├── .github
└── FUNDING.yml
├── .gitignore
├── LICENSE
├── README.md
├── doc
└── image
│ ├── copySymmetricUvs.png
│ ├── triplanarUnwrap.png
│ ├── uvBrush.png
│ └── uvPlanarProjection.png
├── make.py
├── makeDeploy.py
├── source
├── __init__.py
├── icons
│ ├── icons.psd
│ ├── uvBrush.png
│ └── uvPlaneTool.png
└── operators
│ ├── blenderUtil.py
│ ├── copySymmetricUvs.py
│ ├── facesToGrid.py
│ ├── handles.py
│ ├── triplanarUvUnwrap.py
│ ├── uvBrushTool.py
│ ├── uvLayoutPlane.py
│ ├── uvToolsPanel.py
│ └── vecmath.py
└── test
├── bar.blend
├── numpyTest.blend
├── plane.blend
├── suzanne.blend
└── triangle.blend
/.github/FUNDING.yml:
--------------------------------------------------------------------------------
1 | # These are supported funding model platforms
2 |
3 | github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
4 | patreon: markmckay
5 | open_collective: # Replace with a single Open Collective username
6 | ko_fi: kitfox_com
7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
9 | liberapay: # Replace with a single Liberapay username
10 | issuehunt: # Replace with a single IssueHunt username
11 | otechie: # Replace with a single Otechie username
12 | custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
13 | #custom: paypal.me/kitfoxArtAndCode
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | /build
2 | /test/*.blend1
3 | /deploy
4 | /__pycache__
5 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
26 | want it, that you can change the software or use pieces of it in new
27 | free programs, and that you know you can do these things.
28 |
29 | To protect your rights, we need to prevent others from denying you
30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
37 | or can get the source code. And you must show them these terms so they
38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
48 | authors of previous versions.
49 |
50 | Some devices are designed to deny users access to install or run
51 | modified versions of the software inside them, although the manufacturer
52 | can do so. This is fundamentally incompatible with the aim of
53 | protecting users' freedom to change the software. The systematic
54 | pattern of such abuse occurs in the area of products for individuals to
55 | use, which is precisely where it is most unacceptable. Therefore, we
56 | have designed this version of the GPL to prohibit the practice for those
57 | products. If such problems arise substantially in other domains, we
58 | stand ready to extend this provision to those domains in future versions
59 | of the GPL, as needed to protect the freedom of users.
60 |
61 | Finally, every program is threatened constantly by software patents.
62 | States should not allow patents to restrict development and use of
63 | software on general-purpose computers, but in those that do, we wish to
64 | avoid the special danger that patents applied to a free program could
65 | make it effectively proprietary. To prevent this, the GPL assures that
66 | patents cannot be used to render the program non-free.
67 |
68 | The precise terms and conditions for copying, distribution and
69 | modification follow.
70 |
71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
76 |
77 | "Copyright" also means copyright-like laws that apply to other kinds of
78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
81 | License. Each licensee is addressed as "you". "Licensees" and
82 | "recipients" may be individuals or organizations.
83 |
84 | To "modify" a work means to copy from or adapt all or part of the work
85 | in a fashion requiring copyright permission, other than the making of an
86 | exact copy. The resulting work is called a "modified version" of the
87 | earlier work or a work "based on" the earlier work.
88 |
89 | A "covered work" means either the unmodified Program or a work based
90 | on the Program.
91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
95 | computer or modifying a private copy. Propagation includes copying,
96 | distribution (with or without modification), making available to the
97 | public, and in some countries other activities as well.
98 |
99 | To "convey" a work means any kind of propagation that enables other
100 | parties to make or receive copies. Mere interaction with a user through
101 | a computer network, with no transfer of a copy, is not conveying.
102 |
103 | An interactive user interface displays "Appropriate Legal Notices"
104 | to the extent that it includes a convenient and prominently visible
105 | feature that (1) displays an appropriate copyright notice, and (2)
106 | tells the user that there is no warranty for the work (except to the
107 | extent that warranties are provided), that licensees may convey the
108 | work under this License, and how to view a copy of this License. If
109 | the interface presents a list of user commands or options, such as a
110 | menu, a prominent item in the list meets this criterion.
111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
115 | for making modifications to it. "Object code" means any non-source
116 | form of a work.
117 |
118 | A "Standard Interface" means an interface that either is an official
119 | standard defined by a recognized standards body, or, in the case of
120 | interfaces specified for a particular programming language, one that
121 | is widely used among developers working in that language.
122 |
123 | The "System Libraries" of an executable work include anything, other
124 | than the work as a whole, that (a) is included in the normal form of
125 | packaging a Major Component, but which is not part of that Major
126 | Component, and (b) serves only to enable use of the work with that
127 | Major Component, or to implement a Standard Interface for which an
128 | implementation is available to the public in source code form. A
129 | "Major Component", in this context, means a major essential component
130 | (kernel, window system, and so on) of the specific operating system
131 | (if any) on which the executable work runs, or a compiler used to
132 | produce the work, or an object code interpreter used to run it.
133 |
134 | The "Corresponding Source" for a work in object code form means all
135 | the source code needed to generate, install, and (for an executable
136 | work) run the object code and to modify the work, including scripts to
137 | control those activities. However, it does not include the work's
138 | System Libraries, or general-purpose tools or generally available free
139 | programs which are used unmodified in performing those activities but
140 | which are not part of the work. For example, Corresponding Source
141 | includes interface definition files associated with source files for
142 | the work, and the source code for shared libraries and dynamically
143 | linked subprograms that the work is specifically designed to require,
144 | such as by intimate data communication or control flow between those
145 | subprograms and other parts of the work.
146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
169 | the terms of this License in conveying all material for which you do
170 | not control copyright. Those thus making or running the covered works
171 | for you must do so exclusively on your behalf, under your direction
172 | and control, on terms that prohibit them from making any copies of
173 | your copyrighted material outside their relationship with you.
174 |
175 | Conveying under any other circumstances is permitted solely under
176 | the conditions stated below. Sublicensing is not allowed; section 10
177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
189 | is effected by exercising rights under this License with respect to
190 | the covered work, and you disclaim any intention to limit operation or
191 | modification of the work as a means of enforcing, against the work's
192 | users, your or third parties' legal rights to forbid circumvention of
193 | technological measures.
194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
261 | model, to give anyone who possesses the object code either (1) a
262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # UV Tool Suite for Blender
2 |
3 | A set of tools to make editing UVs easier in Blender.
4 |
5 | These tools can be accessed wither through the **Kitfox - UV** panel on the right of the 3D Viewport. You can also access them from the uv unwrap menu (press U while in edit mode).
6 |
7 | [](https://www.paypal.com/donate?hosted_button_id=2FMMA3S9WVGL4)
8 |
9 | ### UV Brush
10 |
11 | 
12 |
13 | Adjust the UVs on your mesh by stroking your model with a brush.
14 |
15 |
16 | #### UV Brush
17 | Start the UV Brush tool.
18 |
19 | #### Radius
20 | Radius of brush stroke. You can also press the **[** and **]** keys to change the radius of the brush.
21 |
22 | #### Strength
23 | Multiplier for the strength of your brush stroke.
24 |
25 | #### Pen Pressure
26 | If checked, the pressure you apply with your stylus will multiply the strength of your brush.
27 |
28 |
29 |
30 |
31 | ### UV Plane Projection
32 |
33 | 
34 |
35 | Creates a control that allows you to perform a UV planar projection in the viewport.
36 |
37 | Click and drag handles to resize, translate or rotate the control. Hold **shift** when dragging scale handles for uniform scaling. Hold **control** when rotating to snap rotations to increments of 15 degrees.
38 |
39 |
40 | #### UV Plane Project
41 | Start the plane project tool.
42 |
43 | #### Selected Faces Only
44 | If checked, only faces selected on your mesh will be affected by the control.
45 |
46 | #### Step by UVs
47 | If checked, when dragging the translation handles of the control, the UV adjustment will be snapped to multiples of the **Step UV Scalar**.
48 |
49 | #### Step UV Scalar
50 | When **Step by UVs** is enabled, specifies the snapping distance in UV space.
51 |
52 |
53 | #### Start Mode
54 | Defines how the control should be initialized when the **Uv Plane Project** button is pressed.
55 |
56 | - **Bounds** - Control aligns to the bounding box of your mesh.
57 | - **Face** - Control will attempt to match the existing UVs of the active face.
58 | - **Grid** - Control will match a single grid square.
59 |
60 | #### Relocate Origin
61 | When in **Face** mode, origin of UVs will be recalculated to be near center of the active face.
62 |
63 |
64 |
65 |
66 | ### Copy Symmetric UVs
67 |
68 | 
69 |
70 | Copy UVs to faces that are reflected across an axis. For every selected face, this tool will check if a mirror image exists of it on the other side of the axis. If so, the UVs of the selected side are copied to the unselected side. If both are selected, the positive side of the axis is copied to the negative side.
71 |
72 | #### Axis
73 | Axis to reflect UVs across.
74 |
75 | #### Epsilon
76 | How close vertices need to be to be considered overlapping. The reflected face's vertices must be within this tolerance of the source face's vertices.
77 |
78 |
79 |
80 |
81 | ### Triplanar Projection
82 |
83 | 
84 |
85 | Perform a cubemap projection based on the grid coordinates.
86 |
87 | #### Use Grid Scale
88 | If true, the current scale factor of the grid will be applied to the projection. Otherwise the layout will be done with absolute values.
89 |
90 | #### Uniform Scale
91 | If true, u and v axes will be scaled uniformly. Otherwise scaling for each axis can be specified separately.
92 |
93 | #### U Scale
94 | Multiplier for U coordinate.
95 |
96 | #### V Scale
97 | Multiplier for V coordinate.
98 |
99 |
100 | ### Correct Face Attributes
101 |
102 | This is the same attribute that Blender provides under the Tool/Options/Correct Face Attributes when in Edit mode. It is duplicated here for convenience.
103 |
104 |
105 |
106 |
107 | ## Building
108 |
109 | To build, execute the *makeDeploy.py* script in the root of the project. It will create a directory called *deploy* that contains a zip file containing the addon.
110 |
111 | ## Installation
112 |
113 | To install, start Blender and select Edit > Preferences from the menubar. Select the Add-ons tab and then press the Install button. Browse to the .zip file that you built and select it. Finally, tick the checkbox next to Add Mesh: Normal Brush.
114 |
115 | ## Further Information
116 |
117 | This addon is available from the Blender market:
118 |
119 | https://blendermarket.com/products/uv-tools
120 |
121 |
122 | A video giving a quick tour of the addon is available here:
123 |
124 | [](https://youtu.be/bnz31KJJITc)
125 | [](https://youtu.be/hsBdzfSci8k)
126 |
127 |
--------------------------------------------------------------------------------
/doc/image/copySymmetricUvs.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/blackears/blenderUvTools/545a229fcf9e229efe2b7214cf66317c964d485a/doc/image/copySymmetricUvs.png
--------------------------------------------------------------------------------
/doc/image/triplanarUnwrap.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/blackears/blenderUvTools/545a229fcf9e229efe2b7214cf66317c964d485a/doc/image/triplanarUnwrap.png
--------------------------------------------------------------------------------
/doc/image/uvBrush.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/blackears/blenderUvTools/545a229fcf9e229efe2b7214cf66317c964d485a/doc/image/uvBrush.png
--------------------------------------------------------------------------------
/doc/image/uvPlanarProjection.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/blackears/blenderUvTools/545a229fcf9e229efe2b7214cf66317c964d485a/doc/image/uvPlanarProjection.png
--------------------------------------------------------------------------------
/make.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python
2 |
3 | # This file is part of the Kitfox Normal Brush distribution (https://github.com/blackears/blenderEasyFly).
4 | # Copyright (c) 2021 Mark McKay
5 | #
6 | # This program is free software: you can redistribute it and/or modify
7 | # it under the terms of the GNU General Public License as published by
8 | # the Free Software Foundation, version 3.
9 | #
10 | # This program is distributed in the hope that it will be useful, but
11 | # WITHOUT ANY WARRANTY; without even the implied warranty of
12 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | # General Public License for more details.
14 | #
15 | # You should have received a copy of the GNU General Public License
16 | # along with this program. If not, see .
17 |
18 | import os
19 | import shutil
20 | import sys
21 | import getopt
22 | import platform
23 |
24 | def copytree(src, dst):
25 | for item in os.listdir(src):
26 |
27 | s = os.path.join(src, item)
28 | d = os.path.join(dst, item)
29 | if os.path.isdir(s):
30 | os.mkdir(d)
31 | copytree(s, d)
32 | else:
33 | filename, extn = os.path.splitext(item)
34 | print ("file " + filename + " extn " + extn)
35 | if (extn != ".py" and extn != ".png"):
36 | continue
37 |
38 | shutil.copy(s, d)
39 |
40 | def make(copyToBlenderAddons = False, createArchive = False):
41 | projectName = 'uvTools'
42 |
43 | blenderHome = None
44 | # platSys = platform.system()
45 | # if platSys == 'Windows':
46 | # appData = os.getenv('APPDATA')
47 | # blenderHome = os.path.join(appData, "Blender Foundation/Blender/2.92")
48 |
49 | # elif platSys == 'Linux':
50 | # home = os.getenv('HOME')
51 | # blenderHome = os.path.join(home, ".config/blender/2.92/")
52 |
53 |
54 | blenderHome = os.getenv('BLENDER_HOME')
55 |
56 | #Create build directory
57 | curPath = os.getcwd()
58 | if os.path.exists('build'):
59 | shutil.rmtree('build')
60 | os.mkdir('build')
61 | os.mkdir('build/' + projectName)
62 |
63 | copytree("source", "build/" + projectName);
64 |
65 |
66 | #Build addon zip file
67 | if createArchive:
68 | if os.path.exists('deploy'):
69 | shutil.rmtree('deploy')
70 | os.mkdir('deploy')
71 |
72 | shutil.make_archive("deploy/" + projectName, "zip", "build")
73 |
74 |
75 | if copyToBlenderAddons:
76 | if blenderHome == None:
77 | print("Error: BLENDER_HOME not set. Files not copied to /script/addons.")
78 | return
79 |
80 | addonPath = os.path.join(blenderHome, "scripts/addons")
81 | destPath = os.path.join(addonPath, projectName)
82 |
83 | print("Copying to blender addons: " + addonPath)
84 | if os.path.exists(destPath):
85 | shutil.rmtree(destPath)
86 | copytree("build", addonPath);
87 |
88 |
89 | if __name__ == '__main__':
90 | copyToBlenderAddons = False
91 | createArchive = False
92 |
93 | for arg in sys.argv[1:]:
94 | if arg == "-a":
95 | createArchive = True
96 | if arg == "-b":
97 | copyToBlenderAddons = True
98 |
99 | make(copyToBlenderAddons, createArchive)
100 |
101 |
--------------------------------------------------------------------------------
/makeDeploy.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python
2 |
3 | import make
4 |
5 | make.make(createArchive = True)
6 |
7 |
--------------------------------------------------------------------------------
/source/__init__.py:
--------------------------------------------------------------------------------
1 | # This file is part of the Kitfox Normal Brush distribution (https://github.com/blackears/blenderUvTools).
2 | # Copyright (c) 2021 Mark McKay
3 | #
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, version 3.
7 | #
8 | # This program is distributed in the hope that it will be useful, but
9 | # WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 | # General Public License for more details.
12 | #
13 | # You should have received a copy of the GNU General Public License
14 | # along with this program. If not, see .
15 |
16 |
17 | bl_info = {
18 | "name": "Uv Tools",
19 | "description": "Tools for editing UVs in the viewport.",
20 | "author": "Mark McKay",
21 | "version": (1, 0, 9),
22 | "blender": (4, 0, 0),
23 | "location": "View3D",
24 | # "wiki_url": "https://github.com/blackears/uvTools",
25 | # "tracker_url": "https://github.com/blackears/uvTools",
26 | "category": "View 3D"
27 | }
28 |
29 | import bpy
30 | import importlib
31 |
32 |
33 | if "bpy" in locals():
34 | if "uvBrushTool" in locals():
35 | importlib.reload(uvBrushTool)
36 | else:
37 | from .operators import uvBrushTool
38 |
39 | if "uvLayoutPlane" in locals():
40 | importlib.reload(uvLayoutPlane)
41 | else:
42 | from .operators import uvLayoutPlane
43 |
44 | if "triplanarUvUnwrap" in locals():
45 | importlib.reload(triplanarUvUnwrap)
46 | else:
47 | from .operators import triplanarUvUnwrap
48 |
49 | if "copySymmetricUvs" in locals():
50 | importlib.reload(copySymmetricUvs)
51 | else:
52 | from .operators import copySymmetricUvs
53 |
54 | if "facesToGrid" in locals():
55 | importlib.reload(facesToGrid)
56 | else:
57 | from .operators import facesToGrid
58 |
59 | if "uvToolsPanel" in locals():
60 | importlib.reload(uvToolsPanel)
61 | else:
62 | from .operators import uvToolsPanel
63 |
64 | else:
65 | from .operators import uvBrushTool
66 | from .operators import triplanarUvUnwrap
67 | from .operators import copySymmetricUvs
68 | from .operators import uvLayoutPlane
69 | from .operators import uvToolsPanel
70 | from .operators import facesToGrid
71 |
72 | def register():
73 | uvBrushTool.register()
74 | triplanarUvUnwrap.register()
75 | copySymmetricUvs.register()
76 | uvLayoutPlane.register()
77 | facesToGrid.register()
78 | uvToolsPanel.register()
79 |
80 |
81 | def unregister():
82 | uvBrushTool.unregister()
83 | triplanarUvUnwrap.unregister()
84 | copySymmetricUvs.unregister()
85 | uvLayoutPlane.unregister()
86 | facesToGrid.unregister()
87 | uvToolsPanel.unregister()
88 |
89 |
--------------------------------------------------------------------------------
/source/icons/icons.psd:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/blackears/blenderUvTools/545a229fcf9e229efe2b7214cf66317c964d485a/source/icons/icons.psd
--------------------------------------------------------------------------------
/source/icons/uvBrush.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/blackears/blenderUvTools/545a229fcf9e229efe2b7214cf66317c964d485a/source/icons/uvBrush.png
--------------------------------------------------------------------------------
/source/icons/uvPlaneTool.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/blackears/blenderUvTools/545a229fcf9e229efe2b7214cf66317c964d485a/source/icons/uvPlaneTool.png
--------------------------------------------------------------------------------
/source/operators/blenderUtil.py:
--------------------------------------------------------------------------------
1 | # This file is part of the Kitfox Normal Brush distribution (https://github.com/blackears/blenderUvTools).
2 | # Copyright (c) 2021 Mark McKay
3 | #
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, version 3.
7 | #
8 | # This program is distributed in the hope that it will be useful, but
9 | # WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 | # General Public License for more details.
12 | #
13 | # You should have received a copy of the GNU General Public License
14 | # along with this program. If not, see .
15 |
16 | import bpy
17 | import mathutils
18 |
19 | def redraw_all_viewports(context):
20 | for area in bpy.context.screen.areas: # iterate through areas in current screen
21 | if area.type == 'VIEW_3D':
22 | area.tag_redraw()
23 |
24 | #Wrap Blender's ray_cast, since the way the method was called changed in verison 2.91
25 | def ray_cast_scene(context, viewlayer, ray_origin, view_vector):
26 | if bpy.app.version >= (2, 91, 0):
27 | return context.scene.ray_cast(viewlayer.depsgraph, ray_origin, view_vector)
28 | else:
29 | return context.scene.ray_cast(viewlayer, ray_origin, view_vector)
30 |
31 |
32 | def mesh_bounds_world(obj):
33 |
34 | minCo = None
35 | maxCo = None
36 | mesh = obj.data
37 |
38 | for v in mesh.vertices:
39 | pos = mathutils.Vector(v.co)
40 | pos = obj.matrix_world @ pos
41 |
42 | # print("pos " + str(pos))
43 |
44 | if minCo == None:
45 | minCo = mathutils.Vector(pos)
46 | maxCo = mathutils.Vector(pos)
47 | else:
48 | minCo.x = min(minCo.x, pos.x)
49 | minCo.y = min(minCo.y, pos.y)
50 | minCo.z = min(minCo.z, pos.z)
51 | maxCo.x = max(maxCo.x, pos.x)
52 | maxCo.y = max(maxCo.y, pos.y)
53 | maxCo.z = max(maxCo.z, pos.z)
54 |
55 | return (minCo, maxCo)
56 |
--------------------------------------------------------------------------------
/source/operators/copySymmetricUvs.py:
--------------------------------------------------------------------------------
1 | # This file is part of the Kitfox Normal Brush distribution (https://github.com/blackears/blenderUvTools).
2 | # Copyright (c) 2021 Mark McKay
3 | #
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, version 3.
7 | #
8 | # This program is distributed in the hope that it will be useful, but
9 | # WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 | # General Public License for more details.
12 | #
13 | # You should have received a copy of the GNU General Public License
14 | # along with this program. If not, see .
