├── .gitignore ├── .vscode └── settings.json ├── Assets ├── .DS_Store ├── README_SD_UnityChan.txt ├── README_SD_UnityChan.txt.meta ├── StreamingMesh.meta ├── StreamingMesh │ ├── .DS_Store │ ├── Editor.meta │ ├── Editor │ │ ├── STMHttpSenderEditor.cs │ │ └── STMHttpSenderEditor.cs.meta │ ├── Resources.meta │ ├── Resources │ │ ├── DiffShader.compute │ │ ├── DiffShader.compute.meta │ │ ├── TilingShader.compute │ │ └── TilingShader.compute.meta │ ├── STMHttpMeshReceiver.cs │ ├── STMHttpMeshReceiver.cs.meta │ ├── STMHttpSender.cs │ ├── STMHttpSender.cs.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── .DS_Store │ │ ├── Core.meta │ │ ├── Core │ │ │ ├── .DS_Store │ │ │ ├── Rendering.meta │ │ │ ├── Rendering │ │ │ │ ├── StreamingAudioRenderer.cs │ │ │ │ ├── StreamingAudioRenderer.cs.meta │ │ │ │ ├── StreamingMeshRenderer.cs │ │ │ │ └── StreamingMeshRenderer.cs.meta │ │ │ ├── Serialization.meta │ │ │ ├── Serialization │ │ │ │ ├── InfoConverter.cs │ │ │ │ ├── InfoConverter.cs.meta │ │ │ │ ├── MaterialConverter.cs │ │ │ │ ├── MaterialConverter.cs.meta │ │ │ │ ├── MeshConverter.cs │ │ │ │ ├── MeshConverter.cs.meta │ │ │ │ ├── TextureConverter.cs │ │ │ │ └── TextureConverter.cs.meta │ │ │ ├── Threading.meta │ │ │ ├── Threading │ │ │ │ ├── ThreadManager.cs │ │ │ │ └── ThreadManager.cs.meta │ │ │ ├── VertexContainer.cs │ │ │ └── VertexContainer.cs.meta │ │ ├── Lib.meta │ │ ├── Lib │ │ │ ├── CustomDownloadHandler.cs │ │ │ ├── CustomDownloadHandler.cs.meta │ │ │ ├── ExternalTools.cs │ │ │ ├── ExternalTools.cs.meta │ │ │ ├── SerializableDictionary.cs │ │ │ └── SerializableDictionary.cs.meta │ │ ├── Net.meta │ │ ├── Net │ │ │ ├── HttpManager.cs │ │ │ └── HttpManager.cs.meta │ │ ├── Receiver.cs │ │ ├── Receiver.cs.meta │ │ ├── STMAudioRecorder.cs │ │ ├── STMAudioRecorder.cs.meta │ │ ├── STMHttpBaseSerializer.cs │ │ ├── STMHttpBaseSerializer.cs.meta │ │ ├── STMHttpSerializer.cs │ │ ├── STMHttpSerializer.cs.meta │ │ ├── TilePacker.cs │ │ ├── TilePacker.cs.meta │ │ ├── Utils.meta │ │ └── Utils │ │ │ ├── HttpWrapper.cs │ │ │ └── HttpWrapper.cs.meta │ ├── Shaders.meta │ └── Shaders │ │ ├── Standard.shader │ │ └── Standard.shader.meta ├── UnityChan.meta ├── UnityChan │ ├── License.meta │ ├── License │ │ ├── UCL2.0.meta │ │ └── UCL2.0 │ │ │ ├── English.meta │ │ │ ├── English │ │ │ ├── 01Unity-Chan License Terms and Condition_EN_UCL2.0.pdf │ │ │ ├── 01Unity-Chan License Terms and Condition_EN_UCL2.0.pdf.meta │ │ │ ├── 02Unity-Chan License Terms and Condition_Summary_EN_UCL2.0.pdf │ │ │ ├── 02Unity-Chan License Terms and Condition_Summary_EN_UCL2.0.pdf.meta │ │ │ ├── 03Indication of License_EN_UCL2.0.pdf │ │ │ └── 03Indication of License_EN_UCL2.0.pdf.meta │ │ │ ├── Japanese.meta │ │ │ ├── Japanese │ │ │ ├── 01Unity-Chan License Terms and Condition_JP_UCL2.0.pdf │ │ │ ├── 01Unity-Chan License Terms and Condition_JP_UCL2.0.pdf.meta │ │ │ ├── 02Unity-Chan License Terms and Condition_Summary_JP_UCL2.0.pdf │ │ │ ├── 02Unity-Chan License Terms and Condition_Summary_JP_UCL2.0.pdf.meta │ │ │ ├── 03Indication of License_JP_UCL2.0.pdf │ │ │ └── 03Indication of License_JP_UCL2.0.pdf.meta │ │ │ ├── License Logo.meta │ │ │ └── License Logo │ │ │ ├── LUUL_LOGO_rules02.ai │ │ │ ├── LUUL_LOGO_rules02.ai.meta │ │ │ ├── LUUL_LOGO_rules02.psd │ │ │ ├── LUUL_LOGO_rules02.psd.meta │ │ │ ├── LUUL_logo-guideline.pdf │ │ │ ├── LUUL_logo-guideline.pdf.meta │ │ │ ├── LUUL_logo-guideline_en.pdf │ │ │ ├── LUUL_logo-guideline_en.pdf.meta │ │ │ ├── Others.meta │ │ │ └── Others │ │ │ ├── jpg.meta │ │ │ ├── jpg │ │ │ ├── Dark_Silhouette.jpg │ │ │ ├── Dark_Silhouette.jpg.meta │ │ │ ├── Light_Silhouette.jpg │ │ │ └── Light_Silhouette.jpg.meta │ │ │ ├── png.meta │ │ │ ├── png │ │ │ ├── Dark_Silhouette.png │ │ │ ├── Dark_Silhouette.png.meta │ │ │ ├── Light_Frame.png │ │ │ ├── Light_Frame.png.meta │ │ │ ├── Light_Silhouette.png │ │ │ └── Light_Silhouette.png.meta │ │ │ ├── svg.meta │ │ │ └── svg │ │ │ ├── Dark_Silhouette.svg │ │ │ ├── Dark_Silhouette.svg.meta │ │ │ ├── Light_Frame.svg │ │ │ ├── Light_Frame.svg.meta │ │ │ ├── Light_Silhouette.svg │ │ │ └── Light_Silhouette.svg.meta │ ├── Models.meta │ ├── Models │ │ ├── UnityChanShader.meta │ │ └── UnityChanShader │ │ │ ├── Shader.meta │ │ │ └── Shader │ │ │ ├── CharaMain.cg │ │ │ ├── CharaMain.cg.meta │ │ │ ├── CharaOutline.cg │ │ │ ├── CharaOutline.cg.meta │ │ │ ├── CharaSkin.cg │ │ │ ├── CharaSkin.cg.meta │ │ │ ├── Unitychan_chara_akarami_blend.shader │ │ │ ├── Unitychan_chara_akarami_blend.shader.meta │ │ │ ├── Unitychan_chara_eye.shader │ │ │ ├── Unitychan_chara_eye.shader.meta │ │ │ ├── Unitychan_chara_eye_blend.shader │ │ │ ├── Unitychan_chara_eye_blend.shader.meta │ │ │ ├── Unitychan_chara_eyelash_blend.shader │ │ │ ├── Unitychan_chara_eyelash_blend.shader.meta │ │ │ ├── Unitychan_chara_fuku.shader │ │ │ ├── Unitychan_chara_fuku.shader.meta │ │ │ ├── Unitychan_chara_fuku_ds.shader │ │ │ ├── Unitychan_chara_fuku_ds.shader.meta │ │ │ ├── Unitychan_chara_hada.shader │ │ │ ├── Unitychan_chara_hada.shader.meta │ │ │ ├── Unitychan_chara_hada_blend.shader │ │ │ ├── Unitychan_chara_hada_blend.shader.meta │ │ │ ├── Unitychan_chara_hair.shader │ │ │ ├── Unitychan_chara_hair.shader.meta │ │ │ ├── Unitychan_chara_hair_ds.shader │ │ │ ├── Unitychan_chara_hair_ds.shader.meta │ │ │ ├── readme.txt │ │ │ └── readme.txt.meta │ ├── SD_Kohaku_chanz.meta │ ├── SD_Kohaku_chanz │ │ ├── Models.meta │ │ └── Models │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── Stage.mat │ │ │ ├── Stage.mat.meta │ │ │ ├── Target.mat │ │ │ └── Target.mat.meta │ │ │ ├── Target.fbx │ │ │ ├── Target.fbx.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ ├── unitychan_tile_alpha.tga │ │ │ └── unitychan_tile_alpha.tga.meta │ ├── SD_unitychan.meta │ ├── SD_unitychan │ │ ├── Animations.meta │ │ ├── Animations │ │ │ ├── SD_unitychan_motion_Generic.controller │ │ │ ├── SD_unitychan_motion_Generic.controller.meta │ │ │ ├── SD_unitychan_motion_Generic.fbx │ │ │ ├── SD_unitychan_motion_Generic.fbx.meta │ │ │ ├── SD_unitychan_motion_humanoid.controller │ │ │ ├── SD_unitychan_motion_humanoid.controller.meta │ │ │ ├── SD_unitychan_motion_humanoid.fbx │ │ │ └── SD_unitychan_motion_humanoid.fbx.meta │ │ ├── FaceAnimations.meta │ │ ├── FaceAnimations │ │ │ ├── Generic.meta │ │ │ ├── Generic │ │ │ │ ├── angry@sd_generic.anim │ │ │ │ ├── angry@sd_generic.anim.meta │ │ │ │ ├── confuse@sd_generic.anim │ │ │ │ ├── confuse@sd_generic.anim.meta │ │ │ │ ├── damaged@sd_generic.anim │ │ │ │ ├── damaged@sd_generic.anim.meta │ │ │ │ ├── default@sd_generic.anim │ │ │ │ ├── default@sd_generic.anim.meta │ │ │ │ ├── eye_close@sd_generic.anim │ │ │ │ ├── eye_close@sd_generic.anim.meta │ │ │ │ ├── mth_L@sd_generic.anim │ │ │ │ ├── mth_L@sd_generic.anim.meta │ │ │ │ ├── mth_R@sd_generic.anim │ │ │ │ ├── mth_R@sd_generic.anim.meta │ │ │ │ ├── mth_a@sd_generic.anim │ │ │ │ ├── mth_a@sd_generic.anim.meta │ │ │ │ ├── mth_e@sd_generic.anim │ │ │ │ ├── mth_e@sd_generic.anim.meta │ │ │ │ ├── mth_i@sd_generic.anim │ │ │ │ ├── mth_i@sd_generic.anim.meta │ │ │ │ ├── mth_o@sd_generic.anim │ │ │ │ ├── mth_o@sd_generic.anim.meta │ │ │ │ ├── mth_u@sd_generic.anim │ │ │ │ ├── mth_u@sd_generic.anim.meta │ │ │ │ ├── relux@sd_generic.anim │ │ │ │ ├── relux@sd_generic.anim.meta │ │ │ │ ├── sad@sd_generic.anim │ │ │ │ ├── sad@sd_generic.anim.meta │ │ │ │ ├── scold@sd_generic.anim │ │ │ │ ├── scold@sd_generic.anim.meta │ │ │ │ ├── smile2@sd_generic.anim │ │ │ │ ├── smile2@sd_generic.anim.meta │ │ │ │ ├── smile@sd_generic.anim │ │ │ │ ├── smile@sd_generic.anim.meta │ │ │ │ ├── strain@sd_generic.anim │ │ │ │ ├── strain@sd_generic.anim.meta │ │ │ │ ├── surprise@sd_generic.anim │ │ │ │ └── surprise@sd_generic.anim.meta │ │ │ ├── Humanoid.meta │ │ │ ├── Humanoid │ │ │ │ ├── angry@sd_hmd.anim │ │ │ │ ├── angry@sd_hmd.anim.meta │ │ │ │ ├── confuse@sd_hmd.anim │ │ │ │ ├── confuse@sd_hmd.anim.meta │ │ │ │ ├── damaged@sd_hmd.anim │ │ │ │ ├── damaged@sd_hmd.anim.meta │ │ │ │ ├── default@sd_hmd.anim │ │ │ │ ├── default@sd_hmd.anim.meta │ │ │ │ ├── eye_close@sd_hmd.anim │ │ │ │ ├── eye_close@sd_hmd.anim.meta │ │ │ │ ├── mth_L@sd_hmd.anim │ │ │ │ ├── mth_L@sd_hmd.anim.meta │ │ │ │ ├── mth_R@sd_hmd.anim │ │ │ │ ├── mth_R@sd_hmd.anim.meta │ │ │ │ ├── mth_a@sd_hmd.anim │ │ │ │ ├── mth_a@sd_hmd.anim.meta │ │ │ │ ├── mth_e@sd_hmd.anim │ │ │ │ ├── mth_e@sd_hmd.anim.meta │ │ │ │ ├── mth_i@sd_hmd.anim │ │ │ │ ├── mth_i@sd_hmd.anim.meta │ │ │ │ ├── mth_o@sd_hmd.anim │ │ │ │ ├── mth_o@sd_hmd.anim.meta │ │ │ │ ├── mth_u@sd_hmd.anim │ │ │ │ ├── mth_u@sd_hmd.anim.meta │ │ │ │ ├── relux@sd_hmd.anim │ │ │ │ ├── relux@sd_hmd.anim.meta │ │ │ │ ├── sad@sd_hmd.anim │ │ │ │ ├── sad@sd_hmd.anim.meta │ │ │ │ ├── scold@sd_hmd.anim │ │ │ │ ├── scold@sd_hmd.anim.meta │ │ │ │ ├── smile2@sd_hmd.anim │ │ │ │ ├── smile2@sd_hmd.anim.meta │ │ │ │ ├── smile@sd_hmd.anim │ │ │ │ ├── smile@sd_hmd.anim.meta │ │ │ │ ├── strain@sd_hmd.anim │ │ │ │ ├── strain@sd_hmd.anim.meta │ │ │ │ ├── surprise@sd_hmd.anim │ │ │ │ └── surprise@sd_hmd.anim.meta │ │ │ ├── _faceOnly.mask │ │ │ └── _faceOnly.mask.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── def_mat.mat │ │ │ │ ├── def_mat.mat.meta │ │ │ │ ├── hair_mat.mat │ │ │ │ ├── hair_mat.mat.meta │ │ │ │ ├── mouth_mat.mat │ │ │ │ ├── mouth_mat.mat.meta │ │ │ │ ├── nol_mat.mat │ │ │ │ ├── nol_mat.mat.meta │ │ │ │ ├── skin_mat.mat │ │ │ │ └── skin_mat.mat.meta │ │ │ ├── SD_unitychan_generic.fbx │ │ │ ├── SD_unitychan_generic.fbx.meta │ │ │ ├── SD_unitychan_humanoid.fbx │ │ │ ├── SD_unitychan_humanoid.fbx.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── ENV2.tga │ │ │ │ ├── ENV2.tga.meta │ │ │ │ ├── FO_CLOTH1.tga │ │ │ │ ├── FO_CLOTH1.tga.meta │ │ │ │ ├── FO_RIM1.tga │ │ │ │ ├── FO_RIM1.tga.meta │ │ │ │ ├── FO_SKIN1.tga │ │ │ │ ├── FO_SKIN1.tga.meta │ │ │ │ ├── utc_all2.tga │ │ │ │ ├── utc_all2.tga.meta │ │ │ │ ├── utc_nomal.tga │ │ │ │ ├── utc_nomal.tga.meta │ │ │ │ ├── utc_spec.tga │ │ │ │ └── utc_spec.tga.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── SD_unitychan_generic.prefab │ │ │ ├── SD_unitychan_generic.prefab.meta │ │ │ ├── SD_unitychan_humanoid.prefab │ │ │ └── SD_unitychan_humanoid.prefab.meta │ │ ├── Scenes.meta │ │ └── Scenes │ │ │ ├── SD_unitychan_Generic.unity │ │ │ ├── SD_unitychan_Generic.unity.meta │ │ │ ├── SD_unitychan_Humanoid.unity │ │ │ └── SD_unitychan_Humanoid.unity.