├── .gitignore
├── LICENSE
├── README.md
└── Unity-Rollback
├── .gitignore
└── Unity-Rollback
├── .idea
└── .idea.Unity-Rollback
│ ├── .idea
│ ├── .gitignore
│ ├── codeStyles
│ │ └── codeStyleConfig.xml
│ ├── encodings.xml
│ ├── indexLayout.xml
│ ├── misc.xml
│ └── vcs.xml
│ └── riderModule.iml
├── Assets
├── Materials.meta
├── Materials
│ ├── BlockMat.mat
│ ├── BlockMat.mat.meta
│ ├── CharacterMats.meta
│ ├── CharacterMats
│ │ ├── BodyMat.mat
│ │ ├── BodyMat.mat.meta
│ │ ├── EyeMat.mat
│ │ └── EyeMat.mat.meta
│ ├── GroundMat.mat
│ └── GroundMat.mat.meta
├── Prefabs.meta
├── Prefabs
│ ├── Block.prefab
│ ├── Block.prefab.meta
│ ├── Bullet.prefab
│ ├── Bullet.prefab.meta
│ ├── Ground.prefab
│ ├── Ground.prefab.meta
│ ├── Gun.prefab
│ └── Gun.prefab.meta
├── Scenes.meta
├── Scenes
│ ├── DemoScene.unity
│ ├── DemoScene.unity.meta
│ ├── DemoSceneSettings.lighting
│ └── DemoSceneSettings.lighting.meta
├── Scripts.meta
├── Scripts
│ ├── FPSLimit.cs
│ ├── FPSLimit.cs.meta
│ ├── GunScripts.meta
│ ├── GunScripts
│ │ ├── BulletScripts.meta
│ │ ├── BulletScripts
│ │ │ ├── Bullet.cs
│ │ │ ├── Bullet.cs.meta
│ │ │ ├── BulletFactory.cs
│ │ │ └── BulletFactory.cs.meta
│ │ ├── Gun.cs
│ │ └── Gun.cs.meta
│ ├── PlayerScripts.meta
│ ├── PlayerScripts
│ │ ├── PlayerInputController.cs
│ │ ├── PlayerInputController.cs.meta
│ │ ├── PlayerRotationController.cs
│ │ ├── PlayerRotationController.cs.meta
│ │ ├── PlayerShootingController.cs
│ │ └── PlayerShootingController.cs.meta
│ ├── PoolingSystem.meta
│ ├── PoolingSystem
│ │ ├── IFactory.cs
│ │ ├── IFactory.cs.meta
│ │ ├── IPoolObject.cs
│ │ ├── IPoolObject.cs.meta
│ │ ├── Pool.cs
│ │ ├── Pool.cs.meta
│ │ ├── PoolGameObject.cs
│ │ ├── PoolGameObject.cs.meta
│ │ ├── PoolObject.cs
│ │ └── PoolObject.cs.meta
│ ├── RewindSystem.meta
│ └── RewindSystem
│ │ ├── CustomRewindables.meta
│ │ ├── CustomRewindables
│ │ ├── BulletRewindable.cs
│ │ ├── BulletRewindable.cs.meta
│ │ ├── SimpleRigidbodyRewindable.cs
│ │ └── SimpleRigidbodyRewindable.cs.meta
│ │ ├── RewindManager.cs
│ │ ├── RewindManager.cs.meta
│ │ ├── RewindableBase.cs
│ │ └── RewindableBase.cs.meta
├── Thirdparty.meta
└── Thirdparty
│ ├── Gridbox Prototype Materials.meta
│ └── Gridbox Prototype Materials
│ ├── Demo.meta
│ ├── Demo
│ ├── Prototype Materials Demo.meta
│ ├── Prototype Materials Demo.unity
│ ├── Prototype Materials Demo.unity.meta
│ └── Prototype Materials Demo
│ │ ├── Demo Lightmap Parameters.giparams
│ │ ├── Demo Lightmap Parameters.giparams.meta
│ │ ├── GI Blocker.mat
│ │ ├── GI Blocker.mat.meta
│ │ ├── Neon Light.mat
│ │ └── Neon Light.mat.meta
│ ├── Resources.meta
│ └── Resources
│ ├── Materials.meta
│ ├── Materials
│ ├── Prototype Grid.meta
│ ├── Prototype Grid
│ │ ├── Prototype_512x512_Blue1.mat
│ │ ├── Prototype_512x512_Blue1.mat.meta
│ │ ├── Prototype_512x512_Blue2.mat
│ │ ├── Prototype_512x512_Blue2.mat.meta
│ │ ├── Prototype_512x512_Blue3.mat
│ │ ├── Prototype_512x512_Blue3.mat.meta
