├── LICENSE
├── README.md
├── demo.html
├── demo_images
├── arcs.png
├── beziercurve.png
├── circles.png
├── ellipses.png
├── lines.png
├── quadraticcurve.png
├── segSizeShaky.png
└── squares.png
├── demo_require.html
├── require.js
├── requireLICENSE
├── shaky.js
├── shakydemo.js
└── shakydemorequire.js
/LICENSE:
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1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2014 Keith Peters
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
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/README.md:
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1 | shaky
2 | ====
3 |
4 | When talking about traditional drawing on paper, many people say, "I can't draw a straight line." But with traditional computer graphics, you can usually ONLY draw straight lines. Let's fix that.
5 |
6 | shaky is a Canvas/Context2D wrapper that adds shaky drawing methods. Most of the drawing related methods of Context2D are proxied, either directly, or into shaky version. In addition, there are a few new useful shaky shape drawing methods.
7 |
8 | ### Methods:
9 |
10 | setSize(width, height) // sets the size of the canvas
11 | clear() // clears the canvas
12 | beginPath() // straight proxy
13 | stroke() // straight proxy
14 | fill() // straight proxy
15 | rect(x, y, w, h) // draws a shaky rectangle
16 | fillRect(x, y, w, h) // fills a shaky rectangle
17 | clearRect(x, y, w, h) // straight proxy
18 | strokeRect(x, y, w, h) // strokes a shaky rectangle
19 | moveTo(x, y) // moves to a point near the x, y point specified
20 | lineTo(x, y, exactEnd) // draws a shaky line to a point near x, y, or exactly to x, y if exactEnd is true.
21 | arc(x, y, r, start, end) // draws a shaky arc
22 | circle(x, y, r) // draws a shaky circle
23 | fillCircle(x, y, r) // fills a shaky circle
24 | strokeCircle(x, y, r) // strokes a shaky circle
25 | ellipse(x, y, xr, yr) // draws a shaky ellipse with a center of x, y, an x radius of xr and y radius of yr
26 | fillEllipse(x, y, xr, yr) // fills a shaky ellipse
27 | strokeEllipse(x, y, xr, yr) // strokes a shaky ellipse
28 | bezierCurveTo(x1, y1, x2, y2, x3, y3) // draws a shaky bezier curve
29 | quadraticCurveTo(x1, y1, x2, y2) // draws a shaky quadratic curve
30 |
31 | Create a shaky instance using:
32 |
33 | shaky.create(canvas);
34 |
35 | The canvas parameter can be a reference to a canvas object, or the string id of a canvas element on the page.
36 |
37 | ### Properties:
38 |
39 | width and height: read the current size of the canvas. use the setSize method to change these.
40 | canvas: a reference to the canvas that this shaky instance is wrapping.
41 | context: a reference to the context2d that this shaky instance is wrapping.
42 | segSize: controls the resolution of this shaky instance, described below.
43 | shake: the shakiness of this shaky instance, described below.
44 |
45 | ### segSize and shake:
46 |
47 | segSize controls the resolution of the shaky instance. Say you use lineTo(x, y). Instead of drawing a single line from the current location to the new location, shaky will draw a series of short line segments between the two points. segSize specifies approximately how long those line segments will be. For example, if segSize = 10 and you draw a line from 0, 0, to 0, 100, it will draw 10 line segments, each approximately 10 pixels long. In reality, most will be longer, due to shake.
48 |
49 | shake controls the random offset of each point or line segment. shake is a total range so if shake is 10 and you do a moveTo to 100, 100, you will actually wind up moving to somewhere from 95, 95 to 105, 105
50 |
51 | Experiment changing both segSize and shake to create a lot of different shaky effects.
52 |
53 | ### Demo images
54 |
55 | 
56 | 
57 | 
58 | 
59 | 
60 | 
61 | 
62 |
63 | This shows the relationship of the segSize and shaky properties. Here, shaky increases left to right, and segSize decreases top to bottom.
