├── .editorconfig ├── .gitattributes ├── .github ├── FUNDING.yml ├── ISSUE_TEMPLATE.md ├── dependabot.yml ├── release-drafter.yml └── workflows │ ├── ci.yml │ ├── pr.yml │ ├── release-drafter.yml │ └── tag.yml ├── .gitignore ├── .gitmodules ├── .idea └── .idea.Blish HUD │ ├── .idea │ ├── .idea.Blish HUD.iml │ ├── .name │ ├── indexLayout.xml │ ├── modules.xml │ ├── projectSettingsUpdater.xml │ └── vcs.xml │ └── riderModule.iml ├── Blish HUD.sln ├── Blish HUD.sln.DotSettings ├── Blish HUD ├── .gitignore ├── ApplicationSettings.cs ├── Blish HUD.csproj ├── Blish HUD.csproj.DotSettings ├── BlishHud.cs ├── Common │ ├── Gw2 │ │ └── KeyBindings.cs │ └── UI │ │ └── Views │ │ ├── BasicTooltipView.cs │ │ ├── ITooltipView.cs │ │ └── StaticPanelView.cs ├── Content │ ├── AtlasProject.tps │ ├── Content.mgcb │ ├── MonoGame.Extended.Content.Pipeline.dll │ ├── MonoGame.Extended.Graphics.dll │ ├── MonoGame.Extended.Tiled.dll │ ├── MonoGame.Extended.dll │ ├── Newtonsoft.Json.dll │ ├── atlas │ │ ├── checkbox │ │ │ ├── cb-checked-active.png │ │ │ ├── cb-checked-disabled.png │ │ │ ├── cb-checked.png │ │ │ ├── cb-unchecked-active.png │ │ │ ├── cb-unchecked-disabled.png │ │ │ └── cb-unchecked.png │ │ ├── colorpicker │ │ │ ├── cp-clr-active.png │ │ │ ├── cp-clr-dc-x2-vert.png │ │ │ ├── cp-clr-dc-x2.png │ │ │ ├── cp-clr-dc-x4.png │ │ │ ├── cp-clr-dc.png │ │ │ ├── cp-clr-hover.png │ │ │ ├── cp-clr-v1.png │ │ │ ├── cp-clr-v2.png │ │ │ ├── cp-clr-v3.png │ │ │ └── cp-clr-v4.png │ │ ├── inputboxes │ │ │ ├── dd-arrow-active.png │ │ │ ├── dd-arrow.png │ │ │ ├── input-box-orig.png │ │ │ └── input-box.png │ │ ├── scrollbar │ │ │ ├── sb-arrow-down.png │ │ │ ├── sb-arrow-up.png │ │ │ ├── sb-bar-active.png │ │ │ ├── sb-bar.png │ │ │ ├── sb-cap-bottom.png │ │ │ ├── sb-cap-top.png │ │ │ ├── sb-thumb.png │ │ │ └── sb-track.png │ │ ├── skillbox │ │ │ ├── sb-anim1-f1.png │ │ │ ├── sb-anim1-f2.png │ │ │ ├── sb-anim1-f3.png │ │ │ ├── sb-anim1-f4.png │ │ │ ├── sb-anim1-f5.png │ │ │ ├── sb-anim1-f6.png │ │ │ ├── sb-anim1-f7.png │ │ │ ├── sb-anim1-f8.png │ │ │ ├── sb-blank.png │ │ │ ├── sb-close.png │ │ │ ├── sb-expand-bottom-active.png │ │ │ ├── sb-expand-bottom.png │ │ │ ├── sb-hover.png │ │ │ └── sb-outline.png │ │ ├── trackbar │ │ │ ├── 925825.png │ │ │ ├── tb-nub.png │ │ │ └── tb-track.png │ │ ├── ui-atlas.png │ │ └── ui.json │ ├── audio │ │ ├── bundle-activated.wav │ │ ├── button-click.wav │ │ ├── color-change.wav │ │ ├── error.wav │ │ ├── inventory-move.wav │ │ ├── numeric-spinner.wav │ │ ├── open-skill-slot.wav │ │ ├── page-open-1.wav │ │ ├── page-open-2.wav │ │ ├── page-open-3.wav │ │ ├── select-skill.wav │ │ ├── tab-swap-1.wav │ │ ├── tab-swap-2.wav │ │ ├── tab-swap-3.wav │ │ ├── tab-swap-4.wav │ │ ├── tab-swap-5.wav │ │ └── window-close.wav │ ├── common │ │ ├── button-states.jpg │ │ ├── error.png │ │ ├── menomonia-bold-12.bmp │ │ ├── menomonia-regular-12.bmp │ │ ├── menomonia.spritefont │ │ └── menomonia.ttf │ ├── effects │ │ ├── alphamask.fx │ │ ├── distancedissolve.fx │ │ ├── glow.fx │ │ ├── gw2master.fx │ │ ├── marker.fx │ │ ├── menuitem.fx │ │ ├── menuitem2.fx │ │ ├── silhouette.fx │ │ └── trail.fx │ └── fonts │ │ ├── ExportedFont.tga │ │ ├── FontData.dat │ │ ├── consolas-10-bold.spritefont │ │ ├── consolas-10.spritefont │ │ ├── consolas-12-bold.spritefont │ │ ├── consolas-12.spritefont │ │ ├── consolas-8-bold.spritefont │ │ ├── consolas-8.spritefont │ │ ├── menomonia-8-regular_0.tga │ │ ├── menomonia │ │ ├── menomonia-11-bold.fnt │ │ ├── menomonia-11-bold_0.png │ │ ├── menomonia-11-italic.fnt │ │ ├── menomonia-11-italic_0.png │ │ ├── menomonia-11-regular.fnt │ │ ├── menomonia-11-regular_0.png │ │ ├── menomonia-12-bold.fnt │ │ ├── menomonia-12-bold_0.png │ │ ├── menomonia-12-italic.fnt │ │ ├── menomonia-12-italic_0.png │ │ ├── menomonia-12-regular.fnt │ │ ├── menomonia-12-regular_0.png │ │ ├── menomonia-14-bold.fnt │ │ ├── menomonia-14-bold_0.png │ │ ├── menomonia-14-italic.fnt │ │ ├── menomonia-14-italic_0.png │ │ ├── menomonia-14-regular.fnt │ │ ├── menomonia-14-regular_0.png │ │ ├── menomonia-16-bold.fnt │ │ ├── menomonia-16-bold_0.png │ │ ├── menomonia-16-italic.fnt │ │ ├── menomonia-16-italic_0.png │ │ ├── menomonia-16-regular.fnt │ │ ├── menomonia-16-regular_0.png │ │ ├── menomonia-18-bold.fnt │ │ ├── menomonia-18-bold_0.png │ │ ├── menomonia-18-italic.fnt │ │ ├── menomonia-18-italic_0.png │ │ ├── menomonia-18-regular.fnt │ │ ├── menomonia-18-regular_0.png │ │ ├── menomonia-20-bold.fnt │ │ ├── menomonia-20-bold_0.png │ │ ├── menomonia-20-regular.fnt │ │ ├── menomonia-20-regular_0.png │ │ ├── menomonia-22-bold.fnt │ │ ├── menomonia-22-bold_0.png │ │ ├── menomonia-22-regular.fnt │ │ ├── menomonia-22-regular_0.png │ │ ├── menomonia-24-bold.fnt │ │ ├── menomonia-24-bold_0.png │ │ ├── menomonia-24-bold_1.png │ │ ├── menomonia-24-regular.fnt │ │ ├── menomonia-24-regular_0.png │ │ ├── menomonia-32-regular.fnt │ │ ├── menomonia-32-regular_0.png │ │ ├── menomonia-32-regular_1.png │ │ ├── menomonia-34-regular.fnt │ │ ├── menomonia-34-regular_0.png │ │ ├── menomonia-34-regular_1.png │ │ ├── menomonia-36-bold.fnt │ │ ├── menomonia-36-bold_0.png │ │ ├── menomonia-36-bold_1.png │ │ ├── menomonia-36-regular.fnt │ │ ├── menomonia-36-regular_0.png │ │ ├── menomonia-36-regular_1.png │ │ ├── menomonia-8-bold.fnt │ │ ├── menomonia-8-bold_0.png │ │ ├── menomonia-8-italic.fnt │ │ ├── menomonia-8-italic_0.png │ │ ├── menomonia-8-regular.fnt │ │ └── menomonia-8-regular_0.png │ │ └── newkrytan │ │ ├── newkrytan-12-regular.fnt │ │ ├── newkrytan-12-regular_0.png │ │ └── newkrytan-12-regular_1.png ├── Controls │ ├── BackButton.cs │ ├── Checkbox.cs │ ├── ColorBox.cs │ ├── ColorPicker.cs │ ├── Container.cs │ ├── ContextMenuStrip.cs │ ├── ContextMenuStripItem.cs │ ├── Control.cs │ ├── CornerIcon.cs │ ├── CounterBox.cs │ ├── DetailsButton.cs │ ├── Dropdown.cs │ ├── Effects │ │ ├── ControlEffect.cs │ │ └── ScrollingHighlightEffect.cs │ ├── Extern │ │ ├── HardwareInput.cs │ │ ├── Input.cs │ │ ├── InputType.cs │ │ ├── InputUnion.cs │ │ ├── KeyEventF.cs │ │ ├── KeybdInput.cs │ │ ├── MouseEventF.cs │ │ ├── MouseInput.cs │ │ ├── PInvoke.cs │ │ ├── ScanCodeShort.cs │ │ └── VirtualKeyShort.cs │ ├── FlowPanel.cs │ ├── FormattedLabel.cs │ ├── GlowButton.cs │ ├── HealthPoolButton.cs │ ├── IMenuItem.cs │ ├── Image.cs │ ├── Intern │ │ ├── GuildWarsControls.cs │ │ ├── Keyboard.cs │ │ └── Mouse.cs │ ├── KeybindingAssigner.cs │ ├── KeybindingAssignmentWindow.cs │ ├── Label.cs │ ├── LabelBase.cs │ ├── LoadingSpinner.cs │ ├── Menu.cs │ ├── MenuItem.cs │ ├── MultilineTextBox.cs │ ├── NullControl.cs │ ├── Panel.cs │ ├── Resources │ │ ├── Checkable.cs │ │ └── Control.cs │ ├── Screen.cs │ ├── ScreenNotification.cs │ ├── Scrollbar.cs │ ├── StandardButton.cs │ ├── StandardWindow.cs │ ├── TabbedWindow.cs │ ├── TabbedWindow2.cs │ ├── TextBox.cs │ ├── TextInputBase.cs │ ├── Tooltip.cs │ ├── TrackBar.cs │ ├── ViewContainer.cs │ ├── WindowBase.cs │ ├── WindowBase2.cs │ ├── WindowTab.cs │ ├── _Events │ │ ├── ChildChangedEventArgs.cs │ │ ├── ControlActivatedEventArgs.cs │ │ ├── MovedEventArgs.cs │ │ ├── RegionChangedEventArgs.cs │ │ ├── ResizedEventArgs.cs │ │ └── ValueChangedEventArgs.cs │ └── _Types │ │ ├── AccordionState.cs │ │ ├── CachedStringRender.cs │ │ ├── ControlCollection.cs │ │ ├── DesignStandard.cs │ │ ├── FormattedLabelBuilder.cs │ │ ├── FormattedLabelPart.cs │ │ ├── FormattedLabelPartBuilder.cs │ │ ├── HorizontalAlignment.cs │ │ ├── IAccordion.cs │ │ ├── ICheckable.cs │ │ ├── ITabOwner.cs │ │ ├── IViewContainer.cs │ │ ├── IWindow.cs │ │ ├── KeyRepeatState.cs │ │ ├── LayoutState.cs │ │ ├── SizingMode.cs │ │ ├── Tab.cs │ │ ├── TabCollection.cs │ │ ├── Thickness.cs │ │ ├── UndoRedoRecord.cs │ │ ├── UndoRedoStack.cs │ │ ├── VerticalAlignment.cs │ │ └── ViewState.cs ├── DebugHelper │ ├── Models │ │ ├── KeyboardEventMessage.cs │ │ ├── KeyboardResponseMessage.cs │ │ ├── Message.cs │ │ ├── MouseEventMessage.cs │ │ ├── MouseResponseMessage.cs │ │ └── PingMessage.cs │ ├── Native │ │ ├── HookType.cs │ │ ├── MOUSELLHOOKSTRUCT.cs │ │ ├── POINT.cs │ │ └── User32.cs │ └── Services │ │ ├── IDebugService.cs │ │ ├── IMessageService.cs │ │ ├── InputManagerService.cs │ │ ├── KeyboardHookService.cs │ │ ├── MouseHookService.cs │ │ ├── ProcessService.cs │ │ └── StreamMessageService.cs ├── Entities │ ├── ICamera.cs │ ├── IEntity.cs │ ├── IWorld.cs │ └── World.cs ├── FodyWeavers.xml ├── FodyWeavers.xsd ├── GameServices │ ├── AnimationService.cs │ ├── ArcDps │ │ ├── ArcDPSEnums.cs │ │ ├── AsyncUserToken.cs │ │ ├── CombatParser.cs │ │ ├── Common │ │ │ └── CommonFields.cs │ │ ├── Extensions │ │ │ ├── ActivationExtensions.cs │ │ │ ├── ConditionResultExtensions.cs │ │ │ ├── PhysicalResultExtensions.cs │ │ │ ├── SpawnExtensions.cs │ │ │ └── StateChangeAgentExtensions.cs │ │ ├── Models │ │ │ ├── Ag.cs │ │ │ ├── CombatEvent.cs │ │ │ └── Ev.cs │ │ ├── SocketListener │ │ │ ├── MessageData.cs │ │ │ ├── RawCombatEventArgs.cs │ │ │ ├── SocketListener.cs │ │ │ └── SocketState.cs │ │ └── V2 │ │ │ ├── ArcDpsBridgeVersion.cs │ │ │ ├── ArcDpsClient.cs │ │ │ ├── ArcDpsIdCollection.cs │ │ │ ├── CommonFields.cs │ │ │ ├── Extensions │ │ │ └── BincodeBinaryReaderExtensions.cs │ │ │ ├── IArcDpsClient.cs │ │ │ ├── MessageType.cs │ │ │ ├── Models │ │ │ ├── Activation.cs │ │ │ ├── Affinity.cs │ │ │ ├── Agent.cs │ │ │ ├── BuffRemove.cs │ │ │ ├── CombatCallback.cs │ │ │ ├── CombatEvent.cs │ │ │ ├── ConditionResult.cs │ │ │ ├── ImgUiCallback.cs │ │ │ ├── PhysicalResult.cs │ │ │ ├── StateChange.cs │ │ │ └── Unofficial Extras │ │ │ │ ├── ChannelType.cs │ │ │ │ ├── ChatMessageInfo.cs │ │ │ │ ├── Language.cs │ │ │ │ ├── UserInfo.cs │ │ │ │ └── UserRole.cs │ │ │ └── Processors │ │ │ ├── BincodeSerializer.cs │ │ │ ├── CombatEventProcessor.cs │ │ │ ├── ImGuiProcessor.cs │ │ │ ├── LegacyCombatProcessor.cs │ │ │ ├── MessageProcessor.cs │ │ │ ├── MessageProcessor{T}.cs │ │ │ ├── UnofficialExtrasMessageInfoProcessor.cs │ │ │ └── UnofficialExtrasUserInfoProcessor.cs │ ├── ArcDpsService.cs │ ├── ArcDpsServiceV2.cs │ ├── Content │ │ ├── AsyncTexture2D.cs │ │ ├── DatAssetCache.cs │ │ ├── DirectoryReader.cs │ │ ├── IDataReader.cs │ │ ├── Serialization │ │ │ └── SemVerConverter.cs │ │ └── ZipArchiveReader.cs │ ├── ContentService.cs │ ├── Contexts │ │ ├── CdnInfoContext.cs │ │ ├── Context.cs │ │ ├── ContextAvailability.cs │ │ ├── ContextResult[T].cs │ │ ├── ContextState.cs │ │ ├── FestivalContext.cs │ │ └── Gw2ClientContext.cs │ ├── ContextsService.cs │ ├── Debug │ │ ├── Contingency.cs │ │ ├── ContingencyChecks.cs │ │ ├── ContingencyPopup.Designer.cs │ │ ├── ContingencyPopup.cs │ │ ├── ContingencyPopup.resx │ │ ├── DebugCounter.cs │ │ ├── DynamicallySmoothedValue.cs │ │ ├── Logger.cs │ │ ├── OverlayStrings.cs │ │ └── RingBuffer[T].cs │ ├── DebugService.cs │ ├── GameIntegration │ │ ├── AudioEndpointNotificationReceiver.cs │ │ ├── AudioIntegration.cs │ │ ├── ClientTypeIntegration.cs │ │ ├── GfxSettings │ │ │ ├── AnimationSetting.cs │ │ │ ├── AntiAliasingSetting.cs │ │ │ ├── CharModelLimitSetting.cs │ │ │ ├── CharModelQualitySetting.cs │ │ │ ├── EnvironmentSetting.cs │ │ │ ├── FrameLimitSetting.cs │ │ │ ├── LodDistanceSetting.cs │ │ │ ├── PostProcSetting.cs │ │ │ ├── ReflectionsSetting.cs │ │ │ ├── SamplingSetting.cs │ │ │ ├── ScreenModeSetting.cs │ │ │ ├── ShadersSetting.cs │ │ │ ├── ShadowsSetting.cs │ │ │ └── TextureDetailSetting.cs │ │ ├── GfxSettingsIntegration.cs │ │ ├── Gw2Instance │ │ │ └── Gw2GraphicsApi.cs │ │ ├── Gw2InstanceIntegration.cs │ │ ├── TacOIntegration.cs │ │ └── WinFormsIntegration.cs │ ├── GameIntegrationService.cs │ ├── GameService.cs │ ├── Graphics │ │ ├── DpiMethod.cs │ │ ├── FramerateMethod.cs │ │ ├── GraphicsDeviceContext.cs │ │ ├── IEffect.cs │ │ ├── IRenderable.cs │ │ ├── IRenderable3D.cs │ │ ├── ManualUISize.cs │ │ ├── SharedEffect.cs │ │ └── UI │ │ │ ├── Exceptions │ │ │ └── ViewNotBuiltException.cs │ │ │ ├── IPresenter.cs │ │ │ ├── IPresenter[TView].cs │ │ │ ├── IView.cs │ │ │ ├── NullPresenter.cs │ │ │ ├── Presenter[TView,TModel].cs │ │ │ ├── View.cs │ │ │ └── View[TPresenter].cs │ ├── GraphicsService.cs │ ├── Gw2Mumble │ │ ├── CurrentMap.cs │ │ ├── Info.cs │ │ ├── MumbleEventImpl.cs │ │ ├── PlayerCamera.cs │ │ ├── PlayerCharacter.cs │ │ └── UI.cs │ ├── Gw2MumbleService.cs │ ├── Gw2WebApi │ │ ├── ManagedConnection.cs │ │ ├── TokenBucket.cs │ │ ├── TokenComplianceMiddleware.cs │ │ └── UI │ │ │ ├── Presenters │ │ │ └── ApiTokenPresenter.cs │ │ │ └── Views │ │ │ ├── ApiTokenView.cs │ │ │ └── RegisterApiKeyView.cs │ ├── Gw2WebApiService.cs │ ├── IServiceModule.cs │ ├── Input │ │ ├── DebugHelperHookManager.cs │ │ ├── DebugHelperInputHookManager.cs │ │ ├── IHookManager.cs │ │ ├── IInputHandler.cs │ │ ├── Keyboard │ │ │ ├── DebugHelperKeyboardHookManager.cs │ │ │ ├── IKeyboardHookManager.cs │ │ │ ├── KeyBinding.cs │ │ │ ├── KeyboardEventArgs.cs │ │ │ ├── KeyboardEventType.cs │ │ │ ├── KeyboardHandler.cs │ │ │ ├── KeysUtil.cs │ │ │ ├── ModifierKeys.cs │ │ │ ├── TypedInputUtil.cs │ │ │ └── WinApiKeyboardHookManager.cs │ │ ├── Mouse │ │ │ ├── DebugHelperMouseHookManager.cs │ │ │ ├── IMouseHookManager.cs │ │ │ ├── MouseEventArgs.cs │ │ │ ├── MouseEventType.cs │ │ │ ├── MouseHandler.cs │ │ │ └── WinApiMouseHookManager.cs │ │ ├── WinApi │ │ │ ├── CursorExtern.cs │ │ │ ├── CursorFlags.cs │ │ │ ├── CursorInfo.cs │ │ │ ├── HookExtern.cs │ │ │ ├── HookType.cs │ │ │ └── MouseLLHookStruct.cs │ │ ├── WinApiHookManager.cs │ │ └── WinApiInputHookManager.cs │ ├── InputService.cs │ ├── ModuleService.cs │ ├── Modules │ │ ├── Managers │ │ │ ├── ContentsManager.cs │ │ │ ├── DirectoriesManager.cs │ │ │ ├── Gw2ApiManager.cs │ │ │ └── SettingsManager.cs │ │ ├── Manifest.cs │ │ ├── ManifestV1.cs │ │ ├── Module.cs │ │ ├── ModuleApiPermissions.cs │ │ ├── ModuleContributor.cs │ │ ├── ModuleDependency.cs │ │ ├── ModuleDependencyCheckDetails.cs │ │ ├── ModuleDependencyCheckResult.cs │ │ ├── ModuleManager.cs │ │ ├── ModuleParameters.cs │ │ ├── ModulePkgRepoHandler.cs │ │ ├── ModuleRunState.cs │ │ ├── ModuleRunStateChangedEventArgs.cs │ │ ├── ModuleState.cs │ │ ├── Pkgs │ │ │ ├── IPkgRepoProvider.cs │ │ │ ├── PkgManifest.cs │ │ │ ├── PkgManifestV1.cs │ │ │ ├── StaticPkgRepoProvider.cs │ │ │ └── SupportedModulePkgVersion.cs │ │ ├── SupportedModuleManifestVersion.cs │ │ └── UI │ │ │ ├── Controls │ │ │ ├── ModuleMenuItem.cs │ │ │ └── StatusMenuItem.cs │ │ │ ├── Presenters │ │ │ ├── ManageModulePresenter.cs │ │ │ ├── ManagePkgPresenter.cs │ │ │ ├── ModuleDependencyPresenter.cs │ │ │ ├── ModulePermissionPresenter.cs │ │ │ └── ModuleRepoPresenter.cs │ │ │ └── Views │ │ │ ├── ManageModuleView.cs │ │ │ ├── ManagePkgView.cs │ │ │ ├── ModuleDependencyView.cs │ │ │ ├── ModulePermissionView.cs │ │ │ ├── ModuleRepoView.cs │ │ │ ├── NoModulesView.cs │ │ │ └── TitledDetailView.cs │ ├── Overlay │ │ ├── CoreVersionManifest.cs │ │ ├── DynamicHUDMethod.cs │ │ ├── OverlaySettingsTab.cs │ │ ├── OverlayUpdateHandler.cs │ │ ├── SelfUpdater │ │ │ ├── Controls │ │ │ │ ├── BouncyNotification.cs │ │ │ │ └── SelfUpdateWindow.cs │ │ │ └── SelfUpdateUtil.cs │ │ └── UI │ │ │ ├── Presenters │ │ │ ├── ConnectionStatusPresenter.cs │ │ │ └── IConnectionStatusPresenter.cs │ │ │ └── Views │ │ │ ├── AboutView.cs │ │ │ ├── ConnectionStatusView.cs │ │ │ └── OverlaySettingsView.cs │ ├── OverlayService.cs │ ├── ServiceModule.cs │ ├── Settings │ │ ├── ISettingsMenuRegistrar.cs │ │ ├── RegisteredSettingsMenuItem.cs │ │ ├── SettingCollection.cs │ │ ├── SettingEntry.cs │ │ ├── SettingEntry[T].cs │ │ ├── UI │ │ │ ├── Presenters │ │ │ │ ├── SettingPresenter.cs │ │ │ │ └── SettingsMenuPresenter.cs │ │ │ └── Views │ │ │ │ ├── BoolSettingView.cs │ │ │ │ ├── EnumSettingView.cs │ │ │ │ ├── EnumSettingView[T].cs │ │ │ │ ├── FloatSettingView.cs │ │ │ │ ├── IntSettingView.cs │ │ │ │ ├── KeybindingSettingView.cs │ │ │ │ ├── NumericSettingView.cs │ │ │ │ ├── SettingView.cs │ │ │ │ ├── SettingView[T].cs │ │ │ │ ├── SettingsMenuView.cs │ │ │ │ ├── SettingsView.cs │ │ │ │ └── StringSettingView.cs │ │ └── _Compliance │ │ │ ├── EnumInclusionComplianceRequisite.cs │ │ │ ├── FloatRangeRangeComplianceRequisite.cs │ │ │ ├── IComplianceRequisite.cs │ │ │ ├── INumericRangeComplianceRequisite.cs │ │ │ ├── IntRangeRangeComplianceRequisite.cs │ │ │ ├── SettingComplianceExtensions.cs │ │ │ ├── SettingDisabledComplianceRequisite.cs │ │ │ ├── SettingValidationComplianceRequisite.cs │ │ │ └── SettingValidationResult.cs │ └── SettingsService.cs ├── Library │ └── Glide │ │ ├── .hg_archival.txt │ │ ├── CustomLerpers │ │ └── PointLerper.cs │ │ ├── Ease.cs │ │ ├── MemberAccessor.cs │ │ ├── MemberLerper.cs │ │ ├── Tween.cs │ │ ├── Tweener.cs │ │ ├── license.txt │ │ └── readme.md ├── Program.cs ├── Properties │ ├── Resources.Designer.cs │ ├── Resources.resx │ └── launchSettings.json ├── Resources │ └── 2039771.ico ├── Strings │ ├── Common.Designer.cs │ ├── Common.de.resx │ ├── Common.es.resx │ ├── Common.fr.resx │ ├── Common.resx │ ├── Controls.Designer.cs │ ├── Controls.de.resx │ ├── Controls.fr.resx │ ├── Controls.resx │ └── GameServices │ │ ├── ContentService.Designer.cs │ │ ├── ContentService.de.resx │ │ ├── ContentService.fr.resx │ │ ├── ContentService.resx │ │ ├── Contexts │ │ ├── Festivals.Designer.cs │ │ ├── Festivals.de.resx │ │ ├── Festivals.es.resx │ │ ├── Festivals.fr.resx │ │ └── Festivals.resx │ │ ├── ContextsService.Designer.cs │ │ ├── ContextsService.de.resx │ │ ├── ContextsService.es.resx │ │ ├── ContextsService.fr.resx │ │ ├── ContextsService.resx │ │ ├── Debug │ │ ├── ContingencyMessages.Designer.cs │ │ ├── ContingencyMessages.de.resx │ │ ├── ContingencyMessages.fr.Designer.cs │ │ ├── ContingencyMessages.fr.resx │ │ └── ContingencyMessages.resx │ │ ├── DebugService.Designer.cs │ │ ├── DebugService.resx │ │ ├── GameIntegrationService.Designer.cs │ │ ├── GameIntegrationService.de.resx │ │ ├── GameIntegrationService.fr.resx │ │ ├── GameIntegrationService.resx │ │ ├── GraphicsService.Designer.cs │ │ ├── GraphicsService.de.resx │ │ ├── GraphicsService.fr.Designer.cs │ │ ├── GraphicsService.fr.resx │ │ ├── GraphicsService.resx │ │ ├── Gw2ApiService.Designer.cs │ │ ├── Gw2ApiService.de.resx │ │ ├── Gw2ApiService.es.resx │ │ ├── Gw2ApiService.fr.resx │ │ ├── Gw2ApiService.resx │ │ ├── InputService.Designer.cs │ │ ├── InputService.de.resx │ │ ├── InputService.fr.resx │ │ ├── InputService.resx │ │ ├── Modules │ │ ├── RepoAndPkgManagement.Designer.cs │ │ ├── RepoAndPkgManagement.de.resx │ │ ├── RepoAndPkgManagement.fr.Designer.cs │ │ ├── RepoAndPkgManagement.fr.resx │ │ └── RepoAndPkgManagement.resx │ │ ├── ModulesService.Designer.cs │ │ ├── ModulesService.de.resx │ │ ├── ModulesService.es.resx │ │ ├── ModulesService.fr.resx │ │ ├── ModulesService.resx │ │ ├── OverlayService.Designer.cs │ │ ├── OverlayService.de.resx │ │ ├── OverlayService.es.resx │ │ ├── OverlayService.fr.resx │ │ ├── OverlayService.resx │ │ ├── SettingsService.Designer.cs │ │ ├── SettingsService.de.resx │ │ ├── SettingsService.es.resx │ │ ├── SettingsService.fr.resx │ │ └── SettingsService.resx ├── _Events │ ├── KeyedValueChangedEventArgs[TKey,TValue].cs │ ├── ValueChangedEventArgs[T].cs │ └── ValueEventArgs[T].cs ├── _Extensions │ ├── ColorExtensions.cs │ ├── DictionaryExtension.cs │ ├── PointExtensions.cs │ ├── RectangleExtension.cs │ ├── SpriteBatchExtensions.cs │ ├── StreamExtensions.cs │ ├── StringExtensions.cs │ ├── TaskExtensions.cs │ ├── Texture2DExtension.cs │ ├── TimeSpanExtension.cs │ ├── Vector2Extension.cs │ ├── Vector3Extensions.cs │ ├── VersionExtensions.cs │ └── XmlNodeExtensions.cs ├── _Interfaces │ └── IUpdatable.cs ├── _Utils │ ├── ClipboardUtil.cs │ ├── ColorUtil.cs │ ├── ControlUtil.cs │ ├── DirectoryUtil.cs │ ├── DrawUtil.cs │ ├── EnumUtil.cs │ ├── InvariantUtil.cs │ ├── LoadingSpinnerUtil.cs │ ├── PropertyUtil.cs │ ├── RandomUtil.cs │ ├── StringUtil.cs │ ├── TextureUtil.cs │ ├── VectorUtil.cs │ ├── WindowUtil.cs │ └── WorldUtil.cs ├── app.manifest ├── blishhud.ico ├── blishraster2_0dw_icon.ico ├── build │ └── BlishHUD.targets └── ref │ ├── 1002141.png │ ├── 1002142.png │ ├── 102367.png │ ├── 102377.png │ ├── 1025164.png │ ├── 1025180.png │ ├── 102530.png │ ├── 1060353-crop.png │ ├── 1228909.png │ ├── 1234938.png │ ├── 1234939.png │ ├── 1451830.png │ ├── 155018.png │ ├── 155038.png │ ├── 155048.png │ ├── 155049.png │ ├── 155052.png │ ├── 155909.png │ ├── 156008.png │ ├── 156044.png │ ├── 156057.png │ ├── 156071.png │ ├── 156072.png │ ├── 156127.png │ ├── 156140.png │ ├── 156142.png │ ├── 156149.png │ ├── 156331.png │ ├── 156356.png │ ├── 156387.png │ ├── 156411.png │ ├── 156627.png │ ├── 156684.png │ ├── 156734.png │ ├── 156736.png │ ├── 156738.png │ ├── 156764-noarrow.png │ ├── 156764-update.png │ ├── 156775.png │ ├── 156790.png │ ├── 157218.png │ ├── 157330-cantint.png │ ├── 157355.png │ ├── 1692697.png │ ├── 1770706.png │ ├── 1863945-crop.png │ ├── 1909316.png │ ├── 1909317.png │ ├── 255369.png │ ├── 347218.png │ ├── 358411.png │ ├── 440023.png │ ├── 578853.png │ ├── 605000-2.png │ ├── 605004.png │ ├── 605019.png │ ├── 605021.png │ ├── 605024.png │ ├── 605025.png │ ├── 605026.png │ ├── 759450.png │ ├── 784268.png │ ├── 991944.png │ ├── accordion-header-closed-indicator.png │ ├── accordion-header-standard.png │ ├── audio │ ├── bundle-activated.wav │ ├── button-click.wav │ ├── color-change.wav │ ├── error.wav │ ├── hero-open.wav │ ├── inventory-move.wav │ ├── menu-click-1.wav │ ├── menu-click-2.wav │ ├── menu-click-3.wav │ ├── menu-click-4.wav │ ├── menu-item-click.wav │ ├── numeric-spinner.wav │ ├── open-skill-slot.wav │ ├── page-open-1.wav │ ├── page-open-2.wav │ ├── page-open-3.wav │ ├── select-skill.wav │ ├── tab-swap-1.wav │ ├── tab-swap-2.wav │ ├── tab-swap-3.wav │ ├── tab-swap-4.wav │ ├── tab-swap-5.wav │ └── window-close.wav │ ├── black-46x52.png │ ├── blishhud-emblem.png │ ├── button-add.png │ ├── button-border.png │ ├── button-exit-active.png │ ├── button-exit.png │ ├── chat-no-interaction-blue.png │ ├── common │ ├── 1234943.png │ ├── 1441452.png │ ├── 1444522.png │ ├── 154979.png │ ├── 154981.png │ ├── 154982.png │ ├── 154983.png │ ├── 156384.png │ ├── 157109.png │ ├── 157110.png │ ├── 157112.png │ ├── 157330.png │ ├── 157397.png │ ├── 440023.png │ ├── 440024.png │ ├── 482924.png │ ├── 482925.png │ ├── 605016.png │ ├── 605017.png │ ├── 733268.png │ ├── 733269.png │ ├── 733270.png │ ├── 784342.png │ ├── 784343.png │ ├── 784344.png │ ├── 784345.png │ └── 784346.png │ ├── compatibility.json │ ├── context-menu-strip-submenu.png │ ├── controls │ ├── bouncynotification │ │ └── 965696.png │ ├── detailsbutton │ │ ├── 605003.png │ │ ├── 605004.png │ │ └── 605011.png │ ├── mask │ │ ├── export_0298.png │ │ ├── export_0311.png │ │ ├── export_0330.png │ │ └── export_0332.png │ ├── notification │ │ ├── notification-blue.png │ │ ├── notification-gray.png │ │ ├── notification-green.png │ │ └── notification-red.png │ ├── panel │ │ ├── 1002144.png │ │ ├── 1032324.png │ │ ├── 1032325.png │ │ └── 155953.png │ ├── trackbar │ │ └── 154968.png │ └── window │ │ ├── 156008.png │ │ ├── 156009.png │ │ ├── 156010.png │ │ └── 502049.png │ ├── deleted_item.png │ ├── fade-down-46.png │ ├── glow-waypoint.png │ ├── glow-wiki.png │ ├── healthpool.png │ ├── healthpool_pressed.png │ ├── hotkey-window.png │ ├── icon-shade-behind.png │ ├── input-box.png │ ├── interactInfo.png │ ├── item-hover.png │ ├── logo-big-update.png │ ├── logo-big.png │ ├── logo-update.png │ ├── logo.png │ ├── mask-pixel-2.png │ ├── metadata.gz │ ├── minus.png │ ├── no-waypoint.png │ ├── plus.png │ ├── poi.png │ ├── scrollbar-track.png │ ├── skill-dropdown-active.png │ ├── spinner-atlas.png │ ├── textbox.png │ ├── titlebar-active.png │ ├── titlebar-inactive.png │ ├── tooltip.png │ ├── uniformclouds_blur30.png │ ├── views │ ├── about │ │ └── section-splitter.png │ └── selfupdater │ │ ├── 1235000.png │ │ ├── 744427-blue.png │ │ ├── 744428-blue.png │ │ ├── hero-prerelease.png │ │ ├── hero-release.png │ │ └── updateview.png │ ├── waypoint.png │ ├── window-tab-active.png │ ├── window-topright-active.png │ └── window-topright.png ├── GitVersion.yml ├── LICENSE ├── README.md ├── Resources.Designer.t4 └── nspector ├── Properties ├── Resources.Designer.cs └── Resources.resx └── nspector.csproj /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | # These are supported funding model platforms 2 | 3 | github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] 4 | patreon: # Replace with a single Patreon username 5 | open_collective: # Replace with a single Open Collective username 6 | ko_fi: freesnow 7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel 8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry 9 | liberapay: # Replace with a single Liberapay username 10 | issuehunt: # Replace with a single IssueHunt username 11 | otechie: # Replace with a single Otechie username 12 | custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] 13 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE.md: -------------------------------------------------------------------------------- 1 | This issue repository is for tracking technical issues and not for user troubleshooting. If you are looking for assistance with Blish HUD, please reach out in our Discord channel: 2 | https://link.blishhud.com/discordhelp 3 | 4 | For tracking technical errors in a module, please use the repository for that module. This repository is only for the core Blish HUD application. 5 | -------------------------------------------------------------------------------- /.github/dependabot.yml: -------------------------------------------------------------------------------- 1 | # To get started with Dependabot version updates, you'll need to specify which 2 | # package ecosystems to update and where the package manifests are located. 3 | # Please see the documentation for all configuration options: 4 | # https://help.github.com/github/administering-a-repository/configuration-options-for-dependency-updates 5 | 6 | version: 2 7 | updates: 8 | # Maintain dependencies for GitHub Actions 9 | - package-ecosystem: "github-actions" 10 | directory: "/" 11 | schedule: 12 | interval: "daily" 13 | assignees: 14 | - "dlamkins" 15 | reviewers: 16 | - "dlamkins" 17 | labels: 18 | - "github-actions" 19 | 20 | # Maintain dependencies for NuGet 21 | - package-ecosystem: "nuget" 22 | directory: "/" 23 | schedule: 24 | interval: "daily" 25 | assignees: 26 | - "dlamkins" 27 | reviewers: 28 | - "dlamkins" 29 | labels: 30 | - ".NET" 31 | -------------------------------------------------------------------------------- /.github/release-drafter.yml: -------------------------------------------------------------------------------- 1 | template: | 2 | ## What’s Changed 3 | 4 | $CHANGES -------------------------------------------------------------------------------- /.github/workflows/release-drafter.yml: -------------------------------------------------------------------------------- 1 | name: Release Drafter 2 | 3 | on: 4 | push: 5 | branches: 6 | - dev 7 | 8 | jobs: 9 | update_release_draft: 10 | runs-on: ubuntu-latest 11 | steps: 12 | # Drafts next Release notes as Pull Requests are merged into "master" 13 | - uses: release-drafter/release-drafter@v5.22.0 14 | env: 15 | GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} 16 | -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "thirdparty/nvidiaProfileInspector"] 2 | path = thirdparty/nvidiaProfileInspector 3 | url = https://github.com/Orbmu2k/nvidiaProfileInspector.git 4 | -------------------------------------------------------------------------------- /.idea/.idea.Blish HUD/.idea/.idea.Blish HUD.iml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /.idea/.idea.Blish HUD/.idea/.name: -------------------------------------------------------------------------------- 1 | Blish HUD -------------------------------------------------------------------------------- /.idea/.idea.Blish HUD/.idea/indexLayout.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /.idea/.idea.Blish HUD/.idea/modules.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /.idea/.idea.Blish HUD/.idea/projectSettingsUpdater.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 6 | -------------------------------------------------------------------------------- /.idea/.idea.Blish HUD/.idea/vcs.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /.idea/.idea.Blish HUD/riderModule.iml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /Blish HUD/.gitignore: -------------------------------------------------------------------------------- 1 | ############### 2 | # folder # 3 | ############### 4 | /**/DROP/ 5 | /**/TEMP/ 6 | /**/packages/ 7 | /**/bin/ 8 | /**/obj/ 9 | _site 10 | -------------------------------------------------------------------------------- /Blish HUD/Blish HUD.csproj.DotSettings: -------------------------------------------------------------------------------- 1 |  2 | True 3 | True 4 | True 5 | True 6 | True -------------------------------------------------------------------------------- /Blish HUD/Common/Gw2/KeyBindings.cs: -------------------------------------------------------------------------------- 1 | using Blish_HUD.Input; 2 | using Microsoft.Xna.Framework.Input; 3 | 4 | namespace Blish_HUD.Common.Gw2 { 5 | 6 | /// 7 | /// A collection of the built-in GW2 keybindings. 8 | /// 9 | public static class KeyBindings { 10 | 11 | /// 12 | /// General context-sensitive interact prompt. 13 | /// Used for interacting with the environment, including Talk, Loot, Revive, etc. 14 | /// 15 | public static readonly KeyBinding Interact = GameService.Overlay.InteractKey.Value; 16 | 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Blish HUD/Common/UI/Views/ITooltipView.cs: -------------------------------------------------------------------------------- 1 | using Blish_HUD.Graphics.UI; 2 | 3 | namespace Blish_HUD.Common.UI.Views { 4 | public interface ITooltipView : IView { 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /Blish HUD/Common/UI/Views/StaticPanelView.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Blish_HUD.Controls; 3 | using Blish_HUD.Graphics.UI; 4 | using Microsoft.Xna.Framework; 5 | 6 | namespace Blish_HUD.Common.UI.Views { 7 | 8 | /// 9 | /// Allows you to pass a static panel as a view. Primarily used as a stopgap. 10 | /// 11 | public class StaticPanelView : View { 12 | 13 | private readonly Panel _panel; 14 | 15 | public StaticPanelView(Panel panel) { 16 | _panel = panel ?? throw new ArgumentNullException(nameof(panel)); 17 | } 18 | 19 | protected override void Build(Container buildPanel) { 20 | _panel.Location = Point.Zero; 21 | _panel.HeightSizingMode = SizingMode.Fill; 22 | _panel.WidthSizingMode = SizingMode.Fill; 23 | _panel.Parent = buildPanel; 24 | } 25 | 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Blish HUD/Content/MonoGame.Extended.Content.Pipeline.