├── .gitignore ├── LICENSE ├── README.md ├── assets ├── ApplyTransaction_process.png ├── cosmos │ ├── abci.png │ └── tm-transaction-flow.png ├── fomo3d │ ├── affiliate.png │ ├── affiliate2.png │ ├── buyXaddr.png │ ├── ethLimiter.png │ ├── ethLimiter2.png │ ├── fomo3d上线.png │ └── p3d部署.jpg └── 群入口.png ├── posts ├── cosmos │ └── cosmos_sdk_1.md ├── ethereum_handle_tx_1.md ├── ethereum_handle_tx_2.md ├── fomo3d-上线部署要点.md ├── fomo3d-钱都去哪儿了.md ├── tokenMapping.md └── why_choose_rn.md └── temp └── enb.sol /.gitignore: -------------------------------------------------------------------------------- 1 | .idea/ 2 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | {project} Copyright (C) {year} {fullname} 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # blockservice's blog 2 | 3 | Just record our life. 4 | 5 | * [以太坊-交易的处理过程上篇](/posts/ethereum_handle_tx_1.md) 6 | * [以太坊-交易的处理过程下篇](/posts/ethereum_handle_tx_2.md) 7 | * [ecoinWallet为什么选择React-Native](/posts/why_choose_rn.md) 8 | 9 | 所有的blog详见[posts](/posts)目录 ... 10 | 11 | 有任何想讨论的问题,欢迎建立issue来探讨 12 | 13 | 也可扫码加群技术交流 14 | 15 | ![群入口](/assets/群入口.png) 16 | -------------------------------------------------------------------------------- /assets/ApplyTransaction_process.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/blockservice/blog/72742ed59e6bb5577ae7f8f82aff4b27e2afcd50/assets/ApplyTransaction_process.png -------------------------------------------------------------------------------- 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https://raw.githubusercontent.com/blockservice/blog/72742ed59e6bb5577ae7f8f82aff4b27e2afcd50/assets/群入口.png -------------------------------------------------------------------------------- /posts/cosmos/cosmos_sdk_1.md: -------------------------------------------------------------------------------- 1 | # 解读cosmos-sdk系列(1) 2 | 3 | 通过本系列,可以了解tendermint共识和cosmos-sdk架构的设计思想,并学习到如何通过Cosmos-SDK来快速开发自己的区块链应用。 4 | 5 | cosmos团队把区块链分成了三层 6 | 7 | * 网络层 - p2p负责广播交易 8 | * 共识层 - 对哪些交易打包进块形成共识 9 | * 应用层 - 执行交易,负责交易结果落盘(状态一致) 10 | 11 | >这里的应用层可能会有误解,并非是Dapp层,对于SDK底层的Tendermint来说,除p2p网络和打包块共识外,其他都算是应用部分, 12 | 拿实现比特币公链的例子来讲,应用部分就是维护账户的UTXO数据库,如果对比以太的话,keystore账户和EVM虚机部分就是应用范畴,所以SDK内置了账户、质押、治理、权限等应用模块,可以帮助我们简单地实现底层链的开发。 13 | 14 | 可以把这几层简单理解成各节点通过同步交易集(块)日志,实现数据(状态)一致性。数据库的主从模式不也是同步binlog日志,各自执行(replay,回放)日志后,实现数据(状态)最终落盘,区块节点本身同步块的时候,默认就是去下载交易日志,把执行结果按照逻辑链的形式写入本地leveldb的,然后才能对外提供各类RPC服务。 15 | 16 | ## tendermint共识 17 | 18 | 为后续更好的利用cosmos-sdk,要先了解下Tendermint。 19 | 20 | Tendermint Core 提供了网络和共识层功能,而应用层要通过ABCI协议和Core互通消息msg,简单讲tendermint负责起一个replication engine进程,而应用层要运行一个state macheine进程,进程间通过ABCI消息来通信。 21 | 22 | ABCI协议的消息体用protobuf定义在[这里](https://github.com/tendermint/tendermint/blob/master/abci/types/types.proto),app侧可以响应的request如下: 23 | 24 | ```golang 25 | message Request { 26 | oneof value { 27 | RequestEcho echo = 2; 28 | RequestFlush flush = 3; 29 | RequestInfo info = 4; 30 | RequestSetOption set_option = 5; 31 | RequestInitChain init_chain = 6; 32 | RequestQuery query = 7; 33 | RequestBeginBlock begin_block = 8; 34 | RequestCheckTx check_tx = 9; 35 | RequestDeliverTx deliver_tx = 19; 36 | RequestEndBlock end_block = 11; 37 | RequestCommit commit = 12; 38 | } 39 | } 40 | ``` 41 | 42 | ABCI的设计主要有以下几个特点: 43 | 44 | * 消息协议 45 | * 成对出现的消息: `request`/`reponse` 46 | * tendermint发起Request, app来响应 47 | * 使用protobuf定义 48 | 49 | * server/client 50 | * tendermint运行client 51 | * app侧运行server端 52 | * 可以由TSP(支持checkTx和DeliverTx消息的异步处理)、grpc两种方式实现 53 | 54 | * 区块相关 55 | * abci是面向连接的 56 | * tendermint会创建三个socket连接来和app通信,分别是`Mempool`, `Cosensus`, `Query`连接 57 | * `Mempool连接`: 钱包客户端发起交易,会首先进入钱包后台连接的节点的local mempool,该节点通过发送`checkTx`消息来通知app,去检验交易签名是否有效等等,如果OK节点则会p2p广播该交易到其他节点的mempool里。 58 | 59 | * `Cosensus连接`: 出块节点从mempool的交易集里选出一个块提案(proposer),之后会经过3阶段提交(pre-vote, pre-commit, commit)处理,这个块才能说达成共识(上链了),,只有块被commited了,app侧才会更新状态,比如改变某地址余额等等。app更新状态的时候,是通过Core发送`BeginBlock`, `DeliverTx ...`, `EndBlock`, `Commit`消息给app侧来完成的,任何写入操作都是通过此连接完成的。 60 | 61 | * `Query连接`: 主要负责一些和共识无关的查询操作,比如块信息,地址余额等等,主要用到`Info`, `SetOption`, `Query`消息 62 | 63 | 整个abci的信息流大致如下: 64 | ![abci](../../assets/cosmos/abci.png) 65 | 66 | 关于Tendermint和app间数据流的更多细节见下: 67 | 68 | ![dataFlow](../../assets/cosmos/tm-transaction-flow.png) 69 | 70 | [高清图地址](https://github.com/mobfoundry/hackatom/blob/master/tminfo.pdf) 71 | 72 | 73 | ## 总结 74 | 75 | 可以理解成,Tendermint主要负责在BFT环境下同步app间的块交易日志,无论任何交易类型,只要交易块的执行结果是确定性的(唯一性),Tendermint就可以为我们形成区块的共识。 76 | 77 | 比如说,一个交易的内容在合约里创建一个真随机数,这种交易,tendermint是无法为我们形成共识的,因为多个节点的执行结果是不一样的, 因为这个结果是要在下个区块头的,这样就无法对下个区块形成共识了,所有节点都认为对方在恶意“搞分叉”了。 78 | 79 | 目前基于tendermint的项目有很多: 80 | 81 | 我个人看到好的是`BigchainDB`和超级账本`Burrow`项目,更多可以看[这里](https://tendermint.com/ecosystem) 82 | 83 | 84 | 后续源码介绍,如何基于tendermint创建一个区块链 -------------------------------------------------------------------------------- /posts/ethereum_handle_tx_1.md: -------------------------------------------------------------------------------- 1 | # 以太坊节点是如何处理交易的-上篇 2 | 3 | 今天在这里从代码的层面和朋友们分享下以太坊的交易处理流程,如果能帮助新手朋友快速上手,那是我的荣幸,嘿嘿, 直接进入主题吧. 4 | 以太坊对交易的处理过程比较复杂,大致分成以下几步执行: 5 | 6 | - **调用RPC接口,将交易发送到tx_pool的pending队列中.** 7 | - **将pending队列中的txs 在网络中广播出去,让矿机节点收到.** 8 | - **矿机节点创建区块前会从tx pool的pending队列中取出交易并执行;然后将交易,以及交易执行后的receipts等信息封装到区块内,出块,并广播到网络中.** 9 | - **网络中的其他以太坊节点收到区块后,对区块内的交易进行验证,确认无误后,将区块插入到本地的链上.如果校验失败,则区块不能被接受,tx信息同样也不能在网络中同步.** 10 | 11 | 12 | 当用户通过命令行,或者其他方式发送一笔转账交易的时候,node节点会收到RPC请求,经过节点的RPC Server解析处理后,会发送到SendTransaction函数.下面是这个函数的处理过程 13 | ``` 14 | go-etherueum/internal/ethapi/api.go 15 | func (s *PublicTransactionPoolAPI) SendTransaction(ctx context.Context, args SendTxArgs) (common.Hash, error) { 16 | 17 | //从参数args 中获得发送交易的账户信息,发送交易要用这个账户为交易签名. 18 | account := accounts.Account{Address: args.From} 19 | 20 | //找到跟这个account相关的wallet,account可以动态的从钱包中添加或者删除;wallet也可以有很多个,有可能是usb wallet,有可能是mobile wallet,还可能是keystore节点上的wallet.具体的查找经过交给下面的接口函数就好了 21 | wallet, err := s.b.AccountManager().Find(account) 22 | if err != nil { 23 | return common.Hash{}, err 24 | } 25 | 26 | if args.Nonce == nil { 27 | // Hold the addresse's mutex around signing to prevent concurrent assignment of 28 | // the same nonce to multiple accounts. 29 | s.nonceLock.LockAddr(args.From) 30 | defer s.nonceLock.UnlockAddr(args.From) 31 | } 32 | 33 | //设置一笔交易需要的默认参数,比如获取nonce, 预计消耗的gas, gasprice等等. 34 | if err := args.setDefaults(ctx, s.b); err != nil { 35 | return common.Hash{}, err 36 | } 37 | //根据传入的参数,组装出一笔交易,如果是合约types.NewContractCreation,否则调用types.NewTransaction 38 | tx := args.toTransaction() 39 | 40 | var chainID *big.Int 41 | if config := s.b.ChainConfig(); config.IsEIP155(s.b.CurrentBlock().Number()) { 42 | chainID = config.ChainID 43 | } 44 | //调用wallet的签名函数,给交易签名;只有签名的交易才可以被发送成功. 45 | signed, err := wallet.SignTx(account, tx, chainID) 46 | if err != nil { 47 | return common.Hash{}, err 48 | } 49 | //最后执行submit函数,将交易发送到交易池中. 50 | return submitTransaction(ctx, s.b, signed) 51 | } 52 | ``` 53 | 对转发普通交易(本文不涉及合约交易)来说submitTransaction函数的的核心就是执行SendTx 54 | ``` 55 | func submitTransaction(ctx context.Context, b Backend, tx *types.Transaction) (common.Hash, error) { 56 | if err := b.SendTx(ctx, tx); err != nil { 57 | return common.Hash{}, err 58 | } 59 | ... 60 | ... 61 | ... 62 | return tx.Hash(), nil 63 | } 64 | 65 | func (b *EthAPIBackend) SendTx(ctx context.Context, signedTx *types.Transaction) error { 66 | //调用AddLocal将这笔签名交易添加到本地的txpool的pending队列中. 接口是简单的,背后实现的过程是复杂的,^_^. 67 | return b.eth.txPool.AddLocal(signedTx) 68 | } 69 | ``` 70 | **下面开始一步步剖析一笔tx是如何进入tx_pool的pending队列中的,这段过程稍微漫长.** 71 | 咱们首先介绍下tx pool在以太坊中的作用 72 | txpool主要用来存放当前提交的等待写入区块的交易,有远端和本地的。 73 | txpool里面的交易分为两种, 74 | 1. 提交但是还不能执行的,放在queue里面等待能够执行(比如说nonce太高)。 75 | 2. 等待执行的,放在pending里面等待执行。 76 | 77 | 从txpool的测试案例来看,txpool主要功能有下面几点。 78 | 1. 交易验证的功能,包括余额不足,Gas不足,Nonce太低, value值是合法的,不能为负数。 79 | 2. 能够缓存Nonce比当前本地账号状态高的交易。 存放在queue字段。 如果是能够执行的交易存放在pending字段 80 | 3. 相同用户的相同Nonce的交易只会保留一个GasPrice最大的那个。 其他的插入不成功。 81 | 4. 如果账号没有钱了,那么queue和pending中对应账号的交易会被删除。 82 | 5. 如果账号的余额小于一些交易的额度,那么对应的交易会被删除,同时有效的交易会从pending移动到queue里面。防止被广播。 83 | 6. txPool支持一些限制PriceLimit(remove的最低GasPrice限制),PriceBump(替换相同Nonce的交易的价格的百分比) AccountSlots(每个账户的pending的槽位的最小值) GlobalSlots(全局pending队列的最大值)AccountQueue(每个账户的queueing的槽位的最大值) GlobalQueue(全局queueing的最大值) Lifetime(在queue队列的最长等待时间) 84 | 7. 有限的资源情况下按照GasPrice的优先级进行替换。 85 | 8. 本地的交易会使用journal的功能存放在磁盘上,重启之后会重新导入。 远程的交易不会。 86 | [摘自 go-ethereum-code-analysis](https://github.com/ZtesoftCS/go-ethereum-code-analysis/blob/master/core-txpool%E4%BA%A4%E6%98%93%E6%B1%A0%E6%BA%90%E7%A0%81%E5%88%86%E6%9E%90.md) 87 | 88 | 从代码中可以看到,AddLocal很简单,就执行了一行addTx. 89 | ``` 90 | func (pool *TxPool) AddLocal(tx *types.Transaction) error { 91 | return pool.addTx(tx, !pool.config.NoLocals) 92 | } 93 | ``` 94 | addTx函数主要调用了add和promoteExecutables 两个方法.这两个方法是txpool的重点,值得仔细推敲一遍. 95 | ``` 96 | func (pool *TxPool) addTx(tx *types.Transaction, local bool) error { 97 | pool.mu.Lock() 98 | defer pool.mu.Unlock() 99 | 100 | //add方法会对tx进行初步的校验,如果没问题,将tx 加入到txpool的queue中. 101 | replace, err := pool.add(tx, local) 102 | if err != nil { 103 | return err 104 | } 105 | //通过执行promoteExecutables函数,一笔交易才会加入到pending队列,同时会通知网络协程pending队列更新,网络协程会将新的pengding队列广播到整个网络中. 106 | if !replace { 107 | from, _ := types.Sender(pool.signer, tx) // already validated 108 | pool.promoteExecutables([]common.Address{from}) 109 | } 110 | return nil 111 | } 112 | ``` 113 | ``` 114 | func (pool *TxPool) add(tx *types.Transaction, local bool) (bool, error) { 115 | //先检查pool中是否存在交易的哈希,如果存在,则不需要再次加入了,直接报错 116 | hash := tx.Hash() 117 | if pool.all.Get(hash) != nil { 118 | log.Trace("Discarding already known transaction", "hash", hash) 119 | return false, fmt.Errorf("known transaction: %x", hash) 120 | } 121 | //调用validateTx方法对tx进行校验,校验内容包括: 122 | tx占用的存储空间大小, 123 | 签名是否正确, 124 | tx的gas消耗是否合理, 125 | 签名者是否正确, 126 | 该笔交易的nonce值是否合理, 127 | 发送交易账户的金额是否充足等几个方面. 