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── AutoBlink.cs │ │ ├── AutoBlink.cs.meta │ │ ├── AutoBlinkforSD.cs │ │ ├── AutoBlinkforSD.cs.meta │ │ ├── CameraController.cs │ │ ├── CameraController.cs.meta │ │ ├── FaceUpdate.cs │ │ ├── FaceUpdate.cs.meta │ │ ├── IKCtrlRightHand.cs │ │ ├── IKCtrlRightHand.cs.meta │ │ ├── IKLookAt.cs │ │ ├── IKLookAt.cs.meta │ │ ├── IdleChanger.cs │ │ ├── IdleChanger.cs.meta │ │ ├── RandomWind.cs │ │ ├── RandomWind.cs.meta │ │ ├── SpringBone.cs │ │ ├── SpringBone.cs.meta │ │ ├── SpringCollider.cs │ │ ├── SpringCollider.cs.meta │ │ ├── SpringManager.cs │ │ ├── SpringManager.cs.meta │ │ ├── ThirdPersonCamera.cs │ │ ├── ThirdPersonCamera.cs.meta │ │ ├── UnityChanControlScriptWithRgidBody.cs │ │ └── UnityChanControlScriptWithRgidBody.cs.meta ├── _Files.meta └── _Files │ ├── .DS_Store │ ├── Receiver.prefab │ ├── Receiver.prefab.meta │ ├── Scripts.meta │ ├── Scripts │ ├── AutoRecorder.cs │ ├── AutoRecorder.cs.meta │ ├── CameraController.cs │ ├── CameraController.cs.meta │ ├── PlayerController.cs │ └── PlayerController.cs.meta │ ├── TestModel.meta │ ├── TestModel │ ├── SD_unitychan_motion_humanoid2.controller │ ├── SD_unitychan_motion_humanoid2.controller.meta │ ├── motion.fbx │ └── motion.fbx.meta │ ├── __Player.unity │ ├── __Player.unity.meta │ ├── __Recorder.unity │ ├── __Recorder.unity.meta │ ├── motion.fbx │ └── motion.fbx.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md └── UnityPackageManager └── manifest.json /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage -------------------------------------------------------------------------------- /.vscode/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "files.exclude": 3 | { 4 | "**/.DS_Store":true, 5 | "**/.git":true, 6 | "**/.gitignore":true, 7 | "**/.gitmodules":true, 8 | "**/*.booproj":true, 9 | "**/*.pidb":true, 10 | "**/*.suo":true, 11 | "**/*.user":true, 12 | "**/*.userprefs":true, 13 | "**/*.unityproj":true, 14 | "**/*.dll":true, 15 | "**/*.exe":true, 16 | "**/*.pdf":true, 17 | "**/*.mid":true, 18 | "**/*.midi":true, 19 | "**/*.wav":true, 20 | "**/*.gif":true, 21 | "**/*.ico":true, 22 | "**/*.jpg":true, 23 | "**/*.jpeg":true, 24 | "**/*.png":true, 25 | "**/*.psd":true, 26 | "**/*.tga":true, 27 | "**/*.tif":true, 28 | "**/*.tiff":true, 29 | "**/*.3ds":true, 30 | "**/*.3DS":true, 31 | "**/*.fbx":true, 32 | "**/*.FBX":true, 33 | "**/*.lxo":true, 34 | "**/*.LXO":true, 35 | "**/*.ma":true, 36 | "**/*.MA":true, 37 | "**/*.obj":true, 38 | "**/*.OBJ":true, 39 | "**/*.asset":true, 40 | "**/*.cubemap":true, 41 | "**/*.flare":true, 42 | "**/*.mat":true, 43 | "**/*.meta":true, 44 | "**/*.prefab":true, 45 | "**/*.unity":true, 46 | "build/":true, 47 | "Build/":true, 48 | "Library/":true, 49 | "library/":true, 50 | "obj/":true, 51 | "Obj/":true, 52 | "ProjectSettings/":true, 53 | "temp/":true, 54 | "Temp/":true 55 | } 56 | } -------------------------------------------------------------------------------- /Assets/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/blkcatman/StreamingMesh/dbae8d3e36b99fcf05653ac38fe2a2b422d2e570/Assets/.DS_Store -------------------------------------------------------------------------------- /Assets/README_SD_UnityChan.txt: -------------------------------------------------------------------------------- 1 | README_SD_UnityChan.TXT 2 | 3 | 『SDユニティちゃん 3Dモデルデータ』Ver 1.01 Unity5 対応モデル 4 | 5 | 2016/01/29 Unity Technologies Japan 6 | 7 | 【修正履歴】 8 | Ver. 1.01 2016/01/29 サンプルシーンをUnity5に差し替え&スクリプトをSDこはくちゃんズのもの(最新版)に差し替え 9 | Ver. 1.00 2014/12/28 最初のリリース(Unity4向け) 10 | 11 | 【配布ライセンス】 12 | 本デジタルアセットデータは「ユニティちゃんライセンス条項(UCL)」(配布時点での最新版は、UCL 2.00)に基づき公開されるデジタルアセットデータです。 13 | 最新版の「ユニティちゃんライセンス条項」は以下をご確認ください。 14 | 15 | ユニティちゃんライセンス条項・要約 16 | http://unity-chan.com/contents/guideline/ 17 | 18 | ユニティちゃんライセンス条項・正文 19 | http://unity-chan.com/contents/license_jp/ 20 | 21 | キャラクター利用のガイドライン(FAQ) 22 | http://unity-chan.com/contents/faq/ 23 | 24 | 特にFAQでは、本ライセンスの元で、クリエイターの皆さんが「できること」「できないこと」を詳しく具体例をあげて説明しています。 25 | 使用前に必ずご一読していただけますよう、よろしくお願いします。 26 | 27 | 28 | 【利用環境】 29 | 本デジタルアセットデータは、Unity 5.2.3 f1で作成しました。 30 | Unity 5.2.3 f1 以降のUnityで利用することができます。 31 | 32 | 33 | 【使い方】 34 | Unity 5.2.3 f1 以降のUnityで新規プロジェクトを作成し、プロジェクトウィンドウに本 Unitypackage をD&Dします。 35 | 正常に解凍され、Assetsフォルダ以下にUnityChanフォルダが新規作成されることをご確認ください。 36 | 37 | 38 | 【サンプルシーン】 39 | \Assets\UnityChan\SD_UnityChan\Scenes 以下に、各モデルごとにサンプルシーンがあります。 40 | 41 | SDユニティちゃん Mecanim/Humanoidサンプルシーン 42 | SD_unitychan_Humanoid.unity 43 | 44 | SDユニティちゃん Mecanim/Genericサンプルシーン 45 | SD_unitychan_Generic.unity 46 | 47 | 48 | 【サンプルシーンのキャラクターにアタッチされているコンポーネント】 49 | 各シーンには、SDユニティちゃんのキャラクターモデルが必ず1つあります。 50 | キャラクタ-モデルにアタッチされている主なコンポーネントは以下のようになっています。 51 | 52 | ●Animatorコンポーネント 53 |  Mecanim/Humanoid形式のAnimatorコンポーネントです。 54 |  AnimatorコントローラはMecanim/HumanoidもしくはMecanim/Gerneric毎に異なります。 55 | 56 | ●Idle Changerコンポーネント 57 |  アニメーションを切り替えるコンポーネントです。 58 | 59 | ●Face Updateコンポーネント 60 |  フェイスを切り替えるコンポーネントです。 61 | 62 | ●Auto Blink for SDコンポーネント 63 |  自動目パチ(オートブリンク)をするコンポーネントです。 64 | 65 | ●Spring Managerコンポーネント 66 |  揺れもの(ダイナミクス)制御をするコンポーネントです。 67 | 68 | ●Random Windコンポーネント 69 |  モデルが静止している時にも、揺れものを風に吹かれているように揺らすコンポーネントです。 70 |  初期状態は非アクティブです。 71 | 72 | ●IK Look Atコンポーネント 73 |  Targetを動かすことで、視線を追随されるコンポーネントです。 74 |  初期状態は非アクティブです。 75 |  このコンポーネントは、Mecanim/Humanoid版のSDユニティちゃんにのみアタッチされています。 76 | 77 | 78 | 【お問い合わせ先】 79 | ユニティ・テクノロジーズ・ジャパン合同会社 80 | unity-chan@unity3d.co.jp 81 | 82 | -------------------------------------------------------------------------------- /Assets/README_SD_UnityChan.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2efb9bf0472c52e49ab532072e961cd9 3 | timeCreated: 1454043731 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StreamingMesh.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fdc95b604edcfab4887644fce50b0b31 3 | folderAsset: yes 4 | timeCreated: 1480913520 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/blkcatman/StreamingMesh/dbae8d3e36b99fcf05653ac38fe2a2b422d2e570/Assets/StreamingMesh/.DS_Store -------------------------------------------------------------------------------- /Assets/StreamingMesh/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 02b2eb2cfaeed7d4cb57c946690afb19 3 | folderAsset: yes 4 | timeCreated: 1481689292 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Editor/STMHttpSenderEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | #if UNITY_EDITOR 4 | using UnityEditor; 5 | #endif 6 | 7 | using StreamingMesh; 8 | 9 | [CustomEditor(typeof(STMHttpSender))] 10 | public class STMHttpSenderEditor : Editor { 11 | #if UNITY_EDITOR 12 | public override void OnInspectorGUI() { 13 | DrawDefaultInspector(); 14 | serializedObject.Update(); 15 | DrawProperties(); 16 | serializedObject.ApplyModifiedProperties(); 17 | } 18 | 19 | void DrawProperties() { 20 | STMHttpSender obj = target as STMHttpSender; 21 | 22 | if(GUILayout.Button("Create Channel")) { 23 | if (obj.targetGameObject != null) { 24 | Debug.Log("Channel creating..."); 25 | obj.CreateChannel(); 26 | } 27 | } 28 | 29 | GUILayout.Space(15); 30 | 31 | if (GUILayout.Button("Start Recording")) { 32 | if (obj.targetGameObject != null) { 33 | Debug.Log("Start Recording..."); 34 | obj.Record(); 35 | } 36 | } 37 | } 38 | #endif 39 | } 40 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Editor/STMHttpSenderEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3c17166e589629d48a5addaa56311f13 3 | timeCreated: 1500253559 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ee38fed62179b254cb84fdf3ad254f77 3 | folderAsset: yes 4 | timeCreated: 1479723415 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Resources/DiffShader.compute: -------------------------------------------------------------------------------- 1 | //DiffShader.compute 2 | // 3 | //Copyright (c) 2017 Tatsuro Matsubara. 4 | //Creative Commons License 5 | //This file is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. 6 | //https://creativecommons.org/licenses/by-sa/4.0/ 7 | // 8 | 9 | #pragma kernel cs_main8 10 | #pragma kernel cs_main32 11 | #pragma kernel cs_main128 12 | #pragma kernel cs_main512 13 | 14 | struct FragmentVertex { 15 | uint x; 16 | uint y; 17 | uint z; 18 | }; 19 | 20 | float4x4 wrdMatrix; 21 | float4x4 oldMatrix; 22 | //float4x4 viewInverse; 23 | 24 | StructuredBuffer srcBuf; 25 | StructuredBuffer oldBuf; 26 | RWStructuredBuffer destBuf; 27 | 28 | void doEvents(int3 id) { 29 | uint x, y, z; 30 | float3 pos = mul( float4(srcBuf[id.x], 1.0), wrdMatrix).xyz; 31 | float3 old = mul( float4(oldBuf[id.x], 1.0), oldMatrix).xyz; 32 | 33 | float3 sub = pos - old; 34 | 35 | x = clamp(floor(sign(sub.x) * pow(abs(sub.x), 0.5) * 128.0 + 128.0), 0, 255); 36 | y = clamp(floor(sign(sub.y) * pow(abs(sub.y), 0.5) * 128.0 + 128.0), 0, 255); 37 | z = clamp(floor(sign(sub.z) * pow(abs(sub.z), 0.5) * 128.0 + 128.0), 0, 255); 38 | 39 | destBuf[id.x].x = x; 40 | destBuf[id.x].y = y; 41 | destBuf[id.x].z = z; 42 | } 43 | 44 | [numthreads(8,1,1)] 45 | void cs_main8 (int3 id : SV_DispatchThreadID) 46 | { 47 | doEvents(id); 48 | } 49 | 50 | [numthreads(32,1,1)] 51 | void cs_main32 (int3 id : SV_DispatchThreadID) 52 | { 53 | doEvents(id); 54 | } 55 | 56 | [numthreads(128,1,1)] 57 | void cs_main128 (int3 id : SV_DispatchThreadID) 58 | { 59 | doEvents(id); 60 | } 61 | 62 | [numthreads(512,1,1)] 63 | void cs_main512 (int3 id : SV_DispatchThreadID) 64 | { 65 | doEvents(id); 66 | } -------------------------------------------------------------------------------- /Assets/StreamingMesh/Resources/DiffShader.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c138f44fe2302e49986b2d6abde71e7 3 | timeCreated: 1500253566 4 | licenseType: Pro 5 | ComputeShaderImporter: 6 | currentAPIMask: 196608 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Resources/TilingShader.compute: -------------------------------------------------------------------------------- 1 | //TilingShader.compute 2 | // 3 | //Copyright (c) 2017 Tatsuro Matsubara. 4 | //Creative Commons License 5 | //This file is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. 