├── Terraria ├── Microsoft.Xna.Framework.RuntimeProfile ├── Terraria.res └── compile.bat ├── TerrariaPatcher ├── ildasm.exe ├── patch.exe ├── IlDasmrc.dll ├── app.config ├── Properties │ ├── AssemblyInfo.cs │ └── Resources.Designer.cs └── TerrariaPatcher.csproj ├── TerrariaServer ├── TerrariaServer.res └── compile.bat ├── TexturePlugin ├── ICSharpCode.SharpZipLib.dll ├── Properties │ └── AssemblyInfo.cs ├── TexturePlugin.cs ├── TextureForm.cs ├── TextureForm.Designer.cs ├── TexturePlugin.csproj └── TextureForm.resx ├── TerrariaAPI ├── Hooks │ ├── Classes │ │ ├── MethodHookAttribute.cs │ │ └── SetDefaults.cs │ ├── PlayerHooks.cs │ ├── ItemHooks.cs │ ├── DrawHooks.cs │ ├── NpcHooks.cs │ ├── ClientHooks.cs │ ├── GameHooks.cs │ └── NetHooks.cs ├── TerrariaConsole.cs ├── PluginContainer.cs ├── Properties │ └── AssemblyInfo.cs ├── PacketTypes.cs └── TerrariaPlugin.cs ├── .gitignore ├── XNAHelpers ├── FastDateTime.cs ├── GameTimer.cs ├── Properties │ └── AssemblyInfo.cs ├── Extensions.cs ├── SettingsHelper.cs ├── FrameRateCounter.cs ├── MathHelpers.cs ├── SteamExtensions.cs ├── Logger.cs ├── XNAHelpers.csproj └── InputManager.cs ├── MinimapPlugin ├── MinimapForm.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── MinimapSettings.cs ├── MinimapForm.Designer.cs ├── Enums.cs ├── WorldRenderer.cs └── MinimapPlugin.csproj ├── ItemPlugin ├── ItemType.cs ├── Properties │ └── AssemblyInfo.cs ├── ItemPlugin.cs ├── ItemHelper.cs ├── ItemManager.cs ├── ItemForm.cs ├── ItemPlugin.csproj └── ItemForm.resx ├── TeleportPlugin ├── TeleportLocationForm.cs ├── TeleportLocation.cs ├── ChatCommand.cs ├── Properties │ └── AssemblyInfo.cs ├── TeleportForm.cs ├── TeleportLocationForm.Designer.cs ├── TeleportForm.resx └── TeleportPlugin.csproj ├── README.txt ├── TempPlugin ├── Properties │ └── AssemblyInfo.cs └── TempPlugin.csproj ├── TrainerPlugin ├── Properties │ └── AssemblyInfo.cs ├── TrainerForm.cs ├── TrainerForm.Designer.cs ├── TrainerPlugin.csproj └── TrainerForm.resx ├── ResolutionPlugin ├── Properties │ └── AssemblyInfo.cs ├── ResolutionPlugin.cs └── ResolutionPlugin.csproj └── ScreenShotPlugin ├── Properties └── AssemblyInfo.cs ├── BitmapDataEx.cs └── ScreenShotPlugin.csproj /Terraria/Microsoft.Xna.Framework.RuntimeProfile: -------------------------------------------------------------------------------- 1 | Windows.v4.0.Reach 2 | -------------------------------------------------------------------------------- /Terraria/Terraria.res: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/bladecoding/Terraria-API/HEAD/Terraria/Terraria.res -------------------------------------------------------------------------------- /TerrariaPatcher/ildasm.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/bladecoding/Terraria-API/HEAD/TerrariaPatcher/ildasm.exe -------------------------------------------------------------------------------- /TerrariaPatcher/patch.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/bladecoding/Terraria-API/HEAD/TerrariaPatcher/patch.exe -------------------------------------------------------------------------------- /TerrariaPatcher/IlDasmrc.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/bladecoding/Terraria-API/HEAD/TerrariaPatcher/IlDasmrc.dll -------------------------------------------------------------------------------- /TerrariaServer/TerrariaServer.res: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/bladecoding/Terraria-API/HEAD/TerrariaServer/TerrariaServer.res -------------------------------------------------------------------------------- /TexturePlugin/ICSharpCode.SharpZipLib.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/bladecoding/Terraria-API/HEAD/TexturePlugin/ICSharpCode.SharpZipLib.dll -------------------------------------------------------------------------------- /Terraria/compile.bat: -------------------------------------------------------------------------------- 1 | del Terraria.exe 2 | "C:\Windows\Microsoft.NET\Framework\v4.0.30319\ilasm.exe" Terraria.il /quiet /output=Terraria.exe /res=Terraria.res -------------------------------------------------------------------------------- /TerrariaPatcher/app.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | -------------------------------------------------------------------------------- /TerrariaServer/compile.bat: -------------------------------------------------------------------------------- 1 | del TerrariaServer.exe 2 | "C:\Windows\Microsoft.NET\Framework\v4.0.30319\ilasm.exe" TerrariaServer.il /quiet /output=TerrariaServer.exe /res=TerrariaServer.res -------------------------------------------------------------------------------- /TerrariaAPI/Hooks/Classes/MethodHookAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TerrariaAPI.Hooks.Classes 4 | { 5 | [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] 6 | internal class MethodHookAttribute : Attribute 7 | { 8 | } 9 | } -------------------------------------------------------------------------------- /TerrariaAPI/TerrariaConsole.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Xna.Framework; 2 | using TerrariaAPI.Hooks; 3 | using XNAHelpers; 4 | 5 | namespace TerrariaAPI 6 | { 7 | public class TerrariaConsole : XNAConsole 8 | { 9 | public TerrariaConsole(Game game) 10 | : base(game) 11 | { 12 | GameHooks.GetKeyState += (args) => args.Handled = Visible; 13 | } 14 | } 15 | } -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | 2 | #ignore thumbnails created by windows 3 | Thumbs.db 4 | #Ignore files build by Visual Studio 5 | *.obj 6 | *.exe 7 | *.pdb 8 | *.user 9 | *.aps 10 | *.pch 11 | *.vspscc 12 | *_i.c 13 | *_p.c 14 | *.ncb 15 | *.suo 16 | *.tlb 17 | *.tlh 18 | *.bak 19 | *.cache 20 | *.ilk 21 | *.log 22 | [Bb]in 23 | [Dd]ebug*/ 24 | *.lib 25 | *.sbr 26 | obj/ 27 | [Rr]elease*/ 28 | _ReSharper*/ 29 | [Tt]est[Rr]esult* -------------------------------------------------------------------------------- /TerrariaAPI/Hooks/PlayerHooks.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Terraria; 3 | 4 | namespace TerrariaAPI.Hooks 5 | { 6 | public static class PlayerHooks 7 | { 8 | /// 9 | /// Called right before controls are handled 10 | /// 11 | public static event Action UpdatePhysics; 12 | 13 | public static void OnUpdatePhysics(Player player) 14 | { 15 | if (UpdatePhysics != null) 16 | UpdatePhysics(player); 17 | } 18 | } 19 | } -------------------------------------------------------------------------------- /XNAHelpers/FastDateTime.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace XNAHelpers 4 | { 5 | public static class FastDateTime 6 | { 7 | public static TimeSpan LocalUtcOffset { get; private set; } 8 | 9 | public static DateTime Now 10 | { 11 | get { return ToLocalTime(DateTime.UtcNow); } 12 | } 13 | 14 | static FastDateTime() 15 | { 16 | LocalUtcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now); 17 | } 18 | 19 | public static DateTime ToLocalTime(DateTime dateTime) 20 | { 21 | return dateTime + LocalUtcOffset; 22 | } 23 | } 24 | } -------------------------------------------------------------------------------- /MinimapPlugin/MinimapForm.cs: -------------------------------------------------------------------------------- 1 | using System.Windows.Forms; 2 | 3 | namespace MinimapPlugin 4 | { 5 | public partial class MinimapForm : Form 6 | { 7 | private MinimapSettings settings; 8 | 9 | public MinimapForm(MinimapSettings minimapSettings) 10 | { 11 | InitializeComponent(); 12 | settings = minimapSettings; 13 | pgSettings.SelectedObject = settings; 14 | } 15 | 16 | private void pgSettings_PropertyValueChanged(object s, PropertyValueChangedEventArgs e) 17 | { 18 | settings = pgSettings.SelectedObject as MinimapSettings; 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /TerrariaAPI/Hooks/Classes/SetDefaults.cs: -------------------------------------------------------------------------------- 1 | using System.ComponentModel; 2 | 3 | namespace TerrariaAPI.Hooks 4 | { 5 | /// 6 | /// 7 | /// 8 | /// Class Type (NPC, Item) 9 | /// Fnfo Type (String, Int) 10 | public class SetDefaultsEventArgs : HandledEventArgs 11 | { 12 | public T Object { get; set; } 13 | public F Info { get; set; } 14 | } 15 | 16 | /// 17 | /// 18 | /// 19 | /// Class Type (NPC, Item) 20 | /// Fnfo Type (String, Int) 21 | public delegate void SetDefaultsD(SetDefaultsEventArgs e); 22 | } -------------------------------------------------------------------------------- /ItemPlugin/ItemType.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Xna.Framework; 2 | using Terraria; 3 | 4 | namespace ItemPlugin 5 | { 6 | public class ItemType 7 | { 8 | public int ID { get; private set; } 9 | public string Name { get; private set; } 10 | public Color Color { get; private set; } 11 | 12 | public ItemType(int id, string name, Color color) 13 | { 14 | ID = id; 15 | Name = name; 16 | Color = color; 17 | } 18 | 19 | public ItemEx CreateItem() 20 | { 21 | Item item = ItemHelper.CreateItem(Name); 22 | return new ItemEx(item); 23 | } 24 | 25 | public override string ToString() 26 | { 27 | return Name; 28 | } 29 | } 30 | } -------------------------------------------------------------------------------- /TeleportPlugin/TeleportLocationForm.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Windows.Forms; 3 | 4 | namespace TeleportPlugin 5 | { 6 | public partial class TeleportLocationForm : Form 7 | { 8 | public string LocationName { get; private set; } 9 | 10 | public TeleportLocationForm() 11 | { 12 | InitializeComponent(); 13 | } 14 | 15 | private void btnOK_Click(object sender, EventArgs e) 16 | { 17 | Close(true); 18 | } 19 | 20 | private void btnCancel_Click(object sender, EventArgs e) 21 | { 22 | Close(false); 23 | } 24 | 25 | private void Close(bool status) 26 | { 27 | DialogResult = status ? DialogResult.OK : DialogResult.Cancel; 28 | LocationName = txtLocationName.Text; 29 | Close(); 30 | } 31 | } 32 | } -------------------------------------------------------------------------------- /TeleportPlugin/TeleportLocation.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Xna.Framework; 2 | using Terraria; 3 | 4 | namespace TeleportPlugin 5 | { 6 | public class TeleportLocation 7 | { 8 | public string WorldName { get; set; } 9 | public int WorldID { get; set; } 10 | public string Name { get; set; } 11 | public Vector2 Position { get; set; } 12 | 13 | public TeleportLocation() 14 | { 15 | } 16 | 17 | public TeleportLocation(string locationName) 18 | : this(locationName, Main.player[Main.myPlayer].position) 19 | { 20 | } 21 | 22 | public TeleportLocation(string locationName, Vector2 position) 23 | { 24 | WorldName = Main.worldName; 25 | WorldID = Main.worldID; 26 | Name = locationName; 27 | Position = position; 28 | } 29 | 30 | public override string ToString() 31 | { 32 | return Name; 33 | } 34 | } 35 | } -------------------------------------------------------------------------------- /XNAHelpers/GameTimer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Microsoft.Xna.Framework; 3 | 4 | namespace XNAHelpers 5 | { 6 | public class GameTimer 7 | { 8 | public float Interval { get; set; } 9 | 10 | public TimeSpan ElapsedTime { get; private set; } 11 | 12 | public float ElapsedSeconds 13 | { 14 | get { return (float)ElapsedTime.TotalSeconds; } 15 | } 16 | 17 | public GameTimer(float interval) 18 | { 19 | Interval = interval; 20 | Reset(); 21 | } 22 | 23 | public bool Update(GameTime gameTime) 24 | { 25 | ElapsedTime += gameTime.ElapsedGameTime; 26 | 27 | if (ElapsedSeconds >= Interval) 28 | { 29 | Reset(); 30 | return true; 31 | } 32 | 33 | return false; 34 | } 35 | 36 | public void Reset() 37 | { 38 | ElapsedTime = TimeSpan.Zero; 39 | } 40 | } 41 | } -------------------------------------------------------------------------------- /README.txt: -------------------------------------------------------------------------------- 1 | If you are compiling TerrariaAPI please do the following first. 2 | -Set the environment variable %TERRARIA_BIN% to Terraria's install directory. (IE C:\Program Files (x86)\Steam\steamapps\common\terraria\) 3 | -Run Terraria/compile.bat to compile Terraria. 4 | 5 | 6 | CHANGES: 7 | V1.3 8 | -Enabled property added. Not currently used but best to make your plugins support it soon. 9 | -APIVersion is now a class attribute. This will prevent any crashes due to having an outdated plugin. 10 | -Order property added. Plugins are sorted by order before being initialized. 