├── .gitattributes
├── Images
├── 4.png
├── 5.1.png
├── 5.2.png
├── 5.3.png
├── 6.1.png
├── 6.2.png
├── cai.png
└── plugins.png
├── LICENSE.TXT
├── README.TXT
├── README.md
├── bin
├── ReadMe.txt
├── dotNet
│ ├── cai-nav-rcn.dll
│ ├── cai-nav.dll
│ ├── cai-nmbuild.dll
│ ├── cai-nmgen-rcn.dll
│ ├── cai-nmgen.dll
│ └── cai-util.dll
├── u3d-extras
│ ├── Editor
│ │ └── cai-nmbuild-extras-u3d-editor.dll
│ └── cai-nmbuild-extras-u3d.dll
├── u3d-plugins
│ ├── cai-nav-rcn.dll
│ └── cai-nmgen-rcn.dll
└── u3d
│ ├── Editor
│ ├── cai-nav-u3d-editor.dll
│ ├── cai-nmbuild-u3d-editor.dll
│ ├── cai-nmbuild.dll
│ ├── cai-nmgen.dll
│ └── cai-util-u3d-editor.dll
│ ├── cai-nav-u3d.dll
│ ├── cai-nav.dll
│ ├── cai-util-u3d.dll
│ └── cai-util.dll
├── doc
└── html
│ ├── CloseSearch.png
│ ├── CollapseAll.bmp
│ ├── Collapsed.gif
│ ├── ExpandAll.bmp
│ ├── Expanded.gif
│ ├── FillNode.aspx
│ ├── Index.aspx
│ ├── Index.gif
│ ├── Index.html
│ ├── Item.gif
│ ├── LoadIndexKeywords.aspx
│ ├── Search.gif
│ ├── SearchHelp.aspx
│ ├── Splitter.gif
│ ├── SyncTOC.gif
│ ├── TOC.css
│ ├── TOC.js
│ ├── Web.Config
│ ├── WebKI.xml
│ ├── WebTOC.xml
│ ├── favicon.ico
│ ├── fti
│ ├── FTI_100.bin
│ ├── FTI_101.bin
│ ├── FTI_102.bin
│ ├── FTI_103.bin
│ ├── FTI_104.bin
│ ├── FTI_105.bin
│ ├── FTI_106.bin
│ ├── FTI_107.bin
│ ├── FTI_108.bin
│ ├── FTI_109.bin
│ ├── FTI_110.bin
│ ├── FTI_111.bin
│ ├── FTI_112.bin
│ ├── FTI_113.bin
│ ├── FTI_114.bin
│ ├── FTI_115.bin
│ ├── FTI_116.bin
│ ├── FTI_117.bin
│ ├── FTI_118.bin
│ ├── FTI_119.bin
│ ├── FTI_120.bin
│ ├── FTI_121.bin
│ ├── FTI_122.bin
│ ├── FTI_97.bin
│ ├── FTI_98.bin
│ ├── FTI_99.bin
│ └── FTI_Files.bin
│ ├── html
│ ├── 0b06b934-9f2b-43a3-a96b-6fd9dc8483c7.htm
│ ├── 102E21B9.htm
│ ├── 1043C168.htm
│ ├── 1044AB9F.htm
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│ ├── 107DE473.htm
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│ ├── ad1c623a-56b7-4aa6-921e-f2d67b39622a.htm
│ ├── b2097a0c-c41b-4d23-8861-2faccfc574f1.htm
│ ├── bb02b5c5-1ea9-4ae4-bc1f-ff0e446fb703.htm
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│ └── fb2ca7fa-3b03-41c6-88d8-731c44fb7879.htm
│ ├── icons
│ ├── CFW.gif
│ ├── Caution.gif
│ ├── CopyCode.gif
│ ├── CopyCode_h.gif
│ ├── LastChild.gif
│ ├── NSRbottomgrad.gif
│ ├── adm.gif
│ ├── adm_arch.gif
│ ├── adm_dev.gif
│ ├── adm_dev_arch.gif
│ ├── alert_caution.gif
│ ├── alert_note.gif
│ ├── alert_security.gif
│ ├── arch.gif
│ ├── big_adm.gif
│ ├── big_arch.gif
│ ├── big_dev.gif
│ ├── big_kw.gif
│ ├── box.gif
│ ├── ch_selected.gif
│ ├── ch_selected_hover.gif
│ ├── ch_unselected.gif
│ ├── ch_unselected_hover.gif
│ ├── collall.gif
│ ├── collapse.gif
│ ├── collapse_all.gif
│ ├── copycodeHighlight.gif
│ ├── dev.gif
│ ├── dev_arch.gif
│ ├── drpdown.gif
│ ├── drpdown_orange.gif
│ ├── drpdown_orange_up.gif
│ ├── drpup.gif
│ ├── exp.gif
│ ├── expall.gif
│ ├── expand_all.gif
│ ├── filter1a.gif
│ ├── filter1c.gif
│ ├── footer.gif
│ ├── greencheck.gif
│ ├── greychck.gif
│ ├── header_prev_next.jpg
│ ├── header_sql_tutorial_blank.jpg
│ ├── header_sql_tutorial_logo.GIF
│ ├── kw.gif
│ ├── kw_adm.gif
│ ├── kw_adm_arch.gif
│ ├── kw_adm_dev.gif
│ ├── kw_adm_dev_arch.gif
│ ├── kw_arch.gif
│ ├── kw_dev.gif
│ ├── kw_dev_arch.gif
│ ├── load.gif
│ ├── load_hover.gif
│ ├── note.gif
│ ├── pencil.GIF
│ ├── privclass.gif
│ ├── privdelegate.gif
│ ├── privenum.gif
│ ├── privenumeration.gif
│ ├── privevent.gif
│ ├── privfield.gif
│ ├── privinterface.gif
│ ├── privmethod.gif
│ ├── privproperty.gif
│ ├── privstructure.gif
│ ├── protclass.gif
│ ├── protdelegate.gif
│ ├── protenum.gif
│ ├── protenumeration.gif
│ ├── protevent.gif
│ ├── protfield.gif
│ ├── protinterface.gif
│ ├── protmethod.gif
│ ├── protoperator.gif
│ ├── protproperty.gif
│ ├── protstructure.gif
│ ├── pubclass.gif
│ ├── pubdelegate.gif
│ ├── pubenum.gif
│ ├── pubenumeration.gif
│ ├── pubevent.gif
│ ├── pubfield.gif
│ ├── pubinterface.gif
│ ├── pubmethod.gif
│ ├── puboperator.gif
│ ├── pubproperty.gif
│ ├── pubstructure.gif
│ ├── r_select.gif
│ ├── r_select_hover.gif
│ ├── r_unselect.gif
│ ├── r_unselect_hover.gif
│ ├── requirements1a.gif
│ ├── requirements1c.gif
│ ├── save.gif
│ ├── save_hover.gif
│ ├── security.gif
│ ├── seealso1a.gif
│ ├── seealso1c.gif
│ ├── static.gif
│ ├── tab_sel_lft_cnr.gif
│ ├── tab_sel_lft_grad.gif
│ ├── tab_sel_rt_cnr.gif
│ ├── tab_sel_rt_grad.gif
│ ├── tab_unsel_lft_cnr.gif
│ ├── tab_unsel_lft_grad.gif
│ ├── tab_unsel_rt_cnr.gif
│ ├── tab_unsel_rt_grad.gif
│ ├── twirl_selected.gif
│ ├── twirl_selected_hover.gif
│ ├── twirl_unselected.gif
│ ├── twirl_unselected_hover.gif
│ └── xna.gif
│ ├── media
│ ├── AdvancedBuild-Builder.jpg
│ ├── AdvancedBuild-Config.jpg
│ ├── AdvancedBuild-Input.jpg
│ ├── CAINavDependencies.png
│ ├── ConservativeVoxelization.jpg
│ ├── Explorer-StraightPath.jpg
│ ├── Heightfield-BasicBox.jpg
│ ├── Heightfield-Columns.jpg
│ ├── Heightfield-Open.jpg
│ ├── Heightfield-Solid.jpg
│ ├── Heightfield-SolidSpan.jpg
│ ├── Heightfield-VoxelColumn.jpg
│ ├── Heightfield-VoxelGrid.jpg
│ ├── HighLevelComponents.png
│ ├── NMGenBuildStandard.png
│ ├── NavmeshBuild-Standard.png
│ ├── NavmeshBuild-UnityMainAssets.png
│ ├── NavmeshBuildConfig.jpg
│ ├── NavmeshBuildInput.jpg
│ ├── NavmeshBuildInspector.jpg
│ ├── NavmeshBuildUpper.jpg
│ ├── OffMeshConnection.jpg
│ ├── OverlappingAreaMarkers.jpg
│ ├── PolyMesh-Basic.jpg
│ ├── Stage-DetailMesh.jpg
│ ├── Stage-OpenHeightfield.jpg
│ ├── Stage-PolyMesh.jpg
│ ├── Stage-RawContour.jpg
│ ├── Stage-Regions.gif
│ ├── Stage-SimplifiedContour.jpg
│ ├── UnityInputBuildProcess.png
│ ├── Value-MinRegionArea.jpg
│ ├── Value-WaklableStep.jpg
│ ├── Value-WalkableHeight.jpg
│ ├── Value-WalkableRadius.jpg
│ └── WrapDirection.png
│ ├── scripts
│ ├── CommonUtilities.js
│ ├── DataStore.js
│ ├── Dropdown.js
│ ├── EventUtilities.js
│ ├── LanguageFilter.js
│ ├── MemberFilter.js
│ ├── SplitScreen.js
│ ├── highlight.js
│ └── script_manifold.js
│ └── styles
│ ├── Presentation.css
│ ├── highlight.css
│ ├── syntax.css
│ └── tabs.css
├── source
├── ReadMe.TXT
├── build
│ ├── assemblyInfo
│ │ ├── cai-nav-u3d-editor.cs
│ │ ├── cai-nav-u3d.cs
│ │ ├── cai-nav.cs
│ │ ├── cai-nmbuild-extras-u3d-editor.cs
│ │ ├── cai-nmbuild-extras-u3d.cs
│ │ ├── cai-nmbuild-u3d-editor.cs
│ │ ├── cai-nmbuild.cs
│ │ ├── cai-nmgen.cs
│ │ ├── cai-util-u3d-editor.cs
│ │ ├── cai-util-u3d.cs
│ │ └── cai-util.cs
│ ├── dotNet
│ │ ├── cai-navigation.sln
│ │ ├── nav-rcn
│ │ │ └── cai-nav-rcn.vcproj
│ │ ├── nav
│ │ │ └── cai-nav.csproj
│ │ ├── nmbuild
│ │ │ └── cai-nmbuild.csproj
│ │ ├── nmgen-rcn
│ │ │ └── cai-nmgen-rcn.vcproj
│ │ ├── nmgen
│ │ │ └── cai-nmgen.csproj
│ │ └── util
│ │ │ └── cai-util.csproj
│ ├── misc
│ │ ├── LCOPY.TXT
│ │ └── RCOPY.TXT
│ ├── src
│ │ └── main
│ │ │ └── Assets
│ │ │ └── CAI
│ │ │ ├── nav-u3d
│ │ │ ├── CAIBakedNavmesh.cs
│ │ │ ├── CrowdAgentDebug.cs
│ │ │ ├── Editor
│ │ │ │ ├── CAIBakedNavmeshEditor.cs
│ │ │ │ ├── CAINavEditorSettings.cs
│ │ │ │ ├── CAINavEditorSettingsEditor.cs
│ │ │ │ ├── NavEditorUtil.cs
│ │ │ │ └── NavmeshSceneDraw.cs
│ │ │ ├── INavmeshData.cs
│ │ │ ├── NavDebug.cs
│ │ │ ├── NavGroup.cs
│ │ │ └── NavmeshBuildInfo.cs
│ │ │ ├── nav
│ │ │ ├── CornerData(2).cs
│ │ │ ├── CornerData.cs
│ │ │ ├── CrowdAgent(2).cs
│ │ │ ├── CrowdAgent.cs
│ │ │ ├── CrowdAgentCoreData(2).cs
│ │ │ ├── CrowdAgentCoreData.cs
│ │ │ ├── CrowdAgentParams(2).cs
│ │ │ ├── CrowdAgentParams.cs
│ │ │ ├── CrowdAgentState(2).cs
│ │ │ ├── CrowdAgentState.cs
│ │ │ ├── CrowdAvoidanceParams(2).cs
│ │ │ ├── CrowdAvoidanceParams.cs
│ │ │ ├── CrowdLocalBoundaryData(2).cs
│ │ │ ├── CrowdLocalBoundaryData.cs
│ │ │ ├── CrowdManager(2).cs
│ │ │ ├── CrowdManager.cs
│ │ │ ├── CrowdNeighbor(2).cs
│ │ │ ├── CrowdNeighbor.cs
│ │ │ ├── CrowdProximityGrid(2).cs