128 | if err := pool.validateTx(tx, local); err != nil { 129 | log.Trace("Discarding invalid transaction", "hash", hash, "err", err) 130 | invalidTxCounter.Inc(1) 131 | return false, err 132 | } 133 | //如果本地的交易队列满了,那么从2方面处理这笔tx 134 | if uint64(pool.all.Count()) >= pool.config.GlobalSlots+pool.config.GlobalQueue { 135 | //如果新的tx的消耗的gas小于本地队列中gas最小的那笔交易,那么这笔新tx就会被丢弃 136 | if !local && pool.priced.Underpriced(tx, pool.locals) { 137 | log.Trace("Discarding underpriced transaction", "hash", hash, "price", tx.GasPrice()) 138 | underpricedTxCounter.Inc(1) 139 | return false, ErrUnderpriced 140 | } 141 | //新的tx消耗的gas比本地队列中最少的多,那么删掉本地消耗gas最少的那些交易.如果all.Count()正好等于int(pool.config.GlobalSlots+pool.config.GlobalQueue) 那么Discard函数的参数count最小值是1;count值应该恒>=1 142 | drop := pool.priced.Discard(pool.all.Count()-int(pool.config.GlobalSlots+pool.config.GlobalQueue-1), pool.locals) 143 | for _, tx := range drop { 144 | log.Trace("Discarding freshly underpriced transaction", "hash", tx.Hash(), "price", tx.GasPrice()) 145 | underpricedTxCounter.Inc(1) 146 | pool.removeTx(tx.Hash(), false) 147 | } 148 | } 149 | //先获得tx的账户地址,根据账户地址获得相关的pending list. Overlaps函数返回一个布尔值,它会判断新tx的nonce值是否在pending队列中存在,如果存在返回true. 150 | from, _ := types.Sender(pool.signer, tx) // already validated 151 | if list := pool.pending[from]; list != nil && list.Overlaps(tx) { 152 | //新tx的nonce值在pending已经存在了,list.Add会根据PriceBump计算新tx的gas是否超过旧tx,如果新tx的gas超过旧tx的gas量的百分之PriceBump,就用新的tx替换掉旧的tx.这样设计是为了保证矿工的利益最大化. 153 | inserted, old := list.Add(tx, pool.config.PriceBump) 154 | if !inserted { 155 | pendingDiscardCounter.Inc(1) 156 | return false, ErrReplaceUnderpriced 157 | } 158 | //删除掉旧的tx. 159 | if old != nil { 160 | pool.all.Remove(old.Hash()) 161 | pool.priced.Removed() 162 | pendingReplaceCounter.Inc(1) 163 | } 164 | pool.all.Add(tx) //将新tx添加到all队列中 165 | pool.priced.Put(tx) //基于tx的price大小,添加到priced队列中,这个队列是顺序排列的 166 | pool.journalTx(from, tx)//将新的tx写入到本地的日志文件中. 167 | 168 | log.Trace("Pooled new executable transaction", "hash", hash, "from", from, "to", tx.To()) 169 | 170 | //通知网络系统,队列中的交易更新了 171 | go pool.txFeed.Send(NewTxsEvent{types.Transactions{tx}}) 172 | 将拥有相同nonce值的旧tx替换掉,就可以返回了. 173 | return old != nil, nil 174 | } 175 | // 如果新的tx没有替换掉旧的tx,那么通过执行enqueueTx将tx先存放到txpool的queue队列中, 176 | replace, err := pool.enqueueTx(hash, tx) 177 | if err != nil { 178 | return false, err 179 | } 180 | // Mark local addresses and journal local transactions 181 | if local { 182 | pool.locals.add(from) 183 | } 184 | //将tx添加到本地的日志文件中 185 | pool.journalTx(from, tx) 186 | 187 | log.Trace("Pooled new future transaction", "hash", hash, "from", from, "to", tx.To()) 188 | return replace, nil 189 | } 190 | ``` 191 | 192 | 经过add函数将tx添加到queue队列后,执行promoteExecutables函数,将queue队列中的tx转移到pending队列中.这个函数很长,在进入分析之前,先简单说下它的工作流程,以及相关的数据结构,这样比较便于快速理解. 193 | 这里面主要的数据结构有以下三种: 194 | ``` 195 | //这里声明了一个uint64的切片,用这个切片模拟了一个堆,在tx_list.go文件中,还实现了简单的pop,push操作方法.这个数据结构用来存储每笔交易的nonce值.每次产生一笔交易,交易的nonce值就存储到这个切片中. 196 | type nonceHeap []uint64 197 | 198 | //txSortedMap这是个核心数据结构,txList的各种操作逻辑也是封装的txSortedMap,txSortedMap这个结构实现了各种操作nonce堆栈的方法供txList调用,下面会对这些方法进行简单介绍. 199 | type txSortedMap struct { 200 | items map[uint64]*types.Transaction //这个map结构的key 是交易的nonce值,value是该笔交易的交易数据 201 | index *nonceHeap //items中的key也就是nonce都会存储到index数组切片中,按照heap的pop,push方式管理. 202 | cache types.Transactions //这是个Transactions的数组切片,这里暂存已经排好序的交易数据;tx_list.go中调用了golang源码包的快速排序算法 203 | } 204 | 205 | //txList 是基于account的关系维护的,在type TxPool 结构中有两个域pending 和queue,这两个结构都是字典结构map[common.Address]*txList;每个以太节点上txpool的交易队列中的交易都是基于account的txList维护的,这样的设计很容易统计管理. 206 | type txList struct { 207 | strict bool //一个标识符,true表示存储的nonce都是连续,false是不连续的. 208 | txs *txSortedMap //交易队列的核心结构,采用堆栈式管理. 209 | costcap *big.Int //交易花费的最高价格(仅在超出余额时重置) 210 | gascap uint64 //交易消耗的最高gas limit(仅在超过限额时重置) 211 | } 212 | 213 | 个人觉得tx_list.go中代码设计的很精美,他们将数组采用堆栈化的操作,对数组内容增删改查以及排序的手法值得初学golang的朋友们吸收学习下. 214 | ``` 215 | 下面简单介绍下操作txSortedMap结构的方法,由于篇幅限制代码细节就不详细描述了,感兴趣的童鞋可以自己看. 216 | 217 | ``` 218 | func (m *txSortedMap) Get(nonce uint64) *types.Transaction 219 | Get方法根据传入的交易nonce值,从哈希map中获取到对应的Transaction数据. 220 | 221 | func (m *txSortedMap) Put(tx *types.Transaction) 222 | Put方法将一笔新的交易插入到map结构中,同时将tx的nonce值push到index堆栈中. 223 | 224 | func (m *txSortedMap) Forward(threshold uint64) types.Transactions 225 | Forward方法将nonce值低于阈值threshold的交易从队列中删除;Forward操作的index对象是已经排好顺序的,按照nonce值从小到大排列. 226 | 227 | func (m *txSortedMap) Filter(filter func(*types.Transaction) bool) types.Transactions 228 | Filter方法遍历整个交易map, 将符合过滤函数条件的交易从map中删除. 229 | 230 | func (m *txSortedMap) Cap(threshold int) types.Transactions 231 | Cap方法设置一个阈值nonce,先将整个index数组切片用快速排序算法从小到大排序,然后将超过阈值nonce的交易从map中删除,并更新index数组切片. 232 | 233 | func (m *txSortedMap) Remove(nonce uint64) bool 234 | Remove根据nonce参数,从map中删除相关的tx 235 | 236 | func (m *txSortedMap) Ready(start uint64) types.Transactions 237 | Ready方法返回一个nonce值顺序连续增长的的tx队列.这个ready队列中的交易会被promoteTx处理,添加到txpool中的pending队列上,这些交易将来会被矿机封装到区块中. 238 | 239 | func (m *txSortedMap) Flatten() types.Transactions 240 | Flatten方法先将交易队列中的所有tx存放到cache结构中,然后将cache中的tx队列按照nonce值大小快速排序. 241 | 242 | txList结构也有上面的那些方法,但都是基于txSortMap封装的. 243 | promoteExecutables函数主要就是在用各种业务逻辑操作各个account的txList,也就是调用上面列出的Get,Put,Forward,Filter,Cap,Remove,Ready,Flatten等各种方法,啰嗦了半天就为了这里做铺垫. 244 | ``` 245 | promoteExecutables函数的工作逻辑如下: 246 | 先从pool.queue中获得每个accout的list 247 | 248 | 1. 清理相关accout的老旧tx 249 | 2. 清理消耗成本或者gaslimit过高的交易和无效的交易 250 | 3. 收集可执行的交易,存到txpool的pending队列中 251 | 4. 清理非本地accout上的queue队列,使其不超过默认配置. 252 | 5. 通知其他子系统,txpool pending队列已经更新. 253 | 6. 如果txpool的pending队列过长,调整非本地的account的pending队列,将过多txs删除,调整到代码配置许可的范围内. (因为是P2P网络,其他节点上account中的交易也会被广播到本地,这些交易也会存在本地txpool的queue中,但是每个节点要优先要保证本地account发送的交易先上链,所以在超出配置限制的时候,先拿外部account中的交易开刀,这就是其中蕴含的设计思想) 254 | 7. 如果txpool的queue队列过长,根据accout的活跃时间排序,会清理最老的account的queue队列,直到达到系统设置的阈值. 255 | 256 | 下面是具体的执行流程: 257 | ``` 258 | func (pool *TxPool) promoteExecutables(accounts []common.Address) { 259 | //跟踪promoted数组切片的长度,一旦更新会立即在网络中广播出去. 260 | var promoted []*types.Transaction 261 | 262 | // 如果accounts 参数为nil ,那么收集pool.queue中所有的account信息. 263 | if accounts == nil { 264 | accounts = make([]common.Address, 0, len(pool.queue)) 265 | for addr := range pool.queue { 266 | accounts = append(accounts, addr) 267 | } 268 | } 269 | //遍历accounts中所有的可执行交易,将这些txs 追加到promoted 数组切片中. 270 | for _, addr := range accounts { 271 | list := pool.queue[addr] //从pool.queue中获得每个account的txList. 272 | if list == nil { 273 | continue // Just in case someone calls with a non existing account 274 | } 275 | //先获取当前account的nonce值,将nonce值低于当前nonce的tx,也就是已经失效的tx全部从队列中删除掉 276 | list.Forward返回的是一个切片,符合删除条件的tx都存在这个切片中. 277 | for _, tx := range list.Forward(pool.currentState.GetNonce(addr)) { 278 | hash := tx.Hash() 279 | log.Trace("Removed old queued transaction", "hash", hash) 280 | pool.all.Remove(hash) 281 | pool.priced.Removed() //从priced的heap上删除,每笔tx也存到priced的heap 282 | } 283 | //清除掉花费太高的tx 284 | drops, _ := list.Filter(pool.currentState.GetBalance(addr), pool.currentMaxGas) 285 | for _, tx := range drops { 286 | hash := tx.Hash() 287 | log.Trace("Removed unpayable queued transaction", "hash", hash) 288 | pool.all.Remove(hash) 289 | pool.priced.Removed() 290 | queuedNofundsCounter.Inc(1) 291 | } 292 | //收集所有可执行的交易,存到promoted数组切片中 293 | for _, tx := range list.Ready(pool.pendingState.GetNonce(addr)) { 294 | hash := tx.Hash() 295 | if pool.promoteTx(addr, hash, tx) {//给pending队列添加新的txs. 296 | log.Trace("Promoting queued transaction", "hash", hash) 297 | promoted = append(promoted, tx) 298 | } 299 | } 300 | //AccountQueue是txpool允许的每个account最大可以维护的queue队列长度,如果非本地的account的 tx queue长度超过限制,那么清除掉超过限制的那部分txs. 301 | if !pool.locals.contains(addr) { 302 | for _, tx := range list.Cap(int(pool.config.AccountQueue)) { 303 | hash := tx.Hash() 304 | pool.all.Remove(hash) 305 | pool.priced.Removed() 306 | queuedRateLimitCounter.Inc(1) 307 | log.Trace("Removed cap-exceeding queued transaction", "hash", hash) 308 | } 309 | } 310 | //如果txList是空的,就从queue队列中清除相关account的所有信息. 311 | if list.Empty() { 312 | delete(pool.queue, addr) 313 | } 314 | } 315 | //这里会通知其他子模块,新的tx已经准备好了;比如网络模块收到这个消息后,会在 316 | P2P网络中广播promoted中的交易. 317 | if len(promoted) > 0 { 318 | go pool.txFeed.Send(NewTxsEvent{promoted}) 319 | } 320 | // 如果txpool的pending超过限制了.那么调整pending的长度,使其回到允许的范围. 321 | pending := uint64(0) 322 | //统计txpool中所有account的list之和. 323 | for _, list := range pool.pending { 324 | pending += uint64(list.Len()) 325 | } 326 | //GlobalSlots是txpool允许的所有account可执行的tx之和,以太坊默认的值是4096 327 | 如果各个账户的pending长度之和超过4096,就执行下面的if分支 328 | if pending > pool.config.GlobalSlots { 329 | pendingBeforeCap := pending 330 | //这里创建一个堆栈,专门用来存储大交易量的外来account,嗯哼,就是喜欢欺负外来户. 331 | spammers := prque.New() 332 | for addr, list := range pool.pending { 333 | //AccountSlots是txpool允许的每个账户最小可执行的tx数量,这个参数是为非本 地节点上的account准备的, local的account莫担心,不会受到它的限制.这个值默认是16,也就是说在txpool的pending超过GlobalSlots的时候,txpool要清理外来户,外来户交易量超过16这个值,要被制裁的,交税也不行,哎,北漂真苦啊!(感慨下人生,O(∩_∩)O~) 334 | if !pool.locals.contains(addr) && uint64(list.Len()) > pool.config.AccountSlots { 335 | //将所有超过限制的非本地的account压栈.给这些account打上了一个logo:offender (中文翻译:坏人) 336 | 这个压栈其实是存在排序的,不是按照时间顺序排的,是按照list的长度排列的.list最长的排在栈尾 337 | spammers.Push(addr, float32(list.Len())) 338 | } 339 | } 340 | //下面开始动手了~~ 341 | offenders := []common.Address{} 342 | for pending > pool.config.GlobalSlots && !spammers.Empty() { 343 | //第一次循环,会把list最长的,也就是交易量最大的accout从栈上弹出来 344 | offender, _ := spammers.Pop() 345 | //把offender填到offenders切片中,做个新的黑名单. 346 | 存储的顺序是酱紫的:offenders[0].Len()>offenders[1].Len()>offender[2].Len()... 347 | offenders = append(offenders, offender.(common.Address)) 348 | 349 | //如果黑名单的长度达到2以上,开始削减相关account的tx. 350 | if len(offenders) > 1 { 351 | //以当前offenders数组中的最后一个account的txList长度当做阈值,这个值是目前数组中最小的值 352 | threshold := pool.pending[offender.(common.Address)].Len() 353 | 354 | //开始迭代删除offender account的交易数量,直到达到limit或者达到当前的阈值.