│ │ ├── Prototype_512x512_Brown.mat
│ │ ├── Prototype_512x512_Brown.mat.meta
│ │ ├── Prototype_512x512_Cyan.mat
│ │ ├── Prototype_512x512_Cyan.mat.meta
│ │ ├── Prototype_512x512_Green1.mat
│ │ ├── Prototype_512x512_Green1.mat.meta
│ │ ├── Prototype_512x512_Green2.mat
│ │ ├── Prototype_512x512_Green2.mat.meta
│ │ ├── Prototype_512x512_Grey1.mat
│ │ ├── Prototype_512x512_Grey1.mat.meta
│ │ ├── Prototype_512x512_Grey2.mat
│ │ ├── Prototype_512x512_Grey2.mat.meta
│ │ ├── Prototype_512x512_Grey3.mat
│ │ ├── Prototype_512x512_Grey3.mat.meta
│ │ ├── Prototype_512x512_Grey4.mat
│ │ ├── Prototype_512x512_Grey4.mat.meta
│ │ ├── Prototype_512x512_Orange.mat
│ │ ├── Prototype_512x512_Orange.mat.meta
│ │ ├── Prototype_512x512_Purple.mat
│ │ ├── Prototype_512x512_Purple.mat.meta
│ │ ├── Prototype_512x512_Red.mat
│ │ ├── Prototype_512x512_Red.mat.meta
│ │ ├── Prototype_512x512_White.mat
│ │ ├── Prototype_512x512_White.mat.meta
│ │ ├── Prototype_512x512_Yellow.mat
│ │ └── Prototype_512x512_Yellow.mat.meta
│ ├── Skybox.meta
│ └── Skybox
│ │ ├── Homogenous.mat
│ │ ├── Homogenous.mat.meta
│ │ ├── Skybox Blue.mat
│ │ ├── Skybox Blue.mat.meta
│ │ ├── Skybox Golden.mat
│ │ ├── Skybox Golden.mat.meta
│ │ ├── Skybox Green.mat
│ │ ├── Skybox Green.mat.meta
│ │ ├── Skybox Grey.mat
│ │ ├── Skybox Grey.mat.meta
│ │ ├── Skybox Night.mat
│ │ ├── Skybox Night.mat.meta
│ │ ├── Skybox Pink.mat
│ │ └── Skybox Pink.mat.meta
│ ├── ProBuilder Data.meta
│ ├── ProBuilder Data
│ ├── Prototype Materials.asset
│ └── Prototype Materials.asset.meta
│ ├── Textures.meta
│ └── Textures
│ ├── Prototype Grid.meta
│ └── Prototype Grid
│ ├── prototype_512x512_blue1.png
│ ├── prototype_512x512_blue1.png.meta
│ ├── prototype_512x512_blue2.png
│ ├── prototype_512x512_blue2.png.meta
│ ├── prototype_512x512_blue3.png
│ ├── prototype_512x512_blue3.png.meta
│ ├── prototype_512x512_brown.png
│ ├── prototype_512x512_brown.png.meta
│ ├── prototype_512x512_cyan.png
│ ├── prototype_512x512_cyan.png.meta
│ ├── prototype_512x512_green1.png
│ ├── prototype_512x512_green1.png.meta
│ ├── prototype_512x512_green2.png
│ ├── prototype_512x512_green2.png.meta
│ ├── prototype_512x512_grey1.png
│ ├── prototype_512x512_grey1.png.meta
│ ├── prototype_512x512_grey2.png
│ ├── prototype_512x512_grey2.png.meta
│ ├── prototype_512x512_grey3.png
│ ├── prototype_512x512_grey3.png.meta
│ ├── prototype_512x512_grey4.png
│ ├── prototype_512x512_grey4.png.meta
│ ├── prototype_512x512_orange.png
│ ├── prototype_512x512_orange.png.meta
│ ├── prototype_512x512_purple.png
│ ├── prototype_512x512_purple.png.meta
│ ├── prototype_512x512_red.png
│ ├── prototype_512x512_red.png.meta
│ ├── prototype_512x512_white.png
│ ├── prototype_512x512_white.png.meta
│ ├── prototype_512x512_yellow.png
│ └── prototype_512x512_yellow.png.meta
├── Logs
├── ApiUpdaterCheck.txt
├── AssetImportWorker0-prev.log
├── AssetImportWorker0.log
├── Packages-Update.log
├── shadercompiler-AssetImportWorker0.log
