├── selene.toml ├── .github └── FUNDING.yml ├── default.project.json ├── sourcemap.json ├── .gitignore ├── aftman.toml ├── package.json ├── wally.toml ├── README.md ├── src └── init.lua └── LICENSE /selene.toml: -------------------------------------------------------------------------------- 1 | std = "roblox" 2 | -------------------------------------------------------------------------------- /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | github: boatbomber 2 | patreon: boatbomberrblx 3 | -------------------------------------------------------------------------------- /default.project.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "EditableImageBlur", 3 | "tree": { 4 | "$path": "src" 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /sourcemap.json: -------------------------------------------------------------------------------- 1 | {"name":"EditableImageBlur","className":"ModuleScript","filePaths":["src\\init.lua","default.project.json"]} -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Project build files 2 | /*.rbxl 3 | /*.rbxlx 4 | /*.rbxm 5 | /*.rbxmx 6 | 7 | # Roblox Studio lock files 8 | /*.rbxlx.lock 9 | /*.rbxl.lock 10 | 11 | # VS Code files 12 | .vscode/* 13 | -------------------------------------------------------------------------------- /aftman.toml: -------------------------------------------------------------------------------- 1 | # This file lists tools managed by Aftman, a cross-platform toolchain manager. 2 | # For more information, see https://github.com/LPGhatguy/aftman 3 | 4 | # To add a new tool, add an entry to this table. 5 | [tools] 6 | rojo = "rojo-rbx/rojo@7.4.1" 7 | wally = "upliftgames/wally@0.3.2" 8 | selene = "Kampfkarren/selene@0.26.1" 9 | stylua = "JohnnyMorganz/stylua@0.20.0" 10 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "@boatbomber/editableimageblur", 3 | "version": "0.3.2", 4 | "license": "MPL 2.0", 5 | "repository": { 6 | "type": "git", 7 | "url": "https://github.com/boatbomber/EditableImageBlur.git" 8 | }, 9 | "contributors": [ 10 | "boatbomber" 11 | ], 12 | "bugs": { 13 | "url": "https://github.com/boatbomber/EditableImageBlur/issues" 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /wally.toml: -------------------------------------------------------------------------------- 1 | [package] 2 | name = "boatbomber/editableimageblur" 3 | description = "Fast blurring for Roblox EditableImage" 4 | version = "0.3.2" 5 | license = "MPL 2.0" 6 | authors = ["boatbomber (https://boatbomber.com)"] 7 | registry = "https://github.com/upliftgames/wally-index" 8 | realm = "shared" 9 | include = ["src", "src/**", "wally.toml", "wally.lock", "default.project.json"] 10 | exclude = ["**"] 11 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # EditableImageBlur 2 | 3 | Fast blurring for Roblox EditableImage. 4 | 5 | [Please consider supporting my work.](https://github.com/sponsors/boatbomber) 6 | 7 | *Blur Radius 1* 8 | ![image](https://github.com/boatbomber/EditableImageBlur/assets/40185666/12735c3f-c81b-4c4e-ae7c-e1258cb7ff2d) 9 | *Blur Radius 5* 10 | ![image](https://github.com/boatbomber/EditableImageBlur/assets/40185666/baa961cb-045e-4e19-a32a-5612a9f330f9) 11 | *Blur Radius 15* 12 | ![image](https://github.com/boatbomber/EditableImageBlur/assets/40185666/3bc1203e-0e3a-40b3-a67e-f53eb039b38f) 13 | 14 | ## Installation 15 | 16 | Via [wally](https://wally.run): 17 | 18 | ```toml 19 | [dependencies] 20 | EditableImageBlur = "boatbomber/editableimageblur@0.3.2" 21 | ``` 22 | 23 | 24 | ## Usage 25 | 26 | Package returns a single function. 27 | 28 | ```lua 29 | function EditableImageBlur(blurConfig: { 30 | image: EditableImage, -- The EditableImage to use 31 | pixelData: { number }?, -- Pixel data array, for applying blur to an image data that isn't yet written into the EditableImage 32 | blurRadius: number?, -- Radius of the gaussian blur 33 | skipAlpha: boolean?, -- Whether to skip blurring the alpha channel 34 | downscaleFactor: number?, -- Downscaling can help make it run faster for minimal loss in quality (ddownscaling won't apply if pixelData is passed) 35 | }) 36 | 37 | ``` 38 | 39 | Simple usage example: 40 | 41 | ```lua 42 | local EditableImageBlur = require(Packages.EditableImageBlur) 43 | 44 | EditableImageBlur({ 