCrunch_*
146 | .*crunch*.local.xml
147 | nCrunchTemp_*
148 |
149 | # MightyMoose
150 | *.mm.*
151 | AutoTest.Net/
152 |
153 | # Web workbench (sass)
154 | .sass-cache/
155 |
156 | # Installshield output folder
157 | [Ee]xpress/
158 |
159 | # DocProject is a documentation generator add-in
160 | DocProject/buildhelp/
161 | DocProject/Help/*.HxT
162 | DocProject/Help/*.HxC
163 | DocProject/Help/*.hhc
164 | DocProject/Help/*.hhk
165 | DocProject/Help/*.hhp
166 | DocProject/Help/Html2
167 | DocProject/Help/html
168 |
169 | # Click-Once directory
170 | publish/
171 |
172 | # Publish Web Output
173 | *.[Pp]ublish.xml
174 | *.azurePubxml
175 | # Note: Comment the next line if you want to checkin your web deploy settings,
176 | # but database connection strings (with potential passwords) will be unencrypted
177 | *.pubxml
178 | *.publishproj
179 |
180 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
181 | # checkin your Azure Web App publish settings, but sensitive information contained
182 | # in these scripts will be unencrypted
183 | PublishScripts/
184 |
185 | # NuGet Packages
186 | *.nupkg
187 | # NuGet Symbol Packages
188 | *.snupkg
189 | # The packages folder can be ignored because of Package Restore
190 | **/[Pp]ackages/*
191 | # except build/, which is used as an MSBuild target.
192 | !**/[Pp]ackages/build/
193 | # Uncomment if necessary however generally it will be regenerated when needed
194 | #!**/[Pp]ackages/repositories.config
195 | # NuGet v3's project.json files produces more ignorable files
196 | *.nuget.props
197 | *.nuget.targets
198 |
199 | # Microsoft Azure Build Output
200 | csx/
201 | *.build.csdef
202 |
203 | # Microsoft Azure Emulator
204 | ecf/
205 | rcf/
206 |
207 | # Windows Store app package directories and files
208 | AppPackages/
209 | BundleArtifacts/
210 | Package.StoreAssociation.xml
211 | _pkginfo.txt
212 | *.appx
213 | *.appxbundle
214 | *.appxupload
215 |
216 | # Visual Studio cache files
217 | # files ending in .cache can be ignored
218 | *.[Cc]ache
219 | # but keep track of directories ending in .cache
220 | !?*.[Cc]ache/
221 |
222 | # Others
223 | ClientBin/
224 | ~$*
225 | *~
226 | *.dbmdl
227 | *.dbproj.schemaview
228 | *.jfm
229 | *.pfx
230 | *.publishsettings
231 | orleans.codegen.cs
232 |
233 | # Including strong name files can present a security risk
234 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
235 | #*.snk
236 |
237 | # Since there are multiple workflows, uncomment next line to ignore bower_components
238 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
239 | #bower_components/
240 |
241 | # RIA/Silverlight projects
242 | Generated_Code/
243 |
244 | # Backup & report files from converting an old project file
245 | # to a newer Visual Studio version. Backup files are not needed,
246 | # because we have git ;-)
247 | _UpgradeReport_Files/
248 | Backup*/
249 | UpgradeLog*.XML
250 | UpgradeLog*.htm
251 | ServiceFabricBackup/
252 | *.rptproj.bak
253 |
254 | # SQL Server files
255 | *.mdf
256 | *.ldf
257 | *.ndf
258 |
259 | # Business Intelligence projects
260 | *.rdl.data
261 | *.bim.layout
262 | *.bim_*.settings
263 | *.rptproj.rsuser
264 | *- [Bb]ackup.rdl
265 | *- [Bb]ackup ([0-9]).rdl
266 | *- [Bb]ackup ([0-9][0-9]).rdl
267 |
268 | # Microsoft Fakes
269 | FakesAssemblies/
270 |
271 | # GhostDoc plugin setting file
272 | *.GhostDoc.xml
273 |
274 | # Node.js Tools for Visual Studio
275 | .ntvs_analysis.dat
276 | node_modules/
277 |
278 | # Visual Studio 6 build log
279 | *.plg
280 |
281 | # Visual Studio 6 workspace options file
282 | *.opt
283 |
284 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
285 | *.vbw
286 |
287 | # Visual Studio LightSwitch build output
288 | **/*.HTMLClient/GeneratedArtifacts
289 | **/*.DesktopClient/GeneratedArtifacts
290 | **/*.DesktopClient/ModelManifest.xml
291 | **/*.Server/GeneratedArtifacts
292 | **/*.Server/ModelManifest.xml
293 | _Pvt_Extensions
294 |
295 | # Paket dependency manager
296 | .paket/paket.exe
297 | paket-files/
298 |
299 | # FAKE - F# Make
300 | .fake/
301 |
302 | # CodeRush personal settings
303 | .cr/personal
304 |
305 | # Python Tools for Visual Studio (PTVS)
306 | __pycache__/
307 | *.pyc
308 |
309 | # Cake - Uncomment if you are using it
310 | # tools/**
311 | # !tools/packages.config
312 |
313 | # Tabs Studio
314 | *.tss
315 |
316 | # Telerik's JustMock configuration file
317 | *.jmconfig
318 |
319 | # BizTalk build output
320 | *.btp.cs
321 | *.btm.cs
322 | *.odx.cs
323 | *.xsd.cs
324 |
325 | # OpenCover UI analysis results
326 | OpenCover/
327 |
328 | # Azure Stream Analytics local run output
329 | ASALocalRun/
330 |
331 | # MSBuild Binary and Structured Log
332 | *.binlog
333 |
334 | # NVidia Nsight GPU debugger configuration file
335 | *.nvuser
336 |
337 | # MFractors (Xamarin productivity tool) working folder
338 | .mfractor/
339 |
340 | # Local History for Visual Studio
341 | .localhistory/
342 |
343 | # BeatPulse healthcheck temp database
344 | healthchecksdb
345 |
346 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
347 | MigrationBackup/
348 |
349 | # Ionide (cross platform F# VS Code tools) working folder
350 | .ionide/
351 |
--------------------------------------------------------------------------------
/Eventual2PC.code-workspace:
--------------------------------------------------------------------------------
1 | {
2 | "folders": [
3 | {
4 | "path": "."