└── shadercompiler-UnityShaderCompiler.exe0.log
├── Packages
├── manifest.json
└── packages-lock.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── PackageManagerSettings.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
├── VersionControlSettings.asset
└── XRSettings.asset
└── UserSettings
└── EditorUserSettings.asset
/.gitignore:
--------------------------------------------------------------------------------
1 |
2 | # =============== #
3 | # Unity generated #
4 | # =============== #
5 | Temp/
6 | [Oo]bj/
7 | UnityGenerated/
8 | Library/
9 | [bB]uild/
10 | [bB]uilds/
11 | NotVersioned/
12 | AssetBundles/
13 | *iOSBuild/
14 | Assets/Plugins/Editor/ScriptInspector3*
15 | # ===================================== #
16 | # Visual Studio / MonoDevelop generated #
17 | # ===================================== #
18 | ExportedObj/
19 | *.apk
20 | *.svd
21 | *.userprefs
22 | *.csproj
23 | *.pidb
24 | *.suo
25 | *.sln
26 | *.user
27 | *.unityproj
28 | *.booproj
29 | *.pdb
30 | *.pdb.meta
31 | *.mdb
32 | *.mdb.meta
33 | *sysinfo.txt
34 | *build_info.txt
35 | *.[Dd]ot[Ss]ettings
36 | _ReSharper.*/
37 | *.vs*
38 |
39 |
40 | # ============ #
41 | # OS generated #
42 | # ============ #
43 | .DS_Store
44 | .DS_Store?
45 | ._*
46 | .Spotlight-V100
47 | .Trashes
48 | ehthumbs.db
49 | [Tt]humbs.db
50 | Assets/Plugins/Sirenix/Assemblies/Editor/GeneratedOdinEditors.dll
51 | Recordings/*
52 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2020 Bugrahan Akbulut
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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/README.md:
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1 | # Unity Rewind System
2 | Simple Rollback / Rewind Mechnism made by Unity
3 |
4 | 
5 |
6 |
7 | ## Contact & Some Additional Notes
8 | The project is done for educational purpose and may include some files that I do not own. If you own anything and don't want it to be in the project or if you have any questions or comments, please feel free to contact me.
9 |
10 |
11 |
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/Unity-Rollback/.gitignore:
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1 |
2 | # =============== #
3 | # Unity generated #
4 | # =============== #
5 | Temp/
6 | [Oo]bj/
7 | UnityGenerated/
8 | Library/
9 | [bB]uild/
10 | [bB]uilds/
11 | NotVersioned/
12 | AssetBundles/
13 | *iOSBuild/
14 | Assets/Plugins/Editor/ScriptInspector3*
15 | # ===================================== #
16 | # Visual Studio / MonoDevelop generated #
17 | # ===================================== #
18 | ExportedObj/
19 | *.apk
20 | *.svd
21 | *.userprefs
22 | *.csproj
23 | *.pidb
24 | *.suo
25 | *.sln
26 | *.user
27 | *.unityproj
28 | *.booproj
29 | *.pdb
30 | *.pdb.meta
31 | *.mdb
32 | *.mdb.meta
33 | *sysinfo.txt
34 | *build_info.txt
35 | *.[Dd]ot[Ss]ettings
36 | _ReSharper.*/
37 | *.vs*
38 |
39 |
40 | # ============ #
41 | # OS generated #
42 | # ============ #
43 | .DS_Store
44 | .DS_Store?