45 | image = EditableImage, 46 | blurRadius = 3, 47 | }) 48 | ``` 49 | -------------------------------------------------------------------------------- /src/init.lua: -------------------------------------------------------------------------------- 1 | -- Based on https://blog.ivank.net/fastest-gaussian-blur.html 2 | 3 | -- Calculate box radii for a Gaussian blur based on standard deviation and number of boxes 4 | local boxRadiiCache = {} 5 | local function calculateBoxRadiiForGaussian(sigma) 6 | if boxRadiiCache[sigma] then 7 | return boxRadiiCache[sigma] 8 | end 9 | 10 | -- Calculate the ideal width of the averaging filter to achieve a Gaussian blur effect. 11 | local idealFilterWidth = math.sqrt((12 * sigma * sigma / 3) + 1) 12 | local lowerWidth = math.floor(idealFilterWidth) 13 | -- Make the width odd to ensure symmetry around the central pixel. 14 | if lowerWidth % 2 == 0 then 15 | lowerWidth = lowerWidth - 1 16 | end 17 | local upperWidth = (lowerWidth + 1) / 2 18 | 19 | -- Allocate radii to the boxes based on the computed width. 20 | local boxRadii = { 21 | (lowerWidth - 1) / 2, 22 | upperWidth, 23 | upperWidth, 24 | } 25 | boxRadiiCache[sigma] = boxRadii 26 | return boxRadii 27 | end 28 | 29 | -- Applies a Gaussian blur to the source channel (pixelData) 30 | local function applyGaussianBlur(pixelData, imageWidth, imageHeight, gaussianRadius, skipAlpha) 31 | -- Calculate some constants to avoid recomputing them in the loops 32 | local channels = if skipAlpha then 2 else 3 33 | local halfWidth = imageWidth / 2 34 | local halfHeight = imageHeight / 2 35 | local widthTimesFour = imageWidth * 4 36 | 37 | -- Compute the sizes of the boxes for the blur based on the radius 38 | local boxRadii = calculateBoxRadiiForGaussian(gaussianRadius) 39 | 40 | -- Apply iterations of box blur, which together approximate a Gaussian blur 41 | -- To improve performance, we naively operate in-place. This means the blur is less accurate, since 42 | -- the sliding window removals are removing the modified values. It's a subtle imperfection so it's worth the memory saved. 43 | for _, blurRadius in boxRadii do 44 | local inverseArea = 1 / (blurRadius + blurRadius + 1) 45 | local radiusTimesFour = blurRadius * 4 46 | local radiusTimesWidthTimesFour = blurRadius * widthTimesFour 47 | 48 | -- Apply horizontal blur 49 | local radiusIsTooWide = blurRadius >= halfWidth 50 | for row = 1, imageHeight do 51 | local rowStart = (row - 1) * widthTimesFour + 1 52 | local rowStop = (row * imageWidth - 1) * 4 + 1 53 | 54 | for colorChannel = 0, channels do 55 | local targetIndex = rowStart + colorChannel 56 | local leftIndex = targetIndex 57 | 58 | if radiusIsTooWide then 59 | -- The radius covers the whole row, so we set each pixel to the row's average 60 | local average = 0 61 | for _ = 1, imageWidth do 62 | average += pixelData[targetIndex] 63 | targetIndex += 4 64 | end 65 | average /= imageWidth 66 | targetIndex = leftIndex 67 | for _ = 1, imageWidth do 68 | pixelData[targetIndex] = average 69 | targetIndex += 4 70 | end 71 | 72 | continue 73 | end 74 | 75 | local rightIndex = targetIndex + radiusTimesFour 76 | local firstValue = pixelData[targetIndex] 77 | local lastValue = pixelData[rowStop + colorChannel] 78 | local accumulator = firstValue * (blurRadius + 1) 79 | 80 | -- Accumulate initial pixel values for the blur effect 81 | for i = 1, blurRadius do 82 | accumulator += pixelData[targetIndex + i * 4] 83 | end 84 | -- Move through each pixel in the row 85 | for i = 0, blurRadius do 86 | accumulator += pixelData[rightIndex] - pixelData[targetIndex + i * 4] 87 | pixelData[targetIndex] = accumulator * inverseArea 88 | rightIndex += 4 89 | targetIndex += 4 90 | end 91 | -- Continue through the middle section of the row 92 | for _ = blurRadius + 1, imageWidth - blurRadius - 1 do 93 | accumulator += pixelData[rightIndex] - pixelData[leftIndex] 94 | pixelData[targetIndex] = accumulator * inverseArea 95 | leftIndex += 4 96 | rightIndex += 4 97 | targetIndex += 4 98 | end 99 | -- Finish at the end of the row, using the last value to fill in 100 | for _ = imageWidth - blurRadius, imageWidth - 1 do 101 | accumulator += lastValue - pixelData[leftIndex] 102 | pixelData[targetIndex] = accumulator * inverseArea 