│ │ │ ├── CrowdProximityGrid.cs
│ │ │ ├── CrowdUpdateFlags(2).cs
│ │ │ ├── CrowdUpdateFlags.cs
│ │ │ ├── NavStatus(2).cs
│ │ │ ├── NavStatus.cs
│ │ │ ├── NavUtil(2).cs
│ │ │ ├── NavUtil.cs
│ │ │ ├── Navmesh(2).cs
│ │ │ ├── Navmesh.cs
│ │ │ ├── NavmeshBVNode(2).cs
│ │ │ ├── NavmeshBVNode.cs
│ │ │ ├── NavmeshConnection(2).cs
│ │ │ ├── NavmeshConnection.cs
│ │ │ ├── NavmeshDetailMesh(2).cs
│ │ │ ├── NavmeshDetailMesh.cs
│ │ │ ├── NavmeshLink(2).cs
│ │ │ ├── NavmeshLink.cs
│ │ │ ├── NavmeshParams(2).cs
│ │ │ ├── NavmeshParams.cs
│ │ │ ├── NavmeshPoint(2).cs
│ │ │ ├── NavmeshPoint.cs
│ │ │ ├── NavmeshPoly(2).cs
│ │ │ ├── NavmeshPoly.cs
│ │ │ ├── NavmeshPolyType(2).cs
│ │ │ ├── NavmeshPolyType.cs
│ │ │ ├── NavmeshQuery(2).cs
│ │ │ ├── NavmeshQuery.cs
│ │ │ ├── NavmeshQueryFilter(2).cs
│ │ │ ├── NavmeshQueryFilter.cs
│ │ │ ├── NavmeshTile(2).cs
│ │ │ ├── NavmeshTile.cs
│ │ │ ├── NavmeshTileBuildData(2).cs
│ │ │ ├── NavmeshTileBuildData.cs
│ │ │ ├── NavmeshTileData(2).cs
│ │ │ ├── NavmeshTileData.cs
│ │ │ ├── NavmeshTileExtract(2).cs
│ │ │ ├── NavmeshTileExtract.cs
│ │ │ ├── NavmeshTileHeader(2).cs
│ │ │ ├── NavmeshTileHeader.cs
│ │ │ ├── OffMeshConnection(2).cs
│ │ │ ├── OffMeshConnection.cs
│ │ │ ├── PathCorridor(2).cs
│ │ │ ├── PathCorridor.cs
│ │ │ ├── PathCorridorData(2).cs
│ │ │ ├── PathCorridorData.cs
│ │ │ ├── WaypointFlag(2).cs
│ │ │ └── WaypointFlag.cs
│ │ │ ├── nmbuild-extras-u3d
│ │ │ ├── BoxAreaMarker.cs
│ │ │ ├── CylinderAreaMarker.cs
│ │ │ ├── NMGenAreaMarker.cs
│ │ │ ├── NMGenComponent.cs
│ │ │ ├── OFMConnection.cs
│ │ │ └── editor
│ │ │ │ ├── AreaMarkerCompiler.cs
│ │ │ │ ├── AreaMarkerCompilerEditor.cs
│ │ │ │ ├── AreaMarkerEditor.cs
│ │ │ │ ├── BoxAreaMarkerEditor.cs
│ │ │ │ ├── CylinderAreaMarkerEditor.cs
│ │ │ │ ├── NMGenComponentEditor.cs
│ │ │ │ ├── OFMConnectionCompiler.cs
│ │ │ │ ├── OFMConnectionCompilerEditor.cs
│ │ │ │ └── OFMConnectionEditor.cs
│ │ │ ├── nmbuild-u3d
│ │ │ └── Editor
│ │ │ │ ├── MatchPredicate.cs
│ │ │ │ ├── MatchType.cs
│ │ │ │ ├── MeshUtil.cs
│ │ │ │ ├── NMBEditorUtil.cs
│ │ │ │ ├── NMBuildSettings.cs
│ │ │ │ ├── NMGenConfig.cs
│ │ │ │ ├── NMGenDebug.cs
│ │ │ │ ├── NavmeshBuild.cs
│ │ │ │ ├── NavmeshBuildDelegate.cs
│ │ │ │ ├── NavmeshBuildEditor.cs
│ │ │ │ ├── NavmeshBuildHelper.cs
│ │ │ │ ├── NavmeshBuildManager.cs
│ │ │ │ ├── NavmeshBuildState.cs
│ │ │ │ ├── NavmeshBuildType.cs
│ │ │ │ ├── TerrainUtil.cs
│ │ │ │ ├── TileBuildData.cs
│ │ │ │ ├── TileBuildDataItem.cs
│ │ │ │ ├── TileBuildState.cs
│ │ │ │ ├── TileSelection.cs
│ │ │ │ └── UnityBuildContext.cs
│ │ │ ├── nmbuild
│ │ │ └── Editor
│ │ │ │ ├── BuildTask(2).cs
│ │ │ │ ├── BuildTask.cs
│ │ │ │ ├── BuildTaskProcessor(2).cs
│ │ │ │ ├── BuildTaskProcessor.cs
│ │ │ │ ├── BuildTaskState(2).cs
│ │ │ │ ├── BuildTaskState.cs
│ │ │ │ ├── ConnectionSet(2).cs
│ │ │ │ ├── ConnectionSet.cs
│ │ │ │ ├── ConnectionSetCompiler(2).cs
│ │ │ │ ├── ConnectionSetCompiler.cs
│ │ │ │ ├── IBuildTask(2).cs
│ │ │ │ ├── IBuildTask.cs
│ │ │ │ ├── IncrementalBuilder(2).cs
│ │ │ │ ├── IncrementalBuilder.cs
│ │ │ │ ├── InputGeometry(2).cs
│ │ │ │ ├── InputGeometry.cs
│ │ │ │ ├── InputGeometryBuilder(2).cs
│ │ │ │ ├── InputGeometryBuilder.cs
│ │ │ │ ├── InputGeometryCompiler(2).cs
│ │ │ │ ├── InputGeometryCompiler.cs
│ │ │ │ ├── NMBuild(2).cs
│ │ │ │ ├── NMBuild.cs
│ │ │ │ ├── NMGenAssetFlag(2).cs
│ │ │ │ ├── NMGenAssetFlag.cs
│ │ │ │ ├── NMGenAssets(2).cs
│ │ │ │ ├── NMGenAssets.cs
│ │ │ │ ├── NMGenContext(2).cs
│ │ │ │ ├── NMGenContext.cs
│ │ │ │ ├── NMGenFlag(2).cs
│ │ │ │ ├── NMGenFlag.cs
│ │ │ │ ├── NMGenState(2).cs
│ │ │ │ ├── NMGenState.cs
│ │ │ │ ├── NMGenTask(2).cs
│ │ │ │ ├── NMGenTask.cs
│ │ │ │ ├── ProcessorSet(2).cs
│ │ │ │ ├── ProcessorSet.cs
│ │ │ │ ├── TileBuildAssets(2).cs
│ │ │ │ ├── TileBuildAssets.cs
│ │ │ │ ├── TileBuildTask(2).cs
│ │ │ │ ├── TileBuildTask.cs
│ │ │ │ ├── TileSetDefinition(2).cs
│ │ │ │ ├── TileSetDefinition.cs
│ │ │ │ ├── TileZone(2).cs
│ │ │ │ └── TileZone.cs
│ │ │ ├── nmgen
│ │ │ └── Editor
│ │ │ │ ├── BuildContext(2).cs
│ │ │ │ ├── BuildContext.cs
│ │ │ │ ├── ChunkyTriMesh(2).cs
│ │ │ │ ├── ChunkyTriMesh.cs
│ │ │ │ ├── ChunkyTriMeshBuilder(2).cs
│ │ │ │ ├── ChunkyTriMeshBuilder.cs
│ │ │ │ ├── ChunkyTriNode(2).cs
│ │ │ │ ├── ChunkyTriNode.cs
│ │ │ │ ├── CompactCell(2).cs
│ │ │ │ ├── CompactCell.cs
│ │ │ │ ├── CompactHeightfield(2).cs
│ │ │ │ ├── CompactHeightfield.cs
│ │ │ │ ├── CompactSpan(2).cs
│ │ │ │ ├── CompactSpan.cs
│ │ │ │ ├── Contour(2).cs
│ │ │ │ ├── Contour.cs
│ │ │ │ ├── ContourBuildFlags(2).cs
│ │ │ │ ├── ContourBuildFlags.cs
│ │ │ │ ├── ContourFlags(2).cs
│ │ │ │ ├── ContourFlags.cs
│ │ │ │ ├── ContourSet(2).cs
│ │ │ │ ├── ContourSet.cs
│ │ │ │ ├── HeightFieldLayer(2).cs
│ │ │ │ ├── HeightFieldLayer.cs
│ │ │ │ ├── HeightFieldLayerSet(2).cs
│ │ │ │ ├── HeightFieldLayerSet.cs
│ │ │ │ ├── Heightfield(2).cs
│ │ │ │ ├── Heightfield.cs
│ │ │ │ ├── HeightfieldSpan(2).cs
│ │ │ │ ├── HeightfieldSpan.cs
│ │ │ │ ├── NMGen(2).cs
│ │ │ │ ├── NMGen.cs
│ │ │ │ ├── NMGenParams(2).cs
│ │ │ │ ├── NMGenParams.cs
│ │ │ │ ├── NMGenTileParams(2).cs
│ │ │ │ ├── NMGenTileParams.cs
│ │ │ │ ├── PolyMesh(2).cs
│ │ │ │ ├── PolyMesh.cs
│ │ │ │ ├── PolyMeshData(2).cs
│ │ │ │ ├── PolyMeshData.cs
│ │ │ │ ├── PolyMeshDetail(2).cs
│ │ │ │ ├── PolyMeshDetail.cs
│ │ │ │ ├── PolyMeshDetailData(2).cs
│ │ │ │ └── PolyMeshDetailData.cs
│ │ │ ├── util-u3d
│ │ │ ├── ColorUtil.cs
│ │ │ ├── DebugDraw.cs
│ │ │ └── Editor
│ │ │ │ └── EditorUtil.cs
│ │ │ └── util
│ │ │ ├── ArrayUtil(2).cs
│ │ │ ├── ArrayUtil.cs
│ │ │ ├── CAIUtil(2).cs
│ │ │ ├── CAIUtil.cs
│ │ │ ├── IPriorityItem(2).cs
│ │ │ ├── IPriorityItem.cs
│ │ │ ├── MathUtil(2).cs
│ │ │ ├── MathUtil.cs
│ │ │ ├── PriorityComparer(2).cs
│ │ │ ├── PriorityComparer.cs
│ │ │ ├── Vector2(2).cs
│ │ │ ├── Vector2.cs
│ │ │ ├── Vector2Util(2).cs
│ │ │ ├── Vector2Util.cs
│ │ │ ├── Vector3(2).cs
│ │ │ ├── Vector3.cs
│ │ │ ├── Vector3Util(2).cs
│ │ │ └── Vector3Util.cs
│ └── unity
│ │ ├── .vs
│ │ └── cai-navigation-u3d
│ │ │ └── v14
│ │ │ └── .suo
│ │ ├── cai-navigation-u3d.VC.db
│ │ ├── cai-navigation-u3d.sln
│ │ ├── nav-rcn
│ │ ├── cai-nav-rcn.vcproj
│ │ ├── cai-nav-rcn.vcxproj
│ │ ├── cai-nav-rcn.vcxproj.filters
│ │ └── x64
│ │ │ └── Release
│ │ │ └── cai-nav-rcn.vcxprojResolveAssemblyReference.cache
│ │ ├── nav-u3d-editor
│ │ ├── cai-nav-u3d-editor.csproj
│ │ ├── cai-nav-u3d-editor.csproj.user
│ │ └── obj
│ │ │ └── x64
│ │ │ └── Release
│ │ │ └── DesignTimeResolveAssemblyReferencesInput.cache
│ │ ├── nav-u3d
│ │ ├── cai-nav-u3d.csproj
│ │ ├── cai-nav-u3d.csproj.user
│ │ └── obj
│ │ │ └── x64
│ │ │ └── Release
│ │ │ └── DesignTimeResolveAssemblyReferencesInput.cache
│ │ ├── nav
│ │ ├── cai-nav.csproj
│ │ ├── cai-nav.csproj.user
│ │ └── obj
│ │ │ └── x64
│ │ │ └── Release
│ │ │ └── DesignTimeResolveAssemblyReferencesInput.cache
│ │ ├── nmbuild-extras-u3d-editor
│ │ ├── cai-nmbuild-extras-u3d-editor.csproj
│ │ ├── cai-nmbuild-extras-u3d-editor.csproj.user
│ │ └── obj
│ │ │ └── x64
│ │ │ └── Release
│ │ │ └── DesignTimeResolveAssemblyReferencesInput.cache
│ │ ├── nmbuild-extras-u3d
│ │ ├── cai-nmbuild-extras-u3d.csproj
│ │ ├── cai-nmbuild-extras-u3d.csproj.user
│ │ └── obj
│ │ │ └── x64
│ │ │ └── Release
│ │ │ └── DesignTimeResolveAssemblyReferencesInput.cache
│ │ ├── nmbuild-u3d-editor
│ │ ├── cai-nmbuild-u3d-editor.csproj
│ │ ├── cai-nmbuild-u3d-editor.csproj.user
│ │ └── obj
│ │ │ └── x64
│ │ │ └── Release
│ │ │ └── DesignTimeResolveAssemblyReferencesInput.cache
│ │ ├── nmbuild
│ │ ├── cai-nmbuild.csproj
│ │ ├── cai-nmbuild.csproj.user
│ │ └── obj
│ │ │ └── x64
│ │ │ └── Release
│ │ │ └── DesignTimeResolveAssemblyReferencesInput.cache
│ │ ├── nmgen-rcn
│ │ ├── cai-nmgen-rcn.vcproj
│ │ ├── cai-nmgen-rcn.vcxproj