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/blish-hud/Blish-HUD/3df7def3293dc73038809fd2c049abcd58eedbe7/Blish HUD/Content/MonoGame.Extended.Content.Pipeline.dll -------------------------------------------------------------------------------- /Blish 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sampler s0 = sampler_state 11 | { 12 | AddressU = Clamp; 13 | AddressV = Clamp; 14 | }; 15 | 16 | Texture2D Mask; 17 | sampler MaskSample 18 | { 19 | Texture = (Mask); 20 | AddressU = Clamp; 21 | AddressV = Clamp; 22 | }; 23 | 24 | float4 PixelShaderFunction(float4 Position : SV_POSITION, float4 Color : COLOR0, float2 TexCoords : TEXCOORD0) : COLOR0 25 | { 26 | float4 tex = tex2D(s0, TexCoords); 27 | float4 bitMask = tex2D(MaskSample, TexCoords); 28 | 29 | float howSolid = (bitMask.r + bitMask.g + bitMask.b) / 3; 30 | 31 | 32 | //return tex; 33 | return float4(tex.r, tex.g, tex.b, howSolid * tex.a); 34 | } 35 | 36 | technique 37 | { 38 | pass 39 | { 40 | PixelShader = compile PS_SHADERMODEL PixelShaderFunction(); 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /Blish HUD/Content/effects/distancedissolve.fx: -------------------------------------------------------------------------------- 1 | #if OPENGL 2 | #define SV_POSITION POSITION 3 | #define VS_SHADERMODEL vs_3_0 4 | #define PS_SHADERMODEL ps_3_0 5 | #else 6 | #define VS_SHADERMODEL vs_4_0_level_9_1 7 | #define PS_SHADERMODEL ps_4_0_level_9_1 8 | #endif 9 | 10 | matrix WorldViewProjection; 11 | 12 | sampler s0 = sampler_state 13 | { 14 | AddressU = Clamp; 15 | AddressV = Clamp; 16 | }; 17 | 18 | Texture2D Mask; 19 | sampler MaskSample 20 | { 21 | Texture = (Mask); 22 | AddressU = Clamp; 23 | AddressV = Clamp; 24 | }; 25 | 26 | float Distance; 27 | 28 | struct VertexShaderInput 29 | { 30 | float4 Position : POSITION0; 31 | float4 Color : COLOR0; 32 | }; 33 | 34 | struct VertexShaderOutput 35 | { 36 | float4 Position : SV_POSITION; 37 | float4 Color : COLOR0; 38 | }; 39 | 40 | VertexShaderOutput MainVS(in VertexShaderInput input) 41 | { 42 | VertexShaderOutput output = (VertexShaderOutput)0; 43 | 44 | output.Position = mul(input.Position, WorldViewProjection); 45 | output.Color = input.Color; 46 | 47 | return output; 48 | } 49 | 50 | float4 MainPS(VertexShaderOutput input) : COLOR 51 | { 52 | return input.Color; 53 | } 54 | 55 | technique dissolve 56 | { 57 | pass P0 58 | { 59 | VertexShader = compile VS_SHADERMODEL MainVS(); 60 | PixelShader = compile PS_SHADERMODEL MainPS(); 61 | } 62 | }; -------------------------------------------------------------------------------- /Blish HUD/Content/fonts/ExportedFont.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/blish-hud/Blish-HUD/3df7def3293dc73038809fd2c049abcd58eedbe7/Blish HUD/Content/fonts/ExportedFont.tga -------------------------------------------------------------------------------- /Blish HUD/Content/fonts/FontData.dat: -------------------------------------------------------------------------------- 1 |   2 |   3 |  4 | 5 |  6 | 7 |  8 |  9 | 10 | 11 |  12 | 13 | 14 |             15 |  16 |  17 |   18 |   19 |   20 |  21 | 22 | 23 | 24 | 25 | 26 |    27 |     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-------------------------------------------------------------------------------- 1 | using System.Runtime.InteropServices; 2 | 3 | namespace Blish_HUD.Controls.Extern 4 | { 5 | [StructLayout(LayoutKind.Sequential)] 6 | internal struct HardwareInput 7 | { 8 | internal int uMsg; 9 | internal short wParamL; 10 | internal short wParamH; 11 | } 12 | } -------------------------------------------------------------------------------- /Blish HUD/Controls/Extern/Input.cs: -------------------------------------------------------------------------------- 1 | using System.Runtime.InteropServices; 2 | 3 | namespace Blish_HUD.Controls.Extern 4 | { 5 | [StructLayout(LayoutKind.Sequential)] 6 | internal struct Input 7 | { 8 | internal InputType type; 9 | internal InputUnion U; 10 | internal static int Size => Marshal.SizeOf(typeof(Input)); 11 | } 12 | } -------------------------------------------------------------------------------- /Blish HUD/Controls/Extern/InputType.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Controls.Extern 2 | { 3 | internal enum InputType : uint 4 | { 5 | MOUSE = 0, 6 | KEYBOARD = 1, 7 | HARDWARE = 2 8 | } 9 | } -------------------------------------------------------------------------------- /Blish HUD/Controls/Extern/InputUnion.cs: -------------------------------------------------------------------------------- 1 | using System.Runtime.InteropServices; 2 | 3 | namespace Blish_HUD.Controls.Extern 4 | { 5 | [StructLayout(LayoutKind.Explicit)] 6 | internal struct InputUnion 7 | { 8 | [FieldOffset(0)] 9 | internal MouseInput mi; 10 | [FieldOffset(0)] 11 | internal KeybdInput ki; 12 | [FieldOffset(0)] 13 | internal HardwareInput hi; 14 | } 15 | } -------------------------------------------------------------------------------- /Blish HUD/Controls/Extern/KeyEventF.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD.Controls.Extern 4 | { 5 | [Flags] 6 | internal enum KeyEventF : uint 7 | { 8 | EXTENDEDKEY = 0x0001, 9 | KEYUP = 0x0002, 10 | SCANCODE = 0x0008, 11 | UNICODE = 0x0004 12 | } 13 | } -------------------------------------------------------------------------------- /Blish HUD/Controls/Extern/KeybdInput.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | 4 | namespace Blish_HUD.Controls.Extern 5 | { 6 | [StructLayout(LayoutKind.Sequential)] 7 | internal struct KeybdInput 8 | { 9 | internal VirtualKeyShort wVk; 10 | internal ScanCodeShort wScan; 11 | internal KeyEventF dwFlags; 12 | internal int time; 13 | internal UIntPtr dwExtraInfo; 14 | } 15 | } -------------------------------------------------------------------------------- /Blish HUD/Controls/Extern/MouseEventF.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD.Controls.Extern 4 | { 5 | [Flags] 6 | internal enum MouseEventF : uint 7 | { 8 | ABSOLUTE = 0x8000, 9 | HWHEEL = 0x01000, 10 | MOVE = 0x0001, 11 | MOVE_NOCOALESCE = 0x2000, 12 | LEFTDOWN = 0x0002, 13 | LEFTUP = 0x0004, 14 | RIGHTDOWN = 0x0008, 15 | RIGHTUP = 0x0010, 16 | MIDDLEDOWN = 0x0020, 17 | MIDDLEUP = 0x0040, 18 | VIRTUALDESK = 0x4000, 19 | WHEEL = 0x0800, 20 | XDOWN = 0x0080, 21 | XUP = 0x0100 22 | } 23 | } -------------------------------------------------------------------------------- /Blish HUD/Controls/Extern/MouseInput.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | 4 | namespace Blish_HUD.Controls.Extern 5 | { 6 | [StructLayout(LayoutKind.Sequential)] 7 | internal struct MouseInput 8 | { 9 | internal int dx; 10 | internal int dy; 11 | internal int mouseData; 12 | internal MouseEventF dwFlags; 13 | internal uint time; 14 | internal UIntPtr dwExtraInfo; 15 | } 16 | } -------------------------------------------------------------------------------- /Blish HUD/Controls/IMenuItem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace Blish_HUD.Controls { 5 | 6 | public enum MenuItemType { 7 | Root, 8 | Item 9 | } 10 | 11 | public interface IMenuItem { 12 | 13 | event EventHandler ItemSelected; 14 | 15 | int MenuItemHeight { get; set; } 16 | 17 | bool Selected { get; } 18 | 19 | MenuItem SelectedMenuItem { get; } 20 | 21 | bool ShouldShift { get; set; } 22 | 23 | void Select(); 24 | 25 | void Select(MenuItem menuItem); 26 | 27 | void Select(MenuItem menuItem, List itemPath); 28 | 29 | void Deselect(); 30 | 31 | } 32 | 33 | } 34 | -------------------------------------------------------------------------------- /Blish HUD/Controls/Intern/GuildWarsControls.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Controls.Intern 2 | { 3 | public enum GuildWarsControls 4 | { 5 | None, 6 | SwapWeapons, 7 | WeaponSkill1, 8 | WeaponSkill2, 9 | WeaponSkill3, 10 | WeaponSkill4, 11 | WeaponSkill5, 12 | HealingSkill, 13 | UtilitySkill1, 14 | UtilitySkill2, 15 | UtilitySkill3, 16 | EliteSkill, 17 | ProfessionSkill1, 18 | ProfessionSkill2, 19 | ProfessionSkill3, 20 | ProfessionSkill4, 21 | ProfessionSkill5, 22 | SpecialAction 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Blish HUD/Controls/LoadingSpinner.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Xna.Framework; 2 | using Microsoft.Xna.Framework.Graphics; 3 | 4 | namespace Blish_HUD.Controls { 5 | public class LoadingSpinner : Control { 6 | 7 | private const int DRAWLENGTH = 64; 8 | 9 | public LoadingSpinner() { 10 | this.Size = new Point(DRAWLENGTH, DRAWLENGTH); 11 | } 12 | 13 | protected override void Paint(SpriteBatch spriteBatch, Rectangle bounds) { 14 | LoadingSpinnerUtil.DrawLoadingSpinner(this, spriteBatch, bounds); 15 | } 16 | 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Blish HUD/Controls/NullControl.cs: -------------------------------------------------------------------------------- 1 | using System.ServiceModel; 2 | using Microsoft.Xna.Framework; 3 | using Microsoft.Xna.Framework.Graphics; 4 | 5 | namespace Blish_HUD.Controls { 6 | 7 | /// 8 | /// Used as a proxy for caching utilities. This will not render anything. If placed inside of a rendered container, an exception will be thrown. 9 | /// 10 | internal class NullControl : Control { 11 | 12 | protected override void Paint(SpriteBatch spriteBatch, Rectangle bounds) { 13 | throw new ActionNotSupportedException($"{nameof(NullControl)} should never be painted! Do not parent this control to a container!"); 14 | } 15 | 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Blish HUD/Controls/Resources/Checkable.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using MonoGame.Extended.TextureAtlases; 3 | 4 | namespace Blish_HUD.Controls.Resources { 5 | public static class Checkable { 6 | 7 | public static readonly IReadOnlyList TextureRegionsCheckbox = new List(new[] { 8 | Control.TextureAtlasControl.GetRegion("checkbox/cb-unchecked"), 9 | Control.TextureAtlasControl.GetRegion("checkbox/cb-unchecked-active"), 10 | Control.TextureAtlasControl.GetRegion("checkbox/cb-unchecked-disabled"), 11 | Control.TextureAtlasControl.GetRegion("checkbox/cb-checked"), 12 | Control.TextureAtlasControl.GetRegion("checkbox/cb-checked-active"), 13 | Control.TextureAtlasControl.GetRegion("checkbox/cb-checked-disabled"), 14 | }); 15 | 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Blish HUD/Controls/Resources/Control.cs: -------------------------------------------------------------------------------- 1 | using MonoGame.Extended.TextureAtlases; 2 | 3 | namespace Blish_HUD.Controls.Resources { 4 | public static class Control { 5 | 6 | public static readonly TextureAtlas TextureAtlasControl = GameService.Content.GetTextureAtlas(@"atlas\ui"); 7 | 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Blish HUD/Controls/Screen.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Controls { 2 | public class Screen : Container { 3 | 4 | public const int MENUUI_BASEINDEX = 30; // Skillbox 5 | public const int TOOLTIP3D_BASEINDEX = 40; 6 | public const int WINDOW_BASEZINDEX = 41; 7 | public const int TOOLWINDOW_BASEZINDEX = 45; 8 | public const int CONTEXTMENU_BASEINDEX = int.MaxValue - 64; 9 | public const int DROPDOWN_BASEINDEX = int.MaxValue - 64; 10 | public const int TOOLTIP_BASEZINDEX = int.MaxValue - 32; 11 | 12 | protected override CaptureType CapturesInput() { 13 | return CaptureType.None; 14 | } 15 | 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Blish HUD/Controls/WindowTab.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Blish_HUD.Content; 3 | 4 | namespace Blish_HUD.Controls { 5 | 6 | [Obsolete("This control will be removed in the future. Use TabbedWindow2 and Tab class instead.")] 7 | public class WindowTab { 8 | public string Name { get; set; } 9 | public AsyncTexture2D Icon { get; set; } 10 | public int Priority { get; set; } 11 | 12 | public WindowTab(string name, AsyncTexture2D icon) : this(name, icon, name.GetHashCode()) { /* NOOP */ } 13 | 14 | public WindowTab(string name, AsyncTexture2D icon, int priority) { 15 | this.Name = name; 16 | this.Icon = icon; 17 | this.Priority = priority; 18 | } 19 | } 20 | 21 | } 22 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Events/ChildChangedEventArgs.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.ComponentModel; 3 | 4 | namespace Blish_HUD.Controls { 5 | 6 | public class ChildChangedEventArgs : CancelEventArgs { 7 | public Control ChangedChild { get; } 8 | public bool Added { get; } 9 | public IEnumerable ResultingChildren { get; } 10 | 11 | public ChildChangedEventArgs(Container sender, Control changedChild, bool adding, IEnumerable resultingChildren) { 12 | this.ChangedChild = changedChild; 13 | this.Added = adding; 14 | this.ResultingChildren = resultingChildren; 15 | } 16 | } 17 | 18 | } 19 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Events/ControlActivatedEventArgs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD.Controls { 4 | 5 | public class ControlActivatedEventArgs : EventArgs { 6 | public Control ActivatedControl { get; } 7 | 8 | public ControlActivatedEventArgs(Control activatedControl) { 9 | this.ActivatedControl = activatedControl; 10 | } 11 | 12 | } 13 | 14 | } 15 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Events/MovedEventArgs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Microsoft.Xna.Framework; 3 | 4 | namespace Blish_HUD.Controls { 5 | 6 | public class MovedEventArgs : EventArgs { 7 | public Point PreviousLocation { get; } 8 | public Point CurrentLocation { get; } 9 | 10 | public MovedEventArgs(Point previousLocation, Point currentLocation) { 11 | this.PreviousLocation = previousLocation; 12 | this.CurrentLocation = currentLocation; 13 | } 14 | } 15 | 16 | } 17 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Events/RegionChangedEventArgs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Microsoft.Xna.Framework; 3 | 4 | namespace Blish_HUD.Controls { 5 | 6 | public class RegionChangedEventArgs:EventArgs { 7 | public Rectangle PreviousRegion { get; } 8 | public Rectangle CurrentRegion { get; } 9 | 10 | public RegionChangedEventArgs(Rectangle previousRegion, Rectangle currentRegion) { 11 | this.PreviousRegion = previousRegion; 12 | this.CurrentRegion = currentRegion; 13 | } 14 | } 15 | 16 | } 17 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Events/ResizedEventArgs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Microsoft.Xna.Framework; 3 | 4 | namespace Blish_HUD.Controls { 5 | 6 | public class ResizedEventArgs : EventArgs { 7 | public Point PreviousSize { get; } 8 | public Point CurrentSize { get; } 9 | 10 | public ResizedEventArgs(Point previousSize, Point currentSize) { 11 | this.PreviousSize = previousSize; 12 | this.CurrentSize = currentSize; 13 | } 14 | } 15 | 16 | } 17 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Events/ValueChangedEventArgs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD.Controls { 4 | 5 | public class ValueChangedEventArgs : EventArgs { 6 | public string PreviousValue { get; } 7 | public string CurrentValue { get; } 8 | 9 | public ValueChangedEventArgs(string previousValue, string currentValue) { 10 | this.PreviousValue = previousValue; 11 | this.CurrentValue = currentValue; 12 | } 13 | } 14 | 15 | } 16 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Types/AccordionState.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Controls { 2 | public enum AccordionState { 3 | Expanded, 4 | Collapsed 5 | } 6 | 7 | } 8 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Types/DesignStandard.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using Microsoft.Xna.Framework; 7 | 8 | namespace Blish_HUD.Controls { 9 | public struct DesignStandard { 10 | 11 | public Point Size { get; } 12 | 13 | public Point PanelOffset { get; } 14 | 15 | public Point ControlOffset { get; } 16 | 17 | public DesignStandard(Point size, Point panelOffset, Point controlOffset) { 18 | this.Size = size; 19 | this.PanelOffset = panelOffset; 20 | this.ControlOffset = controlOffset; 21 | } 22 | 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Types/HorizontalAlignment.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace Blish_HUD.Controls { 8 | public enum HorizontalAlignment { 9 | Left, 10 | Center, 11 | Right 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Types/IAccordion.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace Blish_HUD.Controls { 8 | public interface IAccordion { 9 | 10 | bool Collapsed { get; set; } 11 | 12 | bool ToggleAccordionState(); 13 | 14 | void Expand(); 15 | 16 | void Collapse(); 17 | 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Types/ICheckable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD.Controls { 4 | 5 | public static class CheckableReference { 6 | 7 | 8 | 9 | } 10 | 11 | public interface ICheckable { 12 | 13 | event EventHandler CheckedChanged; 14 | 15 | bool Checked { get; set; } 16 | 17 | } 18 | 19 | public class CheckChangedEvent:EventArgs { 20 | public bool Checked { get; } 21 | 22 | public CheckChangedEvent(bool @checked) { 23 | this.Checked = @checked; 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Types/ITabOwner.