103 | leftIndex += 4 104 | targetIndex += 4 105 | end 106 | end 107 | end 108 | 109 | -- Apply vertical blur 110 | local radiusIsTooTall = blurRadius >= halfHeight 111 | for column = 1, imageWidth do 112 | local columnStart = (column - 1) * 4 + 1 113 | local columnStop = columnStart + (imageHeight - 1) * widthTimesFour 114 | 115 | for colorChannel = 0, channels do 116 | local targetIndex = columnStart + colorChannel 117 | local leftIndex = targetIndex 118 | 119 | if radiusIsTooTall then 120 | -- The radius covers the whole column, so we set each pixel to the column's average 121 | local average = 0 122 | for _ = 1, imageHeight do 123 | average += pixelData[targetIndex] 124 | targetIndex += widthTimesFour 125 | end 126 | average /= imageHeight 127 | targetIndex = leftIndex 128 | for _ = 1, imageHeight do 129 | pixelData[targetIndex] = average 130 | targetIndex += widthTimesFour 131 | end 132 | 133 | continue 134 | end 135 | 136 | local rightIndex = targetIndex + radiusTimesWidthTimesFour 137 | local firstValue = pixelData[targetIndex] 138 | local lastValue = pixelData[columnStop + colorChannel] 139 | local accumulator = firstValue * (blurRadius + 1) 140 | 141 | -- Initial accumulation for the blur 142 | for i = 1, blurRadius do 143 | accumulator += pixelData[targetIndex + i * widthTimesFour] 144 | end 145 | -- Apply the blur vertically down the column 146 | for i = 0, blurRadius do 147 | accumulator += pixelData[rightIndex] - pixelData[targetIndex + i * widthTimesFour] 148 | pixelData[targetIndex] = accumulator * inverseArea 149 | rightIndex += widthTimesFour 150 | targetIndex += widthTimesFour 151 | end 152 | -- Continue through the column 153 | for _ = blurRadius + 1, imageHeight - blurRadius - 1 do 154 | accumulator += pixelData[rightIndex] - pixelData[leftIndex] 155 | pixelData[targetIndex] = accumulator * inverseArea 156 | leftIndex += widthTimesFour 157 | rightIndex += widthTimesFour 158 | targetIndex += widthTimesFour 159 | end 160 | -- Complete the blur at the bottom of the column 161 | for _ = imageHeight - blurRadius, imageHeight - 1 do 162 | accumulator += lastValue - pixelData[leftIndex] 163 | pixelData[targetIndex] = accumulator * inverseArea 164 | leftIndex += widthTimesFour 165 | targetIndex += widthTimesFour 166 | end 167 | end 168 | end 169 | end 170 | end 171 | 172 | export type blurConfig = { 173 | image: EditableImage, 174 | pixelData: { number }?, 175 | blurRadius: number?, 176 | skipAlpha: boolean?, 177 | downscaleFactor: number?, 178 | } 179 | 180 | return function(blurConfig: blurConfig) 181 | local image = blurConfig.image 182 | if not image then 183 | return 184 | end 185 | 186 | local imageSize = image.Size 187 | local pixelData = blurConfig.pixelData 188 | if not pixelData then 189 | -- Cheat: downscale the image to reduce the work done in Luau 190 | -- (the blur is going to lose detail anyway so visual difference is minimal) 191 | if blurConfig.downscaleFactor ~= 1 then 192 | image:Resize(imageSize * (blurConfig.downscaleFactor or 0.5)) 193 | imageSize = image.Size 194 | end 195 | 196 | pixelData = image:ReadPixels(Vector2.zero, imageSize) 197 | else 198 | -- Do not mutate input data 199 | pixelData = table.clone(pixelData) 200 | end 201 | 202 | applyGaussianBlur(pixelData, imageSize.X, imageSize.Y, blurConfig.blurRadius or 2, blurConfig.skipAlpha) 203 | image:WritePixels(Vector2.zero, imageSize, pixelData) 204 | 205 | return pixelData 206 | end 207 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Mozilla Public License Version 2.0 2 | ================================== 3 | 4 | 1. Definitions 5 | -------------- 6 | 7 | 1.1. "Contributor" 8 | means each individual or legal entity that creates, contributes to 9 | the creation of, or owns Covered Software. 10 | 11 | 1.2. "Contributor Version" 12 | means the combination of the Contributions of others (if any) used 13 | by a Contributor and that particular Contributor's Contribution. 14 | 15 | 1.3. "Contribution" 16 | means Covered Software of a particular Contributor. 17 | 18 | 1.4. "Covered Software" 19 | means Source Code Form to which the initial Contributor has attached 20 | the notice in Exhibit A, the Executable Form of such Source Code 21 | Form, and Modifications of such Source Code Form, in each case 22 | including portions thereof. 