举个栗子吧: offenders数组有2个account的时候,offenders[0].Len()>offenders[1].Len() 以offenders[1]的.Len()做阈值,删掉offender[0]中超过阈值的txs,直到offender[0].Len()==offenders[1].Len();当offenders数组有3个accounts的时候,以offenders[2].Len()最小,以它做阈值,让offender[0].Len()==offender[1].Len()==offender[2].Len(),以此类推. 355 | 356 | for pending > pool.config.GlobalSlots && pool.pending[offenders[len(offenders)-2]].Len() > threshold { 357 | for i := 0; i < len(offenders)-1; i++ { 358 | list := pool.pending[offenders[i]] 359 | for _, tx := range list.Cap(list.Len() - 1) { 360 | // Drop the transaction from the global pools too 361 | hash := tx.Hash() 362 | pool.all.Remove(hash) 363 | pool.priced.Removed() 364 | 365 | // Update the account nonce to the dropped transaction 366 | if nonce := tx.Nonce(); pool.pendingState.GetNonce(offenders[i]) > nonce { 367 | pool.pendingState.SetNonce(offenders[i], nonce) 368 | } 369 | log.Trace("Removed fairness-exceeding pending transaction", "hash", hash) 370 | } 371 | pending-- 372 | } 373 | } 374 | } 375 | } 376 | //迭代删除之后,如果pending总数还是超过limit,继续减少非本地account的txs 377 | if pending > pool.config.GlobalSlots && len(offenders) > 0 { 378 | for pending > pool.config.GlobalSlots && uint64(pool.pending[offenders[len(offenders)-1]].Len()) > pool.config.AccountSlots { 379 | //遍历所有的黑名单account,每个account依次每次删除一条tx,直到满足限制条件. 380 | for _, addr := range offenders { 381 | list := pool.pending[addr] 382 | for _, tx := range list.Cap(list.Len() - 1) { 383 | // Drop the transaction from the global pools too 384 | hash := tx.Hash() 385 | pool.all.Remove(hash) 386 | pool.priced.Removed() 387 | 388 | // Update the account nonce to the dropped transaction 389 | if nonce := tx.Nonce(); pool.pendingState.GetNonce(addr) > nonce { 390 | pool.pendingState.SetNonce(addr, nonce) 391 | } 392 | log.Trace("Removed fairness-exceeding pending transaction", "hash", hash) 393 | } 394 | pending-- 395 | } 396 | } 397 | } 398 | pendingRateLimitCounter.Inc(int64(pendingBeforeCap - pending)) 399 | } 400 | //这里开始统计txpool的queue总量. 401 | queued := uint64(0) 402 | for _, list := range pool.queue { 403 | queued += uint64(list.Len()) 404 | } 405 | //如果queue超过限制,又一次开始准备削减非本地的account! 406 | if queued > pool.config.GlobalQueue { 407 | // Sort all accounts with queued transactions by heartbeat 408 | addresses := make(addresssByHeartbeat, 0, len(pool.queue)) 409 | for addr := range pool.queue { 410 | if !pool.locals.contains(addr) { // don't drop locals 411 | //遍历queue中的所有account,为非本地的account们建立个黑名单. 412 | addresses = append(addresses, addressByHeartbeat{addr, pool.beats[addr]}) 413 | } 414 | } 415 | //这里采用了golang系统包的快速排序算法,以account的活跃时间排序的.addresses 416 | 切片数组最末尾的成员是最久没有活跃过的account. 417 | sort.Sort(addresses) 418 | 419 | //先从最不活跃的account删减,直到符合limit. 420 | for drop := queued - pool.config.GlobalQueue; drop > 0 && len(addresses) > 0; { 421 | addr := addresses[len(addresses)-1] 422 | list := pool.queue[addr.address] 423 | 424 | addresses = addresses[:len(addresses)-1] 425 | 426 | // Drop all transactions if they are less than the overflow 427 | if size := uint64(list.Len()); size <= drop { 428 | for _, tx := range list.Flatten() { 429 | pool.removeTx(tx.Hash(), true) 430 | } 431 | drop -= size 432 | queuedRateLimitCounter.Inc(int64(size)) 433 | continue 434 | } 435 | // Otherwise drop only last few transactions 436 | txs := list.Flatten() 437 | for i := len(txs) - 1; i >= 0 && drop > 0; i-- { 438 | pool.removeTx(txs[i].Hash(), true) 439 | drop-- 440 | queuedRateLimitCounter.Inc(1) 441 | } 442 | } 443 | } 444 | } 445 | 446 | 以上就是promoteExecutables函数的工作过程,是tx_pool.go中最复杂的函数,也是维护以太坊交易池正常运行的核心函数,它的工作主旨就是在txpool资源紧张的时候,要优先保证本地account的交易先上链;刚开始看的时候,很容易懵逼,此时需要静下心来,慢慢梳理才会找到头绪. 447 | ``` 448 | 以太坊普通节点发交易的交易要广播到矿机的txpool中才会被最终验证执行.promoteExecutables函数在调用完promoteTx函数之后,执行 449 | ``` 450 | go pool.txFeed.Send(NewTxsEvent{promoted}) 451 | 452 | 这里发送了一个信号'NewTxsEvent'给网络部分,通知网络模块接收准备就绪的交易,将其广播出去. 453 | ``` 454 | 455 | 看下eth/handler.go 这个文件 456 | ``` 457 | func (pm *ProtocolManager) Start(maxPeers int) { 458 | pm.maxPeers = maxPeers 459 | 460 | //这里创建了接收新交易的channl,并设置了相关的处理函数 461 | pm.txsCh = make(chan core.NewTxsEvent, txChanSize) 462 | pm.txsSub = pm.txpool.SubscribeNewTxsEvent(pm.txsCh) 463 | go pm.txBroadcastLoop() 464 | 465 | // broadcast mined blocks 466 | pm.minedBlockSub = pm.eventMux.Subscribe(core.NewMinedBlockEvent{}) 467 | go pm.minedBroadcastLoop() 468 | 469 | // start sync handlers 470 | go pm.syncer() 471 | go pm.txsyncLoop() 472 | } 473 | 474 | func (pm *ProtocolManager) txBroadcastLoop() { 475 | for { 476 | select { 477 | case event := <-pm.txsCh: 478 | pm.BroadcastTxs(event.Txs) 479 | 480 | // Err() channel will be closed when unsubscribing. 481 | case <-pm.txsSub.Err(): 482 | return 483 | } 484 | } 485 | } 486 | ``` 487 | 最终调用到peer.go文件中的这个函数,将交易队列发送出去;"TxMsg" 是msg type,其他节点要接收txs要识别这个消息码. 488 | ``` 489 | func (p *peer) SendTransactions(txs types.Transactions) error { 490 | for _, tx := range txs { 491 | p.knownTxs.Add(tx.Hash()) 492 | } 493 | return p2p.Send(p.rw, TxMsg, txs) 494 | } 495 | ``` 496 | 交易队列就这样会发送到矿机上,等待矿机执行交易后,出块上链,未完待续...... 497 | -------------------------------------------------------------------------------- /posts/ethereum_handle_tx_2.md: -------------------------------------------------------------------------------- 1 | # 以太坊交易的处理过程 下篇 2 | 3 | 上篇文章讲述了一笔交易是如何在以太坊节点的本地创建,处理,发出的;今天这篇文章讲述下以太坊的矿机是如何处理接收到的交易的;交易的真正执行其实是在矿机上完成的. 4 | 矿机在eth/handler.go文件中处理接受到的消息 5 | ``` 6 | // handleMsg is invoked whenever an inbound message is received from a remote 7 | // peer. The remote connection is torn down upon returning any error. 8 | func (pm *ProtocolManager) handleMsg(p *peer) error { 9 | //这里是读取从远端节点发过来的消息,确保完整接收. 10 | msg, err := p.rw.ReadMsg() 11 | if err != nil { 12 | return err 13 | } 14 | if msg.Size > ProtocolMaxMsgSize { //一次接收最长的msg是10M,超过10M,就返回错误. 15 | return errResp(ErrMsgTooLarge, "%v > %v", msg.Size, ProtocolMaxMsgSize) 16 | } 17 | defer msg.Discard() 18 | 19 | // Handle the message depending on its contents 20 | switch { 21 | -- 22 | -- 23 | -- 24 | case msg.Code == TxMsg: 25 | //处理接收到的交易数据,保证原子操作 26 | if atomic.LoadUint32(&pm.acceptTxs) == 0 { 27 | break 28 | } 29 | // 解析交易数据,主要是rlp解码,将解码数据存到txs数组中 30 | var txs []*types.Transaction 31 | if err := msg.Decode(&txs); err != nil { 32 | return errResp(ErrDecode, "msg %v: %v", msg, err) 33 | } 34 | for i, tx := range txs { 35 | // Validate and mark the remote transaction 36 | if tx == nil { 37 | return errResp(ErrDecode, "transaction %d is nil", i) 38 | } 39 | p.MarkTransaction(tx.Hash()) 40 | }//AddRemotes函数定义在tx_pool.go文件中,处理流程和AddLocal类似(参考上篇文章),唯一的区别是,矿机处理的交易数据大都不是本地账户发出的,这些交易数据在处理过程中不落盘.只有处理本地账户的交易数据才会落盘.经过AddRemotes处理后,矿机tx.pool的pending队列上的交易数据就准备就绪了,等待打包出块. 41 | pm.txpool.AddRemotes(txs) 42 | } 43 | 44 | ``` 45 | 在矿机准备组装新的block的时候,会从pending队列中收集交易数据.看下面这段代码,commitNewWork函数的功能是准备下一个区块,在这个函数中完成blocke header,block body的封装;在封装完成前,要执行txpool的pending队列中的每笔交易. 46 | 47 | ``` 48 | func (self *worker) commitNewWork() { 49 | --- 50 | --- 51 | --- 52 | //获取txpool的pending队列,其实这个pending是个map的数据结构,是按照accout为key,每个accout的Transactions队列为value的大字典,包含了所有待处理的交易.每个accout的交易队列都是按照nonce值的大小排好序的. 53 | pending, err := self.eth.TxPool().Pending() 54 | if err != nil { 55 | log.Error("Failed to fetch pending transactions", "err", err) 56 | return 57 | } 58 | //NewTransactionsByPriceAndNonce函数创建了一个新的交易集合;新的交易集合实现了一个heap操作,将各个accout的交易队列的第一笔交易,按照price高低存入到了heap中.这个heap是个优先级队列,队列头永远是最小值(有点懵逼是么,等看到func (t *TransactionsByPriceAndNonce) Shift方法的时候就前后贯通了^_^) 59 | txs := types.NewTransactionsByPriceAndNonce(self.current.signer, pending) 60 | //执行这个txs交易集合中的每笔交易,获得每笔交易的状态 61 | work.commitTransactions(self.mux, txs, self.chain, self.coinbase) 62 | --- 63 | --- 64 | --- 65 | //用block header,交易集,交易产生的收据,状态等参数组装出一个新的block.这个block仅仅是组装完成,还没完成最后的Seal操作; 66 | if work.Block, err = self.engine.Finalize(self.chain, header, work.state, work.txs, uncles, work.receipts); err != nil { 67 | log.Error("Failed to finalize block for sealing", "err", err) 68 | return 69 | } 70 | --- 71 | --- 72 | --- 73 | 74 | } 75 | 76 | func NewTransactionsByPriceAndNonce(signer Signer, txs map[common.Address]Transactions) *TransactionsByPriceAndNonce { 77 | //初始化一个切片,len(txs)是account的个数. 78 | heads := make(TxByPrice, 0, len(txs)) 79 | for from, accTxs := range txs { 80 | //将各个accout队列中的第一个交易存到heads切片中. 81 | heads = append(heads, accTxs[0]) 82 | //调用Sender函数,从交易中解析出发送交易的accout,判断其是否和from一致; 83 | acc, _ := Sender(signer, accTxs[0]) 84 | txs[acc] = accTxs[1:] 85 | if from != acc { 86 | delete(txs, from) 87 | } 88 | } 89 | //将heads初始化成一个heap优先级队列,这个队列是用最小完全二叉树实现的.root节点值最小,每个叶子节点的值都大于等于其父节点 90 | heap.Init(&heads) 91 | // Assemble and return the transaction set 92 | return &TransactionsByPriceAndNonce{ 93 | txs: txs, 94 | heads: heads, 95 | signer: signer, 96 | } 97 | } 98 | ``` 99 | 100 | 讨论下commitTransactions方法做的事情,这个方法主要遍历执行了交易集合中的所有交易 101 | ``` 102 | func (env *Work) commitTransactions(mux *event.TypeMux, txs *types.TransactionsByPriceAndNonce, bc *core.BlockChain, coinbase common.Address){ 103 | if env.gasPool == nil { 104 | //根据header.GasLimit创建gaspool, GasLimit的值和父块相关,是根据父块消耗的gas值推导计算出来的. 105 | env.gasPool = new(core.GasPool).AddGas(env.header.GasLimit) 106 | } 107 | 108 | var coalescedLogs []*types.Log 109 | 110 | for { 111 | //检查是否有足够的gas,进行下一笔交易的执行,如果gas不足,结束执行交易集合的循环. 112 | if env.gasPool.Gas() < params.TxGas { 113 | log.Trace("Not enough gas for further transactions", "have", env.gasPool, "want", params.TxGas) 114 | break 115 | } 116 | //从heap结构中获取下一笔交易;Peek方法就做了一件事情"return t.heads[0]",永远返回堆中price值最小的那笔交易. 117 | tx := txs.Peek() 118 | if tx == nil { 119 | break 120 | } 121 | // Error may be ignored here. The error has already been checked 122 | // during transaction acceptance is the transaction pool. 123 | // 124 | // We use the eip155 signer regardless of the current hf. 125 | from, _ := types.Sender(env.signer, tx) 126 | // DAO事件发生后,以太坊分裂为ETH和ETC,因为两个链上的东西一摸一样,所以在ETC上面发生的交易可以拿到ETH上面进行重放,反之亦然.