15 |
16 | import bpy
17 | import bmesh
18 | import mathutils
19 | import math
20 |
21 |
22 | #--------------------------------------
23 |
24 | class CopySymmetricUvSettings(bpy.types.PropertyGroup):
25 | axis : bpy.props.EnumProperty(
26 | items=(
27 | ('X', "X Axis", "Copy to faces across X axis"),
28 | ('Y', "Y Axis", "Copy to faces across Y axis"),
29 | ('Z', "Z Axis", "Copy to faces across Z axis")
30 | ),
31 | default='X'
32 | )
33 |
34 | epsilon : bpy.props.FloatProperty(
35 | name="Epsilon", description="How far away vertices can be and still be considered overlapping.", default = .001, min=0, soft_max = .01
36 | )
37 |
38 | different_islands_only : bpy.props.BoolProperty(
39 | name="Different Islands Only", description="Only copy the face if it belongs to a different uv island than the current face.", default = True
40 | )
41 |
42 |
43 | #--------------------------------------
44 |
45 | class CopySymmetricUvsOperator(bpy.types.Operator):
46 | """Copy UVs to faces that are symmetrically opposite of selected faces"""
47 | bl_idname = "kitfox.copy_symmetric_uvs"
48 | bl_label = "Copy Symmetric UVs"
49 | bl_options = {"REGISTER", "UNDO"}
50 |
51 | def __init__(self, *args, **kwargs):
52 | super().__init__(*args, **kwargs)
53 | pass
54 |
55 |
56 | def __del__(self):
57 | super().__del__()
58 |
59 | def findLoopMap(self, f0, f1, xform, epsilon):
60 | #Compare vertex positions
61 | if len(f0.loops) != len(f1.loops):
62 | return None
63 |
64 | indices = []
65 |
66 | for loop0 in f0.loops:
67 | pos0 = xform @ loop0.vert.co
68 | foundMatch = False
69 |
70 |
71 | for loop1 in f1.loops:
72 | pos1 = loop1.vert.co
73 |
74 | dist = pos0 - pos1
75 | if dist.magnitude < epsilon:
76 | foundMatch = True
77 | break
78 |
79 | if not foundMatch:
80 | return None
81 |
82 | indices.append(loop1)
83 |
84 | return indices
85 |
86 |
87 | def execute(self, context):
88 | props = context.scene.kitfox_copy_symmetric_uvs
89 | epsilon = props.epsilon
90 | axis = props.axis
91 |
92 |
93 |
94 | if axis == 'X':
95 | mMirror = mathutils.Matrix.Diagonal((-1, 1, 1))
96 | axisVec = mathutils.Vector((1, 0, 0))
97 | elif axis == 'Y':
98 | mMirror = mathutils.Matrix.Diagonal((1, -1, 1))
99 | axisVec = mathutils.Vector((0, 1, 0))
100 | elif axis == 'Z':
101 | mMirror = mathutils.Matrix.Diagonal((1, 1, -1))
102 | axisVec = mathutils.Vector((0, 0, 1))
103 |
104 | for obj in context.selected_objects:
105 | if obj.type != "MESH":
106 | continue
107 |
108 | l2w = obj.matrix_world
109 |
110 | mesh = obj.data
111 |
112 | if obj.mode == 'EDIT':
113 | bm = bmesh.from_edit_mesh(mesh)
114 | elif obj.mode == 'OBJECT':
115 | bm = bmesh.new()
116 | bm.from_mesh(mesh)
117 |
118 | uv_layer = bm.loops.layers.uv.verify()
119 |
120 | selectedFaces = []
121 |
122 | for f in bm.faces:
123 | if f.select:
124 | selectedFaces.append(f)
125 |
126 | for f0 in selectedFaces:
127 | for f1 in bm.faces:
128 | if f0 == f1.loops:
129 | continue
130 |
131 | center0 = f0.calc_center_bounds()
132 | center1 = f1.calc_center_bounds()
133 |
134 | center1m = mMirror @ center1
135 |
136 | if (center0 - center1m).magnitude > epsilon:
137 | continue
138 |
139 | if f1.select:
140 | if axisVec.dot(center1) > 0:
141 | #If both source face and reflection are selected, copy from positive side of axis to negative
142 | continue
143 |
144 | loopMap = self.findLoopMap(f0, f1, mMirror, epsilon)
145 | if loopMap == None:
146 | continue
147 |
148 | #Copy uv
149 | for i in range(len(loopMap)):
150 | loop0 = f0.loops[i]
151 | loop1 = loopMap[i]
152 | loop1[uv_layer].uv = loop0[uv_layer].uv
153 |
154 |
155 | if obj.mode == 'EDIT':
156 | bmesh.update_edit_mesh(mesh)
157 | elif obj.mode == 'OBJECT':
158 | bm.to_mesh(mesh)
159 | bm.free()
160 |
161 |
162 |
163 | return {'FINISHED'}
164 |
165 | #---------------------------
166 |
167 |
168 | def register():
169 | bpy.utils.register_class(CopySymmetricUvSettings)
170 | bpy.utils.register_class(CopySymmetricUvsOperator)
171 |
172 | bpy.types.Scene.kitfox_copy_symmetric_uvs = bpy.props.PointerProperty(type=CopySymmetricUvSettings)
173 |
174 |
175 | def unregister():
176 |
177 | bpy.utils.unregister_class(CopySymmetricUvSettings)
178 | bpy.utils.unregister_class(CopySymmetricUvsOperator)
179 |
180 | del bpy.types.Scene.kitfox_copy_symmetric_uvs
181 |
182 |
183 | if __name__ == "__main__":
184 | register()
185 |
186 |
187 |
--------------------------------------------------------------------------------
/source/operators/facesToGrid.py:
--------------------------------------------------------------------------------
1 | # This file is part of the Kitfox Normal Brush distribution (https://github.com/blackears/blenderUvTools).
2 | # Copyright (c) 2021 Mark McKay
3 | #
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, version 3.
7 | #
8 | # This program is distributed in the hope that it will be useful, but
9 | # WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 | # General Public License for more details.
12 | #
13 | # You should have received a copy of the GNU General Public License
14 | # along with this program. If not, see .
15 |
16 | import bpy
17 | import bmesh
18 | import math
19 | from enum import Enum
20 | from mathutils import *
21 |
22 | class FaceUvsToGridProperties(bpy.types.PropertyGroup):
23 |
24 | grid_cells_x : bpy.props.IntProperty(
25 | name="Grid U",
26 | description="Number of cells wide UV grid is along U axis.",
27 | default = 1,
28 | min=0,
29 | soft_max = 4
30 | )
31 |
32 | grid_cells_y : bpy.props.IntProperty(
33 | name="Grid V",
34 | description="Number of cells wide UV grid is along U axis.",
35 | default = 1,
36 | min=0,
37 | soft_max = 4
38 | )
39 |
40 | winding : bpy.props.EnumProperty(
41 | items=(
42 | ('KEEP', "Keep", "Keep current winding."),
43 | ('CW', "CW", "UVs travel clockwise around face."),
44 | ('CCW', "CCW", "UVs travel counter-clockwise around face."),
45 | ),
46 | default='KEEP'
47 | )
48 |
49 | uv_align_direction : bpy.props.FloatVectorProperty(
50 | name="Align Direction",
51 | description="Direction used by Align UVs.",
52 | default = (0, 0, 1),
53 | subtype='DIRECTION'
54 | )
55 |
56 |
57 | class ShiftType(Enum):
58 | REVERSE = 1
59 | CW = 2
60 | CCW = 3
61 |
62 | def redraw_all_viewports(context):
63 | for area in bpy.context.screen.areas: # iterate through areas in current screen
64 | if area.type == 'VIEW_3D':
65 | area.tag_redraw()
66 |
67 |
68 |
69 | def align_face_uvs(context):
70 | props = context.scene.faces_to_grid_props
71 | uv_align_direction = props.uv_align_direction.to_3d()
72 |
73 | for obj in context.selected_objects:
74 | if obj.type != 'MESH':
75 | continue
76 |
77 |
78 | mesh = obj.data
79 | if obj.mode == 'EDIT':
80 | bm = bmesh.from_edit_mesh(mesh)
81 | elif obj.mode == 'OBJECT':
82 | bm = bmesh.new()
83 | bm.from_mesh(mesh)
84 |
85 | uv_layer = bm.loops.layers.uv.verify()
86 |
87 | # adjust uv coordinates
88 | for face in bm.faces:
89 | if face.select:
90 | # print("---face")
91 | uvs = []
92 | weights = []
93 |
94 | num_uvs = len(face.loops)
95 | for i in range(num_uvs):
96 | loop = face.loops[i]
97 | uvs.append(loop[uv_layer].uv.copy())
98 | weights.append(uv_align_direction.dot(loop.vert.co))
99 |
100 | #Find best weighted sum of Vs for all possible sequences of uvs
101 | best_offset = -1
102 | best_offset_sum = 0
103 | for offset in range(num_uvs):
104 | sum = 0
105 | for i in range(num_uvs):
106 | sum += uvs[(i + offset) % num_uvs].y * weights[i]
107 |
108 | # print("offset " + str(offset) + " sum " + str(sum))
109 |
110 | if best_offset == -1 or sum > best_offset_sum:
111 | best_offset = offset
112 | best_offset_sum = sum
113 |
114 | # print("best_offset " + str(best_offset) + " best_sum " + str(best_offset_sum))
115 |
116 | for i in range(num_uvs):
117 | loop = face.loops[i]
118 | loop[uv_layer].uv = uvs[(i + best_offset) % num_uvs]
119 |
120 |
121 | if obj.mode == 'EDIT':
122 | bmesh.update_edit_mesh(mesh)
123 | elif obj.mode == 'OBJECT':
124 | bm.to_mesh(mesh)
125 | bm.free()
126 |
127 | redraw_all_viewports(context)
128 |
129 | def shift_face_uvs(context, shift_type):
130 | props = context.scene.faces_to_grid_props
131 | grid_cells_x = props.grid_cells_x
132 | grid_cells_y = props.grid_cells_y
133 | winding = props.winding
134 |
135 | for obj in context.selected_objects:
136 | if obj.type != 'MESH':
137 | continue
138 |
139 |
140 | mesh = obj.data
141 | if obj.mode == 'EDIT':
142 | bm = bmesh.from_edit_mesh(mesh)
143 | elif obj.mode == 'OBJECT':
144 | bm = bmesh.new()
145 | bm.from_mesh(mesh)
146 |
147 |
148 | uv_layer = bm.loops.layers.uv.verify()
149 |
150 | # adjust uv coordinates
151 | for face in bm.faces:
152 | if face.select:
153 | uvs = []
154 | num_uvs = len(face.loops)
155 | for i in range(num_uvs):
156 | loop = face.loops[i]
157 | uvs.append(loop[uv_layer].uv.copy())
158 |
159 | for i in range(num_uvs):
160 | loop = face.loops[i]
161 | if shift_type == ShiftType.CW:
162 | iNext = i + 1 if i < num_uvs - 1 else 0
163 | elif shift_type == ShiftType.CCW:
164 | iNext = i - 1 if i > 0 else num_uvs - 1
165 | else:
166 | iNext = num_uvs - 1 - i
167 |
168 | loop[uv_layer].uv = uvs[iNext]
169 |
170 |
171 | if obj.mode == 'EDIT':
172 | bmesh.update_edit_mesh(mesh)
173 | elif obj.mode == 'OBJECT':
174 | bm.to_mesh(mesh)
175 | bm.free()
176 |
177 | redraw_all_viewports(context)
178 |
179 | #-------------------------------------
180 |
181 | class RotUvsCwOperator(bpy.types.Operator):
182 | """Rotate face UVs clockwise."""
183 | bl_idname = "kitfox.rot_uvs_cw"
184 | bl_label = "Rotate Uvs Clockwise"
185 | bl_options = {'REGISTER', 'UNDO'}
186 |
187 | @classmethod
188 | def poll(cls, context):
189 | obj = context.active_object
190 | return obj and obj.type == 'MESH' and (obj.mode == 'EDIT' or obj.mode == 'OBJECT')
191 |
192 |
193 | def execute(self, context):
194 | shift_face_uvs(context, ShiftType.CW)
195 | return {'FINISHED'}
196 |
197 | #-------------------------------------
198 |
199 | class RotUvsCcwOperator(bpy.types.Operator):
200 | """Rotate face UVs counter-clockwise."""
201 | bl_idname = "kitfox.rot_uvs_ccw"
202 | bl_label = "Rotate Uvs Clockwise"
203 | bl_options = {'REGISTER', 'UNDO'}
204 |
205 | @classmethod
206 | def poll(cls, context):
207 | obj = context.active_object
208 | return obj and obj.type == 'MESH' and (obj.mode == 'EDIT' or obj.mode == 'OBJECT')
209 |
210 |
211 | def execute(self, context):
212 | shift_face_uvs(context, ShiftType.CCW)
213 | return {'FINISHED'}
214 |
215 | #-------------------------------------
216 |
217 | class ReverseFaceUvsOperator(bpy.types.Operator):
218 | """Reverse winding of face UVs."""
219 | bl_idname = "kitfox.reverse_face_uvs"
220 | bl_label = "Reverse Face UVs"
221 | bl_options = {'REGISTER', 'UNDO'}
222 |
223 | @classmethod
224 | def poll(cls, context):
225 | obj = context.active_object
226 | return obj and obj.type == 'MESH' and (obj.mode == 'EDIT' or obj.mode == 'OBJECT')
227 |
228 |
229 | def execute(self, context):
230 | shift_face_uvs(context, ShiftType.REVERSE)
231 | return {'FINISHED'}
232 |
233 | #-------------------------------------
234 |
235 | class CopyFaceUvsOperator(bpy.types.Operator):
236 | """Set UVs of selected faces to match that of the active face."""
237 | bl_idname = "kitfox.copy_face_uvs_unwrap"
238 | bl_label = "Copy Face Uvs"
239 | bl_options = {'REGISTER', 'UNDO'}
240 |
241 |
242 | @classmethod
243 | def poll(cls, context):
244 | obj = context.active_object
245 | return obj and obj.type == 'MESH' and (obj.mode == 'EDIT' or obj.mode == 'OBJECT')
246 | # return obj and obj.type == 'MESH' and obj.mode == 'OBJECT'
247 |
248 |
249 | def execute(self, context):
250 | props = context.scene.faces_to_grid_props
251 | grid_cells_x = props.grid_cells_x
252 | grid_cells_y = props.grid_cells_y
253 | winding = props.winding
254 |
255 | # print("faceToGrid exec")
256 |
257 | for obj in context.selected_objects:
258 | if obj.type != 'MESH':
259 | continue
260 |
261 |
262 | mesh = obj.data
263 | if obj.mode == 'EDIT':
264 | bm = bmesh.from_edit_mesh(mesh)
265 | elif obj.mode == 'OBJECT':
266 | bm = bmesh.new()
267 | bm.from_mesh(mesh)
268 |
269 |
270 | uv_layer = bm.loops.layers.uv.verify()
271 |
272 | # print("obj " + obj.name)
273 |
274 | active = bm.faces.active
275 | if active == None:
276 | continue
277 |
278 |
279 | # adjust uv coordinates
280 | for face in bm.faces:
281 | if face.select and face != active:
282 |
283 | for i in range(len(face.loops)):
284 | loop = face.loops[i]
285 | activeI = i if i < len(active.loops) else len(active.loops) - 1
286 |
287 | loop[uv_layer].uv = active.loops[activeI][uv_layer].uv.copy()
288 |
289 |
290 | if obj.mode == 'EDIT':
291 | bmesh.update_edit_mesh(mesh)
292 | elif obj.mode == 'OBJECT':
293 | bm.to_mesh(mesh)
294 | bm.free()
295 |
296 | redraw_all_viewports(context)
297 |
298 | return {'FINISHED'}
299 |
300 |
301 | #-------------------------------------
302 |
303 | class AlignFaceUvsOperator(bpy.types.Operator):
304 | """Rotate UVs so that their V axis is pointing along the Align Direction as much as is possible."""
305 | bl_idname = "kitfox.align_face_uvs"
306 | bl_label = "Align Face UVs"
307 | bl_options = {'REGISTER', 'UNDO'}
308 |
309 | @classmethod
310 | def poll(cls, context):
311 | obj = context.active_object
312 | return obj and obj.type == 'MESH' and (obj.mode == 'EDIT' or obj.mode == 'OBJECT')
313 |
314 | def execute(self, context):
315 | align_face_uvs(context)
316 | return {'FINISHED'}
317 |
318 | #-------------------------------------
319 |
320 |
321 | class FaceUvsToGridOperator(bpy.types.Operator):
322 | """Set UVs per face so that they fit a grid square."""
323 | bl_idname = "kitfox.face_uvs_to_grid_unwrap"
324 | bl_label = "Face Uvs to Grid"
325 | bl_options = {'REGISTER', 'UNDO'}
326 |
327 |
328 | @classmethod
329 | def poll(cls, context):
330 | obj = context.active_object
331 | return obj and obj.type == 'MESH' and (obj.mode == 'EDIT' or obj.mode == 'OBJECT')
332 | # return obj and obj.type == 'MESH' and obj.mode == 'OBJECT'
333 |
334 | def execute(self, context):
335 | props = context.scene.faces_to_grid_props
336 | grid_cells_x = props.grid_cells_x
337 | grid_cells_y = props.grid_cells_y
338 | winding = props.winding
339 |
340 | # print("--faceToGrid exec")
341 |
342 | for obj in context.selected_objects:
343 | if obj.type != 'MESH':
344 | continue
345 |
346 |
347 | mesh = obj.data
348 | if obj.mode == 'EDIT':
349 | bm = bmesh.from_edit_mesh(mesh)
350 | elif obj.mode == 'OBJECT':
351 | bm = bmesh.new()
352 | bm.from_mesh(mesh)
353 |
354 | uv_layer = bm.loops.layers.uv.verify()
355 |
356 | # print("obj " + obj.name)
357 |
358 | # adjust uv coordinates
359 | for face in bm.faces:
360 | if face.select:
361 |
362 | uvCenter = None
363 |
364 | for loop in face.loops:
365 | if uvCenter == None:
366 | uvCenter = Vector(loop[uv_layer].uv)
367 | else:
368 | uvCenter += Vector(loop[uv_layer].uv)
369 |
370 | if uvCenter == None:
371 | uvCenter = Vector((0, 0))
372 |
373 | uvCenter *= 1.0 / len(face.loops)
374 |
375 | # print ("Uv center " + str(uvCenter))
376 |
377 | cell_x = int((uvCenter.x - math.floor(uvCenter.x)) * grid_cells_x)
378 | cell_y = int((uvCenter.y - math.floor(uvCenter.y)) * grid_cells_y)
379 |
380 | # print ("cell_x " + str(cell_x))
381 | # print ("cell_y " + str(cell_y))
382 |
383 | # print ("face.loops[0][uv_layer].uv " + str(face.loops[0][uv_layer].uv))
384 |
385 | uvDir = face.loops[0][uv_layer].uv - uvCenter
386 | uvDirSign = Vector((-1 if uvDir.x < 0 else 1, -1 if uvDir.y < 0 else 1))
387 |
388 | # print ("uvDir " + str(uvDir))
389 | # print ("uvDirSign " + str(uvDirSign))
390 |
391 | area = 0
392 | for i in range(len(face.loops)):
393 | loop0 = face.loops[i]
394 | loop1 = face.loops[0 if i == len(face.loops) - 1 else i + 1]
395 |
396 | uv0 = loop0[uv_layer].uv
397 | uv1 = loop1[uv_layer].uv
398 | area += uv0.x * uv1.y - uv0.y * uv1.x
399 |
400 |
401 | mT = Matrix.Translation((1, 1, 0))
402 | mS = Matrix.Diagonal((1.0 / (grid_cells_x * 2), 1.0 / (grid_cells_y * 2), 1, 1))
403 | mT2 = Matrix.Translation((cell_x / grid_cells_x, cell_y / grid_cells_y, 0))
404 | mUvXlate = mT2 @ mS @ mT
405 |
406 | for i in range(len(face.loops)):
407 | uvPos = mUvXlate @ uvDirSign.to_4d()
408 | # print ("- uvDirSign " + str(uvDirSign))
409 | # print ("- uvPos " + str(uvPos))
410 |
411 | face.loops[i][uv_layer].uv = uvPos.to_2d()
412 |
413 | ccw = (winding == 'KEEP' and area >= 0) or winding == 'CCW'
414 | if ccw:
415 | #CCW
416 | tmp = uvDirSign.y
417 | uvDirSign.y = uvDirSign.x
418 | uvDirSign.x = -tmp
419 | else:
420 | tmp = uvDirSign.x
421 | uvDirSign.x = uvDirSign.y
422 | uvDirSign.y = -tmp
423 |
424 |
425 |
426 | if obj.mode == 'EDIT':
427 | bmesh.update_edit_mesh(mesh)
428 | elif obj.mode == 'OBJECT':
429 | bm.to_mesh(mesh)
430 | bm.free()
431 |
432 | redraw_all_viewports(context)
433 |
434 | return {'FINISHED'}
435 |
436 |
437 | #-------------------------------------
438 |
439 |
440 |
441 | class FaceUvsToGridPanel(bpy.types.Panel):
442 |
443 | """Properties Panel for Trim Sheet Tools"""
444 | bl_label = "Trim Sheet Tools"
445 | bl_idname = "OBJECT_PT_kitfox_face_uvs_to_grid"
446 | bl_space_type = 'VIEW_3D'
447 | bl_region_type = 'UI'
448 | bl_category = "Kitfox - UV"
449 |
450 |
451 |
452 | @classmethod
453 | def poll(cls, context):
454 | obj = context.object
455 | return obj != None and (obj.mode == 'EDIT' or obj.mode == 'OBJECT')
456 |
457 | def draw(self, context):
458 | layout = self.layout
459 |
460 | scene = context.scene
461 | settings = scene.uv_brush_props
462 |
463 | #--------------------------------
464 |
465 | props = context.scene.faces_to_grid_props
466 |
467 | col = layout.column();
468 | col.operator("kitfox.face_uvs_to_grid_unwrap")
469 |
470 | col.prop(props, "grid_cells_x")
471 | col.prop(props, "grid_cells_y")
472 | col.prop(props, "winding", text = "Winding")
473 |
474 | col.operator("kitfox.copy_face_uvs_unwrap")
475 | col.operator("kitfox.rot_uvs_cw", text="Rotate CW")
476 | col.operator("kitfox.rot_uvs_ccw", text="Rotate CCW")
477 | col.operator("kitfox.reverse_face_uvs", text="Reverse Face Winding")
478 | col.operator("kitfox.align_face_uvs", text="Align UVs")
479 |
480 | col.prop(props, "uv_align_direction", expand = True)
481 |
482 | #-------------------------------------
483 |
484 |
485 | def menu_start_faceUvsToGrid(self, context):
486 | self.layout.operator_context = 'INVOKE_DEFAULT'
487 | self.layout.operator("kitfox.uv_brush_operator")
488 |
489 |
490 | def register():
491 | bpy.utils.register_class(FaceUvsToGridProperties)
492 | bpy.utils.register_class(FaceUvsToGridOperator)
493 | bpy.utils.register_class(CopyFaceUvsOperator)
494 | bpy.utils.register_class(RotUvsCwOperator)
495 | bpy.utils.register_class(RotUvsCcwOperator)
496 | bpy.utils.register_class(ReverseFaceUvsOperator)
497 | bpy.utils.register_class(AlignFaceUvsOperator)
498 |
499 | bpy.utils.register_class(FaceUvsToGridPanel)
500 |
501 |
502 | bpy.types.VIEW3D_MT_uv_map.prepend(menu_start_faceUvsToGrid)
503 |
504 | bpy.types.Scene.faces_to_grid_props = bpy.props.PointerProperty(type=FaceUvsToGridProperties)
505 |
506 |
507 | def unregister():
508 | bpy.utils.unregister_class(FaceUvsToGridProperties)
509 | bpy.utils.unregister_class(FaceUvsToGridOperator)
510 | bpy.utils.unregister_class(CopyFaceUvsOperator)
511 | bpy.utils.unregister_class(RotUvsCwOperator)
512 | bpy.utils.unregister_class(RotUvsCcwOperator)
513 | bpy.utils.unregister_class(ReverseFaceUvsOperator)
514 | bpy.utils.unregister_class(AlignFaceUvsOperator)
515 | bpy.utils.unregister_class(FaceUvsToGridPanel)
516 | bpy.types.VIEW3D_MT_uv_map.remove(menu_start_faceUvsToGrid)
517 |
518 | del bpy.types.Scene.faces_to_grid_props
519 |
520 |
521 | if __name__ == "__main__":
522 | register()
523 |
524 |
525 |
526 |
--------------------------------------------------------------------------------
/source/operators/handles.py:
--------------------------------------------------------------------------------
1 | # This file is part of the Kitfox Normal Brush distribution (https://github.com/blackears/blenderUvTools).
