├── LCUSharp
├── LCUSharp.csproj
├── Http
│ ├── Endpoints
│ │ ├── EndpointBase.cs
│ │ ├── ProcessControl
│ │ │ ├── IProcessControlEndpoint.cs
│ │ │ └── ProcessControlEndpoint.cs
│ │ └── RiotClient
│ │ │ ├── IRiotClientEndpoint.cs
│ │ │ └── RiotClientEndpoint.cs
│ ├── LeagueRequestHandler.cs
│ ├── RequestHandler.cs
│ └── ILeagueRequestHandler.cs
├── Websocket
│ ├── LeagueEvent.cs
│ ├── ILeagueEventHandler.cs
│ └── LeagueEventHandler.cs
├── ILeagueClientApi.cs
├── Utility
│ ├── LockFileHandler.cs
│ └── LeagueProcessHandler.cs
└── LeagueClientApi.cs
├── .github
└── ISSUE_TEMPLATE
│ ├── bug_report.md
│ └── feature_request.md
├── LICENSE.txt
├── LCUSharp.sln
├── .gitattributes
├── README.md
└── .gitignore
/LCUSharp/LCUSharp.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | net5.0
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
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/.github/ISSUE_TEMPLATE/bug_report.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Bug report
3 | about: Create a report to help us improve
4 | title: ''
5 | labels: bug
6 | assignees: ''
7 |
8 | ---
9 |
10 | **Describe the bug**
11 | A clear and concise description of what the bug is.
12 |
13 | **To Reproduce**
14 | Steps to reproduce the behavior:
15 | 1. Go to '...'
16 | 2. Click on '....'
17 | 3. Scroll down to '....'
18 | 4. See error
19 |
20 | **Expected behavior**
21 | A clear and concise description of what you expected to happen.
22 |
23 | **Screenshots**
24 | If applicable, add screenshots to help explain your problem.
25 |
26 | **Additional context**
27 | Add any other context about the problem here.
28 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature_request.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Feature request
3 | about: Suggest an idea for this project
4 | title: ''
5 | labels: enhancement
6 | assignees: ''
7 |
8 | ---
9 |
10 | **Is your feature request related to a problem? Please describe.**
11 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
12 |
13 | **Describe the solution you'd like**
14 | A clear and concise description of what you want to happen.
15 |
16 | **Describe alternatives you've considered**
17 | A clear and concise description of any alternative solutions or features you've considered.
18 |
19 | **Additional context**
20 | Add any other context or screenshots about the feature request here.
21 |
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/LCUSharp/Http/Endpoints/EndpointBase.cs:
--------------------------------------------------------------------------------
1 | namespace LCUSharp.Http.Endpoints
2 | {
3 | ///
4 | /// An endpoint within the league client's API.
5 | ///
6 | internal abstract class EndpointBase
7 | {
8 | ///
9 | /// The request handler.
10 | ///
11 | protected ILeagueRequestHandler RequestHandler { get; set; }
12 |
13 | ///
14 | /// Initializes a new instance of the class.
15 | ///
16 | /// The request handler.
17 | public EndpointBase(ILeagueRequestHandler requestHandler)
18 | {
19 | RequestHandler = requestHandler;
20 | }
21 | }
22 | }
23 |
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/LCUSharp/Websocket/LeagueEvent.cs:
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1 | using Newtonsoft.Json;
2 | using Newtonsoft.Json.Linq;
3 |
4 | namespace LCUSharp.Websocket
5 | {
6 | ///
7 | /// Represents a league client event.
8 | ///
9 | public class LeagueEvent
10 | {
11 | ///
12 | /// The event's data.
13 | ///
14 | [JsonProperty("data")]
15 | public JToken Data { get; set; }
16 |
17 | ///
18 | /// The event's type.
19 | ///
20 | [JsonProperty("eventType")]
21 | public string EventType { get; set; }
22 |
23 | ///
24 | /// The event's uri.