所以Vitalik提出了EIP155来避免这种情况. 127 | if tx.Protected() && !env.config.IsEIP155(env.header.Number) { 128 | log.Trace("Ignoring reply protected transaction", "hash", tx.Hash(), "eip155", env.config.EIP155Block) 129 | 130 | txs.Pop() 131 | continue 132 | } 133 | // Start executing the transaction 134 | env.state.Prepare(tx.Hash(), common.Hash{}, env.tcount) 135 | //在此处执行单笔交易,稍后会展开这个函数,这个函数也是嵌套了很深,才真正执行完一笔交易 136 | err, logs := env.commitTransaction(tx, bc, coinbase, env.gasPool) 137 | switch err { 138 | case core.ErrGasLimitReached: 139 | //达到消耗gas的上限,丢弃该账户所有的交易 140 | log.Trace("Gas limit exceeded for current block", "sender", from) 141 | txs.Pop() //pop()弹出了堆栈中最小的值,因为heap中最小值存放的是正在处理的account.pop执行之后,该account从head中被删除了,这样也就不会再处理该account下的其他交易了,详情见"func (t *TransactionsByPriceAndNonce) Shift()"方法. 142 | 143 | case core.ErrNonceTooLow: 144 | //nonce值太低了,放弃当前这笔,处理该account的下一笔交易. 145 | log.Trace("Skipping transaction with low nonce", "sender", from, "nonce", tx.Nonce()) 146 | //shift方法主要处理最小完全二叉树的root值,也就是heads[0];heads切片中存储了各个account的交易队列的第一笔交易,这些交易按照price值的大小组成了最小完全二叉树;交易集总是处理heads[0],处理完这笔交易后,将该account交易队列中的下一笔交易,赋值给heads[0],然后再对heap结构进行修正排序,保证heads[0]的值是所有account中最小的. 147 | txs.Shift() 148 | 149 | case core.ErrNonceTooHigh: 150 | //nonce值太高,丢弃该account下的所有交易队列. 151 | log.Trace("Skipping account with hight nonce", "sender", from, "nonce", tx.Nonce()) 152 | txs.Pop() 153 | 154 | case nil: 155 | //交易执行正常,收集logs,把当前account交易队列中的下一笔交易移动到heads中 156 | coalescedLogs = append(coalescedLogs, logs...) 157 | env.tcount++ //执行交易总数值加1 158 | txs.Shift() 159 | 160 | default: 161 | // Strange error, discard the transaction and get the next in line (note, the 162 | // nonce-too-high clause will prevent us from executing in vain). 163 | log.Debug("Transaction failed, account skipped", "hash", tx.Hash(), "err", err) 164 | txs.Shift() 165 | } 166 | } 167 | 168 | if len(coalescedLogs) > 0 || env.tcount > 0 { 169 | //复制一份log副本,将副本通知其他模块 170 | cpy := make([]*types.Log, len(coalescedLogs)) 171 | for i, l := range coalescedLogs { 172 | cpy[i] = new(types.Log) 173 | *cpy[i] = *l 174 | } 175 | go func(logs []*types.Log, tcount int) { 176 | if len(logs) > 0 { 177 | mux.Post(core.PendingLogsEvent{Logs: logs}) 178 | } 179 | if tcount > 0 { 180 | mux.Post(core.PendingStateEvent{}) 181 | } 182 | }(cpy, env.tcount) 183 | } 184 | } 185 | 186 | func (env *Work) commitTransaction(tx *types.Transaction, bc *core.BlockChain, coinbase common.Address, gp *core.GasPool) (error, []*types.Log) { 187 | snap := env.state.Snapshot() 188 | //ApplyTransaction才是真正执行一笔交易的函数;这个函数会创建交易/合约执行的EVM环境,预估交易消耗的gas,扣除交易发起方的gas,给矿工分配gas等操作. 189 | receipt, _, err := core.ApplyTransaction(env.config, bc, &coinbase, gp, env.state, env.header, tx, &env.header.GasUsed, vm.Config{}) 190 | if err != nil { 191 | env.state.RevertToSnapshot(snap) 192 | return err, nil 193 | } 194 | env.txs = append(env.txs, tx) 195 | env.receipts = append(env.receipts, receipt) 196 | 197 | return nil, receipt.Logs 198 | } 199 | ``` 200 | ApplyTransaction 函数虽然不长,但是为了完整的执行一笔交易,做了很多工作,如图所示: 201 | ![](../assets/ApplyTransaction_process.png) 202 | 203 | 看下代码 204 | ``` 205 | func ApplyTransaction(config *params.ChainConfig, bc ChainContext, author *common.Address, gp *GasPool, statedb *state.StateDB, header *types.Header, tx *types.Transaction, usedGas *uint64, cfg vm.Config) (*types.Receipt, uint64, error) { 206 | //将tx包含的信息转换成message结构 207 | msg, err := tx.AsMessage(types.MakeSigner(config, header.Number)) 208 | if err != nil { 209 | return nil, 0, err 210 | } 211 | //根据msg,创建一个EVM执行的上下文环境 212 | context := NewEVMContext(msg, header, bc, author) 213 | //创建一个新的EVM,用来执行交易 214 | vmenv := vm.NewEVM(context, statedb, config, cfg) 215 | // ApplyMessage要计算gas,完成交易转账,稍后会对这个函数展开讨论。 216 | _, gas, failed, err := ApplyMessage(vmenv, msg, gp) 217 | if err != nil { 218 | return nil, 0, err 219 | } 220 | // Update the state with pending changes 221 | var root []byte 222 | if config.IsByzantium(header.Number) { 223 | statedb.Finalise(true) 224 | } else { 225 | root = statedb.IntermediateRoot(config.IsEIP158(header.Number)).Bytes() 226 | } 227 | *usedGas += gas 228 | 229 | // 为tx创建一个收据; 230 | receipt := types.NewReceipt(root, failed, *usedGas) 231 | receipt.TxHash = tx.Hash() 232 | receipt.GasUsed = gas 233 | // if the transaction created a contract, store the creation address in the receipt. 234 | if msg.To() == nil { 235 | receipt.ContractAddress = crypto.CreateAddress(vmenv.Context.Origin, tx.Nonce()) 236 | } 237 | // 为收据创建log和布隆过滤器; 238 | //布隆过滤器是一种快速的哈希查找算法,它可以判断出某个元素肯定不在集合里或者可能在集合里,即它不会漏报,但可能会误报。这里用布隆过滤器可以快速的从大量的txs中查找指定的tx. 239 | receipt.Logs = statedb.GetLogs(tx.Hash()) 240 | receipt.Bloom = types.CreateBloom(types.Receipts{receipt}) 241 | 242 | return receipt, gas, err 243 | } 244 | ``` 245 | 从上面的流程图可以看出 ApplyMessage函数做了很多事情;它先创建了StateTransition结构,然后执行了这个结构的TransitionDb()方法。 246 | ``` 247 | func (st *StateTransition) TransitionDb() (ret []byte, usedGas uint64, failed bool, err error) { 248 | //先在precheck函数检查这笔交易的nonce值是否合理,太大,太小都不可以。 249 | 然后根据tx中,用户输入的gas limit,gas price等参数,预购gas,从from账户中完成扣费,该步骤通过调用buyGas()方法完成。 250 | if err = st.preCheck(); err != nil { 251 | return 252 | } 253 | msg := st.msg 254 | sender := vm.AccountRef(msg.From()) 255 | homestead := st.evm.ChainConfig().IsHomestead(st.evm.BlockNumber) 256 | contractCreation := msg.To() == nil 257 | 258 | //计算该笔交易实际需要消耗的gas。IntrinsicGas函数执行流程如下: 259 | 1、判断tx是合约还是普通转账交易;合约交易的gas limit起步价是53000;普通交易起步价21000 260 | 2、计算tx占用的字节长度;统计tx中非零字节的总长度,和零字节的总长度;因为计费标准不一样;非零字节每字节68个gas,零字节每字节4个gas。二者相加计算出消耗的总的gas数。 261 | 3、gas数量 乘以 gas price就是要支付的手续费;如果用户想要快速的把自己的交易发送出去,适当的提高gas price,矿工的tx pool会对price较高的交易优先打包的。这点在上篇中提到过。 262 | gas, err := IntrinsicGas(st.data, contractCreation, homestead) 263 | if err != nil { 264 | return nil, 0, false, err 265 | } 266 | //如果预购的gas小于要消耗的gas,这里返回一个error:"out of gas". 267 | if err = st.useGas(gas); err != nil { 268 | return nil, 0, false, err 269 | } 270 | 271 | var ( 272 | evm = st.evm 273 | // vm errors do not effect consensus and are therefor 274 | // not assigned to err, except for insufficient balance 275 | // error. 276 | vmerr error 277 | ) 278 | if contractCreation { 279 | ret, _, st.gas, vmerr = evm.Create(sender, st.data, st.gas, st.value) 280 | } else { 281 | //增加from账户的nonce值,为下一笔交易做准备。 282 | st.state.SetNonce(msg.From(), st.state.GetNonce(sender.Address())+1) 283 | //Call()方法在完成转账交易,调用执行了下面2行 284 | // db.SubBalance(sender, amount) 285 | // db.AddBalance(recipient, amount) 286 | 287 | ret, st.gas, vmerr = evm.Call(sender, st.to(), st.data, st.gas, st.value) 288 | } 289 | if vmerr != nil { 290 | log.Debug("VM returned with error", "err", vmerr) 291 | // The only possible consensus-error would be if there wasn't 292 | // sufficient balance to make the transfer happen. The first 293 | // balance transfer may never fail. 294 | if vmerr == vm.ErrInsufficientBalance { 295 | return nil, 0, false, vmerr 296 | } 297 | } 298 | //退税,退税是为了奖励大家运行一些能够减轻区块链负担的指令。 299 | 这里会把用户剩下的gas,以及退税的gas(退税的gas不会超过消耗gas总额的1/2)总和返回给 from账户 300 | st.refundGas() 301 | //给矿工的账户添加gas手续费。 302 | st.state.AddBalance(st.evm.Coinbase, new(big.Int).Mul(new(big.Int).SetUint64(st.gasUsed()), st.gasPrice)) 303 | 304 | return ret, st.gasUsed(), vmerr != nil, err 305 | } 306 | ``` 307 | 交易到这里就算执行完成了。这里只是阐述了为了执行一笔tx要经过哪些流程,没过多描述EVM的执行细节。所有交易执行完成后会打包上块。区块最终会被矿工广播出去。广播出去的区块,也要经过其他节点的验证,验证无误后才会插入到本地的链上。验证的时候也要调用到ApplyTransaction函数。 308 | 其他节点同步区块的代码调用栈如下,供大家参考: 309 | 310 | ``` 311 | pm.syncer() 312 | pm.synchronise(pm.peers.BestPeer()) 313 | pm.downloader.Synchronise(peer.id, pHead, pTd, mode) 314 | d.synchronise(id, head, td, mode) 315 | d.syncWithPeer(p, hash, td) 316 | func (d *Downloader) processFastSyncContent(latest *types.Header) 317 | func (d *Downloader) importBlockResults(results []*fetchResult) 318 | d.blockchain.InsertChain(blocks) 319 | func (bc *BlockChain) InsertChain(chain types.Blocks) (int, error) 320 | bc.insertChain(chain) 321 | func (p *StateProcessor) Process(block *types.Block, statedb *state.StateDB, cfg vm.Config) (types.Receipts, []*types.Log, uint64, error) 322 | ApplyTransaction() 323 | ``` -------------------------------------------------------------------------------- /posts/fomo3d-上线部署要点.md: -------------------------------------------------------------------------------- 1 | # fomo3d-上线部署要点 2 | 3 | 4 | fomo3d游戏一出,国内疯狂clone上线,这里谈下我上线的思路和部署方法(纯手动的^_^,落伍了) 5 | 6 | 通过[原版合约地址](https://etherscan.io/address/0xa62142888aba8370742be823c1782d17a0389da1#code),可以一层一层的拔下所有涉及到的合约代码。 7 | 8 | 目前据我统计共有8个合约,其中有两个闭源合约: 9 | 10 | - F3DexternalSettingsInterface 11 | - JIincInterfaceForForwarder 12 | 13 | 闭源合约不可怕,看明白什么功能,自己hack掉是不影响游戏本身的。 14 | 15 | 提前预警,合约的内容细节还是要自己研究的,没时间写太细, 16 | 17 | 其实这个游戏本身只需要2个合约就可以跑起来,且没实质影响,只是单纯改变了部分利益分配方式。 18 | 19 | 下面说明,我尽可能少改动原版的情况下,部署上线合约,移除p3d修改后的原版合约代码[在这里](https://github.com/ChungkueiBlock/fomo3d/tree/master/sols) 20 | 21 | ## 部署前的准备 22 | 23 | 我一般使用[在线remix](https://remix.ethereum.org/#optimize=true&version=soljson-v0.4.24)工具部署合约在自己的私链上调试,私链建议如下启动(一键解万忧的方式,推荐创世块采用[POA共识](https://github.com/ChungkueiBlock/tools/tree/master/privateEth)-不消耗CPU),这样可以使用remix的debug功能 24 | ``` 25 | geth \ 26 | --datadir ./node0\ 27 | --ws\ 28 | --wsaddr 0.0.0.0\ 29 | --wsapi "eth,net,web3,admin,personal,txpool,miner,clique,debug"\ 30 | --wsport 8546\ 31 | --wsorigins "*"\ 32 | --rpc\ 33 | --rpcapi "eth,net,web3,admin,personal,txpool,miner,clique,debug"\ 34 | --rpccorsdomain "*"\ 35 | --rpcaddr 0.0.0.0\ 36 | --rpcport 8545\ 37 | --rpcvhosts "*"\ 38 | --mine\ 39 | --etherbase 0xdbeb69c655b666b3e17b8061df7ea4cc2399df11\ 40 | --unlock 0xdbeb69c655b666b3e17b8061df7ea4cc2399df11\ 41 | --password ./password\ 42 | --nodiscover\ 43 | --maxpeers '50'\ 44 | --networkid 378\ 45 | --targetgaslimit 471238800\ 46 | & 47 | ``` 48 | 49 | ## 部署合约 50 | 51 | 按先后顺序如下部署 52 | 53 | 1. [p3d合约](https://github.com/ChungkueiBlock/sols/blob/master/fomo3d/Hourglass.sol) 54 | 55 | 真心不推荐部署带有p3d合约的游戏,这样项目方就可以吃掉本来要流到这里25%左右的流水资金了 56 | 57 | 我对p3d的合约内容还没有很深的研究,只知道它 58 | - 是一个自带“交易所”、发行总量为0的Token, 59 | - 通过Eth买入会自动增发,卖出会销毁 60 | - 买入和卖出都会扣掉10%的费用给仍持有Token的人 61 | - 每买一次都会使Token升值 62 | - 每卖一次会使Token降价 63 | 64 | 这个合约不需要改动,贴源码,编译后部署截图如下,点击红色记录下来部署后的合约地址 65 | 66 | ![p3d](/assets/fomo3d/p3d部署.jpg) 67 | 68 | 2. 