11 | -Name/Version/Description/Author made virtual meaning you don't have to overide them. 12 | 13 | 14 | Plugins keybinds: 15 | F1 = Teleport to last player 16 | F2 = Teleport to last location 17 | F3 = Teleport to cursor position 18 | F4 = Open teleport form 19 | F5 = Show/Hide minimap 20 | F6 = Show minimap settings form 21 | F7 = Show trainer form 22 | F8 = Show texture loader form 23 | F9 = Show item editor form -------------------------------------------------------------------------------- /TerrariaAPI/PluginContainer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TerrariaAPI 4 | { 5 | public class PluginContainer : IDisposable 6 | { 7 | public TerrariaPlugin Plugin { get; protected set; } 8 | 9 | public bool Initialized { get; protected set; } 10 | 11 | public bool Dll { get; set; } 12 | 13 | public PluginContainer(TerrariaPlugin plugin) 14 | : this(plugin, true) 15 | { 16 | } 17 | 18 | public PluginContainer(TerrariaPlugin plugin, bool dll) 19 | { 20 | Plugin = plugin; 21 | Initialized = false; 22 | Dll = dll; 23 | } 24 | 25 | public void Initialize() 26 | { 27 | Plugin.Initialize(); 28 | Initialized = true; 29 | } 30 | 31 | public void DeInitialize() 32 | { 33 | Plugin.DeInitialize(); 34 | Initialized = false; 35 | } 36 | 37 | public void Dispose() 38 | { 39 | Plugin.Dispose(); 40 | } 41 | } 42 | } -------------------------------------------------------------------------------- /TeleportPlugin/ChatCommand.cs: -------------------------------------------------------------------------------- 1 | namespace TeleportPlugin 2 | { 3 | internal class ChatCommand 4 | { 5 | public string Command { get; set; } 6 | public string Parameter { get; set; } 7 | 8 | public ChatCommand(string command, string parameter) 9 | { 10 | Command = command; 11 | Parameter = parameter; 12 | } 13 | 14 | public static ChatCommand Parse(string text) 15 | { 16 | if (!string.IsNullOrWhiteSpace(text) && text.Length > 1 && text.StartsWith("/")) 17 | { 18 | string command, parameter = ""; 19 | 20 | text = text.Remove(0, 1); 21 | 22 | int spaceIndex = text.IndexOf(' '); 23 | 24 | if (spaceIndex == -1) 25 | { 26 | command = text.Trim(); 27 | } 28 | else 29 | { 30 | command = text.Substring(0, spaceIndex).Trim(); 31 | parameter = text.Substring(spaceIndex).Trim(); 32 | } 33 | 34 | return new ChatCommand(command, parameter); 35 | } 36 | 37 | return null; 38 | } 39 | } 40 | } -------------------------------------------------------------------------------- /TerrariaAPI/Hooks/ItemHooks.cs: -------------------------------------------------------------------------------- 1 | using Terraria; 2 | 3 | namespace TerrariaAPI.Hooks 4 | { 5 | public static class ItemHooks 6 | { 7 | public static event SetDefaultsD SetDefaultsInt; 8 | public static event SetDefaultsD SetDefaultsString; 9 | 10 | public static void OnSetDefaultsInt(ref int itemtype, Item item) 11 | { 12 | if (SetDefaultsInt == null) 13 | return; 14 | 15 | var args = new SetDefaultsEventArgs() 16 | { 17 | Object = item, 18 | Info = itemtype, 19 | }; 20 | 21 | SetDefaultsInt(args); 22 | 23 | itemtype = args.Info; 24 | } 25 | 26 | public static void OnSetDefaultsString(ref string itemname, Item item) 27 | { 28 | if (SetDefaultsString == null) 29 | return; 30 | var args = new SetDefaultsEventArgs() 31 | { 32 | Object = item, 33 | Info = itemname, 34 | }; 35 | 36 | SetDefaultsString(args); 37 | 38 | itemname = args.Info; 39 | } 40 | } 41 | } -------------------------------------------------------------------------------- /ItemPlugin/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("ItemPlugin")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("Microsoft")] 11 | [assembly: AssemblyProduct("ItemPlugin")] 12 | [assembly: AssemblyCopyright("Copyright © Microsoft 2011")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("86b0a388-38f3-4e12-8e6b-e717ef8b220e")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /TeleportPlugin/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("TeleportPlugin")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("Microsoft")] 11 | [assembly: AssemblyProduct("TeleportPlugin")] 12 | [assembly: AssemblyCopyright("Copyright © Microsoft 2011")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("8059e5f5-11de-4dd3-a9dc-07baea778e59")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /TempPlugin/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("TempPlugin")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("Microsoft")] 11 | [assembly: AssemblyProduct("TempPlugin")] 12 | [assembly: AssemblyCopyright("Copyright © Microsoft 2011")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("86b0a388-38f3-4e12-8e6b-e717ef8b220e")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /TerrariaAPI/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("TerrariaAPI")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("Microsoft")] 11 | [assembly: AssemblyProduct("TerrariaAPI")] 12 | [assembly: AssemblyCopyright("Copyright © Microsoft 2011")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("3980081e-96ca-4396-83c6-0d28326bc9ee")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /MinimapPlugin/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("MinimapPlugin")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("Microsoft")] 11 | [assembly: AssemblyProduct("MinimapPlugin")] 12 | [assembly: AssemblyCopyright("Copyright © Microsoft 2011")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("bd56d683-2dd5-47c2-8b23-0c1d084648b4")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /TexturePlugin/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("TexturePlugin")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("Microsoft")] 11 | [assembly: AssemblyProduct("TexturePlugin")] 12 | [assembly: AssemblyCopyright("Copyright © Microsoft 2011")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("47df3f23-fc1f-4532-bc01-39f4a9e332f6")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /TrainerPlugin/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("TrainerPlugin")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("Microsoft")] 11 | [assembly: AssemblyProduct("TrainerPlugin")] 12 | [assembly: AssemblyCopyright("Copyright © Microsoft 2011")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("88075bfb-9b4a-47a7-9f02-4ffc36bcf67e")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /TerrariaPatcher/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("TerrariaPatcher")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("Microsoft")] 11 | [assembly: AssemblyProduct("TerrariaPatcher")] 12 | [assembly: AssemblyCopyright("Copyright © Microsoft 2011")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("936d1bca-f9fb-43f8-9d68-e4f89ba43caf")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /ResolutionPlugin/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("ResolutionPlugin")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("Microsoft")] 11 | [assembly: AssemblyProduct("ResolutionPlugin")] 12 | [assembly: AssemblyCopyright("Copyright © Microsoft 2011")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("3fa5dabb-ec7f-46d8-8498-6fc00a67d263")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /ScreenShotPlugin/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("ScreenShotPlugin")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("Microsoft")] 11 | [assembly: AssemblyProduct("ScreenShotPlugin")] 12 | [assembly: AssemblyCopyright("Copyright © Microsoft 2011")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("1ce03ccc-60bf-4490-bec0-0f741de18d08")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /XNAHelpers/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("XNAHelpers")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("Microsoft")] 12 | [assembly: AssemblyProduct("XNAHelpers")] 13 | [assembly: AssemblyCopyright("Copyright © Microsoft 2011")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("f6903b4a-d154-4c76-8958-d7903cc1c1cc")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /TrainerPlugin/TrainerForm.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Reflection; 3 | using System.Windows.Forms; 4 | 5 | namespace TrainerPlugin 6 | { 7 | public partial class TrainerForm : Form 8 | { 9 | private TrainerSettings settings; 10 | 11 | public TrainerForm(TrainerSettings trainerSettings) 12 | { 13 | InitializeComponent(); 14 | settings = trainerSettings; 15 | pgTrainer.SelectedObject = settings; 16 | } 17 | 18 | private void TrainerForm_Shown(object sender, EventArgs e) 19 | { 20 | MoveSplitterTo(pgTrainer, 200); 21 | } 22 | 23 | private void MoveSplitterTo(PropertyGrid pg, int x) 24 | { 25 | try 26 | { 27 | FieldInfo field = typeof(PropertyGrid).GetField("gridView", BindingFlags.NonPublic | BindingFlags.Instance); 28 | field.FieldType.GetMethod("MoveSplitterTo", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(field.GetValue(pg), new object[] { x }); 29 | pgTrainer.Refresh(); 30 | } 31 | catch (Exception e) 32 | { 33 | Console.WriteLine(e.ToString()); 34 | } 35 | } 36 | 37 | private void pgTrainer_PropertyValueChanged(object s, PropertyValueChangedEventArgs e) 38 | { 39 | settings = (TrainerSettings)pgTrainer.SelectedObject; 40 | } 41 | 42 | private void TrainerForm_FormClosing(object sender, FormClosingEventArgs e) 43 | { 44 | e.Cancel = true; 45 | Visible = false; 46 | } 47 | } 48 | } -------------------------------------------------------------------------------- /TerrariaAPI/Hooks/DrawHooks.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.ComponentModel; 3 | using Microsoft.Xna.Framework; 4 | using Microsoft.Xna.Framework.Graphics; 5 | using Terraria; 6 | 7 | namespace TerrariaAPI.Hooks 8 | { 9 | public static class DrawHooks 10 | { 11 | /// 12 | /// Called right before SpriteBatch.End 13 | /// 14 | public static event Action EndDraw; 15 | 16 | public static void OnEndDraw(SpriteBatch batch) 17 | { 18 | if (EndDraw != null) 19 | EndDraw(batch); 20 | } 21 | 22 | /// 23 | /// Called right after SpriteBatch.End 24 | /// 25 | public static event Action DrawEnd; 26 | 27 | public static void OnDrawEnd(GameTime batch) 28 | { 29 | if (DrawEnd != null) 30 | DrawEnd(batch); 31 | } 32 | 33 | /// 34 | /// Called after RealDraw ScreenPosition set 35 | /// 36 | public static event Action RealDrawAfterScreenPosition; 37 | 38 | public static void OnRealDrawAfterScreenPosition() 39 | { 40 | if (RealDrawAfterScreenPosition != null) 41 | RealDrawAfterScreenPosition(); 42 | } 43 | 44 | /// 45 | /// Called right before DrawInterface 46 | /// 47 | public static event Action DrawInterface; 48 | 49 | public static bool OnDrawInterface(SpriteBatch batch) 50 | { 51 | if (DrawInterface == null) 52 | return false; 53 | var args = new HandledEventArgs(); 54 | DrawInterface(batch, args); 55 | return args.Handled; 56 | } 57 | } 58 | } -------------------------------------------------------------------------------- /XNAHelpers/Extensions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Microsoft.Xna.Framework; 3 | 4 | namespace XNAHelpers 5 | { 6 | public static class Extensions 7 | { 8 | public static float NextFloat(this Random rand) 9 | { 10 | return (float)rand.NextDouble(); 11 | } 12 | 13 | public static float NextFloat(this Random rand, float max) 14 | { 15 | return rand.NextFloat() * max; 16 | } 17 | 18 | public static float NextFloat(this Random rand, float min, float max) 19 | { 20 | return min + rand.NextFloat() * (max - min); 21 | } 22 | 23 | public static Color NextColor(this Random rand) 24 | { 25 | return new Color(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)); 26 | } 27 | 28 | public static Color NextColor(this Random rand, Color min, Color max) 29 | { 30 | float random = rand.NextFloat(); 31 | int r = (int)(min.R + (max.R - min.R) * random); 32 | int g = (int)(min.G + (max.G - min.G) * random); 33 | int b = (int)(min.B + (max.B - min.B) * random); 34 | return new Color(r, g, b); 35 | } 36 | 37 | public static float NextAngle(this Random rand) 38 | { 39 | return rand.NextFloat(MathHelpers.TwoPI); 40 | } 41 | 42 | public static int ToAbgr(this Color color) 43 | { 44 | return (color.A << 24) | (color.B << 16) | (color.G << 8) | color.R; 45 | } 46 | 47 | public static int ToAbgr(this int color) 48 | { 49 | return ((color >> 24) & 0xff) << 24 | (color & 0xff) << 16 | ((color >> 8) & 0xff) << 8 | ((color >> 16) & 0xff); 50 | } 51 | 52 | public static int ToAbgr(this uint color) 53 | { 54 | return ((int)color).ToAbgr(); 55 | } 56 | } 57 | } -------------------------------------------------------------------------------- /MinimapPlugin/MinimapSettings.cs: -------------------------------------------------------------------------------- 1 | using System.ComponentModel; 2 | 3 | namespace MinimapPlugin 4 | { 5 | public class MinimapSettings 6 | { 7 | [DefaultValue(true)] 8 | public bool ShowMinimap { get; set; } 9 | [DefaultValue(200)] 10 | public int MinimapWidth { get; set; } 11 | [DefaultValue(150)] 12 | public int MinimapHeight { get; set; } 13 | [DefaultValue(1.0f)] 14 | public float MinimapZoom { get; set; } 15 | [DefaultValue(0)] 16 | public int PositionOffsetX { get; set; } 17 | [DefaultValue(0)] 18 | public int PositionOffsetY { get; set; } 19 | [DefaultValue(MinimapPosition.RightBottom)] 20 | public MinimapPosition MinimapPosition { get; set; } 21 | [DefaultValue(10)] 22 | public int MinimapPositionOffset { get; set; } 23 | [DefaultValue(1.0f)] 24 | public float MinimapTransparency { get; set; } 25 | [DefaultValue(true)] 26 | public bool ShowWall { get; set; } 27 | [DefaultValue(true), Description("ShowWall must be true for this option to work.")] 28 | public bool ShowSky { get; set; } 29 | [DefaultValue(true)] 30 | public bool ShowBorder { get; set; } 31 | [DefaultValue(true)] 32 | public bool ShowCrosshair { get; set; } 33 | 34 | public MinimapSettings() 35 | { 36 | ShowMinimap = true; 37 | MinimapWidth = 200; 38 | MinimapHeight = 150; 39 | MinimapZoom = 1.0f; 40 | PositionOffsetX = 0; 41 | PositionOffsetY = 0; 42 | MinimapPosition = MinimapPosition.RightBottom; 43 | MinimapPositionOffset = 10; 44 | MinimapTransparency = 1.0f; 45 | ShowWall = true; 46 | ShowSky = true; 47 | ShowBorder = true; 48 | ShowCrosshair = true; 49 | } 50 | } 51 | } -------------------------------------------------------------------------------- /ScreenShotPlugin/BitmapDataEx.cs: -------------------------------------------------------------------------------- 1 | using System.Drawing; 2 | using System.Drawing.Imaging; 3 | 4 | public static class BitmapDataExt 5 | { 6 | public unsafe static void SetPixelInt(this BitmapData bd, uint pos, uint c) 7 | { 8 | if (pos < 0 || pos >= (bd.Width * bd.Height)) 9 | return; 10 | 11 | *((uint*)bd.Scan0.ToPointer() + pos) = c; 12 | } 13 | 14 | public static void SetPixelInt(this BitmapData bd, uint x, uint y, uint c) 15 | { 16 | bd.SetPixelInt((uint)((y * bd.Width) + x), c); 17 | } 18 | 19 | public static void SetPixel(this BitmapData bd, uint x, uint y, Color c) 20 | { 21 | bd.SetPixelInt(x, y, (uint)c.ToArgb()); 22 | } 23 | 24 | public static void SetPixelInt(this BitmapData bd, int x, int y, int c) 25 | { 26 | bd.SetPixelInt((uint)x, (uint)y, (uint)c); 27 | } 28 | 29 | public static void SetPixel(this BitmapData bd, int x, int y, Color c) 30 | { 31 | bd.SetPixel((uint)x, (uint)y, c); 32 | } 33 | 34 | public unsafe static uint GetPixelInt(this BitmapData bd, uint pos) 35 | { 36 | if (pos < 0 || pos >= (bd.Width * bd.Height)) 37 | return 0x00000000; 38 | return *((uint*)bd.Scan0.ToPointer() + pos); 39 | } 40 | 41 | public static uint GetPixelInt(this BitmapData bd, uint x, uint y) 42 | { 43 | return bd.GetPixelInt((uint)((y * bd.Width) + x)); 44 | } 45 | 46 | public static Color GetPixel(this BitmapData bd, uint x, uint y) 47 | { 48 | return Color.FromArgb((int)bd.GetPixelInt(x, y)); 49 | } 50 | 51 | public static int GetPixelInt(this BitmapData bd, int x, int y) 52 | { 53 | return (int)bd.GetPixelInt((uint)x, (uint)y); 54 | } 55 | 56 | public static Color GetPixel(this BitmapData bd, int x, int y) 57 | { 58 | return bd.GetPixel((uint)x, (uint)y); 59 | } 60 | } -------------------------------------------------------------------------------- /XNAHelpers/SettingsHelper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Xml.Serialization; 4 | 5 | namespace XNAHelpers 6 | { 7 | public static class SettingsHelper 8 | { 9 | public static bool Save(T obj, string path) 10 | { 11 | try 12 | { 13 | lock (obj) 14 | { 15 | if (!string.IsNullOrEmpty(path)) 16 | { 17 | string directoryName = Path.GetDirectoryName(path); 18 | 19 | if (!string.IsNullOrEmpty(directoryName) && !Directory.Exists(directoryName)) 20 | { 21 | Directory.CreateDirectory(directoryName); 22 | } 23 | 24 | using (FileStream fs = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.Read)) 25 | { 26 | new XmlSerializer(typeof(T)).Serialize(fs, obj); 27 | return true; 28 | } 29 | } 30 | } 31 | } 32 | catch (Exception e) 33 | { 34 | Console.WriteLine(e.ToString()); 35 | } 36 | 37 | return false; 38 | } 39 | 40 | public static T Load(string path) where T : new() 41 | { 42 | try 43 | { 44 | if (!string.IsNullOrEmpty(path) && File.Exists(path)) 45 | { 46 | using (FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read)) 47 | { 48 | return (T)new XmlSerializer(typeof(T)).Deserialize(fs); 49 | } 50 | } 51 | } 52 | catch (Exception e) 53 | { 54 | Console.WriteLine(e.ToString()); 55 | } 56 | 57 | return new T(); 58 | } 59 | } 60 | } -------------------------------------------------------------------------------- /ItemPlugin/ItemPlugin.