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Controls { 2 | /// 3 | /// Implemented by controls which can have s. 4 | /// 5 | public interface ITabOwner { 6 | 7 | /// 8 | /// A collection of controls, in the order they will be displayed in the window. 9 | /// 10 | TabCollection Tabs { get; } 11 | 12 | /// 13 | /// The actively selected tab. 14 | /// 15 | Tab SelectedTab { get; set; } 16 | 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Types/IViewContainer.cs: -------------------------------------------------------------------------------- 1 | using Blish_HUD.Graphics.UI; 2 | 3 | namespace Blish_HUD.Controls { 4 | public interface IViewContainer { 5 | 6 | /// 7 | /// The current state of the view. 8 | /// 9 | ViewState ViewState { get; } 10 | 11 | /// 12 | /// The this container is currently displaying. 13 | /// 14 | IView CurrentView { get; } 15 | 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Types/LayoutState.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Controls { 2 | 3 | internal enum LayoutState { 4 | 5 | Ready, 6 | 7 | SkipDraw, 8 | 9 | Invalidated 10 | 11 | } 12 | 13 | } 14 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Types/SizingMode.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Controls { 2 | public enum SizingMode { 3 | /// 4 | /// The size is specified manually. 5 | /// 6 | Standard, 7 | 8 | /// 9 | /// The size will update automatically to 10 | /// fit the children within it. 11 | /// 12 | AutoSize, 13 | 14 | /// 15 | /// The size will update automatically to 16 | /// fill the remainder of the space. 17 | /// 18 | Fill 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Types/VerticalAlignment.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace Blish_HUD.Controls { 8 | public enum VerticalAlignment { 9 | Top, 10 | Middle, 11 | Bottom 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Blish HUD/Controls/_Types/ViewState.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Controls { 2 | public enum ViewState { 3 | None, 4 | Loading, 5 | Loaded 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /Blish HUD/DebugHelper/Models/KeyboardEventMessage.cs: -------------------------------------------------------------------------------- 1 | using ProtoBuf; 2 | 3 | namespace Blish_HUD.DebugHelper.Models { 4 | 5 | [ProtoContract] 6 | public class KeyboardEventMessage : Message { 7 | 8 | [ProtoMember(101)] public uint EventType { get; set; } 9 | 10 | [ProtoMember(102)] public int Key { get; set; } 11 | 12 | } 13 | 14 | } 15 | -------------------------------------------------------------------------------- /Blish HUD/DebugHelper/Models/KeyboardResponseMessage.cs: -------------------------------------------------------------------------------- 1 | using ProtoBuf; 2 | 3 | namespace Blish_HUD.DebugHelper.Models { 4 | 5 | [ProtoContract] 6 | public class KeyboardResponseMessage : Message { 7 | 8 | [ProtoMember(101)] public bool IsHandled { get; set; } 9 | 10 | } 11 | 12 | } 13 | -------------------------------------------------------------------------------- /Blish HUD/DebugHelper/Models/Message.cs: -------------------------------------------------------------------------------- 1 | using ProtoBuf; 2 | 3 | namespace Blish_HUD.DebugHelper.Models { 4 | 5 | [ProtoContract] 6 | [ProtoInclude(1, typeof(PingMessage))] 7 | [ProtoInclude(2, typeof(MouseEventMessage))] 8 | [ProtoInclude(3, typeof(MouseResponseMessage))] 9 | [ProtoInclude(4, typeof(KeyboardEventMessage))] 10 | [ProtoInclude(5, typeof(KeyboardResponseMessage))] 11 | public abstract class Message { 12 | 13 | [ProtoMember(11)] public ulong Id { get; set; } 14 | 15 | } 16 | 17 | } 18 | -------------------------------------------------------------------------------- /Blish HUD/DebugHelper/Models/MouseEventMessage.cs: -------------------------------------------------------------------------------- 1 | using ProtoBuf; 2 | 3 | namespace Blish_HUD.DebugHelper.Models { 4 | 5 | [ProtoContract] 6 | public class MouseEventMessage : Message { 7 | 8 | [ProtoMember(101)] public int EventType { get; set; } 9 | 10 | [ProtoMember(102)] public int PointX { get; set; } 11 | 12 | [ProtoMember(103)] public int PointY { get; set; } 13 | 14 | [ProtoMember(104)] public int MouseData { get; set; } 15 | 16 | [ProtoMember(105)] public int Flags { get; set; } 17 | 18 | [ProtoMember(106)] public int Time { get; set; } 19 | 20 | [ProtoMember(107)] public long ExtraInfo { get; set; } 21 | 22 | } 23 | 24 | } 25 | -------------------------------------------------------------------------------- /Blish HUD/DebugHelper/Models/MouseResponseMessage.cs: -------------------------------------------------------------------------------- 1 | using ProtoBuf; 2 | 3 | namespace Blish_HUD.DebugHelper.Models { 4 | 5 | [ProtoContract] 6 | public class MouseResponseMessage : Message { 7 | 8 | [ProtoMember(101)] public bool IsHandled { get; set; } 9 | 10 | } 11 | 12 | } 13 | -------------------------------------------------------------------------------- /Blish HUD/DebugHelper/Models/PingMessage.cs: -------------------------------------------------------------------------------- 1 | using ProtoBuf; 2 | 3 | namespace Blish_HUD.DebugHelper.Models { 4 | 5 | [ProtoContract] public class PingMessage : Message { } 6 | 7 | } 8 | -------------------------------------------------------------------------------- /Blish HUD/DebugHelper/Native/HookType.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.DebugHelper.Native { 2 | 3 | internal enum HookType { 4 | 5 | WH_KEYBOARD_LL = 13, 6 | WH_MOUSE_LL = 14 7 | 8 | } 9 | 10 | } 11 | -------------------------------------------------------------------------------- /Blish HUD/DebugHelper/Native/MOUSELLHOOKSTRUCT.cs: -------------------------------------------------------------------------------- 1 | using System.Runtime.InteropServices; 2 | 3 | namespace Blish_HUD.DebugHelper.Native { 4 | 5 | [StructLayout(LayoutKind.Sequential)] 6 | internal struct MOUSELLHOOKSTRUCT { 7 | 8 | public POINT pt; 9 | public int mouseData; 10 | public int flags; 11 | public int time; 12 | public long extraInfo; 13 | 14 | } 15 | 16 | } 17 | -------------------------------------------------------------------------------- /Blish HUD/DebugHelper/Native/POINT.cs: -------------------------------------------------------------------------------- 1 | using System.Runtime.InteropServices; 2 | 3 | namespace Blish_HUD.DebugHelper.Native { 4 | 5 | [StructLayout(LayoutKind.Sequential)] 6 | internal struct POINT { 7 | 8 | public int x; 9 | public int y; 10 | 11 | } 12 | 13 | } 14 | -------------------------------------------------------------------------------- /Blish HUD/DebugHelper/Native/User32.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | 4 | namespace Blish_HUD.DebugHelper.Native { 5 | 6 | internal static class User32 { 7 | 8 | public delegate int HOOKPROC(int nCode, IntPtr wParam, IntPtr lParam); 9 | 10 | [DllImport("user32.dll")] public static extern IntPtr SetWindowsHookEx(HookType idHook, HOOKPROC lpfn, IntPtr hMod, uint dwThreadId); 11 | 12 | [DllImport("user32.dll")] public static extern int CallNextHookEx(HookType idHook, int nCode, IntPtr wParam, IntPtr lParam); 13 | 14 | [DllImport("user32.dll", SetLastError = true)] 15 | public static extern bool UnhookWindowsHookEx(IntPtr hook); 16 | 17 | } 18 | 19 | } 20 | -------------------------------------------------------------------------------- /Blish HUD/DebugHelper/Services/IDebugService.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.DebugHelper.Services { 2 | 3 | internal interface IDebugService { 4 | 5 | void Start(); 6 | 7 | void Stop(); 8 | 9 | } 10 | 11 | } 12 | -------------------------------------------------------------------------------- /Blish HUD/DebugHelper/Services/IMessageService.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Blish_HUD.DebugHelper.Models; 3 | 4 | namespace Blish_HUD.DebugHelper.Services { 5 | 6 | public interface IMessageService { 7 | 8 | void Start(); 9 | 10 | void Stop(); 11 | 12 | void Register(Action callback) where T : Message; 13 | 14 | void Unregister() where T : Message; 15 | 16 | void Send(Message message); 17 | 18 | T SendAndWait(Message message) where T : Message; 19 | 20 | T SendAndWait(Message message, TimeSpan timeout) where T : Message; 21 | 22 | } 23 | 24 | } 25 | -------------------------------------------------------------------------------- /Blish HUD/DebugHelper/Services/ProcessService.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Diagnostics; 3 | 4 | namespace Blish_HUD.DebugHelper.Services { 5 | 6 | internal class ProcessService : IDebugService { 7 | 8 | private readonly Process process; 9 | 10 | public ProcessService(int blishHudProcessId) { 11 | process = Process.GetProcessById(blishHudProcessId); 12 | process.EnableRaisingEvents = true; 13 | } 14 | 15 | public void Start() { process.Exited += Process_Exited; } 16 | 17 | public void Stop() { process.Exited -= Process_Exited; } 18 | 19 | private void Process_Exited(object sender, EventArgs e) { Environment.Exit(0); } 20 | 21 | } 22 | 23 | } 24 | -------------------------------------------------------------------------------- /Blish HUD/Entities/ICamera.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Xna.Framework; 2 | 3 | namespace Blish_HUD.Entities { 4 | public interface ICamera { 5 | 6 | /// 7 | /// The camera's position. 8 | /// 9 | Vector3 Position { get; } 10 | 11 | /// 12 | /// The normalized vector pointing forward out of the camera. 13 | /// 14 | Vector3 Forward { get; } 15 | 16 | /// 17 | /// The angle describing the camera's field of view. 18 | /// 19 | float FieldOfView { get; } 20 | 21 | /// 22 | /// The closest distance that entities are rendered. 23 | /// 24 | float NearPlaneRenderDistance { get; } 25 | 26 | /// 27 | /// The farthest distance that entities are rendered. 28 | /// 29 | float FarPlaneRenderDistance { get; } 30 | 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Blish HUD/Entities/IEntity.cs: -------------------------------------------------------------------------------- 1 | using Blish_HUD.Graphics; 2 | 3 | namespace Blish_HUD.Entities { 4 | public interface IEntity : IUpdatable, IRenderable3D { 5 | 6 | /// 7 | /// Used to order the entities when drawing (to allow for proper blending). 8 | /// In most instances, this should be the distance from the squared. 9 | /// See example below. Vector3.DistanceSquared(entity.Position, cameraPosition) 10 | /// 11 | float DrawOrder { get; } 12 | 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Blish HUD/Entities/IWorld.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Blish_HUD.Entities { 4 | public interface IWorld { 5 | 6 | IEnumerable Entities { get; } 7 | 8 | void AddEntity(IEntity entity); 9 | 10 | void AddEntities(IEnumerable entities); 11 | 12 | void RemoveEntity(IEntity entity); 13 | 14 | void RemoveEntities(IEnumerable entities); 15 | 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Blish HUD/FodyWeavers.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/AnimationService.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using Microsoft.Xna.Framework; 5 | 6 | namespace Blish_HUD { 7 | public class AnimationService:GameService { 8 | 9 | public Glide.Tweener Tweener { get; private set; } 10 | 11 | protected override void Initialize() { 12 | Glide.Tween.TweenerImpl.SetLerper(typeof(Point)); 13 | 14 | this.Tweener = new Glide.Tweener(); 15 | } 16 | 17 | protected override void Load() { /* NOOP */ } 18 | 19 | protected override void Unload() { /* NOOP */ } 20 | 21 | protected override void Update(GameTime gameTime) { 22 | this.Tweener.Update((float)gameTime.ElapsedGameTime.TotalSeconds); 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/AsyncUserToken.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.ArcDps { 2 | 3 | public sealed class AsyncUserToken { 4 | 5 | public int? MessageSize { get; set; } 6 | public int DataStartOffset { get; set; } 7 | public int NextReceiveOffset { get; set; } 8 | 9 | } 10 | 11 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/Extensions/ActivationExtensions.cs: -------------------------------------------------------------------------------- 1 | using static Blish_HUD.ArcDps.ArcDpsEnums; 2 | namespace Blish_HUD.ArcDps { 3 | public static class ActivationExtensions { 4 | public static bool StartCasting(this Activation activation) { 5 | return activation == Activation.Normal || 6 | activation == Activation.Quickness; 7 | } 8 | 9 | public static bool EndCasting(this Activation activation) { 10 | return activation == Activation.CancelFire || 11 | activation == Activation.Reset || 12 | activation == Activation.CancelCancel; 13 | } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/Extensions/ConditionResultExtensions.cs: -------------------------------------------------------------------------------- 1 | using static Blish_HUD.ArcDps.ArcDpsEnums; 2 | namespace Blish_HUD.ArcDps { 3 | public static class ConditionResultExtensions { 4 | public static bool IsHit(this ConditionResult result) { 5 | return result == ConditionResult.ExpectedToHit; 6 | } 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/Extensions/PhysicalResultExtensions.cs: -------------------------------------------------------------------------------- 1 | using static Blish_HUD.ArcDps.ArcDpsEnums; 2 | namespace Blish_HUD.ArcDps { 3 | public static class PhysicalResultExtensions { 4 | public static bool IsHit(this PhysicalResult result) { 5 | return result == PhysicalResult.Normal || 6 | result == PhysicalResult.Crit || 7 | result == PhysicalResult.Glance || 8 | result == PhysicalResult.KillingBlow; 9 | //Downed and Interrupt omitted for now due to double procing mechanics || result == ParseEnum.Result.Downed || result == ParseEnum.Result.Interrupt; 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/Extensions/SpawnExtensions.cs: -------------------------------------------------------------------------------- 1 | using static Blish_HUD.ArcDps.ArcDpsEnums; 2 | namespace Blish_HUD.ArcDps { 3 | public static class SpawnExtensions { 4 | public static bool IsSpawn(this StateChange state) { 5 | return state == StateChange.None || 6 | state == StateChange.Position || 7 | state == StateChange.Velocity || 8 | state == StateChange.Rotation || 9 | state == StateChange.MaxHealthUpdate || 10 | state == StateChange.Spawn || 11 | state == StateChange.TeamChange; 12 | } 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/SocketListener/MessageData.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.ArcDps { 2 | 3 | public sealed class MessageData { 4 | 5 | public byte[] Message; 6 | public AsyncUserToken Token; 7 | 8 | } 9 | 10 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/SocketListener/RawCombatEventArgs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Blish_HUD.ArcDps.Models; 3 | 4 | namespace Blish_HUD.ArcDps { 5 | 6 | public class RawCombatEventArgs : EventArgs { 7 | 8 | public enum CombatEventType { 9 | 10 | /// 11 | /// ArcDps calculations and displayed estimates. 12 | /// 13 | Area, 14 | /// 15 | /// Exact and sole recording of the player character bound to the signed-in account of this Guild Wars 2 instance. 16 | /// 17 | /// 18 | /// Similar to the in-game combat log in the chat window. 