部署divies合约 69 | 70 | 这个合约专门往p3d持有者发分红的。 71 | 72 | 把刚才记录的p3d合约地址,替换到`HourglassInterface`后面的地址。如上贴源码,编译后部署`Divies`合约, 73 | 74 | 记录下divies的地址,并替换fomo3dlong.sol里的`DiviesInterface`地址 75 | 76 | 3. ~~部署JIincForwarder合约~~ 77 | 78 | 这个合约是管理流向社区2%的资金的,被fomo3dlong里调用, 79 | 这里需要hack,因为其中涉及到一个闭源的合约,既然知道它是管理2%资金流向的,那直接在fomo3dLong的合约如下hack 80 | 81 | - 把定义`Jekyll_Island_Inc`的地方,直接定义成一个普通地址 `address reward = 0xxxxxxx;` 82 | - 把调用Jekyll_Island_Inc的地方, 写成`reward.transfer(_com);`, 注意有两个地方调用(都要换),一个是游戏进行时调用,一个是本轮结束后调用 83 | 84 | ```javascript 85 | // // community rewards 86 | // if (!address(Jekyll_Island_Inc).call.value(_com)(bytes4(keccak256("deposit()")))) 87 | // { 88 | // // This ensures Team Just cannot influence the outcome of FoMo3D with 89 | // // bank migrations by breaking outgoing transactions. 90 | // // Something we would never do. But that's not the point. 91 | // // We spent 2000$ in eth re-deploying just to patch this, we hold the 92 | // // highest belief that everything we create should be trustless. 93 | // // Team JUST, The name you shouldn't have to trust. 94 | // _p3d = _p3d.add(_com); 95 | // _com = 0; 96 | // } 97 | 98 | reward.transfer(_com); 99 | ``` 100 | 101 | 所以不需要部署这个合约,你只要想办法把流到这里的ETH,流到平台方就可以了。(流到开发者,我觉得也是可以的,哈哈~) 102 | 103 | 4. 部署Team合约 104 | 105 | 这个合约利用多签技术限制了影响团队的操作,需要改的地方就是把这些地址全部换成自己的, 106 | 107 | 把下面这些地址,改成你自己的地址,最好把`deployer`地址写成你用来部署合约的那个地址,后面调用playbook合约的`addGame`需要这里的权限 108 | 109 | ```javascript 110 | address inventor = 0x18E90Fc6F70344f53EBd4f6070bf6Aa23e2D748C; 111 | address mantso = 0x8b4DA1827932D71759687f925D17F81Fc94e3A9D; 112 | address justo = 0x8e0d985f3Ec1857BEc39B76aAabDEa6B31B67d53; 113 | address sumpunk = 0x7ac74Fcc1a71b106F12c55ee8F802C9F672Ce40C; 114 | address deployer = 0xF39e044e1AB204460e06E87c6dca2c6319fC69E3; 115 | 116 | admins_[inventor] = Admin(true, true, "inventor"); 117 | admins_[mantso] = Admin(true, true, "mantso"); 118 | admins_[justo] = Admin(true, true, "justo"); 119 | admins_[sumpunk] = Admin(true, true, "sumpunk"); 120 | admins_[deployer] = Admin(true, true, "deployer"); 121 | ``` 122 | 123 | 改完后,如上贴源码,编译后部署`TeamJust`合约,记录地址,替换playbook合约的`TeamJustInterface`地址 124 | 125 | 5. 部署playerBook合约 126 | 127 | 很有意思的合约,这里就是上面说的整个游戏其实只需要两个合约中的一个。 128 | 不解读细节了,直接改吧 129 | 130 | 你会发现这里怎么还有个`JIincForwarderInterface`地址,第三步不是说不部署这个了么 ? 131 | 132 | 这里的主要是收取别人注册名字开启邀请返佣机制时需要支付的那0.01ETH的 133 | 134 | 知道了这个,就跟第3步一样加个reward收款地址吧,细节不标 135 | 136 | 如上贴源码,编译后部署`PlayBook`合约,记录下地址, 替换fomo3d合约里的`PlayerBookInterface`地址。 137 | 138 | 139 | 6. 部署fomo3dLong合约 140 | 141 | 这个是另一个核心合约之一,这里也有个闭源合约,用来初始化控制时间的参数 142 | 143 | 直接注释掉,然后如下改动 144 | 145 | ```javascript 146 | uint256 private rndExtra_ = 30; // 和rndInit一起控制第一轮游戏开始的初始时间的,单位是秒 147 | uint256 private rndGap_ = 30; // 和rndInit一起控制下轮游戏开始的初始时间的,单位是秒 148 | ``` 149 | 150 | 还有两个改动点就是`activate`和`setOtherFomo`里加上自己的deployer地址, 151 | 152 | 额外把setOtherFomo里的往另一个游戏池子里输血的功能改到,因为我们没有其他的游戏,如第三步一样,换个收款码吧 153 | 154 | ```javascript 155 | otherF3D_.transfer(_long); 156 | ``` 157 | 158 | 部署吧!!! 159 | 160 | 最后部署这一步,很有可能遇到`errored: oversized data`的错误,刷新remix页面即可。 161 | 162 | 163 | ## 合约设置 164 | 165 | 先setOtherFomo,然后再设置playbook里的addgame,最后activate即可。 166 | 167 | 168 | ## 页面 169 | 170 | 页面直接Ctrl+s下载原版界面,把最后的fomo3dLong的合约地址替换下,另外那个后台API,其实没什么,自己试下就知道了,然后就可以上线了。。。 171 | 172 | ![fomo3d上线](/assets/fomo3d/fomo3d上线.png) 173 | 174 | # 感受 175 | 176 | - 合约debug难如上青天 177 | - 要替换一大堆合约里的地址,除了Interface类的要替成依赖的合约地址,其他的全可以写成你自己地址(即使都一样的也OK)就可以。 178 | 179 | 目前我们搞出来的定制版有: 180 | - 多级返佣模式, 可自定义级数 181 | - 空投fix版 182 | - 去除战队版 183 | - 移除p3d版本 184 | - 原版 -------------------------------------------------------------------------------- /posts/fomo3d-钱都去哪儿了.md: -------------------------------------------------------------------------------- 1 | # ETH进入fomo3d后都去哪儿了 2 | 3 | fomo3d里有战队系统、邀请分佣机制、持key分红、空投系统、持p3d分红等玩法, 相信通过之前各类媒体的解读都有所了解。 4 | 5 | 下面通过分析合约代码,以讲解ETH数据流向的方式串下所有流程,让大家明明白白的知道自己的ETH都去了哪里。 6 | 7 | 以10ETH充币到fomod3d合约举例,分三种情况 8 | 9 | - 早期用户(游戏刚启动时的激进者) 10 | - 中期用户(为了赚分红、返佣的用户) 11 | - 晚期用户(为了赢48%大奖的人) 12 | 13 | ## 早期 14 | 当合约被激活后,开发者做了一个很“仇富”的举动,每个地址在合约收到100ETH之前,只能购买1ETH的keys,防止被资本大鳄收割本轮后面入场的玩家。这里有个小hack的点,就是提前多准备些小号,多个地址去投,也可以做到比别人便宜多的价格买到keys。 15 | 16 | 这个阶段以买入10ETH举例,你只会买到等同于1ETH价值的keys,其余9个ETH会直接进入你的收益里, 17 | 演示如下: 18 | 19 | ![ethLimiter2](/assets/fomo3d/ethLimiter2.png) 20 | 21 | 下面是实现此功能的代码 22 | 23 | ![ethLimiter](/assets/fomo3d/ethLimiter.png) 24 | 25 | 代码里的规则(不限阶段)梳理: 26 | - 提款功能可以无限次提,不影响本轮接下来的分红收益,你的收益来自于你持有keys的分红。 27 | - 最低可以支付1e-09个Ether,当购买的Key数量大于或者等于1个时,倒计时会加30秒。 28 | - 当支付的eth不小于0.1时,会送一次“彩票”,买key支付的金额越大,中奖的奖金也越大,最大可中“彩票池”里额度的75%,直译过来这个功能叫空投。 29 | 30 | ## 中期 31 | 32 | 所有阶段的用户如果是直接打开的官网,充币买keys时会触发合约的这个接口, 33 | 34 | ![buyXaddr](/assets/fomo3d/buyXaddr.png) 35 | 36 | 其中_affcode是值邀请人的地址,_team是指用户所有购买key所选的战队,默认的2是指蛇队。 37 | 38 | 如果是从别人的邀请进入的官网,要看邀请人给你发的是哪个链接,有三种形式的链接: 39 | 40 | ![affiliate](/assets/fomo3d/affiliate.png), 41 | 42 | 从上到下,分别会走`buyXaddr`、`buyXid`、`buyXname`的接口,比如我给人发了[exitscam.me/xxp](http://exitscam.me/xxp)的邀请链接,被邀的人买keys时会触发如下接口: 43 | 44 | ![affiliate2](/assets/fomo3d/affiliate2.png) 45 | 46 | 这其中我个人会收到他买key总额度的10%佣金,这里还有个隐藏的点: 47 | 48 | 如果用户是直接从官网进入买key的,那同样会有10%佣金的产生,只不过是流向p3d的持有者。 49 | 50 | 51 | ## 晚期 52 | 53 | 当有人买key时,都会选择一个战队,默认会被勾选蛇队的,当买到keys数量不小于1个时,会使所选战队成为本轮的潜在获胜队。 54 | 55 | 说了这么多废话,回归正体,你的10ETH到底去了哪里??? 56 | 57 | 如果支付10ETH时,选的是蛇队,你10个ETH里的5.6个会被持keys的人均分,1个看情况是给p3d的人还是给邀请你的人,还有1个必定会分给持有p3d的人,另外2个会进入大池子,其中0.2个会分给社区贡献人,0.1个会给TeamJust的另一个游戏合约,还有0.1个会流到“彩票池”里。 58 | 59 | 这里面根据你选的战队不通,分配比例不一样,具体看下的代码,执行这些ETH分配的是走`distributeExternal`,`distributeInternal` 出去的。 60 | 61 | 后面的PotSpit是本轮游戏结束后,如何分配大池子里的金额。 62 | 63 | ```javascript 64 | // Team allocation structures 65 | // 0 = whales 66 | // 1 = bears 67 | // 2 = sneks 68 | // 3 = bulls 69 | 70 | // Team allocation percentages 71 | // (F3D, P3D) + (Pot , Referrals, Community) 72 | // Referrals / Community rewards are mathematically designed to come from the winner's share of the pot. 73 | fees_[0] = F3Ddatasets.TeamFee(30,6); //50% to pot, 10% to aff, 2% to com, 1% to pot swap, 1% to air drop pot 74 | fees_[1] = F3Ddatasets.TeamFee(43,0); //43% to pot, 10% to aff, 2% to com, 1% to pot swap, 1% to air drop pot 75 | fees_[2] = F3Ddatasets.TeamFee(56,10); //20% to pot, 10% to aff, 2% to com, 1% to pot swap, 1% to air drop pot 76 | fees_[3] = F3Ddatasets.TeamFee(43,8); //35% to pot, 10% to aff, 2% to com, 1% to pot swap, 1% to air drop pot 77 | 78 | // how to split up the final pot based on which team was picked 79 | // (F3D, P3D) 80 | potSplit_[0] = F3Ddatasets.PotSplit(15,10); //48% to winner, 25% to next round, 2% to com 81 | potSplit_[1] = F3Ddatasets.PotSplit(25,0); //48% to winner, 25% to next round, 2% to com 82 | potSplit_[2] = F3Ddatasets.PotSplit(20,20); //48% to winner, 10% to next round, 2% to com 83 | potSplit_[3] = F3Ddatasets.PotSplit(30,10); //48% to winner, 10% to next round, 2% to com 84 | ``` 85 | 86 | 还有很多细节要分享,碍于时间有限,不过我会持续更新这里的 87 | 88 | 89 | ## 感想 90 | 91 | - 持有p3d的人和早期进入的才是最大的受益者 92 | - 后期进入的人只有通过拉人赚佣金的方式回本了 93 | - 这轮游戏应该是结束不了的: 总有人赔了,要拉人进来捞本,被拉的人周而复始。。。 94 | - 结束只有两个可能: 1. 合约有重大漏洞,资金被盗 2. 当大池子里48%的收益足以对整个以太网络发动51%攻击。。。 95 | - 矿工在背后偷着乐 96 | - 你们谁知道TeamJust的下个游戏的合约地址么? 我知道!!! 97 | 98 | 如果你也找到了,可以加我微信`yiyemeishui`, 加好友时请输入TeamJust的下个游戏合约地址,我们一起来票大的。。。 99 | 100 | -------------------------------------------------------------------------------- /posts/tokenMapping.md: -------------------------------------------------------------------------------- 1 | 谈到token的映射,这是一个在实际当中比较容易遇到的问题,即在以太的ERC20中发放代币,然后待公链上线后,从ERC20的token中把已经发放的代币映射到主网上面。 2 | 3 | 这里一共谈论了两种方法,其实有第三种,具体我们后面在讲。 4 | 5 | 第一种是需要一个可以提供rpc服务访问的full node,然后attach到他的console或者用http or https方法从远端通过网络访问,执行第一个nodejs脚本即可以获取所有关于这个合约的holder地址。 6 | 7 | 优点:可信性高,所有交易记录和地址余额都是从链上直接获取。 8 | 9 | 缺点:速度相对较慢,我在4Core 8G的阿里云上大概1秒钟遍历一个块(实际速度视块的大小及网络带宽而定) 10 | 11 | ``` 12 | var Web3 = require("web3"); 13 | var fs = require('fs'); 14 | var web3 =new Web3(); 15 | 16 | var contractAddress = "0x0a25c807291e58716ab78752f8bb15eae8370e7d"; //合约地址 17 | web3.setProvider(new Web3.providers.HttpProvider("http://xxx.xxx.xxx.xxx:xxx"));一个全节点的rpc端口 18 | 19 | var