6 | //https://creativecommons.org/licenses/by-sa/4.0/ 7 | // 8 | 9 | #pragma kernel cs_main8 10 | #pragma kernel cs_main32 11 | #pragma kernel cs_main128 12 | #pragma kernel cs_main512 13 | 14 | struct TiledVertex { 15 | uint tileID; 16 | uint polyIndex; 17 | uint x; 18 | uint y; 19 | uint z; 20 | }; 21 | 22 | uint packSize; 23 | uint modelGroup; 24 | int range; 25 | 26 | float4x4 wrdMatrix; 27 | //float4x4 viewInverse; 28 | 29 | StructuredBuffer srcBuf; 30 | RWStructuredBuffer destBuf; 31 | 32 | void doEvents(int3 id) { 33 | destBuf[id.x].polyIndex = id.x + modelGroup * 65536; 34 | 35 | uint tx, ty, tz, x, y, z; 36 | //float3 pos = mul( mul( float4(srcBuf[id.x], 1.0), wrdMatrix), viewInverse).xyz; 37 | float3 pos = mul( float4(srcBuf[id.x], 1.0), wrdMatrix).xyz; 38 | 39 | uint hk = packSize / 2; 40 | uint qk = hk / range; 41 | 42 | if( 43 | pos.x <= -range || pos.x >= range || 44 | pos.y <= -range || pos.y >= range || 45 | pos.z <= -range || pos.z >= range 46 | ) { 47 | tx = 255; 48 | ty = 255; 49 | tz = 255; 50 | 51 | x = 0; 52 | y = 0; 53 | z = 0; 54 | 55 | } else { 56 | tx = (pos.x * qk) + hk; 57 | ty = (pos.y * qk) + hk; 58 | tz = (pos.z * qk) + hk; 59 | 60 | x = frac((pos.x + range) * qk) * 32; 61 | y = frac((pos.y + range) * qk) * 32; 62 | z = frac((pos.z + range) * qk) * 32; 63 | } 64 | 65 | destBuf[id.x].tileID = 65536 * tz + 256 * ty + tx; 66 | destBuf[id.x].x = x; 67 | destBuf[id.x].y = y; 68 | destBuf[id.x].z = z; 69 | } 70 | 71 | [numthreads(8,1,1)] 72 | void cs_main8 (int3 id : SV_DispatchThreadID) 73 | { 74 | doEvents(id); 75 | } 76 | 77 | [numthreads(32,1,1)] 78 | void cs_main32 (int3 id : SV_DispatchThreadID) 79 | { 80 | doEvents(id); 81 | } 82 | 83 | [numthreads(128,1,1)] 84 | void cs_main128 (int3 id : SV_DispatchThreadID) 85 | { 86 | doEvents(id); 87 | } 88 | 89 | [numthreads(512,1,1)] 90 | void cs_main512 (int3 id : SV_DispatchThreadID) 91 | { 92 | doEvents(id); 93 | } -------------------------------------------------------------------------------- /Assets/StreamingMesh/Resources/TilingShader.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 577158f1a1d7847cb93c561fef93af79 3 | timeCreated: 1500253565 4 | licenseType: Pro 5 | ComputeShaderImporter: 6 | currentAPIMask: 196608 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/STMHttpMeshReceiver.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6939d65459a068948afc09d75c110c09 3 | timeCreated: 1500253559 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: 8 | - testTex: {instanceID: 0} 9 | - defaultShader: {fileID: 4800000, guid: 773a9526fc00fbd4f93eaaa7aaecb19e, type: 3} 10 | executionOrder: 0 11 | icon: {instanceID: 0} 12 | userData: 13 | assetBundleName: 14 | assetBundleVariant: 15 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/STMHttpSender.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 475352fe9ad0eea4cbe9974cd7ac3340 3 | timeCreated: 1500253559 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b725393b0c34b5241967bc9a80a24c23 3 | folderAsset: yes 4 | timeCreated: 1481834312 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/blkcatman/StreamingMesh/dbae8d3e36b99fcf05653ac38fe2a2b422d2e570/Assets/StreamingMesh/Scripts/.DS_Store -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 983c0cc1d5eae40e99fafe2c52ae7b07 3 | folderAsset: yes 4 | timeCreated: 1508076823 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/blkcatman/StreamingMesh/dbae8d3e36b99fcf05653ac38fe2a2b422d2e570/Assets/StreamingMesh/Scripts/Core/.DS_Store -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/Rendering.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5ec8f71eea4094528a2dbbadd3e1dd80 3 | folderAsset: yes 4 | timeCreated: 1508903763 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/Rendering/StreamingAudioRenderer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b8d05f699d4741928594e7c0ae38a16 3 | timeCreated: 1509169458 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/Rendering/StreamingMeshRenderer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9065c19e11a88410f9590d74aa4aeb54 3 | timeCreated: 1508903763 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/Serialization.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4996eef4541d94b97bd5f9680b77bde2 3 | folderAsset: yes 4 | timeCreated: 1508688530 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/Serialization/InfoConverter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using UnityEngine; 5 | 6 | namespace StreamingMesh.Core.Serialization 7 | { 8 | public sealed class InfoConverter 9 | { 10 | public static byte[] Serialize(T info) where T : BaseInfo 11 | { 12 | string json = JsonUtility.ToJson(info); 13 | byte[] data = Encoding.UTF8.GetBytes(json); 14 | return data; 15 | } 16 | 17 | public static T Deserialize(byte[] data) where T : BaseInfo 18 | { 19 | string json = Encoding.UTF8.GetString(data); 20 | T info = JsonUtility.FromJson(json); 21 | return info; 22 | } 23 | 24 | public static T DeserializeFromString(string json) where T : BaseInfo 25 | { 26 | T info = JsonUtility.FromJson(json); 27 | return info; 28 | } 29 | 30 | } 31 | 32 | public class BaseInfo 33 | { 34 | } 35 | 36 | [Serializable] 37 | public class ChannelInfo : BaseInfo 38 | { 39 | public int container_size; 40 | public int package_size; 41 | public float frame_interval; 42 | public int combined_frames; 43 | public List meshes; 44 | public List materials; 45 | public List textures; 46 | public List meshSizes; 47 | public List materialSizes; 48 | public List textureSizes; 49 | public string data; 50 | public string stream_info; 51 | public string audio_info; 52 | public string audio_clip; 53 | } 54 | 55 | [Serializable] 56 | public class MeshInfo : BaseInfo 57 | { 58 | public string name; 59 | public int vertexCount; 60 | public int subMeshCount; 61 | public List materialNames; 62 | public List indicesCounts; 63 | public List indices; 64 | public Vector2[] uv; 65 | public Vector2[] uv2; 66 | public Vector2[] uv3; 67 | public Vector2[] uv4; 68 | } 69 | 70 | public class MaterialInfo : BaseInfo 71 | { 72 | public string name; 73 | public List properties; 74 | } 75 | 76 | [Serializable] 77 | public class MaterialPropertyInfo : BaseInfo 78 | { 79 | public string name; 80 | public int type; 81 | public string value; 82 | } 83 | 84 | [Serializable] 85 | public class StreamInfo : BaseInfo 86 | { 87 | public string video; 88 | public long startTicks; 89 | public long endTicks; 90 | } 91 | 92 | public class AudioInfo : BaseInfo 93 | { 94 | public string audio; 95 | } 96 | 97 | [Serializable] 98 | public class StatusInfo : BaseInfo 99 | { 100 | public string stat; 101 | } 102 | } -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/Serialization/InfoConverter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fbd1a418a2563448788bfecd422299e1 3 | timeCreated: 1508849671 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/Serialization/MaterialConverter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using UnityEngine; 5 | 6 | using StreamingMesh; 7 | using StreamingMesh.Core.Rendering; 8 | 9 | namespace StreamingMesh.Core.Serialization 10 | { 11 | public class MaterialConverter 12 | { 13 | public static Material DeserializeFromBinary( 14 | byte[] data, int offsetBytes, int dataSize, 15 | ShaderTable shaderTable, Shader defaultShader, Dictionary textures 16 | ) 17 | { 18 | byte[] buffer = new byte[dataSize]; 19 | Buffer.BlockCopy(data, offsetBytes, buffer, 0, dataSize); 20 | MaterialInfo materialInfo = InfoConverter.Deserialize(buffer); 21 | string name = materialInfo.name; 22 | 23 | Shader shader = null; 24 | Material material = new Material( 25 | shaderTable.GetTable().TryGetValue(name.TrimEnd('\0'), out shader) ? shader : defaultShader 26 | ); 27 | material.name = name; 28 | 29 | foreach (MaterialPropertyInfo info in materialInfo.properties) 30 | { 31 | switch (info.type) 32 | { 33 | case 0://ShaderUtil.ShaderPropertyType.Color: 34 | Color col = JsonUtility.FromJson(info.value); 35 | material.SetColor(info.name, col); 36 | break; 37 | case 1://ShaderUtil.ShaderPropertyType.Vector: 38 | Vector4 vec = JsonUtility.FromJson(info.value); 39 | material.SetVector(info.name, vec); 40 | break; 41 | case 2://ShaderUtil.ShaderPropertyType.Float: 42 | float fValue = JsonUtility.FromJson(info.value); 43 | material.SetFloat(info.name, fValue); 44 | break; 45 | case 3://ShaderUtil.ShaderPropertyType.Range: 46 | float rValue = JsonUtility.FromJson(info.value); 47 | material.SetFloat(info.name, rValue); 48 | break; 49 | case 4://ShaderUtil.ShaderPropertyType.TexEnv: 50 | Texture2D texture = null; 51 | if(textures.TryGetValue(info.value, out texture)) 52 | { 53 | material.SetTexture(info.name, texture); 54 | } 55 | break; 56 | } 57 | } 58 | 59 | return material; 60 | } 61 | } 62 | 63 | } -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/Serialization/MaterialConverter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 04ab3fbdcda544611b27f9815154f33c 3 | timeCreated: 1508939530 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/Serialization/MeshConverter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace StreamingMesh.Core.Serialization 6 | { 7 | public class MeshConverter 8 | { 9 | public static Mesh DeserializeFromBinary(byte[] data, int offsetBytes, int dataSize, int containerSize, out List refMaterials) 10 | { 11 | byte[] buffer = new byte[dataSize]; 12 | Buffer.BlockCopy(data, offsetBytes, buffer, 0, dataSize); 13 | MeshInfo meshInfo = InfoConverter.Deserialize(buffer); 14 | 15 | Mesh mesh = new Mesh(); 16 | mesh.name = meshInfo.name + "_stm"; 17 | 18 | Vector3[] verts = new Vector3[meshInfo.vertexCount]; 19 | mesh.SetVertices(new List(verts)); 20 | mesh.bounds = new Bounds ( 21 | Vector3.zero, new Vector3(containerSize / 2.0f, containerSize, containerSize / 2.0f) 22 | ); 23 | List multiIndices = meshInfo.indices; 24 | int offset = 0; 25 | 26 | mesh.subMeshCount = meshInfo.subMeshCount; 27 | for(int i = 0; i < meshInfo.subMeshCount; i++) 28 | { 29 | int indicesCnt = meshInfo.indicesCounts[i]; 30 | List indices = multiIndices.GetRange(offset, indicesCnt); 31 | offset += indicesCnt; 32 | mesh.SetIndices(indices.ToArray(), MeshTopology.Triangles, i); 33 | } 34 | refMaterials = meshInfo.materialNames; 35 | 36 | mesh.uv = meshInfo.uv; 37 | mesh.uv2 = meshInfo.uv2; 38 | mesh.uv3 = meshInfo.uv3; 39 | mesh.uv4 = meshInfo.uv4; 40 | 41 | return mesh; 42 | } 43 | 44 | } 45 | } -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/Serialization/MeshConverter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fa6223f7ba3164efbbdc65b1f313b691 3 | timeCreated: 1508978167 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/Serialization/TextureConverter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace StreamingMesh.Core.Serialization 5 | { 6 | public class TextureConverter 7 | { 8 | public static Texture2D DeserializeFromBinary(byte[] data, int offsetBytes, int dataSize) 9 | { 10 | byte[] buffer = new byte[dataSize]; 11 | Buffer.BlockCopy(data, offsetBytes, buffer, 0, dataSize); 12 | Texture2D texture = new Texture2D(2, 2); 13 | try 14 | { 15 | texture.LoadImage(buffer); 16 | } 17 | catch(Exception e) 18 | { 19 | Debug.LogError("Broken Texture Received in TextureConverter::Deserialize"); 20 | return null; 21 | } 22 | 23 | return texture; 24 | } 25 | } 26 | 27 | } -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/Serialization/TextureConverter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6d8fd12fa63d042a39329ea5c6b4f43e 3 | timeCreated: 1508939530 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/Threading.