64 |
65 | 
66 |
67 |
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/demo.html:
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1 |
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4 | ColorLib
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/demo_images/arcs.png:
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https://raw.githubusercontent.com/bit101/shaky/1142b6214af088ad4c2b7a9db2b62b935c8660fa/demo_images/arcs.png
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/demo_images/beziercurve.png:
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https://raw.githubusercontent.com/bit101/shaky/1142b6214af088ad4c2b7a9db2b62b935c8660fa/demo_images/beziercurve.png
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/demo_images/circles.png:
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https://raw.githubusercontent.com/bit101/shaky/1142b6214af088ad4c2b7a9db2b62b935c8660fa/demo_images/circles.png
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/demo_images/ellipses.png:
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https://raw.githubusercontent.com/bit101/shaky/1142b6214af088ad4c2b7a9db2b62b935c8660fa/demo_images/ellipses.png
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/demo_images/lines.png:
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https://raw.githubusercontent.com/bit101/shaky/1142b6214af088ad4c2b7a9db2b62b935c8660fa/demo_images/lines.png
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/demo_images/quadraticcurve.png:
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https://raw.githubusercontent.com/bit101/shaky/1142b6214af088ad4c2b7a9db2b62b935c8660fa/demo_images/quadraticcurve.png
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/demo_images/segSizeShaky.png:
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https://raw.githubusercontent.com/bit101/shaky/1142b6214af088ad4c2b7a9db2b62b935c8660fa/demo_images/segSizeShaky.png
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/demo_images/squares.png:
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https://raw.githubusercontent.com/bit101/shaky/1142b6214af088ad4c2b7a9db2b62b935c8660fa/demo_images/squares.png
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/demo_require.html:
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1 |
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4 | ColorLib
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/require.js:
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1 | /*
2 | RequireJS 1.0.8 Copyright (c) 2010-2012, The Dojo Foundation All Rights Reserved.
3 | Available via the MIT or new BSD license.
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30 | if(I)return j=j||d.onScriptLoad,p=c&&c.config&&c.config.xhtml?document.createElementNS("http://www.w3.org/1999/xhtml","html:script"):document.createElement("script"),p.type=k||c&&c.config.scriptType||"text/javascript",p.charset="utf-8",p.async=!y.skipAsync[a],c&&p.setAttribute("data-requirecontext",c.contextName),p.setAttribute("data-requiremodule",l),p.attachEvent&&!(p.attachEvent.toString&&p.attachEvent.toString().indexOf("[native code]")<0)&&!ea?(Q=!0,o?p.onreadystatechange=function(){if(p.readyState===
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32 | [F];break}}}d.checkReadyState=function(){var a=y.contexts,c;for(c in a)if(!(c in L)&&a[c].waitCount)return;d.resourcesReady(!0)};d.resourcesReady=function(a){var c,l;d.resourcesDone=a;if(d.resourcesDone)for(l in a=y.contexts,a)if(!(l in L)&&(c=a[l],c.jQueryIncremented))V(c.jQuery,!1),c.jQueryIncremented=!1};d.pageLoaded=function(){if(document.readyState!=="complete")document.readyState="complete"};if(I&&document.addEventListener&&!document.readyState)document.readyState="loading",window.addEventListener("load",
33 | d.pageLoaded,!1);d(u);if(d.isAsync&&typeof setTimeout!=="undefined")z=y.contexts[u.context||"_"],z.requireWait=!0,setTimeout(function(){z.requireWait=!1;z.scriptCount||z.resume();d.checkReadyState()},0)}})();
34 |
--------------------------------------------------------------------------------
/requireLICENSE:
--------------------------------------------------------------------------------
1 | RequireJS is released under two licenses: new BSD, and MIT. You may pick the
2 | license that best suits your development needs. The text of both licenses are
3 | provided below.
4 |
5 |
6 | The "New" BSD License:
7 | ----------------------
8 |
9 | Copyright (c) 2010-2014, The Dojo Foundation
10 | All rights reserved.