2 | # Copyright (c) 2021 Mark McKay
3 | #
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, version 3.
7 | #
8 | # This program is distributed in the hope that it will be useful, but
9 | # WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 | # General Public License for more details.
12 | #
13 | # You should have received a copy of the GNU General Public License
14 | # along with this program. If not, see .
15 |
16 | import bpy
17 | import mathutils
18 | import math
19 | import gpu
20 | import bgl
21 |
22 | from gpu_extras.batch import batch_for_shader
23 | from bpy_extras import view3d_utils
24 |
25 | from .vecmath import *
26 |
27 | #---------------------------
28 |
29 | class HandleContraint:
30 | def __init__(self):
31 | pass
32 |
33 | def constrain(self, offset, viewDir):
34 | #By default just pass back offset
35 | return offset
36 |
37 | class HandleConstraintVector(HandleContraint):
38 | def __init__(self, vector):
39 | super().__init__()
40 | self.vector = vector
41 |
42 | def constrain(self, offset, viewDir):
43 | # print("---Constrain ")
44 | # print("vector " + str(self.vector))
45 | # print("offset " + str(offset))
46 | # print("viewDir " + str(viewDir))
47 | scalar = closest_point_to_line(vecZero, self.vector, offset, viewDir)
48 | # print("scalar " + str(scalar))
49 | # print("scalar * self.vector " + str(scalar * self.vector))
50 | # print("---")
51 | return scalar * self.vector
52 |
53 | # return offset.project(self.vector)
54 |
55 | class HandleConstraintPlane(HandleContraint):
56 | def __init__(self, planeOrigin, planeNormal):
57 | super().__init__()
58 | self.planeOrigin = planeOrigin
59 | self.planeNormal = planeNormal
60 |
61 | def constrain(self, offset, viewDir):
62 | s = isect_line_plane(offset, viewDir, self.planeOrigin, self.planeNormal)
63 | return offset + s * viewDir
64 |
65 | def copy(self):
66 | return HandleConstraintPlane(self.planeOrigin.copy(), self.planeNormal.copy())
67 |
68 |
69 | class HandleConstraintOmni(HandleContraint):
70 | def __init__(self):
71 | super().__init__()
72 |
73 | def constrain(self, offset, viewDir):
74 | return offset
75 |
76 |
77 | #---------------------------
78 |
79 |
80 | class HandleBody:
81 | def __init__(self, handle, transform, color, colorDrag):
82 | self.handle = handle
83 | self.transform = transform
84 | self.color = color
85 | self.colorDrag = colorDrag
86 | self.dragging = False
87 | self.viewportScale = 500
88 |
89 | def setColor(self, color):
90 | self.color = color
91 |
92 | def draw(self, context, dragging):
93 |
94 | #Replace scaling component from handle transform
95 | trans, rot, scale = self.handle.transform.decompose()
96 |
97 | region = context.region
98 | rv3d = context.region_data
99 | #unitScale = calc_unit_scale2(trans, region, rv3d)
100 | unitScale = dist_from_viewport_center3(trans, region, rv3d)
101 | fract = self.viewportScale / region.height
102 | viewport_scale = fract / unitScale
103 | # viewport_scale = self.viewportScale / unitScale
104 | mS = mathutils.Matrix.Diagonal((viewport_scale, viewport_scale, viewport_scale, 1))
105 |
106 | hM = mathutils.Matrix.Translation(trans) @ rot.to_matrix().to_4x4() @ mS
107 | l2w = hM @ self.transform
108 |
109 |
110 | # bgl.glEnable(bgl.GL_DEPTH_TEST)
111 |
112 | gpu.matrix.push()
113 |
114 | gpu.matrix.multiply_matrix(l2w)
115 |
116 |
117 | if dragging:
118 | self.shader.uniform_float("color", self.colorDrag)
119 | else:
120 | self.shader.uniform_float("color", self.color)
121 | self.batchShape.draw(self.shader)
122 |
123 | gpu.matrix.pop()
124 |
125 | # bgl.glDisable(bgl.GL_DEPTH_TEST)
126 |
127 |
128 | def intersect(self, context, pickOrigin, pickRay):
129 |
130 | trans, rot, scale = self.handle.transform.decompose()
131 |
132 | region = context.region
133 | rv3d = context.region_data
134 | # unitScale = dist_from_viewport_center(trans, region, rv3d)
135 | # unitScale = 1 / unitScale
136 | # print("unitScale " + str(unitScale))
137 | # viewport_scale = self.viewportScale / unitScale
138 | unitScale = dist_from_viewport_center3(trans, region, rv3d)
139 | fract = self.viewportScale / region.height
140 | viewport_scale = fract / unitScale
141 |
142 | mS = mathutils.Matrix.Diagonal((viewport_scale, viewport_scale, viewport_scale, 1))
143 |
144 | # print("view Mtx " + str(rv3d.view_matrix))
145 | # print("window Mtx " + str(rv3d.window_matrix))
146 | # print("perspective_matrix " + str(rv3d.perspective_matrix))
147 |
148 |
149 | hM = mathutils.Matrix.Translation(trans) @ rot.to_matrix().to_4x4() @ mS
150 | l2w = hM @ self.transform
151 |
152 | for i in range(len(self.coords) // 3):
153 | p0 = self.coords[i * 3]
154 | p1 = self.coords[i * 3 + 1]
155 | p2 = self.coords[i * 3 + 2]
156 |
157 | p0w = l2w @ p0
158 | p1w = l2w @ p1
159 | p2w = l2w @ p2
160 |
161 | hit = intersect_triangle(p0w, p1w, p2w, pickOrigin, pickRay)
162 | if hit != None:
163 | # print("hit p0:%s p1:%s p2:%s " % (str(p0w), str(p1w), str(p2w)))
164 | # print("hit pickOrigin:%s pickRay:%s" % (str(pickOrigin), str(pickRay)))
165 |
166 | return hit
167 |
168 | return None
169 |
170 |
171 | class HandleBodyCube(HandleBody):
172 | def __init__(self, handle, transform, color, colorDrag):
173 | super().__init__(handle, transform, color, colorDrag)
174 |
175 | self.coords, normals, uvs = unitCube()
176 |
177 | self.shader = gpu.shader.from_builtin('UNIFORM_COLOR')
178 | self.batchShape = batch_for_shader(self.shader, 'TRIS', {"pos": self.coords})
179 |
180 |
181 |
182 | class HandleBodySphere(HandleBody):
183 | def __init__(self, handle, transform, color, colorDrag):
184 | super().__init__(handle, transform, color, colorDrag)
185 |
186 | self.coords, normals, uvs = unitSphere()
187 |
188 | self.shader = gpu.shader.from_builtin('UNIFORM_COLOR')
189 | self.batchShape = batch_for_shader(self.shader, 'TRIS', {"pos": self.coords})
190 |
191 |
192 | class HandleBodyCone(HandleBody):
193 | def __init__(self, handle, transform, color, colorDrag):
194 | super().__init__(handle, transform, color, colorDrag)
195 |
196 | self.coords, normals, uvs = unitCone(cap = True)
197 |
198 | self.shader = gpu.shader.from_builtin('UNIFORM_COLOR')
199 | self.batchShape = batch_for_shader(self.shader, 'TRIS', {"pos": self.coords})
200 |
201 |
202 | class HandleBodyTorus(HandleBody):
203 | def __init__(self, handle, transform, color, colorDrag):
204 | super().__init__(handle, transform, color, colorDrag)
205 |
206 | self.coords, normals, uvs = unitTorus(radius = 8, ring_radius = .3)
207 |
208 | self.shader = gpu.shader.from_builtin('UNIFORM_COLOR')
209 | self.batchShape = batch_for_shader(self.shader, 'TRIS', {"pos": self.coords})
210 |
211 |
212 | #---------------------------
213 |
214 |
215 | class Handle:
216 | def __init__(self, transform, body, constraint):
217 | #Location in world space
218 | self.transform = transform
219 | self.body = body
220 | self.constraint = constraint
221 |
222 | self.dragging = False
223 |
224 | def draw(self, context):
225 |
226 | self.body.draw(context, self.dragging)
227 |
228 |
229 |
230 | class HandleScaleAroundPivot(Handle):
231 | #posControl is position within uv square that this control point represents
232 | def __init__(self, control, transform, pivot, constraint, posControl):
233 |
234 | self.pivot = pivot
235 | self.control = control
236 | xform = mathutils.Matrix.Diagonal(mathutils.Vector((.02, .02, .02, 1)))
237 | body = HandleBodyCube(self, xform, (1, 0, 1, 1), (1, 1, 0, 1))
238 |
239 | #Location of handle in i, j, k coords of control's projection matrix
240 | self.posControl = posControl
241 |
242 | super().__init__(transform, body, constraint)
243 |
244 |
245 | def mouse_click(self, context, event):
246 | if event.value == "PRESS":
247 | if not self.dragging:
248 | region = context.region
249 | rv3d = context.region_data
250 |
251 | mouse_pos_2d = (event.mouse_region_x, event.mouse_region_y)
252 | mouse_ray = view3d_utils.region_2d_to_vector_3d(region, rv3d, mouse_pos_2d)
253 | mouse_near_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, mouse_pos_2d)
254 |
255 | hit = self.body.intersect(context, mouse_near_origin, mouse_ray)
256 | if hit != None:
257 | self.dragging = True
258 | self.drag_start_pos = hit
259 |
260 | #Structure of original projection matrix
261 | self.startControlProj = self.control.controlMtx.copy()
262 |
263 | # print("--starting drag")
264 | # print("startControlProj %s" % (str(self.startControlProj)))
265 |
266 | return True
267 |
268 | else:
269 | if self.dragging:
270 | self.dragging = False
271 | # self.drag_offset = None
272 |
273 | #self.mesh_tracker.stretch(self.move_amount, self.dir, self.face, True)
274 | return True
275 |
276 | return False
277 |
278 | def mouse_move(self, context, event):
279 | if self.dragging:
280 | region = context.region
281 | rv3d = context.region_data
282 |
283 | mouse_pos_2d = (event.mouse_region_x, event.mouse_region_y)
284 | mouse_ray = view3d_utils.region_2d_to_vector_3d(region, rv3d, mouse_pos_2d)
285 | mouse_near_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, mouse_pos_2d)
286 |
287 | #calc offset in 3d space perpendicular to view direction
288 | startPointOffset = self.drag_start_pos - mouse_near_origin
289 | offsetPerpendicularToViewDir = startPointOffset.project(mouse_ray) - startPointOffset
290 |
291 | # print("posControl %s" % (str(self.posControl)))
292 | # print("offsetPerpendicularToViewDir %s" % (str(offsetPerpendicularToViewDir)))
293 |
294 | offset = self.constraint.constrain(offsetPerpendicularToViewDir, mouse_ray)
295 |
296 | pos2Uv = self.startControlProj.inverted()
297 | offsetUv = mult_vector(pos2Uv, offset)
298 | # tmp = offset.to_4d()
299 | # tmp.w = 0
300 | # offsetUv = pos2Uv @ tmp
301 | # offsetUv = offsetUv.to_3d()
302 |
303 | # print("offsetUv %s" % (str(offsetUv)))
304 |
305 |
306 | fixedPosUv = self.pivot * 2 - self.posControl
307 | spanNewUv = self.posControl + offsetUv - fixedPosUv
308 | spanUv = self.posControl - fixedPosUv
309 |
310 | if event.shift:
311 | spanNewUv = spanNewUv.project(spanUv)
312 |
313 |
314 | # print("fixedPosUv %s" % (str(fixedPosUv)))
315 | # print("spanUv %s" % (str(spanUv)))
316 | # print("spanNewUv %s" % (str(spanNewUv)))
317 |
318 | sx = 1 if spanUv.x == 0 else spanNewUv.x / spanUv.x
319 | sy = 1 if spanUv.y == 0 else spanNewUv.y / spanUv.y
320 |
321 | #This is the transform in UV space that moves the starting uv point to its new position
322 | T = mathutils.Matrix.Translation((fixedPosUv)) @ mathutils.Matrix.Diagonal((sx, sy, 1, 1)) @ mathutils.Matrix.Translation((-fixedPosUv))
323 |
324 | # print("T %s" % (str(T)))
325 |
326 | newProjMatrix = self.startControlProj @ T
327 |
328 | self.control.updateProjectionMatrix(context, newProjMatrix)
329 |
330 | return True
331 | return False
332 |
333 |
334 | class HandleCorner(HandleScaleAroundPivot):
335 | def __init__(self, control, transform, normal, posControl):
336 |
337 | constraint = HandleConstraintPlane(vecZero, normal)
338 |
339 | super().__init__(control, transform, mathutils.Vector((.5, .5, 0)), constraint, posControl)
340 |
341 |
342 | class HandleEdge(HandleScaleAroundPivot):
343 | def __init__(self, control, transform, direction, posControl):
344 |
345 | constraint = HandleConstraintVector(direction)
346 |
347 | super().__init__(control, transform, mathutils.Vector((.5, .5, 0)), constraint, posControl)
348 |
349 |
350 | class HandleTranslate(Handle):
351 | def __init__(self, control, transform, body, constraint, posControl):
352 |
353 | self.control = control
354 | # xform = mathutils.Matrix.Diagonal(mathutils.Vector((.02, .02, .02, 1)))
355 | # body = HandleBodyCone(self, xform, (1, 0, 1, 1), (1, 1, 0, 1))
356 | # body = HandleBodySphere(self, xform, (1, 0, 1, 1), (1, 1, 0, 1))
357 | # body = HandleBodyCube(self, xform, (1, 0, 1, 1), (1, 1, 0, 1))
358 |
359 | #Location of handle in i, j, k coords of control's projection matrix
360 | self.posControl = posControl
361 |
362 | super().__init__(transform, body, constraint)
363 |
364 |
365 | def mouse_click(self, context, event):
366 | if event.value == "PRESS":
367 | if not self.dragging:
368 | region = context.region
369 | rv3d = context.region_data
370 |
371 | mouse_pos_2d = (event.mouse_region_x, event.mouse_region_y)
372 | mouse_ray = view3d_utils.region_2d_to_vector_3d(region, rv3d, mouse_pos_2d)
373 | mouse_near_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, mouse_pos_2d)
374 |
375 | hit = self.body.intersect(context, mouse_near_origin, mouse_ray)
376 | if hit != None:
377 | self.dragging = True
378 | self.drag_start_pos = hit
379 |
380 | #Structure of original projection matrix
381 | self.startControlProj = self.control.controlMtx.copy()
382 |
383 | return True
384 | else:
385 | if self.dragging:
386 | self.dragging = False
387 | return True
388 |
389 | return False
390 |
391 | def mouse_move(self, context, event):
392 | if self.dragging:
393 |
394 | props = context.scene.kitfox_uv_plane_layout_props
395 | clamp_to_basis = props.clamp_to_basis
396 | clamp_scalar = props.clamp_scalar
397 |
398 | region = context.region
399 | rv3d = context.region_data
400 |
401 | mouse_pos_2d = (event.mouse_region_x, event.mouse_region_y)
402 | mouse_ray = view3d_utils.region_2d_to_vector_3d(region, rv3d, mouse_pos_2d)
403 | mouse_near_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, mouse_pos_2d)
404 |
405 | #calc offset in 3d space perpendicular to view direction
406 | startPointOffset = self.drag_start_pos - mouse_near_origin
407 | offsetPerpendicularToViewDir = startPointOffset.project(mouse_ray) - startPointOffset
408 |
409 | # print("posControl %s" % (str(self.posControl)))
410 | # print("offsetPerpToView %s" % (str(offsetPerpToView)))
411 |
412 | offset = self.constraint.constrain(offsetPerpendicularToViewDir, mouse_ray)
413 |
414 | # print("offset %s" % (str(offset)))
415 |
416 | if clamp_to_basis:
417 | uv2w = self.startControlProj
418 | w2uv = uv2w.inverted()
419 |
420 | off = offset.to_4d()
421 | off.w = 0
422 | uvOff = w2uv @ off
423 | uvOff /= clamp_scalar
424 |
425 | uvOff.x = math.floor(uvOff.x)
426 | uvOff.y = math.floor(uvOff.y)
427 | uvOff.z = math.floor(uvOff.z)
428 |
429 | uvOff *= clamp_scalar
430 | offset = uv2w @ uvOff
431 | offset = offset.to_3d()
432 |
433 |
434 |
435 | newProjMatrix = mathutils.Matrix.Translation(offset) @ self.startControlProj
436 |
437 | #print("newProjMatrix %s" % (str(newProjMatrix)))
438 |
439 | self.control.updateProjectionMatrix(context, newProjMatrix)
440 |
441 | return True
442 | return False
443 |
444 |
445 | class HandleTranslateOmni(HandleTranslate):
446 | def __init__(self, control, transform, posControl):
447 | xform = mathutils.Matrix.Diagonal(mathutils.Vector((.04, .04, .04, 1)))
448 | body = HandleBodySphere(self, xform, (1, 0, 1, 1), (1, 1, 0, 1))
449 |
450 | super().__init__(control, transform, body, HandleConstraintOmni(), posControl)
451 |
452 |
453 | class HandleTranslateVector(HandleTranslate):
454 | def __init__(self, control, transform, constraintVector, posControl):
455 | xform = mathutils.Matrix.Diagonal(mathutils.Vector((.04, .04, .04, 1)))
456 |
457 | #Rotate body to point along vector
458 | axis = constraintVector.cross(vecZ)
459 | if axis.magnitude > 0:
460 | i = constraintVector.normalized()
461 | angle = math.acos(i.z)
462 | q = mathutils.Quaternion(axis, angle)
463 | mR = q.to_matrix().to_4x4()
464 |
465 | xform = mR @ xform
466 | elif constraintVector.dot(vecZ) > 0:
467 | mR = mathutils.Matrix.Rotation(math.pi, 4, vecX)
468 |
469 | xform = mR @ xform
470 |
471 | body = HandleBodyCone(self, xform, (1, 0, 1, 1), (1, 1, 0, 1))
472 |
473 | super().__init__(control, transform, body, HandleConstraintVector(constraintVector), posControl)
474 |
475 |
476 | class HandleRotateAxis(Handle):
477 | def __init__(self, control, transform, axis, axisLocal):
478 |
479 | # constraint = HandleConstraintPlane(axis)
480 |
481 | self.pivot = mathutils.Vector((.5, .5, 0))
482 | pivotWorld = control.controlMtx @ self.pivot
483 | constraint = HandleConstraintPlane(pivotWorld, axis)
484 |
485 | self.axisLocal = axisLocal
486 | self.control = control
487 | xform = mathutils.Matrix.Diagonal(mathutils.Vector((.03, .03, .03, 1)))
488 | body = HandleBodyTorus(self, xform, (1, 0, 1, 1), (1, 1, 0, 1))
489 | # body.viewportScale = 300
490 |
491 | super().__init__(transform, body, constraint)
492 |
493 | def draw(self, context):
494 | super().draw(context)
495 |
496 | # gpu.matrix.push()
497 | # gpu.matrix.multiply_matrix(self.transform)
498 |
499 | # self.body.draw(context, self.dragging)
500 |
501 | # gpu.matrix.pop()
502 |
503 | def mouse_click(self, context, event):
504 | if event.value == "PRESS":
505 | if not self.dragging:
506 | region = context.region
507 | rv3d = context.region_data
508 |
509 | mouse_pos_2d = (event.mouse_region_x, event.mouse_region_y)
510 | mouse_ray = view3d_utils.region_2d_to_vector_3d(region, rv3d, mouse_pos_2d)
511 | mouse_near_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, mouse_pos_2d)
512 |
513 | hit = self.body.intersect(context, mouse_near_origin, mouse_ray)
514 | if hit != None:
515 | self.dragging = True
516 | self.drag_start_pos = hit
517 | self.start_constraint = self.constraint.copy()
518 |
519 | #Structure of original projection matrix
520 | self.startControlProj = self.control.controlMtx.copy()
521 |
522 | return True
523 | else:
524 | if self.dragging:
525 | self.dragging = False
526 | return True
527 |
528 | return False
529 |
530 | def mouse_move(self, context, event):
531 | if self.dragging:
532 | region = context.region
533 | rv3d = context.region_data
534 |
535 | mouse_pos_2d = (event.mouse_region_x, event.mouse_region_y)
536 | mouse_ray = view3d_utils.region_2d_to_vector_3d(region, rv3d, mouse_pos_2d)
537 | mouse_near_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, mouse_pos_2d)
538 |
539 | #calc offset in 3d space perpendicular to view direction
540 | startPointOffset = self.drag_start_pos - mouse_near_origin
541 | offsetPerpendicularToViewDir = startPointOffset.project(mouse_ray) - startPointOffset
542 |
543 | print("self.drag_start_pos %s" % (str(self.drag_start_pos)))
544 |
545 | # print("posControl %s" % (str(self.posControl)))
546 | # print("offsetPerpToView %s" % (str(offsetPerpToView)))
547 | p0 = self.drag_start_pos
548 | p1 = self.drag_start_pos + offsetPerpendicularToViewDir
549 |
550 | print("p0 %s" % (str(p0)))
551 | print("p1 %s" % (str(p1)))
552 |
553 | p0 = self.start_constraint.constrain(p0, mouse_ray)
554 | p1 = self.start_constraint.constrain(p1, mouse_ray)
555 |
556 | print("p0 const %s" % (str(p0)))
557 | print("p1 const %s" % (str(p1)))
558 |
559 | # offset = self.constraint.constrain(offsetPerpToView, mouse_ray)
560 |
561 | # print("offset %s" % (str(offset)))
562 |
563 | origin = self.startControlProj @ self.pivot
564 |
565 | print("origin %s" % (str(origin)))
566 |
567 | # v0 = self.drag_start_pos - origin
568 | # v1 = (self.drag_start_pos + offset) - origin
569 | v0 = p0 - origin
570 | v1 = p1 - origin
571 |
572 | # print("v0 %s" % (str(v0)))
573 | # print("v1 %s" % (str(v1)))
574 |
575 | v0.normalize()
576 | v1.normalize()
577 |
578 |
579 |
580 | # print("v0 norm %s" % (str(v0)))
581 | # print("v1 norm %s" % (str(v1)))
582 |
583 | clamped_dot = min(1.0, max(-1.0, v0.dot(v1)))
584 | angle = math.acos(clamped_dot)
585 | vc = v0.cross(v1)
586 |
587 | # print("vc %s" % (str(vc)))
588 |
589 | #Find angle relative to normal of axis
590 | axisWorld = self.start_constraint.planeNormal
591 | if vc.dot(axisWorld) < 0:
592 | angle = -angle
593 |
594 | # print("angle %s" % (str(angle * 180 / math.pi)))
595 |
596 | if event.ctrl:
597 | # print ("snapping angle " + str(math.degrees(angle)))
598 | snapAngle = (15 / 360) * (2 * math.pi)
599 | angle = math.floor(angle / snapAngle) * snapAngle
600 | # print ("snapping after angle " + str(math.degrees(angle)))
601 |
602 | mRot = mathutils.Matrix.Rotation(angle, 4, axisWorld)
603 |
604 | pivotPos = self.startControlProj @ self.pivot
605 | mPivot = mathutils.Matrix.Translation(pivotPos)
606 | mPivotNeg = mathutils.Matrix.Translation(-pivotPos)
607 |
608 | trans, rot, scale = self.startControlProj.decompose()
609 | newProjMatrix = mPivot @ mRot @ mPivotNeg @ self.startControlProj
610 |
611 | # print("newProjMatrix %s" % (str(newProjMatrix)))
612 |
613 | self.control.updateProjectionMatrix(context, newProjMatrix)
614 |
615 | return True
616 | return False
617 |
--------------------------------------------------------------------------------
/source/operators/triplanarUvUnwrap.py:
--------------------------------------------------------------------------------
1 | # This file is part of the Kitfox Normal Brush distribution (https://github.com/blackears/blenderUvTools).