abi=[{"constant":true,"inputs":[],"name":"mintingFinished","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[],"name":"name","outputs":[{"name":"","type":"string"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_spender","type":"address"},{"name":"_value","type":"uint256"}],"name":"approve","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[],"name":"totalSupply","outputs":[{"name":"","type":"uint256"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_from","type":"address"},{"name":"_to","type":"address"},{"name":"_value","type":"uint256"}],"name":"transferFrom","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[],"name":"plockFlag","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[],"name":"decimals","outputs":[{"name":"","type":"uint8"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_to","type":"address"},{"name":"_amount","type":"uint256"}],"name":"mint","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_value","type":"uint256"}],"name":"burn","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_addr","type":"address"}],"name":"removeLock","outputs":[{"name":"success","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[],"name":"transferEnabled","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_addr","type":"address"}],"name":"setExclude","outputs":[{"name":"success","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_spender","type":"address"},{"name":"_subtractedValue","type":"uint256"}],"name":"decreaseApproval","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[{"name":"_owner","type":"address"}],"name":"balanceOf","outputs":[{"name":"","type":"uint256"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[],"name":"renounceOwnership","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[],"name":"withdrawEther","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[],"name":"finishMinting","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_addr","type":"address"}],"name":"addLock","outputs":[{"name":"success","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[],"name":"owner","outputs":[{"name":"","type":"address"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[],"name":"symbol","outputs":[{"name":"","type":"string"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_owners","type":"address[]"},{"name":"_values","type":"uint256[]"}],"name":"allocateTokens","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_to","type":"address"},{"name":"_value","type":"uint256"}],"name":"transfer","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_enable","type":"bool"}],"name":"enableLockFlag","outputs":[{"name":"success","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_spender","type":"address"},{"name":"_addedValue","type":"uint256"}],"name":"increaseApproval","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[{"name":"_owner","type":"address"},{"name":"_spender","type":"address"}],"name":"allowance","outputs":[{"name":"","type":"uint256"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_enable","type":"bool"}],"name":"enableTransfer","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_newOwner","type":"address"}],"name":"transferOwnership","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"inputs":[],"payable":false,"stateMutability":"nonpayable","type":"constructor"},{"payable":true,"stateMutability":"payable","type":"fallback"},{"anonymous":false,"inputs":[{"indexed":true,"name":"to","type":"address"},{"indexed":false,"name":"amount","type":"uint256"}],"name":"Mint","type":"event"},{"anonymous":false,"inputs":[],"name":"MintFinished","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"name":"previousOwner","type":"address"}],"name":"OwnershipRenounced","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"name":"previousOwner","type":"address"},{"indexed":true,"name":"newOwner","type":"address"}],"name":"OwnershipTransferred","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"name":"burner","type":"address"},{"indexed":false,"name":"value","type":"uint256"}],"name":"Burn","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"name":"from","type":"address"},{"indexed":true,"name":"to","type":"address"},{"indexed":false,"name":"value","type":"uint256"}],"name":"Transfer","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"name":"owner","type":"address"},{"indexed":true,"name":"spender","type":"address"},{"indexed":false,"name":"value","type":"uint256"}],"name":"Approval","type":"event"}] //合约的abi 20 | 21 | function checkTx(transaction) { 22 | var toRow = new Array(); 23 | var inputRow = new Array(); 24 | toRow[0] = "to"; 25 | inputRow[0] = "input"; 26 | transaction = transaction.toString().replace(/("*)/g, "") 27 | var transactionTo = JSON.stringify(web3.eth.getTransaction(transaction), toRow) 28 | var transactionInput = JSON.stringify(web3.eth.getTransaction(transaction), inputRow) 29 | if (transactionTo.search(contractAddress) > 0) { 30 | transfer = transactionInput.substring(10, 43); 31 | account = transactionInput.substring(44, 84); 32 | account = "0x" + account; 33 | balance = metacoin.balanceOf.call(account); 34 | console.log("=======writing TX:" + transactionInput + "write account:" + account + "write balance:" + balance.toNumber()) 35 | writeAccountAndBalance(account, balance) 36 | }else{ 37 | console.log("SKIP TX:" + "transactionTo:" + transactionTo + "transactionInput:" + transactionInput.substring(0, 100)) 38 | } 39 | } 40 | 41 | function writeAccountAndBalance(account, balance) { 42 | fs.writeFileSync(fileName, account + " " + Number(balance) + "\n", { 'flag': 'a' }, function(err) { 43 | if (err) { 44 | throw err; 45 | } 46 | }); 47 | } 48 | 49 | function splitTX(transactionInfo) { 50 | if (transactionInfo.search ("0x") < 0 ) { 51 | console.log("there is no any transactoins\n"); 52 | return 0; 53 | } 54 | tmpString = transactionInfo.toString().split('[') 55 | tmpString = tmpString[1].toString().split(']') 56 | trancationArray = tmpString[0].toString().split(',') 57 | 58 | return trancationArray 59 | } 60 | 61 | function run (){ 62 | var currentBlock = 6038014; //此合约部署的起始区块 63 | 64 | var latestBlock = web3.eth.blockNumber; 65 | console.log("currentBlock:", currentBlock + "lastestBlock" + latestBlock); 66 | var displayRow = new Array(); 67 | displayRow[0] = "transactions" 68 | 69 | for (var j = 0; currentBlock < latestBlock; j++) { 70 | console.log("current block:" + currentBlock) 71 | if (transactionArray < 1) continue; 72 | transactionInfo = JSON.stringify(web3.eth.getBlock(currentBlock), displayRow) 73 | var transactionArray = splitTX(transactionInfo) 74 | if (transactionArray < 1) continue; 75 | console.log("\nIn the block:" + currentBlock + ", there are: " + transactionArray.length + " trancations") 76 | for (var k = 0; k < trancationArray.length; k++) { 77 | checkTx(transactionArray[k]) 78 | } 79 | currentBlock = Number(currentBlock) + 1 80 | } 81 | } 82 | 83 | var fileName = process.argv[2]; 84 | var metacoin = web3.eth.contract(abi).at(contractAddress); 85 | run(); 86 | ``` 87 | 第二种是利用https://etherscan.io提供的api,提取所有关于这个token的tx,然后根据tx的input参数得到每一笔转账的参数中的to的部分,也就是账户地址,然后运行web3接口跟据账户地址去调用合约里的balanceof 方法最后得到每个账户的余额 88 | 89 | 优点:速度快,4000多个tx大概8分钟左右就可以算出余额 90 | 91 | 缺点:tx来源于第三方,不是直接从链上读数据,可信性值得商榷。 92 | 93 | 下面就是两种方法的具体实现: 94 | ``` 95 | var URL = "http://api.etherscan.io/api?module=account&action=txlist&address=0x0a25c807291e58716ab78752f8bb15eae8370e7d&startblock=0&endblock=99999999&sort=asc&apikey=FXHHTPFXJPKAI1IZ35WQZSIJQG4KMIJZZ" //apikey是你在etherscan上的apikey,这个key需要自己去申请,如果发现访问异常,尝试翻墙 96 | //wget "http://api.etherscan.io/api?module=account&action=txlist&address=0x0a25c807291e58716ab78752f8bb15eae8370e7d&startblock=0&endblock=99999999&sort=asc&apikey=FXHHTPFXJPKAIIZ35WQZSIJRXQG4KMIJZZ" -o tx.lst 97 | var request = require("request"); 98 | var fs = require('fs'); 99 | var prefix = "\"input\"\:\"0xa9059cbb000000000000000000000000"; //合约里的交易方法 100 | var lines = new Array(); 101 | var accounts = new Map(); 102 | 103 | request.get(URL, function(err, response, body){ 104 | console.log(response.body); 105 | 106 | var abi=[{"constant":true,"inputs":[],"name":"mintingFinished","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[],"name":"name","outputs":[{"name":"","type":"string"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_spender","type":"address"},{"name":"_value","type":"uint256"}],"name":"approve","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[],"name":"totalSupply","outputs":[{"name":"","type":"uint256"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_from","type":"address"},{"name":"_to","type":"address"},{"name":"_value","type":"uint256"}],"name":"transferFrom","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[],"name":"plockFlag","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[],"name":"decimals","outputs":[{"name":"","type":"uint8"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_to","type":"address"},{"name":"_amount","type":"uint256"}],"name":"mint","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_value","type":"uint256"}],"name":"burn","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_addr","type":"address"}],"name":"removeLock","outputs":[{"name":"success","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[],"name":"transferEnabled","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_addr","type":"address"}],"name":"setExclude","outputs":[{"name":"success","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_spender","type":"address"},{"name":"_subtractedValue","type":"uint256"}],"name":"decreaseApproval","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[{"name":"_owner","type":"address"}],"name":"balanceOf","outputs":[{"name":"","type":"uint256"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[],"name":"renounceOwnership","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[],"name":"withdrawEther","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[],"name":"finishMinting","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_addr","type":"address"}],"name":"addLock","outputs":[{"name":"success","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[],"name":"owner","outputs":[{"name":"","type":"address"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[],"name":"symbol","outputs":[{"name":"","type":"string"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_owners","type":"address[]"},{"name":"_values","type":"uint256[]"}],"name":"allocateTokens","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_to","type":"address"},{"name":"_value","type":"uint256"}],"name":"transfer","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_enable","type":"bool"}],"name":"enableLockFlag","outputs":[{"name":"success","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_spender","type":"address"},{"name":"_addedValue","type":"uint256"}],"name":"increaseApproval","outputs":[{"name":"","type":"bool"}],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[{"name":"_owner","type":"address"},{"name":"_spender","type":"address"}],"name":"allowance","outputs":[{"name":"","type":"uint256"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_enable","type":"bool"}],"name":"enableTransfer","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_newOwner","type":"address"}],"name":"transferOwnership","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"inputs":[],"payable":false,"stateMutability":"nonpayable","type":"constructor"},{"payable":true,"stateMutability":"payable","type":"fallback"},{"anonymous":false,"inputs":[{"indexed":true,"name":"to","type":"address"},{"indexed":false,"name":"amount","type":"uint256"}],"name":"Mint","type":"event"},{"anonymous":false,"inputs":[],"name":"MintFinished","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"name":"previousOwner","type":"address"}],"name":"OwnershipRenounced","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"name":"previousOwner","type":"address"},{"indexed":true,"name":"newOwner","type":"address"}],"name":"OwnershipTransferred","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"name":"burner","type":"address"},{"indexed":false,"name":"value","type":"uint256"}],"name":"Burn","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"name":"from","type":"address"},{"indexed":true,"name":"to","type":"address"},{"indexed":false,"name":"value","type":"uint256"}],"name":"Transfer","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"name":"owner","type":"address"},{"indexed":true,"name":"spender","type":"address"},{"indexed":false,"name":"value","type":"uint256"}],"name":"Approval","type":"event"}] 