11 |
12 | Redistribution and use in source and binary forms, with or without
13 | modification, are permitted provided that the following conditions are met:
14 |
15 | * Redistributions of source code must retain the above copyright notice, this
16 | list of conditions and the following disclaimer.
17 | * Redistributions in binary form must reproduce the above copyright notice,
18 | this list of conditions and the following disclaimer in the documentation
19 | and/or other materials provided with the distribution.
20 | * Neither the name of the Dojo Foundation nor the names of its contributors
21 | may be used to endorse or promote products derived from this software
22 | without specific prior written permission.
23 |
24 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
25 | ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
26 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
27 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
28 | FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
30 | SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
31 | CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
32 | OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 |
35 |
36 |
37 | MIT License
38 | -----------
39 |
40 | Copyright (c) 2010-2014, The Dojo Foundation
41 |
42 | Permission is hereby granted, free of charge, to any person obtaining a copy
43 | of this software and associated documentation files (the "Software"), to deal
44 | in the Software without restriction, including without limitation the rights
45 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
46 | copies of the Software, and to permit persons to whom the Software is
47 | furnished to do so, subject to the following conditions:
48 |
49 | The above copyright notice and this permission notice shall be included in
50 | all copies or substantial portions of the Software.
51 |
52 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
53 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
54 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
55 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
56 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
57 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
58 | THE SOFTWARE.
59 |
--------------------------------------------------------------------------------
/shaky.js:
--------------------------------------------------------------------------------
1 | (function() {
2 | var shaky = {
3 | canvas: null,
4 | context: null,
5 | segSize: 6,
6 | shake: 3,
7 | x: 0,
8 | y: 0,
9 | prevX: 0,
10 | prevY: 0,
11 | width: 0,
12 | height: 0,
13 |
14 | create: function(canvas) {
15 | var obj = Object.create(this);
16 | if(typeof canvas === "string") {
17 | canvas = document.getElementById(canvas);
18 | }
19 | obj.canvas = canvas;
20 | obj.context = obj.canvas.getContext("2d");
21 | obj.width = obj.canvas.width;
22 | obj.height = obj.canvas.height;
23 | return obj;
24 | },
25 |
26 | setSize: function(width, height) {
27 | this.canvas.width = this.width = width;
28 | this.canvas.height = this.height = height;
29 | },
30 |
31 | clear: function() {
32 | this.context.clearRect(0, 0, this.width, this.height);
33 | },
34 |
35 | beginPath: function() {
36 | this.context.beginPath();