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Microsoft.Xna.Framework; 3 | using Microsoft.Xna.Framework.Content; 4 | using Microsoft.Xna.Framework.Input; 5 | using Terraria; 6 | using TerrariaAPI; 7 | using TerrariaAPI.Hooks; 8 | using XNAHelpers; 9 | 10 | namespace ItemPlugin 11 | { 12 | /// 13 | /// F9 = Show item editor form 14 | /// 15 | [APIVersion(1, 7)] 16 | public class ItemPlugin : TerrariaPlugin 17 | { 18 | public override string Name 19 | { 20 | get { return "Item Editor"; } 21 | } 22 | 23 | public override Version Version 24 | { 25 | get { return new Version(1, 0); } 26 | } 27 | 28 | public override string Author 29 | { 30 | get { return "Jaex"; } 31 | } 32 | 33 | public override string Description 34 | { 35 | get { return "Give/Edit items"; } 36 | } 37 | 38 | private ItemForm itemForm; 39 | 40 | public ItemPlugin(Main game) 41 | : base(game) 42 | { 43 | } 44 | 45 | public override void Initialize() 46 | { 47 | GameHooks.LoadContent += GameHooks_LoadContent; 48 | GameHooks.Update += GameHooks_Update; 49 | } 50 | 51 | public override void DeInitialize() 52 | { 53 | GameHooks.LoadContent -= GameHooks_LoadContent; 54 | GameHooks.Update -= GameHooks_Update; 55 | } 56 | 57 | private void GameHooks_LoadContent(ContentManager obj) 58 | { 59 | itemForm = new ItemForm(); 60 | } 61 | 62 | private void GameHooks_Update(GameTime gameTime) 63 | { 64 | if (Game.IsActive) 65 | { 66 | if (InputManager.IsKeyPressed(Keys.F9) && itemForm != null) 67 | { 68 | itemForm.Visible = !itemForm.Visible; 69 | } 70 | } 71 | } 72 | } 73 | } -------------------------------------------------------------------------------- /TexturePlugin/TexturePlugin.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Microsoft.Xna.Framework; 3 | using Terraria; 4 | using TerrariaAPI; 5 | using TerrariaAPI.Hooks; 6 | using XNAHelpers; 7 | using Keys = Microsoft.Xna.Framework.Input.Keys; 8 | 9 | namespace TexturePlugin 10 | { 11 | [APIVersion(1, 7)] 12 | public class TexturePlugin : TerrariaPlugin 13 | { 14 | public override string Name 15 | { 16 | get { return "Texture Loader"; } 17 | } 18 | 19 | public override Version Version 20 | { 21 | get { return new Version(1, 0); } 22 | } 23 | 24 | public override string Author 25 | { 26 | get { return "High"; } 27 | } 28 | 29 | public override string Description 30 | { 31 | get { return "Allows you to reload textures from png files"; } 32 | } 33 | 34 | private TextureForm textureform; 35 | 36 | public TexturePlugin(Main game) 37 | : base(game) 38 | { 39 | } 40 | 41 | public override void Initialize() 42 | { 43 | GameHooks.Update += TerrariaHooks_Update; 44 | } 45 | 46 | public override void DeInitialize() 47 | { 48 | GameHooks.Update -= TerrariaHooks_Update; 49 | } 50 | 51 | public override void Dispose() 52 | { 53 | if (textureform != null) 54 | textureform.Dispose(); 55 | 56 | base.Dispose(); 57 | } 58 | 59 | private void TerrariaHooks_Update(GameTime gameTime) 60 | { 61 | if (Game.IsActive) 62 | { 63 | if (InputManager.IsKeyPressed(Keys.F8)) 64 | { 65 | if (textureform == null || textureform.IsDisposed) 66 | { 67 | textureform = new TextureForm(Game.GraphicsDevice); 68 | } 69 | 70 | textureform.Show(); 71 | textureform.BringToFront(); 72 | } 73 | } 74 | } 75 | } 76 | } -------------------------------------------------------------------------------- /TerrariaAPI/PacketTypes.cs: -------------------------------------------------------------------------------- 1 | namespace TerrariaAPI 2 | { 3 | // Terraria Protocol: https://spreadsheets.google.com/spreadsheet/ccc?key=0AtMbaBHfhV44dE4zYnVad05lVXFwbjczdk03QnNCWHc 4 | // Terraria Content: https://spreadsheets.google.com/spreadsheet/ccc?key=0AtMbaBHfhV44dF9DN192dnUxZFA1d0dmSVpQTFpkQnc 5 | 6 | public enum PacketTypes 7 | { 8 | ConnectRequest = 1, 9 | Disconnect = 2, 10 | ContinueConnecting = 3, 11 | PlayerInfo = 4, 12 | PlayerSlot = 5, 13 | ContinueConnecting2 = 6, 14 | WorldInfo = 7, 15 | TileGetSection = 8, 16 | Status = 9, 17 | TileSendSection = 10, 18 | TileFrameSection = 11, 19 | PlayerSpawn = 12, 20 | PlayerUpdate = 13, 21 | PlayerActive = 14, 22 | SyncPlayers = 15, 23 | PlayerHp = 16, 24 | Tile = 17, 25 | TimeSet = 18, 26 | DoorUse = 19, 27 | TileSendSquare = 20, 28 | ItemDrop = 21, 29 | ItemOwner = 22, 30 | NpcUpdate = 23, 31 | NpcItemStrike = 24, 32 | ChatText = 25, 33 | PlayerDamage = 26, 34 | ProjectileNew = 27, 35 | NpcStrike = 28, 36 | ProjectileDestroy = 29, 37 | TogglePvp = 30, 38 | ChestGetContents = 31, 39 | ChestItem = 32, 40 | ChestOpen = 33, 41 | TileKill = 34, 42 | EffectHeal = 35, 43 | Zones = 36, 44 | PasswordRequired = 37, 45 | PasswordSend = 38, 46 | ItemUnknown = 39, 47 | NpcTalk = 40, 48 | PlayerAnimation = 41, 49 | PlayerMana = 42, 50 | EffectMana = 43, 51 | PlayerKillMe = 44, 52 | PlayerTeam = 45, 53 | SignRead = 46, 54 | SignNew = 47, 55 | LiquidSet = 48, 56 | PlayerSpawnSelf = 49, 57 | PlayerBuff = 50, 58 | NpcSpecial = 51, 59 | ChestUnlock = 52, 60 | NpcAddBuff = 53, 61 | NpcUpdateBuff = 54, 62 | PlayerAddBuff = 55, 63 | } 64 | 65 | public enum TileCommand 66 | { 67 | KillTile = 0, 68 | PlaceTile = 1, 69 | KillWall = 2, 70 | PlaceWall = 3, 71 | KillTileNoItem = 4 72 | } 73 | } -------------------------------------------------------------------------------- /XNAHelpers/FrameRateCounter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Microsoft.Xna.Framework; 3 | using Microsoft.Xna.Framework.Graphics; 4 | 5 | namespace XNAHelpers 6 | { 7 | public class FrameRateCounter : DrawableGameComponent 8 | { 9 | public int CurrentFrameRate { get; private set; } 10 | public Vector2 Position { get; set; } 11 | public Color Color { get; set; } 12 | public Vector2 ShadowPosition { get; set; } 13 | public Color ShadowColor { get; set; } 14 | 15 | private SpriteBatch spriteBatch; 16 | private SpriteFont spriteFont; 17 | private int frameCounter = 0; 18 | private TimeSpan elapsedTime = TimeSpan.Zero; 19 | private readonly TimeSpan oneSecond = TimeSpan.FromSeconds(1); 20 | 21 | public FrameRateCounter(Game game, Vector2 position, Color color, Color shadowColor) 22 | : base(game) 23 | { 24 | Position = position; 25 | ShadowPosition = new Vector2(Position.X + 1, Position.Y + 1); 26 | Color = color; 27 | ShadowColor = shadowColor; 28 | } 29 | 30 | public void LoadFont(SpriteFont font) 31 | { 32 | spriteFont = font; 33 | } 34 | 35 | protected override void LoadContent() 36 | { 37 | spriteBatch = new SpriteBatch(GraphicsDevice); 38 | } 39 | 40 | public override void Update(GameTime gameTime) 41 | { 42 | elapsedTime += gameTime.ElapsedGameTime; 43 | 44 | if (elapsedTime > oneSecond) 45 | { 46 | elapsedTime -= oneSecond; 47 | CurrentFrameRate = frameCounter; 48 | frameCounter = 0; 49 | } 50 | } 51 | 52 | public override void Draw(GameTime gameTime) 53 | { 54 | frameCounter++; 55 | 56 | if (spriteFont != null) 57 | { 58 | string text = "FPS: " + CurrentFrameRate; 59 | 60 | spriteBatch.Begin(); 61 | spriteBatch.DrawString(spriteFont, text, ShadowPosition, ShadowColor); 62 | spriteBatch.DrawString(spriteFont, text, Position, Color); 63 | spriteBatch.End(); 64 | } 65 | } 66 | } 67 | } -------------------------------------------------------------------------------- /TerrariaAPI/TerrariaPlugin.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Terraria; 3 | 4 | namespace TerrariaAPI 5 | { 6 | public abstract class TerrariaPlugin : IDisposable 7 | { 8 | public virtual string Name 9 | { 10 | get { return "None"; } 11 | } 12 | public virtual Version Version 13 | { 14 | get { return new Version(1, 0); } 15 | } 16 | public virtual string Author 17 | { 18 | get { return "None"; } 19 | } 20 | public virtual string Description 21 | { 22 | get { return "None"; } 23 | } 24 | 25 | public bool Enabled { get; set; } 26 | 27 | /// 28 | /// Order of when the plugin will be initialized. 29 | /// 0 = First 30 | /// 1 = Second 31 | /// ... 32 | /// 33 | public int Order { get; set; } 34 | 35 | /// 36 | /// Terraria.Main instance 37 | /// 38 | protected Main Game { get; private set; } 39 | 40 | protected TerrariaPlugin(Main game) 41 | { 42 | Order = 1; 43 | Game = game; 44 | } 45 | 46 | public virtual void Dispose() 47 | { 48 | } 49 | 50 | /// 51 | /// Called when the plugin is initialized 52 | /// 53 | public abstract void Initialize(); 54 | 55 | /// 56 | /// Called when the plugin is DeInitialized 57 | /// 58 | public abstract void DeInitialize(); 59 | } 60 | 61 | /// 62 | /// Version(Major, Minor) of the API the plugin was built for. 63 | /// If major/minor do not match then the plugin will not load. 64 | /// This is to prevent exceptionless crashes when the hooks change. 65 | /// 66 | [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)] 67 | public class APIVersionAttribute : Attribute 68 | { 69 | public Version ApiVersion; 70 | 71 | public APIVersionAttribute(Version version) 72 | { 73 | ApiVersion = version; 74 | } 75 | 76 | public APIVersionAttribute(int major, int minor) 77 | : this(new Version(major, minor)) 78 | { 79 | } 80 | } 81 | } -------------------------------------------------------------------------------- /TerrariaAPI/Hooks/NpcHooks.cs: -------------------------------------------------------------------------------- 1 | using System.ComponentModel; 2 | using Terraria; 3 | 4 | namespace TerrariaAPI.Hooks 5 | { 6 | public static class NpcHooks 7 | { 8 | public static event SetDefaultsD SetDefaultsInt; 9 | public static event SetDefaultsD SetDefaultsString; 10 | 11 | public static void OnSetDefaultsInt(ref int npctype, NPC npc) 12 | { 13 | if (SetDefaultsInt == null) 14 | return; 15 | 16 | var args = new SetDefaultsEventArgs() 17 | { 18 | Object = npc, 19 | Info = npctype, 20 | }; 21 | 22 | SetDefaultsInt(args); 23 | 24 | npctype = args.Info; 25 | } 26 | 27 | public static void OnSetDefaultsString(ref string npcname, NPC npc) 28 | { 29 | if (SetDefaultsString == null) 30 | return; 31 | var args = new SetDefaultsEventArgs() 32 | { 33 | Object = npc, 34 | Info = npcname, 35 | }; 36 | 37 | SetDefaultsString(args); 38 | 39 | npcname = args.Info; 40 | } 41 | 42 | public delegate void StrikeNpcD(NpcStrikeEventArgs e); 43 | public static event StrikeNpcD StrikeNpc; 44 | 45 | public static bool OnStrikeNpc(NPC npc, ref int damage, ref float knockback, ref int hitdirection, ref double retdamage) 46 | { 47 | if (StrikeNpc == null) 48 | return false; 49 | 50 | var args = new NpcStrikeEventArgs() 51 | { 52 | Npc = npc, 53 | Damage = damage, 54 | KnockBack = knockback, 55 | HitDirection = hitdirection, 56 | ReturnDamage = 0, 57 | }; 58 | 59 | StrikeNpc(args); 60 | 61 | retdamage = args.ReturnDamage; 62 | damage = args.Damage; 63 | knockback = args.KnockBack; 64 | hitdirection = args.HitDirection; 65 | 66 | return args.Handled; 67 | } 68 | } 69 | 70 | public class NpcStrikeEventArgs : HandledEventArgs 71 | { 72 | public NPC Npc { get; set; } 73 | 74 | public int Damage { get; set; } 75 | 76 | public float KnockBack { get; set; } 77 | 78 | public int HitDirection { get; set; } 79 | 80 | public double ReturnDamage { get; set; } 81 | } 82 | } -------------------------------------------------------------------------------- /MinimapPlugin/MinimapForm.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace MinimapPlugin 2 | { 3 | partial class MinimapForm 4 | { 5 | /// 6 | /// Required designer variable. 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// Clean up any resources being used. 12 | /// 13 | /// true if managed resources should be disposed; otherwise, false. 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region Windows Form Designer generated code 24 | 25 | /// 26 | /// Required method for Designer support - do not modify 27 | /// the contents of this method with the code editor. 