25 | ///
26 | [JsonProperty("uri")]
27 | public string Uri { get; set; }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/LICENSE.txt:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2020 Bryan Hitchcock
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/LCUSharp.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.28407.52
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "LCUSharp", "LCUSharp\LCUSharp.csproj", "{919961C7-FFB2-482F-8013-793CA02AB86A}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {919961C7-FFB2-482F-8013-793CA02AB86A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {919961C7-FFB2-482F-8013-793CA02AB86A}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {919961C7-FFB2-482F-8013-793CA02AB86A}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {919961C7-FFB2-482F-8013-793CA02AB86A}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {714AD3EF-DB23-4458-B786-603827B4E228}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/LCUSharp/ILeagueClientApi.cs:
--------------------------------------------------------------------------------
1 | using LCUSharp.Http;
2 | using LCUSharp.Http.Endpoints;
3 | using LCUSharp.Websocket;
4 | using System;
5 | using System.Threading.Tasks;
6 |
7 | namespace LCUSharp
8 | {
9 | ///
10 | /// Represents an interface that can directly communicate to the league client's API.
11 | ///
12 | public interface ILeagueClientApi
13 | {
14 | ///
15 | /// Triggered when the client disconnects from the api.
16 | ///
17 | event EventHandler Disconnected;
18 |
19 | ///
20 | /// The request handler.
21 | ///
22 | ILeagueRequestHandler RequestHandler { get; }
23 |
24 | ///
25 | /// The event handler.
26 | ///
27 | ILeagueEventHandler EventHandler { get; }
28 |
29 | ///
30 | /// The riot client endpoint.
31 | ///
32 | IRiotClientEndpoint RiotClientEndpoint { get; }
33 |
34 | ///
35 | /// The process control endpoint.
36 | ///
37 | IProcessControlEndpoint ProcessControlEndpoint { get; }
38 |
39 | ///
40 | /// Reconnects to the league client api.
41 | ///
42 | Task ReconnectAsync();
43 |
44 | ///
45 | /// Disconnect from the league client api.
46 | ///
47 | void Disconnect();
48 | }
49 | }
50 |
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/LCUSharp/Http/Endpoints/ProcessControl/IProcessControlEndpoint.cs:
--------------------------------------------------------------------------------
1 | using System.Threading.Tasks;
2 |
3 | namespace LCUSharp.Http.Endpoints
4 | {
5 | ///
6 | /// Handles operations relating to the process-control endpoint.
7 | ///
8 | public interface IProcessControlEndpoint
9 | {
10 | ///
11 | /// Quits the league client processes.
12 | ///
13 | Task QuitAsync();
14 |
15 | ///
16 | /// Restarts the league client processes.
17 | ///
18 | /// The amount of time to wait before restarting.
19 | Task RestartAsync(int delaySeconds);
20 |
21 | ///
22 | /// Restarts the league client processes.
23 | ///
24 | /// The amount of time to wait before restarting.
25 | /// The client version to use on restart.
26 | Task RestartAsync(int delaySeconds, int restartVersion);
27 |
28 | ///
29 | /// Restarts the league client processes to repair the client.
30 | ///
31 | Task RestartToRepair();
32 |
33 | ///
34 | /// Restarts the league client processes to update.
35 | ///
36 | /// The amount of time to wait before restarting.
37 | /// The update source url.
38 | Task RestartToUpdate(int delaySeconds, string selfUpdateUrl);
39 | }
40 | }
41 |
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/LCUSharp/Http/Endpoints/RiotClient/IRiotClientEndpoint.cs:
--------------------------------------------------------------------------------
1 | using System.Threading.Tasks;
2 |
3 | namespace LCUSharp.Http.Endpoints
4 | {
5 | ///
6 | /// Handles operations relating to the riotclient endpoint.
7 | ///
8 | public interface IRiotClientEndpoint
9 | {
10 | ///
11 | /// Minimizes the client.
12 | ///
13 | Task MinimizeUxAsync();
14 |
15 | ///
16 | /// Show the client.
17 | ///
18 | Task ShowUxAsync();
19 |
20 | ///
21 | /// Flashes the client's icon on the taskbar.
22 | ///
23 | Task FlashUxAsync();
24 |
25 | ///
26 | /// Kills the client ux.
27 | ///
28 | Task KillUxAsync();
29 |
30 | ///
31 | /// Kills and restarts the client ux.
32 | ///
33 | Task KillAndRestartUxAsync();
34 |
35 | ///
36 | /// Kills the client ux and resets the state (logs out user, etc.).
37 | ///
38 | Task UnloadUxAsync();
39 |
40 | ///
41 | /// Launches the client ux.
42 | ///
43 | Task LaunchUxAsync();
44 |
45 | ///
46 | /// Gets the client ux zoom scale.