37 | },
38 |
39 | stroke: function() {
40 | this.context.stroke();
41 | },
42 |
43 | fill: function() {
44 | this.context.fill();
45 | },
46 |
47 | rect: function(x, y, w, h) {
48 | this.moveTo(x, y);
49 | var startX = this.x,
50 | startY = this.y;
51 | this.lineTo(x + w, y);
52 | this.lineTo(x + w, y + h);
53 | this.lineTo(x, y + h);
54 | this.lineTo(startX, startY, true);
55 | },
56 |
57 | fillRect: function(x, y, w, h) {
58 | this.beginPath();
59 | this.rect(x, y, w, h);
60 | this.fill();
61 | },
62 |
63 | clearRect: function(x, y, w, h) {
64 | this.context.clearRect(x, y, w, h);
65 | },
66 |
67 | strokeRect: function(x, y, w, h) {
68 | this.beginPath();
69 | this.rect(x, y, w, h);
70 | this.stroke();
71 | },
72 |
73 | moveTo: function(x, y) {
74 | this._setXY(x + Math.random() * this.shake - this.shake / 2,
75 | y + Math.random() * this.shake - this.shake / 2)
76 | this.context.moveTo(this.x, this.y);
77 | },
78 |
79 | lineTo: function(x, y, exactEnd) {
80 | var toX = exactEnd ? x : x + Math.random() * this.shake - this.shake / 2,
81 | toY = exactEnd ? y : y + Math.random() * this.shake - this.shake / 2
82 | dx = toX - this.x,
83 | dy = toY - this.y,
84 | dist = Math.sqrt(dx * dx + dy * dy),
85 | steps = Math.floor(dist / this.segSize),
86 | resX = dx / steps,
87 | resY = dy / steps;
88 |
89 | for(var i = 1; i < steps; i++) {
90 | this.context.lineTo(this.x + resX * i + Math.random() * this.shake - this.shake / 2,
91 | this.y + resY * i + Math.random() * this.shake - this.shake / 2);
92 | }
93 | this.context.lineTo(toX, toY);
94 | this._setXY(toX, toY);
95 | },
96 |
97 | arc: function(x, y, r, start, end) {
98 | while(end < start) end += Math.PI * 2;
99 |
100 | this.moveTo(x + Math.cos(start) * r,
101 | y + Math.sin(start) * r);
102 | var slice = Math.PI * 2 / Math.floor(r * Math.PI * 2 / this.segSize);
103 |
104 | for(var angle = start + slice; angle < end; angle += slice) {
105 | this.context.lineTo(x + Math.cos(angle) * r + Math.random() * this.shake - this.shake / 2,
106 | y + Math.sin(angle) * r + Math.random() * this.shake - this.shake / 2);
107 | }
108 | this._setXY(x + Math.cos(end) * r + Math.random() * this.shake - this.shake / 2,
109 | y + Math.sin(end) * r + Math.random() * this.shake - this.shake / 2);
110 | this.context.lineTo(this.x, this.y);
111 | },
112 |
113 | circle: function(x, y, r) {
114 | var slice = Math.PI * 2 / Math.floor(r * Math.PI * 2 / this.segSize);
115 | this.arc(x, y, r, 0, Math.PI * 2 - slice);
116 | this._setXY(this.prevX, this.prevY);
117 | this.context.lineTo(this.x, this.y);
118 | },
119 |
120 | fillCircle: function(x, y, r) {
121 | this.beginPath();
122 | this.circle(x, y, r);
123 | this.fill();
124 | },
125 |
126 | strokeCircle: function(x, y, r) {
127 | this.beginPath();
128 | this.circle(x, y, r);
129 | this.stroke();
130 | },
131 |
132 | ellipse: function(x, y, xr, yr) {
133 | this.moveTo(x + xr, y);
134 | var slice = Math.PI * 2 / Math.floor((xr + yr) / 2 * Math.PI * 2 / this.segSize);
135 |
136 | for(var angle = slice; angle < Math.PI * 2 - slice; angle += slice) {
137 | this.context.lineTo(x + Math.cos(angle) * xr + Math.random() * this.shake - this.shake / 2,
138 | y + Math.sin(angle) * yr + Math.random() * this.shake - this.shake / 2);