23 | 24 | 1.5. "Incompatible With Secondary Licenses" 25 | means 26 | 27 | (a) that the initial Contributor has attached the notice described 28 | in Exhibit B to the Covered Software; or 29 | 30 | (b) that the Covered Software was made available under the terms of 31 | version 1.1 or earlier of the License, but not also under the 32 | terms of a Secondary License. 33 | 34 | 1.6. "Executable Form" 35 | means any form of the work other than Source Code Form. 36 | 37 | 1.7. "Larger Work" 38 | means a work that combines Covered Software with other material, in 39 | a separate file or files, that is not Covered Software. 40 | 41 | 1.8. "License" 42 | means this document. 43 | 44 | 1.9. "Licensable" 45 | means having the right to grant, to the maximum extent possible, 46 | whether at the time of the initial grant or subsequently, any and 47 | all of the rights conveyed by this License. 48 | 49 | 1.10. "Modifications" 50 | means any of the following: 51 | 52 | (a) any file in Source Code Form that results from an addition to, 53 | deletion from, or modification of the contents of Covered 54 | Software; or 55 | 56 | (b) any new file in Source Code Form that contains any Covered 57 | Software. 58 | 59 | 1.11. "Patent Claims" of a Contributor 60 | means any patent claim(s), including without limitation, method, 61 | process, and apparatus claims, in any patent Licensable by such 62 | Contributor that would be infringed, but for the grant of the 63 | License, by the making, using, selling, offering for sale, having 64 | made, import, or transfer of either its Contributions or its 65 | Contributor Version. 66 | 67 | 1.12. "Secondary License" 68 | means either the GNU General Public License, Version 2.0, the GNU 69 | Lesser General Public License, Version 2.1, the GNU Affero General 70 | Public License, Version 3.0, or any later versions of those 71 | licenses. 72 | 73 | 1.13. "Source Code Form" 74 | means the form of the work preferred for making modifications. 75 | 76 | 1.14. "You" (or "Your") 77 | means an individual or a legal entity exercising rights under this 78 | License. For legal entities, "You" includes any entity that 79 | controls, is controlled by, or is under common control with You. For 80 | purposes of this definition, "control" means (a) the power, direct 81 | or indirect, to cause the direction or management of such entity, 82 | whether by contract or otherwise, or (b) ownership of more than 83 | fifty percent (50%) of the outstanding shares or beneficial 84 | ownership of such entity. 85 | 86 | 2. License Grants and Conditions 87 | -------------------------------- 88 | 89 | 2.1. Grants 90 | 91 | Each Contributor hereby grants You a world-wide, royalty-free, 92 | non-exclusive license: 93 | 94 | (a) under intellectual property rights (other than patent or trademark) 95 | Licensable by such Contributor to use, reproduce, make available, 96 | modify, display, perform, distribute, and otherwise exploit its 97 | Contributions, either on an unmodified basis, with Modifications, or 98 | as part of a Larger Work; and 99 | 100 | (b) under Patent Claims of such Contributor to make, use, sell, offer 101 | for sale, have made, import, and otherwise transfer either its 102 | Contributions or its Contributor Version. 103 | 104 | 2.2. Effective Date 105 | 106 | The licenses granted in Section 2.1 with respect to any Contribution 107 | become effective for each Contribution on the date the Contributor first 108 | distributes such Contribution. 109 | 110 | 2.3. Limitations on Grant Scope 111 | 112 | The licenses granted in this Section 2 are the only rights granted under 113 | this License. No additional rights or licenses will be implied from the 114 | distribution or licensing of Covered Software under this License. 115 | Notwithstanding Section 2.1(b) above, no patent license is granted by a 116 | Contributor: 117 | 118 | (a) for any code that a Contributor has removed from Covered Software; 119 | or 120 | 121 | (b) for infringements caused by: (i) Your and any other third party's 122 | modifications of Covered Software, or (ii) the combination of its 123 | Contributions with other software (except as part of its Contributor 124 | Version); or 125 | 126 | (c) under Patent Claims infringed by Covered Software in the absence of 127 | its Contributions. 