47 | ///
48 | /// The zoom scale.
49 | Task GetZoomScaleAsync();
50 |
51 | ///
52 | /// Sets the client ux zoom scale.
53 | ///
54 | /// The zoom scale.
55 | ///
56 | Task SetZoomScaleAsync(double scale);
57 | }
58 | }
59 |
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/LCUSharp/Websocket/ILeagueEventHandler.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Threading.Tasks;
3 |
4 | namespace LCUSharp.Websocket
5 | {
6 | ///
7 | /// Handles operations relating to capturing and processing league events via WebSockets.
8 | ///
9 | public interface ILeagueEventHandler
10 | {
11 | ///
12 | /// EventHandler used for the Websocket's received messages.
13 | ///
14 | EventHandler MessageReceived { get; set; }
15 |
16 | ///
17 | /// EventHandler used for the Websocket's error messages.
18 | ///
19 | EventHandler ErrorReceived { get; set; }
20 |
21 | ///
22 | /// Connects to the WebSocket server.
23 | ///
24 | Task ConnectAsync();
25 |
26 | ///
27 | /// Disconnects from the WebSocket server.
28 | ///
29 | Task DisconnectAsync();
30 |
31 | ///
32 | /// Initializes the web socket listener.
33 | ///
34 | /// The league client's port.
35 | /// The user's Basic authentication token.
36 | void ChangeSettings(int port, string token);
37 |
38 | ///
39 | /// Subscribes the event handler to the specified event uri.
40 | ///
41 | /// The league client event uri.
42 | /// The event handler.
43 | void Subscribe(string uri, EventHandler eventHandler);
44 |
45 | ///
46 | /// Unsubscribes the event handlers subscribed to the specified event uri.
47 | ///
48 | /// The uri to unsubscribe from.
49 | /// True if the uri exists and was unsubscribed successfully, otherwise false.
50 | bool Unsubscribe(string uri);
51 |
52 | ///
53 | /// Unsubcribes all event handlers.
54 | ///
55 | void UnsubscribeAll();
56 | }
57 | }
58 |
--------------------------------------------------------------------------------
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
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/LCUSharp/Http/Endpoints/RiotClient/RiotClientEndpoint.cs:
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1 | using System.Net.Http;
2 | using System.Threading.Tasks;
3 |
4 | namespace LCUSharp.Http.Endpoints
5 | {
6 | ///
7 | internal class RiotClientEndpoint : EndpointBase, IRiotClientEndpoint
8 | {
9 | private const string BaseUrl = "riotclient/";
10 |
11 | ///
12 | /// Initializes a new instance of the class.
13 | ///
14 | public RiotClientEndpoint(ILeagueRequestHandler requestHandler)
15 | : base(requestHandler)
16 | {
17 | }
18 |
19 | ///
20 | public async Task MinimizeUxAsync()
21 | {
22 | await RequestHandler.GetJsonResponseAsync(HttpMethod.Post, $"{BaseUrl}ux-minimize").ConfigureAwait(false);
23 | }
24 |
25 | ///
26 | public async Task ShowUxAsync()
27 | {
28 | await RequestHandler.GetJsonResponseAsync(HttpMethod.Post, $"{BaseUrl}ux-show").ConfigureAwait(false);
29 | }
30 |
31 | ///
32 | public async Task FlashUxAsync()
33 | {
34 | await RequestHandler.GetJsonResponseAsync(HttpMethod.Post, $"{BaseUrl}ux-flash").ConfigureAwait(false);
35 | }
36 |
37 | ///
38 | public async Task KillUxAsync()
39 | {
40 | await RequestHandler.GetJsonResponseAsync(HttpMethod.Post, $"{BaseUrl}kill-ux").ConfigureAwait(false);
41 | }
42 |
43 | ///
44 | public async Task KillAndRestartUxAsync()
45 | {
46 | await RequestHandler.GetJsonResponseAsync(HttpMethod.Post, $"{BaseUrl}kill-and-restart-ux").ConfigureAwait(false);
47 | }
48 |
49 | ///
50 | public async Task UnloadUxAsync()
51 | {
52 | await RequestHandler.GetJsonResponseAsync(HttpMethod.Post, $"{BaseUrl}unload").ConfigureAwait(false);
53 | }
54 |
55 | ///
56 | public async Task LaunchUxAsync()
57 | {
58 | await RequestHandler.GetJsonResponseAsync(HttpMethod.Post, $"{BaseUrl}launch-ux").ConfigureAwait(false);
59 | }
60 |
61 | ///
62 | public async Task GetZoomScaleAsync()
63 | {
64 | return double.Parse(await RequestHandler.GetJsonResponseAsync(HttpMethod.Get, $"{BaseUrl}zoom-scale").ConfigureAwait(false));
65 | }
66 |
67 | ///
68 | public async Task SetZoomScaleAsync(double scale)
69 | {
70 | var queryParameters = new string[] { $"newZoomScale={scale}" };
71 | await RequestHandler.GetJsonResponseAsync(HttpMethod.Post, $"{BaseUrl}zoom-scale", queryParameters).ConfigureAwait(false);
72 | }
73 | }
74 | }
75 |
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/README.md:
--------------------------------------------------------------------------------
1 | # lcu-sharp
2 |
3 | An API wrapper for the League of Legends client.