│ │ └── cai-nmgen-rcn.vcxproj.filters
│ │ ├── nmgen
│ │ ├── cai-nmgen.csproj
│ │ ├── cai-nmgen.csproj.user
│ │ └── obj
│ │ │ └── x64
│ │ │ └── Release
│ │ │ └── DesignTimeResolveAssemblyReferencesInput.cache
│ │ ├── util-u3d-editor
│ │ ├── cai-util-u3d-editor.csproj
│ │ └── cai-util-u3d-editor.csproj.user
│ │ ├── util-u3d
│ │ ├── cai-util-u3d.csproj
│ │ └── cai-util-u3d.csproj.user
│ │ └── util
│ │ ├── cai-util.csproj
│ │ └── cai-util.csproj.user
├── doc
│ ├── ReadMe.txt
│ ├── TOC.content
│ ├── Tokens.tokens
│ ├── alldoc.shfbproj
│ └── cainav
│ │ ├── CAINav.aml
│ │ ├── CAINavOtherPlatforms.aml
│ │ ├── CAINavStructure.aml
│ │ ├── CAINavTokens.tokens
│ │ ├── images
│ │ ├── CAINavDependencies.png
│ │ ├── Explorer-StraightPath.jpg
│ │ ├── Explorer-StraightPath.psd
│ │ ├── Explorer-StraightPathLg.jpg
│ │ ├── HighLevelComponents.png
│ │ ├── WrapDirection.png
│ │ ├── nav
│ │ │ ├── CAINavSettings.jpg
│ │ │ ├── CAINavSettings.psd
│ │ │ ├── NavManager-Options.jpg
│ │ │ ├── NavManager-Options.psd
│ │ │ ├── NavManager-Structure.jpg
│ │ │ ├── NavManager-Structure.psd
│ │ │ ├── OffMeshConnection.jpg
│ │ │ └── OffMeshConnection.psd
│ │ └── nmgen
│ │ │ ├── ConservativeVoxelization.jpg
│ │ │ ├── ConservativeVoxelization.png
│ │ │ ├── Heightfield-BasicBox.jpg
│ │ │ ├── Heightfield-Columns.jpg
│ │ │ ├── Heightfield-Open.jpg
│ │ │ ├── Heightfield-Solid.jpg
│ │ │ ├── Heightfield-SolidSpan.jpg
│ │ │ ├── Heightfield-VoxelColumn.jpg
│ │ │ ├── Heightfield-VoxelGrid.jpg
│ │ │ ├── NMGenBuildStandard.png
│ │ │ ├── NavmeshBuild-Standard.png
│ │ │ ├── NavmeshBuild-UnityMainAssets.png
│ │ │ ├── PolyMesh-Basic.jpg
│ │ │ ├── PolyMesh-Basic.psd
│ │ │ ├── PolyMeshDetail-Basic.jpg
│ │ │ ├── PolyMeshDetail-Basic.psd
│ │ │ ├── Stage-DetailMesh.jpg
│ │ │ ├── Stage-DetailMesh.png
│ │ │ ├── Stage-OpenHeightfield.jpg
│ │ │ ├── Stage-OpenHeightfield.png
│ │ │ ├── Stage-PolyMesh.jpg
│ │ │ ├── Stage-PolyMesh.png
│ │ │ ├── Stage-RawContour.jpg
│ │ │ ├── Stage-RawContour.png
│ │ │ ├── Stage-Regions.gif
│ │ │ ├── Stage-Regions.png
│ │ │ ├── Stage-SimplifiedContour.jpg
│ │ │ ├── Stage-SimplifiedContour.png
│ │ │ ├── UnityInputBuildProcess.png
│ │ │ ├── Value-MinRegionArea.jpg
│ │ │ ├── Value-MinRegionArea.psd
│ │ │ ├── Value-WaklableStep.jpg
│ │ │ ├── Value-WaklableStep.psd
│ │ │ ├── Value-WalkableHeight.jpg
│ │ │ ├── Value-WalkableHeight.psd
│ │ │ ├── Value-WalkableRadius.jpg
│ │ │ ├── Value-WalkableRadius.psd
│ │ │ └── examples
│ │ │ ├── AdvancedBuild-Builder.jpg
│ │ │ ├── AdvancedBuild-Builder.psd
│ │ │ ├── AdvancedBuild-Config.jpg
│ │ │ ├── AdvancedBuild-Config.psd
│ │ │ ├── AdvancedBuild-Input.jpg
│ │ │ ├── AdvancedBuild-Input.psd
│ │ │ ├── AssignGeometrySource.jpg
│ │ │ ├── AssignGeometrySource.psd
│ │ │ ├── FinalMesh-Lg.jpg
│ │ │ ├── FinalMesh.jpg
│ │ │ ├── FinalMesh.psd
│ │ │ ├── InteriorEnvironment-Lg.jpg
│ │ │ ├── InteriorEnvironment.jpg
│ │ │ ├── InteriorEnvironment.psd
│ │ │ ├── NavmeshBuildConfig.jpg
│ │ │ ├── NavmeshBuildConfig.psd
│ │ │ ├── NavmeshBuildInput.jpg
│ │ │ ├── NavmeshBuildInput.psd
│ │ │ ├── NavmeshBuildInspector.jpg
│ │ │ ├── NavmeshBuildInspector.psd
│ │ │ ├── NavmeshBuildUpper.jpg
│ │ │ ├── NavmeshBuildUpper.psd
│ │ │ ├── OverlappingAreaMarkers.jpg
│ │ │ ├── OverlappingAreaMarkers.psd
│ │ │ ├── SetNMGenConfig.jpg
│ │ │ └── SetNMGenConfig.psd
│ │ ├── nav
│ │ ├── CrowdManager.aml
│ │ ├── Nav.aml
│ │ ├── Navmesh.aml
│ │ ├── NavmeshQuery.aml
│ │ └── PathCorridor.aml
│ │ ├── nmgen
│ │ ├── AreasAndBuild.aml
│ │ ├── BuildProcess.aml
│ │ ├── CompileInput.aml
│ │ ├── CreateNavmesh.aml
│ │ ├── HeightfieldIntro.aml
│ │ ├── IncrementalBuilder.aml
│ │ ├── NMGen.aml
│ │ └── TiledMeshes.aml
│ │ └── u3d
│ │ ├── AdvanceBuildType.aml
│ │ ├── InputBuild.aml
│ │ ├── U3DGettingStarted.aml
│ │ ├── UnityBuildConfig.aml
│ │ └── UnityNMGen.aml
└── src
│ ├── main
│ ├── Assets
│ │ ├── CAI
│ │ │ ├── GlobalAssets
│ │ │ │ ├── CAINavEditorSettings.asset
│ │ │ │ └── ReadMe.txt
│ │ │ ├── nav-u3d
│ │ │ │ ├── CAIBakedNavmesh.cs
│ │ │ │ ├── CrowdAgentDebug.cs
│ │ │ │ ├── Editor
│ │ │ │ │ ├── CAIBakedNavmeshEditor.cs
│ │ │ │ │ ├── CAINavEditorSettings.cs
│ │ │ │ │ ├── CAINavEditorSettingsEditor.cs
│ │ │ │ │ ├── NavEditorUtil.cs
│ │ │ │ │ └── NavmeshSceneDraw.cs
│ │ │ │ ├── INavmeshData.cs
│ │ │ │ ├── NavDebug.cs
│ │ │ │ ├── NavGroup.cs
│ │ │ │ └── NavmeshBuildInfo.cs
│ │ │ ├── nav
│ │ │ │ ├── CornerData.cs
│ │ │ │ ├── CrowdAgent.cs
│ │ │ │ ├── CrowdAgentCoreData.cs
│ │ │ │ ├── CrowdAgentParams.cs
│ │ │ │ ├── CrowdAgentState.cs
│ │ │ │ ├── CrowdAvoidanceParams.cs
│ │ │ │ ├── CrowdLocalBoundaryData.cs
│ │ │ │ ├── CrowdManager.cs
│ │ │ │ ├── CrowdNeighbor.cs
│ │ │ │ ├── CrowdProximityGrid.cs
│ │ │ │ ├── CrowdUpdateFlags.cs
│ │ │ │ ├── NavStatus.cs
│ │ │ │ ├── NavUtil.cs
│ │ │ │ ├── Navmesh.cs
│ │ │ │ ├── NavmeshBVNode.cs
│ │ │ │ ├── NavmeshConnection.cs
│ │ │ │ ├── NavmeshDetailMesh.cs
│ │ │ │ ├── NavmeshLink.cs
│ │ │ │ ├── NavmeshParams.cs
│ │ │ │ ├── NavmeshPoint.cs
│ │ │ │ ├── NavmeshPoly.cs
│ │ │ │ ├── NavmeshPolyType.cs
│ │ │ │ ├── NavmeshQuery.cs
│ │ │ │ ├── NavmeshQueryFilter.cs
│ │ │ │ ├── NavmeshTile.cs
│ │ │ │ ├── NavmeshTileBuildData.cs
│ │ │ │ ├── NavmeshTileData.cs
│ │ │ │ ├── NavmeshTileExtract.cs
│ │ │ │ ├── NavmeshTileHeader.cs
│ │ │ │ ├── OffMeshConnection.cs
│ │ │ │ ├── PathCorridor.cs
│ │ │ │ ├── PathCorridorData.cs
│ │ │ │ ├── WaypointFlag.cs
│ │ │ │ └── rcn
│ │ │ │ │ ├── CrowdAgentEx.cs
│ │ │ │ │ ├── CrowdManagerEx.cs
│ │ │ │ │ ├── CrowdProximityGridEx.cs
│ │ │ │ │ ├── NavInteropUtil.cs
│ │ │ │ │ ├── NavmeshEx.cs
│ │ │ │ │ ├── NavmeshQueryEx.cs
│ │ │ │ │ ├── NavmeshQueryFilterEx.cs
│ │ │ │ │ ├── NavmeshTileEx.cs
│ │ │ │ │ └── PathCorridorEx.cs
│ │ │ ├── nmbuild-extras-u3d
│ │ │ │ ├── BoxAreaMarker.cs
│ │ │ │ ├── CylinderAreaMarker.cs
│ │ │ │ ├── Editor
│ │ │ │ │ ├── AreaMarkerCompiler.cs
│ │ │ │ │ ├── AreaMarkerCompilerEditor.cs
│ │ │ │ │ ├── AreaMarkerEditor.cs
│ │ │ │ │ ├── BoxAreaMarkerEditor.cs
│ │ │ │ │ ├── CylinderAreaMarkerEditor.cs
│ │ │ │ │ ├── NMGenComponentEditor.cs
│ │ │ │ │ ├── OFMConnectionCompiler.cs
│ │ │ │ │ ├── OFMConnectionCompilerEditor.cs
│ │ │ │ │ └── OFMConnectionEditor.cs
│ │ │ │ ├── NMGenAreaMarker.cs
│ │ │ │ ├── NMGenComponent.cs
│ │ │ │ └── OFMConnection.cs
│ │ │ ├── nmbuild-u3d
│ │ │ │ └── Editor
│ │ │ │ │ ├── MatchPredicate.cs
│ │ │ │ │ ├── MatchType.cs
│ │ │ │ │ ├── MeshUtil.cs
│ │ │ │ │ ├── NMBEditorUtil.cs
│ │ │ │ │ ├── NMBuildSettings.cs
│ │ │ │ │ ├── NMGenConfig.cs
│ │ │ │ │ ├── NMGenDebug.cs
│ │ │ │ │ ├── NavmeshBuild.cs
│ │ │ │ │ ├── NavmeshBuildDelegate.cs
│ │ │ │ │ ├── NavmeshBuildEditor.cs
│ │ │ │ │ ├── NavmeshBuildHelper.cs
│ │ │ │ │ ├── NavmeshBuildManager.cs
│ │ │ │ │ ├── NavmeshBuildState.cs
│ │ │ │ │ ├── NavmeshBuildType.cs
│ │ │ │ │ ├── TerrainUtil.cs
│ │ │ │ │ ├── TileBuildData.cs
│ │ │ │ │ ├── TileBuildDataItem.cs
│ │ │ │ │ ├── TileBuildState.cs
│ │ │ │ │ ├── TileSelection.cs
│ │ │ │ │ ├── UnityBuildContext.cs
│ │ │ │ │ ├── controls
│ │ │ │ │ ├── BuildControl.cs
│ │ │ │ │ ├── BuildController.cs
│ │ │ │ │ ├── BuildProcessor.cs
│ │ │ │ │ ├── BuildSelector.cs
│ │ │ │ │ ├── BuilderControl.cs
│ │ │ │ │ ├── ControlContext.cs
│ │ │ │ │ ├── ControlUtil.cs
│ │ │ │ │ ├── CoreFailureControl.cs
│ │ │ │ │ ├── FailureControl.cs
│ │ │ │ │ ├── IBuildControl.cs
│ │ │ │ │ ├── InputCompileControl.cs
│ │ │ │ │ ├── MiniInputCompile.cs
│ │ │ │ │ ├── MultiTileBuildControl.cs
│ │ │ │ │ ├── NMGenConfigControl.cs
│ │ │ │ │ └── SingleTileBuildControl.cs
│ │ │ │ │ ├── input
│ │ │ │ │ ├── AreaFlagDef.cs
│ │ │ │ │ ├── AreaFlagDefEditor.cs
│ │ │ │ │ ├── ColliderCompiler.cs
│ │ │ │ │ ├── ColliderCompilerEditor.cs
│ │ │ │ │ ├── ColliderHelper.cs
│ │ │ │ │ ├── DefaultAreaDef.cs
│ │ │ │ │ ├── DefaultAreaDefEditor.cs
│ │ │ │ │ ├── IInputBuildProcessor.cs