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 966a6bfbe7eba469fa09fcccbd151327 3 | folderAsset: yes 4 | timeCreated: 1508647275 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/Threading/ThreadManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ab9b5de163a644bf69f6873c40d02579 3 | timeCreated: 1508647131 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Core/VertexContainer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8adfa5a65d2284ff8ad2f8917b6b7501 3 | timeCreated: 1508641803 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Lib.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a58950f4837704550abfb78d83d2c415 3 | folderAsset: yes 4 | timeCreated: 1508076823 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Lib/CustomDownloadHandler.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.Networking; 5 | 6 | namespace StreamingMesh { 7 | public class CustomDownloadHandler : DownloadHandlerScript { 8 | public delegate void Received(int currentBytes, int contentLength); 9 | public Received OnReceived; 10 | 11 | int m_contentLength = 0; 12 | int m_currentBytes = 0; 13 | List m_downloadBuffer; 14 | 15 | public byte[] DownloadedData { 16 | get {return m_downloadBuffer.ToArray();} 17 | } 18 | 19 | public CustomDownloadHandler() : base() { 20 | m_downloadBuffer = new List(); 21 | } 22 | public CustomDownloadHandler(byte[] buffer) : base(buffer){ 23 | m_downloadBuffer = new List(); 24 | } 25 | 26 | protected override byte[] GetData() { return null; } 27 | 28 | protected override bool ReceiveData(byte[] data, int dataLength) { 29 | if(data == null || data.Length < 1) { 30 | return false; 31 | } 32 | m_downloadBuffer.AddRange(data); 33 | m_currentBytes += data.Length; 34 | if(OnReceived != null) { 35 | OnReceived(m_currentBytes, m_contentLength); 36 | } 37 | return true; 38 | } 39 | 40 | protected override void CompleteContent() { 41 | } 42 | 43 | protected override void ReceiveContentLength(int contentLength) { 44 | m_contentLength = contentLength; 45 | } 46 | 47 | } 48 | } -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Lib/CustomDownloadHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e46d4295c21114750886cb7bcbd8158c 3 | timeCreated: 1503813608 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Lib/ExternalTools.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Networking; 3 | using System; 4 | using System.Collections; 5 | using System.Collections.Generic; 6 | using System.IO; 7 | using System.Linq; 8 | using System.Text; 9 | using System.Threading; 10 | using System.Net; 11 | 12 | namespace StreamingMesh.Lib { 13 | 14 | public class ExternalTools { 15 | 16 | public static byte[] Compress(byte[] data) { 17 | /* 18 | using (MemoryStream rStream = new MemoryStream(data)) 19 | using (MemoryStream wStream = new MemoryStream()) { 20 | using (GZipStream gStream = new GZipStream(wStream, CompressionMode.Compress)) { 21 | //new BinaryFormatter().Serialize(gStream, data); 22 | CopyTo(rStream, gStream); 23 | } 24 | return wStream.ToArray(); 25 | } 26 | */ 27 | byte[] compress = new byte[data.Length + 18]; 28 | int gzres = lzip.gzip(data, compress, 6); 29 | byte[] output = new byte[gzres]; 30 | Buffer.BlockCopy(compress, 0, output, 0, gzres); 31 | return output; 32 | } 33 | 34 | public static byte[] Decompress(byte[] data) { 35 | /* 36 | using (MemoryStream rStream = new MemoryStream(data)) 37 | using (MemoryStream wStream = new MemoryStream()) { 38 | using (GZipStream gStream = new GZipStream(rStream, CompressionMode.Decompress)) { 39 | //return (byte[])new BinaryFormatter().Deserialize(gStream); 40 | CopyTo(gStream, wStream); 41 | } 42 | return wStream.ToArray(); 43 | } 44 | */ 45 | byte[] output = new byte[lzip.gzipUncompressedSize(data)]; 46 | lzip.unGzip(data, output); 47 | return output; 48 | } 49 | 50 | 51 | } 52 | 53 | } -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Lib/ExternalTools.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 07373f51441e0424eb2a6d19b49fbebc 3 | timeCreated: 1500693212 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Lib/SerializableDictionary.cs: -------------------------------------------------------------------------------- 1 | //SerializableDictionary.cs 2 | // 3 | //Redistributed from http://qiita.com/k_yanase/items/fb64ccfe1c14567a907d 4 | //Original Editor: k_yanase http://qiita.com/k_yanase 5 | // 6 | 7 | using UnityEngine; 8 | using System.Collections; 9 | using System.Collections.Generic; 10 | using System.Linq; 11 | 12 | namespace Serialize { 13 | 14 | /// 15 | /// テーブルの管理クラス 16 | /// 17 | [System.Serializable] 18 | public class TableBase where Type : KeyAndValue { 19 | [SerializeField] 20 | private List list; 21 | private Dictionary table; 22 | 23 | 24 | public Dictionary GetTable() { 25 | if(table == null) { 26 | table = ConvertListToDictionary(list); 27 | } 28 | return table; 29 | } 30 | 31 | /// 32 | /// Editor Only 33 | /// 34 | public List GetList() { 35 | return list; 36 | } 37 | 38 | static Dictionary ConvertListToDictionary(List list) { 39 | Dictionary dic = new Dictionary(); 40 | foreach(KeyAndValue pair in list) { 41 | dic.Add(pair.MaterialName, pair.Shader); 42 | } 43 | return dic; 44 | } 45 | } 46 | 47 | /// 48 | /// シリアル化できる、KeyValuePair 49 | /// 50 | [System.Serializable] 51 | public class KeyAndValue { 52 | public TKey MaterialName; 53 | public TValue Shader; 54 | 55 | public KeyAndValue(TKey key, TValue value) { 56 | MaterialName = key; 57 | Shader = value; 58 | } 59 | public KeyAndValue(KeyValuePair pair) { 60 | MaterialName = pair.Key; 61 | Shader = pair.Value; 62 | } 63 | 64 | 65 | } 66 | } -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Lib/SerializableDictionary.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e1fb73737e1adc4ab6f3070cc8d4270 3 | timeCreated: 1479652743 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Net.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1c0c978bf0eb247449df3627d033fe36 3 | folderAsset: yes 4 | timeCreated: 1508081487 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Net/HttpManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ec479e307e04743a3a96857145b3cd39 3 | timeCreated: 1508116230 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Receiver.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ab8e2a4679634917b3d60a7ba26933a 3 | timeCreated: 1508845474 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/STMAudioRecorder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b0bdad6dea1387545abb65c697858c31 3 | timeCreated: 1500253559 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/STMHttpBaseSerializer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5ad2264078a1b1243bfa1d647f300b4b 3 | timeCreated: 1500253559 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/STMHttpSerializer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f3c7d8c937bfa864eabce6a02ee4500e 3 | timeCreated: 1500253559 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/TilePacker.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System; 5 | 6 | public class TilePacker { 7 | int tx, ty, tz; 8 | List coords; 9 | 10 | public TilePacker(int tileX, int tileY, int tileZ) { 11 | tx = tileX; 12 | ty = tileY; 13 | tz = tileZ; 14 | coords = new List(); 15 | } 16 | 17 | public VertexPack Pack() { 18 | VertexPack v = new VertexPack(); 19 | 20 | v.tx = (byte)tx; 21 | v.ty = (byte)ty; 22 | v.tz = (byte)tz; 23 | 24 | v.poly1 = (byte)((coords.Count & 0xFF)); 25 | v.poly2 = (byte)((coords.Count & 0xFF00) >> 8); 26 | v.poly3 = (byte)((coords.Count & 0xFF0000) >> 16); 27 | 28 | v.coords = coords.ToArray(); 29 | 30 | return v; 31 | } 32 | 33 | public byte[] PackToByteArray(int packSize) { 34 | byte[] packedBytes = new byte[6 + coords.Count * 5]; 35 | packedBytes[0] = (byte)tx; 36 | packedBytes[1] = (byte)ty; 37 | packedBytes[2] = (byte)tz; 38 | 39 | packedBytes[3] = (byte)((coords.Count & 0xFF)); 40 | packedBytes[4] = (byte)((coords.Count & 0xFF00) >> 8); 41 | packedBytes[5] = (byte)((coords.Count & 0xFF0000) >> 16); 42 | 43 | for(int i = 0; i < coords.Count; i ++) { 44 | int byteAlign = 6 + i * 5; 45 | packedBytes[byteAlign ] = coords[i].p1; 46 | packedBytes[byteAlign + 1] = coords[i].p2; 47 | packedBytes[byteAlign + 2] = coords[i].p3; 48 | 49 | int compress = 0; 50 | compress += coords[i].x & 0x1F; 51 | compress += (coords[i].y & 0x1F) << 5; 52 | compress += (coords[i].z & 0x1F) << 10; 53 | packedBytes[byteAlign + 3] = (byte)(compress & 0xFF); 54 | packedBytes[byteAlign + 4] = (byte)((compress >> 8) & 0xFF); 55 | } 56 | 57 | return packedBytes; 58 | } 59 | 60 | public int[] getIndices() { 61 | int[] indices = new int[coords.Count]; 62 | for(int i = 0; i < coords.Count; i++) { 63 | indices[i] = coords[i].p1; 64 | indices[i] += coords[i].p2 * 256; 65 | indices[i] += coords[i].p3 * 65536; 66 | } 67 | return indices; 68 | } 69 | 70 | public void AddVertex(ByteCoord vert) { 71 | coords.Add(vert); 72 | } 73 | 74 | public int GetByteSize() { 75 | //return 6 + coords.Count * 6; 76 | return 6 + coords.Count * 5; 77 | } 78 | } 79 | 80 | public struct ByteCoord { 81 | public byte p1; 82 | public byte p2; 83 | public byte p3; 84 | public byte x; 85 | public byte y; 86 | public byte z; 87 | } 88 | 89 | public struct VertexPack { 90 | public byte tx; 91 | public byte ty; 92 | public byte tz; 93 | public byte poly1; 94 | public byte poly2; 95 | public byte poly3; 96 | public ByteCoord[] coords; 97 | } -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/TilePacker.