├── CMakeLists.txt ├── README.md ├── cmake ├── FindGLUT.cmake └── FindLuaJIT.cmake ├── extern ├── glut │ ├── bin │ │ └── freeglut.dll │ ├── include │ │ └── GL │ │ │ ├── freeglut.h │ │ │ ├── freeglut_ext.h │ │ │ ├── freeglut_std.h │ │ │ └── glut.h │ └── lib │ │ ├── freeglut.lib │ │ └── libfreeglut.a └── luajit │ ├── bin │ └── lua51.dll │ ├── include │ ├── lauxlib.h │ ├── lua.h │ ├── lua.hpp │ ├── luaconf.h │ ├── luajit.h │ └── lualib.h │ └── lib │ └── lua51.lib ├── share ├── Maps │ └── default.tga ├── arabic_city_II.mtl ├── arabic_city_II.obj ├── arabic_city_II │ ├── BrickOldSharp0108_5_S_1_.jpg │ ├── BrickOldSharp0184_1_S_1_.jpg │ ├── Ivy0070_7_S_1_.jpg │ ├── LoamWalls0003_S_1_.jpg │ ├── LoamWalls0029_S_1_.jpg │ ├── MarbleTiles0040_1_S_1_.jpg │ ├── OrnamentBorder0178_S_1_.jpg │ ├── PlanksOld0002_5_S_1_.jpg │ ├── PlanksOld0244_7_S_1_.jpg │ ├── WoodFine0007_S_1_.jpg │ └── arabic_city_2_II.jpg ├── convert.lua ├── deferred.frag ├── deferred.vert ├── f000.mtl ├── f000.obj ├── font.fnt ├── font_0.png ├── lua │ └── init.lua ├── plain.frag ├── plain.vert ├── splat.frag ├── splat.geom ├── splat.vert ├── texture.frag └── texture.vert └── src ├── CMakeLists.txt ├── game ├── camera.cpp ├── camera.hpp ├── game.cpp ├── game.hpp ├── game_event.cpp ├── game_event.hpp ├── game_frame.cpp ├── game_frame.hpp ├── game_render.cpp ├── game_render.hpp └── main.cpp ├── image ├── squish │ ├── alpha.cpp │ ├── alpha.h │ ├── clusterfit.cpp │ ├── clusterfit.h │ ├── colourblock.cpp │ ├── colourblock.h │ ├── colourfit.cpp │ ├── colourfit.h │ ├── colourset.cpp │ ├── colourset.h │ ├── config.h │ ├── maths.cpp │ ├── maths.h │ ├── rangefit.cpp │ ├── rangefit.h │ ├── simd.h │ ├── simd_float.h │ ├── simd_sse.h │ ├── simd_ve.h │ ├── singlecolourfit.cpp │ ├── singlecolourfit.h │ ├── singlecolourlookup.hxx │ ├── squish.cpp │ └── squish.h ├── stb_image.cpp ├── stb_image.hpp └── stb_image_write.cpp ├── math ├── bbox.hpp ├── math.hpp ├── matrix.hpp ├── quaternion.hpp ├── random.hpp ├── sample.hpp └── vec.hpp ├── models ├── obj.cpp └── obj.hpp ├── rename.sh ├── renderer ├── GL │ ├── gl3.h │ ├── glext.h │ ├── ogl100.hxx │ ├── ogl110.hxx │ ├── ogl120.hxx │ ├── ogl130.hxx │ ├── ogl150.hxx │ ├── ogl200.hxx │ ├── ogl300.hxx │ ├── ogl310.hxx │ └── ogl320.hxx ├── font.cpp ├── font.hpp ├── hiz.cpp ├── hiz.hpp ├── ogl.cpp ├── ogl.hpp ├── renderer.cpp ├── renderer.hpp ├── renderer_context.cpp ├── renderer_context.hpp ├── renderer_display_list.cpp ├── renderer_display_list.hpp ├── renderer_displayable.cpp ├── renderer_displayable.hpp ├── renderer_driver.cpp ├── renderer_driver.hpp ├── renderer_frame.cpp ├── renderer_frame.hpp ├── renderer_obj.cpp ├── renderer_obj.hpp ├── renderer_object.cpp ├── renderer_object.hpp ├── renderer_segment.hpp ├── renderer_set.cpp ├── renderer_set.hpp ├── texture.cpp └── texture.hpp ├── rt ├── bvh2.cpp ├── bvh2.hpp ├── bvh2_node.hpp ├── bvh2_traverser.cpp ├── bvh2_traverser.hpp ├── intersector.hpp ├── morton.cpp ├── morton.hxx ├── ray.hpp ├── ray_packet.cpp ├── ray_packet.hpp ├── rt_camera.cpp ├── rt_camera.hpp └── rt_triangle.hpp ├── simd ├── avx.hpp ├── avxb.hpp ├── avxf.hpp ├── avxi.hpp ├── immintrin_emu.hpp ├── smmintrin_emu.hpp ├── sse.hpp ├── sse_special.hpp ├── sse_swizzle.hpp ├── sse_vec.hpp ├── sseb.hpp ├── ssef.cpp ├── ssef.hpp └── ssei.hpp ├── sys ├── alloc.cpp ├── alloc.hpp ├── array.hpp ├── atomic.hpp ├── barrier.hpp ├── command.cpp ├── command.hpp ├── condition.cpp ├── condition.hpp ├── console.cpp ├── console.hpp ├── constants.hpp ├── default_path.cpp ├── default_path.hpp ├── filename.cpp ├── filename.hpp ├── fixed_array.hpp ├── hash_map.hpp ├── intrinsics.hpp ├── library.cpp ├── library.hpp ├── list.hpp ├── logging.cpp ├── logging.hpp ├── map.hpp ├── mutex.cpp ├── mutex.hpp ├── platform.cpp ├── platform.hpp ├── ref.hpp ├── script.cpp ├── script.hpp ├── set.hpp ├── string.cpp ├── string.hpp ├── sysinfo.cpp ├── sysinfo.hpp ├── tasking.cpp ├── tasking.hpp ├── tasking_utility.cpp ├── tasking_utility.hpp ├── thread.cpp ├── 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