│ │ │ │ │ ├── ISceneQuery.cs
│ │ │ │ │ ├── InputAssets.cs
│ │ │ │ │ ├── InputBuildContext.cs
│ │ │ │ │ ├── InputBuildInfo.cs
│ │ │ │ │ ├── InputBuildOption.cs
│ │ │ │ │ ├── InputBuildState.cs
│ │ │ │ │ ├── InputBuildTask.cs
│ │ │ │ │ ├── InputBuilder.cs
│ │ │ │ │ ├── MeshAreaDef.cs
│ │ │ │ │ ├── MeshAreaDefEditor.cs
│ │ │ │ │ ├── MeshColocationOption.cs
│ │ │ │ │ ├── MeshCompiler.cs
│ │ │ │ │ ├── MeshCompilerEditor.cs
│ │ │ │ │ ├── MeshInputFilter.cs
│ │ │ │ │ ├── MeshInputFilterEditor.cs
│ │ │ │ │ ├── StaticFilter.cs
│ │ │ │ │ ├── StaticFilterEditor.cs
│ │ │ │ │ ├── TagAreaDef.cs
│ │ │ │ │ ├── TagAreaDefEditor.cs
│ │ │ │ │ ├── TagInputFilter.cs
│ │ │ │ │ ├── TagInputFilterEditor.cs
│ │ │ │ │ ├── TagSceneQuery.cs
│ │ │ │ │ ├── TagSceneQueryEditor.cs
│ │ │ │ │ ├── TerrainCompiler.cs
│ │ │ │ │ └── TerrainCompilerEditor.cs
│ │ │ │ │ └── views
│ │ │ │ │ ├── DebugViewContext.cs
│ │ │ │ │ ├── InputDebugView.cs
│ │ │ │ │ ├── MeshDebugOption.cs
│ │ │ │ │ ├── MeshDebugView.cs
│ │ │ │ │ ├── SelectionDebugView.cs
│ │ │ │ │ ├── TileGridDebugView.cs
│ │ │ │ │ └── ViewOption.cs
│ │ │ ├── nmbuild
│ │ │ │ └── Editor
│ │ │ │ │ ├── BuildTask.cs
│ │ │ │ │ ├── BuildTaskProcessor.cs
│ │ │ │ │ ├── BuildTaskState.cs
│ │ │ │ │ ├── ConnectionSet.cs
│ │ │ │ │ ├── ConnectionSetCompiler.cs
│ │ │ │ │ ├── IBuildTask.cs
│ │ │ │ │ ├── IncrementalBuilder.cs
│ │ │ │ │ ├── InputGeometry.cs
│ │ │ │ │ ├── InputGeometryBuilder.cs
│ │ │ │ │ ├── InputGeometryCompiler.cs
│ │ │ │ │ ├── NMBuild.cs
│ │ │ │ │ ├── NMGenAssetFlag.cs
│ │ │ │ │ ├── NMGenAssets.cs
│ │ │ │ │ ├── NMGenContext.cs
│ │ │ │ │ ├── NMGenFlag.cs
│ │ │ │ │ ├── NMGenState.cs
│ │ │ │ │ ├── NMGenTask.cs
│ │ │ │ │ ├── ProcessorSet.cs
│ │ │ │ │ ├── TileBuildAssets.cs
│ │ │ │ │ ├── TileBuildTask.cs
│ │ │ │ │ ├── TileSetDefinition.cs
│ │ │ │ │ ├── TileZone.cs
│ │ │ │ │ └── processors
│ │ │ │ │ ├── ApplyPolygonFlags.cs
│ │ │ │ │ ├── AreaBoxMarker.cs
│ │ │ │ │ ├── AreaConvexMarker.cs
│ │ │ │ │ ├── AreaCylinderMarker.cs
│ │ │ │ │ ├── AreaFlagMapper.cs
│ │ │ │ │ ├── AreaMarker.cs
│ │ │ │ │ ├── FilterLedgeSpans.cs
│ │ │ │ │ ├── FilterLowHeightSpans.cs
│ │ │ │ │ ├── INMGenProcessor.cs
│ │ │ │ │ ├── LowObstaclesWalkable.cs
│ │ │ │ │ └── NMGenProcessor.cs
│ │ │ ├── nmgen
│ │ │ │ ├── Editor
│ │ │ │ │ ├── BuildContext.cs
│ │ │ │ │ ├── ChunkyTriMesh.cs
│ │ │ │ │ ├── ChunkyTriMeshBuilder.cs
│ │ │ │ │ ├── ChunkyTriNode.cs
│ │ │ │ │ ├── CompactCell.cs
│ │ │ │ │ ├── CompactHeightfield.cs
│ │ │ │ │ ├── CompactSpan.cs
│ │ │ │ │ ├── Contour.cs
│ │ │ │ │ ├── ContourBuildFlags.cs
│ │ │ │ │ ├── ContourFlags.cs
│ │ │ │ │ ├── ContourSet.cs
│ │ │ │ │ ├── HeightFieldLayer.cs
│ │ │ │ │ ├── HeightFieldLayerSet.cs
│ │ │ │ │ ├── Heightfield.cs
│ │ │ │ │ ├── HeightfieldSpan.cs
│ │ │ │ │ ├── NMGen.cs
│ │ │ │ │ ├── NMGenParams.cs
│ │ │ │ │ ├── NMGenTileParams.cs
│ │ │ │ │ ├── PolyMesh.cs
│ │ │ │ │ ├── PolyMeshData.cs
│ │ │ │ │ ├── PolyMeshDetail.cs
│ │ │ │ │ ├── PolyMeshDetailData.cs
│ │ │ │ │ └── rcn
│ │ │ │ │ │ ├── BuildContextEx.cs
│ │ │ │ │ │ ├── CompactHeightfieldEx.cs
│ │ │ │ │ │ ├── ContourSetEx.cs
│ │ │ │ │ │ ├── HeightfieldEx.cs
│ │ │ │ │ │ ├── HeightfieldLayerSetEx.cs
│ │ │ │ │ │ ├── NMGenEx.cs
│ │ │ │ │ │ ├── NMGenInteropUtil.cs
│ │ │ │ │ │ ├── PolyMeshDetailEx.cs
│ │ │ │ │ │ └── PolyMeshEx.cs
│ │ │ │ └── ReadMe.txt
│ │ │ ├── util-u3d
│ │ │ │ ├── ColorUtil.cs
│ │ │ │ ├── DebugDraw.cs
│ │ │ │ └── Editor
│ │ │ │ │ └── EditorUtil.cs
│ │ │ └── util
│ │ │ │ ├── ArrayUtil.cs
│ │ │ │ ├── CAIUtil.cs
│ │ │ │ ├── IPriorityItem.cs
│ │ │ │ ├── MathUtil.cs
│ │ │ │ ├── PriorityComparer.cs
│ │ │ │ ├── Vector2.cs
│ │ │ │ ├── Vector2Util.cs
│ │ │ │ ├── Vector3.cs
│ │ │ │ ├── Vector3Util.cs
│ │ │ │ ├── geom
│ │ │ │ ├── Circle.cs
│ │ │ │ ├── Line2.cs
│ │ │ │ ├── LineRelType.cs
│ │ │ │ ├── PointLineRelType.cs
│ │ │ │ ├── Polygon3.cs
│ │ │ │ ├── Rectangle2.cs
│ │ │ │ ├── Triangle2.cs
│ │ │ │ ├── Triangle3.cs
│ │ │ │ ├── TriangleMesh.cs
│ │ │ │ └── Wavefront.cs
│ │ │ │ └── interop
│ │ │ │ ├── AllocType.cs
│ │ │ │ ├── IManagedObject.cs
│ │ │ │ ├── ManagedObject.cs
│ │ │ │ └── UtilEx.cs
│ │ └── Plugins
│ │ │ └── ReadMe.txt
│ └── ReadMe.txt
│ ├── nav-rcn
│ ├── Detour
│ │ ├── Include
│ │ │ ├── DetourAlloc.h
│ │ │ ├── DetourAssert.h
│ │ │ ├── DetourCommon.h
│ │ │ ├── DetourNavMesh.h
│ │ │ ├── DetourNavMeshBuilder.h
│ │ │ ├── DetourNavMeshQuery.h
│ │ │ ├── DetourNode.h
│ │ │ └── DetourStatus.h
│ │ └── Source
│ │ │ ├── DetourAlloc.cpp
│ │ │ ├── DetourCommon.cpp
│ │ │ ├── DetourNavMesh.cpp
│ │ │ ├── DetourNavMeshBuilder.cpp
│ │ │ ├── DetourNavMeshQuery.cpp
│ │ │ └── DetourNode.cpp
│ ├── DetourCrowd
│ │ ├── Include
│ │ │ ├── DetourCrowd.h
│ │ │ ├── DetourLocalBoundary.h
│ │ │ ├── DetourObstacleAvoidance.h
│ │ │ ├── DetourPathCorridor.h
│ │ │ ├── DetourPathQueue.h
│ │ │ └── DetourProximityGrid.h
│ │ └── Source
│ │ │ ├── DetourCrowd.cpp
│ │ │ ├── DetourLocalBoundary.cpp
│ │ │ ├── DetourObstacleAvoidance.cpp
│ │ │ ├── DetourPathCorridor.cpp
│ │ │ ├── DetourPathQueue.cpp
│ │ │ └── DetourProximityGrid.cpp
│ └── Nav
│ │ ├── Include
│ │ ├── DetourEx.h
│ │ └── DetourNavMeshEx.h
│ │ └── Source
│ │ ├── DetourCrowdEx.cpp
│ │ ├── DetourNavMeshBuildEx.cpp
│ │ ├── DetourNavMeshQueryEx.cpp
│ │ ├── DetourNavmeshEx.cpp
│ │ ├── DetourPathCorridorEx.cpp
│ │ ├── DetourQueryFilterEx.cpp
│ │ └── NavValidation.cpp
│ └── nmgen-rcn
│ ├── NMGen
│ ├── Include
│ │ └── NMGen.h
│ └── Source
│ │ ├── BuildContext.cpp
│ │ ├── CompactHeightfieldEx.cpp
│ │ ├── ContoursEx.cpp
│ │ ├── HeightfieldEx.cpp
│ │ ├── HeightfieldLayerSet.cpp
│ │ ├── NMGen.cpp
│ │ ├── PolyMeshDetailEx.cpp
│ │ └── PolyMeshEx.cpp
│ └── Recast
│ ├── Include
│ ├── Recast.h
│ ├── RecastAlloc.h
│ └── RecastAssert.h
│ └── Source
│ ├── Recast.cpp
│ ├── RecastAlloc.cpp
│ ├── RecastArea.cpp
│ ├── RecastContour.cpp
│ ├── RecastFilter.cpp
│ ├── RecastLayers.cpp
│ ├── RecastMesh.cpp
│ ├── RecastMeshDetail.cpp
│ ├── RecastRasterization.cpp
│ └── RecastRegion.cpp
├── u3d
├── ReadMe.txt
├── WARNING.txt
├── cai-nav-pro-0.4.0.unitypackage
└── cai-nav-pro-extras-0.4.0.unitypackage
└── unity5.3
├── CAI
├── Editor.meta
├── Editor
│ ├── cai-nav-u3d-editor.dll
│ ├── cai-nav-u3d-editor.dll.meta
│ ├── cai-nmbuild-extras-u3d-editor.dll
│ ├── cai-nmbuild-extras-u3d-editor.dll.meta
│ ├── cai-nmbuild-u3d-editor.dll
│ ├── cai-nmbuild-u3d-editor.dll.meta
│ ├── cai-nmbuild.dll
│ ├── cai-nmbuild.dll.meta
│ ├── cai-nmgen.dll
│ ├── cai-nmgen.dll.meta
│ ├── cai-util-u3d-editor.dll
│ └── cai-util-u3d-editor.dll.meta
├── GlobalAssets.meta
├── GlobalAssets
│ ├── CAINavEditorSettings.asset
│ ├── CAINavEditorSettings.asset.meta
│ ├── ReadMe.txt
│ └── ReadMe.txt.meta
├── cai-nav-u3d.dll
├── cai-nav-u3d.dll.meta
├── cai-nav.dll
├── cai-nav.dll.meta
├── cai-nmbuild-extras-u3d.dll
├── cai-nmbuild-extras-u3d.dll.meta
├── cai-util-u3d.dll
├── cai-util-u3d.dll.meta
├── cai-util.dll
└── cai-util.dll.meta
└── Plugins
├── cai-nav-rcn.dll
├── cai-nav-rcn.dll.meta
├── cai-nmgen-rcn.dll
├── cai-nmgen-rcn.dll.meta
├── readme.md
└── readme.md.meta
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/LICENSE.TXT:
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1 | Copyright (c) 2010-2011 Stephen A. Pratt
2 |
3 | Permission is hereby granted, free of charge, to any person obtaining a copy
4 | of this software and associated documentation files (the "Software"), to deal
5 | in the Software without restriction, including without limitation the rights
6 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7 | copies of the Software, and to permit persons to whom the Software is
8 | furnished to do so, subject to the following conditions:
9 |
10 | The above copyright notice and this permission notice shall be included in
11 | all copies or substantial portions of the Software.