19 | /// 20 | Local 21 | 22 | } 23 | 24 | public CombatEventType EventType { get; } 25 | 26 | public CombatEvent CombatEvent { get; } 27 | 28 | public RawCombatEventArgs(CombatEvent combatEvent, CombatEventType eventType) { 29 | this.CombatEvent = combatEvent; 30 | this.EventType = eventType; 31 | } 32 | 33 | } 34 | 35 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/SocketListener/SocketState.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.ArcDps { 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Net.Sockets; 6 | using System.Text; 7 | using System.Threading.Tasks; 8 | 9 | public class SocketState { 10 | // Size of receive buffer. 11 | public const int BUFFER_SIZE = 4096; 12 | // Client socket. 13 | public Socket Socket = null; 14 | // Receive buffer. 15 | public byte[] Buffer = new byte[BUFFER_SIZE]; 16 | public AsyncUserToken Token; 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/ArcDpsBridgeVersion.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.GameServices.ArcDps { 2 | public enum ArcDpsBridgeVersion { 3 | V1 = 0, 4 | V2 = 1, 5 | None = 100, 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/IArcDpsClient.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Net; 5 | using System.Net.Sockets; 6 | using System.Text; 7 | using System.Threading; 8 | using System.Threading.Tasks; 9 | 10 | namespace Blish_HUD.GameServices.ArcDps.V2 { 11 | internal interface IArcDpsClient : IDisposable { 12 | TcpClient Client { get; } 13 | 14 | event EventHandler Error; 15 | 16 | void Disconnect(); 17 | 18 | void Initialize(IPEndPoint endpoint, CancellationToken ct); 19 | 20 | bool IsMessageTypeAvailable(MessageType type); 21 | 22 | void RegisterMessageTypeListener(int type, Func listener) where T : struct; 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/MessageType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace Blish_HUD.GameServices.ArcDps.V2 { 8 | public enum MessageType { 9 | // ArcDPS 10 | ImGui = 1, 11 | CombatEventArea = 2, 12 | CombatEventLocal = 3, 13 | // Unofficial Extras 14 | UserInfo = 4, 15 | ChatMessage = 5, 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Models/Activation.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.GameServices.ArcDps.V2.Models { 2 | public enum Activation : byte { 3 | None = 0, 4 | Normal = 1, 5 | Quickness = 2, 6 | CancelFire = 3, 7 | CancelCancel = 4, 8 | Reset = 5, 9 | Unknown = 6, 10 | } 11 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Models/Affinity.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.GameServices.ArcDps.V2.Models { 2 | public enum Affinity : byte { 3 | Friend = 0, 4 | Foe = 1, 5 | Unknown = 2, 6 | } 7 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Models/BuffRemove.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.GameServices.ArcDps.V2.Models { 2 | public enum BuffRemove : byte { 3 | None = 0, 4 | All = 1, 5 | Single = 2, 6 | Manual = 3, 7 | Unknown = 4, 8 | } 9 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Models/CombatCallback.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.GameServices.ArcDps.V2.Models { 2 | /// 3 | /// A combat event, like arcdps exposes it to its plugins 4 | /// 5 | public struct CombatCallback { 6 | /// 7 | /// The event data. 8 | /// 9 | public CombatEvent Event { get; set; } 10 | 11 | /// 12 | /// The agent or entity that caused this event. 13 | /// 14 | public Agent Source { get; set; } 15 | 16 | /// 17 | /// The agent or entity that this event is happening to. 18 | /// 19 | public Agent Destination { get; set; } 20 | 21 | /// 22 | /// The relevant skill name. 23 | /// 24 | public string SkillName { get; set; } 25 | 26 | /// 27 | /// Unique identifier of this event. 28 | /// 29 | public ulong Id { get; set; } 30 | 31 | /// 32 | /// Format of the data structure. Static unless ArcDps changes the format. 33 | /// 34 | /// 35 | /// Used to distinguish different versions of the format. 36 | /// 37 | public ulong Revision { get; set; } 38 | } 39 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Models/ConditionResult.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.GameServices.ArcDps.V2.Models { 2 | public enum ConditionResult : byte { 3 | ExpectedToHit = 0, 4 | InvulnerableByBuff = 1, 5 | InvulnerableByPlayerSkill1 = 2, 6 | InvulnerableByPlayerSkill2 = 3, 7 | InvulnerableByPlayerSkill3 = 4, 8 | Unknown = 5, 9 | } 10 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Models/ImgUiCallback.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.GameServices.ArcDps.V2.Models { 2 | public struct ImGuiCallback { 3 | public uint NotCharacterSelectOrLoading { get; set; } 4 | } 5 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Models/PhysicalResult.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.GameServices.ArcDps.V2.Models { 2 | public enum PhysicalResult : byte { 3 | Normal = 0, 4 | Critical = 1, 5 | Glance = 2, 6 | Blocked = 3, 7 | Evaded = 4, 8 | Interrupted = 5, 9 | Absorbed = 6, 10 | Blinded = 7, 11 | KillingBlow = 8, 12 | Downed = 9, 13 | BreakbarDamage = 10, 14 | Activation = 11, 15 | Unknown = 12, 16 | } 17 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Models/Unofficial Extras/ChannelType.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.GameServices.ArcDps.Models.UnofficialExtras { 2 | public enum ChannelType : byte { 3 | Party = 0, 4 | Squad = 1, 5 | _Reserved = 2, 6 | Invalid = 3, 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Models/Unofficial Extras/ChatMessageInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD.GameServices.ArcDps.Models.UnofficialExtras { 4 | public struct ChatMessageInfo { 5 | public uint ChannelId { get; set; } 6 | 7 | public ChannelType ChannelType { get; set; } 8 | 9 | public byte Subgroup { get; set; } 10 | 11 | public bool IsBroadcast { get; set; } 12 | 13 | public DateTime TimeStamp { get; set; } 14 | 15 | public string AccountName { get; set; } 16 | 17 | public string CharacterName { get; set; } 18 | 19 | public string Text { get; set; } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Models/Unofficial Extras/Language.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.GameServices.ArcDps.Models.UnofficialExtras { 2 | public enum Language { 3 | English = 0, 4 | French = 2, 5 | German = 3, 6 | Spanish = 4, 7 | Chinese = 5, 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Models/Unofficial Extras/UserInfo.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.GameServices.ArcDps.Models.UnofficialExtras { 2 | public struct UserInfo { 3 | public string AccountName { get; set; } 4 | 5 | public ulong JoinTime { get; set; } 6 | 7 | public UserRole Role { get; set; } 8 | 9 | public byte Subgroup { get; set; } 10 | 11 | public bool ReadyStatus { get; set; } 12 | 13 | public byte _unused1 { get; set; } 14 | 15 | public uint _unused2 { get; set; } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Models/Unofficial Extras/UserRole.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.GameServices.ArcDps.Models.UnofficialExtras { 2 | public enum UserRole : byte { 3 | SquadLeader = 0, 4 | Lieutenant = 1, 5 | Member = 2, 6 | Invited = 3, 7 | Applied = 4, 8 | None = 5, 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Processors/CombatEventProcessor.cs: -------------------------------------------------------------------------------- 1 | using Blish_HUD.GameServices.ArcDps.V2.Extensions; 2 | using Blish_HUD.GameServices.ArcDps.V2.Models; 3 | using SharpDX; 4 | using System; 5 | using System.IO; 6 | 7 | namespace Blish_HUD.GameServices.ArcDps.V2.Processors { 8 | internal class CombatEventProcessor : MessageProcessor { 9 | internal override bool TryInternalProcess(byte[] message, out CombatCallback result) { 10 | try { 11 | using var memoryStream = new MemoryStream(message); 12 | using var binaryReader = new BincodeBinaryReader(memoryStream); 13 | result = binaryReader.ParseCombatCallback(); 14 | return true; 15 | 16 | } catch (Exception) { 17 | result = default; 18 | return false; 19 | } 20 | 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Processors/ImGuiProcessor.cs: -------------------------------------------------------------------------------- 1 | using Blish_HUD.GameServices.ArcDps.V2.Models; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | 8 | namespace Blish_HUD.GameServices.ArcDps.V2.Processors { 9 | internal class ImGuiProcessor : MessageProcessor { 10 | internal override bool TryInternalProcess(byte[] message, out ImGuiCallback result) { 11 | 12 | try { 13 | result = new ImGuiCallback() { NotCharacterSelectOrLoading = message[0] }; 14 | 15 | return true; 16 | } catch (Exception) { 17 | result = default; 18 | return false; 19 | } 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Processors/MessageProcessor.cs: -------------------------------------------------------------------------------- 1 | using System.Threading; 2 | 3 | namespace Blish_HUD.GameServices.ArcDps.V2.Processors { 4 | internal abstract class MessageProcessor { 5 | 6 | public abstract void Process(byte[] message, CancellationToken ct); 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Processors/MessageProcessor{T}.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Buffers; 3 | using System.Collections.Generic; 4 | using System.Threading; 5 | using System.Threading.Tasks; 6 | 7 | namespace Blish_HUD.GameServices.ArcDps.V2.Processors { 8 | internal abstract class MessageProcessor : MessageProcessor 9 | where T : struct { 10 | private readonly List> listeners = new List>(); 11 | 12 | public override void Process(byte[] message, CancellationToken ct) { 13 | if (listeners.Count > 0 && TryInternalProcess(message, out var parsedMessage)) { 14 | Task.Run(async () => await SendToListener(parsedMessage, ct)); 15 | } 16 | 17 | } 18 | 19 | private async Task SendToListener(T Message, CancellationToken ct) { 20 | foreach (var listener in listeners) { 21 | ct.ThrowIfCancellationRequested(); 22 | await listener.Invoke(Message, ct); 23 | } 24 | } 25 | 26 | internal abstract bool TryInternalProcess(byte[] message, out T result); 27 | 28 | public void RegisterListener(Func listener) { 29 | listeners.Add(listener); 30 | } 31 | 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Processors/UnofficialExtrasMessageInfoProcessor.cs: -------------------------------------------------------------------------------- 1 | using Blish_HUD.GameServices.ArcDps.Models.UnofficialExtras; 2 | using Blish_HUD.GameServices.ArcDps.V2.Extensions; 3 | using Blish_HUD.GameServices.ArcDps.V2.Models; 4 | using Blish_HUD.GameServices.ArcDps.V2.Processors; 5 | using SharpDX; 6 | using System; 7 | using System.IO; 8 | 9 | namespace Blish_HUD.GameServices.ArcDps.V2 { 10 | internal class UnofficialExtrasMessageInfoProcessor : MessageProcessor { 11 | internal override bool TryInternalProcess(byte[] message, out ChatMessageInfo result) { 12 | try { 13 | using var memoryStream = new MemoryStream(message); 14 | using var binaryReader = new BincodeBinaryReader(memoryStream); 15 | result = binaryReader.ParseChatMessageInfo(); 16 | return true; 17 | 18 | } catch (Exception) { 19 | result = default; 20 | return false; 21 | } 22 | 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ArcDps/V2/Processors/UnofficialExtrasUserInfoProcessor.cs: -------------------------------------------------------------------------------- 1 | using Blish_HUD.GameServices.ArcDps.Models.UnofficialExtras; 2 | using Blish_HUD.GameServices.ArcDps.V2.Extensions; 3 | using Blish_HUD.GameServices.ArcDps.V2.Models; 4 | using Blish_HUD.GameServices.ArcDps.V2.Processors; 5 | using SharpDX; 6 | using System; 7 | using System.IO; 8 | 9 | namespace Blish_HUD.GameServices.ArcDps.V2 { 10 | internal class UnofficialExtrasUserInfoProcessor : MessageProcessor { 11 | internal override bool TryInternalProcess(byte[] message, out UserInfo result) { 12 | try { 13 | using var memoryStream = new MemoryStream(message); 14 | using var binaryReader = new BincodeBinaryReader(memoryStream); 15 | result = binaryReader.ParseUserInfo(); 16 | return true; 17 | 18 | } catch (Exception) { 19 | result = default; 20 | return false; 21 | } 22 | 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Content/Serialization/SemVerConverter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Newtonsoft.Json; 3 | using Version = SemVer.Version; 4 | 5 | namespace Blish_HUD.Content.Serialization { 6 | public class SemVerConverter : JsonConverter { 7 | 8 | /// 9 | public override void WriteJson(JsonWriter writer, Version value, JsonSerializer serializer) { 10 | writer.WriteValue(value.ToString()); 11 | } 12 | 13 | /// 14 | public override Version ReadJson(JsonReader reader, Type objectType, Version existingValue, bool hasExistingValue, JsonSerializer serializer) { 15 | return new SemVer.Version((string)reader.Value, true); 16 | } 17 | 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Contexts/ContextAvailability.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Contexts { 2 | /// 3 | /// Describes the availability of a 's endpoint after it is called. 4 | /// 5 | public enum ContextAvailability { 6 | /// 7 | /// The value provided by this context is not available. 8 | /// should detail why it 9 | /// is not available (e.g. missing dependency). 10 | /// 11 | Unavailable, 12 | 13 | /// 14 | /// The value provided by this context is not ready or the 15 | /// is not . 16 | /// 17 | NotReady, 18 | 19 | /// 20 | /// The value provided by this context is available. 21 | /// 22 | Available, 23 | 24 | /// 25 | /// The value provided by this context is not available because something failed. 26 | /// should detail what failed. 27 | /// 28 | Failed 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Contexts/ContextState.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Contexts { 2 | 3 | /// 4 | /// The current state of the . 5 | /// 6 | public enum ContextState { 7 | /// 8 | /// The has not loaded yet. 9 | /// 10 | None, 11 | 12 | /// 13 | /// The is currently loading. 14 | /// 15 | Loading, 16 | 17 | /// 18 | /// The has loaded. 19 | /// 20 | Ready, 21 | 22 | /// 23 | /// The has been unregistered and should no longer be used or referenced. 24 | /// 25 | Expired 26 | } 27 | 28 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/Debug/OverlayStrings.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Concurrent; 3 | using System.Collections.Generic; 4 | using Microsoft.Xna.Framework; 5 | 6 | namespace Blish_HUD.Debug { 7 | 8 | public class OverlayStrings { 9 | 10 | public Func this[string key] { 11 | get => _texts[key]; 12 | set => _texts[key] = value; 13 | } 14 | public ICollection Keys => _texts.Keys; 15 | public ICollection> Values => _texts.Values; 16 | 17 | private readonly ConcurrentDictionary> _texts = new ConcurrentDictionary>(); 18 | 19 | public bool ContainsKey(string key) { 20 | return _texts.ContainsKey(key); 21 | } 22 | 23 | public void Add(string key, Func value) { 24 | _texts.TryAdd(key, value); 25 | } 26 | 27 | public bool TryAdd(string key, Func value) { 28 | return _texts.TryAdd(key, value); 29 | } 30 | 31 | public bool Remove(string key) { 32 | return _texts.TryRemove(key, out _); 33 | } 34 | 35 | } 36 | 37 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/GameIntegration/Gw2Instance/Gw2GraphicsApi.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.GameIntegration.Gw2Instance { 2 | 3 | public enum Gw2GraphicsApi { 4 | /// 5 | /// Indicates that the graphics API used could not be detected or that the main game window hasn't been opened yet. 6 | /// 7 | Unknown, 8 | /// 9 | /// Indicates that Guild Wars 2 is running with DirectX 9 enabled. 10 | /// 11 | DX9, 12 | 13 | /// 14 | /// Indicates that Guild Wars 2 is running with DirectX 11 enabled. 