├── LICENSE ├── Lua Dota ├── Comments.tmPreferences ├── Comments.tmPreferences.cache ├── Indent.tmPreferences ├── Indent.tmPreferences.cache ├── Lua.tmLanguage ├── Lua.tmLanguage.cache ├── dota_ActionState.sublime-snippet ├── dota_AddAbility.sublime-snippet ├── dota_AddAegisPickup.sublime-snippet ├── dota_AddBroadcastTeamTarget.sublime-snippet ├── dota_AddClaimedFarm.sublime-snippet ├── dota_AddExperience.sublime-snippet ├── dota_AddGoldSpentOnSupport.sublime-snippet ├── dota_AddImpulseAtPosition.sublime-snippet ├── dota_AddItem.sublime-snippet ├── dota_AddItemDrop.sublime-snippet ├── dota_AddNewModifier.sublime-snippet ├── dota_AddNoDraw.sublime-snippet ├── dota_AddOutput.sublime-snippet ├── dota_AddResource.sublime-snippet ├── dota_AddRunePickup.sublime-snippet ├── dota_AddSubquest.sublime-snippet ├── dota_AddVelocity.sublime-snippet ├── dota_AlertNearbyUnits.sublime-snippet ├── dota_AngerNearbyUnits.sublime-snippet ├── dota_AngleDiff.sublime-snippet ├── dota_AppendToLogFile.sublime-snippet ├── dota_ApplyAbsVelocityImpulse.sublime-snippet ├── dota_ApplyDamage.sublime-snippet ├── dota_ApplyDataDrivenModifier.sublime-snippet ├── dota_ApplyLocalAngularVelocityImpulse.sublime-snippet ├── dota_AreUnitsSharedWithPlayerID.sublime-snippet ├── dota_AttackNoEarlierThan.sublime-snippet ├── dota_AttackReady.sublime-snippet ├── dota_Axis.sublime-snippet ├── dota_AxisAngleToQuaternion.sublime-snippet ├── dota_BoundingRadius2D.sublime-snippet ├── dota_Box.sublime-snippet ├── dota_BoxAngles.sublime-snippet ├── dota_Buyback.sublime-snippet ├── dota_CalculateStatBonus.sublime-snippet ├── dota_CanEarnGold.sublime-snippet ├── dota_Cancel.sublime-snippet ├── dota_CancelEntityIOEvents.sublime-snippet ├── dota_Capsule.sublime-snippet ├── dota_CastAbility.sublime-snippet ├── dota_CastAbilityImmediately.sublime-snippet ├── dota_CastAbilityNoTarget.sublime-snippet ├── dota_CastAbilityOnPosition.sublime-snippet ├── dota_CastAbilityOnTarget.sublime-snippet ├── dota_CastAbilityToggle.sublime-snippet ├── dota_Circle.sublime-snippet ├── dota_CircleScreenOriented.sublime-snippet ├── dota_ClearKillsMatrix.sublime-snippet ├── dota_ClearLastHitMultikill.sublime-snippet ├── dota_ClearLastHitStreak.sublime-snippet ├── dota_ClearMovementTarget.sublime-snippet ├── dota_ClearRawPlayerDamageMatrix.sublime-snippet ├── dota_ClearStreak.sublime-snippet ├── dota_ClientLoadGridNav.sublime-snippet ├── dota_CompleteQuest.sublime-snippet ├── dota_CompleteSubquest.sublime-snippet ├── dota_Cone.sublime-snippet ├── dota_ConnectOutput.sublime-snippet ├── dota_ContinueCasting.sublime-snippet ├── dota_CreateByClassname.sublime-snippet ├── dota_CreateEffect.sublime-snippet ├── dota_CreateHeroForPlayer.sublime-snippet ├── dota_CreateItem.sublime-snippet ├── dota_CreateItemOnPositionSync.sublime-snippet ├── dota_CreateLinearProjectile.sublime-snippet ├── dota_CreateParticle.sublime-snippet ├── dota_CreateParticleForPlayer.sublime-snippet ├── dota_CreateTrackingProjectile.sublime-snippet ├── dota_CreateTrigger.sublime-snippet ├── dota_CreateTriggerRadiusApproximate.sublime-snippet ├── dota_CreateUnitByName.sublime-snippet ├── dota_CreateUnitByNameAsync.sublime-snippet ├── dota_CreateVisibilityNode.sublime-snippet ├── dota_CreatureLevelUp.sublime-snippet ├── dota_Cross.sublime-snippet ├── dota_Cross3D.sublime-snippet ├── dota_Cross3DOriented.sublime-snippet ├── dota_DebugBreak.sublime-snippet ├── dota_DebugDrawBox.sublime-snippet ├── dota_DebugDrawBoxDirection.sublime-snippet ├── dota_DebugDrawCircle.sublime-snippet ├── dota_DebugDrawClear.sublime-snippet ├── dota_DebugDrawLine.sublime-snippet ├── dota_DebugDrawLine_vCol.sublime-snippet ├── dota_DebugDrawScreenTextLine.sublime-snippet ├── dota_DebugDrawSphere.sublime-snippet ├── dota_DebugDrawText.sublime-snippet ├── dota_DebugScreenTextPretty.sublime-snippet ├── dota_DecrementModifierRefCount.sublime-snippet ├── dota_Defeated.sublime-snippet ├── dota_DeleteCreatedSpawnGroups.sublime-snippet ├── dota_Destroy.sublime-snippet ├── dota_DestroyLinearProjectile.sublime-snippet ├── dota_DetachFromParent.sublime-snippet ├── dota_DidMatchSignoutTimeOut.sublime-snippet ├── dota_Disable.sublime-snippet ├── dota_DisableMotion.sublime-snippet ├── dota_DisassembleItem.sublime-snippet ├── dota_DisconnectOutput.sublime-snippet ├── dota_DisconnectRedirectedOutput.sublime-snippet ├── dota_DoEntFire.sublime-snippet ├── dota_DoEntFireByInstanceHandle.sublime-snippet ├── dota_DoIncludeScript.sublime-snippet ├── dota_DoScriptAssert.sublime-snippet ├── dota_DoUniqueString.sublime-snippet ├── dota_Dot.sublime-snippet ├── dota_DrawTickMarkedLine.sublime-snippet ├── dota_DropItemAtPosition.sublime-snippet ├── dota_DropItemAtPositionImmediate.sublime-snippet ├── dota_EjectItemFromStash.sublime-snippet ├── dota_EmitGlobalSound.sublime-snippet ├── dota_EmitSound.sublime-snippet ├── dota_EmitSoundOn.sublime-snippet ├── dota_EmitSoundOnClient.sublime-snippet ├── dota_EmitSoundParams.sublime-snippet ├── dota_Enable.sublime-snippet ├── dota_EnableMotion.sublime-snippet ├── dota_EndChannel.sublime-snippet ├── dota_EndCooldown.sublime-snippet ├── dota_EntIndexToHScript.sublime-snippet ├── dota_EntityAttachments.sublime-snippet ├── dota_EntityAxis.sublime-snippet ├── dota_EntityBounds.sublime-snippet ├── dota_EntitySkeleton.sublime-snippet ├── dota_EntityText.sublime-snippet ├── dota_EstimateLength.sublime-snippet ├── dota_ExecuteOrderFromTable.sublime-snippet ├── dota_ExpensiveInstantRayCast.sublime-snippet ├── dota_ExponentialDecay.sublime-snippet ├── dota_EyeAngles.sublime-snippet ├── dota_EyePosition.sublime-snippet ├── dota_FileToString.sublime-snippet ├── dota_FilledRect2D.sublime-snippet ├── dota_FindAbilityByName.sublime-snippet ├── dota_FindAllByClassname.sublime-snippet ├── dota_FindAllByClassnameWithin.sublime-snippet ├── dota_FindAllByModel.sublime-snippet ├── dota_FindAllByName.sublime-snippet ├── dota_FindAllByNameWithin.sublime-snippet ├── dota_FindAllByTarget.sublime-snippet ├── dota_FindAllInSphere.sublime-snippet ├── dota_FindByClassname.sublime-snippet ├── dota_FindByClassnameNearest.sublime-snippet ├── dota_FindByClassnameWithin.sublime-snippet ├── dota_FindByModel.sublime-snippet ├── dota_FindByModelWithin.sublime-snippet ├── dota_FindByName.sublime-snippet ├── dota_FindByNameNearest.sublime-snippet ├── dota_FindByNameWithin.sublime-snippet ├── dota_FindByTarget.sublime-snippet ├── dota_FindCamera.sublime-snippet ├── dota_FindClearSpaceForUnit.sublime-snippet ├── dota_FindInSphere.sublime-snippet ├── dota_FindNamedEntity.sublime-snippet ├── dota_FindSensedEnemies.sublime-snippet ├── dota_FindUnitsInRadius.sublime-snippet ├── dota_FireEntityIOInputNameOnly.sublime-snippet ├── dota_FireEntityIOInputString.sublime-snippet ├── dota_FireEntityIOInputVec.sublime-snippet ├── dota_FireGameEvent.sublime-snippet ├── dota_FireGameEventLocal.sublime-snippet ├── dota_FireOutput.sublime-snippet ├── dota_First.sublime-snippet ├── dota_FirstMoveChild.sublime-snippet ├── dota_ForceKill.sublime-snippet ├── dota_ForceSpawn.sublime-snippet ├── dota_FrameTime.sublime-snippet ├── dota_GatherCriteria.sublime-snippet ├── dota_GetAbilityByIndex.sublime-snippet ├── dota_GetAbilityCount.sublime-snippet ├── dota_GetAbilityDamage.sublime-snippet ├── dota_GetAbilityDamageType.sublime-snippet ├── dota_GetAbilityIndex.sublime-snippet ├── dota_GetAbilityName.sublime-snippet ├── dota_GetAbilityPoints.sublime-snippet ├── dota_GetAbilityTargetFlags.sublime-snippet ├── dota_GetAbilityTargetTeam.sublime-snippet ├── dota_GetAbilityTargetType.sublime-snippet ├── dota_GetAbilityType.sublime-snippet ├── dota_GetAbsOrigin.sublime-snippet ├── dota_GetAcquisitionRange.sublime-snippet ├── dota_GetAdditionalBattleMusicWeight.sublime-snippet ├── dota_GetAegisPickups.sublime-snippet ├── dota_GetAgility.sublime-snippet ├── dota_GetAgilityGain.sublime-snippet ├── dota_GetAllHeroes.sublime-snippet ├── dota_GetAngles.sublime-snippet ├── dota_GetAnglesAsVector.sublime-snippet ├── dota_GetAngularVelocity.sublime-snippet ├── dota_GetAnimationIgnoresModelScale.sublime-snippet ├── dota_GetAssignedHero.sublime-snippet ├── dota_GetAssists.sublime-snippet ├── dota_GetAssociatedPrimaryAbilities.sublime-snippet ├── dota_GetAssociatedSecondaryAbilities.sublime-snippet ├── dota_GetAttachmentAngles.sublime-snippet ├── dota_GetAttachmentOrigin.sublime-snippet ├── dota_GetAttackAnimationPoint.sublime-snippet ├── dota_GetAttackDamage.sublime-snippet ├── dota_GetAttackRange.sublime-snippet ├── dota_GetAttackRangeBuffer.sublime-snippet ├── dota_GetAttackSpeed.sublime-snippet ├── dota_GetAttackTarget.sublime-snippet ├── dota_GetAttacker.sublime-snippet ├── dota_GetAttacksPerSecond.sublime-snippet ├── dota_GetAutoCastState.sublime-snippet ├── dota_GetAverageTrueAttackDamage.sublime-snippet ├── dota_GetBackswingTime.sublime-snippet ├── dota_GetBaseAgility.sublime-snippet ├── dota_GetBaseAttackRange.sublime-snippet ├── dota_GetBaseAttackTime.sublime-snippet ├── dota_GetBaseDamageMax.sublime-snippet ├── dota_GetBaseDamageMin.sublime-snippet ├── dota_GetBaseDayTimeVisionRange.sublime-snippet ├── dota_GetBaseHealthRegen.sublime-snippet ├── dota_GetBaseIntellect.sublime-snippet ├── dota_GetBaseMagicalResistanceValue.sublime-snippet ├── dota_GetBaseMaxHealth.sublime-snippet ├── dota_GetBaseMoveSpeed.sublime-snippet ├── dota_GetBaseNightTimeVisionRange.sublime-snippet ├── dota_GetBaseStrength.sublime-snippet ├── dota_GetBaseVelocity.sublime-snippet ├── dota_GetBehavior.sublime-snippet ├── dota_GetBloomScale.sublime-snippet ├── dota_GetBonusDamageFromPrimaryStat.sublime-snippet ├── dota_GetBool.sublime-snippet ├── dota_GetBoundingMaxs.sublime-snippet ├── dota_GetBoundingMins.sublime-snippet ├── dota_GetBounds.sublime-snippet ├── dota_GetBroadcasterChannel.sublime-snippet ├── dota_GetBroadcasterChannelSlot.sublime-snippet ├── dota_GetBuybackCooldownTime.sublime-snippet ├── dota_GetBuybackCost.sublime-snippet ├── dota_GetBuybackGoldLimitTime.sublime-snippet ├── dota_GetCastCount.sublime-snippet ├── dota_GetCastPoint.sublime-snippet ├── dota_GetCastRange.sublime-snippet ├── dota_GetCaster.sublime-snippet ├── dota_GetCenter.sublime-snippet ├── dota_GetChannelStartTime.sublime-snippet ├── dota_GetChannelTime.sublime-snippet ├── dota_GetChannelledManaCostPerSecond.sublime-snippet ├── dota_GetChildren.sublime-snippet ├── dota_GetClaimedDenies.sublime-snippet ├── dota_GetClaimedFarm.sublime-snippet ├── dota_GetClaimedMisses.sublime-snippet ├── dota_GetClassname.sublime-snippet ├── dota_GetCloneSource.sublime-snippet ├── dota_GetCollisionPadding.sublime-snippet ├── dota_GetCommandClient.sublime-snippet ├── dota_GetConceptRecipientType.sublime-snippet ├── dota_GetConnectionState.sublime-snippet ├── dota_GetConstantBasedManaRegen.sublime-snippet ├── dota_GetContainedItem.sublime-snippet ├── dota_GetContainer.sublime-snippet ├── dota_GetContext.sublime-snippet ├── dota_GetControlledRPGUnit.sublime-snippet ├── dota_GetCooldown.sublime-snippet ├── dota_GetCooldownTime.sublime-snippet ├── dota_GetCooldownTimeRemaining.sublime-snippet ├── dota_GetCost.sublime-snippet ├── dota_GetCreationTime.sublime-snippet ├── dota_GetCreepDamageTaken.sublime-snippet ├── dota_GetCurrentActiveAbility.sublime-snippet ├── dota_GetCurrentCharges.sublime-snippet ├── dota_GetCurrentScene.sublime-snippet ├── dota_GetCurrentVisionRange.sublime-snippet ├── dota_GetCurrentXP.sublime-snippet ├── dota_GetCursorCastTarget.sublime-snippet ├── dota_GetCursorPosition.sublime-snippet ├── dota_GetCursorTarget.sublime-snippet ├── dota_GetCursorTargetingNothing.sublime-snippet ├── dota_GetCustomBuybackCooldown.sublime-snippet ├── dota_GetCustomBuybackCost.sublime-snippet ├── dota_GetCustomGameDifficulty.sublime-snippet ├── dota_GetDOTACommandClient.sublime-snippet ├── dota_GetDamageDoneToHero.sublime-snippet ├── dota_GetDayTimeVisionRange.sublime-snippet ├── dota_GetDeathGoldCost.sublime-snippet ├── dota_GetDeathXP.sublime-snippet ├── dota_GetDeaths.sublime-snippet ├── dota_GetDebugName.sublime-snippet ├── dota_GetDenies.sublime-snippet ├── dota_GetDifficulty.sublime-snippet ├── dota_GetDroppedItem.sublime-snippet ├── dota_GetDuration.sublime-snippet ├── dota_GetEntityHandle.sublime-snippet ├── dota_GetEntityIndex.sublime-snippet ├── dota_GetEquippedWeapons.sublime-snippet ├── dota_GetEventPointsForPlayerID.sublime-snippet ├── dota_GetEventPremiumPointsGranted.sublime-snippet ├── dota_GetEventRankGranted.sublime-snippet ├── dota_GetFloat.sublime-snippet ├── dota_GetForceAttackTarget.sublime-snippet ├── dota_GetForwardVector.sublime-snippet ├── dota_GetFrameCount.sublime-snippet ├── dota_GetFrostyBoostAmount.sublime-snippet ├── dota_GetFrostyPointsForRound.sublime-snippet ├── dota_GetGameModeEntity.sublime-snippet ├── dota_GetGameTime.sublime-snippet ├── dota_GetGold.sublime-snippet ├── dota_GetGoldBagsCollected.sublime-snippet ├── dota_GetGoldBounty.sublime-snippet ├── dota_GetGoldCost.sublime-snippet ├── dota_GetGoldCostForUpgrade.sublime-snippet ├── dota_GetGoldFrostyBoostAmount.sublime-snippet ├── dota_GetGoldFrostyPointsForRound.sublime-snippet ├── dota_GetGoldLostToDeath.sublime-snippet ├── dota_GetGoldPerMin.sublime-snippet ├── dota_GetGoldSpentOnBuybacks.sublime-snippet ├── dota_GetGoldSpentOnConsumables.sublime-snippet ├── dota_GetGoldSpentOnItems.sublime-snippet ├── dota_GetGoldSpentOnSupport.sublime-snippet ├── dota_GetGroundPosition.sublime-snippet ├── dota_GetHasteFactor.sublime-snippet ├── dota_GetHealing.sublime-snippet ├── dota_GetHealth.sublime-snippet ├── dota_GetHealthDeficit.sublime-snippet ├── dota_GetHealthPercent.sublime-snippet ├── dota_GetHealthRegen.sublime-snippet ├── dota_GetHero.sublime-snippet ├── dota_GetHeroCount.sublime-snippet ├── dota_GetHeroDamageTaken.sublime-snippet ├── dota_GetHeroLevelRequiredToUpgrade.sublime-snippet ├── dota_GetHorn.sublime-snippet ├── dota_GetHullRadius.sublime-snippet ├── dota_GetIdealSpeed.sublime-snippet ├── dota_GetIncreasedAttackSpeed.sublime-snippet ├── dota_GetInitialCharges.sublime-snippet ├── dota_GetInitialGoalEntity.sublime-snippet ├── dota_GetInt.sublime-snippet ├── dota_GetIntAttr.sublime-snippet ├── dota_GetIntellect.sublime-snippet ├── dota_GetIntellectGain.sublime-snippet ├── dota_GetIntrinsicModifierName.sublime-snippet ├── dota_GetInvulnCount.sublime-snippet ├── dota_GetItemInSlot.sublime-snippet ├── dota_GetKills.sublime-snippet ├── dota_GetKillsDoneToHero.sublime-snippet ├── dota_GetLastHitMultikill.sublime-snippet ├── dota_GetLastHitStreak.sublime-snippet ├── dota_GetLastHits.sublime-snippet ├── dota_GetLastIdleChangeTime.sublime-snippet ├── dota_GetLevel.sublime-snippet ├── dota_GetLevelSpecialValueFor.sublime-snippet ├── dota_GetListenServerHost.sublime-snippet ├── dota_GetLocalAngularVelocity.sublime-snippet ├── dota_GetLocalVelocity.sublime-snippet ├── dota_GetMagicalArmorValue.sublime-snippet ├── dota_GetMainControllingPlayer.sublime-snippet ├── dota_GetMana.sublime-snippet ├── dota_GetManaCost.sublime-snippet ├── dota_GetManaPercent.sublime-snippet ├── dota_GetManaRegen.sublime-snippet ├── dota_GetMapName.sublime-snippet ├── dota_GetMatchSignoutComplete.sublime-snippet ├── dota_GetMaxExposure.sublime-snippet ├── dota_GetMaxHealth.sublime-snippet ├── dota_GetMaxLevel.sublime-snippet ├── dota_GetMaxMana.sublime-snippet ├── dota_GetMaxOutputDelay.sublime-snippet ├── dota_GetMaxSpeed.sublime-snippet ├── dota_GetMaxStamina.sublime-snippet ├── dota_GetMinExposure.sublime-snippet ├── dota_GetMisses.sublime-snippet ├── dota_GetModelName.sublime-snippet ├── dota_GetModelRadius.sublime-snippet ├── dota_GetModifierCount.sublime-snippet ├── dota_GetModifierNameByIndex.sublime-snippet ├── dota_GetModifierValue.sublime-snippet ├── dota_GetModifierValueBonus.sublime-snippet ├── dota_GetMostRecentDamageTime.sublime-snippet ├── dota_GetMoveParent.sublime-snippet ├── dota_GetMoveSpeedModifier.sublime-snippet ├── dota_GetMovementTargetEntity.sublime-snippet ├── dota_GetMultipleKillCount.sublime-snippet ├── dota_GetMustReachEachGoalEntity.sublime-snippet ├── dota_GetName.sublime-snippet ├── dota_GetNearbyCreepDeaths.sublime-snippet ├── dota_GetNianFightStartTime.sublime-snippet ├── dota_GetNianTotalDamageTaken.sublime-snippet ├── dota_GetNightTimeVisionRange.sublime-snippet ├── dota_GetNthCourierForTeam.sublime-snippet ├── dota_GetNthPlayerIDOnTeam.sublime-snippet ├── dota_GetNumAttackers.sublime-snippet ├── dota_GetNumConsumablesPurchased.sublime-snippet ├── dota_GetNumCouriersForTeam.sublime-snippet ├── dota_GetNumItemsPurchased.sublime-snippet ├── dota_GetOpposingTeamNumber.sublime-snippet ├── dota_GetOrCreatePrivateScriptScope.sublime-snippet ├── dota_GetOrCreatePublicScriptScope.sublime-snippet ├── dota_GetOrigin.sublime-snippet ├── dota_GetOwner.sublime-snippet ├── dota_GetOwnerEntity.sublime-snippet ├── dota_GetPaddedCollisionRadius.sublime-snippet ├── dota_GetParticleReplacement.sublime-snippet ├── dota_GetPercentageBasedManaRegen.sublime-snippet ├── dota_GetPhysAngularVelocity.sublime-snippet ├── dota_GetPhysVelocity.sublime-snippet ├── dota_GetPhysicalArmorBaseValue.sublime-snippet ├── dota_GetPhysicalArmorValue.sublime-snippet ├── dota_GetPlaybackRateOverride.sublime-snippet ├── dota_GetPlayer.sublime-snippet ├── dota_GetPlayerID.sublime-snippet ├── dota_GetPlayerLoadedCompletely.sublime-snippet ├── dota_GetPlayerName.sublime-snippet ├── dota_GetPlayerOwner.sublime-snippet ├── dota_GetPlayerOwnerID.sublime-snippet ├── dota_GetPlayerReservedState.sublime-snippet ├── dota_GetPrimaryAttribute.sublime-snippet ├── dota_GetPrimaryStatValue.sublime-snippet ├── dota_GetPrivateScriptScope.sublime-snippet ├── dota_GetProjectileSpeed.sublime-snippet ├── dota_GetPublicScriptScope.sublime-snippet ├── dota_GetPurchaseTime.sublime-snippet ├── dota_GetPurchaser.sublime-snippet ├── dota_GetRangeToUnit.sublime-snippet ├── dota_GetRawPlayerDamage.sublime-snippet ├── dota_GetReliableGold.sublime-snippet ├── dota_GetRespawnSeconds.sublime-snippet ├── dota_GetRespawnTime.sublime-snippet ├── dota_GetRightVector.sublime-snippet ├── dota_GetRootMoveParent.sublime-snippet ├── dota_GetRoshanKills.sublime-snippet ├── dota_GetRunePickups.sublime-snippet ├── dota_GetSceneByIndex.sublime-snippet ├── dota_GetSecondsPerAttack.sublime-snippet ├── dota_GetSelectedHeroEntity.sublime-snippet ├── dota_GetSelectedHeroID.sublime-snippet ├── dota_GetSelectedHeroName.sublime-snippet ├── dota_GetSensingSphereRange.sublime-snippet ├── dota_GetSequence.sublime-snippet ├── dota_GetShareability.sublime-snippet ├── dota_GetSharedCooldownName.sublime-snippet ├── dota_GetSightConeAngle.sublime-snippet ├── dota_GetSightConeRange.sublime-snippet ├── dota_GetSoundDuration.sublime-snippet ├── dota_GetSpawnedEntities.sublime-snippet ├── dota_GetSpecialValueFor.sublime-snippet ├── dota_GetStamina.sublime-snippet ├── dota_GetStatsBasedManaRegen.sublime-snippet ├── dota_GetSteamAccountID.sublime-snippet ├── dota_GetStolenActivityModifier.sublime-snippet ├── dota_GetStr.sublime-snippet ├── dota_GetStreak.sublime-snippet ├── dota_GetStrength.sublime-snippet ├── dota_GetStrengthGain.sublime-snippet ├── dota_GetStuns.sublime-snippet ├── dota_GetSubquest.sublime-snippet ├── dota_GetSubquestByName.sublime-snippet ├── dota_GetSystemDate.sublime-snippet ├── dota_GetSystemTime.sublime-snippet ├── dota_GetTail.sublime-snippet ├── dota_GetTeam.sublime-snippet ├── dota_GetTeamKills.sublime-snippet ├── dota_GetTeamNumber.sublime-snippet ├── dota_GetTimeOfDay.sublime-snippet ├── dota_GetTimeOfLastConsumablePurchase.sublime-snippet ├── dota_GetTimeOfLastDeath.sublime-snippet ├── dota_GetTimeOfLastItemPurchase.sublime-snippet ├── dota_GetTimeUntilRespawn.sublime-snippet ├── dota_GetToggleState.sublime-snippet ├── dota_GetTotalEarnedGold.sublime-snippet ├── dota_GetTotalEarnedXP.sublime-snippet ├── dota_GetTotalGoldSpent.sublime-snippet ├── dota_GetTotalPurchasedUpgradeGoldCost.sublime-snippet ├── dota_GetTowerDamageTaken.sublime-snippet ├── dota_GetTowerKills.sublime-snippet ├── dota_GetTurnRate.sublime-snippet ├── dota_GetUnitLabel.sublime-snippet ├── dota_GetUnitName.sublime-snippet ├── dota_GetUnitShareMaskForPlayer.sublime-snippet ├── dota_GetUnreliableGold.sublime-snippet ├── dota_GetUpVector.sublime-snippet ├── dota_GetValue.sublime-snippet ├── dota_GetVelocity.sublime-snippet ├── dota_GetWeaponCount.sublime-snippet ├── dota_GetWorldMaxX.sublime-snippet ├── dota_GetWorldMaxY.sublime-snippet ├── dota_GetWorldMinX.sublime-snippet ├── dota_GetWorldMinY.sublime-snippet ├── dota_GetXPPerMin.sublime-snippet ├── dota_GiveMana.sublime-snippet ├── dota_GrantItem.sublime-snippet ├── dota_GridPosToWorldCenterX.sublime-snippet ├── dota_GridPosToWorldCenterY.sublime-snippet ├── dota_HasAbility.sublime-snippet ├── dota_HasAnyAvailableInventorySpace.sublime-snippet ├── dota_HasAttackCapability.sublime-snippet ├── dota_HasFlyMovementCapability.sublime-snippet ├── dota_HasFlyingVision.sublime-snippet ├── dota_HasGroundMovementCapability.sublime-snippet ├── dota_HasInventory.sublime-snippet ├── dota_HasItemInInventory.sublime-snippet ├── dota_HasModifier.sublime-snippet ├── dota_HasMovementCapability.sublime-snippet ├── dota_HasOwnerAbandoned.sublime-snippet ├── dota_HasRandomed.sublime-snippet ├── dota_HasRepicked.sublime-snippet ├── dota_HasRoomForItem.sublime-snippet ├── dota_HasScepter.sublime-snippet ├── dota_HasSelectedHero.sublime-snippet ├── dota_HasTag.sublime-snippet ├── dota_HaveAllPlayersJoined.sublime-snippet ├── dota_Heal.sublime-snippet ├── dota_HeroLevelUp.sublime-snippet ├── dota_HeroXPChange.sublime-snippet ├── dota_Hold.sublime-snippet ├── dota_HorzArrow.sublime-snippet ├── dota_IncrementAssists.sublime-snippet ├── dota_IncrementClaimedDenies.sublime-snippet ├── dota_IncrementClaimedMisses.sublime-snippet ├── dota_IncrementDeaths.sublime-snippet ├── dota_IncrementDenies.sublime-snippet ├── dota_IncrementGoldBagsCollected.sublime-snippet ├── dota_IncrementKills.sublime-snippet ├── dota_IncrementLastHitMultikill.sublime-snippet ├── dota_IncrementLastHitStreak.sublime-snippet ├── dota_IncrementLastHits.sublime-snippet ├── dota_IncrementMisses.sublime-snippet ├── dota_IncrementModifierRefCount.sublime-snippet ├── dota_IncrementNearbyCreepDeaths.sublime-snippet ├── dota_IncrementStreak.sublime-snippet ├── dota_IncrementTotalEarnedXP.sublime-snippet ├── dota_Init.sublime-snippet ├── dota_InitLogFile.sublime-snippet ├── dota_Interrupt.sublime-snippet ├── dota_InterruptChannel.sublime-snippet ├── dota_InterruptMotionControllers.sublime-snippet ├── dota_IsActivated.sublime-snippet ├── dota_IsAlive.sublime-snippet ├── dota_IsAncient.sublime-snippet ├── dota_IsAttachedToParent.sublime-snippet ├── dota_IsAttackImmune.sublime-snippet ├── dota_IsAttacking.sublime-snippet ├── dota_IsAttackingEntity.sublime-snippet ├── dota_IsAttributeBonus.sublime-snippet ├── dota_IsBlind.sublime-snippet ├── dota_IsBlockDisabled.sublime-snippet ├── dota_IsBlocked.sublime-snippet ├── dota_IsBlocking.sublime-snippet ├── dota_IsBroadcaster.sublime-snippet ├── dota_IsBuybackDisabledByReapersScythe.sublime-snippet ├── dota_IsChampion.sublime-snippet ├── dota_IsChanneling.sublime-snippet ├── dota_IsCommandRestricted.sublime-snippet ├── dota_IsControllableByAnyPlayer.sublime-snippet ├── dota_IsCooldownReady.sublime-snippet ├── dota_IsCosmetic.sublime-snippet ├── dota_IsCreature.sublime-snippet ├── dota_IsDaytime.sublime-snippet ├── dota_IsDedicatedServer.sublime-snippet ├── dota_IsDeniable.sublime-snippet ├── dota_IsDisableHelpSetForPlayerID.sublime-snippet ├── dota_IsDisarmed.sublime-snippet ├── dota_IsDominated.sublime-snippet ├── dota_IsEvadeDisabled.sublime-snippet ├── dota_IsFacing.sublime-snippet ├── dota_IsFakeClient.sublime-snippet ├── dota_IsFrozen.sublime-snippet ├── dota_IsFullyCastable.sublime-snippet ├── dota_IsHardDisarmed.sublime-snippet ├── dota_IsHero.sublime-snippet ├── dota_IsHeroSelected.sublime-snippet ├── dota_IsHeroSharedWithPlayerID.sublime-snippet ├── dota_IsHexed.sublime-snippet ├── dota_IsHidden.sublime-snippet ├── dota_IsHiddenWhenStolen.sublime-snippet ├── dota_IsHornAlive.sublime-snippet ├── dota_IsIdle.sublime-snippet ├── dota_IsIllusion.sublime-snippet ├── dota_IsInAbilityPhase.sublime-snippet ├── dota_IsInvisible.sublime-snippet ├── dota_IsInvulnerable.sublime-snippet ├── dota_IsItem.sublime-snippet ├── dota_IsLowAttackPriority.sublime-snippet ├── dota_IsMagicImmune.sublime-snippet ├── dota_IsMarkedForDeletion.sublime-snippet ├── dota_IsMechanical.sublime-snippet ├── dota_IsMovementImpaired.sublime-snippet ├── dota_IsMuted.sublime-snippet ├── dota_IsNearbyTree.sublime-snippet ├── dota_IsNeutralUnitType.sublime-snippet ├── dota_IsNightmared.sublime-snippet ├── dota_IsNoclipping.sublime-snippet ├── dota_IsOpposingTeam.sublime-snippet ├── dota_IsOutOfGame.sublime-snippet ├── dota_IsOwnedByAnyPlayer.sublime-snippet ├── dota_IsOwnersGoldEnough.sublime-snippet ├── dota_IsOwnersGoldEnoughForUpgrade.sublime-snippet ├── dota_IsOwnersManaEnough.sublime-snippet ├── dota_IsPassive.sublime-snippet ├── dota_IsPaused.sublime-snippet ├── dota_IsPermanent.sublime-snippet ├── dota_IsPhantom.sublime-snippet ├── dota_IsPhantomBlocker.sublime-snippet ├── dota_IsPhased.sublime-snippet ├── dota_IsPlayer.sublime-snippet ├── dota_IsPlayingBack.sublime-snippet ├── dota_IsPositionInRange.sublime-snippet ├── dota_IsRangedAttacker.sublime-snippet ├── dota_IsRealHero.sublime-snippet ├── dota_IsReincarnating.sublime-snippet ├── dota_IsRooted.sublime-snippet ├── dota_IsSequenceFinished.sublime-snippet ├── dota_IsSharedWithTeammates.sublime-snippet ├── dota_IsSilenced.sublime-snippet ├── dota_IsSoftDisarmed.sublime-snippet ├── dota_IsSpeciallyDeniable.sublime-snippet ├── dota_IsStealable.sublime-snippet ├── dota_IsStolen.sublime-snippet ├── dota_IsStunned.sublime-snippet ├── dota_IsSummoned.sublime-snippet ├── dota_IsTailAlive.sublime-snippet ├── dota_IsToggle.sublime-snippet ├── dota_IsTouching.sublime-snippet ├── dota_IsTower.sublime-snippet ├── dota_IsTrained.sublime-snippet ├── dota_IsTraversable.sublime-snippet ├── dota_IsUnableToMiss.sublime-snippet ├── dota_IsUnselectable.sublime-snippet ├── dota_IsValidEntity.sublime-snippet ├── dota_IsValidPlayer.sublime-snippet ├── dota_IsValidPlayerID.sublime-snippet ├── dota_IsValidTeamPlayer.sublime-snippet ├── dota_IsValidTeamPlayerID.sublime-snippet ├── dota_Kill.sublime-snippet ├── dota_KilledHero.sublime-snippet ├── dota_LaunchLoot.sublime-snippet ├── dota_Length2D.sublime-snippet ├── dota_Line.sublime-snippet ├── dota_Line2D.sublime-snippet ├── dota_ListenToGameEvent.sublime-snippet ├── dota_LoadKeyValues.sublime-snippet ├── dota_LoadKeyValuesFromString.sublime-snippet ├── dota_LoadSceneFromString.sublime-snippet ├── dota_LookupSequence.sublime-snippet ├── dota_MakeIllusion.sublime-snippet ├── dota_MakePhantomBlocker.sublime-snippet ├── dota_MakeRandomHeroSelection.sublime-snippet ├── dota_MakeStringToken.sublime-snippet ├── dota_MakeTeamLose.sublime-snippet ├── dota_MakeVisibleDueToAttack.sublime-snippet ├── dota_MakeVisibleToTeam.sublime-snippet ├── dota_MarkAbilityButtonDirty.sublime-snippet ├── dota_ModifyAgility.sublime-snippet ├── dota_ModifyGold.sublime-snippet ├── dota_ModifyHealth.sublime-snippet ├── dota_ModifyIntellect.sublime-snippet ├── dota_ModifyStrength.sublime-snippet ├── dota_MoveToNPC.sublime-snippet ├── dota_MoveToNPCToGiveItem.sublime-snippet ├── dota_MoveToPosition.sublime-snippet ├── dota_MoveToPositionAggressive.sublime-snippet ├── dota_MoveToTargetToAttack.sublime-snippet ├── dota_Msg.sublime-snippet ├── dota_Next.sublime-snippet ├── dota_NextMovePeer.sublime-snippet ├── dota_NoHealthBar.sublime-snippet ├── dota_NoTeamMoveTo.sublime-snippet ├── dota_NoTeamSelect.sublime-snippet ├── dota_NoUnitCollision.sublime-snippet ├── dota_Normalized.sublime-snippet ├── dota_NotOnMinimap.sublime-snippet ├── dota_NotOnMinimapForEnemies.sublime-snippet ├── dota_NumDroppedItems.sublime-snippet ├── dota_NumModifiersUsingAbility.sublime-snippet ├── dota_OnAbilityPhaseInterrupted.sublime-snippet ├── dota_OnAbilityPhaseStart.sublime-snippet ├── dota_OnAbilityPinged.sublime-snippet ├── dota_OnChannelFinish.sublime-snippet ├── dota_OnChannelThink.sublime-snippet ├── dota_OnHeroCalculateStatBonus.sublime-snippet ├── dota_OnHeroLevelUp.sublime-snippet ├── dota_OnInventoryContentsChanged.sublime-snippet ├── dota_OnOwnerDied.sublime-snippet ├── dota_OnOwnerSpawned.sublime-snippet ├── dota_OnSpellStart.sublime-snippet ├── dota_OnToggle.sublime-snippet ├── dota_OnUpgrade.sublime-snippet ├── dota_OverrideFriction.sublime-snippet ├── dota_PassivesDisabled.sublime-snippet ├── dota_PauseGame.sublime-snippet ├── dota_PayGoldCost.sublime-snippet ├── dota_PayGoldCostForUpgrade.sublime-snippet ├── dota_PayManaCost.sublime-snippet ├── dota_PerformAttack.sublime-snippet ├── dota_PerformTaunt.sublime-snippet ├── dota_PickupDroppedItem.sublime-snippet ├── dota_PickupRune.sublime-snippet ├── dota_PlayerInstanceFromIndex.sublime-snippet ├── dota_PlaysDefaultAnimWhenStolen.sublime-snippet ├── dota_Playtesting_UpdateAddOnKeyValues.sublime-snippet ├── dota_PopDebugOverlayScope.sublime-snippet ├── dota_PrecacheEntityFromTable.sublime-snippet ├── dota_PrecacheEntityListFromTable.sublime-snippet ├── dota_PrecacheItemByNameAsync.sublime-snippet ├── dota_PrecacheItemByNameSync.sublime-snippet ├── dota_PrecacheModel.sublime-snippet ├── dota_PrecacheResource.sublime-snippet ├── dota_PrecacheScriptSound.sublime-snippet ├── dota_PrecacheUnitByNameAsync.sublime-snippet ├── dota_PrecacheUnitByNameSync.sublime-snippet ├── dota_PrintLinkedConsoleMessage.sublime-snippet ├── dota_ProcsMagicStick.sublime-snippet ├── dota_ProjectileDodge.sublime-snippet ├── dota_ProvidesVision.sublime-snippet ├── dota_PushAndClearDebugOverlayScope.sublime-snippet ├── dota_PushDebugOverlayScope.sublime-snippet ├── dota_QueryColor.sublime-snippet ├── dota_QueryFloat.sublime-snippet ├── dota_QueryInt.sublime-snippet ├── dota_QueryNumber.sublime-snippet ├── dota_QueryString.sublime-snippet ├── dota_QueryVector.sublime-snippet ├── dota_RandomFloat.sublime-snippet ├── dota_RandomInt.sublime-snippet ├── dota_RandomVector.sublime-snippet ├── dota_RecordLastHit.sublime-snippet ├── dota_RedirectOutput.sublime-snippet ├── dota_ReduceMana.sublime-snippet ├── dota_RefCountsModifiers.sublime-snippet ├── dota_RefundManaCost.sublime-snippet ├── dota_RegisterCommand.sublime-snippet ├── dota_RegisterConvar.sublime-snippet ├── dota_RegisterSpawnGroupFilterProxy.sublime-snippet ├── dota_RegrowAllTrees.sublime-snippet ├── dota_ReleaseParticleIndex.sublime-snippet ├── dota_ReloadMOTD.sublime-snippet ├── dota_RemoveAbility.sublime-snippet ├── dota_RemoveAllInScope.sublime-snippet ├── dota_RemoveBroadcastTeamTarget.sublime-snippet ├── dota_RemoveItem.sublime-snippet ├── dota_RemoveModifierByName.sublime-snippet ├── dota_RemoveModifierByNameAndCaster.sublime-snippet ├── dota_RemoveNoDraw.sublime-snippet ├── dota_RemoveSelf.sublime-snippet ├── dota_RemoveSpawnGroupFilterProxy.sublime-snippet ├── dota_RemoveSubquest.sublime-snippet ├── dota_ReplaceHeroWith.sublime-snippet ├── dota_ResetBuybackCostTime.sublime-snippet ├── dota_ResetDefeated.sublime-snippet ├── dota_ResetToHeroSelection.sublime-snippet ├── dota_ResetToggleOnRespawn.sublime-snippet ├── dota_ResetTotalEarnedGold.sublime-snippet ├── dota_RespawnHero.sublime-snippet ├── dota_RespawnUnit.sublime-snippet ├── dota_RollPercentage.sublime-snippet ├── dota_RotateOrientation.sublime-snippet ├── dota_RotatePosition.sublime-snippet ├── dota_RotateQuaternionByAxisAngle.sublime-snippet ├── dota_RotationDelta.sublime-snippet ├── dota_Say.sublime-snippet ├── dota_ScreenShake.sublime-snippet ├── dota_ScriptLookupAttachment.sublime-snippet ├── dota_SellItem.sublime-snippet ├── dota_SendCustomMessage.sublime-snippet ├── dota_SendFrostivusTimeElapsedToGC.sublime-snippet ├── dota_SendFrostyPointsMessageToGC.sublime-snippet ├── dota_SendToConsole.sublime-snippet ├── dota_SendToServerConsole.sublime-snippet ├── dota_SequenceDuration.sublime-snippet ├── dota_SetAbilityIndex.sublime-snippet ├── dota_SetAbilityPoints.sublime-snippet ├── dota_SetAbsOrigin.sublime-snippet ├── dota_SetActivated.sublime-snippet ├── dota_SetAdditionalBattleMusicWeight.sublime-snippet ├── dota_SetAlwaysShowPlayerInventory.sublime-snippet ├── dota_SetAngles.sublime-snippet ├── dota_SetAngularVelocity.sublime-snippet ├── dota_SetAnimation.sublime-snippet ├── dota_SetArmorGain.sublime-snippet ├── dota_SetAttackCapability.sublime-snippet ├── dota_SetAttackTimeGain.sublime-snippet ├── dota_SetAttacking.sublime-snippet ├── dota_SetBaseAgility.sublime-snippet ├── dota_SetBaseAttackTime.sublime-snippet ├── dota_SetBaseDamageMax.sublime-snippet ├── dota_SetBaseDamageMin.sublime-snippet ├── dota_SetBaseHealthRegen.sublime-snippet ├── dota_SetBaseIntellect.sublime-snippet ├── dota_SetBaseMagicalResistanceValue.sublime-snippet ├── dota_SetBaseManaRegen.sublime-snippet ├── dota_SetBaseMaxHealth.sublime-snippet ├── dota_SetBaseMoveSpeed.sublime-snippet ├── dota_SetBaseStrength.sublime-snippet ├── dota_SetBlocking.sublime-snippet ├── dota_SetBloomScale.sublime-snippet ├── dota_SetBodyGroup.sublime-snippet ├── dota_SetBool.sublime-snippet ├── dota_SetBotThinkingEnabled.sublime-snippet ├── dota_SetBountyGain.sublime-snippet ├── dota_SetBuyBackDisabledByReapersScythe.sublime-snippet ├── dota_SetBuybackCooldownTime.sublime-snippet ├── dota_SetBuybackEnabled.sublime-snippet ├── dota_SetBuybackGoldLimitTime.sublime-snippet ├── dota_SetCameraDistanceOverride.sublime-snippet ├── dota_SetCameraTarget.sublime-snippet ├── dota_SetChampion.sublime-snippet ├── dota_SetChanneling.sublime-snippet ├── dota_SetContainedItem.sublime-snippet ├── dota_SetContext.sublime-snippet ├── dota_SetContextNum.sublime-snippet ├── dota_SetContextThink.sublime-snippet ├── dota_SetControllableByPlayer.sublime-snippet ├── dota_SetCreepMinimapIconScale.sublime-snippet ├── dota_SetCurrentCharges.sublime-snippet ├── dota_SetCursorCastTarget.sublime-snippet ├── dota_SetCursorPosition.sublime-snippet ├── dota_SetCursorTargetingNothing.sublime-snippet ├── dota_SetCustomBuybackCooldown.sublime-snippet ├── dota_SetCustomBuybackCooldownEnabled.sublime-snippet ├── dota_SetCustomBuybackCost.sublime-snippet ├── dota_SetCustomBuybackCostEnabled.sublime-snippet ├── dota_SetCustomDeathXP.sublime-snippet ├── dota_SetCustomGameDifficulty.sublime-snippet ├── dota_SetCustomHeroMaxLevel.sublime-snippet ├── dota_SetCustomXPRequiredToReachNextLevel.sublime-snippet ├── dota_SetDamageGain.sublime-snippet ├── dota_SetDayTimeVisionRange.sublime-snippet ├── dota_SetDeathXP.sublime-snippet ├── dota_SetDisableResistanceGain.sublime-snippet ├── dota_SetFarRange.sublime-snippet ├── dota_SetFirstBloodActive.sublime-snippet ├── dota_SetFloat.sublime-snippet ├── dota_SetFogOfWarDisabled.sublime-snippet ├── dota_SetForceAttackTarget.sublime-snippet ├── dota_SetForwardVector.sublime-snippet ├── dota_SetFriction.sublime-snippet ├── dota_SetGameWinner.sublime-snippet ├── dota_SetGold.sublime-snippet ├── dota_SetGoldPerTick.sublime-snippet ├── dota_SetGoldSoundDisabled.sublime-snippet ├── dota_SetGoldTickTime.sublime-snippet ├── dota_SetGravity.sublime-snippet ├── dota_SetHPGain.sublime-snippet ├── dota_SetHPRegenGain.sublime-snippet ├── dota_SetHasInventory.sublime-snippet ├── dota_SetHasRandomed.sublime-snippet ├── dota_SetHasRepicked.sublime-snippet ├── dota_SetHealth.sublime-snippet ├── dota_SetHeroMinimapIconSize.sublime-snippet ├── dota_SetHeroRespawnEnabled.sublime-snippet ├── dota_SetHeroSelectionTime.sublime-snippet ├── dota_SetHidden.sublime-snippet ├── dota_SetHullRadius.sublime-snippet ├── dota_SetIdleAcquire.sublime-snippet ├── dota_SetInAbilityPhase.sublime-snippet ├── dota_SetInitialGoalEntity.sublime-snippet ├── dota_SetInt.sublime-snippet ├── dota_SetIntAttr.sublime-snippet ├── dota_SetInvulnCount.sublime-snippet ├── dota_SetKillCamUnit.sublime-snippet ├── dota_SetLastBuybackTime.sublime-snippet ├── dota_SetLevel.sublime-snippet ├── dota_SetLinearAttenuation.sublime-snippet ├── dota_SetMagicResistanceGain.sublime-snippet ├── dota_SetMana.sublime-snippet ├── dota_SetManaGain.sublime-snippet ├── dota_SetManaRegenGain.sublime-snippet ├── dota_SetMaterialGroup.sublime-snippet ├── dota_SetMaxExposure.sublime-snippet ├── dota_SetMaxHealth.sublime-snippet ├── dota_SetMaxSpeed.sublime-snippet ├── dota_SetMaximumGoldBounty.sublime-snippet ├── dota_SetMinExposure.sublime-snippet ├── dota_SetMinimumGoldBounty.sublime-snippet ├── dota_SetModel.sublime-snippet ├── dota_SetModelScale.sublime-snippet ├── dota_SetMoveCapability.sublime-snippet ├── dota_SetMoveSpeedGain.sublime-snippet ├── dota_SetMovementTargetEntity.sublime-snippet ├── dota_SetMovementTargetPosition.sublime-snippet ├── dota_SetMusicStatus.sublime-snippet ├── dota_SetMustReachEachGoalEntity.sublime-snippet ├── dota_SetNearRange.sublime-snippet ├── dota_SetNeverMoveToClearSpace.sublime-snippet ├── dota_SetNianFightStartTime.sublime-snippet ├── dota_SetNightTimeVisionRange.sublime-snippet ├── dota_SetOpvarFloatAll.sublime-snippet ├── dota_SetOpvarFloatPlayer.sublime-snippet ├── dota_SetOrigin.sublime-snippet ├── dota_SetOriginalModel.sublime-snippet ├── dota_SetOverlayHealthBarUnit.sublime-snippet ├── dota_SetOverrideCastPoint.sublime-snippet ├── dota_SetOverrideSelectionEntity.sublime-snippet ├── dota_SetOwner.sublime-snippet ├── dota_SetParent.sublime-snippet ├── dota_SetParticleAlwaysSimulate.sublime-snippet ├── dota_SetParticleControl.sublime-snippet ├── dota_SetParticleControlEnt.sublime-snippet ├── dota_SetPhysicalArmorBaseValue.sublime-snippet ├── dota_SetPlaybackRate.sublime-snippet ├── dota_SetPlayerID.sublime-snippet ├── dota_SetPlayerReservedState.sublime-snippet ├── dota_SetPoseParameter.sublime-snippet ├── dota_SetPostGameTime.sublime-snippet ├── dota_SetPreGameTime.sublime-snippet ├── dota_SetPurchaseTime.sublime-snippet ├── dota_SetPurchaser.sublime-snippet ├── dota_SetQuadraticAttenuation.sublime-snippet ├── dota_SetQuestName.sublime-snippet ├── dota_SetQuestPhase.sublime-snippet ├── dota_SetRangedProjectileName.sublime-snippet ├── dota_SetRecommendedItemsDisabled.sublime-snippet ├── dota_SetRefCountsModifiers.sublime-snippet ├── dota_SetRemoveIllusionsOnDeath.sublime-snippet ├── dota_SetRenderColor.sublime-snippet ├── dota_SetRenderingEnabled.sublime-snippet ├── dota_SetRespawnPosition.sublime-snippet ├── dota_SetRuneMinimapIconScale.sublime-snippet ├── dota_SetRuneSpawnTime.sublime-snippet ├── dota_SetSafeToLeave.sublime-snippet ├── dota_SetSameHeroSelectionEnabled.sublime-snippet ├── dota_SetSensingSphereRange.sublime-snippet ├── dota_SetSightConeAngle.sublime-snippet ├── dota_SetSightConeRange.sublime-snippet ├── dota_SetSize.sublime-snippet ├── dota_SetSpawnCallback.sublime-snippet ├── dota_SetStacksWithOtherOwners.sublime-snippet ├── dota_SetStolen.sublime-snippet ├── dota_SetStolenScepter.sublime-snippet ├── dota_SetStr.sublime-snippet ├── dota_SetTeam.sublime-snippet ├── dota_SetTextReplaceString.sublime-snippet ├── dota_SetTextReplaceValue.sublime-snippet ├── dota_SetTimeOfDay.sublime-snippet ├── dota_SetTimeUntilRespawn.sublime-snippet ├── dota_SetTopBarTeamValue.sublime-snippet ├── dota_SetTopBarTeamValuesOverride.sublime-snippet ├── dota_SetTopBarTeamValuesVisible.sublime-snippet ├── dota_SetTowerBackdoorProtectionEnabled.sublime-snippet ├── dota_SetTreeRegrowTime.sublime-snippet ├── dota_SetTurnRate.sublime-snippet ├── dota_SetUnitName.sublime-snippet ├── dota_SetUnitShareMaskForPlayer.sublime-snippet ├── dota_SetUseBaseGoldBountyOnHeroes.sublime-snippet ├── dota_SetUseCustomHeroLevels.sublime-snippet ├── dota_SetUseCustomHeroXPValues.sublime-snippet ├── dota_SetUseUniversalShopMode.sublime-snippet ├── dota_SetVelocity.sublime-snippet ├── dota_SetVolumetrics.sublime-snippet ├── dota_SetXPGain.sublime-snippet ├── dota_ShouldDoFlyHeightVisual.sublime-snippet ├── dota_ShouldIdleAcquire.sublime-snippet ├── dota_ShouldUseResources.sublime-snippet ├── dota_ShowGenericPopup.sublime-snippet ├── dota_ShowGenericPopupToPlayer.sublime-snippet ├── dota_ShowMessage.sublime-snippet ├── dota_SolidCone.sublime-snippet ├── dota_SpawnEntity.sublime-snippet ├── dota_SpawnEntityAtEntityOrigin.sublime-snippet ├── dota_SpawnEntityAtLocation.sublime-snippet ├── dota_SpawnEntityAtNamedEntityOrigin.sublime-snippet ├── dota_SpawnEntityFromTableSynchronous.sublime-snippet ├── dota_SpawnEntityGroupFromTable.sublime-snippet ├── dota_SpawnEntityListFromTableAsynchronous.sublime-snippet ├── dota_SpawnEntityListFromTableSynchronous.sublime-snippet ├── dota_SpeakAbilityConcept.sublime-snippet ├── dota_SpeakTrigger.sublime-snippet ├── dota_SpendGold.sublime-snippet ├── dota_SpendMana.sublime-snippet ├── dota_Sphere.sublime-snippet ├── dota_SplineQuaternions.sublime-snippet ├── dota_SplineVectors.sublime-snippet ├── dota_StacksWithOtherOwners.sublime-snippet ├── dota_Start.sublime-snippet ├── dota_StartCooldown.sublime-snippet ├── dota_StartSoundEvent.sublime-snippet ├── dota_StartVote.sublime-snippet ├── dota_State_Get.sublime-snippet ├── dota_Stop.sublime-snippet ├── dota_StopEffect.sublime-snippet ├── dota_StopListeningToAllGameEvents.sublime-snippet ├── dota_StopListeningToGameEvent.sublime-snippet ├── dota_StopSound.sublime-snippet ├── dota_StopSoundEvent.sublime-snippet ├── dota_StopSoundOn.sublime-snippet ├── dota_StringToFile.sublime-snippet ├── dota_SwapAbilities.sublime-snippet ├── dota_SweptBox.sublime-snippet ├── dota_Text.sublime-snippet ├── dota_Texture.sublime-snippet ├── dota_Think.sublime-snippet ├── dota_Time.sublime-snippet ├── dota_TimeUntilNextAttack.sublime-snippet ├── dota_ToggleAbility.sublime-snippet ├── dota_ToggleAutoCast.sublime-snippet ├── dota_TraceCollideable.sublime-snippet ├── dota_TraceHull.sublime-snippet ├── dota_TraceLine.sublime-snippet ├── dota_Triangle.sublime-snippet ├── dota_Trigger.sublime-snippet ├── dota_TriggerModifierDodge.sublime-snippet ├── dota_TriggerSpellAbsorb.sublime-snippet ├── dota_UTIL_Remove.sublime-snippet ├── dota_UTIL_RemoveImmediate.sublime-snippet ├── dota_UnitCanRespawn.sublime-snippet ├── dota_UnitTestCycleOverlayRenderType.sublime-snippet ├── dota_UnloadSpawnGroup.sublime-snippet ├── dota_UnloadSpawnGroupByHandle.sublime-snippet ├── dota_UpdateEventPoints.sublime-snippet ├── dota_UpdateTeamSlot.sublime-snippet ├── dota_UpgradeAbility.sublime-snippet ├── dota_UseResources.sublime-snippet ├── dota_VectorText3D.sublime-snippet ├── dota_VectorToAngles.sublime-snippet ├── dota_VertArrow.sublime-snippet ├── dota_Warning.sublime-snippet ├── dota_WhoSelectedHero.sublime-snippet ├── dota_WillReincarnate.sublime-snippet ├── dota_WorldToGridPosX.sublime-snippet ├── dota_WorldToGridPosY.sublime-snippet ├── dota_YawArrow.sublime-snippet ├── dota___add.sublime-snippet ├── dota___div.sublime-snippet ├── dota___eq.sublime-snippet ├── dota___len.sublime-snippet ├── dota___mul.sublime-snippet ├── dota___sub.sublime-snippet ├── dota___tostring.sublime-snippet ├── dota___unb.sublime-snippet ├── dota_cvar_getf.sublime-snippet ├── dota_cvar_setf.sublime-snippet ├── dota_entindex.sublime-snippet ├── dota_length.sublime-snippet ├── dota_rr_AddDecisionRule.sublime-snippet ├── dota_rr_CommitAIResponse.sublime-snippet ├── dota_rr_GetResponseTargets.sublime-snippet ├── dota_rr_QueryBestResponse.sublime-snippet ├── for-i-v-in-ipairs().sublime-snippet ├── for-i=1-10.sublime-snippet ├── for-k-v-in-pairs().sublime-snippet ├── function-(fun).sublime-snippet ├── function-(function).sublime-snippet ├── local-x-=-1.sublime-snippet ├── 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