128 | 129 | This License does not grant any rights in the trademarks, service marks, 130 | or logos of any Contributor (except as may be necessary to comply with 131 | the notice requirements in Section 3.4). 132 | 133 | 2.4. Subsequent Licenses 134 | 135 | No Contributor makes additional grants as a result of Your choice to 136 | distribute the Covered Software under a subsequent version of this 137 | License (see Section 10.2) or under the terms of a Secondary License (if 138 | permitted under the terms of Section 3.3). 139 | 140 | 2.5. Representation 141 | 142 | Each Contributor represents that the Contributor believes its 143 | Contributions are its original creation(s) or it has sufficient rights 144 | to grant the rights to its Contributions conveyed by this License. 145 | 146 | 2.6. Fair Use 147 | 148 | This License is not intended to limit any rights You have under 149 | applicable copyright doctrines of fair use, fair dealing, or other 150 | equivalents. 151 | 152 | 2.7. Conditions 153 | 154 | Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted 155 | in Section 2.1. 156 | 157 | 3. Responsibilities 158 | ------------------- 159 | 160 | 3.1. Distribution of Source Form 161 | 162 | All distribution of Covered Software in Source Code Form, including any 163 | Modifications that You create or to which You contribute, must be under 164 | the terms of this License. You must inform recipients that the Source 165 | Code Form of the Covered Software is governed by the terms of this 166 | License, and how they can obtain a copy of this License. You may not 167 | attempt to alter or restrict the recipients' rights in the Source Code 168 | Form. 169 | 170 | 3.2. Distribution of Executable Form 171 | 172 | If You distribute Covered Software in Executable Form then: 173 | 174 | (a) such Covered Software must also be made available in Source Code 175 | Form, as described in Section 3.1, and You must inform recipients of 176 | the Executable Form how they can obtain a copy of such Source Code 177 | Form by reasonable means in a timely manner, at a charge no more 178 | than the cost of distribution to the recipient; and 179 | 180 | (b) You may distribute such Executable Form under the terms of this 181 | License, or sublicense it under different terms, provided that the 182 | license for the Executable Form does not attempt to limit or alter 183 | the recipients' rights in the Source Code Form under this License. 184 | 185 | 3.3. Distribution of a Larger Work 186 | 187 | You may create and distribute a Larger Work under terms of Your choice, 188 | provided that You also comply with the requirements of this License for 189 | the Covered Software. If the Larger Work is a combination of Covered 190 | Software with a work governed by one or more Secondary Licenses, and the 191 | Covered Software is not Incompatible With Secondary Licenses, this 192 | License permits You to additionally distribute such Covered Software 193 | under the terms of such Secondary License(s), so that the recipient of 194 | the Larger Work may, at their option, further distribute the Covered 195 | Software under the terms of either this License or such Secondary 196 | License(s). 197 | 198 | 3.4. Notices 199 | 200 | You may not remove or alter the substance of any license notices 201 | (including copyright notices, patent notices, disclaimers of warranty, 202 | or limitations of liability) contained within the Source Code Form of 203 | the Covered Software, except that You may alter any license notices to 204 | the extent required to remedy known factual inaccuracies. 205 | 206 | 3.5. Application of Additional Terms 207 | 208 | You may choose to offer, and to charge a fee for, warranty, support, 209 | indemnity or liability obligations to one or more recipients of Covered 210 | Software. However, You may do so only on Your own behalf, and not on 211 | behalf of any Contributor. You must make it absolutely clear that any 212 | such warranty, support, indemnity, or liability obligation is offered by 213 | You alone, and You hereby agree to indemnify every Contributor for any 214 | liability incurred by such Contributor as a result of warranty, support, 215 | indemnity or liability terms You offer. You may include additional 216 | disclaimers of warranty and limitations of liability specific to any 217 | jurisdiction. 