2 | # Copyright (c) 2021 Mark McKay
3 | #
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, version 3.
7 | #
8 | # This program is distributed in the hope that it will be useful, but
9 | # WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 | # General Public License for more details.
12 | #
13 | # You should have received a copy of the GNU General Public License
14 | # along with this program. If not, see .
15 |
16 | import bpy
17 | import bmesh
18 | import mathutils
19 |
20 |
21 | class TriplanarSettings(bpy.types.PropertyGroup):
22 |
23 | scale_uniform : bpy.props.BoolProperty(
24 | name="Scale Uniform", description="If true, both axes will be scaled by the same amount. Otherwise u and v scaling can be specified separately.", default = True
25 | )
26 |
27 | scale_u : bpy.props.FloatProperty(
28 | name="U Scale", description="Scale of texture along horizon", default = 1, min=0, soft_max = 4
29 | )
30 |
31 | scale_v : bpy.props.FloatProperty(
32 | name="V Scale", description="Scale of texture along vertical", default = 1, min=0, soft_max = 4
33 | )
34 |
35 | use_grid_scale : bpy.props.BoolProperty(
36 | name="Use Grid Scale", description="If true, multiply coords by current grid size.", default = False
37 | )
38 |
39 | def redraw_all_viewports(context):
40 | for area in bpy.context.screen.areas: # iterate through areas in current screen
41 | if area.type == 'VIEW_3D':
42 | area.tag_redraw()
43 |
44 | def map_editmode(context):
45 | settings = context.scene.triplanar_settings_props
46 |
47 | scale = context.space_data.overlay.grid_scale
48 | use_grid_scale = settings.use_grid_scale
49 | print("scale %s" % (str(scale)))
50 | print("use_grid_scale %s" % (str(use_grid_scale)))
51 |
52 | for obj in context.selected_objects:
53 | if obj.type != 'MESH':
54 | continue
55 |
56 | l2w = obj.matrix_world
57 |
58 | me = obj.data
59 | bm = bmesh.from_edit_mesh(me)
60 | # bm = bmesh.new()
61 | # bm.from_mesh(me)
62 |
63 | uv_layer = bm.loops.layers.uv.verify()
64 |
65 |
66 | # adjust uv coordinates
67 | for face in bm.faces:
68 | if face.select:
69 | xAbs = abs(face.normal.x)
70 | yAbs = abs(face.normal.y)
71 | zAbs = abs(face.normal.z)
72 |
73 | for loop in face.loops:
74 | loop_uv = loop[uv_layer]
75 |
76 | wco = l2w @ loop.vert.co
77 |
78 | # use xy position of the vertex as a uv coordinate
79 | uv = None
80 | if (xAbs > yAbs and xAbs > zAbs):
81 | uv = mathutils.Vector(wco.yz)
82 | elif (yAbs > zAbs):
83 | uv = mathutils.Vector(wco.xz)
84 | else:
85 | uv = mathutils.Vector(wco.xy)
86 |
87 | if settings.scale_uniform:
88 | uv.x /= settings.scale_u
89 | uv.y /= settings.scale_u
90 | else:
91 | uv.x /= settings.scale_u
92 | uv.y /= settings.scale_v
93 |
94 | if use_grid_scale:
95 | uv /= scale
96 |
97 | loop_uv.uv = uv
98 |
99 | bmesh.update_edit_mesh(me)
100 | # bm.to_mesh(me)
101 | # bm.free()
102 |
103 | redraw_all_viewports(context)
104 |
105 |
106 | def map_objectmode(context):
107 | settings = context.scene.triplanar_settings_props
108 | scale = context.space_data.overlay.grid_scale
109 | use_grid_scale = settings.use_grid_scale
110 | print("scale %s" % (str(scale)))
111 | print("use_grid_scale %s" % (str(use_grid_scale)))
112 |
113 | for obj in context.selected_objects:
114 | if obj.type != 'MESH':
115 | continue
116 |
117 | l2w = obj.matrix_world
118 |
119 | me = obj.data
120 | # bm = bmesh.from_edit_mesh(me)
121 | bm = bmesh.new()
122 | bm.from_mesh(me)
123 |
124 | uv_layer = bm.loops.layers.uv.verify()
125 |
126 |
127 | # adjust uv coordinates
128 | for face in bm.faces:
129 | xAbs = abs(face.normal.x)
130 | yAbs = abs(face.normal.y)
131 | zAbs = abs(face.normal.z)
132 |
133 | for loop in face.loops:
134 | loop_uv = loop[uv_layer]
135 |
136 | wco = l2w @ loop.vert.co
137 |
138 | # use xy position of the vertex as a uv coordinate
139 | uv = None
140 | if (xAbs > yAbs and xAbs > zAbs):
141 | uv = mathutils.Vector(wco.yz)
142 | elif (yAbs > zAbs):
143 | uv = mathutils.Vector(wco.xz)
144 | else:
145 | uv = mathutils.Vector(wco.xy)
146 |
147 | if settings.scale_uniform:
148 | uv.x /= settings.scale_u
149 | uv.y /= settings.scale_u
150 | else:
151 | uv.x /= settings.scale_u
152 | uv.y /= settings.scale_v
153 |
154 | if use_grid_scale:
155 | uv /= scale
156 |
157 | loop_uv.uv = uv
158 |
159 | # bmesh.update_edit_mesh(me)
160 | bm.to_mesh(me)
161 | bm.free()
162 |
163 | redraw_all_viewports(context)
164 |
165 |
166 | class TriplanarUvUnwrapOperator(bpy.types.Operator):
167 | """Perform cubemap projection using grid coodinates to generate uvs."""
168 | bl_idname = "kitfox.triplanar_uv_unwrap"
169 | bl_label = "Triplanar Unwrap"
170 | bl_options = {'REGISTER', 'UNDO'}
171 |
172 | # scale: FloatProperty(
173 | # name="Scale",
174 | # description="Scale UVs by this",
175 | # soft_min=0.1, soft_max=10.0,
176 | # default=0.5,
177 | # )
178 |
179 | @classmethod
180 | def poll(cls, context):
181 | obj = context.active_object
182 | return obj and obj.type == 'MESH' and (obj.mode == 'EDIT' or obj.mode == 'OBJECT')
183 | # return obj and obj.type == 'MESH' and obj.mode == 'OBJECT'
184 |
185 | def execute(self, context):
186 | obj = context.active_object
187 | if obj.mode == 'EDIT':
188 | map_editmode(context)
189 | elif obj.mode == 'OBJECT':
190 | map_objectmode(context)
191 | return {'FINISHED'}
192 |
193 |
194 | # def menu_func(self, context):
195 | # self.layout.operator("kitfox.triplanar_uv_unwrap")
196 | # # bl_idname should be in form of "something.something"
197 | # # or YourClass.bl_idname
198 |
199 |
200 | def register():
201 | bpy.utils.register_class(TriplanarSettings)
202 | bpy.utils.register_class(TriplanarUvUnwrapOperator)
203 | # bpy.types.VIEW3D_MT_uv_map.prepend(menu_func)
204 |
205 | bpy.types.Scene.triplanar_settings_props = bpy.props.PointerProperty(type=TriplanarSettings)
206 |
207 |
208 | def unregister():
209 | bpy.utils.unregister_class(TriplanarSettings)
210 | bpy.utils.unregister_class(TriplanarUvUnwrapOperator)
211 | # bpy.types.VIEW3D_MT_uv_map.remove(menu_func)
212 |
213 | del bpy.types.Scene.triplanar_settings_props
214 |
215 |
216 | if __name__ == "__main__":
217 | register()
--------------------------------------------------------------------------------
/source/operators/uvBrushTool.py:
--------------------------------------------------------------------------------
1 | # This file is part of the Kitfox Normal Brush distribution (https://github.com/blackears/blenderUvTools).
2 | # Copyright (c) 2021 Mark McKay
3 | #
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, version 3.
7 | #
8 | # This program is distributed in the hope that it will be useful, but
9 | # WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 | # General Public License for more details.
12 | #
13 | # You should have received a copy of the GNU General Public License
14 | # along with this program. If not, see .
15 |
16 | import bpy
17 | import bpy.utils.previews
18 | import os
19 | #import bgl
20 | import blf
21 | import gpu
22 | import mathutils
23 | import math
24 | import bmesh
25 | from .vecmath import *
26 | from .blenderUtil import *
27 |
28 | from gpu_extras.batch import batch_for_shader
29 | from bpy_extras import view3d_utils
30 |
31 |
32 | #preview_collections = {}
33 |
34 |
35 | circleSegs = 64
36 | coordsCircle = [(math.sin(((2 * math.pi * i) / circleSegs)), math.cos((math.pi * 2 * i) / circleSegs), 0) for i in range(circleSegs + 1)]
37 |
38 | coordsNormal = [(0, 0, 0), (0, 0, 1)]
39 |
40 | vecZ = mathutils.Vector((0, 0, 1))
41 | vecX = mathutils.Vector((1, 0, 0))
42 |
43 | shader = gpu.shader.from_builtin('UNIFORM_COLOR')
44 | batchLine = batch_for_shader(shader, 'LINES', {"pos": coordsNormal})
45 | batchCircle = batch_for_shader(shader, 'LINE_STRIP', {"pos": coordsCircle})
46 |
47 | #--------------------------------------
48 |
49 | class UvBrushToolSettings(bpy.types.PropertyGroup):
50 |
51 | radius : bpy.props.FloatProperty(
52 | name="Radius", description="Radius of brush", default = 1, min=0, soft_max = 4
53 | )
54 |
55 | strength : bpy.props.FloatProperty(
56 | name="Strength", description="Strength of brush", default = 1, min=0, soft_max = 4
57 | )
58 |
59 | use_pressure : bpy.props.BoolProperty(
60 | name="Pen Pressure", description="If true, pen pressure is used to adjust strength", default = False
61 | )
62 |
63 | #--------------------------------------
64 |
65 |
66 | #Find matrix that maps onto vertex UV space with Z along normal
67 | #coord - point in world space
68 | #normal - normal in world space
69 | def calc_vertex_transform_world(pos, norm):
70 | axis = norm.cross(vecZ)
71 | if axis.length_squared < .0001:
72 | axis = mathutils.Vector(vecX)
73 | else:
74 | axis.normalize()
75 | angle = -math.acos(norm.dot(vecZ))
76 |
77 | quat = mathutils.Quaternion(axis, angle)
78 | mR = quat.to_matrix()
79 | mR.resize_4x4()
80 |
81 | mT = mathutils.Matrix.Translation(pos)
82 |
83 | m = mT @ mR
84 | return m
85 |
86 |
87 | def draw_callback(self, context):
88 | # if True:
89 | # return
90 |
91 | ctx = bpy.context
92 |
93 | region = context.region
94 | rv3d = context.region_data
95 |
96 | viewport_center = (region.x + region.width / 2, region.y + region.height / 2)
97 | view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, viewport_center)
98 | ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, viewport_center)
99 |
100 |
101 | shader.bind();
102 |
103 | #bgl.glEnable(bgl.GL_DEPTH_TEST)
104 |
105 | #Draw cursor
106 | if self.show_cursor:
107 | brush_radius = context.scene.uv_brush_props.radius
108 |
109 | m = calc_vertex_transform_world(self.cursor_pos, self.cursor_normal);
110 | mS = mathutils.Matrix.Scale(brush_radius, 4)
111 | m = m @ mS
112 |
113 | #Tangent to mesh
114 | gpu.matrix.push()
115 |
116 | gpu.matrix.multiply_matrix(m)
117 |
118 | shader.uniform_float("color", (1, 0, 1, 1))
119 | batchCircle.draw(shader)
120 |
121 | gpu.matrix.pop()
122 |
123 |
124 | #bgl.glDisable(bgl.GL_DEPTH_TEST)
125 |
126 | class UvTracker:
127 | def __init__(self, uv, dist, newUv):
128 | self.uv = uv
129 | self.dist = dist
130 | self.newUv = newUv
131 |
132 | def toString(self):
133 | print(" uv %s dist %s newUv %s" % (str(self.uv), str(self.dist), str(self.newUv)))
134 |
135 | class VertexTracker:
136 |
137 | def __init__(self, vert):
138 | self.vert = vert
139 | self.uvInfo = []
140 |
141 | def considerUv(self, uv_in, dist_in, newUv_in):
142 | # print("Adding uv %s dist %s newUv %s" % (str(uv_in), str(dist_in), str(newUv_in)))
143 |
144 | for i in range(len(self.uvInfo)):
145 | map = self.uvInfo[i]
146 |
147 | #Check if uv_in already has an entry for this vertex
148 | if map.uv == uv_in:
149 | # print("found in map")
150 | if map.dist > dist_in:
151 | # print("adding to map")
152 | map.dist = dist_in
153 | map.newUv = newUv_in
154 |
155 | return
156 |
157 | #Uv for this vertex not encountered yet. Create new entry
158 | map = UvTracker(uv_in, dist_in, newUv_in)
159 | self.uvInfo.append(map)
160 |
161 | def getNewUv(self, uv):
162 | # print("Looking up uv %s " % (str(uv)))
163 | for map in self.uvInfo:
164 | # print("Checking against uv %s " % (str(map.uv)))
165 | if map.uv == uv:
166 | # print("Matched!")
167 | return map.newUv
168 |
169 | return None
170 |
171 | def toString(self):
172 | print(" vert_index %d" % (self.vert_index))
173 | for map in self.uvInfo:
174 | map.toString()
175 |
176 |
177 | #-------------------------------------
178 |
179 | class UvBrushToolOperator(bpy.types.Operator):
180 | """Move uvs on your mesh by stroking a brush."""