45 | ._*
46 | .Spotlight-V100
47 | .Trashes
48 | ehthumbs.db
49 | [Tt]humbs.db
50 | Assets/Plugins/Sirenix/Assemblies/Editor/GeneratedOdinEditors.dll
51 | Recordings/*
52 |
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/Unity-Rollback/Unity-Rollback/.idea/.idea.Unity-Rollback/.idea/.gitignore:
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1 | # Default ignored files
2 | /shelf/
3 | /workspace.xml
4 | # Rider ignored files
5 | /contentModel.xml
6 | /modules.xml
7 | /projectSettingsUpdater.xml
8 | /.idea.Unity-Rollback.iml
9 | # Datasource local storage ignored files
10 | /dataSources/
11 | /dataSources.local.xml
12 | # Editor-based HTTP Client requests
13 | /httpRequests/
14 |
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/Unity-Rollback/Unity-Rollback/.idea/.idea.Unity-Rollback/.idea/indexLayout.xml:
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32 |
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1 | using UnityEngine;
2 |
3 | public class FPSLimit : MonoBehaviour
4 | {
5 | private void Awake()
6 | {
7 | Application.targetFrameRate = 60;
8 | }
9 | }
10 |
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/Unity-Rollback/Unity-Rollback/Assets/Scripts/GunScripts/BulletScripts/Bullet.cs:
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1 | using System;
2 | using PoolingSystem;
3 | using UnityEngine;
4 |
5 | namespace GunSystem
6 | {
7 | public class BulletActivationInfo : PoolObjectActivationInfo
8 | {
9 | public float BulletVelocity { get; }
10 |
11 | public Vector3 BulletInitialPosition { get; }
12 |
13 | public Quaternion BulletRotation { get; }
14 |
15 | public BulletActivationInfo(float bulletVelocity, Vector3 bulletInitialPosition, Quaternion bulletRotation)
16 | {
17 | BulletVelocity = bulletVelocity;
18 | BulletInitialPosition = bulletInitialPosition;
19 | BulletRotation = bulletRotation;
20 | }
21 | }
22 |
23 | public class Bullet : PoolGameObject
24 | {
25 | [SerializeField] private Rigidbody _rigidbody = null;
26 |
27 | // TODO : integrate with pool asap
28 |
29 | public Action OnBulletActivated { get; set; }
30 |
31 | public void Throw(BulletActivationInfo activationInfo)
32 | {
33 | ActivateCustomActions(activationInfo);
34 |
35 | OnBulletActivated?.Invoke(activationInfo);
36 | }
37 |
38 | protected override void ActivateCustomActions(BulletActivationInfo activationInfo)
39 | {
40 | gameObject.SetActive(true);
41 |
42 | transform.parent = null;
43 |
44 | transform.position = activationInfo.BulletInitialPosition;
45 |
46 | transform.rotation = activationInfo.BulletRotation;
47 |
48 | _rigidbody.AddForce(activationInfo.BulletVelocity * transform.forward.normalized, ForceMode.VelocityChange);
49 | }
50 |
51 | protected override void DeactivationCustomActions()
52 | {
53 | gameObject.SetActive(false);
54 | }
55 | }
56 | }
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/Unity-Rollback/Unity-Rollback/Assets/Scripts/GunScripts/BulletScripts/BulletFactory.cs:
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1 | using System;
2 | using GunSystem;
3 | using PoolingSystem;
4 | using UnityEngine;
5 |
6 | [Serializable]
7 | public class BulletFactory : IFactory
8 | {
9 | [SerializeField] private Bullet _referenceBullet = null;
10 |
11 | [SerializeField] private Transform _bulletHolderTransform = null;
12 |
13 | public Action OnCreatedPoolObject { get; set; }
14 |
15 | public Bullet Create()
16 | {
17 | Bullet createdBullet = GameObject.Instantiate(
18 | _referenceBullet.gameObject,
19 | _bulletHolderTransform)
20 | .GetComponent();
21 |
22 | return createdBullet;
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
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/Unity-Rollback/Unity-Rollback/Assets/Scripts/GunScripts/Gun.cs:
