├── .gitignore ├── Assets ├── GPUDrawingApp.meta ├── GPUDrawingApp │ ├── BrushSizeSlider.cs │ ├── BrushSizeSlider.cs.meta │ ├── Draw.compute │ ├── Draw.compute.meta │ ├── DrawManager.cs │ └── DrawManager.cs.meta ├── Scenes.meta └── Scenes │ ├── Draw.unity │ └── Draw.unity.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md └── Screenshots ├── BrushSizes.png ├── DottedStroke.png └── Drawing.png /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /[Ll]ogs/ 7 | /UserSettings/ 8 | /Assets/AssetStoreTools* 9 | 10 | # Visual Studio 2015 cache directory 11 | /.vs/ 12 | /.idea/ 13 | 14 | # Autogenerated VS/MD/Consulo solution and project files 15 | ExportedObj/ 16 | .consulo/ 17 | *.csproj 18 | *.unityproj 19 | *.sln 20 | *.suo 21 | *.tmp 22 | *.user 23 | *.userprefs 24 | *.pidb 25 | *.booproj 26 | *.svd 27 | *.pdb 28 | 29 | # Unity3D generated meta files 30 | *.pidb.meta 31 | 32 | # Unity3D Generated File On Crash Reports 33 | sysinfo.txt 34 | 35 | # Builds 36 | *.apk 37 | *.unitypackage 38 | .DS_Store -------------------------------------------------------------------------------- /Assets/GPUDrawingApp.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a53cdc26ce6c431ea30f7f817c5114f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/GPUDrawingApp/BrushSizeSlider.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.EventSystems; 3 | using UnityEngine.UI; 4 | 5 | public class BrushSizeSlider : MonoBehaviour, IPointerUpHandler, IPointerDownHandler 6 | { 7 | public bool isInUse; 8 | public Slider slider; 9 | 10 | public void OnPointerUp(PointerEventData eventData) 11 | { 12 | isInUse = false; 13 | } 14 | 15 | public void OnPointerDown(PointerEventData eventData) 16 | { 17 | isInUse = true; 18 | } 19 | } -------------------------------------------------------------------------------- /Assets/GPUDrawingApp/BrushSizeSlider.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 43dd28ecea7f46ada0b776a9495e679e 3 | timeCreated: 1625079745 -------------------------------------------------------------------------------- /Assets/GPUDrawingApp/Draw.compute: -------------------------------------------------------------------------------- 1 | #pragma kernel Update 2 | #pragma kernel InitBackground 3 | 4 | RWTexture2D _Canvas; 5 | float _CanvasWidth; 6 | float _CanvasHeight; 7 | float4 _PreviousMousePosition; 8 | float4 _MousePosition; 9 | float _StrokeSmoothingInterval; 10 | bool _MouseDown; 11 | float _BrushSize; 12 | float4 _BrushColour; 13 | float4 _BackgroundColour; 14 | 15 | float4 HardBrush(float2 pixelPos, float4 currentColor, float4 brushColor, float brushSize, float2 previousMousePosition, 16 | float2 mousePosition, float strokeSmoothingInterval) 17 | { 18 | for (float i = 0; i < 1.0; i += strokeSmoothingInterval) 19 | { 20 | const float2 mousePos = lerp(previousMousePosition, mousePosition, i); 21 | if (length(pixelPos - mousePos) < brushSize) 22 | return brushColor; 23 | } 24 | 25 | return currentColor; 26 | } 27 | 28 | [numthreads(8,8,1)] 29 | void InitBackground(uint3 id : SV_DispatchThreadID) 30 | { 31 | if (id.x >= _CanvasWidth || id.y >= _CanvasHeight) 32 | return; 33 | 34 | _Canvas[id.xy] = _BackgroundColour; 35 | } 36 | 37 | [numthreads(8,8,1)] 38 | void Update(uint3 id : SV_DispatchThreadID) 39 | { 40 | if (!_MouseDown) 41 | return; 42 | 43 | if (id.x >= _CanvasWidth || id.y >= _CanvasHeight) 44 | return; 45 | 46 | _Canvas[id.xy] = HardBrush(id.xy, _Canvas[id.xy], _BrushColour, _BrushSize, 47 | _PreviousMousePosition, _MousePosition, _StrokeSmoothingInterval); 48 | } 49 | -------------------------------------------------------------------------------- /Assets/GPUDrawingApp/Draw.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 69aa7fc7e06ef494bbc438b7ca44838a 3 | ComputeShaderImporter: 4 | externalObjects: {} 5 | preprocessorOverride: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/GPUDrawingApp/DrawManager.