├── .gitignore ├── Assets ├── MessageTicker.meta └── MessageTicker │ ├── Demo.meta │ ├── Demo │ ├── Demo.unity │ ├── Demo.unity.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── TickerItemSpawner.cs │ │ └── TickerItemSpawner.cs.meta │ ├── Prefabs.meta │ ├── Prefabs │ ├── Item.prefab │ ├── Item.prefab.meta │ ├── Ticker.prefab │ └── Ticker.prefab.meta │ ├── Scripts.meta │ └── Scripts │ ├── Ticker.cs │ ├── Ticker.cs.meta │ ├── TickerItem.cs │ └── TickerItem.cs.meta ├── LICENSE ├── MessageTickerUI.unitypackage ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md └── Screenshots └── console.gif /.gitignore: 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| userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/MessageTicker/Demo/Scripts/TickerItemSpawner.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections.Generic; 3 | 4 | namespace Ticker.Demo 5 | { 6 | public class TickerItemSpawner : MonoBehaviour 7 | { 8 | [Tooltip("List of messages that will be picked from randomly when the \'S\' key is pressed.")] 9 | [SerializeField] private List items = new List(); 10 | 11 | [Tooltip("The color of the even numbered message texts that will be added to the ticker.")] 12 | public Color evenColor = Color.white; 13 | 14 | [Tooltip("The color of the odd numbered message texts that will be added to the ticker.")] 15 | public Color oddColor = Color.red; 16 | 17 | [Tooltip("How long a spawned message will stay on the ticker.")] 18 | public float lifespan = 10f; 19 | 20 | private void Update() 21 | { 22 | if (Input.GetKeyDown(KeyCode.S) && items.Count > 0) 23 | { 24 | int index = Random.Range(0, items.Count - 1); 25 | string randomMessage = items[index]; 26 | Color color = index % 2 == 0 ? evenColor : oddColor; 27 | Ticker.AddItem(randomMessage, lifespan, color); 28 | } 29 | 30 | if (Input.GetKeyDown(KeyCode.D)) 31 | { 32 | Ticker.Clear(); 33 | } 34 | } 35 | } 36 | } 37 | 38 | -------------------------------------------------------------------------------- /Assets/MessageTicker/Demo/Scripts/TickerItemSpawner.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c9d2176b1c5329b46bc59b1c90223c53 3 | timeCreated: 1557805049 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3a5d334a62a276047b0c0b4fb5b2bf4c 3 | timeCreated: 1557805768 4 | licenseType: Free 5 | NativeFormatImporter: 6 | externalObjects: {} 7 | mainObjectFileID: 100100000 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/MessageTicker/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 04257ff37a1cbb942b7bcf6aa4017615 3 | folderAsset: yes 4 | timeCreated: 1557804277 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/MessageTicker/Scripts/Ticker.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections.Generic; 3 | 4 | namespace Ticker 5 | { 6 | public class Ticker : MonoBehaviour 7 | { 8 | [Header("Required Prefab")] 9 | [Tooltip("Must be assigned for Ticker to work.")] 10 | [SerializeField] private TickerItem tickerItemPrefab = null; 11 | 12 | [Header("Options")] 13 | [Tooltip("When number of items exceeds this number, the oldest items on the ticker will be deleted.")] 14 | [SerializeField] private int maxNumberOfItem = 10; 15 | 16 | [Tooltip("When true, messages will time out after a given lifespan. When false, messages will stay on the ticker until they are pushed off by new messages.")] 17 | [SerializeField] private bool allowMessageTimeout = true; 18 | 19 | private Queue items = new Queue(); 20 | 21 | private static event System.Action OnTickerShowMessageSimple; 22 | private static event System.Action OnTickerShowMessage; 23 | private static event System.Action OnTickerClear; 24 | 25 | // ================================ 26 | // STATIC FUNCTIONS 27 | // ================================ 28 | 29 | /// 30 | /// Adds a new message to the ticker with values for lifetime and color 31 | /// taken from the prefab. 32 | /// 33 | public static void AddItem(string text) 34 | { 35 | if (OnTickerShowMessageSimple != null) 36 | OnTickerShowMessageSimple.Invoke(text); 37 | } 38 | 39 | /// 40 | /// Adds a new message to the ticker with custom values for lifetime and color. 