181 | bl_idname = "kitfox.uv_brush_operator"
182 | bl_label = "UV Brush"
183 | bl_options = {"REGISTER", "UNDO"}
184 |
185 | def __init__(self, *args, **kwargs):
186 | super().__init__(*args, **kwargs)
187 | self.dragging = False
188 |
189 | self.cursor_pos = None
190 | self.show_cursor = False
191 | self.edit_object = None
192 | self.stroke_trail = []
193 |
194 | self.history = []
195 | self.history_idx = -1
196 | self.history_limit = 10
197 | self.history_bookmarks = {}
198 |
199 | # print("construct UvBrushToolOperator")
200 |
201 | def __del__(self):
202 | super().__del__()
203 |
204 | def free_snapshot(self, map):
205 | for obj in map:
206 | bm = map[obj]
207 | bm.free()
208 |
209 | #if bookmark is other than -1, snapshot added to bookmark library rather than undo stack
210 | def history_snapshot(self, context, bookmark = -1):
211 | if True:
212 | #Disabling history for now
213 | return
214 |
215 | map = {}
216 | for obj in context.selected_objects:
217 | if obj.type == 'MESH':
218 | bm = bmesh.new()
219 |
220 | mesh = obj.data
221 | bm.from_mesh(mesh)
222 | map[obj] = bm
223 |
224 | if bookmark != -1:
225 | self.history_bookmarks[bookmark] = map
226 |
227 | else:
228 | #Remove first element if history queue is maxed out
229 | if self.history_idx == self.history_limit:
230 | self.free_snapshot(self.history[0])
231 | self.history.pop(0)
232 |
233 | self.history_idx += 1
234 |
235 | #Remove all history past current pointer
236 | while self.history_idx < len(self.history) - 1:
237 | self.free_snapshot(self.history[-1])
238 | self.history.pop()
239 |
240 | self.history.append(map)
241 | self.history_idx += 1
242 |
243 | def history_undo(self, context):
244 | if True:
245 | #Disabling history for now
246 | return
247 |
248 | if (self.history_idx == 0):
249 | return
250 |
251 | self.history_undo_to_snapshot(context, self.history_idx - 1)
252 |
253 | def history_redo(self, context):
254 | if True:
255 | #Disabling history for now
256 | return
257 |
258 | if (self.history_idx == len(self.history) - 1):
259 | return
260 |
261 | self.history_undo_to_snapshot(context, self.history_idx + 1)
262 |
263 |
264 | def history_restore_bookmark(self, context, bookmark):
265 | if True:
266 | #Disabling history for now
267 | return
268 |
269 | map = self.history[bookmark]
270 |
271 | for obj in context.selected_objects:
272 | if obj.type == 'MESH':
273 | bm = map[obj]
274 |
275 | if obj.mode == 'OBJECT':
276 | #self.edit_object
277 | mesh = obj.data
278 | bm.to_mesh(mesh)
279 | mesh.update()
280 | elif obj.mode == 'EDIT':
281 | objBm = bmesh.from_edit_mesh(obj.data)
282 | #TODO: Somehow copy bm data to objBm
283 |
284 | #bm.clear()
285 | #bmesh.update_edit_mesh(obj.data)
286 |
287 | def history_undo_to_snapshot(self, context, idx):
288 | if True:
289 | #Disabling history for now
290 | return
291 |
292 | if idx < 0 or idx >= len(self.history):
293 | return
294 |
295 | self.history_idx = idx
296 |
297 | map = self.history[self.history_idx]
298 |
299 | for obj in context.selected_objects:
300 | if obj.type == 'MESH':
301 | bm = map[obj]
302 |
303 | mesh = obj.data
304 | if obj.mode == 'OBJECT':
305 | bm.to_mesh(mesh)
306 | mesh.update()
307 | elif obj.mode == 'EDIT':
308 | bm.update_edit_mesh(mesh)
309 |
310 | def history_clear(self, context):
311 | for key in self.history_bookmarks:
312 | map = self.history_bookmarks[key]
313 | self.free_snapshot(map)
314 |
315 | for map in self.history:
316 | self.free_snapshot(map)
317 |
318 | self.history = []
319 | self.history_idx = -1
320 |
321 |
322 | def dab_brush(self, context, event):
323 | mouse_pos = (event.mouse_region_x, event.mouse_region_y)
324 |
325 | region = context.region
326 | rv3d = context.region_data
327 |
328 | view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, mouse_pos)
329 | ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, mouse_pos)
330 |
331 | viewlayer = bpy.context.view_layer
332 |
333 | hit_object = None
334 | location = None
335 | normal = None
336 | index = None
337 |
338 | if self.edit_object == None:
339 | hit_object, location, normal, face_index, object, matrix = ray_cast_scene(context, viewlayer, ray_origin, view_vector)
340 | else:
341 | l2w = self.edit_object.matrix_world
342 | w2l = l2w.inverted()
343 | local_ray_origin = w2l @ ray_origin
344 | local_view_vector = mul_vector(w2l, view_vector)
345 |
346 | if self.edit_object.mode == 'OBJECT':
347 | hit_object, location, normal, index = self.edit_object.ray_cast(local_ray_origin, local_view_vector)
348 | object = self.edit_object
349 |
350 | location = l2w @ location
351 |
352 | if self.edit_object.mode == 'EDIT':
353 | bm = bmesh.from_edit_mesh(self.edit_object.data)
354 | tree = mathutils.bvhtree.BVHTree.FromBMesh(bm)
355 | location, normal, index, distance = tree.ray_cast(local_ray_origin, local_view_vector)
356 | hit_object = location != None
357 | object = self.edit_object
358 |
359 | location = l2w @ location
360 |
361 |
362 | # print("hit obj:%s" % (str(hit_object)))
363 |
364 | center = None
365 | center_count = 0
366 |
367 | brush_radius = context.scene.uv_brush_props.radius
368 | strength = context.scene.uv_brush_props.strength
369 | use_pressure = context.scene.uv_brush_props.use_pressure
370 |
371 | if hit_object and len(self.stroke_trail) > 0:
372 |
373 | if self.edit_object == None:
374 | self.edit_object = object
375 | # print("--------Edit object uvs")
376 |
377 | l2w = object.matrix_world
378 | n2w = l2w.copy()
379 | n2w.invert()
380 | n2w.transpose()
381 |
382 | mesh = object.data
383 | if self.edit_object.mode == 'EDIT':
384 | bm = bmesh.from_edit_mesh(mesh)
385 | elif self.edit_object.mode == 'OBJECT':
386 | bm = bmesh.new()
387 | bm.from_mesh(mesh)
388 |
389 | # uvLayer = mesh.uv_layers.active.data
390 | uv_layer = bm.loops.layers.uv.active
391 |
392 | vert_trackers = [VertexTracker(v) for v in bm.verts]
393 |
394 | for face in bm.faces:
395 | l0 = face.loops[0]
396 | l1 = face.loops[1]
397 | l2 = face.loops[2]
398 |
399 | v0pos = l2w @ l0.vert.co
400 | v1pos = l2w @ l1.vert.co
401 | v2pos = l2w @ l2.vert.co
402 |
403 | # print("v0pos: %s v1pos: %s v2pos: %s " % (str(v0pos), str(v1pos), str(v2pos)))
404 |
405 | v1 = v1pos - v0pos
406 | v2 = v2pos - v0pos
407 |
408 | # print("v1: %s v2: %s norm: %s " % (str(v1), str(v2), str(p.normal)))
409 |
410 | faceNormal = mul_vector(n2w, face.normal)
411 |
412 | dragP0 = project_point_onto_plane(self.stroke_trail[-1], v0pos, faceNormal)
413 | dragP1 = project_point_onto_plane(location, v0pos, faceNormal)
414 |
415 | # print("dragP0: %s dragP1: %s" % (str(dragP0), str(dragP1)))
416 |
417 | uv0 = l0[uv_layer].uv
418 | uv1 = l1[uv_layer].uv
419 | uv2 = l2[uv_layer].uv
420 | # uv0 = uvLayer[p.loop_indices[0]].uv
421 | # uv1 = uvLayer[p.loop_indices[1]].uv
422 | # uv2 = uvLayer[p.loop_indices[2]].uv
423 |
424 | # print("uv0: %s uv1: %s uv2: %s" % (str(uv0), str(uv1), str(uv2)))
425 |
426 |
427 | locCo0 = express_in_basis(dragP0 - v0pos, v1, v2, faceNormal)
428 | locCo1 = express_in_basis(dragP1 - v0pos, v1, v2, faceNormal)
429 |
430 | # print("locCo0: %s locCo1: %s" % (str(locCo0), str(locCo1)))
431 |
432 | dragUv0 = (uv1 - uv0) * locCo0.x + (uv2 - uv0) * locCo0.y + uv0
433 | dragUv1 = (uv1 - uv0) * locCo1.x + (uv2 - uv0) * locCo1.y + uv0
434 | dUv = dragUv1 - dragUv0
435 |
436 | # print("dragUv0: %s dragUv1: %s dUv: %s" % (str(dragUv0), str(dragUv1), str(dUv)))
437 |
438 | # print ("dUv.magnitude " + str(dUv.magnitude))
439 |
440 | # print("loop total:%d" % (p.loop_total))
441 |
442 | for loop in face.loops:
443 |
444 | loop_uv = loop[uv_layer].uv
445 | v = loop.vert
446 | pos = l2w @ v.co
447 | dist = (pos - location).magnitude
448 | # print ("dist " + str(dist))
449 | if dist < brush_radius:
450 | atten = 1 - dist / brush_radius
451 | atten *= strength
452 | if use_pressure:
453 | atten *= event.pressure
454 | vert_trackers[v.index].considerUv(loop_uv.copy(), dist, loop_uv - atten * dUv)
455 |
456 | #Write new uvs back to mesh
457 |
458 | for face in bm.faces:
459 | for loop in face.loops:
460 | # loop = mesh.loops[loop_idx]
461 | # print("lookup vertidx %s uv %s " % (str(loop.vertex_index), str(uvLayer[loop_idx].uv)))
462 |
463 | loop_uv = loop[uv_layer].uv
464 | tracker = vert_trackers[loop.vert.index]
465 | newUv = tracker.getNewUv(loop_uv)
466 | if newUv != None:
467 | loop[uv_layer].uv = newUv
468 |
469 |
470 | if self.edit_object.mode == 'EDIT':
471 | bmesh.update_edit_mesh(mesh)
472 | elif self.edit_object.mode == 'OBJECT':
473 | bm.to_mesh(mesh)
474 | bm.free()
475 |
476 | if hit_object:
477 | self.stroke_trail.append(location)
478 |
479 | else:
480 | self.stroke_trail = []
481 | self.edit_object = None
482 |
483 | def mouse_move(self, context, event):
484 | mouse_pos = (event.mouse_region_x, event.mouse_region_y)
485 |
486 | ctx = bpy.context
487 |
488 | region = context.region
489 | rv3d = context.region_data
490 |
491 | view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, mouse_pos)
492 | ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, mouse_pos)
493 |
494 | viewlayer = bpy.context.view_layer
495 | result, location, normal, index, object, matrix = ray_cast_scene(context, viewlayer, ray_origin, view_vector)
496 |
497 | #Brush cursor display
498 | if result:
499 | self.show_cursor = True
500 | self.cursor_pos = location
501 | self.cursor_normal = normal
502 | self.cursor_object = object
503 | self.cursor_matrix = matrix
504 | else:
505 | self.show_cursor = False
506 |
507 | if self.dragging:
508 | self.dab_brush(context, event)
509 | pass
510 |
511 |
512 | def mouse_click(self, context, event):
513 | if event.value == "PRESS":
514 |
515 | mouse_pos = (event.mouse_region_x, event.mouse_region_y)
516 | region = context.region
517 | rv3d = context.region_data
518 |
519 | view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, mouse_pos)
520 | ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, mouse_pos)
521 |
522 | viewlayer = bpy.context.view_layer
523 | result, location, normal, index, object, matrix = ray_cast_scene(context, viewlayer, ray_origin, view_vector)
524 |
525 | if result == False or object.select_get() == False or object.type != 'MESH':
526 | return {'PASS_THROUGH'}
527 |
528 | self.dragging = True
529 | self.stroke_trail = []
530 |
531 | self.edit_object = object
532 |
533 | self.dab_brush(context, event)
534 |
535 |
536 | # self.init_mesh = bmesh.new()
537 | # self.init_mesh.copyFrom(object)
538 |
539 | elif event.value == "RELEASE":
540 | self.dragging = False
541 | self.edit_object = None
542 |
543 | self.history_snapshot(context)
544 |
545 |
546 | return {'RUNNING_MODAL'}
547 |
548 | @classmethod
549 | def poll(cls, context):
550 | return context.active_object is not None
551 |
552 | def modal(self, context, event):
553 | # print("modal evTyp:%s evVal:%s" % (str(event.type), str(event.value)))
554 | context.area.tag_redraw()
555 |
556 | if event.type in {'MIDDLEMOUSE', 'WHEELUPMOUSE', 'WHEELDOWNMOUSE'}:
557 | # allow navigation
558 | return {'PASS_THROUGH'}
559 |
560 | elif event.type == 'MOUSEMOVE':
561 | context.window.cursor_set("PAINT_BRUSH")
562 |
563 | self.mouse_move(context, event)
564 |
565 | if self.dragging:
566 | return {'RUNNING_MODAL'}
567 | else:
568 | return {'PASS_THROUGH'}
569 |
570 | elif event.type == 'LEFTMOUSE':
571 | return self.mouse_click(context, event)
572 |
573 | # elif event.type == 'RIGHTMOUSE':
574 | # mouse_pos = (event.mouse_region_x, event.mouse_region_y)
575 | # print(" pos %s" % str(mouse_pos))
576 |
577 | # bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
578 | # self.show_cursor = False
579 |
580 | # return {'FINISHED'}
581 |
582 | elif event.type in {'Z'}:
583 | if event.ctrl:
584 | if event.shift:
585 | if event.value == "RELEASE":
586 | self.history_redo(context)
587 | return {'RUNNING_MODAL'}
588 | else:
589 | if event.value == "RELEASE":
590 | self.history_undo(context)
591 |
592 | return {'RUNNING_MODAL'}
593 |
594 | return {'RUNNING_MODAL'}
595 |
596 | elif event.type in {'RET'}:
597 | if event.value == 'RELEASE':
598 | context.window.cursor_set("DEFAULT")
599 | bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
600 | self.history_clear(context)
601 | return {'FINISHED'}
602 | return {'RUNNING_MODAL'}
603 |
604 | elif event.type in {'PAGE_UP', 'RIGHT_BRACKET'}:
605 | if event.value == "PRESS":
606 | brush_radius = context.scene.uv_brush_props.radius
607 | brush_radius = brush_radius + .1
608 | context.scene.uv_brush_props.radius = brush_radius
609 | return {'RUNNING_MODAL'}
610 |
611 | elif event.type in {'PAGE_DOWN', 'LEFT_BRACKET'}:
612 | if event.value == "PRESS":
613 | brush_radius = context.scene.uv_brush_props.radius
614 | brush_radius = max(brush_radius - .1, .1)
615 | context.scene.uv_brush_props.radius = brush_radius
616 | return {'RUNNING_MODAL'}
617 |
618 | elif event.type == 'ESC':
619 | if event.value == 'RELEASE':
620 | bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
621 | context.window.cursor_set("DEFAULT")
622 | self.history_restore_bookmark(context, 0)
623 | self.history_clear(context)
624 | return {'CANCELLED'}
625 | return {'RUNNING_MODAL'}
626 |
627 | return {'PASS_THROUGH'}
628 |
629 | # def execute(self, context):
630 | # print("execute SimpleOperator")
631 | # return {'FINISHED'}
632 |
633 | def invoke(self, context, event):
634 | if context.area.type == 'VIEW_3D':
635 | # print("invoke evTyp:%s evVal:%s" % (str(event.type), str(event.value)))
636 |
637 | args = (self, context)
638 | self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback, args, 'WINDOW', 'POST_VIEW')
639 |
640 | redraw_all_viewports(context)
641 | self.history_clear(context)
642 | self.history_snapshot(context)
643 | self.history_snapshot(context, 0)
644 |
645 | context.window_manager.modal_handler_add(self)
646 |
647 | context.window.cursor_set("PAINT_BRUSH")
648 |
649 | return {'RUNNING_MODAL'}
650 | else:
651 | self.report({'WARNING'}, "View3D not found, cannot run operator")
652 | return {'CANCELLED'}
653 |
654 |
655 |
656 | #---------------------------
657 |
658 |
659 |
660 | def register():
661 |
662 | #Register tools
663 | bpy.utils.register_class(UvBrushToolSettings)
664 | bpy.utils.register_class(UvBrushToolOperator)
665 |
666 | bpy.types.Scene.uv_brush_props = bpy.props.PointerProperty(type=UvBrushToolSettings)
667 |
668 | def unregister():
669 | bpy.utils.unregister_class(UvBrushToolSettings)
670 | bpy.utils.unregister_class(UvBrushToolOperator)
671 |
672 | del bpy.types.Scene.uv_brush_props
673 |
674 |
675 | if __name__ == "__main__":
676 | register()
--------------------------------------------------------------------------------
/source/operators/uvLayoutPlane.py:
--------------------------------------------------------------------------------
1 | # This file is part of the Kitfox Normal Brush distribution (https://github.com/blackears/blenderUvTools).
2 | # Copyright (c) 2021 Mark McKay
3 | #
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, version 3.
7 | #
8 | # This program is distributed in the hope that it will be useful, but
9 | # WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 | # General Public License for more details.
12 | #
13 | # You should have received a copy of the GNU General Public License
14 | # along with this program. If not, see .