28 | /// 29 | private void InitializeComponent() 30 | { 31 | this.pgSettings = new System.Windows.Forms.PropertyGrid(); 32 | this.SuspendLayout(); 33 | // 34 | // pgSettings 35 | // 36 | this.pgSettings.Dock = System.Windows.Forms.DockStyle.Fill; 37 | this.pgSettings.Location = new System.Drawing.Point(0, 0); 38 | this.pgSettings.Name = "pgSettings"; 39 | this.pgSettings.PropertySort = System.Windows.Forms.PropertySort.NoSort; 40 | this.pgSettings.Size = new System.Drawing.Size(335, 309); 41 | this.pgSettings.TabIndex = 0; 42 | this.pgSettings.ToolbarVisible = false; 43 | this.pgSettings.PropertyValueChanged += new System.Windows.Forms.PropertyValueChangedEventHandler(this.pgSettings_PropertyValueChanged); 44 | // 45 | // MinimapForm 46 | // 47 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 48 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 49 | this.ClientSize = new System.Drawing.Size(335, 309); 50 | this.Controls.Add(this.pgSettings); 51 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow; 52 | this.Name = "MinimapForm"; 53 | this.Text = "Terraria minimap settings"; 54 | this.TopMost = true; 55 | this.ResumeLayout(false); 56 | 57 | } 58 | 59 | #endregion 60 | 61 | private System.Windows.Forms.PropertyGrid pgSettings; 62 | } 63 | } -------------------------------------------------------------------------------- /TerrariaAPI/Hooks/ClientHooks.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.ComponentModel; 3 | using System.Text; 4 | using Microsoft.Xna.Framework; 5 | using Terraria; 6 | 7 | namespace TerrariaAPI.Hooks 8 | { 9 | public static class ClientHooks 10 | { 11 | static ClientHooks() 12 | { 13 | NetHooks.GetData += NetHooks_GetData; 14 | NetHooks.SendData += NetHooks_SendData; 15 | } 16 | 17 | private static void NetHooks_GetData(GetDataEventArgs e) 18 | { 19 | if (Main.netMode != 2 && e.MsgID == PacketTypes.ChatText && e.Length > 3) 20 | { 21 | byte playerID = e.Msg.readBuffer[e.Index]; 22 | Color color = new Color(e.Msg.readBuffer[e.Index + 1] << 16, e.Msg.readBuffer[e.Index + 2] << 8, e.Msg.readBuffer[e.Index + 3]); 23 | string message = Encoding.ASCII.GetString(e.Msg.readBuffer, e.Index + 4, e.Length - 5); 24 | OnChatReceived(playerID, color, message); 25 | } 26 | } 27 | 28 | public delegate void ChatReceivedEventHandler(byte playerID, Color color, string message); 29 | public static event ChatReceivedEventHandler ChatReceived; 30 | 31 | public static void OnChatReceived(byte playerID, Color color, string message) 32 | { 33 | #if CLIENT 34 | // 255 = Server 35 | if (playerID == 255) 36 | { 37 | Console.WriteLine(" {0}", message); 38 | } 39 | else if (Main.player[playerID].active) 40 | { 41 | Console.WriteLine("<{0}> {1}", Main.player[playerID].name, message); 42 | } 43 | #endif 44 | 45 | if (ChatReceived != null) 46 | { 47 | ChatReceived(playerID, color, message); 48 | } 49 | } 50 | 51 | private static void NetHooks_SendData(SendDataEventArgs e) 52 | { 53 | if (Main.netMode != 2 && e.MsgID == PacketTypes.ChatText) 54 | { 55 | string msg = e.text; 56 | e.Handled = OnChat(ref msg); 57 | e.text = msg; 58 | } 59 | } 60 | 61 | public delegate void OnChatD(ref string msg, HandledEventArgs e); 62 | public static event OnChatD Chat; 63 | 64 | public static bool OnChat(ref string msg) 65 | { 66 | if (Chat != null) 67 | { 68 | HandledEventArgs args = new HandledEventArgs(); 69 | Chat(ref msg, args); 70 | return args.Handled; 71 | } 72 | 73 | return false; 74 | } 75 | } 76 | } -------------------------------------------------------------------------------- /XNAHelpers/MathHelpers.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Microsoft.Xna.Framework; 3 | 4 | namespace XNAHelpers 5 | { 6 | public static class MathHelpers 7 | { 8 | public const float RadianPI = 57.29578f; // 180.0 / Math.PI 9 | public const float DegreePI = 0.01745329f; // Math.PI / 180.0 10 | public const float TwoPI = 6.28319f; // Math.PI * 2 11 | 12 | public static Random Random = new Random(); 13 | 14 | public static float RadianToDegree(float radian) 15 | { 16 | return radian * RadianPI; 17 | } 18 | 19 | public static float DegreeToRadian(float degree) 20 | { 21 | return degree * DegreePI; 22 | } 23 | 24 | public static Vector2 RadianToVector2(float radian) 25 | { 26 | return new Vector2((float)Math.Cos(radian), (float)Math.Sin(radian)); 27 | } 28 | 29 | public static Vector2 RadianToVector2(float radian, float length) 30 | { 31 | return RadianToVector2(radian) * length; 32 | } 33 | 34 | public static Vector2 DegreeToVector2(float degree) 35 | { 36 | return RadianToVector2(DegreeToRadian(degree)); 37 | } 38 | 39 | public static Vector2 DegreeToVector22(float degree) 40 | { 41 | return RadianToVector2(DegreeToRadian(degree)); 42 | } 43 | 44 | public static Vector2 DegreeToVector2(float degree, float length) 45 | { 46 | return RadianToVector2(DegreeToRadian(degree), length); 47 | } 48 | 49 | public static float Vector2ToRadian(Vector2 direction) 50 | { 51 | return (float)Math.Atan2(direction.Y, direction.X); 52 | } 53 | 54 | public static float Vector2ToDegree(Vector2 direction) 55 | { 56 | return RadianToDegree(Vector2ToRadian(direction)); 57 | } 58 | 59 | public static float LookAtRadian(Vector2 fromPosition, Vector2 toPosition) 60 | { 61 | return (float)Math.Atan2(toPosition.Y - fromPosition.Y, toPosition.X - fromPosition.X); 62 | } 63 | 64 | public static Vector2 LookAtVector2(Vector2 fromPosition, Vector2 toPosition) 65 | { 66 | return RadianToVector2(LookAtRadian(fromPosition, toPosition)); 67 | } 68 | 69 | public static float TwoVector2Distance(Vector2 fromPosition, Vector2 toPosition) 70 | { 71 | return (float)Math.Sqrt(Math.Pow(toPosition.X - fromPosition.X, 2) + Math.Pow(toPosition.Y - fromPosition.Y, 2)); 72 | } 73 | 74 | public static float Lerp(float value1, float value2, float amount) 75 | { 76 | return value1 + (value2 - value1) * amount; 77 | } 78 | 79 | public static Vector2 RandomPointOnCircle(Vector2 pos, float radius) 80 | { 81 | return pos + RadianToVector2(Random.NextAngle(), radius); 82 | } 83 | } 84 | } -------------------------------------------------------------------------------- /MinimapPlugin/Enums.cs: -------------------------------------------------------------------------------- 1 | namespace MinimapPlugin 2 | { 3 | public enum MinimapPosition 4 | { 5 | LeftBottom, 6 | RightBottom 7 | } 8 | 9 | public enum TileType 10 | { 11 | Dirt = 0, 12 | Stone, 13 | Grass, 14 | Plants, 15 | Torches, 16 | Trees, 17 | Iron, 18 | Copper, 19 | Gold, 20 | Silver, 21 | Door1, 22 | Door2, 23 | Heart, 24 | Bottles, 25 | Table, 26 | Chair, 27 | Anvil, 28 | Furnance, 29 | CraftingTable, 30 | WoodenPlatform, 31 | PlantsDecorative, 32 | Chest, 33 | CorruptionStone1, 34 | CorruptionGrass, 35 | CorruptionPlants, 36 | CorruptionStone2, 37 | Altar, 38 | Sunflower, 39 | Pot, 40 | PiggyBank, 41 | BlockWood, 42 | ShadowOrb, 43 | CorruptionVines, 44 | Candle, 45 | ChandlerCopper, 46 | ChandlerSilver, 47 | ChandlerGold, 48 | Meterorite, 49 | BlockStone, 50 | BlockRedStone, 51 | Clay, 52 | BlockBlueStone, 53 | LightGlobe, 54 | BlockGreenStone, 55 | BlockPinkStone, 56 | BlockGold, 57 | BlockSilver, 58 | BlockCopper, 59 | Spikes, 60 | CandleBlue, 61 | Books, 62 | Web, 63 | Vines, 64 | Sand, 65 | Glass, 66 | Signs, 67 | Obsidian, 68 | Ash, 69 | Hellstone, 70 | Mud, 71 | UndergroundJungleGrass, 72 | UndergroundJunglePlants, 73 | UndergroundJungleVines, 74 | Sapphire, 75 | Ruby, 76 | Emerald, 77 | Topaz, 78 | Amethyst, 79 | Diamond, 80 | UndergroundJungleThorns, 81 | UndergroundMushroomGrass, 82 | UndergroundMushroomPlants, 83 | UndergroundMushroomTrees, 84 | Plants2, 85 | Plants3, 86 | BlockObsidian, 87 | BlockHellstone, 88 | UnderworldFurnance, 89 | DecorativePot, 90 | Bed, 91 | Cactus, 92 | Coral, 93 | HerbSprout, 94 | HerbStalk, 95 | Herb, 96 | Tombstone, 97 | Unknown = 86 98 | } 99 | 100 | public enum WallType 101 | { 102 | Sky = TerrariaColors.WallOffset, 103 | WallStone, 104 | WallDirt, 105 | WallCorruption, 106 | WallWood, 107 | WallBrick, 108 | WallRed, 109 | WallBlue, 110 | WallGreen, 111 | WallPink, 112 | WallGold, 113 | WallSilver, 114 | WallCopper, 115 | WallHellstone, 116 | WallUnknown 117 | } 118 | 119 | public enum LiquidType 120 | { 121 | Water = TerrariaColors.LiquidOffset, 122 | Lava 123 | } 124 | } -------------------------------------------------------------------------------- /MinimapPlugin/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.1 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace MinimapPlugin.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// Returns the cached ResourceManager instance used by this class. 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MinimapPlugin.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// Overrides the current thread's CurrentUICulture property for all 51 | /// resource lookups using this strongly typed resource class. 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | } 63 | } 64 | -------------------------------------------------------------------------------- /TrainerPlugin/TrainerForm.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace TrainerPlugin 2 | { 3 | partial class TrainerForm 4 | { 5 | /// 6 | /// Required designer variable. 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// Clean up any resources being used. 12 | /// 13 | /// true if managed resources should be disposed; otherwise, false. 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region Windows Form Designer generated code 24 | 25 | /// 26 | /// Required method for Designer support - do not modify 27 | /// the contents of this method with the code editor. 28 | /// 29 | private void InitializeComponent() 30 | { 31 | this.pgTrainer = new System.Windows.Forms.PropertyGrid(); 32 | this.SuspendLayout(); 33 | // 34 | // pgTrainer 35 | // 36 | this.pgTrainer.CommandsActiveLinkColor = System.Drawing.SystemColors.ActiveCaption; 37 | this.pgTrainer.CommandsDisabledLinkColor = System.Drawing.SystemColors.ControlDark; 38 | this.pgTrainer.CommandsLinkColor = System.Drawing.SystemColors.ActiveCaption; 39 | this.pgTrainer.Dock = System.Windows.Forms.DockStyle.Fill; 40 | this.pgTrainer.Location = new System.Drawing.Point(0, 0); 41 | this.pgTrainer.Name = "pgTrainer"; 42 | this.pgTrainer.PropertySort = System.Windows.Forms.PropertySort.Categorized; 43 | this.pgTrainer.Size = new System.Drawing.Size(309, 562); 44 | this.pgTrainer.TabIndex = 0; 45 | this.pgTrainer.ToolbarVisible = false; 46 | this.pgTrainer.PropertyValueChanged += new System.Windows.Forms.PropertyValueChangedEventHandler(this.pgTrainer_PropertyValueChanged); 47 | // 48 | // TrainerForm 49 | // 50 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 51 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 52 | this.ClientSize = new System.Drawing.Size(309, 562); 53 | this.Controls.Add(this.pgTrainer); 54 | this.MaximizeBox = false; 55 | this.Name = "TrainerForm"; 56 | this.ShowIcon = false; 57 | this.Text = "Terraria Trainer"; 58 | this.TopMost = true; 59 | this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.TrainerForm_FormClosing); 60 | this.Shown += new System.EventHandler(this.TrainerForm_Shown); 61 | this.ResumeLayout(false); 62 | 63 | } 64 | 65 | #endregion 66 | 67 | private System.Windows.Forms.PropertyGrid pgTrainer; 68 | 69 | } 70 | } -------------------------------------------------------------------------------- /ResolutionPlugin/ResolutionPlugin.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Drawing; 3 | using System.Linq; 4 | using System.Text.RegularExpressions; 5 | using System.Windows.Forms; 6 | using Terraria; 7 | using TerrariaAPI; 8 | using TerrariaAPI.Hooks; 9 | 10 | namespace ResolutionPlugin 11 | { 12 | /// 13 | /// Commands: fs, fullscreen, auto, w, width, x, h, height, y, skip, skipintro, fps 14 | /// 15 | [APIVersion(1, 7)] 16 | public class ResolutionPlugin : TerrariaPlugin 17 | { 18 | public override string Name 19 | { 20 | get { return "Resolution"; } 21 | } 22 | 23 | public override Version Version 24 | { 25 | get { return new Version(2, 0); } 26 | } 27 | 28 | public override string Author 29 | { 30 | get { return "High / Jaex"; } 31 | } 32 | 33 | public override string Description 34 | { 35 | get { return "Lets you set Terraria's resolution"; } 36 | } 37 | 38 | public ResolutionPlugin(Main game) 39 | : base(game) 40 | { 41 | } 42 | 43 | public override void Initialize() 44 | { 45 | GameHooks.Initialize += GameHooks_OnPreInitialize; 46 | } 47 | 48 | public override void DeInitialize() 49 | { 50 | GameHooks.Initialize -= GameHooks_OnPreInitialize; 51 | } 52 | 53 | private void GameHooks_OnPreInitialize() 54 | { 55 | string cmd = Environment.CommandLine; 56 | 57 | if (CheckCommand(cmd, "fs", "fullscreen")) 58 | { 59 | Game.graphics.IsFullScreen = true; 60 | } 61 | 62 | if (CheckCommand(cmd, "auto")) 63 | { 64 | Size screenSize = SystemInformation.VirtualScreen.Size; 65 | Main.screenWidth = screenSize.Width; 66 | Main.screenHeight = screenSize.Height; 67 | } 68 | else 69 | { 70 | Match w = Regex.Match(cmd, @"-(?:w|width|x)\s*(\d+)", RegexOptions.Compiled | RegexOptions.CultureInvariant | RegexOptions.IgnoreCase); 71 | Match h = Regex.Match(cmd, @"-(?:h|height|y)\s*(\d+)", RegexOptions.Compiled | RegexOptions.CultureInvariant | RegexOptions.IgnoreCase); 72 | 73 | int width, height; 74 | 75 | if (w.Success && h.Success && int.TryParse(w.Groups[1].Value, out width) && int.TryParse(h.Groups[1].Value, out height)) 76 | { 77 | Main.screenWidth = width; 78 | Main.screenHeight = height; 79 | } 80 | } 81 | 82 | if (CheckCommand(cmd, "skip", "skipintro")) 83 | { 84 | Main.showSplash = false; 85 | } 86 | 87 | if (CheckCommand(cmd, "fps")) 88 | { 89 | Main.showFrameRate = true; 90 | } 91 | } 92 | 93 | private bool CheckCommand(string text, params string[] command) 94 | { 95 | return command.Any(x => text.IndexOf("-" + x, StringComparison.InvariantCultureIgnoreCase) >= 0); 96 | } 97 | } 98 | } -------------------------------------------------------------------------------- /TerrariaAPI/Hooks/GameHooks.