15 | /// 16 | DX11 17 | } 18 | 19 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/Graphics/DpiMethod.cs: -------------------------------------------------------------------------------- 1 | using System.ComponentModel; 2 | 3 | namespace Blish_HUD.Graphics { 4 | public enum DpiMethod : int { 5 | [Description("Automatic - Sync With Game")] 6 | SyncWithGame = 0, 7 | 8 | [Description("Enabled - Use Game DPI")] 9 | UseGameDpi = 1, 10 | 11 | [Description("Disabled - Never Scale")] 12 | NoScaling = 2 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Graphics/FramerateMethod.cs: -------------------------------------------------------------------------------- 1 | using System.ComponentModel; 2 | 3 | namespace Blish_HUD.Graphics { 4 | 5 | public enum FramerateMethod : int { 6 | Custom = -1, 7 | SyncWithGame = 0, 8 | LockedTo30Fps = 1, 9 | LockedTo60Fps = 2, 10 | LockedTo90Fps = 3, 11 | [Description("Match Monitor Refresh Rate")] 12 | Unlimited = 4, 13 | TrueUnlimited = 5, 14 | } 15 | 16 | } 17 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Graphics/IEffect.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Microsoft.Xna.Framework.Graphics; 3 | 4 | namespace Blish_HUD.Graphics { 5 | public interface IEffect : IDisposable { 6 | 7 | EffectTechnique CurrentTechnique { get; set; } 8 | 9 | EffectParameterCollection Parameters { get; } 10 | 11 | EffectTechniqueCollection Techniques { get; } 12 | 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Graphics/IRenderable.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Xna.Framework.Graphics; 2 | 3 | namespace Blish_HUD.Graphics { 4 | public interface IRenderable { 5 | 6 | void Render(GraphicsDevice graphicsDevice); 7 | 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Graphics/IRenderable3D.cs: -------------------------------------------------------------------------------- 1 | using Blish_HUD.Entities; 2 | using Microsoft.Xna.Framework.Graphics; 3 | 4 | namespace Blish_HUD.Graphics { 5 | public interface IRenderable3D { 6 | 7 | void Render(GraphicsDevice graphicsDevice, IWorld world, ICamera camera); 8 | 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Graphics/ManualUISize.cs: -------------------------------------------------------------------------------- 1 | using System.ComponentModel; 2 | 3 | namespace Blish_HUD.Graphics { 4 | public enum ManualUISize : int { 5 | [Description("Automatic - Sync With Game")] 6 | SyncWithGame = 0, 7 | 8 | [Description("Small")] 9 | Small = 1, 10 | 11 | [Description("Normal")] 12 | Normal = 2, 13 | 14 | [Description("Large")] 15 | Large = 3, 16 | 17 | [Description("Larger")] 18 | Larger = 4 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Graphics/UI/Exceptions/ViewNotBuiltException.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD.Graphics.UI.Exceptions { 4 | public class ViewNotBuiltException : InvalidOperationException { 5 | 6 | public ViewNotBuiltException() : base("View must be built before this operation can take place.") { /* NOOP */ } 7 | 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Graphics/UI/IPresenter[TView].cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Graphics.UI { 2 | /// 3 | /// The type of that will be presented to. 4 | public interface IPresenter : IPresenter where TView : class, IView { 5 | 6 | /// 7 | /// The this will be presenting to. 8 | /// 9 | TView View { get; } 10 | 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Graphics/UI/NullPresenter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Threading.Tasks; 3 | 4 | namespace Blish_HUD.Graphics.UI { 5 | 6 | /// 7 | /// A presenter which does not manage a model or the view. 8 | /// 9 | public sealed class NullPresenter : IPresenter { 10 | 11 | public Task DoLoad(IProgress progress) { 12 | return Task.FromResult(true); 13 | } 14 | 15 | public void DoUpdateView() { /* NOOP */ } 16 | 17 | public void DoUnload() { /* NOOP */ } 18 | 19 | } 20 | 21 | } 22 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Graphics/UI/View.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Graphics.UI { 2 | public abstract class View : View { 3 | 4 | private static readonly NullPresenter _sharedNullPresenter = new NullPresenter(); 5 | 6 | protected View() { 7 | this.Presenter = _sharedNullPresenter; 8 | } 9 | 10 | protected View(IPresenter presenter) { 11 | Presenter = presenter ?? _sharedNullPresenter; 12 | } 13 | 14 | // BREAKME: Avoids a breaking change, but is not necessary for anything recompiled. 15 | public new View WithPresenter(IPresenter presenter) { 16 | return base.WithPresenter(presenter) as View; 17 | } 18 | 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Gw2Mumble/MumbleEventImpl.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD.Gw2Mumble { 4 | internal static class MumbleEventImpl { 5 | 6 | internal static void CheckAndHandleEvent(ref T previousValue, T currentValue, Action> eventRef) { 7 | if (!Equals(previousValue, currentValue)) { 8 | previousValue = currentValue; 9 | eventRef(new ValueEventArgs(currentValue)); 10 | } 11 | } 12 | 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Gw2WebApi/TokenComplianceMiddleware.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Threading; 3 | using System.Threading.Tasks; 4 | using Gw2Sharp.WebApi.Http; 5 | using Gw2Sharp.WebApi.Middleware; 6 | 7 | namespace Blish_HUD.Gw2WebApi { 8 | internal class TokenComplianceMiddleware : IWebApiMiddleware { 9 | 10 | private readonly TokenBucket _bucket; 11 | 12 | internal TokenComplianceMiddleware(TokenBucket tokenBucket) { 13 | _bucket = tokenBucket; 14 | } 15 | 16 | public async Task OnRequestAsync(MiddlewareContext context, Func> callNext, CancellationToken cancellationToken = new CancellationToken()) { 17 | return await _bucket.ConsumeCompliant(() => callNext(context, cancellationToken)).ConfigureAwait(false); 18 | } 19 | 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/IServiceModule.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.GameServices { 2 | internal interface IServiceModule : IUpdatable { 3 | 4 | void Load(); 5 | 6 | void Unload(); 7 | 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Input/IHookManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD.Input { 4 | 5 | internal interface IHookManager : IDisposable { 6 | 7 | void Load(); 8 | 9 | void Unload(); 10 | 11 | bool EnableHook(); 12 | 13 | void DisableHook(); 14 | 15 | void RegisterMouseHandler(HandleMouseInputDelegate handleMouseInputCallback); 16 | 17 | void UnregisterMouseHandler(HandleMouseInputDelegate handleMouseInputCallback); 18 | 19 | void RegisterKeyboardHandler(HandleKeyboardInputDelegate handleKeyboardInputCallback); 20 | 21 | void UnregisterKeyboardHandler(HandleKeyboardInputDelegate handleKeyboardInputCallback); 22 | 23 | } 24 | 25 | } 26 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Input/IInputHandler.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Input { 2 | 3 | public interface IInputHandler { 4 | 5 | void Update(); 6 | 7 | void OnEnable(); 8 | 9 | void OnDisable(); 10 | 11 | } 12 | 13 | } 14 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Input/Keyboard/IKeyboardHookManager.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Input { 2 | 3 | internal delegate bool HandleKeyboardInputDelegate(KeyboardEventArgs keyboardEventArgs); 4 | 5 | internal interface IKeyboardHookManager { 6 | 7 | bool EnableHook(); 8 | 9 | void DisableHook(); 10 | 11 | void RegisterHandler(HandleKeyboardInputDelegate handleKeyboardInputCallback); 12 | 13 | void UnregisterHandler(HandleKeyboardInputDelegate handleKeyboardInputCallback); 14 | 15 | } 16 | 17 | } 18 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Input/Keyboard/KeyboardEventArgs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Microsoft.Xna.Framework.Input; 3 | 4 | namespace Blish_HUD.Input { 5 | public class KeyboardEventArgs : EventArgs { 6 | 7 | /// 8 | /// The type of keyboard event. 9 | /// 10 | public KeyboardEventType EventType { get; } 11 | 12 | /// 13 | /// The key that triggered the event. 14 | /// 15 | public Keys Key { get; } 16 | 17 | public KeyboardEventArgs(KeyboardEventType eventType, Keys key) { 18 | this.EventType = eventType; 19 | this.Key = key; 20 | } 21 | 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Input/Keyboard/KeyboardEventType.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Input { 2 | 3 | public enum KeyboardEventType { 4 | /// 5 | /// A key was pressed. 6 | /// 7 | KeyDown = 256, 8 | 9 | /// 10 | /// A key was released. 11 | /// 12 | KeyUp = 257, 13 | } 14 | 15 | } 16 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Input/Keyboard/ModifierKeys.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Microsoft.Xna.Framework.Input { 4 | 5 | [Flags] 6 | public enum ModifierKeys { 7 | /// 8 | /// No modifier keys. 9 | /// 10 | None = 0, 11 | 12 | /// 13 | /// The Control key. 14 | /// 15 | Ctrl = 1, 16 | 17 | /// 18 | /// The Alt key. 19 | /// 20 | Alt = 2, 21 | 22 | /// 23 | /// The Shift key. 24 | /// 25 | Shift = 4 26 | } 27 | 28 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/Input/Mouse/IMouseHookManager.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Input { 2 | 3 | delegate bool HandleMouseInputDelegate(MouseEventArgs mouseEventArgs); 4 | 5 | internal interface IMouseHookManager { 6 | 7 | bool EnableHook(); 8 | 9 | void DisableHook(); 10 | 11 | void RegisterHandler(HandleMouseInputDelegate handleMouseInputCallback); 12 | 13 | void UnregisterHandler(HandleMouseInputDelegate handleMouseInputCallback); 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Input/Mouse/WinApiMouseHookManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Runtime.InteropServices; 4 | using Blish_HUD.Input.WinApi; 5 | 6 | namespace Blish_HUD.Input { 7 | 8 | internal class WinApiMouseHookManager : WinApiInputHookManager, IMouseHookManager { 9 | 10 | protected override HookType HookType { get; } = HookType.WH_MOUSE_LL; 11 | 12 | protected override int HookCallback(int nCode, IntPtr wParam, IntPtr lParam) { 13 | if (nCode != 0) return HookExtern.CallNextHookEx(this.HookType, nCode, wParam, lParam); 14 | 15 | MouseEventArgs mouseEventArgs = new MouseEventArgs((MouseEventType)wParam, Marshal.PtrToStructure(lParam)); 16 | bool isHandled = false; 17 | 18 | lock (((IList) this.Handlers).SyncRoot) { 19 | foreach (HandleMouseInputDelegate handler in this.Handlers) { 20 | isHandled = handler(mouseEventArgs); 21 | if (isHandled) break; 22 | } 23 | } 24 | 25 | if (isHandled) 26 | return 1; 27 | else 28 | return HookExtern.CallNextHookEx(this.HookType, nCode, wParam, lParam); 29 | } 30 | 31 | } 32 | 33 | } 34 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Input/WinApi/CursorExtern.cs: -------------------------------------------------------------------------------- 1 | using System.Runtime.InteropServices; 2 | 3 | namespace Blish_HUD.Input.WinApi { 4 | internal static class CursorExtern { 5 | 6 | [DllImport("user32.dll")] 7 | private static extern bool GetCursorInfo(ref CursorInfo pci); 8 | 9 | internal static CursorInfo GetCursorInfo() { 10 | var pci = new CursorInfo { 11 | CbSize = Marshal.SizeOf(typeof(CursorInfo)) 12 | }; 13 | GetCursorInfo(ref pci); 14 | return pci; 15 | } 16 | 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Input/WinApi/CursorFlags.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Input.WinApi { 2 | internal enum CursorFlags { 3 | CursorHiding = 0x0, 4 | CursorShowing = 0x1, 5 | CursorSuppressed = 0x2 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Input/WinApi/CursorInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Drawing; 3 | using System.Runtime.InteropServices; 4 | 5 | namespace Blish_HUD.Input.WinApi { 6 | [StructLayout(LayoutKind.Sequential)] 7 | internal struct CursorInfo { 8 | /// 9 | /// The caller must set this to Marshal.SizeOf(typeof(CURSORINFO)) 10 | /// 11 | public int CbSize; 12 | public CursorFlags Flags; 13 | public IntPtr HCursor; 14 | public Point ScreenPosition; 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Input/WinApi/HookExtern.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | 4 | namespace Blish_HUD.Input.WinApi { 5 | 6 | internal static class HookExtern { 7 | 8 | public delegate int HookCallbackDelegate(int nCode, IntPtr wParam, IntPtr lParam); 9 | 10 | [DllImport("user32.dll", SetLastError = true)] 11 | public static extern IntPtr SetWindowsHookEx(HookType idHook, HookCallbackDelegate lpfn, IntPtr hMod, uint dwThreadId); 12 | 13 | [DllImport("user32.dll")] 14 | public static extern int CallNextHookEx(HookType idHook, int nCode, IntPtr wParam, IntPtr lParam); 15 | 16 | [DllImport("user32.dll", SetLastError = true)] 17 | [return: MarshalAs(UnmanagedType.Bool)] 18 | public static extern bool UnhookWindowsHookEx(IntPtr hook); 19 | 20 | [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] 21 | public static extern IntPtr GetModuleHandleW(IntPtr fakezero); 22 | 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Input/WinApi/HookType.cs: -------------------------------------------------------------------------------- 1 | // ReSharper disable InconsistentNaming 2 | 3 | namespace Blish_HUD.Input.WinApi { 4 | public enum HookType { 5 | WH_KEYBOARD_LL = 13, 6 | WH_MOUSE_LL = 14 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Input/WinApi/MouseLLHookStruct.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Drawing; 3 | using System.Runtime.InteropServices; 4 | 5 | namespace Blish_HUD.Input.WinApi { 6 | 7 | [StructLayout(LayoutKind.Sequential)] 8 | public struct MouseLLHookStruct { 9 | 10 | public Point Point { get; } 11 | public int MouseData { get; } 12 | public int Flags { get; } 13 | public int Time { get; } 14 | public IntPtr Extra { get; } 15 | 16 | } 17 | 18 | } 19 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Modules/Managers/SettingsManager.cs: -------------------------------------------------------------------------------- 1 | using Blish_HUD.Settings; 2 | 3 | namespace Blish_HUD.Modules.Managers { 4 | public class SettingsManager { 5 | 6 | public SettingCollection ModuleSettings { get; } 7 | 8 | private SettingsManager(ModuleManager module) { 9 | if (module.State.Settings == null) { 10 | module.State.Settings = new SettingCollection(true); 11 | } 12 | 13 | this.ModuleSettings = module.State.Settings; 14 | } 15 | 16 | internal static SettingsManager GetModuleInstance(ModuleManager module) { 17 | return new SettingsManager(module); 18 | } 19 | 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Modules/ManifestV1.cs: -------------------------------------------------------------------------------- 1 | using Newtonsoft.Json; 2 | 3 | namespace Blish_HUD.Modules { 4 | 5 | public class ManifestV1 : Manifest { 6 | 7 | [JsonProperty("manifest_version")] 8 | public override SupportedModuleManifestVersion ManifestVersion => SupportedModuleManifestVersion.V1; 9 | 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Modules/ModuleApiPermissions.cs: -------------------------------------------------------------------------------- 1 | using Newtonsoft.Json; 2 | 3 | namespace Blish_HUD.Modules { 4 | 5 | public class ModuleApiPermissions { 6 | 7 | [JsonProperty("optional")] 8 | public bool Optional { get; private set; } 9 | 10 | [JsonProperty("details")] 11 | public string Details { get; private set; } 12 | 13 | } 14 | 15 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/Modules/ModuleContributor.cs: -------------------------------------------------------------------------------- 1 | using Newtonsoft.Json; 2 | 3 | namespace Blish_HUD.Modules { 4 | 5 | public class ModuleContributor { 6 | 7 | [JsonProperty("name")] 8 | public string Name { get; private set; } 9 | 10 | [JsonProperty("username")] 11 | public string Username { get; private set; } 12 | 13 | [JsonProperty("url")] 14 | public string Url { get; private set; } 15 | 16 | } 17 | 18 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/Modules/ModuleDependencyCheckDetails.cs: -------------------------------------------------------------------------------- 1 | using SemVer; 2 | 3 | namespace Blish_HUD.Modules { 4 | public struct ModuleDependencyCheckDetails { 5 | 6 | public ModuleDependency Dependency { get; } 7 | 8 | public ModuleDependencyCheckResult CheckResult { get; } 9 | 10 | public ModuleManager Module { get; } 11 | 12 | public ModuleDependencyCheckDetails(ModuleDependency dependency, ModuleDependencyCheckResult checkResult, ModuleManager module = null) { 13 | this.Dependency = dependency; 14 | this.CheckResult = checkResult; 15 | this.Module = module; 16 | } 17 | 18 | public string GetDisplayName() { 19 | if (this.Dependency.IsBlishHud) return Strings.Common.BlishHUD; 20 | 21 | return this.Module?.Manifest.Name 22 | ?? this.Dependency.Namespace; 23 | } 24 | 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Modules/ModuleDependencyCheckResult.