218 | 219 | 4. Inability to Comply Due to Statute or Regulation 220 | --------------------------------------------------- 221 | 222 | If it is impossible for You to comply with any of the terms of this 223 | License with respect to some or all of the Covered Software due to 224 | statute, judicial order, or regulation then You must: (a) comply with 225 | the terms of this License to the maximum extent possible; and (b) 226 | describe the limitations and the code they affect. Such description must 227 | be placed in a text file included with all distributions of the Covered 228 | Software under this License. Except to the extent prohibited by statute 229 | or regulation, such description must be sufficiently detailed for a 230 | recipient of ordinary skill to be able to understand it. 231 | 232 | 5. Termination 233 | -------------- 234 | 235 | 5.1. The rights granted under this License will terminate automatically 236 | if You fail to comply with any of its terms. However, if You become 237 | compliant, then the rights granted under this License from a particular 238 | Contributor are reinstated (a) provisionally, unless and until such 239 | Contributor explicitly and finally terminates Your grants, and (b) on an 240 | ongoing basis, if such Contributor fails to notify You of the 241 | non-compliance by some reasonable means prior to 60 days after You have 242 | come back into compliance. Moreover, Your grants from a particular 243 | Contributor are reinstated on an ongoing basis if such Contributor 244 | notifies You of the non-compliance by some reasonable means, this is the 245 | first time You have received notice of non-compliance with this License 246 | from such Contributor, and You become compliant prior to 30 days after 247 | Your receipt of the notice. 248 | 249 | 5.2. If You initiate litigation against any entity by asserting a patent 250 | infringement claim (excluding declaratory judgment actions, 251 | counter-claims, and cross-claims) alleging that a Contributor Version 252 | directly or indirectly infringes any patent, then the rights granted to 253 | You by any and all Contributors for the Covered Software under Section 254 | 2.1 of this License shall terminate. 255 | 256 | 5.3. In the event of termination under Sections 5.1 or 5.2 above, all 257 | end user license agreements (excluding distributors and resellers) which 258 | have been validly granted by You or Your distributors under this License 259 | prior to termination shall survive termination. 260 | 261 | ************************************************************************ 262 | * * 263 | * 6. Disclaimer of Warranty * 264 | * ------------------------- * 265 | * * 266 | * Covered Software is provided under this License on an "as is" * 267 | * basis, without warranty of any kind, either expressed, implied, or * 268 | * statutory, including, without limitation, warranties that the * 269 | * Covered Software is free of defects, merchantable, fit for a * 270 | * particular purpose or non-infringing. The entire risk as to the * 271 | * quality and performance of the Covered Software is with You. * 272 | * Should any Covered Software prove defective in any respect, You * 273 | * (not any Contributor) assume the cost of any necessary servicing, * 274 | * repair, or correction. This disclaimer of warranty constitutes an * 275 | * essential part of this License. No use of any Covered Software is * 276 | * authorized under this License except under this disclaimer. * 277 | * * 278 | ************************************************************************ 279 | 280 | ************************************************************************ 281 | * * 282 | * 7. Limitation of Liability * 283 | * -------------------------- * 284 | * * 285 | * Under no circumstances and under no legal theory, whether tort * 286 | * (including negligence), contract, or otherwise, shall any * 287 | * Contributor, or anyone who distributes Covered Software as * 288 | * permitted above, be liable to You