5 | }
6 | ],
7 | "settings": {}
8 | }
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2020 Jerry Bai
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/Makefile:
--------------------------------------------------------------------------------
1 | all: pack
2 |
3 | pack: build
4 | mkdir -p `pwd`/packages
5 | dotnet pack -c Release `pwd`/src/Eventual2PC/
6 | mv `pwd`/src/Eventual2PC/bin/Release/*.nupkg `pwd`/packages/
7 |
8 | build:
9 | dotnet build -c Release `pwd`/src/Eventual2PC/
10 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Eventual2PC
2 |
3 | 最终一致性2PC范式,提供多聚合根之间交互事务的抽象接口。任何基于cqrs + eda 实现多聚合根最终一致性的框架,都可基于此接口进行实现,以达到提高开发效率的目的。
4 |
5 | 由于事务控制也在业务端,所以此处的 `2PC` 概念,可以等效于 `TCC` 概念;目前不支持 `Timeout` 隐式 `Cancel`。
6 |
7 | ## 安装
8 |
9 | ```
10 | dotnet add package Eventual2PC
11 | ```
12 |
13 | ## 实现案例
14 |
15 | ### 基于ENode的CQRS框架的实现
16 |
17 | [ENode.Eventual2PC](https://github.com/berkaroad/ENode.Eventual2PC)
18 |
19 | ## 文档
20 |
21 | ### 2PC定义
22 |
23 | 2pc(two-phase commit protocol)是非常经典的强一致性、中心化的原子提交协议。中心化是指协议中有两类节点:一个中心化协调者节点(coordinator)和N个参与者节点(participant、cohort)。
24 |
25 | 协议的每一次事务提交分为两个阶段:
26 |
27 | - 第一阶段,协调者询问所有的参与者是否可以提交事务(请参与者投票),所有参与者向协调者投票。
28 |
29 | - 第二阶段,协调者根据所有参与者的投票结果做出是否事务可以全局提交的决定,并通知所有的参与者执行该决定。
30 |
31 | 在一个两阶段提交流程中,参与者不能改变自己的投票结果。两阶段提交协议的可以全局提交的前提是所有的参与者都同意提交事务,只要有一个参与者投票选择放弃(abort)事务,则事务必须被放弃。
32 |
33 | 
34 |
35 | 
36 |
37 | 文献参考:[https://www.the-paper-trail.org/post/2008-11-27-consensus-protocols-two-phase-commit/](https://www.the-paper-trail.org/post/2008-11-27-consensus-protocols-two-phase-commit/)
38 |
39 | ### TCC定义
40 |
41 | TCC(Try-Confirm-Cancel)又称补偿事务。其核心思想是:"针对每个操作都要注册一个与其对应的确认和补偿(撤销操作)"。它分为三个操作:
42 |
43 | - Try阶段:主要是对业务系统做检测及资源预留。
44 |
45 | - Confirm阶段:确认执行业务操作。
46 |
47 | - Cancel阶段:取消执行业务操作。
48 |
49 | TCC事务的处理流程与2PC两阶段提交类似,不过2PC通常都是在跨库的DB层面,而TCC本质上就是一个应用层面的2PC,需要通过业务逻辑来实现。这种分布式事务的实现方式的优势在于,可以让应用自己定义数据库操作的粒度,使得降低锁冲突、提高吞吐量成为可能。
50 |
51 | 为了满足一致性的要求,confirm和cancel接口还必须实现幂等。
52 |
53 | 
54 |
55 | 文献参考: [https://www.enterpriseintegrationpatterns.com/patterns/conversation/TryConfirmCancel.html](https://www.enterpriseintegrationpatterns.com/patterns/conversation/TryConfirmCancel.html)
56 |
57 | ### 术语
58 |
59 | - `Initiator`: 事务发起方,它是聚合根,用于维护事务状态;如果本身也参与当前事务,那么在发起事务时的业务校验等效于`PreCommit`,在处理 `TransactionCompleted` 事件时修改自身状态等效于 `Commit`
60 |
61 | - `ProcessManager`: CQRS中的概念,作为事务相关消息路由的角色,用于协调 `Participant`
62 |
63 | - `Coordinator`: 事务协调者,是 `Initiator` + `ProcessManager` 的概念总和
64 |
65 | - `Participant`: 事务参与方(仅针对被修改的聚合根,因为新增不会产生业务失败问题;若需要新增的聚合根参与事务,可以在 `ProcessManager` 响应 `AllParticipantPreCommitSucceed` 事件时发送命令消息),它是聚合根,负责接受 `PreCommit`、`Commit`、`Rollback`以处理自身业务
66 |
67 | - `Preparation`: `Participant` 的事务准备,表示参与事务的业务修改行为,一个事务准备可以用于不同事务
68 |
69 | - `Transaction`: 2PC事务,可以只是一个标识ID(通常使用 `TransactionStarted` 事件的ID),也可以使用代表事务的聚合根(如银行转账的转账事务聚合根)
70 |
71 | #### Initiator 命令
72 |
73 | - `AddPreCommitSucceedParticipant`: 添加预提交成功的参与方
74 |
75 | - `AddPreCommitFailedParticipant`: 添加预提交失败的参与方
76 |
77 | - `AddCommittedParticipant`: 添加已提交的参与方
78 |
79 | - `AddRolledbackParticipant`: 添加已回滚的参与方
80 |
81 | #### Initiator 事件
82 |
83 | - `TransactionStarted`: 事务已发起事件
84 |
85 | - `PreCommitSucceedParticipantAdded`: 预提交成功的参与者已添加事件
86 |
87 | - `PreCommitFailedParticipantAdded`: 预提交失败的参与者已添加事件
88 |
89 | - `AllParticipantPreCommitSucceed`: 所有参与者预提交已成功事件
90 |
91 | - `AnyParticipantPreCommitFailed`: 任意一个参与者预提交已失败事件
92 |
93 | - `CommittedParticipantAdded`: 已提交的参与者已添加事件
94 |
95 | - `RolledbackParticipantAdded`: 已回滚的参与者已添加事件
96 |
97 | - `TransactionCompleted`: 事务已完成事件,并包含是否事务已提交的状态
98 |
99 | #### Participant 命令
100 |
101 | - `PreCommit`: 预提交
102 |
103 | - `Commit`: 提交
104 |
105 | - `Rollback`: 回滚
106 |
107 | #### Participant 事件
108 |
109 | - `PreCommitSucceed`: 预提交已成功事件
110 |
111 | - `PreCommitFailed`: 预提交已失败事件(或领域异常消息)
112 |
113 | - `Committed`: 已提交事件
114 |
115 | - `Rolledback`: 已回滚事件
116 |
117 | ### 规约
118 |
119 | - 一个聚合根,可以同时扮演 `Initiator` 和 `Transaction`的角色,如银行转账事务聚合根
120 |
121 | - 一个聚合根,可以同时扮演事务A中的 `Participant` 和事务B的 `Initiator`
122 |