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Modules { 2 | public enum ModuleDependencyCheckResult { 3 | NotFound, 4 | Available, 5 | AvailableNotEnabled, 6 | AvailableWrongVersion, 7 | FoundInRepo 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Modules/ModuleRunState.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Modules { 2 | 3 | public enum ModuleRunState { 4 | 5 | /// 6 | /// The module is not loaded. 7 | /// 8 | Unloaded, 9 | 10 | /// 11 | /// The module is currently still working to complete its initial . 12 | /// 13 | Loading, 14 | 15 | /// 16 | /// The module has completed loading and is enabled. 17 | /// 18 | Loaded, 19 | 20 | /// 21 | /// The module has been disabled and is currently unloading the resources it has. 22 | /// 23 | Unloading, 24 | 25 | /// 26 | /// The module has experienced an error that it can not recover from. 27 | /// 28 | FatalError 29 | 30 | } 31 | 32 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/Modules/ModuleRunStateChangedEventArgs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD.Modules { 4 | 5 | public class ModuleRunStateChangedEventArgs : EventArgs { 6 | 7 | public ModuleRunState RunState { get; } 8 | 9 | public ModuleRunStateChangedEventArgs(ModuleRunState runState) { 10 | this.RunState = runState; 11 | } 12 | 13 | } 14 | 15 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/Modules/ModuleState.cs: -------------------------------------------------------------------------------- 1 | using Blish_HUD.Settings; 2 | using Gw2Sharp.WebApi.V2.Models; 3 | using Newtonsoft.Json; 4 | 5 | namespace Blish_HUD.Modules { 6 | 7 | public class ModuleState { 8 | 9 | public bool Enabled { get; set; } 10 | 11 | public TokenPermission[] UserEnabledPermissions { get; set; } 12 | 13 | public bool IgnoreDependencies { get; set; } 14 | 15 | public SettingCollection Settings { get; set; } 16 | 17 | } 18 | 19 | } 20 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Modules/Pkgs/IPkgRepoProvider.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Threading.Tasks; 4 | 5 | namespace Blish_HUD.Modules.Pkgs { 6 | public interface IPkgRepoProvider { 7 | 8 | Task Load(IProgress progress); 9 | 10 | IEnumerable GetPkgManifests(); 11 | 12 | IEnumerable GetPkgManifests(IEnumerable> filters); 13 | 14 | IEnumerable<(string OptionName, Action OptionAction, bool IsToggle, bool IsChecked)> GetExtraOptions(); 15 | 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Modules/Pkgs/PkgManifestV1.cs: -------------------------------------------------------------------------------- 1 | using Newtonsoft.Json; 2 | 3 | namespace Blish_HUD.Modules.Pkgs { 4 | public class PkgManifestV1 : PkgManifest { 5 | 6 | public override SupportedModulePkgVersion ManifestVersion => SupportedModulePkgVersion.V1; 7 | 8 | [JsonProperty("url")] 9 | public string Url { get; set; } 10 | 11 | [JsonProperty("description")] 12 | public string Description { get; set; } 13 | 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Modules/Pkgs/SupportedModulePkgVersion.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Modules.Pkgs { 2 | public enum SupportedModulePkgVersion { 3 | V1 = 1, 4 | } 5 | } 6 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Modules/SupportedModuleManifestVersion.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Modules { 2 | 3 | public enum SupportedModuleManifestVersion { 4 | V1 = 1, 5 | } 6 | 7 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/Modules/UI/Controls/StatusMenuItem.cs: -------------------------------------------------------------------------------- 1 | using Blish_HUD.Controls; 2 | using Microsoft.Xna.Framework; 3 | using Microsoft.Xna.Framework.Graphics; 4 | 5 | namespace Blish_HUD.Modules.UI.Controls { 6 | public class StatusMenuItem : MenuItem { 7 | 8 | private string _statusText; 9 | private Color _statusTextColor = Color.White; 10 | 11 | public string StatusText { 12 | get => _statusText; 13 | set => SetProperty(ref _statusText, value); 14 | } 15 | 16 | public Color StatusTextColor { 17 | get => _statusTextColor; 18 | set => SetProperty(ref _statusTextColor, value); 19 | } 20 | 21 | public override void PaintBeforeChildren(SpriteBatch spriteBatch, Rectangle bounds) { 22 | base.PaintBeforeChildren(spriteBatch, bounds); 23 | 24 | spriteBatch.DrawStringOnCtrl(this, _statusText, Content.DefaultFont12, new Rectangle(bounds.X, bounds.Y, bounds.Width - 20, bounds.Height), _statusTextColor, false, true, 1, HorizontalAlignment.Right); 25 | } 26 | 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Overlay/CoreVersionManifest.cs: -------------------------------------------------------------------------------- 1 | using Newtonsoft.Json; 2 | using Version = SemVer.Version; 3 | 4 | namespace Blish_HUD.Overlay { 5 | public struct CoreVersionManifest { 6 | 7 | [JsonProperty("url", Required = Required.Always)] 8 | public string Url { get; set; } 9 | 10 | 11 | [JsonProperty("checksum", Required = Required.Always)] 12 | public string Checksum { get; set; } 13 | 14 | 15 | [JsonProperty("version", Required = Required.Always), JsonConverter(typeof(Content.Serialization.SemVerConverter))] 16 | public Version Version { get; set; } 17 | 18 | [JsonProperty("is_prerelease", Required = Required.DisallowNull)] 19 | public bool IsPrerelease { get; set; } 20 | 21 | [JsonProperty("changelog")] 22 | public string Changelog { get; set; } 23 | 24 | } 25 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/Overlay/DynamicHUDMethod.cs: -------------------------------------------------------------------------------- 1 | using System.ComponentModel; 2 | 3 | namespace Blish_HUD.Graphics { 4 | public enum DynamicHUDMethod : int { 5 | [Description("Always Show (Default)")] 6 | AlwaysShow = 0, 7 | 8 | [Description("Show Only out of Combat")] 9 | ShowPeaceful = 1, 10 | 11 | [Description("Show Only in Combat")] 12 | ShowInCombat = 2, 13 | 14 | [Description("Never Show")] 15 | NeverShow = 3 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Overlay/UI/Presenters/IConnectionStatusPresenter.cs: -------------------------------------------------------------------------------- 1 | using Blish_HUD.Graphics.UI; 2 | 3 | namespace Blish_HUD.Overlay.UI.Presenters { 4 | public interface IConnectionStatusPresenter : IPresenter { 5 | 6 | string ConnectionName { get; } 7 | 8 | bool Connected { get; } 9 | 10 | string ConnectionDetails { get; } 11 | 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/ServiceModule.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Xna.Framework; 2 | 3 | namespace Blish_HUD.GameServices { 4 | public abstract class ServiceModule : IServiceModule 5 | where T : GameService { 6 | 7 | protected readonly T _service; 8 | 9 | protected ServiceModule(T service) { 10 | _service = service; 11 | } 12 | 13 | public virtual void Load() { /* NOOP */ } 14 | 15 | public virtual void Update(GameTime gameTime) { /* NOOP */ } 16 | 17 | public virtual void Unload() { /* NOOP */ } 18 | 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Settings/ISettingsMenuRegistrar.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using Blish_HUD.Controls; 4 | using Blish_HUD.Graphics.UI; 5 | 6 | namespace Blish_HUD.Settings { 7 | 8 | public interface ISettingsMenuRegistrar { 9 | 10 | /// 11 | /// Occurs when the list of root menus is updated. 12 | /// 13 | event EventHandler RegistrarListChanged; 14 | 15 | /// 16 | /// Returns a list of all root level menu items for the settings menu. 17 | /// 18 | IEnumerable GetSettingMenus(); 19 | 20 | /// 21 | /// Gets the view associated with a menu item. 22 | /// 23 | IView GetMenuItemView(MenuItem selectedMenuItem); 24 | 25 | } 26 | 27 | } -------------------------------------------------------------------------------- /Blish HUD/GameServices/Settings/RegisteredSettingsMenuItem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using Blish_HUD.Controls; 7 | using Blish_HUD.Graphics.UI; 8 | 9 | namespace Blish_HUD.Settings { 10 | public class RegisteredSettingsMenuItem { 11 | 12 | public event EventHandler MenuItemSelected; 13 | 14 | private Func _view; 15 | 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Settings/UI/Presenters/SettingsMenuPresenter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Threading.Tasks; 3 | using Blish_HUD.Controls; 4 | using Blish_HUD.Graphics.UI; 5 | using Blish_HUD.Settings.UI.Views; 6 | 7 | namespace Blish_HUD.Settings.UI.Presenters { 8 | 9 | public class SettingsMenuPresenter : Presenter { 10 | 11 | public SettingsMenuPresenter(SettingsMenuView view, ISettingsMenuRegistrar model) : base(view, model) { } 12 | 13 | protected override Task Load(IProgress progress) { 14 | this.View.MenuItemSelected += OnMenuItemSelected; 15 | 16 | this.Model.RegistrarListChanged += OnRegistrarListChanged; 17 | 18 | return base.Load(progress); 19 | } 20 | 21 | private void OnRegistrarListChanged(object sender, EventArgs e) => UpdateView(); 22 | 23 | private void OnMenuItemSelected(object sender, ControlActivatedEventArgs e) { 24 | this.View.SetSettingView(this.Model.GetMenuItemView(e.ActivatedControl as MenuItem)); 25 | } 26 | 27 | protected override void UpdateView() { 28 | this.View.SetMenuItems(this.Model.GetSettingMenus()); 29 | } 30 | 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Settings/UI/Views/EnumSettingView.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Blish_HUD.Graphics.UI; 3 | 4 | namespace Blish_HUD.Settings.UI.Views { 5 | public static class EnumSettingView { 6 | 7 | public static IView FromEnum(SettingEntry setting, int definedWidth = -1) { 8 | var specificEnumType = typeof(EnumSettingView<>).MakeGenericType(setting.SettingType); 9 | 10 | return Activator.CreateInstance(specificEnumType, setting, definedWidth) as IView; 11 | } 12 | 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Settings/_Compliance/EnumInclusionComplianceRequisite.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD.Settings { 4 | public readonly struct EnumInclusionComplianceRequisite : IComplianceRequisite 5 | where T : Enum { 6 | 7 | public T[] IncludedValues { get; } 8 | 9 | public EnumInclusionComplianceRequisite(params T[] includedValues) { 10 | this.IncludedValues = includedValues; 11 | } 12 | 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Settings/_Compliance/FloatRangeRangeComplianceRequisite.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Settings { 2 | public readonly struct FloatRangeRangeComplianceRequisite : INumericRangeComplianceRequisite { 3 | 4 | public float MinValue { get; } 5 | public float MaxValue { get; } 6 | 7 | public FloatRangeRangeComplianceRequisite(float minValue, float maxValue) { 8 | this.MinValue = minValue; 9 | this.MaxValue = maxValue; 10 | } 11 | 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Settings/_Compliance/IComplianceRequisite.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Settings { 2 | public interface IComplianceRequisite { /* NOOP */ } 3 | } 4 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Settings/_Compliance/INumericRangeComplianceRequisite.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD.Settings { 4 | public interface INumericRangeComplianceRequisite : IComplianceRequisite 5 | where T : IComparable { 6 | 7 | T MinValue { get; } 8 | T MaxValue { get; } 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Settings/_Compliance/IntRangeRangeComplianceRequisite.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Settings { 2 | public readonly struct IntRangeRangeComplianceRequisite : INumericRangeComplianceRequisite { 3 | 4 | public int MinValue { get; } 5 | public int MaxValue { get; } 6 | 7 | public IntRangeRangeComplianceRequisite(int minValue, int maxValue) { 8 | this.MinValue = minValue; 9 | this.MaxValue = maxValue; 10 | } 11 | 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Settings/_Compliance/SettingDisabledComplianceRequisite.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Settings { 2 | public readonly struct SettingDisabledComplianceRequisite : IComplianceRequisite { 3 | 4 | public bool Disabled { get; } 5 | 6 | public SettingDisabledComplianceRequisite(bool disabled) { 7 | this.Disabled = disabled; 8 | } 9 | 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Settings/_Compliance/SettingValidationComplianceRequisite.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD.Settings { 4 | 5 | public readonly struct SettingValidationComplianceRequisite : IComplianceRequisite { 6 | 7 | public Func ValidationFunc { get; } 8 | 9 | public SettingValidationComplianceRequisite(Func validationFunc) { 10 | this.ValidationFunc = validationFunc; 11 | } 12 | 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Blish HUD/GameServices/Settings/_Compliance/SettingValidationResult.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD.Settings { 2 | 3 | public readonly struct SettingValidationResult { 4 | 5 | /// 6 | /// Indicates if the value provided for validation was valid. 7 | /// 8 | public bool Valid { get; } 9 | 10 | /// 11 | /// [NOT IMPLEMENTED] If is false, then this is the error message should be displayed to the user indicating the issue with the value. 12 | /// 13 | public string InvalidMessage { get; } 14 | 15 | public SettingValidationResult(bool valid, string invalidMessage = null) { 16 | this.Valid = valid; 17 | this.InvalidMessage = invalidMessage; 18 | } 19 | 20 | } 21 | 22 | } -------------------------------------------------------------------------------- /Blish HUD/Library/Glide/.hg_archival.txt: -------------------------------------------------------------------------------- 1 | repo: 3866b86f2afa53ab5ef8aa11bd2a54225c674c1c 2 | node: 0fdc77df4b381a6820b1eb4ea09ac4e55ec6ec51 3 | branch: default 4 | latesttag: null 5 | latesttagdistance: 51 6 | changessincelatesttag: 52 7 | -------------------------------------------------------------------------------- /Blish HUD/Library/Glide/CustomLerpers/PointLerper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Glide; 3 | using Microsoft.Xna.Framework; 4 | 5 | namespace Blish_HUD.Library.Glide.CustomLerpers { 6 | public class PointLerper : MemberLerper { 7 | 8 | private Point _pointFrom; 9 | private Point _pointTo; 10 | private Point _pointRange; 11 | 12 | public override void Initialize(object fromValue, object toValue, Behavior behavior) { 13 | _pointFrom = (Point) fromValue; 14 | _pointTo = (Point) toValue; 15 | _pointRange = _pointTo - _pointFrom; 16 | } 17 | 18 | public override object Interpolate(float t, object currentValue, Behavior behavior) { 19 | float x = _pointFrom.X + _pointRange.X * t; 20 | float y = _pointFrom.Y + _pointRange.Y * t; 21 | 22 | // Only a subtle difference since Point only supports int anyways 23 | if (behavior.HasFlag(Behavior.Round)) { 24 | x = (float) Math.Round(x); 25 | y = (float) Math.Round(y); 26 | } 27 | 28 | var current = (Point) currentValue; 29 | 30 | if (_pointRange.X != 0) current.X = (int) x; 31 | if (_pointRange.Y != 0) current.Y = (int) y; 32 | 33 | return current; 34 | } 35 | 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Blish HUD/Library/Glide/MemberLerper.cs: -------------------------------------------------------------------------------- 1 | namespace Glide { 2 | using System; 3 | 4 | public abstract class MemberLerper { 5 | [Flags] 6 | public enum Behavior { 7 | None = 0, 8 | Reflect = 1, 9 | Rotation = 2, 10 | RotationRadians = 4, 11 | RotationDegrees = 8, 12 | Round = 16 13 | } 14 | 15 | protected const float DEG = 180f / (float)Math.PI; 16 | protected const float RAD = (float)Math.PI / 180f; 17 | 18 | public abstract void Initialize(Object fromValue, Object toValue, Behavior behavior); 19 | public abstract object Interpolate(float t, object currentValue, Behavior behavior); 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Blish HUD/Library/Glide/license.txt: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2013 Jacob Albano 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in 13 | all copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | THE SOFTWARE. 