12 |
13 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19 | THE SOFTWARE.
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/README.TXT:
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1 | This distribution contians libraries and documentation for a CritterAI project.
2 |
3 | CritterAI Home: http://www.critterai.org/
4 | CritterAI Code: http://code.google.com/p/critterai/
5 | License: http://www.critterai.org/cailic
6 |
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/README.md:
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1 | # 1. 打开目录NFrame_unity3d_nav\source\build\unity下的cai-navigation-u3d.sln解决方案。
2 | # 2. 打开后编译是编译不过的,有的项目需要依赖UnityEditor.dll,UnityEngine.dll这2个库,依赖配置好后就可以成功编译,编译成功后所有需要的dll都在NFrame_unity3d_nav\source\build\unity\bin\Release下
3 | # 3. 拷贝对应的dll到需要生成导航数据的unity项目的CAI和Plugins下,如图
4 | # CAI下
5 | 
6 | # Plugins下
7 | 
8 | NFrame_unity3d_nav\unity5.3下的dll是5.3的版本,如果是5.3版本直接拷贝到unity项目的Assets下,其他版本需要自行编译,目录和文件结构可以参考unity5.3下的文件结构
9 | # 4. 上述都准备好以后,打开unity项目,就可以生成导航数据了,使用方法参考
10 | 
11 | 在游戏项目菜单中选择(CritterAI->Create NMGen Assets->Navmesh Build : Standard)初始化,初始化完毕后
12 | 项目目录中将出现几个文件,他们如下:
13 | CAIBakedNavmesh.asset
14 | MeshCompiler.asset
15 | NavmeshBuild.asset
16 | # 5 . 添加一个能生成地形寻路网格的Compiler,(CritterAI->Create NMGen Assets->Compiler : Terrain)
17 | 
18 | 我们还需要将我们之前创建的地形绑定到TerrainCompiler上。
19 | 
20 | 将TerrainCompiler绑定到NavmeshBuild上。
21 | 
22 | # 6. 开始生成导航数据(生成过程中如果unity闪退,点击NavmeshBuild的Derive按钮,再生成应该就可以生成了)
23 | 
24 | 效果预览
25 | 
26 | # 7. 导出为文件,此时会出现2个文件,其中“srv_”开头的文件用于服务端寻路。拷贝到服务端\NFDataCfg\Ini\Navigation目录下,并且在Scene的excel配置下即可,至于怎么使用https://github.com/ketoo/NoahGameFrame的Tutorial6有详细教程。
27 |
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/bin/ReadMe.txt:
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1 | This directory contains precompiled libraries.
2 |
3 | dotNet
4 |
5 | Contains libraries for .NET-only users. (Not compatible with Unity.)
6 |
7 | u3d
8 |
9 | Contains the primary Unity libraries.
10 |
11 | u3d-extras
12 |
13 | Contains some optional NNMGen extras for Unity. Includes components
14 | for annotating areas and off-mesh connections in a scene.
15 |
16 | u3d-plugins
17 |
18 | The mandatory Unity plug-ins.
19 |
20 | Note:
21 |
22 | Unity users will usually import the Unity packages rather than use
23 | these libraries.
24 |
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1 |
2 | // Dropdown menu control
3 |
4 | function Dropdown(activatorId, dropdownId) {
5 |
6 | // store activator and dropdown elements
7 | this.activator = document.getElementById(activatorId);
8 | this.dropdown = document.getElementById(dropdownId);
9 |
10 | // wire up show/hide events
11 | registerEventHandler(this.activator,'mouseover', getInstanceDelegate(this, "show"));
12 | registerEventHandler(this.activator,'mouseout', getInstanceDelegate(this, "requestHide"));
13 | registerEventHandler(this.dropdown,'mouseover', getInstanceDelegate(this, "show"));
14 | registerEventHandler(this.dropdown,'mouseout', getInstanceDelegate(this, "requestHide"));
15 |
16 | // fix visibility and position
17 | this.dropdown.style.visibility = 'hidden';
18 | this.dropdown.style.position = 'absolute';
19 | this.reposition(null);
20 |
21 | // wire up repositioning event
22 | registerEventHandler(window, 'resize', getInstanceDelegate(this, "reposition"));
23 |
24 |
25 | }
26 |
27 | Dropdown.prototype.show = function(e) {
28 | clearTimeout(this.timer);
29 | this.dropdown.style.visibility = 'visible';
30 | }
31 |
32 | Dropdown.prototype.hide = function(e) {
33 | this.dropdown.style.visibility = 'hidden';
34 | }
35 |
36 | Dropdown.prototype.requestHide = function(e) {
37 | this.timer = setTimeout( getInstanceDelegate(this, "hide"), 250);
38 | }
39 |
40 | Dropdown.prototype.reposition = function(e) {
41 |
42 | // get position of activator
43 | var offsetLeft = 0;
44 | var offsetTop = 0;
45 | var offsetElement = this.activator;
46 | while (offsetElement) {
47 | offsetLeft += offsetElement.offsetLeft;
48 | offsetTop += offsetElement.offsetTop;
49 | offsetElement = offsetElement.offsetParent;
50 | }
51 |
52 | // set position of dropdown relative to it
53 | this.dropdown.style.left = offsetLeft;
54 | this.dropdown.style.top = offsetTop + this.activator.offsetHeight;
55 |
56 | }
57 |
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/doc/html/scripts/EventUtilities.js:
--------------------------------------------------------------------------------
1 |
2 | // attach a handler to a particular event on an element
3 | // in a browser-independent way
4 | function registerEventHandler (element, event, handler) {
5 | if (element.attachEvent) {
6 | // MS registration model
7 | element.attachEvent('on' + event, handler);
8 | } else if (element.addEventListener) {
9 | // NN (W4C) regisration model
10 | element.addEventListener(event, handler, false);
11 | } else {
12 | // old regisration model as fall-back
13 | element[event] = handler;
14 | }
15 | }
16 |
17 | // get a delegate that refers to an instance method
18 | function getInstanceDelegate (obj, methodName) {
19 | return( function(e) {
20 | e = e || window.event;
21 | return obj[methodName](e);
22 | } );
23 | }
24 |
--------------------------------------------------------------------------------
/doc/html/scripts/SplitScreen.js:
--------------------------------------------------------------------------------
1 |
2 | function SplitScreen (nonScrollingRegionId, scrollingRegionId) {
3 |
4 | // store references to the two regions
5 | this.nonScrollingRegion = document.getElementById(nonScrollingRegionId);
6 | this.scrollingRegion = document.getElementById(scrollingRegionId);
7 |
8 | // set the scrolling settings
9 | document.body.style.margin = "0px";
10 | document.body.style.overflow = "hidden";
11 | this.scrollingRegion.style.overflow = "auto";
12 |
13 | // fix the size of the scrolling region
14 | this.resize(null);
15 |
16 | // add an event handler to resize the scrolling region when the window is resized
17 | registerEventHandler(window, 'resize', getInstanceDelegate(this, "resize"));
18 |
19 | }
20 |
21 | SplitScreen.prototype.resize = function(e) {
22 | var height = document.body.clientHeight - this.nonScrollingRegion.offsetHeight;
23 | if (height > 0) {
24 | this.scrollingRegion.style.height = height;
25 | } else {
26 | this.scrollingRegion.style.height = 0;
27 | }
28 | this.scrollingRegion.style.width = document.body.clientWidth;
29 | }
30 |
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/doc/html/styles/syntax.css:
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1 |
2 | /* syntax styles */
3 |
4 | div.code span.identifier {
5 | /* font-weight: bold;*/
6 | }
7 |
8 | div.code span.keyword {
9 | color: #0000ff;
10 | }
11 |
12 | div.code span.parameter {
13 | font-style: italic;
14 | }
15 |
16 | div.code span.literal {
17 | color: #a31515;
18 | }
19 |
20 | div.code span.comment {
21 | color: #007f00;
22 | }
23 |
--------------------------------------------------------------------------------
/source/ReadMe.TXT:
--------------------------------------------------------------------------------
1 | >> Directory Layout <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
2 |
3 | build
4 |
5 | Contains Visual Studio projects and build related source files for active
6 | projects.
7 |
8 | doc
9 |
10 | Documentation project and source files.
11 |
12 | src
13 |
14 | Source for active projects.
15 |
16 | The source directory layout is a bit odd. Most C# source is located
17 | under /src/main/Assets/CAI. This layout mimics the layout within
18 | a Unity project. It is structured in this way to support easy source
19 | deployment to non-Windows Unity projects which can't use the pre-compiled
20 | libraries.
21 |
22 | >> .NET Notes <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
23 |
24 | No automatic builds or packaging.
25 | Sandcastle for documentation build.
26 |
27 | DOCUMENTATION BUILD NOTES
28 |
29 | The following tools are required to build the API documentation:
30 |
31 | Sandcastle: http://sandcastle.codeplex.com/
32 | Sandcastle Help File Builder: http://shfb.codeplex.com/
33 |
34 | Sandcastle Styles Patch
35 |
36 | http://sandcastlestyles.codeplex.com/ - Home Page
37 | http://sandcastlestyles.codeplex.com/releases/view/47767 - Patch Used
38 |
39 | >> Unity Notes <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
40 |
41 | Libraries and namespaces containing 'u3d' depend on Unity Pro
42 | (http://unity3d.com/). The free version of unity is not supported.
43 |
44 | The Visual Studio projects were created on Windows 64-bit, so the Unity DLL
45 | reference will be broken on 32-bit Windows.
46 |
47 | For Unity 3.x, the normal location of the DLL for both operating systems is
48 | as follows:
49 |
50 | Windows 32-bit: C:\Program Files\Unity\Editor\Data\Managed
51 | Windows 64-bit: C:\Program Files (x86)\Unity\Editor\Data\Managed\
52 |
53 |
54 |
--------------------------------------------------------------------------------
/source/build/assemblyInfo/cai-nav-u3d-editor.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System.Reflection;
23 | using System.Runtime.CompilerServices;
24 | using System.Runtime.InteropServices;
25 |
26 | [assembly: AssemblyTitle("cai-nav-u3d-editor")]
27 | [assembly: AssemblyDescription("Pathfinding and obstacle avoidance extensions for the Unity Editor.")]
28 | [assembly: AssemblyConfiguration("")]
29 | [assembly: AssemblyCompany("critterai.org")]
30 | [assembly: AssemblyProduct("CAINav")]
31 | [assembly: AssemblyCopyright("Copyright © Stephen Pratt 2011-2012")]
32 | [assembly: AssemblyTrademark("")]
33 | [assembly: AssemblyCulture("")]
34 |
35 | [assembly: ComVisible(false)]
36 |
37 | [assembly: AssemblyVersion("0.4.0.0")]
38 | [assembly: AssemblyFileVersion("0.4.0.0")]
39 |
--------------------------------------------------------------------------------
/source/build/assemblyInfo/cai-nav-u3d.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System.Reflection;
23 | using System.Runtime.CompilerServices;
24 | using System.Runtime.InteropServices;
25 |
26 | [assembly: AssemblyTitle("cai-nav-u3d")]
27 | [assembly: AssemblyDescription("Pathfinding and obstacle avoidance extensions for Unity.")]
