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Basic example showing use of PhysX in a scene
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Example created by Lee Stemkoski
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Compound shape, using the PhysX driver.
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Click when the red reticle is over the sphere to apply a force to it.
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Demonstration of many PhysX constraints including Fixed, Revolute, Spherical,
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Click when the red reticle is over a red object to apply a force to it.
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Bounce simulation with restitution (bounciness) of 1 using the PhysX driver.
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Comparison of performance between PhysX (left) and aframe-physics-system Ammo driver (right)
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Demonstration of many PhysX driver features in a single example.
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The cone is a kinematic object, and the purple box has a constraint attaching it to the cone.
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Seems to be a problem with the torus scaling up/down - collision mesh does not seem to adjust.
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Four vertical springs each between two boxes with an
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Point the red reticle at a block, and click the mouse to apply a strong force to it.
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Use mouse and WASD to look and move around.
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Blocks fall at random from the sky. The sweeper wall sweeps them away.
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The box disappears after 100 frames.
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