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 478f723c87b1b2f48bdf25ba9de5958f 3 | timeCreated: 1500253559 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Utils.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dcac0bfe1eb7e4fe5911b5286e79e17d 3 | folderAsset: yes 4 | timeCreated: 1508848975 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Scripts/Utils/HttpWrapper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 55d50026116d446e0a8b6829074dbad9 3 | timeCreated: 1508848975 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 61399f0f7f4a0624fb438348daffee3b 3 | folderAsset: yes 4 | timeCreated: 1479606207 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Shaders/Standard.shader: -------------------------------------------------------------------------------- 1 | Shader "StreamingMesh/Standard" { 2 | Properties { 3 | _Color ("Color", Color) = (1,1,1,1) 4 | _MainTex ("Albedo (RGB)", 2D) = "white" {} 5 | _Glossiness ("Smoothness", Range(0,1)) = 0.5 6 | _Metallic ("Metallic", Range(0,1)) = 0.0 7 | } 8 | SubShader { 9 | Tags { "RenderType"="Opaque" } 10 | LOD 200 11 | 12 | Cull Off 13 | 14 | CGPROGRAM 15 | // Physically based Standard lighting model, and enable shadows on all light types 16 | #pragma surface surf Standard fullforwardshadows 17 | 18 | // Use shader model 3.0 target, to get nicer looking lighting 19 | #pragma target 3.0 20 | 21 | sampler2D _MainTex; 22 | 23 | struct Input { 24 | float2 uv_MainTex; 25 | }; 26 | 27 | half _Glossiness; 28 | half _Metallic; 29 | fixed4 _Color; 30 | 31 | void surf (Input IN, inout SurfaceOutputStandard o) { 32 | // Albedo comes from a texture tinted by color 33 | fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color; 34 | o.Emission = c.rgb; 35 | //o.Albedo = c.rgb; 36 | // Metallic and smoothness come from slider variables 37 | //o.Metallic = _Metallic; 38 | //o.Smoothness = _Glossiness; 39 | //o.Alpha = c.a; 40 | } 41 | ENDCG 42 | } 43 | FallBack "Diffuse" 44 | } 45 | -------------------------------------------------------------------------------- /Assets/StreamingMesh/Shaders/Standard.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 773a9526fc00fbd4f93eaaa7aaecb19e 3 | timeCreated: 1500253563 4 | 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-------------------------------------------------------------------------------- /Assets/UnityChan/Models.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 559243757fb3ebd4a912eb5ebdb5a31f 3 | folderAsset: yes 4 | timeCreated: 1450705264 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c66741efd3177694097a71089f862f74 3 | folderAsset: yes 4 | timeCreated: 1450705264 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e5f4979e7944d9d48aa62d1c31e3529c 3 | folderAsset: yes 4 | timeCreated: 1454041765 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/CharaMain.cg.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3d0f1648f39e1a408ca5a56b25e96bf 3 | DefaultImporter: 4 | userData: 5 | assetBundleName: 6 | assetBundleVariant: 7 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/CharaOutline.cg: -------------------------------------------------------------------------------- 1 | // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' 2 | 3 | // Outline shader 4 | 5 | // Editable parameters 6 | 7 | // Material color 8 | float4 _Color; 9 | 10 | // Light color 11 | float4 _LightColor0; 12 | 13 | // Outline thickness 14 | float _EdgeThickness = 1.0; 15 | 16 | // Depth bias to help prevent z-fighting 17 | float _DepthBias = 0.00012; 18 | 19 | float4 _MainTex_ST; 20 | 21 | // Main texture 22 | sampler2D _MainTex; 23 | 24 | struct v2f 25 | { 26 | float4 pos : SV_POSITION; 27 | float2 UV : TEXCOORD0; 28 | }; 29 | 30 | // Float types 31 | #define float_t half 32 | #define float2_t half2 33 | #define float3_t half3 34 | #define float4_t half4 35 | 36 | // Amount to scale the distance from the camera into a value to scale the outline by. Tweak as desired 37 | #define OUTLINE_DISTANCE_SCALE (0.0016) 38 | // Minimum and maximum outline thicknesses (Before multiplying by _EdgeThickness) 39 | #define OUTLINE_NORMAL_SCALE_MIN (0.003) 40 | #define OUTLINE_NORMAL_SCALE_MAX (0.030) 41 | 42 | // Vertex shader 43 | v2f vert(appdata_base v) 44 | { 45 | float4 projPos = UnityObjectToClipPos(v.vertex); 46 | float4 projNormal = normalize(UnityObjectToClipPos(float4(v.normal, 0))); 47 | 48 | float distanceToCamera = OUTLINE_DISTANCE_SCALE * projPos.z; 49 | float normalScale = _EdgeThickness * 50 | lerp(OUTLINE_NORMAL_SCALE_MIN, OUTLINE_NORMAL_SCALE_MAX, distanceToCamera); 51 | 52 | v2f o; 53 | o.pos = projPos + normalScale * projNormal; 54 | o.pos.z += _DepthBias; 55 | o.UV = v.texcoord.xy; 56 | 57 | return o; 58 | } 59 | 60 | // Get the maximum component of a 3-component color 61 | inline float_t GetMaxComponent(float3_t inColor) 62 | { 63 | return max(max(inColor.r, inColor.g), inColor.b); 64 | } 65 | 66 | // Function to fake setting the saturation of a color. Not a true HSL computation. 67 | inline float3_t SetSaturation(float3_t inColor, float_t inSaturation) 68 | { 69 | // Compute the saturated color to be one where all components smaller than the max are set to 0. 70 | // Note that this is just an approximation. 71 | float_t maxComponent = GetMaxComponent(inColor) - 0.0001; 72 | float3_t saturatedColor = step(maxComponent.rrr, inColor) * inColor; 73 | return lerp(inColor, saturatedColor, inSaturation); 74 | } 75 | 76 | // Outline color parameters. Tweak as desired 77 | #define SATURATION_FACTOR 0.6 78 | #define BRIGHTNESS_FACTOR 0.8 79 | 80 | // Fragment shader 81 | float4_t frag(v2f i) : COLOR 82 | { 83 | float4_t mainMapColor = tex2D(_MainTex, i.UV); 84 | 85 | float3_t outlineColor = BRIGHTNESS_FACTOR 86 | * SetSaturation(mainMapColor.rgb, SATURATION_FACTOR) 87 | * mainMapColor.rgb; 88 | 89 | return float4_t(outlineColor, mainMapColor.a) * _Color * _LightColor0; 90 | } 91 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/CharaOutline.cg.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 98e9eccf54dd0e34c9cb77865555483f 3 | DefaultImporter: 4 | userData: 5 | assetBundleName: 6 | assetBundleVariant: 7 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/CharaSkin.cg.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe01eae1ec1d1c24b99530833c8c8241 3 | DefaultImporter: 4 | userData: 5 | assetBundleName: 6 | assetBundleVariant: 7 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_akarami_blend.shader: -------------------------------------------------------------------------------- 1 | Shader "UnityChan/Blush - Transparent" 2 | { 3 | Properties 4 | { 5 | _Color ("Main Color", Color) = (1, 1, 1, 1) 6 | _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) 7 | 8 | _MainTex ("Diffuse", 2D) = "white" {} 9 | _FalloffSampler ("Falloff Control", 2D) = "white" {} 10 | _RimLightSampler ("RimLight Control", 2D) = "white" {} 11 | } 12 | 13 | SubShader 14 | { 15 | Blend SrcAlpha OneMinusSrcAlpha, One One 16 | ZWrite Off 17 | Tags 18 | { 19 | "Queue"="Geometry+3" 20 | "IgnoreProjector"="True" 21 | "RenderType"="Overlay" 22 | "LightMode"="ForwardBase" 23 | } 24 | 25 | Pass 26 | { 27 | Cull Back 28 | ZTest LEqual 29 | CGPROGRAM 30 | #pragma multi_compile_fwdbase 31 | #pragma target 3.0 32 | #pragma vertex vert 33 | #pragma fragment frag 34 | #include "UnityCG.cginc" 35 | #include "AutoLight.cginc" 36 | #include "CharaSkin.cg" 37 | ENDCG 38 | } 39 | } 40 | 41 | FallBack "Transparent/Cutout/Diffuse" 42 | } 43 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_akarami_blend.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0298b868476735f41857e9ba8f0d4cd1 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eye.shader: -------------------------------------------------------------------------------- 1 | Shader "UnityChan/Eye" 2 | { 3 | Properties 4 | { 5 | _Color ("Main Color", Color) = (1, 1, 1, 1) 6 | _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) 7 | 8 | _MainTex ("Diffuse", 2D) = "white" {} 9 | _FalloffSampler ("Falloff Control", 2D) = "white" {} 10 | _RimLightSampler ("RimLight Control", 2D) = "white" {} 11 | } 12 | 13 | SubShader 14 | { 15 | Tags 16 | { 17 | "RenderType"="Opaque" 18 | "Queue"="Geometry" 19 | "LightMode"="ForwardBase" 20 | } 21 | 22 | Pass 23 | { 24 | Cull Back 25 | ZTest LEqual 26 | CGPROGRAM 27 | #pragma multi_compile_fwdbase 28 | #pragma target 3.0 29 | #pragma vertex vert 30 | #pragma fragment frag 31 | #include "UnityCG.cginc" 32 | #include "AutoLight.cginc" 33 | #include "CharaSkin.cg" 34 | ENDCG 35 | } 36 | } 37 | 38 | FallBack "Transparent/Cutout/Diffuse" 39 | } 40 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eye.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: abaf2020b803b6847b5c081ed22c05c5 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eye_blend.shader: -------------------------------------------------------------------------------- 1 | Shader "UnityChan/Eye - Transparent" 2 | { 3 | Properties 4 | { 5 | _Color ("Main Color", Color) = (1, 1, 1, 1) 6 | _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) 7 | 8 | _MainTex ("Diffuse", 2D) = "white" {} 9 | _FalloffSampler ("Falloff Control", 2D) = "white" {} 10 | _RimLightSampler ("RimLight Control", 2D) = "white" {} 11 | } 12 | 13 | SubShader 14 | { 15 | Blend SrcAlpha OneMinusSrcAlpha, One One 16 | Tags 17 | { 18 | "Queue"="Geometry+1" // Transparent+1" 19 | "IgnoreProjector"="True" 20 | "RenderType"="Overlay" 21 | "LightMode"="ForwardBase" 22 | } 23 | 24 | Pass 25 | { 26 | Cull Back 27 | ZTest LEqual 28 | CGPROGRAM 29 | #pragma multi_compile_fwdbase 30 | #pragma target 3.0 31 | #pragma vertex vert 32 | #pragma fragment frag 33 | #include "UnityCG.cginc" 34 | #include "AutoLight.cginc" 35 | #include "CharaSkin.cg" 36 | ENDCG 37 | } 38 | } 39 | 40 | FallBack "Transparent/Cutout/Diffuse" 41 | } 42 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eye_blend.