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1 | using PoolingSystem;
2 | using UnityEngine;
3 |
4 | namespace GunSystem
5 | {
6 | public class Gun : MonoBehaviour
7 | {
8 | [SerializeField] private Bullet _bullet;
9 |
10 | [SerializeField] private Transform _barrelTransform;
11 |
12 | [SerializeField] private BulletFactory _bulletFactory = new BulletFactory();
13 |
14 | [SerializeField] private int _initialBulletCount = 5;
15 |
16 | [SerializeField] private float _bulletVelocity = 5f;
17 |
18 | private Pool<
19 | BulletActivationInfo,
20 | Bullet,
21 | BulletFactory> _pool;
22 |
23 | private Pool<
24 | BulletActivationInfo,
25 | Bullet,
26 | BulletFactory> _Pool
27 | {
28 | get
29 | {
30 | if (_pool == null)
31 | _pool = new Pool<
32 | BulletActivationInfo,
33 | Bullet,
34 | BulletFactory>(_bulletFactory, _initialBulletCount);
35 |
36 | return _pool;
37 | }
38 | }
39 |
40 | public void Shoot()
41 | {
42 | GameObject bulletObj = Instantiate(_bullet.gameObject, _barrelTransform);
43 |
44 | bulletObj.GetComponent().Throw(new BulletActivationInfo(_bulletVelocity, _barrelTransform.position, _barrelTransform.rotation));
45 | }
46 | }
47 | }
--------------------------------------------------------------------------------
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/Unity-Rollback/Unity-Rollback/Assets/Scripts/PlayerScripts/PlayerInputController.cs:
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace PlayerSys
5 | {
6 | public class PlayerInputController : MonoBehaviour
7 | {
8 | [SerializeField] private CharacterController _characterController;
9 |
10 | [SerializeField] private PlayerRotationController _playerRotationController;
11 |
12 | public Action OnFireTriggered { get; set; }
13 |
14 | private void Update()
15 | {
16 | if (Input.GetMouseButtonDown(0))
17 | OnFireTriggered?.Invoke();
18 |
19 | CheckCharacterControllerInput();
20 |
21 | CheckMouseInput();
22 | }
23 |
24 | private void CheckCharacterControllerInput()
25 | {
26 | float verticalInput = Input.GetAxis("Vertical");
27 | float horizontalInput = Input.GetAxis("Horizontal");
28 |
29 | Vector3 right = transform.right.normalized * horizontalInput;
30 |
31 | Vector3 forward = transform.forward.normalized * verticalInput;
32 |
33 | _characterController.SimpleMove((right + forward) * 2.5f);
34 | }
35 |
36 | private void CheckMouseInput()
37 | {
38 | float horizontalInput = Input.GetAxis("Mouse X");
39 |
40 | _playerRotationController.Rotate(horizontalInput);
41 | }
42 | }
43 | }
44 |
--------------------------------------------------------------------------------
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/Unity-Rollback/Unity-Rollback/Assets/Scripts/PlayerScripts/PlayerRotationController.cs:
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1 | using UnityEngine;
2 |
3 | namespace PlayerSys
4 | {
5 | public class PlayerRotationController : MonoBehaviour
6 | {
7 | [SerializeField] private float _rotationSpeed = 5;
8 |
9 | public void Rotate(float x)
10 | {
11 | Vector3 euler = transform.rotation.eulerAngles;
12 |
13 | euler.y += (x * _rotationSpeed);
14 |
15 | transform.rotation = Quaternion.Euler(euler);
16 | }
17 | }
18 | }
--------------------------------------------------------------------------------
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/Unity-Rollback/Unity-Rollback/Assets/Scripts/PlayerScripts/PlayerShootingController.cs:
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1 | using GunSystem;
2 | using UnityEngine;
3 |
4 | namespace PlayerSys
5 | {
6 | public class PlayerShootingController : MonoBehaviour
7 | {
8 | [SerializeField] private PlayerInputController _playerInputController;