107 | var Web3 = require("web3"); 108 | var web3 =new Web3(); 109 | var contractAddress = "0x0a25c807291e58716ab78752f8bb15eae8370e7d"; //合约地址 110 | web3.setProvider(new Web3.providers.HttpProvider("http://xxx.xxx.xxx:xxx")); 111 | 112 | var metacoin = web3.eth.contract(abi).at(contractAddress); 113 | 114 | lines = response.body.split(","); 115 | 116 | for(var n = 0; n < lines.length; n++) { 117 | 118 | if (lines[n].search(prefix) > -1){ 119 | account = lines[n].substr(prefix.length, 40); 120 | accounts.set(account, "00"); 121 | } 122 | } 123 | for (var key of accounts.keys()) { 124 | var balance = metacoin.balanceOf.call("0x" + key); 125 | console.log(key + ":" + balance.toNumber()); 126 | fs.writeFileSync("account.lst", key + ":" + Number(balance) + "\n", { 'flag': 'a' }, function(err) { 127 | if (err) { 128 | throw err; 129 | } 130 | }); 131 | 132 | } 133 | }); 134 | ``` 135 | -------------------------------------------------------------------------------- /posts/why_choose_rn.md: -------------------------------------------------------------------------------- 1 | # ecoinWallet为什么使用React-Native开发 2 | 首先,这不是一篇严肃的技术讨论,只说明了我们团队为何选择React-Native. 3 | 目前市场上Native的开发已经非常成熟,开发一款类似ecoinWallet的应用并不复杂.但是会写Native并且懂得区块链知识的开发人员稀缺.我们将围绕APP开发和区块链开发两部分来论述. 4 | 5 | ### APP开发 6 | React-Native的优缺点: 7 | - 优点: 8 | - React-Native使用js发开, 门槛低 9 | - React-Native调试非常快速(增量编译), 开发体验更好 10 | - 对发布的应用支持code-push热更新(苹果/谷歌都支持code-push,具体规则看官方说明) 11 | - React-Native跨平台(一份代码同时在android/ios上运行) 12 | - React-Native的UI是native的(js代码会通过JsBridge转成native的代码), 界面流畅度和原生一致 13 | 14 | - 缺点: 15 | - React-Native当前仍然是beta版 16 | - 一些增强功能,定制功能需要native开发人员特别编写React-Native扩展供js调用 17 | - 在一个APP中同时存在native和React-Native是及其艰巨的任务(可以看看Airbnb的[React Native at Airbnb](https://medium.com/airbnb-engineering/react-native-at-airbnb-f95aa460be1c)) 18 | - native开发人员通常不认同js语言, 让他们重新学习React-Native不容易 19 | 20 | ### 区块链开发 21 | - 使用React-Native开发ethereum library 22 | 在区块链领域, NodeJS的生态非常完善. 而React-Native是运行在JavascriptCore上, 一部分代码近乎可以直接运行.同时也因为JavascriptCore缺少Node扩展如:Buffer/Crypto等, 需要使用native编写的第三方代码来扩展React-Native.好在这部分代码在社区都有实现. 23 | 24 | - 使用native开发ethereum library 25 | native开发区块链library,需要同时在android/ios上保持两条分支独自开发(需要的人手比React-Native多了不少);同时native开发区块链能借鉴的项目目前并不多,要实现诸如abi encode/decode, RLP encode/decode, offline sign transaction并保证代码质量绝非易事. 26 | 27 | ### ecoinWallet的选择 28 | ecoinWallet团队成员有丰富的Golang开发经验, 对[ethereum/go-ethereum](https://github.com/ethereum/go-ethereum)较熟悉. 29 | 同时,团队在NodeJS上也有较多经验, 移植NodeJS代码到React-Native也还算顺利. 30 | 最关键的是,团队成员不多,我们觉得对于一个从0到1的过程, 还是更应该追求开发效率.在今后React-Native不能满足我们的业务需求时,再使用native重写. 31 | -------------------------------------------------------------------------------- /temp/enb.sol: -------------------------------------------------------------------------------- 1 | pragma solidity ^0.4.24; 2 | 3 | /**xxp 校验防止溢出情况 4 | * @title SafeMath 5 | * @dev Math operations with safety checks that throw on error 6 | */ 7 | library SafeMath { 8 | 9 | /** 10 | * @dev Multiplies two numbers, throws on overflow. 11 | */ 12 | function mul(uint256 a, uint256 b) internal pure returns (uint256 c) { 13 | // Gas optimization: this is cheaper than asserting 'a' not being zero, but the 14 | // benefit is lost if 'b' is also tested. 15 | // See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522 16 | if (a == 0) { 17 | return 0; 18 | } 19 | 20 | c = a * b; 21 | assert(c / a == b); 22 | return c; 23 | } 24 | 25 | /** 26 | * @dev Integer division of two numbers, truncating the quotient. 27 | */ 28 | function div(uint256 a, uint256 b) internal pure returns (uint256) { 29 | // assert(b > 0); // Solidity automatically throws when dividing by 0 30 | // uint256 c = a / b; 31 | // assert(a == b * c + a % b); // There is no case in which this doesn't hold 32 | return a / b; 33 | } 34 | 35 | /** 36 | * @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend). 37 | */ 38 | function sub(uint256 a, uint256 b) internal pure returns (uint256) { 39 | assert(b <= a); 40 | return a - b; 41 | } 42 | 43 | /** 44 | * @dev Adds two numbers, throws on overflow. 45 | */ 46 | function add(uint256 a, uint256 b) internal pure returns (uint256 c) { 47 | c = a + b; 48 | assert(c >= a); 49 | return c; 50 | } 51 | } 52 | 53 | /** 54 | * @title ERC20Basic 55 | * @dev Simpler version of ERC20 interface 56 | * See https://github.com/ethereum/EIPs/issues/179 57 | */ 58 | contract ERC20Basic { 59 | function totalSupply() public view returns (uint256); 60 | function balanceOf(address who) public view returns (uint256); 61 | function transfer(address to, uint256 value) public returns (bool); 62 | event Transfer(address indexed from, address indexed to, uint256 value); 63 | 64 | function allowance(address owner, address spender) public view returns (uint256); 65 | function transferFrom(address from, address to, uint256 value) public returns (bool); 66 | function approve(address spender, uint256 value) public returns (bool); 67 | event Approval(address indexed owner, address indexed spender, uint256 value); 68 | } 69 | 70 | /** 71 | * @title Ownable 72 | * @dev The Ownable contract has an owner address, and provides basic authorization control 73 | * functions, this simplifies the implementation of "user permissions". 74 | */ 75 | contract Ownable { 76 | address public owner; 77 | 78 | 79 | event OwnershipRenounced(address indexed previousOwner); 80 | event OwnershipTransferred( 81 | address indexed previousOwner, 82 | address indexed newOwner 83 | ); 84 | 85 | 86 | /** 87 | * @dev The Ownable constructor sets the original `owner` of the contract to the sender 88 | * account. 89 | */ 90 | constructor() public { 91 | owner = msg.sender; 92 | } 93 | 94 | /** 95 | * @dev Throws if called by any account other than the owner. 96 | */ 97 | modifier onlyOwner() { 98 | require(msg.sender == owner); 99 | _; 100 | } 101 | 102 | /** 103 | * @dev Allows the current owner to relinquish control of the contract. 104 | * @notice Renouncing to ownership will leave the contract without an owner. 105 | * It will not be possible to call the functions with the `onlyOwner` 106 | * modifier anymore. 107 | */ 108 | function renounceOwnership() public onlyOwner { 109 | emit OwnershipRenounced(owner); 110 | owner = address(0); 111 | } 112 | 113 | /** 114 | * @dev Allows the current owner to transfer control of the contract to a newOwner. 115 | * @param _newOwner The address to transfer ownership to. 116 | */ 117 | function transferOwnership(address _newOwner) public onlyOwner { 118 | _transferOwnership(_newOwner); 119 | } 120 | 121 | /** 122 | * @dev Transfers control of the contract to a newOwner. 123 | * @param _newOwner The address to transfer ownership to. 124 | */ 125 | function _transferOwnership(address _newOwner) internal { 126 | require(_newOwner != address(0)); 127 | emit OwnershipTransferred(owner, _newOwner); 128 | owner = _newOwner; 129 | } 130 | } 131 | 132 | /** 133 | * @title Standard ERC20 token 134 | * 135 | * @dev Implementation of the basic standard token. 136 | * @dev https://github.com/ethereum/EIPs/issues/20 137 | * @dev Based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol 138 | */ 139 | contract StandardToken is ERC20Basic { 140 | 141 | using SafeMath for uint256; 142 | 143 | mapping(address => uint256) balances; 144 | 145 | uint256 totalSupply_; 146 | 147 | /** 148 | * @dev Total number of tokens in existence 149 | */ 150 | function totalSupply() public view returns (uint256) { 151 | return totalSupply_; 152 | } 153 | 154 | /** 155 | * @dev Transfer token for a specified address 156 | * @param _to The address to transfer to. 157 | * @param _value The amount to be transferred. 158 | */ 159 | function transfer(address _to, uint256 _value) public returns (bool) { 160 | require(_value <= balances[msg.sender]); 161 | require(_to != address(0)); 162 | 163 | balances[msg.sender] = balances[msg.sender].sub(_value); 164 | balances[_to] = balances[_to].add(_value); 165 | emit Transfer(msg.sender, _to, _value); 166 | return true; 167 | } 168 | 169 | /** 170 | * @dev Gets the balance of the specified address. 171 | * @param _owner The address to query the the balance of. 172 | * @return An uint256 representing the amount owned by the passed address. 