4 |
5 | For the LCU API documentation, check out [Rift Explorer.](https://github.com/Pupix/rift-explorer)
6 |
7 | ## Usage
8 |
9 | ### Request example
10 |
11 | ```cs
12 | // Initialize a connection to the league client.
13 | var api = await LeagueClientApi.ConnectAsync();
14 |
15 | // Show the client.
16 | await api.RiotClientEndpoint.ShowUxAsync();
17 | await Task.Delay(1000);
18 |
19 | // Update the current summoner's profile icon to 23.
20 | var body = new { profileIconId = 23 };
21 | var queryParameters = Enumerable.Empty();
22 | var json = await api.RequestHandler.GetJsonResponseAsync(HttpMethod.Put, "lol-summoner/v1/current-summoner/icon",
23 | queryParameters, body);
24 |
25 | // Minimize the client.
26 | await Task.Delay(1000);
27 | await api.RiotClientEndpoint.MinimizeUxAsync();
28 | ```
29 |
30 | 
31 |
32 | ### Event example
33 |
34 | ```cs
35 | public event EventHandler GameFlowChanged;
36 | private readonly TaskCompletionSource _work = new TaskCompletionSource(false);
37 |
38 | public async Task EventExampleAsync()
39 | {
40 | // Initialize a connection to the league client.
41 | var api = await LeagueClientApi.ConnectAsync();
42 | Console.WriteLine("Connected!");
43 |
44 | // Register game flow event.
45 | GameFlowChanged += OnGameFlowChanged;
46 | api.EventHandler.Subscribe("/lol-gameflow/v1/gameflow-phase", GameFlowChanged);
47 |
48 | // Wait until work is complete.
49 | await _work.Task;
50 | Console.WriteLine("Done.");
51 | }
52 |
53 | private void OnGameFlowChanged(object sender, LeagueEvent e)
54 | {
55 | var result = e.Data.ToString();
56 | var state = string.Empty;
57 |
58 | switch (result)
59 | {
60 | case "None":
61 | state = "main menu";
62 | break;
63 | case "Lobby":
64 | state = "lobby";
65 | break;
66 | case "ChampSelect":
67 | state = "champ select";
68 | break;
69 | case "GameStart":
70 | state = "game started";
71 | break;
72 | case "InProgress":
73 | state = "game";
74 | break;
75 | case "WaitingForStats":
76 | state = "waiting for stats";
77 | break;
78 | default:
79 | state = $"unknown state: {result}";
80 | break;
81 | }
82 |
83 | // Print new state and set work to complete.
84 | Console.WriteLine($"Status update: Entered {state}.");
85 | _work.SetResult(true);
86 | }
87 | ```
88 |
89 | 
90 |
91 | ## License
92 |
93 | Copyright (c) 2020 Bryan Hitchcock. All rights reserved.
94 |
95 | Licensed under the [MIT](./LICENSE.txt) license.
96 |
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/LCUSharp/Http/Endpoints/ProcessControl/ProcessControlEndpoint.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Net.Http;
3 | using System.Threading.Tasks;
4 |
5 | namespace LCUSharp.Http.Endpoints
6 | {
7 | ///
8 | internal class ProcessControlEndpoint : EndpointBase, IProcessControlEndpoint
9 | {
10 | private const string BaseUrl = "process-control/v1/process/";
11 |
12 | ///
13 | /// Initializes a new instance of the class.