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.ComponentModel; 3 | using Microsoft.Xna.Framework; 4 | using Microsoft.Xna.Framework.Content; 5 | using Terraria; 6 | 7 | namespace TerrariaAPI.Hooks 8 | { 9 | public static class GameHooks 10 | { 11 | public static bool IsWorldRunning { get; private set; } 12 | 13 | private static bool oldGameMenu = true; 14 | 15 | static GameHooks() 16 | { 17 | GameHooks.Update += GameHooks_Update; 18 | } 19 | 20 | public static event Action Update; 21 | public static event Action PostUpdate; 22 | 23 | public static void OnUpdate(bool pre, GameTime time) 24 | { 25 | if (pre) 26 | { 27 | if (Update != null) 28 | Update(time); 29 | } 30 | else 31 | { 32 | if (PostUpdate != null) 33 | PostUpdate(time); 34 | } 35 | } 36 | 37 | public static event Action LoadContent; 38 | 39 | public static void OnLoadContent(ContentManager manager) 40 | { 41 | if (LoadContent != null) 42 | LoadContent(manager); 43 | } 44 | 45 | public static event Action Initialize; 46 | public static event Action PostInitialize; 47 | 48 | public static void OnInitialize(bool pre) 49 | { 50 | if (pre) 51 | { 52 | if (Initialize != null) 53 | Initialize(); 54 | } 55 | else 56 | { 57 | if (PostInitialize != null) 58 | PostInitialize(); 59 | } 60 | } 61 | 62 | private static void GameHooks_Update(GameTime obj) 63 | { 64 | // Ugly workaround but it works 65 | if (oldGameMenu != Main.gameMenu) 66 | { 67 | oldGameMenu = Main.gameMenu; 68 | 69 | if (Main.gameMenu) 70 | { 71 | OnWorldDisconnect(); 72 | } 73 | else 74 | { 75 | OnWorldConnect(); 76 | } 77 | 78 | IsWorldRunning = !Main.gameMenu; 79 | } 80 | } 81 | 82 | public static event Action WorldConnect; 83 | 84 | public static void OnWorldConnect() 85 | { 86 | if (WorldConnect != null) 87 | WorldConnect(); 88 | } 89 | 90 | public static event Action WorldDisconnect; 91 | 92 | public static void OnWorldDisconnect() 93 | { 94 | if (WorldDisconnect != null) 95 | WorldDisconnect(); 96 | } 97 | 98 | public static event Action GetKeyState; 99 | 100 | public static bool OnGetKeyState() 101 | { 102 | if (GetKeyState == null) 103 | return false; 104 | 105 | var args = new HandledEventArgs(); 106 | GetKeyState(args); 107 | return args.Handled; 108 | } 109 | } 110 | } -------------------------------------------------------------------------------- /ItemPlugin/ItemHelper.cs: -------------------------------------------------------------------------------- 1 | using Terraria; 2 | using TerrariaAPI; 3 | 4 | namespace ItemPlugin 5 | { 6 | public static class ItemHelper 7 | { 8 | private static Player me 9 | { 10 | get { return Main.player[Main.myPlayer]; } 11 | } 12 | 13 | public static Item CreateItem(string itemName, int stack = 0) 14 | { 15 | Item item = new Item(); 16 | item.RealSetDefaults(itemName); 17 | if (stack > 0) item.stack = stack; 18 | return item; 19 | } 20 | 21 | public static Item GiveItem(string itemName, int stack = 0) 22 | { 23 | Item item = ItemHelper.CreateItem(itemName, stack); 24 | return me.GetItem(Main.myPlayer, item); 25 | } 26 | 27 | public static bool RemoveItem(Item item) 28 | { 29 | if (item != null && item.active) 30 | { 31 | item.active = false; 32 | 33 | for (int i = 0; i < me.inventory.Length; i++) 34 | { 35 | if (me.inventory[i] == item) 36 | { 37 | me.inventory[i] = new Item(); 38 | Main.PlaySound(7, (int)me.position.X, (int)me.position.Y, 1); 39 | return true; 40 | } 41 | } 42 | } 43 | 44 | return false; 45 | } 46 | 47 | public static Item ThrowItem(string itemName, int stack = 0) 48 | { 49 | Item item = CreateItem(itemName, stack); 50 | item.position.X = me.position.X + me.width / 2f - item.width / 2f; 51 | item.position.Y = me.position.Y + me.height / 2f - item.height / 2f; 52 | item.wet = Collision.WetCollision(item.position, item.width, item.height); 53 | item.velocity.Y = -2f; 54 | item.velocity.X = 4f * me.direction + me.velocity.X; 55 | item.spawnTime = 0; 56 | 57 | if (Main.netMode == 0) 58 | { 59 | item.owner = Main.myPlayer; 60 | item.noGrabDelay = 100; 61 | } 62 | 63 | int num = 200; 64 | Main.item[num] = new Item(); 65 | 66 | if (Main.netMode != 1) 67 | { 68 | for (int i = 0; i < 200; i++) 69 | { 70 | if (!Main.item[i].active) 71 | { 72 | num = i; 73 | break; 74 | } 75 | } 76 | } 77 | 78 | if (num == 200 && Main.netMode != 1) 79 | { 80 | int num2 = 0; 81 | 82 | for (int j = 0; j < 200; j++) 83 | { 84 | if (Main.item[j].spawnTime > num2) 85 | { 86 | num2 = Main.item[j].spawnTime; 87 | num = j; 88 | } 89 | } 90 | } 91 | 92 | Main.item[num] = item; 93 | 94 | if (Main.netMode == 1) 95 | { 96 | NetMessage.SendData((int)PacketTypes.ItemDrop, -1, -1, "", num, 0f, 0f, 0f); 97 | } 98 | 99 | return item; 100 | } 101 | } 102 | } -------------------------------------------------------------------------------- /ItemPlugin/ItemManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Drawing; 3 | using System.Windows.Forms; 4 | using Microsoft.Xna.Framework.Graphics; 5 | using Terraria; 6 | using XNAHelpers; 7 | using Color = Microsoft.Xna.Framework.Color; 8 | 9 | namespace ItemPlugin 10 | { 11 | public class ItemManager 12 | { 13 | public List Items { get; private set; } 14 | 15 | private ListView lv; 16 | private ImageList il; 17 | private int itemCount; 18 | 19 | public ItemManager(ListView listView) 20 | { 21 | lv = listView; 22 | il = new ImageList(); 23 | il.ImageSize = new Size(32, 32); 24 | il.ColorDepth = ColorDepth.Depth32Bit; 25 | lv.SmallImageList = il; 26 | 27 | itemCount = Main.itemTexture.Length; 28 | Items = new List(); 29 | 30 | Prepare(); 31 | } 32 | 33 | private void Prepare() 34 | { 35 | AddItem("Copper Pickaxe"); 36 | AddItem("Copper Broadsword"); 37 | AddItem("Copper Shortsword"); 38 | AddItem("Copper Axe"); 39 | AddItem("Copper Hammer"); 40 | AddItem("Copper Bow"); 41 | 42 | for (int type = 0; type < itemCount; type++) 43 | { 44 | AddItem(type); 45 | } 46 | 47 | AddItem("Silver Pickaxe"); 48 | AddItem("Silver Broadsword"); 49 | AddItem("Silver Shortsword"); 50 | AddItem("Silver Axe"); 51 | AddItem("Silver Hammer"); 52 | AddItem("Silver Bow"); 53 | AddItem("Gold Pickaxe"); 54 | AddItem("Gold Broadsword"); 55 | AddItem("Gold Shortsword"); 56 | AddItem("Gold Axe"); 57 | AddItem("Gold Hammer"); 58 | AddItem("Gold Bow"); 59 | } 60 | 61 | private void AddItem(int type) 62 | { 63 | Item item = new Item(); 64 | item.RealSetDefaults(type, true); 65 | AddItem(item); 66 | } 67 | 68 | private void AddItem(string name) 69 | { 70 | Item item = new Item(); 71 | item.RealSetDefaults(name); 72 | AddItem(item); 73 | } 74 | 75 | private void AddItem(Item item) 76 | { 77 | if (!string.IsNullOrEmpty(item.name)) 78 | { 79 | ItemType itemType = new ItemType(item.type, item.name, item.color); 80 | Items.Add(itemType); 81 | LoadIcon(itemType); 82 | } 83 | } 84 | 85 | private void LoadIcon(ItemType itemType) 86 | { 87 | if (itemType != null && !string.IsNullOrEmpty(itemType.Name)) 88 | { 89 | Image img; 90 | Texture2D texture = Main.itemTexture[itemType.ID]; 91 | img = DrawingHelper.TextureToImage(texture); 92 | 93 | if (itemType.Color != default(Color)) 94 | { 95 | img = DrawingHelper.ColorizeImage(img, itemType.Color); 96 | } 97 | 98 | img = DrawingHelper.ResizeImage(img, 32, 32); 99 | il.Images.Add(itemType.Name, img); 100 | } 101 | } 102 | } 103 | } -------------------------------------------------------------------------------- /TempPlugin/TempPlugin.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 8.0.30703 7 | 2.0 8 | {C37B846D-6B4E-4819-8C2F-A39DBEB3FCC7} 9 | Library 10 | Properties 11 | TempPlugin 12 | TempPlugin 13 | v4.0 14 | 512 15 | 16 | 17 | true 18 | full 19 | false 20 | bin\debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | pdbonly 27 | true 28 | bin\Release\ 29 | TRACE 30 | prompt 31 | 4 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | ..\Terraria\Terraria.exe 48 | False 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | {6D26750B-AAAA-48E8-9457-917F9F6F8D94} 57 | TerrariaAPI 58 | False 59 | 60 | 61 | 62 | 69 | -------------------------------------------------------------------------------- /TexturePlugin/TextureForm.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Threading; 5 | using System.Windows.Forms; 6 | using Microsoft.Xna.Framework.Graphics; 7 | 8 | namespace TexturePlugin 9 | { 10 | partial class TextureForm : Form 11 | { 12 | static readonly string ImgPath = "textures"; 13 | GraphicsDevice Device; 14 | 15 | public TextureForm(GraphicsDevice device) 16 | { 17 | Device = device; 18 | InitializeComponent(); 19 | } 20 | 21 | Thread loadthread = null; 22 | 23 | private void loadfunc(object obj) 24 | { 25 | var prov = (IFileProvider)obj; 26 | SetText("Loading images"); 27 | var texts = ContentLoader.GetTextures(Device, prov); 28 | SetText("Replacing textures"); 29 | ContentLoader.Load(texts); 30 | SetText("Done"); 31 | loadthread = null; 32 | } 33 | 34 | private void LoadBtn_Click(object sender, EventArgs e) 35 | { 36 | if (loadthread != null) 37 | return; 38 | 39 | var name = (string)TextureList.SelectedItem; 40 | IFileProvider prov; 41 | if (Directory.Exists(Path.Combine(ImgPath, name))) 42 | { 43 | prov = new DirProvider(new DirectoryInfo(Path.Combine(ImgPath, name))); 44 | } 45 | else if (File.Exists(Path.Combine(ImgPath, name + ".zip"))) 46 | { 47 | prov = new ZipProvider(new FileStream(Path.Combine(ImgPath, name + ".zip"), FileMode.Open, FileAccess.Read)); 48 | } 49 | else 50 | { 51 | SetText("Not found"); 52 | return; 53 | } 54 | 55 | loadthread = new Thread(loadfunc); 56 | loadthread.Start(prov); 57 | } 58 | 59 | private void SetText(string text) 60 | { 61 | if (this.InvokeRequired) 62 | this.Invoke(new Action(SetText), text); 63 | else 64 | this.Text = text; 65 | } 66 | 67 | private void RefreshBtn_Click(object sender, EventArgs e) 68 | { 69 | TextureList.Items.Clear(); 70 | 71 | if (!Directory.Exists(ImgPath)) 72 | { 73 | Directory.CreateDirectory(ImgPath); 74 | return; 75 | } 76 | 77 | var di = new DirectoryInfo(ImgPath); 78 | var texts = new List(); 79 | foreach (var d in di.GetDirectories()) 80 | { 81 | if (!texts.Contains(d.Name)) 82 | texts.Add(d.Name); 83 | } 84 | foreach (var f in di.GetFiles("*.zip")) 85 | { 86 | var name = Path.GetFileNameWithoutExtension(f.Name); 87 | if (!texts.Contains(name)) 88 | texts.Add(name); 89 | } 90 | 91 | foreach (var s in texts) 92 | TextureList.Items.Add(s); 93 | } 94 | 95 | private void TextureForm_FormClosing(object sender, FormClosingEventArgs e) 96 | { 97 | e.Cancel = true; 98 | this.Visible = false; 99 | } 100 | } 101 | } -------------------------------------------------------------------------------- /TerrariaPatcher/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.225 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace TerrariaPatcher.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// Returns the cached ResourceManager instance used by this class. 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TerrariaPatcher.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// Overrides the current thread's CurrentUICulture property for all 51 | /// resource lookups using this strongly typed resource class. 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | 63 | internal static byte[] ildasm { 64 | get { 65 | object obj = ResourceManager.GetObject("ildasm", resourceCulture); 66 | return ((byte[])(obj)); 67 | } 68 | } 69 | 70 | internal static byte[] IlDasmrc { 71 | get { 72 | object obj = ResourceManager.GetObject("IlDasmrc", resourceCulture); 73 | return ((byte[])(obj)); 74 | } 75 | } 76 | 77 | internal static byte[] patch { 78 | get { 79 | object obj = ResourceManager.GetObject("patch", resourceCulture); 80 | return ((byte[])(obj)); 81 | } 82 | } 83 | } 84 | } 85 | -------------------------------------------------------------------------------- /TeleportPlugin/TeleportForm.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Windows.Forms; 3 | 4 | namespace TeleportPlugin 5 | { 6 | public partial class TeleportForm : Form 7 | { 8 | private TeleportHelper helper; 9 | 10 | public TeleportForm(TeleportHelper teleportHelper) 11 | { 12 | helper = teleportHelper; 13 | InitializeComponent(); 14 | 15 | UpdateAll(); 16 | } 17 | 18 | public void UpdateAll() 19 | { 20 | UpdateInfoText(); 21 | UpdateLocationList(); 22 | UpdatePlayerList(); 23 | } 24 | 25 | public void UpdateInfoText() 26 | { 27 | if (helper.ShowInfoText) 28 | { 29 | btnShowInfo.Text = "Hide position/depth/players"; 30 | } 31 | else 32 | { 33 | btnShowInfo.Text = "Show position/depth/players"; 34 | } 35 | } 36 | 37 | public void UpdateLocationList() 38 | { 39 | lvLocations.Items.Clear(); 40 | 41 | foreach (TeleportLocation location in helper.GetCurrentWorldLocations()) 42 | { 43 | ListViewItem lvi = new ListViewItem(location.Name); 44 | lvi.Tag = location; 45 | lvLocations.Items.Add(lvi); 46 | } 47 | } 48 | 49 | public void UpdatePlayerList() 50 | { 51 | lvPlayers.Items.Clear(); 52 | 53 | foreach (string playerName in helper.GetPlayerList()) 54 | { 55 | lvPlayers.Items.Add(playerName); 56 | } 57 | } 58 | 59 | private void btnShowInfo_Click(object sender, EventArgs e) 60 | { 61 | helper.ShowInfoText = !helper.ShowInfoText; 62 | UpdateInfoText(); 63 | } 64 | 65 | private void btnTeleportHome_Click(object sender, EventArgs e) 66 | { 67 | helper.TeleportToHome(); 68 | } 69 | 70 | private void btnTeleportLocation_Click(object sender, EventArgs e) 71 | { 72 | if (lvLocations.SelectedItems.Count > 0) 73 | { 74 | TeleportLocation location = lvLocations.SelectedItems[0].Tag as TeleportLocation; 75 | helper.TeleportToLocation(location); 76 | } 77 | } 78 | 79 | private void btnAddLocation_Click(object sender, EventArgs e) 80 | { 81 | using (TeleportLocationForm locationForm = new TeleportLocationForm()) 82 | { 83 | if (locationForm.ShowDialog() == DialogResult.OK && !string.IsNullOrEmpty(locationForm.LocationName)) 84 | { 85 | helper.AddCurrentLocation(locationForm.LocationName); 86 | UpdateLocationList(); 87 | } 88 | } 89 | } 90 | 91 | private void btnRemoveLocation_Click(object sender, EventArgs e) 92 | { 