41 | /// 42 | /// How long the message will be visible 43 | /// Color of the text 44 | public static void AddItem(string text, float lifespan, Color color) 45 | { 46 | if (OnTickerShowMessage != null) 47 | OnTickerShowMessage.Invoke(text, lifespan, color); 48 | } 49 | 50 | /// 51 | /// Clears the ticker of all messages. 52 | /// 53 | public static void Clear() 54 | { 55 | if (OnTickerClear != null) 56 | OnTickerClear.Invoke(); 57 | } 58 | 59 | // ================================ 60 | // INSTANCE FUNCTIONS 61 | // ================================ 62 | 63 | private void Awake() 64 | { 65 | if (tickerItemPrefab == null) 66 | Debug.LogError("Ticker - No TickerItem prefab assigned!"); 67 | } 68 | 69 | private void OnEnable() 70 | { 71 | OnTickerShowMessage += AddNewTicketItem; 72 | OnTickerShowMessageSimple += AddNewTicketItem; 73 | OnTickerClear += ClearMessages; 74 | } 75 | 76 | private void OnDisable() 77 | { 78 | OnTickerShowMessage -= AddNewTicketItem; 79 | OnTickerShowMessageSimple -= AddNewTicketItem; 80 | OnTickerClear -= ClearMessages; 81 | } 82 | 83 | private void AddNewTicketItem(string text) 84 | { 85 | if (tickerItemPrefab == null) 86 | return; 87 | 88 | var item = Instantiate(tickerItemPrefab, transform); 89 | item.SetText(text); 90 | 91 | if (!allowMessageTimeout) 92 | item.SetTimeToLive(float.MaxValue); 93 | 94 | AddItemToQueue(item); 95 | } 96 | 97 | private void AddNewTicketItem(string text, float lifespan, Color color) 98 | { 99 | if (tickerItemPrefab == null) 100 | return; 101 | 102 | var item = Instantiate(tickerItemPrefab, transform); 103 | item.SetTimeToLive(allowMessageTimeout ? lifespan : float.MaxValue); 104 | item.SetText(text); 105 | item.SetColor(color); 106 | 107 | AddItemToQueue(item); 108 | } 109 | 110 | private void AddItemToQueue(TickerItem item) 111 | { 112 | // Set up event so that if this item expires, Ticker knows to remove it 113 | // from the queue. 114 | item.OnItemExpired += DequeueTickerItem; 115 | 116 | // Maintain the max number of items that can be displayed. 117 | items.Enqueue(item); 118 | while (items.Count > maxNumberOfItem) 119 | items.Dequeue().DestroyTickerItem(); 120 | } 121 | 122 | private void ClearMessages() 123 | { 124 | foreach (var item in items) 125 | item.DestroyTickerItem(); 126 | 127 | items.Clear(); 128 | } 129 | 130 | private void DequeueTickerItem() 131 | { 132 | items.Dequeue(); 133 | } 134 | } 135 | } -------------------------------------------------------------------------------- /Assets/MessageTicker/Scripts/Ticker.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 32fff0f3c18baaf4f99afb7778a5fe2b 3 | timeCreated: 1557804415 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/MessageTicker/Scripts/TickerItem.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | namespace Ticker 5 | { 6 | public class TickerItem : MonoBehaviour 7 | { 8 | [Header("Component References")] 9 | [SerializeField] private Text tickerText = null; 10 | 11 | [Header("Options")] 12 | [Tooltip("How long the ticker message will stay visible.")] 13 | [SerializeField] private float timeToLive = 10f; 14 | 15 | [Tooltip("The time it takes for the message to fade out. For best results, this should be less than Time To Live value.")] 16 | [SerializeField] private float fadeTime = 1f; 17 | 18 | private Color fullColor = Color.white; 19 | 20 | public event System.Action OnItemExpired; 21 | 22 | private void Awake() 23 | { 24 | if(tickerText != null) 25 | SetColor(tickerText.color); 26 | 27 | if (tickerText == null) 28 | Debug.LogError("TickerItem - Missing reference to text component!"); 29 | } 30 | 31 | private void Update() 32 | { 33 | if (tickerText == null) 34 | return; 35 | 36 | timeToLive -= Time.unscaledDeltaTime; 37 | if (timeToLive <= fadeTime) 38 | { 39 | float fadeValue = (fadeTime - timeToLive) / fadeTime; 40 | fadeValue = Mathf.Clamp01(fadeValue); 41 | tickerText.color = Color.Lerp(fullColor, 42 | new Color(fullColor.r, fullColor.g, fullColor.b, 0f), 43 | fadeValue); 44 | 45 | if (timeToLive <= 0f) 46 | { 47 | if (OnItemExpired != null) 48 | OnItemExpired.Invoke(); 49 | 50 | Destroy(gameObject); 51 | } 52 | } 53 | } 54 | 55 | /// 56 | /// Sets the text of the ticker item. 57 | /// 58 | public void SetText(string text) 59 | { 60 | if (tickerText != null) 61 | tickerText.text = text; 62 | } 63 | 64 | /// 65 | /// Sets the color of the ticker item's text. 66 | /// 67 | public void SetColor(Color color) 68 | { 69 | if (tickerText != null) 70 | tickerText.color = color; 71 | 72 | fullColor = color; 73 | } 74 | 75 | /// 76 | /// Sets how long the ticker item has before it erases itself. 