├── DDoSPacket ├── DDoSPacket.sln ├── DDoSPacket │ ├── DDoSPacket.Android │ │ ├── Assets │ │ │ └── AboutAssets.txt │ │ ├── DDoSPacket.Android.csproj │ │ ├── DDoSPacket.Android.csproj.user │ │ ├── MainActivity.cs │ │ ├── Properties │ │ │ ├── AndroidManifest.xml │ │ │ └── AssemblyInfo.cs │ │ └── Resources │ │ │ ├── AboutResources.txt │ │ │ ├── Resource.designer.cs │ │ │ ├── layout │ │ │ ├── Tabbar.axml │ │ │ └── Toolbar.axml │ │ │ ├── mipmap-anydpi-v26 │ │ │ ├── icon.xml │ │ │ └── icon_round.xml │ │ │ ├── mipmap-hdpi │ │ │ ├── SUS.ico │ │ │ ├── icon.png │ │ │ └── launcher_foreground.png │ │ │ ├── mipmap-mdpi │ │ │ ├── SUS.ico │ │ │ ├── icon.png │ │ │ └── launcher_foreground.png │ │ │ ├── mipmap-xhdpi │ │ │ ├── SUS.ico │ │ │ ├── icon.png │ │ │ └── launcher_foreground.png │ │ │ ├── mipmap-xxhdpi │ │ │ ├── SUS.ico │ │ │ ├── icon.png │ │ │ └── launcher_foreground.png │ │ │ ├── mipmap-xxxhdpi │ │ │ ├── SUS.ico │ │ │ ├── icon.png │ │ │ └── launcher_foreground.png │ │ │ └── values │ │ │ ├── colors.xml │ │ │ └── styles.xml │ └── DDoSPacket │ │ ├── App.xaml │ │ ├── App.xaml.cs │ │ ├── DDoSPacket.csproj │ │ ├── MainPage.xaml │ │ ├── MainPage.xaml.cs │ │ ├── icon.ico │ │ └── obj │ │ ├── DDoSPacket.csproj.nuget.cache │ │ ├── DDoSPacket.csproj.nuget.g.props │ │ ├── DDoSPacket.csproj.nuget.g.targets │ │ └── Debug │ │ └── netstandard2.0 │ │ ├── App.xaml.g.cs │ │ ├── DDoSPacket.AssemblyInfo.cs │ │ ├── DDoSPacket.AssemblyInfoInputs.cache │ │ └── DDoSPacket.assets.cache └── readme.txt ├── DDoSPacketAndroid ├── DDoSPacketAndroid.sln └── DDoSPacketAndroid │ ├── DDoSPacketAndroid.Android │ ├── Assets │ │ └── AboutAssets.txt │ ├── DDoSPacketAndroid.Android.csproj │ ├── DDoSPacketAndroid.Android.csproj.user │ ├── MainActivity.cs │ ├── Properties │ │ ├── AndroidManifest.xml │ │ └── AssemblyInfo.cs │ └── Resources │ │ ├── AboutResources.txt │ │ ├── Resource.designer.cs │ │ ├── layout │ │ ├── Tabbar.axml │ │ └── Toolbar.axml │ │ ├── mipmap-anydpi-v26 │ │ ├── icon.xml │ │ └── icon_round.xml │ │ ├── mipmap-hdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ │ ├── mipmap-mdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ │ ├── mipmap-xhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ │ ├── mipmap-xxhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ │ ├── mipmap-xxxhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ │ └── values │ │ ├── colors.xml │ │ └── styles.xml │ └── DDoSPacketAndroid │ ├── App.xaml │ ├── App.xaml.cs │ ├── DDoSPacketAndroid.csproj │ ├── MainPage.xaml │ └── MainPage.xaml.cs ├── LICENSE └── README.md /DDoSPacket/DDoSPacket.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.28307.1831 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DDoSPacket.Android", "DDoSPacket\DDoSPacket.Android\DDoSPacket.Android.csproj", "{4151A9CA-0FF5-4A67-8860-44A7E5E88B8F}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DDoSPacket", "DDoSPacket\DDoSPacket\DDoSPacket.csproj", "{3A4EFCA4-CD01-413A-ABBE-CBF67B2209D5}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|Any CPU = Debug|Any CPU 13 | Release|Any CPU = Release|Any CPU 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {4151A9CA-0FF5-4A67-8860-44A7E5E88B8F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 17 | {4151A9CA-0FF5-4A67-8860-44A7E5E88B8F}.Debug|Any CPU.Build.0 = Debug|Any CPU 18 | {4151A9CA-0FF5-4A67-8860-44A7E5E88B8F}.Debug|Any CPU.Deploy.0 = Debug|Any CPU 19 | {4151A9CA-0FF5-4A67-8860-44A7E5E88B8F}.Release|Any CPU.ActiveCfg = Release|Any CPU 20 | {4151A9CA-0FF5-4A67-8860-44A7E5E88B8F}.Release|Any CPU.Build.0 = Release|Any CPU 21 | {4151A9CA-0FF5-4A67-8860-44A7E5E88B8F}.Release|Any CPU.Deploy.0 = Release|Any CPU 22 | {3A4EFCA4-CD01-413A-ABBE-CBF67B2209D5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 23 | {3A4EFCA4-CD01-413A-ABBE-CBF67B2209D5}.Debug|Any CPU.Build.0 = Debug|Any CPU 24 | {3A4EFCA4-CD01-413A-ABBE-CBF67B2209D5}.Release|Any CPU.ActiveCfg = Release|Any CPU 25 | {3A4EFCA4-CD01-413A-ABBE-CBF67B2209D5}.Release|Any CPU.Build.0 = Release|Any CPU 26 | EndGlobalSection 27 | GlobalSection(SolutionProperties) = preSolution 28 | HideSolutionNode = FALSE 29 | EndGlobalSection 30 | GlobalSection(ExtensibilityGlobals) = postSolution 31 | SolutionGuid = {553EE62C-B488-468C-9BC2-DBA5E98E55DA} 32 | EndGlobalSection 33 | EndGlobal 34 | -------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket.Android/Assets/AboutAssets.txt: -------------------------------------------------------------------------------- 1 | Any raw assets you want to be deployed with your application can be placed in 2 | this directory (and child directories) and given a Build Action of "AndroidAsset". 