9 |
10 | [SerializeField] private Gun _gun;
11 |
12 | private void Awake()
13 | {
14 | _playerInputController.OnFireTriggered += OnFireTriggered;
15 | }
16 |
17 | private void OnDestroy()
18 | {
19 | _playerInputController.OnFireTriggered -= OnFireTriggered;
20 | }
21 |
22 | private void OnFireTriggered()
23 | {
24 | _gun.Shoot();
25 | }
26 | }
27 | }
--------------------------------------------------------------------------------
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/Unity-Rollback/Unity-Rollback/Assets/Scripts/PoolingSystem/IFactory.cs:
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1 | using System;
2 |
3 | namespace PoolingSystem
4 | {
5 | public interface IFactory
6 | where T1 : PoolObjectActivationInfo
7 | where T2 : IPoolObject
8 | {
9 | Action OnCreatedPoolObject { get; set; }
10 |
11 | T2 Create();
12 | }
13 | }
14 |
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/Unity-Rollback/Unity-Rollback/Assets/Scripts/PoolingSystem/IPoolObject.cs:
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1 | using System;
2 |
3 | namespace PoolingSystem
4 | {
5 | public abstract class PoolObjectActivationInfo { }
6 |
7 | public interface IPoolObject
8 | where T : PoolObjectActivationInfo
9 | {
10 | Action> OnObjectActivated { get; set; }
11 |
12 | Action> OnObjectDeactivated { get; set; }
13 |
14 | void ActivatePoolObject(T activationInfo);
15 |
16 | void DeactivatePoolObject();
17 | }
18 | }
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/Unity-Rollback/Unity-Rollback/Assets/Scripts/PoolingSystem/PoolGameObject.cs:
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace PoolingSystem
5 | {
6 | public abstract class PoolGameObject : MonoBehaviour, IPoolObject
7 | where T : PoolObjectActivationInfo
8 | {
9 | public Action> OnObjectActivated { get; set; }
10 | public Action> OnObjectDeactivated { get; set; }
11 |
12 | protected abstract void ActivateCustomActions(T activationInfo);
13 |
14 | protected abstract void DeactivationCustomActions();
15 |
16 | public virtual void ActivatePoolObject(T activationInfo)
17 | {
18 | ActivateCustomActions(activationInfo);
19 |
20 | OnObjectActivated?.Invoke(this);
21 | }
22 |
23 | public virtual void DeactivatePoolObject()
24 | {
25 | DeactivationCustomActions();
26 |
27 | OnObjectDeactivated?.Invoke(this);
28 | }
29 | }
30 | }
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/Unity-Rollback/Unity-Rollback/Assets/Scripts/PoolingSystem/PoolObject.cs:
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1 | using System;
2 |
3 | namespace PoolingSystem
4 | {
5 | public abstract class PoolObject : IPoolObject
6 | where T : PoolObjectActivationInfo
7 | {
8 | public Action> OnObjectActivated { get; set; }
9 | public Action> OnObjectDeactivated { get; set; }
10 |
11 | protected abstract void ActivateCustomActions(T activationInfo);
12 |
13 | protected abstract void DeactivationCustomActions();
14 |
15 | public virtual void ActivatePoolObject(T activationInfo)
16 | {
17 | ActivateCustomActions(activationInfo);
18 |
19 | OnObjectActivated?.Invoke(this);
20 | }
21 |
22 | public virtual void DeactivatePoolObject()
23 | {
24 | DeactivationCustomActions();
25 |
26 | OnObjectDeactivated?.Invoke(this);
27 | }
28 | }
29 | }
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/Unity-Rollback/Unity-Rollback/Assets/Scripts/RewindSystem/CustomRewindables/SimpleRigidbodyRewindable.cs:
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1 | using UnityEngine;
2 |
3 | namespace RewindSystem
4 | {
5 | public class RigidbodyTimeStamp : RewindableTimeStampBase
6 | {
7 | public Vector3 Position { get; }
8 |
9 | public Vector3 Velocity { get; }
10 |