139 | }
140 | this.context.lineTo(this.x, this.y);
141 |
142 | },
143 |
144 | fillEllipse: function(x, y, xr, yr) {
145 | this.beginPath();
146 | this.ellipse(x, y, xr, yr);
147 | this.fill();
148 | },
149 |
150 | strokeEllipse: function(x, y, xr, yr) {
151 | this.beginPath();
152 | this.ellipse(x, y, xr, yr);
153 | this.stroke();
154 | },
155 |
156 | bezierCurveTo: function(x1, y1, x2, y2, x3, y3) {
157 | var x0 = this.x,
158 | y0 = this.y,
159 | distance = this._distance(x0, y0, x1, y1) + this._distance(x1, y1, x2, y2) + this._distance(x2, y2, x3, y3),
160 | res = this.segSize / distance;
161 |
162 | for(var t = 0; t < 1; t += res) {
163 | this.context.lineTo(Math.pow(1 - t, 3) * x0 +
164 | 3 * Math.pow(1 - t, 2) * t * x1 +
165 | 3 * (1 - t) * t * t * x2 +
166 | t * t * t * x3 +
167 | Math.random() * this.shake - this.shake / 2,
168 | Math.pow(1 - t, 3) * y0 +
169 | 3 * Math.pow(1 - t, 2) * t * y1 +
170 | 3 * (1 - t) * t * t * y2 +
171 | t * t * t * y3 +
172 | Math.random() * this.shake - this.shake / 2);
173 | }
174 | this._setXY(x3 + Math.random() * this.shake - this.shake / 2,
175 | y3 + Math.random() * this.shake - this.shake / 2);
176 | this.context.lineTo(this.x, this.y);
177 | },
178 |
179 | quadraticCurveTo: function(x1, y1, x2, y2) {
180 | var x0 = this.x,
181 | y0 = this.y,
182 | distance = this._distance(x0, y0, x1, y1) + this._distance(x1, y1, x2, y2),
183 | res = this.segSize / distance;
184 |
185 | for(var t = 0; t < 1; t += res) {
186 | this.context.lineTo(Math.pow(1 - t, 2) * x0 + 2 * (1 - t) * t * x1 + t * t * x2 + Math.random() * this.shake - this.shake / 2,
187 | Math.pow(1 - t, 2) * y0 + 2 * (1 - t) * t * y1 + t * t * y2 + Math.random() * this.shake - this.shake / 2);
188 | }
189 | this._setXY(x2 + Math.random() * this.shake - this.shake / 2,
190 | y2 + Math.random() * this.shake - this.shake / 2);
191 | this.context.lineTo(this.x, this.y);
192 | },
193 |
194 | _distance: function(x0, y0, x1, y1) {
195 | var dx = x1 - x0,
196 | dy = y1 - y0;
197 | return Math.sqrt(dx * dx + dy * dy);
198 | },
199 |
200 | _setXY: function(x, y) {
201 | this.prevX = this.x;
202 | this.prevY = this.y;
203 | this.x = x;
204 | this.y = y;
205 | }
206 |
207 | }
208 |
209 | if (typeof define === "function" && define.amd) {
210 | define(shaky);
211 | } else {
212 | window.shaky = shaky;
213 | }
214 |
215 | }());
216 |
--------------------------------------------------------------------------------
/shakydemo.js:
--------------------------------------------------------------------------------
1 | (function() {
2 | var s = shaky.create("canvas");
3 | s.setSize(window.innerWidth, window.innerHeight);
4 |
5 | // squares();
6 | // lines();
7 | // anim();
8 | // arc();
9 | // circle();
10 | // ellipse();
11 | // quadratic();
12 | // bezier();
13 | // segSizeShake();
14 | hatch();
15 |
16 | function squares() {
17 | for(var x = 10; x < s.width - 50; x += 60) {
18 | for(var y = 10; y < s.height - 50; y += 60) {
19 | s.strokeRect(x, y, 50, 50);
20 | }
21 | }
22 | }
23 |
24 | function lines() {
25 | s.beginPath();
26 | for(var y = 0; y < s.height; y += 20) {
27 | s.moveTo(20, y);
28 | s.lineTo(s.width - 20, y);
29 | }
30 | s.stroke();
31 | }
32 |
33 | function segSizeShake() {
