├── CONTRIBUTING.md ├── LICENSE └── README.md /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | # Contribution guidelines 2 | 3 | * First and most importantly those are my personal bookmarks and I will add a submitted engine only if it seems interesting to me. If you disagree feel free to fork the repository. 4 | 5 | * Make sure that the submitted engine is not already included in the list. 6 | 7 | * Place the title in the appropriate section or make a new section if appropriate. 8 | 9 | * Keep resource titles and section titles in lexicographic order. 10 | 11 | * The pull request needs to have a descriptive title. 12 | 13 | * Make a separate pull request for each of the engines. 14 | 15 | * Use the format `**[Engine Name](link_to_the_engine_website)** - Short description. [[source]](link_to_the_source_repository)`. 16 | 17 | * Do not include trailing `/` character from the URL. 18 | 19 | * Write a [good](https://chris.beams.io/posts/git-commit) commit message. 20 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Creative Commons Legal Code 2 | 3 | CC0 1.0 Universal 4 | 5 | CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE 6 | LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN 7 | ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS 8 | INFORMATION ON AN "AS-IS" BASIS. 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Affirmer understands and acknowledges that Creative Commons is not a 120 | party to this document and has no duty or obligation with respect to 121 | this CC0 or use of the Work. 122 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Open source game engines 2 | 3 | ## Table of contents 4 | 5 | - [C](#c) 6 | - [C#](#c-sharp) 7 | - [Clojure](#clojure) 8 | - [C++](#cpp) 9 | - [Common Lisp](#common-lisp) 10 | - [F#](#f-sharp) 11 | - [Go](#go) 12 | - [Java](#java) 13 | - [JavaScript](#javascript) 14 | - [Lua](#lua) 15 | - [Pascal](#pascal) 16 | - [Python](#python) 17 | - [Rust](#rust) 18 | 19 | ## C 20 | 21 | - **[raylib](https://www.raylib.com)** - A simple and easy-to-use library to enjoy videogames programming. [[source]](https://github.com/raysan5/raylib) 22 | 23 | - **SGDK** - A free development kit allowing development of software in C language for the Sega Mega Drive. [[source]](https://github.com/Stephane-D/SGDK) 24 | 25 | - **[Simple DirectMedia Layer](https://github.com/libsdl-org)** - a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. [[source]](https://github.com/libsdl-org/SDL) 26 | 27 | - **Xash3D FWGS Engine** - Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow. [[source]](https://github.com/FWGS/xash3d-fwgs) 28 | 29 | ## C# 30 | 31 | - **[MonoGame](https://monogame.net)** - One framework for creating 32 | powerful cross-platform games. [[source]](https://github.com/MonoGame/MonoGame) 33 | 34 | - **Murder**- A pixel art ECS game engine. [[source]](https://github.com/isadorasophia/murder) 35 | 36 | - **[NeoAxis](https://www.neoaxis.com)** - A versatile game engine for creating video games and real-time apps. [[source]](https://github.com/NeoAxis/NeoAxisEngine) 37 | 38 | - **[Stride](https://www.stride3d.net)** - Free, open-source, cross-platform. [[source]](https://github.com/stride3d/stride) 39 | 40 | ## C++ 41 | 42 | - **[Cafu](https://www.cafu.de)** - A game and graphics engine for multiplayer, cross-platform, real-time 3D action. [[source]](https://bitbucket.org/cafu/cafu/src/master) 43 | 44 | - **[Cocos2d-x](https://www.cocos.com/en/cocos2d-x)** - Open-source, flexible, and lightweight 2D game engine. [[source]](https://github.com/cocos2d/cocos2d-x) 45 | 46 | - **[Defold](https://defold.com)** - The game engine for high-performance cross-platform games. [[source]](https://github.com/defold/defold) 47 | 48 | - **[Esoterica Engine](https://www.esotericaengine.com)** - An MIT licensed starter game engine framework. [[source]](https://github.com/BobbyAnguelov/Esoterica) 49 | 50 | - **[FIFE](https://www.fifengine.net)** - A free, open-source cross-platform game engine. [[source]](https://github.com/fifengine/fifengine) 51 | 52 | - **[JNGL - Just a Neat Game Library](https://bixense.com/jngl)** - Easy to use cross-platform 2D game library for C++. [[source]](https://github.com/jhasse/jngl) 53 | 54 | - **[Godot](https://godotengine.org)** - A free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games. [[source]](https://github.com/godotengine/godot) 55 | 56 | - **[Irrlicht](https://irrlicht.sourceforge.io)** - An open source realtime 3D