11 | public Quaternion Rotation { get; }
12 |
13 | public RigidbodyTimeStamp(Vector3 position, Vector3 velocity, Quaternion rotation)
14 | {
15 | Position = position;
16 | Velocity = velocity;
17 | Rotation = rotation;
18 | }
19 | }
20 |
21 | [RequireComponent(typeof(Rigidbody))]
22 | public class SimpleRigidbodyRewindable : RewindableBase
23 | {
24 | [SerializeField] private Rigidbody _rigidbody = null;
25 |
26 | protected override bool ExecuteTimeStamp(RigidbodyTimeStamp timeStamp)
27 | {
28 | _rigidbody.position = timeStamp.Position;
29 |
30 | _rigidbody.rotation = timeStamp.Rotation;
31 |
32 | _rigidbody.velocity = timeStamp.Velocity;
33 |
34 | return true;
35 | }
36 |
37 | protected override RigidbodyTimeStamp GetTimeStamp()
38 | {
39 | return new RigidbodyTimeStamp(_rigidbody.position, _rigidbody.velocity, _rigidbody.rotation);
40 | }
41 |
42 | protected override void RewindActivatedCustomActions()
43 | {
44 | _rigidbody.isKinematic = true;
45 |
46 | _rigidbody.useGravity = false;
47 |
48 | base.RewindActivatedCustomActions();
49 | }
50 |
51 | protected override void RewindDeactivatedCustomActions()
52 | {
53 | _rigidbody.isKinematic = false;
54 |
55 | _rigidbody.useGravity = true;
56 |
57 | base.RewindDeactivatedCustomActions();
58 | }
59 | }
60 | }
61 |
62 |
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/Unity-Rollback/Unity-Rollback/Assets/Scripts/RewindSystem/RewindManager.cs:
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace RewindSystem
5 | {
6 | public enum ERewindDirection
7 | {
8 | None,
9 | Backward,
10 | Forward
11 | }
12 |
13 | public class RewindManager : MonoBehaviour
14 | {
15 | private static RewindManager _instance;
16 |
17 | public static RewindManager Instance
18 | {
19 | get
20 | {
21 | if (_instance == null)
22 | _instance = FindObjectOfType();
23 |
24 | return _instance;
25 | }
26 | }
27 |
28 | private bool _isRewindActive;
29 |
30 | public bool IsRewindActive
31 | {
32 | get
33 | {
34 | return _isRewindActive;
35 | }
36 | }
37 |
38 | public Action OnRewindModeActivated { get; set; }
39 | public Action OnRewindModeDeactivated { get; set; }
40 | public Action OnRewindRequested { get; set; }
41 |
42 | private void Update()
43 | {
44 | if (Input.GetKey(KeyCode.Z))
45 | {
46 | TryActivateRewindMode();
47 |
48 | OnRewindRequested?.Invoke(ERewindDirection.Backward);
49 | }
50 | else if (Input.GetKey(KeyCode.C))
51 | {
52 | TryActivateRewindMode();
53 |
54 | OnRewindRequested?.Invoke(ERewindDirection.Forward);
55 | }
56 | if (Input.GetKeyDown(KeyCode.Space))
57 | SwitchRewindMode();
58 | }
59 |
60 | private void TryActivateRewindMode()
61 | {
62 | if (!_isRewindActive)
63 | {
64 | _isRewindActive = true;
65 |
66 | OnRewindModeActivated?.Invoke();
67 | }
68 | }
69 |
70 | private void SwitchRewindMode()
71 | {
72 | if (!_isRewindActive)
73 | OnRewindModeActivated?.Invoke();
74 | else
75 | OnRewindModeDeactivated?.Invoke();
76 |
77 | _isRewindActive = !_isRewindActive;
78 | }
79 | }
80 | }
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1 | [api-updater (non-obsolete-error-filter)] 3/22/2021 11:01:34 PM : Starting C:/Program Files/Unity/Hub/Editor/2020.3.0f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
2 | [api-updater (non-obsolete-error-filter)]
3 | ----------------------------------
4 | jit/startup time : 331.2139ms
5 | moved types parse time: 41ms
6 | candidates parse time : 0ms
7 | C# parse time : 209ms
8 | candidates check time : 26ms
9 | console write time : 0ms
10 |
11 |
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/Unity-Rollback/Unity-Rollback/Logs/Packages-Update.log:
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1 |
2 | === Sat Aug 1 12:04:25 2020
3 |
4 | Packages were changed.