34 | for(x = 6; x < s.width; x += 50)
35 | for(var y = 6; y < s.height; y += 50) {
36 | s.shake = x * .01;
37 | s.segSize = (s.height - y) * .01 + 1;
38 | s.strokeRect(x, y, 45, 45);
39 | }
40 | }
41 |
42 | function anim() {
43 | s.segSize = 10;
44 | s.shake = 5;
45 | animate();
46 | function animate() {
47 | s.clear();
48 | s.strokeRect(s.width / 2 - 50, s.height / 2 - 50, 100, 100);
49 | requestAnimationFrame(animate);
50 | }
51 | }
52 |
53 | function arc() {
54 | for(var x = 100; x < s.width - 50; x += 100) {
55 | for(var y = 100; y < s.height - 50; y += 100) {
56 | s.beginPath();
57 | s.arc(x, y, 40, Math.random() * Math.PI * 2, Math.random() * Math.PI * 2, false);
58 | s.stroke();
59 | }
60 | }
61 | }
62 |
63 | function circle() {
64 | s.segSize = 20;
65 | s.segSize = 10;
66 | s.shake = 5;
67 | for(var x = 100; x < s.width - 50; x += 100) {
68 | for(var y = 100; y < s.height - 50; y += 100) {
69 | s.strokeCircle(x, y, 40);
70 | }
71 | }
72 | }
73 |
74 | function ellipse() {
75 | s.segSize = 20;
76 | s.segSize = 10;
77 | s.shake = 5;
78 | for(var x = 100; x < s.width - 50; x += 100) {
79 | for(var y = 100; y < s.height - 50; y += 100) {
80 | s.strokeEllipse(x, y, Math.random() * 50 + 10, Math.random() * 50 + 10);
81 | }
82 | }
83 | }
84 |
85 | function quadratic() {
86 | document.body.addEventListener("mousemove", function(event) {
87 | s.clear();
88 | s.beginPath();
89 | s.moveTo(0, s.height / 2);
90 | s.quadraticCurveTo(event.clientX, event.clientY, s.width, s.height / 2);
91 | s.stroke();
92 | });
93 | }
94 |
95 | function bezier() {
96 | document.body.addEventListener("mousemove", function(event) {
97 | s.clear();
98 | s.beginPath();
99 | s.moveTo(0, s.height / 2);
100 | s.bezierCurveTo(event.clientX, event.clientY,
101 | s.width - event.clientX, s.height - event.clientY,
102 | s.width, s.height / 2);
103 | s.stroke();
104 |
105 | });
106 | }
107 |
108 | function hatch() {
109 | s.segSize = 10;
110 | s.shake = 0;
111 | var res = 100,
112 | div = res / 20
113 | for(var i = 0; i < s.width; i += res) {
114 | for(var j = 0; j < s.height; j += res) {
115 | s.beginPath();
116 | for(var y = j + div; y <= j + res / 2 - div; y += div) {
117 | s.moveTo(i - div, y);
118 | s.lineTo(i + res / 2 + div, y);
119 | }
120 | for(var x = i + res / 2 + div; x <= i + res - div; x += div) {
121 | s.moveTo(x, j - div);
122 | s.lineTo(x, j + res / 2 + div);
123 | }
124 | for(var y = j + res / 2 + div; y <= j + res - div; y += div) {
125 | s.moveTo(i + res / 2 - div, y);
126 | s.lineTo(i + res + div, y);
127 | }
128 | for(var x = i + div; x <= i + res / 2 - div; x += div) {
129 | s.moveTo(x, j + res / 2 - div);
130 | s.lineTo(x, j + res + div);
131 | }
132 | s.stroke();
133 | s.shake += .03;
134 | }
135 | }
136 | }
137 |
138 | }());
--------------------------------------------------------------------------------
/shakydemorequire.js:
--------------------------------------------------------------------------------
1 | require(["shaky"], function(shaky) {
2 | var s = shaky.create("canvas");
3 | s.setSize(window.innerWidth, window.innerHeight);
4 |
5 | // squares();
6 | // lines();
7 | // anim();
8 | // arc();
9 | // circle();
10 | // ellipse();
11 | // quadratic();
12 | // bezier();
13 | // segSizeShake();
14 | hatch();