77 | /// 78 | public void SetTimeToLive(float time) 79 | { 80 | timeToLive = time; 81 | } 82 | 83 | /// 84 | /// Sets how long it takes for the ticker time to fade away. For best results, 85 | /// this should be a lower value than the time to live. 86 | /// 87 | public void SetFadeTime(float time) 88 | { 89 | fadeTime = time; 90 | } 91 | 92 | public void DestroyTickerItem() 93 | { 94 | Destroy(gameObject); 95 | } 96 | } 97 | } 98 | -------------------------------------------------------------------------------- /Assets/MessageTicker/Scripts/TickerItem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aad368a79fd29aa44bba26924410eb6d 3 | timeCreated: 1557804463 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 brihernandez 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /MessageTickerUI.unitypackage: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/brihernandez/MessageTickerUI/d3434031567d161607f14c023feee9483e414346/MessageTickerUI.unitypackage -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker 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m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 0 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | 2 | # Message Ticker UI v1.1 3 | This is a very simple little UI element for displaying text in a live scrolling little window similar to a console window. I created this for [the prototype of the Arena game](https://www.youtube.com/watch?v=2f8a_a6mVxE) and noticed that it was very self-contained and should be easy add to other projects. I can see myself re-using this in the future, so I figured I'd make an easy to import package out of it. 4 | 5 | It's meant to be a very straightforward and simple package so that it can be easily dropped into any project and customized with new features from there. 6 | 7 | ![screenshot](Screenshots/console.gif) 8 | 9 | This project was built in **Unity 2017.4.30f1** 10 | 11 | ## Download 12 | You can either clone the repository or [download the asset package](https://github.com/brihernandez/MessageTickerUI/raw/master/MessageTickerUI.unitypackage) located in the root. 13 | 14 | ## Features 15 | 16 | - Automatic scrolling of passed in messages 17 | - Max number of messages, after which old messages are deleted 18 | - Optional coloring of messages 19 | - Messages can be set to fade out after a time or remain permanently 20 | 21 | ## How to use 22 | 23 | Keep in mind is that only one Ticker is supported at a time. If multiple tickers are present, they will all display the same information. 24 | 25 | 1. Import package 26 | - If you're interested only in the ticker itself, do not import the `Demo` folder. 27 | 2. Drag the `Ticker` prefab onto your UI canvas. 28 | 3. Call `Ticker.AddItem(text)` to create a message on the ticker. 29 | - Alternatively, `Ticker.AddItem(text, lifespan, color)` can be used to customize the message. 30 | 31 | If you run the demo scene, press the `S` key to trigger random messages. 32 | 33 | # Changelog 34 | 35 | ### 1.1 (July 29 2019) 36 | 37 | - Fixed bug where ticker item color could be incorrect when fading out 38 | - Updated project to 2017.4.30f1 LTS 39 | 40 | ### 1.0 (May 14 2019) 41 | 42 | - Released 43 | -------------------------------------------------------------------------------- /Screenshots/console.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/brihernandez/MessageTickerUI/d3434031567d161607f14c023feee9483e414346/Screenshots/console.gif --------------------------------------------------------------------------------