123 | - `Initiator` 的聚合根实例,发起事务时,必须存在至少一个 `Participant`,且不能把自己作为 `Participant`;如果自己参与事务中,则通过发起事务都位置进行业务校验,在处理 `TransactionCompleted` 事件时提交业务修改
124 |
125 | - `Initiator` 的聚合根实例,如果处于事务A中,那么将不允许作为事务B的 `Participant`,直到事务A结束,才允许
126 |
127 | - `Initiator` 的聚合根实例,仅允许发起一个事务,只有事务完成后,才可以发起其他事务;此处的事务完成,以是否发布`TransactionCompleted`事件为准
128 |
129 | - `Participant` 参与事务的业务修改行为有多少个,对应定义多少个`Preparation`,与参与的事务数无关
130 |
131 | - `Participant` 的聚合根实例,允许同时参与多个不同的事务;也可以通过业务代码,在 `PreCommit` 时,判断是否存在其他类型的 `Preparation` 来阻止当前 `Preparation` 的 `PreCommit` 操作
132 |
133 | - `Initiator` 和 `Participant` 的命令处理都必须支持幂等
134 |
135 | ### 处理流程
136 |
137 | - `Initiator` 发布 `TransactionStarted` 事件
138 |
139 | - `ProcessManager` 响应 `TransactionStarted` 事件,并发送 `PreCommit` 命令
140 |
141 | - `Participant` 处理命令 `PreCommit`
142 |
143 | - 如果成功,则发布 `PreCommitSucceed` 事件;
144 |
145 | - 如果失败,则发布 `PreCommitFailed` 事件(或领域异常)。
146 |
147 | - `ProcessManager` 响应 `PreCommitSucceed`,并发送 `AddPreCommitSucceedParticipant` 命令
148 |
149 | - `ProcessManager` 响应 `PreCommitFailed`,并发送 `AddPreCommitFailedParticipant` 命令
150 |
151 | - `Initiator` 处理命令 `AddPreCommitSucceedParticipant`,发布 `PreCommitSucceedParticipantAdded` 事件
152 |
153 | - 如果所有 `Participant` 的 `PreCommit` 都已处理完成且都成功,则再发布 `AllParticipantPreCommitSucceed` 事件;
154 |
155 | - 如果已处理完成,但存在失败,则再发布 `AnyParticipantPreCommitFailed` 事件。
156 |
157 | - `Initiator` 处理命令 `AddPreCommitFailedParticipant`,发布 `PreCommitFailedParticipantAdded` 事件
158 |
159 | - 如果所有 `Participant` 的 `PreCommit` 都已处理完成,则发布 `AnyParticipantPreCommitFailed` 事件;
160 |
161 | - 如果已处理完成,且都失败,则再发布 `TransactionCompleted` 事件。
162 |
163 | - `ProcessManager` 响应 `AllParticipantPreCommitSucceed`,并发送 `Commit` 命令
164 |
165 | - `ProcessManager` 响应 `AnyParticipantPreCommitFailed`,并发送 `Rollback` 命令
166 |
167 | - `Participant` 处理命令 `Commit`,并发布 `Committed` 事件
168 |
169 | - `Participant` 处理命令 `Rollback`,并发布 `Rolledback` 事件
170 |
171 | - `ProcessManager` 响应 `Committed`,并发送 `AddCommittedParticipant` 命令
172 |
173 | - `ProcessManager` 响应 `Rolledback`,并发送 `AddRolledbackParticipant` 命令
174 |
175 | - `Initiator` 处理命令 `AddCommittedParticipant`,发布 `CommittedParticipantAdded` 事件
176 |
177 | - 如果所有 `Participant` 的 `Commit` 都已处理完成,则再发布 `TransactionCompleted` 事件。
178 |
179 | - `Initiator` 处理命令 `AddRolledbackParticipant`,发布 `RolledbackParticipantAdded` 事件
180 |
181 | - 如果所有 `Participant` 的 `Rolledback` 都已处理完成,则再发布 `TransactionCompleted` 事件。
182 |
183 | ## 发布历史
184 |
185 | ### 1.1.0(2020/04/30)
186 |
187 | - 1)`ITransactionInitiator`接口增加属性 `CurrentTransactionId`、`CurrentTransactionType`
188 |
189 | - 2)增加事务流转过程中产生的 `Command` 的接口定义
190 |
191 | ### 1.0.2(2020/4/28)
192 |
193 | - 移除异常类 `UnknownTransactionPreparationException`
194 |
195 | ### 1.0.1(2020/4/27)
196 |
197 | - 移除 `TransactionParticipantInfo` 的方法 `ValidateParticipantMustNotExists`,是否抛出异常,由使用方决定
198 |
199 | ### 1.0.0(2020/4/25)
200 |
201 | - 初始版本
202 |
203 | ## 鸣谢
204 |
205 | 非常感谢 ENode群,热心群友提出的各种异议,以及 [ENode](http://github.com/tangxuehua/enode) 的作者 汤雪华 阐述2PC概念、ENode设计理念,提供了宝贵的意见。
--------------------------------------------------------------------------------
/doc/images/2pc-1.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/berkaroad/Eventual2PC/c3ba31c71034a5b0157abf39663188e5334b387c/doc/images/2pc-1.png
--------------------------------------------------------------------------------
/doc/images/2pc-2.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/berkaroad/Eventual2PC/c3ba31c71034a5b0157abf39663188e5334b387c/doc/images/2pc-2.png
--------------------------------------------------------------------------------
/doc/images/tcc-1.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/berkaroad/Eventual2PC/c3ba31c71034a5b0157abf39663188e5334b387c/doc/images/tcc-1.png
--------------------------------------------------------------------------------
/package.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/berkaroad/Eventual2PC/c3ba31c71034a5b0157abf39663188e5334b387c/package.png
--------------------------------------------------------------------------------
/src/Eventual2PC.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.26124.0
5 | MinimumVisualStudioVersion = 15.0.26124.0