14 | ///
15 | public ProcessControlEndpoint(ILeagueRequestHandler requestHandler)
16 | : base(requestHandler)
17 | {
18 | }
19 |
20 | ///
21 | public async Task QuitAsync()
22 | {
23 | await RequestHandler.GetJsonResponseAsync(HttpMethod.Post, $"{BaseUrl}quit").ConfigureAwait(false);
24 | }
25 |
26 | ///
27 | public async Task RestartAsync(int delaySeconds)
28 | {
29 | var queryParameters = new List();
30 | await RestartAsync(delaySeconds, queryParameters).ConfigureAwait(false);
31 | }
32 |
33 | ///
34 | public async Task RestartAsync(int delaySeconds, int restartVersion)
35 | {
36 | var queryParameters = new List { $"restartVersion={restartVersion}" };
37 | await RestartAsync(delaySeconds, queryParameters).ConfigureAwait(false);
38 | }
39 |
40 | ///
41 | public async Task RestartToRepair()
42 | {
43 | await RequestHandler.GetJsonResponseAsync(HttpMethod.Post, $"{BaseUrl}restart-to-repair").ConfigureAwait(false);
44 | }
45 |
46 | ///
47 | public async Task RestartToUpdate(int delaySeconds, string selfUpdateUrl)
48 | {
49 | var queryParameters = new string[]
50 | {
51 | $"delaySeconds={delaySeconds}",
52 | $"selfUpdateUrl={selfUpdateUrl}"
53 | };
54 | await RequestHandler.GetJsonResponseAsync(HttpMethod.Post, $"{BaseUrl}restart-to-update", queryParameters).ConfigureAwait(false);
55 | }
56 |
57 | ///
58 | /// Restarts the league client process.
59 | ///
60 | /// The amount of time to wait before restarting.
61 | /// The query parameters.
62 | ///
63 | private async Task RestartAsync(int delaySeconds, ICollection queryParameters)
64 | {
65 | queryParameters.Add($"delaySeconds={delaySeconds}");
66 | await RequestHandler.GetJsonResponseAsync(HttpMethod.Post, $"{BaseUrl}restart", queryParameters).ConfigureAwait(false);
67 | }
68 | }
69 | }
70 |
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/LCUSharp/Utility/LockFileHandler.cs:
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1 | using System.IO;
2 | using System.Threading.Tasks;
3 |
4 | namespace LCUSharp.Utility
5 | {
6 | ///
7 | /// Manages the operations relating to the league client's lockfile.
8 | ///
9 | internal class LockFileHandler
10 | {
11 | private const string FileName = "lockfile";
12 |
13 | ///
14 | /// Creates a new instance of the class.
15 | ///
16 | public LockFileHandler()
17 | {
18 | }
19 |
20 | ///
21 | /// Waits for the lockfile to be created and then parses it for the token, port, etc.
22 | ///
23 | /// The lockfile's path.
24 | /// The league client's port and the user's authentication token.
25 | public async Task<(int port, string token)> ParseLockFileAsync(string path)
26 | {
27 | var lockfilePath = await WaitForFileAsync(path).ConfigureAwait(false);
28 | using (var fileStream = new FileStream(lockfilePath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
29 | {
30 | using (var reader = new StreamReader(fileStream))
31 | {
32 | var contents = await reader.ReadToEndAsync().ConfigureAwait(false);
33 | var items = contents.Split(':');
34 |
35 | var processId = int.Parse(items[1]);
36 | var port = int.Parse(items[2]);
37 | var token = items[3];
38 |
39 | return (port, token);
40 | }
41 | }
42 | }
43 |
44 | ///
45 | /// Waits until the lockfile is created by the league client.
46 | ///
47 | /// The directory to search in.
48 | /// The lockfile's path.