28 | [assembly: AssemblyConfiguration("")]
29 | [assembly: AssemblyCompany("critterai.org")]
30 | [assembly: AssemblyProduct("CAINav")]
31 | [assembly: AssemblyCopyright("Copyright © Stephen Pratt 2011-2012")]
32 | [assembly: AssemblyTrademark("")]
33 | [assembly: AssemblyCulture("")]
34 |
35 | [assembly: ComVisible(false)]
36 |
37 | [assembly: AssemblyVersion("0.4.0.0")]
38 | [assembly: AssemblyFileVersion("0.4.0.0")]
39 |
--------------------------------------------------------------------------------
/source/build/assemblyInfo/cai-nav.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System.Reflection;
23 | using System.Runtime.CompilerServices;
24 | using System.Runtime.InteropServices;
25 |
26 | [assembly: AssemblyTitle("cai-nav")]
27 | [assembly: AssemblyDescription("Core pathfinding and obstacle avoidance features.")]
28 | [assembly: AssemblyConfiguration("")]
29 | [assembly: AssemblyCompany("critterai.org")]
30 | [assembly: AssemblyProduct("CAINav")]
31 | [assembly: AssemblyCopyright("Copyright © Stephen Pratt 2011-2012")]
32 | [assembly: AssemblyTrademark("")]
33 | [assembly: AssemblyCulture("")]
34 |
35 | [assembly: ComVisible(false)]
36 |
37 | [assembly: AssemblyVersion("0.4.0.0")]
38 | [assembly: AssemblyFileVersion("0.4.0.0")]
39 |
--------------------------------------------------------------------------------
/source/build/assemblyInfo/cai-nmbuild-extras-u3d-editor.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System.Reflection;
23 | using System.Runtime.CompilerServices;
24 | using System.Runtime.InteropServices;
25 |
26 | [assembly: AssemblyTitle("cai-nmbuild")]
27 | [assembly: AssemblyDescription(
28 | "Scene related navigation mesh build extensions for the Unity Editor.")]
29 | [assembly: AssemblyConfiguration("")]
30 | [assembly: AssemblyCompany("critterai.org")]
31 | [assembly: AssemblyProduct("CAINav")]
32 | [assembly: AssemblyCopyright("Copyright © Stephen Pratt 2012")]
33 | [assembly: AssemblyTrademark("")]
34 | [assembly: AssemblyCulture("")]
35 |
36 | [assembly: ComVisible(false)]
37 |
38 | [assembly: AssemblyVersion("0.4.0.0")]
39 | [assembly: AssemblyFileVersion("0.4.0.0")]
40 |
--------------------------------------------------------------------------------
/source/build/assemblyInfo/cai-nmbuild-extras-u3d.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System.Reflection;
23 | using System.Runtime.CompilerServices;
24 | using System.Runtime.InteropServices;
25 |
26 | [assembly: AssemblyTitle("cai-nmbuild-extras-u3d")]
27 | [assembly: AssemblyDescription("Scene related navigation mesh build extensions for Unity.")]
28 | [assembly: AssemblyConfiguration("")]
29 | [assembly: AssemblyCompany("critterai.org")]
30 | [assembly: AssemblyProduct("CAINav")]
31 | [assembly: AssemblyCopyright("Copyright © Stephen Pratt 2012")]
32 | [assembly: AssemblyTrademark("")]
33 | [assembly: AssemblyCulture("")]
34 |
35 | [assembly: ComVisible(false)]
36 |
37 | [assembly: AssemblyVersion("0.4.0.0")]
38 | [assembly: AssemblyFileVersion("0.4.0.0")]
39 |
--------------------------------------------------------------------------------
/source/build/assemblyInfo/cai-nmbuild-u3d-editor.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System.Reflection;
23 | using System.Runtime.CompilerServices;
24 | using System.Runtime.InteropServices;
25 |
26 | [assembly: AssemblyTitle("cai-nmbuild-u3d-editor")]
27 | [assembly: AssemblyDescription("Design-time navigation mesh build extensions for the Unity Editor.")]
28 | [assembly: AssemblyConfiguration("")]
29 | [assembly: AssemblyCompany("critterai.org")]
30 | [assembly: AssemblyProduct("CAINav")]
31 | [assembly: AssemblyCopyright("Copyright © Stephen Pratt 2012")]
32 | [assembly: AssemblyTrademark("")]
33 | [assembly: AssemblyCulture("")]
34 |
35 | [assembly: ComVisible(false)]
36 |
37 | [assembly: AssemblyVersion("0.4.0.0")]
38 | [assembly: AssemblyFileVersion("0.4.0.0")]
39 |
--------------------------------------------------------------------------------
/source/build/assemblyInfo/cai-nmbuild.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System.Reflection;
23 | using System.Runtime.CompilerServices;
24 | using System.Runtime.InteropServices;
25 |
26 | [assembly: AssemblyTitle("cai-nmbuild")]
27 | [assembly: AssemblyDescription("Design-time navigation mesh build extensions.")]
28 | [assembly: AssemblyConfiguration("")]
29 | [assembly: AssemblyCompany("critterai.org")]
30 | [assembly: AssemblyProduct("CAINav")]
31 | [assembly: AssemblyCopyright("Copyright © Stephen Pratt 2012")]
32 | [assembly: AssemblyTrademark("")]
33 | [assembly: AssemblyCulture("")]
34 |
35 | [assembly: ComVisible(false)]
36 |
37 | [assembly: AssemblyVersion("0.4.0.0")]
38 | [assembly: AssemblyFileVersion("0.4.0.0")]
39 |
--------------------------------------------------------------------------------
/source/build/assemblyInfo/cai-nmgen.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System.Reflection;
23 | using System.Runtime.CompilerServices;
24 | using System.Runtime.InteropServices;
25 |
26 | [assembly: AssemblyTitle("cai-nmgen")]
27 | [assembly: AssemblyDescription("Core navigation mesh generation features.")]
28 | [assembly: AssemblyConfiguration("")]
29 | [assembly: AssemblyCompany("critterai.org")]
30 | [assembly: AssemblyProduct("CAINav")]
31 | [assembly: AssemblyCopyright("Copyright © Stephen Pratt 2010-2012")]
32 | [assembly: AssemblyTrademark("")]
33 | [assembly: AssemblyCulture("")]
34 |
35 | [assembly: ComVisible(false)]
36 |
37 | [assembly: AssemblyVersion("0.4.0.0")]
38 | [assembly: AssemblyFileVersion("0.4.0.0")]
39 |
--------------------------------------------------------------------------------
/source/build/assemblyInfo/cai-util-u3d-editor.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System.Reflection;
23 | using System.Runtime.CompilerServices;
24 | using System.Runtime.InteropServices;
25 |
26 | [assembly: AssemblyTitle("cai-util-u3d-editor")]
27 | [assembly: AssemblyDescription("Shared editor utilities for CAI Unity products.")]
28 | [assembly: AssemblyConfiguration("")]
29 | [assembly: AssemblyCompany("critterai.org")]
30 | [assembly: AssemblyProduct("CAI")]
31 | [assembly: AssemblyCopyright("Copyright © Stephen Pratt 2012")]
32 | [assembly: AssemblyTrademark("")]
33 | [assembly: AssemblyCulture("")]
34 |
35 | [assembly: ComVisible(false)]
36 |
37 | [assembly: AssemblyVersion("0.5.0.0")]
38 | [assembly: AssemblyFileVersion("0.5.0.0")]
39 |
--------------------------------------------------------------------------------
/source/build/assemblyInfo/cai-util-u3d.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System.Reflection;
23 | using System.Runtime.CompilerServices;
24 | using System.Runtime.InteropServices;
25 |
26 | [assembly: AssemblyTitle("cai-util-u3d")]
27 | [assembly: AssemblyDescription("Shared utilities for CAI Unity products.")]
28 | [assembly: AssemblyConfiguration("")]
29 | [assembly: AssemblyCompany("critterai.org")]
30 | [assembly: AssemblyProduct("CAI")]
31 | [assembly: AssemblyCopyright("Copyright © Stephen Pratt 2010-2012")]
32 | [assembly: AssemblyTrademark("")]
33 | [assembly: AssemblyCulture("")]
34 |
35 | [assembly: ComVisible(false)]
36 |
37 | [assembly: AssemblyVersion("0.5.0.0")]
38 | [assembly: AssemblyFileVersion("0.5.0.0")]
39 |
--------------------------------------------------------------------------------
/source/build/assemblyInfo/cai-util.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System.Reflection;
23 | using System.Runtime.CompilerServices;
24 | using System.Runtime.InteropServices;
25 |
26 | [assembly: AssemblyTitle("cai-util")]
27 | [assembly: AssemblyDescription("Shared utilities for CAI products.")]
28 | [assembly: AssemblyConfiguration("")]
29 | [assembly: AssemblyCompany("critterai.org")]
30 | [assembly: AssemblyProduct("CAI")]
31 | [assembly: AssemblyCopyright("Copyright © Stephen Pratt 2010-2012")]
32 | [assembly: AssemblyTrademark("")]
33 | [assembly: AssemblyCulture("")]
34 |
35 | [assembly: ComVisible(false)]
36 |
37 | [assembly: AssemblyVersion("0.5.0.0")]
38 | [assembly: AssemblyFileVersion("0.5.0.0")]
39 |
--------------------------------------------------------------------------------
/source/build/misc/LCOPY.TXT:
--------------------------------------------------------------------------------
1 | Copyright (c) 2010-2011 Stephen A. Pratt
2 |
3 | Permission is hereby granted, free of charge, to any person obtaining a copy
4 | of this software and associated documentation files (the "Software"), to deal
5 | in the Software without restriction, including without limitation the rights
6 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7 | copies of the Software, and to permit persons to whom the Software is
8 | furnished to do so, subject to the following conditions:
9 |
10 | The above copyright notice and this permission notice shall be included in
11 | all copies or substantial portions of the Software.
12 |
13 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19 | THE SOFTWARE.
--------------------------------------------------------------------------------
/source/build/misc/RCOPY.TXT:
--------------------------------------------------------------------------------
1 | This distribution contians libraries and documentation for a CritterAI project.
2 |
3 | CritterAI Home: http://www.critterai.org/
4 | CritterAI Code: http://code.google.com/p/critterai/
5 | License: http://www.critterai.org/cailic
6 |
--------------------------------------------------------------------------------
/source/build/src/main/Assets/CAI/nav/NavmeshPolyType(2).cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System;
23 | using System.Collections.Generic;
24 | using System.Text;
25 |
26 | namespace org.critterai.nav
27 | {
28 | ///
29 | /// Navigation mesh polygon type.
30 | ///
31 | public enum NavmeshPolyType
32 | {
33 | ///
34 | /// The polygon is a standard convex polygon that is part of the surface of the navigation
35 | /// mesh.
36 | ///
37 | Standard = 0,
38 |
39 | ///
40 | /// The polygon is an off-mesh connection.
41 | ///
42 | OffMeshConnection = 1
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/source/build/src/main/Assets/CAI/nav/NavmeshPolyType.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System;
23 | using System.Collections.Generic;
24 | using System.Text;
25 |
26 | namespace org.critterai.nav
27 | {
28 | ///
29 | /// Navigation mesh polygon type.
30 | ///
31 | public enum NavmeshPolyType
32 | {
33 | ///
34 | /// The polygon is a standard convex polygon that is part of the surface of the navigation
35 | /// mesh.
36 | ///
37 | Standard = 0,
38 |
39 | ///
40 | /// The polygon is an off-mesh connection.
41 | ///
42 | OffMeshConnection = 1
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/source/build/src/main/Assets/CAI/nav/NavmeshTileExtract(2).cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System;
23 |
24 | namespace org.critterai.nav
25 | {
26 | ///
27 | /// Represents tile data extracted from a object.
28 | ///
29 | ///
30 | public struct NavmeshTileExtract
31 | {
32 | ///
33 | /// The tile header.
34 | ///
35 | public NavmeshTileHeader header;
36 |
37 | ///
38 | /// The packed tile data.
39 | ///
40 | public byte[] data;
41 |
42 | ///
43 | /// The tile reference in the original mesh.
44 | ///
45 | public uint tileRef;
46 | }
47 | }
48 |
--------------------------------------------------------------------------------
/source/build/src/main/Assets/CAI/nav/NavmeshTileExtract.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System;
23 |
24 | namespace org.critterai.nav
25 | {
26 | ///
27 | /// Represents tile data extracted from a object.