15 |
16 |
17 | function squares() {
18 | for(var x = 10; x < s.width - 50; x += 60) {
19 | for(var y = 10; y < s.height - 50; y += 60) {
20 | s.strokeRect(x, y, 50, 50);
21 | }
22 | }
23 | }
24 |
25 | function lines() {
26 | s.beginPath();
27 | for(var y = 0; y < s.height; y += 20) {
28 | s.moveTo(20, y);
29 | s.lineTo(s.width - 20, y);
30 | }
31 | s.stroke();
32 | }
33 |
34 | function segSizeShake() {
35 | for(x = 6; x < s.width; x += 50)
36 | for(var y = 6; y < s.height; y += 50) {
37 | s.shake = x * .01;
38 | s.segSize = (s.height - y) * .01 + 1;
39 | s.strokeRect(x, y, 45, 45);
40 | }
41 | }
42 |
43 | function anim() {
44 | s.segSize = 10;
45 | s.shake = 5;
46 | animate();
47 | function animate() {
48 | s.clear();
49 | s.strokeRect(s.width / 2 - 50, s.height / 2 - 50, 100, 100);
50 | requestAnimationFrame(animate);
51 | }
52 | }
53 |
54 | function arc() {
55 | for(var x = 100; x < s.width - 50; x += 100) {
56 | for(var y = 100; y < s.height - 50; y += 100) {
57 | s.beginPath();
58 | s.arc(x, y, 40, Math.random() * Math.PI * 2, Math.random() * Math.PI * 2, false);
59 | s.stroke();
60 | }
61 | }
62 | }
63 |
64 | function circle() {
65 | s.segSize = 20;
66 | s.segSize = 10;
67 | s.shake = 5;
68 | for(var x = 100; x < s.width - 50; x += 100) {
69 | for(var y = 100; y < s.height - 50; y += 100) {
70 | s.strokeCircle(x, y, 40);
71 | }
72 | }
73 | }
74 |
75 | function ellipse() {
76 | s.segSize = 20;
77 | s.segSize = 10;
78 | s.shake = 5;
79 | for(var x = 100; x < s.width - 50; x += 100) {
80 | for(var y = 100; y < s.height - 50; y += 100) {
81 | s.strokeEllipse(x, y, Math.random() * 50 + 10, Math.random() * 50 + 10);
82 | }
83 | }
84 | }
85 |
86 | function quadratic() {
87 | document.body.addEventListener("mousemove", function(event) {
88 | s.clear();
89 | s.beginPath();
90 | s.moveTo(0, s.height / 2);
91 | s.quadraticCurveTo(event.clientX, event.clientY, s.width, s.height / 2);
92 | s.stroke();
93 | });
94 | }
95 |
96 | function bezier() {
97 | document.body.addEventListener("mousemove", function(event) {
98 | s.clear();
99 | s.beginPath();
100 | s.moveTo(0, s.height / 2);
101 | s.bezierCurveTo(event.clientX, event.clientY,
102 | s.width - event.clientX, s.height - event.clientY,
103 | s.width, s.height / 2);
104 | s.stroke();
105 |
106 | });
107 | }
108 |
109 | function hatch() {
110 | s.segSize = 10;
111 | s.shake = 0;
112 | var res = 100,
113 | div = res / 20
114 | for(var i = 0; i < s.width; i += res) {
115 | for(var j = 0; j < s.height; j += res) {
116 | s.beginPath();
117 | for(var y = j + div; y <= j + res / 2 - div; y += div) {
118 | s.moveTo(i - div, y);
119 | s.lineTo(i + res / 2 + div, y);
120 | }
121 | for(var x = i + res / 2 + div; x <= i + res - div; x += div) {
122 | s.moveTo(x, j - div);
123 | s.lineTo(x, j + res / 2 + div);
124 | }
125 | for(var y = j + res / 2 + div; y <= j + res - div; y += div) {
126 | s.moveTo(i + res / 2 - div, y);
127 | s.lineTo(i + res + div, y);
128 | }
129 | for(var x = i + div; x <= i + res / 2 - div; x += div) {
130 | s.moveTo(x, j + res / 2 - div);
131 | s.lineTo(x, j + res + div);
132 | }
133 | s.stroke();
134 | s.shake += .03;
135 | }
136 | }
137 | }
138 | });
--------------------------------------------------------------------------------