49 | private async Task WaitForFileAsync(string path)
50 | {
51 | var filePath = Path.Combine(path, FileName);
52 | if (File.Exists(filePath))
53 | {
54 | return filePath;
55 | }
56 |
57 | var fileCreated = new TaskCompletionSource();
58 | var fileWatcher = new FileSystemWatcher(path);
59 |
60 | void OnFileCreated(object sender, FileSystemEventArgs e)
61 | {
62 | if (e.Name == FileName)
63 | {
64 | filePath = e.FullPath;
65 | fileWatcher.Dispose();
66 | fileCreated.SetResult(true);
67 | }
68 | }
69 |
70 | fileWatcher.Created += OnFileCreated;
71 | fileWatcher.EnableRaisingEvents = true;
72 |
73 | await fileCreated.Task.ConfigureAwait(false);
74 | return filePath;
75 | }
76 | }
77 | }
78 |
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/LCUSharp/Utility/LeagueProcessHandler.cs:
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1 | using System;
2 | using System.Diagnostics;
3 | using System.IO;
4 | using System.Threading.Tasks;
5 |
6 | namespace LCUSharp.Utility
7 | {
8 | ///
9 | /// Manages the operations relating to the league client's process.
10 | ///
11 | internal class LeagueProcessHandler
12 | {
13 | private const string ProcessName = "LeagueClientUx";
14 |
15 | ///
16 | /// Triggers when the league client is closed.
17 | ///
18 | public event EventHandler Closed;
19 |
20 | private Process _process;
21 | ///
22 | /// The league client's process.
23 | ///
24 | public Process Process
25 | {
26 | get { return _process; }
27 | private set
28 | {
29 | if (Process != null)
30 | {
31 | Process.Exited -= OnProcessExited;
32 | }
33 |
34 | _process = value;
35 | Process.EnableRaisingEvents = true;
36 | Process.Exited += OnProcessExited;
37 |
38 | ExecutablePath = Path.GetDirectoryName(Process.MainModule.FileName);
39 | }
40 | }
41 |
42 | ///
43 | /// The league client's executable path.
44 | ///
45 | public string ExecutablePath { get; private set; }
46 |
47 | ///
48 | /// Waits for the league client's process to start.
49 | ///
50 | /// True if the process was found successfully, otherwise false.
51 | public async Task WaitForProcessAsync()
52 | {
53 | while (true)
54 | {
55 | var newProcess = TryGetProcess();
56 | if (newProcess == null)
57 | {
58 | await Task.Delay(100).ConfigureAwait(false);
59 | continue;
60 | }
61 |
62 | Process = newProcess;
63 | return true;
64 | }
65 | }
66 |
67 | private Process TryGetProcess()
68 | {
69 | var processes = Process.GetProcessesByName(ProcessName);
70 | if (processes.Length <= 0)
71 | {
72 | return null;
73 | }
74 |
75 | var newProcess = processes[0];
76 | if (newProcess == null || newProcess.MainModule == null)
77 | {
78 | return null;
79 | }
80 |
81 | return newProcess;
82 | }
83 |
84 | ///
85 | /// Called when the league client is closed.
86 | ///
87 | /// The sender.
88 | /// The event arguments.
89 | private void OnProcessExited(object sender, EventArgs e)
90 | {
91 | Closed?.Invoke(sender, e);
92 | }
93 | }
94 | }
95 |
--------------------------------------------------------------------------------
/LCUSharp/Http/LeagueRequestHandler.cs:
--------------------------------------------------------------------------------
1 | using LCUSharp.Utility;
2 | using Newtonsoft.Json;
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Net.Http;
6 | using System.Net.Http.Headers;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 |
10 | namespace LCUSharp.Http
11 | {
12 | ///
13 | internal class LeagueRequestHandler : RequestHandler, ILeagueRequestHandler
14 | {
15 | ///
16 | public int Port { get; set; }
17 |
18 | ///
19 | public string Token { get; set; }
20 |
21 | ///
22 | /// Creates a new instance of the class.
23 | ///
24 | /// The league client's port.
25 | /// The user's Basic authentication token.
26 | public LeagueRequestHandler(int port, string token)
27 | {
28 | ChangeSettings(port, token);
29 | }
30 |
31 | ///
32 | public void ChangeSettings(int port, string token)
33 | {
34 | Port = port;
35 | Token = token;
36 | CreateHttpClient();
37 |
38 | var authTokenBytes = Encoding.ASCII.GetBytes($"riot:{token}");
39 | HttpClient.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Basic", Convert.ToBase64String(authTokenBytes));
40 | HttpClient.BaseAddress = new Uri($"https://127.0.0.1:{port}/");
41 | }
42 |
43 | ///
44 | public async Task GetJsonResponseAsync(HttpMethod httpMethod, string relativeUrl, IEnumerable queryParameters = null)
45 | {
46 | return await GetJsonResponseAsync