3 | 4 | These files will be deployed with you package and will be accessible using Android's 5 | AssetManager, like this: 6 | 7 | public class ReadAsset : Activity 8 | { 9 | protected override void OnCreate (Bundle bundle) 10 | { 11 | base.OnCreate (bundle); 12 | 13 | InputStream input = Assets.Open ("my_asset.txt"); 14 | } 15 | } 16 | 17 | Additionally, some Android functions will automatically load asset files: 18 | 19 | Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); 20 | -------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket.Android/DDoSPacket.Android.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | Debug 5 | AnyCPU 6 | {4151A9CA-0FF5-4A67-8860-44A7E5E88B8F} 7 | {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 8 | {c9e5eea5-ca05-42a1-839b-61506e0a37df} 9 | Library 10 | DDoSPacket.Droid 11 | DDoSPacket.Android 12 | True 13 | Resources\Resource.designer.cs 14 | Resource 15 | Properties\AndroidManifest.xml 16 | Resources 17 | Assets 18 | false 19 | v8.1 20 | Xamarin.Android.Net.AndroidClientHandler 21 | 22 | 23 | 24 | 25 | false 26 | portable 27 | false 28 | bin\Debug 29 | DEBUG; 30 | prompt 31 | 4 32 | None 33 | false 34 | false 35 | false 36 | AnyCPU 37 | true 38 | 39 | 40 | false 41 | pdbonly 42 | true 43 | bin\Release 44 | prompt 45 | 4 46 | true 47 | false 48 | false 49 | false 50 | false 51 | true 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | {51CD6DCF-5DBC-4AA1-8979-A7F0D1F87D2F} 106 | DDoSPacket 107 | 108 | 109 | 110 | -------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket.Android/DDoSPacket.Android.csproj.user: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | Samsung SM-G988N 5 | Android_Accelerated_x86_Oreo 6 | 7 | -------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket.Android/MainActivity.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | using Android.App; 4 | using Android.Content.PM; 5 | using Android.Runtime; 6 | using Android.Views; 7 | using Android.Widget; 8 | using Android.OS; 9 | 10 | namespace DDoSPacket.Droid 11 | { 12 | [Activity(Label = "DDoSPacket", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)] 13 | public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity 14 | { 15 | protected override void OnCreate(Bundle savedInstanceState) 16 | { 17 | TabLayoutResource = Resource.Layout.Tabbar; 18 | ToolbarResource = Resource.Layout.Toolbar; 19 | 20 | base.OnCreate(savedInstanceState); 21 | global::Xamarin.Forms.Forms.Init(this, savedInstanceState); 22 | LoadApplication(new App()); 23 | } 24 | } 25 | } -------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket.Android/Properties/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket.Android/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | using Android.App; 5 | 6 | // General Information about an assembly is controlled through the following 7 | // set of attributes. Change these attribute values to modify the information 8 | // associated with an assembly. 9 | [assembly: AssemblyTitle("DDoSPacket.Android")] 10 | [assembly: AssemblyDescription("")] 11 | [assembly: AssemblyConfiguration("")] 12 | [assembly: AssemblyCompany("")] 13 | [assembly: AssemblyProduct("DDoSPacket.Android")] 14 | [assembly: AssemblyCopyright("Copyright © 2014")] 15 | [assembly: AssemblyTrademark("")] 16 | [assembly: AssemblyCulture("")] 17 | [assembly: ComVisible(false)] 18 | 19 | // Version information for an assembly consists of the following four values: 20 | // 21 | // Major Version 22 | // Minor Version 23 | // Build Number 24 | // Revision 25 | // 26 | // You can specify all the values or you can default the Build and Revision Numbers 27 | // by using the '*' as shown below: 28 | // [assembly: AssemblyVersion("1.0.