28 | ///
29 | ///
30 | public struct NavmeshTileExtract
31 | {
32 | ///
33 | /// The tile header.
34 | ///
35 | public NavmeshTileHeader header;
36 |
37 | ///
38 | /// The packed tile data.
39 | ///
40 | public byte[] data;
41 |
42 | ///
43 | /// The tile reference in the original mesh.
44 | ///
45 | public uint tileRef;
46 | }
47 | }
48 |
--------------------------------------------------------------------------------
/source/build/src/main/Assets/CAI/nav/WaypointFlag(2).cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nav
24 | {
25 | ///
26 | /// Flags for path related waypoints.
27 | ///
28 | [System.Flags]
29 | public enum WaypointFlag : byte
30 | {
31 | ///
32 | /// The point is the start point in the path.
33 | ///
34 | Start = 0x01,
35 |
36 | ///
37 | /// The point is the end point in the path.
38 | ///
39 | End = 0x02,
40 |
41 | ///
42 | /// The point is the start of an off-mesh connection.
43 | ///
44 | ///
45 | ///
46 | /// This flag is useful in detecting when special locomotion handling needs to occur.
47 | ///
48 | ///
49 | OffMesh = 0x04
50 | }
51 | }
52 |
--------------------------------------------------------------------------------
/source/build/src/main/Assets/CAI/nmbuild-u3d/Editor/NavmeshBuildDelegate.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmbuild.u3d.editor
24 | {
25 | internal delegate void BuildDelegate(NavmeshBuild build);
26 | }
27 |
--------------------------------------------------------------------------------
/source/build/src/main/Assets/CAI/nmbuild-u3d/Editor/NavmeshBuildType.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmbuild.u3d.editor
24 | {
25 | ///
26 | /// The build type to use for a asset.
27 | ///
28 | internal enum NavmeshBuildType
29 | {
30 | ///
31 | /// Standard foreground build.
32 | ///
33 | Standard = 0,
34 |
35 | ///
36 | /// Advanced build using the .
37 | ///
38 | Advanced,
39 | }
40 | }
41 |
--------------------------------------------------------------------------------
/source/build/src/main/Assets/CAI/nmgen/Editor/ContourBuildFlags(2).cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmgen
24 | {
25 | ///
26 | /// Flags used to control the contour build process.
27 | ///
28 | ///
29 | [System.Flags]
30 | public enum ContourBuildFlags
31 | {
32 | ///
33 | /// Tessellate the wall (unconnected border) edges.
34 | ///
35 | TessellateWallEdges = 0x01,
36 |
37 | ///
38 | /// Tessellate the edges between areas.
39 | ///
40 | TessellateAreaEdges = 0x02
41 | }
42 | }
43 |
--------------------------------------------------------------------------------
/source/build/src/main/Assets/CAI/nmgen/Editor/ContourBuildFlags.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmgen
24 | {
25 | ///
26 | /// Flags used to control the contour build process.
27 | ///
28 | ///
29 | [System.Flags]
30 | public enum ContourBuildFlags
31 | {
32 | ///
33 | /// Tessellate the wall (unconnected border) edges.
34 | ///
35 | TessellateWallEdges = 0x01,
36 |
37 | ///
38 | /// Tessellate the edges between areas.
39 | ///
40 | TessellateAreaEdges = 0x02
41 | }
42 | }
43 |
--------------------------------------------------------------------------------
/source/build/src/main/Assets/CAI/nmgen/Editor/ContourFlags(2).cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmgen
24 | {
25 | ///
26 | /// Contour vertex flags. (Applied to the forth element of the vertices arrays.)
27 | ///
28 | ///
29 | ///
30 | /// Contour vertices take the form (x, y, z, r). The r-value can contain these flags.
31 | ///
32 | ///
33 | [System.Flags]
34 | public enum ContourFlags
35 | {
36 | ///
37 | /// The vertex is the start of a border edge.
38 | ///
39 | BorderVertex = 0x10000,
40 |
41 | ///
42 | /// The vertex is the start of an edge that forms a boundary between areas.
43 | ///
44 | AreaBorder = 0x20000
45 | }
46 | }
47 |
--------------------------------------------------------------------------------
/source/build/src/main/Assets/CAI/nmgen/Editor/ContourFlags.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmgen
24 | {
25 | ///
26 | /// Contour vertex flags. (Applied to the forth element of the vertices arrays.)
27 | ///
28 | ///
29 | ///
30 | /// Contour vertices take the form (x, y, z, r). The r-value can contain these flags.
31 | ///
32 | ///
33 | [System.Flags]
34 | public enum ContourFlags
35 | {
36 | ///
37 | /// The vertex is the start of a border edge.
38 | ///
39 | BorderVertex = 0x10000,
40 |
41 | ///
42 | /// The vertex is the start of an edge that forms a boundary between areas.
43 | ///
44 | AreaBorder = 0x20000
45 | }
46 | }
47 |
--------------------------------------------------------------------------------
/source/build/src/main/Assets/CAI/util/IPriorityItem(2).cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | namespace org.critterai
23 | {
24 | ///
25 | /// Represents a generic prioritized item.
26 | ///
27 | public interface IPriorityItem
28 | {
29 | ///
30 | /// The priority of the item.
31 | ///
32 | ///
33 | ///
34 | /// This value is immutable after object construction.
35 | ///
36 | ///
37 | int Priority { get; }
38 | }
39 | }
40 |
--------------------------------------------------------------------------------
/source/build/src/main/Assets/CAI/util/IPriorityItem.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | namespace org.critterai
23 | {
24 | ///
25 | /// Represents a generic prioritized item.
26 | ///
27 | public interface IPriorityItem
28 | {
29 | ///
30 | /// The priority of the item.
31 | ///
32 | ///
33 | ///
34 | /// This value is immutable after object construction.
35 | ///
36 | ///
37 | int Priority { get; }
38 | }
39 | }
40 |
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1 | This directory contains the documentation source and build
2 | artifacts.
3 |
4 | Sandcastle is used for the documentation build.
5 |
6 | The following tools are required:
7 |
8 | Sandcastle: http://sandcastle.codeplex.com/
9 | Sandcastle Help File Builder: http://shfb.codeplex.com/
10 |
11 | Sandcastle Styles Patch
12 |
13 | http://sandcastlestyles.codeplex.com/ - Home Page
14 | http://sandcastlestyles.codeplex.com/releases/view/47767 - Patch Used
15 |
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/source/src/main/Assets/CAI/GlobalAssets/ReadMe.txt:
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1 | This directory contains 'singleton' assets. (One per project.) Various
2 | editors will use the assets in this directory, automatically creating them
3 | if they don't exist.
4 |
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/source/src/main/Assets/CAI/nav/NavmeshPolyType.cs:
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1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System;
23 | using System.Collections.Generic;
24 | using System.Text;
25 |
26 | namespace org.critterai.nav
27 | {
28 | ///
29 | /// Navigation mesh polygon type.
30 | ///
31 | public enum NavmeshPolyType
32 | {
33 | ///
34 | /// The polygon is a standard convex polygon that is part of the surface of the navigation
35 | /// mesh.
36 | ///
37 | Standard = 0,
38 |
39 | ///
40 | /// The polygon is an off-mesh connection.
41 | ///
42 | OffMeshConnection = 1
43 | }
44 | }
45 |
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/source/src/main/Assets/CAI/nav/NavmeshTileExtract.cs:
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1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System;
23 |
24 | namespace org.critterai.nav
25 | {
26 | ///
27 | /// Represents tile data extracted from a object.
28 | ///
29 | ///
30 | public struct NavmeshTileExtract
31 | {
32 | ///
33 | /// The tile header.
34 | ///
35 | public NavmeshTileHeader header;
36 |
37 | ///
38 | /// The packed tile data.
39 | ///
40 | public byte[] data;
41 |
42 | ///
43 | /// The tile reference in the original mesh.
44 | ///
45 | public uint tileRef;
46 | }
47 | }
48 |
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/source/src/main/Assets/CAI/nav/WaypointFlag.cs:
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1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nav
24 | {
25 | ///
26 | /// Flags for path related waypoints.
27 | ///
28 | [System.Flags]
29 | public enum WaypointFlag : byte
30 | {
31 | ///
32 | /// The point is the start point in the path.
33 | ///
34 | Start = 0x01,
35 |
36 | ///
37 | /// The point is the end point in the path.
38 | ///
39 | End = 0x02,
40 |
41 | ///
42 | /// The point is the start of an off-mesh connection.
43 | ///
44 | ///
45 | ///
46 | /// This flag is useful in detecting when special locomotion handling needs to occur.
47 | ///
48 | ///
49 | OffMesh = 0x04
50 | }
51 | }
52 |
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/source/src/main/Assets/CAI/nmbuild-u3d/Editor/NavmeshBuildDelegate.cs:
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1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmbuild.u3d.editor
24 | {
25 | internal delegate void BuildDelegate(NavmeshBuild build);
26 | }
27 |
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/source/src/main/Assets/CAI/nmbuild-u3d/Editor/NavmeshBuildType.cs:
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1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmbuild.u3d.editor
24 | {
25 | ///
26 | /// The build type to use for a asset.
27 | ///
28 | internal enum NavmeshBuildType
29 | {
30 | ///
31 | /// Standard foreground build.
32 | ///
33 | Standard = 0,
34 |
35 | ///
36 | /// Advanced build using the .
37 | ///
38 | Advanced,
39 | }
40 | }
41 |
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/source/src/main/Assets/CAI/nmbuild-u3d/Editor/controls/IBuildControl.cs:
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1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmbuild.u3d.editor
24 | {
25 | internal interface IBuildControl
26 | {
27 | bool IsActive { get; }
28 | bool Enter(ControlContext context, DebugViewContext debug);
29 | void Exit();
30 | void Update();
31 | void OnGUI();
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/source/src/main/Assets/CAI/nmbuild-u3d/Editor/input/InputAssets.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using org.critterai.geom;
23 |
24 | namespace org.critterai.nmbuild.u3d.editor
25 | {
26 | internal struct InputAssets
27 | {
28 | public InputBuildInfo info;
29 | public TriangleMesh geometry;
30 | public byte[] areas;
31 | public ConnectionSet conns;
32 | public INMGenProcessor[] processors;
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/source/src/main/Assets/CAI/nmbuild-u3d/Editor/input/InputBuildOption.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmbuild.u3d.editor
24 | {
25 | ///
26 | /// Input build options. (Editor Only)
27 | ///
28 | [System.Flags]
29 | public enum InputBuildOption
30 | {
31 | ///
32 | /// Only permit objects that are marked as thread-safe.
33 | ///
34 | ThreadSafeOnly = 0x01,
35 |
36 | ///
37 | /// Automatically remove invalid triangles during post-processing.
38 | ///
39 | AutoCleanGeometry = 0x02,
40 | }
41 | }
42 |
--------------------------------------------------------------------------------
/source/src/main/Assets/CAI/nmbuild-u3d/Editor/input/MeshColocationOption.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmbuild.u3d.editor
24 | {
25 | ///
26 | /// Mesh colocation options. (Editor Only)
27 | ///
28 | public enum MeshColocationOption
29 | {
30 | ///
31 | /// Always compile the mesh filter. (Ignore colliders.)
32 | ///
33 | MeshFilter,
34 |
35 | ///
36 | /// Compile supported collider, if one exists. (Collider is preferred.)
37 | ///
38 | Collider
39 | }
40 | }
41 |
--------------------------------------------------------------------------------
/source/src/main/Assets/CAI/nmbuild-u3d/Editor/views/MeshDebugOption.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmbuild.u3d.editor
24 | {
25 | internal enum MeshDebugOption
26 | {
27 | None = 0,
28 | InputGeometry,
29 | PolyMesh,
30 | Detailmesh,
31 | WorkingMesh,
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/source/src/main/Assets/CAI/nmbuild-u3d/Editor/views/ViewOption.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmbuild.u3d.editor
24 | {
25 | [System.Flags]
26 | internal enum ViewOption : byte
27 | {
28 | Input = 0x01,
29 | Grid = 0x02,
30 | Mesh = 0x04,
31 | Selection = 0x08,
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/source/src/main/Assets/CAI/nmgen/Editor/ContourBuildFlags.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmgen
24 | {
25 | ///
26 | /// Flags used to control the contour build process.
27 | ///
28 | ///
29 | [System.Flags]
30 | public enum ContourBuildFlags
31 | {
32 | ///
33 | /// Tessellate the wall (unconnected border) edges.
34 | ///
35 | TessellateWallEdges = 0x01,
36 |
37 | ///
38 | /// Tessellate the edges between areas.
39 | ///
40 | TessellateAreaEdges = 0x02
41 | }
42 | }
43 |
--------------------------------------------------------------------------------
/source/src/main/Assets/CAI/nmgen/Editor/ContourFlags.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.nmgen
24 | {
25 | ///
26 | /// Contour vertex flags. (Applied to the forth element of the vertices arrays.)