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Eventual2PC", "Eventual2PC\Eventual2PC.csproj", "{FB832C09-5CB6-4A1D-A11D-F7E10D94E333}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Debug|x64 = Debug|x64
12 | Debug|x86 = Debug|x86
13 | Release|Any CPU = Release|Any CPU
14 | Release|x64 = Release|x64
15 | Release|x86 = Release|x86
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
21 | {FB832C09-5CB6-4A1D-A11D-F7E10D94E333}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
22 | {FB832C09-5CB6-4A1D-A11D-F7E10D94E333}.Debug|Any CPU.Build.0 = Debug|Any CPU
23 | {FB832C09-5CB6-4A1D-A11D-F7E10D94E333}.Debug|x64.ActiveCfg = Debug|Any CPU
24 | {FB832C09-5CB6-4A1D-A11D-F7E10D94E333}.Debug|x64.Build.0 = Debug|Any CPU
25 | {FB832C09-5CB6-4A1D-A11D-F7E10D94E333}.Debug|x86.ActiveCfg = Debug|Any CPU
26 | {FB832C09-5CB6-4A1D-A11D-F7E10D94E333}.Debug|x86.Build.0 = Debug|Any CPU
27 | {FB832C09-5CB6-4A1D-A11D-F7E10D94E333}.Release|Any CPU.ActiveCfg = Release|Any CPU
28 | {FB832C09-5CB6-4A1D-A11D-F7E10D94E333}.Release|Any CPU.Build.0 = Release|Any CPU
29 | {FB832C09-5CB6-4A1D-A11D-F7E10D94E333}.Release|x64.ActiveCfg = Release|Any CPU
30 | {FB832C09-5CB6-4A1D-A11D-F7E10D94E333}.Release|x64.Build.0 = Release|Any CPU
31 | {FB832C09-5CB6-4A1D-A11D-F7E10D94E333}.Release|x86.ActiveCfg = Release|Any CPU
32 | {FB832C09-5CB6-4A1D-A11D-F7E10D94E333}.Release|x86.Build.0 = Release|Any CPU
33 | EndGlobalSection
34 | EndGlobal
35 |
--------------------------------------------------------------------------------
/src/Eventual2PC/Commands/ITransactionInitiatorAddCommittedParticipantCommand.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Commands
2 | {
3 | ///
4 | /// 事务发起方添加已提交的参与方
5 | ///
6 | public interface ITransactionInitiatorAddCommittedParticipantCommand
7 | {
8 | ///
9 | /// 事务ID
10 | ///
11 | string TransactionId { get; }
12 |
13 | ///
14 | /// 事务类型
15 | ///
16 | byte TransactionType { get; }
17 |
18 | ///
19 | /// 事务参与方ID
20 | ///
21 | string ParticipantId { get; }
22 |
23 | ///
24 | /// 事务参与方类型
25 | ///
26 | byte ParticipantType { get; }
27 | }
28 | }
--------------------------------------------------------------------------------
/src/Eventual2PC/Commands/ITransactionInitiatorAddPreCommitFailedParticipantCommand.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Commands
2 | {
3 | ///
4 | /// 事务发起方添加预提交失败的参与方
5 | ///
6 | public interface ITransactionInitiatorAddPreCommitFailedParticipantCommand
7 | {
8 | ///
9 | /// 事务ID
10 | ///
11 | string TransactionId { get; }
12 |
13 | ///
14 | /// 事务类型
15 | ///
16 | byte TransactionType { get; }
17 |
18 | ///
19 | /// 事务参与方ID
20 | ///
21 | string ParticipantId { get; }
22 |
23 | ///
24 | /// 事务参与方类型
25 | ///
26 | byte ParticipantType { get; }
27 | }
28 | }
--------------------------------------------------------------------------------
/src/Eventual2PC/Commands/ITransactionInitiatorAddPreCommitSucceedParticipantCommand.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Commands
2 | {
3 | ///
4 | /// 事务发起方添加预提交成功的参与方
5 | ///
6 | public interface ITransactionInitiatorAddPreCommitSucceedParticipantCommand
7 | {
8 | ///
9 | /// 事务ID
10 | ///
11 | string TransactionId { get; }
12 |
13 | ///
14 | /// 事务类型
15 | ///
16 | byte TransactionType { get; }
17 |
18 | ///
19 | /// 事务参与方ID
20 | ///
21 | string ParticipantId { get; }
22 |
23 | ///
24 | /// 事务参与方类型
25 | ///
26 | byte ParticipantType { get; }
27 | }
28 | }
--------------------------------------------------------------------------------
/src/Eventual2PC/Commands/ITransactionInitiatorAddRolledbackParticipantCommand.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Commands
2 | {
3 | ///
4 | /// 事务发起方添加已回滚的参与方
5 | ///
6 | public interface ITransactionInitiatorAddRolledbackParticipantCommand
7 | {
8 | ///
9 | /// 事务ID
10 | ///
11 | string TransactionId { get; }
12 |
13 | ///
14 | /// 事务类型
15 | ///
16 | byte TransactionType { get; }
17 |
18 | ///
19 | /// 事务参与方ID
20 | ///
21 | string ParticipantId { get; }
22 |
23 | ///
24 | /// 事务参与方类型
25 | ///
26 | byte ParticipantType { get; }
27 | }
28 | }
