├── .gitignore ├── Assets ├── Materials.meta ├── Materials │ ├── Ground.mat │ └── Ground.mat.meta ├── Prefabs.meta ├── Prefabs │ ├── Enemy.prefab │ ├── Enemy.prefab.meta │ ├── EnemyDeathParticles.prefab │ ├── EnemyDeathParticles.prefab.meta │ ├── GameManager.prefab │ ├── GameManager.prefab.meta │ ├── PauseMenu.prefab │ ├── PauseMenu.prefab.meta │ ├── Player.prefab │ └── Player.prefab.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Scripts.meta └── Scripts │ ├── BoundsExtension.cs │ ├── BoundsExtension.cs.meta │ ├── Enemy.cs │ ├── Enemy.cs.meta │ ├── GameManager.cs │ ├── GameManager.cs.meta │ ├── Menu.cs │ ├── Menu.cs.meta │ ├── Player.cs │ └── Player.cs.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /[Ll]ogs/ 7 | /UserSettings/ 8 | /Assets/AssetStoreTools* 9 | 10 | # Visual Studio 2015 cache directory 11 | /.vs/ 12 | /.idea/ 13 | 14 | # Autogenerated VS/MD/Consulo solution and project files 15 | ExportedObj/ 16 | .consulo/ 17 | *.csproj 18 | *.unityproj 19 | *.sln 20 | *.suo 21 | *.tmp 22 | *.user 23 | *.userprefs 24 | *.pidb 25 | *.booproj 26 | *.svd 27 | *.pdb 28 | 29 | # Unity3D generated meta files 30 | *.pidb.meta 31 | 32 | # Unity3D Generated File On Crash Reports 33 | sysinfo.txt 34 | 35 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-------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ad1adf7331709bd49a209316f48755bd 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/BoundsExtension.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public static class BoundsExtension 4 | { 5 | public static Vector3 RandomPoint(this Bounds bounds) 6 | { 7 | return new Vector3( 8 | Random.Range(bounds.min.x, bounds.max.x), 9 | Random.Range(bounds.min.y, bounds.max.y), 10 | Random.Range(bounds.min.z, bounds.max.z) 11 | ); 12 | } 13 | } -------------------------------------------------------------------------------- /Assets/Scripts/BoundsExtension.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 91fdc3f187084aad8500e619bbd78b15 3 | timeCreated: 1620150832 -------------------------------------------------------------------------------- /Assets/Scripts/Enemy.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Enemy : MonoBehaviour 4 | { 5 | GameManager _gameManager; 6 | 7 | [SerializeField] CharacterController _characterController; 8 | [SerializeField] float _moveSpeed = 2f; 9 | 10 | [SerializeField] Vector2 _lifeTimeRange = new Vector2(1, 5f); 11 | float _lifeTime; 12 | float _elapsed; 13 | 14 | [SerializeField] ParticleSystem _onDeathParticlesPrefab; 15 | 16 | public bool IsDead { get; set; } 17 | 18 | public void OnCreated(GameManager gameManager) 19 | { 20 | _gameManager = gameManager; 21 | _elapsed = 0f; 22 | _lifeTime = Random.Range(_lifeTimeRange.x, _lifeTimeRange.y); 23 | } 24 | 25 | public void OnUpdate() 26 | { 27 | if (IsDead) return; 28 | 29 | Transform playerTransform = _gameManager.Player.transform; 30 | Vector3 directionToPlayer = playerTransform.position - transform.position; 31 | _characterController.Move(directionToPlayer.normalized * (_moveSpeed * Time.deltaTime)); 32 | 33 | _elapsed += Time.deltaTime; 34 | if (_elapsed > _lifeTime) 35 | { 36 | Die(); 37 | } 38 | } 39 | 40 | void Die() 41 | { 42 | Instantiate(_onDeathParticlesPrefab, transform.position, Quaternion.identity); 43 | _gameManager.OnEnemyKilled(this); 44 | IsDead = true; 45 | } 46 | } -------------------------------------------------------------------------------- /Assets/Scripts/Enemy.