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bf944057124b80b4e84496139e3b072c 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eyelash_blend.shader: -------------------------------------------------------------------------------- 1 | Shader "UnityChan/Eyelash - Transparent" 2 | { 3 | Properties 4 | { 5 | _Color ("Main Color", Color) = (1, 1, 1, 1) 6 | _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) 7 | 8 | _MainTex ("Diffuse", 2D) = "white" {} 9 | _FalloffSampler ("Falloff Control", 2D) = "white" {} 10 | _RimLightSampler ("RimLight Control", 2D) = "white" {} 11 | } 12 | 13 | SubShader 14 | { 15 | Blend SrcAlpha OneMinusSrcAlpha, One One 16 | Tags 17 | { 18 | "Queue"="Geometry+2" 19 | // "IgnoreProjector"="True" 20 | "RenderType"="Overlay" 21 | "LightMode"="ForwardBase" 22 | } 23 | 24 | Pass 25 | { 26 | Cull Back 27 | ZTest LEqual 28 | CGPROGRAM 29 | #pragma multi_compile_fwdbase 30 | #pragma target 3.0 31 | #pragma vertex vert 32 | #pragma fragment frag 33 | #include "UnityCG.cginc" 34 | #include "AutoLight.cginc" 35 | #include "CharaSkin.cg" 36 | ENDCG 37 | } 38 | } 39 | 40 | FallBack "Transparent/Cutout/Diffuse" 41 | } 42 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eyelash_blend.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9627902a73805264c818754ecb22c8f9 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_fuku.shader: -------------------------------------------------------------------------------- 1 | Shader "UnityChan/Clothing" 2 | { 3 | Properties 4 | { 5 | _Color ("Main Color", Color) = (1, 1, 1, 1) 6 | _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) 7 | _SpecularPower ("Specular Power", Float) = 20 8 | _EdgeThickness ("Outline Thickness", Float) = 1 9 | _DepthBias ("Outline Depth Bias", Float) = 0.00012 10 | 11 | _MainTex ("Diffuse", 2D) = "white" {} 12 | _FalloffSampler ("Falloff Control", 2D) = "white" {} 13 | _RimLightSampler ("RimLight Control", 2D) = "white" {} 14 | _SpecularReflectionSampler ("Specular / Reflection Mask", 2D) = "white" {} 15 | _EnvMapSampler ("Environment Map", 2D) = "" {} 16 | _NormalMapSampler ("Normal Map", 2D) = "" {} 17 | } 18 | 19 | SubShader 20 | { 21 | Tags 22 | { 23 | "RenderType"="Opaque" 24 | "Queue"="Geometry" 25 | "LightMode"="ForwardBase" 26 | } 27 | 28 | Pass 29 | { 30 | Cull Back 31 | ZTest LEqual 32 | CGPROGRAM 33 | #pragma multi_compile_fwdbase 34 | #pragma target 3.0 35 | #pragma vertex vert 36 | #pragma fragment frag 37 | #include "UnityCG.cginc" 38 | #include "AutoLight.cginc" 39 | #define ENABLE_NORMAL_MAP 40 | #include "CharaMain.cg" 41 | ENDCG 42 | } 43 | 44 | Pass 45 | { 46 | Cull Front 47 | ZTest Less 48 | CGPROGRAM 49 | #pragma target 3.0 50 | #pragma vertex vert 51 | #pragma fragment frag 52 | #include "UnityCG.cginc" 53 | #include "CharaOutline.cg" 54 | ENDCG 55 | } 56 | 57 | } 58 | 59 | FallBack "Transparent/Cutout/Diffuse" 60 | } 61 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_fuku.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 00262b50562beb14cbab9b52bced4f9f 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_fuku_ds.shader: -------------------------------------------------------------------------------- 1 | Shader "UnityChan/Clothing - Double-sided" 2 | { 3 | Properties 4 | { 5 | _Color ("Main Color", Color) = (1, 1, 1, 1) 6 | _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) 7 | _SpecularPower ("Specular Power", Float) = 20 8 | _EdgeThickness ("Outline Thickness", Float) = 1 9 | _DepthBias ("Outline Depth Bias", Float) = 0.00012 10 | 11 | _MainTex ("Diffuse", 2D) = "white" {} 12 | _FalloffSampler ("Falloff Control", 2D) = "white" {} 13 | _RimLightSampler ("RimLight Control", 2D) = "white" {} 14 | _SpecularReflectionSampler ("Specular / Reflection Mask", 2D) = "white" {} 15 | _EnvMapSampler ("Environment Map", 2D) = "" {} 16 | _NormalMapSampler ("Normal Map", 2D) = "" {} 17 | } 18 | 19 | SubShader 20 | { 21 | Tags 22 | { 23 | "RenderType"="Opaque" 24 | "Queue"="Geometry" 25 | "LightMode"="ForwardBase" 26 | } 27 | 28 | Pass 29 | { 30 | Cull Off 31 | ZTest LEqual 32 | CGPROGRAM 33 | #pragma multi_compile_fwdbase 34 | #pragma target 3.0 35 | #pragma vertex vert 36 | #pragma fragment frag 37 | #include "UnityCG.cginc" 38 | #include "AutoLight.cginc" 39 | #define ENABLE_NORMAL_MAP 40 | #include "CharaMain.cg" 41 | ENDCG 42 | } 43 | 44 | Pass 45 | { 46 | Cull Front 47 | ZTest Less 48 | CGPROGRAM 49 | #pragma target 3.0 50 | #pragma vertex vert 51 | #pragma fragment frag 52 | #include "UnityCG.cginc" 53 | #include "CharaOutline.cg" 54 | ENDCG 55 | } 56 | 57 | } 58 | 59 | FallBack "Transparent/Cutout/Diffuse" 60 | } 61 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_fuku_ds.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 96d05de60c5f7474491f9f94568cf623 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hada.shader: -------------------------------------------------------------------------------- 1 | Shader "UnityChan/Skin" 2 | { 3 | Properties 4 | { 5 | _Color ("Main Color", Color) = (1, 1, 1, 1) 6 | _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) 7 | _EdgeThickness ("Outline Thickness", Float) = 1 8 | _DepthBias ("Outline Depth Bias", Float) = 0.00012 9 | 10 | _MainTex ("Diffuse", 2D) = "white" {} 11 | _FalloffSampler ("Falloff Control", 2D) = "white" {} 12 | _RimLightSampler ("RimLight Control", 2D) = "white" {} 13 | } 14 | 15 | SubShader 16 | { 17 | Tags 18 | { 19 | "RenderType"="Opaque" 20 | "Queue"="Geometry" 21 | "LightMode"="ForwardBase" 22 | } 23 | 24 | Pass 25 | { 26 | Cull Back 27 | ZTest LEqual 28 | CGPROGRAM 29 | #pragma multi_compile_fwdbase 30 | #pragma target 3.0 31 | #pragma vertex vert 32 | #pragma fragment frag 33 | #include "UnityCG.cginc" 34 | #include "AutoLight.cginc" 35 | #include "CharaSkin.cg" 36 | ENDCG 37 | } 38 | 39 | Pass 40 | { 41 | Cull Front 42 | ZTest Less 43 | CGPROGRAM 44 | #pragma target 3.0 45 | #pragma vertex vert 46 | #pragma fragment frag 47 | #include "UnityCG.cginc" 48 | #include "CharaOutline.cg" 49 | ENDCG 50 | } 51 | 52 | } 53 | 54 | FallBack "Transparent/Cutout/Diffuse" 55 | } 56 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hada.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b35a2abbdd5b15d4ca40103088758eac 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hada_blend.shader: -------------------------------------------------------------------------------- 1 | Shader "UnityChan/Skin - Transparent" 2 | { 3 | Properties 4 | { 5 | _Color ("Main Color", Color) = (1, 1, 1, 1) 6 | _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) 7 | 8 | _MainTex ("Diffuse", 2D) = "white" {} 9 | _FalloffSampler ("Falloff Control", 2D) = "white" {} 10 | _RimLightSampler ("RimLight Control", 2D) = "white" {} 11 | } 12 | 13 | SubShader 14 | { 15 | Blend SrcAlpha OneMinusSrcAlpha, One One 16 | Tags 17 | { 18 | "Queue"="Transparent+1" 19 | "IgnoreProjector"="True" 20 | "RenderType"="Overlay" 21 | "LightMode"="ForwardBase" 22 | } 23 | 24 | Pass 25 | { 26 | Cull Back 27 | ZTest LEqual 28 | CGPROGRAM 29 | #pragma multi_compile_fwdbase 30 | #pragma target 3.0 31 | #pragma vertex vert 32 | #pragma fragment frag 33 | #include "UnityCG.cginc" 34 | #include "AutoLight.cginc" 35 | #include "CharaSkin.cg" 36 | ENDCG 37 | } 38 | } 39 | 40 | FallBack "Transparent/Cutout/Diffuse" 41 | } 42 | -------------------------------------------------------------------------------- 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#include "CharaOutline.cg" 54 | ENDCG 55 | } 56 | 57 | } 58 | 59 | FallBack "Transparent/Cutout/Diffuse" 60 | } 61 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hair_ds.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 235ca6f7bbc0ead4990f386a7ec24292 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnityChan/Models/UnityChanShader/Shader/readme.txt: -------------------------------------------------------------------------------- 1 | ユニティちゃんシェーダー Ver. 1.2.1 2 | 3 | 2015/03/11 Unity Technologies Japan 4 | 5 | 6 | 一部モバイル環境で見られるアウトラインのZファイティングを改善したバージョンです。 7 | 従来のユニティちゃんシェーダーに上書きをする形で使用します。 8 | 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-------------------------------------------------------------------------------- /Assets/UnityChan/SD_unitychan/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 90775f57ce581c94995f66790f9b428f 3 | folderAsset: yes 4 | timeCreated: 1454041765 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/UnityChan/SD_unitychan/Prefabs/SD_unitychan_generic.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e39dd657be7298d408f1a135c76c3d9a 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | assetBundleVariant: 7 | -------------------------------------------------------------------------------- /Assets/UnityChan/SD_unitychan/Prefabs/SD_unitychan_humanoid.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 13a16f60da4245c45a865b2136ba272c 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | assetBundleVariant: 7 | -------------------------------------------------------------------------------- /Assets/UnityChan/SD_unitychan/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 96041a2560abc4fd29204f2f26259f1a 3 | folderAsset: yes 4 | timeCreated: 1454041765 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/UnityChan/SD_unitychan/Scenes/SD_unitychan_Generic.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d8123b2d414cbb642bc6550bb8b2fae4 3 | DefaultImporter: 4 | userData: 5 | assetBundleName: 6 | assetBundleVariant: 7 | -------------------------------------------------------------------------------- /Assets/UnityChan/SD_unitychan/Scenes/SD_unitychan_Humanoid.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 72f0702a160537d4fbaa79fd85413187 3 | DefaultImporter: 4 | userData: 5 | assetBundleName: 6 | assetBundleVariant: 7 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 73622dc781ca9284db0e3bb8114ff5f5 3 | folderAsset: yes 4 | timeCreated: 1454041765 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/AutoBlink.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0a6149a22cf8a47a192a60b00b3becb3 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/AutoBlinkforSD.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b450e0eeaa67f4e4f83448b61a571d3b 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/CameraController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bd026706e81db0440add962177d87b23 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/FaceUpdate.