*")] 29 | [assembly: AssemblyVersion("1.0.0.0")] 30 | [assembly: AssemblyFileVersion("1.0.0.0")] 31 | 32 | // Add some common permissions, these can be removed if not needed 33 | [assembly: UsesPermission(Android.Manifest.Permission.Internet)] 34 | [assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)] 35 | -------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket.Android/Resources/AboutResources.txt: -------------------------------------------------------------------------------- 1 | Images, layout descriptions, binary blobs and string dictionaries can be included 2 | in your application as resource files. Various Android APIs are designed to 3 | operate on the resource IDs instead of dealing with images, strings or binary blobs 4 | directly. 5 | 6 | For example, a sample Android app that contains a user interface layout (main.xml), 7 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) 8 | would keep its resources in the "Resources" directory of the application: 9 | 10 | Resources/ 11 | drawable-hdpi/ 12 | icon.png 13 | 14 | drawable-ldpi/ 15 | icon.png 16 | 17 | drawable-mdpi/ 18 | icon.png 19 | 20 | layout/ 21 | main.xml 22 | 23 | values/ 24 | strings.xml 25 | 26 | In order to get the build system to recognize Android resources, set the build action to 27 | "AndroidResource". The native Android APIs do not operate directly with filenames, but 28 | instead operate on resource IDs. When you compile an Android application that uses resources, 29 | the build system will package the resources for distribution and generate a class called 30 | "Resource" that contains the tokens for each one of the resources included. For example, 31 | for the above Resources layout, this is what the Resource class would expose: 32 | 33 | public class Resource { 34 | public class drawable { 35 | public const int icon = 0x123; 36 | } 37 | 38 | public class layout { 39 | public const int main = 0x456; 40 | } 41 | 42 | public class strings { 43 | public const int first_string = 0xabc; 44 | public const int second_string = 0xbcd; 45 | } 46 | } 47 | 48 | You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main 49 | to reference the layout/main.xml file, or Resource.strings.first_string to reference the first 50 | string in the dictionary file values/strings.xml. 51 | -------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket.Android/Resources/layout/Tabbar.axml: -------------------------------------------------------------------------------- 1 | 2 | 12 | -------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket.Android/Resources/layout/Toolbar.axml: -------------------------------------------------------------------------------- 1 | 9 | 10 | -------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket.Android/Resources/mipmap-anydpi-v26/icon.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket.Android/Resources/mipmap-anydpi-v26/icon_round.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket.Android/Resources/mipmap-hdpi/SUS.ico: 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-------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Xamarin.Forms; 3 | using Xamarin.Forms.Xaml; 4 | 5 | [assembly: XamlCompilation(XamlCompilationOptions.Compile)] 6 | namespace DDoSPacket 7 | { 8 | public partial class App : Application 9 | { 10 | public App() 11 | { 12 | InitializeComponent(); 13 | 14 | MainPage = new MainPage(); 15 | } 16 | 17 | protected override void OnStart() 18 | { 19 | // Handle when your app starts 20 | } 21 | 22 | protected override void OnSleep() 23 | { 24 | // Handle when your app sleeps 25 | } 26 | 27 | protected override void OnResume() 28 | { 29 | // Handle when your app resumes 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket/DDoSPacket.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | netstandard2.0 5 | Make own Phone become DDoS Client without Termux or PC! 6 | fusedevgithub 7 | https://opensource.org/licenses/MIT 8 | Beta Version 9 | 0.5.0 10 | icon.ico 11 | https://github.com/fusedevgithub/DDoSPacket/ 12 | 13 | 14 | 15 | pdbonly 16 | true 17 | false 18 | NU1605 19 | 20 | 21 | 22 | 23 | false 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | ..\..\..\..\..\..\..\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\ReferenceAssemblies\Microsoft\Framework\MonoAndroid\v8.1\Mono.Android.dll 34 | 35 | 36 | -------------------------------------------------------------------------------- /DDoSPacket/DDoSPacket/DDoSPacket/MainPage.xaml: -------------------------------------------------------------------------------- 1 |  2 | 6 | 7 | 8 |