--------------------------------------------------------------------------------
/src/Eventual2PC/Commands/ITransactionParticipantCommitCommand.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Commands
2 | {
3 | ///
4 | /// 事务参与方提交命令
5 | ///
6 | public interface ITransactionParticipantCommitCommand
7 | {
8 | ///
9 | /// 事务ID
10 | ///
11 | string TransactionId { get; }
12 | }
13 | }
--------------------------------------------------------------------------------
/src/Eventual2PC/Commands/ITransactionParticipantPreCommitCommand.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Commands
2 | {
3 | ///
4 | /// 事务参与方预提交命令
5 | ///
6 | public interface ITransactionParticipantPreCommitCommand
7 | {
8 | ///
9 | /// 事务ID
10 | ///
11 | string TransactionId { get; }
12 |
13 | ///
14 | /// 事务类型
15 | ///
16 | byte TransactionType { get; }
17 |
18 | ///
19 | /// 事务发起方ID
20 | ///
21 | string InitiatorId { get; }
22 |
23 | ///
24 | /// 事务发起方类型
25 | ///
26 | byte InitiatorType { get; }
27 | }
28 | }
--------------------------------------------------------------------------------
/src/Eventual2PC/Commands/ITransactionParticipantRollbackCommand.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Commands
2 | {
3 | ///
4 | /// 事务参与方回滚命令
5 | ///
6 | public interface ITransactionParticipantRollbackCommand
7 | {
8 | ///
9 | /// 事务ID
10 | ///
11 | string TransactionId { get; }
12 | }
13 | }
--------------------------------------------------------------------------------
/src/Eventual2PC/Events/ITransactionInitiatorAllParticipantPreCommitSucceed.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace Eventual2PC.Events
4 | {
5 | ///
6 | /// 事务参与方所有预提交已成功事件接口
7 | ///
8 | public interface ITransactionInitiatorAllParticipantPreCommitSucceed
9 | where TInitiator : class, ITransactionInitiator
10 | {
11 | ///
12 | /// 事务ID
13 | ///
14 | string TransactionId { get; }
15 |
16 | ///
17 | /// 事务类型
18 | ///
19 | byte TransactionType { get; }
20 |
21 | ///
22 | /// 事务参与方信息
23 | ///
24 | IEnumerable TransactionParticipants { get; }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/src/Eventual2PC/Events/ITransactionInitiatorAnyParticipantPreCommitFailed.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace Eventual2PC.Events
4 | {
5 | ///
6 | /// 事务参与方任意一个预提交已失败的事件接口
7 | ///
8 | public interface ITransactionInitiatorAnyParticipantPreCommitFailed
9 | where TInitiator : class, ITransactionInitiator
10 | {
11 | ///
12 | /// 事务ID
13 | ///
14 | string TransactionId { get; }
15 |
16 | ///
17 | /// 事务类型
18 | ///
19 | byte TransactionType { get; }
20 |
21 | ///
22 | /// 成功预提交的事务参与方信息
23 | ///
24 | IEnumerable PreCommitSucceedTransactionParticipants { get; }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/src/Eventual2PC/Events/ITransactionInitiatorCommittedParticipantAdded.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Events
2 | {
3 | ///
4 | /// 已提交的事务参与方已添加事件接口
5 | ///
6 | public interface ITransactionInitiatorCommittedParticipantAdded
7 | where TInitiator : class, ITransactionInitiator
8 | {
9 | ///
10 | /// 事务ID
11 | ///
12 | string TransactionId { get; }
13 |
14 | ///
15 | /// 事务类型
16 | ///
17 | byte TransactionType { get; }
18 |
19 | ///
20 | /// 事务参与方信息
21 | ///
22 | TransactionParticipantInfo TransactionParticipant { get; }
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/src/Eventual2PC/Events/ITransactionInitiatorPreCommitFailedParticipantAdded.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Events
2 | {
3 | ///
4 | /// 预提交失败的事务参与方已添加事件接口
5 | ///
6 | public interface ITransactionInitiatorPreCommitFailedParticipantAdded
7 | where TInitiator : class, ITransactionInitiator
8 | {
9 | ///
10 | /// 事务ID
11 | ///
12 | string TransactionId { get; }
13 |
14 | ///
15 | /// 事务类型
16 | ///
17 | byte TransactionType { get; }
18 |
19 | ///
20 | /// 事务参与方信息
21 | ///
22 | TransactionParticipantInfo TransactionParticipant { get; }
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/src/Eventual2PC/Events/ITransactionInitiatorPreCommitSucceedParticipantAdded.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Events
2 | {
3 | ///
4 | /// 预提交成功的事务参与方已添加事件接口