93 | if (lvLocations.SelectedItems.Count > 0) 94 | { 95 | TeleportLocation location = lvLocations.SelectedItems[0].Tag as TeleportLocation; 96 | lvLocations.Items.Remove(lvLocations.SelectedItems[0]); 97 | helper.Locations.Remove(location); 98 | } 99 | } 100 | 101 | private void btnTeleportPlayer_Click(object sender, EventArgs e) 102 | { 103 | if (lvPlayers.SelectedItems.Count > 0) 104 | { 105 | string name = lvPlayers.SelectedItems[0].Text; 106 | helper.TeleportToPlayer(name); 107 | } 108 | } 109 | 110 | private void btnRefresh_Click(object sender, EventArgs e) 111 | { 112 | UpdatePlayerList(); 113 | } 114 | } 115 | } -------------------------------------------------------------------------------- /XNAHelpers/SteamExtensions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Runtime.InteropServices; 4 | 5 | namespace XNAHelpers 6 | { 7 | public static class StreamExtensions 8 | { 9 | private const int DefaultBufferSize = 4096; 10 | 11 | public static void CopyStreamTo(this Stream fromStream, Stream toStream, int bufferSize = DefaultBufferSize) 12 | { 13 | fromStream.Position = 0; 14 | 15 | byte[] buffer = new byte[bufferSize]; 16 | int bytesRead; 17 | 18 | while ((bytesRead = fromStream.Read(buffer, 0, buffer.Length)) > 0) 19 | { 20 | toStream.Write(buffer, 0, bytesRead); 21 | } 22 | } 23 | 24 | public static int CopyStreamTo(this Stream fromStream, Stream toStream, int offset, int length, int bufferSize = DefaultBufferSize) 25 | { 26 | fromStream.Position = offset; 27 | 28 | byte[] buffer = new byte[bufferSize]; 29 | int bytesRead; 30 | 31 | int totalBytesRead = 0; 32 | int positionLimit = length - bufferSize; 33 | int readLength = bufferSize; 34 | 35 | do 36 | { 37 | if (totalBytesRead > positionLimit) 38 | { 39 | readLength = length - totalBytesRead; 40 | } 41 | 42 | bytesRead = fromStream.Read(buffer, 0, readLength); 43 | toStream.Write(buffer, 0, bytesRead); 44 | totalBytesRead += bytesRead; 45 | } 46 | while (bytesRead > 0 && totalBytesRead < length); 47 | 48 | return totalBytesRead; 49 | } 50 | 51 | public static bool WriteToFile(this Stream stream, string filePath) 52 | { 53 | if (stream.Length > 0 && !string.IsNullOrEmpty(filePath)) 54 | { 55 | string directoryName = Path.GetDirectoryName(filePath); 56 | 57 | if (!string.IsNullOrEmpty(directoryName) && !Directory.Exists(directoryName)) 58 | { 59 | Directory.CreateDirectory(directoryName); 60 | } 61 | 62 | using (FileStream fileStream = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.Read)) 63 | { 64 | stream.CopyStreamTo(fileStream); 65 | } 66 | 67 | return true; 68 | } 69 | 70 | return false; 71 | } 72 | 73 | public static byte[] GetBytes(this Stream stream) 74 | { 75 | using (MemoryStream ms = new MemoryStream()) 76 | { 77 | stream.CopyStreamTo(ms); 78 | return ms.ToArray(); 79 | } 80 | } 81 | 82 | public static byte[] GetBytes(this Stream stream, int offset, int length) 83 | { 84 | using (MemoryStream ms = new MemoryStream()) 85 | { 86 | stream.CopyStreamTo(ms, offset, length); 87 | return ms.ToArray(); 88 | } 89 | } 90 | 91 | public static T Read(this Stream stream) 92 | { 93 | byte[] buffer = new byte[Marshal.SizeOf(typeof(T))]; 94 | int bytes = stream.Read(buffer, 0, buffer.Length); 95 | if (bytes == 0) throw new InvalidOperationException("End-of-file reached"); 96 | if (bytes != buffer.Length) throw new ArgumentException("File contains bad data"); 97 | T retval; 98 | GCHandle hdl = GCHandle.Alloc(buffer, GCHandleType.Pinned); 99 | 100 | try 101 | { 102 | retval = (T)Marshal.PtrToStructure(hdl.AddrOfPinnedObject(), typeof(T)); 103 | } 104 | finally 105 | { 106 | hdl.Free(); 107 | } 108 | 109 | return retval; 110 | } 111 | } 112 | } -------------------------------------------------------------------------------- /TerrariaAPI/Hooks/NetHooks.cs: -------------------------------------------------------------------------------- 1 | using System.ComponentModel; 2 | using Terraria; 3 | 4 | namespace TerrariaAPI.Hooks 5 | { 6 | public class SendDataEventArgs : HandledEventArgs 7 | { 8 | public PacketTypes MsgID { get; set; } 9 | public int remoteClient { get; set; } 10 | public int ignoreClient { get; set; } 11 | public string text { get; set; } 12 | public int number { get; set; } 13 | public float number2 { get; set; } 14 | public float number3 { get; set; } 15 | public float number4 { get; set; } 16 | } 17 | 18 | public class GetDataEventArgs : HandledEventArgs 19 | { 20 | public PacketTypes MsgID { get; set; } 21 | public messageBuffer Msg { get; set; } 22 | public int Index { get; set; } 23 | public int Length { get; set; } 24 | } 25 | 26 | public static class NetHooks 27 | { 28 | public delegate void SendDataD(SendDataEventArgs e); 29 | public static event SendDataD SendData; 30 | 31 | public static bool OnSendData(ref int msgType, ref int remoteClient, ref int ignoreClient, ref string text, ref int number, ref float number2, ref float number3, ref float number4) 32 | { 33 | if (SendData == null) 34 | return false; 35 | 36 | var args = new SendDataEventArgs() 37 | { 38 | MsgID = (PacketTypes)msgType, 39 | remoteClient = remoteClient, 40 | ignoreClient = ignoreClient, 41 | text = text, 42 | number = number, 43 | number2 = number2, 44 | number3 = number3, 45 | number4 = number4, 46 | }; 47 | 48 | SendData(args); 49 | 50 | msgType = (int)args.MsgID; 51 | remoteClient = args.remoteClient; 52 | ignoreClient = args.ignoreClient; 53 | text = args.text; 54 | number = args.number; 55 | number2 = args.number2; 56 | number3 = args.number3; 57 | number4 = args.number4; 58 | 59 | return args.Handled; 60 | } 61 | 62 | public delegate void GetDataD(GetDataEventArgs e); 63 | public static event GetDataD GetData; 64 | 65 | public static bool OnGetData(ref byte msgid, messageBuffer msg, ref int idx, ref int length) 66 | { 67 | if (GetData == null) 68 | return false; 69 | 70 | var args = new GetDataEventArgs() 71 | { 72 | MsgID = (PacketTypes)msgid, 73 | Msg = msg, 74 | Index = idx, 75 | Length = length 76 | }; 77 | 78 | GetData(args); 79 | 80 | msgid = (byte)args.MsgID; 81 | idx = args.Index; 82 | length = args.Length; 83 | 84 | return args.Handled; 85 | } 86 | 87 | public delegate void GreetPlayerD(int who, HandledEventArgs e); 88 | public static event GreetPlayerD GreetPlayer; 89 | 90 | public static bool OnGreetPlayer(int who) 91 | { 92 | if (GreetPlayer == null) 93 | return false; 94 | 95 | var args = new HandledEventArgs(); 96 | GreetPlayer(who, args); 97 | return args.Handled; 98 | } 99 | 100 | public delegate void SendBytesD(ServerSock socket, byte[] buffer, int offset, int count, HandledEventArgs e); 101 | /// 102 | /// Called before bytes are sent to a client. Handled stops bytes from being sent 103 | /// 104 | public static event SendBytesD SendBytes; 105 | public static bool OnSendBytes(ServerSock socket, byte[] buffer, int offset, int count) 106 | { 107 | if (SendBytes == null) 108 | return false; 109 | 110 | var args = new HandledEventArgs(); 111 | SendBytes(socket, buffer, offset, count, args); 112 | return args.Handled; 113 | } 114 | 115 | } 116 | } -------------------------------------------------------------------------------- /TexturePlugin/TextureForm.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace TexturePlugin 2 | { 3 | partial class TextureForm 4 | { 5 | /// 6 | /// Required designer variable. 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// Clean up any resources being used. 12 | /// 13 | /// true if managed resources should be disposed; otherwise, false. 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region Windows Form Designer generated code 24 | 25 | /// 26 | /// Required method for Designer support - do not modify 27 | /// the contents of this method with the code editor. 28 | /// 29 | private void InitializeComponent() 30 | { 31 | this.TextureList = new System.Windows.Forms.ListBox(); 32 | this.RefreshBtn = new System.Windows.Forms.Button(); 33 | this.LoadBtn = new System.Windows.Forms.Button(); 34 | this.SuspendLayout(); 35 | // 36 | // TextureList 37 | // 38 | this.TextureList.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 39 | | System.Windows.Forms.AnchorStyles.Left) 40 | | System.Windows.Forms.AnchorStyles.Right))); 41 | this.TextureList.FormattingEnabled = true; 42 | this.TextureList.Location = new System.Drawing.Point(12, 12); 43 | this.TextureList.Name = "TextureList"; 44 | this.TextureList.Size = new System.Drawing.Size(441, 303); 45 | this.TextureList.TabIndex = 0; 46 | // 47 | // RefreshBtn 48 | // 49 | this.RefreshBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); 50 | this.RefreshBtn.Location = new System.Drawing.Point(459, 12); 51 | this.RefreshBtn.Name = "RefreshBtn"; 52 | this.RefreshBtn.Size = new System.Drawing.Size(75, 23); 53 | this.RefreshBtn.TabIndex = 1; 54 | this.RefreshBtn.Text = "Refresh"; 55 | this.RefreshBtn.UseVisualStyleBackColor = true; 56 | this.RefreshBtn.Click += new System.EventHandler(this.RefreshBtn_Click); 57 | // 58 | // LoadBtn 59 | // 60 | this.LoadBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); 61 | this.LoadBtn.Location = new System.Drawing.Point(459, 41); 62 | this.LoadBtn.Name = "LoadBtn"; 63 | this.LoadBtn.Size = new System.Drawing.Size(75, 23); 64 | this.LoadBtn.TabIndex = 2; 65 | this.LoadBtn.Text = "Load"; 66 | this.LoadBtn.UseVisualStyleBackColor = true; 67 | this.LoadBtn.Click += new System.EventHandler(this.LoadBtn_Click); 68 | // 69 | // TextureForm 70 | // 71 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 72 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 73 | this.ClientSize = new System.Drawing.Size(546, 326); 74 | this.Controls.Add(this.LoadBtn); 75 | this.Controls.Add(this.RefreshBtn); 76 | this.Controls.Add(this.TextureList); 77 | this.Name = "TextureForm"; 78 | this.Text = "TextureForm"; 79 | this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.TextureForm_FormClosing); 80 | this.ResumeLayout(false); 81 | 82 | } 83 | 84 | #endregion 85 | 86 | private System.Windows.Forms.ListBox TextureList; 87 | private System.Windows.Forms.Button RefreshBtn; 88 | private System.Windows.Forms.Button LoadBtn; 89 | } 90 | } -------------------------------------------------------------------------------- /TeleportPlugin/TeleportLocationForm.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace TeleportPlugin 2 | { 3 | partial class TeleportLocationForm 4 | { 5 | /// 6 | /// Required designer variable. 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// Clean up any resources being used. 12 | /// 13 | /// true if managed resources should be disposed; otherwise, false. 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region Windows Form Designer generated code 24 | 25 | /// 26 | /// Required method for Designer support - do not modify 27 | /// the contents of this method with the code editor. 28 | /// 29 | private void InitializeComponent() 30 | { 31 | this.lblLocationName = new System.Windows.Forms.Label(); 32 | this.txtLocationName = new System.Windows.Forms.TextBox(); 33 | this.btnOK = new System.Windows.Forms.Button(); 34 | this.btnCancel = new System.Windows.Forms.Button(); 35 | this.SuspendLayout(); 36 | // 37 | // lblLocationName 38 | // 39 | this.lblLocationName.AutoSize = true; 40 | this.lblLocationName.Location = new System.Drawing.Point(8, 8); 41 | this.lblLocationName.Name = "lblLocationName"; 42 | this.lblLocationName.Size = new System.Drawing.Size(80, 13); 43 | this.lblLocationName.TabIndex = 0; 44 | this.lblLocationName.Text = "Location name:"; 45 | // 46 | // txtLocationName 47 | // 48 | this.txtLocationName.Location = new System.Drawing.Point(8, 24); 49 | this.txtLocationName.Name = "txtLocationName"; 50 | this.txtLocationName.Size = new System.Drawing.Size(240, 20); 51 | this.txtLocationName.TabIndex = 1; 52 | // 53 | // btnOK 54 | // 55 | this.btnOK.Location = new System.Drawing.Point(96, 48); 56 | this.btnOK.Name = "btnOK"; 57 | this.btnOK.Size = new System.Drawing.Size(75, 23); 58 | this.btnOK.TabIndex = 2; 59 | this.btnOK.Text = "OK"; 60 | this.btnOK.UseVisualStyleBackColor = true; 61 | this.btnOK.Click += new System.EventHandler(this.btnOK_Click); 62 | // 63 | // btnCancel 64 | // 65 | this.btnCancel.Location = new System.Drawing.Point(176, 48); 66 | this.btnCancel.Name = "btnCancel"; 67 | this.btnCancel.Size = new System.Drawing.Size(75, 23); 68 | this.btnCancel.TabIndex = 3; 69 | this.btnCancel.Text = "Cancel"; 70 | this.btnCancel.UseVisualStyleBackColor = true; 71 | this.btnCancel.Click += new System.EventHandler(this.btnCancel_Click); 72 | // 73 | // TeleportLocationForm 74 | // 75 | this.AcceptButton = this.btnOK; 76 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 77 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 78 | this.ClientSize = new System.Drawing.Size(259, 81); 79 | this.Controls.Add(this.btnCancel); 80 | this.Controls.Add(this.btnOK); 81 | this.Controls.Add(this.txtLocationName); 82 | this.Controls.Add(this.lblLocationName); 83 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow; 84 | this.Name = "TeleportLocationForm"; 85 | this.Text = "Choose location name"; 86 | this.TopMost = true; 87 | this.ResumeLayout(false); 88 | this.PerformLayout(); 89 | 90 | } 91 | 92 | #endregion 93 | 94 | private System.Windows.Forms.Label lblLocationName; 95 | private System.Windows.Forms.TextBox txtLocationName; 96 | private System.Windows.Forms.Button btnOK; 97 | private System.Windows.Forms.Button btnCancel; 98 | } 99 | } -------------------------------------------------------------------------------- /XNAHelpers/Logger.