15 |
16 |
17 | import bpy
18 | import bpy.utils.previews
19 | import os
20 | #import bgl
21 | import blf
22 | import gpu
23 | import mathutils
24 | import math
25 | import bmesh
26 |
27 | from gpu_extras.batch import batch_for_shader
28 | from bpy_extras import view3d_utils
29 | from enum import Enum
30 |
31 | from .vecmath import *
32 | from .handles import *
33 | from .blenderUtil import *
34 |
35 | class UvPlaneLayoutSettings(bpy.types.PropertyGroup):
36 | init_layout : bpy.props.EnumProperty(
37 | items=(
38 | ('BOUNDS', "Bounds", "Fit to bounds of selected faces"),
39 | ('FACE', "Face", "Start with same UVs as active face"),
40 | ('GRID', "Grid", "Align UVs using grid of closest axis")
41 | ),
42 | default='BOUNDS'
43 | )
44 |
45 | selected_faces_only : bpy.props.BoolProperty(
46 | name="Selected Faces Only",
47 | description="Only change uvs of selected faces",
48 | default = True
49 | )
50 |
51 | clamp_to_basis : bpy.props.BoolProperty(
52 | name="Step by UVs",
53 | description="When you translate the control, snap to a multiple of the length of the UV vectors.",
54 | default = False
55 | )
56 |
57 | clamp_scalar : bpy.props.FloatProperty(
58 | name="Step UV scalar",
59 | description="Step size when using step mode. 1 will step by the entire texture width, .5 by half the texture, etc.",
60 | default = 1
61 | )
62 |
63 | relocate_origin : bpy.props.BoolProperty(
64 | name="Relocate Origin",
65 | description="If true, when you start in Face mode, the origin will be relocated to be close to the center of the active face.",
66 | default = True
67 | )
68 |
69 |
70 | #---------------------------
71 |
72 | class UvPlaneControl:
73 |
74 | def __init__(self, context):
75 | self.controlMtx = None
76 |
77 | props = context.scene.kitfox_uv_plane_layout_props
78 | init_layout = props.init_layout
79 |
80 | if init_layout == 'FACE':
81 | self.setProjFromActiveFace(context)
82 | elif init_layout == 'BOUNDS':
83 | self.setFromMeshes(context)
84 | elif init_layout == 'GRID':
85 | self.setFromGrid(context)
86 |
87 |
88 | self.handle00 = HandleCorner(self, mathutils.Matrix.Translation(-vecX - vecY), vecZ, mathutils.Vector((0, 0, 0)))
89 | self.handle02 = HandleCorner(self, mathutils.Matrix.Translation(-vecX + vecY), vecZ, mathutils.Vector((0, 1, 0)))
90 | self.handle20 = HandleCorner(self, mathutils.Matrix.Translation(vecX - vecY), vecZ, mathutils.Vector((1, 0, 0)))
91 | self.handle22 = HandleCorner(self, mathutils.Matrix.Translation(vecX + vecY), vecZ, mathutils.Vector((1, 1, 0)))
92 |
93 | self.handle10 = HandleEdge(self, mathutils.Matrix.Translation(-vecY), -vecY, mathutils.Vector((.5, 0, 0)))
94 | self.handle01 = HandleEdge(self, mathutils.Matrix.Translation(-vecX), -vecX, mathutils.Vector((0, .5, 0)))
95 | self.handle12 = HandleEdge(self, mathutils.Matrix.Translation(vecY), vecY, mathutils.Vector((.5, 1, 0)))
96 | self.handle21 = HandleEdge(self, mathutils.Matrix.Translation(vecX), vecX, mathutils.Vector((1, .5, 0)))
97 |
98 | self.handle11 = HandleTranslateOmni(self, mathutils.Matrix(), mathutils.Vector((.5, .5, 0)))
99 |
100 | self.handleTransX = HandleTranslateVector(self, mathutils.Matrix(), vecX, mathutils.Vector((1.3, .5, 0)))
101 | self.handleTransY = HandleTranslateVector(self, mathutils.Matrix(), vecY, mathutils.Vector((.5, 1.3, 0)))
102 | self.handleTransZ = HandleTranslateVector(self, mathutils.Matrix(), vecZ, mathutils.Vector((.5, .5, 1.3)))
103 |
104 | self.handleRotX = HandleRotateAxis(self, mathutils.Matrix.Translation(vecZero), vecX, vecX)
105 | self.handleRotY = HandleRotateAxis(self, mathutils.Matrix.Translation(vecZero), vecY, vecY)
106 | self.handleRotZ = HandleRotateAxis(self, mathutils.Matrix.Translation(vecZero), vecZ, vecZ)
107 |
108 |
109 | self.handle00.body.setColor((0, 0, 1, 1))
110 | self.handle02.body.setColor((0, 1, 1, 1))
111 | self.handle20.body.setColor((1, 0, 1, 1))
112 | self.handle22.body.setColor((1, 1, 1, 1))
113 |
114 | self.handleRotX.body.setColor((1, 0, 0, 1))
115 | self.handleRotY.body.setColor((0, 1, 0, 1))
116 | self.handleRotZ.body.setColor((0, 0, 1, 1))
117 |
118 | self.handleTransX.body.setColor((1, 0, 0, 1))
119 | self.handleTransY.body.setColor((0, 1, 0, 1))
120 | self.handleTransZ.body.setColor((0, 0, 1, 1))
121 |
122 | self.handles = [self.handle00, self.handle02, self.handle20, self.handle22, self.handle10, self.handle01, self.handle12, self.handle21, self.handle11, self.handleTransX, self.handleTransY, self.handleTransZ, self.handleRotX, self.handleRotY, self.handleRotZ]
123 |
124 |
125 | self.layoutHandles()
126 | self.updateUvs(context)
127 |
128 |
129 | def __del__(self):
130 | # print("UvPlaneControl DESTRUCT")
131 | for h in self.handles:
132 | del h
133 |
134 |
135 | def mouse_move(self, context, event):
136 | consumed = False
137 | for handle in self.handles:
138 | if handle.mouse_move(context, event):
139 | consumed = True
140 | break
141 |
142 | return consumed
143 |
144 | def updateUvs(self, context):
145 | #update uvs
146 | w2uv = self.controlMtx.inverted()
147 |
148 | props = context.scene.kitfox_uv_plane_layout_props
149 | selected_faces_only = props.selected_faces_only
150 | # print("self.controlMtx %s" % (str(self.controlMtx)))
151 | # print("w2uv %s" % (str(w2uv)))
152 |
153 | for obj in context.selected_objects:
154 | if obj.type != "MESH":
155 | continue
156 |
157 | l2w = obj.matrix_world
158 |
159 | mesh = obj.data
160 |
161 | if obj.mode == 'EDIT':
162 | bm = bmesh.from_edit_mesh(mesh)
163 | elif obj.mode == 'OBJECT':
164 | bm = bmesh.new()
165 | bm.from_mesh(mesh)
166 |
167 |
168 | uv_layer = bm.loops.layers.uv.verify()
169 |
170 | for face in bm.faces:
171 | if not selected_faces_only or face.select:
172 | for loop in face.loops:
173 | loop_uv = loop[uv_layer]
174 |
175 | uvPos = w2uv @ l2w @ loop.vert.co
176 |
177 | #print("worldPos %s" % (str(uvPos)))
178 | #print("worldPos %s" % (str(uvPos)))
179 | loop_uv.uv = uvPos.xy
180 |
181 | if obj.mode == 'EDIT':
182 | bmesh.update_edit_mesh(mesh)
183 | elif obj.mode == 'OBJECT':
184 | bm.to_mesh(mesh)
185 | bm.free()
186 |
187 |
188 |
189 | def mouse_click(self, context, event):
190 | consumed = False
191 | for handle in self.handles:
192 | if handle.mouse_click(context, event):
193 | consumed = True
194 | redraw_all_viewports(context)
195 | break
196 |
197 | return consumed
198 |
199 | def layoutHandles(self):
200 | i = self.controlMtx.col[0].to_3d()
201 | j = self.controlMtx.col[1].to_3d()
202 | k = self.controlMtx.col[2].to_3d()
203 | h = self.controlMtx.col[3].to_3d()
204 |
205 | # print("layout Handles " + str(self.controlMtx))
206 | # print("layout Handles i " + str(i))
207 | # print("layout Handles j " + str(j))
208 | # print("layout Handles k " + str(k))
209 |
210 | self.handle00.transform = self.controlMtx @ mathutils.Matrix.Translation((0, 0, 0))
211 | self.handle00.constraint.planeNormal = k
212 |
213 | self.handle02.transform = self.controlMtx @ mathutils.Matrix.Translation((0, 1, 0))
214 | self.handle02.constraint.planeNormal = k
215 |
216 | self.handle20.transform = self.controlMtx @ mathutils.Matrix.Translation((1, 0, 0))
217 | self.handle20.constraint.planeNormal = k
218 |
219 | self.handle22.transform = self.controlMtx @ mathutils.Matrix.Translation((1, 1, 0))
220 | self.handle22.constraint.planeNormal = k
221 |
222 |
223 | self.handle01.transform = self.controlMtx @ mathutils.Matrix.Translation(mathutils.Vector((0, .5, 0)))
224 | self.handle01.constraint.vector = -i
225 |
226 | self.handle21.transform = self.controlMtx @ mathutils.Matrix.Translation(mathutils.Vector((1, .5, 0)))
227 | self.handle21.constraint.vector = i
228 |
229 | self.handle10.transform = self.controlMtx @ mathutils.Matrix.Translation(mathutils.Vector((.5, 0, 0)))
230 | self.handle10.constraint.vector = -j
231 |
232 | self.handle12.transform = self.controlMtx @ mathutils.Matrix.Translation(mathutils.Vector((.5, 1, 0)))
233 | self.handle12.constraint.vector = j
234 |
235 | self.handle11.transform = self.controlMtx @ mathutils.Matrix.Translation(self.handle11.posControl)
236 |
237 | self.handleTransX.transform = self.controlMtx @ mathutils.Matrix.Translation(self.handleTransX.posControl)
238 | self.handleTransX.constraint.vector = i
239 |
240 | self.handleTransY.transform = self.controlMtx @ mathutils.Matrix.Translation(self.handleTransY.posControl)
241 | self.handleTransY.constraint.vector = j
242 |
243 | self.handleTransZ.transform = self.controlMtx @ mathutils.Matrix.Translation(self.handleTransZ.posControl)
244 | self.handleTransZ.constraint.vector = k
245 |
246 | center = mathutils.Vector((.5, .5, 0))
247 | self.handleRotX.transform = self.controlMtx @ mathutils.Matrix.Translation(center) @ mathutils.Matrix.Rotation(math.radians(90), 4, 'Y')
248 | self.handleRotX.constraint.planeNormal = i
249 | self.handleRotX.constraint.planeOrigin = self.controlMtx @ self.handleRotX.pivot
250 |
251 | self.handleRotY.transform = self.controlMtx @ mathutils.Matrix.Translation(center) @ mathutils.Matrix.Rotation(math.radians(90), 4, 'X')
252 | self.handleRotY.constraint.planeNormal = j
253 | self.handleRotY.constraint.planeOrigin = self.controlMtx @ self.handleRotY.pivot
254 |
255 | self.handleRotZ.transform = self.controlMtx @ mathutils.Matrix.Translation(center)
256 | self.handleRotZ.constraint.planeNormal = k
257 | self.handleRotZ.constraint.planeOrigin = self.controlMtx @ self.handleRotZ.pivot
258 |
259 |
260 | def updateProjectionMatrix(self, context, matrix):
261 | self.controlMtx = matrix
262 | self.layoutHandles()
263 | self.updateUvs(context)
264 | redraw_all_viewports(context)
265 |
266 |
267 | def findTangent(self, norm):
268 | if 1 - abs(norm.normalized().dot(vecZ)) < .0001:
269 | return vecX.copy()
270 |
271 | tan = norm.cross(vecZ)
272 | tan.normalize()
273 | return tan
274 |
275 |
276 | def setProjFromActiveFace(self, context):
277 | obj = context.active_object
278 | if obj == None or obj.type != 'MESH':
279 | self.controlMtx = None
280 | return
281 |
282 | props = context.scene.kitfox_uv_plane_layout_props
283 | relocate_origin = props.relocate_origin
284 |
285 | bm = None
286 |
287 | if obj.mode == 'EDIT':
288 | bm = bmesh.from_edit_mesh(obj.data)
289 | elif obj.mode == 'OBJECT':
290 | bm = bmesh.new()
291 | bm.from_mesh(obj.data)
292 |
293 | # print("active face idx " + str(bm.faces.active))
294 | face = bm.faces.active
295 | if face == None:
296 | bm.faces.ensure_lookup_table()
297 | face = bm.faces[0]
298 |
299 | l2w = obj.matrix_world
300 | n2w = l2w.copy()
301 | n2w.invert()
302 | n2w.transpose()
303 |
304 | bestNormal = n2w @ face.normal
305 | bestCenter = l2w @ face.calc_center_median()
306 |
307 | uv_layer = bm.loops.layers.uv.active
308 |
309 | l0 = face.loops[0]
310 | l1 = face.loops[1]
311 | l2 = face.loops[2]
312 |
313 | p0 = l2w @ face.verts[0].co
314 | p1 = l2w @ face.verts[1].co
315 | p2 = l2w @ face.verts[2].co
316 |
317 | # print("p0 " + str(p0))
318 | # print("p1 " + str(p1))
319 | # print("p2 " + str(p2))
320 |
321 | p3 = p0 - bestNormal
322 |
323 | uv0 = l0[uv_layer].uv
324 | uv1 = l1[uv_layer].uv
325 | uv2 = l2[uv_layer].uv
326 |
327 | #if uvs don't form the basis of a plane, artificially create one
328 | duv1 = uv1 - uv0
329 | duv2 = uv2 - uv0
330 | if duv1.magnitude < .0001 and duv2.magnitude < .0001:
331 | uv1 = uv0 + mathutils.Vector((1, 0, 0))
332 | uv2 = uv0 + mathutils.Vector((0, 1, 0))
333 |
334 | elif duv1.magnitude < .0001:
335 | uv1.x = -duv2.y
336 | uv1.y = duv2.x
337 | uv1 += uv0
338 |
339 | elif duv2.magnitude < .0001 or (uv2 - uv1).magnitude < .0001:
340 | uv2.x = duv1.y
341 | uv2.y = -duv1.x
342 | uv2 += uv0
343 |
344 |
345 | # print("uv0 " + str(uv0))
346 | # print("uv1 " + str(uv1))
347 | # print("uv2 " + str(uv2))
348 | # print("duv1 " + str(duv1))
349 | # print("duv2 " + str(duv2))
350 |
351 | U = mathutils.Matrix((
352 | (uv0.x, uv0.y, 0, 1),
353 | (uv1.x, uv1.y, 0, 1),
354 | (uv2.x, uv2.y, 0, 1),
355 | (uv0.x, uv0.y, 1, 1)
356 | ))
357 | U.transpose()
358 | # print("mtx U " + str(U))
359 | U.invert()
360 | # print("mtx U-1 " + str(U))
361 |
362 | P = mathutils.Matrix((
363 | (p0.x, p0.y, p0.z, 1),
364 | (p1.x, p1.y, p1.z, 1),
365 | (p2.x, p2.y, p2.z, 1),
366 | (p3.x, p3.y, p3.z, 1)
367 | ))
368 | P.transpose()
369 |
370 | # print("mtx P " + str(P))
371 |
372 | C = P @ U
373 |
374 | #Center UVs on face by subtracting out integer multiples of u, v vectors
375 | if relocate_origin:
376 | CI = C.inverted()
377 |
378 | bestCenterUv = CI @ bestCenter
379 | # bestCenterUvFloor = floor_vector(bestCenterUv + mathutils.Vector((.5, .5, .5)))
380 | bestCenterUvFloor = floor_vector(bestCenterUv)
381 |
382 | C = C @ mathutils.Matrix.Translation(bestCenterUvFloor)
383 |
384 |
385 | self.controlMtx = C
386 |
387 | # print("mtx C " + str(C))
388 |
389 | # CI = C.copy()
390 | # CI.invert()
391 | # print("mtx C-1 " + str(CI))
392 |
393 | if obj.mode == 'OBJECT':
394 | bm.free()
395 |
396 |
397 | def setFromGrid(self, context):
398 | obj = context.active_object
399 | if obj == None or obj.type != 'MESH':
400 | self.controlMtx = None
401 | return
402 |
403 | #Find active face
404 | bm = None
405 | if obj.mode == 'EDIT':
406 | bm = bmesh.from_edit_mesh(obj.data)
407 | elif obj.mode == 'OBJECT':
408 | bm = bmesh.new()
409 | bm.from_mesh(obj.data)
410 |
411 | # print("active face idx " + str(bm.faces.active))
412 | face = bm.faces.active
413 | if face == None:
414 | bm.faces.ensure_lookup_table()
415 | face = bm.faces[0]
416 |
417 | l2w = obj.matrix_world
418 | n2w = l2w.copy()
419 | n2w.invert()
420 | n2w.transpose()
421 |
422 | activeNormal = n2w @ face.normal
423 | activeCenter = l2w @ face.calc_center_median()
424 |
425 | if obj.mode == 'OBJECT':
426 | bm.free()
427 |
428 | #Grid projection
429 | scale = context.space_data.overlay.grid_scale
430 | center = snap_to_grid(activeCenter, scale)
431 |
432 | axis = closest_axis(activeNormal)
433 | if axis == Axis.X:
434 | i = vecY * scale
435 | j = vecZ * scale
436 | k = vecX * scale
437 | center.x = activeCenter.x
438 | elif axis == Axis.Y:
439 | i = vecX * scale
440 | j = vecZ * scale
441 | k = vecY * scale
442 | center.y = activeCenter.y
443 | elif axis == Axis.Z:
444 | i = vecX * scale
445 | j = vecY * scale
446 | k = vecZ * scale
447 | center.z = activeCenter.z
448 |
449 | i = i.to_4d()
450 | i.w = 0
451 | j = j.to_4d()
452 | j.w = 0
453 | k = k.to_4d()
454 | k.w = 0
455 | h = center.to_4d()
456 |
457 | self.controlMtx = mathutils.Matrix((i, j, k, h))
458 | self.controlMtx.transpose()
459 |
460 |
461 | def setFromMeshes(self, context):
462 |
463 | obj = context.active_object
464 | if obj == None or obj.type != 'MESH':
465 | self.controlMtx = None
466 | return
467 |
468 | props = context.scene.kitfox_uv_plane_layout_props
469 | selected_faces_only = props.selected_faces_only
470 |
471 | mesh = obj.data
472 | l2w = obj.matrix_world
473 | n2w = l2w.copy()
474 | n2w.invert()
475 | n2w.transpose()
476 |
477 | mesh = obj.data
478 | bestNormal = None
479 | bestCenter = None
480 |
481 | bm = None
482 |
483 | if obj.mode == 'EDIT':
484 | bm = bmesh.from_edit_mesh(mesh)
485 | print("active face idx " + str(bm.faces.active))
486 | face = bm.faces.active
487 | if face == None:
488 | face = bm.faces[0]
489 | bestNormal = n2w @ face.normal
490 | bestCenter = l2w @ face.calc_center_median()
491 | elif obj.mode == 'OBJECT':
492 | print("active poly idx " + str(mesh.polygons.active))
493 | bestPoly = mesh.polygons[mesh.polygons.active]
494 |
495 | bestNormal = n2w @ bestPoly.normal
496 | bestCenter = l2w @ bestPoly.center
497 |
498 | bm = bmesh.new()
499 | bm.from_mesh(mesh)
500 |
501 |
502 | #Build matrix from world space to face space
503 | tangent = self.findTangent(bestNormal)
504 | binormal = bestNormal.cross(tangent)
505 |
506 | #print("tangent %s binormal %s " % (str(tangent), str(binormal)))
507 |
508 | tangent = tangent.to_4d()
509 | tangent.w = 0
510 | binormal = binormal.to_4d()
511 | binormal.w = 0
512 | bestNormal = bestNormal.to_4d()
513 | bestNormal.w = 0
514 | center = bestCenter.to_4d()
515 | center.w = 1
516 | poly2w = mathutils.Matrix((tangent.to_4d(), binormal.to_4d(), bestNormal.to_4d(), center))
517 | poly2w.transpose()
518 | w2poly = poly2w.inverted()
519 |
520 | #print("poly2w %s\n" % (str(poly2w)))
521 | #print("w2poly %s\n" % (str(w2poly)))
522 |
523 | #find bounds of mesh projected along normal of chosen polygon
524 | minX = None
525 | maxX = None
526 | minY = None
527 | maxY = None
528 | for obj in context.selected_objects:
529 | if obj.type != "MESH":
530 | continue
531 |
532 | mesh = obj.data
533 | if obj.mode == 'EDIT':
534 | bm = bmesh.from_edit_mesh(mesh)
535 | elif obj.mode == 'OBJECT':
536 | bm = bmesh.new()
537 | bm.from_mesh(mesh)
538 |
539 |
540 | l2w = obj.matrix_world
541 | l2poly = w2poly @ l2w
542 |
543 | for f in bm.faces:
544 | if not selected_faces_only or f.select:
545 | for v in f.verts:
546 | # v = mesh.vertices[vIdx]
547 |
548 | faceV = l2poly @ v.co
549 |
550 | # print("mapping v %s -> %s " % (str(v.co), str(faceV)))
551 |
552 | minX = faceV.x if minX == None else min(faceV.x, minX)
553 | maxX = faceV.x if maxX == None else max(faceV.x, maxX)
554 | minY = faceV.y if minY == None else min(faceV.y, minY)
555 | maxY = faceV.y if maxY == None else max(faceV.y, maxY)
556 |
557 | if obj.mode == 'OBJECT':
558 | bm.free()
559 |
560 | if minX == None:
561 | return
562 |
563 | #print("minX %s maxX %s minY %s maxY %s " % (str(minX), str(maxX), str(minY), str(maxY)))
564 |
565 | dx = maxX - minX
566 | dy = maxY - minY
567 | # cx = (maxX + minX) / 2
568 | # cy = (maxY + minY) / 2
569 | cx = minX
570 | cy = minY
571 | ctrlCenter = cx * tangent + cy * binormal + center
572 | #print("dx %s dy %s cx %s cy %s " % (str(dx), str(dy), str(cx), str(cy)))
573 | #print("cx tan %s cy tan %s" % (str(cx * tangent), str(cy * binormal)))
574 |
575 | # self.controlMtx = mathutils.Matrix((tangent * dx / 2, binormal * dy / 2, bestNormal, ctrlCenter))
576 | self.controlMtx = mathutils.Matrix((tangent * dx, binormal * dy, bestNormal, ctrlCenter))
577 | self.controlMtx.transpose()
578 |
579 | #print("controlMtx %s" % (str(self.controlMtx)))
580 |
581 |
582 |
583 |
584 |
585 | def draw(self, context):
586 | #print("draign control")
587 |
588 | # rv3d = context.space_data.region_3d
589 | # w2v = rv3d.view_matrix
590 | # v2w = w2v.inverted()
591 | # print("view_matrix " + str(w2v))
592 | # print("view_matrix I " + str(v2w))
593 |
594 | # win2v = rv3d.window_matrix
595 | # print("window_matrix " + str(win2v))
596 | # print("window_matrix I " + str(win2v.inverted()))
597 |
598 | # rv3d.view_perspective
599 | # rv3d.is_perspective
600 | # persp = rv3d.perspective_matrix
601 | # print("perspective_matrix " + str(persp))
602 | # print("perspective_matrix I " + str(persp.inverted()))
603 |
604 | #---------------------------
605 | shader = gpu.shader.from_builtin('UNIFORM_COLOR')
606 | # batchCube = batch_for_shader(shader, 'LINES', {"pos": coordsCube})
607 | batchCube = batch_for_shader(shader, 'LINE_STRIP', {"pos": coordsSquare_strip})
608 |
609 |
610 | if self.controlMtx == None:
611 | return
612 |
613 | shader.bind();
614 | #bgl.glEnable(bgl.GL_DEPTH_TEST)
615 |
616 | gpu.matrix.push()
617 |
618 | gpu.matrix.multiply_matrix(self.controlMtx)
619 | shader.uniform_float("color", (1, 0, 1, 1))
620 | batchCube.draw(shader)
621 |
622 | gpu.matrix.pop()
623 |
624 | #bgl.glDisable(bgl.GL_DEPTH_TEST)
625 |
626 | # print(" DRAW HANDLESs")
627 | for handle in self.handles:
628 | # print(" Drawing handle " + str(handle))
629 | handle.draw(context)
630 |
631 | #---------------------------
632 |
633 |
634 |
635 | def draw_callback(self, context):
636 |
637 | ctx = bpy.context
638 |
639 | if self.control != None:
640 | self.control.draw(context)
641 |
642 |
643 | #---------------------------
644 |
645 | class UvLayoutPlaneOperator(bpy.types.Operator):
646 | """Plane projection for UVs"""
647 | bl_idname = "kitfox.uv_plane_layout_op"
648 | bl_label = "Uv Layout"
649 | bl_options = {"REGISTER", "UNDO"}
650 |
651 |
652 | def __init__(self, *args, **kwargs):
653 | super().__init__(*args, **kwargs)
654 |
655 | self.control = None
656 |
657 |
658 | def __del__(self):
659 | super().__del__()
660 |
661 | def mouse_move(self, context, event):
662 |
663 | consumed = False
664 |
665 | if self.control:
666 | self.control.mouse_move(context, event)
667 | consumed = True
668 |
669 | # for mesh_tracker in self.mesh_trackers:
670 | # if mesh_tracker.mouse_move(context, event):
671 | # consumed = True
672 |
673 |
674 | if consumed:
675 | return {'RUNNING_MODAL'}
676 | else:
677 | return {'PASS_THROUGH'}
678 |
679 |
680 | def mouse_click(self, context, event):
681 |
682 | consumed = False
683 |
684 | if self.control:
685 | self.control.mouse_click(context, event)
686 | consumed = True
687 |
688 |
689 | # for mesh_tracker in self.mesh_trackers:
690 | # if mesh_tracker.mouse_button(context, event):
691 | # consumed = True
692 | # break
693 |
694 | if consumed:
695 | return {'RUNNING_MODAL'}
696 | else:
697 | return {'PASS_THROUGH'}
698 |
699 |
700 | def modal(self, context, event):
701 |
702 | # context.area.tag_redraw()
703 | redraw_all_viewports(context)
704 |
705 | if event.type in {'MIDDLEMOUSE', 'WHEELUPMOUSE', 'WHEELDOWNMOUSE'}:
706 | # allow navigation
707 | return {'PASS_THROUGH'}
708 |
709 | elif event.type == 'UP_ARROW':
710 | if event.value == 'PRESS':
711 | m = mathutils.Matrix.Diagonal(mathutils.Vector((1, 2, 1, 1)))
712 | self.control.updateProjectionMatrix(context, self.control.controlMtx @ m)
713 | return {'RUNNING_MODAL'}
714 |
715 | elif event.type == 'DOWN_ARROW':
716 | if event.value == 'PRESS':
717 | m = mathutils.Matrix.Diagonal(mathutils.Vector((1, .5, 1, 1)))
718 | self.control.updateProjectionMatrix(context, self.control.controlMtx @ m)
719 | return {'RUNNING_MODAL'}
720 |
721 | elif event.type == 'RIGHT_ARROW':
722 | if event.value == 'PRESS':
723 | m = mathutils.Matrix.Diagonal(mathutils.Vector((2, 1, 1, 1)))
724 | self.control.updateProjectionMatrix(context, self.control.controlMtx @ m)
725 | return {'RUNNING_MODAL'}
726 |
727 | elif event.type == 'LEFT_ARROW':
728 | if event.value == 'PRESS':
729 | m = mathutils.Matrix.Diagonal(mathutils.Vector((.5, 1, 1, 1)))
730 | self.control.updateProjectionMatrix(context, self.control.controlMtx @ m)
731 | return {'RUNNING_MODAL'}
732 |
733 | elif event.type == 'MOUSEMOVE':
734 | return self.mouse_move(context, event)
735 |
736 | elif event.type == 'LEFTMOUSE':
737 | return self.mouse_click(context, event)
738 | # return {'PASS_THROUGH'}
739 | # return {'RUNNING_MODAL'}
740 |
741 | elif event.type in {'RET'}:
742 | bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
743 | return {'FINISHED'}
744 |
745 | elif event.type in {'RIGHTMOUSE', 'ESC'}:
746 | bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
747 | return {'CANCELLED'}
748 |
749 | return {'PASS_THROUGH'}
750 | # return {'RUNNING_MODAL'}
751 |
752 | def isEmpty(self, context):
753 | props = context.scene.kitfox_uv_plane_layout_props
754 | selected_faces_only = props.selected_faces_only
755 |
756 | for obj in context.selected_objects:
757 | if obj.type == 'MESH':
758 | mesh = obj.data
759 |
760 | if selected_faces_only:
761 | if obj.mode == 'EDIT':
762 | bm = bmesh.from_edit_mesh(mesh)
763 | for f in bm.faces:
764 | if f.select:
765 | return False
766 |
767 | else:
768 |
769 | for p in mesh.polygons:
770 | if p.select:
771 | return False
772 |
773 | else:
774 | return False
775 |
776 | return True
777 |
778 | def invoke(self, context, event):
779 |
780 | if context.area.type == 'VIEW_3D':
781 | if self.isEmpty(context):
782 | self.report({'WARNING'}, "Nothing selected to apply projection to")
783 | return {'CANCELLED'}
784 |
785 | args = (self, context)
786 |
787 | # Add the region OpenGL drawing callback
788 | # draw in view space with 'POST_VIEW' and 'PRE_VIEW'
789 | self._context = context
790 | self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback, args, 'WINDOW', 'POST_VIEW')
791 |
792 | # context.area.tag_redraw()
793 | redraw_all_viewports(context)
794 |
795 | context.window_manager.modal_handler_add(self)
796 |
797 | if self.control:
798 | del self.control
799 | # for mt in self.mesh_trackers:
800 | # del mt
801 |
802 | self.control = UvPlaneControl(context)
803 |
804 | # self.mesh_trackers = []
805 | # for obj in context.selected_objects:
806 | # if obj.type != "MESH":
807 | # continue
808 | # self.mesh_trackers.append(MeshTracker(obj))
809 | #
810 | return {'RUNNING_MODAL'}
811 | else:
812 | self.report({'WARNING'}, "View3D not found, cannot run operator")
813 | return {'CANCELLED'}
814 |
815 |
816 | #---------------------------
817 |
818 |
819 | def register():
820 | bpy.utils.register_class(UvPlaneLayoutSettings)
821 | bpy.utils.register_class(UvLayoutPlaneOperator)
822 |
823 | bpy.types.Scene.kitfox_uv_plane_layout_props = bpy.props.PointerProperty(type=UvPlaneLayoutSettings)
824 |
825 |
826 | def unregister():
827 |
828 | bpy.utils.unregister_class(UvPlaneLayoutSettings)
829 | bpy.utils.unregister_class(UvLayoutPlaneOperator)
830 |
831 | del bpy.types.Scene.kitfox_uv_plane_layout_props
832 |
833 |
834 | if __name__ == "__main__":
835 | register()
836 |
837 |
838 |
--------------------------------------------------------------------------------
/source/operators/uvToolsPanel.py:
--------------------------------------------------------------------------------
1 | # This file is part of the Kitfox Normal Brush distribution (https://github.com/blackears/blenderUvTools).