5 | Update Mode: mergeDefaultDependencies
6 |
7 | The following packages were added:
8 | com.unity.collab-proxy@1.2.16
9 | com.unity.ide.rider@1.1.4
10 | com.unity.ide.vscode@1.2.1
11 | com.unity.modules.ai@1.0.0
12 | com.unity.modules.androidjni@1.0.0
13 | com.unity.modules.animation@1.0.0
14 | com.unity.modules.assetbundle@1.0.0
15 | com.unity.modules.audio@1.0.0
16 | com.unity.modules.cloth@1.0.0
17 | com.unity.modules.director@1.0.0
18 | com.unity.modules.imageconversion@1.0.0
19 | com.unity.modules.imgui@1.0.0
20 | com.unity.modules.jsonserialize@1.0.0
21 | com.unity.modules.particlesystem@1.0.0
22 | com.unity.modules.physics@1.0.0
23 | com.unity.modules.physics2d@1.0.0
24 | com.unity.modules.screencapture@1.0.0
25 | com.unity.modules.terrain@1.0.0
26 | com.unity.modules.terrainphysics@1.0.0
27 | com.unity.modules.tilemap@1.0.0
28 | com.unity.modules.ui@1.0.0
29 | com.unity.modules.uielements@1.0.0
30 | com.unity.modules.umbra@1.0.0
31 | com.unity.modules.unityanalytics@1.0.0
32 | com.unity.modules.unitywebrequest@1.0.0
33 | com.unity.modules.unitywebrequestassetbundle@1.0.0
34 | com.unity.modules.unitywebrequestaudio@1.0.0
35 | com.unity.modules.unitywebrequesttexture@1.0.0
36 | com.unity.modules.unitywebrequestwww@1.0.0
37 | com.unity.modules.vehicles@1.0.0
38 | com.unity.modules.video@1.0.0
39 | com.unity.modules.vr@1.0.0
40 | com.unity.modules.wind@1.0.0
41 | com.unity.modules.xr@1.0.0
42 | com.unity.test-framework@1.1.14
43 | com.unity.textmeshpro@2.0.1
44 | com.unity.timeline@1.2.15
45 | com.unity.ugui@1.0.0
46 |
47 | === Mon Aug 3 17:21:59 2020
48 |
49 | Packages were changed.
50 | Update Mode: updateDependencies
51 |
52 | The following packages were added:
53 | com.unity.ide.visualstudio@2.0.2
54 | The following packages were updated:
55 | com.unity.collab-proxy from version 1.2.16 to 1.3.8
56 | com.unity.ide.rider from version 1.1.4 to 1.2.1
57 | com.unity.textmeshpro from version 2.0.1 to 3.0.0-preview.1
58 |
59 | === Mon Mar 22 22:38:01 2021
60 |
61 | Packages were changed.
62 | Update Mode: updateDependencies
63 |
64 | The following packages were updated:
65 | com.unity.collab-proxy from version 1.3.8 to 1.3.9
66 | com.unity.ide.rider from version 1.2.1 to 2.0.7
67 | com.unity.ide.visualstudio from version 2.0.2 to 2.0.7
68 | com.unity.ide.vscode from version 1.2.1 to 1.2.3
69 | com.unity.test-framework from version 1.1.14 to 1.1.22
70 | com.unity.textmeshpro from version 3.0.0-preview.1 to 3.0.1
71 | com.unity.timeline from version 1.2.15 to 1.4.6
72 |
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1 | Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.0f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.0f1/Editor/Data/PlaybackEngines'
2 | Cmd: initializeCompiler
3 |
4 |
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1 | Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.0f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.0f1/Editor/Data/PlaybackEngines'
2 | Cmd: initializeCompiler
3 |
4 |
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