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 04058d0741b14ef2b60209f77bbe2d1d 3 | timeCreated: 1620149392 -------------------------------------------------------------------------------- /Assets/Scripts/GameManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | 4 | public class GameManager : MonoBehaviour 5 | { 6 | [Header("Player")] 7 | [SerializeField] Player _player; 8 | 9 | [Header("Enemies")] 10 | [SerializeField] Enemy _enemyPrefab; 11 | [SerializeField] int _enemiesToSpawn; 12 | [SerializeField] Collider _spawnArea; 13 | readonly List _enemies = new List(); 14 | readonly List _deadEnemies = new List(); 15 | 16 | [Header("Menus")] 17 | [SerializeField] Menu _pauseMenu; 18 | 19 | public Player Player => _player; 20 | 21 | public struct GameInput 22 | { 23 | public float Horizontal; 24 | public float Vertical; 25 | public bool Pause; 26 | }; 27 | 28 | void Start() 29 | { 30 | _pauseMenu.OnCreated(this); 31 | _player.OnCreated(this); 32 | 33 | for (int i = 0; i < _enemiesToSpawn; ++i) 34 | { 35 | Vector3 point = _spawnArea.bounds.RandomPoint(); 36 | point.y = 0.5f; 37 | Enemy enemy = Instantiate(_enemyPrefab, point, Quaternion.identity); 38 | enemy.OnCreated(this); 39 | _enemies.Add(enemy); 40 | } 41 | } 42 | 43 | void Update() 44 | { 45 | //Collect Input first 46 | GameInput gameInput = new GameInput(); 47 | gameInput.Horizontal = Input.GetAxis("Horizontal"); 48 | gameInput.Vertical = Input.GetAxis("Vertical"); 49 | gameInput.Pause = Input.GetKeyDown(KeyCode.Escape); 50 | 51 | if (gameInput.Pause) 52 | { 53 | _pauseMenu.Toggle(); 54 | } 55 | 56 | if (_pauseMenu.IsOpen) 57 | { 58 | _pauseMenu.OnUpdate(gameInput); 59 | } 60 | else 61 | { 62 | _player.OnUpdate(gameInput); 63 | 64 | foreach (Enemy enemy in _enemies) 65 | { 66 | enemy.OnUpdate(); 67 | } 68 | 69 | foreach (Enemy enemy in _deadEnemies) 70 | { 71 | _enemies.Remove(enemy); 72 | Destroy(enemy.gameObject); 73 | } 74 | _deadEnemies.Clear(); 75 | } 76 | } 77 | 78 | public void OnEnemyKilled(Enemy enemy) 79 | { 80 | _deadEnemies.Add(enemy); 81 | } 82 | } 83 | -------------------------------------------------------------------------------- /Assets/Scripts/GameManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0a6d7adc1f74e3948875ee0e3839094a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Menu.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Menu : MonoBehaviour 4 | { 5 | GameManager _gameManager; 6 | 7 | public bool IsOpen { get; set; } 8 | 9 | public void OnCreated(GameManager gameManager) 10 | { 11 | _gameManager = gameManager; 12 | IsOpen = false; 13 | gameObject.SetActive(false); 14 | } 15 | 16 | public void OnUpdate(GameManager.GameInput input) 17 | { 18 | // Do some menu stuff 19 | } 20 | 21 | public void Toggle() 22 | { 23 | IsOpen = !IsOpen; 24 | gameObject.SetActive(IsOpen); 25 | } 26 | } -------------------------------------------------------------------------------- /Assets/Scripts/Menu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 465f786140b94fb984802be1ce8919bc 3 | timeCreated: 1620149836 -------------------------------------------------------------------------------- /Assets/Scripts/Player.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Player : MonoBehaviour 4 | { 5 | GameManager _gameManager; 6 | 7 | [SerializeField] CharacterController _characterController; 8 | [SerializeField] float _moveSpeed = 10f; 9 | 10 | public void OnCreated(GameManager gameManager) 11 | { 12 | _gameManager = gameManager; 13 | } 14 | 15 | public void OnUpdate(GameManager.GameInput input) 16 | { 17 | _characterController.Move(new Vector3(input.Horizontal * _moveSpeed * Time.deltaTime, 18 | 0f, 19 | input.Vertical * _moveSpeed * Time.deltaTime)); 20 | } 21 | } -------------------------------------------------------------------------------- /Assets/Scripts/Player.