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class DrawManager : MonoBehaviour 4 | { 5 | [SerializeField] ComputeShader _drawComputeShader; 6 | [SerializeField] Color _backgroundColour; 7 | [SerializeField] Color _brushColour; 8 | [SerializeField] float _brushSize = 10f; 9 | 10 | [SerializeField] BrushSizeSlider _brushSizeSlider; 11 | [SerializeField, Range(0.01f, 1)] float _strokeSmoothingInterval = 0.1f; 12 | RenderTexture _canvasRenderTexture; 13 | 14 | Vector4 _previousMousePosition; 15 | 16 | void Start() 17 | { 18 | _brushSizeSlider.slider.SetValueWithoutNotify(_brushSize); 19 | 20 | _canvasRenderTexture = new RenderTexture(Screen.width, Screen.height, 24); 21 | _canvasRenderTexture.filterMode = FilterMode.Point; 22 | _canvasRenderTexture.enableRandomWrite = true; 23 | _canvasRenderTexture.Create(); 24 | 25 | int initBackgroundKernel = _drawComputeShader.FindKernel("InitBackground"); 26 | _drawComputeShader.SetVector("_BackgroundColour", _backgroundColour); 27 | _drawComputeShader.SetTexture(initBackgroundKernel, "_Canvas", _canvasRenderTexture); 28 | _drawComputeShader.SetFloat("_CanvasWidth", _canvasRenderTexture.width); 29 | _drawComputeShader.SetFloat("_CanvasHeight", _canvasRenderTexture.height); 30 | _drawComputeShader.GetKernelThreadGroupSizes(initBackgroundKernel, 31 | out uint xGroupSize, out uint yGroupSize, out _); 32 | _drawComputeShader.Dispatch(initBackgroundKernel, 33 | Mathf.CeilToInt(_canvasRenderTexture.width / (float) xGroupSize), 34 | Mathf.CeilToInt(_canvasRenderTexture.height / (float) yGroupSize), 35 | 1); 36 | _drawComputeShader.Dispatch(initBackgroundKernel, 37 | Mathf.CeilToInt(_canvasRenderTexture.width / (float) xGroupSize), 38 | Mathf.CeilToInt(_canvasRenderTexture.height / (float) yGroupSize), 39 | 1); 40 | 41 | 42 | _previousMousePosition = Input.mousePosition; 43 | } 44 | 45 | void Update() 46 | { 47 | if (!_brushSizeSlider.isInUse && Input.GetMouseButton(0)) 48 | { 49 | int updateKernel = _drawComputeShader.FindKernel("Update"); 50 | _drawComputeShader.SetVector("_PreviousMousePosition", _previousMousePosition); 51 | _drawComputeShader.SetVector("_MousePosition", Input.mousePosition); 52 | _drawComputeShader.SetBool("_MouseDown", Input.GetMouseButton(0)); 53 | _drawComputeShader.SetFloat("_BrushSize", _brushSize); 54 | _drawComputeShader.SetVector("_BrushColour", _brushColour); 55 | _drawComputeShader.SetFloat("_StrokeSmoothingInterval", _strokeSmoothingInterval); 56 | _drawComputeShader.SetTexture(updateKernel, "_Canvas", _canvasRenderTexture); 57 | _drawComputeShader.SetFloat("_CanvasWidth", _canvasRenderTexture.width); 58 | _drawComputeShader.SetFloat("_CanvasHeight", _canvasRenderTexture.height); 59 | 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-------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 Bronson Zgeb 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.5.7", 4 | "com.unity.ide.rider": "3.0.7", 5 | "com.unity.ide.visualstudio": "2.0.8", 6 | "com.unity.ide.vscode": "1.2.3", 7 | "com.unity.test-framework": "1.1.24", 8 | "com.unity.textmeshpro": "3.0.6", 9 | "com.unity.timeline": "1.5.5", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.visualscripting": "1.6.1", 12 | "com.unity.modules.ai": "1.0.0", 13 | "com.unity.modules.androidjni": "1.0.0", 14 | "com.unity.modules.animation": "1.0.0", 15 | 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/ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Simple GPU Drawing App 2 | A simple GPU-based Drawing App made with Unity. Read the accompanying blog post [here](https://bronsonzgeb.com/index.php/2021/07/03/a-simple-gpu-based-drawing-app-in-unity/). 3 | 4 | ![Example](https://github.com/bzgeb/UnitySimpleGPUDrawingApp/blob/main/Screenshots/Drawing.png) 5 | -------------------------------------------------------------------------------- /Screenshots/BrushSizes.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/bzgeb/UnitySimpleGPUDrawingApp/6795ae5ae9c06156ad6ac74f0842b0fae0692946/Screenshots/BrushSizes.png -------------------------------------------------------------------------------- /Screenshots/DottedStroke.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/bzgeb/UnitySimpleGPUDrawingApp/6795ae5ae9c06156ad6ac74f0842b0fae0692946/Screenshots/DottedStroke.png -------------------------------------------------------------------------------- /Screenshots/Drawing.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/bzgeb/UnitySimpleGPUDrawingApp/6795ae5ae9c06156ad6ac74f0842b0fae0692946/Screenshots/Drawing.png --------------------------------------------------------------------------------