2 | # Copyright (c) 2021 Mark McKay
3 | #
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, version 3.
7 | #
8 | # This program is distributed in the hope that it will be useful, but
9 | # WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 | # General Public License for more details.
12 | #
13 | # You should have received a copy of the GNU General Public License
14 | # along with this program. If not, see .
15 |
16 | import bpy
17 | import bpy.utils.previews
18 | import os
19 |
20 | preview_collections = {}
21 |
22 |
23 | #---------------------------
24 |
25 | class UvBrushPanel(bpy.types.Panel):
26 |
27 | """Properties Panel for the Uv Brush"""
28 | bl_label = "Uv Brush"
29 | bl_idname = "OBJECT_PT_uv_brush"
30 | bl_space_type = 'VIEW_3D'
31 | bl_region_type = 'UI'
32 | bl_category = "Kitfox - UV"
33 |
34 |
35 |
36 | @classmethod
37 | def poll(cls, context):
38 | obj = context.object
39 | return obj != None and (obj.mode == 'EDIT' or obj.mode == 'OBJECT')
40 |
41 | def draw(self, context):
42 | layout = self.layout
43 |
44 | scene = context.scene
45 | settings = scene.uv_brush_props
46 |
47 | pcoll = preview_collections["main"]
48 |
49 | #--------------------------------
50 |
51 | col = layout.column();
52 | col.operator("kitfox.uv_brush_operator", text="Uv Brush", icon_value = pcoll["uvBrush"].icon_id)
53 |
54 | col.prop(settings, "radius")
55 | col.prop(settings, "strength")
56 | col.prop(settings, "use_pressure")
57 |
58 | layout.separator()
59 |
60 |
61 | #---------------------------
62 |
63 | class UvPlaneProjectionPanel(bpy.types.Panel):
64 |
65 | """Properties Panel for the Uv Plane Projection"""
66 | bl_label = "Uv Plane Projection"
67 | bl_idname = "OBJECT_PT_kitfox_uv_brush"
68 | bl_space_type = 'VIEW_3D'
69 | bl_region_type = 'UI'
70 | bl_category = "Kitfox - UV"
71 |
72 |
73 |
74 | @classmethod
75 | def poll(cls, context):
76 | obj = context.object
77 | return obj != None and (obj.mode == 'EDIT' or obj.mode == 'OBJECT')
78 |
79 | def draw(self, context):
80 | layout = self.layout
81 |
82 | scene = context.scene
83 | settings = scene.uv_brush_props
84 |
85 | pcoll = preview_collections["main"]
86 |
87 | #--------------------------------
88 |
89 | planeLayout_props = scene.kitfox_uv_plane_layout_props
90 |
91 | col = layout.column();
92 | col.operator("kitfox.uv_plane_layout_op", text="Uv Plane Project", icon_value = pcoll["uvBrush"].icon_id)
93 | col.prop(planeLayout_props, "selected_faces_only")
94 | col.prop(planeLayout_props, "clamp_to_basis")
95 | col.prop(planeLayout_props, "clamp_scalar")
96 | col.label(text = "Starting Layout:")
97 | col.prop(planeLayout_props, "init_layout", expand = True)
98 | if planeLayout_props.init_layout == 'FACE':
99 | col.prop(planeLayout_props, "relocate_origin")
100 |
101 | layout.separator()
102 |
103 |
104 | #---------------------------
105 |
106 | class CopySymmetricUvsPanel(bpy.types.Panel):
107 |
108 | """Properties Panel for Copy Symmetric Uvs"""
109 | bl_label = "Copy Symmetric Uvs"
110 | bl_idname = "OBJECT_PT_kitfox_copy_symmetric_uvs"
111 | bl_space_type = 'VIEW_3D'
112 | bl_region_type = 'UI'
113 | bl_category = "Kitfox - UV"
114 |
115 |
116 |
117 | @classmethod
118 | def poll(cls, context):
119 | obj = context.object
120 | return obj != None and (obj.mode == 'EDIT' or obj.mode == 'OBJECT')
121 |
122 | def draw(self, context):
123 | layout = self.layout
124 |
125 | scene = context.scene
126 | settings = scene.uv_brush_props
127 |
128 | pcoll = preview_collections["main"]
129 |
130 | #--------------------------------
131 |
132 | settings_copy_sym = context.scene.kitfox_copy_symmetric_uvs
133 |
134 | col = layout.column();
135 | col.operator("kitfox.copy_symmetric_uvs", text="Copy Symmetric UVs")
136 |
137 | col.prop(settings_copy_sym, "axis")
138 | col.prop(settings_copy_sym, "epsilon")
139 |
140 | layout.separator()
141 |
142 |
143 |
144 | #---------------------------
145 |
146 | class TriplanarUnwrapPanel(bpy.types.Panel):
147 |
148 | """Properties Panel for Triplanar Unwrap"""
149 | bl_label = "Triplanar Unwrap"
150 | bl_idname = "OBJECT_PT_kitfox_triplanar_unwrap"
151 | bl_space_type = 'VIEW_3D'
152 | bl_region_type = 'UI'
153 | bl_category = "Kitfox - UV"
154 |
155 |
156 |
157 | @classmethod
158 | def poll(cls, context):
159 | obj = context.object
160 | return obj != None and (obj.mode == 'EDIT' or obj.mode == 'OBJECT')
161 |
162 | def draw(self, context):
163 | layout = self.layout
164 |
165 | scene = context.scene
166 | settings = scene.uv_brush_props
167 |
168 | pcoll = preview_collections["main"]
169 |
170 | #--------------------------------
171 |
172 | settings_tri = context.scene.triplanar_settings_props
173 |
174 | col = layout.column();
175 | col.operator("kitfox.triplanar_uv_unwrap", text="Triplanar Unwrap")
176 |
177 | col.prop(settings_tri, "scale_uniform")
178 | row = col.row()
179 | if settings_tri.scale_uniform:
180 | row.prop(settings_tri, "scale_u", text = "Scale")
181 | else:
182 | row.prop(settings_tri, "scale_u")
183 | row.prop(settings_tri, "scale_v")
184 |
185 | col.prop(settings_tri, "use_grid_scale")
186 |
187 | layout.separator()
188 |
189 | #---------------------------
190 |
191 | class UvToolsPanel(bpy.types.Panel):
192 |
193 | """Properties Panel for the Uv Plane Projection"""
194 | bl_label = "Other"
195 | bl_idname = "OBJECT_PT_kitfox_uv_tools"
196 | bl_space_type = 'VIEW_3D'
197 | bl_region_type = 'UI'
198 | bl_category = "Kitfox - UV"
199 |
200 |
201 |
202 | @classmethod
203 | def poll(cls, context):
204 | obj = context.object
205 | return obj != None and (obj.mode == 'EDIT' or obj.mode == 'OBJECT')
206 |
207 | def draw(self, context):
208 | layout = self.layout
209 |
210 | scene = context.scene
211 | settings = scene.uv_brush_props
212 |
213 | pcoll = preview_collections["main"]
214 |
215 | col = layout.column();
216 | col.prop(bpy.context.scene.tool_settings, "use_transform_correct_face_attributes")
217 |
218 | #---------------------------
219 |
220 |
221 | def menu_start_uvBrush(self, context):
222 | self.layout.operator_context = 'INVOKE_DEFAULT'
223 | self.layout.operator("kitfox.uv_brush_operator")
224 |
225 | def menu_start_planarProject(self, context):
226 | self.layout.operator_context = 'INVOKE_DEFAULT'
227 | self.layout.operator("kitfox.uv_plane_layout_op")
228 |
229 | def menu_start_copySymmetricUvs(self, context):
230 | self.layout.operator("kitfox.copy_symmetric_uvs")
231 |
232 | def menu_start_triplanarProject(self, context):
233 | self.layout.operator("kitfox.triplanar_uv_unwrap")
234 |
235 | def register():
236 |
237 | #Load icons
238 | icon_path = "../icons"
239 | if __name__ == "__main__":
240 | icon_path = "../../source/icons"
241 |
242 | icons_dir = os.path.join(os.path.dirname(__file__), icon_path)
243 |
244 | # print("icons dir: " + str(icons_dir))
245 |
246 | pcoll = bpy.utils.previews.new()
247 | pcoll.load("uvBrush", os.path.join(icons_dir, "uvBrush.png"), 'IMAGE')
248 | preview_collections["main"] = pcoll
249 |
250 | #Register panels
251 | bpy.utils.register_class(UvBrushPanel)
252 | bpy.utils.register_class(UvPlaneProjectionPanel)
253 | bpy.utils.register_class(CopySymmetricUvsPanel)
254 | bpy.utils.register_class(TriplanarUnwrapPanel)
255 | bpy.utils.register_class(UvToolsPanel)
256 |
257 | #Register menus
258 | bpy.types.VIEW3D_MT_uv_map.append(menu_start_uvBrush)
259 | bpy.types.VIEW3D_MT_uv_map.append(menu_start_planarProject)
260 | bpy.types.VIEW3D_MT_uv_map.append(menu_start_copySymmetricUvs)
261 | bpy.types.VIEW3D_MT_uv_map.append(menu_start_triplanarProject)
262 |
263 | def unregister():
264 | #Unregister panels
265 | bpy.utils.unregister_class(UvBrushPanel)
266 | bpy.utils.unregister_class(UvPlaneProjectionPanel)
267 | bpy.utils.unregister_class(CopySymmetricUvsPanel)
268 | bpy.utils.unregister_class(TriplanarUnwrapPanel)
269 | bpy.utils.unregister_class(UvToolsPanel)
270 |
271 | #Unregister menus
272 | bpy.types.VIEW3D_MT_uv_map.remove(menu_start_uvBrush)
273 | bpy.types.VIEW3D_MT_uv_map.remove(menu_start_planarProject)
274 | bpy.types.VIEW3D_MT_uv_map.remove(menu_start_copySymmetricUvs)
275 | bpy.types.VIEW3D_MT_uv_map.remove(menu_start_triplanarProject)
276 |
277 | #Unload icons
278 | for pcoll in preview_collections.values():
279 | bpy.utils.previews.remove(pcoll)
280 | preview_collections.clear()
281 |
282 | if __name__ == "__main__":
283 | register()
284 |
--------------------------------------------------------------------------------
/source/operators/vecmath.py:
--------------------------------------------------------------------------------
1 | # This file is part of the Kitfox Normal Brush distribution (https://github.com/blackears/blenderUvTools).
2 | # Copyright (c) 2021 Mark McKay
3 | #
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, version 3.
7 | #
8 | # This program is distributed in the hope that it will be useful, but
9 | # WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 | # General Public License for more details.
12 | #
13 | # You should have received a copy of the GNU General Public License
14 | # along with this program. If not, see .
15 |
16 | import mathutils
17 | import math
18 | from bpy_extras import view3d_utils
19 | from enum import Enum
20 |
21 |
22 | vecX = mathutils.Vector((1, 0, 0))
23 | vecY = mathutils.Vector((0, 1, 0))
24 | vecZ = mathutils.Vector((0, 0, 1))
25 | vecZero = mathutils.Vector((0, 0, 0))
26 |
27 | circleSegs = 64
28 | coordsCircle = [(math.sin(((2 * math.pi * i) / circleSegs)), math.cos((math.pi * 2 * i) / circleSegs), 0) for i in range(circleSegs + 1)]
29 |
30 | coordsSquare = [(0, 0, 0), (1, 0, 0),
31 | (1, 1, 0), (0, 1, 0)
32 | ]
33 |
34 | coordsSquare_strip = [(0, 0, 0), (1, 0, 0),
35 | (1, 1, 0), (0, 1, 0),
36 | (0, 0, 0)
37 | ]
38 |
39 | coordsSquare2_strip = [(-1, -1, 0), (1, -1, 0),
40 | (1, 1, 0), (-1, 1, 0),
41 | (-1, -1, 0)
42 | ]
43 |
44 |
45 | coordsCube = [(0, 0, 0), (1, 0, 0),
46 | (1, 0, 0), (1, 1, 0),
47 | (1, 1, 0), (0, 1, 0),
48 | (0, 1, 0), (0, 0, 0),
49 |
50 | (0, 0, 0), (0, 0, 1),
51 | (1, 0, 0), (1, 0, 1),
52 | (1, 1, 0), (1, 1, 1),
53 | (0, 1, 0), (0, 1, 1),
54 |
55 | (0, 0, 1), (1, 0, 1),
56 | (1, 0, 1), (1, 1, 1),
57 | (1, 1, 1), (0, 1, 1),
58 | (0, 1, 1), (0, 0, 1),
59 | ]
60 |
61 | cubeVerts = [(0, 0, 0),
62 | (1, 0, 0),
63 | (0, 1, 0),
64 | (1, 1, 0),
65 | (0, 0, 1),
66 | (1, 0, 1),
67 | (0, 1, 1),
68 | (1, 1, 1),
69 | ]
70 |
71 | cubeFaces = [(2, 3, 1, 0),
72 | (4, 5, 7, 6),
73 | (0, 1, 5, 4),
74 | (6, 7, 3, 2),
75 | (1, 3, 7, 5),
76 | (2, 0, 4, 6),
77 | ]
78 |
79 | cubeUvs = [
80 | ((0, 0), (1, 0), (1, 1), (0, 1)),
81 | ((0, 0), (1, 0), (1, 1), (0, 1)),
82 | ((0, 0), (1, 0), (1, 1), (0, 1)),
83 | ((0, 0), (1, 0), (1, 1), (0, 1)),
84 | ((0, 0), (1, 0), (1, 1), (0, 1)),
85 | ((0, 0), (1, 0), (1, 1), (0, 1))
86 | ]
87 |
88 | def unitCube():
89 | coords = []
90 | normals = []
91 | uvs = []
92 |
93 | v000 = mathutils.Vector((-1, -1, -1))
94 | v100 = mathutils.Vector((1, -1, -1))
95 | v010 = mathutils.Vector((-1, 1, -1))
96 | v110 = mathutils.Vector((1, 1, -1))
97 | v001 = mathutils.Vector((-1, -1, 1))
98 | v101 = mathutils.Vector((1, -1, 1))
99 | v011 = mathutils.Vector((-1, 1, 1))
100 | v111 = mathutils.Vector((1, 1, 1))
101 |
102 | nx0 = mathutils.Vector((-1, 0, 0))
103 | nx1 = mathutils.Vector((1, 0, 0))
104 | ny0 = mathutils.Vector((0, -1, 0))
105 | ny1 = mathutils.Vector((0, 1, 0))
106 | nz0 = mathutils.Vector((0, 0, -1))
107 | nz1 = mathutils.Vector((0, 0, 1))
108 |
109 | uv00 = mathutils.Vector((0, 0))
110 | uv10 = mathutils.Vector((1, 0))
111 | uv01 = mathutils.Vector((0, 1))
112 | uv11 = mathutils.Vector((1, 1))
113 |
114 | #Face -x
115 | coords.append(v010)
116 | coords.append(v000)
117 | coords.append(v001)
118 |
119 | coords.append(v010)
120 | coords.append(v001)
121 | coords.append(v011)
122 |
123 | for i in range(6):
124 | normals.append(nx0)
125 |
126 | uvs.append(uv00)
127 | uvs.append(uv10)
128 | uvs.append(uv11)
129 | uvs.append(uv00)
130 | uvs.append(uv11)
131 | uvs.append(uv01)
132 |
133 |
134 | #Face +x
135 | coords.append(v100)
136 | coords.append(v110)
137 | coords.append(v111)
138 |
139 | coords.append(v100)
140 | coords.append(v111)
141 | coords.append(v101)
142 |
143 | for i in range(6):
144 | normals.append(nx1)
145 |
146 | uvs.append(uv00)
147 | uvs.append(uv10)
148 | uvs.append(uv11)
149 | uvs.append(uv00)
150 | uvs.append(uv11)
151 | uvs.append(uv01)
152 |
153 | #Face -y
154 | coords.append(v000)
155 | coords.append(v100)
156 | coords.append(v101)
157 |
158 | coords.append(v000)
159 | coords.append(v101)
160 | coords.append(v001)
161 |
162 | for i in range(6):
163 | normals.append(ny0)
164 |
165 | uvs.append(uv00)
166 | uvs.append(uv10)
167 | uvs.append(uv11)
168 | uvs.append(uv00)
169 | uvs.append(uv11)
170 | uvs.append(uv01)
171 |
172 |
173 | #Face +y
174 | coords.append(v110)
175 | coords.append(v010)
176 | coords.append(v011)
177 |
178 | coords.append(v110)
179 | coords.append(v011)
180 | coords.append(v111)
181 |
182 | for i in range(6):
183 | normals.append(ny1)
184 |
185 | uvs.append(uv00)
186 | uvs.append(uv10)
187 | uvs.append(uv11)
188 | uvs.append(uv00)
189 | uvs.append(uv11)
190 | uvs.append(uv01)
191 |
192 |
193 | #Face -z
194 | coords.append(v010)
195 | coords.append(v110)
196 | coords.append(v100)
197 |
198 | coords.append(v010)
199 | coords.append(v100)
200 | coords.append(v000)
201 |
202 | for i in range(6):
203 | normals.append(nz0)
204 |
205 | uvs.append(uv00)
206 | uvs.append(uv10)
207 | uvs.append(uv11)
208 | uvs.append(uv00)
209 | uvs.append(uv11)
210 | uvs.append(uv01)
211 |
212 |
213 | #Face +z
214 | coords.append(v001)
215 | coords.append(v101)
216 | coords.append(v111)
217 |
218 | coords.append(v001)
219 | coords.append(v111)
220 | coords.append(v011)
221 |
222 | for i in range(6):
223 | normals.append(nz1)
224 |
225 | uvs.append(uv00)
226 | uvs.append(uv10)
227 | uvs.append(uv11)
228 | uvs.append(uv00)
229 | uvs.append(uv11)
230 | uvs.append(uv01)
231 |
232 | return (coords, normals, uvs)
233 |
234 | def unitCylinder(segs = 16, radius0 = 1, radius1 = 1, bottom_cap = False, top_cap = False):
235 | coords = []
236 | normals = []
237 | uvs = []
238 |
239 | vc0 = mathutils.Vector((0, 0, -1))
240 | vc1 = mathutils.Vector((0, 0, 1))
241 | uvc = mathutils.Vector((.5, .5))
242 |
243 | for s in range(segs):
244 | sin0 = math.sin(math.radians(360 * s / segs))
245 | cos0 = math.cos(math.radians(360 * s / segs))
246 | sin1 = math.sin(math.radians(360 * (s + 1) / segs))
247 | cos1 = math.cos(math.radians(360 * (s + 1) / segs))
248 |
249 | v00 = mathutils.Vector((sin0 * radius0, cos0 * radius0, -1))
250 | v10 = mathutils.Vector((sin1 * radius0, cos1 * radius0, -1))
251 | v01 = mathutils.Vector((sin0 * radius1, cos0 * radius1, 1))
252 | v11 = mathutils.Vector((sin1 * radius1, cos1 * radius1, 1))
253 |
254 | tan0 = mathutils.Vector((cos0, sin0, 0))
255 | n00 = (v01 - v00).cross(tan0)
256 | n00.normalize()
257 | n01 = n00
258 | tan1 = mathutils.Vector((cos1, sin1, 0))
259 | n10 = (v11 - v10).cross(tan1)
260 | n10.normalize()
261 | n11 = n10
262 |
263 | uv00 = mathutils.Vector((s / segs, 0))
264 | uv10 = mathutils.Vector(((s + 1) / segs, 0))
265 | uv01 = mathutils.Vector((s / segs, 1))
266 | uv11 = mathutils.Vector(((s + 1) / segs, 1))
267 |
268 | if radius0 != 0:
269 | coords.append(v00)
270 | coords.append(v10)
271 | coords.append(v11)
272 |