22 | -------------------------------------------------------------------------------- /Blish HUD/Properties/launchSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "profiles": { 3 | "Blish HUD": { 4 | "commandName": "Project" 5 | }, 6 | "PowerShell HUD": { 7 | "commandName": "Project", 8 | "commandLineArgs": "-p powershell -w ConsoleWindowClass" 9 | } 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Blish HUD/Resources/2039771.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/blish-hud/Blish-HUD/3df7def3293dc73038809fd2c049abcd58eedbe7/Blish HUD/Resources/2039771.ico -------------------------------------------------------------------------------- /Blish HUD/_Events/KeyedValueChangedEventArgs[TKey,TValue].cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD { 4 | public class KeyedValueChangedEventArgs : EventArgs { 5 | 6 | /// 7 | /// The key of the property that triggered the event. 8 | /// 9 | public TKey Key { get; } 10 | 11 | /// 12 | /// The value of the property that triggered the event. 13 | /// 14 | public TValue Value { get; } 15 | 16 | public KeyedValueChangedEventArgs(TKey key, TValue value) { 17 | this.Key = key; 18 | this.Value = value; 19 | } 20 | 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /Blish HUD/_Events/ValueChangedEventArgs[T].cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace Blish_HUD { 8 | 9 | public class ValueChangedEventArgs : EventArgs { 10 | 11 | private readonly T _previousValue; 12 | private readonly T _newValue; 13 | 14 | /// 15 | /// The value of the property before it was changed. 16 | /// 17 | public T PreviousValue => _previousValue; 18 | 19 | [Obsolete("Typo. Use 'PreviousValue' instead.")] 20 | public T PrevousValue => _previousValue; 21 | 22 | /// 23 | /// The value of the property now that it has been changed. 24 | /// 25 | public T NewValue => _newValue; 26 | 27 | public ValueChangedEventArgs(T previousValue, T newValue) { 28 | _previousValue = previousValue; 29 | _newValue = newValue; 30 | } 31 | 32 | } 33 | 34 | } 35 | -------------------------------------------------------------------------------- /Blish HUD/_Events/ValueEventArgs[T].cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD { 4 | public class ValueEventArgs : EventArgs { 5 | 6 | /// 7 | /// The value of the property that triggered the event. 8 | /// 9 | public T Value { get; } 10 | 11 | public ValueEventArgs(T value) { 12 | this.Value = value; 13 | } 14 | 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Blish HUD/_Extensions/ColorExtensions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using Microsoft.Xna.Framework; 7 | 8 | namespace Blish_HUD._Extensions { 9 | 10 | public static class ColorExtensions { 11 | 12 | public static Microsoft.Xna.Framework.Color ToXnaColor(this Gw2Sharp.WebApi.V2.Models.ColorMaterial color) { 13 | return new Color(color.Rgb[0], color.Rgb[1], color.Rgb[2]); 14 | } 15 | 16 | } 17 | 18 | } -------------------------------------------------------------------------------- /Blish HUD/_Extensions/TaskExtensions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Threading; 3 | using System.Threading.Tasks; 4 | 5 | namespace Blish_HUD { 6 | public static class TaskExtensions { 7 | 8 | public static Action Debounce(this Action func, int milliseconds = 300) { 9 | CancellationTokenSource cancelTokenSource = null; 10 | 11 | return arg => { 12 | cancelTokenSource?.Cancel(); 13 | cancelTokenSource = new CancellationTokenSource(); 14 | 15 | Task.Delay(milliseconds, cancelTokenSource.Token) 16 | .ContinueWith(t => { 17 | if (!t.IsCanceled) { 18 | func(arg); 19 | } 20 | }, TaskScheduler.Default); 21 | }; 22 | } 23 | 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Blish HUD/_Extensions/TimeSpanExtension.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD { 4 | public static class TimeSpanExtension 5 | { 6 | public static TimeSpan Multiply(this TimeSpan timeSpan, int multiplier) 7 | { 8 | return TimeSpan.FromTicks(timeSpan.Ticks * multiplier); 9 | } 10 | 11 | public static TimeSpan Multiply(this TimeSpan timeSpan, decimal multiplier) 12 | { 13 | return TimeSpan.FromTicks((long)(timeSpan.Ticks * multiplier)); 14 | } 15 | 16 | public static TimeSpan Divide(this TimeSpan timeSpan, int dividor) 17 | { 18 | return TimeSpan.FromTicks(timeSpan.Ticks / dividor); 19 | } 20 | 21 | public static TimeSpan Divide(this TimeSpan timeSpan, decimal dividor) 22 | { 23 | return TimeSpan.FromTicks((long)(timeSpan.Ticks / dividor)); 24 | } 25 | } 26 | } -------------------------------------------------------------------------------- /Blish HUD/_Extensions/Vector2Extension.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Xna.Framework; 2 | 3 | namespace Blish_HUD { 4 | public static class Vector2Extension { 5 | 6 | public static Vector2 OffsetBy(this Vector2 vector, float xOffset, float yOffset) { 7 | return new Vector2(vector.X + xOffset, vector.Y + yOffset); 8 | } 9 | 10 | public static Vector2 ToWorldCoord(this Vector2 vector) { 11 | return new Vector2(Blish_HUD.WorldUtil.GameToWorldCoord(vector.X), Blish_HUD.WorldUtil.GameToWorldCoord(vector.Y)); 12 | } 13 | 14 | public static Vector2 ToGameCoord(this Vector2 vector) { 15 | return new Vector2(Blish_HUD.WorldUtil.WorldToGameCoord(vector.X), Blish_HUD.WorldUtil.WorldToGameCoord(vector.Y)); 16 | } 17 | 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Blish HUD/_Extensions/Vector3Extensions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Concurrent; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Threading.Tasks; 6 | using Gw2Sharp.Models; 7 | using Microsoft.Xna.Framework; 8 | 9 | namespace Blish_HUD { 10 | 11 | public static class Vector3Extensions { 12 | 13 | /// 14 | /// Converts Gw2Sharp's left-handed to XNA's right-handed . 15 | /// 16 | public static Vector3 ToXnaVector3(this Coordinates3 vector) { 17 | return new Vector3((float)vector.X, (float)vector.Z, (float)vector.Y); 18 | } 19 | 20 | public static string ToRoundedString(this Vector3 vector) { 21 | return $"X: {vector.X:0,0} Y: {vector.Y:0,0} Z: {vector.Z:0,0}"; 22 | } 23 | 24 | } 25 | 26 | } 27 | -------------------------------------------------------------------------------- /Blish HUD/_Extensions/VersionExtensions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Blish_HUD { 4 | internal static class VersionExtensions { 5 | 6 | public static string BaseAndPrerelease(this SemVer.Version version) { 7 | return version.ToString().Split(new char[]{ '+' }, StringSplitOptions.RemoveEmptyEntries)[0]; 8 | } 9 | 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Blish HUD/_Extensions/XmlNodeExtensions.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using System.Xml; 3 | 4 | namespace Blish_HUD { 5 | public static class XmlNodeExtensions { 6 | 7 | public static string ToString(this XmlNode node, int indentation) { 8 | using (var sw = new StringWriter()) { 9 | using (var xw = new XmlTextWriter(sw)) { 10 | xw.Formatting = Formatting.Indented; 11 | xw.Indentation = indentation; 12 | node.WriteContentTo(xw); 13 | } 14 | return sw.ToString(); 15 | } 16 | } 17 | 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Blish HUD/_Interfaces/IUpdatable.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Xna.Framework; 2 | 3 | namespace Blish_HUD { 4 | public interface IUpdatable { 5 | 6 | /// 7 | /// Indicates that this can be updated as part of the standard update loop. 8 | /// 9 | void Update(GameTime gameTime); 10 | 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Blish HUD/_Utils/ClipboardUtil.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using AsyncWindowsClipboard; 3 | 4 | namespace Blish_HUD { 5 | /// 6 | /// Contains reference to a shared 7 | /// used to make async calls to the Windows clipboard. 8 | /// 9 | public static class ClipboardUtil { 10 | 11 | private static readonly WindowsClipboardService _clipboardService = new WindowsClipboardService(TimeSpan.FromMilliseconds(20)); 12 | 13 | /// 14 | /// A shared 15 | /// used to make async calls to the Windows clipboard. 16 | /// 17 | public static WindowsClipboardService WindowsClipboardService => _clipboardService; 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Blish HUD/_Utils/ColorUtil.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Globalization; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | using Microsoft.Xna.Framework; 8 | 9 | namespace Blish_HUD { 10 | public static class ColorUtil { 11 | 12 | public static bool TryParseHex(string hex, out Color result) { 13 | hex = hex.TrimStart('#'); 14 | 15 | if (hex.Length == 6) { 16 | hex = "FF" + hex; 17 | } 18 | 19 | if (!int.TryParse(hex, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out int clrVal)) { 20 | result = default; 21 | return false; 22 | } 23 | 24 | result = new Color((clrVal >> 16) & 0xFF, 25 | (clrVal >> 8) & 0xFF, 26 | (clrVal >> 0) & 0xFF, 27 | (clrVal >> 24) & 0xFF); 28 | 29 | return true; 30 | } 31 | 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Blish HUD/_Utils/ControlUtil.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Microsoft.Xna.Framework; 3 | using Blish_HUD.Controls; 4 | 5 | namespace Blish_HUD { 6 | public static class ControlUtil { 7 | 8 | public static Point GetControlBounds(Control[] controls) { 9 | int farthestRight = 0; 10 | int farthestDown = 0; 11 | 12 | foreach (var child in controls) { 13 | if (child == null) continue; 14 | 15 | farthestRight = Math.Max(farthestRight, child.Right); 16 | farthestDown = Math.Max(farthestDown, child.Bottom); 17 | } 18 | 19 | return new Point(farthestRight, farthestDown); 20 | } 21 | 22 | } 23 | } -------------------------------------------------------------------------------- /Blish HUD/_Utils/EnumUtil.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | 5 | namespace Blish_HUD { 6 | public static class EnumUtil { 7 | 8 | private static readonly Dictionary _cachedEnumValues = new Dictionary(); 9 | 10 | /// 11 | /// Returns the individual values in an enum as an array. 12 | /// The results are cached so future calls do not repeat calls to . 13 | /// 14 | public static T[] GetCachedValues() where T : Enum { 15 | if (!_cachedEnumValues.ContainsKey(typeof(T))) { 16 | _cachedEnumValues.Add(typeof(T), Enum.GetValues(typeof(T))); 17 | } 18 | 19 | return _cachedEnumValues[typeof(T)].Cast().ToArray(); 20 | } 21 | 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Blish HUD/_Utils/LoadingSpinnerUtil.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Blish_HUD.Controls; 3 | using Microsoft.Xna.Framework; 4 | using Microsoft.Xna.Framework.Graphics; 5 | 6 | namespace Blish_HUD { 7 | public static class LoadingSpinnerUtil { 8 | 9 | #region Load Static 10 | 11 | private static readonly Texture2D _loadingSpinnerTexture = GameService.Content.GetTexture("spinner-atlas"); 12 | 13 | #endregion 14 | 15 | /// 16 | /// Draws an animated loading spinner at the provided bounds. 17 | /// 18 | /// The control the loading spinner will be drawn on. 19 | /// The active spritebatch. 20 | /// The location to draw the loading spinner. 21 | public static void DrawLoadingSpinner(Control control, SpriteBatch spriteBatch, Rectangle bounds) { 22 | spriteBatch.DrawOnCtrl(control, 23 | _loadingSpinnerTexture, 24 | bounds, 25 | new Rectangle(((int)(GameService.Overlay.CurrentGameTime.TotalGameTime.TotalSeconds * (64f / 3f))) % 64 * 64, 0, 64, 64)); 26 | } 27 | 28 | } 29 | } -------------------------------------------------------------------------------- /Blish HUD/_Utils/PropertyUtil.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD { 2 | internal static class PropertyUtil { 3 | 4 | /// 5 | /// Set a value to another value if the values do not match. 6 | /// Returns true if the value was changed. Otherwise false. 7 | /// 8 | public static bool SetProperty(ref T property, in T newValue) { 9 | if (Equals(property, newValue)) { 10 | return false; 11 | } 12 | 13 | property = newValue; 14 | 15 | return true; 16 | } 17 | 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Blish HUD/_Utils/RandomUtil.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using MonoGame.Extended; 3 | 4 | namespace Blish_HUD { 5 | public static class RandomUtil { 6 | 7 | private static readonly FastRandom _sharedRandom; 8 | 9 | static RandomUtil() { 10 | _sharedRandom = new FastRandom(); 11 | } 12 | 13 | /// 14 | /// Returns a random integer that is within a specific range. 15 | /// 16 | public static int GetRandom(int minValue, int maxValue) { 17 | return _sharedRandom.Next(minValue, maxValue); 18 | } 19 | 20 | /// 21 | /// Returns a random integer that is within a specific range from a specified seed value. 22 | /// 23 | public static (int, FastRandom) GetRandomWithSeed(int minValue, int maxValue, int seed) { 24 | var seededRandom = new FastRandom(seed); 25 | 26 | return (seededRandom.Next(minValue, maxValue), seededRandom); 27 | } 28 | 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Blish HUD/_Utils/VectorUtil.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using Microsoft.Xna.Framework; 7 | 8 | namespace Blish_HUD { 9 | 10 | public static class VectorUtil { 11 | 12 | public static Vector3 UpVectorFromCameraForward(Vector3 camForward) { 13 | var cameraRight = Vector3.Cross(camForward, Vector3.Backward); 14 | var cameraUp = Vector3.Cross(cameraRight, camForward); 15 | cameraUp.Normalize(); 16 | 17 | return cameraUp; 18 | } 19 | 20 | } 21 | 22 | } 23 | -------------------------------------------------------------------------------- /Blish HUD/_Utils/WorldUtil.cs: -------------------------------------------------------------------------------- 1 | namespace Blish_HUD { 2 | 3 | public static class WorldUtil { 4 | 5 | private const float INCH_TO_METER = 0.0254f; 6 | 7 | /// 8 | /// Converts a world (meters) coordinate to game (inches) coordinate. 9 | /// 10 | public static float WorldToGameCoord(float worldCoord) { 11 | return worldCoord / INCH_TO_METER; 12 | } 13 | 14 | /// 15 | /// Converts a game (inches) coordinate to world (meters) coordinate. 16 | /// 17 | /// World coordinates are GW2 coordinates. 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/GitVersion.yml: -------------------------------------------------------------------------------- 1 | next-version: 0.9.0 2 | assembly-versioning-scheme: MajorMinor 3 | mode: ContinuousDeployment 4 | major-version-bump-message: '\+\+major' 5 | minor-version-bump-message: '\+\+minor' 6 | patch-version-bump-message: '\+\+patch' 7 | branches: 8 | master: 9 | regex: dev 10 | mode: ContinuousDeployment 11 | increment: Patch 12 | prevent-increment-of-merged-branch-version: true 13 | track-merge-target: false 14 | tracks-release-branches: false 15 | is-release-branch: false 16 | develop: 17 | regex: noop -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 Dade Lamkins 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | --------------------------------------------------------------------------------