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | namespace UnityChan 5 | { 6 | public class FaceUpdate : MonoBehaviour 7 | { 8 | public AnimationClip[] animations; 9 | Animator anim; 10 | public float delayWeight; 11 | public bool isKeepFace = false; 12 | public bool isGUI = true; 13 | 14 | void Start () 15 | { 16 | anim = GetComponent (); 17 | } 18 | 19 | void OnGUI () 20 | { 21 | if (isGUI) 22 | { 23 | GUILayout.Box("Face Update", GUILayout.Width(170), GUILayout.Height(25 * (animations.Length + 2))); 24 | Rect screenRect = new Rect(10, 25, 150, 25 * (animations.Length + 1)); 25 | GUILayout.BeginArea(screenRect); 26 | foreach (var animation in animations) 27 | { 28 | if (GUILayout.RepeatButton(animation.name)) 29 | { 30 | anim.CrossFade(animation.name, 0); 31 | } 32 | } 33 | isKeepFace = GUILayout.Toggle(isKeepFace, " Keep Face"); 34 | GUILayout.EndArea(); 35 | } 36 | } 37 | 38 | float current = 0; 39 | 40 | void Update () 41 | { 42 | 43 | if (Input.GetMouseButton (0)) { 44 | current = 1; 45 | } else if (!isKeepFace) { 46 | current = Mathf.Lerp (current, 0, delayWeight); 47 | } 48 | anim.SetLayerWeight (1, current); 49 | } 50 | 51 | 52 | //アニメーションEvents側につける表情切り替え用イベントコール 53 | public void OnCallChangeFace (string str) 54 | { 55 | int ichecked = 0; 56 | foreach (var animation in animations) { 57 | if (str == animation.name) { 58 | ChangeFace (str); 59 | break; 60 | } else if (ichecked <= animations.Length) { 61 | ichecked++; 62 | } else { 63 | //str指定が間違っている時にはデフォルトで 64 | str = "default@unitychan"; 65 | ChangeFace (str); 66 | } 67 | } 68 | } 69 | 70 | void ChangeFace (string str) 71 | { 72 | isKeepFace = true; 73 | current = 1; 74 | anim.CrossFade (str, 0); 75 | } 76 | } 77 | } 78 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/FaceUpdate.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5e658bfc1e524494b9e54a1c92d8c1e0 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/IKCtrlRightHand.cs: -------------------------------------------------------------------------------- 1 | // 2 | //IKCtrlRightHand.cs 3 | // 4 | //Sample script for IK Control of Unity-Chan's right hand. 5 | // 6 | //2014/06/20 N.Kobayashi 7 | // 8 | using UnityEngine; 9 | using System.Collections; 10 | 11 | namespace UnityChan 12 | { 13 | [RequireComponent(typeof(Animator))] 14 | public class IKCtrlRightHand : MonoBehaviour 15 | { 16 | 17 | private Animator anim; 18 | public Transform targetObj = null; 19 | public bool isIkActive = false; 20 | public float mixWeight = 1.0f; 21 | 22 | void Awake () 23 | { 24 | anim = GetComponent (); 25 | } 26 | 27 | void Update () 28 | { 29 | //Kobayashi 30 | if (mixWeight >= 1.0f) 31 | mixWeight = 1.0f; 32 | else if (mixWeight <= 0.0f) 33 | mixWeight = 0.0f; 34 | } 35 | 36 | void OnAnimatorIK (int layerIndex) 37 | { 38 | if (isIkActive) { 39 | anim.SetIKPositionWeight (AvatarIKGoal.RightHand, mixWeight); 40 | anim.SetIKRotationWeight (AvatarIKGoal.RightHand, mixWeight); 41 | anim.SetIKPosition (AvatarIKGoal.RightHand, targetObj.position); 42 | anim.SetIKRotation (AvatarIKGoal.RightHand, targetObj.rotation); 43 | } 44 | } 45 | 46 | void OnGUI () 47 | { 48 | Rect rect1 = new Rect (10, Screen.height - 20, 400, 30); 49 | isIkActive = GUI.Toggle (rect1, isIkActive, "IK Active"); 50 | } 51 | 52 | } 53 | } -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/IKCtrlRightHand.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 16931e3bbabb00f478bbbe4759af8343 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/IKLookAt.cs: -------------------------------------------------------------------------------- 1 | // 2 | // Mecanim.IkLookAt 3 | // 使用時には、AnimatorのBase LayerのIK PassをONにすること. 4 | // 5 | using UnityEngine; 6 | using System.Collections; 7 | 8 | 9 | namespace UnityChan 10 | { 11 | 12 | // [RequireComponent(typeof(Animator))] 13 | 14 | public class IKLookAt : MonoBehaviour { 15 | 16 | private Animator avator; 17 | private MeshRenderer target = null; 18 | 19 | public bool ikActive = false; 20 | public Transform lookAtObj = null; 21 | 22 | public float lookAtWeight = 1.0f; 23 | public float bodyWeight = 0.3f; 24 | public float headWeight = 0.8f; 25 | public float eyesWeight = 1.0f; 26 | public float clampWeight = 0.5f; 27 | public bool isGUI = true; 28 | 29 | 30 | 31 | 32 | 33 | // Use this for initialization 34 | void Start () { 35 | avator = GetComponent(); 36 | if (lookAtObj != null) 37 | { 38 | target = lookAtObj.GetComponentInParent(); 39 | target.enabled = false; 40 | } 41 | 42 | } 43 | 44 | void OnGUI() 45 | { 46 | 47 | if (isGUI) 48 | { 49 | Rect rect1 = new Rect(Screen.width - 120, Screen.height - 40, 100, 30); 50 | //GUILayout.Label("Activate Look at IK"); 51 | ikActive = GUI.Toggle(rect1, ikActive, "Look at Target"); 52 | } 53 | } 54 | 55 | 56 | void OnAnimatorIK(int layorIndex) 57 | { 58 | if(avator) 59 | { 60 | if(ikActive) 61 | { 62 | avator.SetLookAtWeight(lookAtWeight,bodyWeight,headWeight,eyesWeight,clampWeight); 63 | if (lookAtObj != null) 64 | { 65 | target.enabled = true; 66 | avator.SetLookAtPosition(lookAtObj.position); 67 | } 68 | else 69 | { 70 | avator.SetLookAtWeight(0.0f); 71 | } 72 | } 73 | else 74 | { 75 | avator.SetLookAtWeight(0.0f); 76 | } 77 | } 78 | } 79 | 80 | void Update () 81 | { 82 | if(avator) 83 | { 84 | if(!ikActive) 85 | { 86 | if (lookAtObj != null) 87 | { 88 | target.enabled = false; 89 | //Targetを消した位置に再び出したい場合には、下の行をコメントアウトする. 90 | //lookAtObj.position = avator.bodyPosition + avator.bodyRotation * new Vector3(0,0.5f,1); 91 | } 92 | } 93 | } 94 | } 95 | } 96 | } 97 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/IKLookAt.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 75453f0413251fd42811d1b1eb4728c1 3 | timeCreated: 1452361588 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/IdleChanger.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 058a2736f2afd564eae55007a87eed87 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/RandomWind.cs: -------------------------------------------------------------------------------- 1 | // 2 | //RandomWind.cs for unity-chan! 3 | // 4 | //Original Script is here: 5 | //ricopin / RandomWind.cs 6 | //Rocket Jump : http://rocketjump.skr.jp/unity3d/109/ 7 | //https://twitter.com/ricopin416 8 | // 9 | //修正2014/12/20 10 | //風の方向変化/重力影響を追加. 11 | // 12 | 13 | using UnityEngine; 14 | using System.Collections; 15 | 16 | namespace UnityChan 17 | { 18 | public class RandomWind : MonoBehaviour 19 | { 20 | private SpringBone[] springBones; 21 | public bool isWindActive = false; 22 | 23 | private bool isMinus = false; //風方向反転用. 24 | public float threshold = 0.5f; // ランダム判定の閾値. 25 | public float interval = 5.0f; // ランダム判定のインターバル. 26 | public float windPower = 1.0f; //風の強さ. 27 | public float gravity = 0.98f; //重力の強さ. 28 | public bool isGUI = true; 29 | 30 | 31 | // Use this for initialization 32 | void Start () 33 | { 34 | springBones = GetComponent ().springBones; 35 | StartCoroutine ("RandomChange"); 36 | } 37 | 38 | 39 | 40 | 41 | 42 | // Update is called once per frame 43 | void Update () 44 | { 45 | 46 | Vector3 force = Vector3.zero; 47 | if (isWindActive) { 48 | if(isMinus){ 49 | force = new Vector3 (Mathf.PerlinNoise (Time.time, 0.0f) * windPower * -0.001f , gravity * -0.001f , 0); 50 | }else{ 51 | force = new Vector3 (Mathf.PerlinNoise (Time.time, 0.0f) * windPower * 0.001f, gravity * -0.001f, 0); 52 | } 53 | 54 | for (int i = 0; i < springBones.Length; i++) { 55 | springBones [i].springForce = force; 56 | } 57 | 58 | } 59 | } 60 | 61 | void OnGUI () 62 | { 63 | if (isGUI) 64 | { 65 | Rect rect1 = new Rect(10, Screen.height - 40, 400, 30); 66 | isWindActive = GUI.Toggle(rect1, isWindActive, "Random Wind"); 67 | } 68 | } 69 | 70 | // ランダム判定用関数. 71 | IEnumerator RandomChange () 72 | { 73 | // 無限ループ開始. 74 | while (true) { 75 | //ランダム判定用シード発生. 76 | float _seed = Random.Range (0.0f, 1.0f); 77 | 78 | if (_seed > threshold) { 79 | //_seedがthreshold以上の時、符号を反転する. 80 | isMinus = true; 81 | }else{ 82 | isMinus = false; 83 | } 84 | 85 | // 次の判定までインターバルを置く. 86 | yield return new WaitForSeconds (interval); 87 | } 88 | } 89 | 90 | 91 | } 92 | } -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/RandomWind.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a38e39ada51aaba4db6d352ce218849e 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/SpringBone.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 37b7c58dc2d739b4c90fe59f6875debf 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/SpringCollider.cs: -------------------------------------------------------------------------------- 1 | // 2 | //SpringCollider for unity-chan! 3 | // 4 | //Original Script is here: 5 | //ricopin / SpringCollider.cs 6 | //Rocket Jump : http://rocketjump.skr.jp/unity3d/109/ 7 | //https://twitter.com/ricopin416 8 | // 9 | using UnityEngine; 10 | using System.Collections; 11 | 12 | namespace UnityChan 13 | { 14 | public class SpringCollider : MonoBehaviour 15 | { 16 | //半径 17 | public float radius = 0.5f; 18 | 19 | private void OnDrawGizmosSelected () 20 | { 21 | Gizmos.color = Color.green; 22 | Gizmos.DrawWireSphere (transform.position, radius); 23 | } 24 | } 25 | } -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/SpringCollider.