273 | normals.append(n00)
274 | normals.append(n10)
275 | normals.append(n11)
276 |
277 | uvs.append(uv00)
278 | uvs.append(uv10)
279 | uvs.append(uv11)
280 |
281 | if radius1 != 0:
282 | coords.append(v00)
283 | coords.append(v11)
284 | coords.append(v01)
285 |
286 | normals.append(n00)
287 | normals.append(n11)
288 | normals.append(n01)
289 |
290 | uvs.append(uv00)
291 | uvs.append(uv11)
292 | uvs.append(uv01)
293 |
294 | if top_cap and radius1 != 0:
295 | coords.append(v01)
296 | coords.append(v11)
297 | coords.append(vc1)
298 |
299 | normals.append(vecZ)
300 | normals.append(vecZ)
301 | normals.append(vecZ)
302 |
303 | uvs.append(mathutils.Vector((sin0, cos0)))
304 | uvs.append(mathutils.Vector((sin1, cos1)))
305 | uvs.append(uvc)
306 |
307 | if bottom_cap and radius0 != 0:
308 | coords.append(v00)
309 | coords.append(v10)
310 | coords.append(vc0)
311 |
312 | normals.append(-vecZ)
313 | normals.append(-vecZ)
314 | normals.append(-vecZ)
315 |
316 | uvs.append(mathutils.Vector((sin0, cos0)))
317 | uvs.append(mathutils.Vector((sin1, cos1)))
318 | uvs.append(uvc)
319 |
320 |
321 | return (coords, normals, uvs)
322 |
323 |
324 | def unitCone(segs = 16, radius = 1, cap = False):
325 | return unitCylinder(segs, radius, 0, cap, False)
326 |
327 |
328 | def unitSphere(segs_lat = 8, segs_long = 16):
329 | coords = []
330 | normals = []
331 | uvs = []
332 |
333 |
334 | for la in range(segs_lat):
335 | z0 = math.cos(math.radians(180 * la / segs_lat))
336 | z1 = math.cos(math.radians(180 * (la + 1) / segs_lat))
337 | r0 = math.sin(math.radians(180 * la / segs_lat))
338 | r1 = math.sin(math.radians(180 * (la + 1) / segs_lat))
339 |
340 | for lo in range(segs_long):
341 | cx0 = math.sin(math.radians(360 * lo / segs_long))
342 | cx1 = math.sin(math.radians(360 * (lo + 1) / segs_long))
343 | cy0 = math.cos(math.radians(360 * lo / segs_long))
344 | cy1 = math.cos(math.radians(360 * (lo + 1) / segs_long))
345 |
346 | v00 = mathutils.Vector((cx0 * r0, cy0 * r0, z0))
347 | v10 = mathutils.Vector((cx1 * r0, cy1 * r0, z0))
348 | v01 = mathutils.Vector((cx0 * r1, cy0 * r1, z1))
349 | v11 = mathutils.Vector((cx1 * r1, cy1 * r1, z1))
350 |
351 | if la != 0:
352 | coords.append(v00)
353 | coords.append(v11)
354 | coords.append(v10)
355 |
356 | normals.append(v00)
357 | normals.append(v10)
358 | normals.append(v11)
359 |
360 | uvs.append((lo / segs_long, la / segs_lat))
361 | uvs.append(((lo + 1) / segs_long, la / segs_lat))
362 | uvs.append(((lo + 1) / segs_long, (la + 1) / segs_lat))
363 |
364 | if la != segs_lat - 1:
365 | coords.append(v00)
366 | coords.append(v01)
367 | coords.append(v11)
368 |
369 | normals.append(v00)
370 | normals.append(v11)
371 | normals.append(v01)
372 |
373 | uvs.append((lo / segs_long, la / segs_lat))
374 | uvs.append(((lo + 1) / segs_long, (la + 1) / segs_lat))
375 | uvs.append((lo / segs_long, (la + 1) / segs_lat))
376 |
377 | return (coords, normals, uvs)
378 |
379 |
380 | def unitTorus(radius = 1, ring_radius = .2, segs_u = 16, segs_v = 8):
381 | coords = []
382 | normals = []
383 | uvs = []
384 |
385 | # print("--Build torus")
386 |
387 | for i in range(segs_u):
388 | cx0 = math.sin(math.radians(360 * i / segs_u)) * radius
389 | cy0 = math.cos(math.radians(360 * i / segs_u)) * radius
390 | cx1 = math.sin(math.radians(360 * (i + 1) / segs_u)) * radius
391 | cy1 = math.cos(math.radians(360 * (i + 1) / segs_u)) * radius
392 |
393 | c0 = mathutils.Vector((cx0, cy0, 0))
394 | c1 = mathutils.Vector((cx1, cy1, 0))
395 |
396 | # print("c0 %s" % (str(c0)))
397 |
398 | for j in range(segs_v):
399 | dir0 = c0 * ring_radius / c0.magnitude
400 | dir1 = c1 * ring_radius / c1.magnitude
401 |
402 | tan0 = dir0.cross(vecZ)
403 | tan1 = dir1.cross(vecZ)
404 |
405 | # print("dir0 %s" % (str(dir0)))
406 | # print("tan0 %s" % (str(tan0)))
407 |
408 | q00 = mathutils.Quaternion(tan0, math.radians(360 * j / segs_v))
409 | q01 = mathutils.Quaternion(tan0, math.radians(360 * (j + 1) / segs_v))
410 | q10 = mathutils.Quaternion(tan1, math.radians(360 * j / segs_v))
411 | q11 = mathutils.Quaternion(tan1, math.radians(360 * (j + 1) / segs_v))
412 |
413 | # m00 = q00.to_matrix()
414 | # m01 = q01.to_matrix()
415 | # m10 = q10.to_matrix()
416 | # m11 = q11.to_matrix()
417 |
418 | # print("m00 %s" % (str(m00)))
419 |
420 | # p00 = m00 @ dir0 + c0
421 | # p01 = m01 @ dir0 + c0
422 | # p10 = m10 @ dir1 + c1
423 | # p11 = m11 @ dir1 + c1
424 |
425 | # print("p00 %s" % (str(p00)))
426 |
427 | # p00 = q00 @ dir0 @ q00.conjugated() + c0
428 | # p01 = q01 @ dir0 @ q01.conjugated() + c0
429 | # p10 = q10 @ dir1 @ q10.conjugated() + c1
430 | # p11 = q11 @ dir1 @ q11.conjugated() + c1
431 |
432 | p00 = q00 @ dir0 + c0
433 | p01 = q01 @ dir0 + c0
434 | p10 = q10 @ dir1 + c1
435 | p11 = q11 @ dir1 + c1
436 |
437 | vu = p10 - p00
438 | vv = p01 - p00
439 | norm = vu.cross(vv)
440 | norm.normalize()
441 |
442 | uv00 = mathutils.Vector((i / segs_u, j / segs_v))
443 | uv10 = mathutils.Vector(((i + 1) / segs_u, j / segs_v))
444 | uv01 = mathutils.Vector((i / segs_u, (j + 1) / segs_v))
445 | uv11 = mathutils.Vector(((i + 1) / segs_u, (j + 1) / segs_v))
446 |
447 | coords.append(p00)
448 | coords.append(p10)
449 | coords.append(p11)
450 |
451 | coords.append(p00)
452 | coords.append(p11)
453 | coords.append(p01)
454 |
455 | for k in range(6):
456 | normals.append(norm)
457 |
458 | uvs.append(uv00)
459 | uvs.append(uv10)
460 | uvs.append(uv11)
461 |
462 | uvs.append(uv00)
463 | uvs.append(uv11)
464 | uvs.append(uv01)
465 |
466 | return (coords, normals, uvs)
467 |
468 |
469 | class Axis(Enum):
470 | X = 1
471 | Y = 2
472 | Z = 3
473 |
474 |
475 | class Face(Enum):
476 | X_POS = 0
477 | X_NEG = 1
478 | Y_POS = 2
479 | Y_NEG = 3
480 | Z_POS = 4
481 | Z_NEG = 5
482 |
483 | #Multiply a vector by a 4x4 matrix. Returns 3d vector.
484 | def mul_vector(matrix, vector):
485 | v0 = vector.to_4d()
486 | v0.w = 0
487 | v1 = matrix @ v0
488 | return v1.to_3d()
489 |
490 |
491 |
492 |
493 | #Returns the fraction of the viewport that a sphere of radius 1 will occupy
494 | def dist_from_viewport_center3(pos, region, rv3d):
495 |
496 | w2v = rv3d.view_matrix
497 | v2w = w2v.inverted()
498 | #view_origin = v2w.translation.copy()
499 | j = v2w.col[1].to_3d()
500 |
501 | # print("v2w " + str(v2w))
502 | # print("j " + str(j))
503 |
504 | persp = rv3d.perspective_matrix
505 |
506 | pos0_win = persp @ pos.to_4d()
507 | pos0_win /= pos0_win.w
508 | p0 = pos0_win.to_2d()
509 |
510 | # print("pos0_win " + str(pos0_win))
511 | # print("p0 " + str(p0))
512 |
513 | pos1_win = persp @ (pos + j).to_4d()
514 | pos1_win /= pos1_win.w
515 | p1 = pos1_win.to_2d()
516 |
517 | # print("pos1_win " + str(pos1_win))
518 | # print("p1 " + str(p1))
519 |
520 | dist = (p1 - p0).magnitude
521 |
522 | # print("dist " + str(dist))
523 |
524 | # return dist / region.height
525 | # return 1 / dist
526 | # return region.height / dist
527 | return dist
528 |
529 |
530 | def calc_unit_scale3(pos, region, rv3d):
531 |
532 | w2win = rv3d.window_matrix @ rv3d.perspective_matrix @ rv3d.view_matrix
533 |
534 | p0 = pos.to_4d()
535 | p1 = (pos + vecZ).to_4d()
536 |
537 | q0 = w2win @ p0
538 | q1 = w2win @ p1
539 |
540 | q0 /= q0.w
541 | q1 /= q1.w
542 |
543 | dq = q1 - q0
544 | dq.z = 0
545 |
546 | print("p0 " + str(q0))
547 | print("p1 " + str(q1))
548 | print("dq " + str(dq))
549 |
550 | return dq.magnitude
551 |
552 |
553 | #Returns scalar s to multiply line_dir by so that line_point + s * line_dir lies on plane
554 | # note that plane_norm does not need to be normalized
555 | def isect_line_plane(line_point, line_dir, plane_point, plane_norm):
556 | to_plane = (plane_point - line_point).project(plane_norm)
557 | dir_par_to_norm = line_dir.project(plane_norm)
558 |
559 | if dir_par_to_norm.magnitude == 0:
560 | return None
561 |
562 | scalar = to_plane.magnitude / dir_par_to_norm.magnitude
563 | if to_plane.dot(dir_par_to_norm) < 0:
564 | scalar = -scalar
565 | return scalar
566 |
567 |
568 | #Returns scalar s to multiply line_dir0 by so that line_point0 + s * line_dir0 is as close as possible to the other line
569 | def closest_point_to_line(line_point0, line_dir0, line_point1, line_dir1):
570 | #vector perpendicular to both line 0 and line 1
571 | r = line_dir0.cross(line_dir1)
572 | norm = r.cross(line_dir1)
573 | return isect_line_plane(line_point0, line_dir0, line_point1, norm)
574 |
575 |
576 | #Returns the ray of the intersection of two planes
577 | def isect_planes(point0, normal0, point1, normal1):
578 | ray_normal = normal0.cross(normal1)
579 | ray_normal.normalize()
580 |
581 | perp = ray_normal.cross(normal0)
582 |
583 | s = isect_line_plane(point0, perp, point1, normal1)
584 | ray_point = point0 + s * perp
585 |
586 | return ray_point, ray_normal
587 |
588 |
589 | #Finds the best s such that v1 = s * v0. Presumes vectors are parallel
590 | def findVectorScalar(v0, v1):
591 | xx = abs(v1.x - v0.x)
592 | yy = abs(v1.y - v0.y)
593 | zz = abs(v1.z - v0.z)
594 |
595 | if xx > yy and xx > zz:
596 | return v1.x / v0.x
597 | elif yy > zz:
598 | return v1.y / v0.y
599 | else:
600 | return z1.y / v0.z
601 |
602 |
603 | def abs_vector(vector):
604 | return mathutils.Vector((abs(vector.x), abs(vector.y), abs(vector.z)))
605 |
606 | def floor_vector(vector):
607 | return mathutils.Vector((math.floor(vector.x), math.floor(vector.y), math.floor(vector.z)))
608 |
609 | def mult_vector(matrix, vector):
610 | v = vector.copy()
611 | v.resize_4d()
612 | v.w = 0
613 | v = matrix @ v
614 | v.resize_3d()
615 | return v
616 |
617 | def mult_normal(matrix, normal):
618 | m = matrix.copy()
619 | m.invert()
620 | m.transpose()
621 | return mult_vector(m, normal)
622 |
623 | def closest_axis(vector):
624 | xx = abs(vector.x)
625 | yy = abs(vector.y)
626 | zz = abs(vector.z)
627 |
628 | if xx > yy and xx > zz:
629 | return Axis.X
630 | elif yy > zz:
631 | return Axis.Y
632 | else:
633 | return Axis.Z
634 |
635 |
636 | def project_point_onto_plane(point, plane_pt, plane_norm):
637 | proj = (point - plane_pt).project(plane_norm)
638 | return point - proj
639 |
640 | #return vector of coefficients [a, b, c] such that vec = a * v0 + b * v1 + c * v2
641 | def express_in_basis(vec, v0, v1, v2):
642 | v = mathutils.Matrix((v0, v1, v2)) #row order
643 | if v.determinant() == 0:
644 | return mathutils.Vector((0, 0, 0))
645 |
646 | vI = v.copy()
647 | vI.transpose()
648 | vI.invert()
649 | return vI @ vec
650 |
651 | def snap_to_grid(pos, unit):
652 | p = mathutils.Vector(pos)
653 | p /= unit
654 | p += mathutils.Vector((.5, .5, .5))
655 |
656 | p.x = math.floor(p.x)
657 | p.y = math.floor(p.y)
658 | p.z = math.floor(p.z)
659 |
660 | p *= unit
661 |
662 | return p
663 |
664 | def snap_to_grid_plane(pos, unit, plane_point, plane_normal):
665 | sp = snap_to_grid(pos, unit)
666 |
667 | axis = closest_axis(plane_normal)
668 |
669 | if axis == Axis.X:
670 | s = isect_line_plane(sp, vecX, plane_point, plane_normal)
671 | return sp + s * vecX
672 | elif axis == Axis.Y:
673 | s = isect_line_plane(sp, vecY, plane_point, plane_normal)
674 | return sp + s * vecY
675 | else:
676 | s = isect_line_plane(sp, vecZ, plane_point, plane_normal)
677 | return sp + s * vecZ
678 |
679 | def intersect_triangle(p0, p1, p2, pickOrigin, pickRay):
680 | v10 = p1 - p0
681 | v20 = p2 - p0
682 | v21 = p2 - p1
683 | norm = v10.cross(v20)
684 | norm.normalize()
685 |
686 | scalar = isect_line_plane(pickOrigin, pickRay, p0, norm)
687 | if scalar == None:
688 | return None
689 |
690 | hitPoint = pickOrigin + scalar * pickRay
691 |
692 | vh0 = hitPoint - p0
693 | vh1 = hitPoint - p1
694 | v01 = -v10
695 |
696 | if vh0.cross(v20).dot(v10.cross(v20)) < 0:
697 | return None
698 | if vh0.cross(v10).dot(v20.cross(v10)) < 0:
699 | return None
700 | if vh1.cross(v21).dot(v01.cross(v21)) < 0:
701 | return None
702 |
703 | return hitPoint
704 |
705 |
706 |
707 |
708 | class Bounds:
709 | def __init__(self, point):
710 | self.minBound = point.copy()
711 | self.maxBound = point.copy()
712 |
713 | def include_point(self, point):
714 | self.minBound.x = min(self.minBound.x, point.x)
715 | self.maxBound.x = max(self.maxBound.x, point.x)
716 | self.minBound.y = min(self.minBound.y, point.y)
717 | self.maxBound.y = max(self.maxBound.y, point.y)
718 | self.minBound.z = min(self.minBound.z, point.z)
719 | self.maxBound.z = max(self.maxBound.z, point.z)
720 |
721 | def include_bounds(self, bounds):
722 | include_point(bounds.minBound)
723 | include_point(bounds.maxBound)
724 |
725 |
726 | def mesh_bounds(obj, world = True, selected_faces_only = False):
727 |
728 | bounds = None
729 |
730 | # minCo = None
731 | # maxCo = None
732 | mesh = obj.data
733 |
734 | for p in mesh.polygons:
735 | if selected_faces_only and not p.select:
736 | continue
737 |
738 | for vIdx in p.vertices:
739 | v = mesh.vertices[vIdx]
740 | pos = mathutils.Vector(v.co)
741 |
742 | if world:
743 | pos = obj.matrix_world @ pos
744 |
745 | if bounds == None:
746 | bounds = Bounds(pos)
747 | else:
748 | bounds.include_point(pos)
749 |
750 |
751 | # for v in mesh.vertices:
752 | # pos = mathutils.Vector(v.co)
753 | # if world:
754 | # pos = obj.matrix_world @ pos
755 |
756 | # if bounds == None:
757 | # bounds = Bounds(pos)
758 | # else:
759 | # bounds.include_point(pos)
760 |
761 |
762 | return bounds
763 |
764 |
765 |
766 | def bmesh_bounds(obj, bmesh, world = True, selected_faces_only = False):
767 |
768 | bounds = None
769 |
770 | for f in bmesh.faces:
771 | if selected_faces_only and not p.select:
772 | continue
773 |
774 | for v in f.verts:
775 | pos = mathutils.Vector(v.co)
776 | if world:
777 | pos = obj.matrix_world @ pos
778 |
779 | if bounds == None:
780 | bounds = Bounds(pos)
781 | else:
782 | bounds.include_point(pos)
783 |
784 |
785 | # for v in bmesh.verts:
786 | # pos = mathutils.Vector(v.co)
787 | # if world:
788 | # pos = obj.matrix_world @ pos
789 |
790 | # # print("pos " + str(pos))
791 |
792 | # if bounds == None:
793 | # bounds = Bounds(pos)
794 | # else:
795 | # bounds.include_point(pos)
796 |
797 | return bounds
798 |
799 |
800 |
801 |
802 |
803 |
--------------------------------------------------------------------------------
/test/bar.blend:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/blackears/blenderUvTools/545a229fcf9e229efe2b7214cf66317c964d485a/test/bar.blend
--------------------------------------------------------------------------------
/test/numpyTest.blend:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/blackears/blenderUvTools/545a229fcf9e229efe2b7214cf66317c964d485a/test/numpyTest.blend
--------------------------------------------------------------------------------
/test/plane.blend:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/blackears/blenderUvTools/545a229fcf9e229efe2b7214cf66317c964d485a/test/plane.blend
--------------------------------------------------------------------------------
/test/suzanne.blend:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/blackears/blenderUvTools/545a229fcf9e229efe2b7214cf66317c964d485a/test/suzanne.blend
--------------------------------------------------------------------------------
/test/triangle.blend:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/blackears/blenderUvTools/545a229fcf9e229efe2b7214cf66317c964d485a/test/triangle.blend
--------------------------------------------------------------------------------