5 | ///
6 | public interface ITransactionInitiatorPreCommitSucceedParticipantAdded
7 | where TInitiator : class, ITransactionInitiator
8 | {
9 | ///
10 | /// 事务ID
11 | ///
12 | string TransactionId { get; }
13 |
14 | ///
15 | /// 事务类型
16 | ///
17 | byte TransactionType { get; }
18 |
19 | ///
20 | /// 事务参与方信息
21 | ///
22 | TransactionParticipantInfo TransactionParticipant { get; }
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/src/Eventual2PC/Events/ITransactionInitiatorRolledbackParticipantAdded.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Events
2 | {
3 | ///
4 | /// 已回滚的事务参与方已添加事件接口
5 | ///
6 | public interface ITransactionInitiatorRolledbackParticipantAdded
7 | where TInitiator : class, ITransactionInitiator
8 | {
9 | ///
10 | /// 事务ID
11 | ///
12 | string TransactionId { get; }
13 |
14 | ///
15 | /// 事务类型
16 | ///
17 | byte TransactionType { get; }
18 |
19 | ///
20 | /// 事务参与方信息
21 | ///
22 | TransactionParticipantInfo TransactionParticipant { get; }
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/src/Eventual2PC/Events/ITransactionInitiatorTransactionCompleted.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Events
2 | {
3 | ///
4 | /// 事务已完成事件接口
5 | ///
6 | public interface ITransactionInitiatorTransactionCompleted
7 | where TInitiator : class, ITransactionInitiator
8 | {
9 | ///
10 | /// 事务ID
11 | ///
12 | string TransactionId { get; }
13 |
14 | ///
15 | /// 事务类型
16 | ///
17 | byte TransactionType { get; }
18 |
19 | ///
20 | /// 事务是否成功
21 | ///
22 | bool IsCommitSuccess { get; }
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/src/Eventual2PC/Events/ITransactionInitiatorTransactionStarted.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Events
2 | {
3 | ///
4 | /// 事务已开始事件接口
5 | ///
6 | public interface ITransactionInitiatorTransactionStarted
7 | where TInitiator : class, ITransactionInitiator
8 | {
9 | ///
10 | /// 事务ID
11 | ///
12 | string TransactionId { get; }
13 |
14 | ///
15 | /// 事务类型
16 | ///
17 | byte TransactionType { get; }
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/src/Eventual2PC/Events/ITransactionParticipantCommitted.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Events
2 | {
3 | ///
4 | /// 事务参与者已提交事件
5 | ///
6 | ///
7 | ///
8 | public interface ITransactionParticipantCommitted
9 | where TParticipant : class, ITransactionParticipant
10 | where TTransactionPreparation : class, ITransactionPreparation
11 | {
12 | ///
13 | /// 事务准备
14 | ///
15 | TTransactionPreparation TransactionPreparation { get; }
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/src/Eventual2PC/Events/ITransactionParticipantPreCommitFailed.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Events
2 | {
3 | ///
4 | /// 事务参与者预提交失败事件(或领域异常)
5 | ///
6 | ///
7 | ///
8 | public interface ITransactionParticipantPreCommitFailed
9 | where TParticipant : class, ITransactionParticipant
10 | where TTransactionPreparation : class, ITransactionPreparation
11 | {
12 | ///
13 | /// 事务准备
14 | ///
15 | TTransactionPreparation TransactionPreparation { get; }
16 | }
17 |
18 | ///
19 | /// 事务参与者预提交失败事件(或领域异常)
20 | ///
21 | ///
22 | public interface ITransactionParticipantPreCommitFailed
23 | where TParticipant : class, ITransactionParticipant
24 | {
25 | ///
26 | /// 事务准备类型
27 | ///
28 | string TransactionPreparationType { get; }
29 |
30 | ///
31 | /// 事务准备
32 | ///
33 | TransactionPreparationInfo TransactionPreparation { get; }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/src/Eventual2PC/Events/ITransactionParticipantPreCommitSucceed.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Events
2 | {
3 | ///
4 | /// 事务参与者预提交成功事件
5 | ///
6 | ///
7 | ///
8 | public interface ITransactionParticipantPreCommitSucceed
9 | where TParticipant : class, ITransactionParticipant
10 | where TTransactionPreparation : class, ITransactionPreparation
11 | {
12 | ///
13 | /// 事务准备
14 | ///
15 | TTransactionPreparation TransactionPreparation { get; }
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/src/Eventual2PC/Events/ITransactionParticipantRolledback.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC.Events