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Diagnostics; 3 | using System.IO; 4 | using System.Text; 5 | 6 | namespace XNAHelpers 7 | { 8 | public class Logger 9 | { 10 | public delegate void MessageAddedEventHandler(string message); 11 | public event MessageAddedEventHandler MessageAdded; 12 | 13 | public StringBuilder Messages { get; private set; } 14 | 15 | /// {0} = DateTime, {1} = Message 16 | public string MessageFormat { get; set; } 17 | 18 | /// {0} = Message, {1} = Exception 19 | public string ExceptionFormat { get; set; } 20 | 21 | /// {0} = Message, {1} = Elapsed miliseconds 22 | public string TimerMessageFormat { get; set; } 23 | 24 | private readonly object thisLock = new object(); 25 | 26 | private int saveIndex; 27 | 28 | public Logger() 29 | { 30 | Messages = new StringBuilder(1024); 31 | MessageFormat = "{0:yyyy-MM-dd HH:mm:ss.fff} - {1}"; 32 | ExceptionFormat = "{0}:\r\n{1}"; 33 | TimerMessageFormat = "{0} - {1}ms"; 34 | } 35 | 36 | public void WriteLine(string message = null) 37 | { 38 | lock (thisLock) 39 | { 40 | if (!string.IsNullOrEmpty(message)) 41 | { 42 | message = string.Format(MessageFormat, FastDateTime.Now, message); 43 | } 44 | 45 | Messages.AppendLine(message); 46 | Debug.WriteLine(message); 47 | OnMessageAdded(message); 48 | } 49 | } 50 | 51 | public void WriteLine(string format, params object[] args) 52 | { 53 | WriteLine(string.Format(format, args)); 54 | } 55 | 56 | public void WriteException(Exception exception, string message = "Exception") 57 | { 58 | WriteLine(string.Format(ExceptionFormat, message, exception)); 59 | } 60 | 61 | public LoggerTimer StartTimer(string startMessage = null) 62 | { 63 | if (!string.IsNullOrEmpty(startMessage)) 64 | { 65 | WriteLine(startMessage); 66 | } 67 | 68 | return new LoggerTimer(this, TimerMessageFormat); 69 | } 70 | 71 | public void SaveLog(string filepath) 72 | { 73 | lock (thisLock) 74 | { 75 | string messages = GetNewMessages(); 76 | 77 | if (!string.IsNullOrEmpty(filepath) && !string.IsNullOrEmpty(messages)) 78 | { 79 | string directory = Path.GetDirectoryName(filepath); 80 | 81 | if (!string.IsNullOrEmpty(directory) && !Directory.Exists(directory)) 82 | { 83 | Directory.CreateDirectory(directory); 84 | } 85 | 86 | File.AppendAllText(filepath, messages, Encoding.UTF8); 87 | 88 | saveIndex = Messages.Length; 89 | } 90 | } 91 | } 92 | 93 | private string GetNewMessages() 94 | { 95 | if (Messages != null && Messages.Length > 0) 96 | { 97 | return Messages.ToString(saveIndex, Messages.Length - saveIndex); 98 | } 99 | 100 | return null; 101 | } 102 | 103 | protected void OnMessageAdded(string message) 104 | { 105 | if (MessageAdded != null) 106 | { 107 | MessageAdded(message); 108 | } 109 | } 110 | 111 | public override string ToString() 112 | { 113 | return Messages.ToString().Trim(); 114 | } 115 | } 116 | 117 | public class LoggerTimer 118 | { 119 | private Logger logger; 120 | private string format; 121 | private Stopwatch timer; 122 | 123 | public LoggerTimer(Logger logger, string format) 124 | { 125 | this.logger = logger; 126 | this.format = format; 127 | timer = Stopwatch.StartNew(); 128 | } 129 | 130 | public void WriteLineTime(string message = "Timer") 131 | { 132 | logger.WriteLine(format, message, timer.ElapsedMilliseconds); 133 | } 134 | } 135 | } -------------------------------------------------------------------------------- /TerrariaPatcher/TerrariaPatcher.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 8.0.30703 7 | 2.0 8 | {1A70473B-D3E9-48FE-B7B3-953E6112B993} 9 | Exe 10 | Properties 11 | TerrariaPatcher 12 | TerrariaPatcher 13 | TerrariaPatcher 14 | TerrariaServerPatcher 15 | TerrariaServerPatcher 16 | v4.0 17 | 18 | 19 | 512 20 | 21 | 22 | AnyCPU 23 | true 24 | full 25 | false 26 | bin\Debug\ 27 | TRACE;DEBUG;CLIENT 28 | prompt 29 | 4 30 | 31 | 32 | AnyCPU 33 | pdbonly 34 | true 35 | bin\Release\ 36 | TRACE;CLIENT 37 | prompt 38 | 4 39 | 40 | 41 | true 42 | bin\DebugServer\ 43 | TRACE;DEBUG;SERVER 44 | full 45 | AnyCPU 46 | prompt 47 | 48 | 49 | bin\ReleaseServer\ 50 | TRACE;SERVER 51 | true 52 | pdbonly 53 | AnyCPU 54 | prompt 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | True 70 | True 71 | Resources.resx 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | ResXFileCodeGenerator 80 | Resources.Designer.cs 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 103 | -------------------------------------------------------------------------------- /ItemPlugin/ItemForm.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Windows.Forms; 5 | using Terraria; 6 | 7 | namespace ItemPlugin 8 | { 9 | public partial class ItemForm : Form 10 | { 11 | public bool SortItemsByName { get; set; } 12 | public string ItemsFilter { get; set; } 13 | 14 | private Player me 15 | { 16 | get { return Main.player[Main.myPlayer]; } 17 | } 18 | 19 | private ItemManager itemManager; 20 | 21 | public ItemForm() 22 | { 23 | InitializeComponent(); 24 | 25 | SortItemsByName = true; 26 | ItemsFilter = string.Empty; 27 | itemManager = new ItemManager(lvItems); 28 | LoadItems(); 29 | } 30 | 31 | private void LoadItems() 32 | { 33 | IEnumerable itemsList; 34 | 35 | if (SortItemsByName) 36 | { 37 | itemsList = itemManager.Items.OrderBy(x => x.Name); 38 | } 39 | else 40 | { 41 | itemsList = itemManager.Items.OrderBy(x => x.ID); 42 | } 43 | 44 | if (!string.IsNullOrWhiteSpace(ItemsFilter)) 45 | { 46 | itemsList = itemsList.Where(x => x.Name.IndexOf(ItemsFilter, StringComparison.InvariantCultureIgnoreCase) >= 0); 47 | } 48 | 49 | lvItems.Items.Clear(); 50 | 51 | foreach (ItemType item in itemsList) 52 | { 53 | lvItems.Items.Add(" " + item.Name, item.Name).Tag = item; 54 | } 55 | } 56 | 57 | private void lvItems_SelectedIndexChanged(object sender, EventArgs e) 58 | { 59 | if (lvItems.SelectedItems.Count > 0) 60 | { 61 | ItemType type = lvItems.SelectedItems[0].Tag as ItemType; 62 | ItemEx item = type.CreateItem(); 63 | pgItem.SelectedObject = item; 64 | nudStack.Minimum = 1; 65 | nudStack.Maximum = Math.Max(1, item.MaxStack); 66 | nudStack.Value = Math.Max(1, item.MaxStack); 67 | btnGiveItem.Enabled = btnGiveOne.Enabled = btnThrowOne.Enabled = btnGiveN.Enabled = btnThrowN.Enabled = true; 68 | btnRemoveItem.Enabled = false; 69 | } 70 | } 71 | 72 | private void cbSortByName_CheckedChanged(object sender, EventArgs e) 73 | { 74 | SortItemsByName = cbSortByName.Checked; 75 | LoadItems(); 76 | } 77 | 78 | private void txtFilter_TextChanged(object sender, EventArgs e) 79 | { 80 | ItemsFilter = txtFilter.Text; 81 | LoadItems(); 82 | } 83 | 84 | private void btnGive_Click(object sender, EventArgs e) 85 | { 86 | ItemEx item = pgItem.SelectedObject as ItemEx; 87 | 88 | if (item != null && item.Active) 89 | { 90 | me.GetItem(Main.myPlayer, item.Item); 91 | } 92 | 93 | btnGiveItem.Enabled = false; 94 | btnRemoveItem.Enabled = true; 95 | } 96 | 97 | private void btnRemoveItem_Click(object sender, EventArgs e) 98 | { 99 | ItemEx item = pgItem.SelectedObject as ItemEx; 100 | 101 | if (item != null) 102 | { 103 | ItemHelper.RemoveItem(item.Item); 104 | } 105 | 106 | btnRemoveItem.Enabled = false; 107 | } 108 | 109 | private void ItemForm_FormClosing(object sender, FormClosingEventArgs e) 110 | { 111 | e.Cancel = true; 112 | Visible = false; 113 | } 114 | 115 | private void btnGiveOne_Click(object sender, EventArgs e) 116 | { 117 | if (lvItems.SelectedItems.Count > 0) 118 | { 119 | ItemType type = lvItems.SelectedItems[0].Tag as ItemType; 120 | ItemHelper.GiveItem(type.Name, 1); 121 | } 122 | } 123 | 124 | private void btnThrowOne_Click(object sender, EventArgs e) 125 | { 126 | if (lvItems.SelectedItems.Count > 0) 127 | { 128 | ItemType type = lvItems.SelectedItems[0].Tag as ItemType; 129 | ItemHelper.ThrowItem(type.Name, 1); 130 | } 131 | } 132 | 133 | private void btnGiveN_Click(object sender, EventArgs e) 134 | { 135 | if (lvItems.SelectedItems.Count > 0) 136 | { 137 | ItemType type = lvItems.SelectedItems[0].Tag as ItemType; 138 | ItemHelper.GiveItem(type.Name, (int)nudStack.Value); 139 | } 140 | } 141 | 142 | private void btnThrowN_Click(object sender, EventArgs e) 143 | { 144 | if (lvItems.SelectedItems.Count > 0) 145 | { 146 | ItemType type = lvItems.SelectedItems[0].Tag as ItemType; 147 | ItemHelper.ThrowItem(type.Name, (int)nudStack.Value); 148 | } 149 | } 150 | } 151 | } -------------------------------------------------------------------------------- /XNAHelpers/XNAHelpers.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 8.0.30703 7 | 2.0 8 | {BE066E72-276F-45AC-A755-FD6911F0F1A5} 9 | Library 10 | Properties 11 | XNAHelpers 12 | XNAHelpers 13 | v4.0 14 | 512 15 | publish\ 16 | true 17 | Disk 18 | false 19 | Foreground 20 | 7 21 | Days 22 | false 23 | false 24 | true 25 | 0 26 | 1.0.0.%2a 27 | false 28 | false 29 | true 30 | 31 | 32 | true 33 | full 34 | false 35 | bin\Debug\ 36 | DEBUG;TRACE 37 | prompt 38 | 4 39 | true 40 | 41 | 42 | pdbonly 43 | true 44 | bin\Release\ 45 | TRACE 46 | prompt 47 | 4 48 | true 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | False 81 | Microsoft .NET Framework 4 %28x86 and x64%29 82 | true 83 | 84 | 85 | False 86 | .NET Framework 3.5 SP1 Client Profile 87 | false 88 | 89 | 90 | False 91 | .NET Framework 3.5 SP1 92 | false 93 | 94 | 95 | False 96 | Windows Installer 3.1 97 | true 98 | 99 | 100 | 101 | 108 | -------------------------------------------------------------------------------- /ScreenShotPlugin/ScreenShotPlugin.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 8.0.30703 7 | 2.0 8 | {9A249AF8-A605-402D-8962-51280F9340BE} 9 | Library 10 | Properties 11 | ScreenShotPlugin 12 | ScreenShotPlugin 13 | v4.0 14 | 512 15 | publish\ 16 | true 17 | Disk 18 | false 19 | Foreground 20 | 7 21 | Days 22 | false 23 | false 24 | true 25 | 0 26 | 1.0.0.%2a 27 | false 28 | false 29 | true 30 | 31 | 32 | true 33 | full 34 | false 35 | $(TERRARIA_BIN)Plugins 36 | DEBUG;TRACE 37 | prompt 38 | 4 39 | true 40 | 41 | 42 | pdbonly 43 | true 44 | $(TERRARIA_BIN)Plugins 45 | TRACE 46 | prompt 47 | 4 48 | true 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | ..\Terraria\Terraria.exe 64 | False 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | {6D26750B-AAAA-48E8-9457-917F9F6F8D94} 75 | TerrariaAPI 76 | False 77 | 78 | 79 | 80 | 81 | False 82 | Microsoft .NET Framework 4 %28x86 and x64%29 83 | true 84 | 85 | 86 | False 87 | .NET Framework 3.5 SP1 Client Profile 88 | false 89 | 90 | 91 | False 92 | .NET Framework 3.5 SP1 93 | false 94 | 95 | 96 | False 97 | Windows Installer 3.1 98 | true 99 | 100 | 101 | 102 | 109 | -------------------------------------------------------------------------------- /ResolutionPlugin/ResolutionPlugin.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 8.0.30703 7 | 2.0 8 | {7B080F28-5162-4628-9D9E-E0CD1650516F} 9 | Library 10 | Properties 11 | ResolutionPlugin 12 | ResolutionPlugin 13 | v4.0 14 | 512 15 | publish\ 16 | true 17 | Disk 18 | false 19 | Foreground 20 | 7 21 | Days 22 | false 23 | false 24 | true 25 | 0 26 | 1.0.0.%2a 27 | false 28 | false 29 | true 30 | 31 | 32 | true 33 | full 34 | false 35 | $(TERRARIA_BIN)Plugins 36 | DEBUG;TRACE 37 | prompt 38 | 4 39 | 40 | 41 | pdbonly 42 | true 43 | $(TERRARIA_BIN)Plugins 44 | TRACE 45 | prompt 46 | 4 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | ..\Terraria\Terraria.exe 63 | False 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | {6D26750B-AAAA-48E8-9457-917F9F6F8D94} 73 | TerrariaAPI 74 | False 75 | 76 | 77 | {BE066E72-276F-45AC-A755-FD6911F0F1A5} 78 | XNAHelpers 79 | False 80 | 81 | 82 | 83 | 84 | False 85 | Microsoft .NET Framework 4 %28x86 and x64%29 86 | true 87 | 88 | 89 | False 90 | .NET Framework 3.5 SP1 Client Profile 91 | false 92 | 93 | 94 | False 95 | .NET Framework 3.5 SP1 96 | false 97 | 98 | 99 | False 100 | Windows Installer 3.1 101 | true 102 | 103 | 104 | 105 | 112 | -------------------------------------------------------------------------------- /MinimapPlugin/WorldRenderer.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Xna.Framework; 2 | using Terraria; 3 | using XNAHelpers; 4 | 5 | namespace MinimapPlugin 6 | { 7 | public class WorldRenderer 8 | { 9 | public Tile[,] Tiles { get; private set; } 10 | public int MaxX { get; private set; } 11 | public int MaxY { get; private set; } 12 | public int SurfaceY { get; private set; } 13 | public int RockLayerY { get; private set; } 14 | public int HellLayerY { get; private set; } 15 | public int[] Colors { get; private set; } 16 | 17 | public WorldRenderer(Tile[,] tiles, int worldWidth, int worldHeight, double worldSurface, double rockLayer) 18 | { 19 | Tiles = tiles; 20 | MaxX = worldWidth; 21 | MaxY = worldHeight; 22 | SurfaceY = (int)worldSurface; 23 | RockLayerY = (int)rockLayer + (600 / 16); 24 | HellLayerY = MaxY - 195; 25 | Colors = TerrariaColors.GetColors(); 26 | } 27 | 28 | public int[] GenerateMinimap(int tileX, int tileY, int width, int height, float zoom = 1.0f, bool drawWall = true, bool drawSky = true, 29 | bool showBorder = true, bool showCrosshair = true) 30 | { 31 | int left = tileX - (int)((width * zoom) / 2); 32 | int top = tileY - (int)((height * zoom) / 2); 33 | 34 | int[] tiles = new int[width * height]; 35 | 36 | int posX, posY, tileType; 37 | 38 | Tile tile; 39 | 40 | for (int y = 0; y < height; y++) 41 | { 42 | posY = top + (int)(y * zoom); 43 | 44 | if (posY < 0 || posY >= MaxY) 45 | continue; 46 | 47 | for (int x = 0; x < width; x++) 48 | { 49 | posX = left + (int)(x * zoom); 50 | 51 | if (posX < 0 || posX > MaxX) 52 | continue; 53 | 54 | tile = Tiles[posX, posY]; 55 | 56 | if (tile != null) 57 | { 58 | if (tile.liquid > 0) 59 | { 60 | tileType = tile.lava() ? (int)LiquidType.Lava : (int)LiquidType.Water; 61 | } 62 | else if (tile.active()) 63 | { 64 | tileType = tile.type; 65 | } 66 | else if (drawWall) 67 | { 68 | if (tile.wall > 0) 69 | { 70 | tileType = TerrariaColors.WallOffset + tile.wall; 71 | } 72 | else if (posY > HellLayerY) 73 | { 74 | tileType = (int)WallType.WallHellstone; 75 | } 76 | else if (posY > RockLayerY) 77 | { 78 | tileType = (int)WallType.WallStone; 79 | } 80 | else if (posY > SurfaceY) 81 | { 82 | tileType = (int)WallType.WallDirt; 83 | } 84 | else if (drawSky) 85 | { 86 | tileType = (int)WallType.Sky; 87 | } 88 | else 89 | { 90 | tileType = TerrariaColors.WallOffset - 1; 91 | } 92 | } 93 | else 94 | { 95 | tileType = TerrariaColors.WallOffset - 1; 96 | } 97 | 98 | tiles[x + y * width] = Colors[tileType]; 99 | } 100 | } 101 | } 102 | 103 | int borderColor = Color.White.ToAbgr(); 104 | 105 | if (showBorder) 106 | { 107 | int right = width - 1; 108 | int bottom = (height - 1) * width; 109 | 110 | for (int x = 0; x < width; x++) 111 | { 112 | tiles[x] = borderColor; // Top line 113 | tiles[x + bottom] = borderColor; // Bottom line 114 | } 115 | 116 | for (int y = 0; y < height; y++) 117 | { 118 | tiles[y * width] = borderColor; // Left line 119 | tiles[right + (y * width)] = borderColor; // Right line 120 | } 121 | } 122 | 123 | if (showCrosshair) 124 | { 125 | int middleX = (width - 1) / 2; 126 | int middleY = (height - 1) / 2; 127 | 128 | for (int x = 0; x < width; x++) 129 | { 130 | tiles[x + (middleY * width)] = borderColor; // Horizontal line 131 | } 132 | 133 | for (int y = 0; y < height; y++) 134 | { 135 | tiles[middleX + (y * width)] = borderColor; // Vertical line 136 | } 137 | } 138 | 139 | return tiles; 140 | } 141 | } 142 | } -------------------------------------------------------------------------------- /ItemPlugin/ItemPlugin.