27 | ///
28 | ///
29 | ///
30 | /// Contour vertices take the form (x, y, z, r). The r-value can contain these flags.
31 | ///
32 | ///
33 | [System.Flags]
34 | public enum ContourFlags
35 | {
36 | ///
37 | /// The vertex is the start of a border edge.
38 | ///
39 | BorderVertex = 0x10000,
40 |
41 | ///
42 | /// The vertex is the start of an edge that forms a boundary between areas.
43 | ///
44 | AreaBorder = 0x20000
45 | }
46 | }
47 |
--------------------------------------------------------------------------------
/source/src/main/Assets/CAI/nmgen/Editor/rcn/HeightfieldLayerSetEx.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System;
23 | using System.Runtime.InteropServices;
24 |
25 | namespace org.critterai.nmgen.rcn
26 | {
27 | internal static class HeightfieldLayserSetEx
28 | {
29 | [DllImport(InteropUtil.PLATFORM_DLL)]
30 | public static extern int nmlsBuildLayers(IntPtr context
31 | , [In] CompactHeightfield chf
32 | , int borderSize
33 | , int walkableHeight
34 | , ref IntPtr layerSet);
35 |
36 | [DllImport(InteropUtil.PLATFORM_DLL)]
37 | public static extern void nmlsFreeLayers(IntPtr lset);
38 |
39 | [DllImport(InteropUtil.PLATFORM_DLL)]
40 | public static extern bool nmlsGetLayer(IntPtr lset
41 | , int index
42 | , [In, Out] HeightfieldLayer layer);
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/source/src/main/Assets/CAI/nmgen/Editor/rcn/NMGenInteropUtil.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | using System;
23 | using System.Runtime.InteropServices;
24 |
25 | // Note: The file name does not match the element name because Unity
26 | // doesn't support multiple script files with the same name. And the
27 | // entity name exists in multiple namespaces.
28 |
29 | namespace org.critterai.nmgen.rcn
30 | {
31 | internal struct InteropUtil
32 | {
33 | #if UNITY_IPHONE && !UNITY_EDITOR
34 | public const string PLATFORM_DLL = "__Internal";
35 | #else
36 | public const string PLATFORM_DLL = "cai-nmgen-rcn";
37 | #endif
38 | }
39 | }
40 |
--------------------------------------------------------------------------------
/source/src/main/Assets/CAI/nmgen/ReadMe.txt:
--------------------------------------------------------------------------------
1 | The NMGen source is located in the editor directory
2 | since it is normally only used in the Unity Editor.
3 | This layout prevents code bloat in the Project build.
4 |
5 | Just move the source to this directory if NMGen is
6 | required at runtime.
7 |
8 |
--------------------------------------------------------------------------------
/source/src/main/Assets/CAI/util/IPriorityItem.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2012 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | namespace org.critterai
23 | {
24 | ///
25 | /// Represents a generic prioritized item.
26 | ///
27 | public interface IPriorityItem
28 | {
29 | ///
30 | /// The priority of the item.
31 | ///
32 | ///
33 | ///
34 | /// This value is immutable after object construction.
35 | ///
36 | ///
37 | int Priority { get; }
38 | }
39 | }
40 |
--------------------------------------------------------------------------------
/source/src/main/Assets/CAI/util/geom/PointLineRelType.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2010 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 |
23 | namespace org.critterai.geom
24 | {
25 | ///
26 | /// Specifies the position relationship between a point and a line.
27 | ///
28 | public enum PointLineRelType : byte
29 | {
30 | ///
31 | /// The reference point is on, or very near, the line
32 | ///
33 | OnLine,
34 |
35 | ///
36 | /// The reference point is to the left when looking from point A toward point B along
37 | /// the line.
38 | ///
39 | LeftSide,
40 |
41 | ///
42 | /// The reference point is to the right when looking from point A toward point B along
43 | /// the line.
44 | ///
45 | RightSide
46 | }
47 | }
48 |
--------------------------------------------------------------------------------
/source/src/main/Assets/Plugins/ReadMe.txt:
--------------------------------------------------------------------------------
1 | Add the following plugins to this directory if you are using it as the basis for
2 | a Unity project:
3 |
4 | cai-nav-rcn.dll
5 | cai-nmgen-rcn.dll
6 |
--------------------------------------------------------------------------------
/source/src/main/ReadMe.txt:
--------------------------------------------------------------------------------
1 | The source code in the 'Assets' directory structure is in the same
2 | layout it should be if deployed directly to a Unity project.
3 | (I.e. The 'Assets/CAI' directory can be dragged and dropped into
4 | a Unity project.) The porject documentation contains some important
5 | notes when using a source distribution.
6 |
--------------------------------------------------------------------------------
/source/src/nav-rcn/Detour/Include/DetourAssert.h:
--------------------------------------------------------------------------------
1 | //
2 | // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
3 | //
4 | // This software is provided 'as-is', without any express or implied
5 | // warranty. In no event will the authors be held liable for any damages
6 | // arising from the use of this software.
7 | // Permission is granted to anyone to use this software for any purpose,
8 | // including commercial applications, and to alter it and redistribute it
9 | // freely, subject to the following restrictions:
10 | // 1. The origin of this software must not be misrepresented; you must not
11 | // claim that you wrote the original software. If you use this software
12 | // in a product, an acknowledgment in the product documentation would be
13 | // appreciated but is not required.
14 | // 2. Altered source versions must be plainly marked as such, and must not be
15 | // misrepresented as being the original software.
16 | // 3. This notice may not be removed or altered from any source distribution.
17 | //
18 |
19 | #ifndef DETOURASSERT_H
20 | #define DETOURASSERT_H
21 |
22 | // Note: This header file's only purpose is to include define assert.
23 | // Feel free to change the file and include your own implementation instead.
24 |
25 | #ifdef NDEBUG
26 | // From http://cnicholson.net/2009/02/stupid-c-tricks-adventures-in-assert/
27 | # define dtAssert(x) do { (void)sizeof(x); } while((void)(__LINE__==-1),false)
28 | #else
29 | # include
30 | # define dtAssert assert
31 | #endif
32 |
33 | #endif // DETOURASSERT_H
34 |
--------------------------------------------------------------------------------
/source/src/nav-rcn/Detour/Source/DetourAlloc.cpp:
--------------------------------------------------------------------------------
1 | //
2 | // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
3 | //
4 | // This software is provided 'as-is', without any express or implied
5 | // warranty. In no event will the authors be held liable for any damages
6 | // arising from the use of this software.
7 | // Permission is granted to anyone to use this software for any purpose,
8 | // including commercial applications, and to alter it and redistribute it
9 | // freely, subject to the following restrictions:
10 | // 1. The origin of this software must not be misrepresented; you must not
11 | // claim that you wrote the original software. If you use this software
12 | // in a product, an acknowledgment in the product documentation would be
13 | // appreciated but is not required.
14 | // 2. Altered source versions must be plainly marked as such, and must not be
15 | // misrepresented as being the original software.
16 | // 3. This notice may not be removed or altered from any source distribution.
17 | //
18 |
19 | #include
20 | #include "DetourAlloc.h"
21 |
22 | static void *dtAllocDefault(int size, dtAllocHint)
23 | {
24 | return malloc(size);
25 | }
26 |
27 | static void dtFreeDefault(void *ptr)
28 | {
29 | free(ptr);
30 | }
31 |
32 | static dtAllocFunc* sAllocFunc = dtAllocDefault;
33 | static dtFreeFunc* sFreeFunc = dtFreeDefault;
34 |
35 | void dtAllocSetCustom(dtAllocFunc *allocFunc, dtFreeFunc *freeFunc)
36 | {
37 | sAllocFunc = allocFunc ? allocFunc : dtAllocDefault;
38 | sFreeFunc = freeFunc ? freeFunc : dtFreeDefault;
39 | }
40 |
41 | void* dtAlloc(int size, dtAllocHint hint)
42 | {
43 | return sAllocFunc(size, hint);
44 | }
45 |
46 | void dtFree(void* ptr)
47 | {
48 | if (ptr)
49 | sFreeFunc(ptr);
50 | }
51 |
--------------------------------------------------------------------------------
/source/src/nav-rcn/Nav/Include/DetourEx.h:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | #ifndef CAI_DETOUREX_H
23 | #define CAI_DETOUREX_H
24 |
25 | #include "DetourNavMesh.h"
26 |
27 | #if _MSC_VER // TRUE for Microsoft compiler.
28 | #define EXPORT_API __declspec(dllexport) // Required for VC++
29 | #else
30 | #define EXPORT_API // Otherwise don't define.
31 | #endif
32 |
33 | static const int MAX_RCN_PATH_CORRIDOR_SIZE = 256;
34 |
35 | struct rcnPathCorridorData
36 | {
37 | float position[3];
38 | float target[3];
39 |
40 | dtPolyRef path[MAX_RCN_PATH_CORRIDOR_SIZE];
41 | int pathCount;
42 | };
43 |
44 | struct rcnNavmeshPoint
45 | {
46 | dtPolyRef polyRef;
47 | float point[3];
48 | };
49 |
50 | #endif
51 |
--------------------------------------------------------------------------------
/source/src/nav-rcn/Nav/Include/DetourNavMeshEx.h:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | #ifndef CAI_DETOURNAVMESHEX_H
23 | #define CAI_DETOURNAVMESHEX_H
24 |
25 | #include "DetourEx.h"
26 |
27 | struct rcnTileData
28 | {
29 | unsigned char* data;
30 | int dataSize;
31 | bool isOwned;
32 | };
33 |
34 | #endif
--------------------------------------------------------------------------------
/source/src/nav-rcn/Nav/Source/NavValidation.cpp:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2011 Stephen A. Pratt
3 | *
4 | * Permission is hereby granted, free of charge, to any person obtaining a copy
5 | * of this software and associated documentation files (the "Software"), to deal
6 | * in the Software without restriction, including without limitation the rights
7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | * copies of the Software, and to permit persons to whom the Software is
9 | * furnished to do so, subject to the following conditions:
10 | *
11 | * The above copyright notice and this permission notice shall be included in
12 | * all copies or substantial portions of the Software.
13 | *
14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 | * THE SOFTWARE.
21 | */
22 | #include
23 | #include "DetourEx.h"
24 | #include "DetourCommon.h"
25 |
26 | extern "C"
27 | {
28 | // The purpose of these functions is to allow checking that
29 | // the Vector3 structure can be auto-cast by .NET interop to a
30 | // float[3] pointer. The tests are needed to allow validation across
31 | // various OS's and platforms.
32 |
33 | EXPORT_API void dtvlVectorTest(const float* vector3in, float* vector3out)
34 | {
35 | dtVcopy(vector3out, vector3in);
36 | }
37 |
38 | EXPORT_API void dtvlVectorArrayTest(const float* vector3in
39 | , const int vectorCount
40 | , float* vector3out)
41 | {
42 | for (int i = 0; i < vectorCount; i++)
43 | {
44 | dtVcopy(&vector3out[i * 3], &vector3in[i * 3]);
45 | }
46 | }
47 | }
--------------------------------------------------------------------------------
/source/src/nmgen-rcn/Recast/Include/RecastAssert.h:
--------------------------------------------------------------------------------
1 | //
2 | // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
3 | //
4 | // This software is provided 'as-is', without any express or implied
5 | // warranty. In no event will the authors be held liable for any damages
6 | // arising from the use of this software.
7 | // Permission is granted to anyone to use this software for any purpose,
8 | // including commercial applications, and to alter it and redistribute it
9 | // freely, subject to the following restrictions:
10 | // 1. The origin of this software must not be misrepresented; you must not
11 | // claim that you wrote the original software. If you use this software
12 | // in a product, an acknowledgment in the product documentation would be
13 | // appreciated but is not required.
14 | // 2. Altered source versions must be plainly marked as such, and must not be
15 | // misrepresented as being the original software.
16 | // 3. This notice may not be removed or altered from any source distribution.
17 | //
18 |
19 | #ifndef RECASTASSERT_H
20 | #define RECASTASSERT_H
21 |
22 | // Note: This header file's only purpose is to include define assert.
23 | // Feel free to change the file and include your own implementation instead.
24 |
25 | #ifdef NDEBUG
26 | // From http://cnicholson.net/2009/02/stupid-c-tricks-adventures-in-assert/
27 | # define rcAssert(x) do { (void)sizeof(x); } while((void)(__LINE__==-1),false)
28 | #else
29 | # include
30 | # define rcAssert assert
31 | #endif
32 |
33 | #endif // RECASTASSERT_H
34 |
--------------------------------------------------------------------------------
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1 | Unity Packages
2 |
3 | cai-nav-pro-x.x.x
4 |
5 | Contains all required assets for Unity.
6 |
7 | cai-nav-pro-extras.x.x.x
8 |
9 | Contains some experimental NMGen extras, including components for
10 | annotating areas and off-mesh connections in scenes.
11 |
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3 |
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