2 | {
3 | ///
4 | /// 事务参与者已回滚事件
5 | ///
6 | ///
7 | ///
8 | public interface ITransactionParticipantRolledback
9 | where TParticipant : class, ITransactionParticipant
10 | where TTransactionPreparation : class, ITransactionPreparation
11 | {
12 | ///
13 | /// 事务准备
14 | ///
15 | TTransactionPreparation TransactionPreparation { get; }
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/src/Eventual2PC/Eventual2PC.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 | true
6 | false
7 | MIT
8 | https://github.com/berkaroad/Eventual2PC
9 | https://github.com/berkaroad/Eventual2PC
10 | Jerry Bai
11 | Eventual2PC
12 | 1.1.0
13 | 1.1.0
14 | Eventual2PC
15 | _content\package.png
16 | true
17 | _content
18 | 最终一致性二阶段提交范式,简化多聚合根之间交互事务的实现。
19 | 最终一致性二阶段提交范式,简化多聚合根之间交互事务的实现。
20 | 2pc tcc eventual transaction processmanager saga eda cqrs
21 | 1)`ITransactionInitiator`接口增加属性 `CurrentTransactionId`、`CurrentTransactionType`
22 | 2)增加事务流转过程中产生的 `Command` 的接口定义
23 |
24 |
25 |
26 |
27 | _content\package.png
28 |
29 |
30 |
31 |
--------------------------------------------------------------------------------
/src/Eventual2PC/ITransactionInitiator.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC
2 | {
3 | ///
4 | /// 事务发起方
5 | ///
6 | public interface ITransactionInitiator
7 | {
8 | ///
9 | /// 添加预提交成功的参与者信息
10 | ///
11 | /// 事务ID
12 | /// 事务类型
13 | /// 事务参与方信息
14 | void AddPreCommitSuccessParticipant(string transactionId, byte transactionType, TransactionParticipantInfo participantInfo);
15 |
16 | ///
17 | /// 添加预提交失败的参与者信息
18 | ///
19 | /// 事务ID
20 | /// 事务类型
21 | /// 事务参与方信息
22 | void AddPreCommitFailedParticipant(string transactionId, byte transactionType, TransactionParticipantInfo participantInfo);
23 |
24 | ///
25 | /// 添加已提交的参与者信息
26 | ///
27 | /// 事务ID
28 | /// 事务类型
29 | /// 事务参与方信息
30 | void AddCommittedParticipant(string transactionId, byte transactionType, TransactionParticipantInfo participantInfo);
31 |
32 | ///
33 | /// 添加已回滚的参与者信息
34 | ///
35 | ///
36 | /// 事务类型
37 | /// 事务参与方信息
38 | void AddRolledbackParticipant(string transactionId, byte transactionType, TransactionParticipantInfo participantInfo);
39 |
40 | ///
41 | /// 是否事务在处理中
42 | ///
43 | bool IsTransactionProcessing { get; }
44 |
45 | ///
46 | /// 当前事务ID
47 | ///
48 | string CurrentTransactionId { get; }
49 |
50 | ///
51 | /// 当前事务类型
52 | ///
53 | byte CurrentTransactionType { get; }
54 | }
55 | }
56 |
--------------------------------------------------------------------------------
/src/Eventual2PC/ITransactionParticipant.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC
2 | {
3 | ///
4 | /// 事务参与方
5 | ///
6 | public interface ITransactionParticipant
7 | {
8 | ///
9 | /// 预提交(产生预提交成功的领域事件,或抛出领域异常)
10 | ///
11 | ///
12 | void PreCommit(ITransactionPreparation transactionPreparation);
13 |
14 | ///
15 | /// 提交(预提交反馈成功后,才能提交)
16 | ///
17 | ///
18 | void Commit(string transactionId);
19 |
20 | ///
21 | /// 回滚(由事务发起方进行回滚)
22 | ///
23 | ///
24 | void Rollback(string transactionId);
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/src/Eventual2PC/ITransactionPreparation.cs:
--------------------------------------------------------------------------------
1 | namespace Eventual2PC
2 | {
3 | ///
4 | /// 事务准备
5 | ///
6 | public interface ITransactionPreparation
7 | {
8 | ///
9 | /// 事务参与方ID
10 | ///
11 | string ParticipantId { get; }
12 |
13 | ///
14 | /// 事务参与方类型
15 | ///
16 | byte ParticipantType { get; }
17 |
18 | ///
19 | /// 事务ID
20 | ///
21 | string TransactionId { get; }
22 |
23 | ///
24 | /// 事务类型
25 | ///
26 | byte TransactionType { get; }
27 |
28 | ///
29 | /// 事务发起方ID
30 | ///
31 | string InitiatorId { get; }
32 |
33 | ///
34 | /// 事务发起方类型
35 | ///
36 | byte InitiatorType { get; }
37 |
38 | ///
39 | /// 获取准备信息
40 | ///
41 | ///
42 | TransactionPreparationInfo GetTransactionPreparationInfo();
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/src/Eventual2PC/TransactionParticipantInfo.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 |
5 | namespace Eventual2PC
6 | {
7 | ///
8 | /// 事务参与方信息
9 | ///
10 | [Serializable]