engine. [[source]](https://github.com/zaki/irrlicht) 57 | 58 | - **[Minetest](https://www.minetest.net)** - An open source voxel game engine. [[source]](https://github.com/minetest/minetest) 59 | 60 | - **Nebula** - An open-source and free-to-use modern C++ game engine. [[source]](https://github.com/gscept/nebula) 61 | 62 | - **[O3DE](https://o3de.org)** - The open source, real-time 3D engine. [[source]](https://github.com/o3de/o3de) 63 | 64 | - **[Ogre](https://www.ogre3d.org)** - One of the most popular open-source graphics rendering engines. [[source]](https://github.com/OGRECave/ogre) 65 | 66 | - **[SFML](https://www.sfml-dev.org)** - A simple interface to the various components of your PC, to ease the development of games and multimedia applications. [[source]](https://github.com/SFML/SFML) 67 | 68 | - **Serious Engine v.1.10** [[source]](https://github.com/Croteam-official/Serious-Engine) 69 | 70 | - **[Solarus](https://www.solarus-games.org/)** - A lightweight, multiplatform, free and open-source 2D game engine. [[engine]](https://gitlab.com/solarus-games/solarus) 71 | 72 | - **[Spring](https://springrts.com)** - A free RTS game engine. [[source]](https://github.com/spring/spring) 73 | 74 | - **[Torque](https://torque3d.org)** - A completely free, open-source, game engin. [[source]](https://github.com/TorqueGameEngines) 75 | 76 | ## Clojure 77 | 78 | - **core** - Аn experimental new way to write videogames in the form of an Action-RPG Maker Tool & Engine & Property-Editor. 79 | 80 | ## Common Lisp 81 | 82 | - **Trial** - A game engine written in Common Lisp. [[source]](https://github.com/Shirakumo/trial) 83 | 84 | ## F# 85 | 86 | - **Nu** - Nu Game Engine. [[source]](https://github.com/bryanedds/Nu) 87 | 88 | ## Go 89 | 90 | - **[Ebitengine](https://ebitengine.org)** - A dead simple 2D game engine for Go. [[source]](https://github.com/hajimehoshi/ebiten) 91 | 92 | ## Java 93 | 94 | - **[libJDX](https://libgdx.com)** - A cross-platform Java game development framework. [[source]](https://github.com/libgdx/libgdx) 95 | 96 | ## JavaScript 97 | 98 | - **[Phaser](https://phaser.io)** - A fast, free and fun open source framework for **Canvas** ans **WebGL** powered browser games. [[source]](https://github.com/photonstorm/phaser) 99 | 100 | - **[Three.js](https://threejs.org/)** - An easy-to-use, lightweight, cross-browser, general-purpose 3D library. [[source]](https://github.com/mrdoob/three.js) 101 | 102 | ## Lua 103 | 104 | - **[Gideros](https://www.gideros.rocks)** - A complete framework you can use to make 2D games and apps in Lua with instant on-device testing: exports to Windows, Linux, MacOs, iOS, Android, HTML5. [[source]](https://github.com/gideros/gideros) 105 | 106 | - **[LÖVE](https://love2d.org)** - An *awesome* framework you can use to make 2D games in Lua. [[source]](https://github.com/love2d/love) 107 | 108 | - **[LÖVR](https://lovr.org)** - An open source framework for rapidly building immersive 3D experiences. [[source]](https://github.com/bjornbytes/lovr) 109 | 110 | - **[Solar2D](https://solar2d.com)** - A Lua based game engine with focus on ease of iterations and usage. [[source]](https://github.com/coronalabs/corona) 111 | 112 | ## Pascal 113 | 114 | - **[Castle Game Engine](https://castle-engine.io)** - Cross-platform (desktop, mobile, console) 3D and 2D game engine. [[source]](https://github.com/castle-engine/castle-engine) 115 | 116 | ## Python 117 | 118 | - **[Pygame](https://www.pygame.org)** - A free and open-source cross-platform library for the development of multimedia applications like video games using Python. [[source]](https://github.com/pygame/pygame) 119 | 120 | - **[Pyxel](https://www.pyxelstudio.net)** - A retro game engine for Python. [[source]](https://github.com/kitao/pyxel) 121 | 122 | ## Rust 123 | 124 | - **[Amethyst](https://amethyst.rs)** - Data-driven game engine written in Rust. [[source]](https://github.com/amethyst/amethyst) 125 | 126 | - **[Bevy](https://bevyengine.org)** - A refreshingly simple data-driven game engine built in Rust. [[source]](https://github.com/bevyengine/bevy) 127 | 128 | - **[Fyrox](https://fyrox.rs)** - 3D and 2D game engine written in Rust. [[source]](https://github.com/FyroxEngine/Fyrox) 129 | 130 | - **[Macroquad](https://macroquad.rs)** - Simple and easy to use game library for Rust programming language. [[source]](https://github.com/not-fl3/macroquad) 131 | --------------------------------------------------------------------------------