173 | */ 174 | function balanceOf(address _owner) public view returns (uint256) { 175 | return balances[_owner]; 176 | } 177 | 178 | mapping (address => mapping (address => uint256)) internal allowed; 179 | 180 | 181 | /** 182 | * @dev Transfer tokens from one address to another 183 | * @param _from address The address which you want to send tokens from 184 | * @param _to address The address which you want to transfer to 185 | * @param _value uint256 the amount of tokens to be transferred 186 | */ 187 | function transferFrom( 188 | address _from, 189 | address _to, 190 | uint256 _value 191 | ) 192 | public 193 | returns (bool) 194 | { 195 | require(_value <= balances[_from]); 196 | require(_value <= allowed[_from][msg.sender]); 197 | require(_to != address(0)); 198 | 199 | balances[_from] = balances[_from].sub(_value); 200 | balances[_to] = balances[_to].add(_value); 201 | allowed[_from][msg.sender] = allowed[_from][msg.sender].sub(_value); 202 | emit Transfer(_from, _to, _value); 203 | return true; 204 | } 205 | 206 | /** 207 | * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. 208 | * Beware that changing an allowance with this method brings the risk that someone may use both the old 209 | * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this 210 | * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: 211 | * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 212 | * @param _spender The address which will spend the funds. 213 | * @param _value The amount of tokens to be spent. 214 | */ 215 | function approve(address _spender, uint256 _value) public returns (bool) { 216 | allowed[msg.sender][_spender] = _value; 217 | emit Approval(msg.sender, _spender, _value); 218 | return true; 219 | } 220 | 221 | /** 222 | * @dev Function to check the amount of tokens that an owner allowed to a spender. 223 | * @param _owner address The address which owns the funds. 224 | * @param _spender address The address which will spend the funds. 225 | * @return A uint256 specifying the amount of tokens still available for the spender. 226 | */ 227 | function allowance( 228 | address _owner, 229 | address _spender 230 | ) 231 | public 232 | view 233 | returns (uint256) 234 | { 235 | return allowed[_owner][_spender]; 236 | } 237 | 238 | /** 239 | * @dev Increase the amount of tokens that an owner allowed to a spender. 240 | * approve should be called when allowed[_spender] == 0. To increment 241 | * allowed value is better to use this function to avoid 2 calls (and wait until 242 | * the first transaction is mined) 243 | * From MonolithDAO Token.sol 244 | * @param _spender The address which will spend the funds. 245 | * @param _addedValue The amount of tokens to increase the allowance by. 246 | */ 247 | function increaseApproval( 248 | address _spender, 249 | uint256 _addedValue 250 | ) 251 | public 252 | returns (bool) 253 | { 254 | allowed[msg.sender][_spender] = ( 255 | allowed[msg.sender][_spender].add(_addedValue)); 256 | emit Approval(msg.sender, _spender, allowed[msg.sender][_spender]); 257 | return true; 258 | } 259 | 260 | /** 261 | * @dev Decrease the amount of tokens that an owner allowed to a spender. 262 | * approve should be called when allowed[_spender] == 0. To decrement 263 | * allowed value is better to use this function to avoid 2 calls (and wait until 264 | * the first transaction is mined) 265 | * From MonolithDAO Token.sol 266 | * @param _spender The address which will spend the funds. 267 | * @param _subtractedValue The amount of tokens to decrease the allowance by. 268 | */ 269 | function decreaseApproval( 270 | address _spender, 271 | uint256 _subtractedValue 272 | ) 273 | public 274 | returns (bool) 275 | { 276 | uint256 oldValue = allowed[msg.sender][_spender]; 277 | if (_subtractedValue >= oldValue) { 278 | allowed[msg.sender][_spender] = 0; 279 | } else { 280 | allowed[msg.sender][_spender] = oldValue.sub(_subtractedValue); 281 | } 282 | emit Approval(msg.sender, _spender, allowed[msg.sender][_spender]); 283 | return true; 284 | } 285 | } 286 | 287 | /** 288 | * @title Burnable Token 289 | * @dev Token that can be irreversibly burned (destroyed). 290 | */ 291 | contract BurnableToken is StandardToken { 292 | 293 | event Burn(address indexed burner, uint256 value); 294 | 295 | /** 296 | * @dev Burns a specific amount of tokens. 297 | * @param _value The amount of token to be burned. 298 | */ 299 | function burn(uint256 _value) public { 300 | _burn(msg.sender, _value); 301 | } 302 | 303 | function _burn(address _who, uint256 _value) internal { 304 | require(_value <= balances[_who]); 305 | // no need to require value <= totalSupply, since that would imply the 306 | // sender's balance is greater than the totalSupply, which *should* be an assertion failure 307 | 308 | balances[_who] = balances[_who].sub(_value); 309 | totalSupply_ = totalSupply_.sub(_value); 310 | emit Burn(_who, _value); 311 | emit Transfer(_who, address(0), _value); 312 | } 313 | } 314 | 315 | /** 316 | * @title Mintable token 317 | * @dev Simple ERC20 Token example, with mintable token creation 318 | * Based on code by TokenMarketNet: https://github.com/TokenMarketNet/ico/blob/master/contracts/MintableToken.sol 319 | */ 320 | contract MintableToken is StandardToken, Ownable { 321 | event Mint(address indexed to, uint256 amount); 322 | event MintFinished(); 323 | 324 | bool public mintingFinished = false; 325 | 326 | 327 | modifier canMint() { 328 | require(!mintingFinished); 329 | _; 330 | } 331 | 332 | modifier hasMintPermission() { 333 | require(msg.sender == owner); 334 | _; 335 | } 336 | 337 | /** 338 | * @dev Function to mint tokens 339 | * @param _to The address that will receive the minted tokens. 340 | * @param _amount The amount of tokens to mint. 341 | * @return A boolean that indicates if the operation was successful. 342 | */ 343 | function mint( 344 | address _to, 345 | uint256 _amount 346 | ) 347 | hasMintPermission 348 | canMint 349 | public 350 | returns (bool) 351 | { 352 | totalSupply_ = totalSupply_.add(_amount); 353 | balances[_to] = balances[_to].add(_amount); 354 | emit Mint(_to, _amount); 355 | emit Transfer(address(0), _to, _amount); 356 | return true; 357 | } 358 | 359 | /** 360 | * @dev Function to stop minting new tokens. 361 | * @return True if the operation was successful. 362 | */ 363 | function finishMinting() onlyOwner canMint public returns (bool) { 364 | mintingFinished = true; 365 | emit MintFinished(); 366 | return true; 367 | } 368 | } 369 | 370 | contract Controlled is Ownable{ 371 | 372 | constructor() public { 373 | setExclude(msg.sender); 374 | } 375 | 376 | // Flag that determines if the token is transferable or not. 377 | bool public transferEnabled = false; 378 | 379 | // flag that makes locked address effect 380 | bool public plockFlag=true; 381 | mapping(address => bool) locked; 382 | mapping(address => bool) exclude; 383 | 384 | // 控制全局全局锁 385 | function enableTransfer(bool _enable) public onlyOwner{ 386 | transferEnabled = _enable; 387 | } 388 | 389 | // 控制个人锁功能 390 | function enableLockFlag(bool _enable) public onlyOwner returns (bool success){ 391 | plockFlag = _enable; 392 | return true; 393 | } 394 | 395 | function addLock(address _addr) public onlyOwner returns (bool success){ 396 | require(_addr!=msg.sender); 397 | locked[_addr] = true; 398 | return true; 399 | } 400 | 401 | function setExclude(address _addr) public onlyOwner returns (bool success){ 402 | exclude[_addr] = true; 403 | return true; 404 | } 405 | 406 | function removeLock(address _addr) public onlyOwner returns (bool success){ 407 | locked[_addr] = false; 408 | return true; 409 | } 410 | 411 | modifier transferAllowed(address _addr) { 412 | if (!exclude[_addr]) { 413 | // flase抛异常,并扣除gas消耗 414 | assert(transferEnabled); 415 | if(plockFlag){ 416 | assert(!locked[_addr]); 417 | } 418 | } 419 | 420 | _; 421 | } 422 | 423 | } 424 | 425 | /** 426 | * @title Pausable token 427 | * 428 | * @dev StandardToken modified with pausable transfers. 429 | **/ 430 | 431 | contract PausableToken is StandardToken, Controlled { 432 | 433 | function transfer(address _to, uint256 _value) public transferAllowed(msg.sender) returns (bool) { 434 | return super.transfer(_to, _value); 435 | } 436 | 437 | function transferFrom(address _from, address _to, uint256 _value) public transferAllowed(msg.sender) returns (bool) { 438 | return super.transferFrom(_from, _to, _value); 439 | } 440 | 441 | function approve(address _spender, uint256 _value) public transferAllowed(msg.sender) returns (bool) { 442 | return super.approve(_spender, _value); 443 | } 444 | } 445 | 446 | /* 447 | * @title ENBToken 448 | */ 449 | contract ENBToken is BurnableToken, MintableToken, PausableToken { 450 | // Public variables of the token 451 | string public name; 452 | string public symbol; 453 | // decimals is the strongly suggested default, avoid changing it 454 | uint8 public decimals; 455 | 456 | constructor() public { 457 | name = "Energy Block"; 458 | symbol = "ENBi"; 459 | decimals = 18; 460 | totalSupply_ = 1000000000 * 10 ** uint256(decimals); 461 | 462 | // Allocate initial balance to the owner 463 | balances[msg.sender] = totalSupply_; 464 | } 465 | 466 | // transfer balance to owner 467 | function withdrawEther() onlyOwner public { 468 | address addr = this; 469 | owner.transfer(addr.balance); 470 | } 471 | 472 | // can accept ether 473 | function() payable public { } 474 | 475 | // Allocate tokens to the users 476 | // @param _owners The owners list of the token 477 | // @param _values The value list of the token 478 | function allocateTokens(address[] _owners, uint256[] _values) public onlyOwner { 479 | 480 | require(_owners.length == _values.length, "data length mismatch"); 481 | address from = msg.sender; 482 | 483 | for(uint256 i = 0; i < _owners.length ; i++){ 484 | address to = _owners[i]; 485 | uint256 value = _values[i]; 486 | require(value <= balances[from]); 487 | 488 | balances[to] = balances[to].add(value); 489 | balances[from] = balances[from].sub(value); 490 | emit Transfer(from, to, value); 491 | } 492 | } 493 | } --------------------------------------------------------------------------------