11 | public sealed class TransactionParticipantInfo
12 | {
13 | ///
14 | /// 事务准备
15 | ///
16 | /// 事务参与方ID
17 | /// 事务参与方类型
18 | public TransactionParticipantInfo(string participantId, byte participantType)
19 | {
20 | ParticipantId = participantId;
21 | ParticipantType = participantType;
22 | }
23 |
24 | ///
25 | /// 事务参与方ID
26 | ///
27 | public string ParticipantId { get; private set; }
28 |
29 | ///
30 | /// 事务参与方类型
31 | ///
32 | public byte ParticipantType { get; private set; }
33 |
34 | ///
35 | /// 参与者是否已存在
36 | ///
37 | /// 参与者信息列表
38 | ///
39 | public bool IsParticipantAlreadyExists(IEnumerable participants)
40 | {
41 | return participants != null && participants.Any(a => a.ParticipantId == ParticipantId);
42 | }
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/src/Eventual2PC/TransactionPreparationBase.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Eventual2PC
4 | {
5 | ///
6 | /// 事务准备
7 | ///
8 | [Serializable]
9 | public abstract class TransactionPreparationBase : ITransactionPreparation
10 | {
11 | ///
12 | /// 事务准备
13 | ///
14 | protected TransactionPreparationBase() {}
15 |
16 | ///
17 | /// 事务准备
18 | ///
19 | /// 事务参与方ID
20 | /// 事务参与方类型
21 | /// 事务ID
22 | /// 事务类型
23 | /// 事务发起方ID
24 | /// 事务发起方类型
25 | protected TransactionPreparationBase(string participantId, byte participantType, string transactionId, byte transactionType, string initiatorId, byte initiatorType)
26 | {
27 | ParticipantId = participantId;
28 | ParticipantType = participantType;
29 | TransactionId = transactionId;
30 | TransactionType = transactionType;
31 | InitiatorId = initiatorId;
32 | InitiatorType = initiatorType;
33 | }
34 |
35 | ///
36 | /// 事务参与方ID
37 | ///
38 | public string ParticipantId { get; protected set; }
39 |
40 | ///
41 | /// 事务参与方类型
42 | ///
43 | public byte ParticipantType { get; protected set; }
44 |
45 | ///
46 | /// 事务ID
47 | ///
48 | public string TransactionId { get; protected set; }
49 |
50 | ///
51 | /// 事务类型
52 | ///
53 | public byte TransactionType { get; protected set; }
54 |
55 | ///
56 | /// 事务发起方ID
57 | ///
58 | public string InitiatorId { get; protected set; }
59 |
60 | ///
61 | /// 事务发起方类型
62 | ///
63 | public byte InitiatorType { get; protected set; }
64 |
65 | ///
66 | /// 获取准备信息
67 | ///
68 | ///
69 | public TransactionPreparationInfo GetTransactionPreparationInfo()
70 | {
71 | return new TransactionPreparationInfo(ParticipantId, ParticipantType, TransactionId, TransactionType, InitiatorId, InitiatorType);
72 | }
73 | }
74 | }
75 |
--------------------------------------------------------------------------------
/src/Eventual2PC/TransactionPreparationInfo.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Eventual2PC
4 | {
5 | ///
6 | /// 事务准备信息
7 | ///
8 | [Serializable]
9 | public sealed class TransactionPreparationInfo
10 | {
11 | ///
12 | /// 事务准备信息
13 | ///
14 | public TransactionPreparationInfo() { }
15 |
16 | ///
17 | /// 事务准备
18 | ///
19 | /// 事务参与方ID
20 | /// 事务参与方类型
21 | /// 事务ID
22 | /// 事务类型
23 | /// 事务发起方ID
24 | /// 事务发起方类型
25 | public TransactionPreparationInfo(string participantId, byte participantType, string transactionId, byte transactionType, string initiatorId, byte initiatorType)
26 | {
27 | ParticipantId = participantId;
28 | ParticipantType = participantType;
29 | TransactionId = transactionId;
30 | TransactionType = transactionType;
31 | InitiatorId = initiatorId;
32 | InitiatorType = initiatorType;
33 | }
34 |
35 | ///
36 | /// 事务参与方ID
37 | ///
38 | public string ParticipantId { get; private set; }
39 |
40 | ///
41 | /// 事务参与方类型
42 | ///
43 | public byte ParticipantType { get; private set; }
44 |
45 | ///
46 | /// 事务ID
47 | ///
48 | public string TransactionId { get; private set; }
49 |
50 | ///
51 | /// 事务类型
52 | ///
53 | public byte TransactionType { get; private set; }
54 |
55 | ///
56 | /// 事务发起方ID
57 | ///
58 | public string InitiatorId { get; private set; }
59 |
60 | ///
61 | /// 事务发起方类型
62 | ///
63 | public byte InitiatorType { get; private set; }
64 | }
65 | }
66 |
--------------------------------------------------------------------------------