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c7a092fc66f74aed88803f2178ee1ca3 3 | timeCreated: 1620149378 -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to 25 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.3.9", 4 | "com.unity.ide.rider": "3.0.5", 5 | "com.unity.ide.visualstudio": "2.0.7", 6 | "com.unity.ide.vscode": "1.2.3", 7 | "com.unity.test-framework": "1.1.24", 8 | "com.unity.textmeshpro": "3.0.4", 9 | "com.unity.timeline": "1.5.4", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.visualscripting": "1.5.2", 12 | "com.unity.modules.ai": "1.0.0", 13 | "com.unity.modules.androidjni": "1.0.0", 14 | "com.unity.modules.animation": "1.0.0", 15 | "com.unity.modules.assetbundle": "1.0.0", 16 | "com.unity.modules.audio": "1.0.0", 17 | "com.unity.modules.cloth": "1.0.0", 18 | "com.unity.modules.director": "1.0.0", 19 | "com.unity.modules.imageconversion": "1.0.0", 20 | "com.unity.modules.imgui": "1.0.0", 21 | "com.unity.modules.jsonserialize": "1.0.0", 22 | "com.unity.modules.particlesystem": "1.0.0", 23 | "com.unity.modules.physics": "1.0.0", 24 | "com.unity.modules.physics2d": "1.0.0", 25 | "com.unity.modules.screencapture": "1.0.0", 26 | "com.unity.modules.terrain": "1.0.0", 27 | "com.unity.modules.terrainphysics": "1.0.0", 28 | "com.unity.modules.tilemap": "1.0.0", 29 | "com.unity.modules.ui": "1.0.0", 30 | "com.unity.modules.uielements": "1.0.0", 31 | "com.unity.modules.umbra": "1.0.0", 32 | "com.unity.modules.unityanalytics": "1.0.0", 33 | "com.unity.modules.unitywebrequest": "1.0.0", 34 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 35 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 36 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 37 | "com.unity.modules.unitywebrequestwww": "1.0.0", 38 | "com.unity.modules.vehicles": "1.0.0", 39 | "com.unity.modules.video": "1.0.0", 40 | "com.unity.modules.vr": "1.0.0", 41 | "com.unity.modules.wind": "1.0.0", 42 | "com.unity.modules.xr": "1.0.0" 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": { 4 | "version": "1.3.9", 5 | "depth": 0, 6 | "source": "registry", 7 | "dependencies": {}, 8 | "url": "https://packages.unity.com" 9 | }, 10 | "com.unity.ext.nunit": { 11 | "version": "1.0.6", 12 | "depth": 1, 13 | "source": "registry", 14 | "dependencies": {}, 15 | "url": "https://packages.unity.com" 16 | }, 17 | "com.unity.ide.rider": { 18 | "version": "3.0.5", 19 | "depth": 0, 20 | "source": "registry", 21 | "dependencies": {}, 22 | "url": "https://packages.unity.com" 23 | }, 24 | "com.unity.ide.visualstudio": { 25 | "version": "2.0.7", 26 | "depth": 0, 27 | "source": "registry", 28 | "dependencies": { 29 | "com.unity.test-framework": "1.1.9" 30 | }, 31 | "url": "https://packages.unity.com" 32 | }, 33 | "com.unity.ide.vscode": { 34 | "version": "1.2.3", 35 | "depth": 0, 36 | "source": "registry", 37 | "dependencies": {}, 38 | "url": "https://packages.unity.com" 39 | }, 40 | "com.unity.test-framework": { 41 | "version": "1.1.24", 42 | "depth": 0, 43 | "source": "registry", 44 | "dependencies": { 45 | 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-------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Main Loop Example 2 | This project roughly demonstrates how to structure a game around a main loop. The accompanying blog post is available [here](https://bronsonzgeb.com/index.php/2021/04/24/unity-architecture-pattern-the-main-loop/). 3 | 4 | --------------------------------------------------------------------------------