for any direct, indirect, * 289 | * special, incidental, or consequential damages of any character * 290 | * including, without limitation, damages for lost profits, loss of * 291 | * goodwill, work stoppage, computer failure or malfunction, or any * 292 | * and all other commercial damages or losses, even if such party * 293 | * shall have been informed of the possibility of such damages. This * 294 | * limitation of liability shall not apply to liability for death or * 295 | * personal injury resulting from such party's negligence to the * 296 | * extent applicable law prohibits such limitation. Some * 297 | * jurisdictions do not allow the exclusion or limitation of * 298 | * incidental or consequential damages, so this exclusion and * 299 | * limitation may not apply to You. * 300 | * * 301 | ************************************************************************ 302 | 303 | 8. Litigation 304 | ------------- 305 | 306 | Any litigation relating to this License may be brought only in the 307 | courts of a jurisdiction where the defendant maintains its principal 308 | place of business and such litigation shall be governed by laws of that 309 | jurisdiction, without reference to its conflict-of-law provisions. 310 | Nothing in this Section shall prevent a party's ability to bring 311 | cross-claims or counter-claims. 312 | 313 | 9. Miscellaneous 314 | ---------------- 315 | 316 | This License represents the complete agreement concerning the subject 317 | matter hereof. If any provision of this License is held to be 318 | unenforceable, such provision shall be reformed only to the extent 319 | necessary to make it enforceable. Any law or regulation which provides 320 | that the language of a contract shall be construed against the drafter 321 | shall not be used to construe this License against a Contributor. 322 | 323 | 10. Versions of the License 324 | --------------------------- 325 | 326 | 10.1. New Versions 327 | 328 | Mozilla Foundation is the license steward. Except as provided in Section 329 | 10.3, no one other than the license steward has the right to modify or 330 | publish new versions of this License. Each version will be given a 331 | distinguishing version number. 332 | 333 | 10.2. Effect of New Versions 334 | 335 | You may distribute the Covered Software under the terms of the version 336 | of the License under which You originally received the Covered Software, 337 | or under the terms of any subsequent version published by the license 338 | steward. 339 | 340 | 10.3. Modified Versions 341 | 342 | If you create software not governed by this License, and you want to 343 | create a new license for such software, you may create and use a 344 | modified version of this License if you rename the license and remove 345 | any references to the name of the license steward (except to note that 346 | such modified license differs from this License). 347 | 348 | 10.4. Distributing Source Code Form that is Incompatible With Secondary 349 | Licenses 350 | 351 | If You choose to distribute Source Code Form that is Incompatible With 352 | Secondary Licenses under the terms of this version of the License, the 353 | notice described in Exhibit B of this License must be attached. 354 | 355 | Exhibit A - Source Code Form License Notice 356 | ------------------------------------------- 357 | 358 | This Source Code Form is subject to the terms of the Mozilla Public 359 | License, v. 2.0. If a copy of the MPL was not distributed with this 360 | file, You can obtain one at http://mozilla.org/MPL/2.0/. 361 | 362 | If it is not possible or desirable to put the notice in a particular 363 | file, then You may include the notice in a location (such as a LICENSE 364 | file in a relevant directory) where a recipient would be likely to look 365 | for such a notice. 366 | 367 | You may add additional accurate notices of copyright ownership. 368 | 369 | Exhibit B - "Incompatible With Secondary Licenses" Notice 370 | --------------------------------------------------------- 371 | 372 | This Source Code Form is "Incompatible With Secondary Licenses", as 373 | defined by the Mozilla Public License, v. 2.0. 374 | --------------------------------------------------------------------------------