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fcb73b690c023734fb267911061a15c6 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/SpringManager.cs: -------------------------------------------------------------------------------- 1 | // 2 | //SpingManager.cs for unity-chan! 3 | // 4 | //Original Script is here: 5 | //ricopin / SpingManager.cs 6 | //Rocket Jump : http://rocketjump.skr.jp/unity3d/109/ 7 | //https://twitter.com/ricopin416 8 | // 9 | //Revised by N.Kobayashi 2014/06/24 10 | // Y.Ebata 11 | // 12 | using UnityEngine; 13 | using System.Collections; 14 | 15 | namespace UnityChan 16 | { 17 | public class SpringManager : MonoBehaviour 18 | { 19 | //Kobayashi 20 | // DynamicRatio is paramater for activated level of dynamic animation 21 | public float dynamicRatio = 1.0f; 22 | 23 | //Ebata 24 | public float stiffnessForce; 25 | public AnimationCurve stiffnessCurve; 26 | public float dragForce; 27 | public AnimationCurve dragCurve; 28 | public SpringBone[] springBones; 29 | 30 | void Start () 31 | { 32 | UpdateParameters (); 33 | } 34 | 35 | #if UNITY_EDITOR 36 | void Update () 37 | { 38 | 39 | //Kobayashi 40 | if(dynamicRatio >= 1.0f) 41 | dynamicRatio = 1.0f; 42 | else if(dynamicRatio <= 0.0f) 43 | dynamicRatio = 0.0f; 44 | //Ebata 45 | UpdateParameters(); 46 | 47 | } 48 | #endif 49 | private void LateUpdate () 50 | { 51 | //Kobayashi 52 | if (dynamicRatio != 0.0f) { 53 | for (int i = 0; i < springBones.Length; i++) { 54 | if (dynamicRatio > springBones [i].threshold) { 55 | springBones [i].UpdateSpring (); 56 | } 57 | } 58 | } 59 | } 60 | 61 | private void UpdateParameters () 62 | { 63 | UpdateParameter ("stiffnessForce", stiffnessForce, stiffnessCurve); 64 | UpdateParameter ("dragForce", dragForce, dragCurve); 65 | } 66 | 67 | private void UpdateParameter (string fieldName, float baseValue, AnimationCurve curve) 68 | { 69 | #if UNITY_EDITOR 70 | var start = curve.keys [0].time; 71 | var end = curve.keys [curve.length - 1].time; 72 | //var step = (end - start) / (springBones.Length - 1); 73 | 74 | var prop = springBones [0].GetType ().GetField (fieldName, System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public); 75 | 76 | for (int i = 0; i < springBones.Length; i++) { 77 | //Kobayashi 78 | if (!springBones [i].isUseEachBoneForceSettings) { 79 | var scale = curve.Evaluate (start + (end - start) * i / (springBones.Length - 1)); 80 | prop.SetValue (springBones [i], baseValue * scale); 81 | } 82 | } 83 | #endif 84 | } 85 | } 86 | } -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/SpringManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6514ba86f976d724ab63844a6015b2aa 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/UnityChan/Scripts/ThirdPersonCamera.cs: -------------------------------------------------------------------------------- 1 | // 2 | // Unityちゃん用の三人称カメラ 3 | // 4 | // 2013/06/07 N.Kobyasahi 5 | // 6 | using UnityEngine; 7 | using System.Collections; 8 | 9 | namespace UnityChan 10 | { 11 | public class ThirdPersonCamera : MonoBehaviour 12 | { 13 | public float smooth = 3f; // カメラモーションのスムーズ化用変数 14 | Transform standardPos; // the usual position for the camera, specified by a transform in the game 15 | Transform frontPos; // Front Camera locater 16 | Transform jumpPos; // Jump Camera locater 17 | 18 | // スムーズに繋がない時(クイック切り替え)用のブーリアンフラグ 19 | bool bQuickSwitch = false; //Change Camera Position Quickly 20 | 21 | 22 | void Start () 23 | { 24 | // 各参照の初期化 25 | standardPos = GameObject.Find ("CamPos").transform; 26 | 27 | if (GameObject.Find ("FrontPos")) 28 | frontPos = GameObject.Find ("FrontPos").transform; 29 | 30 | if (GameObject.Find ("JumpPos")) 31 | jumpPos = GameObject.Find ("JumpPos").transform; 32 | 33 | //カメラをスタートする 34 | transform.position = standardPos.position; 35 | transform.forward = standardPos.forward; 36 | } 37 | 38 | void FixedUpdate () // このカメラ切り替えはFixedUpdate()内でないと正常に動かない 39 | { 40 | 41 | if (Input.GetButton ("Fire1")) { // left Ctlr 42 | // Change Front Camera 43 | setCameraPositionFrontView (); 44 | } else if (Input.GetButton ("Fire2")) { //Alt 45 | // Change Jump Camera 46 | setCameraPositionJumpView (); 47 | } else { 48 | // return the camera to standard position and direction 49 | setCameraPositionNormalView (); 50 | } 51 | } 52 | 53 | void setCameraPositionNormalView () 54 | { 55 | if (bQuickSwitch == false) { 56 | // the camera to standard position and direction 57 | transform.position = Vector3.Lerp (transform.position, standardPos.position, Time.fixedDeltaTime * smooth); 58 | transform.forward = Vector3.Lerp (transform.forward, standardPos.forward, Time.fixedDeltaTime * smooth); 59 | } else { 60 | // the camera to standard position and direction / Quick Change 61 | transform.position = standardPos.position; 62 | transform.forward = standardPos.forward; 63 | bQuickSwitch = false; 64 | } 65 | } 66 | 67 | void setCameraPositionFrontView () 68 | { 69 | // Change Front Camera 70 | bQuickSwitch = true; 71 | transform.position = frontPos.position; 72 | transform.forward = frontPos.forward; 73 | } 74 | 75 | void setCameraPositionJumpView () 76 | { 77 | // Change Jump Camera 78 | bQuickSwitch = false; 79 | transform.position = Vector3.Lerp (transform.position, jumpPos.position, Time.fixedDeltaTime * smooth); 80 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 329971018614e4d5987f4c40649c0f51 3 | timeCreated: 1505161457 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | mainObjectFileID: 100100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/_Files/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3052d6b3d612b4e96856abdb2793a31c 3 | folderAsset: yes 4 | timeCreated: 1504539959 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/_Files/Scripts/AutoRecorder.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class AutoRecorder : MonoBehaviour { 6 | 7 | public StreamingMesh.STMHttpSender sender; 8 | public AudioSource audioSource; 9 | 10 | // Use this for initialization 11 | void Start () { 12 | Invoke("Record", 1.0f); 13 | } 14 | void Record() { 15 | if(sender != null && audioSource) { 16 | #if UNITY_EDITOR 17 | sender.Record(); 18 | audioSource.Play(); 19 | #endif 20 | } 21 | } 22 | 23 | // Update is called once per frame 24 | void Update () { 25 | 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/_Files/Scripts/AutoRecorder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4794168664616441f9c2fd6a025863d8 3 | timeCreated: 1504888433 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/_Files/Scripts/CameraController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class CameraController : MonoBehaviour { 6 | 7 | // Use this for initialization 8 | void Start () { 9 | 10 | } 11 | 12 | // Update is called once per frame 13 | void Update () { 14 | float time = Time.deltaTime; 15 | 16 | if(Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W)) { 17 | gameObject.transform.Translate(Vector3.forward * time * 2f); 18 | } 19 | if(Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S)) { 20 | gameObject.transform.Translate(Vector3.forward * -time * 2f); 21 | } 22 | 23 | if(Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.A)) { 24 | gameObject.transform.Rotate(0, -10, 0); 25 | } 26 | if(Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.D)) { 27 | gameObject.transform.Rotate(0, 10, 0); 28 | } 29 | 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Assets/_Files/Scripts/CameraController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5e8eba68be6744fb3aa0b948eea29058 3 | timeCreated: 1504539950 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/_Files/Scripts/PlayerController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class PlayerController : MonoBehaviour { 6 | 7 | public StreamingMesh.STMHttpMeshReceiver receiver; 8 | public GameObject loadingUI; 9 | public GameObject replayUI; 10 | 11 | bool loading = true; 12 | bool reachEnd = false; 13 | 14 | // Use this for initialization 15 | void Start () { 16 | loadingUI.SetActive(true); 17 | replayUI.SetActive(false); 18 | } 19 | 20 | // Update is called once per frame 21 | void Update () { 22 | if(loading) { 23 | if(receiver.IsPlayable) { 24 | loadingUI.SetActive(false); 25 | loading = false; 26 | } 27 | } 28 | 29 | if(receiver != null) { 30 | if(receiver.IsPlayable && receiver.IsPlayEnd) { 31 | if(!reachEnd) { 32 | replayUI.SetActive(true); 33 | reachEnd = true; 34 | } 35 | } 36 | if(Input.GetKeyDown(KeyCode.Return)) { 37 | replayUI.SetActive(false); 38 | receiver.SeekToZero(); 39 | } 40 | } 41 | 42 | 43 | 44 | 45 | 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /Assets/_Files/Scripts/PlayerController.cs.meta: 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DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Files/__Recorder.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eddcb06b127e64c91a80c8876bacaf4d 3 | timeCreated: 1520378757 4 | licenseType: Pro 5 | DefaultImporter: 6 | externalObjects: {} 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/_Files/motion.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/blkcatman/StreamingMesh/dbae8d3e36b99fcf05653ac38fe2a2b422d2e570/Assets/_Files/motion.fbx -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 blkcatman 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 44100 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | tags: 6 | - 7 | Builtin Layer 0: Default 8 | Builtin Layer 1: TransparentFX 9 | Builtin Layer 2: Ignore Raycast 10 | Builtin Layer 3: 11 | Builtin Layer 4: Water 12 | Builtin Layer 5: 13 | Builtin Layer 6: 14 | Builtin Layer 7: 15 | User Layer 8: 16 | User Layer 9: 17 | User Layer 10: 18 | User Layer 11: 19 | User Layer 12: 20 | User Layer 13: 21 | User Layer 14: 22 | User Layer 15: 23 | User Layer 16: 24 | User Layer 17: 25 | User Layer 18: 26 | User Layer 19: 27 | User Layer 20: 28 | User Layer 21: 29 | User Layer 22: 30 | User Layer 23: 31 | User Layer 24: 32 | User Layer 25: 33 | User Layer 26: 34 | User Layer 27: 35 | User Layer 28: 36 | User Layer 29: 37 | User Layer 30: 38 | User Layer 31: 39 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: .0199999996 7 | Maximum Allowed Timestep: .333333343 8 | m_TimeScale: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | CrashReportingSettings: 11 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 12 | m_Enabled: 0 13 | UnityPurchasingSettings: 14 | m_Enabled: 0 15 | m_TestMode: 0 16 | UnityAnalyticsSettings: 17 | m_Enabled: 0 18 | m_InitializeOnStartup: 1 19 | m_TestMode: 0 20 | m_TestEventUrl: 21 | m_TestConfigUrl: 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # StreamingMesh v0.1 2 | 3 | 4 | 5 | CAUTION 6 | 7 | StreamingMesh v0.1 currently needs the Unity Asset for data compression below link: 8 | 9 | [Zip / gzip Multiplatform Native Plugin.](https://assetstore.unity.com/packages/tools/input-management/zip-gzip-multiplatform-native-plugin-39411) 10 | 11 | or 12 | 13 | [7Zip, lzma, LZ4, fastLZ, zip/gzip & brotli multiplatform plugins.](https://assetstore.unity.com/packages/tools/input-management/7zip-lzma-lz4-fastlz-zip-gzip-brotli-multiplatform-plugins-12674) 14 | 15 | 16 | LICENSE 17 | 18 | Under MIT License 19 | Copyright 2018 blkcatman 20 | -------------------------------------------------------------------------------- /UnityPackageManager/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | --------------------------------------------------------------------------------