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 8.0.30703 7 | 2.0 8 | {69D8CFAE-B25E-4DBA-B9CA-8A699DA1DBE2} 9 | Library 10 | Properties 11 | ItemPlugin 12 | ItemPlugin 13 | v4.0 14 | 512 15 | publish\ 16 | true 17 | Disk 18 | false 19 | Foreground 20 | 7 21 | Days 22 | false 23 | false 24 | true 25 | 0 26 | 1.0.0.%2a 27 | false 28 | false 29 | true 30 | 31 | 32 | true 33 | full 34 | false 35 | $(TERRARIA_BIN)Plugins 36 | DEBUG;TRACE 37 | prompt 38 | 4 39 | 40 | 41 | pdbonly 42 | true 43 | $(TERRARIA_BIN)Plugins 44 | TRACE 45 | prompt 46 | 4 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | ..\Terraria\Terraria.exe 63 | False 64 | 65 | 66 | 67 | 68 | 69 | Form 70 | 71 | 72 | ItemForm.cs 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | {6D26750B-AAAA-48E8-9457-917F9F6F8D94} 83 | TerrariaAPI 84 | False 85 | 86 | 87 | {BE066E72-276F-45AC-A755-FD6911F0F1A5} 88 | XNAHelpers 89 | False 90 | 91 | 92 | 93 | 94 | ItemForm.cs 95 | 96 | 97 | 98 | 99 | False 100 | Microsoft .NET Framework 4 %28x86 and x64%29 101 | true 102 | 103 | 104 | False 105 | .NET Framework 3.5 SP1 Client Profile 106 | false 107 | 108 | 109 | False 110 | .NET Framework 3.5 SP1 111 | false 112 | 113 | 114 | False 115 | Windows Installer 3.1 116 | true 117 | 118 | 119 | 120 | 127 | -------------------------------------------------------------------------------- /TexturePlugin/TexturePlugin.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 8.0.30703 7 | 2.0 8 | {E51EDBDC-B8D0-4D5B-B7F1-62BC0B44D170} 9 | Library 10 | Properties 11 | TexturePlugin 12 | TexturePlugin 13 | v4.0 14 | 512 15 | publish\ 16 | true 17 | Disk 18 | false 19 | Foreground 20 | 7 21 | Days 22 | false 23 | false 24 | true 25 | 0 26 | 1.0.0.%2a 27 | false 28 | false 29 | true 30 | 31 | 32 | true 33 | full 34 | false 35 | $(TERRARIA_BIN)Plugins 36 | DEBUG;TRACE 37 | prompt 38 | 4 39 | 40 | 41 | pdbonly 42 | true 43 | bin\Release\ 44 | TRACE 45 | prompt 46 | 4 47 | 48 | 49 | 50 | .\ICSharpCode.SharpZipLib.dll 51 | False 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | ..\Terraria\Terraria.exe 67 | False 68 | 69 | 70 | 71 | 72 | 73 | Form 74 | 75 | 76 | TextureForm.cs 77 | 78 | 79 | 80 | 81 | 82 | 83 | {6D26750B-AAAA-48E8-9457-917F9F6F8D94} 84 | TerrariaAPI 85 | False 86 | 87 | 88 | {BE066E72-276F-45AC-A755-FD6911F0F1A5} 89 | XNAHelpers 90 | False 91 | 92 | 93 | 94 | 95 | TextureForm.cs 96 | 97 | 98 | 99 | 100 | False 101 | Microsoft .NET Framework 4 %28x86 and x64%29 102 | true 103 | 104 | 105 | False 106 | .NET Framework 3.5 SP1 Client Profile 107 | false 108 | 109 | 110 | False 111 | .NET Framework 3.5 SP1 112 | false 113 | 114 | 115 | False 116 | Windows Installer 3.1 117 | true 118 | 119 | 120 | 121 | 128 | -------------------------------------------------------------------------------- /ItemPlugin/ItemForm.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /TeleportPlugin/TeleportForm.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /TrainerPlugin/TrainerPlugin.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 8.0.30703 7 | 2.0 8 | {18349425-0A3A-4D5D-BF11-38DF09818332} 9 | Library 10 | Properties 11 | TrainerPlugin 12 | TrainerPlugin 13 | v4.0 14 | 512 15 | publish\ 16 | true 17 | Disk 18 | false 19 | Foreground 20 | 7 21 | Days 22 | false 23 | false 24 | true 25 | 0 26 | 1.0.0.%2a 27 | false 28 | false 29 | true 30 | 31 | 32 | true 33 | full 34 | false 35 | $(TERRARIA_BIN)Plugins 36 | DEBUG;TRACE 37 | prompt 38 | 4 39 | 40 | 41 | pdbonly 42 | true 43 | $(TERRARIA_BIN)Plugins 44 | TRACE 45 | prompt 46 | 4 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | False 63 | .exe 64 | ..\Terraria\Terraria.exe 65 | False 66 | 67 | 68 | 69 | 70 | Form 71 | 72 | 73 | TrainerForm.cs 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | TrainerForm.cs 83 | 84 | 85 | 86 | 87 | {6D26750B-AAAA-48E8-9457-917F9F6F8D94} 88 | TerrariaAPI 89 | False 90 | 91 | 92 | {BE066E72-276F-45AC-A755-FD6911F0F1A5} 93 | XNAHelpers 94 | False 95 | 96 | 97 | 98 | 99 | False 100 | Microsoft .NET Framework 4 %28x86 and x64%29 101 | true 102 | 103 | 104 | False 105 | .NET Framework 3.5 SP1 Client Profile 106 | false 107 | 108 | 109 | False 110 | .NET Framework 3.5 SP1 111 | false 112 | 113 | 114 | False 115 | Windows Installer 3.1 116 | true 117 | 118 | 119 | 120 | 127 | -------------------------------------------------------------------------------- /TexturePlugin/TextureForm.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /TrainerPlugin/TrainerForm.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /MinimapPlugin/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /TeleportPlugin/TeleportPlugin.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 8.0.30703 7 | 2.0 8 | {AB0D33F2-8A78-4D20-9BB3-C231392093F0} 9 | Library 10 | Properties 11 | TeleportPlugin 12 | TeleportPlugin 13 | v4.0 14 | 512 15 | publish\ 16 | true 17 | Disk 18 | false 19 | Foreground 20 | 7 21 | Days 22 | false 23 | false 24 | true 25 | 0 26 | 1.0.0.%2a 27 | false 28 | false 29 | true 30 | 31 | 32 | true 33 | full 34 | false 35 | $(TERRARIA_BIN)Plugins 36 | DEBUG;TRACE 37 | prompt 38 | 4 39 | 40 | 41 | pdbonly 42 | true 43 | $(TERRARIA_BIN)Plugins 44 | TRACE 45 | prompt 46 | 4 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | ..\Terraria\Terraria.exe 63 | False 64 | 65 | 66 | 67 | 68 | 69 | Form 70 | 71 | 72 | TeleportForm.cs 73 | 74 | 75 | 76 | 77 | Form 78 | 79 | 80 | TeleportLocationForm.cs 81 | 82 | 83 | 84 | 85 | 86 | 87 | {6D26750B-AAAA-48E8-9457-917F9F6F8D94} 88 | TerrariaAPI 89 | False 90 | 91 | 92 | {BE066E72-276F-45AC-A755-FD6911F0F1A5} 93 | XNAHelpers 94 | False 95 | 96 | 97 | 98 | 99 | TeleportForm.cs 100 | 101 | 102 | 103 | 104 | False 105 | Microsoft .NET Framework 4 %28x86 and x64%29 106 | true 107 | 108 | 109 | False 110 | .NET Framework 3.5 SP1 Client Profile 111 | false 112 | 113 | 114 | False 115 | .NET Framework 3.5 SP1 116 | false 117 | 118 | 119 | False 120 | Windows Installer 3.1 121 | true 122 | 123 | 124 | 125 | 132 | -------------------------------------------------------------------------------- /MinimapPlugin/MinimapPlugin.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 8.0.30703 7 | 2.0 8 | {CF4C6FC7-078E-40BA-8939-011C079E5F8C} 9 | Library 10 | Properties 11 | MinimapPlugin 12 | MinimapPlugin 13 | v4.0 14 | 512 15 | publish\ 16 | true 17 | Disk 18 | false 19 | Foreground 20 | 7 21 | Days 22 | false 23 | false 24 | true 25 | 0 26 | 1.0.0.%2a 27 | false 28 | false 29 | true 30 | 31 | 32 | true 33 | full 34 | false 35 | $(TERRARIA_BIN)Plugins 36 | DEBUG;TRACE 37 | prompt 38 | 4 39 | true 40 | 41 | 42 | pdbonly 43 | true 44 | $(TERRARIA_BIN)Plugins 45 | TRACE 46 | prompt 47 | 4 48 | true 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | ..\Terraria\Terraria.exe 65 | False 66 | 67 | 68 | 69 | 70 | 71 | 72 | Form 73 | 74 | 75 | MinimapForm.cs 76 | 77 | 78 | 79 | 80 | 81 | True 82 | True 83 | Resources.resx 84 | 85 | 86 | 87 | 88 | 89 | {6D26750B-AAAA-48E8-9457-917F9F6F8D94} 90 | TerrariaAPI 91 | False 92 | 93 | 94 | {BE066E72-276F-45AC-A755-FD6911F0F1A5} 95 | XNAHelpers 96 | False 97 | 98 | 99 | 100 | 101 | ResXFileCodeGenerator 102 | Resources.Designer.cs 103 | 104 | 105 | 106 | 107 | False 108 | Microsoft .NET Framework 4 %28x86 and x64%29 109 | true 110 | 111 | 112 | False 113 | .NET Framework 3.5 SP1 Client Profile 114 | false 115 | 116 | 117 | False 118 | .NET Framework 3.5 SP1 119 | false 120 | 121 | 122 | False 123 | Windows Installer 3.1 124 | true 125 | 126 | 127 | 128 | 135 | -------------------------------------------------------------------------------- /XNAHelpers/InputManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using Microsoft.Xna.Framework; 3 | using Microsoft.Xna.Framework.Input; 4 | 5 | namespace XNAHelpers 6 | { 7 | public enum MouseButtons { Left, Right, Middle, X1, X2 } 8 | 9 | public static class InputManager 10 | { 11 | private static KeyboardState currentKeyboardState, previousKeyboardState; 12 | private static MouseState currentMouseState, previousMouseState; 13 | private static int keyboardDelay, mouseDelay; 14 | 15 | static InputManager() 16 | { 17 | currentKeyboardState = new KeyboardState(); 18 | previousKeyboardState = new KeyboardState(); 19 | currentMouseState = new MouseState(); 20 | previousMouseState = new MouseState(); 21 | } 22 | 23 | public static void Update(GameTime gameTime) 24 | { 25 | previousKeyboardState = currentKeyboardState; 26 | currentKeyboardState = Keyboard.GetState(); 27 | previousMouseState = currentMouseState; 28 | currentMouseState = Mouse.GetState(); 29 | 30 | int elapsed = (int)gameTime.ElapsedGameTime.TotalMilliseconds; 31 | 32 | if (keyboardDelay > 0) 33 | { 34 | keyboardDelay -= elapsed; 35 | } 36 | 37 | if (mouseDelay > 0) 38 | { 39 | mouseDelay -= elapsed; 40 | } 41 | } 42 | 43 | #region Keyboard 44 | 45 | public static bool IsAltKeyDown 46 | { 47 | get { return IsKeyDown(Keys.LeftAlt) || IsKeyDown(Keys.RightAlt); } 48 | } 49 | 50 | public static bool IsControlKeyDown 51 | { 52 | get { return IsKeyDown(Keys.LeftControl) || IsKeyDown(Keys.RightControl); } 53 | } 54 | 55 | public static bool IsShiftKeyDown 56 | { 57 | get { return IsKeyDown(Keys.LeftShift) || IsKeyDown(Keys.RightShift); } 58 | } 59 | 60 | public static bool IsKeyDown(Keys key) 61 | { 62 | return currentKeyboardState.IsKeyDown(key); 63 | } 64 | 65 | public static bool IsKeyDown(Keys key, int delay) 66 | { 67 | if (keyboardDelay <= 0 && currentKeyboardState.IsKeyDown(key)) 68 | { 69 | keyboardDelay = delay; 70 | return true; 71 | } 72 | 73 | return false; 74 | } 75 | 76 | public static bool IsKeyUp(Keys key) 77 | { 78 | return currentKeyboardState.IsKeyUp(key); 79 | } 80 | 81 | public static bool IsKeyPressed(Keys key) 82 | { 83 | return currentKeyboardState.IsKeyDown(key) && previousKeyboardState.IsKeyUp(key); 84 | } 85 | 86 | public static bool IsKeyReleased(Keys key) 87 | { 88 | return currentKeyboardState.IsKeyUp(key) && previousKeyboardState.IsKeyDown(key); 89 | } 90 | 91 | public static Keys[] GetKeysDown() 92 | { 93 | return currentKeyboardState.GetPressedKeys(); 94 | } 95 | 96 | public static Keys[] GetKeysPressed() 97 | { 98 | List keys = new List(); 99 | 100 | foreach (Keys key in currentKeyboardState.GetPressedKeys()) 101 | { 102 | if (previousKeyboardState.IsKeyUp(key)) 103 | { 104 | keys.Add(key); 105 | } 106 | } 107 | 108 | return keys.ToArray(); 109 | } 110 | 111 | #endregion Keyboard 112 | 113 | #region Mouse 114 | 115 | public static Vector2 MousePosition 116 | { 117 | get { return new Vector2(currentMouseState.X, currentMouseState.Y); } 118 | } 119 | 120 | public static Vector2 MouseVelocity 121 | { 122 | get { return new Vector2(currentMouseState.X - previousMouseState.X, currentMouseState.Y - previousMouseState.Y); } 123 | } 124 | 125 | public static float MouseScrollWheelPosition 126 | { 127 | get { return currentMouseState.ScrollWheelValue; } 128 | } 129 | 130 | public static float MouseScrollWheelVelocity 131 | { 132 | get { return currentMouseState.ScrollWheelValue - previousMouseState.ScrollWheelValue; } 133 | } 134 | 135 | public static bool IsMouseButtonDown(MouseButtons button) 136 | { 137 | return GetMouseButtonState(currentMouseState, button) == ButtonState.Pressed; 138 | } 139 | 140 | public static bool IsMouseButtonDown(MouseButtons button, int delay) 141 | { 142 | if (mouseDelay <= 0 && GetMouseButtonState(currentMouseState, button) == ButtonState.Pressed) 143 | { 144 | mouseDelay = delay; 145 | return true; 146 | } 147 | 148 | return false; 149 | } 150 | 151 | public static bool IsMouseButtonUp(MouseButtons button) 152 | { 153 | return GetMouseButtonState(currentMouseState, button) == ButtonState.Released; 154 | } 155 | 156 | public static bool IsMouseButtonPressed(MouseButtons button) 157 | { 158 | return GetMouseButtonState(currentMouseState, button) == ButtonState.Pressed && GetMouseButtonState(previousMouseState, button) == ButtonState.Released; 159 | } 160 | 161 | public static bool IsMouseButtonReleased(MouseButtons button) 162 | { 163 | return GetMouseButtonState(currentMouseState, button) == ButtonState.Released && GetMouseButtonState(previousMouseState, button) == ButtonState.Pressed; 164 | } 165 | 166 | private static ButtonState GetMouseButtonState(MouseState mouseState, MouseButtons button) 167 | { 168 | switch (button) 169 | { 170 | default: 171 | case MouseButtons.Left: 172 | return mouseState.LeftButton; 173 | case MouseButtons.Right: 174 | return mouseState.RightButton; 175 | case MouseButtons.Middle: 176 | return mouseState.MiddleButton; 177 | case MouseButtons.X1: 178 | return mouseState.XButton1; 179 | case MouseButtons.X2: 180 | return mouseState.XButton2; 181 | } 182 | } 183 | 184 | #endregion Mouse 185 | } 186 | } --------------------------------------------------------------------------------